Critical Role - Thresher: 2-Part Underwater Epic | Episode 1, From the Deep Part 2
Episode Date: May 6, 2025Part 2 of Episode 1 A mystery long forgotten stirs in the abyss, as the Thresher crew makes a treacherous descent into the lost station of Rán-Beor. ABOUT THRESHER:Created in collaboration with 12 ...Sided Studios and Paragon Pictures, Thresher is a two part underwater epic taking place in a unique world created by Matt Linton and Jacqueline Emerson and homebrewed for gameplay by Jasper William Cartwright, based on Candela Obscura, an Illuminated Worlds game from Darrington Press.Deep in the abyss where ancient creatures lurk, a motley crew must unite onboard the S.S. Thresher submarine to explore the abandoned Rán Boer station resting in the ocean’s unforgiving depths. Battling claustrophobia, paranoia, lurking behemoths, and hidden horrors, only one thing is certain; from the deep, power rises... Learn more about Thresher at http://critrole.com/thresher Meet the Cast!Creators Matt Linton (https://www.instagram.com/mattlinton11/) and Jacqueline Emerson (https://www.instagram.com/jackie_emerson/)Game Master Jasper William Cartwright: https://www.instagram.com/jw_cartwright/Jacqueline Emerson as Emily Wodsworth: https://www.instagram.com/jackie_emerson/Abubakar Salim as Daemon Adams: https://x.com/abzybabzyMark "Sherlock" Hulmes aka Mara as Beatrice “Betty” Callahan: https://x.com/sherlock_hulmesJane Douglas as Valerie “Val” Sutton: https://www.instagram.com/penny_dreadful/Noshir Dalal as Hercules De Baudin: https://www.instagram.com/noshirdalal/ Produced by Critical Role in partnership with 12 Sided Studios and Paragon Pictures BEACONWe’re excited to bring you even MORE with a Beacon membership! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You’ll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. YOUTUBE MEMBERS / TWITCH SUBSCRIBERSTwitch Subscribers and YouTube Members gain instant access to VODs of our shows, moderated live chats, and custom emojis & badges:https://www.youtube.com/criticalrole/joinhttps://www.twitch.tv/criticalrole Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
Transcript
Discussion (0)
Greetings again, crew! It's Game Master Jasper William Cartwright, and you're listening to Part 2 of this episode of Thresher.
If you haven't checked out Part 1 yet, pause this now and head over to the first one.
In this epic underwater miniseries, we're following a motley Thresher crew to explore the abandoned Rambior Station,
resting in the ocean's dark abyss where ancient creatures lurk. New episodes of Thresher air on Thursdays at 7pm Pacific
on Beacon, Twitch and YouTube with VOD uploaded to YouTube
on the following Mondays at noon.
If you want instant access to podcast content
and ad-free listening experience,
check out Beacon and get access to the full audio version of Thresher
right when it airs at 7pm Pacific
on Thursdays. You can
also check out our Beacon exclusive
show, Critical Role's Cooldown,
and experience the Thresher cast's
post-show reactions to each
episode. So without
further ado, let's return
to the suspenseful
deep sea story.
SS France embarks on maiden train...
Ocean Needle opens today at the World's Fair...
Beatles hit the charts with Love Me Do,
music's newest sensation.
Tonight, General Dynamics prepares Ranger 3
to photograph the ocean's surface.
Experts back...
Jacques Cousteau's Conch Shelf 1 experiments begin.
Humans living beneath ocean waves.
Cuban Missile Crisis deepens.
Disturbing wizards...
Operation Fishbowl launches nuclear tests over Pacific waters.
Strange sea creatures spotted near...
Are we all going together? Are we splitting?
We're going together.
I don't like the idea of splitting us up,
especially when there are so many unknowns down here.
I'm not going anywhere alone.
Betty, is it dry through there?
Sorry, I was just lost in some thoughts.
You can see that it's not flooded through here,
so we should go in quick and then shut the door behind us.
It's not going to work that way.
If you open this door, the weight of this water will drive us all...
So I think you can see, just by looking at the mechanics of this door,
there is essentially a sequence of sort of like locks and balances,
and essentially every sequence pressurizes the room beyond that little bit.
And so essentially you'll make like a roll
just to make sure that that doesn't get out of sequence,
but essentially like if you do everything in the right order,
that chamber inside should like rebalance essentially.
This was like a failsafe should this exact thing happen.
Okay, sure, sure, sure.
If there is a way that I can assist
because I'm pretty used to these sort of procedures,
I will help.
Yeah, I'll start opening the door.
Okay, great.
So, yeah, we'll go ahead and make this a...
I'm actually making some read check.
Read? Okay, okay. I'm actually making some read check read okay okay
and then are you assisting thank you
thank you
that's a six that's a six okay
yeah you kind of watch as
you kind of
a few little sort of turns and you can hear
sort of now like
air and sort of water rushing through
pipes and you actually see the room beyond starting to fill with water
as like very slowly the door itself,
after a while after the room is filled up completely with water,
the door itself kind of compresses in and slides to the side
and you see the exact same thing on the other side.
So essentially, should you do the same thing,
the water will now drain out of that chamber and you can open that um so do you wish to sort of proceed on are you gonna you know
drain the water out of this okay so you go through drain the water out of this chamber so the other
door kind of swings open um and you are now for the first, sort of out of water. Do you guys wish to continue with your old suits?
As in you're keeping your oxygen flowing?
Akir, do you think you're safe?
I just begin to take it off.
Okay.
Don't even wait.
You can just essentially just turn the oxygen off.
Yeah, turn the oxygen off, yeah.
I'm going to turn off my oxygen, but keep my seals,
and I'm going to watch and see how Mr. Adams behaves over the next 30 seconds.
He doesn't start to turn blue or anything like that, so you'd assume that he's breathing fine, at least for the moment.
I kind of look to you and I'm like, seem safe.
Then I will do the same.
Okay.
I'm going to crack the seal on my helmet,
but I am not taking it off.
Yeah, absolutely.
So for the time being, oxygen is not flowing.
And you, there's basically like, yeah,
this like sort of round tube,
and in the middle there is this walkway
that just sort of goes through.
And you can see outside, it's almost like in an aquarium where you're sort of
surrounded on all sides by water but it is completely pitch black there is the occasional
now that you're sort of here and um in this part you can see that there's like the occasional like
for the flicker of bioluminescence maybe like an anglerfish or something sort of swims past there's
like the occasional bursts of light almost like stars sort of through this sort of inky blackness.
And I'm going to get...
Yeah, actually, you tell me.
Are you proceeding forward, pushing on?
And can I get an order?
Because you'd probably have to go single file,
especially in these sort of slightly heavier...
I will probably lead.
Go first? Yeah, I'll go first. I'm going to follow Mr. Damon. I will probably... lead. Go first?
Yeah, I'll go first.
I'm gonna follow Mr. Damon.
