Critical Role - The Mighty Nein Reunited Part 1 | Unfinished Business
Episode Date: November 24, 2022Picking up several months after the events in Cognouza, The Mighty Nein have all started new chapters in their lives. However, when some discover that there are still old chapters yet to be closed, ou...r unsung heroes must reunite for more stories untold… Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources Twitch subscribers gain instant access to VODs of our shows like Critical Role, Exandria Unlimited, and 4-Sided Dive. But don't worry: Twitch broadcasts will be uploaded to YouTube about 36 hours after airing live, with audio-only podcast versions of select shows on Spotify, Apple Podcasts & Google Podcasts following a week after the initial air date. Twitch subscribers also gain access to our official custom emote set and subscriber badges and the ability to post links in Twitch chat! Character Art and Thumbnail by Ariana Orner: https://twitter.com/ornerine Mighty Nein Opening Title animated by Kamille Areopagita and Kevin Areopagita “Your Turn To Roll (Critical Role Theme)” Written by Sam Riegel and Jason Charles Miller Original Music by Omar Fadel and Hexany Audio "Welcome to Wildemount” Art reel theme by Colm McGuinness Additional Music by Universal Production Music, Epidemic Sounds, and 5 Alarm
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Once upon a time, a group of curious storytellers breathed life into epic tales set in the wide fantasy world of Exandria.
This is Liam O'Brien, here to welcome you to Critical Role.
We'll dive into the story in just a moment, but first, a few notes.
This is the audio-only version of our broadcast that streams Thursdays at 7pm Pacificm. Pacific over on twitch.tv slash criticalrole
and youtube.com slash criticalrole.
If you subscribe to our Twitch channel,
you can watch the video on demand
immediately after the broadcast.
And it's also available Mondays at 12 p.m. Pacific
on YouTube.
And of course, for all you wonderful podcast listeners,
freshly minted episodes release right here
on the Critical Role Podcast Network one week after our broadcast on Thursdays. With all that said, let's get
into the story.
Hello, everyone, and welcome to tonight's episode of Critical Role, where a bunch of
us nerdy-ass voice actors sit around and play Dungeons & Dragons.
Play Dungeons & Dragons.
That's what we do. Yeah, and we have a cool little special reunion of our second campaign characters, the Mighty Nine.
Excited for that.
But yeah, we do have some announcements to get to before we jump into this.
So beginning with that, we do have our sponsor for tonight, D&D Beyond, Sam.
It's a classic sponsor for a classic show.
D&D Beyond's digital tool set is the best way to start playing Dungeons & Dragons.
That's why we use it.
And they're having a massive, oh, are they having a massive Monday?
Are they having, we're going to cut this out.
B-take, B-take.
B-take.
Rolling.
Are they having a massive Cyber Monday sale?
You bet they are.
However, due to scheduling issues,
we taped this before the sale details were finalized.
So here is a non-legally binding list of things
that I think will be on their sale for Cyber Monday.
Digital dice.
Safe bet.
Some new books for your DM,
like Explorer's Guide to Wildemount
or Call of the Netherdeep.
Matt's first vest, the one he was born in.
Uh-oh.
My used cat hairballs.
A hot water bottle from the backseat of Ashley's car.
Or 10.
20 feet of rope. My baby teeth, all 400 of them. Liam feet of rope.
My baby teeth, all 400 of them.
Liam's musk.
Marisha's seeds and stems.
19 feet of rope.
Seeds and stems.
Pre-wrap.
Pockets.
Purple stuff.
Sunny D.
An extra one foot of rope.
A ghost that looks like Taliesin.
A ghost that doesn't look like Taliesin,
a clock thing, a box, a rope.
Have you just started naming things
that you see around the set?
Yes, I have.
No, I'm naming stuff that you can buy from D&D Beyond,
like oars and an old ship wheel, Marisha's body double.
And if you can buy yourself stuff,
you can gift stuff for your friends.
I'm supposed to read this disclaimer.
Literally none of those past the
first two are real, and
Sam's an idiot. Who wrote the disclaimer?
D&D Beyond, including the idiot.
Okay. Well, handle your whole
holiday list in a single click.
Don't miss a D&D Beyond
Cyber Monday sale. D&D Beyond is the best place
to play. Cyber Monday is the
best time to buy.
Then there's a big link.
D&D Beyond
dot link slash
CR sale. Matt, back to you.
HTTPS colon slash slash.
Back, Matt, back to you.
I'm reading this for the first time.
Hashtag, which Marisha is it?
I guess we're implying that you're not real.
I don't get it.
Reminder to tune in at 7 p.m. Pacific.
Road copy.
Road copy.
I like it.
On December 1st on Twitch, YouTube,
or in participating Cinemark
Theater. Cinemark? That's my favorite
movie theater. Yes, that's
the same Cinemark
for part two, part
de, part de, of The Mighty
Nine Reunited,
which is the second part of this thing that you're
watching right now. Wow.
Sam, you have us have else? I have something else.
Yes, you do.
Keep talking, Sam.
I've never.
Go!
This is a lot of cold reading tonight.
Tonight, guys, you're going to be hearing.
Hey, everybody.
Tonight.
I feel like Laura Bailey.
God damn it.
Hey, I've got some things to say.
Tonight, you'll be hearing tracks from our recently released...
I love you.
I like that everybody laughed that hard at it.
It was a really good impression.
Tonight you're going to be hearing tracks from our recently released full-length soundtrack album called Welcome to Wildemount.
The album contains 20 immersive tracks inspired by the continent of Wildemount and the
adventures of the mighty Nyan.
The music was composed by members of the Hexony Audio roster, Omar Fadel and our friend
Cole McGinnis, and the album features stunning cover art by Kent Davis.
Welcome to Wildemount is out on all major digital music platforms under Critical Role.
Go buy or stream it now.
That's it.
Awesome.
Do I have more to do?
I feel like I've been talking for an hour.
There should be another script over there.
No, I'm excited.
On top of just all the music that's on there, there's also the Lucian boss battle music at the end of campaign two
that Cole McGinnis
collaborated with me
and made an incredible...
I'm so excited
the world gets to actually
listen to that more.
I like music.
Better signals out.
Oh!
Anyway.
It's really just me?
I just do all...
I'm doing all
the announcements tonight?
Yes, yes.
Well, you're so good at it.
So,
I'm going to be
breaking the format here
a little bit tonight
and as opposed to
jumping into
our intro,
we're just going to jump into
a little prologue
here in a minute.
But before we do that,
I want to say
first off,
thank you for coming to this.
The Mighty Nein mean a lot to us
and we've missed them very much these past,
God, a year and a half,
almost getting a little later than that point.
It's been a while since we've touched on these characters,
and it's nice to kind of settle into this space again.
So thank you for coming along for this silliness.
But to that point,
it has been six months since the fall of Cognouza
and the destruction of Lucien.
The Mighty Nein, returning back to Wildemount
and Exandria proper, have dealt with the immediate
ramifications of the decisions they've made,
the arrests of Trent Ikithon,
the reality that they've come to a point of closure
across many stories,
and now have their lives to continue on from this point.
After some tearful goodbyes to friends and allies
until you meet them again,
to deciding what the next journey was before you,
the group that you know as the Mighty Nein
fractured a bit to pursue personal journeys,
to discover who they are outside of the struggles
that brought them together,
but never losing the binds that originally
brought them as a team and since made them a family.
Now, in this time that has passed,
not too much has changed in Exandria at large.
The struggles, the dangers that you undertook
and succeeded at
are only really known by a select few.
And in some circles, you are highly regarded and lauded,
though they are themselves semi-secretive circles.
But for now, your paths have somewhat scattered.
And here, six months later,
let's go ahead and begin in Nicodranas with you.
Again? Beth Bernatta.
I just talked.
There you go, dial it in. I'm turning forward.
Yes. Here we come down in the midday of a sunny Nicodranian afternoon. The sun is high in the
sky, which is piercing blue, but a small few tufts of white clouds in the distance.
A warm breeze blows in from the ocean.
You can hear the waves crashing
from pretty much anywhere in the city,
at the rate in which the surf is quite invitational
to those who enjoy swimming, surfing,
or being battered against the rocks
if they're in the wrong place along the coast.
But here in the city place along the coast.
But here in the city, it is lively.
There's all this color and laughter
and people running through the streets,
taking on their business,
looking forward to when the evening takes hold,
the lights and colors change,
and more merriment and revelry takes
the city of Nicodranas.
However, for now on this afternoon, you, Veth,
where are you right now?
What are you doing?
Oh, boy.
Veth is making plans to receive
the first ever crop of new campers
at their new camp
that they've just been setting up
for the past six months.
It's a camp for talented young adventurers,
young arcane practitioners,
mages in training,
fighters, rogues.
And we will receive these talented youngsters
and train them into fighters or defenders for their own villages, wherever they might come from.
The camp is called the Wild Mount Wildlings.
Wild out!
We have T-shirts that are made with wild out on it.
And the different cabins that they might be staying in.
There's the Happy Fun Cabin.
There's a cabin called the Shakasta Cabin.
There's A5 Cabin.
There's the Ball Eater Cabin.
Yeza recommended against that one.
And we're going to receive a few students,
campers from around the world.
Some are sailing in,
some are coming by carriage or by horse or by foot.
There's folks from the Xhorhasian Wild,
a young male wizard named Soldus.
There's someone coming from Zephra,
Nafalene of the Air Ashari.
There's a young dragonborn rogue named Pidge
who's coming all the way from Draconia.
And Luke is a little young to participate officially,
but definitely does all of the activities that everyone else does as well.
Interesting. What is the average age of these arriving campers?
13, 14, 15.
Okay.
Even a couple that are older, 16, 17.
And there's a few phenoms that are slightly younger than that,
but Luke is a little bit too young. These are
kids who can stay overnight
by themselves without being scared
for Mommy and Daddy.
Understood, understood. Okay.
And also, the program is very rigorous.
There's an obstacle course, and there's
also fun activities. We do beach
camp activities. Surfing.
Yeah. There's also fun activities. We do beach camp activities. Surfing.
Yeah, I don't do that.
But Yeza teaches them alchemy, and we have guest lecturers sometimes.
We're trying to get Caleb to come down to teach a wizarding workshop. Yasha has said that she has a lot of time on her hands and she was going to come down and run them through some strength training and some
fighting techniques. Dagon was maybe going to, if I can get Dagon to come down and teach survival
skills. There's all sorts of things, but this is the first crop of kids, so we don't know what's going to
work or not. I'm a little nervous.
I haven't
I don't know how to reach
Jester. I don't know where she is.
There's a mess hall. Oh, everyone
who starts at the camp, they get
their own little custom Wildmount
Wildlings. Wild out!
They get their own flask,
which they can keep water in,
because it gets hot out.
They get their own flask.
It's a canteen, I think.
It's a shitty canteen.
It's called a flask.
And the last thing I'll say about this camp,
I'm so excited about it.
I'm sorry, I'm going on and on about it.
It's free!
It's free!
You don't have to pay for it
because we have a wealthy benefactor
named The Gentleman.
And he and I have this lovely arrangement
wherein he takes his blood money
and launders it
by having a legitimate charity
that he donates it to.
And whatever I don't use, I send back to him. And it's clean, you know? by having a legitimate charity that he donates it to,
and whatever I don't use, I send back to him.
And it's clean, you know?
It's a clean arrangement.
The kids get something, he gets something,
everyone gets something from it.
You are the one who camps.
Well.
Indeed, this is quite an endeavor
that you've developed, it seems.
And effectively waiting for the first crop to arrive
by sunset, if not later this evening,
your uncertainty of specific arrival time,
but you do know that some preparation is required. Part of that, of course,
is groceries, perhaps for a necessary meal to greet this new crop, make them feel at home,
make them feel welcome. You are walking down the streets of Nicodranas towards the southern
sector of the Opal Archways with Luc in tow, carrying two large canvas shopping bags.
He just drags on the ground behind you, likely going to tear a hole in one of them
by the time you arrive,
but you don't want to bother him too much with it.
He's basking in the afternoon sun.
You watch folks continue to streak by,
bustle about their business.
A couple of people you recognize giving a nod
or a wave as you go.
Luc just rubs his nose and looks up to you
as you pass down the stone street, going,
So, Mom? Mom? Mom?
Yes, yes, yes, Luke, yes.
Are there going to be...
How many friends are coming?
I think 13 or 14 are coming in.
And you don't get assigned a cabin.
You can go to any cabin you want,
and you can be in any class that you want.
You can learn magic.
We've already taught you some, but we'll teach you more.
Okay, okay.
That means I can go into any of them anytime?
Well, I mean, if someone's changing, or if it's, you know, someone that wants privacy,
you should knock first.
You shouldn't be, like, doing your scampering thing.
But what if I'm practicing not being heard?
At the camp, there will be times when we practice
and times when we're just a camp.
We're just having fun.
We're swimming.
Well, not me, but other people are swimming or doing archery,
but fun archery, not deadly archery, that sort of stuff.
Okay.
So just know when it's the appropriate time to sneak
and an appropriate time not to.
We've been working on this.
Right.
And I learn through action.
Okay.
Yes, you do.
You'll figure it out.
You'll make some mistakes.
That's what kids are supposed to do.
It's fine.
Make lots of mistakes.
Yeah, exactly.
Keeps walking down, clutching the bag, swinging them side by side.
As you're kind of traveling down,
you look to your left and
passing by your husband's
recently opened shop
here in Nicodranas,
the Bernardo's Better Self.
His reinvention of his alchemy business
here in the town
of Nicodranas. Hasn't seen a whole lot
of business yet, but
he's very eager
and excited that word will
catch on.
But as you walk through
the street, you see him putting up a new
sign. He's
nailing it to the front that says
Grand Opening! He's put up the sign three times,
but it's been there for the better part of a month.
He finishes nailing it,
wiping off the sweat of his forehead
and sees you walking by.
Looks good, honey.
Oh, hey, thank you.
Yeah, just excited to bring in some more folks.
It's really hot today.
You would think that there's a sea breeze.
They say there's a sea breeze, but there really isn't.
I mean, well, there is.
It's just right now it's being blocked by all the buildings.
I didn't think about that when we bought this real estate for the business.
It's kind of not getting the ocean wind.
I think once the customers start coming in and out,
we'll be able to buy some fans or something.
I don't know.
Maybe something like that.
We'll figure it out.
But anyway.
Do you have any new mixtures that you're peddling
or any new things that we can offer to the people?
I've been thinking about it.
I've been, you know, the holistic non-medical treatments
seem to have been going well.
The various oils, scents,
and I'm not much of a, you know,
lost my sense of smell for the most part
when I was a kid from that one accident
when I jammed the thing in my nose.
But like, you know,
going with Luke and working on some elements.
This is Vinia next door.
I've been getting her input on a few of these oils.
So, I mean, if ever you have, you know, an opportunity to getting her input on a few of these oils. If ever you have an
opportunity, maybe come by and try out some of these new-
I'd love to try whatever you have, yeah.
Oh, great. Come on, yeah. Come on in. Luke? Luke? Luke?
Where'd he go? Where'd he go?
You look behind, and he's currently in the process of sneaking behind one of the carts across the
street, which needs to be carrying a number of heavy tunics
laid over, and someone's watching,
and he's just like, bags still blossoming out,
way too noticeable, like two little airbags,
but he's like, slowly creeping down,
hears his name and peeks out,
darts off and joins.
You would have, that was a good sneak.
That was a high-quality stealth thing.
Maybe I won't do it with bags. Yeah, that's a good sneak. That was a high-quality stealth thing. Maybe I won't do it with bags.
Yeah, that's a good lesson learned.
He darts inside.
He has a kind of sighs-for-a-second smiles.
Well, do you like grapefruits?
For the purpose of this, yes, I do.
Okay.
I got a whole plethora of new grapefruit-based oil scents
that I think we'll all go ahead and try.
And it's just for, like...
To open your nasal passages.
It's not for a specific condition or anything.
No, no, no.
The medical treatments are more alchemical in nature.
This is just kind of where I'm trying to branch out from.
Come on in.
We'll try a pass on this.
Let me smell. So, as the family'm trying to branch out from. Oh, got it. Come on in, we'll try a pass on this. Let me smell.
So as the family drifts into Bernardo's better self,
we're going to go ahead and pull away from Nicodranas
and instead head over towards Zadash
in the middle of the Dundallian Empire.
Here we come in over the triangular city,
its walls tall, its people busying themselves
in their own unique ways throughout the afternoon
as the sun slowly gets further and further in the sky.
Here we now glance in the exterior,
beautifully kept walls of the library
of a cobalt soul here in Zadash. Within we see the numerous keep walls of the library of a Cobalt Soul here in Zadash.
Within, we see the numerous keepers of the library,
trained monks and scholars and archivists and protecting guards and warriors.
And below there still, the protected Traverse Ring,
where all of the various teleportation circles are linked to the other libraries and locations
networked
through the Cobalt Souls network. Here, one of the Cobalt Soul archivist guardians sits,
reading through a book. That's one of the central rings, just still and quiet. Flares.
And out comes barreling a busied, intense-looking Beauregard lionette.
Beauregard, if you could describe your exit
from the circle and where you're off to.
With a deep intent to be off the clock
as quickly as possible, and at home,
and on the couch with my woman,
in her home-cooked meal, and I'm fucking done.
Fucking done.
She's Grace. She's glad.
When are you going to start role-playing?
Fucking done.
Need a fucking cocktail.
As you're charging out,
the library guardian stands up and notices your arrival
and quickly tries to hail you.
Off the clock.
Beauregard. I'm off the clock.
Okay.
Work-life boundaries, we've talked about this.
Of course, of course, sits back down
and continues to read, not even making eye contact.
I'll be in tomorrow, 8 AM.
Charging up the stairs to the center of the library floor, you can see it's a calm and quiet
interior at this time of the day. Generally, it's busy more in the center of the day or late
evening. For the mid-afternoon period, most folks are in their own transitional work points in the
day. The quiet doesn't phase you as you push through, though you see a number of the
other monks and archivists turn their heads to take note of your brisk exit from the premises. As
you head out from the streets, you go ahead and arc over towards the inner-stead sprawl to your
home, if you wouldn't mind describing what your home looks like.
Oh. I imagine we would have to do this together.
Yeah, I imagine it's like, you know,
it's nothing super elaborate.
Nothing wild.
Super cozy.
Very cozy. We have a garden that, you know,
I've been working on with Caduceus,
so we could plant and have a little piece of land
just for ourselves.
Yeah, absolutely.
We got nice little ivy
growing up the front, or at least
trying to get it to grow.
A small fireplace with our
cushy couch and a furry
rug. Yeah.
I took a spare room and I turned it into my office.
Yes, you have to have an office.
I have to have my own office. Yes.
It's a bit of a mess. I also have a side...
I have my own cave.
Also, you know, it has some workout gear,
but mostly, you know, painting
and different kinds of cooking things.
You know, I'm learning, I've been learning a lot
from our neighbor,
Martina Stewart, who's a very good cook.
She's taught me so much.
She's taught me so much.
Good old Martina. Good old Miss Stewart.
Good old Miss Stewart.
Um.
I am, I am...
When you come home,
I'm outside with my little basket,
and I'm collecting edible flowers to put in the basket.
Oh, like nasturgeons?
Yes.
Baby!
Baby!
Come here.
I miss you.
Okay.
I went a little crazy for dinner tonight.
What did you do?
We're going to have a wedge salad
with tomatoes from our garden.
Okay.
And heirloom, of course.
Those are in season.
Yeah, they're in season,
which is why they're so juicy, delicious.
Eat them like an apple.
I would greatly recommend them with a soft saute
and salt as you turn around and see the halfling
graying blonde hair of Martina Stewart,
who is out front of her yard now,
in a billowing blouse with her own basket.
It's leaning forward.
Hello, Martina.
Martina.
Earlier today.
Beauregard, nice to see you. Hi, yeah, you were listening. Earlier today. Beauregard, nice to see you.
Hi.
Yeah, you were listening.
Earlier today.
I was in my house yard, and you walked by, yes.
We churned some blue cheese together today.
I think that's what you can do with blue cheese.
You churned some blue cheese?
Is that what you're doing with blue cheese?
Actually, I don't know.
It's a one-step process.
Well, it's a weird kind of a way to present it and make it.
Okay.
She's still learning.
Accelerates the blue cheese process.
Still working on it.
We're going to sprinkle that on top
with a little bit of a nice peppery scorpion tail.
Oh my god.
Yeah, I know, your favorite.
And what we're going to have for dinner,
this is a little bit of a wild card.
Don't tell Jester,
but it's going to be a weasel tongue,
intestine stroganoff.
Interesting.
Yeah, we'll give it a go.
It's heating up, so when you go inside,
you're going to smell it.
And of course, the best year of lionette wine.
Fuck, I love you.
I love you so much.
That sounds like an incredible meal.
A wonderful dinner.
Martina, you're still his.
Just picking things from my garden,
from my own
solitary dinner
by myself.
Martina, we are going to work on this.
We've talked about this.
You need to get out there.
You know, for women of your age,
there's many, so many people out there for you.
Oh, I do fine, darling. If we found each other.
Don't be giving me any sort of lip
for my ability to pull. You're quite a catch,
Marty. Quite a catch.
I mean, you know, I'm pretty sure
the reserve is actually,
you know, the library.
I think they're starting up a new book club night.
Thursday night.
There it is, book club.
I didn't know that.
Yeah, you know, it's a little way they're kind of, you know, trying to do more, like, community initiatives
to try and, like, help.
Well, I'd love to talk more about that sometime.
Maybe over dinner.
Yeah, yeah.
You should just tell them.
Not tonight, not tonight.
Not tonight, we have a-
No, no, I wouldn't possibly intrude, of course.
That would be rude of me.
No, yeah.
But we'll work on the cheese another time.
We'll work on the churning for sure.
Yeah, it's not churning.
Good night.
That's butter.
I think I've made it weird.
Yeah, I think it is butter.
She heads into her chambers.
Okay, come, come, come, come.
Okay.
I go in and I plop and I faceplant.
How was your day?
It was fine.
It was fine.
What's wrong?
I feel like, put your feet up, come, come, come.
Okay. Oh my god.
Oh, thank you.
Oh god, these fucking boots that they're making us wear.
Yeah, these are intense.
I actually like them.
Can I try them on, actually?
Thank you. Yeah, yeah, yeah.
They might be a little small for you.
I can also just swipe you a pair.
They'll never notice. I mean...
No, it's fine.
It's just, you know, I keep going back and forth
to Rexxentrum and trying to track the Assembly,
but they're all so skittish right now after everything.
So they're not doing anything.
It's so fucking boring.
Yeah, they're a little quiet.
Which I don't know if that's a good thing,
but it also makes me more nervous.
I mean, they're clearly still up to stuff.
So I was just trying to figure out how to get in,
and I keep trying to convince Caleb to go in
and take this teaching job.
That way, we can have an inside man,
but he's like,
I just want to dip my feet in.
Why he needs to just do it?
He and the others still do it. He and just do it. Why he needs to just do it? He and the others still do it.
He needs to do it.
Then you do all the fun.
He's like, patience and time, you feel all true.
I don't know, just if I have to file one more report
or do one more security watch,
I'm just going to go insane.
I'm sorry, baby.
It's okay. How about you?
How's your day been?
I had a really good day.
It was really, I had a relaxing day.
I mean, since hanging up my sword,
I really have enjoyed home life, you know?
You're so good at it.
I feel like I'm pretty good at it, too, thank you.
I mean, for not really having one.
This is nice.
I don't know how I got so lucky.
I don't either.
Oh shit, but remind me again
when your trip to the Wildlings came up.
Oh yes. It's coming up, right?
Yeah, it's coming up again,
because I was helping build the Happy Fun cabin.
