D&D is For Nerds - Buried Beneath #14 Rules on Drowning
Episode Date: May 6, 2017In which our heroes fight a dancing ghoul by their reflections in a mirror. Shane does what every adventurer wishes they could do and just closes the door, Anton knows it's either the devils or the de...ad and Squim is upset because this was supposed to be turn based.Want to help support the show?Sanspants+: sanspantsplus.comPatreon: patreon.com/sanspantsradioPodkeep: sanspantsradio.podkeep.comUSB Tapes: audiobooksontape.comMerch: redbubble.com/people/sanspantsradio or teepublic.com/stores/sanspantsradioWant to get in contact with us?Email: sanspantsradio@gmail.com Twitter: twitter.com/sanspantsradio Website: sanspantsradio.comFacebook: facebook.com/SansPantsRadioReddit: reddit.com/r/sanspantsradioOr individually at;Adam: twitter.com/RetroArchetypeJackson: twitter.com/AlldogsaredeadShanks: twitter.com/timtimfedZammit: twitter.com/GoddammitZammit Hosted on Acast. See acast.com/privacy for more information.
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Welcome to episode 14 of Buried Beneath, a D&D's for nerds adventure.
I'm Joel Zammett and I'll be playing the part of Shane Knoll.
I'm Michael Shanks and I'll be playing the role of Squim Norton.
I'm Jackson Bailey and I'll be playing the part of Anton Desorcier.
Adam, damn!
Previously!
These words are all that is left.
Why would I lie to you?
What cause have I to hurt you, traveler?
Turn back while you still can.
You notice the sand shifts?
You know when in the movie there's like something underneath the sand and the sand ripples?
Fucking tremor bullshit.
Hey, there's tremors.
The movie is happening.
Got it.
In the next room.
Nine's code is kind of stupid when it comes to animals.
I just want to point it out.
I'll see you soon, little.
Your souls shall fuse in heaven. I just want to point it out. I'll see you soon, little imp.
Souls shall fuse in heaven. I want to hear a worm laugh.
I want to hear that worm laugh.
Please be the worm.
What a funny worm.
Its head turns to the side, and because of that,
the acid orb drops straight onto your face.
Robots are immune to gas.
Robots don't need to breathe.
Do the robots not need humans to still make them?
No. That's true. We humans to still make them? No.
That's true.
We felt the beast roll for experience.
Ah, thou art my friend forever and a day.
You stand around the gaping hole to the lower level,
looking at Shane below you.
He looks up to you, seeing you hesitating.
So there's no one else climbing down?
Is that what's happening?
I'm not sure.
I think we all climb down and he has a sleep
in that room.
I spider walk down for a second.
We gotta fucking
excavate.
And also loot these worms.
Yeah, worm loot.
Gloom falls when he climbs down.
Fucking Gloom. Is he gonna die?
Gloom can't die.
He might.
I forgot how weak Gloom was. no he survives the fall but he like breaks his back he hits the ground you all hear crack and he's
like i can't get up can i feed him a health potion stop this from happening in the future
is there i feel like we gotta like what you know we take a 10? It's a climbing rope.
You can, but no one said so.
And I am nothing if not trying to kill you guys.
Fuck you.
Rude.
Actually, if you take a 10, you still fail.
No, wait, someone does.
Probably me.
I got the shakes.
Anton still fails if you take a 10.
Well, I guess we all take a 10 except for Anton.
Yeah.
Which means that you have less than a 50-50 chance of making it.
That's truly not a surprise.
Can we give him a health potion to fix his back?
Yeah, yeah.
Which potions do you want to give him?
I've got two cure light.
Yeah, cure light's fine.
He doesn't need many hit points.
He's a weak, weak.
He's only got like 13, yeah?
Yeah, roughly there.
After he drinks the health potion, he's able to get up.
Good. He's now cured. Gloom is yeah? Yeah, roughly there. After he drinks the health potion, he's able to get up.
He's now cute.
Gloom is in the room, I say.
Nobody likes it.
I like it.
I'm enjoying the nickname we are giving him.
Ah, it's the gloom. Oh, right.
Speaking of nearly killing you.
You throw off the poison.
Who does?
Oh, you.