I'm hanging back.
Hanging back?
I was going to say that...
I think I'm...
As I'm walking, I'm kind of looking around in fascination.
Um...
This is incredible to see this in the flesh.
Um...
So probably hanging back as well.
You wanna go in the middle? Uh as well yes and I am where would you like the doctor to go I think she's being manhandled by mr. Adams so he'll be
actually in front of me in front yeah sorry I'm gonna change the order I'm
actually gonna be in front of the doctor you're gonna be in front of the doctor
okay and who is gonna be actually at the back then between you two whatever you think i want to be right at the back right okay
i'm walking quite slowly okay so you guys are back i'm sticking as close to this guy as i can
i'm going to hang back slightly and just quietly whisper to Val and Emily, I don't know Mr. Adams'
intentions, but our medicine, our doctor, may very well be from Atlantik. The idea that
he is being manhandled by Mr. Adams isn't necessarily because Mr. Adams doesn't like him.
Perhaps it is both are an Atlantic employee
and are sticking together.
So I will be watching them very closely.
I do not like this.
I think as they're having a sort of more serious,
quiet conversation in the back,
I'm kind of just rambling maybe,
and I'm like, um, so, like,
Mr. Damon, you're, like, you know,
where you come from? You know, where's, uh,
you like movies? Uh...
Where I come from?
Yeah.
Your mother's funny.
Oh, shit. Okay. Well,
no need to be rude about it. I guess I'll
just be quiet, then. Jeez.
Just trying to make a little conversation. It's pretty scary down here, you know?
Hmm. You're wasting the oxygen.
I like movies.
Yeah, maybe zip it, doctor.
Oh, right. I shouldn't talk either? Okay.
Don't feel bad, buddy. You have already contributed to our cause much better than this gentleman here.
All right, let's just get down to the power system, gentlemen.
You know, let's just get on with the job, right?
Fair enough, we're here to do a job.
Just trying to make, you know...
Something moves.
I got it.
Within the tunnel, though.
On the outside of the tunnel.
But large enough for you to...
for it to catch your attention.
Something that moves very...
It's not that same kind of fluid,
sort of shimmery motion of a...
Fish....of a fish.
Something a bit more...
sort of jerking and aggressive.
Turn off the lights.
My light instantly goes off.
Emily leans forward to
Hercule and says,
your mind makes things up in the darkness.
Is that correct?
That does not look like intuition
to me.
Emily turns out her light.
Yeah. Emily then turns her out.
Yeah, yeah, yeah.
So you hear something start to
scratch, and then
a distant sound.
You hear a
almost like a rush,
and then it immediately
stops.
My hand goes back to Betty,
the hearing of the breathing,
and you feel this large paw just on your shoulder,
but it doesn't feel aggressive.
It's just enough weight.
Something lands on the bridge.
Hand still on the shoulder.
And then you hear...
Hand still on the shoulder.
My other hand's going to reach for my hunter's knife.
And as I'm feeling it, can I sense that it is in front of me?
It is behind you.
Right.
It is right behind you.
Right.
Oh, my God.
So then what I'm going to then do is I'm going to try and maneuver myself
across everyone to try and get to this thing.
Okay. Would you like to, are you trying to do it silently? Are you trying to?
Yeah. Small movements, but like very slow.
Before that happens, may I please ask anyone who perhaps might have been affected by that to make me a, make your gilded roll, if you will.
So use your gilded roll, basically,
however many dice you have for that.
Would I have been affected?
I feel like I'm, I'm all right,
because I'm like, I'm almost like, yeah.
I'm happy for that, yeah.
All right.
Four gilded. Six gilded.
Six gilded.
Six.
Four.
Oh, four.
Six.
Six.
Four.
Four.
Six.
Six.
And is this a sound that I would know?
No.
I will say this.
I think for all of you, it starts as this raspy kind of intake of... And then it starts to change,
almost like there is something...
some new kind of mechanism or something
that's being... that's trying to function,
and it's not quite working,
because you hear this...
And I think that what you would sense is that, like,
it almost sounds...
The closest thing you can get to it is, like,
when a fish is stranded on the beach.
Oh, so interesting.
I'm going to quietly take my helmet off,
extend it as far away from my body as possible,
and turn on the light. I am, I think, right next to Val.
So are you, will you, are you going to allow Damon to kind of move past you first?
No problem.
Okay.
This smell, Damon, as you walk past Val,
of rotting flesh comes almost unbearable.
Okay.
As you move past, and then I think, this light then...
This light flicks on,
and probably six inches from your face you see a completely faceless
creature almost like this pale blue skin has been pulled over the head of this humanoid
covered in fins barnacles claws spikes all poking out from different places, scratches all over its body that look concurrent,
almost as if it's done it to itself.
And the light turns on,
and there is absolutely no reaction from the creature,
as it doesn't have eyes, it doesn't have a mouth,
it doesn't have a nose,
and that noise seems to be coming from its throat.
So if it's close to me, I'm going to place the knife just under, like just aim for the neck.
And then I'm just going to move straight in for the stab for the neck there.
Make me a strike roll.
Six and a four.
Six and a four, okay.
So we're going to introduce another mechanic that I've made for this.
So we have now what's called a cinematic mode.
Now what this means is that during a cinematic mode,
we have a slightly more turn-based sense of action,
but it's very, very simple.
Essentially the group will all choose whether they want to go high tide or low tide.
If you go high tide, you act first.
If you go low tide, you act first. If you go low tide, you act second.
I will also pick one, and if there's a conflict
between what I want and what you want,
we'll do a simple roll-off, and whoever wins gets to choose.
Is there a benefit to going second?
Well, essentially, it's like, if I call for a cinematic,
but you don't necessarily know why,
you might want to go second so that you get a chance to see whatever.
I see, I see okay okay okay okay
rather than sort of wasting essentially a turn of just you know not knowing what is happening
um so with that said um we will resolve that at the top but what uh does the group want to do do
they want to go high tide or low tide does the high tide or low tide take place after the stab?
The stab is going to happen at the top of the round,
and then essentially we'll go into high tide.
I think I'm low tide.
I'm at the back and I'm just freaking out.
It's a collective decision as well.
Oh, it's a collective.
Oh, gosh.
Okay.
I think with the action that I've just done,
it makes us high tide, right?
Yeah.
I mean, that makes sense to me.
That would all give you, essentially, a chance to act now,
in this moment, before the creature did.
Action has already been taken.
I was originally thinking, perhaps, if it is actually blind,
we could just give it space and see what it does, but...
That has a knife in its throat?
Yeah, with two successes, I'm going to use my render flesh as well.
Okay.
You are very good at killing things, Mr. Adams.
We'll say we've just stabbed a creature,
so we're going to need you to make a decision real fast.
I think it makes sense to be high tide.
This is like an impact thing, like reactions, like jumping in.
This knife goes into the throat of this creature.
