Critical Role - Thresher: 2-Part Underwater Epic | Episode 1, From the Deep Part 2

Episode Date: May 6, 2025

Part 2 of Episode 1 A mystery long forgotten stirs in the abyss, as the Thresher crew makes a treacherous descent into the lost station of Rán-Beor. ABOUT THRESHER:Created in collaboration with 12 ...Sided Studios and Paragon Pictures, Thresher is a two part underwater epic taking place in a unique world created by Matt Linton and Jacqueline Emerson and homebrewed for gameplay by Jasper William Cartwright, based on Candela Obscura, an Illuminated Worlds game from Darrington Press.Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises... Learn more about Thresher at http://critrole.com/thresher Meet the Cast!Creators Matt Linton (https://www.instagram.com/mattlinton11/) and Jacqueline Emerson (https://www.instagram.com/jackie_emerson/)Game Master Jasper William Cartwright: https://www.instagram.com/jw_cartwright/Jacqueline Emerson as Emily Wodsworth: https://www.instagram.com/jackie_emerson/Abubakar Salim as Daemon Adams: https://x.com/abzybabzyMark "Sherlock" Hulmes aka Mara as Beatrice “Betty” Callahan: https://x.com/sherlock_hulmesJane Douglas as Valerie “Val” Sutton: https://www.instagram.com/penny_dreadful/Noshir Dalal as Hercules De Baudin: https://www.instagram.com/noshirdalal/ Produced by Critical Role in partnership with 12 Sided Studios and Paragon Pictures BEACONWe’re excited to bring you even MORE with a Beacon membership! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. YOUTUBE MEMBERS / TWITCH SUBSCRIBERSTwitch Subscribers and YouTube Members gain instant access to VODs of our shows, moderated live chats, and custom emojis & badges:https://www.youtube.com/criticalrole/joinhttps://www.twitch.tv/criticalrole   Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

Transcript
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Starting point is 00:00:00 Greetings again, crew! It's Game Master Jasper William Cartwright, and you're listening to Part 2 of this episode of Thresher. If you haven't checked out Part 1 yet, pause this now and head over to the first one. In this epic underwater miniseries, we're following a motley Thresher crew to explore the abandoned Rambior Station, resting in the ocean's dark abyss where ancient creatures lurk. New episodes of Thresher air on Thursdays at 7pm Pacific on Beacon, Twitch and YouTube with VOD uploaded to YouTube on the following Mondays at noon. If you want instant access to podcast content and ad-free listening experience,
Starting point is 00:00:39 check out Beacon and get access to the full audio version of Thresher right when it airs at 7pm Pacific on Thursdays. You can also check out our Beacon exclusive show, Critical Role's Cooldown, and experience the Thresher cast's post-show reactions to each episode. So without
Starting point is 00:00:58 further ado, let's return to the suspenseful deep sea story. SS France embarks on maiden train... Ocean Needle opens today at the World's Fair... Beatles hit the charts with Love Me Do, music's newest sensation. Tonight, General Dynamics prepares Ranger 3
Starting point is 00:01:21 to photograph the ocean's surface. Experts back... Jacques Cousteau's Conch Shelf 1 experiments begin. Humans living beneath ocean waves. Cuban Missile Crisis deepens. Disturbing wizards... Operation Fishbowl launches nuclear tests over Pacific waters. Strange sea creatures spotted near...
Starting point is 00:01:46 Are we all going together? Are we splitting? We're going together. I don't like the idea of splitting us up, especially when there are so many unknowns down here. I'm not going anywhere alone. Betty, is it dry through there? Sorry, I was just lost in some thoughts. You can see that it's not flooded through here,
Starting point is 00:02:26 so we should go in quick and then shut the door behind us. It's not going to work that way. If you open this door, the weight of this water will drive us all... So I think you can see, just by looking at the mechanics of this door, there is essentially a sequence of sort of like locks and balances, and essentially every sequence pressurizes the room beyond that little bit. And so essentially you'll make like a roll just to make sure that that doesn't get out of sequence,
Starting point is 00:02:57 but essentially like if you do everything in the right order, that chamber inside should like rebalance essentially. This was like a failsafe should this exact thing happen. Okay, sure, sure, sure. If there is a way that I can assist because I'm pretty used to these sort of procedures, I will help. Yeah, I'll start opening the door.
Starting point is 00:03:15 Okay, great. So, yeah, we'll go ahead and make this a... I'm actually making some read check. Read? Okay, okay. I'm actually making some read check read okay okay and then are you assisting thank you thank you that's a six that's a six okay yeah you kind of watch as
Starting point is 00:03:36 you kind of a few little sort of turns and you can hear sort of now like air and sort of water rushing through pipes and you actually see the room beyond starting to fill with water as like very slowly the door itself, after a while after the room is filled up completely with water, the door itself kind of compresses in and slides to the side
Starting point is 00:03:57 and you see the exact same thing on the other side. So essentially, should you do the same thing, the water will now drain out of that chamber and you can open that um so do you wish to sort of proceed on are you gonna you know drain the water out of this okay so you go through drain the water out of this chamber so the other door kind of swings open um and you are now for the first, sort of out of water. Do you guys wish to continue with your old suits? As in you're keeping your oxygen flowing? Akir, do you think you're safe? I just begin to take it off.
Starting point is 00:04:35 Okay. Don't even wait. You can just essentially just turn the oxygen off. Yeah, turn the oxygen off, yeah. I'm going to turn off my oxygen, but keep my seals, and I'm going to watch and see how Mr. Adams behaves over the next 30 seconds. He doesn't start to turn blue or anything like that, so you'd assume that he's breathing fine, at least for the moment. I kind of look to you and I'm like, seem safe.
Starting point is 00:04:59 Then I will do the same. Okay. I'm going to crack the seal on my helmet, but I am not taking it off. Yeah, absolutely. So for the time being, oxygen is not flowing. And you, there's basically like, yeah, this like sort of round tube,
Starting point is 00:05:18 and in the middle there is this walkway that just sort of goes through. And you can see outside, it's almost like in an aquarium where you're sort of surrounded on all sides by water but it is completely pitch black there is the occasional now that you're sort of here and um in this part you can see that there's like the occasional like for the flicker of bioluminescence maybe like an anglerfish or something sort of swims past there's like the occasional bursts of light almost like stars sort of through this sort of inky blackness. And I'm going to get...
Starting point is 00:05:51 Yeah, actually, you tell me. Are you proceeding forward, pushing on? And can I get an order? Because you'd probably have to go single file, especially in these sort of slightly heavier... I will probably lead. Go first? Yeah, I'll go first. I'm going to follow Mr. Damon. I will probably... lead. Go first? Yeah, I'll go first.
Starting point is 00:06:05 I'm gonna follow Mr. Damon. I'm hanging back. Hanging back? I was going to say that... I think I'm... As I'm walking, I'm kind of looking around in fascination. Um... This is incredible to see this in the flesh.
