Distractible - The Emmy Losing Episode
Episode Date: March 6, 2023Another classic Wade episode with an excellent topic (making the ideal video game!) which goes horribly wrong (no one can decide on anything!). Learn more about your ad choices. Visit podcastchoices.c...om/adchoices
Transcript
Discussion (0)
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Navigating adulting isn't always easy.
You're not just working working you're working late
and dinner dates are all what's your five-year plan and you're thinking paying off the bill for
this fancy pants meal probably so when you need to break free from responsibility and experience
something that feels more you reach for craft dinner because when you're starved for moments
that bring you back to who you really are and what you really love that's when it's gotta be kd when you gotta do you it's gotta be kd shop now
good evening gentle listener and welcome to distractible a wood elf production this week
the boys talk tiredness and the perfect video game roguish mark is yoked from shaft crafting and needs a solo challenge.
Exhausted Daddy Bob loves MMOs but skips the tedious tales and grind.
Heela Wade loves God Mode but hates mono-solution raids.
From perfect progression to punishing pets.
Yes.
It's time for the Emmy losing episode.
Now sit back and prepare to be distracted and enjoy the show.
All right, roll episode 95, take one, which is the only take we're doing.
After I sneeze.
I gotta sneeze.
Oh, God.
Help.
This is the intro.
Will, leave this in.
Yeah, how can we help you?
God, please.
I'm fine.
Do it.
That was a hell of a dad sneeze you got there.
A sneeze, then a plead for
divine intervention. You guys never combine the two?
Mmm, I guess not. Yeah, okay. Hello everybody. Welcome back to Distractable. I'm today's host, Wade.
Welcome to the show where one of us hosts, the other two compete for points,
and then the winner gets to host the next episode. As the host, I get who gets the points yada yada yada you know the deal by now and if you don't
then i guess go watch another episode if you don't then suck it ah all right move on and if you
couldn't tell i'm not alone here i am joined by my co-hosts bob and mark hello hello how are you guys
doing pretty good great anything interesting going on in your lives?
I think I'm obligated to care for a little bit.
No.
Same.
Baby, no sleepy.
Me, big tired, et cetera, et cetera.
Baby's got to be close to needing sleep, right?
Like, that's got to be any day now.
It was my understanding that babies like to sleep.
That mostly what babies do is sleep in between pooping and eating.
But this guy he
doesn't like it he gets real mad when he gets tired he cries he screams doesn't like sleep
it's kind of it's kind of kind of like torture it's got like a special circle of hell just for
us have there been any good moments yet yeah he's pretty cute or whatever i don't know sometimes he
laughs it's nice he's funny that's good he farts a lot it's the first compliment we've heard about
the baby in like three months look man it's hard to be it's hard to be nice when you're tired all
the time okay oh that's i got i got like five hours of sleep last night and that's a lot of
sleep yeah i don't know anything i would have said before i think i only got about eight and a half
last night and i'm pretty tired today too rough night yeah no we're in the same group you and me yeah how little sleep did you get mark oh man i got like seven hours so i'm
barely functioning how's uh not baby life for you mark oh you know it was pretty good um i've been
getting incredibly strong i've been getting supremely yoked out of my gourd um i've been getting incredibly strong. I've been getting supremely yoked out of my gourd.
I've been getting unbelievably, incredibly strong.
Getting jacked off?
What?
Isn't that what you call it?
Not usually.
You're jacked, man.
You're jacked off.
Uh-huh.
No, I mean, not off.
Jacked out of your mind.
You're jacking yourself.
I, not really. Isn't that it? No. Is that how you're getting strong? No. Jacked out of your mind. You're jacking yourself. Not really.
Isn't that it?
Is that how you're getting strong?
No. Did you listen to how I said no that wasn't it?
No.
All right. Well, that's what I said.
So I need you to take that information in.
It's just in.
Mark building muscle exclusively through masturbation.
Nope. No, see, that's where it's wrong.
It's not that.
Yeah, we all heard what you said.
Yeah, okay, what did I say?
I'm jacking it 24-7, baby.
Those specific muscle groups have never been beefier.
I see you heard my subtext.
My forearm is like a 12-pack of Slim Jims
vacuum-sealed together in some skin.
I don't know if that would be good.
Is that muscular? Is that good? I don't know. I don't know. I can't tell. I'm not sure about that. Yeah, sealed together with some skin. Is that muscular? Is that good?
I don't know. I can't tell. I'm not sure
about that. Yeah, no, I like it. It's visual.
Very, very distinct. Is there a
reason you're getting strong?
Why not, right? Are you going to start bodybuilding
or bench pressing planets or
something? No, no, no.
Just, you know, trying to stay healthy.
Trying to be fit. Trying to be
you know, with it. Hip. Ah, smartass, trying to be, you know, with it, hip.