You see it kind of reaching out and it sort of places this wet sort of, sort of strange, it's not skin,
it's not scales, it's something in between.
It leaves like this sinewy kind of sludge all over your face.
What are other people doing?
Bloody hell, I retreat. You're still like halfway across this thing so right so the rest of you are sort of the other side you're the right side in terms of the direction that you
want to head so
I'm gonna once I've done that I'm gonna look back and get kind of direct people to, like, I'm like, run!
And you were going to use your rend flesh ability,
which is when you get two or more successes in your dice pool making a strike action,
you can choose to do a critical piece of damage.
What would you like to do?
I guess the knife is just going to turn,
and as it turns, I'm going to lever it up
and almost go to, like, slice the head in half.
Okay. Twist it, slice the head in half. Okay.
Twist it, slice through.
There is a...
As you slice through,
you see a perfectly human skull on the inside
as it cleaves in half.
That same noise, that kind of wet gargle of blood...
As it drops back onto the ground.
Emily moves forward, just absolutely fascinated.
And you can almost hear her whisper under her breath,
I knew it. I knew it.
We heard this thing, like, something land on the walkway, right?
I'm going to look up.
What? Are you still using lights?
Are you...
What are you choosing today?
You know what?
Yeah, I think, like, I'm not even...
I'm thinking I'm just, like...
I tell him I look up.
You look up, and there is absolutely no...
There is nothing wrong with the exterior.
There is some water that seems to have pooled very briefly
into the bottom of this tube that wasn't there before,
but the actual, like, outside of this tube that wasn't there before but the actual
like outside of this tube is perfectly intact it was high enough up that something could have been
up there and then dropped down no it's a pretty small tube what the fuck um how did this thing
get in here well i'm i'm not even asking questions or thinking if it's it's down right yeah so i'm
gonna grab it by its leg and i'm gonna drag it past everyone to the
front yep and go towards the where we were going as as he goes emily runs out wait wait wait wait
trying to take a photo yeah i kind of look as i walk past i i walk past uh aule and kind of look at him and be like...
As if, like, the flash of the light and kind of move on.
What the fuck is going on?
Oh, bloody hell, I don't like this.
So, the...
You manage to open the two doors.
It seems that this next room, this next area,
it's not flooded or anything like that.
So, you make your way through and into the Biller's Reach.
Is there an open space here?
Yeah, there will be.
I'm going to put the body just in the middle there.
Clean my blade.
You make your way through the door.
As you get through into the Biller's Reach,
you feel like you can smell it first.
There is some sort of gas in the air here,
and the oxygen is starting to get a little thin.
Should we put our helmets back on?
I think that's a good idea. As you get through into this room, what you see,
there is a...
In fact, actually, why doesn't everyone give me a survey roll?
Because you're still... There's no power on,
so we're still using our headlights.
So I think this is essentially, like,
what you are kind of able to kind of scan and see.
Going to take a gilded five.
Three.
Four. Four.
I've got a six.
Okay.
So as you're looking around, trying to uncover
what this room is, it's actually a much larger room
than any that you've been in thus far. One whole
side of the room seems to be
a series of very complicated
dials and buttons, which would probably
only make even vague sense to you two.
It does
seem that there are as well
almost like a railway kind of map.
There's like a bunch
of lines and then sort of light,
like what looks like they would be like little
light bulbs and then it
kind of leads to something else and something else and something
else and it's all sort of connected along this big
wall along one side.
A grid map perhaps?
In a sense, yes.
And under a kind of
big port window, you see there is a
table.
You got a six? Yeah. So I think you see there is a table um you got six yeah so i think you see there's a big
table and actually you look down and catch there is a chess board um chess some of the chess pieces
like two of them still stand um there is a uh in one chair on the right-hand side, you see a skeleton with another one of those strange kind of leather pouch things.
And with the six, you notice that there is a handcuffed hand that remains kind of like on the table.
And the other side of the handcuff is attached to the leg.
And the most peculiar thing about this hand the handcuff is attached to the chip like the leg um and the most
peculiar thing about this hand is that it is still intact rotted certainly but it is not a skeletal
oh what i think as you're kind of walking around as well you get this really sort of
particularly like sort of metallic tinge um as you're as you're looking around i'm gonna take
the lanyard um would i have noticed that you've got the the other one on you have you got it on
your person visibly or yes i didn't hide it i was yeah so i kind of walk over i'm like
you like to collect these eh i'll hold on to onto it for you, of course. Are we in...
So, this is...
Yeah, you feel like...
Just to clarify as well, there is absolutely air here.
It's just a little thin.
You'd feel like if you were to be without your helmet for a while,
you might get a little thin sort of thing.
I would also caution, and we don't know if this gas is flammable.
It's a good shout.
Yeah, does it smell like
anything like this is this is like that metallic tinge it doesn't smell like
methane or gas or anything like that no it's not methane on usual gas but it
could be something maybe something they use in their experiments or whatever I
win we're gonna talk about this fucking thing wait I know we got a job to do, but what the fuck is this?
Let the doctor see. What the fuck?
He's still moving.
That was just me being mean.
That was just me being mean.
It's fine.
It's not moving anymore.
We will be right back after this break.
And here we are, returning to Thresher.
The doctor and I have their time to look at it right now.
We need to figure out a way out of here. Sorry, did you just say I'm going to look at it? Yes. I'm not going to look at it right now you need to figure out a way out
of here sorry did you just say i'm gonna look at it yes i'm not gonna look at it yes you are
you're going to look at it right now okay these two yo if these two say i'm looking at it i'm
looking at it let me go have a look at it i'm curious to know the method of preservation
wait what is this a human skull in here oh i don't like that i don't i don't love that the
bones are the same from what you're slicing thing that. The bones are the same. From where
you slice the thing in half, the bones are the same. Why are the bones the same?
I kind of look to the cube.
The bones, yes, I want to know also, in the ocular cavity, is there an eye? Is it vestigial?
What is happening here? There's a space where the eye would be, and he sort of...
Oh, no, I don't like this.
Kind of digs around in what the eye socket would be,
and you see that there is, like, the beginning.
He's like, there's the beginnings of an optical nerve,
but it doesn't end in anything. It just ends in flesh.
Almost as if it has adapted to life in the dark.
Yeah, it's probably kind of concurrent with other things,
like fish and things down here that had eyes at some point
and then essentially don't need them,
so they just become dead.
With, if I go to it, is this bleeding?
Is there any blood? It's, I think on the, like, the further go to it, is it bleeding? Is there any blood?
It's, I think on the, like, the further in you go,
almost like a sort of medium rare steak.
Right.
And then with it, can I, like, when I smell it,
what does it smell like?
I think it's hard for you to get a smell
because you've got your helmet on right now.
So you'd probably have to.
So yeah, I would have taken, yeah.
So you take the helmet off briefly?
Yeah.
