Critical Role - The Giant's Belt | Critical Role | Campaign 4, Episode 12 Part 1
Episode Date: January 29, 2026Part 1 The Seekers arrive in Riesingürtle, where they explore the city and parley with Lord Einfasen, the head of the mighty and intimidating House Einfasen... New Episodes Release Weekly on Thursd...ays.Learn more about Campaign 4 at https://critrole.com/campaign4/ GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O’Brien as Halandil "Hal" FangMarisha Ray as Murray Mag’NessonSam Riegel as Wicander "Wick" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
Why, hello there. I'm Brennan Lee Mulligan, and welcome to Campaign 4 of Critical Role.
Thank you for joining us on this journey as we explore Aramon, a world of fractured kingdoms,
tumultuous rebellion, and sorcery that rises from the graveyard of the gods.
You're listening to Part 1 of this adventure, with Part 2 arriving this upcoming Tuesday.
Our episodes typically arrive on the Critical Role podcast network a week after our initial Thursday night streams,
on Beacon, YouTube, and Twitch.
But if you'd rather listen to a full podcast episode of Campaign 4,
right when it airs, without any ads,
consider becoming a Beacon member.
You'll receive access to exclusive content,
discounts at all our online critical role shops,
pre-sales for live events, and so much more.
Start your seven-day free trial today at beacon.tv.
Now, without further ado, let's begin this episode of Critical Role.
You return to Dolmakiar.
The year, however, is not the year 71.
Our year, deep in the evening time,
is the year 53, some 18 years before our story began.
Liam, could you describe the state
that we find Hallandiel Fang at
at around 2.30 in the morning?
in the rookery?
Right.
This is a beleaguered, good-spirited, tired,
hopeful young man in the home and the rookery
that is less lived in as the table is used to,
not as many years.
And everyone's asleep in the house.
Elidae is asleep upstairs.
My son and my daughter, Aligar and Shadha,
are asleep upstairs.
The only people awake in the house right now
are me and my infant daughter, Hero,
who has been crying for the last 20 minutes,
and we have just been making the rounds
in the sitting room downstairs in a room where one day,
I will say goodbye to my brother,
but not tonight.
Hey, hey, hey, hey, hey, hey, hey, hey, hey.
Hey, hey, hey.
You're making a lot of noise, a lot of noise.
Go ahead and give me persuasion,
but I'll ask you to use your wisdom
instead of your charisma because there's just no charming a baby.
Who's this upset?
Sure, I'm even gonna self-impose disadvantage.
It's one in the morning.
This is the fourth night of this.
That is a nine, and that's a five.
So you said my wisdom?
Persuasion?
Yeah.
So not persuasion, just the wisdom?
Or it's instead of using your charisma, you will use your wisdom, but you will add any proficiency in persuasion.
Okay, okay.
So that means, is it the same rules as always?
Same rules as always.
Well, that means that as a bard of...
Unless you think at this point in his life, Hal is not as good a...
barred as he will be later.
Yeah, let's say that.
Let's say that.
Pause on that.
So we'll just call that a 15.
A 15.
On the 15, the cries sort of go down slightly
into a sustained whimper.
And in that way that you can tell when someone is about to sneeze,
you know that you're just in the eye of the storm.
You maybe have 30 seconds a minute,
before the cries start up again.
You're so tired.
That a girl.
You are my hero.
Just working at her tongue
and trying to see shapes and light.
Outside, you hear footsteps to the door.
That's my brother.
Brother's voice.
Okay, so I lay her, laying down,
face first, chest first, down over the shoulder,
and I go to the door.
to the door.
The Aussie, what are you doing?
What are you doing here so late?
Opening the door outside in the street,
a snow white steed of House Royce,
silver embroidery on its bridle,
a brown leather saddle with wounds in Sylvan
inscribed around the outside,
wearing a regal coat of emerald green, silver brocade.
You see that there is a hanging pendant
with the tree and tree
key of House Royce around it as Theazi with the liar's blade at his side, rings,
bedecking his fingers, looks bloodshot eyes exhausted like he's been riding for days.
This is the first time I've seen this horse.
First time you've seen this horse. You've seen him probably once since his wedding when he was
coming here with his lady wife on business. And, you know, maybe like he invited you to a gala
and then came and wanted to go out drinking
at a neighborhood bar with you.
That was probably like five months ago
as last time you saw him.
Okay. Nice ride. Get in here.
Okay.
Everyone's asleep.
It's up for us.
Help it down.
Hathreiras, he says to the horse,
and you see the horse whips its head
and the reins whip around the post outside your house.
Oh, nifty.
And you see, he closes the door behind you
and goes, something's happening.
I needed to come and talk to you.
I feel like I'm losing my mind.
I feel like I'm almost in my mind.
Sit down, sit down, sit down.
And I sort of...
Oh, you see, he looks, and I don't know that Hero
is even five months old yet.
So I think he looks at Hero and goes...
Enough to hold.
Yes, yes, yes, yes.
If you have any water, I would take water, but...
Yeah, well, I'll trade you.
You take her.
I'll get the water.
Hi.
This is your uncle.
Here you go.
Hi.
Oh, sweet babe.
I'm going to roll with a disadvantage in front of the board.
What's your wisdom score, can I ask?
It's a 16, so plus three.
The Ozzy's is an 11.
Five plus just the proficiency and persuasion.
She goes, eh, ha, ha.
I don't know.
She doesn't know me.
She doesn't know me.
I come bee lying back in with the water.
Here, here, trade me, trade me, trade me,
I love you.
Okay, okay.
No one's sleeping, mama's sleeping.
Okay.
Come on, come on.
Is El-Dy is upstairs?
Yeah.
Alligar is upstairs.
Yeah.
Everyone's upstairs.
They'd love to see you.
Are you staying?
They arrested Mara Weaver, the cormoray.
I was in the hall in the Golden Orchard,
and Aaron Hesse was talking to them.
Like the, I mean, they disbanded the Druidic Council.
The, the, how, they're all,
and the Revolutionary Council's not saying anything.
Do you have you heard anything?
What is the council saying?
What are people in Dolmachia are saying?
This is the first thing I'm hearing about it.
You rode straight here.
How long have you been on the road?
Two days.
You know from the Golden Orchard, that's like a five-day trip.
Yeah.
It's a good horse.
Good horse.
Good horse.
Listen, I'm just looking at all his fineries,
get this off of me.
The Loza, Teor, all of them have been called up.
Okay.
In Belladry, they got called up.
The Loza sent me a message that that,
the Kagorova, the High Council in Congress, they've, they, they, there was going, there was a
conversation around demonic influence and they were talking about it and they've come out with a
ban on warlocks of any kind traveling on the underroad. It doesn't matter.
I mean, there are people in Telmora who have agreements with fairies like, we'll leave out
offerings for you in an exchange we get some spells. I mean, it's not, it's, it's a, it's a problem that
this narrow and they're coming, crashing into it like an avalanche.
What's Talmora gonna do?
I don't know. I talked to Erin Ness about it, and I said,
we need, we need to go tell the Grey Tower.
We need to tell the Circle of Ancients.
And she looked at me and said, all right, well, we need to,
there's some nuance here.
Nuance, I, I, I, I, I, I, I, Loza,
wants me to go fight.
Ha ha ha ha ha ha.
We should go.
We fought together in the war of Axon Vine.
We fought together for Talmora,
and now they're turning their backs on the people who...
You are...
You are flicking with me, right?
What are you talking about?
You haven't been married a year.
Yes.
To a literal princess.
Well, they're nobles, not royalty.
They're richer than most royalty.
I saw the horse.
They're doing all right.
And you've not been married a year,
and you're asking me, I'm holding...
She's...
Well, I don't mean to...
I mean, I'm not... Of course.
You're not...
Listen, Elephant Adventure story
as much as the next man, maybe more.
But you did your time.
Did my time?
Look, I understand.
I understand that the War of Axe and Vine
was a paycheck to you, okay?
But in that conflict, we were doing something good,
and the opportunity to do something even,
I mean, for God's sake, the Deradai Consortium
just outlawed the, they're making a registry.
Look, I didn't mean to make light of your service,
all right, but our father hung up his blade
at a point in his life.
Tai Shish, I have three children.
I have three children.
Okay.
Who depend on me.
I have a wife who is starting a business in this city.
Starting a business.
My God.
Before you have a wife, you had another wife
who also realizes the severity of the moment we live in.
Tisha is out there right now
fighting the good fight in a way that none of us can.
My choice is the Rangiani.
These three specifically.
this city specifically.
And listen, kid, I watched you choke on blood and mud
in the fields when we were boys.
And you're not a boy anymore.
I think I'm gonna throw my life away.
I'd just feel less scared if you were with me.
So be with me.
I'll have a family of your own someday.
This, you can have this.
And girl upstairs who see the stars in your eyes
as much as they see them in mind,
when they can get those eyes in front of them.
You've sacrificed a lot.
I'm sorry, I'm sorry.
I spoke crudely.
I want you in my life, too.
I want you in hers.
And I don't want you to bleed anymore.
Promise you, I will not be gone from your life, nor hers.
I'm going to tell that little girl.
I'm going to make her laugh.
I'm going to tell her a story about her old man that embarrasses you.
do it all, I swear. But these moments come and they must be acted on. If I go fight, maybe that's,
I can't compel Aranesa while I'm wearing her family's clothes, but maybe if she sees how
serious I am, she'll, she'll follow or she'll see that, you know, she'll tell her old man to
something might happen. And it's now her now or not.