Oh, oh, shit.
So I think that's the one
that I'm going to mainly be working with those kids.
But, you know, I've been preparing a class
of certain type of self-defense,
and I was thinking of maybe also teaching
like a cooking class on the side. Oh, I love that. But just like a little something, you know, certain type of self-defense. I was thinking of maybe also teaching
a cooking class on the side.
Oh, I love that.
But just a little something,
foraging from wherever you're from.
Foraging, that's a good idea.
Yeah. I like that.
I think it's a nice skill to have,
and all the bugs that you can actually eat for protein.
So I'm excited.
You should teach them your grasshopper frittata.
Yes! Oh my god, because that one's pretty easy, too,
for kids.
Yes. Classic.
Classic. I love you.
Come on. I love you.
What would you like to eat?
Or do you want to just sit by the fire
and have some wine first?
Yeah.
Okay. Let's do that.
Here you go, baby.
Cheers. Cheers.
Clink.
I'm going to go finish cooking.
Okay.
Settling in for the night in your abode
after a long day of frustrating busywork and bookkeeping,
we now draw our attention away from Zadash,
and instead, far off across the Menagerie Coast,
the Suaveen Islands, somewhere amongst the waters,
there is a ship.
The Ball Eater itself has been at sea for some time.
If Fjord, Jester, and Kingsley, who are aboard of this,
describe where you are currently
amongst the ocean, Captain, I imagine,
and what your current business is.
Well, I think we've established
a sort of a trade route
where we monitor the waters
in between the Menagerie Coast and Darktow.
We're also starting to try and
put to sea, if you will, a venture called Stone's Throw Shipping. coast in Darktow. We're also starting to try and
put to sea, if you will, a venture called Stones Throw Shipping.
Ooh!
Stones Throw.
We're workshopping it.
Every time I say it, though, Jester winces
and smiles with her teeth.
No, it's good, it's really good.
Like that, that face.
And we're trying to make a name for ourselves,
but after buying a very small, a little piece of
property in Nicodranas, because we didn't want to live under your mom's roof.
I think it would have been fine if we would have stayed at the Lavish Chateau.
It was weird.
But I understand that you feel a little bit strange about it.
We're exploring each other, and it's a weird place to have that happen.
Right, right. I really like our place, though.
It is very little, but we've painted it up.
Every time we come into port, we're fixing it up.
It's really nice.
Maybe too much color.
And then there's a little side section
where I have my own art studio, you know,
which is really fun.
Yes, the studio is the house.
Well, you know, the couch is on the one side,
and then the other side, it's the art studio.
My haven, the couch. We the art studio is the specific.
We don't spend much time there,
but the sea really called to both of us,
and we've taken it in stride, so stones throw shipping.
Every time we save a ship or thwart some pirate activity,
we have really nice cards.
Yes, I've made a whole bunch of them, actually.
And we just make sure that that name is out there
and proliferating, but also-
Stone's Throw!
Your shipping is just a stone's throw away.
We're working on it.
But Kingsley has also been a tremendous help
and is learning the ropes.
It's a bit of a problem, if you think about it,
that your shipping company is always a stone's throw away.
That means that it hasn't gotten very far, isn't it?
Look, we didn't go that deep with it.
He didn't go that deep with it.
Unless you have incredible strength, there are some ballista, and that is a very far...
It's okay. We weren't sold on anything. We only printed how many of the cards?
Well, I didn't print them. I made them all by hand.
Handmade.
So. Shit.
There's like five of them so far.
I mean, to be fair, I think it's all you need
at this point, because if you're shipping something,
then you're not going to be meeting a lot of people.
I think it's catchy, I think it's catchy.
Yeah. We'll make it work.
Like a thrown stone.
Yeah, so we monitor those waters and do what we can.
Yeah, we look at the water a lot.
Branding is not your strong suit.
No. No.
Well, here in the middle of this
hot mid-afternoon, out amongst the Lucidian Ocean,
we come in on the somewhat rocky,
but not too intense waters beneath the Ball Eater.
Here, the captain overlooks the bow,
surveying the path you're traveling,
keeping senses on the
not too worrying clouds on the horizon.
You are greeted briefly on the deck by your navigator,
the familiar darkened shell and hunched form
of Orly Skiffback as he saunters up on the deck towards you.
Captain, whereabouts you thinking
we be looking to avoid this untoward weather?
Yes, good question, faithful Orly. with this untoward weather.
Yes, good question, Faithful Orly.
I have to get my maps out in a minute. You know, I think...
I'm pretty sure there are stones throw away.
Can I cast Augury?
Is that a spell you have? It's new, baby!
It's called the Second Loving Spell.
All right, yes, you may.
I take out a little pouch that's full of seashells
that Jester and I have gathered off the shore.
They're so beautiful.
Shake it up, and I kneel down on the deck.
All the seashells. and off the shore. They're so beautiful. Shake it off, and I kneel down on the deck. I throw the sea shards out.
I mean no disrespect, Captain.
This is highly unusual for the
betterment of our shipmates,
but you are the captain.
Well, the Wild Mother, she speaks to me
so abundantly clear, I just want to make sure
that I'm making a reciprocal conversation.
Okay, so the course of action
that you are attempting to focus on for this is?
Is what is the most prime direction
for the least amount of crack and fuckery
and storm shit.
All right.
Do you pick a direction?
Yes, I would like to.
Is west a good direction in this moment?
All right.
As you cast the shells across the floor,
the results west seem...
It's more of a wheel and woe reading.
Uh-huh.
Oh, are we playing jacks?
I come over and throw some jacks
down in amongst the shells.
I don't know how this spell works.
I feel like I need to divine something.
Can you help?
Sure.
I pick up all the shells and jacks and throw them back down on the deck.
We should go north, is what it says.
Wildmother, you work in mysterious ways.
North it is.
Can we go north, Orly?
I've been north a few times in my day, so I think that is very doable.
This jester.
He goes ahead and saunters off.
Orly, don't tell anyone about the shells.
Thumb goes up.
You're basically through stones.
I can see where this is coming from.
All right, let's pulverize.
Maybe if you're going to do that spell,
you can do it in your captain's quarters so no one sees you do it
so that they think you're more confident.
Right.
You don't want a mutiny.
Yeah, of course.
Kingsley keeps eyeing you.
That's what the Star Razor is here for.
Orly stops and turns.
He's walking.
You look around, there's like a dozen impacts
where the Star Razor's been shoved.
Just to make the same sort of point,
you've seen it before.
I drop the shells into your pouch.
You've got this forked, okay?
Thank you.
Have confidence in yourself.
I do, I do.
You're a good captain.
There's so many directions you could take a ship.
I know, it's literally anywhere you want to go.
Just keep it from going down, and you should be fine.
I just tell Orly, next time he goes,
where do you want to go?
I just say, keep going in the same direction.
Such command.
Just keep going.
What if we're facing towards the storm?
Say, go around it.
Into the storm?
No, say, go around it.
And then he'll go around it.
He's the navigator.
Okay.
You know, you could just say,
you choose, you're the navigator. That's what I
hired you for.
Oh, right. Like I know best, and then he has to prove his knowledge as navigator to me.
Exactly. It probably won't work now.
And then I'm with the sword.
Yeah.
Okay.
Yeah.
While this is happening, Kingsley, you do notice as Orly makes his way towards his usual place up on the upper deck of the ship, one of the newer crew members that you picked up along the way, Nila Koh, the powder monkey on the ship, walks up towards Orly, they talk for a moment, and then starts walking over towards you. You see the excitable female orc
with her sea-air-tossed mane
of dark brown hair,
the light gray,
the slight olive skin tint to it color,
a vibrant smile, and what looks to be a very intense left eye
that's always a little wider than the right. Comes hopping towards you with a leather bodice over
her open sea sleeves and rushes over.
Hi. So, Kingsley.
Yes, Neil?
I was just told that we're going north.
That apparently is what the jacks on the ground are saying.
Is it because we're going to go get in trouble
with different other ships and pirates
and monsters and stuff, because?
Oh, I hope so.
I'm going to try to shoot something real bad.
I'm really in the mood for something.
It's been weeks.
I've been real bored.
I need a little bit of cash.
I want to add a few things to the coat.
It's doing well.
I'm feeling a little underdressed.
You've got to dress for the job you want, after all.
Is this too much?
Mm.
Tears her sleeves off and throws them on the ground.
Is this better?
You're so intimidating.
Good, good.
Chills.
I have a lot of time below deck.
I'm cutting the fuses shorter and shorter every time.
Oh, I know, and I do appreciate that you let me down there just to observe.
You do masterful work,
and I'm trying to get to the point
where I can do anything up here, you know.
I'm learning so much.
Good, well, if you see anything, let me know.
Oh, you'll be the first to know after me. Great. Then the captain. Ah, if you see anything, let me know. Oh. Be the first to know after me.
Great.
Then the captain.
Captain.
Mm?
Jester.
Looking good, Neela, Neela. Which one is it? I always forget.
Neela.
Neela, I knew it.
Okay.
The management on the ship.
Do you need those sleeves, or can I keep them?
You can keep them.
It'll stop and think about it for a minute.
Power of branding, Jester understands.
The sails shift,
pick up the wind,
and the boat begins to slowly rotate
in a northward direction here,
across the seas to Lucidian.
Now, we pull away from the ship and the ocean,
instead back to the massive capital city
of the Dundalian Empire, known as Rexxentrum.
Here, we get closer to the continuously sprawling
skyscape of numerous towers and buildings,
archways and multi-layered neighborhoods upon others.
The topography of this town is this intense
central cityscape where people can easily get lost
whether they choose to or not.
But here, towards the center,
not too far from Ungebrook Castle,
there is the Soltrys Academy grounds,
where the finest of academic learning within the Empire
partakes in the student body that comes to learn from it here.
In the late afternoon,
we come to the second floor
of one of the various academy halls.
Heading through a series of glass windows,
we come into a classroom
where a smattering of just over a dozen students
sit behind desks
as they all look up to the front of the room, where one small gnomish
character looks like he's in his later middle age, this grumpy-looking male gnome, this way too
dark comb-over that is expressed way over his obviously balding head that curls past his ear to have almost an oddly emo look.
Listen, you wizards.
Sits on a stool with a heavy robe over what looks to be a pair of suspenders and pants that are right up a little bit too high.
Well creased, well pressed.
Here he's kind of just wrapping his fingers on a desk
as he glances in the direction the students are,
where at the front, we see,
in the process of finishing a lecture,
the guest teacher, Caleb Budokast.
On the tail end of a guest lecture,
because I don't have tenure here or anything,
Astrid has been trying to coax me, Beauregard as well,
to take a position, but I'm not quite ready for that.
I've only been home for a few months,
but here I am speaking to these students
and I'm on the tail end, and Caleb resorts,
looks around the room and resorts to his notes, pausing.
And with that, I think we can all see the importance
of a strong grasp of the alchemical base
as you climb the higher rungs of the transmutative ladder.
But if I could leave you with one challenge
as we break for today,
it would be to set aside the what
and the how for some time
and to consider the why.
Now, as each of you leaves the academy
and you go on to poke and prod at the edges of reality,
ask yourselves
what the knowledge and power you've gained here is for.
Transmutation is a powerful tool for change.
How will you use it to alter the world around you?
And to what end?
And ask yourself, how will it change you?
When I studied at this school myself, that question was never on any exam.
Maybe it should have been.
Also, make time in your studies for history, or you will be doomed to repeat it. History is littered with sharp-minded individuals like yourselves who bit off more than they can chew.
And it somehow always comes back to bite them in the butt.
But that is all for today. Bis später. Please, students, give a warm round of applause
and thank you for our guest speaker,
a previous alumni student of the Academy,
Mr. Caleb Widogast.
Thank you so much for coming.
So much for work!
It's a class dismissed.
The students begin gathering their things, their books, Sobri's forward! It's a class dismissed.
The students begin gathering their things,
their books, and picking up their satchels
and the bustle of them all discussing things completely.
You have office hours later?
Oh!
Oh, no!
Just like a high school student.
Ish, libidish.
As the students do leave,
there is one young 16-year-old-looking half-elf girl,
bookish, spectacles, and her hair,
this kind of strawberry poof of blonde red hair.
She nervously walks up to you, books clutched in her hand.
Mr. Caleb, where do I go?
Yeah, your name was Root, wasn't it?
Yes, Root Fenilda.
I just wanted to say thank you for your lecture.
It was very nice to have you back in here.
It's always very nice to have you here in class.
We learn a lot.
It's becoming a bit of a habit, isn't it?
Please.
Anyway, hope you come back.
And she nervously shuffles out of the room,
kind of a blush on her face, and leaves the chambers.
I'll trust her.
Well, I'll walk over to the gnomish gentleman.
His smiling demeanor as the students leave
immediately shuts to a tense, dark, tired expression.
Fine, um...
Seminar, Mr. Widow Guest.
Hopefully the students have grappled onto any of it.
Well, I would like to think that the student body here
would learn thinking skills and the ability to think for themselves.
Of course.
Not just memorize by rote.
Indeed.
That is the purpose of academies of higher learning.
And while many of them show variations in aptitude,
I must say it is at least notable, the attention that is paid when you do come into the class.
Though I find the presentation a bit dramatic and theatrical at times for my tastes.
To each their own, I suppose.
And, you know, so is the arrogance of youth.
Yeah.
Well, I don't want to impose any longer.
I will retreat to my private practice.
Please do.
And we'll reach out as soon as we find
a portion of our coming curriculum.
Would use some of your unique insight.
Good day.
Good day. Good day.
He rushes, laces his hand in the door,
and opens up.
Oh, what an arse-lore.
It closes behind you,
and you stand for a moment alone
in the long, familiar hallways of the Academy.
Still feels beyond surreal to be here.
And Beauregard has been pushing me to take up permanently.
Maybe I will, but not quite ready yet.
Anyway, she'll want her report for the day.
We share a sending stone now to share information back and forth between the cities.
So I'm going to head back to my own small cottage, which is very much in the style of the home that Bren was raised in.
There's two small planter boxes out front full of green beans
and a room at the back where he teaches
a handful of students
who were not accepted at the academy,
who still show great promise.
And occasionally, Beth brings Luke by
for a starter class or two.
Not that she is incapable of teaching the boy herself,
she is very capable, but it is fun to teach.
Better enough.
Upon walking through the halls, exiting the Academy,
and eventually finding your way
to your own comfortable, familiar, personal space,
what is it you'd like to do with the rest of your evening?
Masturbate.
Yeah, I probably will masturbate.
I'll probably be a little bit.
Can we just roll play masturbating for this?
Please don't.
Look at the mood light here.
I think he's done.
Bottle of wine and...
Warm it up. Just to confirm. Warm it up.
Just to confirm. Warm it up.
Caleb still looks and smells like shit, right?
Like, just covered in. He has a branded cologne.
Okay.
Next to his green bean salad is a pile of dog meat.
It's basically Rolla D6, but really it's Rolla D4.
Just like, let's be, yeah.
That's a lot.
I know.
So, don't look back's be, yeah. That's a lot.
I think that he will put up the tower inside his home.
The home is really more of a front and he'll spend time in the study.
And wonder if he'll get a visit from his Kryn friend this week.
All right.
From there, we remove ourselves from the capital of Rexxentrum and return back to the seafaring vessel,
the Ball Eater,
which is heading northward
as the sun begins to set.
The sky growing orange and purple
in anticipation for the coming night.
But the wind is picking up a bit
and Orly eventually shuffles back over
to where you're keeping an eye on things,
whether it be above or below deck.
Are you above or below deck?
Above deck.
Mm.
Kevin.
Mm?
Other direction.
Sorry, what was that?
Other direction.
Other, other direction.
Grabs your shoulders and spins you around,
and you can see the direction
in which the wind is coming from.
I'm so hazy.
A dark storm is looming on the horizon.
A breadth of dark clouds are beginning to spread out.
And as you take it in for a second,
you've noticed it in the distance,
but hope that the northward travel
would not be much of an issue,
but you realize now the northward direction
is heading directly towards it.
Remember what Jester said.
Orly, which direction do you think we should go
as the navigator for the boat?
Ship. Ship.
Ship. Ship.
The boat was chinging.
The vessel.
The water car.
Oh boy.
A low grumble settles within the throat of Orly,
along with a heavy sigh before his bright eye
gleams in your direction,
like the most stern of turtle Popeyes
you've ever experienced.
Well, if I were to be honest,
Westworld would have been more safe.
See, I knew I should have trusted my instinct.
Orly, your confidence means the world to me.
If you agree, I think,
a turn, Wester west there would be.
I'll do my best.
I will say the storm is coming rather quick.
We may have to batten down the hatches,
try and keep things nice and safe.
I'll find Jester and Kingsley and...
Jesus.
Another deep sigh from Orly.
Do you want any of this rum, Orly?
It's really good.
Here, have a little.
No, no, thank you.
Come on. I'm not.
Okay.
He grabs it from you,
but I'm happy to go and put it back where it belongs.
Okay, I'll make sure the crew is alerted.
All right.
So the crew begins to scatter about here on the deck of the ship.
The sails begin to be prepared for the coming of some heavier winds.
The darker storm itself, you can see the rain on the horizon
blurring the light and space beyond it,
but with that, the waning day of light
brings you a very dark coming evening
in the midst of this storm.
And with Orly leaving,
anytime something moves this quickly,
he's been at sea enough that
he tries to discern whether it's
just a natural moving storm or if there's
anything that pings a
more foreboding sense
for it.
Make a nature check.
Nope, I don't have advantage. What the hell is that about?
Eight. Nope, I don't have advantage. What the hell's that about? Yeah, yeah.
Eight. Okay.
Is your survival any higher?
I only say because as a captain,
either of those skills would be helpful
in this circumstance.
Survival's much lower.
Okay.
Could I help you at all, captain?
Too late.
I'll help you with that rum, captain.
So, you know, the storm,
you've seen storms move quickly,
especially with some of the higher jet stream winds
that push through.
If certain storm fronts hit,
some of these various pathways of jet streams that run
through the Menagerie Coast, they can move rapidly. And this looks to be one of those. So at
the very least, if it's done well, everyone takes care, and nothing goes too bad at this speed,
it'll blow over pretty quickly, which is the benefit of its travel. But the rest of you hear the word,
begin getting things prepared for the coming darkened storm.
Eventually, the rain hits the surface of your ship.
It's cold.
But you get a colder sensation, Jott.
Fjord.
Less a new layer of chiller,
and more like a present warm that begins to fade,
revealing the ice that's always been beneath.
The winds grow louder
as the rain begins to pick up,
heavier and heavier,
the crew begins to panic a bit.
The sails are completely bound and situated
for the coming storm.
Anchor is placed best it can.
These are not the deepest waters,
but whatever can be done to try and
prevent any major storm flows from taking this ship under.
You've been through some terrible storms in your time.
This doesn't look like it's any worse
than some of the worst that you've been through,
but that sense that still eats away inside.
Usually in such spaces,
you feel the Wild Mother's eyes upon you
and a sense of guidance and direction,
but here it's absence.
What are you two doing?
I've just woken up from all this.
I don't know where you were.
You're sleeping through this?
Well, it's just, well, everyone got called up.
I'm on rigging right now,
because we've got to pull the sails down,
put everything together.
I'm standing next to the captain,
because I'm the first mate,
in case he didn't know that
and everyone else didn't know that.
Kingsley, I'm the first mate.
I'm well aware. I'm working.
And I will ask our captain,
Hey, Valk.
Yes, first mate.
Do you want me to try to, like,
you know, use control water
and try to park these waves
to make it easier for us to get through this storm?
We certainly could.
Or is it not a big deal? I don't know.
I mean, it's best just to push through
unless it gets really dangerous. I mean, control's best just to push through unless it gets really dangerous.
I mean, control water's excellent if we start to take on.
Yes, but also, I think the morale of the men would be good,
so anything you can do to keep it positive and encouraging.
Swing over, run up the stairs.
You know, you could actually just say something
to the crew right now.
They could use a bit of a morale boost.
Everyone's freaking out pretty hard right now.
That's fair.
Do you just want to maybe put something up while we're doing it?
Yeah, yeah, I'll use the Thaumaturgy.
Yep.
Firework.
Ah, yes, rough seas.
We've seen this before.
We shall see its like again.
Behind him, there's a light of neon applause.
Manual positions, you know your duties. We'll see this through.
Do you have office hours, Lyd?
No.
All right, everybody, get to your work. You're too pretty to die today. Go, go, go!
Everyone scatters a bit as the rain comes in harder and harder in sheets.
After the next 20 or so minutes,
the true force of the storm
really begins to batter the side of the ship,
like sheets of ice-cold needles
smattering across your skin
as everyone begins to double-tie down all the ropes.
Briny waves begin to break and crash
off the sides of the ship, running down as it
begins to rock side to side. The chopped surf begins to roll heavier and higher, breaking,
crashing against the wood. You hear it creak and shift, an endless quaking of rolling danger
underneath the flashes of jagged lightning that begin to momentarily light up
the void-like abyss around you.
Should I use control water now?
Control water.
The crew shouting over the chaos,
residing the sails to the best of their ability.
Are you using a spell at this point?
What are you doing?
Is it crashing over the sides of the boat yet?
The ship?
I mean, it's beginning to.
I mean, the waves are getting heavier and heavier, louder,
and the rolling of the ship is beginning to
slam down in between the valleys,
and other bits of crashing surf begin to crest over
and just splash against the top of the deck.
The crew holds on. Elements of the not battened down barrels
and loose crates shift off and collide
and gather on the opposite side along the railing.
I'll run around and start trying to tie the barrels
to the side so that they don't keep doing that.
All right.
Another flash hits.
At this moment, one heavy wave is now
looming and swelling up.
Captain. I think if we see that,
I would tell Jester to...
I thought I had control water.
Okay, I'd go for it. Yeah.
I think you do have it, too, but.
You have it as an ability you were
granted by your patron a long time ago.
I'm going to go for it.
Control Water on the giant wave as it comes towards us.
I'm going to try to split it in half
so that it goes around the ship.
I would join her in that.
Okay. If you have it.
I don't know why it's not showing up.
So which element of the spell are you using?
Part Water? Part Water.
Okay.
So between the two of you utilizing your abilities,
you focus and you watch as the large, rolling,
heavy swell of wave water that careens towards your ship
suddenly divides in half and crashes down
just past the bow and the stern.
The ship kind of rights itself for a second.
It seems to almost spin of its own volition from the streaming of the
intense waves around you. Another flash of light hits. I would like those of you who are on deck to
roll Perception with disadvantage based on the heavy rainfall around you.
Here we go.
First jump to roll.
I have advantage on perception,
so it's a straight roll. Natural 20, but it's disadvantage.
No, what?
Perception?
That's terrible.
17.
17's not too bad.
13.
14.
They all die.
14.
There's like water droplets going on.
Spray.
So cool.
The two of you currently are focused
on the shouts of the current crew rushing around,
holding on, screaming from below deck,
trying to gauge what's happening, what's coming,
how best to prepare for the next dangers that erupt.
Kingsley, as you can glance over,
another flash of light off in the distance,
backlit against another rising wave, Kingsley, as you glance over, another flash of light off in the distance, back lit,
against another rising wave,
and you see something in the wave.
For a split second, as it crashes over and diminishes,
you see what you think look to be shoulders and a head,
but they're humanoid and far larger than a person should be
before the waves swell up again and it's gone.
Captain, there's a big thing in the water.
You're going to have to be more specific than thing.
It's like a giant, bigger than a giant.
There's a giant person in the...
There's something coming at us and it looks like a person,
a very big person.
Just off of the bizarreness of that statement,
can I use divine sense and just see if
there's anything that pings off of that?
Right, which engages undead, fiend
and fey?