Starting point is 00:06:21 Um... So probably hanging back as well. You wanna go in the middle? Uh as well yes and I am where would you like the doctor to go I think she's being manhandled by mr. Adams so he'll be actually in front of me in front yeah sorry I'm gonna change the order I'm actually gonna be in front of the doctor you're gonna be in front of the doctor okay and who is gonna be actually at the back then between you two whatever you think i want to be right at the back right okay i'm walking quite slowly okay so you guys are back i'm sticking as close to this guy as i can i'm going to hang back slightly and just quietly whisper to Val and Emily, I don't know Mr. Adams'
Starting point is 00:07:13 intentions, but our medicine, our doctor, may very well be from Atlantik. The idea that he is being manhandled by Mr. Adams isn't necessarily because Mr. Adams doesn't like him. Perhaps it is both are an Atlantic employee and are sticking together. So I will be watching them very closely. I do not like this. I think as they're having a sort of more serious, quiet conversation in the back,
Starting point is 00:07:42 I'm kind of just rambling maybe, and I'm like, um, so, like, Mr. Damon, you're, like, you know, where you come from? You know, where's, uh, you like movies? Uh... Where I come from? Yeah. Your mother's funny.
Starting point is 00:07:58 Oh, shit. Okay. Well, no need to be rude about it. I guess I'll just be quiet, then. Jeez. Just trying to make a little conversation. It's pretty scary down here, you know? Hmm. You're wasting the oxygen. I like movies. Yeah, maybe zip it, doctor. Oh, right. I shouldn't talk either? Okay.
Starting point is 00:08:18 Don't feel bad, buddy. You have already contributed to our cause much better than this gentleman here. All right, let's just get down to the power system, gentlemen. You know, let's just get on with the job, right? Fair enough, we're here to do a job. Just trying to make, you know... Something moves. I got it. Within the tunnel, though.
Starting point is 00:08:42 On the outside of the tunnel. But large enough for you to... for it to catch your attention. Something that moves very... It's not that same kind of fluid, sort of shimmery motion of a... Fish....of a fish. Something a bit more...
Starting point is 00:09:00 sort of jerking and aggressive. Turn off the lights. My light instantly goes off. Emily leans forward to Hercule and says, your mind makes things up in the darkness. Is that correct? That does not look like intuition
Starting point is 00:09:20 to me. Emily turns out her light. Yeah. Emily then turns her out. Yeah, yeah, yeah. So you hear something start to scratch, and then a distant sound. You hear a
Starting point is 00:09:37 almost like a rush, and then it immediately stops. My hand goes back to Betty, the hearing of the breathing, and you feel this large paw just on your shoulder, but it doesn't feel aggressive. It's just enough weight.
Starting point is 00:10:04 Something lands on the bridge. Hand still on the shoulder. And then you hear... Hand still on the shoulder. My other hand's going to reach for my hunter's knife. And as I'm feeling it, can I sense that it is in front of me? It is behind you. Right.
Starting point is 00:10:31 It is right behind you. Right. Oh, my God. So then what I'm going to then do is I'm going to try and maneuver myself across everyone to try and get to this thing. Okay. Would you like to, are you trying to do it silently? Are you trying to? Yeah. Small movements, but like very slow. Before that happens, may I please ask anyone who perhaps might have been affected by that to make me a, make your gilded roll, if you will.
Starting point is 00:11:09 So use your gilded roll, basically, however many dice you have for that. Would I have been affected? I feel like I'm, I'm all right, because I'm like, I'm almost like, yeah. I'm happy for that, yeah. All right. Four gilded. Six gilded.
Starting point is 00:11:27 Six gilded. Six. Four. Oh, four. Six. Six. Four. Four.
Starting point is 00:11:36 Six. Six. And is this a sound that I would know? No. I will say this. I think for all of you, it starts as this raspy kind of intake of... And then it starts to change, almost like there is something... some new kind of mechanism or something
Starting point is 00:11:56 that's being... that's trying to function, and it's not quite working, because you hear this... And I think that what you would sense is that, like, it almost sounds... The closest thing you can get to it is, like, when a fish is stranded on the beach. Oh, so interesting.
Starting point is 00:12:17 I'm going to quietly take my helmet off, extend it as far away from my body as possible, and turn on the light. I am, I think, right next to Val. So are you, will you, are you going to allow Damon to kind of move past you first? No problem. Okay. This smell, Damon, as you walk past Val, of rotting flesh comes almost unbearable.
Starting point is 00:12:54 Okay. As you move past, and then I think, this light then... This light flicks on, and probably six inches from your face you see a completely faceless creature almost like this pale blue skin has been pulled over the head of this humanoid covered in fins barnacles claws spikes all poking out from different places, scratches all over its body that look concurrent, almost as if it's done it to itself. And the light turns on,
Starting point is 00:13:30 and there is absolutely no reaction from the creature, as it doesn't have eyes, it doesn't have a mouth, it doesn't have a nose, and that noise seems to be coming from its throat. So if it's close to me, I'm going to place the knife just under, like just aim for the neck. And then I'm just going to move straight in for the stab for the neck there. Make me a strike roll. Six and a four.
Starting point is 00:14:01 Six and a four, okay. So we're going to introduce another mechanic that I've made for this. So we have now what's called a cinematic mode. Now what this means is that during a cinematic mode, we have a slightly more turn-based sense of action, but it's very, very simple. Essentially the group will all choose whether they want to go high tide or low tide. If you go high tide, you act first.
Starting point is 00:14:24 If you go low tide, you act first. If you go low tide, you act second. I will also pick one, and if there's a conflict between what I want and what you want, we'll do a simple roll-off, and whoever wins gets to choose. Is there a benefit to going second? Well, essentially, it's like, if I call for a cinematic, but you don't necessarily know why, you might want to go second so that you get a chance to see whatever.
Starting point is 00:14:43 I see, I see okay okay okay okay rather than sort of wasting essentially a turn of just you know not knowing what is happening um so with that said um we will resolve that at the top but what uh does the group want to do do they want to go high tide or low tide does the high tide or low tide take place after the stab? The stab is going to happen at the top of the round, and then essentially we'll go into high tide. I think I'm low tide. I'm at the back and I'm just freaking out.
Starting point is 00:15:13 It's a collective decision as well. Oh, it's a collective. Oh, gosh. Okay. I think with the action that I've just done, it makes us high tide, right? Yeah. I mean, that makes sense to me.
Starting point is 00:15:25 That would all give you, essentially, a chance to act now, in this moment, before the creature did. Action has already been taken. I was originally thinking, perhaps, if it is actually blind, we could just give it space and see what it does, but... That has a knife in its throat? Yeah, with two successes, I'm going to use my render flesh as well. Okay.
Starting point is 00:15:50 You are very good at killing things, Mr. Adams. We'll say we've just stabbed a creature, so we're going to need you to make a decision real fast. I think it makes sense to be high tide. This is like an impact thing, like reactions, like jumping in. This knife goes into the throat of this creature. You see it kind of reaching out and it sort of places this wet sort of, sort of strange, it's not skin, it's not scales, it's something in between.
