D&D is For Nerds - Jarren's Development Blog #4 - Gameplay
Episode Date: February 23, 2025We sat down to play a 3 player game of Jarren's Outpost and then loudly talked over it to help give you an idea of how this game plays! It's basically a let's play but a board game. Does that exist? S...hould that exist? We reckon: noEither way we STRONGLY recommend you watch this over on YouTube: https://youtu.be/B3VpSukY5h4. unless you're using our voices to help you fall asleep. If that's the case, sweet dreams you angel, have a wonderful sleep xx o. Hosted on Acast. See acast.com/privacy for more information.
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Hello everybody and welcome to the fourth, let's say yes, episode of the
Jaren's Outpost development vlog.
We decided today to finally give you some gameplay footage, so what we've done. It's hell. I'm Jackson I
Was wondering I was like do we not introduce?
Waiting for Jackson introduce. Yeah, okay
Like that
All right, I'm gonna try and do it away from the mic as much as I can.
Do it into the mic.
Like now you just brought the tension to it.
So do it into the mic.
Yeah, do whatever you like.
Oh, that's good. Couple of bruskies.
So what we decided to do is we played a game of Jaren's Outpost of our board game and we filmed it and now
basically we're gonna provide a commentary over our gameplay to talk you through the
decisions we made you know and and and basically how the game works there if
you are listening to this is only audio I very confusing I powerfully encourage
you yeah to head to the YouTube channel yeah what would the what's the handle on
that channel what would you type in?
It's just Sans Pants Radio.
Yeah, let's get into it.
Okay, so the way this is set up is
you have Jaren's Outposts or the Jaren's Trading Post
is in the dead center of the board game
and then all the locations are randomly generated,
dealt out in the five by five grid.
So you kind of start out by putting
Jaren's Trading Post in the center
and then you sort of build the town from there.
And then what you will have is you'll have
the NPCs and the items.
And so every location except the trading post
and the two taverns that we have
will have one item, one NPC.
And then over in the, I guess the trading post
and the tavern board, you then put four NPCs, four items,
and then you have the item deck NPC deck.
And that's pretty much how you start the game.
Yeah, you can see on the opposite side
of the tavern and trading post sort of board,
we have the quest board.
So that's where you place the quests
equal to the number of players plus one, which we've done.
And next, that is also the day counter
to count down the seven days
that you're gonna be playing through.
Below that, we have the first player token,
which is that lovely little token with one on it
and a dragon on it.
And then-
Prestige board.
Prestige board, exactly, above that.
We decided to play as, I'm down in the corner there.
You can see my arms and my Casio watch,
my yellow shirt I'm playing as Greg Piss.
Um.
With also the Casio watch in the bottom left hand corner,
the red nails is me as Periwinkle O'Rourke.
And above Adam is myself and I'm playing Leo Shadow
and I'm wearing an Apple watch.
Yeah.
So you can track us by our watches.
Our watches, yeah. Yeah, yeah you can track us by our watches.
Our watches, yeah.
Yeah, yeah, yeah.
And so basically we was setting up
and I always liked the whole idea,
like how do you determine who goes first?
Mm-hmm, yeah.
And so we figured like, I think in the rule book,
it's like whoever's on the most real world crimes or...
This is an elaborate sting operation.
Yeah, yeah, yeah.
The world's most elaborate sting operation.
So beard out of both, Drew, so we rolled again.
Yeah, so you both got four, so I think.
So you rolled again to see what the order of operations be.
So I'm the first player, and so the way it starts
is basically you pick, there's two taverns,
and you pick which
one you would like to start at facing any kind of direction you would like.
Yeah, you will probably pick the direction you're facing based on where you want to move
to complete the quest.
I do believe at the beginning of this game, and this just happens with every game, there's
a lot of thinking where you're looking at the board trying to figure out where's the
most optimal way to be facing to start the game.
I like to try and wait for, you'll see here,
I placed my piece last, because I'm waiting for you to,
so I can kind of gauge a little bit where, yeah.
Both of you have put your things
that I immediately placed.
And you can see now that we've placed ourselves,
we're each looking through our movement deck
so that we can plan our day.
You can see Adam even touching his face.
So I've placed my first movement there.
I think I'm doing a move and interact.
And now I'm looking over at Adam for stories.
What's he doing?
Trying to figure out what Adam's up to.
So in the rule book, it's this kind of thing of like,
well, place your movement cards face down.
And so that, you know, A,
that no one else can see what you're doing.
But also you can play open hand if you don't care.
Yeah, which I have eternally done since the beginning of this development.
Or if you forget sometimes what you're doing.
Yes.
I guess throughout the game, you'll probably see all of us, I guess, well me and Adam, who have placed our face down
to be like, what was I doing again?
I know at least twice, I can remember two times at least.
What's that again? I know at least twice, I can remember two times at least. What's this?
I check what I have.
And just a reminder of the way this sort of like
gameplay works is that we will each do our morning action
sort of like concurrently.
So I think Xamet as first player,
you'll do your morning action,
then I'll do my morning action, then Adam,
and then we'll move on to the next sort of part of the day
and then until we've done all four of our morning,
afternoon, evening and night.
I'm looking at it now, watching it.
I've only planned my, it's very funny to watch
the gameplay that we just did.
I'm like, I've planned my morning action
and I just can't figure it out.
Oh, no, I changed it.
He's moved it, he hates that one.
I moved it, I covered it all up completely.
Dropped your cards.
Dropped the card, had to pick it up.
Good stuff.
So I think a lot of time,
like a lot of time, people tend to do that.
I think we talked about this one,
one of the developmental blogs.
Sorry, development blogs.
I keep saying developmental,
probably because I'm dealing with a baby.
Oh, yeah, that's on your brain, yeah.
Where were they at?
So it's usually like-
Did you see that?
Sorry, I just gotta point out, I did a knuckle crack,
and then, obviously it's not picked up in the audio, but I made sure out. I did a knuckle crack and then it obviously is not picked up in the audio But I I've made sure everyone knew I did
As you I guess
Initially played but then decided not to it was the move forward and interact which is what I have done
I think move forward and interact there you go
I remember do you do you guys remember when boarded locations couldn't be next to each other? Yeah
Yeah, yeah. Well again a lot of this kind of stuff was limit like limiting Do you guys remember when boarded locations couldn't be next to each other? Yes.
Yeah.
Yeah.
Yeah.
Well, again, a lot of this kind of stuff was limit, like limiting.
Yeah.
And we started playing.
Yeah, we did.
And so again, I don't, I don't know.
I kind of liked the idea of like, let it be random.
Yeah.
You know, of course, like again, if you want like alternate rules, we can kind of do that.
So I think one of these quests right now, it's about dropping off certain things to
Little Little Low, which was my first move, which was to pick up Little Little O
and then I moved forward again to drop it off.
And that was in between one of my moves.
I think my first move was to move forward, interact.
Which was to grab Little Little O.
You completed the quest pretty much straight away,
so I handed you over the quest card,
drew a new one and moved you up one victory point.
The quest I'm currently trying to go for is to deliver I believe it's a pig stuffed
chicken yes or the Alba head and a weapon so sorry to interrupt you Jeff
yeah I hadn't finished talking oh I'm sorry just saying I'm trying to explain
the whole movement yeah section here because I landed on Kevin's stable as
well so this sort of thing
of like, so the first move was to pick up the NPC and the next one was a dash which
meant I did one damage and then I kept going. And we have this thing with like free action
so you can just discard something as a free action, which was to, for me, was discarding
little little o2 the item, which meant victory point. And then I moved forward, forward realizing I'm on Kevin's table which is great because you can play another
card from your hand but then realizing I'm like on a situation where the known
paratroopers will destroy me realizing I hadn't quite planned for this and so I
just went well I want to get out of there and so I went to backstab and then
I missed mmm yeah okay anyway so yeah so as you as you were saying, you're trying to get the-
Yeah, the pig, stuff, chicken, and a weapon.
