Critical Role - Visions of Shadow & Stone | Critical Role | Campaign 4, Episode 16 Part 2
Episode Date: March 3, 2026Part 2 While searching for Alogar, the Seekers stop at Shadowlight Waypoint, where they learn of an unearthed prophecy and those who hold fast to its meaning... New Episodes Release Weekly on Thursd...ays.Learn more about Campaign 4 at https://critrole.com/campaign4/ GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O’Brien as Halandil "Hal" FangMarisha Ray as Murray Mag’NessonSam Riegel as Wicander "Wick" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
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Hello again, it's Brennan Lee Mulligan, and you're listening to Part 2 of this episode of Critical Role.
If you haven't checked out part one yet, pause this now and head over there first. What are you doing?
Otherwise, let's jump right back into this adventure and the world of Aramon.
We come back from the break to this moment I'm describing right now.
That's still like the beginning of a wedding.
Marriage is what brings us together.
Oh, Peter Cook.
Peter Cook, we return to the shadow light waypoint
where a tiny halfling woman has just collapsed
in Tisha's arms.
You see she looks out and her eyes return to a normal shade.
Where'd you go just now?
A vision.
Okay.
Of the wings, the place of wings.
Where you're going to Tanasar.
On purpose.
That means you know where Tanassar is.
Above game, is it not, no, that's a thing.
Extremely known. A lot of the camp have been talking about.
Yeah.
Yes. Why, what do you think of when you think of that name?
You see, Obaz is not far away from you in this moment and turns around just goes...
Oh, I immediately snap a moment.
He comes over and says, Dr. Talter, the some almost 200 soldiers that came in here a few days ago,
were headed to Tanassar.
They were all, we were making,
readying their packs to journey to Tint.
And she goes, I'm not very good at this.
It's okay, breathe.
I thought I was focused on the stupid fucking sword.
I was focused on the sword and on Clive.
And you see that...
Clive, give me the apple.
You see he rolls it up a hand and elbow,
pops it over to the room.
There you go.
Which is full.
Pops and locks an apple.
Yeah, 100%.
Just Arlum Globetrotters and Apple
into a doctor's mouth.
She says, I'm going to have to explain.
I've missed a couple weeks of work.
And you see that the
Ombes-S looks over and says, she says,
I, the, Tanasar, I, well, I didn't hear
that that's where they were going
or I would have remarked on it.
She looks at you and says,
Tanasar, well, she's like, it's not, it's not.
Lock in.
It's a place of a deep interest to me.
I should calm down.
It's not a place that the entirety,
the totality has been searching for
with all of its might as the key to all of the world's problems.
It is a very interesting place to me.
Because, and just a moment, I had a vision
of some kind. I saw the wings and
and a warrior, a barrow guard warrior
defending against undead.
Okay. Ah, not here.
You see, she says,
Uh-huh, uh-huh. What did the guard look like?
The vision I had was the back of him.
But he, but he, a tall, a tall, Orkish man.
Okay, keep going.
Javlins. He had some javlins.
No, okay.
Lose the plot, keep going.
The vision I had didn't have a lot more than that,
but I'm grateful for the vision,
just because it didn't have more, that's fine.
I received a vision from my divine cardinal direction.
which is up?
No, that's, stop it, that's not up, there's nothing up.
I am a cleric of truth and knowledge.
And knowledge, some of us want it to be knowledge.
I like truth, but when your divine,
cardinal direction is not personified or granted a personal agency. There is no reason or
cause for it to take decisive action even as an object of dedication. So people get
visions from gods because gods want to send them visions and when the thing you
revere isn't a person, why would it send you a message? But some of us think that
sometimes it does and I just got a vision.
Is this your first vision?
Yep.
Doing great.
You saw the back of an orc.
Guarding against undead in what looked like a sunken holy sight.
Tannisar is a place that I had studied because there's a,
it is of extreme significance to someone in my line of study
because Tannisar was a rumored oracular location
associated in some text in which it's,
well, it's referenced by both the HaloVar
and the Taconas as being a site associated
with their houses.
I don't know if it's possible that,
because the texts are across a couple different centuries,
so it's possible that it changed hands,
or it's possible that both houses had a role to play,
as they were the two priestly houses
of the Obedroomian Empire.
But fundamentally, it was called the place of wings,
because it was a place to summon celestial aid,
the place of wings,
and it was a promise made to Tansul to his followers.
Now, what's fascinating is Tonsul,
the writings of the priests of the houses of Hale of Ar and Taconas
that received this missive from the shaper of the sun
indicated that there would never be a cause
to require celestial,
without requesting the aid from your shaper.
In other words, why would you make a request
to anything other than your shaper
and assume that celestial aid would be imparted from him?
Some of the texts in terms of summoning the aid
actually use a separate word, which is crafting aid,
in which case, Tanisar, as the place of wings,
would have been a place where, for whatever reason,
Tonzel would have gifted his followers,
the ability should something happen,
because there's actually in one of the missives.
To make their own.
Celestial.
You're brilliant.
Really?
Yes, thank you.
I'll go to Venadus if you want,
but do you want me to come to?
Yeah.
Great.
Yeah, you're ours now.
Come here. Do you have your own horse?
Do you want to be, you're on my horse.
Lovely.
And you see that she goes up on your horse
and says, and, and what's you?
your name.
We did do this.
We did. Tasha, yes.
Sorry, I forgot.
No, you're good.
You were very focused on the.
You were very focused on a sword.
Oh, do you have that sword?
Clive, get the sword.
You see that Clive brings the sword over and says,
I raise a lot of, sorry.
And you see that she takes this.
The trade sword for most of you.
This sword is a letter opener.
This is a very small.
This even, it looks kind of archaically small,
even for halfling or gnomish hands.
Reknife.
And you see, yeah, she comes over and says,
yeah, everything before Lord Taconas ruined this
is gone from me.
But, so I momentarily forgot your name
and the names of your companions.
Oh, it's okay. We'll do that on the way.
Do you need to grab any of your other things that you go?
I had already packed because I couldn't bear to be here.
couldn't bear to be here.
So everything is packed and I'm ready to go.