Celestial fiend or undead.
Gotcha, yeah.
So as you concentrate and let
your consciousness expand beyond you,
nothing pings you
within your immediate vicinity
of any of those types.
It's unexpected.
And I didn't ask, but on the Ball Eater,
how many souls do we have aboard the ship?
You tell me, you're the captain.
How many can you afford?
Ten. Ten?
Ten, all righty.
Ten souls a bot, including stills.
Aren't we technically the nine heroes now?
The nine heroes.
We're the nine heroes. We renamed our boat.
It's not the Ball Eater anymore.
Oh, the nine heroes. What a great boat. It's not the Ball Eater anymore. Oh, the nine heroes.
What a great name.
I like that.
You can change it.
You're the captain, you can do whatever you want.
And if you want to be the Ball Eater again, that's okay.
Nope, nine heroes is way, way doper.
Just because I didn't detect anything,
can I also cast Water Breathing,
just as like the red button,
just in case, on all of the members of the ship.
All right, so you gather the crew quickly,
getting everyone within a visual radius,
and instill everyone with the ability to breathe water
here in the midst of this chaos.
While this is happening, you see another large swell
coming up, and you catch it just as it
crashes onto the ship. I need all three of you to
make dexterity saving throws for me, as you just managed to turn in time.
You have control water up for ten minutes.
Indeed.
Okay.
Jesus.
Doing great. You're doing great.
Doing good. It's because I have these dice out.
Ten.
Spells area here.
Wrong dice. out. 10. Spells area here. Wrong dice.
Yeah.
100 feet to his side, so yeah,
so you still have it up for 10 minutes.
I'll save for this.
Dixity saving throw is to see if you can see it coming
and control it in time, so.
Because that could avoid it entirely.
What's your roll?
Nine.
Unfortunately, no.
Nine.
Nine? Okay. I, no. Nine.
Okay.
I'm here.
Level 17.
Wow, okay.
Yeah, this is nine.
10.
Oh boy.
Ooh!
That was fun.
This is a fun game, guys, bye.
17.
It's been great, everybody.
The wave crashes into the side.
You try and part it just in time,
but it parts into two different waves
that aren't quite wide enough
to avoid the entire width of the ship as it hits.
Two different sides of the ship,
lifts and spins a little bit to one side or the other
before it begins to rotate to one side.
Everyone holds on, but you all slide down
and slam into the railing, catching yourself,
but you all do take seven points of bludgeoning damage
with a crack in the side of your torso
as you hit the railing.
The railing itself, you hear the wood splinter
a bit upon impact.
Except for Fjord.
For a brief minute, as you hit it,
there's a white hot flash of pain,
and then you feel almost like yourself is drowning
you try and breathe
and it's water filling your lungs
a terrible familiar sense
the slipping of the warmth
of your body
but you suddenly see
darkness in front of you
and you're reaching for kelp
you're reaching for surface
and you're being pulled away into darkness
the shadow takes you and a voice long unheard for kelp, you're reaching for surface, and you're being pulled away into darkness.
The shadow takes you,
and a voice, long unheard, quakes in your ear.
I found you.
A yellow eye opens before you before
a bolt of lightning strikes nearby.
The rain's hitting you, and you're holding onto the side
of the ship back, conscious amongst your friends
as the ship creaks back,
landing back in the moving surf.
What are you doing?
Sorry, I didn't see that wave until it was too late.
I think we have company.
I saw the eye. I saw the eye.
I saw the eye of Uk'otoa.
Uk'otoa, Uk'otoa, Uk'otoa.
Neela, get the guns ready.
Orly, can we turn?
We've got to move right now.
Do you know about Uk'otoa?
Okay, captain.
We know some basics.
Yeah, I've told him now.
Okay, he goes ahead and tries to prepare the sails now
to try and spin in the middle of this storm. He's not a bad navigator. We'll see if he can go ahead and tries to prepare the sails now to try and spin in the middle of this storm.
He's not a bad navigator.
We'll see if he can go ahead and take the helm and carry in that proper direction.
As he's doing. Reload report.
Okay, yeah, that's a great roll.
All right, he begins to turn the ship and try and coast in the direction that the storm is traveling from
to try and pierce through as fast as possible.
At this point, the storm is traveling from to try and pierce through as fast as possible. At this point, the storm is getting heavier. The lightning is striking around in the distance,
and it's odd because storms and heavy rainfall like this
is normally the territory of the Wild Mother,
but that loneliness, that sense of vacancy
where that protection normally sits is not present.
Oh my god, give me some of that.
That's real? Yeah.
Go ahead.
A heavy,
heavy, angry crack sound of breaking, splintering wood,
and the entire ship lurches upward for a second
from below before slamming back.
Oh my god, Sam!
Sam!
I'm just having a drink of water.
Why are you like this?
It's everywhere!
Why are you like this?
Shut up.
Returning to the dramatic moment you interrupted.
The lurching ship slamming back down into the heavy wave
as everyone holds on and you hear Orly shout from the back,
I'm trying!
As he's taking the helm of the ship,
what are you doing at this moment?
I guess I would run to the,
I would run to the... I would run to...
Did you see that humanoid shape on the starboard or port side?
We were heading towards it, and I had Orly turn to the port,
so I was about to get the cannons on the starboard side loaded and ready.
Okay.
I'd run to the starboard side.
I'll summon the Star Razor.
It appears in your hand.
I will.
Do I want to do this?
I'm going to cast...
Boy, it's been a minute.
I'll cast Fly On Myself.
Okay. Yeah.
Get off that ship and leave everybody to die.
Hell yeah.
Fjord, where you going?
Goodbye!
Where are you going?
Watch out for the name in my upset.
Okay.
You go over to Starboard's side,
you pull out the sword, and you cast Fly on yourself.
Just as you finish concentrating
and uttering the words of the incantation,
looking at the blade, you look back, just as a massive hand
slams onto the deck of the ship.
What is it?
And the entire ship lurches again.
The heavy impact sound of numerous wooden boards
splintering and cracking.
Five fingers on this humanoid hand.
Immediately glances, you step back out of the way,
drifting about 10 feet off the ground,
instinctually flying backward.
You see another hand grapple up as a humanoid head,
about 10, 15 feet almost in width,
begins to climb up, looking just over the ridge.
You can see long, wet, scraggly white hair,
a somewhat teal, green-blue skin,
pale, pupil-less eyes,
and a thick, heavy, knotted beard filled with kelp
and all sorts of broken materials
that just drifted to the sea
as it comes and glances over,
maybe just a few feet from your head.
Jesus.
What do you do?
Kingsley, fire the cannons!
You lot! Now! feet from your head. What do you do? Kingsley, fire the cannons! Yell out!
Now!
At this point, there's a brief moment of quiet as it pulls one hand back like this.
Then you hear from below.
Probably shouldn't miss.
Well, not for what's right in front of at least two cannons. Oh man.
So I will say.
His head is ten feet wide?
About ten feet wide, yeah. Between five and ten feet, I would say.
Those two hands, Matt, were there a wedding ring on any of those fingers?
No, you didn't see a wedding ring. You weren't even there, you didn't see a damn thing.
I was expecting a yes from you.
So if you can, let's go ahead and
you roll cannons twice with advantage.
So two cannons are within the radius.
So go ahead and roll 2d6 for two different shots.
That's plus six to hit.
2d6, oh, plus six to hit.
Yes.
That's a 24 to hit, and 2d6,
seven points of cannon damage.
Sorry, so that's just a hit.
Oh, great, then it was just a hit.
So one hit, there's two different attacks,
so roll to hit twice. Stop it!
The first one hits. I'm thirsty.
And 18.
18, both hits.
So the damage is 8d10 bludgeoning damage.
Oh, Jesus Christ.
Holy cow.
Okay, 82.
That's what I do, I'm having a lot of fun.
So buttery and salty.
Mm-hmm.
Oh my god, these scissors.
They're all ones, aren't they?
Nice!
Not in the first one.
43.
54. Sorry. Last two. Not in the first one. That's how it is.
Sorry. Four, last two.
I don't think I've ever done that successfully.
No, it was just 80 to 10, 52.
52.
And for the second one, same damage.
Same thing? Yeah, two cannons.
52? Oh, this is the village.
Yeah, so another eight to 10.
Oh, oh, do it again.
106, what did you just say?
Just did 52 points of damage on that.
These are two cannons firing off at point-blank range
from under the ship at the...
Oh, damn!
And you said when it came up,
it looked like it had, like,
milky white eyes and, like, scraggly hair.
The eyes themselves were just, like, white.
They weren't, like, milky.
They were just kind of almost like a glowing white energy tube.
43 on the second one.
Damn! Got it.
You hear the cannons.
Many of them splashing into the waves beneath,
but the creature you see react from the impact,
still clutching the side of the ship
before it pulls its hand back,
and you watch from its fingers.
Electrical energy gathering up.
And it throws this massive lightning spear
that heads right towards you and arcing behind you.
Huh? Oh my god.
If you can go ahead and roll a d6 for me.
Me? Jester, yes.
Just roll a d6. Oh no.
On a one to three, it hits you.
On a four to six, it goes after Kingsley.
And it arcs straight towards to straight towards Jester as well.
So I need you both make dexterity saving throws for me.
Wow, wow, okay.
This shit's happening.
The head is like one eighth of the human body.
So this being 40 to 20.
Dirty 20.
It's a big bullet.
Okay, that's a success.
16.
That'd be a storm giant, right?
16 is a failure.
Let's get some reaction or something.
I don't know.
Reaction shield or something?
I don't have shield.
I don't know, what are you?
Drowner.
Drowner storm giant.
Total 100.
61 points of lightning damage to you, Jester.
And 30 points of lightning damage to you, Fjord.
Oh god. Sheesh!
As this lightning strike arcs past both of you,
slams into the other side of the ship,
and dissipates throughout the rest
of the wet wooden surface.
The other crew gets shocked a bit and backs up.
Hellish rebuke.
Okay. Back.
Also roll a concentration check for your
control water. Control water.
Jesus.
Wait, concentration has to be more than 30?
20. I rolled 20.
No. 20?
So yeah, now you lose control magic, unfortunately.
What was it, 63?
61. 61.
So 30 is the DC.
Okay.
So it's going to take 3d10.
Go for it.
Whoa.
While this is happening,
Kingsley,
Seven plus five.
Fjord.
12.
You notice around, as you recover from this
laid out. 21 points of cooldown.
Actually, you're focused on this creature.
You wouldn't notice this.
Kingsley, you notice this.
After this flash of lightning energy
streaks across the deck of the ship,
impacting both Fjord and Jester,
you notice other shadows beginning to climb on board,
smaller creatures, other what looks to be humanoid entities
begin to board at the side of the deck.
Make ready, we've got company!
Draw weapons!
Fjord?
This guy's a good captain.
This is bad.
What do you want us to do?
Fight? Fight them all?
Yeah. All right.
I would like the three of you to roll initiative, please.
Roll. Oh boy.
Okay.
Really?
All right.
25 to 20?
25.
25.
I gotta write down my initiative.
What? All right.
20 to 15?
Well, I rolled 13.
13.
Asshole.
Oh, is that what she rolled?
13. Oh, I thought you were
putting in your initiative in the order.
No, no, shit.
Hers is 13, she can't speak.
All right. I rolled a four. No, no, shit. Hers is 13, she can't speak. All right.
I rolled a four.
Oh boy. Dear lord.
Okay. 17.
Wait.
You stole it away?
Level 17.
Level 17.
Okay. Yeah.
Yeah.
All right, so four, dear, back three.
Okay, so Kingsley, as this is happening,
what are you doing?
I am trying to get a good sense of what's coming over the,
like, what's the vibe I'm getting from this creature.
You glance over and you start seeing
they're humanoid-like as they clamber over,
but you see these long, thin tendrils
that come out of their head that dangle behind them.
You watch as their faces,
what little glimpses you see in the low
light here, look humanoid but without a nose and the mouths. You watch as some of them growl and
hiss. Their jaws open up, these larger, wider, toothy flaps.
All right, so they're not giving me an undead vibe, they're giving me a terrible thing from the
sea vibe?
More that direction, yes.
I'll invoke Rite of the Flame. Okay.
So I pull my truly overcooked sword
with a black blade.
It's not in a hilt, I just grab it with my hand and pull.
And so it is nicely covered in blood.
And I take way too many points of damage for that.
That's fine.
I'm going to, with a big grin,
head right towards the first one,
in position, ready to just tear it to shreds.
Easy enough to do.
One of them just climb over the edge,
looks towards you,
and you see it's screeching.
Its inner throat itself is these layers
of fleshy rings that are squeezing together,
almost like a very visible vocal cord.
Fucking basic, and I'm going straight into it.
Go for it.
First attack.
27 to hit.
That hits. Yes.
And then that's a...
Back to 17. I had to write it up.
I'm going to use some sneak attack, because, okay.
This way, this way, okay.
Plus, I don't actually, as long as nothing's,
because of some fun stuff I have.
That's right, yeah.
Yeah, you can sneak attack,
even though nobody's around it.
Ooh. Because nobody's around it.
So that's,
it's four, five, six.
I can also re-roll one of these if I like,
which doesn't matter.
So that's...
Eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, twenty-five points of damage.
So do I.
Eight of them are fire damage.
Well, yeah, eight of them will be fire damage.
Great, so that first strike, right through.
You cut deeply into it.
And then I'm just going to give it
a nice little twist around.
You got it.
And that's attack number two.
And that's a 22 to hit.
That definitely hits.
Go ahead and roll damage.
It's just these two.
So that's another eight fire damage plus 11 points of just stab.
You welcome Kingsley.
What the fuck?
And then I'm just going to withdraw the blade
and just gently skip back about 10 feet
and be ready for the next attack.
Got it.
He's like...
He looks extremely angry.
All right, that finishes your go.
All right.
At this point in time,
the far bow of the ship,
one creature kind of floats up, up, gliding in the air, humanoid like the others, the same long tendrils escaping from the back of its head, but it has a tattered
cloak that drifts and strips from its back. Same dark, deep gray skin, that odd pale yellow eyes with these slivered pupils to them as it drifts forward. The
massive, what you can see now to be a giant, a humanoid, extremely tall, extremely strong giant
that is climbing up the side of the ship, larger than any giant you've ever seen or probably heard of,
shouts out in this deep, resonant, bassy voice
that quakes the wood you stand on,
Where is it, traitor?
Where is the key?
The creature that now drifted up off the side of the ship, floating in the air.
You made blasphemy of their gifts, and your arrogance will cost you all that you love,
unless you do as Thunum commands.
And rushes gliding over in your direction,
just coming towards you about ten feet off the ground,
meeting you in your floating space in the air.
As it comes towards you, its jaw open,
flickering as the rain and wind hit it.
It's going to go ahead and...
It begins to speak from within its throat.
Its hands carve this strange oval loop in the sky before it,
brings him forward,
and these tendrils of light,
blue energy drift across
and seem to wrap around you
and try and sink themselves into your body.
I need you to make a wisdom saving throw for me.
Squid mage.
Squid mage.
Cool.
No, not a problem.
Woo! Six points. 18, this is not a problem. Woo!
Six points, 18, 24.
24, fantastic.
All right.
So, as this spell,
this attempts to grab your muscles
and hold onto them and keep them locked in place,
you resist the effect,
and the magic dissipates off of your body.
Yes.
It angrily flies up about another 20 or so feet above
and holds itself there, just gliding.
The rain, as it patters down, is smashing across its face
and just causing these streaks of water
to drift and drip down past its legs.
With that, the giant takes its turn,
angrily growling.
It puts one hand...
Well, actually, let me see if it gets its,
does not get its lightning strike back,
but it is going to attempt a thunderous stomp,
or in this case, a thunderous slap,
as it brings one arm up,
down onto the center of the deck of the ship.
At this point. This is the problem.
If I could have Jester and Kingsley
both tag a constitution saving throw.
Oh my god!
What kind of attack is this?
It's a physical attack, it's a thunderclap on the.
It's a three, I rolled three.
That's so tight.
It's cute.
It's cute. Thunderclap! It's going great. I rolled three. That's so tiny. That's cute. That's cute. Thunder Cloud!
It's going great.
I rolled seven.
What'd you roll?
Seven. Seven, okay.
14. 14.
What if I die right now?
Unfortunately, both of those are failures.
Thunder Cloud!
You both take 38 points of thunder damage.
As the impact slams the deck of the ship,
the wood splinters up, leaving a crater where it was.
The middle of the ship's deck now is broken downward
about 10 or so feet, where the arm just pushed into it.
You hear scream below deck,
and as it pulls its hand up,
you see wood breaking from it as it does so.
Both of you, upon the damage,
you also just hear a high-pitched sound
and nothing else.
You're both deafened.
Deafened is a condition?
Yeah.
Oh no.
That's going to go ahead and finish its turn.
That brings us now to Jester.
Jester, in the air, you just hear this
very faint, high-pitched whine and nothing else.
The storm, you look around you and see the rain spattering in the dark shape here.
You see shouting commands.
You see Orly holding onto the helm and trying to yell out there, and nothing, no sound is coming towards you.
What do you do?
Where's Ford? Where's Kingsley?
You see Kingsley, blade out, is currently facing off with one of these wounded creatures.
You see about seven of them clambering up at different parts of the ship.
You see Ford is kind of ten feet off the ground and a little ways back.
Was unaffected by this because of the distance.
You had kind of gone to the edge of the ship and pulled up.
And how far away are they both from me?
Both of them?
They are about, I'd say,jord's about 40 feet from you.
Kingsley's about 30.
Okay.
Oh god.
And how close is that giant to me?
Giant is about 15 or so feet from you.
20 feet.
Am I the most heard of everybody?
Yeah.
How many hit points do you have?
You have two big heads.
Yeah. Two big heads.
There's still fucking huge.
The giant is how many?
About 20 feet from you.
About 20 feet. 15, 20 feet.
How many hit points do you have?
You don't know.
You don't know, you flew away.
I didn't flew away, I flew up to get a better view.
It pulled itself forward to slam
and then it pulled back on the side of the ship.
It's almost like using the ship as partial cover.
I'm running now no I can't.
What are you doing?
Am I taking another big hit?
Oh no, ah!
All I wanna do is run up to the giant and touch his hand.
Okay.
I'm gonna run up to the giant and touch his hand.
Do it, you rush up.
It's easy to grab, it's like clutching on,
it's fingers dug into the actual deck itself.
Maybe I should let go!
And I'm going to inflict wounds.
Okay, go ahead and roll for a spell attack against it.
I'm going to inflict wounds at 7th level.
Okay.
Dude! Dude!
Nice.
Casey, where are you at?
That's hard.
I'm sort of in the...
He's really big. he's really big.
Yeah, yeah, yeah. 18.
Easy 18 hits.
Okay, great.
Nine d10.
Nine d10.
One.
One.
Ten's how to die.
Nine d10.
Two, three.
I don't need it.
Yeah, even with a half cover from the ship,
and this was just 18 for his AC, so well done.
He pops.
Like a bubble.
Nope, nine, I got him.
Ooh! Whoa, whoa, whoa!
Okay, 30. One of those is a d8.
30, oh, it is?
The one by your pen.
No, no, that's a 10.
No, that just looks weird
because the edge is off.
She's just got weird eyes.
44, 45, 48.
My bad.
48.
Huh?
Keep going.
54.
Four.
50.
54 points.
Wait, did you count your yellow one, too?
Oh, I didn't, but he did.
Okay.
It was tucked in with the popcorn, so I was confused. 54 too? Oh, I didn't, but he did. Okay.
He took it with the popcorn, so I was confused.
Oh, wow.
54 points.
And some necrotic damage.
He's going to try and grab. He's going to put some Laura's dice.
We're like, I don't...
That pulse of dark energy spreads from your fingers
into the veins of this entity,
this massive, meaty, kind of blue-green hand.
As you grasp it, you watch the black shoot up veins of this entity, this massive, meaty, blue-green hand.
As you grasp it, you watch the black shoot up and all the veins in the hand, thick and thin,
which on this scale are still massive,
all immediately become visible as this dark,
awful black tar material pulses through the bloodstream.
As you do so, the hand, the other arm
grasps the side and this comes up
and seems to shake it.
SAM and LAURA,
I'm going to use the rest of my movement
to back away from the giant.
Okay, it gets an attack of opportunity on you
as the hand that's up in the air
comes down towards you.
Oh!
You're first. I'll be fine.
She's fine.
That is going to be a 30 to hit?
Oh, I guess kind of it does, though.
Okay.
Sorry, we got two healers.
Meets it, meets it.
We got two healers.
We got... I might die right now.
We got one healer.
We got one, we got one.
No, no, I don't think that's right.
You take 42 points of bludgeoning damage.
42, cool, cool, cool, cool, cool.
As the hand just, like, squash,
splaps you onto the deck,
and you are pinned and grappled for a minute.
Oh!
What?
Does that finish your turn, Jester?
I mean, if I'm pinned and grappled, then yes.
Wait, let me look at what I got.
Mm-hmm.
I know, it's hard.
There's so much new stuff.
Oh, oh.
It doesn't actually give you the grapple condition.
It's more narratively it does that.
You can pull away if you'd like to and still move.
Oh, yeah, this was still your move.
You were walking away from it when you did this.
Oh yeah, then I'll continue to move.
Okay, so you go ahead and another 15 feet
back and away from it, gets you to where you were standing
pretty much when you started.
Great, cool. Okay.
That brings us now to the rest of the Scion's turns.
How many are there?
There's seven on the deck.
Seven?!
One of which is...
You said, I think you meant three.
I think you said you did some math wrong.
There's only three plus the giant.
The one that you attacked,
it's going to go ahead and charge towards you.
I think it's got some problems,
depending on, are there some things that happen
if I attack it that make it hard for it to hit me?
You tell me.
Ah!
But it's going to go ahead and
one bite and two claw attacks against you.
That is a 23 to hit.
Oh, that hits. A 16 to hit.
That does not. And a 19 to hit.
That also does not.
Great. That would be crazy.
Okay. That would be amazing.
So you take eight points of piercing damage
as it bites into you,
and as its claws come towards you, you batter them away with your shield.
Oh my god.
Nope, nope!
All right. You are up in the air, so the two that are there can't quite reach you. One of them is going to psychic streak beneath you.
It screams and emits this horrible high-pitched sound that emerges.
All of you here, those of you within 30 feet,
which would be Fjord and Jester.
Aren't I deaf?
You cannot hear it.
Indeed, neither of you can hear it.
So you're protected from it, but Fjord,
I need you to go ahead and make a wisdom saving throw for me.
Yep.
Makes my hands hurt.
24.
24.
19.
You instinctually close your ears,
and in doing so, prevent it from striking
into the center of your eardrums
and further into your mind and consciousness.
Another one's going to rush over
towards you, Kingsley, from behind,
but is now trying to make up for the other one that failed.
This one, because it is a pincer attack, has advantage.
Seven.
From the other side, that is going to be 16 to hit.
Does not hit. Misses.
Also blocking. Wow, awful, a one and a two. Misses, and so the other side. That is going to be 16 to hit. It does not hit. Misses. Also blocking.
Wow, awful.
A one and a two.
Misses, so the claw strike.
Spins around, gets it again.
And the third one is going to be,
that one will hit with a 24, I'm pretty sure.
Yep, that'll hit.
All right, and with that,
it does get one claw strike against you,
which does 10 points of slashing damage to your back.
Two are rushing up to you, Jester.
Uh-huh.
Okay, that's going to be a 12 to hit.
Nope.
A 25 to hit.
Uh-huh.
And a 20 to hit.
Uh-huh.
So with that, you take 10 points of slashing damage
and eight points of slashing damage.
I'm unconscious.