I just moved on to the trading post,
the location in the middle of the board,
which when you're in the trading post,
you can take, if you interact with the location-
The pink-backed items.
Yeah, pink-backed items from the trading post board.
On the left-hand side.
Board on the left there, and I picked up a weapon.
So I currently have a weapon and the pig stuff chicken.
So I'm hopefully close to completing this quest.
I believe I'm currently, not I believe, I'm pretty confident because I think the only
combat, Periwinkle is kind of a combat focused character and the only combat quest I believe
that we drew at first was defeating the surgeon.
Who is currently in the taverns.
So at either tavern location you can fight him.
You can start,
I could have obviously started attacking him from the outset, but he would not have been
there long enough for me to really, and he would have minced him. I'm trying to tool
up, but I've noticed, I think at this point I'm really noticing Periwinkle's power is
that large items count. He treats all items as small. And I'm really noticing now that I,
the board is very inconveniently,
all of the large items are perfectly positioned
where I can't get to them easily.
That's very frustrating.
I just wanna point out, so just then,
I, in my head, and this is that part of,
I think I've spoken in other vlogs
about how there's an element of poker to it,
there's an element of paying attention
to what everyone else is doing.
And I just sort of whiffed that because I
Was under the impression that Adam was going for the same quest that I was yes
I remember you can deliver either the pig stuff chicken or the alba head which was in the tavern
No, I don't have space for the alba head, but I can pick it up and discard it
Yeah, making it not you know get a bowl for Adam, but then Adam told me he wasn't going for that quest
So I gotta waste waste that turn.
You I don't understand why you would, you know I love going barbarian as well.
I think I don't know I just I had in my head you were going there.
Yeah I guess I used the location ability there which was like switching out an NPC for a
like a friendly NPC, the one that's there.
I think initially I was like oh yeah give me buttons and sweat rock.
But then I realized that that required a thing.
I think it's a kind of discard something to pick them up.
So some of the NPCs will have discard an item or an NPC or something like that to pick them up,
which you can do as a free action.
So usually it's an interact to pick up an NPC, but for some of them there it's a free action.
And I realized, oh, I don't have anything.
That's going to be worthless to you
The other person because like a lot of the quests we have
There we've sort of got several different ways you can compete so it's either like, you know
Graggy or the buttons or the big, you know, the big Oggs and then it's kind of reversible as well
I mean, obviously you can't pick up a location
But if a quest is like drop off these items at these NPCs
You don't have to drop the item off. You can drop the NPC off at the item
Which is yeah what I did in the very like the first quest with little Lilloloke
So it was dropping off like say some accessories or whatever to him or Talton
But yes, you can kind of do the reverse
We moved on to round two. This is day two. Yeah, and you would have noticed that we kind of shifted the, so with the item deck,
or with the tavern and trading post, the board there,
so the item and NPC that's in position four
goes to the bottom of the deck, and then we draw
until there is four cards for each slot.
So that's pretty much what happens at the end of every day,
to sort of resolve that.
And now you can see we're once again in that planning phase
of looking at what the quests currently are.
Being like, yeah, what the hell am I gonna do?
Man, I really kidded up quick.
Yeah, you really did.
I got nothing because I completed the quests
that I was doing just before.
Yeah, now I'm trying to figure out where to go next.
And I've become first player as well.
Seeing the different, I guess, strategies for each character.
And so what we have here is, so Greg Piss,
you'll also notice that Greg Piss and Perry Winkle
both have only the three item slots.
Partly is because their passive ability,
or their ability is that,
so Greg Piss has all NPCs
counters small and Perry Winkle is all weapons,
also all items are small.
So with items, they'll have like the backpack slots on them
and large ones take up two of those.
Two backpack slots, yeah.
So most people can only carry say two large items or two people,
whereas Perry can do three large items and Piss can do three NPCs.
All NPCs, I believe, other than the goblins, are considered to be large,
so they take up two backpack slots.
I always loved buttons and sweat rock count as large still,
because there's two of them.
Yeah, I think that's very cute. Yeah, that's very cute
Here I think I'm I that first card that I played
I know exactly what that card is it's reversed because I've realized if I go back the I have the dagger
Which discarding discarding the dagger deals zero damage and it gives you plus one to hit basically. But if I turn around and
go back the way I came, I can get the quiet knife in the tavern, which gives you the exact
same deal except discarding it does one damage instead of zero damage.
Yeah, that is slightly more useful. And so I've got the blank spell book, which is a really very useful, maybe overpowered, I don't know, item.
Which is for that turn, as a free action, you can make it anything that is visible on the board, either NPC or an item.
And you can use this to defeat, sorry, to use it as a complete a quest or to help you defeat say a NPC. I was trying, I think at this point,
it was like either orc smack,
which was to go down to one of the big orcs
and smack them with one of their arms,
the orc chiefdom's arm.
Which is a weapon that you can acquire.
And so I was planning on doing that,
but then I believe Greg Pierce beats me to that quest.
Well, I just did a real sneaky guy move.
So I was on a location that had the grappling hook
and the way the grappling hook works is that you can use it
to pick up any face up item on the board.
And a face up item on the board in the trading post,
I believe, was the loot.
And the loot you can use if you discard
to pick up any NPC on the board.
So I picked up the grappling hook,
instantly discarded it to pick up the loot,
instantly discarded it to pick up an NPC.
I did that earlier. We were doing a game earlier this week. I did the exact same thing.
It's a very fun move if you can wrangle it.
Discard the item to get the item that you actually want that gives you the thing that you want.
Yeah, yeah, exactly.
Yeah. I think that's really cool. There's a moment here coming up, actually. It's literally
right about to happen. I'm thinking about it right now.
That's funny.
That is so funny. So my original plan, I've got all my equipment. I'm thinking about it right now
My original plan I've got the I've got all my equipment I'm gonna go I'm thinking oh, I'm gonna go kill the surgeon who's really tough and he's in the tavern and now it's occurred
To me I can get an easier quest for fewer points that is right next to me instead
So you that me checking the car just before was me being like instead of turning right?
I could turn left.
Interesting.
And I could do this.
And then you two have this whole interaction
where you're stealing, you're stealing them off each other
and I swoop in at the last minute.
I think that's me stealing Papa Shorfoot.
Again, getting tricked being like,
I've taken Papa Shorfoot from you and Dammit.
You're like, I don't want him.
I'm like, yeah.
It's happening.
Yeah, because it was for a quest and it was just kind of like,
oh, I guess I could move him there, sure, why not? But then you pick him up and I'm like, well, whatever. I don't care. I'm moving on no big deal
And in one yeah in one turn in one action. I very swiftly. Yeah
So you move forward you attack and so the way we have it is something is something in someone's backpack
they are also considered in the same location as
someone's backpack, they are also considered in the same location as the player character. As the player character, yes.
So if, yeah, cause I had Papa Shortfoot in my backpack, Adam moved onto the location
I was on and that meant he could attack Papa Shortfoot, killing him in my backpack.
Yeah.
And removing him from my backpack.
Both of you thought, well I don't know if you Zamit thought you were being really sneaky
and clever, but at least Jackson thought he was being really sneaky and really clever and it didn't matter at all.
Yeah, exactly.
So I think my strategy would have been to attack him
and pretend the spell book was say the Quiet Knight,
was the loot or was the whatever it was that we needed it.
But I was like, oh, okay.
Moving on.
Thinking something else out, I guess. So Leo has the ability once per day
to just pick up an item as a free action.
The idea there being that he's got,
he's familiar with the magpie,
and magpies, if you're not from Australia,
I guess, I don't know if they are.
Magpies in the UK, I think.