All right.
Clive, goodbye.
And you see that,
oh she.
Me too.
What a weird week he's had.
Yeah.
Just on a ship being like,
explain exactly what you think I can do for you.
You see that Ambrie walks up,
Guy is on a horse, you guys just see this halfling woman
walk up again, kind of like lovely,
little white and blue scholars gown and vest,
spectacles, sort of a mousy face
and some brown hair looking out.
Hello.
Coming with us.
Did you know Tanasar is a place where,
back in the time of the shapers,
you could craft your own celestial?
Where you were promised to craft your own celestial.
The secret was
inscribed in words of the divine tongue.
But the thing of is that.
And you speak that tongue?
Well, no one can.
Or I speak, we are working on unlocking a word in that language.
You are aware of some of this.
This is the work of the pentafro as well.
That's what we're the pentviral is doing.
These are words that if you can-
We were wondering, sorry.
We were wondering maybe why your family sent
180 soldiers to Tanassar.
Yes, we have been wondering.
To clear out the undead to summon their own Celestial.
Maybe? Yeah.
Hence, the good doctor.
Right.
It's very funny because, again, I struggled with mysticism.
But isn't it so interesting that I'm here from a missticism,
a wrong turn.
Stories are good.
Do you know how they would achieve such a thing?
No.
Got it.
But she looks over at Julian and you see Guy looks over at you and says,
My Lord, we should make our way.
We can talk on, well be wrong.
I can sound like, slowly up looking down at the doctor.
And the donkey way.
I just draw my rapier and just hold it right under her chin.
She goes,
Do you fear us? Yes.
We'll be all right.
Don't worry about that.
You're good.
That's hard, just hard vomit.
Good, let her get it out now.
You know we're taking her right?
This is the least of our worries.
Yeah, fair.
Stay by me.
Hurry up.
You guys ride off.
Donkey Wacket, Donkey Wacket, Donkey Wacky,
Dahlia.
Lava Dund Party.
As all of you make your way further, as you of all people,
I get you from this on to the table now.
As you make your way from the shadow light waypoint down the path,
The road simply ends.
You move through the field,
and finally the sun vanishes into the northwestern sky.
You ride and watch barren bad lands
suddenly just birthed themselves from land
that has not known the touch of the sun in 70 years.
years. There are some ossified carcasses of trees that look almost like shattered finger bones of some ancient earth deity. As the wind has ripped the branches from them over 70 years dried and desiccated, you approach on horseback up a sort of wide open plane following a road that is literally only only
made of footfalls, right?
The sort of worn into the path ahead of you,
going up towards where you have passed before,
a place called the Titans Bench,
which is the saddle between two sort of massive peaks
here as the night begins.
Riding through this area, all of this is essentially
the area that is the most policed by the Barrow Guard.
You look out,
and see on some of those tree carcasses,
there are rations or water skins hung up in cachets
for traveling rangers.
There are some watch towers built out
in the kind of ruins of the night out here in this place.
This area between the edge of the Eternal Night,
that shadow lightway point,
all the way to the Titans bench,
is a wide strip of foothills that you can see
are basically maintained by the Barrow Guard.
You see there are some valleys that actually have
palisades across them.
There are things here like sort of defenses
built out into the edge of the wasteland here
by the Barrow Guard.
Approaching the Titans bench, you ride up
for about maybe like two hours of riding,
eventually getting up to that crest,
and as you crest it, you look down and see falling away
on the other side, down to the deeper lowlands
of the ancient valleys of the Obridemian Empire,
vast as the horizon rolling silver-white sand,
stretching into the level distance.
As the mountains of Helvar fall down
towards the ancient borders of old Obridemia,
you behold.
the beginning of the Turya via,
an elevated stone highway built into the might
and mass of an ancient aqueduct.
Columns, some 150 feet tall,
raise this road like a skyscraper
over the desert sands below,
as the columns at least
Vance winding into the desert far away,
this elevated highway providing you a bird's eye view
of the shifting sands beneath.
The yawning faces of stone colossi,
partially buried in the sand, themselves that towered
over this elevated highway, some of them 200 feet tall,
these enormous constructions of the ancient sorceress
empire of the house which commanded the loyalty
of the Taconas and Halivar in ages past.
You see Dr. Talter looks and goes,
Oh.
I know you've never been here before.
This is exceptional.
The, what was this ancient aqueduct
is partially widened out.
This highway is about sort of 60 feet wide,
but built into this.
stone basin. So as you ride, you are literally riding your horses on like ancient masonry stone
out and over, you know, into the distance. There are large blocks of stone set on either edge to
provide a sort of railing or guard, but those are only about three and a half feet tall. These are sort of
three and a half foot slabs of stone. So riding on horses, you actually kind of have to fight a feeling of
vertigo almost raised this high up above the desert heading towards.
How are the winds? Like, is it just up here?
Like, are we just being-
Briah, that's a great question.
Would you be kind enough to roll a luck check?
Oh, no.
Oh, no.
You really don't want a one and you don't want a six or lower.
Nine?
Nine.
Oh.
I'm never going to ask a clarifying question again.
Absolutely not. We're going to ask all of them.
Yeah, yeah.
That's how long.
On in nine, you look in the distance and see these skies are so clear here.
The frigid air, it is as freezing as being like in the far north during like midwinter.
It is far below freezing up here right now.
But looking at it in the distance, you see, though the stars are,
as crisp and clean as can be,
due to the fact that basically all of the water
has just frozen out of the air.
You can see in the distance what looked like clouds moving
until you recognize that it is, you know,
maybe a hundred miles away, but a sandstorm that itself dwarfs
even these sunken colossi in terms of its size
that might well be over a quarter of a mile tall
is whipping across the distance.
desert, burying more of these colossi in their hands.
Anyone who wants to give me a perception check?
Nine.
Nine?
Twenty-one? Fifteen.
Fiveteen?
Nine.
Nine.
The sandstorm's moving a different direction from you.
You've traveled on the Tiri Via before.
This aqueduct brought, essentially diverted a river from the eastern mountains of Helvar
all the way to the core
to irrigate the vast farms
of the Obridemian Empire.
