Dice Shame - 2-185 | 'Let It Slide'
Episode Date: March 12, 2026The party finds themselves in a slippery situation...______________________________________________________________________________________________________________Imagine your best game of D&D. Th...e shocks, the twists and turns, the moments that can’t be caught because you just had to be there. That’s Dice Shame.Join our DM Jo, her husband Harlan, their brother Alex & their friends Nic & Timm as they experience those unmissable, gut-wrenching, heart-aching, joy-filled moments.This legendary AP releases a brand new episode every Thursday morning at 1:20 am!Content Warning: animal death, swearing, violence, claustrophobia Hosted on Acast. See acast.com/privacy for more information.
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Discussion (0)
What's a button?
Oh, I don't know.
We have a high intelligence party here.
What is everyone looking at?
Dawn Knott's, what are you doing here?
It's a staircase.
I say we hold on to something and you're pressing.
It's not working.
This may be the case.
Maybe I'm just being more oblivious with it now.
In Star Wars, that fails.
That was smooth as hell.
Whoa, whoa, whoa, whoa.
We climbed a leg.
You're such a good scout, but you can't be repaired.
Is this good design?
Oh my God, we made it poop.
It's the...
It's the fict shaft.
We were the poo.
Press the poop button.
That we re...
We went back up.
We dropped a Vaughan log.
Welcome back to Dyshame.
This is Season 2, Episode 185.
Let it slide.
MVP this week is Tina for their amazing Nightstone 4 fan heart.
Tina's just started the show and has applied their considerable artistic talents
to depicting the party from the earlier episodes of the show.
Thanks so much for listening, Tina.
You're this week's MVP.
All right, should we play some D&D?
Yeah, let's do it.
Woo!
Clearing Akrit smoke from a pump room inside the Von and Dodd,
you were able to properly see your surroundings once more.
A large painted red button with tiny writing scratched in gnomish script reading,
pressure release, and don't look down.
In the hallway behind you, there is a closed door.
What's the NOMIS description, sir?
It says pressure release
And then an even smaller, tinier script
Just below that it says don't look down
Oh right
Whittid, I don't read NOMish
What does that say?
Whittitton's in borderline shock
He is staring at that NOMish writing
And you see the wheels turning in his head
It can't be
There wouldn't have been
There must be
What is it?
For what it's worth
Witted takes one step forward.
Definitely does look down, by the way.
Just his own feet.
I presume nothing happens,
but I do feel like I need to say that.
It says pressure release.
Don't look down.
I don't know who wrote this here.
What?
Red also immediately looks down just at his feet,
even though there's nothing there.
He's just like, huh?
I think Doran looks down too.
She's like, huh?
Oh.
Temeel, like a beat too late to me was like,
what is everyone looking at?
We have a high intelligence party here.
Could someone have been here before us?
And he's like getting worried about that.
Doran's recalling that that highly pressurized crank nozzle thing from the other room.
Yeah.
Well, hey, maybe you should press it and release that pressure.
Does seem like these wheels do potentially open the doors around here.
Oh, I don't know.
Well, I mean, look, we know the gnomes and the creatures that were in here help build this thing, remember?
from the encampment that we questioned.
So maybe they just left a message for, you know, other workers while they were putting this thing together.
Oh, great call, Red.
I hadn't considered that.
Truth be told, I got a little nervous there that,
lastly we need his more occupants, right, after those bugs.
Oh, yeah.
Right.
Although at the same time, Endurance recalling the door that opened in the leg,
maybe pressure release means evacuation.
of this area.
Maybe you shouldn't press it.
This is, don't look down.
I just mean we might be ejected out.
Is the floor of this room like grated?
No, this is the standard flooring that you've been experiencing throughout the Von and
dot.
It's like a...
You know, standard vaunted dog flooring.
Standard, it's like a, it's like a brassy colored adamantine throughout.
Like this, this machine, colossus is largely built.
of adamantine.
Yeah.
Well, I can't imagine what don't look down really warns us of.
There's nothing below my feet, Red says and taps his feet multiple times on the floor.
Yeah.
I say press it.
Doran does a little jump stomp too.
Big red button, got to push it.
Doreen does raise a good point.
It may behoove us to find out exactly what pressure is going to be released.
And he looks around ad from where before we turn any wheels here.
We did kind of investigate.
Is there Joe a pipe of some kind to the north over here
or anything like any obvious place
where something might eject out of potentially?
Yeah, and I'll look out here.
And Red will do the same outside the room.
Yeah, there is a pipe to the north.