Yeah, different magpie, dude.
Yeah, different kind of bird.
100% different kind of bird.
I think they all like shiny things.
There's a bird, whatever.
All birds are the same.
So the idea there being that, well, you know,
birds like shiny things.
Yeah.
So the idea there being like magpies
just swooping in grabbing something.
Yeah.
And I think initially we had it like small items only,
but then we're like, why are we limiting ourselves?
Let's just have some fun with this.
So that was that ability, which is a really good ability for Leo to complete a lot of
quests.
Like you'll see both myself as Leo and Jackson as Piers completing a lot of, like a lot more
quests than Perry does, because we're focusing on like, it's just, this is just like the
RNG of it all.
So at the moment there are 50 quests
in the quest deck. And so it's randomly, you know, dealt and
some of them are delivery quests, some of them are like skill checks, some of them are, you know, fighting somebody and
Pierce is very good at delivering people. Yeah, a lot of Pierce's movements
include an interact and an interact means that you can either interact with the location, the NPC, or the item.
And that's just very useful, especially considering that for PIS all NPCs are small.
If I land somewhere using one of those interacts, I can just grab a NPC.
So this kind of works with the action economy, I guess.
Because everyone has four turns in
in the day to do something. And often the cards will do, you know, you move somewhere and do a thing,
and then you'll have your free action, your special ability to do something. So Leo's is to say,
pick up an item, which is basically a free interact on an item, right?
Yeah. Whereas, I guess, Pierce does not have that ability.
No, yeah, absolutely. interact on an item, right? Whereas I guess Pierce does not have that ability. Of like a once per day can do something,
which is why he has more interacts on his cards.
And same with Perrywinkle,
while he doesn't necessarily have-
He has a lot of combat.
Yeah, the same sort of like,
once per day can do something,
his abilities are more punching.
Absolutely, and this comes down as well,
I guess is kind of what you're saying,
but like Perry, Greg Pierce has no move and attacks.
Not one.
And when all the quests,
and this is kind of the inverse of what I think
Adam's experiencing in the beginning of this game,
but when all of the quests are a defeat quest,
that's tricky because it means you have to sacrifice
one of your movements to attack
rather than moving and attacking.
And that, a couple of of times got me hurt.
I think this is the round where I completely whiffed it.
So the idea here was what I was going to have is I'm at the location where Shane the Rat
is and the boots of speed are.
And Shane the Rat has the ability where you have to pass a skill check to pick up an item. So I was using my magpie ability to grab those boots of speeder and Shane the rat has the ability where you have to pass a skill check to pick up an item
So I was using my magpie ability to grab that those boots of speed and the boots of speed are a large item
But you once per day you can then use the boots of speed to play another
another
movement card or have another action. Yeah, basically
To do an action
Either I just whiffed it or I whiffed it or about to whiff it. I think we're redoing the... Oh, yes, yes.
You're soon to whiff it.
And so what happened there was I assumed I was going to succeed and I whiffed it.
So then I had to really, I guess, consider my strategy.
Yeah, kind of on the spot.
Currently, so you can see on the...
Repopulation.
Yeah, we're doing the repopulation phase.
So you can see on the day tracker
that we have the third and the sixth-
Top right corner.
Yeah, thank you.
Those sort of wedges are colored.
That means on those days, you repopulate the board.
So any missing NPCs or items or any locations,
I should say, that don't have an NPC or an item on them,
you repopulate.
You add an NPC and an item.
And this is always, you know, one of those like game changing moments where you're like,
oh, the location I'm on, you know, what I can do.
And the board's kind of refreshed a little bit.
It's a bit of a crapshoot.
So you can be very bad.
Yeah, like the restocking.
So you do the item and the item board and the item and NPC board first, and then you
do the restocking. It's very, like, I guess when you're playing characters,
maybe who haven't cleared the board first,
and that usually happens in, say, a two-player game.
You're like, okay, it's a repopulate,
okay, not much needs to be done to repopulate.
But if you're playing, say, like three players and four,
or five, which could be a lot of, like,
then the board gets cleared.
Yes, exactly.
So you really need that repopulate.
You really do.
And that was, it was one of those things that wasn't in the game for a good while too.
Yeah.
Until we were like, well, the board gets really empty.
And then there are, I mean, there are location abilities that allow you to look through the
deck and get an NPC or to get a face up NPC, which means you could get somebody from the
tavern theoretically.
But it just, it just meant that for ages you were
to those locations
Bigger games before we had to repopulate the deck would be the sorry the board would be
And yeah, you're right. We talked about this last episode. Yeah, so this that the idea of re-populating was from the Deadlands
Thank you Deadlands battle for gully Gulch whatever the game was called
Thank you, Deadlands Battle for Gully Gulch, whatever the game was called. Deadlands Gulch?
Yeah. So here you can see me being a genius and planning, so that card to the side there,
I'm like, yeah. So when I pick up those boots of speed, I can then go there and then quickly do
another right turn. So the way we have it is, yes, you can pick up four items, right? And so the way
we have this is if you exceed that
and how many items you can carry
is correlated to your health.
So the weaker you are, the less you can hold.
And so the way we have this is once you exceed that,
it's at the end of the turn,
kind of discard as many cards as you can
so then you can fit them in your backpack.
So what I was trying to do in a clever genius move
was to pick up the Boots of Speed, which would then mean I have way too many items in my bag, use them immediately to then
I see it.
So that you don't have to replace an item that's already in your bag.
So I don't have to replace anything and I would be at the tavern
where I wanted to be and it would have been beautiful and perfect and everyone would have loved me.
Instead I would have loved you.
Yeah.
Instead I whiff it on the roll and then you have to be like,
what now?
How can I salvage this?
I forget sometimes what it was like before we had six is always a success, one is always a failure.
I remember stocking myself up and being like, I can't miss.
I'm unkillable.
How did you find that?
Because I was very bored.
As soon as I got all the, like, you know, the amount of like, I can't miss.
And so I was just like, I would roll in, attack, and I would just, you know, I knew I was going
to defeat somebody and I had, the weapons I had was more than their health.
So I knew I was going to win.
Yeah.
I don't think I do numbers as well as you.
So I don't know.
So I never felt too overpowered, but I mean obviously you know you win and you're like perfectly balanced
One right probably yeah
Yep, there it is. There it is, there it is. And, hmm.
Uh-oh, uh-oh.
Well, well I'm fucked.
Yeah.
Because then I had the gold nugget,
which was I could discard that too,
I think it's pass the skill check.
Yeah.
But then I'm like, but I need that for the quest.
Yeah, oh, that's always a killer.
Like that was the thing that I was then using
to then get to the, hmm.
And then I had the blank spell book,
which was like, well I guess I could, you know,
pass the quest anyway, and all that kind of stuff. But I was using both of these for the quest. Yeah. Yeah. Yeah
What's to be done and you can see you kind of figuring it out. I like how stocked up you are on items
Yeah, it's very funny to see the difference
I mean you've obviously Adam you've got two
Items that will help you deflect damage and and stuff like that because you're going for those combat quests
I have nothing but I did just pick up the Orc Chieftain's Right Arm.
Now I'm going-
Oh, you're- we're competing for the same quest right now.
We're competing for the same quest. I'm going-
I'm on the sewer down at the bottom.
So I was also, yeah, complete going for this quest,
because if my plan had worked,
I would have tried to attack the turn before you.
Yeah, I see.
And this is the quest we said before, Spack- what was it?
Orcsmak.
Orcsmak. So we're trying to hit the big og with the orc cheeks right arm
I remember as well having to buy because I knew you were sitting on it and I knew
Actually, originally I was like, oh, I think Jackson's just gonna take it just to mess with me. Yeah, just despite me
But you were actually in the end going for the same quest
But I remember having to plan my cards out so I was was either going to... and there I am, I go for the other arm.
