Dice Shame - 142 | 'Grunt Level'
Episode Date: June 30, 2022Comedy, action and a whole lot of shaming come together in Dice Shame, an Actual Play Podcast of Storm King's Thunder by Wizards of the Coast! Join our GM Jo; her partner Harlan, his brother Alex &...; their best friends Justin and Rob as they tackle the daunting world of Faerun in this legendary adventure module!Dice Shame is a podcast that welcomes its audience to the gaming table. Like the games they play at home, they try not to take themselves too seriously. The show aims to be entertaining, inclusive, and irreverent, while still taking the rules (somewhat) seriously.Join us every Thursday morning for brand new episodes available on all major platforms including; Spotify, iTunes, Google Play and more! If you haven't checked it out yet... what are you waiting for?!?Content Warning: swearing, violence, horror, mental illness and suicide. Hosted on Acast. See acast.com/privacy for more information.
Transcript
Discussion (0)
We're learning. We're follow the animals, man.
Hopefully we don't end up needing it. There's some weird lights up there.
You don't need switches down here. The Dwarven way of doing things.
They could be using these for explosives.
You guys want to move up here?
It is a bit of irritating.
We are lost underground. But they know not to go left.
You can't cast dancing lights.
You know, I also don't have horns.
That's close, Doreny. He almost got you.
Trogloidite. No!
This is fine. I'm killing things.
Natural 20.
Ooh, and with your decks?
19.
Welcome back to Dishame.
This is episode 142, grunt level.
MVP this week is Matt W.
Who's joined us on Discord.
Matt's running Storm King's Thunder and says they're loving the podcast so far.
Thanks, Matt.
Hope you won't begrudge me the slight diversions.
Looking for some amazing indie.
tabletop RPGs, check out our friend Sam at her TTRPG store, Blinking Birch Games.
These unique, brilliant, and engaging games have a way of clinging to you and making quite
the impression. If you're looking for something truly special, check her out at
blinking birchgames.itch.io.
All right, should we get down to business?
Yeah, let's do it.
Yeah.
seminary tunnels, the heat from the forges of the undercity of Mirabar fades, and the chill from
the bare stone around you begins to pervade, though not nearly as bracingly cold as the winter
on the surface outside. Do you light your passage? Where are you situated in the caravan?
What does it look like when you travel? Red heads up to the front. Doran, go get back there.
I jump on to the first load of the first Rotha. And now Red will take lead and just keep an eye
out for anything with his bow drawn ready to attack.
He's not that far ahead, only like 20 feet.
And Kralov walks up beside Red, and as they're walking through the darkness, Red, his eyes
keenly looking out ahead of them.
Kralath says, we could have used that potion, you know.
You gave it back because you were looking out for the well-being of the refugees, right?
Well, I mean, I guess I...
All right, well...
What are you two talking about up there?
We're talking about the potion.
Oh, the one that, uh, the one that you stole.
Is that right?
Uh, I'd say I got more like a 50-50 discount on both the potions.
Huh?
Seems tense.
I'm not going to interject.
He says interjectingly.
No, I thought that you were, you know, named red-handed Robin for a reason.
You've stolen before, right?
Yeah, but it wasn't anything I was proud of.
I don't think you should be ashamed of it.
I don't know.
Look, I steal things, trinkets mainly.
Nothing that people sell or value.
I've been in people's houses and taking things, but I...
No.
I don't know.
Something about having a price tag on it.
It feels wrong.
Wasn't it?
I don't think it was wrong.
I guess I'm just not as certain as you are.
I guess so.
But hopefully we don't end up needing it.
Yeah, I guess.
and Kralov backs up and goes and walks with Jack.
I mean, it's 44.
So Kralath, you said you went back to travel with Jack.
Jack, where are you in this procession?
I mean, Jack's following the two carts of Rate.
He's got his bull's-eye lantern out.
He's got a tent pole just so it's sort of up and shining ahead of them
so they can have a little bit of light to see.
So you're at the back?
I think so.
Or are there a room alongside?
these things, I guess is my...
