Dice Shame - 26 | 'Eyes Down'

Episode Date: April 9, 2020

The party ventures down into a long forgotten dungeon... Comedy, action and a whole lot of shaming come together in Dice Shame, an Actual Play Podcast of Storm King's Thunder by Wizards of the Coast! ...Join our GM Jo; her partner Harlan, his brother Alex & their best friends Justin and Rob as they tackle the daunting world of Faerun in this legendary adventure module! Dice Shame is a podcast that welcomes its audience to the gaming table. Like the games they play at home, they try not to take themselves too seriously. The show aims to be entertaining, inclusive, and irreverent, while still taking the rules (somewhat) seriously. Join us every Thursday morning for brand new episodes available on all major platforms including; Spotify, iTunes, Google Play and more! If you haven't checked it out yet... what are you waiting for?!? Hosted on Acast. See acast.com/privacy for more information.

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Starting point is 00:00:00 We're not going to be able to wait it out. I think we've got to get the drop on it. It is heavy. Vomiting all over myself. I feel like a teenager at a house party. Its form and flesh are dark with hunched shoulders. Its eyes are terrible black pits. I see.
Starting point is 00:00:16 It looks like death. Oh, my God. Everything about being in these tight halls has really upset red. Ooh, that's a natural 20. Nope. It is not. Oh. Welcome back to Dice Shane.
Starting point is 00:00:41 Episode 26, Eyes Down. This week's MVP is Terry Erickson for his awesome support in getting our boy Jack back. Hashtag save Jack. Now, if you're paying close attention to episode 25, you may have recognized the voice of Daniel Kwan, who made a cameo appearance as the god Kellamvor. Folks, Daniel is a busy guy. When he's not the Lord of the Dead,
Starting point is 00:01:00 and the Judge of the Damned, he hosts the One Shot Network podcast, Asians Represent, which discusses diversity in the gaming community, and he also DMs the Dungeons and DeAsians actual play show. Thanks again to Daniel for lending us your voice. Thanks, Daniel. All right, let's get down to business. Let's do this. We're going down, deep down, into the ground today. Remember how last episode ended when Doran was like, and now we're going into my home or whatever you said.
Starting point is 00:01:34 What did you say? I don't remember. That was a whole week ago. It got me real amped up for whatever's coming next. I'm nervous, excited, lactating. I think we're going to do well, but I still miss Jack. I'm pretty sure I said something like, the steps are slippery.
Starting point is 00:01:50 Don't fall. Watch your head. There's a low ceiling. Dwarves live here. Well, you are going into a deep, dark hole, Kralov. Very dark. I got my cantrip ready.
Starting point is 00:02:03 Yeah. Are you going to be casting light on yourself as you move into the darkness? That's right, because you don't have dark vision. I'm a human. Imagine a dwarf didn't have dark vision. That would be so inopportune. Bumping around in the dark. Oh, sorry off.
Starting point is 00:02:19 Like Leavings. Yeah, I'm going to cast light. Kralath, as he gets down about the fifth step, he looks over his shoulder. at the light of the forest and he shakes his head as he pulls out his symbol, his holy symbol, and he casts light on it. But then he also pulls his lantern off of his belt, places the symbol inside, takes the black hood and wraps it around the lantern and opens it just a crack to be able to see in the darkness. And that's a relief for Doran. He doesn't say it because he doesn't want to make anybody feel bad.
Starting point is 00:03:00 But he's afraid of the dog? No, no. That's funny, actually. No, I was going to say to people with dark vision, like yourself, that can be really kind of almost like when you put a light on it with infrareds or whatever, right? So it's kind of nice that it's not this beaming light, but rather more of a subtle shadowy light that allows you to see around. So here's my other question then, Kralath.
Starting point is 00:03:27 If you have your lantern in one hand, are you stowing your shield? I am stowing my shield. So that you can have a mace in the other hand? No, actually, you know what? I'm stowing my mace. I mean, don't you need a hand-free to do casting? Then can I? Maybe Doren watches you as he sees you kind of put your mace away and take the lantern out.
Starting point is 00:03:48 And then put your lantern down and put your shield down. Then he cuts a chunk off his beard. And he says, take that thing out of the lantern. Okay. And he ties a chunk of his beard around your symbol. Okay. And it ultimately does the exact same thing as what it's doing right now. Okay.
Starting point is 00:04:05 It's adding a bit of a shield, so it's not this bright exposed. Oh, I see. You've got like a hairy cover, almost acting as a light diffuser, a makeshift light diffuser. Gotcha. So I've got a shield. So you can put it back on your neck. Hesitantly put my lantern away. Yeah.
Starting point is 00:04:20 And I've got this, this muted, glowing holy symbol. Hairy holy symbol. carry holy symbol? Is that bad or do you want to take it out? No, no, no, I'm cool with it. I'm cool with it. Additionally, if you're concerned about trapping the light, you have your shield in front of you. You can just pull your shield close against your chest and that would mute all the light from escaping. That's true. Listen, I'm sorry I didn't think about this earlier. It would have been nice if I had fashioned something a little bit more. Hey, no, no, this is great. This is great. I've carried this lantern
Starting point is 00:04:51 for a long time. And you know, dwarves use their beards for a lot of different purposes. And you just cut a piece of yours out. That's okay. Alex, you have to draw this. Or maybe one of our fans can draw. Because I'm picturing, you know, it's not ugly. It's nicely done. What's your marching order?
Starting point is 00:05:08 Orin, like 20 feet ahead, wearing a big sign that says, I hate monsters. Oren is back with the horses. He's singing. We're going to go Doren, Red, and then Creelon. And I, of course, I do take out my battle axe and my shield. I'm ready for action. Just so we're aware, what buffs have you all casted on yourselves? So we have passed without trace, which gives us all a plus 10 to dexterity stealth checks.
Starting point is 00:05:36 And I have wording bond cast on me by Krala. Yes. Which means I, essentially, I have a resistance because you take half of all damage dealt towards me. Yes, and you also get plus one to AC. Brilliant. And Doren is pretty. I don't have anything. I've got all my slots are open.