These people were so good at stealing
that they stole a river.
And some ancient sorcerer emperor
was like, you know, snapped his fingers
at the Taconas and the Halovar and said,
bring me a river. They did.
All are the worst.
Not in the last English river.
You see
on that 21,
every, usually like every five or so miles,
there will be either a long,
like low incline ramp that will come down
following the columns down to the ground level,
or there will be an actual, like, even more frequently than that.
Many of the columns actually have like ladders
or staircases in them to help service them,
to help someone come up and cast mending.
Can't, like, think of like, an empire full of, like,
first-level sorcerers that can't fly,
but can take a ladder, 180 feet up to cast mending
on a bunch of big stone columns.
And so you see that those,
that you perceive those on the horizon there.
I think, Octus, on a 15, you just look over and see
the colossi in the sand.
As you are right,
down the Tiriavia, you see far distant,
away from the Tiri Avia, there start to be colossi,
kind of small, you know, they're like way in the distance.
But there are colossi that you can see
are standing looking towards Helvar and the West
with massive stone spears, and their faces are totally neutral.
The colossi sunken in the sands around here
seem to have expressions of horror or rage on their face.
and their limbs are at odd angles,
as though they moved as they fell.
This is so fucking rad and like my favorite poem.
Cool bum how works, you mighty.
You mighty.
Fucking despair.
Fucking freak out.
We all know that poem.
No, my poem.
I wonder what could have been animated these.
In the past.
These colossus.
Well, you were death, Halevar was light,
was another family construct.
I mean, you all kind of picked a specialty.
True, but that, I don't know what that would be.
When you were a little lordling, didn't they make you
recital the names?
Give me a history check if you like.
24.
24.
The house of Obridae also held dominion over two houses equal in station to the Hale of Vars and the Taconases,
which were the warrior houses of Menemnari and Callistra, all of whom fought to the very last.
They did not wish to walk away from the Shaper's War.
And you believe that, looking at some of the colossi, that it may have been that the House of Callistra knew to
speak the words that would give life to these stone warriors.
Well, there were houses.
Didn't make it out of the Shaper's War.
Some of them didn't want to give up on the Shapers.
Well, you get what you get.
House Calistra was one of the ones
that might have been able to do something like this.
I don't know for sure.
It's just,
I have waste.
I mean, try something.
Say the first word that comes to mind,
see if we can wake one up.
Do that one, he looks bad.
You, get up.
Oh.
I think you do try a magic word.
Do they teach you nothing in school?
It's not really a school, it's like.
I'm gonna call you a professor.
You'll have to speak to Statsch's language.
Turgeon.
Didn't work.
I don't speak stone.
You see that Dame Sarahimae looks at you and says,
the warrior houses, they died in legend.
Yes.
In the history of the Shaper's War, they stood to the last.
But I suppose it's interesting looking at it from this vantage point,
our houses did not.
I wonder, usually just looks down at the colossi
staring out of the sand.
The priestly houses of Halovar and Taconas.
Change their minds.
Dr. Talter says,
it's funny to think that warriors might know more
about faith than priests.
It is funny.
Not ha ha ha funny necessarily, I don't know.
Are we, what brings you're us here to Tanasar?
What are you, we are finding your son?
Oh, did you?
I would have caught everyone up on vision.
Sorry.
Do I know they had a vision?
Yeah, I fully came over.
Yeah, at some point when we were writing,
I think it would have sidled up.
Yes.
Finding the target of vision.
Might not be my son, but probably is.
The javelins.
Makes you feel any better.
I also had a vision,
got the same person or same picture, image.
Oh, are you...
No.
You're not a person of faith?
No.
There's always been my understanding that,
oh, this is gonna sound,
terrible.
You have time to not say it, oh sorry.
Yeah.
A person of faith, I always assumed,
lacked a certain degree of intelligence.
And that just be the way I was raised.
I, in my experience, have not found it to be the case
that the presence or absence of faith
is a predictor for the presence or absence of intellect.
Good. I would agree.
Yes, I believe.
Yes, I believe.
I must not to insult anybody.
I just...
Yes, I believe that...
I'll wait until we spend more time
before I talk about what I believe together.
Believe...
We'll spend more time together and then I'll talk about it.
That's fair.
Tanisar...
Well, it's just very extraordinary.
Before I had meant to mention that
this...
Tansul, in the writings exchange between the Hale of R,
the Taconas and their vassals speaking of this place,
it was a place that was promised.
And in one of the texts,
one of the high priests that had communed with Tonsul directly,
that it had been crafted
such that Tonsul's death could be avenged
should he ever be slain by Osgra, his brother,
which apparently for some period of time
was a deep concern of the guy.
of the sun and one of the few,
a shaper of the sun, one of the few shapers
to speak openly of a possible end,
though he feared it more from his sibling
than he did from the hands that held the staves of night.
So, but the point being that-
He wasn't really wrong in the end, was he?
The hands that Oscar shaped.
Oh.
I suppose he was right.
But yes, the greatest weapon that Osgra ever forged
was the one that destroyed him.
My point being that the power to summon
or create a celestial was not given prematurely
in the text that I have studied to the houses.
That essentially it was in the event of
of Consul's destruction that they would not be left unarmed.
Right, it was an insurance policy.
Yes, so to speak.
Right.
I would like to know.
I want some more roles like the one of Brea just did for weather.
Yeah. I want some more roles like that.
Let's die of exposure.
Ashley, would you roll a D20 for me?
No.
Damn.
That was the real issue.
Okay, Valis.
Looking to avoid a six or lower,
definitely don't want a one.
Okay.
Get a 20.
Oh, 18.
Love that.
Great.
Great.
As you guys travel, this section of the Tiri of Via
is well maintained.
You find no structures within it
or anything like that.
That would give you any pause
and arrive all the way,
riding for a few more hours.
You will probably have to stop before you get to Tanisar.
The question is you have more rioting time available to you.
Do you want to camp up on the Tiri Avia and lose more time,
or do you want to press on but have to camp out in the wilderness?
Both of those options.
Is bad in those directions?
Is bad both of them?
Yeah.
I mean wilderness for me.