Never.
We make your own decisions.
I can't tell you what to do.
I've never been able to.
I don't see how today's gonna be any different.
You hear some shuffling upstairs
and coming down the stairs, Elidae with a little nightgown.
Oops, hell, everything all right?
Oh.
Yeah, just a little.
Fiazzi.
Company.
She comes over, thethiasi says, hi, sorry to wake you.
And comes over, gives her a hug.
She looks and says,
And I, she takes her, goes, sits down,
and starts to nurse and smiles and says,
Theasi, do you need, she said, I got water, I'm away.
She says, do you need anything to eat or looks up at you?
Theazi turns to you and says, I should go.
Thimble is raising the banners,
talking to some old friends.
I'm gonna go try to rustle up some pals.
I love you, how always.
I'll try to come back in an hour or two if I can,
but if you don't see me again,
he looks at the house and just says,
a life is a very special thing.
I don't know what I have or if it can be said to be a life.
Maybe I just have a story.
This is beautiful, and I will see it.
He gives you a big embrace.
Gotta go, not much time.
And who leaps onto the horse.
Gazi.
Yeah? I do what I wish.
See you next time, brother.
And races out down the street.
Memory fades.
Your love, your child, and the vanishing noise
of hoof steps.
We'll continue this story of this family
in the world they inhabit on tonight's episode
of Critical Role.
Welcome to the Critical Role announcement playhouse.
Weehoo!
Laura, you're up.
New Critical Role champion Dice Sets available.
We got Ford.
We got Yasha.
We got Molly.
Yeah, check them out.
Pull them out.
They're so, yeah, pull them out.
The artists, the dice were designed by Leia Rondo.
The illustration on this box was by Lisa Frick.
It's Liz Art.
And the packaging design was by Elena Harris.
was by Elena Harris. Thank you, Elena.
Yay.
And these are so beautiful and so fancy and so sharp.
Look at those smally ones.
I know, they're pretty.
What is it?
Natural 20.
On just the third roll.
Aren't they pretty?
They're so pretty.
And the Ford ones are my favorite.
I love the Ford ones.
Yeah, the Ford ones are gorgeous.
This is like this blue color.
I love a natural.
A natural eight.
All right, all right.
Don't work.
They're sharp.
Fort.
That's good.
Well, while we all continue rolling these dice by ourselves for,
ah, blah, blah, blah, blah.
They also come with a bag.
Okay, I'm stopping.
Take us home now.
Yes, we got a bag.
Thanks for joining us.
We go back to Aramon, go please now.
Hello and welcome to tonight's episode of Critical Role.
We return to a brand new table.
Oh, what?
We come now to the adventure of our seekers table,
Head and east from the city of Dolmachia.
Where last we left our adventurers,
they had been brought to the east by none other
than the Stone of Night Song and its role
in the destruction of the Palazzo Divinos.
Indeed, for the events of the past several days
have been pretty harrowing, I would say.
The execution of Theazi Fang,
a funeral following,
Octus being pursued by his family across the city.
And an ancient artifact of the elven people
stolen by theazi Fang and his constant companion Thimble
from the Sisters of Salandri, far north in the Mornvale,
pursued all the way to the very doorstep of his brother's home.
The stone no longer in the Fang family's confines,
we found that it had been taken by the Toconis family
to what dastardly ends.
We cannot possibly say, merely that we know
those ends were foiled by the passionate,
heartfelt, and sacrilegious ministrations
of one Tisha Loy, who for the first time in her life
begged a soul not to travel the paths of reincarnation.
to follow the firelit way through the woods beyond,
saying it was not the young lad's time.
Octus, thinking quickly to remove the stone
from his very soul only to unravel in the tenebral reaches,
instead reconstituting as something not under the careful hands
of a fellow Wizard of the Penteverell, Murray Magnessen,
and the invisible knife of one Boler Lafalia,
himself no stranger to being an unusual sort of being.
Octus awoke in that moment with visions of horrifying aims beyond.
The Taconas family, a priestly house of the fallen Obridemian Empire,
and the destroyed god of the sun, Tansul,
held a role opposite the Hale of ours.
The Hale of ours being a family of light.
The Taconas is a family of shadow,
preparing for the journey through darkness
to arrive in Exhara,
the promised paradise of the god of the sun.
The Taconas is, like all the sundered houses,
had to deal with the arrival of the eternal night,
but it seemed to have kept busy,
some rumors saying that they even had a castle
in death itself.
That's what I'm saying.
Death,
itself, something that Sir Julian DeVinos is only too familiar with, having watched his father,
his lovers, his house, die before the onslaught of the Taconas, who announced aloud
that on that very night, the Devinos and the Royce would fall. It seems that his pronouncement
may have been premature for in the last moment before Octus unraveled, he heard the spectral
voice of some predecessor of his family screaming,
no, some horrifying act of magic foiled.
Still, your family dead.
And those beyond Dolmachiar, your sister, your mother,
who can say, indeed word had already reached your family
that your caravan had been halted at the eastern edge
of the Duvalmar Pass.
Who knows and how much danger you lie?
You've already tried to skirt the Taconas guards
that you found at the DeValmar Pass.
Things dead, walking once again.
Visions of a young orkish man
deep in some subterranean ancient temple
of the old Obridemia,
connected somehow to the visions of nightingales,
fairy song in death,
things perhaps either poetic or prosaic,
nonetheless tried to teach this young wizard something
in his last moments in the realm beyond.
A druid walks shepherding something dead,
and a man whose mind is bent towards revenge
with a long shadow trailing behind him.
We return to Aramon in the adventure of the seekers.
It's a complicated group.
I don't know what you mean.
It's pretty straightforward.
That makes sense to me.
That's pretty straightforward.
At the far eastern edge of the Duvalmar Pass
stand the mighty towers of Riesingerer,
a massive metropolis
and the seat of the power of House Einfeuze.
one of the five sundered houses.
Approaching it from a distance,
you see the craggy summits of the Kavrosi Mountains
and see huge architectural monoliths
supporting vast craggy towers.
This city rests like a belt of stone and firelight.
The wall at the western edge,
of the old Obridemian Empire.
These stones were not moved here
merely by might, but magic as well.
It is in so many ways
an answer to its sister city
on the other side of the pass,
Dolmachiar, city of the shield.
Recent Gertl, the giant's belt.
Two cities that form,
thousands of years, new only war.
And now know something that each celebrates far more.
Profit.
Lovely.
Trade between these two cities.
And as you can see the mighty stone towers,
the faces of those lords of the ancient Einfazen house.
You see amongst the firelight also
enormous brass-handled billows.
Their coverings in fine wrought metal,
covered in ancient runic script of old obrademia
with huge wheels and cranks,
not only portcullises and gates to rise and fall,
but also cranks to call these billows upon them.
And you look out and see scattered
on the mountain sides around here,
the erosion of ancient winds, for indeed,
Einfossen, known by some as the House of the Western Wind,
was capable of calling up great storms and mighty clouds.
Some say that their ancestors were giants themselves
who lived aloft, far in the sky.
And it is those same winds you now feel
as a chill breeze here at this high altitude
approaching vast and mighty Riesengerzl.
You see a gate before you,
trade streaming in and through.
There are some gate guards moving to and fro.
Mostly checking in with people taking names.
Very few carriages are being actually inspected.
And of course, you're not traveling with any cargo,
so you see that mostly people are giving names
to the guards at the gate.
As you approach, what do you do?
For the few of us who maybe don't
want to mention their last names?
That would seem ill-advised.
Yeah.
It's been a couple days.
Have you thought of a pseudonym?
Um, let's...
I'll have one ready.
Oh, you're gonna find it in the moment.
Give me a minute.
I didn't even thought about that.
Like, I've never had to be anybody else.
I just pull my cloak a little tight around my face.
Unless I see someone I recognize it's best,
perhaps I have a low profile.
as well.
Yeah, I mean, I'm not that recognizable, am I?
No, I get it.
No, you're good.
I'm in question.
I can't put in a way.
Does he look any different?
Upon looking at him, does he seem off?
Not at night.
Slash dead.
Not at night, not far away.
Okay.
I would say under starlight here in the high mountains,
The pallid tenor of Octus's flesh doesn't register
is particularly noticeable.
I do, well, those are the three
you did see me when I was still alive,
so you will notice that I am a little gaunter
than I was.
And the eyes have just ever so slightly sort of a glow
to them of green, but it could be light.
I was mostly worried about PIN.
That's the buttons.
Well, I'll do my best to put him away.
He doesn't always stay.
Tisha, do you mind interfacing with the guards?
Yeah, not a problem.
I was just checking in case you wanted to contribute
on the trip.
You good?
I think our best bite would be if you're our face for the moment.
Great. Sounds good.
And yeah, we'll kind of just push my horse
slightly farther forward.
You see these sort of wearing a breastplate and chain mail,
holding long pole arms.
You see these tall halberds.
You see that one of the guards looks up to you.
It says, good evening, traveler.
Welcome to Reason Gertl.
What business brings you to the fair city?
Oh, just passing through on my way farther north,
just left at Olmachar.
And I'm going to, like, lower the hood of my cloak.
And I think there's just that little bit of ruffle.