Smart ass, trying to make the rest of us look bad, I see.
Kind of.
I have to say that's a good call.
I wish I had done more of that before the baby.
Babies are heavy.
You can carry them around with one arm.
It makes me feel very weak.
Wait, how heavy was he when he was born?
He was, oh, I know this.
I know this. Hang this hang on oh no he was uh i think he was six pounds 11 ounces when he was born and we saw the doctor like a week and a half ago he was like
basically 12 pounds 11 pounds 15 ounces or something he's heavy he's heavy little lead
plus he's always pumped full of like a gallon of milk so he weighs a lot more
than it than it seems like he does i got that yeah i could lift that i'm just saying out loud i could
lift that that amount of weight and i could lift it 15 pounds oh yeah easily you could lift that
and move him in and out oh that's a terrible image let's not let's not finish that word picture
yeah oh man i was talking with uh because sean's in town this is a little probably dated at the moment um but you know creator class
is coming up and i'm not boxing thank goodness but i'll be at the event um and ethan's boxing
so we're joking around with an idea where we would come out as three men in a trench coat
but ethan's in the middle and so i gotta be on the bottom of this ungodly long trench coat.
Thankfully, you picked like two other tiny dudes to carry around.
Yeah, tiny.
Yeah, I think cumulative it would be over 300 pounds that I would have to heft and walk to the ring with them.
You can carry me on your shoulders, can't you?
I did squat once to 85,
and I probably could do walking with it,
but I don't know.
It's either I'm going to slam,
who's Sean's at the very top,
so I'm going to either tip over and slam him face first into the concrete floor,
or we're going to do a sweet launch off my shoulders.
Ethan will do a triple flip
and somehow swing all the
way over to the ring and it'll be awesome so either uh broken face or awesome well at least
it's not your face that might break yeah it's a fighting thing so if you break someone's face i
think you just win yeah well not if you're the fighter and your face is broken i think that's
unfortunate yeah but you're not the fighter and your face wouldn't be broken so it's a win-win
for you yeah man you're you're logic you're really on today and your face wouldn't be broken. So it's a win-win for you. Yeah, man, you're you're logic
You're really on you today. I know look we can't take time to care about other people's fortune or misfortune
It's all about the us
Right go on. Yes go on was at the end of the statement. I'm pretty sure these truths are self-evident, right?
Ah, yeah, no, that's why I was in there. They wrote that uh-huh what truth?
these these right? Ah, yeah, no, that's why I was in there. They wrote that. Uh-huh. What truths? These. These.
Well, anywho, I guess we'll move on immediately. Will, make me sound like a good person. Thank you.
What is the edit gonna be there?
Just an old lady being like, that Wade, woof, what a good person.
just an old lady being like that way what a good person
oh thank you for helping
me across the street while you're
recording your podcast
good enough for me whatever it takes
or
everyone listening you think
I'm a good person alright
that's called suggestion you know one of the biggest parts
about magic is suggestion the power of
suggestion and I just did that I suggest they think of me as a good person All right. That's called suggestion. You know, one of the biggest parts about magic is suggestion, the power of suggestion.
And I just did that.
I suggest they think of me as a good person.
Therefore, it is.
You did it, bud.
Isn't it like selective attention or what do they call it?
They got a term for that.
I think suggestion is hypnotism, isn't it?
I don't know, man.
I didn't research this.
I just made it up on the fly.
All right.
Fair enough.
But it sounded good, right?
I believed you.
Yeah.
Well, gamers, I guess since we're here together and we are gamers i
thought the three of us with over a decade of experience in our industry and a lifetime of
experience with games could work together today to build some great games building a game okay
yes we've played enough games where we've been like man if, if only they'd done this, or if only they'd done
that. So we're gonna try to pick a couple different
genres here, and we're gonna try
to make some great, just amazing
games, and figure out what's been
missing from some of the top ones, right?
We've done the tier list, we know what we like, so
we're gonna cooperatively work together
here, and I'll figure out points
somehow, or I'll just say one of you won,
and then justify it later, as I do.
You don't have to justify shit.
Thank you. Two points to Bob.
I'm not gonna say anything.
Because I'll get him deducted.
One point to Mark for his silence.
That's good, right?
This is what cooperative looks like.
You just get points.
Oh, cool. Alright.
Is that what this is? Is this cooperative?
We're cooperative today.
We're working together.
Oh, okay.
I get it.
I thought it was going to be competitive considering you're going to pick a winner.
Nope.
That's my problem to solve.
We are cooperatively working together.
All right.
Interesting.
Because if we're going to design the perfect game, we can't have competing things, right?
We have to come up with the perfect solution.
Yeah.
You know what they say?
Non-competition breeds excellence. Well, they should say that because I think it will be true.