Starting point is 00:05:54 Lucky. combat superiority, action surge, second wind. Let's do this. A large dark chamber opens up at the bottom of the staircase. It smells earthy. The walls and floor are covered in a thick carpet of moss. Piles of dead leaves have accumulated in the corners of the room. Across from you, on the north wall,
Starting point is 00:06:16 a doorway yawns blankly into a room beyond. We enter the room. Keep your eyes open for traps. Might as well just do a perception in this room, since we're here. 20. Information you could have gleaned about this set of underground chambers
Starting point is 00:06:33 has been worn away by the passing of time and exposure to elements as this staircase lies directly open to the forest above you. Perfect. There are some like animal nests in the corner. A squirrel lived here once, you know. Since we've all got the buff
Starting point is 00:06:51 of pass without trace, I suggest we sneak into the next room. All right. I'll do my best. Roll stealth, y'all. Look at me. And I jump and I don't make any noise. 32.
Starting point is 00:07:01 Where? Where are you? You fucking rolled a 32? I got 24. Hey. Nice. You guys are adding what to your stand? Because I, because we have...
Starting point is 00:07:11 Plus your stealth. Oh, wait. I got 23. Still. 21. Wow. 21, 23, and 32. So we move into the next room.
Starting point is 00:07:20 Two smaller connecting antechambers lead off from the first room. The first one has a stone door to the north. The second antichamber has a door to the north and one to the west. Both of these antichambers are furnished similarly with moss and forest debris. And the top corners of the rooms are wreathed with thick cobwebs. Some ancient sconces would have held torches. I'd like to take a look around. Yes.
Starting point is 00:07:46 So in 18. Okay. Hmm, actually, that's a pretty good role for me. You do not detect any traps, no pits, no dwarven arrow slits. I like the rhyme there. Thank you. No traps, no pits, no dwarven arrow slits. Let's start with the door to the north.
Starting point is 00:08:02 I agree. To the right when we enter the room, I guess. So in the first antechamber that you enter, there is a door leading to the north. It is a stone door who wants to open it. I'm going to go through the door first, acting again as door in the iron wall, iron fist. This stone door is stuck. Make a strength check for me. Ha, damn right, I will. How do you like 14?
Starting point is 00:08:25 It's very old door and it budges but it doesn't give. Can I help him or can he now help me? Yeah. I say, All right now, I'll show you how to do it. I reach over him and I'm going to push as well just because I think is funny. Should I roll? Yeah, both of you roll again.
Starting point is 00:08:39 We'll take the higher. Natural one. Fuck us. Well, I rolled a 11. So no, I didn't. No. But okay. It is heavy.
Starting point is 00:08:50 Kralath is going to walk up to the door. All three of us then. Is it a push or a pull door? We didn't try pushing. Let's try pushing. You were trying to push it. You were trying to pull it. I was pulling.
Starting point is 00:08:59 I'll do a strength roll with Doran. 21. Yeah. It slides smoothly inward. Indeed, it is a push door. Oh. Oh, sorry. I was trying to slide it.
Starting point is 00:09:12 There's a long hallway that runs east-west here, and there are some hallways that lead off to the north. You mentioned there were two doorways to the north of the room we just came from. Does it look like this hallway that swoops to the west? Does it look like it connects to the other door as well? Yes. Oh, perfect. Okay.
Starting point is 00:09:32 And we continue moving forward with Doran in the lead. I will say this, as we're moving, red is such a natural when it comes to forest and open spaces and long expand. In these tight quarters, red is panicky. He actually hasn't removed his hand from Doran's shoulder, but no one's really noticed. he's kind of letting it be like, yeah, yeah, I'm leading you and let's keep going and okay, okay. But, I mean, he is so used to being out in the open and running free. Not to mention, he fires with disadvantage when someone is up next to him as a boat user. So everything about being in these tight halls has really upset Red,
Starting point is 00:10:10 and because this is the first time that we're actually in the tight, tight passage, red is visually uncomfortable and he's starting to say so. Not only are you a little bit claustrophobic, I would say, But you're also, when you run, you expend energy and you're like getting out of your system. Yeah. Yeah. You're like, you're pushing off the walls.
Starting point is 00:10:28 He's getting motor mouth a little. He's like, okay, well, we're going to do. This is, this is connecting. Let's keep going to go ahead. Okay. Are you still behind? Red. Okay.
Starting point is 00:10:35 What, what, what, what? Keep it down. No, sorry, sorry. Okay. Listen, hey, hey, hey, hey. And I stop and I put my hand. I put my hand on your paw that's on your shoulder. Yeah.
Starting point is 00:10:44 And I say, Red, you're with me. You're okay. You got to stay with me. here you gotta keep it cool and i'm gonna do a constitution save just to sort of get my mind right yeah so i got over 10 i feel like i you settle down a little bit yeah but your your your hair is still standing on end i hear dorin's voice in my head and i'm like okay okay okay okay you weren't rolling for the dm you were rolling for yourself yeah well it's like what he did when he was flying down this is red's version of what kreeloth was afraid of yeah and these tight quarters so i want to
Starting point is 00:11:19 It's almost like when you tell yourself, okay, okay, I got to relax. Like, how successful are you at talking to yourself? And that's not something a DM could decide. So Red, yeah, takes it. He calms down. He feels Doran and he removes his hand from your shoulder and we continue moving forward. As you head down the passageway, the two corridors that lead to the north appear to be dead ends. As you look down them as you pass them, you see if there are two cave-ins.
Starting point is 00:11:49 that both of the hallways lead sharply downward into the ground. So they're slanted. But they're caved in. That's right. Doran walks to the cave in and he puts his hand up against it and gives it a firm push. It's a measure of how solid are these walls. How solid is this pile of rubble? You put your little dwarven hands against this rocky cave in and you give a mighty heave and
Starting point is 00:12:17 none of the rocks move. And when you pull your hands away, you notice that the rocks here are slick with moisture. I'm just going to do a perception while we're here just in case there's any secret passages or anything like that. 13. You don't detect anything. So, yeah, Doren just comes back
Starting point is 00:12:37 and he tells his findings that, you know, there's really no exit. So as we're heading down this hallway, there's another door. Yeah, there's a door off to the west. and a door leading back into the second room. So let's go to the only door at this point that we don't know what lies beyond. I agree. Right, yeah.