It is that same like putrid smell of like, yeah, like rotted flesh mixed with like fish.
Okay.
Yeah.
Kind of just wipe my hands.
Put my helmet back on, I'll wipe it and look look at your lanyard, and I'm like,
so what's inside?
I think it is time that we open these and see the contents.
Yes, you're going to open one of these.
Which one are you going to open, the one that you found in here or the one that you found earlier?
I think we should open one first, but my intention, I think, is to open both.
Okay, yeah. Which one do you want to open first first let's open the one we found in here first
uh you go ahead open it up and you find this strange looking sort of long uh almost like a
cassette tape uh holder there's a little uh keypad at one end at the other end there's like a play
button a pause button rewind and a record and And then there's a little kind of...
It looks like it's almost like a built-in cassette.
The actual cartridge doesn't come out or in, right?
It's all one piece.
And at the end, facing up in the lanyard,
you can see there's a little gauze where a microphone would be.
Some sort of log or recording device.
Yeah, looks like it.
I've used these before in my research.
It must be some type of...
Is there a button?
I don't know much about these sort of electronics,
so I will hand it, if you have experience,
I will hand it to you.
How familiar am I? Yeah, I think you've probably seen one of these things before it's not like a particularly
revolutionary piece of tech the only thing you do know is that sometimes the uh these are because
they because you can't remove the cartridge you can like almost like pin protect the um
right to make sure if someone else found it, they can't just listen to it. Do you press the play button on this one?
I believe yes.
Okay.
It does start to play.
I love this place.
Ranbiore is just...
Wow.
The brightest minds all working together.
No red tape, no limits.
Just pure innovation.
We're making history.
Unlimited energy for the world.
Can you believe it?
And the layout?
So efficient.
If you know the right pathways, like I do, you can get anywhere in minutes.
I even found a tunnel not on the schematics.
It hums. Like the walls are singing with all these notes and marks on it. You can get anywhere in minutes. I even found a tunnel not on the schematics.
It hums, like the walls are singing with all these notes and marks on it,
though not in a language I understand.
I asked Marcus if it was part of the system,
but he just gave me that serious face and changed the subject.
I'll beat him at chess later and I'll make him spill.
Oh, and last night, I was at my station in Billow's Reach and I used the current deflectors to give the divers on the outside a little boost.
They swung by after to tell me how fun it was.
Anyway, back to work before someone catches me talking to myself again.
The future is so bright.
Emily grabs out her notebook and tries to jot down everything that she just heard.
I'm going to go over where the chessboard was.
You said that there was a handcuff with a hand opposite the person where the lanyard was taken from.
Yes.
And look at the hand. Yeah. And look at the hand.
Yeah, you look at the hand.
It's this kind of rotted, putrid hand.
Do you want to...
Is there a scar?
I'm looking for a scar on one of the fingers.
Why don't you give me a focus roll?
Okay.
I'm going to spend a drive on this.
Two fives.
Two fives?
Two fives. Thereives? Two fives
There is so much sort of wrong with this hand
That it's almost impossible to tell
It's been, you know, parts of the flesh are peeling
There looks as if there's probably been some creatures buried inside it at certain points
It's really difficult to tell
But there is like one point where you're like it does kind of
feel like no no no no no no what do you see nothing it's just you know it's just creepy
hand that's all um the the audio lady said that she was playing chess with somebody i just
just figured it was something um we We should get a move on.
We should go find the power.
We find ourselves in this
in this billows reach.
Body's on the floor.
Just heard this message
played out loud.
I think you were going to try and
play perhaps a second one.
I'm just going to hand that to you.
As he's opening this...
Okay.
Okay.
Would you like to play...
try and play the other one you have?
I would like to look at the player and see if it looks the same as the other one we just used, or if it looks like it in any way.
You take a look at this thing. It looks a little bit more worn than perhaps the other one did.
Do you go ahead and press the play button?
Yes, please.
You click it in, and it does seem like this one is pin-protected, unfortunately. If you wanted to try to bypass it, you could.
Want me?
Absolutely.
You can bypass it any way you can.
So, yeah, focus.
I would like to focus, and I will try and interface again with the tablet.
All right.
I'll spend another point of drive.
Do it.
That is a gilded six.
Whoa.
Okay, perfect.
As you click it in, you find one file.
You manage to bypass the security on that one.
There is actually a second one on here as well
that you think that you could access,
but that, it does look like, will require the PIN number.
But you do get that it is only a three-digit number
that you're looking for.
However, you do get access to this one.
Ah, yes, it's working.
Oh, wait, is it? Yes. Yes, of course it is. access to this one. No, the subject saw me, recognized me. It responded.
Not just mimicking sounds, no, it mimicked form.
True to tempt, but unmistakable.
Adaptive.
Dr. Blackwell will call this reckless.
They lack vision.
The Riftborn need more than caution.
They need guidance. Oh. This one is still capable
of speech.
I should delete this.
No.
No, history does not remember
the timid. I must keep it
so everyone knows my great work.
That is where it cuts out.
Well, that was disturbing.
Something happened here.
What the bloody hell is a Riftborn?
Riftborn subjects? Specimens?
This ain't what I signed on for. This ain't...
This is exactly what I signed on for.
Well, that's good for you, lady, but we got a job to do.
We need to get the power on.
We need to stop messing around here with all this sci-fi bullshit.
Still capable of speech.
Sounds like her subject.
Is that like, you think this thing?
I feel like we ought to explore the laboratory.
Yeah.
Well, that's...
If you want to get to the observatory, it's through here,
and we've got to connect from one of those tunnels.
And is the observatory where we find the access to power?
Yeah, there should be from the valve,
the schematics you brought up, right?
It showed that there was a connection from the observatory
and the Colgrave Nexus.
Yeah, yeah, yeah. It all loops around,
and the power is connected to the Nexus and the Haven Observatory.
Yeah, so we go through the Observatory,
and then we can get to the power.
Yeah.
While we are discussing what to do next,
I'm just going to take a look at the body.
I want to see, you had mentioned that it has, like,
barbs and other features on it.
I want to see if i recognize anything that looks
like uh perhaps from the ichthyology i've done like venomous barbs things that maybe
it's poisonous i want to know if we run into these again if there are things that we need
to be more careful about it, seemed to want to connect
with you, which...
I'll say that just based on your experience,
you know that there are types of,
whether it be crustacean or bacteria or fungi
or anything that will sort of allow
and allow for growths and other such things.
And I think that the fact that this sort of thing was covered in these barbs and spines,
it's quite clear that this wasn't an evolutionary thing, if that makes sense, right? This was somewhat random. And it seemed like
just based on
scars and things like that that you can see on its
arms, they all look self-inflicted.
So you can almost imagine that it was
uncomfortable or difficult for the creature.
It suffered.
I...
Sorry, would you?
Perhaps you did it at mercy.
Bethy, I'm not going to pry into your personal business,
but I noticed that when you went over to the hand for a moment,
you seemed to be upset.