I don't think I have any insignia of the old path on me beyond.
Yeah, no, I don't think I have any of it showing,
but I'm curious to see how far I can get
without having to name drop the path.
So you merely mean to pass through with you and your companions.
How many of you are here?
Just the four of us.
Oh, five.
Oh, five.
Thank you.
I forgot about your and Esther.
The Lady Erinette is with you.
Just the five of us.
Very well.
What business takes you north of here
once you pass through reason, goodly?
Okay, we find it in the moment.
I'm a named Druids.
You can just see, everyone can see her freeze immediately.
Meeting of Druids, Druid meeting, meeting, meeting of Druids.
He looks at you and says,
you walk the old path.
I do.
I do.
Then you are, in fact, a cousin of all of us.
Please, this way, my lady.
Oh, your name, that we might register it.
Taisha Loy.
And those of your companions?
Okay.
One look over my shoulder to check with Aranesa
to see if I should mention her name at all.
You see that she looks over and says,
Nessa Fang.
Great.
And this is my cousin, Marco.
Marco.
Varen.
You see that even looks over at you.
Phelis.
We wish all of you a safe stay here in Risengertl.
The winds are not too bad if you want to make it down the cliffside tonight,
but obviously the sign has already set, so feel free to avail yourself.
There are plenty of rooms and inns waiting for you here in our fair city.
Thank you so much.
Thanks.
And you, yes, we go on.
You ride through a massive gate
and get to the city proper and look,
the feeling of vertigo that comes across you
as you get through the gate,
Reese and Girdle exists basically hugging a,
the reason the city is so wide
is that it's on a shelf of a massive,
several hundred foot tall series of cliffs
that just overlooked
the landscape falling away past it.
So right through the gate, you see the roads
are dropped down, this little between an eighth
to a quarter of a mile strip of city that goes
like six miles in either direction, and then just lowlands past it.
And as you look down, way, way far away
at the edge of the horizon, there's a different kind of night
waiting for you.
Kind of saddle up alongside Tysia.
Well, at least as a trial run for your capabilities,
we know who to rely on the least.
Some of us live dignified lives
and don't have to lie like they breathe.
Well, if you want to survive,
you'll have to learn some new techniques.
I look forward to watching your example.
I've accomplished a few things in my time.
I'm sure you have.
Regardless, it is late.
You must try and find a safe place to bed down for the night.
Arnessa, is there a preferred place,
a level of comfort that you would seek?
Because I went towards her.
You see, she looks and says,
Oh, we mustn't stay at anywhere.
We would stay.
No.
Yeah, I agree.
That's a bad idea.
She looks to you and says,
this is where they would have stopped the carriages.
Mm-hmm.
Looks around this massive, bustling metropolis.
We didn't hear where they were stopped,
only that they were stopped.
I wonder if they would have been stopped
at the base of the cliffs or up here.
I don't know.
At the very least, we should try and find a place to settle
where we can rendezvous if need be.
Perhaps I can do a few passes to put an eye out
in case I can seek the carriages.
Around what time?
Is it right now? It's starting to get dark,
but has it been dark for a while, or is it?
It's been dark for a while, sunset, probably about,
you know, an hour and a half.
Okay, okay, okay.
Go ahead, anyone that wants to,
you can give me an investigation check as you look for somewhere
out of the way for you guys to rest here in the city.
15. 19. 19.
Okay.
Okay.
Riding through the town a little bit,
you look off in a corner and see a little sort of sign hanging over.
It's right on a tiny little alleyway past the main drake,
but you do see travelers coming out of it.
And as you look, seeing a small, dull sign that reads The Shepherd's Shelter,
and it looks more like a, almost like a hostel than it looks like an inn.
Maybe that.
You're pointing at something I don't see.
behind the barn for people, yes?
No, that's what I'm pointing at.
You want somewhere we wouldn't look like we should stay there.
I didn't say that though I agree.
I was trying to be there.
Approaching, you see there is a little door.
There is no common room, no place for drinks.
There is simply a small counter behind which
there are some scrolls and keys hanging from a hook
and a basically almost spiral,
it's so narrow and short.
Like, it's a normal staircase,
but the landings are like five or six
enormous tall steps up and then it switches back around.
This place is sort of a completely vertical in
for the most part.
And you see there's an old man,
enormous gray mutton chops around,
a little tight vest.
Clearly a vest that has gotten only tighter
with each passing year as he turns around
and says, hello, welcome to the shepherd's shelter.
I'm Otto.
Would you like to stay?
Oh, there.
Hello.
Yes, we'd love to get some rooms.
Or places, sorry, places to sleep.
Very well.
We have a bed that two can squeeze into.
There is only one room available.
But I also have bedroll for rent.
if everybody has to sleep,
probably going to have to happen in turns.
We'll take the bed rolls you have available.
We'll take the chambers.
Very well.
That will be one silver piece.
It puts it away.
And two copper for the bed roll.
You see, Erin has a sort of pats her dress and goes,
Copy.
Give two copper.
Give two copper.
Give two copper.
I haven't seen a copper.
You see that Otto hands you a bed roll that is just straight up rolled.
It's a mattress about that thick, rolled up in a roll, stained, and says,
Welcome to Reason Gertil. I hope you enjoy your stay.
Thank you.
Thank you.
There are many taverns and places of libation, refreshment, and merriment in the neighborhood.
So avail yourself at your discretion.
Which one do you recommend?
I would read, well, it depends.
Are you hungry or are you thirsty?
Yes.
Well, if you are both hungry and thirsty,
I would say,
Carpalgarten is the one that is,
they have some incredible delicacies there.
Noted, thank you very much for your aid.
You guys go up.
The room is about twice as big as the table
we're at right now.
Oh, great.
I don't need to rest, so.
And I can't.
Yes, so.
Oh, oh. Oh.
Oh. Okay.
Well.
It's more applicable than initially thought.
Yeah. Honestly, kind of a boon.
Yeah.
Do you still eat?
I haven't tried.
Drink?
Anything?
Do you feel hungry?
No.
So I'm taking that as a little bit of a sign.
It's been days.
Oh, yeah.
The other good part of sleeve is it helps track time.
All right. Well, let's try food and drink.
Yeah.
This is bad.
But cobblutton sounds nice.
Sure, sure.
It seems you can get both there.
I could get a bit of food into my stomach,
and then perhaps Ernessa, I might maybe do a perimeter pass
and see if I might be able to seek out to make a visual
on any familiar carriages.
She nods and says,
I think that wise, Julian, are you sure that that is wise to do alone?
It is fastest to do alone, perchance.
With respect, Julian, I believe each of our companions is capable of sensing magic,
which we must suspect may be involved in whatever happened.
Pick your buddy.
Valis.
I had a feeling it would be me, and I would be honored.
me. It was not going to be you.
I would love to help you.
Very well. Those of us who can enjoy
the delights of a break.
Let us fill our bellies for at least as watch as needed.
Then we will do our pass.
Lady.
Is this a room or is it just like an alcove?
There is one bed in here.
There's a door.
There's a door into the space.
There is a window.
The window is looking at the exterior wall
of the building next to this building,
and the distance between buildings is about 11 inches.
Got it.
Open the window, just reach out, touch that other wall.
Great.
While we can leave things here and lock the door.
I assume were we given a key to
You were given a key to your room.
Erin Nessa looks and says,
I don't know how safe we are.
Absolutely not.
Where are?
Did we come on horses?
Where are horses?
Where did we go?
You see, Aranesa looks and says,
I'll take care of the horses.
Okay. It's all right.
And she walks downstairs with you and says,
Tasha, would you just bring some food?
back from me there.
I don't.
Oh, sure.
I think the truth, Octus, is I know that your condition is very frightening, but also you've
been in Dolmachiar for five years and you don't look like you're 15.
I think that you will be able to pass a little bit more unseen than I would.
People will recognize me.
Yeah, that makes sense.
How old are you?
I'm 20.
I must seem ridiculous to you, huh?
Not ridiculous.
Just very, very young.
Yeah. I get to be 20 forever, though.
That's funnier in my head.
20 forever, if only.
Well, Renessa, if you do not require any sort of immediate guard.
We will retrieve for you something to fill your stomach
and perhaps see if we can gather some information
within this cobble garden before we make out.
You don't have a dander allergy, right?
A dander allergy?
No, I don't have any allergies.
Okay.
I'm gonna summon Hala into this tiny room.
Just a deer with kind of strange,
almost like metallic, vein-like antlers.
It's just gonna give a little respectful bow to Aranesa
and then go into the corner and just kind of tuck themselves.
Oh, beautiful.
What's her name?
Hala.
Hala.
Hi, Hala.
She reaches out and screeches under the chin.
She walks downstairs with you guys
and walks over to your five horses.
And you see that she goes over, looks around.
This place doesn't have any hitching post
because it doesn't assume people are gonna come up with anything.
So you see she looks and just goes,
tree branches flow from her wrists
and a small number of apples appears
as she starts to hand them to the horses
and starts to whisper into their ears.
And you see the horses,
to sort of clop down the street a little bit.
And she just sort of puts their reins
over a small, unlit wall sconce
and just leaves them there, doesn't know how to tie them.
It says, I know how to talk to horses,
but I can't tie knots.
And then they'll stay.
So if you just call for them if you need them.
And she walks back upstairs.
Take care of yourself, Julian.
I'm counting on you.