One of them rushes up behind and double strikes Jester from behind, and you watch as the impact of it sends her chest forward and she slides into the wet surface of the ship for a
second, now unconscious. The other two are now rushing up to try and engage.
They are on the other side of the ship,
and they're actually engaging with two other crew members.
They're not able to get into this fray.
Bringing us to Fjord's turn.
Yeah.
Yeah.
Yeah.
Okay.
I use 60 feet of my fly speed
to superman towards Jester
as I see her fall unconscious.
Rocket over to the body.
And I reach out and cast Cure Wounds
as soon as I reach her on Jester.
What level?
Fifth.
Okay.
That's 5d8.
I think he's rolled out naturally.
Ooh, 35 points?
Oh, did you roll in the game?
Okay, you've got to roll.
I was a good roll.
It was a good roll.
Waste child, watch fate.
Should've taken the digital.
You should've.
35, oh.
Exactly the same? Yeah. 35. That's random. Great. Heal you, oh. Exactly the same?
Yeah. 35.
That's random.
Great.
Heal you back to consciousness at 35.
Amazing.
5d8 plus five.
Yeah.
40.
40 hit points.
There you go, even better.
Plus five.
Whoa.
Look at that, you're fine.
Look at that.
Like it never happened.
Amazing.
I look at Jester and I say,
Forgive me.
And I will push up off the deck
and reach into the Bag of Holding
and pull out the cloven crystal, the third eye.
Okay.
The minute you pull it out and present itself,
you watch all of the scions,
the ones that are clambering and attacking other crew members,
all of a sudden just stop and stare
and look over in that direction.
The one that's flying in the air
that it initially tried to entrap you with the magic
drifts and looks down at you.
The giant, both of its hands,
dig in deeper into the ship.
That's going to finish your turn.
Kingsley, you're up top.
As a quick bonus action?
Yeah.
I'm going to tap one of them with just,
just do it on like one of their,
just to see if they're paying attention at all,
because they've just all stopped.
The one that's looking up to it,
the one that's closest to you, the previous one.
Where's the one I've already heard?
Yeah.
I'm going to just do a full disengage and run up to them.
Okay.
It's been wonderful.
I'm just like, spin around them and run up.
There's just nothing they can do,
and I can make 70 feet in one round.
You dart past both of them.
How far away are you from me?
Slip through both of them as they strike out at you.
No impact.
Think I'm like 10 feet above you.
You're like five feet above me?
Yeah. Okay.
Is there a plan?
Please, there's a plan.
What are you holding?
The giant now, both of its arms push up,
and it's doing, you can see now, past of its arms push up, and it's doing a...
You can see now past its shoulders and its torso,
this heavy, intricate breastplate across its chest that is covered in kelp
and all these runic symbols that seem to glow a similar color to its eyes
as it pulls forward, looking down upon you.
Its voice deeply billowing out and shaking the ship once more.
Relinquish the key
and be spared a cold, forgotten grave below.
The mage that's floating above you
drifts down and puts out his hand and goes,
Give it to me.
It's not your turn, it's not your turn,
it's not your turn!
You can't do it yet.
Is the creature's turn, presenting its arm forward.
Why, Smoov?
I'll see you again.
And drifts back at a large arc and begins to direct itself back over the side of the ship.
The rest of the scions begin to pull away.
Jumping off the ship.
The stormy waters below.
The giant.
Beneath the boat.
You hear wood splinter.
The whole ship lurches again.
A third time, and you hear now on the deck a bunch of the wood beginning to strain and pop.
A fourth hit, and one of the masts
falls in the ship.
Is it time?
Everybody up!
Everybody get close to me!
I was, yeah, we're calling for the crew. Okay, the crew is beginning to gather.
At this point, you see seven individuals.
Seven individuals. Of ten.
Oh, we are three, right, seven plus three.
Oh god, there's seven of them?
I've got a plan B.
I can only take five of us.
Where?
Home. You can only take five of us. Where? Home.
You can teleport?
Yeah.
That's what I was going to do before you get the fucking key
to the fucking b-ball.
I could have just made us go away.
I'm sorry, I saved you from dying.
How is the storm going right now?
The storm is still raging.
It is not stopping, and the going right now? The storm is still raging.
It is not stopping, and the ship right now,
you can see, and you especially know
the health of a ship.
You can hear the water rushing in from below,
and the sides of it, you can see where the railing is.
It's splintering upward.
Something is impacting it from below.
Worst case scenario, we've got to do something.
You've never saw this before.
I pull out a thing, I pull out a small box,
and I say,
abandon ship, gather the crew,
and I toss it off and it folds into a small boat.
Boat.
You have a boat in a box? You have a boat in a box?
I have a boat in a box.
Got my boat in a box!
It's not that I don't trust you,
but I have a boat.
I don't have a boat in a box.
How many people fit in the boat in a box?
Well, that's the nice thing about it.
At that moment, as you're answering this question,
the ship cracks open the center of it,
a massive teal fist
emerging from the center of the deck of the ship.
The entire wood lurches upward,
the ship itself breaking now in two around it.
As it withdraws, the ship then bows downward with it.
Once known as the Ball Eater,
now the Mighty Heroes splintered and twine.
Nine heroes.
Nine heroes, sorry.
One of the two. It's been a year and a half.
It's gone to the bottom of the ocean now.
It doesn't matter.
Immediately begins to take on the ocean rapidly,
being swallowed by the ocean around the Suavein Islands.
What are you doing?
I have a...
Crew are sliding and falling off into the water.
People that were trying to gather with you
are now stumbling into the ocean.
I need the three of you to make dexterity saving throws for me.
If Orly dies, we riot.
They can all breathe underwater.
They can. That was a clutch maneuver.
Yes, it is. It is.
There's no other explanation.
Oh, I have advantage on dexter maneuver. Yes, it is. It is. It's straight down. There's no other explanation. Oh, I have advantage on that.
Yes.
That's your advantage, Bob.
Seven.
I'm learning this.
Eight.
I don't think you do. What?
No, I don't.
Bailey!
Seven and eight.
Seven and eight. She's rolling dog shit.
I'm rolling a wrap.
20. Bailey.
20, okay. Chester rolls her back.
No. Chester's in a bad roller machine.
So as you all are gathered around, No, just as a roller machine.
So as you all are gathered around, the impact of this sends you flying off the ship
into the ocean around you.
Lightning still
off in the distance
as you all come up from the top of the ocean,
but you can breathe, thankfully,
though the waves are still pulling you around. You glance about. There is no light source beyond the top of the ocean, but you can breathe, thankfully, though the waves are still pulling you around.
You glance about.
There is no light source beyond the flashes of lightning,
and you're not entirely certain where your comrades at the moment are.
What are you doing?
Can we still breathe water, or did that break?
You can still breathe water.
It's not concentration.
Okay, that's good.
Thank goodness.
There is now a very large boat
that will definitely hold everybody
sitting in the water next to the ship.
Can we light it up?
I'll just head towards it first,
and I'm going to...
Head towards the boat, I guess.
Yeah.
Is it dark of night,
or is there any light from a setting sun or anything?
No, the storm has completely engulfed it,
and by now it is early night times.
The only light that you have is the light you create,
or the occasional flashes of lightning in the distance
that give a sudden, brief moment of shaking.
If you want to save anything,
I'm holding the Star Razor.
I'll just cast Faerie Fire up into the sky.
So it just...
It creates this cloud of faint, pale green energy
that drifts around as it hits the surface of the water
and illuminates the space around it,
you can see there are a handful of survivors.
You see Orly is now floating on the surface,
the shell up, and it's just drifting there in the water.
You see Marius is over to the side going,
Help! Help!
I dive. Fucking Marius.
Okay.
You begin to gather some of the crew around you.
A handful get to the boat.
And what do you do?
What about the ones that are having trouble?
Can we help them?
Yeah, I've got a swim speed that's very, very...
Okay.
So in the middle of the storm...
Can't drown.
No, no, that water breathing is saving
the majority of your crew and yourselves right now.
You're still in the process of now trying to recover them
amongst the wreckage of a recently destroyed ship
as you watch the final element of the bow of the ship
sink underneath, and with that,
the ocean water begins to pull down.
It drags a number of you down with it.
I'm going to cast Control Water again.
Okay, with that, you reverse the process.
All of us would be much more dangerous
if you didn't breathe water.
But as you get back up to the surface,
a few of the crew begin to
scavenge themselves up, nine in total.
You did lose a member,
Shelia Delis, who was the previous first mate under Orly, does not come to
surface, seemingly probably crushed at some point during the battle. But the rest of them do, one by
one, come back to the surface, the rolling waves battering them about. But through your ingenuity
and your spellcasting are protected from the normal terrors of the dark deep beneath.
You place some of the members up onto the ship.
Who do you take with you?
Well, I think, should we take the ship,
maybe we can make it to shore on the islands close by,
and then, I don't know,
I can send a message to somebody to help us.
Yeah, we were just out at sea.
How close were we to the shore? You're probably a good half a day's travel to help us. Yeah, we were just out at sea. How close were we to the shore?
You're probably a good half a day's travel
to the next island.
On a rowboat, I might add.
Yeah.
I mean, if the danger stays away,
then we could continue to use what we have
to move towards shore in this small ship.
I don't mind being in the water,
but yeah, we need to look out for them,
otherwise they're just on their own.
A couple of us.
Does your boat in a box come with oars and such?
Oh yes, there's a-
A sail?
Is it more of a dinghy?
It's a, actually I can give you a quick,
it's basics, it's 24 feet long, eight feet wide,
six feet deep, it has a deck, rowing seats,
five sets of oars, steering oar, anchor, deck cabin,
and a mast with a square sail, so we can actually...
Oh, that actually helps.
We'll keep that down for now,
because it sucks outside.
Yes, it does.
All right, let's see if the danger can subside.
Otherwise, you have to make a tough choice.
We can always, a few of us can be sent for help
and then pick everybody up,
find a way of getting everybody back.
As you gather the crew you can find into this ship,
you notice, unnaturally, rapidly,
the storm's intensity begins to subside.
So.
The power of the raging rain and thunder around you
begins to slowly go away.
Eventually, in the next hour,
leaving you with a somewhat first clear view
of the stars above,
the water's coming to stillness, cold,
as nautical fog takes over much of the land around you.
But through Orly's keen sense of direction,
you continue pressing on to what you hope to be the next
most available section of land,
if you're lucky, by morning.
I'll mask your wounds, everybody in the boat.
Mm-hmm.
Because I'm a healer.
Good job.
Good job.
And take a shot.
Sore, groaning, lamenting the loss of one of their own,
but pushing on restlessly through the night.
The sound of oars splashing into the sides of a ship
that is nearly overloaded pushes its way
towards hopeful salvation.
In the night, can you send a message?
Yeah.
How many times?
Um, you know, a good amount.
I think we need to alert our friends.
Probably Caleb the most that the eye has been taken.
And it might be a race to try and get to the third location before they do.
But they have a terrible head start.
How?
That was so much more power than I expected them to have.
I think that was like a giant, Fjord.
I've heard tales of storm giants. That was far greater than anything I've ever seen
or heard of.
How will everyone even get here that fast?
I don't know.
It's a good thing we have powerful friends.
Yeah.
And with that, as you contemplate the next steps
in engaging what options you have at your disposal here
in the eerily quiet, lonely, still coldness
of the ocean, we're going to go ahead and take a break.
And as part of this break,
let's go ahead and kick off the end of this prologue and the true story behind this episode of Critical Role.
That was the prologue! I'm sorry. The adventure begins They were always beside you
Your nerdy best friends
And the DM to guide you
And they rise from the flames
For the battles ahead
Villains beware
Cause you're about to be dead
They got magic and flair
They got falouchions and cunning
They don't see over there
There's a monster incoming
Inspiration is waiting
Rise up, don't think twice
Put your fate in your hands
Take a chance, roll the dice
Roll the dice
Can you answer the call? Critical Role Critical Role Critical Role
Critical Role
Can you answer the call?
Digging deep in your soul
As the legend unfolds
Now it's your turn
It's your turn
To Role I'm a hero reminder for you. We take the last Thursday of every month off from our typical Campaign 3
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let's get back to the show.
And welcome back.
So, for those that survived the attack on the now destroyed and sunken ship,
previously known as the Balleater,
previously known as the Nine Heroes,
you slowly make your way on towards the nearest bit.
There it is.
It's a sad one. It's a slow one. He said, slowly make your way on towards the nearest bit. There it is. It's a sad one.
It's a slow one. He said, slowly make your way.
Towards the nearest bit of land.
While you're there, you are preparing to send out messages.
Yes, that's right. I definitely was.
It's still the same day,
and I definitely wasn't already changing my spells
for the next one.
I'm going to cast wasn't already changing my spells for the next one.
I'm going to cast Message. I'm going to send a message first to Caleb,
since you said Caleb would be the one
that needs to know immediately.
Caleb!
Our boat sank.
Everybody, well...
Oh no.
Uk'otala is awake or something!
Fjord gave away the key.
We need you, and Essek probably, too.
We're in.
It's hard counting, isn't it? Counting's weird. It's so hard!
Counting's weird.
It's brain bubble stuff.
You're like,
everybody!
Jester, it's so good to hear from you.
If you message me back, tell me where you are.
Spell slot. That's all he said? That's all?
Where are we, exactly?
Orly, where are we, exactly?
There we go.
Do you have the map, Captain?
I do not. It's over there.
Just don't throw away, which means it's the bottom of Captain? I do not. It's over there.
Just don't throw away,
which means it's the bottom of the bloody sea.
Yep.
This map.
We're in the Lucidian Ocean, last I heard.
Yeah.
Going west now.
We don't have a map sponsor.
We were going north, and then we turned west.
There we go.
Yeah, Menager your coast map there.
Whoa!
It's all weathered and all the fun.
Where were you?
Do we have coordinates in Exandria?
Coords.
Yes, but they're not on the map,
because I don't want coordinates in the map.
I don't fucking know.
You tell me where you were last.
We were by the island. We were a half day's-
Real close, right off shore.
You were right off the coast?
You and Chess left.
50 feet from the shore?
Let's say we had just passed-
Of the trade routes that are up here
and all throughout here.
Yeah, we could say we had just gone past
whatever that is in cursive.
The island, the Synthing Island.
Who subverts in cursive?
I'll put you probably right in the middle of here
between Broken Bank and Port Zune,
come in that area.
Cool, what's that?
There's the Twinward Isles.
Twinward Isles, no.
Okay.
So we'll say you're partway through there,
you can go ahead and head towards that landmass
and we'll be there by morning, likely.
Great.
We're heading toward the Twinward Isles.
As I tuck the map back into my airtight bag of holier.
Airtight. Uh-huh.
Okay, I'm going to send another message to Caleb.
Right, that's important.
We are going to the Twinward Isles.
We'll be there in the morning.
Our boat sank.
Can you make sure that...
That Beau and Yasha know?
You can tell them, right?
That's it?
Really?
I thought I had another hand.
How far did I guess?
I think you got Bo and Yasha.
Okay, okay, great.
Yeah.
Yeah, understood.
We will be there in the morning, all of us.
Yes!
Caleb's got this covered.
He'll be there with everyone.
Good.
Should I?
Do you think he meant everyone,
like Bo and Yasha, like I said?
Or do you think I need to tell Veth as well?
Well, did you run out of words for your spell,
or did it all get in?
I mean, I didn't say anything about Veth.
I'm sure he'll let Veth know.
What if Veth doesn't know,
and she's just running her camp, and we're all dying?
She'll be so sad.
I don't...
What do you think?
I'm sure she loves the camp, but I mean, this is the big cheese.
This is Uk'oto we're talking about.
Uk'oto.
Yeah.
I'm going to send a message to Veth.
You won't believe what just happened.
Our boat sank.
Fjord gave away the key.
We need your help.
Twin.
I'll...
You have all the points.
You're trying to get fucking coordinates to Veth.
You got three more words.
No, no, she's got eight.
Twin something islands.
Look at that.
See ya!
Hey!
Twin sword.
You hear back,
One second, yes.
Oh my god.
Amazing.
I heard, I heard
twin isles, something.
I was distracted.
Really good.
Yeah, okay.
Okay, great, yeah.
We'll see you then.
We'll see you then.
Okay, come on, come on! Yes!
That is coming, too.
Oh!
That was good.
Well done.
Wow.
Oh, man.
All right.
So lest there be any other messages, spells,
or inopportune moments to converse with your friends,
pushing through the evening, oars to water,
eventually the sun does rise,
right as you make landfall
in the Twinward Isles
with that the rest of the crew
comes to the surface
exhausted
and ready to sleep in a safer space
they begin to take what materials they have
to set up a camp here
while you go about what business you need to
so for the morning here
Kingsley, Jester Fjord, what business you need to. So, for the morning here,
Kingsley, Jester, Fjord, what would you like to do?
I tap the boat a couple times.
Could have been worse.
And fold it back into his.
Oh, that's great.
It's not like a one-use sort of thing?
Oh, no, I've actually,
that's not even the first time I've used it, to be honest.
Do you sneak out? I can't believe all the shipments we've been stealing
from the shipping company got sunk
to the bottom of the ocean.
That's so amazing that that happened, yes.
It's crazy how many of them sank.
Absolutely.
Oh, so what do we do in the meantime?
Captain?
Ophmau?
Fire, shelter, get comfortable.
We have to wait until we can get off of the island.
I mean, I don't want to abandon the rest of the crew here.
Technically, we could get off of the island, but you know.
I hate waiting.
Is there anything?
As Orly saunters up now, looking spent and sweaty,
for as much as a turtle man sweats.
Mm, Captain.
Looks around here like we got
materials to set up a shelter
and take on our waiting period
to get back to civilization.
Don't let us weigh you down.
If you got things to do, I saw what you did.
Materials?
On this island?
He gestures out to the trees that settle on the coastline.
What will you do for food? Water?
Well, I got my ways, and everybody here but Marius, I think,
can survive on their own.
I don't want to leave you on this island.
You're in my charge.
I will.
I'm going to sleep now.
And he curls up and goes to sleep
right there on the beach in his shell.
He just gives up and is.
How fast do you think they'll be able to wake him up?
Not orally, Ocadala.
Well, they're in the water, of the water.
Last I remember, the vision was ages ago,
but even if I was guessing, the location is east of Nicodranas,
east of the Menagerie Coast. We're terribly behind.
You look like you're giving up already.
No, no, no. We're terribly behind.
So what do we do? We wait for our friends.
And then?
Or if you'd like, if you do have the ability to go join with the rest, you should.
Perhaps find a way to get back here, but I can't leave the rest of this crew stranded on an island.
I don't understand what you're saying, so we need to...
I need to get everybody else from the Mighty Nein.
Go defeat Uk'otoa, and you're just going to stay here with the crew?
Because you don't want to abandon them?
What do you want to do?
Well, I want to keep Uk'otoa from taking over the world.
That seems like a smart start, right?
Mm-hmm. Sure. Or, if I get some sleep,
it could take us to the Feywild.
Either of those places are not where you told people we would be, right?
Correct.
I mean, once everybody gets here.
Right. But I don't know
what good that would do, either.
What do you mean?
Well, going back to Negadronis,
what good is that going to do us once everybody gets here?
Or going to the Feywild.
Well, it could be fun.
We could escape there.
If Hugatoa does, you know, explode out of the water and take over the world,
maybe we can just go live in the Feywild?
Yeah, we jump dimensions.
Yeah?
Yeah, that's a good option.
Well, since we have time to kill, we could help the crew with the basics of food and shelter and water and such while we're waiting.
Also, what is Uk'otoa, and why are we so concerned about this?
Why was... that whole thing felt very personal, and I'm just saying, I don't know where you've been,
what you've been up to, but that felt, I don't know.
It wasn't random, I suppose.
That had a lot of very personal, give me the key,
I'm going to sink your ship, ar, sense to it.
Yes, Uk'oto is an ancient creature
that I saw in dreams that gave me
the first of my magical abilities,
and I have two of the three keys and just gave up the third,
which he needs to be released upon this plane
and to wreak havoc.
So once they use that final key to open the final portal
or chain or whatever it is that's shackling Uk'otoa
to his prison, then, you know,
he'll come out and kill everyone, maybe?
It's real bad. It's very, very bad.
Surprisingly clear, actually.
Yeah, all right.
All right. Yeah, that is a problem.
Yeah.
That's fair.
And all of the people that were fighting are, like, very comfortable in the water and
obviously belong in the water and obviously belong in the water.
So just staying away from the water is not an option?
Probably not.
No, that's fair.
Yeah, in hindsight, it probably would have been smart to make sure that I was in safekeeping,
but I held on to it and stayed at the sea at the same time with no clear exit strategy
or plan if you're attacked.
But you know, what can you do?
Honestly, it's one of the things
I respect about you the most.
That's a bold move.
Yeah, bold. Very bold.
I'm sorry I died and went unconscious
and you had to give over the key to save us.
It's a very intense relationship.
You got bitch slapped by a storm giant.
There wasn't much to apologize for.
We were all dead in a matter of seconds after that.
Yeah.
Well, I'm going to walk away
from whatever it is that this is.
It's great, and I'm going to go make something out of sticks.
Shelter, fire, all that.
Have fun.
Fjord, are you okay?
I'm not okay.
Really disheartened.
Yeah!
I know! Yes, I'm very disheartened.
Yes, you almost died.
I know!
I'm going to go and sleep over there.
Sorry, Orly.
The fuck are you still doing here?
I thought you were sleeping.
I was asleep.
Oh shit, that's right.
There's a turtle right there.
He fell asleep on our feet.
Such a choice.
I'm sorry, Orly.
I don't mean to shout.
Yes, I'm disheartened.
I didn't want to give away the cloven crystal.
Yes, I'm taking it to unleash Uk'oto
and the world's probably fucked for it.
Our friends aren't anywhere around here to help.
They will be.
Sure.
Sure.
It seems very irresponsible now.
Would I have done it any differently?
No.
We'll stop it from happening.
We'll try.
We defeated, like,
an entire city.
We can defeat a sea creature.
Yes.
Maybe not just us, because obviously
we didn't do too great last night,
but with everybody else here.
Mm-hmm, it'll be a start.
I think the difference is, when we were fighting the city,
it was
just us, and if we failed, there was a whole dimension that had to be skipped through.
If Uk'to is released and we're not there to stop it, we're not really sure what will happen
until we're able to engage him. And even then, the dreams I have are awful.
They're awful.
We'll make it right.
Yeah.
We always do.
Meanwhile, Caleb, upon receiving this message from Jester.
Night before, yeah?
Yeah.
Immediately, I pull out my sanding stone.
Hello, Beauregard.
I know that it is outside working hours
and that can be a bit of a prickly pair with you,
but we have a bit of an emergency.
Are you available to talk?
Ah.
Who's, who's hanging up?
Oh, give me one second, babe.
Yeah, Caleb, hi.
I set the stone away from me, two feet away.
Oh crap.
Oh god.
Really?
Fourth timing, every time.
I know, every time he has this timing.
God damn it, I'm going to be-
Pass me Martina's prune juice she gave us.
Yeah, no, what do you need?
I just got a message from Jester.
They are in trouble, big trouble.
Fjord has apparently handed over the last of his crystals.
You know what that means, yeah?
He did what now?
Right, so I'm going to Nicodranas now,
and I'm going to attempt to swing by and pick up Veth.
Get your guest bedroom ready,
because we might be staying the night.
I'll let you know.
Oh, well, I'm in Zadash.
Wait, are you coming here?
Are you coming here?
We're road tripping?
In a bit. Are we getting the gang back together?
Yes, you know.
Yeah! Okay, okay.
That's actually exciting.
Babe, let's go!
Okay, okay, okay.
Sir, put your clothes on.
Okay, are you coming right now?
No, I'm not.
I'm by myself, but I will visit you later.