Starting point is 00:16:29 It leaves like this sinewy kind of sludge all over your face. What are other people doing? Bloody hell, I retreat. You're still like halfway across this thing so right so the rest of you are sort of the other side you're the right side in terms of the direction that you want to head so I'm gonna once I've done that I'm gonna look back and get kind of direct people to, like, I'm like, run! And you were going to use your rend flesh ability, which is when you get two or more successes in your dice pool making a strike action, you can choose to do a critical piece of damage.
Starting point is 00:17:13 What would you like to do? I guess the knife is just going to turn, and as it turns, I'm going to lever it up and almost go to, like, slice the head in half. Okay. Twist it, slice the head in half. Okay. Twist it, slice through. There is a... As you slice through,
Starting point is 00:17:31 you see a perfectly human skull on the inside as it cleaves in half. That same noise, that kind of wet gargle of blood... As it drops back onto the ground. Emily moves forward, just absolutely fascinated. And you can almost hear her whisper under her breath, I knew it. I knew it. We heard this thing, like, something land on the walkway, right?
Starting point is 00:18:02 I'm going to look up. What? Are you still using lights? Are you... What are you choosing today? You know what? Yeah, I think, like, I'm not even... I'm thinking I'm just, like... I tell him I look up.
Starting point is 00:18:13 You look up, and there is absolutely no... There is nothing wrong with the exterior. There is some water that seems to have pooled very briefly into the bottom of this tube that wasn't there before, but the actual, like, outside of this tube that wasn't there before but the actual like outside of this tube is perfectly intact it was high enough up that something could have been up there and then dropped down no it's a pretty small tube what the fuck um how did this thing get in here well i'm i'm not even asking questions or thinking if it's it's down right yeah so i'm
Starting point is 00:18:42 gonna grab it by its leg and i'm gonna drag it past everyone to the front yep and go towards the where we were going as as he goes emily runs out wait wait wait wait trying to take a photo yeah i kind of look as i walk past i i walk past uh aule and kind of look at him and be like... As if, like, the flash of the light and kind of move on. What the fuck is going on? Oh, bloody hell, I don't like this. So, the... You manage to open the two doors.
Starting point is 00:19:22 It seems that this next room, this next area, it's not flooded or anything like that. So, you make your way through and into the Biller's Reach. Is there an open space here? Yeah, there will be. I'm going to put the body just in the middle there. Clean my blade. You make your way through the door.
Starting point is 00:19:44 As you get through into the Biller's Reach, you feel like you can smell it first. There is some sort of gas in the air here, and the oxygen is starting to get a little thin. Should we put our helmets back on? I think that's a good idea. As you get through into this room, what you see, there is a... In fact, actually, why doesn't everyone give me a survey roll?
Starting point is 00:20:10 Because you're still... There's no power on, so we're still using our headlights. So I think this is essentially, like, what you are kind of able to kind of scan and see. Going to take a gilded five. Three. Four. Four. I've got a six.
Starting point is 00:20:33 Okay. So as you're looking around, trying to uncover what this room is, it's actually a much larger room than any that you've been in thus far. One whole side of the room seems to be a series of very complicated dials and buttons, which would probably only make even vague sense to you two.
Starting point is 00:20:55 It does seem that there are as well almost like a railway kind of map. There's like a bunch of lines and then sort of light, like what looks like they would be like little light bulbs and then it kind of leads to something else and something else and something
Starting point is 00:21:10 else and it's all sort of connected along this big wall along one side. A grid map perhaps? In a sense, yes. And under a kind of big port window, you see there is a table. You got a six? Yeah. So I think you see there is a table um you got six yeah so i think you see there's a big
Starting point is 00:21:27 table and actually you look down and catch there is a chess board um chess some of the chess pieces like two of them still stand um there is a uh in one chair on the right-hand side, you see a skeleton with another one of those strange kind of leather pouch things. And with the six, you notice that there is a handcuffed hand that remains kind of like on the table. And the other side of the handcuff is attached to the leg. And the most peculiar thing about this hand the handcuff is attached to the chip like the leg um and the most peculiar thing about this hand is that it is still intact rotted certainly but it is not a skeletal oh what i think as you're kind of walking around as well you get this really sort of particularly like sort of metallic tinge um as you're as you're looking around i'm gonna take
Starting point is 00:22:27 the lanyard um would i have noticed that you've got the the other one on you have you got it on your person visibly or yes i didn't hide it i was yeah so i kind of walk over i'm like you like to collect these eh i'll hold on to onto it for you, of course. Are we in... So, this is... Yeah, you feel like... Just to clarify as well, there is absolutely air here. It's just a little thin. You'd feel like if you were to be without your helmet for a while,
Starting point is 00:22:55 you might get a little thin sort of thing. I would also caution, and we don't know if this gas is flammable. It's a good shout. Yeah, does it smell like anything like this is this is like that metallic tinge it doesn't smell like methane or gas or anything like that no it's not methane on usual gas but it could be something maybe something they use in their experiments or whatever I win we're gonna talk about this fucking thing wait I know we got a job to do, but what the fuck is this?
Starting point is 00:23:26 Let the doctor see. What the fuck? He's still moving. That was just me being mean. That was just me being mean. It's fine. It's not moving anymore. We will be right back after this break. And here we are, returning to Thresher.
Starting point is 00:23:41 The doctor and I have their time to look at it right now. We need to figure out a way out of here. Sorry, did you just say I'm going to look at it? Yes. I'm not going to look at it right now you need to figure out a way out of here sorry did you just say i'm gonna look at it yes i'm not gonna look at it yes you are you're going to look at it right now okay these two yo if these two say i'm looking at it i'm looking at it let me go have a look at it i'm curious to know the method of preservation wait what is this a human skull in here oh i don't like that i don't i don't love that the bones are the same from what you're slicing thing that. The bones are the same. From where you slice the thing in half, the bones are the same. Why are the bones the same?
Starting point is 00:24:09 I kind of look to the cube. The bones, yes, I want to know also, in the ocular cavity, is there an eye? Is it vestigial? What is happening here? There's a space where the eye would be, and he sort of... Oh, no, I don't like this. Kind of digs around in what the eye socket would be, and you see that there is, like, the beginning. He's like, there's the beginnings of an optical nerve, but it doesn't end in anything. It just ends in flesh.
Starting point is 00:24:42 Almost as if it has adapted to life in the dark. Yeah, it's probably kind of concurrent with other things, like fish and things down here that had eyes at some point and then essentially don't need them, so they just become dead. With, if I go to it, is this bleeding? Is there any blood? It's, I think on the, like, the further go to it, is it bleeding? Is there any blood? It's, I think on the, like, the further in you go,
Starting point is 00:25:09 almost like a sort of medium rare steak. Right. And then with it, can I, like, when I smell it, what does it smell like? I think it's hard for you to get a smell because you've got your helmet on right now. So you'd probably have to. So yeah, I would have taken, yeah.
Starting point is 00:25:25 So you take the helmet off briefly? Yeah. It is that same like putrid smell of like, yeah, like rotted flesh mixed with like fish. Okay. Yeah. Kind of just wipe my hands. Put my helmet back on, I'll wipe it and look look at your lanyard, and I'm like, so what's inside?