At places, it's quite tight, actually, in the tunnels.
Some places, though, it does open up wider.
If Doran and Redder at the front, I guess Jack and Crayloth can be at the back.
Sure.
Yeah.
Not any reason.
I'm not asking specifically for any reason.
Just trying to get this map organize.
Oh, in tents.
No, in tunnels.
There's a tent pole, though, that I'm hanging my...
The Rothay Plod-Fod.
forward, seemingly unbothered by both their cargo and your presence here with them.
After a few hours, your caravan is visited by a few orbs of light that appear spontaneously in
the air above the mine track. They gently waver and shimmer, illuminating a fork in the
mine track. One set of tracks continues on mostly straight. The other veers off to the left.
The lights move forward in the darkness, seemingly indicating a direction.
and the rothae plod forward dutifully following the orbs.
I think I stopped the rothay in the front, right?
Yeah, you just, like, stand in front of this little mini-oxen.
Yeah.
I'm assuming this is all very loud.
Yeah.
Okay, cool.
So I'm not worried about shouting.
No, the clatter of the mind carts, the snuffling, and hoof beats of these beasts of burden.
Cool.
It's not, like, deafening, but you're not sneaking.
I think red climbs up on the beast of burden at the front.
and, like, stands on its back a little bit,
maybe even hopping to one of these carts next to Dorn.
Sure.
So he can get the attention of the other two at the back.
And, like, he'll crouch next to Dorn and be like,
there's some weird lights up there.
You see those?
Yeah, yeah, orbs of light.
Very strange.
I'll go tell the ones at the back.
And he'll plot along, hop down, run alongside,
and do the same thing with these guys back here and just be like,
some weird lights up ahead.
Oh, yeah?
Is there any signs that say directions,
No, there are no signposts, nothing on the walls that would indicate which direction is correct.
And there's a switch, obviously, somewhere to change the directions of the tracks?
You'd think so, hey?
But Dwarven Engineering doesn't...
Can it just go either way based on, like, where the animals are leading it?
We could say there's some...
But in fantasy land, you don't.
Dwarven engineering is fabulous.
This is a track design.
The Roth, they know where they're going.
They need to be able to get there without...
Yeah, that's my vibe.
I think...
Yeah, this is a system
we don't understand how it works.
Jack is fascinated in taking notes.
Let me tell you at the end of it,
he'll have a treatise.
But right now, we're learning.
We're follow the animals, man.
I think all that's fair,
but I think what Doran's asking is
would Doran know.
Doran, you know that there's no switch
necessary for this engineering here.
Doran, can you tell which way the track
is meant to be going?
Well, has someone switched it?
No, there's no switch.
You don't need to...
You don't need switches down here.
But, you know,
I'll tell you
it is a bit of irritating
because back home
we would at least label
the direction of our minds
how is anybody supposed to know
which way to go
I mean it's not like
it's not like all caves go one direction
but if I had to guess
I mean anyway Doran move up
I'm gonna cover you
and red hops up on the middle
of the thing
and he'll point his bow
you guys want to move up here
you know what I do love
about this place
Jack says as he's climbing into
one of the mine cards
also.
What's that?
Well, at least this time when we're delivering goods,
they're all out in the open.
It's not like, you know, with the hunt lords
at Nornershold where there was this mysterious box full of stuff
that we had to like sneak in and it just got real bad.
At least we know, like this is, I mean,
I don't know what that is specifically,
but it looks like a mining piece of equipment.
It's not like they're hiding it.
Yeah, true, true.
Yeah.
It just makes me like dwarves more.
I don't know.
Yeah.
How could you like dwarves more?
You're good people, Dore.
They could be using these for explosives.
Like the dwarven way of doing.
doing things just feels good.
It's organized in a way that works for my brain.
I don't know what to tell you.
Minus the dirt.
Oh, me too.
I understand.
Very basic.
Hey now.
He's calling you basic, Doran.
Straightforward, it may be, but there's,
have you seen these mind tracks?
They're, oh, incredible.
They don't even need switches.
They're so good.
What would be creating those orbs?