Oh, I see, that's interesting.
Because I thought at first, I thought at first that you were just going to be doing it to spite me.
If I'd known it was a race, I probably wouldn't have fished you in it.
But I did have that backup plan of going for the other arm.
Which makes sense, because I'm really playing against type for Great Piss. So to pass a skill check you need to roll a dice and get the number on your
your skill or your fist or higher and Great Piss is
He's not designed for combat. So I was really I was risking it here because also if I fail
I'll take the damage from the big og because he's hostile and as you can see
I'm not I've already taken the damage because I had
To move because like I said before I have no attack
So I have to move on to the location and then on my next turn make the attack which I knew
Yeah up until this moment where you roll this dice
I was like there's still a chance and then I think that's a six. I rolled a six so I just was very lucky
You did it. Yeah two things there. It's like so again
I think Leo is
completed a quest there, once again, doing the dash and discarding in between those movements. And before that, with Greg Piss, you have the interact and move. And so you interacted onto
the sewer. Yeah. And then you went to the other sewer and then you were to move forward. Yeah.
But because it's at the edge of the board. So the idea is you need to do as much as you humanly can.
Yeah. Of course, if something is taking you off the board, well, you can't. So the idea is you need to do as much as you humanly can. Yeah, of course, if something
is taking you off the board, well, you can't. So it's like you kind of hit this. You can't
attack if there's no one there. But you have to do as much of the movement as physically
possible, which you can use strategically like I did just then of being like, well,
it's a dash. But if I'm facing the edge of the board, I actually there's nowhere to go.
So I do all of the actions on my card on that location. So with the sewers, so there's three sewers on the board,
and they're the ones with the green location,
as the green board around them.
And so these are interconnected.
And so these basically acts like the public transport
of Jaren's Outpost.
And you have to interact with them,
like interact on that location,
and you can then go to any sewer location.
Facing any direction.
Including the sewer that you are currently on.
So a strategy that we will often use and often see
is you go to that location, interact with it,
and then you orientate yourself the way you wanna go.
And speaking of orientating yourself,
so how I managed to at least try and salvage something
when I with the the boots of speed was I had the I think it was reverse and then I am for the next turn was The ability to just do like I guess it's like to it's like the take stock or like, you know to recuperate
Yeah, and so you can then face any direction heal for one point and just face any direction. Yeah
So if something happens, this is a way of at least being like, well, at least the next
turn that I have aren't going to be wasted.
I remember the recuperate action, face any direction and heal one.
There used to be two separate actions.
Yes.
Yeah.
Absolutely.
There was a lot of debate, I think, and disagreement with us in regards to adding that.
We're onto the fourth turn now,
but even like something like, oh, it's not powerful enough,
or no, you should have to play the cards you dealt,
but yeah, and even like we were like,
maybe you can just do it between turns,
but no, in the end we decided that you can forego,
because there's many things, you know,
you can forego the movement on your card
and you can attack, or you can forego the movement
on your card and you can interact,
and then we were like, you know what, let's add it.
If you want, if you've found yourself in a situation
where your movement's no longer viable,
you need to sort of pivot, you can
forego the movement on your card and do it.
To a spot.
To face any direction and heal.
Used to, when we first put it forward,
was that you could turn 90 degrees only.
I was about to say as well, yeah, it was a 90 degree turn.
Was like, you know, because again, you're trying to limit yourself and you really won't be able to like, you know,
there's pre-programmed movements, you don't want to be able to like, you know, you don't, I guess it's the way of like
punishing yourself for like, I
whiffed it. But then you're like, is that a lot of fun?
Yeah, this is the way because like I'm going for the same quest someone else is going for it and they've, you know, say for example, they do it on turn one. Yeah, yeah, exactly. And they're
before you. You're like, well, what am I meant to do with the rest of my movement? Yeah. All this
whole day is now wasted. This whole day. I can't do shit. At least I can then, if I orientate myself
this way, hey, the next three, the three movements will make a level level of sense and off I go. I think that came from the same philosophy as a lot of the items and stuff.
I think yeah, there was this real pivot.
It was probably like a very, very like a sort of turning point for us where it's like,
we need the game to, if you'd find yourself in that situation where the whole turn is wasted,
there needs to be enough on the board that you can do,
and enough quests that you can do, and enough movements and stuff like that,
that you can still, you're never wasting your turn.
Launching off that actually, I think what I'm about to start doing is kind of,
because I think the only defeat quest right now is the Surgeon,
who is not on the board.
To get him out, I was like, I would have to,
I'm kind of assuming that the first turn is going to be me doing nothing but getting him and then taking damage from him
So I've decided at this point I believe to start doing some self-directed quests and some of the NPCs when you defeat them
They're worth prestige
So you can get points out of just kind of fighting going around fighting enemies certain enemies and I am right now
going around fighting enemies, certain enemies. And I am right now debating or contemplating
self-directed quests of fighting people
in the tavern for points.
That's very funny.
This kind of came from the, like say,
you got Pearson Leo and to an extent,
Clara Norman who are very good at like completing quests.
Yeah.
And especially with Knock Knock,
because Knock Knock was very much this little powerhouse very very violent or and it was discussed
the knock-knock
in prior episodes, yeah, so
We were like, okay
Let's have this idea of well if you can't maybe get across the board because knock-knock and Clara does but they don't have a dash
Yeah, that's by design. Yeah, and so you're always going to come second, getting
to a place in comparatively.
A dash, it should be said, is a movement card that allows you to move two spaces rather
than one. And so by design, knock knock, and Clara don't have that. And so it was like,
okay, cool. Well, we should do something to have you like, well, what else can I do? And
this also came from that, I think we've also talked about this before, that last turn
or like setting up the last day to be like, well, what else can I do?
I can't complete a quest or like, you know, I'm nowhere near enough to do something like
that, but I can try and like fight somebody.
And so we have both friendly and hostile NPCs that are worth different levels of prestige,
depending what they do.
And some of them are, you know, fighting them is a challenge.
And at the moment, I think there are three NPCs in the tavern that are worth prestige.
And for the longest time, up until I want to say like, we got this prototype printed.
Yeah, very, very recent change.
I think even the rule book of the prototype.
It's this whole idea that NPCs that are worth prestige
in the tavern aren't worth prestige.
Yeah.
And the concept being like, well, you know,
A, we didn't want someone to sit there camping
and two, it's kind of like, yeah,
there's a story behind that.
You're like, oh yeah, no one's impressed
with the little bar fight. Yeah, fight yeah yeah but then because the concept
there being that the tavern everyone there is friendly in quotation marks and
that if you go to fight like if you land on that square the hostiles aren't gonna
fight you yeah so the the NPCs the way this works there's hostile and friendly
you kind of we've tried to denote that as visually.
Yeah, so the hostile enemies tend to have a kind of a darker
shade to the sort of background of them.
And it also says it on the card.
There's a few ways, it's like it's a darker shade
around the background, like on the border.
Bit of blood.
There's a bit of blood on the scrolls,
there on the background or behind the characters, They're more red-tinged whereas the
I think it's clear in this video. You can see in the tavern the two on the left are red and the two on the right are
As well as the low where the NPC is located
So the NPC on the left hostile NPCs on the right friendly and the difference there being that when you pick up a
friendly left hostile NPCs on the right friendly and the difference there being that when you pick up a friendly NPC that's great. There's no consequences.
NPCs, they're friendly NPCs, love to come on an adventure.
You pick up a hostile NPC while you take the damage that they do because you know they're
skittish I guess.
And this is something we talked about this in...
They're fighting, they don't want to come with.
No, no, no.
We talked about this in maybe the first or second one of these vlogs where that was like
a real desire path thing where when we were doing it at PAX,
people were like...
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Can I pick up this hostile NPC? And we're like, yeah. And they're like, what happens?