Starting point is 00:12:56 This door is also stuck. Any markings on it? No. A lot of stuck doors. Give me a hand here, Kraloth. A 20. A dirty 20. This long rectangular room smells of rot.
Starting point is 00:13:12 It is covered floor to ceiling in dark slime. A pool of black. Black water occupies almost the whole floor except for just a bit in front of the doorway at which you stand. And it appears that the water gets deeper and deeper toward the back of the room. Hmm. More deep water. This must be coming in from the swamp. This is disgusting.
Starting point is 00:13:32 Can we just do a perception in the room, see what's up? Please do. 11. 25. Okay. The walls here in the first part of the room, you can tell have some runes underneath the slime. There are some inscriptions here. you can tell that the slime is just kind of obscuring them. Hey, uh, Doran, what do you make of those runes there?
Starting point is 00:13:52 Yes, let me take a look. Don't get too close. No, I'm not even going to touch this slime. I'm going to lick it instead. I've read, and I've heard stories of poisonous slimes. So I take a look at the runes on the wall, and I'm going to have a eleven. Yeah. So you have to sort of trudge through this shallow water to approach where the inscriptions
Starting point is 00:14:15 are on the wall. As you get close to the wall, you can see that some of these runes are describing the story of the Hogdanaar shield dwarves. Oh, the Hogdinar shield dwarves. What do you know of the Hogdana's? They came across the ocean. They were seafaring dwarves, if you can believe that. And these runes support that. This is actually the story of they're traveling across the ocean to arrive on the shore here.
Starting point is 00:14:44 And maybe I do that. in sort of a cinematic way. The slime comment goes out the window and I swipe it and a lot of the slime just comes right off and there's the story. Yeah, it shows them building ships, it shows their travel across the sea.
Starting point is 00:14:59 It shows these dwarves building a prosperous civilization here in the Sword Mountains. Red is not as taken by the runes. Unfortunately, he is uncomfortable in this underground, but also since losing Jack And the way that he and Jack sort of departed, Jack's comments did ring true to a certain extent.
Starting point is 00:15:21 You know, you don't take things seriously. You make a mockery of many things. And maybe because we are rescuing Jack, Red is taking this a lot more seriously. And he's scanning the room and the floor for any sort of traps or monsters that may lurk in the deep end of this water. That would be covered with the perception check. Okay. Then, assuming that all of our perceptions was safe, I will enter the room. my bow still ready at the open doorway at the far end of this room.
Starting point is 00:15:48 Okay. Doran, in an interested sort of fashion, continues down the wall. Reading as much as the runes will give him. And conveying to his companions here, just how interesting the story is. As you travel deeper into the room, the water reaches about three feet deep at its deepest point before it starts to get shallower again. You notice as you move down this chamber, that the antechamber beyond has more runes along the western wall. Doran moves in, would like to move into the next room,
Starting point is 00:16:22 and I'd like to read the runes that are on these walls. It's just a continuation of the story. Certainly. As you move into this room, the room directly to your south has a high ceiling, it's circular, and there are some stalactites hanging down from it, dripping water in rivulets that run north into the pool. To the north of you, there's another stone.
Starting point is 00:16:44 doorway and it's about one third covered in water. So its bottom third is submerged. The runes in this room depict a continuation of the story, Doran, that you had been reading from the first chamber. This shows dwarves sending out ship after ship from this new civilization back to the sea and none of them returning. Interesting. In the ruins, what might they be putting on the ship. People. These are fishing vessels. Okay. So these are not warships. They're being lost to the sea. In the room we're now standing in, there's so a door to the north that's closed and then a circular room to the south. And the circular room to the south has a door that leads to the west. The door to the north would presumably lead to somewhere to where the
Starting point is 00:17:35 collapsed caves were. Yeah, I guess just the northern area of South Crypt. Maybe we should check the south room first, though, because it's sort of attached to this. I'm going to just peek around the corner to look at those stalactites. Sure. And I'll roll a perception with an 11. Doran's sort of attached to reading these runes. You don't see anything out of the ordinary. It seems like based on the amount of water that is dribbling down from the ceiling down along
Starting point is 00:18:02 the stalactites onto the floor, that this is maybe one of the sources for all of the groundwater that you're waiting through. I'm going to attempt the north door. Doran makes his way there watching you guys look at the circular room, and he gives a push on the door to the north. Okay. Is it stuck? Yeah.
Starting point is 00:18:21 How did I know? So that's a 13. Yeah, it's especially difficult to push this door open because of the water, but after a hard push, you're able to open it. A dark passageway leads north. The water gets deeper. Hmm. I kind of look at my companions. What do you guys think? Kraloth is going to step in front of you.
Starting point is 00:18:46 In front of me? Yeah, yeah. So it looks like it's getting pretty deep here, so it makes sense if I go first. Oh, yeah, that makes sense. Why don't I stay back here with Doran, and you take a swim ahead? How deep does the water get? It's about three feet deep here in the hallway, and it gets a little deeper as you move forward. Red. Yeah. Remember that time in the fields when you were showing off your archery, and I had that idea with the light.
Starting point is 00:19:08 Well, I'm going to do that now. So hold out the tip of one of your arrows. Sure. And I'm going to cast light on it. Okay. And just fire it under the water there. Let's see if we see anything. Of course.
Starting point is 00:19:21 And I draw back and I fire the arrow deep into the water. The illuminated arrow plunges into the darkness of the water in this room. There are bones here. Boney bones. Everybody be careful. There are bones underneath. Kralath is going to take a couple steps over just so we can get a better. view of the room and he's going to cast eyes of the grave. So his eyes milk over. He peers around
Starting point is 00:19:48 and almost like some sort of mystic gazes at the illuminated bones to see which one still possess some sort of enchantment. Fragments of rotted wood float here and there in the water as you move just a couple of more feet into the room, you detect undead. There are two forms, semi-transparent, but glowing to you lurking under the water here in this room, Kralath. And as you move forward, they begin to move to the surface. Everybody roll initiative. Dant-da-da-d-da-da-da-da. Kralath?
Starting point is 00:20:25 Ten. Red? 17. Doryn. Dishima has given me three. Oh, Daishima? Not Daishima, Daishima. Dyshema.