Is this something that Doran would know of,
like, orbs and anything to use?
Doran, you can make either a nature check or an arcana check.
I'm going to say a nature check.
Great.
And this is an 18.
Hey, Doran, you actually know that sometimes maybe you've never seen it before,
but Rathay occasionally create these dancing lights themselves.
It's a trivial magical ability, but they've been known to do this and some other similar.
our feats.
Oh.
Oh, hold on a second.
What?
Oh, it's the raw thing.
The lights, the lights, the dancing lights.
They pop them up now and then when they want to see where they're going.
I mean, definitely, we're following the lights here.
Wait, really?
So they're a simple creature, but they do have this, I guess, some sort of magical ability that they...
That doesn't sound simple at all.
That sounds awesome.
Well, they're dumb, right?
It's like a flick of a tail.
What is dumb?
You can't cast dancing lights.
No, but I can't.
You know, I also don't have horns.
And neither do you.
But they do.
And just because they can do something doesn't make them smarter than us.
Jack, you can try to figure it out with Arcana.
Yeah, I think Jack moves so that he's in the back mind card of the first set
so he can watch the other Rothay for like the next chunk of the journey.
Just to like any sign of like it using magic.
He is definitely intrigued by 20.
You don't know how they're doing it.
Obviously, they didn't study how to produce this magical effect.
Or did they?
And then you observe the natural fungus on the wall of this cavern as you pass by.
And in an instant, you recall so many different kinds of subterranean fungus have various magical properties.
And since this is a subterranean creature, it would stand to reason that perhaps from eating a diet of lichen,
or other growth in this realm that they possibly could have been influenced by something like this.
Like those slugs that photosynthesize or whatever.
What?
Jack just said, like those slugs that photosynthesize out loud with no precursor.
What are you talking about?
Apropos of nothing.
I just had a couple of things clicked together for me.
Sorry, it's just, uh, Ratha are neat, man.
I don't know what to tell you.
All right.
So the lights are mundane.
Well, no, they're, they're magical, but they're, but it's like the, it's like saying an umberhawk is mundane. They're not mundane. I just mean we're not being attacked. You know, it has made me think, because we're like, stop now. Maybe we should be keeping our voices down. And, um, not that I want to attract any attention, but if someone's going to try and steal these, uh, steal these carts of, of equipment and stuff, I mean, we might deter them. Whereas I'd rather catch somebody if they're going to.
to steal our stuff. What do you guys think? Should we quiet down and for the rest of the
ride and just see what happens? Don't talk for four days. It's our first adventure, Doran. I think
let's just get to the other side. Yeah, fair enough. Do you guys start the RothA up again?
Yeah, sure. But Red will stay sort of on the middle of the carts this time. So then are we going
towards the lights? Is that? Yeah, yeah. Well, they kind of use them as a guide.
Coming from the Rothay, then we're always going to be going to go.
Yeah, that's the thing, right?
They'll make them as they go.
Yeah.
Yeah, okay.
But they know not to go left.
Oh, they know where they're going.
We don't know where to go.
They know where they're going.
We're at their mercy.
So if we lose these Rathet, we are lost underground, and that would be not great.
Right.
So we are needing them at all.
No, no, no.
We have no say about what direction we go.
Maybe they're the enemy.
Evil Rathay.
Yeah, if they've got an intention.
I get it.
We're hoping Mirabar didn't sell us.
I miss most of the breathing.
Oh, that's right.
Sorry, Crail.
I didn't mean to catch up.
So they've got a neat system.
That's when you notice.
One of the Rathé has like a mischievous long mustache on his face.
Twirls his mustache.
All right.
Go.
The Rothay go.
I love these guys, by the way.
Yeah, they're so cool.
The tunnel ahead of you widens into a cylindrical cavern.
The mine tracks keeping to the perimeter and circling around and down clockwise.
A columnar rock formation, an aggregate of stalactites, hangs in the center of the cavern reaching
who knows how far.
The mine tracks are built out on fortified stone and wood scaffolding, erected to span empty gaps,
and here and there mine tracks emerge from side tunnels and join the spiral.