Starting point is 00:25:51 I think it is time that we open these and see the contents. Yes, you're going to open one of these. Which one are you going to open, the one that you found in here or the one that you found earlier? I think we should open one first, but my intention, I think, is to open both. Okay, yeah. Which one do you want to open first first let's open the one we found in here first uh you go ahead open it up and you find this strange looking sort of long uh almost like a cassette tape uh holder there's a little uh keypad at one end at the other end there's like a play button a pause button rewind and a record and And then there's a little kind of...
Starting point is 00:26:25 It looks like it's almost like a built-in cassette. The actual cartridge doesn't come out or in, right? It's all one piece. And at the end, facing up in the lanyard, you can see there's a little gauze where a microphone would be. Some sort of log or recording device. Yeah, looks like it. I've used these before in my research.
Starting point is 00:26:50 It must be some type of... Is there a button? I don't know much about these sort of electronics, so I will hand it, if you have experience, I will hand it to you. How familiar am I? Yeah, I think you've probably seen one of these things before it's not like a particularly revolutionary piece of tech the only thing you do know is that sometimes the uh these are because they because you can't remove the cartridge you can like almost like pin protect the um
Starting point is 00:27:20 right to make sure if someone else found it, they can't just listen to it. Do you press the play button on this one? I believe yes. Okay. It does start to play. I love this place. Ranbiore is just... Wow. The brightest minds all working together.
Starting point is 00:27:42 No red tape, no limits. Just pure innovation. We're making history. Unlimited energy for the world. Can you believe it? And the layout? So efficient. If you know the right pathways, like I do, you can get anywhere in minutes.
Starting point is 00:28:01 I even found a tunnel not on the schematics. It hums. Like the walls are singing with all these notes and marks on it. You can get anywhere in minutes. I even found a tunnel not on the schematics. It hums, like the walls are singing with all these notes and marks on it, though not in a language I understand. I asked Marcus if it was part of the system, but he just gave me that serious face and changed the subject. I'll beat him at chess later and I'll make him spill. Oh, and last night, I was at my station in Billow's Reach and I used the current deflectors to give the divers on the outside a little boost.
Starting point is 00:28:31 They swung by after to tell me how fun it was. Anyway, back to work before someone catches me talking to myself again. The future is so bright. Emily grabs out her notebook and tries to jot down everything that she just heard. I'm going to go over where the chessboard was. You said that there was a handcuff with a hand opposite the person where the lanyard was taken from. Yes. And look at the hand. Yeah. And look at the hand.
Starting point is 00:29:05 Yeah, you look at the hand. It's this kind of rotted, putrid hand. Do you want to... Is there a scar? I'm looking for a scar on one of the fingers. Why don't you give me a focus roll? Okay. I'm going to spend a drive on this.
Starting point is 00:29:22 Two fives. Two fives? Two fives. Thereives? Two fives There is so much sort of wrong with this hand That it's almost impossible to tell It's been, you know, parts of the flesh are peeling There looks as if there's probably been some creatures buried inside it at certain points It's really difficult to tell
Starting point is 00:29:43 But there is like one point where you're like it does kind of feel like no no no no no no what do you see nothing it's just you know it's just creepy hand that's all um the the audio lady said that she was playing chess with somebody i just just figured it was something um we We should get a move on. We should go find the power. We find ourselves in this in this billows reach. Body's on the floor.
Starting point is 00:30:17 Just heard this message played out loud. I think you were going to try and play perhaps a second one. I'm just going to hand that to you. As he's opening this... Okay. Okay.
Starting point is 00:30:42 Would you like to play... try and play the other one you have? I would like to look at the player and see if it looks the same as the other one we just used, or if it looks like it in any way. You take a look at this thing. It looks a little bit more worn than perhaps the other one did. Do you go ahead and press the play button? Yes, please. You click it in, and it does seem like this one is pin-protected, unfortunately. If you wanted to try to bypass it, you could. Want me?
Starting point is 00:31:08 Absolutely. You can bypass it any way you can. So, yeah, focus. I would like to focus, and I will try and interface again with the tablet. All right. I'll spend another point of drive. Do it. That is a gilded six.
Starting point is 00:31:31 Whoa. Okay, perfect. As you click it in, you find one file. You manage to bypass the security on that one. There is actually a second one on here as well that you think that you could access, but that, it does look like, will require the PIN number. But you do get that it is only a three-digit number
Starting point is 00:31:57 that you're looking for. However, you do get access to this one. Ah, yes, it's working. Oh, wait, is it? Yes. Yes, of course it is. access to this one. No, the subject saw me, recognized me. It responded. Not just mimicking sounds, no, it mimicked form. True to tempt, but unmistakable. Adaptive. Dr. Blackwell will call this reckless.
Starting point is 00:32:37 They lack vision. The Riftborn need more than caution. They need guidance. Oh. This one is still capable of speech. I should delete this. No. No, history does not remember the timid. I must keep it
Starting point is 00:32:55 so everyone knows my great work. That is where it cuts out. Well, that was disturbing. Something happened here. What the bloody hell is a Riftborn? Riftborn subjects? Specimens? This ain't what I signed on for. This ain't... This is exactly what I signed on for.
Starting point is 00:33:18 Well, that's good for you, lady, but we got a job to do. We need to get the power on. We need to stop messing around here with all this sci-fi bullshit. Still capable of speech. Sounds like her subject. Is that like, you think this thing? I feel like we ought to explore the laboratory. Yeah.
Starting point is 00:33:46 Well, that's... If you want to get to the observatory, it's through here, and we've got to connect from one of those tunnels. And is the observatory where we find the access to power? Yeah, there should be from the valve, the schematics you brought up, right? It showed that there was a connection from the observatory and the Colgrave Nexus.
Starting point is 00:34:03 Yeah, yeah, yeah. It all loops around, and the power is connected to the Nexus and the Haven Observatory. Yeah, so we go through the Observatory, and then we can get to the power. Yeah. While we are discussing what to do next, I'm just going to take a look at the body. I want to see, you had mentioned that it has, like,
Starting point is 00:34:21 barbs and other features on it. I want to see if i recognize anything that looks like uh perhaps from the ichthyology i've done like venomous barbs things that maybe it's poisonous i want to know if we run into these again if there are things that we need to be more careful about it, seemed to want to connect with you, which... I'll say that just based on your experience, you know that there are types of,
Starting point is 00:34:56 whether it be crustacean or bacteria or fungi or anything that will sort of allow and allow for growths and other such things. And I think that the fact that this sort of thing was covered in these barbs and spines, it's quite clear that this wasn't an evolutionary thing, if that makes sense, right? This was somewhat random. And it seemed like just based on scars and things like that that you can see on its arms, they all look self-inflicted.
Starting point is 00:35:32 So you can almost imagine that it was uncomfortable or difficult for the creature. It suffered. I... Sorry, would you? Perhaps you did it at mercy. Bethy, I'm not going to pry into your personal business, but I noticed that when you went over to the hand for a moment,
Starting point is 00:35:59 you seemed to be upset. You know, you see a crazy fish monster and a dead hand. Of course I'm upset. Yeah, of course. Yeah. I don't want to pry. I'm also a little troubled. And it's not even me just being a wuss, but, like, why is that hand not a skeleton?