You're full of poison.
I'm going to make a secondary save.
But what about that plague? Can I check my lymph nodes? You throw off the poison. Who does? Oh, you. You were full of poison. I'm going to make a secondary save. But what about that plague?
Can I check my lymph nodes?
You want to check yourself again?
Yeah.
I just see him
clearly probably fall down the rope,
I'm guessing.
Have I fallen yet?
Yeah, everyone's down.
Sorry, I didn't fall.
I should say, yeah,
everyone has climbed down
into the sand-filled room
that you, like I said,
will need to excavate
to even just look for doors.
Right.
So, Shane, you give yourself a little bit of a self-check.
You give yourself a self-check.
Look for lumps.
Clever.
You find a lump.
Dang.
Where?
Your lymph nodes.
Dang.
You got the shakes.
Dang.
Better check yourself.
I don't check.
Clever. Just don't check Clever
Just don't want to know
I'll feel the shakes
When I feel the shakes
Alright
So how bad
Have the shakes
I start shaking
It's still in early stages
So you were able
To fight it off
For longer than
Fuckface over here was
So yeah
The shakes
You just gotta rest
Yeah
It's just bed rest
It's just bed rest
That's what gets you
Unless it kills you That's what gets you. Unless it kills you.
That's what gets you.
So the shakes, either you'll get better or you won't.
It's fine.
You carry on.
You're not so bad as me.
I'm in a very terrible way.
This is going to take, like, not a long time, I reckon, to hit him.
I'll start digging.
Okay. Where do you want to start in. I'll start digging. Okay.
Where do you want to start digging?
Which direction?
Atomwood.
Atomwood?
Okay.
So I'm going to say for each individual excavated wall,
it's going to take you a day.
Oh, man.
Yep.
Thank the equipment, though.
Fuckface Gloom brought it.
Yep.
Thank God we don't have to eat.
That's lucky.
And you get all the rations.
For what it's worth, should we bother looting the ashworms?
Oh, yeah.
We'll have a gander.
Have a quick gander.
That would be another excavation.
That's fine.
We got the time.
I reckon this one, I think the non-shaky one in the room.
Yeah.
We're doing the most of the heavy lifting, I want to assume.
Yeah.
I'll do that.
Give it a look.
So, Shane, your dexterity is reduced by one after this day of excavating.
You think that's bad?
Mine was reduced by four.
And Squim, seven.
Reduced by seven?
What?
What?
I take it I got the shakes.
You got a negative one now.
Oh, dexterity?
Yep.
I thought I had 16 dexterity.
So, the big number, 16, you...
Oh, don't actually rub this out,
because it's kind of a temporary thing.
Okay.
Provided you...
Well, either way, it's a temporary thing.
Yeah, either way, it's a temporary thing.
So you, for now, instead of 16,
your dexterity score is nine,
and nine translates to a modifier of negative
1 instead of positive 3.
Right. Oh, I see.
That will greatly impact your
Eldritch Blast.
Oh no, you're gonna hit France.
That's my thing.
That's my jam.
Okay, how about I'll just rest.
I smell Lilip's
hair.
To fortify myself. This is so bad for you. Okay, how about we all just rest? I smell Lilip's hair. Anton.
To fortify myself.
Things are so bad for you.
What is the situation?
It hasn't progressed, but you don't feel better.
You don't feel any better.
All right.
Dang.
Can we just nap?
Nap until we're better or dead.
We nap until we're better or dead
Oh you've uncovered
You spent time excavating
So you've uncovered a door on the atom side of the room
Right
I detect magic
On the door
You don't accidentally detect magic on like my rooster
Or whatever
You detect four faint
Magical auras in the distance past that doorway
sometimes magic's a good thing guys you detect a slight aura of transmutation a slight aura of
illusion a slight aura of necromancy and a slight aura of evocation so these are four individual auras. So evocation is like a fireball, like a spell that creates energy.
Yeah, all right.
Transmutation is something that changes from one form to another.
Illusion is kind of self-explanatory.
And necromancy is, we all know what necromancy is.
We all know.
It's the devils.
I mean, the dead.
So would you like to explore beyond this door,
or are we taking it safe for now?
We're taking it safe.