The wilderness is more interesting.
Why?
Why?
Wait, wait, what do you mean if you say interesting?
Maybe.
I've fascinated by plants.
It's, you've traveled here quite often.
What dangers do we think will besieges
on the road versus in the wilds?
If we want a guarantee of a good but much colder night's sleep,
we stay up here where it's safe.
If we stay in the wilderness,
then the things that crawl through the endless dark
will have a chance to seek warmth.
You're very warm, Sir Julian.
Not emotionally, like your blood.
I got what you're laying down.
Yeah.
So.
Nothing wants my blood anymore, so I'm kidding.
Whatever. You're fine.
The road then, or?
I would be fine to press on, but
What we should do?
Should have determined which number.
I do that so much.
All right, flip a coin.
Heads, fuck.
What is heads mean?
Yeah, should we flip?
High is press on, low is stand here.
Okay.
18, press on.
So we're pressing on.
We feel good about this?
Of course. There is no time to waste.
And you know what?
Maybe in the wilderness we'll find a place to stay out of sight,
keep our warmth hidden, and at least prepare
should something try and find its way to where we keep rest.
As also, I'm awake the whole time.
Same.
All right.
Up here, and I look off on the horizon of that distant dust storm.
Who's to say they won't come our direction with sleep?
And I would.
The dust storm?
It's not going to.
She's nice to know a druid.
I pick up like a little bit of stone.
This is a stone that will keep the dust storm away,
as long as you keep it in your pocket and believe
I can believe her.
Do I believe her?
You put it in your pocket.
Go ahead, give me an insight check.
Deception. Deception.
Ten.
Ten.
What did you get to your deception? Roll up for you.
I got 12 plus 15.
I take the rock and look like my,
your protection is appreciated.
And I put the rock in my pocket.
You've now got a little flower and a little rock there.
Yeah.
Drew is just handing you weird shit.
It's awesome.
I was possible I could figure out that Rock's name.
Interesting.
I'm sorry, what?
I have a book.
What book?
Damn it.
You very specifically didn't.
Wasn't specific.
I didn't mean to keep, one of the things
that your druid friends gave us, I have a book.
Yeah, come on.
Yeah, let's pronounce this name.
The Kibbenim Kitas.
Huh.
It is a, um, a,
I'm going on my bag.
It's a book of, what I can work out,
The Names of Stones.
Have you found it enlightening?
I read a little bit of it.
It seems that I could use it to identify
particularly interesting stones and their lineages.
What language is it in?
Stone?
It's in Druidic, right?
It's in Druidic, but I can comprehend the language
if I concentrate.
No, you can keep it.
Okay.
Interesting.
It's just one of the things.
We press on.
That was the only other thing that we were given
besides the jokes.
As we press on, something I would like to do,
I don't know if they're already in there,
but I would love to prepare and put some of the embers of Arrasque.
Yes. Yes.
Into my sensor.
Hell yes.
For a little bit of light.
and just have it in there for funzies.
You place them in.
As they are now before any word has spoken,
they simply glow with a deep warmth,
and your sensor fills your body with a feeling of resilience
and comfort here in the freezing cold.
As you ride down this way, I will need one last roll from Matt
as you press further into the wilderness.
Roll like your DM.
Clutching that tiny rock of storm protection to my side.
And that's a 10.
A 10, great.
The rock works.
You press on.
You guys get down here.
I think to for you guys are like basically having to put those blankets
or other warm clothes over yourself.
riding, shivering in the cold.
Octus is totally fine.
Totally fine.
As you move through this space,
you...
Christles on my eye.
Oh my God!
You come all the way down
this sort of like a little bit too steep ramp
that comes all the way down at the Tiri Avia.
Ride for a while, it's really slow going through the shifting sands,
but eventually get to a little higher elevation where it moves
moves from sand to a rockier area.
And as you arrive at a series of gorges
and other areas that would have been
a little bit more like hilly or mountainous,
you see even some worked stone,
like places that were quarried here in ancient times,
you arrive at an area that you can see,
the Barrow Guard has been to.
You see the footprints through the sand
of the shifting sand too much
their tracks would have immediately vanished.
But here you see sometimes the Barragard were here
and also see them doing something
that the Barragard often does here in the Eternal Night,
which is there is a sort of higher elevation lake
up here that is sort of an ancient frozen lake,
and there is a water quarry here.
So there's like them hacking away at the ice
to like fill up their canteens and refresh water
and move on.
So you see a partially mined lake,
up at this higher elevation.
Moving further in,
you eventually get to a point,
time is not changing around you,
so you're getting to feel a bit dizzy
trying to read the day
based on your own level of exhaustion.
Everybody go ahead and give me a wisdom.
Actually, you two are exempt,
but I need Tisha and Julian to give me wisdom saving throws.
Oh, not a sleeping ass.
Bidges.
Bitches.
What's the save? Dirty 20.
Dirty 20, great.
Natural one for a zero.
Baby!
Good night.
He good night at it right here.
As you guys are rioting and pressing further on,
I'm gonna roll some saves for our NPCs as well.
Save the donkey.
Phelis, you're fairly normal.
You know how to listen to your body, like when
and it is time to stop.
Octus, you're in a different set of circumstances.
Tisha.
Somehow the shadiest thing you've ever said.
I'm having my own problems.
Tisha, even without the sun being present here,
you just see where the stars are in the sky
and know that this is when you would normally be bedding down.
Like the time has come, essentially,
that you should find, begin to look for shelter.
Julian, on that wisdom save of a zero,
you look out at the horizon,
and it's, you've been traveling mostly by starlight,
the sand is sort of bright enough,
but now that you've gotten into these darker, stonier areas,
It's just a little bit more shadowy here.
And you can hear Dr. Talter say,
shadows are possible to see.
Can someone light a torch?
I will say I want to get just Julian's reaction to that.
Okay.
I'd say given the bleariness of the space,
the readiness of preparation,
the mind's already preoccupied with six other things,
kind of hears that and just absent mind
and he grabs a torch from his side pack
and goes to ignite it.
As you go to light it,
you see Dr. Talter looks at you and says,
is everything all right?