You know, you see a crazy fish monster and a dead hand.
Of course I'm upset. Yeah, of course.
Yeah.
I don't want to pry.
I'm also a little troubled.
And it's not even me just being a wuss,
but, like, why is that hand not a skeleton?
You know, all the other bodies we've seen,
they're like full, there's no flesh.
It's been like, what, 10 years or something
they said?
That freaks me out, you know?
That's not good.
Maybe they were handcuffed there
not that long ago. Maybe people found a way
to survive down here and something happened
and then they...
You all ask a lot of questions
and we get no answers.
We're just going to sit here talking all the time.
We should move forward.
Yeah, no, I...
Get the power on.
You're right, you're right.
Then we can start assessing.
Fair enough.
The body is not missing a hand.
Which one?
This dead creature.
No.
I do agree with Damon that some things are unexplainable.
Shall we continue on?
Yeah.
I just want to finish this real quick.
Me?
And I'm using Reed.
Okay.
So a six, but just to say, it is your personal business.
Just know that I am here for you.
And if there is something that I can do to be of service...
She is absolutely not telling the truth and is hiding something.
It's very obvious.
Very, whatever, whoever that hand belonged to meant a lot to me.
But yeah, Mr. Demons, right, let's go.
Can you help me with the door again?
Okay.
As you begin, you look through.
This next door opens quite easily.
You all look through. This next door opens quite easily. You will filter through. You
notice that the tube, this tube, is actually broken halfway down, and so this will require you essentially to swim through. There is a section where the tubes don't connect anymore.
So I'm assuming you'll all put your...
Yeah, we'll do our own. so I'm assuming you'll all put your the door
closes behind you
and water starts to seep up from
below
can I get
people please
I'll have everyone
make me
make me a control roll
hmm Make me a control roll.
Okay.
That's a one.
Five.
That's a one.
That's better.
Jesus Christ.
Wow.
Double six. I've got a six. Five. Double six.
I got a six.
Five.
Five?
That's a one.
As this water starts to fill up from the bottom,
there is a moment for the two of you.
I think the three of you see kind of what it is almost immediately.
It seems as though that some sort of oil
or almost like a fluid of some sort kind
of seeps into the room. It's like there's something from the machinery. It's just sort of leaking,
which shouldn't be a problem because you'll be, you know, in your suits. But I think there is a
moment as you look down at these swirling kind of patterns on the ground for the two of you, that you feel this twisting sensation in your stomach,
and you can't help but feel like there's almost like the motion
of whatever that liquid is seems to move something inside your body,
almost like the blood itself starts to churn the wrong way
around your organs.
And I need each of you to take a Tide mark, please.
We will be replacing bleed with Tide in this game.
Does anyone else feel that?
I feel something.
It doesn't feel right.
No, it doesn't. My insides.
Your insides? Not good.
Describe the sensation to me. It's almost like my blood is moving in rhythm with the churning of the liquid.
What about you?
Yeah, exactly that.
I think the most unsettling part for the both of you is normally when you experience this
kind of thing,
whether it be on the ocean or, you know, whether it be the waves or something where it feels slightly disorientating,
normally once you kind of realize it, it sort of stops.
It's still going.
Emily leans into Val and whispers,
You still don't believe in ghost stories?
No, I don't.
This isn't a ghost.
This is a doctor. Huh? uh am i gonna be a fish man
what fish man are you gonna be a fisherman am i gonna be a fear i don't feel right uh i hope not
i'll try and stop that i guess is val starting to spiral out here
is val do you think that val's affected by this? Yeah.
I'm not up for any part of this. Can you make me
a gilded roll, please? Okay.
Four.
Four? So
you feel yourself begin to panic
and you burn through an hour of your oxygen.
Oh.
So if you could mark that down for me.
So everyone actually would be down to five,
so you're down to four. Four.
I'm going to take Val.
I'm going to place my hands on either side on her shoulders
and put my faceplate against hers
so that she hears me speaking
through the vibration of the helmet.
I'm not distributing this to the group.
Sure, sure.
Val, I've seen a lot of
very scary things down here
and I've lost many good
friends, but nothing is
going to happen to you.
You are in good hands.
All right?
All right. Yes.
And I'm going to take that tide from her.
Wow.
Okay. Yeah. And I'm going to take that tide from her. Wow. Okay.
Yeah.
You can take the tide mark.
We are all going home.
Oh.
I'm just going to give you this just to mark your success there.
You know what you can do with that.
Copy.
And that's when you would like to. Oh success there. You know what you can do with that. Copy.
And that's when you would like to.
Oh, okay.
Wow.
Okay.
Very cool.
Okay, so on order, you're going first.
Yeah.
I'll go right behind.
Second.
I guess I'll go third.
Are you going behind and stay in the back this time?
Yes.
I don't care as much this time.
I'm just excited to see the next round.
Okay, so one, two, three. Doctor.
Oh, where do you want me?
Why don't I take up the rear? You go ahead, Doctor.
I will make sure that we aren't visited by another one of our friends.
Okay. Sure.
Okay. Will everyone just take one dice please,
as we begin to swim out, and roll it for me.
Two.
Two. Five.
Five.
Four.
Four.
Another one.
Another one.
One.
One.
Oh.
Okay, I actually need the three of us to roll,
as we all rolled once.
Four.
Two.
That's a second one for the doctor.
As you're swimming across through this sort of inky blackness, I think it takes a second for you actually to catch
the other end of this pipe
because it's so impossible to tell if you're drifting.
It's essentially like trying to walk with your eyes closed
and there's that just natural, you know, drift that happens.
And I think literally, like, you almost would have gone past it
until you sort of catch the...
your light kind of catches the rim of it
and you kind of manage to course correct and you all follow in.
And I think just as the two of you making your way in,
something dashes across your field of vision
at an almost impossible speed,
and you see the doctor disappears.
What?
Okay, so I haven't seen that. I'm still just...
Yeah. You don't hear a thing. It's literally like...
We have lost the doctor.
It's so quick that you genuinely can't...
You don't even see what happened.
What?
The three of you haven't seen a thing.
Do we have radio?
Yeah, if you want to... Sorry, want to, yeah, sorry, yeah.
Doc!
He's gone.
Doc!
The doctor is gone.
What?
Where did he go?
Something took him.
He's just gone!
Swim as fast as you can.
You can patch in directly to the doctor's channel if you'd like.
Yep, I'll patch straight in.
Okay. You hear a wet crunch, sounds of ocean, and a little...
I go back to the normal comms and I just keep swimming forward.
Does it remind us of the creature that we heard before we...
I think the...
Mr. Stabby McStabstab decided to do his
business I think the sound reminds you more of it reminds you more of something
being eaten oh good Wow that was okay that was crazy
I just had a moment of realization that one of you guys could have just died.
Okay, anyway, moving on.