It would seem that this area is a corkscrew-shaped crossroads of some kind,
may be being used as a way to get closer to the surface or deeper into the earth.
The Rothé, for their part, contentedly lead the mind carts down the slight slope,
carts nudging against their butts, doing nothing to urge them faster.
To your right, a sheer drop into the darkness immeasurably far.
Red, this place prickles at your intuition.
This would be an excellent place to ambush someone.
This would be an excellent place for an ambush, boys.
Are you telling the ambushers that?
Or are you talking to us?
Well, if they're ambushing us, they would probably already know.
So you, Kralov, and I'm going to crouch behind the lip of this mine card.
Great.
Doreen leans over the edge and looks down.
Oh, wow.
That's deep.
It goes down.
Can I see the ground?
I've got 60-foot dark vision?
No, you cannot, which means that the cavern floor is beyond.
your range. However, you do see that below the corkscrew mine shaft continues, and there are a couple of
walkways that stretch between different levels. Wow. You sure there's going to be an ambush red?
I don't know, probably. Just go, Rotha. And the Rotha continue on the current path out into the
corkscrew. And Doran stands looking into the dark, pulling his axe out, ready to heft it and cleave it at whatever.
Do you think it's an orc storing?
I don't know.
Hey, Red.
What?
Are you still doing the first level adventurer thing?
Or it's our first one?
Yeah, and I really hope we're going to be okay.
That's good.
I like that.
Guys, there could be goblins.
For ghouls.
As you enter the corkscrew and descend,
you see movement across the chasm
at the mouths of one of the branching tunnels.
Something is watching you.
All of a sudden, muscular, reptilian or amphibian ambushers,
tall with long tails and sharp claws appear at each of the tunnel openings.
They shoulder bone javelins and brandish machete-type knives
and crowd the tunnel openings all around you above and below crowing in bloodlust.
Everyone roll for initiative.
Oh, no!
Put a thong.
Ooh, natural 20.
Oh!
Jha, Justin.
I rolled a fucking natural one.
All right.
I mean, you don't know what I got.
They were surprised by all our yelling.
They weren't ready.
They weren't expecting such amateur adventures.
They're standing there like,
we weren't expecting you.
I'm going to get you soon.
As the combat starts, I turn to everyone.
I say, oh, no, everyone.
All right.
There's certainly enough of them to have you imagine that they are prepared for you.
With that, all right, Doran, would you get?
Six.
Jack.
21.
Kraloth.
Natural 20.
Ooh, and with your decks?
19.
And red.
18.
All right.
Jack, start us off.
What happens?
So how many do I see in here?
You see nine aggressors on this level and more even below.
The closest one.
is five feet away from the foremost Rothay,
nearly right beside Doran,
and it snarls at you.
Yeah, I mean, the one right up close,
I think Jack just stands up from the back
and pulls out Dezan's wand
and draws the ill run in the air
and a bolt of fire flies towards it,
and he says, look out!
You're giving our enemies a warning as well?
Nice.
He's role-playing.
16 to hit.
Look out.
Yeah, you hit.
How much damage?
For nine fire damage.
Yeah, you can.
Kill him.
That was close, Doran.
He almost got you.
Doren, no!
Kralath, beside you, Jack pulls out his wand and fires off a firebolt.
What do you do?
Kralath casts bless on his party members, and they are washed in yellow light.
Oh, wow.
Nice.
Red, it's your turn.
You're in the front caravan, right?
You and Doran, and Jack and Kralath are in the rear.
Can I roll nature and find out what creatures these are?
Sure.
Fifteen.
They are a variant on.
a troglodyte. They are subterranean creatures that are masters of camouflage,
so standard ambush-type predators, but these ones look a little bit more intelligent.
Troglodite! No! Doran, if they get too close, they'll kill us! And red fires at one on the ridge.
15 to hit. You hit. 18 damage. Your arrow pierces the troglodyte's abdomen, and he topples forward into the chasm,
screaming all the way.
Oh no!
That one almost got me!