That's the one that Temeel and Dorn had gone in
while the room was like all foggy, smoky and poisonous
and like cleared the pipe of sort of debris.
And Red, it seems like,
Yeah, it seems like the pipe outside of the room also serves a similar function.
It's circulating air or gases of some kind.
Ventilation, I see.
Not, there wasn't me.
Well, there's a vent out here as well.
I mean, probably want to steer clear of it when you press that thing just in case, but I don't know.
I mean, what function could releasing pressure have except a positive one?
If it was something destructive, surely there would be a warning other than don't look down.
Mm-hmm. And that's like scrawled in personally anyway, right?
And it does say pressure release, not leg release, or anything like that.
I mean, we wouldn't want to release a limb from this thing.
Surely they would lock that up, right?
When it's eyes go wide. I certainly hope that's not what this wheel does.
Just start ejecting pieces of the voted out.
I say we hold on to something and you press it.
I agree with red.
Boldness is what this circumstance calls for.
Perfect. Red grabs like a chandelier just, just to start.
steady himself
a chandelier.
Just a stray chandelier.
Wim grabs red.
This ornate crystal chandelier
that I've been carrying.
No, sconce, a wall.
Oh, sorry, they're the floor gems.
Oh, you know what Wim does? She pulls out her
immovable rod.
And she clicks the button and she's like
points at it, like anyone who wants to get a hand on this.
Yes, please. Red grabs it.
And looks at her and says, this is my favorite magical item
of all times.
To me, let's go of the credenza.
she was holding on to.
Whim sort of gestures that anyone who wants to get a hand on the movable rod can come around
and hopefully we can all stay.
Yeah, to grab on with a hand.
Yeah.
I think Doran does sort of like a hump.
I don't need that sort of look.
And then very subtly moves over and holds onto the tip of the rod.
Mm-hmm.
Mm-hmm.
Widd it hovers off the ground, but he is going to kind of take a look around on the floor
just to see if there's any kind of concern of like, I don't know, maybe release means, like,
things fall down or something like that.
He doesn't think that's the case, but now he's getting a little nervous.
Yeah, right, eh?
What terrible design.
Just, do you think buttons under release, will the thing actually falls?
Absolutely.
This would be a hilarious pit trap.
But your anvoles just swallowed up.
Yeah, yeah.
This whole Von and Dodd is just rigged up like
Oh, this Vaughn and Dodd was built by Acme!
Literally, yes.
It's like a bunch of grand pianos above you.
Witton just comes out of the room with like an explosion face, you know, like his hair all blown off.
I don't think Acme would make knobs in this world.
Hair blown back all the way.
In the distance we hear a faint.
Meep.
A roadway gnome.
Yeah, holding a sign.
Don't look down.
That's great.
Witted, yeah, you're looking around on the floor.
Actually, you do notice something.
It's a substance.
There's like a fluid that seems to have maybe dried to like almost like a weird texture,
like in some places on the floor.
Wididd's curiosity would not be, even if it seems gross, Witted.
Tim wouldn't, but Witted would want to know.
Yeah, 21.
I don't know if that gives you any more.
seem to be magical in nature, maybe organic?
Organic?
Ew, says Witted now.
Present Witted.
We believe in you, Witted.
All right.
He checks the wheel to make sure there's none of this organic goo on the wheel.
But I guess even if there is, he'll still start to turn it.
I really thought it was a button.
It is a button.
Oh, my bad.
I thought it was a wheel.
I'm yes anding your wheel.
I'm like, yeah, yeah, yeah.
Okay, you do that with the wheel.
Buttons can have wheels.
Well, the valve was a wheel.
I thought it was a valve.
Yeah, I did.
Witted approaches the button and begins to turn it.
It's not working.
You might want to push that.
Yeah, I just reed.
Just this brinching like sparks and circuits and shards of metal.
Didn't he say it said push?
It's like pushing so hard on a pole door.
I thought you said you studied this thing.
He's just tearing pieces off.
Like, sorry, I don't know how buttons work.
And getting really freshly.
Why?
What's a button?
You notice everything on Witted's suit has actually been a valve this whole time.
He's never seen a button in his damn life.
That's funny.
It's ancient technology these button valves.
Yeah, crouched atop the pipes to try to get out of the way of this intake ventilation.
Whitted, you managed to push and turn just the,
the correct way and the button is depressed and adequately turned and behind you in the corridor,
there's like a whoosh of pneumatics and you hear the door behind you across the hall just glide
open.
We did just as a silent fist pump.