And we're like, nothing. And they're like, what happens?
And we're like, nothing.
And they were like, oh, you just had to make a skill check.
And they're like, oh.
And you're like, oh, so you want to take.
Yeah, fair enough.
Initially, also the other difference being,
if you land at location and a hostile NPC is there,
you will cop the damage.
But a friendly is there, you're not gonna cop the damage.
And they only cop the damage if you.
End your turn on that location.
You attack. Yes, oh yeah. Oh sorry, with a friendly. You'll cop the damage. And they only cop the damage if you- End your turn on that location. You attack. Yes, oh yeah.
Oh sorry, with a friendly.
You'll deal the damage.
And initially when you were picking up,
say a hostile NPC, we would be like a roller skill check.
And through the whole development of this whole game,
we were trying to go, right,
let's try and make it a bit more streamlined,
let's make it a bit more snappy as it were.
And so having that one extra role, that kind of thing,
would, it's not gonna slow the game down a lot,
but it will slow the game down somewhat.
Absolutely.
So we were like, yeah, let's get rid of that
as the concept of like, when you're picking up an NPC,
you don't have to roll for a skill check, it's fine.
But then you were right, as you said, Jack.
People want some kind of consequence
to picking up a hostile NPC.
People yearn for consequences.
So initially we had it as like, take half,
half of the damage, you know, half the damage rounded up.
But then we're like, ah, more math.
You just picked up for Greg Pierce,
a very powerful item, I think.
The hat where you treat all enemies,
or everyone is friendly.
Which, yeah, very powerful for him.
Which is very funny, I think, you know,
I remember when we were very initially looking for,
like, we wanna turn Giants Outpost into a board game,
and I think it was Alex, he's like,
well, what would you like?
And I was like, I don't know,
I just think you should be able to get a very fancy hat.
And that's the trickery hat, it's remained
from that initial, just like offhand remark.
There is a fancy hat actually, which is currently
on the Sabre IV.
And then there's a trickery hat.
Yeah, but it's funny that that,
the hats remain.
The hats remain.
But yeah, I got the trickery hat
because I know I'm about to go into a hostile territory
and I don't want to take any damage.
Really?
Did you take it on purpose?
Was that your attempt to fool me?
Because I think when you first picked it up, you had a big air of like, uh, not really. I think it was like a kind
of incidental. I was like, well, it's here, but I probably will use it. You were going there anyway,
you're coincidentally on the way. I'm like, you know what? This actually will be pretty useful for
me. Interesting. I think, yeah, so there I just completed a quest of smacking, I think it was Laura Fillmore
with the roses, because it's like we have, we had one which is like a very early quest,
which is basically like taking Laura Fillmore out for dinner.
And it was just like, you know, pick them up or take them, like, you know, deliver them
roses or flowers or take them to somewhere else, right?
Because we used to have like those multi-stage quests.
I was about to say, didn't, wasn't that quest, the early version of it was like have Laura Fillmore
chocolates and roses in your inventory and go to these locations?
Yeah, like, you take them out for a big like, you know,
Yeah, that's right.
And so that was that like, whittling it down in terms of trying to get them done quickly.
Yeah.
Yeah.
Churning them out.
And then it was like, all right, well, you know, what about, we also include Gragia.
And so we're like, oh hell, Gragia. And then I think in also include Gragia. And so we're like, oh, Gragia.
And then I think in some of them like, an Urkey one.
Yeah, you want to take Urkey on a date?
And then the flip side of that, to like, let's do single life for me, which was, you know,
either eat the chocolates in front of them or hit them with the roses.
And I think when that quest popped up, I was like, wait, okay, where are the chocolates?
Where are the roses?
It's in my backpack.
I have the roses. Neat.
Which is always a fun thing to happen.
Like, how serendipitous.
And so it's funny, we still have Defeat the Surgeon
on the board.
Yeah.
We have also just-
Spoiler alert, we'll have that right
till the end of the game.
We have Looking for Leo, which is a quest
where you need to go to certain locations
and make a skill check.
We also have Barfly, which is very similar.
And we have, what's the last one?
Meeting of the Other Minds,
which is I think the one I'm trying to do right now,
which is dropping a big og off at a goblin or vice versa,
or dropping a big og off at a big og
or a goblin off at a goblin.
Also with quests, once you completed it,
it automatically gets just another one replaced.
Which is also I
think a really nice way of doing it because it gets for say replaced in the
middle of the day. Yeah, yeah, so you can pivot on a dime. Yeah. What else can I do?
Which is, I think I've done that a few, I think a couple times. Yeah, and I think this
comes back to that idea of like, you know, you're not gonna, because there's so
many quests, it's like, well, you know, say you complete the quest I was gonna
complete, but a new one comes out that's like more combat focused.
I can be like, well, I can't go collect that NPC,
but on the same location, there's a weapon.
So maybe instead of picking up an NPC, I pick up a weapon
and I try and find the big ogre, the surgeon,
or the fork guard, or whoever it is that needs to be killed
for the quest.
And so if you, like, so Defeat the Surgeon is a really,
really good quest to complete
because if you end up doing it, yeah, yeah, you get four points. And that's because and this was
you know a little design thing so the uh we had prior to giving NPCs prestige just in and of
themselves for defeating them we they we had quests that required you to defeat them to get the
prestige. Yeah. But then when they it, well, the surgeon was worth four prestige...
Like three...
Yeah, three prestige to defeat them anyway.
Yeah, exactly. But initially, I think it was like the quest to kill the surgeon was worth three prestige.
And then we were like, I don't think we can have the quest worth three prestige and killing the surgeon by itself,
because that's six prestige that you're doing.
So that became... it's a one prestige for the actual completing of the quest
And then the extra and you know we tried to balance it out that kind of that way cuz it's kind of already a quest
Yeah, exactly
The surgeon is he does he has so many hit points. He does so much damage
It's a big undertaking
On its own yeah, you're you're kind of hoping that there's a quest related to defeating him, but I mean,
yeah, defeating him, three points is quite a bit.
Three points is, it's a game changer. I think currently, I mean, you can probably figure this
out, but Adam is the dark green, I'm the piss yellow and damn it's the blue. And I think,
yeah, like three points would put you- In the prestige tracker.
In the prestige tracker. For those of you keeping score. Yeah. Three points would put you in the lead, I think yeah like three points would put you in the prestige track in the prestige tracker Yeah, for those of you keep in school. Yeah
Three three points would put you in the lead. I think yeah. Well because it's a quest it'd be four points
Yeah, exactly do you comfortable later? Yeah, I mean basically the
In the lead or equal first. I believe right now though. I'm just starting fights. You can see I just won one
I'm starting fights in the tavern because so many of those people were worth prestige
Yeah, and this is that kind of thing where we're talking about before it's like they starting fights in the tavern because so many of those people were worth prestige. Yeah, and this is that kind of thing where we were talking about before, it's like they, you know,
in the tavern they weren't worth prestige. And this idea of trying to be like, okay, in the tavern,
it's like, you know, this sacred specialty place where they, you know, it's like all NPCs are
friendly. And then it was like, okay, so, but they're friendly for combat reasons. But we'll
make them hostile for picking up reasons. So even if it's a friendly there to pick them up, you're going to have to roll the skill check or take damage. They're
not worth prestige because, you know, yeah. But then you're like, well, why? You still
got to gear yourself up. And also, all it is is that, you know, sure, it's maybe boring
for you. You're sitting in that one location just wailing away. I think it was mostly because
of Knock Knock when someone was like,
I think you're right.
I'm gonna choose Knock Knock
and just bash these people in this tavern.
But now, I mean, you're taking the damage as well.
I was kinda having trouble, yeah.
I mean, part of it is the items that were just
by the sheer luck of the game,
the items available to me were not great for combat,
but I did what I could.