Again, we rest until we're better or dead.
Okay, so...
But we might all be dead.
So, I'd say that excavating,
while it is kind of heavy labor,
it's not that actually labor-intensive,
just a bit of sand.
So you can continue to make progress in the excavation while still just resting.
We'll take the next day to go, say, the Zammertwood one.
Zammertwood? Okay.
Zammertwood door.
You find another door there.
Mm-hmm.
I feel like
at what point am I unplayable
like what is my strength
my dex modifier gotta be
two rooms ago
you were unplayable
about the
time you finished
fighting the ashworms
oh god
but like at what point can I no longer move?
Well, so a zero score of any stat, for physical stats, strength, dexterity, constitution.
A zero score is death?
No, a zero score is immobile, so you're paralyzed, except for constitution, which is death.
Yeah.
Zero constitution is death.
Zero intelligence, charisma, or wisdom is a potato, a vegetable.
Yeah, yeah, unplayable.
Yeah, so only constitution necessarily.
Kills, but I mean, what's the point?
Anton has a dex of zero.
Like, I can keep playing.
Funny.
Very funny.
So what happened?
How are we doing?
You find another door excavated?
Oh, that's fine.
How is our illness progressing?
That's what we're worried about.
My largest concern right now is my physical well-being.
Shane, you still look like you're a little while away from recovery.
Dang.
Anton seems on the up and up getting better.
Hey.
All right.
You've almost fought it off.
Hey.
You're a tough one.
You're a tough one, Squim.
All you got to do is get Squim's blood and inject it in.
I steal it from him.
You do have a needle.
You still have that needle.
We could just get rid of whatever goops in it and I'll give you a little bloody bloody.
I don't like our chances.
None of us are medical doctors.
Not in the slightest.
We'll excavate Jacksonwood.
Should I detect magic on this door?
Yeah, good plan. Sorry. Yeah, good idea.
You detect no magical auras in that direction.
Oh, okay.
Adam is magic. All right.
Excavate the next one. Have a sneaky nap.
On this third day,
Squim, you have fought off the disease
Shakeless boy
Everything's coming up Squim
Anton
Got rid of it too, lucky boy
Got his Kong back
Got his Kong back too
Just all I needed was bed rest
Over the last day
You guys have started hearing sounds upstairs
We could set a trap Turns out, over the last day, you guys have started hearing sounds upstairs.
We could set a trap.
So if somebody jumps down, we've got like swords pointed upwards or something.
Oh, that's a good idea.
But then we've got to sacrifice some swords.
That is the problem.
I never use my morning star. You probably can't assume that they're going to just drop down here.
They'll probably climb down like you guys did.
Possibly on the rope that you still haven't really taken off.
Oh, I take off the rope.
Oh, I forgot that.
How is Anton and myself doing?
Yeah, in terms of sickness, Adam.
Shane, now you kind of look like you're on the up and up.
Anton, too. He's healthy.
Healthiest boy.
Anton is very sick.
It's a real rollercoaster ride.
I feel like I'm a bit better.
Anton is very red
and sweaty, and he has trouble
doing the most basic of tasks.
Looking great, Ant.
I feel as though today I am improved somewhat.
I say as I just fall face first in the sand.
Yeah.
So we can open one of the doors.
And detect magic on Jackson Way and see what's there.
Oh, yeah, yeah. I detect magic on door Way and see what's there. Oh yeah, I detect magic
on door numero
trois. It's a mixture of Italian
and French for you. You detect a illusion
magic in that direction. A powerful
large illusion magic. It's a
holodeck. Everybody in!
Let me live up my last moments
in peace.
We want like major magic,
illusion magic, or no magic.
We have one side, the other side, so you can check that out as well.
But the gang's upstairs.
Oh, the gang's upstairs.
Well then, do we want to kind of still be in this
room to... Fight them?
Yeah, to kind of be like... Or do we want to escape?
I don't know. Gotta be careful, because they might
do the same thing you did to the ash worms.
Oh, true.
Illusion room.
Illusion room? Sure, why not?
Leave me here, I can
fend them over.
They might take pity on us if they see him.
It's like, sure,
mate.
Yeah, sure. I will nestle
myself amongst the sand in this room
facing the entrance, Adam.