Starting point is 00:36:26 You know, all the other bodies we've seen, they're like full, there's no flesh. It's been like, what, 10 years or something they said? That freaks me out, you know? That's not good. Maybe they were handcuffed there not that long ago. Maybe people found a way
Starting point is 00:36:42 to survive down here and something happened and then they... You all ask a lot of questions and we get no answers. We're just going to sit here talking all the time. We should move forward. Yeah, no, I... Get the power on.
Starting point is 00:36:55 You're right, you're right. Then we can start assessing. Fair enough. The body is not missing a hand. Which one? This dead creature. No. I do agree with Damon that some things are unexplainable.
Starting point is 00:37:09 Shall we continue on? Yeah. I just want to finish this real quick. Me? And I'm using Reed. Okay. So a six, but just to say, it is your personal business. Just know that I am here for you.
Starting point is 00:37:30 And if there is something that I can do to be of service... She is absolutely not telling the truth and is hiding something. It's very obvious. Very, whatever, whoever that hand belonged to meant a lot to me. But yeah, Mr. Demons, right, let's go. Can you help me with the door again? Okay. As you begin, you look through.
Starting point is 00:38:03 This next door opens quite easily. You all look through. This next door opens quite easily. You will filter through. You notice that the tube, this tube, is actually broken halfway down, and so this will require you essentially to swim through. There is a section where the tubes don't connect anymore. So I'm assuming you'll all put your... Yeah, we'll do our own. so I'm assuming you'll all put your the door closes behind you and water starts to seep up from below
Starting point is 00:38:34 can I get people please I'll have everyone make me make me a control roll hmm Make me a control roll. Okay. That's a one.
Starting point is 00:38:54 Five. That's a one. That's better. Jesus Christ. Wow. Double six. I've got a six. Five. Double six. I got a six. Five.
Starting point is 00:39:08 Five? That's a one. As this water starts to fill up from the bottom, there is a moment for the two of you. I think the three of you see kind of what it is almost immediately. It seems as though that some sort of oil or almost like a fluid of some sort kind of seeps into the room. It's like there's something from the machinery. It's just sort of leaking,
Starting point is 00:39:33 which shouldn't be a problem because you'll be, you know, in your suits. But I think there is a moment as you look down at these swirling kind of patterns on the ground for the two of you, that you feel this twisting sensation in your stomach, and you can't help but feel like there's almost like the motion of whatever that liquid is seems to move something inside your body, almost like the blood itself starts to churn the wrong way around your organs. And I need each of you to take a Tide mark, please. We will be replacing bleed with Tide in this game.
Starting point is 00:40:14 Does anyone else feel that? I feel something. It doesn't feel right. No, it doesn't. My insides. Your insides? Not good. Describe the sensation to me. It's almost like my blood is moving in rhythm with the churning of the liquid. What about you? Yeah, exactly that.
Starting point is 00:40:40 I think the most unsettling part for the both of you is normally when you experience this kind of thing, whether it be on the ocean or, you know, whether it be the waves or something where it feels slightly disorientating, normally once you kind of realize it, it sort of stops. It's still going. Emily leans into Val and whispers, You still don't believe in ghost stories? No, I don't.
Starting point is 00:41:02 This isn't a ghost. This is a doctor. Huh? uh am i gonna be a fish man what fish man are you gonna be a fisherman am i gonna be a fear i don't feel right uh i hope not i'll try and stop that i guess is val starting to spiral out here is val do you think that val's affected by this? Yeah. I'm not up for any part of this. Can you make me a gilded roll, please? Okay. Four.
Starting point is 00:41:32 Four? So you feel yourself begin to panic and you burn through an hour of your oxygen. Oh. So if you could mark that down for me. So everyone actually would be down to five, so you're down to four. Four. I'm going to take Val.
Starting point is 00:41:50 I'm going to place my hands on either side on her shoulders and put my faceplate against hers so that she hears me speaking through the vibration of the helmet. I'm not distributing this to the group. Sure, sure. Val, I've seen a lot of very scary things down here
Starting point is 00:42:09 and I've lost many good friends, but nothing is going to happen to you. You are in good hands. All right? All right. Yes. And I'm going to take that tide from her. Wow.
Starting point is 00:42:25 Okay. Yeah. And I'm going to take that tide from her. Wow. Okay. Yeah. You can take the tide mark. We are all going home. Oh. I'm just going to give you this just to mark your success there. You know what you can do with that. Copy.
Starting point is 00:42:44 And that's when you would like to. Oh success there. You know what you can do with that. Copy. And that's when you would like to. Oh, okay. Wow. Okay. Very cool. Okay, so on order, you're going first. Yeah.
Starting point is 00:42:53 I'll go right behind. Second. I guess I'll go third. Are you going behind and stay in the back this time? Yes. I don't care as much this time. I'm just excited to see the next round. Okay, so one, two, three. Doctor.
Starting point is 00:43:06 Oh, where do you want me? Why don't I take up the rear? You go ahead, Doctor. I will make sure that we aren't visited by another one of our friends. Okay. Sure. Okay. Will everyone just take one dice please, as we begin to swim out, and roll it for me. Two. Two. Five.
Starting point is 00:43:34 Five. Four. Four. Another one. Another one. One. One. Oh.
Starting point is 00:43:41 Okay, I actually need the three of us to roll, as we all rolled once. Four. Two. That's a second one for the doctor. As you're swimming across through this sort of inky blackness, I think it takes a second for you actually to catch the other end of this pipe because it's so impossible to tell if you're drifting.
Starting point is 00:44:12 It's essentially like trying to walk with your eyes closed and there's that just natural, you know, drift that happens. And I think literally, like, you almost would have gone past it until you sort of catch the... your light kind of catches the rim of it and you kind of manage to course correct and you all follow in. And I think just as the two of you making your way in, something dashes across your field of vision
Starting point is 00:44:35 at an almost impossible speed, and you see the doctor disappears. What? Okay, so I haven't seen that. I'm still just... Yeah. You don't hear a thing. It's literally like... We have lost the doctor. It's so quick that you genuinely can't... You don't even see what happened.
Starting point is 00:44:56 What? The three of you haven't seen a thing. Do we have radio? Yeah, if you want to... Sorry, want to, yeah, sorry, yeah. Doc! He's gone. Doc! The doctor is gone.
Starting point is 00:45:09 What? Where did he go? Something took him. He's just gone! Swim as fast as you can. You can patch in directly to the doctor's channel if you'd like. Yep, I'll patch straight in. Okay. You hear a wet crunch, sounds of ocean, and a little...
Starting point is 00:45:34 I go back to the normal comms and I just keep swimming forward. Does it remind us of the creature that we heard before we... I think the... Mr. Stabby McStabstab decided to do his business I think the sound reminds you more of it reminds you more of something being eaten oh good Wow that was okay that was crazy I just had a moment of realization that one of you guys could have just died. Okay, anyway, moving on.
Starting point is 00:46:08 Oh God, literally he was the one who rolled the lowest. I hadn't even considered it could have been one of you two. Oh my God. You cross next, I will follow after. But yeah, so you've made it across. You've all made it in. You're heading through into the observatory? Yes.