Starting point is 00:20:35 Dishima. Spelled the usual way? Two armored corps. corpses rise from the water. Their wild, frantic eyes burn with malevolence. Their bloated, pale flesh hangs from their bones. Their gnashing teeth are sharp needles. They wear tattered and rusted chain mail and dented helms. They wail and throw themselves at you, Kralov. Kralov smacks his tambourine. It rings through the silence, alerting Doren and Red. I got your back, Kralath. Let's do this. Red, what do you do?
Starting point is 00:21:10 I'll tell Krayloth and Doran, Crouch, get down! And I will fire. Okay, so there are two ghostly figures moving in the water. You aim at the shorter of the two, maybe? So I'll use a bonus action to cast Hunter's mark on the, let's say the bigger one. Okay. So because of my natural explorer,
Starting point is 00:21:32 I will have advantage on the first attack because they have not attacked yet. So two hit, 25. Oh, yeah, that'll do it, for sure. 12 damage. Okay. And I will attack again. And my second attack will be with sharpshooters, so this will be at a negative 5. 15 to hit.
Starting point is 00:21:49 That hits. 12 damage. Okay. I'm going to back up a little bit more, about 10 feet. Okay. I will just say, when you are in water, you are in difficult terrain. So movement, you can only move half your speed. Not me.
Starting point is 00:22:03 I ignore difficult terrain. So cool. They advance on you, Krayloth. Sure they do. One of them hefts a long sword in his ghostly hand. That is a 10 to hit you. That misses. Clanks off my shield.
Starting point is 00:22:19 The other one pulls out a crossbow and crit fumbles. So the ghostly bolt flies wide. Kralath, it's your turn. Kralath is just going to go ahead and use Sacred Flame. So the target must succeed on a dexterity. saving throw or take 2D8 radiant damage. 14.
Starting point is 00:22:41 That succeeds. I'm going to hold up my shield and Kralov veils Doran behind him and he's seeing these creatures and all of a sudden sweat begins to form on his brow.
Starting point is 00:22:55 He starts to think about the potential loss of Doran so he puts his feet down and he braces to block the way. It's your turn, Doran. What do you do?
Starting point is 00:23:07 Doran frustratingly sees and knows exactly what's going on. And he sees you put your foot down in the water and he knows exactly what you're doing. And he says, Kralath, don't be afraid of this. And he clamors under your feet. He takes a deep breath and like dives underwater between your legs and comes up and does an attack on the... But you can't occupy the same space as Kralath. You know what? Kralath, I know what you're doing, and you've got to let me up there.
Starting point is 00:23:41 I'm not going to let you take all the brunt forces. This is what I'm here for. And with that, Doren shouts, you better make it count. And uses his commander's strike. And you're going to add a plus two to your attack. And so Doren gives you a nudge. Make it count. Perfect. So Doren kind of snaps Kralath out of his reverie. And Kralov reaches down, grabs his mace, and smashes it across this creature's face. an attack roll. 14 to hit?
Starting point is 00:24:10 You do. Ah, yes. Seven points of damage. Swap. I have two attacks. So, I'll throw a javelin. Ten. The javelin flies into the room and splashes in the water.
Starting point is 00:24:24 Damn. Red, it's your turn. I will attack the one first with a sharpshooter disadvantage, the one that I have Hunter's mark on, the one that's been damaged. Okay. 15. That will definitely hit. And 29.
Starting point is 00:24:37 Wow. Good shot. Nice. Thank you. And I will attack again. 26. 18 damage. Your arrow pierces through a weak spot in the helm covering the grinning skull of this ghastly apparition.
Starting point is 00:24:56 And it disappears. That's right, you bastards. We got one. You guys get the other. Nice. Kraloth, the creature glides towards you through the water, reaches out of the water, reaches out of a pale hand. 18 to hit?
Starting point is 00:25:12 It hits me. Five necrotic damage. Make a Constitution save. Oh no. I hope I don't turn to stone. Oh, that's a natural one. No. Shame, shame, shame.
Starting point is 00:25:25 I am going to shame this green die. That is the second natural one of this game. Screw you, die. Krayloth, your maximum HP is reduced by five. Oh, wow. So, so Krayloth feels himself go weak in the knees. This is a life drain. It's your turn.
Starting point is 00:25:46 Kraloth is staggered. While he would like to fight back at this creature, Doran's words are ringing in his head. And he takes a second to disengage and he moves back behind Doren, shuffles himself out of the way to regain his composure. Okay. Dorn, it's your turn. Thanks, Krayloth.
Starting point is 00:26:06 And Doreen's. steps up to the ghastly figure as if it's a carnival game. Let's hammer this out with an axe. And he makes an attack with 24. Yes, that hits. And that's going to do seven points of damage. Okay. And that's one way he swings.
Starting point is 00:26:26 And then he comes back around doing an attack of 20, doing nine points of damage. All right. Well done, buddy. Thanks. Doran, you did land two juicy hits on this ghost. Red, you see Kralov stumble back from the ghastly dwarf as Doran wades forward and strikes him twice. What do you do? The ghastly figure, when it departed the first one. Yes.
Starting point is 00:26:57 Can I detect if that ghastly figure actually died or did it seem like it just moved? Can I roll an insight? Did it look? Sure. 16. Yeah, when you landed that final arrow directly in its skull, you heard it say, oh, I'm totally dying. I'm dead forever.
Starting point is 00:27:16 You'll never see me again. Okay, good. I don't know. It looked fishy. It was fishy, but then you remembered that you heard it totally say, oh, I'm dead. For real, for real dead now. For real, seriously. Hey, but that's even more suspicious.
Starting point is 00:27:30 I'm going to use my bonus action to move my hunter's mark and then I'm going to attack. It has taken damage, correct? Correctamundo. I will be dealing colossus layer damage. And I will be making this a sharpshooter. So it's going to be at negative five. Don't fuck it up. 18 to hit.
Starting point is 00:27:45 Ooh, yeah. 18 hits. 25 damage. That's great. And I will attack it again. 13 to hit. Yeah, see, that's the thing with your sharpshooter. That does not hit.