I made do with the arm and a bunch of defensive,
like I barely, right up until the end of this game,
I basically took no damage.
So here's this little great bit of dash and damage from me
where I do one damage to the ghost,
who's also worth prestige.
I know exactly what you're about to say.
You've got this like, orc arm,
which depending what you roll,
will add some extra damage to it. So you're like contemplate. Oh, who do I hit if I hit this like this guy and like in a certain way and I get this kind of like
I can just barely get it all yeah, you can just barely defeat them completely
Yeah, I could if I roll right I could defeat both of them
I roll right and then you play rock of warps. Oh yes. And now I've automatically missed.
The Rock of Warps being an item that allows you to yeah make another player
fail. There's two there's the Rock of Warps and the Rock of Idiot. Yeah. And
they allow you to make another another player fail a combat or a skill check.
Before I just want to point out that I using the Hat of Trickery I just because
it's relevant to what we were saying prior to this I went
and picked up the big og and because the hat of trickery makes him friendly I
didn't have to take the damage yeah that he would normally incur which would have
been pretty damaging for me I think yeah this is when I'm coming out on a head
yeah it's how it's pulling your head yeah yeah so it's like a pretty common
occurrence uncommon I was saying uncommon as a joke
Yeah, yes. Yes. Yes. Yes. Yes. This is that kind of like so you see the kind of the grouping of the the
Prestige points here. It's kind of this is like, you know
Two more days to go
Yeah, but the rest of this day like what like you what one more round for this particular day
Yeah, I'm like it's you know know it's still kind of clumping together but we know we're
gonna kind you know get out ahead yeah and then you kind of see I do get out
ahead with some lucky quests it's kind of like pop-up but then it's like yeah me
and you Jack we are like neck and neck absolutely and just because of like pure
a on the unfortunate RNG for a combat commander where there is no combat
quest really got drawn.
Not even that.
I was lucky.
I was doing pretty well at the beginning.
I had the luck of the cards.
While there wasn't any good items, that's early, just the coincidence of you guys putting
Papa Shelford in the right place for me.
I pulled out to an early lead.
I just lost it
And you know, there's also like, you know
If you'd gone in this direction and it would have cost you time
There are plenty of locations on the because right now sorry the weapons that are of use to you are yeah item deck
So they're just not on the board. They they're on the boards
They're the big long swords are up the top. That's where I needed to go. I mean, obviously, you know, hindsight's 20-20.
But you could have, but it would have been, you know, you would have had to spend time gearing up
to then make it worth your while.
I was trying to maximize my, because they were like some easy, with the arm, it's kind of, you know,
your damage is based a little bit on what you've rolled. Yeah. But I could, because it gives me, it gives you just a little bit of a buff normally anyway.
I was like, that's kind of, with these defensive items, that's kind of just enough.
Yeah, for sure, for sure.
Because like, I know that you know.
It's the decision that you gotta make.
Yeah, yeah, yeah.
Even though the long sword is like, say, you know, all the way to the other side of the board,
it's hard to get to.
Whereas like, well, you could, and again, this is all to do with R&G.
The sewers are there, and there is a sewer
that takes you right up to the top.
So that's a really good way of getting there.
And there are another like, I guess-
I did consider that, yeah.
Teleport locations, like the Quietknife Jewelers.
That will take you directly to the trading post.
It's kind of like a one-way, I guess, one- you directly to the trading post. It's kind of like a one-way
trip to the trading post. It's a good way to get to the middle of the board.
Get to the middle of the board so you can sort of start to strategize again. But also, I mean,
this is by design, there's the pressure of like, if I spend this round going and getting items in
that time, Jackson and Zammut theoretically could complete a couple of quests It's like maybe instead if I'm lucky I could if you know, so that's that's the that's the pressure of the competition and especially
I am literally same quest as you speak. I am literally weighing that up
I'm thinking to myself because I know that the two big weapons the ones that really work for me are up the top of the
Board they're
Inconveniently positioned and I'll take some damage getting them.
So it's just gonna take a lot longer.
Right now I'm debating how much time I have left.
The surgeon has come back onto the board
and right now I'm focused on if I can get the surgeon,
I will actually pull out into the lead.
It's a big, difficult quest, but if I get it,
then I could potentially win.
So I'm like, how much time do I have to beat the surgeon?
Yeah, for sure.
It's like if you get a couple good lucky rolls,
which I guess, spoilers, you didn't.
No, no I did not.
But if you get a couple good lucky rolls.
Some unlucky rolls.
Yeah, because that's like four points,
which brings you up to like currently where me and Jack are.
And then if you looked where the surgeon is,
there is, I think it's one of the ghosts,
and then next to that is a big og,
which if you...
All worth points.
All worth points.
And if you gear yourself up properly, you can kind of stream roll straight through.
Absolutely.
And they just require those really lucky rolls.
Yeah, right now I believe my... So I'm debating. I've noticed actually,
I think I've noticed as well by the time I'm playing cards that the other or calm is down
Yeah, I'm about to go for the other or calm. Yeah, the other or calm is down
At one of the sewers and it's so much easier to get to
Yeah, fair. I oh I'm finishing. Sorry. I'm finishing up one little point here and then I'm gonna go get those that arm
I think my strategy currently is I think we have is it called rat catcher?
Yes, and I'm currently trying to go for rat catcher
Which is either defeat a is it a hostile for call?
I'll for it. Yeah, or Shane the gnome and I'm going for Shane the gnome and I obviously Greg piss again
Not a combat character, but I'm like well
Maybe I can use a couple of sneaky things to use some daggers that are spread across the board.
Daggers being items that you can discard
to just deal a base damage.
You don't have to make the roll,
which would be difficult for me.
But as we'll see soon,
Zammet snakes it out of my grasp
because what I was trying to do in a whole turn,
Zammet has geared himself up to do in one move.
Yeah, so it's this kind of thing where this last two rounds, because I think we're almost
about to finish the sixth day, because it was going to repopulate.
And so it's like, okay, well, first off, it's like, who's coming first?
And I was like, okay, I think I become the first player.
And I was like, oh, fantastic.
And so there was a couple of quests to do
that were actually worth some pretty decent points. One was Barfly, which was you have
to go to both taverns and interact and pass a skill check. Leo's pretty decent at that.
And then there was Defeat the Hostile.
Oh you just discarded, some NPCs give you powers and you just discarded one to not take
damage.
So yeah, Urky you can discard to avoid getting hit once.
And so I was like, okay, cool. I can then do this by like, all right, I know, because there's the sewers that are there. And I'm like, sweet, if I can do that all like the
sewers and kind of, you know, finagle it in a way where I can get places. I can then do a bunch of
things. And I know that I'm like, okay, because I've like, I started the Quietknife Jewelers,
I can then, I think it's like first turn,
what I'm gonna do is gonna use my card to interact,
to get to the trading post,
which means I can then use my ability to grab the loot,
which was either gonna be a face up NPC,
which I'm like, I know that's gonna help me with a quest,
or it's gonna do like, I think it's like three damage
to an NPC, which will also help me with,
if I have to defeat somebody, which is,
I think what you were also aiming for as well.
Because you were going for Shane,
and he cops a bit of damage, and I was going for
one of the Fort Guards, who is on the city docks,
who I know is going to take a decent amount of damage
Absolutely, and I picked up buttons and sweat rock again
I don't know if there's a quest specifically for them currently, but I just was like it's gonna
Know I think band practice was the other one. I was gonna
Yeah, there was a quest I remember a pretty pretty three points because yeah
In the next little bit you do if you're gonna start really pulling ahead because you grab the buttons and sweat rock and I grab the loot
Yeah, and then you were like while the loot is on the same location, so I'm just gonna drop buttons and sweat rock
Yeah, me the loot grab me on yeah
That was I was gonna do the reverse and then I think ratcatcher comes up and then it was like oh how fortunate
Yeah, exactly. Oh how lucky I'm right here. Yeah, see this is where I
And then it was like, oh, how fortunate. Yeah, exactly.