Of course, to my lady.
Are they just gonna stay there?
I don't know.
Should we, well, if we talk.
You're gonna ask them?
Yeah, mm-hmm.
You can't look at me.
Yeah, I was the same thing.
To the post.
You tie them.
What if they wanna go?
Well, what if we call them now they can come.
Yeah, exactly.
Gently, tie them.
It's more of a fake knot, you know.
It's like you tug it, it'll come apart.
It's a lot for a piercebo knot.
It's a placebo knot.
Yeah.
We're gonna regret that later.
Probably not.
Around the corner, you see that there's some lively music coming from a well-lit area.
It has warm, many-candled chandeliers inside, long banquet tables.
Unlike Dolmachiar that has a lot of, like, finer dining establishments, this place seems very fulksy.
Long banquet tables, you see, there appears to be a culture where people are talking to other groups of people inside that they did not come here with because everything is like,
the tables are too large for any one party
to take up a majority of it.
And you see there's a massive banquet counter in the back
with huge open flame ovens and stones
that people are cooking on the fire
and just serving things up.
You also see that no one at the food area
is taking any money.
It appears that all the food is free
and people are paying for the ale
over at this massive wall of oaken barrels.
You see that there are
There are huge wooden tankards coming up
that are being pounded in front of people,
big foamy heads of ELA here.
You see that there are a number of people in and around
that are human, dwarven,
and a lot of people that you actually say
are have human and dwarven parentage
that appear to be like have a shared interest
in this big Brewers counter.
There are many different dwarven clan
sort of imprints on the barrels
and many different human houses on the barrels
than people appear to be ordering from different ones of them.
Hung over the barrels on top is an enormous horn.
It appears to be a natural formed horn,
but it's about five feet long.
And you see that it hangs over there
and there is a bell hanging next to it
with a rope that goes down behind the bar.
And you see that it appears to be that people
are just sitting here feasting,
drinking, talking to each other.
What do you guys do?
There are many also double doors coming into this massive
sort of like garden of tables here.
Hmm.
What do you think you have to do to get them?
I just want to blow the horn.
I'm a little curious about it as well.
That's exactly what we should do
and we're keeping a low profile in a new town.
Oh, yay.
Blow a five foot horn?
Yeah.
That's a great idea.
Is there any table or any space that looks like we could
sit without having to immediately brush shoulders
with any of the locals.
Unfortunately, no.
This is a place that is dedicated
to brushing shoulders with strangers.
Do you want to send out the outside
of the table and then we can kind of fill in
and you keep you.
That is fine, yes.
Okay.
At some point you have to stop collaling him.
He has to learn how to be around people.
I don't know what else to do.
We could also see if we could take food with us to the room.
Oh, yeah.
I think if we buy enough alcohol,
we can kind of just do what we want.
Yeah.
I approach the alcohol and liquor distribution table.
Excuse me. Excuse me.
Yeah, what do you have?
Do you have any like red cabanets?
Perhaps any, preferably of the redder vine.
Cabinets?
You're doing great!
Keep going, Marco.
What do you have?
Oh, to serve?
Yes.
Well, we have the Volkshift ale, which has just come in.
There is an ein far as in Lager as well as the...
Oh, there is a very fine Cavrosy stout.
You will not need food if you have the Cavrosy Stout.
I trust you.
Whatever strongest place.
He pours a jet black
beer into a Stein that foams up.
You just get a smell of sourdough, just rushing out of this thing.
He puts it in front of you.
And you see that, yeah, as the sort of bubbles come over the side,
crosses over your hand, whatever they're doing these barrels,
it is ice cold.
It has been quite a number of years
since I've enjoyed the gentler
Folks imbidments.
You are calling us the gentler folk.
Listen, what's about to happen to you will not be gentle.
I like the way you talk.
How much do I owe you?
Don't worry about it.
And I go ahead and just put a gold piece under the counter in his direction.
You see he claps.
And you see they come over and says,
and he snaps a handpanned over at the food people and says,
please help yourself to a full tray.
Thanks.
Gester over.
You guys will go over, oh, God, the food looks delicious here.
You see there's a huge haunch of some beef that's just been perfectly roasted
that's being sliced off in these thin strips.
And there are these massive tray bakes that look like a chicken and apple cobbler,
like richly spiced with, like, cinnamon,
and there's like a little smell of some kind of cooking alcohol in there as well.
that could slid across to you.
And you guys, for a gold piece,
can eat like kings here in this moment.
Do me a favor everyone
and make a perception check for me
if you'd be so kind.
Oh, no.
Okay.
14.
26.
26.
Nine.
Nine.
24.
24 and 26.
Even that sour yet.
Honestly.
That sounds delicious.
Bruh.
We're going to roll a, as you,
I assume you guys are eating
and drinking here. The drinks certainly can't travel with you.
Correct. Yeah, we can eat here.
So yeah, you guys sit down at a table and begin to eat.
We're gonna roll in front of the board.
Oh, no.
You don't want, I'm gonna say four or lower is really, really bad.
Eight and lower is worse.
Eight and lower is not as bad.
So like, five to eight, higher the better.
You want a nine or higher.
Okay. That's a five.
I'm in.
Valis and Tysha.
Oh, no.
Walking around the corner, you see the windows are massive,
and they're mostly reflecting candlelight
from the chandeliers, but looking out,
you can't help but notice,
a small contingent of Halevar soldiers
around the corner with a carriage trailing behind them.
behind them, and it pulls to a stop outside of this tavern.
The pork slabs are actually better than I expected.
Yeah.
I'm gonna tap you and gesture at what I,
we clearly have both stiffened in the same way.
Yeah.
Should we stay or should we go?
Much do we need to fear the hill of ours now.
Hey, the right here?
I'm sorry.
I'm sorry.
I'm just gonna try to sort of,
um, what's the word I'm looking for?
Like body block?
Yeah.
Thank you.
Octus.
Just sort of get like a little closer and just sort of,
just to cover him a little.
So I see that I'd follow your kind of conversation
and glance out there.
I'm actually going to break from the group
and try and kind of vanish into another part of the crowd
another part of the crowd and just keep eyes between.
Go ahead and give me stealth.
Okay.
It's gonna be an 11.
I will burn,
I will burn a second wind to use
my tactical mind to add the 10 to that too.
That's better.
That'll make it to a 15.
A 15, okay.
As you watch,
walk in.
We're gonna see how good a 15 does here.
Very cool. Okay.
You see walking through the front doors,
a couple of Halevar soldiers come in.
These are interesting because these are not,
the Halevars are so intermingled with the candescent creed,
but you see that this is not technically,
a part of the crete. This is not part of the larger religion. It is specifically the family,
House Halivar.
Stepping in, you see that there is what looks to be like a couple of guardian soldiers, tabards
with the house symbol on. They walk over, not unusual to see any of the Thundered houses
walking around, especially in a place like this that sort of off the main drag in
Reese and Gerdl.
There's a beautiful young woman dressed in the manner of a lux, meaning a sort of church or chapel leader within the candescent creed.
She walks in. Anyone who wants to can give me an insight check.
It hurts you or die.
Cannot roll.
Tonight more tonight.
21.
Seven.
Natural one.
You read.
Eleven.
You see this young Lux walks in.
Walks over, pays for some drinks for the soldiers,
takes a nun herself, but walks over and gets
a truly ridiculously diminutive slice
of this little chicken and apple cobbler and walks in.
Her short hair's almost like platinum blonde
and like curls lightly around her head.
And she sits at the table that you guys are sitting at.
and just looks around and goes,
is it all right?
If I eat at this table, I'm not,
I'm not sure who to ask.
Please, please, go ahead, yeah.
Oh, thank you.
That's, please, pleasure,
almost candle feast.
Yeah.
May the beam reach you, sorry.
And with you.
What is a candle feast?
Candlefeast is a celebration,
a celebration of the light and its place in all of our lives.
The, well, actually, you see she pushes the plate to the side and says,
have you heard the news about the light?
Oh, do tell me.
Well, I'm a lux of the candescent creed,
and I'm traveling here with some
soldiers on my way to Venatus in the Eternal Dark
to help spread the word of the light
and its ability to reach all of us.
There are many that have been left adrift and lost
in a world where money is the only source of worship
and where the tall statues of the gods
have all been torn down,
but there is a power truer than the gods,
and it is the power from whence the gods true their power.
And it is a light that fills each and every one of us.
What are you doing in town?
Traveling with a caravan of filament,
of the light's blessing that is headed on its way
to the ancient city of Vanadas, deep in the Turvian.
I heard it's very dangerous there.
Not worried?
Invinatus?
Yeah.
Is dangerous?
Is it not, it's an eternal.
Have you ever been?
Well, it's a dark, but we're bringing the light there.
Yeah, that makes sense.
Oh.
Octus has been sitting in front of a plate of food.
And now that there is someone who does not know him there,
he feels obligated to make it look like
So he has put food in his mouth and is chewing it around.
Doesn't taste like anything, and he swallows it.
Are there any ill effects for me eating?
Someone is pushing down lightly inside of your body on your stomach,
and you just feel the pressure of the food sitting there.
It's like you had another hand you didn't know about
that's now just holding wet food.
Good. God.
Gross.
My God, don't die. It's bad.
What a description.
And so it just kind of swallows and then.
That answers that.
I sort of just watch it go down his throat with concern.