You open the doors to a large, long room that has up the opposite end from you an entire wall mirror.
The mirror reflects the room that you guys see before you, and it reflects every object in the room.
The objects in this room look
remarkably fine there's very little decay here a lot of the items here are stone so you fancy that
helped prevent them from uh facing too much decay and there's a lot of actual knickknacks here like
you see a crystal decanter with some wine glasses around it there's no actual wine, but there's a painting on one of the walls that looks
as good as new, pretty much.
Huh. And a bunch of other
just miscellaneous objects.
I'll also cast Chill Touch on my rooster
and send it with them. Alright. Can I walk
in? You can enter if you'd like.
Can I use my, like,
vision, my good eyesight or whatever?
Like, I really study the reflection
to see what is reflecting
and if anything's not yeah you do that as you're entering the room or do you stay outside i i stay
outside and i see i check to see if there's any objects that aren't reflecting or reflecting in
in a peculiar manner see if we got any bloody philosophers including our own reflections
when you step into the room, Shane, the kind of
untouched room that you were once looking at
changes almost immediately.
And it goes from being brand new
almost in appearance to
every other room you've seen here.
There's still a lot of this stuff is still
in existence, like a lot of the stone
equipment. And even the crystal decanter is there.
But it looks old. All of it looks
decayed and a little destroyed.
The mirror, however,
remains with that reflected image you originally saw.
One other notable feature in the room
is standing...
...up the mirror ghosts.
Facing away from you in the mirror
is a huddled figure
It is not reflected in the mirror, but neither are you
Well, the mirror is clearly like an illusion
Right
I think it is a ghost woman
Man
No one else can see this, by the way
Oh, okay
If you enter the room
You see a figure
It's probably not great I could try and detect if there's some magic if
you can describe where it is i like point where exactly where it is in the back but in the middle
to the right a little and i try to take magic the illusion magic aura that you're detecting here
is kind of overpowering anything else you think you get a
snippet of another type of magic but you the illusion magic possibly is there to hide whatever
it is i express these details to shade right so i guess it's hiding the figure boy the figure
slowly rises and turns around to face you.
G'day, mate.
How you doing, buddy?
How you going, mate? This revolting, stooped humanoid appears to be composed of dark grey ash.
So you doing all right?
Through which rivets of blood flow like exposed veins.
Rivets of blood flow like exposed veins.
Its mouth gapes with terrible teeth, and its claws look eager for fresh victims.
We're fighting a demon.
We're fighting some kind of demon.
You think, all right, so, all right, all right.
Imagine a mummy that's sort of hunched over.
A Brendan Fraser's?
Yeah, but there's no bandages or everything.
So just kind of like mummy-shaped with kind of claws.
Now, imagine its mouth.
Instead of its mouth, it's kind of like a Sarlacc pit.
So it's kind of like a butthole mouth.
Full of teeth.
Full of teeth.
Toothy butthole.
Yeah, like an average butthole mouth.
Toothy.
Chompy.
And then just covered in veins.
Visible, visible veins.
May I?
Hearing this description. You can't see it yet.
Oh, fair, fair.
I say to Shane, hey, Shane, there's no doors in this room, right, that you can see?
Other than what we came in?
No, there's no other doors.
No.
Well, do you want to just leave?
Yeah.
And shut the door?
Well, before we get to that.
A little bit.
I'm with you, mate, but. I'll take a grain. Geese a sack. Well, before we get to that, in a little bit... I'm with you, mate, but...
I'll take a grain.
Geese a sack.
It's not a bad idea.
Is my rooster tricked by the illusion?
Can you count the squares between them, please?
One, two, three, four, five, six.
Oh, I guess he was going to get to attack you this time.
Move it right up to him, please.
Bullshit.
It moves completely silently
across the sand on the ground. i don't know if i mentioned this
but there's sand all over the ground you said it was like every other room and every other room is
just chockers with sand and as it moves across the sand you notice that it doesn't run or it
doesn't sink into the sand it moves very gracefully over the sand as if it were a creature born to the
desert i don't want to you put it in a box or anything,
but I reckon he'd be real good at ballet.
Like if you could take one back to the big city.