Oh, how lucky I'm right here.
Yeah, see, this is where I,
yeah, you clarified, wait a second,
there on the same. Wait.
Look at how, woo hoo.
I like the, while the two of you are doing this,
I'm completely ready for the last round.
Yeah.
So, yep, so you're now me, neck and neck.
And then the Radix Dermatace.
Yeah, there you go.
So there, this is what happens of like, okay, well Shane the gnome's over there and I'm not
trying to scout the place for like a hostile fort guard.
There I think is one which is worth, which is I guess modeled after you Adam.
Yeah.
Oh you guess?
Yeah, yeah, yeah.
I just think.
Oh you guess someone made a very mean caricature of your good friend Adam?
And then I guess maybe add insult to injury because it was up to me to decide who gets like health and points.
I gave you one health.
Yeah you did.
It's okay, I do two damage at least.
Me and Ralph double teaming you months and months apart.
There's like one or two other creatures that do one damage.
Yeah, I don't do the least.
Yeah, you do two damage, and if you do get defeated, you like spitefully do two damage.
Yeah, that's true.
That feels like a third insult, if I'm being 100% honest.
Like the rat you are.
Yeah, you know, Adam, I'd describe you as spiteful.
You know, you're a spiteful weak man.
Can we very quickly, speaking of me being spiteful Weak man very quickly Speaking of me being spiteful. Can we very quickly compare the left side of the board where I am keeping everything neat to Jackson's pile of?
Quests yeah, shall we go shall I compare thee to a summer's day?
It's also where I keep stealing the dice that was the whole game
Whole game I can't I think you're gonna do it right near the end as well
And so yeah, this was again, very, very fortuitous.
I think because the blink blade is, that's right.
Yeah, the last quest, the blink blade appears.
It's another great little item, large,
but you can discard it and you can just kind of go everywhere.
Teleport to any location.
So it's like, I use that to teleport to the,
not the foreguard, the, one of the taverns.
And then I use that turn to try and pass a skill check.
And then the next turn I then move around and then use a, use a loot that I didn't
want to look at the last time.
I was thinking today, today in this game, I was thinking about how, how funny it is
that the blink blade gives you, is it plus one to hit or plus one damage?
I forget.
I've never checked.
Yeah, yeah, yeah.
You're not using it for that.
I've never used the blink blade for damage.
But it could come in handy,
but also the blink blade is also-
It is a weapon.
It is a weapon.
You can still use it to do damage.
I do, yeah, like some of this stuff,
you kind of do feel like, again,
it comes down to like, you know, desire power thing.
Yeah, yeah.
And I'm like, so yeah, it is literally a teleport spell that has a weapon associated to it and
it's big.
But then to be like, well, maybe if it's like, hey, plus the extra few damage, maybe it's
worth your enticing to keep.
Yeah, very true.
But then again, at the same time to be like, no, don't do this.
No, but then I think the way it would work is if you pick up the blink blade to just
have because it might come in handy later.
And then you're doing an attack kind of independently. You're like, oh, because of the blink blade to just have, because it might come in handy later. And then you're doing an attack kind of independently.
You're like, oh, and because of the blink blade.
You know.
I, you can see, so I, obviously again,
Greg Piss is not much of a fighting character.
He's a love and not a fighter.
But I, so the location that has Shane the gnome on it
has the ability where if you pass a skill check,
which Greg Piss is quite good at,
you can take a small item that's face up on the board.
And I also have the grappling hook,
which similarly lets you take a face up item from the board.
Now I, this is probably my brain getting rotten,
but I was like, the loot, the loot does three damage,
but that's actually in Zammet's inventory, not on the board.
But nevertheless, clearly my plan here is to land
on Shane the Gnome and instead of attacking him outright, use the the location ability to get a dagger which I can then discard to do damage and then use my item which I can then
Discard to get another dagger to do more damage to Shane the gnome
Unfortunately before I even get see I'm about yeah before I even manage to do
I do like to damage to him and then damage just kills a hostile ford god because
What the hell I'm gonna do now, yeah, because that quest gives you so many options for who you need to defeat
Obviously from the name of the quest it kind of feels like
Thematically, you should be killing the were rat. Yeah. Yeah, but because because well because of that you weren't even you weren't watching
Yeah, literally figuratively and literally behind your back.
Yeah, exactly.
Joel, Joel's Amit swoops in, kills a different NPC
and gets the quest you're after.
Yeah, I make another skill check, I'm like,
oh, I'll use this dagger here, aha, discarded, Adam.
Thank you very much.
Another damage to Shane the Gnome.
It was very funny.
I take a bit of damage because I've ended my turn
on his location and he does one damage. It was very funny watching this and just having to like you're not saying why because you're being so smart. Yeah. Yeah
Watch this you guys you know my petard. I'm about to be hoisted by it
And well, I like what you do here. Hmm after that is that because the boots of speed the ones that I was trying to
Pick up before yeah, but Shane and I'm he's a little ability on the cards
Has this you pass a skill check to be able to pick up the item that sick is on and you pass it
Then you use the boots of speed to then kind of pivot so you can try and get one last quest. Yes
And so I like about it is you have the the left or right to and there you get there. I do it
is you have the left or right to, and there you go, there I do it, there I snag that quest.
You snake it away from right under me.
The turn left or right and you may interact
with the location.
And because we have for the taverns,
the interact there really is like, well, fight or interact.
Yeah, it's fight or interact.
I think.
Also, yeah, it's left or right or use location abilities.
And on the taverns, it's well fight or interact.
Yeah, yeah have a start a bar fight or grab, you know grab someone to go somewhere. Mm-hmm. And so you're like, ah, sweet
Let's do this. Yeah, exactly. Like, you know what? I can still make it, you know
Yeah, and so I see me and Jack have clearly like now pulled ahead towards me in there
But I can still at the very least I can give a I mean like if I kill the surgeon
I pull into at least second place. Yeah, absolutely
I mean if if nobody else scored any point, there's only two more turns
I'm pretty sure not a lot of time left if if nobody else scored any points and you got four extra points
You'd be equal first to examine it. Um
That is not how it I took a big risk and it did not pay off.
Yeah.
No, no, no, no.
Cause like, yeah, like defeat the surgeon and like if, if, if the numbers had been in
your favor.
It's my next role.
I think I whiff that one and that is what causes from that point onwards.
I was always going to fail.
Yeah.
You can see this cause it's that last turn.
There's a lot of like strategizing and thinking
and, and uh, yeah, there was like, uh, just through pu again, pure luck.
Uh, I think one of the quests, like last quest we got was like, uh, pass a skill check at
like say the saber forward or the, uh, or the other, uh, temple of Pena.
And it's kind of like, well, I know I can, you know, if
I get that last bit, I can reorient, orientate myself so that I'm sweet, go forward, interact
with the Saber Fort and then I can.
Correct me if I'm wrong, but I thought this was very interesting.
So Jackson, like I said, correct me if I'm wrong.
You picked up the Boots of Speed here, because that lets you play an extra card,
and you use that opportunity to completely reorder
what you're doing.
Because now you're facing a different direction,
you're in a different place,
and all your other cards will be doing
a different thing.
Yeah, so the quest that I'm now going for
is I think hit big Ogg with Gragia,
Buttons of Swat Rock, or somebody else in your backpack.
And Gragia is behind me.
This is completely pivoting on a dime.
So I use the Boots of Speed to use another card
that lets me turn around.
And then on my next turn,
I'm like, I'm gonna pick up Gragia.
And then on my next turn,
because and like Sam was saying before,
you turn and interact with the location.