Your mouth is much drier now,
and it doesn't just make new saliva
unless you figure out how to do that.
Yeah, bring the light to the darkness.
That makes perfect sense.
I'm so sorry.
I did not recognize that you were a follower
of the old path and I didn't mean to.
You are perfectly at home here.
There's so many thoughts and philosophies,
all breaking bread at one table.
It's lovely to meet you.
Tisha.
Tamara.
Tamara.
Your staff is metal and wood.
It is.
Are you a member of the Loy family?
I am.
Yes, hi.
That's very exciting.
Do you spend any time in Dolmokyar?
Yes, yes.
I'm from Dolmachiar.
Oh, oh.
Amazing.
Are you, is your last name, Halevar?
Is that okay for me to ask?
No. No, no, no, no.
My last name is not Halevar, no, no, no.
The, but the, I just, I mean, the lawyers are the most important family
in D'Amak, or the history of D'Amakiar.
But the, no, my last name is not Halevar.
I got to meet one of the Halevars recently, which was really exciting.
Which one?
Which one?
The Lord Wicander, Halevar.
With the minty hair.
Yes.
Was his, and now this is Tysha searching
a very drunk memory for what Tyranny's title was.
Was his astringent with him when you got to meet him?
I think aspirant.
I think that's what I said.
Aspirant?
Oh, I've never gotten to meet him.
They're made an aspirant.
They're supposed to be incredible.
They're, I mean, they're demons that have been shown
the power of the light.
Yeah, apparently.
I've never had the luxury of seeing one.
She was lovely.
Really?
Wait, which one did you meet?
Tyranny.
Wow, I have never known any of their names.
It's a funny name.
Tyranny.
Wait, wait, you are, but you're not a member of the Creed.
I'm not.
Did you, was she pursuing the old path?
No, no, but as a loy, you get to be in rooms
with all sorts of people.
And we just happened upon each other while we were all in town.
You see that she says, wow, that's amazing.
What was she like? Was she scary or frightening?
How would you describe?
I didn't be there.
Yeah.
Loud but devout
sang a hymn about the light at a decibel
that was concerning, but other than that lovely.
Did you mean tyranny?
I don't believe I had the pleasure.
Maybe briefly.
Maybe I saw her.
No.
What did you think of?
Oh, I'm sorry.
While this is happening, if I can,
now that at least they're engaged,
I'm going to take a little bit of food that I had
already set aside for Aranesa
and try and scoot out the back to go find her
and let her know that there is Hale of Our Presence nearby,
just in case.
You scoot out the back.
Give me stealth and also give me perception as you get out there.
24 stealth.
Let's go.
And 17 perception.
17 Perception, you see the carriage,
you see where your hostel is,
and you have your food at the ready.
Where you are, you can go warn her.
You also realize that you have a very hidden vantage point
is completely dark back in this alley that you're in
and that the carriage is very well lit in this moment,
and you're actually getting a view
through a window in the back of the carriage.
You see that as you are standing out here,
do you want to move immediately or do you stay a minute here
to look at the carriage?
If I realize I have this moment to try and analyze
what has arrived, I'm gonna try and analyze as much as I can,
so at least I have what I can tell it.
Back inside, you've got the food there already.
Back inside, you see that Tamara just looks at you and says,
that's amazing.
Well, if I ever got the chance to meet,
Lord Halivar.
He said you got to meet Lord Wickander, right?
Yeah, if I ever got the chance to meet him again,
I didn't get to make a really good impression,
but I'm sure you did great.
Yeah.
That's really nice.
He seems easily impressed.
You met the Lord Wickander as well?
I did.
Well, how would you meet in that?
Wait, where did you meet the Lord Wickander,
Halivar, and Tyranny?
At my estate.
Gosh, that's gotta be so excited to actually have them in your home.
That's excellent.
Did Julian leave their beer?
I think so, probably, right?
Yeah, he just reaches over and slides the beer over to him
and drinks some of it.
I just keep noticing him taking in food.
Give me a perception check.
Okay, there's a reason.
Okay, perception, that is going to be a 14.
The front of your clothes is getting wet.
Oh.
Noted.
Great.
So you said you were traveling with filament?
Is that what?
What does that mean?
What does that mean?
Filament is a sacrament of the cantescent creed.
It is the light made manifest through the glory of House Halivar,
and it is very special.
and it's a way for us to go into the middle of the darkness
and bring the light.
And it's an honor to be able to do so.
Is there any universe where you could show?
I've never seen filament in any amount before.
Well, you have.
Well, where?
The Lord Wicander's face.
The tattoos are...
The tattoos are...
The tattoos are...
It's amazing.
Do you have any?
A tattoo with the filaments?
Mm-hmm.
Mm-hmm.
They literally glow.
She looks out and says,
I just want to say that I,
it's really wonderful to know that the aspirants are making such a good impression.
I have always believed, but that's really special.
And I can't believe that you were able to meet them.
I'm sorry, I'll leave you to your dinner.
I didn't mean to interrupt.
No, you're fine, you're fine.
No, I still want to see the filament.
Can I offer you a blessing on the rest of your journey?
I just want to see what it comes in.
Sure.
Yeah.
You see that she takes out a small bottle of sort of a metallic flask
and opens it and light spills out of it.
Wow.
Does it smell like anything?
I'm gonna smell it.
Give me perception.
16?
It smells like nothing.
Totally odorless.
Where does this come from? I don't understand.
Well, the light comes from the cosmos.
It comes from all around.
It suffuses everything.
Darkness is not the presence of darkness.
It is the absence of light, and light is everywhere.
So there's no darkness.
You see that she says, it's really lovely to meet all of you.
Everyone who wants will give me an insight check.
Yeah.
Okay.
No.
19. 23.
23.
The sentence that was just said that was gibberish was gibberish.
And it was completely invented.
That is not from.
She stands up.
She's hit flistate. I get it.
She stands up and says, I've already finished my, I wasn't that hungry,
but I just wanted to make sure that my men had something to drink.
I'm just going to reach out and grab her hand and just whisper a few words in,
juridic. She was genuinely quite nice.
And just a small blessing that the road is a little less rocky on their way there,
because I think she has no idea what she's about to see when she gets to Vanadas.
I'm not going to warn her.
Thank you for that blessing.
Thank you for the lovely conversation.
Have a wonderful time of recent girdle, and may the light bless you,
and if you, and I hope, sorry, what was your name?
Oh, oh, sorry.
Varon.
Varon.
Hi, Varon.
Hi.
Well, I hope you have a wonderful time at candle feast,
and you're always welcome in any chapel of the cantescent creed.
She nods, walks out.
Have a good thing.
Julian, outside.
I'm leaking.
Yeah.
The stitches in the front of your body.
the cavity that was opened inside of you,
and you're realizing that whatever was done
when your brother was moving the stone into your body
or when he cut you open, something has ruptured in there.
Okay, that needs to be taken care of.
Julian, a young woman gets into the carriage,
a young Lux gets into the carriage.
As she closes the door behind her to sit down,
the young woman closes the door,
and by the time she has settled into her seat,
two enormous horns extend from her head
in silhouette in the back of the carriage
as the carriage pulls away.
Hmm.
Okay.
Blow the horn.
It is not to be making any sort of motion
or activity in the direction of the hot
that we have taken up the evening at.
It does not move in the direction of the hostel.
The coast is clear.
Okay.
Then I will actually, at this point,
head back in to check it on the rest of you.
Kind of saunter back up at the side of the table.
Why are you talking to her so much?
I don't know.
I'm not supposed to be the one who's calling this out.
Okay.
What?
What?
Do we have to worry about some weird young Lux
that's about to go get her ass handed to her?
Do we know that's who she's?
She is.
Julian approaches the table.
Yeah.
So where'd you?
You were speaking with this one.
I do not think how she presented herself
was her true nature.
Okay, say more.
Gives a like a napkin off and starts like putting it inside of his shirt.
Yeah, what's going on under here?
Yeah.
You'd make a stronger point if you weren't leaking.
Can you not?
It's still, I'm realizing now that I'm still open to the element.
elements. Oh.
So liquid is pouring out of my chest right now.
Okay. Well, then we're all having an interesting night.
Another hill of ours have been dabbling with demonic
pacts and handshakes in their attempts to redeem what is seen as unredeemable.
But this entity, when she returned to her carriage,
seemed to have her own horns.
So like a lot of things is of late,
I don't trust anything on the surface.
This should be noted and kept close.
Well, she knows you're Taishaloy.
That she sort of guessed before we.
How much did you tell him?
Too much.
Fantastic.
I'm going to get some food to Lady Aranesa,
and then I think we should get an evening's rest
and we should be on our way.
Yeah.
Very soon.
We should probably.
I need to figure out how to close myself up.
Yeah.
When we step outside, I can try something.
Yeah.
Yeah.
Is there like a back exit to like an alley
or something behind this place?
Yeah, for sure.
Okay, because I need to get some things out of me.
Do you not want to just handle it in the room?
I don't want to throw up in the room.
You wouldn't be the first?
Yeah.
Gotcha.
It's just sitting in my stomach right now.
That's disgusting?
Oh, I'm so sorry.
Yeah, me too.
I'm gonna why.
Would you come with me?
Yes, I would.
I'll cast pass without tracing.
the squad.
My idea.
As you guys pass the Trace on the squad.
The quietest bar.