The ability that he's using is called Sand Dancer.
Educate him.
Educate him.
You know, give him a proper education.
Teach him how to dance.
Like he could like.
Use that natural talent.
Just be a beautiful, a beautiful,
almost like a wizard on the dance floor.
It grabs you and bites you in your exposed neck.
You're going to become one now.
Eight points of damage.
Fuck off.
Time for you to become a sand vein, man.
Look out.
Ha ha.
Hang on.
Nah, he just got plagued.
In your face, thing.
That's what it takes.
You get a plague.
That's the best move in the game.
Contract a plague so that others get the plague off you.
Fuck yeah, plague wizard.
Man, how cool. Disease wizard.
Then it is
your turn, Shane. Take a step back, close
the doors. Yes. When you close the door,
I'm going to say out of initiative, by the way,
you close the door and you hear on the other side
the rattling of it trying to
throw itself against the door. I'm hoping it'll tire itself out do we have anything that we could brace the door
the door opens inwards not outwards and the creature doesn't seem to understand that so
it's just throwing itself at the door so long as the door holds we're fine yeah you'd be fine
not good not good Not great mate Not great
How's the neck
So look
How you tell me
I can't look
So
Is it alright
I'm
How good am I at lying
And how good am I
At believing a lie
How much do you want to
I'm like
Oh you're gonna be okay
Thanks
I feel good
I feel good
Got rid of those shakes.
Almost like the bite reinvigorated me.
Like it made me more powerful.
Go green.
It's probably fine.
It's fine.
You seem assured.
Hey, hey, hey.
Got you back.
And your neck.
Not going in that room.
After maybe a minute, the banging stops.
Oh, perfect.
Fix that problem.
All right.
Okay, room number two.
The nomad.
Nomad room.
Nomad.
Nomad.
Nomad.
The muggo room.
Perfect.
A long corridor.
Oh, no.
Another ghoul at the end.
Another sphinx.
I need you for later.
It opens to a corridor which you can see
intersects with another corridor
and then continues onwards.
But we can't see what's at the end of the onwards.
Eventually the light that you cast ends.
You can early sun stick and give you a sun stick.
I'll go to the T intersection.
And I follow at a
decent distance.
I like that our marching order is basically
like, Zammett at the front, Shanks a little bit
behind, Jackson the other
room. Different rooms living. With gloom.
No dying.
I'll send my barista with you.
Can you detect...
Can I describe that thing to...
I'll describe that thing to gloom, by the way.
Don't go in there.
Don't go in there.
Okay. I wasn't going to go anywhere without you.
Good.
Just in case you thought maybe I should.
That's not.
Nothing worth it.
The crossroads ends in three separate doors going in each direction.
So a door going Jacksonwood, a door going you would,
and a door going me would.
No doors go Shankswood.
Well, you haven't excavated in that direction. That's true.
We did stop the moment we got there. I detect magic on
all three doors. We'll figure out what's going on.
No. No, no idea.
I'm looking forward to the mercenaries
come down and seeing if they just slit my throat.
If the mercenaries come down, we'll trick them into
dealing with ghosts. That was my plan.
They come down and I'm like, we have been
taken. There is a grand
treasure in that room right there.
You detect no magic in all three directions.
Let's go.
Jackson, right?
Yeah.
Yeah.
You worked well last time.
Yeah.
You open that door.
Yeah.
First thing that happens is when you open the door, you hear click.
And you're like, ah.
Spears from just above you jut downwards.
Just shield it, you'll be right.
You step out of the way just in time,
and they retract slowly.
All right.
The room beyond is a very odd mix,
mishmash of that sandy, dusty room that you've been encountering so far.
There's, you know, ancient temple rooms.
Yeah.
And then some sort of giant water tank.
I'm so thirsty.
Always drink the water.
So the water tank is on the opposite end.
That little black die I put roughly in the center of the room,
that's a small pedestal.
And next to the small pedestal are two jugs.
Oh, I like puzzles it's like they are
diehard 3 jug puzzle oh yeah can we just diehard 3 this let's all go watch diehard 3 otherwise
known as with a vengeance and just make sure we got the puzzle all right um is there any chance
adam watched that movie and he's like I'm going to use this exact puzzle.