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i guess i'm gonna leave it open to you guys as to i've got several different genres of game
written down here and we'll see how many we can get to but what would be a genre you guys would
be interested in or you feel like you'd be comfortable in designing the perfect version of well i mean we that's the got to be the first decision right
it's not even just like oh we picked this one yeah like that's why it's cooperative yeah but
i mean even even some of the best games aren't relegated to a specific genre unless you're
talking like a control scheme or something like that or like a third person shooter something
like that it can be whatever we think i mean we, we can do open-world games, MMOs,
PvP-style games, horror games, whatever you all think.
Like, what are some of the top games?
What are some of the best games that have originally come to mind,
I guess, that we can kind of build off of?
I feel like Skyrim's probably one that's up there
in a lot of people's minds.
What else comes to mind?
Risk of Rain 2.
Risk of Rain 2.
Settlers of Catan.
Oh, excellent title.
One of my favorite YouTubers has like 900 videos on that game.
That wouldn't be me.
I have like six.
Best, just in general, best games of all time.
What a nebulous concept.
We got to go back to what, wait, where's our tier list?
What is it? Where is it? I think I have that saved somewhere. Let me find that. of all time what a nebulous concept we gotta go back to what wait where's our tier list what is
it where is it um i think i have that saved somewhere let me find that it's a good thing
we keep this stuff all uh organized i have a list of the games for the tier list where's the actual
tier list i think i have an image uh from the reddit of uh Reddit of what our tier list ended up being.
Okay.
It's very sparse.
I have to say, I feel like we talked a long time about this,
and it feels like a not complete list.
Yeah, we definitely didn't.
There was always an intention to do a part two.
Oh, yeah, this list is tiny.
Oh, my God.
What idiots came up with this dumb list?
I don't know.
This is weird.
Okay, maybe we don't
go off of that maybe uh maybe we figure out what the best games of all time is and then uh work
from there all right well uh let's just pick a genre i guess horror game open world mmo mmo
no the best mmo no okay why an mmo because i've never played an mmo that had everything i liked
but i feel like it's a good genre
what do you want?
I don't want other people in there that's for damn sure
oh the gaming is better with other people
no no no
the best game experiences are always like
solo single player things
you know with really immersive gameplay
and I mean
unless you can come up with a good horror MMO
I don't know
wouldn't the best be a game that you can come up with a good horror MMO I don't know wouldn't the best be a
game that you can do either one in play solo or with other people as your preference would decide
no my preference is set single player collaborate cooperation cooperation it's like cooperation
and collaboration had a baby I feel like there's a there's an initial thing here that Mark is
presuming that
that i don't know if i agree with isn't it subjective what's the best game then i guess
do we skip right over that oh god i don't like horror games at all i don't think no no i'm not
saying has the potential i'm not saying horror game no no no i was just using that as an example
mmo is like it eliminates a lot of potential genres that could be a part of it. It is kind of narrowing in a way.
Yeah, well, it is the genre.
MMOs can be a lot of things, but it's an experience.
Well, does it have to eliminate it?
I mean, isn't that the first step?
Could we find a way to incorporate the things that they typically eliminate?
Maybe if you can make it.
Because there's one thing to make a game,
and then there's another thing to make a game that can't
Be played on any infrastructure that we currently exist. You have to like create a
Whole new internet in the way that it works to have like extremely expansive services almost like how stadia was trying to revolutionize
Gaming and no one gave it a chance
No one ever was able to experience the true potential of it because it never lasted long enough for people to
get those thousands and thousands
of players in the same game lobby because
all of the game hardware is centralized
on the servers themselves
so intra-server communication could
have been not...
Well, that existed.
Exactly.
Whatever.
We could bring Stadia back, Mark, in our theoretical universe.
You're right, I agree.
It's a Stadia title.
It's exclusive.
That's the greatest game of all time.
Stadia title.
Yes, yes, yes.
All right, we're building our Stadia MMO.
Still not sold on MMO.
Our Stadiaverse.
It is everything
okay I like it
it's like the metaverse
except different
okay so it's virtual reality
is that the greatest game of all time
if you can do it better than what
current virtual reality
can do if you ignore all of the
dystopian parts of the
virtual world that exists in
like ready player one where it's it is just an entire world of existence and stuff uh wouldn't
that be the best game of all time it is everything it is a world in which you can live and inhabit
but you have all of the freedom that gaming allows to do literally whatever you want
theoretically ah man i don't know i don't think i even want that much freedom like i i want a game
i don't want to be consumed by the game i don't want to be in there forever i would never want
a game that i literally could not stop playing um i've been there once yeah it wasn't even fun when it was happening i you know i laugh but i understand
that i've been sucked into games too where it's like it's like especially uh mobile games where
like you enjoy it for a while and it starts to feel like a job and by the time you realize that
you're not enjoying it you're just doing because you feel like you have to you're already so
invested yeah money just time investment you just feel like it's oh i've already put that much time in
yeah that was world of warcraft for me which is why i'm particularly against mmos aren't you
playing that again all right no no i dabble mister mr shooting down my balloons what's your
float something yourself well i mean mmo kind of like it it's it's not even really a genre.