Oh God, literally he was the one who rolled the lowest.
I hadn't even considered it could have been one of you two.
Oh my God.
You cross next, I will follow after.
But yeah, so you've made it across.
You've all made it in.
You're heading through into the observatory?
Yes.
Okay, yeah, we gotta get the fuck out of here.
We're gonna take a short break right here but we'll be back soon.
And now we return to Thresher.
You find your way
up and into
the Haven Glow
observatory. The whole
this whole area is flooded.
So even the Haven Glow observatory. So we need our
So actually you don't even need to like decompress or anything like that. You're able to just open the doors. So even the Haven Globe's over here. So we need our... So actually you don't even need to decompress or anything like that.
You're able to just open the doors.
So this is all...
Yeah.
Oh, and if it wasn't obvious already,
I've taken my cane and kind of put it through the belt of the suit
just to keep it readily available.
So you find yourself in this massive observation dome. There's a
panoramic view of the abyss.
There is a
sort of a low
hum, sort of almost like the vibrations
you can almost feel it in your suits.
It is
as you look down and around, it's that
same thing where it's kind of covered
in all parts of like moss and
sort of algae and little creatures kind of scuttling in and around some of the circuits and things like that.
One of the positives, if you will, is that as you look down at some of these panels, I think the first thing that you notice is that the mechanics of this is largely analog.
And seems like it would be either steam operated or through
uh like protected cabling so there's still some usage in the like all of the little kind of
mechanisms that down here um you also see that there does appear to be like a
a sort of tube almost that goes in to this room, like a hole in the wall.
And in the center, it looks like there was probably
some sort of like pond and or garden area.
Almost like where that tube is,
you can see that there was like water probably flowed out of it
and sort of down and then into this area.
And it does seem like that's the reason
why this part of the station is flooded.
Like almost like that sort of depressurized and filled the whole room, essentially.
Sorry, last thing.
I will say, make me a survey roll, please.
Okay.
Survey, right?
Yes, please.
Okay.
That's a six.
Wow, okay. You look down and I think probably instinctively start, like,
looking at some of these dials.
There is, like, these two big switches quite far apart,
and as you kind of click it round,
you can hear, like, a sort of almost like the sound of an engine starting,
but you kind of need to hold it,
and it's all that same thing of like turning a
key in a car it kind of like starts to power up or starts to sort of make a whirring noise and
then it kind of shuts down um and you have to like actively physically hold it there but with a six
you look kind of just out and beyond you follow the uh the line kind of the cable, you know, just ever so often,
there is the sort of faintest pulse
of light through this cable.
And I think, perhaps if you'll let me,
adjusting, you know, sort of looking out
and maybe sort of softening your gaze,
you know, taking a moment to sort of learn
the sort of technique that you were shown earlier.
You see that faint kind of pulse of energy, and you can see just across the way, outside,
there is a cable sort of pulsing, but it seems to be swaying and disconnected.
Outside in the water?
Outside.
Do you tell us this?
Yeah, I say like, okay.
There's like a...
Just to be very, very clear,
it essentially seems to go...
The cable seems to run down from the observatory.
There's like a central point where the pulse is coming from.
And then the other side, there is like a loose cable, essentially.
And you think perhaps that...
Because you also remember there being, in the schematics,
there was like a source of power.
Yeah, and so is that what I think is out there?
That's the source of power and it's been disconnected from this part of it?
It looks like it's been disconnected, yeah.
Okay, so I say, okay, well, I mean, like this is, you know, there's an engine here, but
there's some sort of power coming, but I can see out there, thanks to our friend Captain
Nemo here, the cable is disconnected.
So I guess I got to go out there and reconnect it.
Is the cable broken or unplugged?
Is the cable damaged?
It's pretty hard to tell.
I mean, it is still pulsing, which means that, like, sort of...
Power's running through it.
Power's running through it.
Power's running through it, but it's hard to tell.
I mean, if it's disconnected, it's an easy fix.
If it's broken, I might be able to fix it still.
I mean, I've got tools and stuff that I can maybe find.
You know, there's things around here that I can use.
I kind of move towards you.
Yeah?
Better go outside then.
Yeah, okay.
My concern is if these controls are analog, maybe she's better used here.
If it is something where we simply need to plug it in,
one of us can do that while she runs these controls.
Okay, so I'll explain.
So, okay, so this is how the system works.
You've got these two dials.
They're kind of like engines, you know,
like when you turn the key in the car.
They both need to be turned at the same time
as that pulse is running through.
So we need two people to turn these two dials,
and somebody needs to go out there and
you know, it's like a jumper cable almost.
I'll go outside and start like
making my way towards
this light and I kind of radio
and I say, I'll tell you if it's broken.
Sure, I'll
come out there if it's needing my fixing.
Okay. I'm going to radio
in to
Mr. Adams.
Mr. Adams, whatever took the doctor is still out there.
Please maybe consider keeping your knife close at hand.
Knife's out as well.
So you're just going out there on your own?
Mm-hmm.
Okay.
And then the four of you are staying in the...
Yeah, I'll take one of the ignitions and I'll say,
hey, Val, can you take the other one?
I can turn a dial, Yeah, that I can do.
Yeah, it's pretty easy.
I'm going to join Mr. Adams.
I kind of see you and I stop and I'm like no no.
I got this.
While you are focused on the cable, you will not be able to see whatever is behind you. At least let me watch your back.
What if it takes you then?
I don't think that would really upset you, so.
Well, it'd upset the rest of us.
We need you to get out of here.
We, you know, if it weren't for you,
I wouldn't have even seen that thing out there.
We need all of us.
I know.
As you keep saying.
If he wants to come, want to be brave bravery has nothing to do with it if you
die out here I'll have to come out and plug this in anyway I'm old I'm saving
myself the trip geez he's safe both of. I swim out and go.
Would you like to tether?
When you dive down in pairs, you tether together,
so if someone gets knocked adrift or something,
it's easy for the other person to...
As he says that and saves him the trip,
I go up to you and I tether.
It's like a big harness.
Yeah, and I'm just going to... Hold on.
I'm going to use on I'm gonna use move
oh
no
actually fuck it
I'm gonna resist it
because this is a cool moment
Mark there is himself
Mark there is himself
yeah
that's it
it's a six
and you just
with like
sheer force
almost just
I just move
like a
like a tornado
I pull you with me.
Like, it's ridiculous.
Oh, la, la.
You're like Master Blaster.
This is fantastic.
I think you, from the outside, watch as these two figures
occasionally being illuminated by this pulsing of this cable.
The sort of glow of it catches these two figures.
And I think the strangest thing is you see this strong, powerful kind of,
you know, swimmer, big kind of athletic strokes
as you're pulling yourself through the water.
And then behind, you can't help but feel like when you look at Hercule,
it's suddenly like this jilted, kind of stumbling man
almost seems graceful in the water.