Yes, for a torch.
Dr. Torture looks at you. She did not ask for a torch.
Gillian? Blow out. Yes.
Get rid of that.
I snuff it with prestidigitation.
As you go to snuff it, I'm going to need everybody here to roll initiative.
We have fun. We could have slept on the cold highway.
That's my favorite place.
That's better than a one.
Cold is a highway.
Ooh.
I'm so.
I'm so on it today.
That's a six.
Ooh!
It's Sandy.
It's bad.
Sandy.
It's fine.
It's fine.
It's a pleasure being friends with me.
Thank you.
That is a natural 20 initiative check.
Let's fuck you.
Let's fucking go.
So 23, because it's really good.
Okay.
It counts.
It counts.
I'm going to need you to look up the text
of presidigitation for me if you'd be so kind.
What is stuff a small for you?
Do I not know how to do you do works?
Bruh, I feel like,
precedingotation, drew a craft, and-
You instantly light or snuff out
a candle, torch, or small campfire.
Great. Perfect.
Look at these horses, they're beautiful.
Beautiful horses.
Everyone's got these lovely horses.
I don't have to look about it.
We just check in.
How does you guys marching order look to you?
Who would be in front?
Who's where?
You'd probably be closer to front
since you have the most experience in this space.
and Dark Vision.
But I wouldn't be too far from you.
Same.
Okay.
Yeah, I feel like where I'm at.
Feels good, that's good.
Yeah, I feel like if you were in the middle,
like you would also be throwing out a bit of heat with your embers.
With the embers.
Hell yes.
What did we get for initiative?
We got a Nat 20 here.
Yeah, 23 total.
For 23 for Octus.
17 for Julian.
17 for Julian.
17 for Tycia.
You go first.
Do you want to roll this for it?
Oh my God, yeah.
Let's go.
What do we get for Vylaas?
Matroleth.
13.
13 for Vailas.
Okay, so Julian, Tysha.
Best places.
We're there, yeah, 100%.
Good job, wait or wait till then.
It like wanted to remind me, it's like,
just don't forget.
I love rolling one.
Sometimes don't like you.
Sometimes fuck you a little bit.
Jokes on you.
I don't know what I'm gonna do yet.
I need more time.
Yes.
13 for Vailette.
Dallas, that's great.
Octus, you are going to be first to go, my friend.
All killing Julia.
So action, presidation snuffs the torch, correct?
Yes.
So the torch is lit, you snuff it.
Julian, that is going to be you,
sorry, you or Tisha who would act first.
It would be me acting before you.
Yeah.
Oh, that's why you want to know if it's an action
or back at you.
Yeah.
I can't.
I can't.
T-da-da.
Um, yeah, between the two of you who would actually,
I know who's gonna ask first.
Julian, what are you doing this moment
as the torch is suddenly snuffed out?
Immediately go to kind of like repock and like,
sorry, I was distracted.
And then kind of looking at their reactions,
just glance around to see if, as I realize what I was doing
absinmindedly, to see if anything nearby is
moving? Looking around to see if you can see anything moving nearby, go ahead and give me a
perception check. The disadvantage because of the darkness? Yes, disadvantage
because of darkness. I rolled two 17s in a row, so 18 total. Hoss. Let's go. What's
disadvantage? He sees everything. Disavantage. You see everything. Looking around on that,
There is something under,
this is a strange thing to say,
you could swear that there was something under your horse.
I instinctually kind of like roll off my horse at the side
and just get my blade ready at the side
and kind of just glance underneath it.
Are you on the ground?
Yes, you see Julian gets off his horse.
Julian!
Over here.
I need something faster.
What does your mom yell when she's mad at you?
It takes too long.
to say Julie.
I cast the full name, so it's much longer.
Yeah.
You look there on the ground,
looking for what's there.
On 18, there's nothing.
You heard, something's going on.
Something's, you're ready for any danger,
but something in your mind is betraying you right now.
Sorry, and I'll take the rest of my movement
to get back up onto my horse
and just kind of try and try and
Try and shake it out of my head.
Tysha, do you do anything on the same initiative account?
Detect magic on Julian.
I mean, in general, but it's just laser focused on.
Detect magic.
As you bring up the magic,
you look, Julian is surrounded by death.
Everywhere.
All around him.
pushing in from all sides.
You remember the feeling the Palazzo de Vinos,
the shades.
As you go to get up on your horse,
I'm going to need a dexterity saving throw
with disadvantage.
13.
On a 13, you look and see behind you over here.
Looking under everything
behind you, you hear Gaia go, of course,
lights a torch.
You, as Julian is suddenly reeds the torchlight,
stretching off into the sand you see is his shadow
that spreads on the sand behind him.
As you go up onto your horse, there is a moment
where your hand goes in front of you.
Your hand goes in between the tors,
in your own throat, casting your shadow on yourself.
You are dragged off your horse
and dragged 20 feet into the nighttime desert,
and you take 19 points of damage.
Oh my God.
We move further in initiative.
It's my full movement to leave Julian to die.
What the fuck is that?
Julian, the experience you have is your arm
goes tight with rigor mortis, casting a shadow
from Gaia's torch on your own throat,
and you feel yourself being choked and crushed
by your own shadow on your skin, dragging you off
into the desert.
Bayless, that's gonna be your turn.
Fuck.
Okay.
Fix it.
Fix it.
Fix it.
Fix it.
Okay.
Ceramized torchlight is still burning bright.
Yeah, she looks confused as she's looking at you disappear.
She's holding the torch.
So Sarah!
Zara!
Put it out!
That is going to be,
let's go, Valis, that is your turn.
Okay.
I know what comment's gonna be
presidation, torches out this all time.
The worst can be wackable.
Well, let's see here, 30 feet.
Okay, so.
Everyone that has a torch, body.
Is Julian currently being dragged?
Yes.
Okay.
So I would like to, do I see him?
Or is he gone into darkness?
The torchlight, I believe, is 20 bright,
20 dim.
Yeah, 20 foot radius and dim light for an additional 20.
So he might be getting towards the very edge
of the radius of light here.
Okay, I do have dark vision for 120 feet.