It's it's just like whether or not you're going to have a massive multiplayer experience because you can have a multiplayer experience. I'm OK with a game that has some kind of other player interaction because Elden Ring, you know, one game of the year and it does have an online component to it.
It's actually a big part of it.
The invasions,ions you know getting cooperative players
trying to be bosses with help all this like it's very small and it's optional you don't have to do
it which is kind of nice that's my i i guess that's leading what you were saying where it's
like you can do the multiplayer uh style of it or you can do single player only which is what i did
that's fair yeah i think I'm just against the massive.
The thing I like about the massive multiplayer thing.
Is that it creates experiences.
That are hard to capture.
In any other form of medium.
Or like human experience.
Like barring going to.
I don't know.
Some huge music festival.
Where there's tens of thousands of people.
All in one area.
All doing this thing
i get why you don't like the concept of mmo and you wouldn't want to live you wouldn't want a
game where that's the only option where you're always surrounded by other people but like that
part of i guess for me part of what makes gaming in our time so insanely cool is that is that other
people can be included in it because gaming
originally was very single player it was only single player it existed before the internet was
really anything that you could use for that purpose but now you can be connected to people
around the whole world you can you can have friends you know that live on the other side
of the globe from you like or the other end of the plate, I guess,
if we got any flat earthers out there.
Actually, I had to look this up.
The first video game was not single player.
Well, the first video game was technically Pong.
It was before Pong.
But even Pong is a multiplayer game,
but it's a game kind of like Pong, made in 1958.
It's a very simple tennis game.
So extremely similar God dang.
Yeah, extremely similar to what Pong is,
but technically played, made before that
and like on very specialized hardware.
It's like an oscilloscope, basically.
When do you go from multiplayer
to massively multiplayer?
Like what is the number?
Okay, so yeah, I guess I was completely ignoring
in-person like couch multiplayer type stuff,
which has its place and is fun,
but there's a difference between two people playing a game,
four people playing a game, and a thousand people all in a world doing something.
Yeah, when do you go from one to the other?
A persistent world that everyone shares.
I think that is what makes it massively multiplayer.
So that's why Call of Duty Warzone with 150 people isn't
because it's not a consistent world.
You play a match, you play a match, you play a match.
Yeah, exactly.
And that's why Destiny,
even though you'd never play with more than three or six people,
is still an MMO because everyone is sharing the same world.
Right.
Well, that's good to note.
So what kind of world do we want then?
Who says it's a world?
I've been playing a lot of Sudoku.
There's no world.
I mean, are we going multiplayer or massively multiplayer?
I like that that's an option.
It's Elden Ring style.
There is an online component, but you could also choose to be exclusively single player.
I'm cool with that.
Let's start with that.
Whatever this game is we're making, the perfect start to it is you can either play it alone or play it with other people.
I can agree with that.
Okay.
I guess, what style of game are we looking at?
Are we looking at a story-based game?
Are we looking at a Skyrim style of thing
where it's open world, you go around, you can do quests and stuff?
What are we starting with here?
Is it a story-based game or like Skyrim?
Not a story based game
i was saying that's like a story in skyrim okay i wasn't saying or like skyrim i was i just meant
like a story based game like skyrim or is it something else um i mean most games uh even if
they're like more gameplay focused have a story like elden ring you know its story was not like
essential to you playing the game but the story is like extremely uh detailed but hidden I know Bob you don't like that and
that's fine like uh but I don't think you can get away with making a game and not having some
semblance of a story unless it's purely mechanics based I think the optimal thing is the especially
since we're going starting from the pretense of that's a either can be single
player or multiplayer the single player can be the more story focused thing right if you want
a really enthralling story it kind of needs to be single player or you know a small group at big at
at most because you need to be able to have cut scenes and dialogue you need to be able to pay
attention to things and observe what you want to
observe in the world i'm not like the biggest story nerd when it comes to games i don't care
to read all the little things and i might skip a lot of dialogue but i get why that's important
but then the multiplayer aspect it's almost like destiny i guess the multiplayer aspect needs to
have like fun engaging you know
mechanics and stuff where the group is accomplishing things together where it's very
quest focused or mission focused destiny is very story based i would say i mean you've got like
heavy rain style of story last of us story skyrim story elden ring story there's different like
almost tiers of how heavily invested you are into the story. But Destiny is one where they accomplish kind of both.
It does a good job of you can play the missions with your fire team and still watch all of the cut scenes or, you know, skip them as you please and, you know, do the different things.