Wait, like later?
Is it later tonight?
Yeah, I've got you on speaker.
Later? Later tonight? Because, I've got you on speaker. Later, later tonight?
Because it's already pretty late.
I mean, we still have some food.
Yeah, you want to come get dinner?
Yeah, give me about an hour.
Okay.
Then I will instantly teleport
outside of Yeza and Beth's home.
As you arrive here,
mid-evening in the streets of Nicodranas.
Sorry, sorry.
That's pretty well.
What?
Okay, I twist the ring of telepathy on my finger,
and I think within, because it's not that big a place,
within 120 feet to Beth,
hello, Beth, I'm sorry to be interrupting.
I see the Scoutmaster sash hanging out your window.
But I have a bit of an emergency.
What is going on tonight?
Oh, it's fine.
It's fine.
It's good timing.
Good timing. I'm fine.
I'll be right down.
Hold on.
Hello.
Three hours go by.
No.
I pop out in my silk chemise.
What's a chemise?
It's just like a shirt.
That's a shirt.
I wanted like a robe or something.
You say your silk robe.
I know, but isn't there a cuter name than robe?
It's a chemise.
Yeah, hello, it's good to see you.
You too.
Yeah, oh, it's fine.
Ah, ah, okay.
I just had to get my voice back.
Okay, yeah, you got it right.
Yeah, yeah.
It's a chemise!
It's a chemise.
Okay.
Well, those are like the Korean chemises. Okay, okay, sorry.
Crazy story, I think that.
I know, I heard already.
Jester telepathically told me what's going on.
We have to get there to help her on some island.
Okay, well, we need the ladies.
The other ladies, are you good with a stop off in Zadesh?
Sure, of course.
We're gone.
Bye, family!
No, wait!
That's okay, that's okay.
Jester can message them later. Let's go!
Yeah, you're already gone.
You're in your chameleon.
My stuff! Oh, that's fine.
I keep a spare set
at your house. That's fine.
No. No. I keep a spare set at your house, that's fine. No.
No.
Not all your magic items.
I have my wondrous rare item dupes.
Take 10 minutes.
Okay, okay, okay.
I get everything, we go.
That'd be so cool, though.
All right, so.
As you're rushing out, by the way,
as you have all your stuff and you're rushing out,
the door opens a bit and he goes like,
Honey.
Camp!
Yeah, we
just had all of the
campers arrive.
Yep, they have
the
first days tomorrow.
Can you just do me a solid
and just run the
camp for like a few days?
I promise it's fine.
You just have to teach them basic, basic shooting, basic hunting, basic tracking skills, how to pick a lock, how to disarm a bomb.
Can you just sort of, it's basic stuff.
You'll be fine.
Okay. Hi. Hey, you'll be fine.
Okay.
Hi. Hey, good to see you. Oh, yeah.
Awkward timing, so sorry.
It's very important.
I assume.
You know what?
Just make day one about showing them the facilities, finding their cabins, and you can actually let Luke teach them the art of stealth.
Okay, that should be fine. No, a series of issues possibly could arise. I will take care of them as a co-parent.
And I will handle this responsibility with acceptance, gusto, and...
I apologize in advance.
If you need a little confidence booster, try your little grapefruit odor thing.
It'll just sort of pep you up.
No, you're right, you're right.
Okay.
Yeah, you got this.
Okay, okay.
All right.
I'll be back in 24 hours, maybe.
Maybe 48 hours.
Okay, well,
as long as you're not going anywhere dangerous.
Travel safe,
and I don't know,
pick something up for Luke while you're out.
Oh yes, a present, of course.
Yes, that's a great idea.
Okay.
Okay, bye.
Caleb? Too quick.
Always.
I mean, not, okay.
We go.
He blushes, and the last thing you see
is his cheeks redden as you vanish out, appearing where?
I think by the heirloom tomatoes in their garden.
Okay.
Oh, not the heirloom tomatoes!
Still ripe.
Hello, hello?
Swing open the door,
and I've got two bottles of wine already open.
Whoa.
We're getting back together!
Some action.
Come in, come in, I've been heating up leftovers.
I have an apron that says,
Zadashian in the streets,
Zhorhassian in the sheets.
We are warming up some stew.
You know, sit, sit, sit, sit, sit, sit.
She made a stroganoff.
Yeah, yeah.
Is this the recipe that, what's her name?
Yes, easel tongue, the Martina stewart.
Not a little.
Martina stewart?
Oh my god, she's so great.
She's so annoying.
She's annoying, but she's very, very good cook.
Her positivity is just great.
She's great. It's too much.
It's a lot.
With cooking like that, though,
the rest does not matter.
That's true.
No, you are exactly right.
Yes, we eat.
We have to figure out a way.
Can you just get us there?
Is that how it works nowadays? I can, but I think it would be better
if we just get a good night's rest,
get ready for the trip.
Wait, where?
Yeah, where?
Oh, yeah, we'll fill you in.
They are on the Twinwood Isle.
Do we have a boat?
Because we're fighting,
if they're shipwrecked,
are we fighting Uk'otoa?
Uk'otoa, yeah.
On the, how do we do that?
Well, I can't bring them a boat.
The best I could do is make a simple boat once we're there.
But I can get us to them, and I can take them from there,
and maybe a better plan can be crafted.
But I just told them that I would get there
as soon as possible.
We can't message them, right?
I think I can.
Wait, what?
Oh, that's right.
You have that magic, don't you?
Yes, I think
I could give it a try.
If you ask them if we should
hire a boat in Nicodranas,
we could sail it there and it would take a few extra days.
It's only worked a couple times, so I don't know if I could. I get the feeling, though, that we can hire a boat in Nicodranas, we could sail it there and it would take a few extra days. It's only worked a couple times,
so I don't know if I could.
I get the feeling, though,
that we are on a strict timetable here. But if they don't have a boat
and we get to an island, what do we do?
Yeah, well, we're going to a deserted island
to be with them on the deserted island.
Do we know if the twin sac islands are?
Is it deserted?
History check.
Can I roll two?
Yes, you may. I just want to ask,
because it's been a while,
did we sail past, did we pass within view of those islands
on our sailing along the routes?
You would have, yes, on the return to Nicodranas.
Did I get eyes on it? You would have, it's the closest return to Nicodranas. Did I get eyes on it?
You would have. It's the closest set of islands
towards Nicodranas and Fort Zune,
so you would have passed by at a distance.
You probably would have stopped there.
Once, twice?
I'd say the one time that you guys were returning
from the original trip with Fjord
out there on the Menagerie Coast.
Okay. Asking for teleportation reasons. Yes, you would have familiarity with it.
Okay, okay.
19. 19!
Okay, the Twinward Isles, which are a cluster of them.
Where there's more than two?
Yeah.
The meaning that it's not a singular island.
No, no, no.
Let's just clean it up, man.
I was thirsty.
Okay, okay.
Yeah, it's the two of them.
Two.
But they are not abandoned.
There are small villages and trade posts there.
It's not like a bustling cityscape by any means,
but there are people that live there. There are people that trade there. There might be other posts there. It's not like a bustling cityscape by any means, but there are people
that live there, there are people that trade there.
Might be other ships there?
So we'd be aware of that.
Okay.
Okay.
Should we bring some cash?
Maybe some rare goods
in case we need to, you know,
bribe somebody?
I just want to repeat the key point.
Fjord has hastened the release of Uk'otoa.
Excuse me?
Yeah, I did that.
Yeah, that was the limited message that I received.
So we are going in guns blazing, I assume,
or prepared as such.
Yeah.
Great.
I knew this day would come.
Yeah.
Is there anyone else we need to bring?
Essek. Should we call day would come. Yeah. Is there anyone else we need to bring? Essek.
Should we call Caduceus?
Eh. Meh.
He was sort of useless most of the time.
He talked really slow.
Yes, yeah.
He had good healing, though.
We could just check in just to see.
You know, because what if he finds out
that we went to go do it?
And then he was like, why didn't you call me?
He feels left out.
Yeah, that's shitty.
I don't think any of us are able to do that at the moment.
I can try.
Yeah, you know what?
If he responds, then we'll know.
Okay.
And if he doesn't, we can assume that he doesn't want to respond
and that he doesn't want to come.
Please, like, please.
Literally saved your kid.
Okay. Hello, like, please. Literally saved your kid.
Okay.
Hello, Caduceus?
Your old pal, Yasha here.
From Mighty Nein.
You know that.
That's good.
Yeah, this is good. So good.
This is hard.
Problem.
You're qualified.
Oh no.
Try listening.
You got this, babe.
How about this?
Deserted.
Get the important stuff first.
Twinward Isles.
Okay.
Ukatoa is free.
Free.
Good work, babe.
You know what? You got five more.
Oh, wait.
Oh, it's still recording.
Love you. You've got five more. Oh. You're not dying. Oh, it's still recording.
Love you!
Okay. There is no response.
Just give him a minute.
He must not want to join us.
It's late. It's perfect.
It's late, it's late.
I'm being rude, he's probably asleep.
Never mind. It's fine.
Hey!
No, Mara, she doesn't.
No? Oh, she doesn't actually have it.
She doesn't have it. she doesn't actually have a sleep.
I'm ready to hug you.
I'm ready.
Come in, come in.
Wow.
Caduceus is alone and he just saw a beetle
and he was like, hey!
Hey!
Caduceus would have just been laughing
for a solid two minutes before he came back.
So should we all have a sleepover next to the fire?
No, we should go to them immediately.
Wait, you didn't want to rest tonight.
I do want to rest tonight.
I used a little bit of my juice
to jump to Nicodranas and to here.
Me too, I just used my message.
We can rest there, though, and at least get there.
You know, I'm sure they're not going to want to go out
tonight anyway.
We can go camping, beach camping.
It'll be just like when we fought Vokodo.
That did not go so well.
That went great. When you talk, I opened a bar.
Jester threw a great con.
We beat him.
We watched the Traveler almost get sucked up into the sky.
It went fucking awesome.
Man, that was a good time.
That was a really good time.
That place is kind of great. We have to go again.
It's up to you.
Let's go.
Let's go.
Let's go.
Okay, love, come on.
Yep, all right, so I will burn a,
I've used a seventh, I used an eighth,
I will use a ninth.
Oh!
We're going to rest.
It's fine. We're going to rest,
we think.
So that's what I do.
Okay. I take us to the
Twinward Isle on my ninth-level spell slot.
Okay.
And with that, you gather your friends here
from the center of the Beauregard Yasha residence here in Zadash,
all four of you vanish, leaving the abode,
and instead appear on the outskirts of the Twinward Isles
as you all apparate in the middle of the night
upon a sandy beach,
the edge of the southern coastline of the southernmost isle.
This is the only part of the island I remember.
We saw it from like three miles away.
We're very lucky to be alive.
Okay.
Reach to that point.
Uh-oh.
Everything I ever wanted.
Could you roll a d100 for me?
Yeah.
Is the magic still drift?
Mm-hmm, mm-hmm.
Swimmy's?
Seven.
Seven out of 100?
Yes, yes.
Is that the lower?
That's the bad end, I believe. You've viewed once, so.
Yep, that's the bad end, I believe.
You've viewed once? He saw it, that's the bad end, I believe. You've viewed once?
He saw it from a distance.
From a distance.
You can't from a distance yourself.
I did.
There are rules.
Yeah, you can't middler yourself.
As you are all pulled from the living space,
as opposed to, you begin to see the beach,
but you feel like parts of you are being pulled through
while other parts are not.
The magic is imperfect.
And with that, all of you take
Cut in half.
18 points of force damage.
Yep.
As the feedback tears your forms for a second
before it pulls back.
And then I'm going to go ahead and roll on the table
to see if we can get it as a...
Okay.
Not bad, not bad.
It's only a little off target.
Wrong island.
Oh, you are so lucky.
All of you pull back and then reapperate
into the water of the ocean. Oh shit.
All of a sudden, you're all
breathing in the waves.
You're hating this.
It's okay, just a slight mishap. I need to recalculate.
No, I have to come here, get on my back.
I have a ring of water walking on fire.
Is there an island in view?
Roll a perception check for me.
Okay.
Azoram?
There's also a beach on the, or a fire on the shore.
16.
Indeed there is.
And with a 16 this deep in the middle of night,
you do indeed see a flicker of a flame,
maybe about a half mile,
about a mile or so from where you currently are.
Oh, shiza.
Okay.
Have you been working on your cardio?
Are you good for this?
Fine.
You want to get on my back or something?
I don't know.
Yeah, that sounds good, Yasha.
Come on.
Oh, your back is enormous.
Here we go.
All right. You're my pal.
Oh, wait.
I can float us all on a floating disk.
What? You can do that? I on a floating disk. What?
You're going to do that?
I have a floating disk.
Yes, of course!
I've been working on my spells!
What disk is this?
This is a floating disk.
Did you just write floating disk in your notebook?
No, it's a spell!
It makes a circular, horizontal plane of force
three feet in diameter.
Wait, that's not very wide.
No.
I can float one of you on a disk!
Hold on, hold on, hold on, hold on, sorry.
I've got my bearing.
There's a giant great white shark on your back
for a split second before I roll off,
and the shark just starts circling the group.
Oh, that's good.
Okay, this works. That's better.
That's positive.
Okay. Not at all dangerous. I'm going. Okay, this works. That's better. That's positive. Okay.
Not at all dangerous.
I'm going to grab onto this fin.
There you go.
Through the odd combination of abilities
and skills here exhausted,
you all eventually come to the southernmost beach
of the Twinward Isles.
They're not too far from where the flames flicker
at the coastline.
Within a short time, you do gather
and begin to see what looks to be
the still conscious and concentrating,
looking into the flames of the firelight
surrounded by a few small makeshift huts and tents.
Fjordstun, you glancing there, concentrating for a second,
you hear the sound of footfalls and glance over
and you can see some figures stepping from out of the ocean.
Oh, I see you got our message.
Fjord?
Hello?
Jester?
Kingly?
Beau?
Hey!
Please!
Give her a big hug.
Captain? Fjord!
Did you, you lost weight.
You seem thinner, frailer.
I think it's the sea water.
Oh, maybe. Oh, you do look wet.
Yep. Yeah.
Fjord's really bummed, you guys.
Why? Because he woke up Uk'otoa
and he blames himself, I think.
Who? Was it his fault?
But it's not his fault, it's my fault,
because I'm the one that died.
You died?
Well, I went unconscious.
Just to win unconscious, Uk'otoa is not awake yet,
but I did give up the third cloven crystal
and that's what they needed to release him.
You also managed to wake up the entire crew,
so you're on a roll.
Oh, you brought all of them.
A big shark catches up on the sand.
It's Caleb Shark! Caleb Shark!
You all look like you should've.
Sorry, I tried to get her to see how fast I did my best.
Oh, I should've just teleported not into the water.
That's, you just look terrible.
Oh, yeah, yeah.
It's okay.
We, you, it's unavoidable.
I assume. Was it unavoidable?
It was pretty unavoidable.
It was pretty unavoidable.
I mean, to Veth's point,
I'm surprised this hasn't happened sooner, so.
Do you want to give us the play-by-play,
now that it's not under 25 words?
Yes.
We were out at sea and the sky started to turn.
I saw a vision of Uk'otoa and he said,
I found you.
And then a giant storm giant
crested over the side of our ship,
along with seven sea people,
and knocked Jester unconscious,
gave Kingsley what for,
and almost took us to an early grave.
And in a moment of panic, I took out the orbs
so it would stop killing us and gave it over.
And now there is a brewing supernatural force
that could affect the entire world,
and no one knows about this but us,
and we are the only ones who can stop it?
I mean, this is our thing.
If we succeed, no one will know what we've done.
If we fail, the world will end.
This is what we do! This is what we're good at! That's what we've done. If we fail, the world will end. This is what we do!
This is what we're good at!
The heroes no one asked for.
Yes!
Come on!
This is a prob-la-tunity.
How did you people ever kill me?
This is really ridiculous, all of you.
It is.
Yeah, okay, so.
To be fair, you're much cooler now.
Oh, I'd hope so.
Thank you.
So, uh, Fjord. How do we do this?
I've been thinking about that
up until the moment you arrived.
I have no idea.
I don't know where they're going.
I don't know where the third location of the lock is.
I thought you knew all of them.
Yeah, I thought we knew.
Nope.
What do you mean?
No, I saw a vision once, and I have a vague idea
of an area that could or could be anywhere on any map.
Wasn't there a vision of an area
between the mountains or something?
Some jungle and stuff like that.
What you do recall, the visions of the Third Temple
were in a heavy jungle realm behind three lights.
Three lights. So three lights. Three lights.
So that's good.
Then it's not in the water.
I thought we had to go underwater to fight them.
Nope.
That means they have to get all of their forces out of the water to the jungle too.
So really, the fact that we can teleport
means we may beat them.
Describe it to us as vividly as you can.
Maybe even show it to us with some sort of illusory spell.
And we have all of our combined knowledge,
plus that of Kingsley.
Three lights, three lights.
Maybe we can figure it out.
Sure, I'll use Major Brr Image
to conjure a version of my dream.
Yep, cast.
Three lights in a jungle area.
The lights are not in a jungle.
It is a very blurred, rapid movement,
and you see three lights spread out,
and as you rush to pass them, you hit jungle.
Then through the jungle, you see a ruin.
That's the last of the vision.
Three lights spread out, and as you rush past them.
We don't know what the source of the light is.
Is it a torchlight, a volcano light?
The vision was unspecific.
How many major lighthouses
are on the Nicodranas, are on the coastline?
The coastline?
I mean, there are a number of cities that are coastal.
There are some that are just,
like there's Port Zoon and Nicodranas,
both are cities that are coastal with lighthouses that are nearest to where you are.
But I know like the Wildmother is at Nicodranas, right?
Correct, yeah.
Do the other cities, do any of the other cities have a Wildmother lighthouse?
You have not been to Port Zoon.
But as far as you know, they have a lighthouse.
It is a port city, a coastal city.
The other port city is Port Damali,
but that's quite a ways to the west of there.
That has a lighthouse as well.
That's three.
I just give a speech to a classroom of students
talking about how important history was.
Does this ring any bells from all my reading?
Roll a history check.
Yeah, that'll do.
That's a 30.
It's a 30.
I mean, there are many cities up along the coast
of the Menagerie Coast.
Cities themselves tend to be the points of
visual reference when traveling along a darkened coast in which the horizon itself is pitch black against the ocean,
especially when the moon is not in the sky.
So whether or not, port cities,
we're the only ones that have a lighthouse,
but all cities themselves are themselves a beacon in the dark.
Any notable jungles that would house the temple ruin?
There are a number of jungles and forests along the Menagerie Coast.
From his memory, anything that would strike my memory? You've not traveled much along the Menagerie Coast. From his memory, anything that would strike my memory?
You've not traveled much along the Menagerie Coast,
I would say.
Beyond a few of the port cities in Necronos you've been,
this would be a map-looking perspective,
if that's what you're looking to see.
Would Grimm's psychometry,
I think I'm probably pronouncing that,
I'm pretty sure I'm pronouncing that wrong.
Grim psychometry?
Psychometry, thank you, my god.
Never had to say it before.
Would that be something, considering I just sort of saw
all this happen, that maybe there's,
just because I have had some weird
sidewise psychic connection to some of this stuff before,
would this be a role that would make sense?
It would if you had an object or a location
that you were at to read the sense around it.
It's less about knowledge and more about feeling
the history around a specific location.
I was curious if the vision
would count as an object for this.
Technically, it would not.
There don't seem to be any islands
that are a collection of three islands,
biz-aft-alas, for the gravid archipelago.
Archipelago? Archipelago?
Has three.
But it doesn't sound like it even needs to be an island, right?
No, I'm just looking for threes.
I mean, I know what I would do.
I would hate to delay us any further, but is this something that the Cobalt Reserve would have knowledge of?
Books?
That you all could do your book diving?
We can hit the books, but it might take some time.
Of course, but I mean. Especially with it being so vague.
I was actually going to inquire how
your relationship has been with the Wild Mother here lately.
Pretty fucking vacant, actually.
Bad bitch.
Yes.
Empty code.
Since you have been looking at the map,
I'd like you to make an investigation check for me.
Come on!
Come on!
That's cocked.
Come on!
Natural 19.
Ooh.
That's strong.
27. 27.
27?
Plus eight.
Glancing across the map,
and based on the conversation you've heard,
various lights of threes,
things that could represent lights,
lighthouses, cities,
there are three cities
fairly close to each other.
Two along the coast and one to the north
of Port Zune.
That could be three lights clustered.
And then a little ways north
of that little trio of lights
looks to be a jungle Ways north of that little trio of lights.
Looks to be a jungle
referred to as the Sirius End Forest.
I'm told what to look for on the map. The three lights being Portsune.
Or Sirius Mountains.
But that's all the way down here.
Wait, what? Where?
It's in Sirius Mountains or the jungle?
The jungle, the Sirius End Forest
is what it's referred to as.
Sirius End Forest.
You see Sirius End Forest.
There's Portszoon.
I see Portszoon.
I don't think you have an ultimate.
Nicodranas, Portszoon, Fiolin?
Fiolin is another city, yes.
And then Port Damali. Or Nicodranas, Ports and Fiolin? Fiolin is another city, yes. And then Port Damali.
Nicodranas is also another city.
Mm-hmm, mm-hmm, mm-hmm.
It's not written on the map. That's not written on the map.
That's not written on the map.
I'm sitting here trying to point you to that direction.
Game's over. That's it.
The Plum Groves?
No, no, no.
Spin a Wasp looks at that map.
It's in the Explorer's Guide to Wildemount.
That's on me.
I bet that's on a different map of Wildemount, right! That's on me. I bet that's on a different map of Wildemount, right?
That's all good.
So what you see here,
just north of Nicodranas,
east of Fjollin,
and northeast of Port Zoon,
that cluster of jungle.
Yeah.
That?
This little armpit right here?
Yep, that is referred to as the Sirius End Forest.
I thought it was over here.
Sorry. That was awful.
My apologies.
That's all right. I would like to apologize.
Well, we could check out this
nondescript patch of forest on the map.
The one with no name written on it?
Yeah, I have a feeling.
I feel good about that.
It can't be important.
No one bothered to mark it.
That's exactly what I thought.
That's on me.
That's on me.
That's suspicious.
Yes.
One right there.
Its silence is deafening.
Yeah, we're here.
We're right here, yeah.
To be fair, I thought it was over here.
Hold on, Adel,. It was kind of close.
Come over your shoulder around the fire
to see what is around there.
Oh, someone's showing off his pants.
My time pants.
Oh, excuse me.
This old suit?
Don't worry about it.
How do we get there, Fjord?
How do we get there?
Can we row a boat?
Can we steal a boat? Can we steal a boat?
Can we buy a boat?
Kingsley has a boat.
Well, I do have a boat.
That's true.
It's the first proper usage of that word
that I've heard in 48 hours.
Can it make the journey?
How far is the journey?
It can make the journey to a proper ship.
We need a proper ship.
How close is that?
This is insane.
We do need a proper ship.
Oh, yeah.
Is it close to Nikki?
No, it's a day from Port Zoon, at least.
How far are we from Darktome?
And it's definitely...
Much, much further away.
It's a boat, a ship journey,
not an on-foot sort of journey.
From Port Zoon?
From Nicodranas.
It's a little further from Nicodranas
than it is Port Zoon, but it's on foot once we get to Nicodranas. Wait, why can't we just teleport? Or a horse. We can just go from Nicodranas than it is Port Zune, but it's on foot
once we get to Nicodranas.
Wait, why can't we just teleport? Or horse.
We can just go to Nicodranas.
We could go to Nicodranas easily.
I thought you could only take a limited number
of people with you to Nicodranas.
Well, I can only take five, including me.