Starting point is 00:46:23 Okay, yeah, we gotta get the fuck out of here. We're gonna take a short break right here but we'll be back soon. And now we return to Thresher. You find your way up and into the Haven Glow observatory. The whole this whole area is flooded.
Starting point is 00:46:42 So even the Haven Glow observatory. So we need our So actually you don't even need to like decompress or anything like that. You're able to just open the doors. So even the Haven Globe's over here. So we need our... So actually you don't even need to decompress or anything like that. You're able to just open the doors. So this is all... Yeah. Oh, and if it wasn't obvious already, I've taken my cane and kind of put it through the belt of the suit just to keep it readily available.
Starting point is 00:47:02 So you find yourself in this massive observation dome. There's a panoramic view of the abyss. There is a sort of a low hum, sort of almost like the vibrations you can almost feel it in your suits. It is as you look down and around, it's that
Starting point is 00:47:20 same thing where it's kind of covered in all parts of like moss and sort of algae and little creatures kind of scuttling in and around some of the circuits and things like that. One of the positives, if you will, is that as you look down at some of these panels, I think the first thing that you notice is that the mechanics of this is largely analog. And seems like it would be either steam operated or through uh like protected cabling so there's still some usage in the like all of the little kind of mechanisms that down here um you also see that there does appear to be like a a sort of tube almost that goes in to this room, like a hole in the wall.
Starting point is 00:48:05 And in the center, it looks like there was probably some sort of like pond and or garden area. Almost like where that tube is, you can see that there was like water probably flowed out of it and sort of down and then into this area. And it does seem like that's the reason why this part of the station is flooded. Like almost like that sort of depressurized and filled the whole room, essentially.
Starting point is 00:48:29 Sorry, last thing. I will say, make me a survey roll, please. Okay. Survey, right? Yes, please. Okay. That's a six. Wow, okay. You look down and I think probably instinctively start, like,
Starting point is 00:48:49 looking at some of these dials. There is, like, these two big switches quite far apart, and as you kind of click it round, you can hear, like, a sort of almost like the sound of an engine starting, but you kind of need to hold it, and it's all that same thing of like turning a key in a car it kind of like starts to power up or starts to sort of make a whirring noise and then it kind of shuts down um and you have to like actively physically hold it there but with a six
Starting point is 00:49:16 you look kind of just out and beyond you follow the uh the line kind of the cable, you know, just ever so often, there is the sort of faintest pulse of light through this cable. And I think, perhaps if you'll let me, adjusting, you know, sort of looking out and maybe sort of softening your gaze, you know, taking a moment to sort of learn the sort of technique that you were shown earlier.
Starting point is 00:49:46 You see that faint kind of pulse of energy, and you can see just across the way, outside, there is a cable sort of pulsing, but it seems to be swaying and disconnected. Outside in the water? Outside. Do you tell us this? Yeah, I say like, okay. There's like a... Just to be very, very clear,
Starting point is 00:50:07 it essentially seems to go... The cable seems to run down from the observatory. There's like a central point where the pulse is coming from. And then the other side, there is like a loose cable, essentially. And you think perhaps that... Because you also remember there being, in the schematics, there was like a source of power. Yeah, and so is that what I think is out there?
Starting point is 00:50:25 That's the source of power and it's been disconnected from this part of it? It looks like it's been disconnected, yeah. Okay, so I say, okay, well, I mean, like this is, you know, there's an engine here, but there's some sort of power coming, but I can see out there, thanks to our friend Captain Nemo here, the cable is disconnected. So I guess I got to go out there and reconnect it. Is the cable broken or unplugged? Is the cable damaged?
Starting point is 00:50:51 It's pretty hard to tell. I mean, it is still pulsing, which means that, like, sort of... Power's running through it. Power's running through it. Power's running through it, but it's hard to tell. I mean, if it's disconnected, it's an easy fix. If it's broken, I might be able to fix it still. I mean, I've got tools and stuff that I can maybe find.
Starting point is 00:51:08 You know, there's things around here that I can use. I kind of move towards you. Yeah? Better go outside then. Yeah, okay. My concern is if these controls are analog, maybe she's better used here. If it is something where we simply need to plug it in, one of us can do that while she runs these controls.
Starting point is 00:51:30 Okay, so I'll explain. So, okay, so this is how the system works. You've got these two dials. They're kind of like engines, you know, like when you turn the key in the car. They both need to be turned at the same time as that pulse is running through. So we need two people to turn these two dials,
Starting point is 00:51:43 and somebody needs to go out there and you know, it's like a jumper cable almost. I'll go outside and start like making my way towards this light and I kind of radio and I say, I'll tell you if it's broken. Sure, I'll come out there if it's needing my fixing.
Starting point is 00:52:00 Okay. I'm going to radio in to Mr. Adams. Mr. Adams, whatever took the doctor is still out there. Please maybe consider keeping your knife close at hand. Knife's out as well. So you're just going out there on your own? Mm-hmm.
Starting point is 00:52:16 Okay. And then the four of you are staying in the... Yeah, I'll take one of the ignitions and I'll say, hey, Val, can you take the other one? I can turn a dial, Yeah, that I can do. Yeah, it's pretty easy. I'm going to join Mr. Adams. I kind of see you and I stop and I'm like no no.
Starting point is 00:52:36 I got this. While you are focused on the cable, you will not be able to see whatever is behind you. At least let me watch your back. What if it takes you then? I don't think that would really upset you, so. Well, it'd upset the rest of us. We need you to get out of here. We, you know, if it weren't for you, I wouldn't have even seen that thing out there.
Starting point is 00:52:57 We need all of us. I know. As you keep saying. If he wants to come, want to be brave bravery has nothing to do with it if you die out here I'll have to come out and plug this in anyway I'm old I'm saving myself the trip geez he's safe both of. I swim out and go. Would you like to tether? When you dive down in pairs, you tether together,
Starting point is 00:53:31 so if someone gets knocked adrift or something, it's easy for the other person to... As he says that and saves him the trip, I go up to you and I tether. It's like a big harness. Yeah, and I'm just going to... Hold on. I'm going to use on I'm gonna use move oh
Starting point is 00:53:47 no actually fuck it I'm gonna resist it because this is a cool moment Mark there is himself Mark there is himself yeah that's it
Starting point is 00:53:55 it's a six and you just with like sheer force almost just I just move like a like a tornado
Starting point is 00:54:04 I pull you with me. Like, it's ridiculous. Oh, la, la. You're like Master Blaster. This is fantastic. I think you, from the outside, watch as these two figures occasionally being illuminated by this pulsing of this cable. The sort of glow of it catches these two figures.
Starting point is 00:54:27 And I think the strangest thing is you see this strong, powerful kind of, you know, swimmer, big kind of athletic strokes as you're pulling yourself through the water. And then behind, you can't help but feel like when you look at Hercule, it's suddenly like this jilted, kind of stumbling man almost seems graceful in the water. Like he's suddenly in an element that he is more attuned with. That he's no longer held down by any physical injury or scars.