Red pulls an arrow again and fires
the one next to him.
If I can just manage to...
And like, as he's like role-playing,
his face just becomes like serious
as he fires, but like between it,
it's really emotive and like crying, fake crying.
16 hit.
You hit.
15 damage.
Mm-hmm.
You kill another one of these creatures.
Falls twitching where he stands.
We have no chance, boys.
No chance!
The Rotha are startled by all of this commotion and begin to quickly start careening down this mine track.
They dash with the carts dragging behind them full of our lovely heroes.
The carts bump and clatter on the mine cart now driven under the full steam of these creatures.
And yeah, you're being shaken and rattled all the way along, plunging down into the dark.
darkness faster and faster with these rotha dragging you quickly behind.
If we don't get these supplies to the mine, everyone will die! Red yells and then winks at
Doran.
It's just everyone will be mad at us.
Like Red's moving more, you know, he's like moving back and forth in the cart as if it's
shaking more, but it's just like going down.
Doren, what do you do?
At the speed we're moving, I think I just kind of lean out of the cart and attack this
troglodye here that we're...
Absolutely.
just like as you're passing by,
you casually lean out with the act.
17 to hit.
Yes, you hit.
12 damage.
Nice.
Awesome.
You slash at him with Ork Splitter.
She's screaming in glee
and you take the creature's head
from its shoulders.
Another one pops up right behind it
in its place.
Oh, either they're multiplying
or there's a lot of them.
I yell back.
They're everywhere.
And with that, I kind of use
my second attack to swing
at the second one that pops up right behind it.
But only kind of.
Yeah, well.
So I kind of use my second attack.
It's like a backhanded swing.
I'm moving by it pretty quickly.
That's right.
That's right.
Little using it.
That's going to be an 18 to hit.
Yes, you hit.
Is he swinging Ork Splitter?
Or is Ork Splitter or is Ork Splitter's swinging him.
You know, it's the true question.
Maybe Ork Splitter is the real Dorn, and Dorn's been dead this one time.
Oh, parasite.
I mean, intelligent magic items.
They can take over your mind.
I know.
That was 17 damage.
Oh, 17 damage.
Yeah, you only cut him in half.
lies. Not vertical.
They're made of paper.
Something's going on here. They're very easy to kill.
No, Doran, they're really, really tough.
They're going to win. Just get into it. You'll have more fun.
Fine, fine, fine. This is fine. I'm killing things.
Doran's got two points.
Let them think they can do a good job before we murder all of them.
The creatures, your ambushers, run forward along a rope bridge that runs just above the mine carts.
and two of them poised over red take two hits.
A 12 to hit?
Miss.
And a 19?
That hits.
Four points of slashing damage.
No!
Red yells as it like grazes his cheek.
From across the cavern, two more creatures heft their javelins and throw them at your
caravan, Jack and Krayloth.
One of them aims at the Rothay.
No.
With a 12 to hit that does hit.
five piercing damage gets the rothay through one of its legs and the other one is 12 to hit you jack
miss all right so the rothay just ahead of you is pierced with javelin and starts spraying dark blood on the
cavern walls ah shit the carts continue to race down this mind track deeper and deeper into the darkness
jack it's your turn i think as we're racing down jack turns behind us and lays a patch of grease on the on the ground
hoping to trip up any of the troglodytes chasing after us.
Yeah, and as you set down this grease, you see that indeed there are hordes of these creatures
pouring from every crevasse, every tunnel, and as the mine cart rattles forward,
you see a couple of them slip and slide in the grease, unable to maintain the chase.
Kralath, what happens next?
Kralov sees this javelin impact the Rotha, and as it stumbles to the side,
He turns towards that troglodyte and casts sacred flame.
So it has to do a dexterity roll.
Excellent.
Two.
Okay, so it's going to take 14 points of damage.
It singes up into a seared piece of flesh and just topples off of the ridge screaming.
And as a bonus action, Kralov turns back to the Rathay and casts healing word on it.
To give it a bit more of a chance to survive.
Save that, Rothay, save the Rothet.com.