You are all able to move out of their site unseen.
Actually, I will ask for a group stealth check.
Okay, you guys, you guys all move out of there.
Adding plus 10 for Pass Without Trace.
31.
31.
How the hell is my stuff?
That's crazy.
29. 29.
23.
14.
14.
On a group.
On a group.
On a group.
On a group.
I'm very tall.
Are you wearing heavy armor?
Nope.
On a group, stealth, you guys all move out of their sight unseen.
Julian, you're the first to head back to the room.
Erinessa looks up and says, how was it?
Well, here's some food, and we've encountered the halo virus
making their way in a similar direction as to us.
Seemingly of shielded or at least carefully hidden demonic presence
within their ranks as well.
What do you know of the Hell of Ours and what has become of our houses of late?
Do you think they are tied in with all of this?
Yes. I mean, yes. The Halovars are...
I don't think the Hail of Ars are...
You are... The Chaconis and the Halevars do not play the same game.
But they are both dangerous.
I think that the Halevars are very likely working with the Chaconas is.
I have no reason to doubt that they are.
I spent a day waiting to speak to the photarch of the cantescent creed and was denied.
Looking back, did they refuse to have a meeting with me because there's no point talking to a dead woman?
Maybe. I have no way to know.
Do they know that her Tysha Loi is present?
Halleyway.
Yeah.
Julianne, she says, do we need to leave right now?
I follow your lead, my lady.
If you can look for our wagons if they're here.
If...
What about? Beallis?
Is she in the alley with him?
Yeah. You can return to go get Bales, I think.
Octus goes outside.
The reason for drinking the beer was to have liquid in his stomach
in order to then expel everything that is inside of him.
Cool.
So he...
Do you want me to hold your hair back?
Please.
I don't know if this is gonna work,
and he sticks his fingers into his mouth.
Give me a Constitution saving through difficulty, 10.
You stick your fingers into the back of your throat,
and what would normally create a feeling
of intense discomfort or retching feels as clinical
and exploratory as if you were preparing a chicken for dinner.
So yeah.
And he sticks his hand into, between the stitching
that is holding him closed and tries to find
and the hole.
Phelis just puts a hand on a wall.
Taking care in this moment,
you undo the stitching.
As you reach inside, yes, your stomach is split,
so Likway's gonna fall out of your stomach.
He just tries to scoop out what's in there
and puts it on the ground.
As you scoop out what's in there,
your entrails fall out, and you do experience,
a numb ache.
Effectively, something inside you feel sore,
like how a back or a muscle gets sore.
So pain is not gone.
Well, I can feel something.
That's good.
And I try and clean out as best I can
and put everything back in.
Taking it out and putting it all back in,
you realize, you actually do take it
three points of bludgeoning damage.
This is not, I think as you dump it on the floor,
you realize you are being a little too careless
with the one and only body you will ever have.
Yeah, yeah, yeah, yeah.
Learning, learning.
The intestines hit the ground fine.
The issue is because you were pulling your stomach out,
you feel a tug on the back of your throat
as your stomach hangs out, pulling your esophagus down
into your neck, and the weight of that hurts something in you.
Okay, I support it from the bottom, clean myself,
out, put it back in, put everything back in.
I kind of generally know how, where everything's supposed to go.
Yeah. I've done enough autopsies.
Put everything back inside, close it up, or just.
At what point of this do I arrive?
I think in the middle of pulling the intestines back into myself.
Don't do it like that.
And as, was there something you were gonna do?
I was, I was going to try something that I don't think is gonna work.
But I don't try.
I don't know how much worse.
I can get.
I'm gonna try lay on hands.
You perform lay on hands here in this moment,
and as you do so, the harm that just happened
in your throat, that is mended.
You feel the way that that is mended is essentially
almost like how you would prepare a cadaver
for like a viewing or a funeral.
It is a mending of tissue that was torn,
but I think you can see that the state
that that returns you to is not the state of your life,
but the state of your reanimation.
The injuries in your,
okay, thank you.
It helped a little.
I'm understanding.
This is actually incredibly useful that you did that.
Really? Why?
I now know.
that I can be healed, but only to the exact point where I died.
So this stays this way.
But the damage I did to myself just now, you fixed, which is great.
So you'll always have a hole?
Apparently, I'll just have to sew it up tighter, maybe get some adhesive.
A adhesive, can I make an adhesive that'll...
This is very interesting.
I think at this point, Julian steps out of the shadows
after kind of watching the last time
that this transpire and come and just...
Hi.
We haven't much time.
We will get to the horses, we will do a run around
the perimeter of this house looking for this city,
looking for the lost caravan that me and the lady
were seeking but a number of days back.
You?
Just push yourself together and find Tysha.
I'm trying.
Okay, thank you.
I'll see you when you're done.
Um, it closes, well, he closes his coat back up.
The shirt is still kind of, I'm still wearing the same clothes.
He presidigitates to clean any of the food or anything that was on him off.
He closes his coat and goes back to the hostel and just goes,
okay, so if I can create an adhesive, it'll seal me up and maybe
something permanent and is just running through ideas and is having how to fix a problem.
Mm-hmm.
Julian and Vailas, you guys are taking off into the city.
Yeah.
What's Tysha doing?
Tailing the hail of our carriages to see if they're actually leaving the city in the direction of Venatus.
You see that the carriage is not heading towards Vanadas. It is heading towards a large, candescent
Cathedral.
Oh, sure.
Just to like get a little perimeter check around there,
does it look like they're stopping there because it's the last waypoint,
or is there a gathering that's happening?
Give me stealth and perception.
All right.
It's a 23 for stealth and an 18 for perception.
On an 18 for perception, the carriage pulled.
up to the front of the cathedral,
a number of armed, candescent guards come out,
and a full aspirant demon walks out of the carriage.
No, Tamara.
Fun.
Steps out, walks up the cathedral.
You see tall long horns, walks up.
The gates open, and you hear a,
ow, as a blue demon.
aspirant at the door looks out with another demon aspirant beside her.
I think on that perception, you hear one of them say, get up.
Do you find anything?
You see the tall demon approaching says,
Sister, one of the lawyers is here in the city and has seen our wayward sister.
Oh, I want to keep hearing this conversation.
So I'm going to wild shape.
This one is a like black, like melanated, full black snake
that looks like it's got like an oil slick effect on it.
So I can stay in the shadows and in the dark.
I just want to keep hearing them talk
until they get to a building.
I'm not going to follow them into a building.
In the doorway, they're speaking.
You see they're, it looks like they're not going to go into a building at all.
You stay hidden in the shadows.
You see the one known as enmity, says,
we've come on the right trail.
There was a, I saw a flicker of green light in his eyes.
And there was an elven warrior.
I think it may well have been tyranny and wakander in disguise.
Snake does a little like thing.
I don't know, that's just me laughing.
I laugh in snake.
So you see that, you see the demon you would know as your,
but you would not know as cruelty, says.
So what do we do now?
And you see this says,
We find, law, use your gift, determine if those in her company are disguised
or other travelers have chosen right.
And you see that she says, okay, where are they?
She sees this at one of the beer gardens elsewhere in the city.
Come with me now.
And you see the three of them go down to the carriage,
and the carriage begins to peel back out looking for Capitol Garden.
Sweet.
immediately doubling back and, yeah, headed back to our, like, terrible room.
And the moment I get within 100 feet so I can, like, connect with my fine familiar,
Hollis stands up and is like trying to get everyone's attention.
Awesome.
I will have gone back to the room, not finding Tysha there, but not really knowing it's a good idea for me to go out to say.
I think I stayed there.
but I did send PIN out to go look
and just look for you, but stay hidden
and stay out of the way.
Great.
I can only look into it within 100 feet,
so I'm just gonna trust that it'll come back
when it finds something.
So I'm just in there with Aranesa.
Vales and Julian, I'm gonna need a group investigation check.
17. 15.
15.
Julian, as you make your way out into the city with Baylis,
where would it occur to you to look for these carriages?
Where do you think your instincts would take you
based on what you're trying to find?
I think initially I would be looking for,
given the familial context, initially it would be charging past
any upscale regions of the town where any house Royce adjacent
allies might be stationed or places that would be a welcome
intermediary position within the city,
if whatever reason they had to stay back.
Gotcha.
On that 15 investigation traveling,
Pass Without Trace still active.
You look and find some way stations here.
There is a very small, like, manor house
that is kept here by the Royce family.
It's not even sort of advertised.
It's more of a secret place that they keep.
Stopping by there, you don't see any wagons outside.
No lights on in the interior.
But on that investigation, I think,
so the innocent explanation,
which is that they were just stopped or didn't come,
that sort of vanishes.
On a 17, Veilis, is there anywhere
that you would think to look,
for either carriages or the people
that were traveling with them,
bringing up the rear of this caravan.
I mean, nothing that I can think of of just the major streets.
Major streets and thorough affairs.
I think as you look for major streets,
on that 17, you do look out and see that there are seven,
you do look out and see that there are several massive courtyards near this major gate.
House Einfossen, this is their sort of seat of power, and there is a massive castle,
not too far from the central descent over the cliff's edge.
On a 17, looking at major thoroughfares, space is at such a premium in this nether.
narrow belt of a city high in the mountains.
And one of the things that the wealthy like to do
and the important and the aristocratically powerful
like to do is whatever is rare they like to show that they have.
And space is one of those.