Five.
But I could take the rest.
That's true. Oh, great.
Or you could, can you not take all of us? The crew, I didn't want to leave the crew.
It's real shitty to leave the crew.
But at least we know this place isn't deserted.
I saw, like, there's a village right over there.
It's shaky.
That's true, that's true, that's true.
Orly, Orly!
Got some schemes on the plan.
Yes, Captain.
Here's 100 gold.
Oh. Hopefully you'll be able to
Hi, Earley.
manage to remember these fuck-ups.
Good to see y'all. Been a while.
We're going to go and try and prevent
the end of the world.
No telling how that'll go,
but just in case anyone does take coin over there,
do you think you'll be all right?
I think we'll be all right.
All right, here's 100 gold.
Oh, thank you, Captain.
Eat well, treat yourself,
make sure no one comes down with, you know, dysentery.
We'll be back.
No, we won't. Nope, never again.
Yeah, we'll find you.
Hooray.
Hmm.
I do think we have to sleep, though, if he's going to.
Well, no, I actually could get all of us,
including the crew, to Nicodranas.
We'd have to go into Yussa's tower,
so we would be arriving unannounced, but it'll work.
I could send him a message.
Yeah.
We could warn him for a first time, yeah?
Have you kept in contact with Yussa? A little bit. I have. I call him every send him a message. We could warn him for a first time, yeah? Have you kept in contact with Yussa?
A little bit. I have.
I call him every once in a while.
Oh, really? Yeah.
Oh, wow.
How does that go?
It goes, you know, he doesn't always answer me,
but sometimes he does.
I can call him. Awesome.
I'm going to send him a message.
All right.
Yussa, we're going to be coming through your tower with a whole bunch of people, but don't worry,
we're going to go right out.
The minute we come in, straight down.
Is that okay?
Don't answer if it's not.
Hello, Jester. It has been some time. I am sleeping. Sure. Whatever.
Thumbs up, green light?
Mm-hmm.
Love it. Okay. I'll find the largest flat stone I can and begin to draw a chalk circle on it, so I can
do teleportation.
Roll an investigation check
or perception check for me, your choice.
I will do investigation,
because that's much better.
That is 28.
28.
Now, just past the beach,
you do get to some rather root-filled
and earthy portions of this outer island,
but you do manage to find one section of rock
that, while it is imperfect,
is large enough to house a, hopefully,
functional circle of teleportation, so yes.
So I go through the process, knock away Crab every once in a while.
Get away, get away, get away.
Finish it up.
All right, I'm about to finish this.
We want to bring the crew and everyone over here?
Yes.
That'd be appropriate.
Yeah, I go and wake everybody up.
Caleb is making a circle so we can get back to Nicodranas so you don't stay here.
If you want to not stay here, come over to the circle.
Wake up.
Everyone kind of gathers their stuff.
Oh, it can bring everybody?
Cool, okay.
Okay, but everyone has to run in really fast,
so why don't we get into a line,
and once I do this, everybody run, okay?
Flying V, Flying V.
Circle up.
Okay, I'll go first.
Marius steps forward.
Three, zwei, eins.
The circle immediately immolates with arcane energy,
and with my one,
you all start jumping through,
emerging into the Tidepeak Tower in Ikedranas.
The room immediately fills up.
The breadth of it, just large enough
to comfortably fit everybody who travels through,
yourselves and the rest of the crew.
All shoulder to shoulder as you stand there.
There you see, just around the corner,
as the door opens, the visage of a small goblin fellow
with a long nightcap that dangles almost to the ground
and a little nightshirt over it,
Wensforth. Wensforth.
As he stands there and goes,
Oh, hello.
I was just notified of your arrival.
The master wishes not to be disturbed,
but I will rapidly lead you to the exit.
I wish not to disturb the master, thank you.
Of course.
He reaches over and grabs his little candle,
or it looks like a candle, but at the top,
there's just a small orange orb
that flickers and glows to mimic the type of light without actually burning the wax.
Orly, I think you have to go first.
You're sort of the cork in this bottle.
Yes, yes, this way.
He leads you all out into the street.
The door opens, and you exit from the very well-furnished
and familiar interior of the Tidepeak Tower.
You all come out into the still dark,
slow-rising morning of the next following day.
The bit of sunlight now just cracking over the horizon.
The door behind you, as you all exit,
wends forth, gives a wave.
Hello, I am also going to sleep,
so whatever you're doing, good luck and goodbye.
You're a strange little person.
We got you back faster than anticipated.
I know. Should I go home?
No, we got to keep going, right?
This is where, this is your, this is?
Yeah, me and Fjord have a place
if you guys want to stay there for the night.
Or the morning.
Yes, I don't know if we have room for everyone.
We can sort of lay on the couches and we have a stretcher.
I've got a whole camp with cabins.
But there's a whole crew.
Floor, that's fine.
As well. The camp?
We have a whole camp with cabins.
I don't take up too much room.
Are there kids in the camp?
Because I don't like kids.
There are kids, yes.
No.
But there's not very many of them.
We would outnumber them.
I think it would be appropriate,
if you don't mind, to get the rest of the crew
maybe somewhere to sleep, somewhere nice,
somewhere, the nicest place in town.
You could sleep at the camp.
The nicest place in town?
For the crew? Well, I mean, they could sleep at the camp. The nicest place in town? For the crew?
Well, I mean, they can stay at the Lava Chateau
if there's room.
I don't know if there's plenty of room at the Lava Chateau.
Well, I mean, if there's room,
I mean, it would only be appropriate
if they did almost drown.
They've almost drowned several times with us,
let's be real.
But yes, you guys go to the Lava Chateau
and tell them that Jester sent you.
That sounds about right what we're willing to do tonight, crew.
As he jingles the hundred gold in his hand and the rest of the crew kind of gather up and kind of nod and Maris is like,
Oh goodness, it's been a while since I've been to such a fantastic establishment.
That would be wonderful, thank you.
I can handle the
face man aspect of our arrival
if you don't mind, Orly.
Orly just clutches it and goes,
Ain't no face
prettier than mine.
And he begins to
turtle waddle his way in the direction
of the Opal Archways towards the Lava Chateau.
How is your mom, Jester?
She's good. She's really good, yeah.
I think she's really liked having me
in Fjord around every once in a while, you know, more.
How's it going with your mom and the gentleman?
Yeah, yeah, yeah.
No, they're, yeah.
It's, I mean, you know.
Has it been weird having your dad around? I mean, he's not there all the time, they're, yeah. It's, I mean, you know. Has it been weird having your dad around?
I mean, he's not there all the time, you know, but.
Yeah, I mean, that's,
I mean, we're not there all the time.
You really have only seen them a couple times.
And Veth, are you still laundering his money?
Wait, your what?
Oh, that's right.
Oh, was I not supposed to say that?
I mean.
So imminent doom, yeah?
Yeah.
Do we have time to sleep?
Oh, we'll be in a lot of trouble if I don't sleep before we go and face Ukatola.
Do we have to sleep?
I think we should.
I know that we're pressed for time, but I'm pretty depleted.
Great.
Come to our house. Oh, I mean, Orvat's house, you know, or the cabins'm pretty depleted. Great. Come to our house.
Oh, I mean, Orvat's house, you know, or the cabins.
Whatever you want, we'll go to your house.
It's really great, you guys.
Yeah, let's do it.
It's...
Come on.
We're doing it.
Okay, we're going to our house. It's very exciting.
It's just a sleep, you know, it's not,
you just, you know, gonna lay down on the ground.
We've slept in some wild places, you know. This is a roof over you know, it's not, you just, you know, lay down on the ground. The house never sleeps.
We've slept in some wild places, you know.
This is a roof over our head, this is great.
The house doesn't sleep.
Go to your house.
Lead the way to our place.
Okay.
As the sun rises in the early morning, you arrive, and the outskirts of Jester and Fjord's abode. What do they see as they arrive? They see a bunch of potted plants
stuck outside, some of them half-dead.
But the ones, there's vines painted up
on the side of the house,
so it looks like they're growing out of the pots,
even though they're not, really.
All sorts of different colors. All sorts of different colors.
All sorts of different colors.
Lots of different colors.
A little fence that we're building
that's trying to look like a white picket fence
with a sort of falling down a little bit,
and a blue turquoise door.
But what about the house itself?
Is it large, small?
Well, it's less like a house
and more like
one sort of shady sort of room.
I mean, it's big. It's a big one.
It's a big room, you know?
It's a studio.
It's a studio.
Open concept.
Yeah, yeah, yeah, yeah.
There's like, you come in.
Very modern. Yeah.
And it's right underneath the water tower, you know?
We decluttered a lot of the equipment
that was kept there before we changed out the flooring.
You live in a water tower?
What? You live in a water tower?
No, no, below the water tower.
Yeah. Below.
But that would be really cool. That's the dream, right? Just to get that place. Yeah, I mean, can you guys climb a water tower? No, no, below the water tower. Yeah. Below. But that would be really cool.
That's the dream, right?
Just to get that place.
Yeah, I mean, can you guys climb the water tower?
Do you ever climb it and watch the sunsets?
We do.
That's cool.
Yeah, that's good viewing up there.
It is super romantic.
Wow.
It's nice to know that you can actually
drown like you would on a ship if something goes wrong,
even when you're on dry land.
I think that's very romantic of you.
Either way, you end up in the sea.
That's true.
It's like the Sea of Demons.
Anyway, come inside, you guys.
Come inside, come inside.
Check it out.
I'm going to call the center of the room.
Oh, I love this.
Orly's coming with us.
I thought you were going to the lavish hotel.
Oh. Orly's coming with us. I thought you were going to the lavish hotel. Oh.
Orly just followed. Look at the fog out behind.
Just go!
You look behind, all the crews followed him,
and he's like,
I got lost.
They all turn around and head back through the city.
But you spread out amongst the wide space of the chamber, as comfortable as it is amongst the scattered furniture,
you do manage to get yourself a long rest for the night.
Long rest.
Recover hit points.
With that, you all eventually come to consciousness
in the early afternoon.
Some of you more exhausted and physically strained
than others, but the day is now yours.
What do you wish to do?
I'm glad you have those blackout curtains.
Yeah, me too.
Yeah, we kept sleeping in so much.
I know. It made sense.
What are you doing?
You spritzing your plants?
What is that?
No, I'm playing with Sprinkles' paws.
Oh.
Oh, sorry.
He's awake? How can you tell?
Oh no!
Shaking and shivering.
He missed you guys.
Nope. Such a sweet, man. He missed you. Nope.
Such a sweet, such a sweet, sweet.
He's gained a little weight.
I know, I know.
He doesn't look so. He's been living it up.
Yeah, he's not so emaciated.
We just don't die.
I thought that was it.
Okay, so.
How do we? We're here, we're awake now.
Can we teleport there?
I've never been there,
so that's a real roll of the dice to do that.
Yep, yep.
I run out of the house while everybody's making plans,
and I go to the closest bakery and buy everybody
the cinnamon pastries that are so good
that you guys need to get.
Okay, okay, Easy enough to do.
And for the full badge for everybody here,
be like, we'll say nine silver.
Great.
We'll say eight silver,
because they give you discounts here from here.
So it's risky to teleport.
How many days travel would it be on foot or horse?
On foot, you're looking at about
three days on foot. On horse, about one and a half to two.
Of course it is, unless we can fly somehow.
Can you teleport us, Caleb?
No, I said it was risky.
I can, but I have never been there, so
do you know how it really kind of got?
End up in a tree or something?
We kind of get a little hurt coming to you.
A little hurt's okay.
And ended up in the ocean,
so we could end up 200 feet in the air
or stuck halfway into the mountainside if you're unlucky.
Could be worth the gamble, times of the essence.
Is there any way I could boost your, you know, boost your ability to
get there better? I don't know.
Or if any of you know somebody who can help,
maybe, perhaps.
What are you hinting at, Kingsley?
Clearly.
Maybe Essek or something?
I don't know, does he?
I mean, the only way we could up,
he, well, I don't know if he's been there or not.
We could fly, Jester.
We could fly us all.
Oh yeah, yeah, yeah.
Us, a lot of us, though.
Turn both of us
and one other person, right?
Yeah.
Into giant things that fly? Mm-hmm.
We've done this before, and it worked.
Yeah.
How did it work? Oh, Caduceus, right?
I can do it, too. Fuck!
You can do it, too? You can what?
You can turn into a giant flying thing?
Yes. I've really done it only for large swimming? You can turn into a giant flying thing? Yes.
I've really done it only for large swimming things,
but I'm sure the flying part would work.
There you go, we got three flying things.
That's great.
Okay, well, that would cut down on three days of travel.
It might get us down to one or one and a half, I think.
Great. That seems like the best.
Or we could, it'd be a coin flip.
It's almost a 50% chance that they would go south.
But how south?
Like dead south or just like, ow, but we're okay?
There would be a bit of a mishap, probably.
You don't seem confident in the teleportation thing.
You're such a good wizard.
You're so smart.
I think you can do it. Yeah, I'm smart enough
to avoid adverse risk.
They have a tremendous lead on us.
I don't want to force anyone into making a hasty decision,
but if we could catch up a day,
probably help us.
Yeah.
It might be worth it. I mean, this is your thing, Fjord.
What would you rather do, risk the port, or go for the fly?
We're risking the entire Menagerie Coast
if we don't stop this from happening, yeah?
Yeah.
So maybe it's worth the risk?
Yeah.
I am going to...
Yeah.
Can you look, do you have any of those
moats of possibility or anything that could help?
Unfortunately, for this particular roll, it doesn't help. There's no fairing.
Okay.
I mean, I could theoretically
try and get more information,
and, ah, no, it's going to take too long.
Bullshit.
I hate chance. I hate doing it.
I don't like chance. I'm just putting it out there. You. I hate chance. I don't like chance.
I'm just putting it out there.
You don't like chance.
I don't.
Since when?
That's a weird new you thing.
Oh, there's a lot of new me.
There's a lot of new him.
That's true.
Wow.
I'm so excited.
This is actually first Shenanigans.
I've been hearing about this for ages.
I've just got to see if any of what she said is true.
It's all true.
God, they're a mess.
Yeah. So excited.
We can't, a boat is out of the option, right?
A boat? A ship.
We're on land, and we're just going more into land.
We're on land.
That's right, there's no one.
If we got in a boat, we would just stay here.
Yeah, yeah, yeah, yeah, yeah.
I understand.
For some reason, I thought there was a water journey.
Is there an airship port in this town?
In Nicodranas, no.
Port Damali, there is a sky port.
Much further north.
So, okay, to Yasha's point, though,
you said that the people who attacked you
you said that the people who attacked you
were all sea people.
Yes.
Yes.
But you're sure that they're going to have to be ahead of us?
They moved throughout the night
in their favored terrain and probably did not stop.
But then can they, I guess,
they could walk on water, on land?
Yeah. Or on land.
Or have things that help them.
Plus they have a giant.
Also may not have slept or rested.
I mean, a giant walking through the coast.
I'm going to just sit down on the ground
and the floor's covered in shit.
I'm going to get some of my little figurines
and set that up around me,
and I'm going to scry on that fancy one.
Okay.
All righty.
Which one? Which fancy one?
The mage or the giant? I'm not going to scry on the giant. Okay. Fancy one. Which one? Which fancy one?
The mage?
Or the giant?
I'm not going to scry on the giant.
You touched one of them.
Well, I did.
I saw all of them.
Oh, okay.
Yeah, the mage.
That's a good idea.
The mage might be more likely to block it.
Depends. You tell me.
It's true.
The mage will be there, though.
There's no saying if the mage is actually involved.
Yeah, that's true. I'm going to try.
I'm going to do the mage,
because I know that that one will probably be going.
Okay. What's the spell DC?
19.
19.
As you sit, your figurines placed out around you
with Sprinkle curled up in your lap
as you begin to concentrate.
As you close your eyes,
you focus on that terrifying face,
the rain battered against this dull, gray,
almost rubbery flesh exterior.
The jaw hanging open,
the multitude rows of teeth exposed
within the pale eyes looking down at you.
As you reach into yourself to gather the spell,
a little voice whispers in your ear,
Now it looks like you've gotten yourself
into some more trouble, have you?
Yeah, it's not good.
Well, who would I be to deny you such a journey?
You feel the hands of Artagan on yours,
say, open your eyes, see if this helps.
His fingers flick your eyelids open,
and as you glance forward, you see here in the
mid-afternoon sun, the figure wrapped in a tattered cloth,
like a hood, clutched underneath his head
like this with one arm and the other
just hanging at the side,
pushing through bushes
and across a raggedy-looking hillish field,
keeping low and seeming to be
not enjoying the bright sunlight.
Roll a perception check for me.
19.
19.
You can see in its left hand,
as it hangs to its side,
the clutching in its fist
is the same glowing yellow cloven crystal.
It keeps it near its side,
almost like it's holding it, like a precious object.
You also pick up the sound.
Just glancing past the blurry radius
of the scry spell's capabilities,
you can see the looming shadow of a massive humanoid
who has crouched a little low,
and also with large strides.
It scoops up the mage figure,
places him onto his shoulder,
and looks back towards it.
Oh.
The mage, with his other hand,
Keep going.
You can just barely, with that roll,
you can make out what looks to be other shadows
following its path,
but it is out in the open of a hillside.
No water to be seen that I can see?
No water to be seen.
Okay.
Okay.
And it was shrubs, bushes,
or was it jungly-looking trees?
Shrubs, bushes, or was it jungly-looking trees? Shrubs and bushes.
Rough, rough coastal land.
Okay.
So not quite in the jungle.
Okay.
Well, they're on land,
but they're not in the jungle yet.
They have the giant with them, though.
That sucks.
What was the landscape?
It was hilly and rocky and shrubbery,
but they didn't see the ocean anymore.
But I think, you know, does that sound familiar to me?
Anywhere that I would know?
Not really.
You haven't seen much outside of Nicodranas
that wasn't part of the Dwendalian Empire and beyond.
You haven't really traveled the coastal roads
outside of the city.
Yeah, I did go down to Port Domali.
You did.
Up to?
Up to, you mean like up that journey that way?
Nothing within the small radius of the Scry spell
was indicative of any major milestones
or any sort of landmarks
that would have caught your attention or memory.
Okay.
Well, we know you haven't hit jungle. That's good.
It's really good.
You still feeling confident about this, Caleb?
It's a big risk, but we are
up against the wall.
What's the closest place you know of
to that jungle that you have seen?
We are there.
Okay.
Not that I want to encourage this,
but is there any way to get the idea
out of your head into his head
of what it looked like?
Not that I know of.
The gilded roadway we've both been on before,
and I could remember the part where the forest
was off to the northern edge of the road,
but it won't be in the forest, just at the beginning of it.
Can I see the map? Something.
Do a little half and half? Yeah.
How far of a travel would it be from there?
We get down from...
Half a day into the middle of the forest,
if it's in the middle.
It's in here?
It doesn't seem too bad.
So we came down through the Wayun Gate.
Yeah, and I've been here.
But we hit Nicodranas.
Yeah, and to his point,
I think we've all gone through the gilded roadway.
What did we go on the Gilded Roadway for?
When we passed through Nicodranas,
up back into Port Damali.
Yeah, but the other side, not the side.
Nicodranas is here, right?
This side would have us crossing the Thorns.
When you guys went to Port Damali,
when you went there, you teleported
via the teleportation circle.
It's the Library of the Cobalt Soul.
Right.
I just meant you and I.
Yeah, we've been. You've traveled up in that space to get to the road,
and no one else has been.
Okay.
I always tell my campers, you never know until you go.
I will tell them that once camp starts.
But I think we should just go for it.
You can show him what it looks like, right?
That's the face.
I know that sucks.
So I'll use Minor Illusion to show you the roadway,
the gilded roadway at the southern edge of that forest.
What about if we go halfsies here?
I'm going to take this.
We travel through the Wayun Gate.
What if we travel to the center of the Wayun Gate,
which can get us to no problem,
and then we fly over.
Over the mountains?
Over the mountains.
Yeah.
That would be quite a bit quicker.
Yeah, let's do that.
Maybe a day.
Great.
Does that add up to you?
That could likely work, yeah.
Okay, yeah.
Center of the Huayun Gate,
and then we eagle it up.
And we can search.
Yeah, that's our plan. Cool. Then we eagle it up. And we can search.
Yeah, that's our plan. Cool.
Mm.
All righty.
So many spell slots.
Do you have your things?
Everyone ready to travel?
We're ready!
We're ready. I have my stuff.
Got my backpack.
Got my sprinkle.
My sash.
All right.
If we get through this,
we all get a survival badge.
Everybody have a pastry for him in the morning?
Fuck yeah.
So much better than a potion.
Excellent. Pastries?
Your favorite, Fjord.
Thank you.
Oh, this is so good.
I know they haven't said anything, but I love the hair.
Oh, thank you, baby.
It's so good.
Oh my gosh, it does look so beautiful.
All the villains are warned.
We're ready to go!
What? I just wanted to give it a chop. Yeah. That's really good. Everyone my gosh, it does look so beautiful. All the villains are warned. We're ready to go!
What? I just wanted to give it a chop.
Yeah. That's really good.
Everyone gather near!
Hold hands.
Your hands are sticky.
Oh, why are you so sticky?
Because I've been eating popcorn all night.
Yeah, that's why.
During?
All right, here we go.
Eins, zwei, drei.
No, no, no!
Like the fly,
the Mighty Knight becomes the Mighty One.
This is going Cronenberg beast.
Go ahead and roll a d100 for me, Caleb, please.
100.
For a place that I've been already?
Yes.
Of course, yeah.
You've been there before, which means you have...
But there's still a tiny bit of it. Of course.
You have seen it casually. I've traveled through it.
That's seeing it casually.
We were not casual.
Just roll the dice.
Which doesn't mean bad things.
94. 94, you're fine.
It was very stressful.
I don't know if anxiety is really the... Is there a difference between... The next step up is very stressful. I don't know if anxiety is really the...
The next step up is very familiar.
I wouldn't say you're not very familiar with that place you visited once or twice.
You traveled it twice.
Twice, that's right. We went both ways.
Yeah. With that, you all now land, feet touching the dirt and dried grass-clotted floor,
the bottom of the Weown Gorge.
The gate a little ways north of where you can see,
but the rocky mountainscape on both sides of the gorge
rising up and climbing over to the east and west
of where you stand.
Now we're going to do flying?
Now we're going to fly, head west,
and try to find these fuckers.
West is always the way we should head.
You ready to play our old game, friend?
Yeah.
And you too this time?
Yes.
You can turn into a sea hawk.
Okay, so that's...
Why would I do that?
A big one, please. A big one.
Okay.
So what is the order of operations here?
A giant pelican? You can put us in your master.
So I'm going to turn into a giant blue eagle.
Okay.
Going to keep some of these,
just as my basis of understanding here.
Sure, sure.
Not blue, but okay.
I...
Oh, good.
Such a douchebag.
I actually killed him.
I'm keeping tabs.
All right, so we have a blue eagle.
Who is Jester carrying on the eagle?
I will carry Yasha.
All right.
Let's go, girl.
Blue.
Well, there.
Great. All right, so who else is doing what and carrying who?
I will use my one transmuter slot,
special slot to become a giant amber and brown eagle,
and I will scoop up Beauregard and Veth.
Let's go!
It's sad that your eagle is so much smaller than my eagle.
Is it? Why would it be sad?
Is small so bad?
Small is beautiful. I'm still technically
a giant eagle. I mean.
Ah!
Beth, do you want big spoon or little spoon?
Little.
That leaves Kingsley and Fjord.
Fjord turns into a giant green eagle and just leaves Kingsley and Fjord.
Fjord turns into a giant green eagle and just leaves Kingsley in the road.