Six hit points back.
Hey, Rathie's good as new.
The flesh contracts and the javelin extrudes out through the wound and clatters on the mind track.
Red, it's your turn.
We're being overwhelmed.
Red says as he pulls an arrow out and fires on the bridge between the two that took a swipe at him.
Is it roll a hit the bridge, I guess?
Sure.
15 a hit?
Yeah, you're hitting the rope of the bridge?
Yeah.
Yeah, certainly.
And you see Doran, as you're turning to C. Red, that he's grabbed a magical arrow.
And I'm going to cast bursting arrow on that.
Ooh.
Which basically I am due to force energy from that, and it detonates after my attack.
Oh, it does have to hit a creature.
So fuck it.
I'll hit one of the other creatures.
And it explodes in a 10-foot arc that does 2D6 force damage each.
Awesome.
What does that look like?
The arrow flies through the air and smashes into the bridge.
and explodes, and both of those go.
We'll help him scream off the bridge into the chasm below.
Yes.
But Red's like emotive is totally flat.
Nearly lost it there, Doran.
And then he turns with a second attack and fires at the one
that's farther from the one closest to Doran
so Doran can cut off its head.
Thank you.
And that's going to be like a 26 to hit.
Yeah, that definitely hits.
I hope that I have enough of a...
Well, it's only 12 damage.
Yeah, you kill it.
Whoa.
The Rotha continue careening down this mine track.
Doran, it's your turn.
You notice that ahead of you down the track,
there are a number of these creatures all lined up.
It looks like they intend to stop the Rotha.
Doren jumps off the front of the cart that he's standing on
and runs beside the Rotha almost ahead of the Rotha.
immediately raises his axe and attacks the one troglodyte thing that's standing in front of him,
but sort of in a way that's going to shove him off the edge.
So he kind of gets in between him and the wall.
You are a dwarf-shaped wedge.
Yes.
That's going to be a 22 to hit.
Uh-huh.
Eight points of damage.
Okay.
Doran, you attack this creature.
Make an athletics check because you don't kill it.
Yeah.
But I want to see if you're able to, in a contest of strength, throw it off into the abyss.
It's going to be a 17.
I only rolled a 14.
So I don't kill him, but my swipe throws the beast into the abyss of the, off the train track.
Awesome.
What happens next?
Yeah.
Then Doran continues to charge and dashes ahead and almost in an effort to bowl over these guys before the Ross.
they reach them.
He starts to literally like a bowling ball.
He's going to try to knock these guys over like pins.
Using his axe, of course, as the prodding 30 to hit.
This one's actually real tough.
It doesn't go through.
19 damage on that first one.
Yeah, this one has an AC of 31.
Yeah, absolutely.
Doren, you charge through this crowd of creatures,
planting yourself squarely in the middle,
and they just start falling off
where you push yourself through,
making way for the mine cart to rattle forward.
Kind of cross-checking them with my axe.
You push three creatures off into the abyss.
Ah, squeak!
There's all your sound effects.
What's that one doing?
Thank you.
Thank you.
Jack and Crayloth, you see the creatures on an upper level
start to light things on fire, these bombs.
And the creatures start to hurl them down at yourselves
and at Red and Doran on the lower level to you.
They explode on the track, causing devastation.
You see behind you the grease that you had laid catches fire.
Just this huge wall of flame.
There is no going back for you.
That's a three to hit.
one of the bombs just falls into the abyss and it explodes on the ground below.
You see now that this cavern is probably 200 feet deep, just based on your Jack,
your excellent estimation of distance and time falling.
When you've taken the Pythagorean theorem and the trajectory of the...
Of course.
Red, one of these bombs lands just behind you.
No!
And explodes.
Oh, yeah.
And with a three...
These guys are not doing great.
I duck beneath the mine cart.
Yeah, you do a cool man duck.
Jack, it's your turn.
Jack stands up on the mine cart and holds his hat on with one hand
and points his wand up towards the folks above who've got fires and bombs and stuff
and starts to make kind of a whirlwind swish with the wand
and a huge gust of wind 60 feet long, 10 feet wide,
starts blasting up towards them in the trying to catch as many of the bombs coming our way.