So Destiny kind of pulls both of those off, right?
Like, that's one of the great things about that game is you can do the story-based stuff.
I would say the story stuff in Destiny is the strong aspect of it because it does do a good job with that the thing about
destiny is all the all the missions and quests and stuff once you finish the story are really
really boring because once you finish all the main storyline stuff it turns into that thing where
you're you and two friends or you and
five other friends and it's just like go to this and collect eight because of six whatever eight
widgets and then bring those widgets back to this guy at the place and you turn them in and you get
this you get the thing and then you do that 18 more times and that's your weekly quest is done and it's like that is not
the most engaging multiplayer part uh but the story stuff and the multiplayer story stuff is
excellent in destiny i would i would steal that for the for the best game for sure the approach
that they have to the story anyway yeah well i mean there are some games that offer that kind of
once you get through it replayability but it's baked into the story i
would call it hades right so hades is an incredible game it's an action rpg um roguelike too right
it counts as a yeah yeah roguelike which is honestly one of my favorite game genres i think
it's like a really nice one to base most of the experiences off of and and dying is a part of it
but dying also is part of the story you die over and over again and then you unlock more story as you progress but dying is still a
part of it and some things you can only experience when you die if you're too good at the game you
won't actually experience all the things and even when you beat the quote-unquote game there is more
story for the replaying of it after the main quote objective is done. It still continues on.
It doesn't go on forever. Obviously there's other progression things, but it's, it was,
did a really great job about keeping the story going. Even if you were done with the main
objective at the onset of it, I would have to agree. And I, I mean, generally people agree.
Didn't Hades win a bunch of awards. Oh yeah. It's fantastic. It was, is, is an excellent game when
it comes to that yeah i would agree with
that i really like i mean i brought brisk of rain 2 earlier which is another roguelike sort of game
roguelike multiplayer roguelike especially can be super fun it can be very tedious and grindy but
like some games have done an excellent job of it yeah yeah no i love roguelike games there's not enough of
them that kind of like winning i mean elden ring is kind of a roguelike um yeah with its progression
and deaths like you're supposed to learn from your mistakes no i love that so we want like a
roguelike adaptation of destiny so far that's our base no i don't like destiny okay what i don't
know it's all right but yeah it's like what you said it gets really boring i don't i'm never in story i don't i always log back onto destiny to play the
story stuff because the characters and the story stuff in destiny is is really well done it's
excellent it's super fun it's well made i like i just can't never take it seriously because it's
always so oh it's so grand like everything is, it's not even the world ending stakes
because everything is a world ending stake
in every single story expansion.
It's just like, man, it's just so pompous.
Like, you know what I mean?
Like all the mysticality is beautiful
and it's well acted and it's well made,
but it's just like, oh man, at the end of the day,
I'm an unstoppable killing
machine that's just punching things to death like i get that i don't know i just could never get
into it see i like feeling overpowered in games that's what drew me to like the diablo franchise
is being like a god fighting like little puny goblins and stuff uh demons and whatever like
i enjoy that feeling i like being op i'm not op in real life i have a
torn shoulder i go up and down the stairs and my knees creak but i play a video game and it's like
i feel unstoppable i enjoy that feeling i will take easy mode over difficult mode of any game
any day of the week i'm not looking for a challenge i'm looking to feel amazing so you're
boring is what you're saying.
Yes.
You're a little piss baby.
You're a little bitch baby.
I had more fun playing Twisted Metal 2 with invincibility mode on than I did playing it for real.
You're a sick fuck.
And I put hours and hours and hours into it.
Make me feel like a god.
I'm having a good time.
No, no.
That's the best part about Rogue Likes.
Like, I play a lot
of rogue legacy you can upgrade and you can get better but unless you have the skills to back it
up it doesn't matter how many you know hit points you get it doesn't matter how much armor you put
on um it's about the choices you make facing the challenges that are coming in front of you i can't
play a game if it's easy i get really bored really quick if it's too easy.
If it doesn't offer a challenge, my brain doesn't even turn on. I like Destiny because I think it's
a good mix of letting you temper the difficulty. There are, I think, there are multiple difficulty
levels. At the very least, there are two difficulty levels, like normal and harder.