Like he's suddenly in an element that he is more attuned with.
That he's no longer held down by any physical injury or scars.
You make your way out.
Hooray for buoyancy.
Towards this cable.
As you get there,
you can see that there is a
sort of, it's about this big.
It's quite sort of heavy.
It takes you a little while
to find on the opposite wall
where you would plug it in.
And I think what you can see is that there is essentially like a mechanism like a lever on top that would lock the
the uh that in place that appears to be broken how's it looking out there yeah
you're right something's broken uh and now we're going to enter a cinematic mode.
Would you like to go high tide or low tide?
I think... Low tide?
I'm going to go low tide. Let's go low tide.
You're gonna go low tide? Yeah.
I think so. I don't know what's happening.
No.
So, I'm just gonna make a...
Can I just double check... Sc scars for the two of you?
You all perfectly?
I'm clear.
Okay.
Oh no.
And one of tide for me.
That was a lot of dice.
I don't think that was necessary.
That was a lot of dice being rolled right there.
As you, you're there doing, sort of scanning out, looking,
you, I think, have a moment of clocking
and also realizing sort of what's happening.
And there's the briefest second
where you're no longer looking forward.
And as your head kind of pivots back round and you look, you see a similar kind of taut skinned face.
But this time behind the where sort of the eyes would be, you can see these kind of glassy balls kind of staring out, huge staring out at you and underneath the kind of flap of skin, a mouth filled with teeth that crashes into you
and you slam against the side of the station
and you take three body marks.
For fuck's sake.
Does he take me with him?
Cause we're tethered together.
You also get pulled back.
Right, so.
And then it.
Ow, okay.
So at three body marks i am like shattered i'm gonna go to swim towards
um the cure and i'm i'm gonna pull him um and take him back essentially
we need to get this cable reattached we need need to fix the latch. So I'm kind of using whatever energy I can to take him back to the room.
You want to get him into the...
Yeah.
Okay.
Someone will have to be outside.
Yes, I know.
And as he says that, I'm unlatching as well.
So I'm just holding him.
Okay.
Go ahead and give me a move roll.
I'm going gonna drive twice wow five five yeah mixed success as you are going you are swimming at a furious pace. And I think now feeling that weight
of someone else's life in your arms,
regardless of your opinions of that person,
it's still a life.
And I think there is an element
where you are clutching on to that little bit too tight
and you take another body mark.
As you're holding him and grasping him,
not letting him go,
you feel these impossibly strong arms wrapped around you
and there's a few more cracks in there
as you drop unconscious and take a scar.
Gently, gently.
And what is everyone else doing in this cinematic mode?
The last thing we heard was that it was broken
and they need fixing.
I think you probably heard the slam,
and then, uh...
Okay, Emily, you come on this switch.
I'm going to go out there.
No, are you sure?
We have to get the power back on.
All right.
And I'm going to look around
and see if I can find something
that I can maybe use as a replacement lever
and, you know, quick weld on to there
to replace the lever.
I'll use my improvised, my jury rig.
Yeah, absolutely.
And then, yeah, I'm going to go out there.
We've got to fix it.
So use a move, then a U2.
I mean, we're frantically trying to radio them,
but I assume they're a little busy to tell us what's going on out there.
Yeah.
I was wondering if I could also do a survey check.
Yeah, absolutely.
Or something, just for what I might have come across in my research
about this place or the observatory.
Yeah, yeah, absolutely.
All right, I'm going to take a five.
Okay, take a five.
So I think with this, what you find is that there was one thing that
kept on coming up with Atlantec was these, kept on making reference to like holograms
and things like that, but it needed a source of water. And I think as you're kind of looking
around connecting things, you notice there are these little kind of projectors that seem to be kind of built into the actual dome itself.
And you think that whatever water source was in the center perhaps was what was projected onto.
That there might be some either information or something like that that is like a part of this area should you be able to like get it powered back on.
Awesome, thanks.
I'd relay that information.
Okay, so you're heading back in,
you're heading out.
But as so, if I'm...
That's the last thing, isn't it?
Yeah, if I'm seeing...
So the way I kind of do it is
I would have brought the aculeule in probably attached him to either someone or
something yeah I mean you could yeah you can attach like a metal railing or something on the
inside yeah yeah and seeing you go out I would then quickly move back out again to join knife
and hand so you as this comes back in you you see Hercule kind of somewhat limp,
maybe sort of starting to come around now,
sort of be tethered to this thing.
The two of you head back out.
I'm going to go ahead and ask everyone
to make me their gilded roll to see if you panic.
Six.
Five.
Five. Can we get drive back if we choose the gilded die on this? Yeah. Yeah. Five.
Can we get drive back if we choose the gilded die on this?
Yeah.
Yeah.
Great.
Success.
Six.
Six.
So five, five.
Five.
One.
One.
Okay.
So you two burn through another hour of oxygen.
And Hercule, you begin to panic the panic condition allows you to do a little bit more in
your turn however it also means that you automatically go first now you are sort of
outside of the high tide low tide and you will go first and you have some slightly different
actions that you can do so um every turn essentially every round every time everyone goes
and you sit remain panicked you burn through an hour of oxygen um what you can do is you can take
an action you can actually take two actions now because you're panicked so you're acting sort of
more quickly than perhaps you normally would you can try to center yourself which basically means you end your panic um you will pick a uh
a role essentially that associates something that you would try and do to uh calm yourself whether
it be look at a cherished object whether it be you know try and uh snap yourself out of it whatever
it is you can justify any of the roles essentially but if you fail you'll burn through another hour of oxygen as your breathing
gets heavier and heavier and heavier or you can choose to take a selfish action a selfish action
could be that you run you hide you use an ally uh as a sort of shield you shut a door behind you
perhaps locking an ally away uh if you do that, you will automatically end the panicked condition.
And you also take a brain mark if you have any affection
towards anyone that might be affected by your action.
But that won't trigger a control roll
or anything like that.
Awesome.
The scar for Buddy, does that actually mean I need to
declare what this scar is and its effects?
Yeah, absolutely.
Yeah.
So I took crushing damage and impact, right?
So I'm going to say Broken Ribs.
Yeah.
Can Broken Ribs further affect Oxygen?
I think so.
I think that sounds like a fair trade-off. That sounds like fun.
So that's a good point actually. How much oxygen has everyone got left after what's happened?
Four.
So four hours?
Five.
Five hours? Four hours? Four hours?
I had four but it's down to three now, isn't it?
Yeah, I think if you just burn through one then yeah.
So I just burned through one as well, so that's three.
Three.
Plus whatever happens with the panic.
Yes, okay.
So we're now back at the top of the round,
which means our panicked individual will go first.
So if you end this sort of turn while still panicked,
you burn through another hour.
Right.
I think as you feel, as that crushing weight happened,
your eyes open again,
and I think there is something about the helmet and almost like the suit itself pressing into you,
further restricting your ability to breathe and further to move.