Yes.
I wasn't wrong.
I wasn't entirely wrong.
Yes, very much.
Beyond the doorway, you can see a very dark, very long staircase that leads upwards.
Oh, this door opened.
It's a staircase.
Huh.
Why would a button that says pressure release open a door?
Why would it say don't look down?
Well, maybe the door is how to close my pressure.
Oh.
Oh, red peeks his head around the corner.
The stairs go up?
Yeah, I guess it means don't look down because it's a long walk.
Oh.
We overthought it.
All right.
Let's go.
Damn.
Red starts walking.
Yeah.
So you'll follow.
All right.
Red and Reggie scuttles up onto Widdid's armor's shoulder.
I'm more than happy to scout ahead, as it were.
Weep-oop, says Reggie.
Oh, sure.
Sure, sure, sure.
I mean, before, Reggie, I used to be the scout in the party.
But yeah, go ahead.
Why not?
What do I care?
Red like socks.
You're such a good scout, but you can't be repaired.
So I don't mind Reggie scout again.
head.
Oh, all right.
You're right.
Go ahead.
Timuilin Zinta Witted.
That was smooth as hell.
Red looks adorn.
Jesus Christ, these people think they got to butter me up.
I don't give a shit.
Reggie's going ahead all by himself?
I am thinking, yes.
Witted is clearly, like, not truly thinking that we figured out, like, why this was labeled
the way it did.
This doesn't all add up.
He's like, it's clear he would have let Red scout ahead if he didn't think that there
was some potential danger here.
And realistically,
Red doesn't like tight confined spaces.
He wasn't thinking scouting.
He was like, get me out of this tight little coffin as soon as possible.
That's fair.
Yeah, Reggie flies up into the darkness of this staircase.
And it's quite tight quarters actually, Red.
It's funny that you mention it.
Reggie experiences this staircase.
And, yeah, Red, it would be kind of claustrophobic for you.
It is quite a long climb.
through a narrow, dark staircase.
Though he flies through it without any sort of impediment
and makes his way up into a vast cavernous chamber,
which is very complicated to describe,
but I can do my best through Reggie's eyes, perhaps.
Reggie perceives a clamor of noise a lot of...
of cogs and clockwork moving below a long catwalk.
This is a huge room, like almost 300 feet long.
And there are some pretty complicated mechanical apparatuses throughout the room.
I feel like Reggie would just come down and kind of give us the all clear in that case,
like as long as there's no obvious danger or movement or anything like that.
All right.
Well, let's go then into this tighter hallway.
This is great.
This is awesome.
Let's go.
It's like being underground.
Yeah.
All right.
Red light takes the stairs two at a time.
Cool.
So Red, you're going first?
Yeah.
I have a passive perception of 20.
I feel like that will give me adequate advantage on any traps and tricks that might be on the stairs.
Trips and tracks.
Trips and tracks.
Tracks and trips.
Tracks.
Uh, uh.
For no other reason, I just want to know who's going next.
Timel will go next.
We do a follow.
So Red, heads up the stairs, taking them two at a time, followed by Tamil and then Witted.
I feel like Wim shows up next and then Doran is going to be the rear guard.
You know it.
Taking it up the rear.
Wow.
Yeah.
Taking up, bring up the back.
Don't look down.
Watching all of our backs.
Fabulous.
Don't look.
Has nice shape gotten hortier recently?
I feel like.
It's always been horny.
It's always been horny.
We're in the bone and dod now, babe.
Maybe I'm just being more oblivious with it now?
We just suppressed it for a little while while you guys got comfortable.
More like the bonin dod.
The boner dod.
Whitt is licking the inside of note.
It takes metallic.
The stairway is very steep and it ascends farther than your dark vision affords you, red,
as you climb with your high perception.
Red, you're able to perceive underfoot,
the stairs are somewhat like slick.
Oily maybe?
Some kind of weird, weird fluid maybe, like traces of it.
Does it look like the same organic residue
that was in the room with Witted?
Hard to say.
The room with Witted was like kind of dried up.
This is like fresher.
Does it seem like a oil
or a natural lubricant?
Yeah, yeah, very much like that.
Does it seem like the same liquid in the first room that we were in?
Yes, it does seem like the same type of fluid.
It's like kind of oily.
You've never really encountered the substance before, but it's not very like, it's not like acid or anything.
You know what I mean?
As Red's heading up these, can I do a perception or some role on the stairs themselves
to see if they would perhaps flatten?