Starting point is 00:27:56 Damn. I only did 25 damage this round. Doran, the ghostly figure reaches at a hand. tries to touch you with its skeletal fingers. Ooh, that's a natural 20. Nope. It is not. Kraloth manages to push himself off of his knees in time
Starting point is 00:28:19 to see this creature reach out again and again his eyes go white. As this creature is reaching forward, it's like there's electricity around his hand and Kralath says, stop! And puts out his hand and it's almost as it, if there is some unseen force that is blocking this creature
Starting point is 00:28:39 from touching his friend. And for those of it wondering, that skill is called Sentinel at Death's Door. That was your sixth level skill, right? That was your sixth level skill, right? When me or an ally take a crit convert to normal and
Starting point is 00:28:55 none of the effects of the crit happen. Wow, so that would have been double life drain, but instead, just the one. You take seven necrotic damage. make a Constitution save. 21. So you take seven necrotic damage,
Starting point is 00:29:10 but your maximum hit points is not reduced. Can we just appreciate for a second how awesome that fucking skill was that Kralath did? We did appreciate it. It was awesome. Thank you, buddy. I was very glad that it was a 20. Good job. Kralath.
Starting point is 00:29:25 I'm sad because I don't get to roll 20s very often. Yeah. Wow. Kralath, it's your turn. Kralath is going to Cast sacred flame, but he's going to do it with a vengeance. I make a deck save? You make a deck save.
Starting point is 00:29:40 Oh, that's probably bad. Eight. Oh, that's good. Eight points of damage. Doran, Doran, what do you do? I just do a normal, again, I bring my axe down into the ghoul's face, into the... This is like ghost dwarf against real dwarf. The Battle of the Ages.
Starting point is 00:29:59 I'm not letting it sink in that I'm fighting one of my dad ancestors. Yeah. 21 to hit. Yeah. And it's going to be a 11 damage points of damage. Nice. I come back up, hitting it in the face with a 23. Yeah, for sure.
Starting point is 00:30:16 Oh, and you're hacking this thing to bits. Ten points of damage. Okay. His dead eyes burn with malice as he tries to parry your attacks. Red, it's your turn. All right, I'm going to talk this bad boy again with sharpshooter, so it'll be a minus five again. This time, I do not think it will hear. hit, because that is a 10.
Starting point is 00:30:36 No, sir. And I'll attack again. Same thing, sharpshooter. Minus 5. 19 to hit? Yeah, that hits. 29 damage. You kill it. You murder it, and it's dead, and you hear the same voice escape from its ghostly lips. I'm super dead.
Starting point is 00:30:55 That was a difficult battle. I'm sorry we had to kill some of your dwarf friends, Doran. Doran, are you okay? Are you all right? Here, let me see you. I'm okay, Krayla. I got to patch you up. I got to patch you up. It's okay.
Starting point is 00:31:10 It's okay. And I embrace you in a hug. Come here. I thought I was going to lose you. You're not going to lose me. I shouldn't have backed away from you. Yeah. Don't worry about me.
Starting point is 00:31:21 We're in this together. Kralh, that's going to be fine. And red hugs both of you as well. We did it. We made it through. We're all right, friends. I appreciate you looking out for me. Be careful.
Starting point is 00:31:30 There might be more of them. But pulling a move like that, It puts us all in danger. It's selfish, and you can't do that. We're a team. He's right. Kralov, we understand that you're afraid that you went through a lot of this in Borovia and that you lost friends. But look, you have to trust us.
Starting point is 00:31:48 We have to work together on this. We can do it. There may be a time and place where you do need to step in front of me. But this is not that time. Come on. Let's regain our focus. Jack, remember? That's who we're looking for.
Starting point is 00:32:03 Hey, that's a good idea. And I'm going to spend a interrupted minute using my detect favored enemy to see if I detect any humanoid within a five-mile radius. There are no humanoid within five miles of you. That means Jack's not here. Oh, my God. So Jack's not even in this dungeon. It's okay. It's okay.
Starting point is 00:32:25 Kellenvore wouldn't lead me astray. This is where we're supposed to be, okay? Right. I step into the room and I retrieve my javelin. Okay. And Krayloff is going to do a perception check around the room, look for any ectoplasm or anything like that, you know. Sometimes these ghostly apparitions like to leave shit behind. 17.
Starting point is 00:32:45 Apart from the fragments of rotted wood here and the bones under the water, you don't detect anything else that's of interest. There's a corridor that extends to the west of this room that ends in a door that leads south. Let's go. I think we should. All right. Doran's still in the lead. I will be behind him and Kralath in the rear. Okay.
Starting point is 00:33:07 You know, the door in the circular room, it was going west as well, and this seems to be moving the same direction. Who knows? We might have to backtrack, but at least we're moving west. So I give the door a push, and obviously it's stuck. It is. Why not? So in 18.
Starting point is 00:33:25 The cold, dark water in this room nearly obscures the sunken chest in the northeast corner. It's on a side against the wall. It looks pretty heavy. There are no creatures here. And there's a door on the south end of this corridor. The whole room is submerged in water as well. We walk up to the chest and can we aid each other and rolling perception on it maybe?
Starting point is 00:33:50 Just to see if it's trapped. You can't really help each other roll perception, but you can all roll it if you like. You know what? I got eagle eyes. I feel confident. We're all kind of looking around. 17.
Starting point is 00:33:59 Doran would have a hard time getting this chance. chest out from the water because it's so deep, but Kralath and Red, if you guys both worked together to bring it onto some dry land, you'd be able to open it. I'm going to drag it instead of lifting it. I'm going to drag it down the corridor that we haven't yet explored. I'm just going to grab one side and give it a good yank and drag it all the way across the room down the corridor. Someone else want to help them? Yeah, I'll help you. Okay, so Kraloth and Doran, the two of you drag this chest down the hallway toward this door that you have not yet opened.
Starting point is 00:34:30 Red, are you going to try to open the door for them? Sure, I'll try to open the door for you. Nope. Five. Red strains weekly. Okay, we can put it down. Against the door. We can put it down.