Are the jugs of different sizes?
There are two different sizes, yeah.
You can also see the Elven script for
the number four at the base of the pedestal.
Okay, I
check the floor for where the trap mechanism
was. You step into the room and with a cracking
sound you appear inside the water tank.
Well,
alright.
All I did was check the way the trap was.
I didn't even walk in.
I'm too excited.
Am I drowning?
Yeah, you begin to drown.
Wait, so, okay,
the tank has a roof on the top.
No, there's no roof,
but when you try to swim out, you hit a solid
surface. Oh, fuck.
Oh, that's terrifying.
Oh, shits. In one moment,
while I explain drowning rules.
I was like,
alright, so there's a trap there, so where do you go?
This is why I fucking
love D&D.
I like that I'm pretty
oblivious to what will probably
be your death. I have this feeling in the back of my head
that actually I'll die last
but not in a good way
because you know
we've been careful with my body
not careful with yours
you better know this die hard
you better remember die hard 3 like the back of your fucking hand
it's just that
obviously there's like a number 4
which means you've got 4 litres
so obviously 1 is going to be like five and three
and you pull that. So you've got two leaders and you have
whatever. But it's kind of like...
But if I walk in there, I'm going to be in a water tank.
No conferring with the other players.
You cannot talk with them.
So I don't even know. You know what I mean?
I think all you've got to do is just get your
sword and be like, bang!
You have 168 seconds
before he begins drowning.
Here's what I'm going to do. I'm going to set a timer.
Oh, no. You have 168
seconds to solve this puzzle
before I start making him roll for drowning.
Oh, God.
And I can't confer.
No one can help him unless... I don't know what's going on.
Can I do a quick look around in the tank
to see if there's anything in the tank that can
maybe help me?
Using a timer in a game.
That's so good.
Shit. Alright. That's the best.
This is supposed to be turn-based, not real-time.
Fuck you, Adam. Time starts now.
Alright, Adam. What's in the room?
Okay, two jugs. One has the Elven
script for five. One has the Elven script
for three. The pedestal has the Elven script for
four. Alright. so, okay, so
again, go fill up the five
one with
water. Yep, that happens.
Cool, pour that into the three one.
Alright, I'm gonna go a little
slowly to represent
you needing
to move around and get stuff
done. So then I'm left
with two liters in one jug.
Pour that into the four-litre one
and do it again so there's four litres.
There's no four-litre jug.
There's a pedestal with the number four on it.
Fuck you!
You've got to get four litres into the five-litre jug, Samit!
No, but that's what you described.
What you said was...
I can't tell you
What you were doing was right? Yeah, if he fails two rolls in a row. He's just dead
To and then we got three and then we pull that out
You could see something's obviously happening. You enter the room.
All right.
Okay.
What is going on?
We're going to put four liters,
and I've got a five liter and a three liter jug.
Four liters has to be in the five liter jug.
Basically, it's diehard rules.
Diehard revenge.
I have not seen that film.
I just need...
Do we have another container?
Do we have another container?
Nothing that is a liter. I can't do maths. I just need a water we have another container? Do we have another container? Nothing to dieseliter.
I can't do maths.
I just need a water skin.
Water skin.
Sick.
I pour out my water skin
and pour two liters into that.
You pour water into the water skin
and it disappears.
Can I just go up to the...
Okay.
So then we're going to pour out
three liters
and then we're going to have...
Oh, a better way of doing that would have been like,
the water skins are gallons, you need litres.
All right, so we have two litres in the three-litre jugs.
40 seconds.
And then I'm going to pour...
Oh, yep, yep, and then fill it in,
and then pour one litre into the three litres.
There we go, done.
Sorry?
All right, so...
I'm stopping it so you can show you're working.
So we poured five litres into the thing, put then that into three litres.
Five litres into the three-litre one.
Yep.
Which means you've got two litres in the five-litre and a full three-litre.
Yep.
And then we're going to pour out the three-litre one into the ground.
Yeah.
And we're going to pour that two litres into the three-litre one.
Two litres into the three-litre, yeah.
And then we're going to fill the five-litre one.
Yeah.
And then we're going to pour one litre into the three-litre one.