This is a mechanical building
And I'm curious if this would convert to a slide
In some way
As some form of trap
Yeah, roll a perception check
Ooh
I'm gonna roll with a new die
That's fun
A haunted house staircase
I really want to go to haunted house
I want to go to haunted house
I want to go to haunted house
I'm trying to think of one haunted house
Outside of Scooby-Doo
There's a slide staircase
I was gonna say
Every Scooby-Doo episode for sure
I'm trying to think of others
That's a dirty 20.
Nice.
Yeah. Red.
As you climb, not only do you see some slight scratches along the sides of the treads of the stairs,
but you are also able to feel some, like your sense of pro-perception perceives that there's some weird movement happening that isn't just you guys climbing up.
the stairs. What do you mean? The walls are moving. The stairs are moving. Like,
pro-preception is your sense of movement. Like, if you're in a car, you can tell that you're moving.
Yes. So apart from you climbing the stairs, you are also moving some other way. Okay. Like, for example,
the stairs could be an escalator. Yes. And they're moving backwards and we're not gaining traction.
You're not quite sure what it is. Okay. Escalator. You also do see that.
there's some strange marks on the walls.
And actually, Red, as you are putting all of this together, the stairway ahead of you
seems to be moving.
At first, you almost feel like it's getting farther away because, like, the space
ahead of you is narrowing.
Then you realize that the narrowing of the stairs is getting, like, closer towards you.
That it's like a peristaltic tightening and.
moving.
Willie wonking.
Like.
Like that tiny door he walks to.
It's like, it's like the walls of the stairwell are closing in and moving down towards you to like push you down.
Okay.
We got a problem here, guys.
Yeah.
Looks like up ahead is tightening and shrinking and coming at me.
Yeah.
Everybody make a dexterity say for me, please.
Oh, woof.
Happy birthday, Joe.
I got a net one.
No.
Oh, my God.
Okay, let's talk about marching order, and then we'll talk about everyone's successes or fails.
So, first of all, Red, what did you roll?
Ten.
Okay.
And then, Temeel, you roll a one, second in line.
Witted, what did you roll?
A big honk in 12.
Okay.
Wim rolled a dirty 20.
Like a limb.
Nice.
Alex.
18.
Okay.
Now, would I be able to make the argument, if not for everybody, but at least for myself, that with, because I was actively rolling, I also have the natural 20 in my passive perception.
Yeah.
As well as I saw this thing coming and warned the other.
Yes, you did see it coming.
Would that not offer some sort of boost or benefit other than just running up the stairs,
willy-nilly and having this thing come out us?
If you like, you can call out a warning.
I did.
Remember, I said,
Did you say?
Hey, guys.
Yeah, yeah, yeah.
Here's what I think happens.
I think read as the stairs, a la Funhouse, you guys immediately called it, begin to flatten.
and you lose your footing underneath you
with this strange lubricant
acting as like a water slide essentially
you smash into Tamil behind you
who entirely loses her feet
and then you take Witted out
but having called out
you gave Wim a fucking second
to get her hand on that immovable rod
and she jams it against the side of the wall
and the three of you are just essentially like smashed up against her who's holding onto this rod as the condensing walls of the stairwell sweep down towards us.
Whoa!
Isn't technically the Von and Dodd like flying really fast right now?
So wouldn't the rod like...
Don't do that to me.
Are we going to get into physics here, Harlan?
It's just going to rip right out the back of this thing.
Yeah, yeah, yeah.
We all are eviscerated.
I had this hilarious image where, like, imagine, imagine Whims like, okay, I'm going to use this.
Press, and she just, like, disintegrates because she's, like, her arm gets ripped through the water.
Listen, if you want to get really strict, you press into move a rod and suddenly you go hurtling off the planet, like, as the planet continues to rock it through.
The galaxy rotates around.
This is banishment on a boat.
Yeah, yeah, yeah, yeah.
Yeah.
Not moving, you know?
No, no, well, I was, and I just,
we had the conversation last time about the size changing and stuff,
and it just made me think when, when she used the rod,
I was kind of like, but aren't we flying right now?
Like, wouldn't that also like, but I was just curious.
I just thought it was funny, but.
Einstein's theory of relativity works in favor.
Everyone hold on to this.
If we wanted to have a nerd fight, now would be the time.
But yeah.
I'm definitely not advocating.
I just thought it was a funny thought.
It's like when a fly is.
flying in your car from the back of the car to the front of the car,
like how fast is the fly actually traveling because your car is traveling at some speed?
It's true.
Fastest fly on earth.
But yeah.