Starting point is 00:34:41 I can't do it, guys. I give the door a good shove, and it opens with a 15. Yes, it does. This room is only partly submerged, with a pool of dark water on the northern side surrounding the doorway through which you're coming. Two other stone doors exit the room. One, you would think probably leads to the store. circular room with the stalactites that you had seen earlier, and one leads south. On the walls
Starting point is 00:35:06 here, ball relief carvings of waves and ships decorate the room with empty torch sconces worked masterfully into the images. Kralath and I drag the chest up onto dry. And I will follow with my bow ready. As you heave the chest onto the dry stone floor, water leaks from it. While they're looking at the chest, can I do an investigation in this room? Yeah, you can. I want to look at the wall with the torch sconces. 15. You are able to put together the story that Doren had been telling you in the earlier chambers about these dwarves being seafaring creatures.
Starting point is 00:35:47 And from the way that these carvings are made, they seem to be revering the sea. But I don't get any feeling that there's any sense. secrets in this room or any secret doors or anything? No. All right. I use my Tinder box and I light a few of the torches, giving it a little bit of a nicer atmosphere. Finally. Then we open the chest.
Starting point is 00:36:09 Because the big reason why I lit the candles is because it's always nice to see gold shining off of gold light. The dwarf, of course, knows how gold looks best. Inside of the metal chest, you find a pair of silvery goggles with green lenses. What the fuck? What are these? And I picked them up and I throw the goggles to Kralong. Haloth takes these goggles and kind of looks them over,
Starting point is 00:36:33 and then he puts them on his bald head. You have dark vision. Ah. Oh my God. What? Wait a minute. Wait a minute. And I grab both of the torches that I just lit and I snuff them out.
Starting point is 00:36:44 And I say, cover up your... Yeah, yeah, yeah, yeah. Are you telling me? Yeah. How many fingers am I holding up? Uh, one. And Red is giving the middle finger. Oh, he can count my fingers.
Starting point is 00:36:56 You can see. And I'm doing it to... It's... It's pitching. black in here. He doesn't know what that means. These are incredible. Justin, these are known as Goggles of the Night. There's a song in there.
Starting point is 00:37:07 Just the Goggles of the Night. Well, we'll have to tell Oren when we get home. Crelow, that's amazing. I can see. I can see with all of you. All right. Wow. Wow. I guess you can douse your light now, too. Yeah. Which helps us.
Starting point is 00:37:21 Dose it. That's going to make us a lot less detected. That's right. We still have pass without trace, plus 10. That's brilliant. Anything else in the chest? No. Oh, what a shit. Really cool. That's like Christmas time where like your sibling gets a cool present. Oh, great.
Starting point is 00:37:34 Okay. Okay, so I push on the door to the south. This door is... Easy to open? Yes. Oh. I'm going to ready an action and aim it at the door before it opens just to... I mean, we haven't run into anything so far.
Starting point is 00:37:49 Logically, we won't run into anything else. It's the only door that opens easy, so I'm ready for it. It's like dungeon logic and then there's like real life logic, I guess. I feel like red's going to be unguarded no matter. what? True. Who's opening the door? Uh, Doran. You reveal a large, dark room. Oh, great. Another large dark room.
Starting point is 00:38:07 There are some piles, there are some piles of rotted material in the room that could have once been furniture. The walls are decorated here with carvings. The room's very cold, but there's no more water on the ground anywhere. You're chilled to the bone, and on the west wall, a dark doorway opens into the next room. It's chilly in here. Oddly chilly. May it's a dwarven freezer. I step into the room. Okay.
Starting point is 00:38:33 And then look around perceiving for any traps. A 20, dirty. You can tell that the carvings here exalt, the dwarish inhabitants that once lived here. There are images of deities. Moradin? Yeah, he's among them. Killimvour? No.
Starting point is 00:38:53 I'm not interested. Ancient deities that probably aren't revered much. these days. Red's in the doorway like, is it safe Dorrit? I look at the wall and I recognize Morrid and standing holding his warhammer high above his head. Yeah, we'll enter the room too.
Starting point is 00:39:11 Okay. As you walk into the center of the room, you see part of the next room through the open doorway, there is a stone plinth that dominates the center of the room and atop it, a rusted iron chest sits in faded glory. Okay, back up, what's a plinth?
Starting point is 00:39:33 It's like a stand that a, like, a big statue would stand on, or, it's like a, you know. I knew that. I was just asking really for the audience, for the listeners. You know, plinth, let's not get too antsy. I'm nervous about this. And before even leaving this room, I'm going to just examine the doorway and what I can see towards the next room. Uh, with a 10. Yeah, you see the plinth and the chest.
Starting point is 00:40:00 Look at that plinthy chest. I start to move into the room. Now, before you do, we're doing, we're being stealthy. Kralov comes up one second door, and let me, let me take a look. I told you, Krilyth, you really don't need to... Just, just let me make sure that it's safe. I'm going to cast Find Traps. It's a level two spell.
Starting point is 00:40:19 What is it to? You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. So you do detect a trap. It is a poison needle somewhere nearby. I'm going to assume that that's on the chest. That's a fair assumption. No, it's just hovering in the air directly in front of your face. Watch your face. Well, I let me give my crack at disarming, and I suppose.
Starting point is 00:40:51 Well, now, and you know that it's a poison trap. I also have natural resistance to poison. Oh, all right, well, let me just try. So we have Kraloth and Doran, but who is directly in front of that opening? Doran. Yes, I am. Doran, you start to feel dizzy. You feel bile rise in your throat and your skin crawls.
Starting point is 00:41:11 Take five necrotic damage. I'm not feeling too good right now. What's going on? Everyone roll initiative. Oh. Natural 20 Wow Nice
Starting point is 00:41:24 11 and a 10 Red You see Doran throw up on the floor Dawin, what's wrong buddy? What do you do? I feel really ill I feel dizzy And it
Starting point is 00:41:37 Something doesn't feel right here Do I see Anything? Not from where you're standing Dorn, do you see anything? I see a plinth It's a plinth Well I see a plinth
Starting point is 00:41:48 and I see... A dark shape catches the corner of your eye. It's human-sized pressed up against the northern wall standing quietly.
Starting point is 00:41:57 There's something in here. As you turn to look at it, it steps towards you and you see it. Its form and flesh are dark with hunched shoulders and long hands.