at the very least there are two difficulty levels like normal and harder you can play all the story missions on but also the thing with destiny is you don't you know you don't have to choose to be
an unkillable douchebag you get to choose what weapons you have and everything and like the i
like to try to you know i'm like oh well i'll use this one weapon which kind of sucks but like
there's an you know maybe there's an achievement for it or maybe there's a weekly or a daily thing where you know
you get kills with this weapon i appreciate that yeah i could just put out all the best gear and
and be a god that's a little boring but also you can turn the difficulty up and you can choose what
weapons you're using you can use non-meta stuff and like i can make it hard enough
to where it's hard and i might die and have to restart a little bit and it's like a challenge
but it's not like a from software game where you know death is the point and it's miserable because
all you do is walk out and die for a long time like i i appreciate that you can choose that
and temper that for yourself as opposed to games where it's
hard no matter what. And if I'm not in a good mood, I don't want to play a game that punishes
me for not having skill or not being patient. I want to play a game where I can make it a little
easier on myself so I can, you know, get that enjoyment without having to be top tier gamer
all the time. There are times in games like that that i enjoy that challenge
the problem i have with destiny and mmos lost dark so on and so forth is when it comes to the raid content and their difficulty and raid content is everybody play perfectly or else everyone fails
and gets to blame whoever up that's where i lose all of my fun with MMOs, with Destiny, everything else is the you fuck up one thing.
It's a wipe.
You all have to restart.
Oh, this person's not as good.
Well, you're all going to pay the price and hate them by the end of this four hour experience.
That's the artificial difficulty that I hate is there's one way to do this.
Do it right or fail.
And this one person, oh man, they didn't step on that plate in time.
Wipe.
Start over. That shit annoys me to no end. I don't find that fun. I don't find that to be actually just challenging
It's literally like memorization play perfectly, you know, what's coming, you know what to do do it do it, right?
Oh, you misstepped. Oh, you didn't count the wings properly this one like one little fuck up white do it again
One little fuck up white do it again one little fuck up white do it again
Oh, you guys are close to figuring it out. Well, this person is fed up with the team
They leave here's a new person learn do it with this person start over
I just like wait is the one who messes up a lot. Yeah, sounds like you're gonna be the problem here
I think I've seen it. I think I've seen the problem. I'm generally pretty good
I'm not perfect
But I also play roles that you usually don't have to play as perfect as other ones like in lost ark i played healer healer you have a lot less of like you have to do this you
have to do that you have to hold at the right time it's more so just keep people up but i i lived
this for years with world of warcraft it's exactly that like we're number one on the server but like
at what cost you you just spend hours and hours throwing yourself at something and yeah yeah, when you beat it, there is a rush.
But that's why I like the single player difficult experiences because I get better on my own
pace.
Yes.
And it's usually faster than trying to do it with a group.
And those challenges like that, there is an adrenaline rush and there is that kind of
like serotonin burst when you finally beat that boss or get through that level that you
were struggling against.
It's really, really addicting.
And I think that's part of what I like about some of these games.
I played through Dead Space and then I played through it again on my own on Legendary Mode
because I wanted that challenge.
I wanted to see if I could do it.
I love the adrenaline when I almost die, but don't.
I squeak through and I'm like,
Oh my god, I gotta get through this section with an instant death. Okay, all my best behavior or
else it'll be a six hour wipe. Like I truly enjoy those experiences. I enjoy I get that when I win
like a Call of Duty Warzone or a PUBG. If I win a PvP match with friends, I never play them solo.
But it's like me and a group of friends win against a bunch of random people we don't know
and we get that victory, I get that feeling.
When I finish a raid, I don't get that adrenaline rush.
I get a, thank God that's over.
Did I get the shit I need for the gun or for the armor or whatever?
Did I get the stuff I need so I can actually make the stuff to be OP?
Cool. Oh, no, I get to run it again next week.
I just don't get it. I don't get that adrenaline rush.
I understand it, but I don't get it. Wait wait and now i realize you are the guy that ruins it
for the people that like bob who just want to try out the new gun because like you don't have the
ultra nine gun ten thousand how could you come to here unprepared no i'm not that guy i'm very
casual with raids we can fuck up for five hours i'm not going to be toxic at people oh
dude i am always that guy no matter what game it is if there's gear and i have to have i have to
know what i'm supposed to have and i'm supposed to have it and have it like leveled up or something
i'm always that guy who shows up and someone's like hey what are you uh what are you running
what are you using i'm like i got this and this uh this one's pretty cool it like explodes when you you shoot it and it
explodes when it hits the thing and they're like ah that kind of awful they they nerfed that you
shouldn't use that that's a terror and i'm like but it's it shoots it explodes i don't know
it's a god in the game why can't i use it that's the problem with the raids though right you have
to come in with meta stuff be perfect and whatever else only if you're playing the raid on like the nightmare
max difficulty but that's the one that you eventually have to do to get to the next one
you have to give a shit and want to grind for hundreds of hours to get that perfect roll on
that perfect piece of gear that's not what's fun about the raids for me i love a raid where you
play it on
some totally achievable difficulty and you solve the puzzles and you get to the end and you kill
the boss and you get whatever random crap loot you get. But like it's the teamwork, right? When
you're in that, it doesn't have to be the hardest thing on earth, but you're in that and you're like,
oh God, you guys go over there. Okay. We'll take the left one okay ready three two one it's the
teamwork of like you're learning you're doing this together you're accomplishing it as a group
the magic of everyone collectively figuring out what the hell is going on and then successfully
doing it is so much more fun than doing it perfectly with all of the correct pieces of
gear because you can only win if you have the exact right thing and like
down to the second timing with all the
stuff with the raids I think it's
fun to just work as a team
collaboratively in the game
if you don't have to play perfectly yes if you can come
in like kind of use the stuff you want to use
as long as it's leveled up or whatever
and you somebody can make a
mistake and it's okay yes
I agree with you but if it's something where
it's a 30 minute endeavor and somebody steps right when they have to step left now all of a sudden
you have to redo the entire 30 minutes over and over and over then it's tedious and not fun yeah
i think there's a balance in my experience a lot of people who like that sort of thing doing raids
and that sort of dungeon sort of thing are are the people who are like, we have to do it on max difficulty
so we get the best possible chance.