In my mind, the immovable rod functions relative to the space that it's not like the planet that it's not.
It would have been funny.
It would have been very interesting for you to like when we entered the stunts and be like,
and by the way, any, you know, rods don't work.
in this environment because of it.
All I mean to say is...
Any immovable rods that you might have.
Well, all I mean to say is, had that been a rule at the front, we would have respected it,
but I also agree with where it's coming.
It's funny, because when you're reading a pre-written module, often at the beginning of a dungeon,
there'll be like a preliminary blurb where it's like the ceilings are 40 feet high,
here's what the lighting is like.
Rods don't work in the Von and Dodd.
All the doors are made of lead or whatever, just to kind of like give you an over.
overarching. But now we're like, you have to do a physics preamble as well before you get into the Bon and Dodd.
No, no, no, I just thought it's cool. Cool. All right.
Grab, grab my hand.
Red will like holding the rod.
Yeah.
Grow for Doran because Doran's at the end of the line.
Yes.
But Doran, you rolled pretty okay, right?
At 18.
Yeah, yeah, yeah, yeah.
Yeah, yeah, yeah.
You know, Red's saying that, but Doran's already like grabbed whole of the movable rod directly behind Wim.
And he's sort of like put his legs out in the hallway and he's standing there fast.
Yeah.
We almost lost foot in there.
Absolutely.
Yeah.
This peristaltic movement, this is like the way you describe like a muscular contraction along a tube.
Something like a swallowing motion, for example.
That's peristalysis.
That's what is happening.
As the walls condense and move towards you, everything gets really fucking tight as this.
wave motion of condensing metal, like grips your bodies, although you are like pretty
thoroughly wedged in with everybody. The immovable rod functions like in Star Wars when they're
in the trash compactor and it just kind of affords everybody like a little space.
But that fails, Joe. In Star Wars, that fails.
Yeah, but we're...
Help us! Help us!
They turned off the trash compaction on the...
Creepio!
Crepeo!
Crepeo!
Turn off the trash compactor!
Thivio!
Oh no!
We're too late.
We've been too late.
Shut them all down.
And with this weird, oily substance that's like coating the walls and the stairs,
it like, you feel the walls like hug your body and move down.
you. And after 10 seconds, it's all over. But you're like lightly coated in this weird oily
substance. Don't look down. Yeah. Doran, as you look down and back, there is light at the end of this
tunnel. It seems as if, perhaps, some kind of chute had opened up underneath the bottom of the
stairs. And if you were closer down to the end of that shoot,
perhaps you would even see the clouds.
All right.
Really, though.
Don't look down.
I was like, why is Joe not making that Nat one hurt more?
I should have just fallen to the bottom of the stairs, right?
Now I see.
Now I see.
Yeah, by the way, your character's dead.
Whoops.
Bye.
You take one bazillion points of falling down.
When you come back next week, please have your character prepared.
Okay.
Next character.
Another tense moment passes and the stairs sort of take back up their rightful position underneath you.
And the walls give a final shudder and then return to their regular form.
Let's move quick before it swallows again.
Weird.
Yeah, agreed.
And Red continues taking the stairs two at time.
Agreed there, Shagg.
Like, I don't know.
No, no, Scoob.
Diggies.
Ro, rest get rowing, Red.
Crom on Reddick.
Lake, Duke Zolto was Jack from the previous campaign all along.
Pulls off mask.
Use tabaxi speed, but it's just you running in place in mid-air.
Dawn, Knott's, what are you doing here?
narrowly avoiding disaster
Reds' Riders makes it to the top of the stairs
finally
That was too tight and I didn't like it
And it reminded me of being born
Witted
I have to ask is this
Is this good design
Is this how this is supposed to work?
You see Widdid's helmet flicker back up
Because the helmet had definitely slammed down
when all this chaos was happening.
And you see Witted with this genuinely distraught look on his face.
And he goes, I confess, when I first entered the Voted Dodd with you all,
the last thing I was expecting was for everything to be so organic.
I don't really understand a lot of the engineering that is going on here.
And you can tell this is almost like Wittitton's dream is now like different than he expected.
There's magic going on here that,
in a sense he's excited because he doesn't understand it,
but he's also kind of like, this isn't what I wanted.
This isn't like, this is much stranger than he ever anticipated.
And you can tell his Bessie is like much more like clockwork and steamwork magic and stuff.
And this is almost like high level epic stuff that is beyond his comprehension.
And he doesn't necessarily like that.
I agree with you with it.
Here I thought we would get to the Vonnetide.