Starting point is 00:42:06 Its head sits on a neck that's craned way forward. Its mouth drooping and stretching open. Its eyes are terrible black pits wriggling and shimmering
Starting point is 00:42:17 with malice and hunger. Doran, with a horrified sound in his voice, says, I, I see, I see, it looks like death. Red, what do you do? I can't see the thing from where I'm standing. All right, get back and let it come to us. And I'm going to move to the farthest corner of this room, farthest from the door,
Starting point is 00:42:40 and I'm going to ready an action. That the minute that thing enters through the doorway, I'm going to fire. Okay, you still have not yet seen the creature. Correct. It's the creature's turn. Doran, the creature stares at you with its terrifying eyes. Make a constitution saving throw.
Starting point is 00:42:58 Fifteen. You get just totally soaked with sweat as the gaze penetrates your mind, but you are currently unaffected. The creature moves slowly toward the center of the room so that it can get. get a better look at Krayloff. It's your turn, Krayloff. Make a constitution safe. 18. Okay.
Starting point is 00:43:26 You can look at me all you like, baby. Okay, I'm going to shout to Doran, get behind cover. The terrible thing about the way this thing moves is that it is absolutely silent. I'm going to cast spiritual weapon in the room. I'm gonna cast it right behind the creature, peek my head around the corner and cast it.
Starting point is 00:43:44 This golden scythe appears, and it's to take a swing at the thing. Nice. That is a 12 to hit? No, you miss. The scythe slashes behind where the thing is. It just sort of drifts out of the way. And I'm going to step back one step just to get further into cover.
Starting point is 00:44:09 Okay. Doran, it's your turn. Make a con save. 25. Yeah, you're fine for now. now what do you do? I move back into the room, I guess, in the middle of the room. Because I want to be close enough that I can take a swipe at it.
Starting point is 00:44:26 All right, Red. You know what, I'm going to close my eyes. I know I would take a disadvantage to attack, but this thing obviously has some sort of power. And then when it moves into the doorway, when I hear it shift, I'm going to fire with sharpshooter and see if I can also cast Hunter's mark on it. And you know what? As soon as I even see a movement in the doorway, I'll shut my eyes too.
Starting point is 00:44:46 I have a feeling something about this is, if you look at it, you get feared. The monster went and none of you saw it. It's Krala's turn. Can I cast something on Doren to see whether or not he's taken an affliction? Like, can I cast medicine on him to see whether he's suffering from something? You can roll a medicine check. Yeah, okay, I'll do that. So I look, a glance over at Doren, and I see that he took some damage earlier,
Starting point is 00:45:10 and I'm going to do a medicine check, and that is a 24. So when Doren took damage earlier, he did not become the subject of any sort of ailment. Okay. I'm going to take another step back, a couple steps back, get in line with Doren, turn to him and look and nod. And I'm going to ready, sacred flame, if I see this creature move. It's Doren's turn. I move up beside the doorway, and I close my eyes. And what I will then do is I'm going to ready an action.
Starting point is 00:45:44 I'm going to ready my axe to swing if I feel any movement of air, anything like that. So eyes closed, I'm going to stand here quietly. I'm going to swipe. What? Shut up. Doran, you begin to feel ill again. Overcome by this aura of dread. You take five necrotic damage.
Starting point is 00:46:05 Wow. Eyes closed. Red, it's your turn. I'm going to wait again. It's exact same turn as last time. Okay. I wonder what kind of sound it makes. Probably goes like this.
Starting point is 00:46:16 I'm thinking it's like a classic, like... Tie fighter? Yeah. That did kind of sound like a tie fighter. Kraylath, it's your turn. I see the sweat forming on Doran, and I see him standing there, queasy. And I turn to red, and I say, we're not going to be able to wait it out. I think we've got to get the drop on it.
Starting point is 00:46:39 And I'm going to move forward, peek my head around the corner, so that I can see it. Make a Constitution safe. 17. You see the creature. I'm going to move my spiritual weapon up next to it and do my attack. 16 to hit. You hit it. And then I'm going to roll my damage plus three.
Starting point is 00:47:00 So 11 points of damage. And then I'm going to cast guiding bolt as my main action because using my spiritual weapon isn't casting anymore. I'm going to cast this as a level three. Wow. Okay. I'm going to use my inspiration as well. Wow. That is a 22 to hit.
Starting point is 00:47:19 That will hit. It's going to take 26 points of radiant damage. Nice. Wow. And the next attack rule made against this target before the end of my next turn has advantage. Kralath, you begin to feel ill. Sweat begins to drip down your spine. You take five necrotic damage.
Starting point is 00:47:39 I'm okay with that. Dorn, it's your turn. You're standing in the dark with your eyes closed. You hear Kralov cast a spell. I call it to Kralath. Do you see him? Did you see him? He's right around the corner, one step in front of you.
Starting point is 00:47:53 Eyes closed. I feel the wall and dart into the room, swinging wildly my axe. Oh, yeah, and you have advantage. So that cancels out the disadvantage. You just roll regularly. I'll use Daeshima. Dashima. Dashamea.
Starting point is 00:48:10 Dishima. Oh, fuck off, Dishima. Where'd you get? Natural 1. No. Dishima. Damn it. But you moved into the room, correct?
Starting point is 00:48:23 Into the jail, you go, Dishima. Oh, boy. Well, that's attack 1. Yeah, so now you're rolling with disadvantage. But I can use my inspiration. You can. To roll regular. 11.
Starting point is 00:48:36 18 to hit. Yes, you don't. Ah, nice. Doing nine damage. Okay. Sweet. Now is your chance, Red. And then I take a knee.
Starting point is 00:48:46 All right. Yeah, take five necrotic damage. And I feel sick again. I'm going to vomit in my beard. Red, it's your turn. Yeah, I mean, the time to act is now, unfortunately. So I will move up to the closest line of sight. Roll with disadvantage regular to start for my first attack.
Starting point is 00:49:11 10 to hit. No. And for my second attack, I am going to use my inspiration. Ooh, okay. 12 to hit. No. Damn. Red, you take five necrotic damage as you begin to feel the effects of this terrifying creature.