Yes, you see it has dragged him exactly
to the edge of the torch's radius.
Okay, so what I would like to do if I can.
Yes.
For flavor.
Yes.
I would love to sort of try.
I want to like get on top of my horse,
so my feet are on the top of my saddle.
Yeah.
And try to jump across to Julian's horse.
Yeah.
And with, try to get as close enough as I can
within 10 feet so I can wrap my sensor around his ankle.
Hell yes.
Yeah, let's go.
Go for it.
So you use your movement, rush over to Julian's horse,
leap from one horse back to the other.
And you can move this horse up.
to be within 10 feet of Julian to wrap around his ankle.
As you do so, I'm going to need an attack roll.
Okay.
If Julian's not trying to stop this,
you would roll with advantage.
Okay.
I'm not, because I'm trying to like,
Oh, that's pretty good.
That's pretty good.
Okay, okay.
That's good.
That's good.
That's worse.
Okay, we'll go with the first one.
Okay, that's worse.
All right, so this would be an attack roll
with the Suster Whip?
Yes.
Okay, that is a 23.
23 hits Julian's armor class, I believe.
Yes.
And you whip the sensor around his ankle in that.
And I don't have the embers.
I didn't light it up yet.
You have not, it's a bonus action to light them up.
Yeah, that's still out, but they're in there.
So yeah, I'm just trying to wrap it around.
But I still am doing damage to him?
No, you don't have to.
Okay, great, I don't want to do damage.
You just are on horseback, lasso, his foot,
to prevent him from going any further.
Further into the desert.
Yeah.
Great.
That is your action, any other bonus action from you?
I would love to heal him.
But I don't know if I, do I know that if you took damage?
I mean, I got dragged a bit.
You got scream, yeah.
I'm fine, I'm like, I'm like.
But I have to be able to touch you.
That's crazy.
I have to be able to touch you.
That's my turn.
That's my turn.
I, you see that Dr. Taltor,
She's gonna roll.
All she can do is scream.
She just starts screaming.
Just,
ah!
Ah!
That's her turn.
Octus, that is you.
Turning and seeing, what's your name,
fucking line up a torch.
I use my actually getting to snuff out her torch.
Do not do anything unless I specifically tell you to.
A tear forms in her eye.
You did, my lord.
Something's going on here.
Keep your eyes open.
Unless you see my lips move, do not do anything.
She keeps her eyes focused on your lips.
The torch is snuffed.
As the torch snuffs, Julian, you feel the grip diminish.
There is something here that exists in shadow.
A bunch of shades. You're surrounded by them.
What?
I look around.
Yeah, keep looking.
Your shadow just ch-
No, Julie.
Nope.
You rise up, and you see that Dame Sarah
and I looks at you and says, you didn't just say that.
You didn't just say that.
Didn't say what?
What are you hearing?
Something is putting words in our minds.
Looking at her, do I see the same?
Does she have a posse?
With Detect Magic on, you do.
You see that the spirits of the dead are congregating around her nowhere near as full as around Julian.
I don't know what to do with that.
What are you saying? Some, but fewer.
That is spirit?
So many.
Can you tell them to stop?
Me?
No.
Oh, yeah. Sorry, I'm checking.
Any around them?
Detective Magic on Octus gives you nothing. The Walker's Ward is working.
See it?
And detect magic on, I mean, I think you can see some loose magic of him being like a wizard,
but nothing is sort of about him as a person. And then for Vailas, nothing other than the magic
objects that she carries. The Stone of Night Song is palpitating on her. But you sense the dead
are moving away from her, if anything. Huh. Okay. The two of you are surrounded by spirits.
Yeah.
Should we mount our beasts and just continue quickly?
Yes.
Yes, are you good? You good to go?
I'm fine.
If you hear any orders, double check out loud
before you act on them.
Already ahead of you, Tasha.
I am going to lay on hands, help him back up on the horse.
How much you're going for?
Let me heal you for.
He took my team.
I will kill him.
I can heal you for 15 points.
That's my max.
That's all I got.
You sure don't want to save that for later.
Give me five.
Five will be plenty.
Save the others.
Look, it's a great helpful defibrillator if need be.
Yes, it's a great, it's a little something.
Yes, I'll take it.
Are you here?
Do you need help, buddy?
You touch me.
I cut off your head.
If you hear anyone tell you to light any light source,
double check with them before you do.
I agree.
If you hear something, say something.
If you say something, scream.
You, stop screaming.
She's just back there screaming.
You see, as you are mounting up again,
do you stay in the same sort of riding order?
I will look to Veilis, Mike.
Perhaps it's best that I stay close, maybe behind you.
I think the two of you in the center,
I'll take the rear.
If you were driving a wedge,
yeah, yeah.
Maybe best I stay in your wake.
I can stay on the outside too.
Yeah.
Riding out from here, Julian, that feeling
of your arm going stiff and being dragged off into the night,
wondering what might have been waiting for you out there.
You here behind you, Dame ceremony.
Sarah Mai going, what do the voices speaking to you?
Well that I've heard so far is to undertake actions
that have proven to be against our best interests.
Why?
I look over my shoulder towards Saramaya,
what do they whisper to you?
As you look over your shoulder,
you see her face look confused.
As she has once again, she did not ask that question.
She just, you see that she just literally,
like, buries her face in her hand and says,
I'm not doing anything other than riding until we're there.
I'm not going to listen to anyone.
No instructions, nothing.
I'm just going to ride.
That's the safest.
Look over towards Tysha, like a twitch in my left eye,
and just continue on.
The moment I hear you pick up speed, I'm tearing, tearing off.
You guys ride off as far and fast as you can.
Are you going to make camp for the night in this area?
You have pushed through deeper into the Barrow, Del.
I'm fine.
Two of our friends are going crazy.
They also tend to be the ones that respond to
problems with violence.
So I don't like where their heads are at right now.
Maybe we should camp?
Have to.
I mean, or, or?
If the two other ABCs.
Do we have time for a camp and an exorcism?
What are we going to do about the shades surrounding them?
How far are we from the Builder Serif workshop?
What?
If we push through, maybe we can arrive there exhausted?