We get in.
We'd sit down and control this thing and just, you know, drive it to where we're going next.
But instead, we're stuck out.
Yeah, right, Doran?
Right.
That's what I thought, too.
This is closing it on itself.
I'm not installing anything like this at Bessie any time suit.
I could tell you that much.
Oh, my.
I think stepping outside of the conversation,
Doran's also very interested in how this mechanically was working.
This whole walkway stairwell thing, whatever.
And he's sort of looking.
while they're chatting at the, I guess, entryway, the top of these stairs.
Sure.
With your dwarvish knowledge of crafting, you can't fathom how this would have happened.
There are no sliding panels that would permit movement the way that armor flexes around a joint.
Like, that isn't here.
It seems to be like pretty.
solid metal.
Like, if you weren't, if you hadn't just experienced it, if you weren't currently covered
in like gooey lubricant, you would have thought that you just hallucinated that because
it doesn't seem possible from your perspective, from what you know about machines.
And rolling a two, just because I wanted to roll while we were talking, that makes a lot of
sense.
Yeah.
In fact, you know, maybe you are hallucinating.
That didn't happen.
I just
he's sort of scratched
in the back of his head
I just
clearly this thing
is much older
than I give it credit for
I mean this is
this is some ancient
magic technology
it looks over at Witted
I feel like you see
the camera pan up
Witted's making
the same hand motion
of confusion
rubbing the back of his head
with Bessie's gauntlet
and seems equally
and you can tell
he doesn't like it
that he's equally
perplexed
he says
I always do
that the ancient magics of the giants of their ancient empire of Astoria,
I had researched it.
I thought I understood what they were capable of, but this, I don't know what this is.
I get it, press button, poop shoot.
Makes sense.
I'm glad it does for you, Red.
I don't like this.
Meanwhile, there is a enormous, cavernous room opened up ahead of you at the top
of the stairs. And as you are sort of in this stairwell landing area, you're just perceiving the bare
hints of what could be beyond this threshold. There is some noise, some clockwork sounds like Reggie
had alluded to. The large chamber is dimly lit in shades of red. And it seems enormous from where you're
standing. Right, so should we proceed?
Yeah, look, I mean, this changes the game, right? This type of stuff. No offense,
widded, but it seems like our master of the Vonendad is also thrown for a loop. All that is to say is
let's throw out everything we know and approach this thing, frankly, a little bit more like
a beast itself. There's more organic parts in this than I've expected.
And hell, I like it.
Don't get me wrong.
I hear where you and Doran are coming from, Witted,
but, you know, from my way of the world and the magic that I use,
it's always more about touch and feel.
And hell, if I can see a person transform into an owl bear,
I can get behind a sphincter shaft.
What?
I like that.
I appreciate that, Red.
I'm starting to come around to your point of view.
I think that from here on out,
we should approach everything here in this voted dot.
little more cautiously. Oh, well, another orb. And he just starts hovering towards,
if I am assuming correctly, that that is one of the orbs there, he just floating right towards it.
Looks like he's going to reach out to touch it. Witted, whitted, whitted, wait it. Not as fast as last
time, but not slow either. This room is enormous compared to the small chambers and halls you'd
been navigating in the leg sections of the Vannad. With a ceiling some 60 feet overhead, the
Walls are corrugated brass-colored adamantine, though not all utility.
There's some fluted design work here, a little bit more like craftsmanship to this huge chamber.
Evenly spaced wall sconces emit a red glow cast down in hazy's spotlights throughout the room.
You're looking across a 10-foot-wide catwalk over which, Witted, is currently hovering.
it stretches nearly the entire length of this cavernous room.
In the center of the catwalk, yes, glows another one of these orbs,
a twin to the one that you left Chaos Hammer guarding.
There are two perpendicular crosswalks that extend out to either side of the catwalk
and bridge over to the north and south sides of the room,
where there appear to be exits leading off into some other areas.
At the far end, several distant mechanical contraptions of various sizes are hard to make out from where you're currently standing some 240 feet away.
Although there is a huge blue crystal arcing light off to two pylon receptors in the ceiling at the far, far end of this room.
And as Reggie had determined, underneath the catwalk, there are just a shit ton of gears spinning and clanking all different sizes, like 40 feet wide some of these in all overlapping layers.
Doren, I think you were underneath this room earlier looking up through the gears.
Yes.
Yeah.
Must be the weena.
Red runs out to cut Witted off and sort of skids in front of him to try to stop him.
Oh!
Whitted, Witted, Witted.
Just wait, just wait.