Because eventually...
That's not why, I would never, I don't enjoy that.
I would never participate in a group like that.
I've had groups where it's for fun.
The problem comes in, though, because, like,
I don't think content comes out frequently enough
for people that are that diehard about it.
And they'll do things like, oh, well, you can only run the raid once a week.
That way, you know, it takes a month minimum to get all the stuff you need, yada, yada, yada.
That's how they prolong it.
But even then, people that are like diehard about it, do it every week,
they're going to eventually get to the point where they have everything.
And the only way to have a challenge is to do those difficulties.
So I see where they come in.
But for me, it loses its fun at that that point like the first couple of dungeons and raids
So what are we even decide we were in agreement no MMO?
We've decided our first decision MMO
Okay, if we're doing like the destiny type of story why are we have a
the destiny type of story why are we have a roguelike we did not agree on that well bob liked the story elements of it okay roguelike it's a roguelike now is that where we are you're
the judge we're cooperating here you two have to agree you're building more than i am fine it's a
it's a rogue like mmr no no no, no, no, no, no, no.
We're like 40 minutes into this podcast
and we still haven't even decided the base of the game.
That's how good we are at this.
No, no, no MMO.
All right.
The perfect game definitely has a roguelike,
roguelite structure of some sort.
Okay. But it does have multiplayer
but it's not mmo all right what are some of the better roguelikes this is very like elden ring
um okay like because that is kind of what it is it's a progression system so it's a roguelite
or roguelike i don't know what the distinct difference between those two is, but it does have a multiplayer system. Whatever
around it is all fine
because it also has a story, but you know, you could
craft anything around it. That's just the bare bones.
You have some kind of
combat that's challenging
as much as you want, I guess.
Pathetic
babies, but there's a multiplayer component.
I don't know if you guys will have heard of
this, but have you played or heard of the game Children of Morta?
I've heard of it, yes.
I haven't played it.
It is a roguelite, but it has multiplayer.
It does an excellent job of telling the story in disparate chunks.
You have to continue to go back in when you die
to discover more areas to potentially
just discover parts of the story you haven't seen yet but i really like the progression system it
has like a character system where each time you go in for a run you pick a character from the list
of characters and also part of the progression of the game overall is that you unlock more
characters as you go which is always fun i really like the idea of everyone has their own progression on the characters and you get to
customize the characters to a point where it impacts how you play them like two people could
have the same character and one of them it's a range character. And for the other person, it's like a close combat, you know, build with specific weapons
or whatever.
I like the idea that you get to choose to some extent how the characters play and that
individual people can have the same amount of progression, but be in totally different
places in terms of how their games play, how their characters are set up, that sort of
thing. That's an excellent aspect. I want that in their characters are set up, that sort of thing.
That's an excellent aspect. I want that in our game. I'm throwing that out.
Okay. I mean, it makes sense to me. I mean, pretty much any game has to have some kind
of progression system, like just to go like the skill curve. It can't be too, you know,
too steep, you know, but it's got to have a nice steady the the ideal for in game design terms is to have like
a linear difficulty curve that is like at a perfect 45 degree angle right like tetris is an
example of that because as you get better the game just gets faster that's the only difficulty
increase and it goes up until a point where you can't do it anymore and then you have to get
better to get past that point so yeah okay well. Okay. Well, we agreed to that pretty quickly.
So we like the progression system of Children of Morta.
We can't say that specifically.
I've never seen it.
Oh, we like it.
I'm just saying the progression system.
You're going to pigeonhole us into it.
You've never even seen it.
You don't even know if this is a good progression system.
I'm seeing this.
He trusts me.
The reviews on Children of Mortar are not overwhelmingly positive.
They're positive.
Don't get me wrong, but not overwhelmingly.
Not overwhelmingly positive?
That's very positive.
85% to 90.
How is that not overwhelmingly positive?