What if one of you will ride,
one of you rides with each of us and you can rest?
You two, I don't know what to tell you, but I don't know.
We have to rest.
Yes. We are walking into a fight against armies of undead.
Oh, it's the closest thing we have to a windshield.
Glanced out on the horizon to see if there's any sort of, you know.
That place we fought.
I mean, anything similar to that where there is like an alcove
or a piece of terrain that we could use to block most of the wind.
Give me a survival check.
Remember that any place that causes a shadow is dangerous.
17.
On 17, looking out into the wrong,
rocky areas throughout here.
You see that there are a number of the beginnings
of promontories, little canyons or gulches.
The wind is often moving in a pretty stable
or fixed direction out here.
So finding just like a big wall will do the trick.
On a 17, you see a little bit more distant.
There is actually a canyon that looks almost so geometrically
perfect as to be partially artificial.
And I think on a 17 looking out, you see that
your, whatever this hilly, rocky area is,
the terrain is starting to take the shape
of an ancient city.
Like looking at that canyon, you realize that's like
petrified or sand caked, like ancient temple walls.
How far does it move?
Probably another hour of riding.
That looks like at least one of the safer bets
we can look for.
Yeah.
Can you make it?
I can make it.
As I reach under my pouch and grab the little druid stone
and kind of rub it with my thumb.
You guys ride on.
I would like a D.C.,
a very low D.C., but like a D.C. 8 Constitution save from everybody.
One.
Literally exactly eight.
Exactly.
I was like, oh, that's a four.
I actually, I'm a good constitution safe.
Tisha, I think that as you are traveling through,
the cold gets to you. It is not even painful. It just happens over the course of an hour of riding
with you taking the lead. And specifically, like, I think Dr. Talter is with you and you're, like,
covering her. You get the brunt of riding into the headwinds, and it's been a long day,
and you take five points of cold damage as you essentially just feel your body's internal vitality,
just withering under the onslaught of this freezing wind.
The Eternal Night is one of the Barodelles that is less.
It is incredibly vulgar in terms of what it has wrought here
magically on the world.
But everyone has, like, walked in the night before.
It doesn't seem that too terrible.
But there is more at work here than just the night.
There is a remnant of cold and malice here
and a promise for no living thing to grieve.
grow again, and I think you feel, as you often have in this space before, the spite resting in this place.
I think she just, you guys notice that she is just slowing down and isn't intending to do it.
Hey, you good?
Yeah, we're almost there.
We're almost there. It's okay. Just hold on.
I'm at a pull up pace next to her, just sort of just making sure she's not going to fall off the horse from exxon.
just not so she notices.
Yeah.
Because she's in charge.
Yeah.
But I'm just gonna be there support just in case.
Yeah, let's right up alongside Tysha.
You guys enter into this gully and look and see
the perfectly right angled canyon between these two massive,
like temple walls, huge flat stone on either side, worn smooth,
by the sand, like Dr. Talter rubs a finger over it,
and the stone here worn by the wind
is smoother than silk here in this place
that seeks to rob all roughness or texture
from anything grinding the world down to sand in this place.
You are protected at a certain point
as you venture further in and find a small corner
and itself almost like an alcove in the stone.
The horses will have to just huddle up for warmth,
but there's enough space in here for you humanoids
to be able to sleep in this small protected area.
Do you guys rest here in this place?
Of course.
Texas is the first to dismount.
Go ahead and give me a survive.
I want a DC-5 survival check from everybody.
Incredibly low, but the stakes are high.
Thirteen.
13.
Twenty-two.
Survival.
13.
13.
Sorry?
12, great.
All of you are able to take a long rest here.
This is not a guarantee within the eternal night
that you're able to actually find rest in sleep.
So those of you that need sleep can go ahead and mark a long rest right now
and reprepare spells and do whatever else you need to do.
Does anybody take first watch?
I'll take it.
Cool.
Tisha, you'll take the first watch.
As you take the first watch, you see Dr. Talter sleeping.
Gaya sort of leans her head, sort of sitting up.
You begin to, I think you both begin to trance,
probably, using this opportunity to do so.
I'm gonna skip.
Skip, okay.
I'm gonna skip tonight.
Okay. Yeah.
I...
Will I have any problems if I do that?
If you skip, you won't
regain spells, lots, or lay on hands.
So some of your abilities you will not regain if you do that.
These stones, you said, are partially
magical in nature as far as their construction.
Yeah.
Can I use the tone?
Yes, you can.
I'll expend the charge of legend lore
to learn about this place that we're in.
This structure, like this canyon that you are moving through.
Hell yes.
Moving through this space,
you read the names of stones, looking deep within,
you find these stones here, carved deep
from the flat mesas of an ancient expanse,
moved here magically.
You look out and see a robed ancient sorcerer,
a laurel of green leaves around his brow,
as sorceress,
holding out a hand and watching as slabs of stone some hundreds of feet long float through the sky as though floats in a parade.
You see it looks out as people clap and applaud and with this sustained magical effort, an act of telekinesis carrying some thousands of tons of stone across the horizon towards this end.
You see them placed here. Consumed by the sand, this is the ancient.
homeland of the fallen or what would be called the sundered and broken house of Callistra,
the last members of which either have been in hiding for 70 years or indeed are all dead.
Looking at this holy site here, you see the stones placed in a massive temple to Tonsul
that are commemorating his beneficence, the glory of the sun in this place, looking towards the
where the sun ever sets and you see,
stone regards you.
Speaking this word of power, the arcane,
a memory of the stone when young comes to you.
You see a young priest of the house of Halivar,
looking out a massive brazier filled with
shimmering oil, unlit, a wide golden pan,
suspended over an image of the god of the sun.
The fire lights, and within it,
the stone remembers the face of a living God.
You speak to stone that saw the shaper of humankind.
A category you know,
longer belong to, though you once held that title.
Ever sets the sun into the west of shadow.
The word shadow moves through and the stone feels it and remembers it.
This place you have given us, there can be no use for it.
There can be no use.
be no use. We will never be without you. Why would you give us tools to use in an age without you?