Elevated sort of slightly above the rest of its neighborhood,
you see that there is a circular wall
of a Einfossen courtyard.
In your search through that night,
the major gate opens at a certain point,
and on that 17, to sort of showcase again,
like here high in the mountains where every inch is accounted for,
your hostel is basically all rooms stacked one on one on one going straight up.
Look at this vast and mighty courtyard as this gate opens up,
and I'll ask each of you to give me a perception check in this moment.
I was like, oh.
So close to a 20.
16.
11.
11.
Vailas, looking along the main thoroughfares,
you get to this large Ein Fasen holding.
There are about seven carriages in the side of the courtyard.
None of them with horses drawn to them,
and you recognize carriages of Royce and Davinos in that train.
I, yeah, go ahead and tug your attention over in that direction.
At least you've located the resting place of the caravan that never made it to Dumarkia.
Do we see another movement around there?
Are they just kind of stationary and...
No guards.
The bios station is over there.
I think on that high perception role as well, Julian, sinister beyond means.
Where are your family's horses?
Where are the guards?
Where is everybody?
and also the things that were being taken up by that rear caravan were supplies.
So it was food and equipment and clothing and all this other stuff that follows in a train
behind the main entourage.
Aranesa wanted to ride ahead because the Ozzy's life was hanging in the balance.
So all the slower stuff had to come up behind her in this rear caravan.
And all of those boxes are still there.
There's all this gear.
You can give me an insight check
if you want more than that,
but fundamentally, all of the stuff,
the horses are gone,
but all the stuff is still there.
You want to get a closer luck?
I do, I do, I do.
It's dangerous, but I do.
Lead on, Veris.
Let's see how close we can get.
I am going to ask for one of you
to roll a 1D4.
This is just a little luck check,
for how long pass without trace lasts.
I don't want to do it.
I don't want to do it.
Matt, go for it.
Two, three, and four are your friends here.
We just don't want to roll a one.
Great.
Four.
Four. Great.
That's good. That's good, right?
That's good.
The gate is open, and each of you walks
in the shade of trees that do not grow here
on this mountainside.
Going to leap from tree shadow to tree shadow.
I've been trained in the ways of guerrilla warfare.
You being a trained elf, try and keep up.
You're a trained elf.
You're a trained elf.
Yeah, just put me on a leash.
Go ahead and give me a stealth check and add that plus 10
and you can pass that choice.
I would have been 27.
27, 28, and go ahead and give me a stealth check,
remembering to add plus 10.
Oh, got the stuff.
Yeah, that's a natural one.
Natural one, hell yeah.
Shouldn't have brought me.
Lies.
I embrace the bad rolls.
Yes.
It will help this in some type of way.
As you enter this place,
you are walking behind a carriage in this place.
As the carriage comes past with two torches on the front,
it casts a shadow behind it.
shadow behind it, and you just step into the shadow of that carriage and vanish. As you walk through,
the carriage moves its way in, and from a tall tower of this castle, Valis, the minute one of your
feet passes the threshold, you hear two of a horn blasting, which meaning you do not know. But you see
that guards begin to approach the carriage, which has stopped in its tracks. We cannot be cut up in
We have to go.
This is your moment to peel back, if you so wish.
Yes.
You see that the carriage opens as it comes in.
You see this a carriage that appears to be carrying some sort of produce or other sort of
like food into the castle.
You see a guard approaches and looks out and says,
driver, would you tell me why the horn of our keep is blowing to warn of those servants
of dark and malevolent forces?
Do you come bearing the words of demons?
Yeah. Or you see the driver says,
My Lord, I, you see the guy reaches up,
grows about four feet taller, grabs the driver,
and clocks him scattering teeth with a gauntleted hand
across the ground.
Take him in chains and throws him to the ground,
says, strip the wagon, tear it apart.
And they begin to disassemble this.
Now, Veilis, you don't know why you triggered that alarm.
And you watch this like, no way.
Watch this noble knight, just, whirms.
He's about 10 and a half feet tall at this point in time.
What did I do?
Why you make that man big?
Why don't I make it big?
Now, from the Davinos and House Royce interaction
with Ein Fasen, like, is there any aspect of my understanding
of their histories to, I guess,
Is this like a giant heritage pushing out?
Like what, what I understand what is happening here?
Give me history DC-10.
Yeah, that'll be a 19.
The Ein Fasen draw their,
there are different stories of the heritage of their house.
Their house is very old, much older than the Obridemian Empire.
but it is a, some say that they are the children
of the Western Wind, but there are older legends
that you would have heard on a 19,
that the Western Wind was the battle name
of an ancient giant who was themselves the child,
first generation child of the primordial of Wind.
That there was a cloud-dwelling giant
that was the progenitor of the Ein Fossin family.
So in the same way that Royce holds this
of the Fe, the Einfazen are like the children of giants.
Right.
Okay.
Yeah, I just look back to be listening.
Whatever it is happening here, this is beyond our understanding at the time being
and to push on would be folly.
Let's take what we've seen here and allow the lady to know and should we have to return to find more information we can.
But the two of us right now, this is too dangerous.
I'll start taking off.
You were treated from this place as well.
I'll say I know 19 history to
wondering if something more sinister is happening,
your understanding, the way that you have always dealt with the Einfausen,
which are a house equivalent in power to Royce
if the doors of Ferry were still open, right?
Is that wondering if something very sinister is going on here,
maybe, but also it's not out of character
for this noble knight to strike this peasant
in this way, they are a, the like,
the sort of lack of better word, stereotype you would have
about the Ein Fasen is that they are the most polite house
right up until the moment they knock your brains
onto the floor with a massive hammer.
That there is no intermediary.
There is very rarely like an insult paid by the house,
but their threshold for violence is,
becomingly sooner than other houses.
There's no orange. It's green, red.
Yeah. Got it.
Honestly, got to wrong with the house.
As a river tree, I kind of just look to you,
Valis. Mike.
I have seen in a short time tonight hidden horns
and a violent retort of two different powerful sundered houses.
There is more going on here beyond the shadows of Deconis,
and I would just like us to be careful.
I agree.
Octus, you return to the room with Nessa,
who's eating some of the food that Julian brought.
Is it good?
Did you not have any?
Oh, I'm so sorry.
No, it's fine. I did.
I just can't taste it.
Your hearing's fine, right?
Yeah?
She reaches into a bag,
and just takes out a small thumb piano,
and sits thinking for a round and says,
that's been mad.
And just starts playing a little tune on it.
It says, is music still nice?
Yeah.
That's good.
Yeah, it is.
I'm going to be facing away from you
and I'm going to be doing something.
I need you not to look at what I'm doing.
But I do like the music and it is helpful.
Great.
Okay. You've explained everything you need to, and I'm not.
I know that I'm a lady of a sundered house, but you, I would ask a favor of you.
Yeah, sure, sure, yeah.
Please do not ever feel reproachful of yourself or your current condition in my presence.
I think you are doing something phenomenally
brave that has not been asked of, to my knowledge, any other.
And if you are hiding it to spare me from perhaps a ghastly sight,
then I appreciate that, but please do not do it on embarrassment
or reproach for yourself.
I really appreciate that.
I am doing it to spare you looking at my intestines.
I'm not bothered by that.
And I think that
if you would like privacy, that's yours to have,
and you've got to fix your intestines.
So he goes over to his, like, a little,
in one of his pouches and pulls out a needle and thread
and just starts sewing up the interior part first
and then fixing the stitches in the front
while listening to the music
and just kind of looking into the middle distance of the room.
You find a few, go ahead and give me a medicine check.
Okay, Jay.
You guys?
That's a natural one.
Oh, it's spreading.
I'm next.
Oh, no, oh no.
You are stitching this and you are damaging it more.
The issue is, the issue is this stuff is moving and not healing.
There is no blood clot.
There is no other thing that would potentially make this work,
and this is not something you would ever have to do on a cadaver.
Stooges don't work.
I need a sealant.
I need an adhesive.
This can't be fixed right now.
He's just talking to himself.
Can't be fixed right now.
I just need to.
Tasha, you in snake form watch this carriage
pulling back in the direction of the main Western gate.
Okay, I know enough.
We've now got two demons whose names
I may have gleaned but don't mean anything to me
are on the hunt.
for you to because I think they're in disguise,
but got it. I know enough.
I am immediately booking it back
to the Shepherds' shelter.
Shepard shelter.
Yeah, that's it.
Hauling as fast as I can.
I think that you, the both sort of away groups,
return at about the same time.
Did I see, or was I seen by PIN on the way back?
Roll me a D4. You want a two, three, or four.
Okay.
If I roll a one on this, that counts as my natural one.
Four, two, two, three.
All the numbers.
You do encounter PIN on your way back.
Okay. Then like in snake form, I will like,
I think PIN has seen me in this form before.
So it's just sort of like, almost like a cobra like up,
little head nod.
and then we both head back.
Hell yeah.
I think you smell like you smell,
like there's a sum of your scent still on you,
regardless of form, so I think PIN just like knows it's you.
Hmm.
Arriving?
Arriving.
I wanna go through the window, that little like one,
that 11 inch gap, like, perfect for a snake.
I will ask you guys, first of all,
Roll, one of the three of you roll a D4,
and this time we're trying to avoid a one or a two.
All right, we both rolled D4s yet.
Yeah.
Ashley, I got a roll.