Look, look, look.
You can touch that thing for all I care.
But let us not forget, this thing took off.
That leads us to believe that someone is controlling it.
That leads us to believe that perhaps more than one fire giant are in here.
Now this area is much bigger, bigger, bigger, spread says.
We're no longer in the tight little halls downstairs.
Let's not be foolhardy here.
And I'm not talking about another sphincter shaft.
I'm talking about getting the drop on perhaps some enemies.
I suppose that's reasonable.
I was hasty with the first door, but we can look around before I started interacting with this one.
And Joe, sorry, I just want to confirm across the room,
that's not a even bigger orb over here, right?
It's not, no.
No, that's a...
I really, that I appreciate that.
As much as that would have been amazing.
I'll go touch now.
Orb plus.
No, no.
That's like a decoration on a platform.
Maybe it's not someone in here controlling it.
You said that you felt like,
connected to Duke Zolto, right?
Is it possible that he has some sort of way to remotely control it,
and the only reason he didn't recall it earlier is because it was stuck?
That's true.
This may be the case.
Are we potentially headed back to Iron Slag?
Oh.
No.
He did seem to have an orb that was not on board the voted Dodd.
A remote control of some kind.
We have the key, but we can't rule out that whatever he has.
has, in terms of orb control, may allow you to do exactly that.
I think you're right, Temeel, but I don't think he'd be heading back to Ionslag.
If anything, he'd be sending this thing to Silvery Moon.
Regardless, perhaps we should save exploration for later and focus on getting to the controls
as quickly as possible.
Yeah, maybe.
And Tameel is, like, very obviously trying to keep her shit in control, like, trying to keep
a tight grip on it, but, like, clearly.
a little worried.
Okay.
Witted saw multiple orbs.
That means we would need to each have one potentially to overpower Duke's Alto,
who could be controlling this thing.
Maybe.
Regardless, even if that orb right there controls this thing,
we do want to make sure this area is secure.
So let's head into this walkway on the right
and just do a room-by-room sweep quick as a bunny and then go from there.
All right.
Dorn looks ahead and sees this big electrical thing.
Would Doren deduce what Alex is deducing that this is like, you know,
mine stuff because of like the electricity and whatnot?
Like this is probably his front, his brain, the brain of the Von and Dodd.
Like, would you, you know what?
Why am I asking you?
You could guess that if you like.
I will neither confirm nor deny that the brain of the Von and Dodd is in the pelvis.
You know what?
I'll just say it like this.
Doris is a...
Hey, you know, this thing
very well might be the control station, man.
That thing kind of looks like it might be the brain.
I don't think so.
I think we're in the waist.
Let's go, Doran.
You take lead.
All right.
Well, we climbed a leg.
Yeah, yeah, yeah.
It just feels like we went up like an esophagus.
Sure.
I think that pressure release,
it was like it's just squeezing out a tube of toothpaste.
It was the pressure release,
and it was shooting everything out at the bottom of the foot.
Why, I don't know, but I guess if the Vaughn and Dodd is like, doesn't need to release pressure in terms of like air, but maybe it needs to release.
You know, it's right.
Yeah.
Shithole.
Oh my God, we made it poop.
It's the.
It's the fict de shaft.
There's a part of me.
We were the poop.
Press the poop button.
That we re, we went back up.
Oh my God, we made it poop.
We dropped a Vaughn and log.
Where a suppository?
Yeah, that's right.
deeper.
More like a colonoscopy time.
A suppository.
Exploratory.
So this catwalk,
let me talk about the catwalk for a second.
It's a metal great.
Obviously, there's no railings or other safety features to speak of.
Below you, the gears spinning clearly dangerous.
You do not want to fall down there.
It's going to be bad for you if you do that.
Tamil's going to take a second to like get a rag and a water skin from her bag and just really quickly she's going to wipe this like lubricant stuff that we've been coated in now off of the bottoms of her feet.
Actually, waterwalk should still be in effect.
It's an hour.
And I don't think it took us an hour to be to get to the Von and Don and inside.
So realistically.
We shouldn't be coated.
Yeah.
I mean, I imagine it's like one of those hydrophobic coatings, but just like superpowered.
Maybe like it beads off the bottoms of your feet.
Yeah.
That sounds fun.
Yeah.
I mean, put it this way.
It's a third level spell.
I used up all my slots to do it.
You might as well get the full range of effects.
Yeah, you guys quickly shed the last vestiges of this strange organic oil.
Cool.
And are oil free since 2003.
Nice.