And I think that that, like, the, like, breath,
I think you're doing all the things that you, you know,
you told the doctor to do.
You were, you know, breathing in for three three seconds out for three seconds but you can hear
the sort of gurgling cracking like almost like inside you can hear your bones and lungs struggling
with the strain of just breathing and i think it makes it almost impossible for you to just
calm yourself like you normally might do right so i think I know what happens to divers who panic in the black.
And usually it ends up costing them and their partner.
So I'm going to resist that urge as hard as I can.
I will try to stay on radio.
For me, fighting panic is about finding purpose.
So I put myself to work.
I will...
I will hold my breath
and keeping the helmet top
so that the opening is facing down,
so any air that is in there is trapped in there.
I'm going to unclasp it, release it,
and allow water to flood my suit.
Okay, okay, okay, okay.
Which also means that I'm going to be watching
what is happening outside,
essentially trying to provide overwatch for these two.
How about a survey role, potentially?
And I'll say that this can be a centering role as well,
because essentially you've picked something that, you know,
you're trying to keep yourself busy and using that as a method to calm yourself down.
Over the radio, you hear...
Remember, your intuition.
Trust your intuition, and I will burn a drive.
Love it.
So you get an extra die.
All right.
Can I add my own drive?
Yeah, yeah, yeah.
As long as it doesn't exceed six die in your...
Get all the die.
Thanks.
Six.
Six.
I just saw once, and I was like, no!
I had the opposite.
I saw the six, and I was like, oh, thank God.
I didn't see the six.
I was just like, don't!
Merci.
Merci.
You feel as the water fills into your suit.
That pressure on your chest just suddenly starts to alleviate,
and it almost feels like you're sinking then into a bath.
And you feel your heart rate start to slow.
You know now that you have a sort of task of putting the helmet back on and probably having to seal it around your neck in order to stop the air from flowing out
but you have ended the panic condition i will also allow uh what either of these do
to add an extra die uh as a part of you kind of keeping a watchful eye on them, you can sort of be giving them some radio messages, essentially.
Okay.
So the remaining four of us, are we high tide or low tide?
High, right?
Yeah, high.
We've got to get this done quick. We have a conflict here, because I would also like to go high tide.
So how about we go ahead and make a roll?
I'll do it here.
Ready?
That's a six for me.
Okay.
So, you move back out into the inky blackness.
Who is ahead?
I am.
You are ahead.
Okay.
Sure.
You move
Do you move are you moving kind of quickly? Yeah. Yeah
We're still together
You I think can hear the distance sort of as if clicking
And You, I think, can hear the distance sort of as if clicking. And the strange thing is it's like one side, another side, above.
Clever girl.
Okay.
Can you mark two body marks, please,
as you feel something puncture your suit,
you feel blood start to leak out of the side
as water is starting to fill up your suit.
Okay.
You can essentially do a similar thing
where you compartmentalize.
However, you are going to lose an hour of oxygen
as your suit is punctured.
Okay, cool.
I don't even, again, it's so quick,
I don't even think you see any of the time.
I am focused, I'm trying to get to the connector
as quickly as possible.
Yeah, as I feel that surge of adrenaline hits me
as I get a drive point back.
Love it, yeah.
On my nerve.
Great.
That's that.
Which of you would like to act first as you're trying to...
Should I go?
Okay, yeah, I'm going straight to the thing.
Are you fixing a new kind of...
Yeah.
Okay.
So let's go ahead and...
Was it sense or focus?
You said sense to me.
Sense, yeah.
Cool.
Absolutely spending both drives on this.
Because it is my gilded
die as well oh i'm gonna burn my resistance to re-roll that because that was awful okay
that is it's really bad i mean there's a there's a success with cost but it was you know yeah you
can only now roll your points so you're going to spend driving right that's right oh yeah still Oh, yeah. Still. Five. Five? It's not my gilded die, but it's a five.
Okay.
So, five.
Still.
Success.
With a...
With a cost.
Yeah, with a cost.
You act so fast in trying to get this sort of thing on,
and you come in straight away to sort of jam
this thing in and as it happens
you
like
the mechanism
essentially for locking it in place
your hand is still on it as you
ram it into the side of this thing, turning it on
and your hand gets crushed
into the
mechanism and you have to literally
pull it free,
and you take a body scar.
Scar?
Oh, wow.
Whoa.
Okay.
Okay.
So, as this happens, you see it's connected,
you turn, you hear this sound,
this almost thunderous noise, as from the Haven Glow Observatory and the
surrounding buildings, engines and machines start whirring and clanking
into place, as slowly, one by one, buildings surrounding Rambior suddenly light up, brilliantly casting pitch black and strange station.
Injured.
Very injured. You see now this creature.
Now there is a one above you.
That sort of sheet of skin seems to have disappeared.
There is no sheet of skin on this one.
As you can see these giant giant, bulbous, fish-like eyes
kind of turning down to look towards you.
And that is where we're going to end this episode of Fresh Out of Slime.
Oh!
So mean!
Oh my god, my god.
Oh, wow, wow, wow. That was absolutely amazing.
Thank you so much to my incredible players.
There's so much.
We are going to go do a little...
I think we should probably do a little cool-down after that.
What do you think?
You think we should do a little cool-down?
I think that would be nice.
Oh, my God.
Oh, my God.
Thank you all so much for watching this episode.
Thank you to my cast.
Thank you to the crew. You've all been absolutely incredible. this episode thank you to my cast thank you to the crew you've
all been absolutely incredible and um just checking my notes uh it says here is it thursday yet
we've reached the epic conclusion of this episode if you're enjoying this expedition so far consider
leaving a review in your podcasting platform of choice. We are always recruiting brave new explorers willing to traverse these
dangerous waters, and your review might bring them our way. Thanks for checking back on this
voyage, and we'll see you soon this upcoming Thursday as we get ready for the next episode
of Thresher. Thresher was produced by 12 Sided Studios and Paragon Pictures for
Critical Role. Original world created by Jacqueline Emerson and Matthew Linton. Adapted and homebrewed
for gameplay by Jasper William Cartwright. Produced by Sam St. John. Critical Role producer
Kirby Winslow. Critical Role executive producers Ben Vanderfloot and Annie Kruger. 12 Sided
executive producers Jess Jewell and Chad Pytel.
Starring Abubakar Salim as Damon Adams.
Jacqueline Emerson as Emily Wadsworth.
Jane Douglas as Valerie Sutton.
Mark slash Mara Humes as Betty Callaghan.
Noshir Dalla as Hercule Diboudine.
Ashley Johnson as Kimmy Ace Morgan.
Laura Bailey, Dr. Everett Duran
Travis Willingham, Marisha Ray and Sam Regal
were all radio voices
Multicam director John Surdivan
3D artist Owen Tunstan
Post audio Oliver Moore
and production designer Gemma Alexander Thank you.