Starting point is 00:49:30 I'm going to move back, too, I think. Did you fire Red? Yes, I did, and I missed. I'm sorry, my eyes were closed. That's okay. Open your damn eyes. You can take the hits. What?
Starting point is 00:49:40 You can take the hits. I got the warding bond on you. Okay. Red, make a constitution saving throw. Fail, seven. You take 19 necrotic damage as the creature's gaze just warms its way into your body through your closed eyes. We've just got to focus this thing down, guys. And if you can see, that's going to be a lot better.
Starting point is 00:50:05 I'll heal you guys. Kralath, it's your turn. Okay, so I'm going to heal myself. As an action, you heal yourself. Yeah, so I'm going to cast cure wounds as a level one. You know that there's a creature in the room on the other side of the wall waiting for you. I'm going to take a step back. And I'm going to heal, I think, seven points of damage.
Starting point is 00:50:29 Actually, before I do that, just order of things, I'm going to attack with my spiritual weapon while I've got eyes on it. So you do have eyes on it? Yep. Make a constitution safe. 18? You're all right. 23 to hit. Yeah, you hit.
Starting point is 00:50:44 Five points of damage? Not bad. You take five necrotic damage. I'm okay with that. Doran, it's your turn. Doran's standing right in front of it. Opens his eyes. Make a Constitution safe.
Starting point is 00:50:55 Oh, that's 23. Eyes open. I make an attack. Okay. I'm going to use a lucky point and re-roll that. All right. Nice. A natural one.
Starting point is 00:51:07 Go. And I just used. Okay, so that was one attack. You don't have another die or shit. Quote, unquote, lucky point. We did more die, people. Oh my God, that was the original fucking one I rolled. It's a 15.
Starting point is 00:51:22 I should just fucking saved it. You hit. 12 points of damage. Nice. Good hit. I slash into its stomach. Palpable, indeed. Well done, Doran.
Starting point is 00:51:33 And I'm also going to use my action surge. Yeah, now's the time to spend it. One additional action, and that action's going to be at an attack. Okay. with a 17 to hit. Nice. That'll do it. And 12 more hits.
Starting point is 00:51:48 Nice. Points of damage. Good stuff. It's not looking good now. Oh, yeah. Good stuff. My axe slices into its shoulder. Sticks for a second.
Starting point is 00:51:57 And then I pull it out. Take five necrotic damage. Just being near this creature is wearing at your essence. Vomiting all over myself. I feel like a teenager at a house party. Red. Okay. I am going to.
Starting point is 00:52:11 I'm going to attack the first time with disadvantage. And you know what? Fuck it. I'm going to try a sharpshooter. This might be stupid, but... Come on. Natural 20. Natural 20. 19 and a natural 20.
Starting point is 00:52:23 Are you kidding? Oh, my God. Wow. You did that with sharpshooter? And I did that with sharpshooter. Which means 22 to hit on the disadvantaged roll. That gives me 6, 7, 8, 9, 10, 11, 21 damage. Such the right one to fucking do it.
Starting point is 00:52:41 All right, so 21 damage. That's your first hit. My first attack. And, I mean, yeah, I'll keep my eyes shut and I'll roll with this advantage. Second time, I will not do sharps you do this time. That was so wild. And I don't have Colossus Slayer because that was with Colossus Slayer. All right, here we go.
Starting point is 00:52:59 Straight up and down this time. Yeah, and that was the garbage rule. So that's a fail for sure. And I'm going to move back to my corner. It's the creature's turn. Doren, make a Constitution safe. 13. You're okay.
Starting point is 00:53:18 Sweat beads down my forehead and goes right into your beard and mixes with vomit. Kralath, what do you do? Kralath, starting to sense that this is some sort of aura attack. He's going to move back. You're moving backwards in the room. You still can't see the creature. Can't see the creature. It's right around the corner.
Starting point is 00:53:35 Yes. Would it be fair to say that I could make my spiritual weapon attack the same place at attacked last time? You could presume that it didn't move. Yeah, and if it moved, then I don't hit anything. Yeah, of course. That's a fair call. That is a 23 to hit. Nice.
Starting point is 00:53:51 You do hit. And it's going to take six points of damage. Kralath, your spiritual scythe cleaves this creature into. Oh, finally. And it collapses to the floor, bleeding and writhing. Making the one noise that it does make. That sounds good. That sounds good, Doran.
Starting point is 00:54:13 It does sound good. Looks like we're good, boys. Yes. Well done. We all take a major sigh of relief. I vomit from the smell of vomit on my breath. Super dangerous creature. I'm going to high five.
Starting point is 00:54:27 Well, that was nothing big boy. That was a difficult creature. That was very tough. It did a lot of damage. I kept on looking at me funny. Stupid thing. I walk up and I kick it. Ew.
Starting point is 00:54:39 Does it have any treasure on it? It does not, but there is a treasure test in the middle of the room. Yeah, we move into the room, and I'm, you know, because I've got the resilience to the poison, and we already know there's a poison needle in here, I'm going to go up and try my best to pick the lock. I'm going to cast guidance on them. Oh, that works. That'll work. Okay, roll a sleight of hand.
Starting point is 00:55:00 So do you have thieves tools? I do. So you give your thieves tools to Doren. Yes. There you go, buddy. Here, try picking the rope. All right, thank you. Roll a slight of hand check.
Starting point is 00:55:08 Stand back because of this poison needles. might come out now. My Dwarven blood is very resilient to it. Um, so that's, uh, 12. Uh, a poisoned needle springs surprisingly from the keyhole and pokes you in the hand. You take eight poison. Ow! I'm numb. I'm not. He like falls off the pedestal. And Greyleth and I go to the fucking chest. The lock snaps open. The lid of the treasure. Trust springs open to reveal. Treasure? Dib's on the deck of many things.
Starting point is 00:55:53 I know we can get Jack back. Make sure you follow us on Twitter, Instagram, and join our Discord server. We can do it together. See you next week. Guys, this is a dungeon crawl. Dungeon crawl. Dungeon crawl. Duggan.
Starting point is 00:56:22 Dungeon. Dungeon. Whee. Nittal. Nill-l-l-l-l-l-l-l-l-l-l-l-l-l-l-l-n-l-l-h-l. Oh. Good up, guys. Thank you.

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