I cannot understand it, Father, please. Tansel speaks, does the sun not that the coming of each and every night? Ages like days come and go in the long march of time that a day may come where I am gone.
But a day will come.
Return.
You see this final memory here.
A servant in your image.
What will we make it from?
Nothing without sacrifice can be made that is of worth without my dearest materials.
What would be a sacrifice worthy of this weapon?
Sacrifice that thing which is most precious.
and what could be more precious to me.
Tansel extends a finger towards the heart of this priest
than you.
The light vanishes from this memory
of the stone of the temple as you finish casting your spell
and the stone tells you its story.
Sorry, I'm not used to you being up at this time anymore.
Yeah. I'm good. You good?
This is my nighttime time.
Like, do I need to turn around?
No, it's fine. I just, oh, sorry.
I was using the book.
Amazing.
It's the first time I'm doing it.
I was, honestly, I was, I don't mean this to be insulting.
I was a little dismissive of a book that was like,
we have the names of rocks.
Oh, yeah. Yeah.
There's so many interesting druid things.
No, I just, um.
No, I feel you.
Anything interesting?
I saw his face. I saw it the.
The rock's face?
No, it was a...
The human shapers face.
Tonzel?
Yeah.
While reading the book?
Yeah, it showed me a vision.
That's a good book.
To be more accurate, the stone gave you,
the stone spoke to you and showed you what it had seen.
The stone spoke to me.
Weirder, but useful?
Way, way more useful than I thought this book was gonna be.
I'm just gonna pat the wall.
Good stone.
But I think it gave me a really big puzzle piece.
Do you wanna share or do you wanna sit on it?
No, no, I can share.
It's, um.
That wasn't, I just, no, I, I,
we've been a little edgy, I'm sorry.
It's fine, I'm just processing what I saw.
Yeah.
Tansool gave human beings the ability,
ability, as we know, to create this thing upon their death.
Sure.
To create Celestius.
But that's not how he said.
There was different intonations in his voice.
It wasn't like I'm giving you a gift for when I die.
It was the sun always sets and then it comes back.
Raises.
Okay.
So he said he will go away and then return.
But also, it requires sacrifice to create one of these things
and what is more precious to him than us.
In the general?
Human sacrifices, specifically pointed at a heart.
Like the heart your brother took out of your body?
Very same.
Your family killed you as the sacrifice needed to...
To make a celestial possibly.
Well, you know, maybe that one will have sorceress ability.
Is it okay if I hug you?
You can say no.
Yeah.
And she just gives you a big hug.
Seems like the most likely explanation.
I don't know if the... I mean, we'll find out, I think.
But at least there was a reason.
You have your rest here.
The book of the names of stones has given you the ability
to speak with a part of your world.
Very old that has seen much.
questions of what the past has to offer, if anything.
You take your rest here.
Julian, on that successful Constitution say if the whispers
eventually cease as you take your rest.
The next day you emerge from the gully, riding forth
hours upon hours through ancient crumbling stones.
Here the sands do not shift.
shift. Instead, they attack. Walking out from between corners, a sudden spray of wind will
lacerate the face and eyes, with sand moving across the wind. On top of you, it's almost hard
to see the stars as the sand whips over the raised edges of the canyons. You now travel through
these ancient stone structures until eventually it opens up once again before you. A massive
massive excavation, a place that was sunken long before the Shaper's War, a place that had been buried in a time where God still walked the world of Aramon.
Enormous obsidian obelisks. A temple made a volcanic glass at the base of an ancient quarry unearthed by means
both mundane and Taconis to your sight,
sorceress as well.
Looking down a switchback road that lowers
some hundred feet into the earth,
you ride down and only at arriving at the bottom
do you look out and see some structures
not of stone or glass here.
Under the stars and the shifting sands,
there are banners fall into the ground
of the Barrow Guard.
the grounds of the temple before its massive gate
littered with bodies.
You do not know what state they are in,
but you see them clash to the ground,
the figures of fallen warriors here.
What do you do as you approach?
It's not even a thought, just a natural reaction.
My son is a fang, but he is alloy too.
And I put a little.
spike through his ear.
I want to find him.
I'm here to save him.
I cast locate object on the spike of metal
I gave him as a baby.
I'm finding my fucking son.
You rush forward as fast as you can.
It is possible that it is here,
but it is not within a thousand feet.
His body is not one of the ones that lies
on the temple grounds here.
There are less than two dozen,
but close to that number in this space.
Anyone who wants to give me a perception check?
19.
19.
I roll a 19, too.
Oh my God!
12.
24.
Go.
Damn.
Vailas, I'm 24.
Something is wrong with these bodies.
You're looking at them.
They look.
Tysha.
I'm like pushing past them.
Don't touch them.
The closest one to use about 30 feet away,
and as you're looking at it,
you haven't gotten close enough
to actually get a good look at any of them,
slumped over and
prone, but you see one about 30 feet away.
It's moving.
I want to walk to it.
Soldier, soldier, do you yet live?
As you approach Julian, do you approach as well?
Of course.
You both walk over.
That's my betterman.
Helm, face down, long sleeves, long breeches,
hands are sort of crumpled under.
There's some blood.
There are some arrows that look like they should have
pierced the body, but they've fallen to the side, weirdly.
And you see twitching in some weird way.
What do you do, standing over the body?
I'm going to sort of lean down and try to find his eyes.
I'm going to draw my blade just carefully.
Yes.
You lean down.
Eyes more than a dozen.
Look at you.
The front of the helm, there's something twitching there.
And suddenly, song. Nightingale song.
Angingale song, the clothes empty until there is nothing but bare white bones as a hundred
nightingales fly through the opening of the helmet surrounding your body, Veilis, and
lifting you five feet up off the ground. And that's where we're going to end our episode.
No. No.
No.
We have to. Do we have to? Do we have to?
No, I think we're good.
No. I don't have anything to go. I don't have anything to go. I have nothing to do.
You got beverted.
You got birded.
You got birded.
Too many birds.
Too many birds.
You got sparrows, nightingales,
MacGuardia's, falcons.
I love it.
We'll find out what next episode's bird is.
Next time.
As always, is it Thursday yet?
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