Here I'm getting educated about how the Boots of Speed work.
You turn on the location, you use the location ability, which happens to be fight or interact.
So I'm like both.
And that's the role that, that's the role that.
You can see.
I've now realized that I don't, I haven't actually done the math yet, but I'm pretty
confident I can't kill the surgeon now.
Yep.
Yep. And yep. That's it. Goodbye.
Goodbye one of the arms.
It was an interesting, what I really like about the two arms, and maybe this is a dumb
thing, but I really like, so they deal extra damage based on what you've rolled. One of
them deals extra damage on three different results. The other one does extra damage on
two different results. And the one that does extra damage on two different results, the other one does extra damage on two different results. And the one that does extra damage on two different results does more damage when you
get it.
And so that was the decision I was weighing up in my head.
I was like, I, it's more potential damage, but less guaranteed damage.
Well, yeah.
The reason why is because, well, on an, on an even or an odd, but like on an odd number,
that includes one,
and then you miss.
A one always has to be missed.
Oh yeah, you only really get it on a-
I understand the logic and I like it.
Yeah, yeah, that's why he does a bit more damage.
And now I've hit, I'm gonna do enough damage
to just barely, but not actually kill him.
Yeah, very unfortunate.
Yeah, and wee woo wee woo, I am dying.
What we- I'm excited right in just a moment, woo wee woo, I am dying. What we-
I'm excited, right in just a moment,
Jackson's about to take a die that's not meant for him.
He's about to take the blue one off the board.
I want everyone to watch.
Where's the red die?
Where's my red die's on the quest?
You see right in front of you?
Yeah.
No, no, no, no, no.
Right in your eye line?
I'm about to go for the blue one, you watch.
Oh yeah.
And then you're gonna say,
hey, can you put it on my side of the board?
And I'm gonna be like, what the hell?
A classic, a favorite Jackson maneuver.
That's right, and then yeah, I'm like,
ah, a little victory lap for me.
Yeah.
And just go, and just get in.
Yeah, you've pulled massively ahead.
Yeah, heaps.
To kind of get punched by a ghost.
There it is.
So I'm turning in using a dice that's not mine to attack.
Roll it right next to you.
I love that they're next to each other.
Beautiful. And I hit, and I get an extra two victory points are pretty when I'm looking for dice
So you don't know where they are. Yeah, and so it's a close game for the two of you
Yeah, very close. I if I'd gotten the surgeon it would have been a close game for all three of us
Yeah, you would have been if you got the surgeon like two points behind Jack
Yeah, exactly. And so this idea that like you kind of wanted this, you know
This is like for so long we were doing this like, you know
Whoever was playing whoever and it's just like either one person was massively out of head or one person was like, you know
Not at all. Yeah, like like for example this where it's like, oh you lost by so much, right?
But it's like yes, but there was the if you think about
Piss and Leo very very close very close, very close together.
Yeah.
And Perry, yeah, there you go.
That's me dead.
Yeah.
Perry Winkel, it's like...
I've absolutely dominated as Perry Winkel before.
Oh, I know.
Yeah, for sure.
I just, there were no, yeah, there was no good options.
Well, no.
As a game over, Jill's out at one.
Big thumbs up.
Hell yeah.
Big thumbs up from the three of us.
But yeah, with Perry, you're like, oh yeah, wow, he's lost.
You know, by like, look how far down the body is. But thumbs up from the three of us. But yeah, with Perry, you're like, oh yeah, wow, he's lost.
And everybody like, look how far down the body is.
But like you bumped that four points,
you're not that far.
No, not at all.
And that was kind of like, you know,
really like, you know, what we were aiming for
to be like, it could be anyone's game at any point.
Yeah, absolutely.
Like I said, I pulled out to an early lead.
I was winning, like, I was winning,
and then I was competitive really late in.
Yes, yeah, oh, 100%.
It's just, it's literally the luck of the draw in the RNG,
and you know, what you decide to focus on,
and I like that, I feel like it's the kind of game
where if you lose, you're like, that's on me.
You know what I mean?
Like sometimes it's a dice, but also like,
yeah, again, theoretically, you could have gone
to say, Greg Piss's warehouse, which is a location that lets you look through the item deck, theoretically you could have gone to say Greg Piss's warehouse,
which is a location that lets you look through the item deck and you could have, you know,
or you could have gone to, I believe it is, I forget what location it is, but lets you
take a face-up item and you could have, you know, kind of...
Go to the, again, the Surefoot School to steal from like the two of us and ruin our days.
Yeah, so this really just depends on what you want to spend your time doing and how you want to strategize.
Yeah, so there's like a few locations I think we didn't really, you know, utilize or we avoided.
Again, no real reason apart from like, it just wasn't optimal at the time.
And one of those is, yeah, the the Shorefoot School, which lets you, if you pass a skill check, steal from other players,
which can be really good and dickish.
Yeah, I don't think there's a single location other than the ones where if you end your turn there,
you take damage.
Yeah.
I think there's a single location.
I haven't at one point seen someone churn through that location over and over again,
trying to do a, trying to do something.
Yeah.
So, um, well, yeah, that was a game of a Jaren's Outpost.
I three player game.
I hope that was educational for you at home.
Yeah and to sort of go over some of the more I guess bits and pieces that are on the board
that you might be able to see. So yeah like we've got like a bunch of different heal locations and
again we're trying to have this idea of like hey let's like let's make this visually like you know
at a glance we can see and so anything that kind of like you can heal, you've got some bandages there.
Yeah.
Anything where you use, like, again, those, like, damage locations, like roads keep,
or the docks where it's like blood splatters and that.
Again, you've got the two taverns.
There's also, like, two stone buildings and two wooden houses, I think they're called.
They currently sort of do nothing.
Yeah.
Yeah. Well, I kind of find that very, sometimes a little bit relieving, right?
To not have to think about a location is kind of nice.
But they're there for two reasons.
One, it's so, well, yes,
you don't have to think about anything.
So they are there almost as a bit of a rest.
So you don't have to like think and look and be like,
well, what am I gonna do?
How am I gonna use this?
Is there something that's gonna happen there or whatever?
And of course, if for some time down the line,
again, the Kickstarter does really well.
If we, when we have other locations
that we wanna include, well, a very easy thing to do
is to switch out the stone buildings
or the wooden buildings or wooden structures.
Yes.
Future proofing.
Yeah, call that, exactly.
So yeah, so that's a sort of typical game. Yeah
I'm thinking other things that we kind of missed
Or we had those little little
Wax seals which have like yes, that's true
Unused so that was for your because your ability is a once-a-day ability
So whenever you use that you flip the wax seal from closed to broken to indicate that you've used your once-a-day ability
But both mine and Adams were
Passive so we didn't have wax seals
It's always very nice at the end of a game to be able to see how many quests you completed
Obviously, that's no indication of I mean, you know
Periwinkle isn't getting a quest for I got more quests out of fighting than I did
Sorry, I've got more points out of fighting than I did, sorry, I got more points out of fighting than I did quests.
But it's very cool to see the different piles
and to get like an idea of, yeah.
So that, yeah, that's a typical game.
Obviously we didn't go through every individual mechanic
and this was very much just us playing
and then talking you through what we did.
So I'm sure at some point we will upload a more cohesive...
How to play the game.
This is not a how to play but this is an example of a sort of...
It's more of a let's play than a how to play.
Yeah, a typical example of gameplay for the Jaren's Outpost board games.
So I hope you enjoyed it. I enjoyed playing it.
Sure did. And on that note, I'm Joel.
I'm Jackson.
I prefer when Jackson introduces and...
And on that note, I'll do that. Sorry. And on that note. I prefer when Jackson introduces and
I've been Jackson Bailey and joining me has been Joel Zammet and Adam Connivale. Thank you so much for listening and have a wonderful day
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