As you begin to traverse.
the areas of this catwalk and you are moving, I believe, to the north?
Yes.
This red-black ooze begins to penetrate the metal grate underneath you in places.
And a liquid figure of metal and flame bubbles into existence around you.
And you notice a couple more speckling themselves throughout.
the room.
Oh boy.
What did I say?
You know, I can't help but feel like reading the names of the Patreon supporters
is becoming longer than the episodes themselves.
So I'm going to try something a little different here and use some magic.
We would like to thank our Patreon supporters.
Lita J. Christopher. Colin Burkhart.
Merlin.
Adam Frey, J.D., Liz, Merrick's Moon, Ruth Ann Reed, Trin, Lorelaifeldman, Scotty, Haley,
Cass, Nicky, Brooke Bendinelli, Nerd Fairy,
Maria, Sray 96, Moon, Shannon Robinson, Pan, Mizrae, Abby, Wanderthorffin,
Wolle, Gellinna, Gareth Bradshaw, A-Calley, A-Krollc-Welan-A-Torffin'A,
Mauda-Korkeye, A-KRash-T-E-T-E-E-T-EL-EE-EE-C,
Red-E-E-E-Ear-T-EEEEEEEEEEEEEEEEEEE,
Minty Aaron Lightning, Abriel, Felly, Starlight, Karen Duley,
Amanda Nicole, Clockwork Phoenix, Lickrott, Cam, Slate Blue Flowers, Nabeha Guiga, BeanFiend,
Sparks, Alishah, Marimaux, Knox the Nightshark, Dead Petalsh,
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Maryspie, M, Trinity, M,
Veritas, Carae, Veritas, Carae,
James McGinley, Joshua Cigaloooooole,
Teeeezee, Bette, Begas and Geycheeeeeeeeee,
R. Man Jensen. Lapsen. Frisca Friske. Danyl.
D. D. Jones.
D. Jones.
Rona. This guy could. Wings Hard.
Wings.
Fox is tired. Alattisdustid Beast.
Dark Cry 101. The one and only Nabke.
Labet Ried. Mada.
Marathon.
Saratown.
Adam.
Taps Nakesh.
Jee.
Farrington.
Sweeney.
Rennas.
Burryed in the archives.
Carat Coddeme Wachersershurt.
Acrellae.
Lows Hair.
Wants.
Natch.
Nail.
Rhyrace.
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Bambobobobob.
Kampi.
Cameron, Bean Boy Gav, Dead Pixel Fish, Sugar, Pogromilo, Sonskahuny, Don't Patrick Luzme, Mitch, Nat, Jeruski,
Tripsi, Mildly-Cautly Chaotic, Valentine May, Enloma, Crafty Plans,
Just a bunch of rats, Fred Gingy, Corgy Blue, Worme Priest, Bronwyn Moore,
Ravicle, Sunflower, Libranos, Liby, Sunflower, Librarian, Taylor,
Coler DeVee, Zonon Hexa, Jules, Robin, Tony, Joel Liff, Beni, Berger Valentine's,
Dan Melsheimer, Erra, Indiana, Lunarca, possibly Eden.
Oh my goodness, I don't know if I could have done it much faster than that, so,
I'm gonna go lie down.
Bye-bye.
I was going to make a joke about whatever.
Bad joke.
Ah.
This belongs at the end of the episode.
Okay.
Good one.
These are BN.
These are B-N. B-N.
B-N-A-N-A-N-A-N-B-N-B-E-N?
B-N-B-N-B-E-N.
We're all doing the best we fucking can.
Weird texture, like in some places on the floor.
Could I make a magazine?
check to try to wait.
Sorry,
I just got that.
I was expecting that from Alex.
Huh?
The floor is sticky.
The pages are stuck together.
It's a Vaughn and Dodd pull out.
Guys.
Will you please take the Vaughn and Dodd seriously, guys?
Sir, come on.
It's a big scary robot.
Come on.
You know what?
I'm not making an Arcana check on this stuff anymore.
Now I'm good.
I just hover off the floor.
All right.
Sounds great.
Sounds great.
This episode is going to be us moving 20 feet up some
some goofy stairs and then it's all bits.
The blueberry.
Everything else.
Yeah.
The hijinks.
They're great bits though.
It's funny.
The little bits.
Dimly lit in shades of red and it seems enormous from where you're standing.
Ha.
Ha.
What was that?
It was.
It's blowing their nose up here.
Sorry.
I wasn't looking at the screen.
It came out of left field for me.
Sorry, no, you're good.