And as many of these folks in the way as possible,
anyone in that line needs to make a strength saver.
Fly back 15 feet.
Any candles, torches, or similar, unprotected flames are extinguished,
and this will persist as long as I want it to.
Wow.
Cool.
This whirlwind catches all of the thrown projectiles.
There are javelins and bombs being just caught up in this swirling wind.
And four bodies of these would-be ambushers ragged all around in the dark
above you.
Kralath, what do you do?
Kralath sees Jack do that and says,
nice work.
And sees that the Rathay is coming up on a couple more troglodytes.
Absolutely.
He watches as one is getting close and he lines up his mace and as it closes the distance,
he's going to try and swing at it over the side of the cart.
Awesome.
Ooh, and that's going to be 26 to hit.
Yes.
It's going to take six points of damage.
You bludgeon the creature, but not enough, is still alive.
Blast.
Blast.
Red, it's your turn.
Red hops down off the front of the cart he's been rolling on,
and he runs past Doran in a blur so that he's standing in front of a long line of three creatures.
He draws an arrow, and Doran sees this arrow have an ethereal quality to it.
and he fires a piercing arrow.
So when I use this, I don't make an attack roll.
Instead, the arrow fires forward in a straight line,
which is a foot wide and 30 feet long.
Before disappearing, it passes harmlessly through objects ignoring cover,
but each creature in that line must make a deck saving throw.
So he fires through all of these guys.
Here are my three saves.
12.
Fail.
10.
Fail.
11.
Fail.
All three of them take 21 days.
damage.
Yeah.
As the arrow sinks straight through to the wall and then disappear.
Nice.
Three of them fall over.
Ah, Doren, we're being overwhelmed.
And the Rothay charges down, the Rothera charges down the mind track behind you, Red.
Nearly catching up with Doren.
Doran, what do you do?
I guess he continues to just bowl over these lizard people that stand in front of them.
Swinging his axe wildly.
Yes, Red. We're in grave danger.
Oh, put a little gravy on it. Come on. Do a little bit of acting for once in your life.
All right. Here we go. Oh, my God. We're going to die. I've never been in such danger in my life. My role of my entire life.
Yes, Dolan.
22? Yep.
13 damage.
Excellent. You kill it.
Oh my gosh, Red. I'm certainly afraid.
It's okay, Dolan. We'll make it through.
After killing this lizard man, Doran looks down at his hands and shakes his head and flips his orc splitter into his left hand.
This is too simple.
I'm going to try fighting with my left hand and look at this.
I love how there's just like javelins flying left and right over his head, over his shoulder and stuff.
He's like, ah, you know what?
Yeah, you're right, Rand.
I need more of a challenge.
27 to hit.
And doing five points of damage.
Yeah, you kill it.
And with that, the Nightstone Four handily dispatches all of the ambushers from all corners.
The mine carts rattle down the slope until things even out down on the floor of the cavern,
the sides of the Rotha just heaving with exertion and fear, and then slowly calming,
realizing that there are no more attackers.
So that's what adventuring feels like.
Whoa.
What was your adventurer name, Redd?
Peter Ruffington
Hmm
You look like a Peter
I can see that
Thank you
What an odd name
Is that based on someone you know
Is there a Peter Ruffington out there
I hope not
And if he is
I hope to meet him one day
We all hope to meet Peter Ruffington one day
Ha ha ha ha ha
Thank you
Thank you once again
to our wonderful Patreon supporters
Heather Nichols, Alexander Reed,
Merlin, Christopher Ryan Evans,
Mitchell Cadwell, Colin Burkhart,
K.R., Kelly McLeysot,
Creature, Michelle Kohn, Melanie Sien,
Maggie Breeze, Stephen Lovett,
Brian Blass, Lars,
Gray, Bryn Marie, Marie,
Daniel, Tara, Doug,
Marie Kahniski, and Michael and Brianna Webber.
See you soon.
Ooh!
Thank you.