Don't hit a one or two.
All right, I need to get a one or or two?
No, I don't get a one or two.
No, I don't do that.
You want a three or a four.
Opposite, opposite, opposite.
You could do it.
And don't feel bad because reading numbers is hard.
Oh my God.
That's a one.
Brennan, Braden, Braden.
Wait, hold on a minute.
No, it's not, it's a four.
Oh, it's a four.
It's a four.
Ashley!
Because I landed like that, right?
That's a four, it's a four.
It's a four.
Brendan!
That is a four!
Brennan!
That is a four.
Give me a four.
Give me last stealth checks here with a plus ten.
Ugh, okay.
All right, that's a two.
28. Oh my god, if he just rolled like a 40.
He's doing big math.
No, with the plus ten?
Yeah, 24.
24.
Twenty one.
Twenty one.
Twenty-one.
Twenty- Twenty-one.
Okay, all of you sneaking back into the Shepard's shelter,
hug the shadows all the way in,
and get back in here to find Aranesa speaking to Octus.
Looking, she looks at you and says,
do you need, and I'm so sorry that I overheard,
I was trying to focus on my playing.
Do you need, you said, adhesive?
I think, I need, so I knew, it's,
Maybe.
There's just a snake staring at you from the window.
When we get to a more forested area,
being able to acquire sap would not be challenging.
Yeah, of course.
Did you try to, and it didn't.
Hi, everyone.
Yeah, it, um.
Is head by the window?
Is there actual glass on this window?
There is actual glass on the window.
I opened the window.
Oh, the window, let me be clear, does not open out.
It opens up.
It's up, okay.
It's up, okay.
It's the wall.
Yeah, I think I'm doing more damage than good.
I need some, I need a different approach.
It's fine.
It's not, are you okay?
What happened?
We're fine.
Lady Arnaessa, we seem to have located the lost caravan.
The carriages are, um,
Supplies present, horses omitted
within the confines of the
on Hanfeisen courtyard perimeter walls.
Do you have any idea of context as to why Einfassen
would have our supply caravan?
Traders. Traders to the compacts of the sundered houses.
If someone was your friend and you had seven of their carriages
with no horses and no men at arms,
What's the first thing you would do?
You'd ask, where are my friends?
You said it had the supplies.
Best we could tell, as the...
We couldn't get too close
for an altercation of mine,
but it seemed that they were not spoiled, at least.
That's funny.
What do you make of that?
Let's play a game.
House Ein Fasen has conspired
with House to Conno.
to slaughter and destroy us.
What would you do?
Prevent any sort of supplies
from making their way to their destination,
to cut off our ability to seek aid
or help of any other allies beyond our high-vents.
And what do you do with the men at arms
and the drivers and the vassals and all of them?
Eliminate them.
What do you do with
the horses.
Use them, incorporate them into your...
Horse is always useful.
Yeah.
What do you do with the supplies?
Use them.
Use them, which is odd.
Which is odd, right?
That they wouldn't do that.
Even if you didn't want devenos wine,
which, why wouldn't you want devenos wine?
I have no idea.
What are the supplies?
Clothing, wine.
various non-easily perishable food stuff.
So I think there were some hard cheeses and some,
and then supplies for the manner.
Devinos, the last time you and your father were there was a long time ago.
So there were many, the Palazzo in Dolmachia is not kept embellished
for most of the time that the family is not in residence.
No, this was enough to keep us there for as long.
as we needed.
Possible that they don't, I mean, not that I mean they don't know,
that they were fed a line in a way and to not touch the carriages.
Just giving them possibly the benefit of the doubt that they're not betraying you,
that they are, in fact, working in some way.
I'm fully almost certainly positive.
It would make more sense that they are, but just in case,
because that does not make sense.
Pernoyer, Pernoyer keeps us alive.
Something is happening here.
There is no way, by even laying their hands
on our carriages or hosting our captured carriages
in their courtyard, some form of betrayal has happened
unless young Octus, you might be right.
Unless they were led to believe something outrageous.
Unless
something happened to the vassals and carriage drivers,
and either they were taken ill through some of...
Like, made to be ill and are staying there.
Any theories you have on Octus,
I do not hold you least of all responsible
for what your family did, but you do know them better.
Yes.
What do you think, if the Taconas were actually...
to destroy us.
How do you think they would have gone about it?
The way they went about the attack on your house
was direct and to the point
and very much like they prefer to work.
They like to work the way death works, which is direct.
But there is not a way that there is to kill a person
that my family doesn't know about.
So it is very important.
that they found a way to make everybody sick,
incapacitate them, or put them in a sort of
indisposed state, keeping them at the house.
It's why the carriages are there,
why this supplies haven't been touched,
because maybe the family doesn't know
that they're not supposed to leave.
And they're holding their things there
until they're better or ready to leave.
Now this is just a hypothesis.
if my family wanted to kill the people, they would kill them.
A messenger came to us, came to your father,
saying that the carriage, the caravan had been held here.
The messenger was allowed to leave, but not given a reason,
which is not too unexpected for the Einfazen,
who here in Reasonguritl above all feel no reason to explain themselves.
I don't know.
Maybe they had, maybe something that was planted on the cart
and they're being held for further investigation.
The brief time we were present on the grounds,
another carriage arrived and seemed to trigger some sort of a horn,
a warning of some kind that triggered immediate malice
and an aggressive assault upon the caravan driver.
Interesting.
So at the very least, something has them
ready to defend.
There was speak of demonic forces
and the driver's jaw left
scattered amongst the grasses.
Well, if they're speaking negatively
about demonic forces, then that
possibly excludes the halivar
from any alliance.
But then they might not be in league with my family at all.
If something was placed on the cart
to trigger this reaction,
then maybe my family is just using them
without their knowledge.
The question then becomes,
what would we have to reveal about ourselves
to go and ask them directly?
Hmm.
I do not think it'd be safe for you
to reveal anything of yourself right now.
And I think at that moment,
the snake will like slither forward
and the mixture of like scales across the wood floor
and the little bit of whistling wind
through the like sheer,
between the buildings and into the window
speaks on Tysha's behalf,
because her wild shapes don't speak,
but the world speaks for her.
Speaking of that, the demon that you saw,
there were others, they're not headed to Venatus.
They think that the two of you,
and here that like, again, that like,
cobra coil up that points at both of you.
They think the two of you are Wicander and tyranny.
I don't know why they're looking for them.
They left the city before us, right?
But they're on their way back to the couple garden
now to try to find you.
Interesting.
The one we spoke with that pretended to be Tamara
was not able to see through disguises,
but they're bringing another demon that could.
Is there a way we could use that somehow?
I don't know.
You said that the horn was tied to the presence of demons?
That's best I could ascertain.
That was the shouted accusation thrown at the individual driving the caravan before they lost most of their jaw.
It's interesting that tyranny walked openly in Dolmoggyar, but Tamara enmity?
Tamra was disguised.
Someone's very afraid of demons in the city, or the demons know better than to walk openly.
openly among it.
Right.
And perhaps that's two reasons why Einfassen
might be worth a conversation.
Yeah.
To me it sounds like they're waiting
to see which side of a conflict to come down on.
And usually a failure to act
or at least enjoy the spoils of violence
means that you're holding for orders
or a clearer direction.
Right.
Interesting.
Tisha, I'm struggling
because I think that some of
the loyal subjects of my house
might be either dead or imprisoned in this city.
And yet I also do not know the fate of the golden orchard,
nor do I know the fate of what Octus has seen in realms beyond.
I'm going to ask you an unfair question.
If you were me, would you risk revealing that you survived a slaughter here in Reason, Girdle?
Or would you use the cover of us not yet to our knowledge having been discovered and continue on?
I think the steak kind of slinks back and Hala comes over and sits beside, not on the bed.
No deer on a bed.
and then the room begins to speak again.
I think when you don't know exactly
what your enemies want with your destruction,
new variables are scarier than laying low.
I would say risk it.
Is there a way?
For you to prove you a member of your house
without exactly giving your identity
because I can make you look different.
Primus.
It takes time.
I believe that is the way to do it.
I do not believe that I should speak,
but if we can disguise ourselves as one who could,
we can ask.
Yeah.
There are those that the Einfossen trust
even more than the servants of House Royce.
If you can disguise yourself
as someone that would be within their trust,
that's even better.
Well, um, I can, I, I, I, I, I, I can.
Who would that be?
Let me think on it. Let me think on it.
Okay.
Yes, someone who is not myself, should speak to them.
It just seems like it's a lot to, uh, somewhere in the middle.
Um, it is, I think we do need the information, but to put you out there so aggressively invites disaster.
No, we keep you near.
I can speak on your behalf, if need be, being of the Vassal House de Royce.
I do have some position to speak on the behalf of our houses.
And you can defend yourself if they need be.
Indeed.
But also keep in mind that information doesn't travel instantly.
Yeah.
Rumors will make it back to Primus, whoever is calling the shots.
We have time to get information, send rumors along, and flee.
Tomorrow, let's rest.
I'll think of a name because someone you could be Julian accompanying.
Tomorrow we'll find out.
And if things go awry, we make for the east for Castle Torch as fast as we can.
And that's where we'll take our break.
And that's where we'll leave our story for now.
Part two of this episode of Campaign 4 drops this Tuesday.
Thanks for listening, and we'll see you soon for more Critical Role.