And then we have four litres.
You do it. Okay. And then we're going to pour one liter into the three liter one. And then we have four liters. You do it.
Okay.
That happens.
You can surface.
The invisible barrier is gone.
That was a shame.
Even though I have a swim skill of one.
You had 33 seconds left.
Good for you.
I just want to let you know that if I'd been in his position,
you'd be pretty dead by now.
Good fun. Goodness now. Good fun.
Goodness me.
The stress.
Okay, new rule.
Never had to do math since like about 10 years ago.
Do you remember last night when I was plotting some stuff out for this dungeon
and I was giggling like a fucking idiot and you're like, what is this?
And I'm like, I'll tell you tomorrow.
This?
This. God damn it. idiot and you're like what is this and i'm like i'll tell you tomorrow this this god damn new
pitch if we enter a room and there's no seal or a door let's just not go in okay there's no joy for
us there the pedestal clicks down when you put the weight on it scrim is able to get out of the
water tank and the pedestal splits in two and the little cog piece comes out of the pedestal splits in two, and the little cog piece comes out of the pedestal.
I guess we do have to do these rooms.
Puzzles!
All right.
Cog.
It's funny because you're,
you know like the D&D is for Nerds logo
has you menacingly having your hands over,
because you kind of jazz hands.
Puzzles!
D&D is for puzzles! All right. Anything else in this room? So you take the jazzed it. Puzzles. Puzzles. D&D is for puzzles.
All right.
Anything else in this room?
So you take the cog?
Yeah.
Okay.
All right.
I got a cog, so I'm guessing the other two.
Any other...
Anything else in this room?
No, the room's barren otherwise.
All right.
Let's go, Joelwood.
Okay, we go, Joelwood.
Super glad I'm sick.
Enjoy puzzles, dickheads.
Get Gloom in here. He might be good at this uh do i do but yeah
i already did some magic on these doors yeah is it no magic yeah we should call down to gloom he
knows stuff glue's got a fucking he could have solved the math problem why did i go i'm in no
way prepared for joelwood room is this tiny little garden shed of a room and in it there is a small mechanical looking device with one two three
four empty slots for gears ah and a lever is there any like um are they gears different shapes
it's gears of different shapes it looks like i'm guessing i'm gonna put the gear that we got
to match that gear all right you put it in it fits fits perfectly. Click. Find the gears.
One of four.
Three more?
Three more holes.
All right, there's three more.
One.
We've got to fight that fucking...
Adam Carnivale,
loving life.
Let's go to the Adam Wood one.
This one?
Yeah, so the one across from the room where you nearly drowned
Into another room where you nearly drowned
Oh man, this is my
The water room was my favourite puzzle
But only by like tiny amount
There's another puzzle room where I'm like super excited for you guys to find
I'm not
I'm gonna die Puzzles Fucking puzzles Also that room opened and I'm like super excited for you guys to find. I'm not. I'm gonna die. Puzzles.
Fucking puzzles. Also that room opened
and I was like yay puzzles and then I
fucking drowned.
You open the door and do you remember
that half scorpion
creature? Another one charges
you. That's not a puzzle.
Adam that's just a scorpion.
The room inside is completely destroyed.
This thing has destroyed the room
and made it its home.
So it killed the puzzle, basically?
We were supposed to take the eggs and give it to this scorpion.
Oh, of course!
No?
Well, I guess we found that... There's no puzzle to this room.
You gotta kill this creature. Hang on,
we can figure out this puzzle. My favorite puzzle.
Combat.
Combat.
Alright, hang on. on so if we give him the one that killed the babies then we're good yeah yeah man you know what we should have done if we'd open that one first and run into the other room
it's like open it charges straight into the drown got. No, one of you would have had to go in first.
Do you not get that?
Send the chicken.
Wily coyote charging.
It's fine.
We've got to save the scorpion.
Do the math.
Oh, God.
Could have just let it go.
Wow.
Fuck.
Scorpion fucks up like a dickhead.
Finally.
Good. Good. Good.
Good.
Good.
Fuck you.
It's about fucking time.
Is this finally a break for our intrepid heroes?
Find out next time on Buried Beneath, a D&Dist for Nerds adventure.
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