I know where you live and I'm going to go take all your stuff.
Turn around and pick him up.
I don't have a third eagle, so we'll use this chimera.
Great.
Awesome.
He's kind of green. Great. Awesome. He's green.
Ish. His tail.
Okay.
So with that,
you all end up taking off,
careening up towards the western peaks
of the mountain range.
As all three of you shoot up back on the trade roadway
that exits the south of Gwyndolin Empire.
There are two trade carts that are heading northward,
and we see there briefly an older gentleman
with a sun hat on, glancing up,
looking as you all take off and just go,
fucking hell.
You continue your path up towards the top of the mountain range,
the wind picking the mountain range,
the wind picking up a bit,
but as practice flyers, most of you,
some of you a little out of practice maybe,
you use those gusts of wind to carry you up
before eventually you peak over the top
of the Weungorge Mountains here
at the Sirios mountain range.
Looking down over, you now have this incredible view,
both of the mountains that surround
the Dwendalian Empire to the north,
all the grass and green and jungles and forests
that dapple the coastline,
and the distant ocean blue horizon,
where you see the various points of islands
from this distance just laid out before you.
Familiar with the map, but being terrestrial for so long,
it's a wonderful, freeing, exciting, exhilarating moment
to see this high above, these familiar lands below.
It's beautiful.
And there, focusing further to the west and below,
you can see the large cluster of jungle trees
that makes the Sirius End forest.
You begin to shift downward
and head in that direction.
How long do these spells last?
One hour. One hour.
One hour.
Yep, one, two.
Now, looking at all the speeds,
everyone's moving the speed of a giant eagle?
Yeah.
What is the speed of the giant eagle?
Five hundred. It's like supersonic.
It's like 80 feet.
80 feet. Pretty quick, pretty quick.
Movement, dash, speed,
that's quite a bit of distance covered in a short time.
But swooping down on the opposite end
of the sloping gorge,
the Sirius Mountains now carrying you down
towards the valley where this jungled forest resides.
The beautiful, soft texture growing more and more
dangerous and ominous as you approach.
I'm going to keep an eye out for changing of landscape,
breaks in the canopy, any signs of ruins, et cetera.
Yeah, I'm going to keep an eye out
for a giant walking around. Oh, yes.
You both roll a perception check.
Can I get in on that as well?
We're on a different eagle right now.
Oof.
Cool. 17.
Cool story, bro.
Six.
Six, okay.
I'll say, since they're different eagles,
I'll allow you a roll as well,
as you're being held by Fjord
and being carried along the way.
22.
22, better.
Looking for the?
Looking for our problem people.
Got you, okay.
You don't see anything at this distance,
that much of an issue. You are having a hard time seeing any break in the canopy.
The canopy is pretty dense, fairly solid throughout.
You do see a couple of small breaks,
but they're definitely more on the outskirts of the jungle.
You do see, not far from the southern edge of the jungle,
cresting over what looks to be a hilly valley,
a large, dark humanoid shape,
stepping in maybe about half an hour's distance
from the edge of the jungle.
There we are.
Right.
As we're flying, I'll attempt to speak
into Fjord's not-ear.
They're just about to hit the jungle.
I found them.
When we land, we can tell everybody.
Do you understand what I'm saying to you?
Do I understand?
You do. Yeah!
Mm.
Ah!
Papa?
What did you say?
You, could we hear you?
Yeah. Yeah, different eagle.
All right, so looking down below,
you don't see any particular breaks in the canopy
that call to you.
What's your plan of action?
Where are you headed and what do you plan to do?
Now that you've traversed the majority of the mountains
and are about to reach the jungle, what's your plan?
I'm looking for a safe place to land
where there are no giants.
I think Caleb Eagle is.
Okay.
There are a number of places that are relatively safe to land on the outskirts of the eastern side
of the jungle that's closest to you.
So outside still of no landing.
Beau had a hard time finding one.
I'd say you can go ahead and make a perception check as well,
but you have to use the perception of the eagle.
Eagle. Eagle eyes.
21.
What are your eagle eyes? See, yes! to use the perception of the eagle. Eagle. Eagle perception. Eagle eyes. 21. What do your eagle eyes see?
Yes! 22.
Megaliths. Shit.
22. Pretty decent.
You do see one break that's a short ways in
from the eastern side.
It's not a clean break,
but you do see where the canopy gets a little thin,
and it looks like there could be
a small opening, maybe a mile or so into the forest.
Okay, so I'll just go
and start to veer down in that direction.
What do you see, Caleb Eagle?
Kegel.
Oh, I felt it coming.
Yeah, yeah.
I saw it.
Okay.
I'm going to follow Kegel.
All right.
I'm just putting my fingers
in the little scruff under the feathers.
I'm just getting scratches.
All right.
Are you following, Soot, as well?
As the two other eagles.
Oh, yes.
Okay.
Grab the head and turn Fjord's head
towards everyone else.
Snap that goddamn arm off.
Keep that fucking hand to yourself.
Hookbills. All right.
As the three multicolored eagles
all take off in the direction
of this one semi-break in the canopy.
You rush down and approach.
You can see there are a number of thick branches at the top
that can probably be latched onto,
though probably landing comfortably
with the size of your eagle
is going to be a little challenging,
but possible if you'd like to attempt it.
I'm going to give it a go.
You're going to give it a go?
I'm going to try. All right. I would going to give it a go? I'm going to try.
I would love for you to make an acrobatics check
using the eagle's physical dexterity modifier.
Does it have acrobatic skill?
Oh yeah, I got five.
You got five? Yeah.
Okay.
Following suit, you watch as Caleb Eagle
goes into a comfortable dive.
Easy.
Wings pick up.
Watch it.
You've got this.
Crashing into
the top branches.
You watch as splintered bits
of green and brown bark
just flying
into branch after branch.
Stopping partway down, you do
crash through the canopy. You don't hit
the ground, but you do get caught up in
clusters of bramble and
bush and tree, roughly 15 or 20 feet up, which is about halfway through the height of parts of this
jungle. You do, in your eagle form, take 12 points of bludgeoning damage.
The rest of you can come to stop
on the top of the canopy, unless you wish to continue to push through.
So wanting to avoid this,
I launch myself from Kiegel
and monk hop down the tree branches.
You make an acrobatics check for me as well.
And I do have my unarmored movement,
which means I can do...
Don't munch it!
Yep.
18.
18.
You leap from the back of the eagle,
and as you hear it crashing around you,
you're Tarzan sliding down the sides of the jungle tree,
watching as the eagle crashes down
and is about to hit the tree you're on,
and you just kind of leap off to the next one.
It almost becomes like a quick time boss moment
as you're dodging the kegel as it hits every branch.
But without issue, you're one step before it.
And where it gets caught up in the tree above,
you land onto the soft jungle floor.
I heard you, but I'm going to do the same thing.
All right.
Whatever.
That's terrible. Please don't make a gulm-sense. Is it down the acrobat All right. Whatever. That's terrible.
Please don't make a gulm-sucked gulm-sucker.
Is it down the acrobatics or something?
Acrobatics.
30!
Whoa!
As you land,
you feel this on your back.
As you three-point land on her three-point landing.
Wild out.
Wild out!
This is bullshit, I'm going for a two.
Do it, do it, do it.
Acrobatics check?
Acrobatics check. Fine, me too.
Wild out.
You guys are flying.
He's just doing this because.
Natural 20 for 36.
Oh!
Somehow you, Veth,
you feel a three-point landing from Kingsley onto your back.
Whoa!
Onto your back.
I rolled a 19.
For a total of?
For a total of 19.
That was my total.
And you, thankfully, don't land on the trooper,
but definitely impact, leaving a small dirt crater
on the ground next to them.
Okay, get off my back.
Get off my back.
All right, that's fine.
You guys are so cool.
The two eagles, what are you doing?
I land on top of the canopy.
You are? Uh-huh.
Yeah. How do we get down?
I'm going to go for a landing.
Okay.
Just go ahead, flicker, flacker, flacker.
All right, so keeping your eagle form, you begin to leap from branch to branch to go for a landing. Okay. Just go ahead, flicker, flicker, flicker. All right, so keeping in your eagle form,
you begin to leap from branch to branch to make your way down.
Yeah, I want to land on the canopy and then...
Yeah, all right.
Squiggle down.
For that, you get a choice of acrobatics or athletics
using the eagle's physical...
What am I rolling?
Athletics or acrobatics.
If the skills aren't there...
Do you have it at plus three? Jax is there, then you can just use your dex.
Dex is plus three.
So proud of that.
I do it every time.
13! What's the strength?
Plus three, both plus three.
14. 14, okay.
It takes a moment, but you both gingerly,
as eagles, land into the forest.
Oh, what's going on here?
That's a weird way to come, okay.
Watch her for falling branches.
The density of the canopy
and the surrounding forest makes it
incapable of flight for any further use of an eagle form,
unless you wish to maintain the hit point boundary
that you have with it.
It won't be the fastest form of locomotion.
Just long enough to walk around in a limping circle.
I know, I kind of just.
Caleb is still stuck in the tree, by the way.
Oh.
Calm down, Caleb.
Do you transform back into your bag?
Yes.
Feathers rain down before magically vanishing
at the end of the spell, and there you see
an eagle-shaped soft crater next to where you landed, Caleb O'dogust, sitting up.
Oh, I can't tell if my back hurts from the fall
or from Beauregard kegling me like a vice for the entire trip.
Sorry, I got a good grist wrong.
Okay.
Okay.
This is a horny episode.
That's saying something.
Anyway.
On we go.
Does anyone have eyes on the giant?
I saw them where we were.
Oh, thank god.
My, all of you.
Did you see?
Oh yeah, I saw them when we were up in the sky.
They're that way, about, how was it?
They were like a mile and a half, two miles away?
Yeah, they were maybe a half an hour away
from arriving at the jungle itself.
On the southern side, you guys are a little bit inward
from the eastern corner, or eastern edge.
Oh gosh.
Hey, congratulations, we're doing better.
Yeah, yeah, yeah, so far.
Yeah, we go, we got to run.
Go where? We don't know.
We're in the middle of the jungle.
We don't know where this is.
We're on the eastern edge where we landed,
and we know north is that way,
because he knows everything. And they were
going in which direction?
They were going in the direction
that the dungeon master is going to tell us.
From the south.
From the south heading north.
Direct north? Okay.
Well, that's that way. Let's go.
So we can beat them, hopefully, to wherever
they're going.
They're entering from the south side.
That doesn't necessarily mean that the temple is south from us,
or north from us.
Yeah, yeah.
But we could, what do we want to try to do?
Stop them from reaching their destination.
We could try and cut them off.
Okay.
Yes, at all costs.
That's just some makeup.
They have a mage, a giant,
and I don't know how many people.
It looked like a lot of shadows
following the giant. At least six others.
A half dozen.
You know, we're pretty powerful altogether.
We're pretty powerful altogether.
Yes, we're the most powerful.
And if any of you get poison oak or poison sumac
as we're hiking along, tell me.
I can try to dress the wound and it would give me good practice to teach my campers. And if any of you get poison oak or poison sumac as we're hiking along, tell me.
I can try to dress the wound and it would give me good practice to teach my campers.
How do you fix it?
Pee on it or something?
No, no, you make a ball or a salve.
If you want your campers to learn anything about healing
and other ways, you could always have a teacher.
Oh, that's a great idea.
I should call Caduceus.
Yeah, probably.
An odd sensation,
as the light seems to dim ever so slightly,
and with what was once a semi-clear sky,
a shadow seems to brew overhead.
Oh no. And then you feel the
of a sudden flash of rain
that begins to drip down
from the leaves above.
Wait, did it look like rain when we were flying
like 10 minutes ago?
No.
Oh boy. This is them.
This is them. This is what they brought before.
Is this what happened? Uh-huh.
Yeah, yeah, yeah, yeah, yeah, yeah.
Charlie Brown.
Okay.
We have to push on.
Yeah. We have to push on.
There's no choice.
Okay. Okay.
So, who is helming the attempt to travel through this jungle?
Who is being the navigator, if you will, for the group and guiding the path?
That would be a...
Survival?
Survival.
Don't look at me.
I could try.
Wisdom sucks.
Jester, you want to go ahead and guide the group
through the jungle?
Yeah.
Sure.
I would guide them through the jungle.
I totally know where I'm going.
Great.
Go ahead and make a survival check for me.
What was I thinking?
20.
20, okay, okay.
So, the rain now bringing a cold and a sogginess
to this experience that is immediately fraught
with a bit of additional misery
that you were hoping not to have to endure.
You continue to step through the now progressively muddier and wet
interior of this jungle. You can still hear the calls of nearby creatures and insects. The sound
of rain makes it a little challenging to hear the approach or footfalls of other indigenous or
otherwise creatures. But Jester seems to have a knack
for finding the paths of least resistance
and guiding past a few what looks to be dangerous clusters
of local fauna and flora.
You do, within a short time,
come upon what looks to be an abandoned camp, left in tatters.
Immediately at a glance, you can see it's old, and it looks like it has seen a very violent end
before being just sundered by the elements. There's aspects of a mostly
destroyed tent, but bits of the cloth still attached
to some broken twigs.
You can see what would have been
a stone ring for fire and bones.
Can I attempt to discern
what left this camp in tatter?
You can investigation check if you'd like.
Was it months?
Yes. How long ago it months? Yeah.
How long ago it was?
Did the camp get destroyed months ago?
Is it an old destruction or a new destruction of a old camp?
That would be an investigation check here.
Natural 20.
Yes!
For a total of?
For a total of, hang on.
Dear god.
Yes.
That's hot.
36. That's all right. 36.
That is my bitch.
I love you.
So immediately.
Your love gives me strength.
Immediately, this camp
had probably been destroyed
at least 50 or so years ago.
So depending on your expectations,
it could have been much more recent
or much older than you expected.
But the weathering, the decomposition of the canvas,
you get the sense that this is within the last century or so.
The bones that remain, you can see,
are just bare remnants of much more bones that have been taken and probably eaten, broken, or absconded with other creatures that lived nearby.
From what does remain here, you can see marks that represent predatory creatures, predatory beasts, tooth marks, claw marks, and chewed and broken bones with the marrow removed.
Though the marrow could have been removed by the predator
or other creatures that scavenged along the way.
It's hard to tell.
You do see within the sundered camp,
because you rolled so fucking high,
though most of the materials are gone,
there is one partially buried satchel
that within does contain a potion of superior healing.
Hey!
That's a fucking 36.
J!
Those things keep forever.
I was going to say, it's probably a little vinegary by now,
but it's still good.
Half-life is good.
That little back is good.
With a 36, you also find what looks to be
amongst everything here that's been destroyed by the elements,
now even further harried by the rain,
you find under one barely dry section of the canvas,
it looks like it's been undisturbed for a long time,
a hand that is mostly just bone
and what looks bone and aspects of
shreds of mummified skin
and a destroyed, torn apart journal.
You go and try and find it
and all the paper disintegrates and it's gone.
But there are two semi-legible scraps
that you pull from underneath.
Yes.
Clues, clues, clues, clues!
Yes, yes, yes, yes, yes.
That's very impressive.
Taking the less traveled pathways
within the depths of the ruin,
markings of the sun are a deadly invitation.
Markings of the sun.
Could be the yellow eye.
Regardless of the seemingly endless,
sorry, it says skipping ahead,
seemingly endless source of venomous serpents, Vaan,
seem to re...
pre... re... pre...
re... something.
Sir, something?
Ceray, nightmarish curse upon the stone itself,
dormant as they might be, light of...
Em. Em.
Seems to begin their exodus from hiding.
And we know not when they will stop.
Right, so in the ruins,
the sun markings mean danger is near
and the light of something will release
really horrible, venomous serpents.
Dormant as, yeah, Light of something. release really horrible, venomous serpents. Dormin is a light of something.
Light of what?
So no light? Light of,
and it looks like it starts with an M.
Yeah. Light of moon.
So we're not allowed to put light in there?
Is that what's going on?
The light of the moon!
Moonlight!
Light of, could be light of moon,
but it would seem like it would be light of the moon.
Light of man, light of moon, but it would seem like it would be light of the moon. Light of man, light of...
No, I'll pass it around.
Good investigating, Vafnir.
Very good. Thanks.
These guys, by the way, they did seem like
the daylight bothered them when I was crying on them.
It seemed like they were covered in rags
and the daylight was making them uncomfortable.
That's good to know.
Maybe they work better in darkness.
That's good to keep in mind.
All right, well.
Press on. Press on.
Okay.
Watch out for venomous creatures.
Pushing on to the next length of your journey, heading deeper into the jungle,
who is helming this next leg of the journey?
I'll give it a go.
All right.
Make a survival check for me.
All right.
19.
19, very good.
Continuing to push on deeper and deeper,
the pathways that seemed like a semi-natural conscious choice
between the ever-growing dense clusters of trunks and gnarled roots
become harder and harder to find,
and you find yourself now climbing at times over these trees that
reach outward and knot and tether their root systems together. The soft compost ground of
the jungle at times seems to be a welcome relief to your feet after clambering over bits of stone and multitudes of densely packed jungle trees.
But you eventually stumble upon an odd statue
that is partially obfuscated by the roots
of one of these thick jungle trees wrapping around it.
The older carving appears to be feminine.
The feature's round. But it looks like it's been here for quite some time, The older carving appears to be feminine. The features round,
but it looks like it's been here for quite some time,
and the tree roots themselves,
you're hard-pressed to find if it's been a recent grapple,
though tree roots don't usually move that rapidly,
or if it's been here long enough
that a tree has grown around it.
The tree's grown around a statue, you said?
A statue of a female figure.
We don't know if it's just slowly grown that way
or if it went, or if it's a statue.
Right, is there any writing anywhere on this statue?
We can do an investigation check.
Or if it's a statue.
Yeah.
That is 26.
26.
No writing.
None on it.
But it does look carved.
It's not detailed.
It's simple in its design.
It is feminine in its form.
The features seem to be weathered
and shaved down by time and the elements.
Roll a religion check for me.
18.
18.
Looking at the design, looking at the body,
looking at the shape,
and you, Fjord, clock this about the same time.
There's an aspect of the presentation of it
that reminds you of the lighthouse in Nicodranas.
And that cold sense that feels like it was pulled free
and exposed to the stars above since the night.
A hint of that warmth begins to return to your body.
Wild Mother.
Wild Mother Temple?
Yeah, looks like it could be a statue
of the Wild Mother. Wild Mother.
Want to be careful, the nightmarish curse
upon the stone itself?
Whatever that...
Just saying it's there.
Think there's any use
peeling this vegetation off her?
Okay. Are we going to try and break the roots?
Make a strength check for me.
These are heavy roots on very large jungle trees.
I've got the mosses. Guidance.
Natural 20, yes!
You guys are just rolling like crazy!
I mean, it gets to balance to how the game started.
Yeah.
So adding your strength modifier.
Yeah.
Adding my strength modifier and my guidance.
Which is three.
26.
Dang, okay.
So you begin to pull at some of these roots.
Some of them appear to have
be old enough to have lost some of their true strength.
It begins to break and peel in places. You can feel cracks as you pull. Others, you're going to have lost some of their true strength. It begins to break and peel in places. You can
feel cracks as you pull. Others, you're going to have to pull out your handaxe, likely, and start
cutting away to try and remove it. Just from sheer brute force alone, you probably can't get them
off, but you can definitely get them started. I'm using this thing! This is great!
Slowly, but surely, you begin to hack away at the roots to expose the statue beneath. You can see the areas where the roots had pulled in.
The stone surface seems to be less weathered, well-kept,
and there's a little more detail to the design beneath,
which leads you to believe,
especially with the passive investigation you have,
that this has been here for quite some time.
The roots or the boat?
It's the roots, but longer the statue.
So you gather these trees grew around it.
Could be some indication that we're getting close
to whatever ruins or temples.
And it's definitely the Wild Mother.
As far as you can gather and the feel that you get
when in proximity to it, it definitely seems to evoke the energy of the Wildmother, yes.
That's good.
She can be a source of protection, right, in here?
Can you talk to her, maybe?
I don't know.
Just, you know.
I don't know.
No, I don't know if that's something
we can count on at all, actually.
Is anything revealed by removing the roots?
As you approach, and you can see,
as you finish hacking away some of the heavy elements
that hold it in place,
and it doesn't come completely free yet.
It'll probably fall forward if you do
and it looks fairly heavy,
but you carve away at much to reveal it.
And you see the hands of it are pulled
into the center of the chest,
and there where the sternum is,
between where the form of the statue's breasts are,
you see what looks to be an inset,
polished green jade gem.
Ooh.
I only mean that when we were on the sea,
normally the warmth of the Wildmother
is something that's become more familiar to me,
and then the moment when the storm rolled in,
it was removed entirely and replaced by an icy feeling.
It's not often that a non-deity
or its scions would be able to do that.
So no, I don't know if we have her help here.
What is this stone?
Yeah, maybe the gem is connected to her or something.
At least, maybe it's expensive.
Can I look at it?
Can I get a good look at the stone?
Yeah, it looks beautifully carved
and it looks like it's handled the elements well enough,
captured and held behind one of the major roots
that had grown around it
over time. You can see the design of the hands and fingers that held it in place that were also
held behind the root. The fingers are much more vividly visible, having been protected from the
harsh elements for quite some time.
If I touch the stone, what happens?
You touch the stone?
Okay.
Smooth.
Give me 10 minutes.
Give me 10 minutes with it,
and Caleb will pull out his book
and begin to virtually cast Identify.
It takes 11 minutes to do.
Okay.
But I'll see if there's anything obvious.
Take a bit of time.
While he's doing that,
I'm going to take all of our food
and put it up,
put it in a bag
and wrap a cord to it
and throw it over a branch
and show everyone
how to protect against bears.
You have to hang your food up at night.
Wow, that's so interesting.
They can't get to it.
Jungle bears?
Do bears not go into jungles?
I don't know.
I've never seen one in a jungle.
The Micadronian jungle bear is a fearsome, fearsome colony.
What about the animals that live in the tree?
I was about to ask.
They get the food very easily.
They love it. It's like a treat for them. I was about to ask. They get the food very easily.
They love it. It's like a treat for them.
Like a YouTube video of someone releasing a kitten and a bird just.
Yep.
And it's gone. And it's gone.
All right.
At the end of your 11-minute period,
the jade itself does reveal a magical essence to it,
a divine magical essence,
a enduring blessing upon the gem.
While the name has been long lost
to the panels of history and time,
you know that it brings a blessing of luck
and good faith and goodwill to whoever wields it.
This is a gemstone that comes with some blessing.
I don't know if we want to remove it.
Typically, you would not want to disturb ruins,
especially when there's a statue of a deity holding a gem,
but if it comes with a blessing...
I mean, I won't throw a dick on this one
if we take the gem.
We can also put it back on the way out.
Yeah, yeah, yeah.
It's interesting, too.
I wonder, it's strange to find her here.
I wonder if your old patron and your new
have always been at odds.
Good question.
Maybe she's here on purpose.
Maybe she wants you to take the bloodstone.
Let's take it and go.
Is there anything, any other feeling
that this was once a thing around here?
Is this just some...
A marker.
Statue sitting in a jungle, holding a jewel?
Make a perception check for me.
Perception or investigation, your choice.
I'm going to wander away a little bit
from them prying the gem and see if I can hear anything.
Who's prying the gem?
All our- Are you going to pry?
Sure.
17.
17.
Looking around, you don't see anything else
that connotates the positioning of it.
You don't see any other pieces of stone,
anything that resembles a temple,
anything that resembles an intentional placement of it here.
It is at an angle.
You're not sure if the angle of the statue was
by the gradual push of the tree,
or it fell on its own accord.
It does feel a little out of place.