Starting point is 00:55:04 You make your way out. Hooray for buoyancy. Towards this cable. As you get there, you can see that there is a sort of, it's about this big. It's quite sort of heavy. It takes you a little while
Starting point is 00:55:20 to find on the opposite wall where you would plug it in. And I think what you can see is that there is essentially like a mechanism like a lever on top that would lock the the uh that in place that appears to be broken how's it looking out there yeah you're right something's broken uh and now we're going to enter a cinematic mode. Would you like to go high tide or low tide? I think... Low tide? I'm going to go low tide. Let's go low tide.
Starting point is 00:55:56 You're gonna go low tide? Yeah. I think so. I don't know what's happening. No. So, I'm just gonna make a... Can I just double check... Sc scars for the two of you? You all perfectly? I'm clear. Okay.
Starting point is 00:56:11 Oh no. And one of tide for me. That was a lot of dice. I don't think that was necessary. That was a lot of dice being rolled right there. As you, you're there doing, sort of scanning out, looking, you, I think, have a moment of clocking and also realizing sort of what's happening.
Starting point is 00:56:37 And there's the briefest second where you're no longer looking forward. And as your head kind of pivots back round and you look, you see a similar kind of taut skinned face. But this time behind the where sort of the eyes would be, you can see these kind of glassy balls kind of staring out, huge staring out at you and underneath the kind of flap of skin, a mouth filled with teeth that crashes into you and you slam against the side of the station and you take three body marks. For fuck's sake. Does he take me with him?
Starting point is 00:57:15 Cause we're tethered together. You also get pulled back. Right, so. And then it. Ow, okay. So at three body marks i am like shattered i'm gonna go to swim towards um the cure and i'm i'm gonna pull him um and take him back essentially we need to get this cable reattached we need need to fix the latch. So I'm kind of using whatever energy I can to take him back to the room.
Starting point is 00:57:51 You want to get him into the... Yeah. Okay. Someone will have to be outside. Yes, I know. And as he says that, I'm unlatching as well. So I'm just holding him. Okay.
Starting point is 00:58:02 Go ahead and give me a move roll. I'm going gonna drive twice wow five five yeah mixed success as you are going you are swimming at a furious pace. And I think now feeling that weight of someone else's life in your arms, regardless of your opinions of that person, it's still a life. And I think there is an element where you are clutching on to that little bit too tight and you take another body mark.
Starting point is 00:58:38 As you're holding him and grasping him, not letting him go, you feel these impossibly strong arms wrapped around you and there's a few more cracks in there as you drop unconscious and take a scar. Gently, gently. And what is everyone else doing in this cinematic mode? The last thing we heard was that it was broken
Starting point is 00:59:04 and they need fixing. I think you probably heard the slam, and then, uh... Okay, Emily, you come on this switch. I'm going to go out there. No, are you sure? We have to get the power back on. All right.
Starting point is 00:59:17 And I'm going to look around and see if I can find something that I can maybe use as a replacement lever and, you know, quick weld on to there to replace the lever. I'll use my improvised, my jury rig. Yeah, absolutely. And then, yeah, I'm going to go out there.
Starting point is 00:59:32 We've got to fix it. So use a move, then a U2. I mean, we're frantically trying to radio them, but I assume they're a little busy to tell us what's going on out there. Yeah. I was wondering if I could also do a survey check. Yeah, absolutely. Or something, just for what I might have come across in my research
Starting point is 00:59:51 about this place or the observatory. Yeah, yeah, absolutely. All right, I'm going to take a five. Okay, take a five. So I think with this, what you find is that there was one thing that kept on coming up with Atlantec was these, kept on making reference to like holograms and things like that, but it needed a source of water. And I think as you're kind of looking around connecting things, you notice there are these little kind of projectors that seem to be kind of built into the actual dome itself.
Starting point is 01:00:28 And you think that whatever water source was in the center perhaps was what was projected onto. That there might be some either information or something like that that is like a part of this area should you be able to like get it powered back on. Awesome, thanks. I'd relay that information. Okay, so you're heading back in, you're heading out. But as so, if I'm... That's the last thing, isn't it?
Starting point is 01:00:56 Yeah, if I'm seeing... So the way I kind of do it is I would have brought the aculeule in probably attached him to either someone or something yeah I mean you could yeah you can attach like a metal railing or something on the inside yeah yeah and seeing you go out I would then quickly move back out again to join knife and hand so you as this comes back in you you see Hercule kind of somewhat limp, maybe sort of starting to come around now, sort of be tethered to this thing.
Starting point is 01:01:32 The two of you head back out. I'm going to go ahead and ask everyone to make me their gilded roll to see if you panic. Six. Five. Five. Can we get drive back if we choose the gilded die on this? Yeah. Yeah. Five. Can we get drive back if we choose the gilded die on this? Yeah.
Starting point is 01:01:49 Yeah. Great. Success. Six. Six. So five, five. Five. One.
Starting point is 01:01:55 One. Okay. So you two burn through another hour of oxygen. And Hercule, you begin to panic the panic condition allows you to do a little bit more in your turn however it also means that you automatically go first now you are sort of outside of the high tide low tide and you will go first and you have some slightly different actions that you can do so um every turn essentially every round every time everyone goes and you sit remain panicked you burn through an hour of oxygen um what you can do is you can take
Starting point is 01:02:34 an action you can actually take two actions now because you're panicked so you're acting sort of more quickly than perhaps you normally would you can try to center yourself which basically means you end your panic um you will pick a uh a role essentially that associates something that you would try and do to uh calm yourself whether it be look at a cherished object whether it be you know try and uh snap yourself out of it whatever it is you can justify any of the roles essentially but if you fail you'll burn through another hour of oxygen as your breathing gets heavier and heavier and heavier or you can choose to take a selfish action a selfish action could be that you run you hide you use an ally uh as a sort of shield you shut a door behind you perhaps locking an ally away uh if you do that, you will automatically end the panicked condition.
Starting point is 01:03:28 And you also take a brain mark if you have any affection towards anyone that might be affected by your action. But that won't trigger a control roll or anything like that. Awesome. The scar for Buddy, does that actually mean I need to declare what this scar is and its effects? Yeah, absolutely.
Starting point is 01:03:46 Yeah. So I took crushing damage and impact, right? So I'm going to say Broken Ribs. Yeah. Can Broken Ribs further affect Oxygen? I think so. I think that sounds like a fair trade-off. That sounds like fun. So that's a good point actually. How much oxygen has everyone got left after what's happened?
Starting point is 01:04:14 Four. So four hours? Five. Five hours? Four hours? Four hours? I had four but it's down to three now, isn't it? Yeah, I think if you just burn through one then yeah. So I just burned through one as well, so that's three. Three.