Is there a, if I were to triangulate
where we would be heading,
is it looking at the,
is it looking where it seems like
their destination is going to be?
It does look like it's facing further north-northwest
of where you currently are.
That's interesting.
Hmm.
Hmm.
I'm going to try the jewel.
If it doesn't come easy, I'll let Nott try it.
Okay.
For good things.
As you reach out and feel for the side of it, the gem itself seems to have
an unexpected warmth to the touch,
like the outside of a mug filled with a hot coffee.
And that warm sense to your fingers
catches you off guard for a moment.
And as you feel the front of the gem,
it almost seems to come loose of its own volition,
and you catch it in your hand
as it just kind of tumbles out of the statue,
already partially leaning forward.
Got it.
Do you feel any different?
It's warm, I feel.
Is it warm to me?
No, it feels like standard scents
to the rest of the jungle.
I think it's responding to you.
I'm curious. Maybe you should...
I just walk up and touch it, I don't want to worry.
Maybe you should shove it in your stomach.
In my stomach?
Well, you know, that's what you do
with rocks that are important to you.
That was just the crystals.
Also, it's a very traumatic thing.
Sorry.
I could try it.
Want me to help?
Maybe you have to shove harder.
Is it in a particular shape?
It's an oval shape, and it's maybe about
twice the length of a gold piece on its longest end.
Ah!
No, I'll just hold on to it.
Okay.
Do I hear anything farther away from the group?
Make a perception check.
Can you attune to it?
Mm.
13.
13.
So the sound of the rain pouring through the leaves above
and the various insects that feel comfortable
and dry enough to continue to make
their general jungle racket.
I go back to the group.
I feel like we've been here long enough.
We should probably keep moving. Let's go.
Let's keep going. Because those guys
were like, and a wrangler.
Yeah, yeah.
100%.
Go in the direction of the...
I was considering where we were heading,
and I did a little trigonometry to...
Trigonometry?
I've been learning how to navigate a bloody ship.
What have you been doing?
I've been also doing that.
Right.
A lot of that.
I've been learning a lot of trigonometry.
I'm just trying to make sure I can do a little bit of everything.
Look at us back together again.
For the first time.
As I say, he's the new guy, though.
Well, the new old guy.
Yeah, that's fair.
I was just very curious what this was all like.
I don't know.
So far, not disappointed.
Not disappointed.
Not even a little.
Good review.
Yeah, what else could you ask for?
That's right.
You still ruffle feathers,
albeit in a slightly different way.
Bless you.
I'm walking in the direction of the trigonometry.
Go, we're losing Jester.
All right, Jester, are you making another
survival check, then?
Yeah. Sure.
Yeah. Yeah, I am.
I'm doing that.
All right.
God, I keep rolling eights.
But I'm guiding myself as I do it.
That's a 13.
17.
17, got it.
Popcorn's good.
You continue on following Jester's lead,
the tangled jungle growing more and more difficult
to traverse, the slickness of the rain,
some of the mud, and other natural excretions of,
whether it be the natural plants
or other indigenous creatures,
causing a bit of the moss and exteriors
of these trees and roots to be slimy
and impeding a bit of the speed of your movement.
Within a short 15, 20, 25 minutes,
you start to lose track of time as you push inward,
trying best to keep tabs on the direction you're going.
You, Jester, hear a sound.
Oh, hey, hey.
Oh no.
You glance up and see,
about 10 feet above you
in a branch, a small, bright red and green monkey
with a dark gray face and these bright yellow eyes
that's just looking at you, a long curled tail,
and it's clutching a branch, looking down at you.
SAM and LAURA say hi.
Hi.
I pull out some pastry and hold it up for it.
As soon as you move, it leaps into the branch
and holds on, looks back.
Hmm.
I throw it on the ground.
As you keep looking.
I don't know if this animal is cute.
I don't know if it's good for anything.
I know everything about jungle animals.
Oh, yeah, yeah, yeah, you know all this stuff. I'll take three steps back.
Make a nature check if you'd like.
I will try to coax the animal down
using the movements of the jungle.
Ah, well then, never mind.
Make an animal handling check.
19. The movements of the jungle. Ah, well then, never mind. Make an animal handling check.
19. 19.
As you coax it down and tell Jester
to give a little distance, it climbs down,
looks at you,
rushes forward, takes it, and darts back in.
I'll just blast!
Sprinkle!
Sprinkle, can you talk to monkeys?
Sprinkle curls up.
Can you talk to monkeys?
Curls back in.
Only undead monkey.
The monkey scrambles back up in the branch
and just hangs watching you.
He's going to call his friends or something.
We should run.
Monkeys suck.
No, wait, wait, wait.
It knows something.
None of us can talk to an animal.
No, let's go.
It's a fucking monkey.
I'm with Fjord.
It's a fucking monkey.
He knows the jungle. But if we canjord, it's a fucking monkey.
He knows the jungle!
If he can't talk to it, then what difference does it make?
Maybe he knows where the temple is.
Can't you talk to it?
You're not a druid in this campaign.
Where's the temple is, monkey?
He starts yelling loudly in the jungle,
just hooting out loudly.
Immediately, the sound is partially deafening by proximity,
but you know it is definitely making a racket
that is audible for quite a distance.
Maybe we should move.
I think we should stay and discuss this for a minute.
No, no, no, go, go, go.
Should I kill the monkey?
No, just go.
All right, so you all continue moving onward,
keeping an eye.
It stops hooting. We've got to figure out this monkey, you guys. You's go. All right, so you all continue moving onward, keeping an eye. It stops hooting.
We got to figure out this monkey, you guys.
You continue moving.
Check for trash.
Beauregard, you clock that the monkey is behind
and following,
driving branch to branch.
Oh, fucking cool.
You want to kill the monkey?
It's fucking following us now.
Yeah, keep it trained.
Do we just kill it?
I mean, it's like a fucking fire. Don't kill it. Do we just kill it?
I mean, it's like a fucking fire.
I'm just going to keep throwing out pastries.
There's a smoke alarm above our heads
as we move through a jungle.
It occasionally throws down, grabs the pastry.
Jester's giving him gifts, you know,
so he'll probably be nice to us.
Jester, I'm going to give you gifts.
I'm going to take a pastry and I'm going to break it.
It's like throat opens before it gives out a big hoot sound.
I'm going to leave a little
pile of them on the
floor to floor.
Can you make it go away?
Well, I left a pile.
I'll pick up the pile and just kind of
throw it away.
She stutters up, like kind of
afraid of the large offering.
Oh, you know it's good stuff.
Let's keep walking.
Shoo!
All right, you continue on the path.
Who is leading this next portion of the jungle venture?
Somebody with a good survival.
I have very mediocre survival, I'll go.
Great, let's go.
I got stupid fucking monkey.
Natural one.
Has a fucking...
You do notice the monkey is still following right behind.
God, I can't concentrate.
It's right behind me.
Flicking off the monkey, the back foot hits something soft.
What the rest of you see is,
you've been walking for a bit through these thick patches of multicolored mud
that's seeping from the ground through various pits
and splattered up against the base of some of these trees.
The smell has been sharp and odorous,
a little biting to the nose,
but you've been avoiding it stepping from root to root.
Beauregard's back foot has stepped into a hardened patch
that as you step, it carves in.
You notice that a lot of these hardened patches
aren't dried mud, but some sort of a fungal growth.
As your foot hits it,
Not good.
spores begin to emerge into the air around you.
I need everybody to make a constitution saving throw.
Oh no, oh no.
Always take a well-worn path.
Constitution? 22.
Constitution saving throw? 22. Constitution saving throw?
Correct.
Good.
22.
You take six points of poison damage.
Beauregard? 25.
Six points of poison damage.
I'm immune to poison. You're immune to poison?
So you take nothing.
19.
19 takes six points of poison damage.
18.
Six points of poison damage.
Six! Six.
Six.
You take 12 points of poison damage,
and you are poisoned.
Kingsley?
Oh, 19.
19, you take six points of poison damage.
20.
Six points of poison damage. Wow, good rolls.
So most of you take a little bit of the poison damage,
you pull away real fast,
trying to prevent the majority of you.
Jester just inhales it all and starts coughing.
Nausea kicks into your body
and these slow chills take over
and you can feel yourself
very much not your maximum self.
Okay, let's take a second.
No, keep walking.
They're ahead of us.
Okay, do you want me to carry you?
Do a little fireman's carry?
Yeah, do anything for yourself, Jester.
Of course I can, I'm a healer.
Keep walking.
You've got pots coming out of your eyes.
Do you want me to just give you a little bit of a carry?
I might throw up on the back of your head.
That's okay.
Was I giving you a bit of a high?
Just curious.
I wouldn't recommend this kind of high.
Okay.
I'm going to climb on Yasha's back.
Come on, let's go.
Okay, so you're carrying Jester on your back.
Is there still a monkey out of curiosity?
Make a perception check.
All right.
That's a 28. 28. It is still following you.
A little ways back, it is leaping
from upper branch to upper branch.
I cannot. Wait, wait.
No, I have a good idea. I have a good idea.
All right. Fire plane.
Hold on. I am going to...
Let's see. I wonder if I can do this
maybe not
can I try
to use my
rod of the solitary scout
and record the
monkey
hooting
if you'd like to sure does it have that capability to it?
Well...
No, it doesn't say anything about that.
Well, let's see. You implant a message with an object in range. Choose an object that you can
see and isn't being worn by another creature. Oh, I have to speak the message.
Or just speak the message.
What do you think?
So it is you leave a message somewhere behind you.
Not so much in the realm of copying the monkey's sound,
but you can try and listen to it and learn it for yourself and try and replicate it.
I'm going to try to replicate the monkey sound
and leave it on a tree.
Okay, make a performance check for me.
Okay.
All right, Jester.
Performance.
Ten.
Guidance. No, I said it's late.
So about every five to eight minutes or so,
you hear behind you that
very loudly, and it keeps rocking you to this point of unease.
You go ahead and attempt to do that into the rod.
How does that sound like?
Well, it wouldn't be in the rod.
I'm going to try to get it on a tree.
Okay, how's it sound when you put it on the tree?
For a 10.
Come on.
That's about a 10.
Yeah, yeah, yeah, okay.
It's cute.
It's a baby one.
Not convincing, but adorable.
There you go.
Just try to attract the monkeys to that tree.
Okay.
Leave us alone.
It's going to play.
And it can be 25 words or less and delivered
as long as 10 minutes. So I'm going to make it happen
every
couple minutes.
Okay. A recurring
monkey hoot.
Yeah. In quotes. Got it. Okay, cool.
It is placed upon the tree.
As you continue onward,
the monkey continues following.
Now.
And we hear that in the distance every now and then.
Yep.
It's just like a rainforest cafe now.
Yeah.
You do begin to notice
what look to be long fallen structures,
or at least the very faint outline
of pillars, fallen bits of stone,
things that are even more ancient
than the Wildmother statue that you encountered before,
themselves fallen and heavily overgrown
and taken back by the jungle itself.
And judging by the overwatch visual
that you had of the jungle as you flew into it,
you get the sense you're getting close to the center,
if not the center north part of the jungle.
Any iconography, things carved,
things that look like suns or eyeballs.
Any language here?
I'm going to say no language in the proximity,
but you can continue to search
and follow some of these elements of the stone
towards what you hope to be a destination
or a centralized gathering of these ruin-like structures.
Yeah, I think we should do that, yeah.
Okay.
I would like somebody to make a survival check
and or, sorry, for survival or perception
to guide the group.
Perception, I feel like, unless anybody else is.
I've got a good perception.
Can I? Mine's pretty bad.
Mine's pretty, mine's 11.
I'll do perception.
I'll guide you.
Fjord's on.
23. Yes. 23. Pretty dang good. Let's hit perception. I'll guide you. Fjord's on. 23.
Yes! 23.
Pretty dang good. Plus a d4 if you want it.
Okay.
I have a 15.
Plus 15 to your perception?
Yep. 25.
Great.
That's awesome.
Pushing onward, two things catch your attention.
One, you follow what looks to be
a pattern of small
plinths, or like
crumbled stone pillars.
They seem to have a pattern
of creation that
they grow higher and higher, each one
you find. Some have been overturned, some have been retaken,
but their height increases.
And with the increased height, you get the sense that it's
almost like a signal towards a location.
That's the first thing you notice.
The second thing you notice is the distant westward sound
of the crushing of vegetation and roots, rhythmically. Oh shit.
You see just barely beyond the furthest horizon
of your visual perspective before it gets lost into the sea of trunks and trees,
a bit of canopy brush fall.
And these plinths are pointing in one direction
and they share the same direction.
These plinths are heading in a northwestern direction.
This is to the immediate west.
And it's to our west,
but is it moving in a northwestern direction?
You're uncertain.
You just hear the sound coming from that direction
and you see something move that far away.
Unless there's another really unfortunately large creature
in the jungle that seems like our quarry over there.
Now, the giant does not have cloven crystal.
The mage did, and mages do mage shit, you know.
But we could try to intercept,
or we could try to get to the location first
and lay an ambush either way.
First step,
don't panic.
Second step, find shelter for the night.
Third step,
find a body of water
that you can follow to civilization.
Good.
I don't know if that applies.
That's excellent stuff, though.
Those kids are going to be in good hands.
I can make a tent out of just a few objects.
Like, is a tent one of those objects?
Yes.
I had...
I need a tent.
I feel like it's all coming back to me.
I mean, slowly, it's all coming back to me. What about a murder of a giant?
Giant murder.
I haven't gotten to that chapter yet.
Okay.
They don't know that we're here yet.
We could try and move ahead.
We've made up some ground.
I would be for arching around, trying to get ahead,
letting those of us who are good
at getting the jump on people
get the jump on people.
Ambush.
Yeah. Yeah.
And if we fail to ambush them,
we're going to have to meet them head on regardless.
Yes.
So it's going away from us right now?
I don't know. I can't tell.
We got plinths going in a direction,
and vaguely, it feels like Giant is going along.
I can put direction? You get the sense,
based on the direction, there might be a convergence
of these two paths at some point along the way.
So maybe we follow these flints as fast as we can.
Yeah, run up ahead.
Okay. Quietly?
Some of us run up ahead.
Let's see if I have personal injuries.
Who's traveling stealthily? Who's moving quickly?
The two are two different paths, passing through the trees. Who's traveling stealthily? Who's moving quickly? The two are two different paths,
especially through a jungle.
Are you going for speed,
or are you going for a lack of awareness on their part?
We can go fast.
We would have to deal with a monkey if we're going to.
Fucking monkey.
That's true, then we go fast,
because the monkey would give us away.
Yep. I say we go fast. We the monkey would give us away. Yep.
I say we go fast. Yeah, and around. Fast, fast.
All of us?
Yeah. Let's go.
Okay.
Let's get there before it.
Yeah. Someone have a pass without a trace?
No. I mean, I do.
If we're doing fast, we're not doing stealth.
But we don't need it if we're going fast.
This is non-stealth.
This is just rushing forward.
Okay.
Which to that point.
I'm going to...
I'm going to cast Lesser Resurrection on myself. Should we kill the monkey?
I could turn the monkey into a butterfly.
Yeah.
You got a polymorph?
Sure.
Sure, go.
It seems intense, but sure.
Well, it would get us there quietly,
but slow. I don't know if we can keep up pace with a giant.
Can you turn a giant into a butterfly?
Maybe.
I could try to do that, too.
Oh, I would be worried.
All right, let's go. Yep, yep.
Let's move.
Okay. As you all let's go. Yep, yep. Let's go. Move. Okay.
As you all begin to pick up pace,
leaping over bits of stone, rushing between trees,
hanging roots and vines, you push past, continue to go.
Who's leading the charge, by the way?
Who's at the front of this line?
Survival check?
I'll do it again.
I'll guide myself and try to do it.
Okay, go make a survival check.
Okay.
Not bad, not bad.
Damage is good.
Okay.
What's that?
16 plus five, 21.
21.
Avoiding what looks to be any sketchy clusters
of unfamiliar flora that exist in this path.
You guide the rest of the group around these stone plinths,
eventually cresting up to a bit of
what looks like a rising hill and heavy roots
where there is a circle of trees
that seems to almost block the path
like a wall that has been intentionally grown.
As you clamber up the side and climb,
you find one V-gap between these heavily pushed trees,
and there, as you look through,
there is a minute clearing.
The canopy curls back up to consume it
with a few broken bits of what would be
probably shafts of sunlight piecing through,
if not for the clouds above and the rain that falls within.
But here you can see a green clearing
of vines and ferns and all manner of jungle bush
and compost along the ground
and what looks to be a temple of some kind,
a gray, yellowish, almost sandstone coloration temple
that looks like it has mostly fallen into itself.
Looks like larger pillars at the corner
that have crumpled inward.
You can see what looks to be
partialed step-like formations on it
that have themselves fallen in
and been overgrown.
A series of heavy,
what looks to be different types of trees
have taken root and grown out of the broken stone,
but it appears to be a central structure.
Quite large in comparison to anything else
you've come across at this point.
This is where we stage our ambush.
Keeping your ear still perked forward,
you can still hear the occasional crunching sound
and distant footfall, not terribly
far from where you are.
How high up is the
canopy? Do I see any type
of
easy enough bowels to jump on?
The canopy,
since it curves around to meet at the
top, there's almost a dome
vacant
space surrounding this temple before the canopy meets. There are areas you can climb. There's almost a dome, vacant space surrounding this temple
before the canopy meets.
So there are areas you can climb.
It's probably about 40, 45 feet up.
Jester, can I borrow that axe?
I'm going to Unarmored Movement,
start to climb up the tree.
I just want to start hacking away
and see if I can make more light pockets. Okay. Inside the top of the tree. I just want to start hacking away and see if I can make more light pockets.
Okay. Inside the top of the canopy.
Okay.
Go ahead and roll an acrobatics check
or athletics check, your choice,
and how you wish to climb up the tree.
Very interesting idea.
No.
Natural one again.
So you rush around, Megan, running up the side of one of the curved trees that's almost being pulled inward.
You now see on the backside as you begin to climb up that they are leaning inward to create this canopy that hides where this temple's location is.
Unnaturally pulled inward.
And as you're running along the tree, axe outward, looking for a position to go. You hear this horrible crack sound of wood. As
you look down, you see one of the trees here seems to have died long ago and has been held up by the
others that pinched and surrounded it. Unfortunately, this is the tree that you chose to be
the load-bearing one. As it cracks and snaps beneath your feet, the top of this tree falls with you on it.
The good news is it does open a bit
of the canopy here,
but you also plummet 50 feet to the ground.
Slow fall.
But you do have slow fall,
and you ride this tree down,
and right before it impacts the ground,
you push off that kind of counteract
some of the inertia of you fall,
it's the inertia of this momentum,
momentum as you fall and reduce the inertia of you fall. Momentum as you fall
and reduce the amount of damage
you would have taken by enough
to do some dope monk shit and take no
damage.
But a loud heavy crack
as part of this dead tree.
Hide, hide, hide, hide. Fuck. Hide.
Is there a clearance between the
jungle and the temple or is it overgrown
all the way up to the temple?
The floor itself is overgrown heavily.
It's difficult terrain to run across,
but there is a clearance of about 35, 40 feet
from the edge of the tree line
to the base of where the stone temple begins.
The temple itself is probably about,
though it looks like a lot of it has fallen,
rises about 25 or so feet from the base of the ground
and is about 80 or so feet across from side to side.
Is there an obvious door, entrance,
or something that looks like an entryway?
Make a perception check.
Following Vex's, or Vex.
Wow.
Too many campaigns.
Been doing this for too long.
I hide.
19. Okay, stealth check, stealth check.
Hide. Yeah.
I am.
Is this, this is the temple fort?
Think so.
Okay, I'll run and hide as well.
Okay. Would it help?
I can send an unseen servant out there to make noise.
Would that help, or should we just leave it?
Okay, I'll leave it.
I can...
I mean, I can...
I can do a big spell if we see them.
I just...
To kick us off?
I don't know if this is the temple.
This seems like a temple.
Was there a clear entryway?
All right, so, now with your 19, you do not, from where you're standing here at the trail, you. Was there a clear entryway? All right, so. 19.
No, with a 19.
You do not, from where you're standing here
at the trail, you do not see a clear entryway.
What you do see is, amongst the various fallen pillars,
the remaining bits of what looks like stairs
at certain areas that are still intact and visible,
seem to climb up to the larger 25, 30 foot up part of the platform. You do not see any
other entryways or openings.
Veth, I need you to climb to the top, see if there's an entryway up at the top.
But I was just going to hide. I'm scared. Okay. I take a swig of booze and I start climbing up.
Okay. So stealth checks around. You got a?
15.
15.
18.
18.
Nine. Nine, okay.
22. 22.
18. 18, great.
Fjord, are you hiding as well?
No. Okay.
Yes, not much.
18.
Okay.
As you all hide amongst the nearby bush,
you go ahead and start running and running.
I guess I'm going to scramble up.
As you scramble up there, you can see the...
More up close, the ruins are quite dilapidated.
In essence, they've been aggressively reclaimed
by the wild, magical nature of the surrounding jungle,
almost like it's been willed to be swallowed and forgotten.
These trees around
it probably once cut free
and an open path above
this ruin, the jungle itself
bending to try and enclose it back in.
You can see
while the toppled spires litter the grounds
as you begin to head up these broken stairs
you can see scattered
reliefs of
the sun with the rays around it
along different parts of the wrecked
platform near its apex.
The note said
suns are bad, so I'm not going to
look at those.
I'm going to just keep scrambling
up looking for an entrance.
There are steps with the sun.
I don't have to climb.
I can just walk.
You just walk through them if you want to.
All right, so you avoid the suns.
Above the top of it, you can see
there's the two fallen trees
that appear to have grown out of it
and fell and wrapped over the part of it.
You can see gaps between the overlapping chunks
that show a broken opening along the stone platform up top.
While a lot of it has fallen inward,
you can see it looks like crumbled rubble and ruin,
almost like it was just a piece of stone
that has fallen into itself.
But when you get to where these two trees are overlapping,
you can see there's a gap,
about a three-foot gap between them at its widest,
only two, two and a half feet.
There within, you can see there is a deeper path below.
I will message Fjord.
There's an entrance at the top.
It's very small, but we can get in.
You can reply to this message.
Fight out here or Fatal Funnels.
Everybody to the top. All right.
You all go running,
scattering from the tree edge to where the temple is.
To this point, you hear the
crashing sound of one of the nearby trees
on the southern ring of this interior
come falling with it.
As it hits the ground, you can see its bow shake.
Bits of dust and water just scatter to the ground.
There you see, now, pushing through arms,
pulling itself out from the hole left
in this ring-like canopy cage around this temple ruin,
the storm giant pushing through.
That's where we're going to
go ahead and start this episode.
We'll pick up there for part two.
Part two?
Yeah.
What is this bullshit?
I have to put on this hat again?
Match that makeup, bish.
Yeah.
Yeah, we got to match makeup.
You got to put on a hat.
You got makeup on? Yeah, Sam's got
beautiful swirls. He's got a little
swirly, swirly bit. Oh, that's true.
That's true. What am I saying?
Yeah, that's really hard to do.
I did it myself.
Take us home, Matt. Indeed.
Well, we are off next Thursday for Thanksgiving,
but please join us the following Thursday, December 1st,
for the exciting conclusion of our Mighty Nein reunion.
But until then, enjoy.
For those who celebrated, happy Thanksgiving,
for whatever that means to you. And thank you for joining us for this excited for the next bit we love you very much
and is it thursday good night and that concludes this episode of critical role if you liked what
you heard please leave a rating and review wherever you stream the critical role podcast
network your experiences and
opinions might just motivate someone new to join the adventure. We've got lots of stories to share,
so please be sure to check in next week. We'll see you next time.