Starting point is 01:04:27 Plus whatever happens with the panic. Yes, okay. So we're now back at the top of the round, which means our panicked individual will go first. So if you end this sort of turn while still panicked, you burn through another hour. Right. I think as you feel, as that crushing weight happened,
Starting point is 01:04:48 your eyes open again, and I think there is something about the helmet and almost like the suit itself pressing into you, further restricting your ability to breathe and further to move. And I think that that, like, the, like, breath, I think you're doing all the things that you, you know, you told the doctor to do. You were, you know, breathing in for three three seconds out for three seconds but you can hear the sort of gurgling cracking like almost like inside you can hear your bones and lungs struggling
Starting point is 01:05:14 with the strain of just breathing and i think it makes it almost impossible for you to just calm yourself like you normally might do right so i think I know what happens to divers who panic in the black. And usually it ends up costing them and their partner. So I'm going to resist that urge as hard as I can. I will try to stay on radio. For me, fighting panic is about finding purpose. So I put myself to work. I will...
Starting point is 01:05:55 I will hold my breath and keeping the helmet top so that the opening is facing down, so any air that is in there is trapped in there. I'm going to unclasp it, release it, and allow water to flood my suit. Okay, okay, okay, okay. Which also means that I'm going to be watching
Starting point is 01:06:23 what is happening outside, essentially trying to provide overwatch for these two. How about a survey role, potentially? And I'll say that this can be a centering role as well, because essentially you've picked something that, you know, you're trying to keep yourself busy and using that as a method to calm yourself down. Over the radio, you hear... Remember, your intuition.
Starting point is 01:06:48 Trust your intuition, and I will burn a drive. Love it. So you get an extra die. All right. Can I add my own drive? Yeah, yeah, yeah. As long as it doesn't exceed six die in your... Get all the die.
Starting point is 01:07:02 Thanks. Six. Six. I just saw once, and I was like, no! I had the opposite. I saw the six, and I was like, oh, thank God. I didn't see the six. I was just like, don't!
Starting point is 01:07:23 Merci. Merci. You feel as the water fills into your suit. That pressure on your chest just suddenly starts to alleviate, and it almost feels like you're sinking then into a bath. And you feel your heart rate start to slow. You know now that you have a sort of task of putting the helmet back on and probably having to seal it around your neck in order to stop the air from flowing out but you have ended the panic condition i will also allow uh what either of these do
Starting point is 01:07:57 to add an extra die uh as a part of you kind of keeping a watchful eye on them, you can sort of be giving them some radio messages, essentially. Okay. So the remaining four of us, are we high tide or low tide? High, right? Yeah, high. We've got to get this done quick. We have a conflict here, because I would also like to go high tide. So how about we go ahead and make a roll? I'll do it here.
Starting point is 01:08:24 Ready? That's a six for me. Okay. So, you move back out into the inky blackness. Who is ahead? I am. You are ahead. Okay.
Starting point is 01:08:43 Sure. You move Do you move are you moving kind of quickly? Yeah. Yeah We're still together You I think can hear the distance sort of as if clicking And You, I think, can hear the distance sort of as if clicking. And the strange thing is it's like one side, another side, above. Clever girl. Okay.
Starting point is 01:09:20 Can you mark two body marks, please, as you feel something puncture your suit, you feel blood start to leak out of the side as water is starting to fill up your suit. Okay. You can essentially do a similar thing where you compartmentalize. However, you are going to lose an hour of oxygen
Starting point is 01:09:41 as your suit is punctured. Okay, cool. I don't even, again, it's so quick, I don't even think you see any of the time. I am focused, I'm trying to get to the connector as quickly as possible. Yeah, as I feel that surge of adrenaline hits me as I get a drive point back.
Starting point is 01:10:00 Love it, yeah. On my nerve. Great. That's that. Which of you would like to act first as you're trying to... Should I go? Okay, yeah, I'm going straight to the thing. Are you fixing a new kind of...
Starting point is 01:10:14 Yeah. Okay. So let's go ahead and... Was it sense or focus? You said sense to me. Sense, yeah. Cool. Absolutely spending both drives on this.
Starting point is 01:10:24 Because it is my gilded die as well oh i'm gonna burn my resistance to re-roll that because that was awful okay that is it's really bad i mean there's a there's a success with cost but it was you know yeah you can only now roll your points so you're going to spend driving right that's right oh yeah still Oh, yeah. Still. Five. Five? It's not my gilded die, but it's a five. Okay. So, five. Still. Success.
Starting point is 01:10:50 With a... With a cost. Yeah, with a cost. You act so fast in trying to get this sort of thing on, and you come in straight away to sort of jam this thing in and as it happens you like
Starting point is 01:11:10 the mechanism essentially for locking it in place your hand is still on it as you ram it into the side of this thing, turning it on and your hand gets crushed into the mechanism and you have to literally pull it free,
Starting point is 01:11:25 and you take a body scar. Scar? Oh, wow. Whoa. Okay. Okay. So, as this happens, you see it's connected, you turn, you hear this sound,
Starting point is 01:11:47 this almost thunderous noise, as from the Haven Glow Observatory and the surrounding buildings, engines and machines start whirring and clanking into place, as slowly, one by one, buildings surrounding Rambior suddenly light up, brilliantly casting pitch black and strange station. Injured. Very injured. You see now this creature. Now there is a one above you. That sort of sheet of skin seems to have disappeared. There is no sheet of skin on this one.
Starting point is 01:12:44 As you can see these giant giant, bulbous, fish-like eyes kind of turning down to look towards you. And that is where we're going to end this episode of Fresh Out of Slime. Oh! So mean! Oh my god, my god. Oh, wow, wow, wow. That was absolutely amazing. Thank you so much to my incredible players.
Starting point is 01:13:09 There's so much. We are going to go do a little... I think we should probably do a little cool-down after that. What do you think? You think we should do a little cool-down? I think that would be nice. Oh, my God. Oh, my God.
Starting point is 01:13:20 Thank you all so much for watching this episode. Thank you to my cast. Thank you to the crew. You've all been absolutely incredible. this episode thank you to my cast thank you to the crew you've all been absolutely incredible and um just checking my notes uh it says here is it thursday yet we've reached the epic conclusion of this episode if you're enjoying this expedition so far consider leaving a review in your podcasting platform of choice. We are always recruiting brave new explorers willing to traverse these dangerous waters, and your review might bring them our way. Thanks for checking back on this voyage, and we'll see you soon this upcoming Thursday as we get ready for the next episode
Starting point is 01:14:00 of Thresher. Thresher was produced by 12 Sided Studios and Paragon Pictures for Critical Role. Original world created by Jacqueline Emerson and Matthew Linton. Adapted and homebrewed for gameplay by Jasper William Cartwright. Produced by Sam St. John. Critical Role producer Kirby Winslow. Critical Role executive producers Ben Vanderfloot and Annie Kruger. 12 Sided executive producers Jess Jewell and Chad Pytel. Starring Abubakar Salim as Damon Adams. Jacqueline Emerson as Emily Wadsworth. Jane Douglas as Valerie Sutton.
Starting point is 01:14:34 Mark slash Mara Humes as Betty Callaghan. Noshir Dalla as Hercule Diboudine. Ashley Johnson as Kimmy Ace Morgan. Laura Bailey, Dr. Everett Duran Travis Willingham, Marisha Ray and Sam Regal were all radio voices Multicam director John Surdivan 3D artist Owen Tunstan
Starting point is 01:14:53 Post audio Oliver Moore and production designer Gemma Alexander Thank you.

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