It's very positive.
What is the threshold for that?
95 plus.
What?
That's the number.
That's my response.
It's not overwhelmingly positive wow here we go all
right here's a negative review about it probably the worst roguelite i've played you don't even
get to experience basic roguelike feeling of getting stronger and stronger since it resets
you every two minutes no matter if you live or die what that's what this guy said that is just
an inaccurate description of how the game works i don't know
that's what it said that's what i have your word and their word to go on well i would hope you
wouldn't choose random internet reviewer over myself i don't know their username is uh chronigate
22 they played it for half an hour you know shout out to you well that's the entire game it's certainly not a 40 hour plus game
well our cooperation is astounding i guess defer to a good progression system
in our roguelike game we're building the best game that there is with a good story
and you can play it single player or multiplayer. Uh-huh.
Uh-huh.
Uh-huh.
What's our next element we need to consider?
It's so easy to make a good game.
Why do companies fail at this so often?
Yeah.
What are they even doing with their time?
I feel like we're killing this right now.
Yeah.
We've covered replayability already because it's a roguelike.
So that's like, you know, built in.
I think it should have a unique art style.
Ooh, yeah.
It definitely should.
Not too like, oh, how do I describe this?
Not too plain, not too intricate,
but the right kinds of details,
like the characters and the NPCs,
really pop, really memorable.
I actually fully agree with Bob on this one.
Great.
Unique art style.
Good colors.
Unique art.
We want good art.
I mean, that seems pretty straightforwardly acceptable.
I don't think there's any dispute to good, unique art.
Good, good, man.
We're on a roll.
This is the best game that's ever existed.
Yeah.
Okay.
Is this a standalone game or is it part of like a trilogy, like the Mass Effect trilogy?
Is it? It's actually got a lot of a trilogy, like the Mass Effect trilogy?
It's actually got a lot of NFTs in it.
Oh, God.
Okay.
All right.
Each playable character is actually an NFT.
You have to own the NFT in order to play the character in the game.
Dear listeners, I tried.
I thought it was a good topic, but I'm like 0 for 8 recently.
What about sound design, Mark?
You have opinions about sound.
Whatever the sound is, we should probably hire the best sound engineers
for it. It's got to sound good.
We can put
accessibility features like subtitles in there,
but really robust
soundtrack. I think the perfect game would but you know really robust soundtrack perfect game
would have those really robust soundtrack really in depth like like you feel like you're there
whether or not you know the art style i mean the art style is going to be good no matter what but
whatever style it has you know the sound has got to be rich and vibrant and you know music that
like sticks with you sticks in your soul even soul. Even if the screen is off,
the sound should be so immersive that when the character dies, you feel like you're dying.
Yeah, yeah, exactly.
And when you take damage, it actually hurts.
Yeah, yeah, 100%.
Hurts you right in the soul.
So is this like a kind of VR experience
where you have to like put stuff on
so you don't feel pain as you're playing?
No, we're talking about sound.
Such good sound that it grips your soul. Just with sound.
Stay on topic. Couldn't
be more clear. This is my topic.
Stay on topic.
Yeah. You're on thin ice, mister.
Well, I don't know if it should be a cold game.
That would kind of box us in.
I'm going to metaphorically drown you.
Okay, sound. Good sound.
Got it. Good sound.
I liked it. Man, that good sound. I liked it.
Man, that's hard to...
Accessibility features, good sound, good art.
That's okay.
All of the accessibility features.
Yeah, yeah, yeah.
Just to be specific.
Oh, yeah, no, I agree.
As many as you can possibly get.
Because literally there's no reason
to not include as many accessibility features as possible.
Talking to you, everyone.
I thought you were just going to say me Talking to you everyone.
I thought you were just going to say me talking to you.
Wade, you have hardly
any accessibility features built into you.
Yeah, what is up with that? And I think that's offensive.
I am hard to access.
This is true.
Yeah, why don't you change that?
Pass. That's messed up.
That's messed up, man.
Are we including a paid season pass or paid DLC? Oh yeah, dude. That's messed up. That's messed up, man. Okay, are we including a paid season pass or paid DLC?
Oh, yeah, dude.
Battle pass.
No.
Battle pass.
Gotta have a battle pass.
No battle pass.
And loot boxes.
DLC only.
Surprise mechanics.
No, no, no.
Really good fleshed out paid DLC.
I agree.
Yeah, expansion packs.
One of the overworlds is actually a casino where you can go play slots.
You have to pay real money, but you could win virtual meaningless money in-game to buy skins.
Any dogs and cats in the game you can pet?
Eh, I'm whatever on that one.
Well, can you kick them as well?
That's the important question.
It's moddable, so I guess you could download mods or create mods.
It has to be moddable, of course.
It's like the siren mods where you kill the children.
Oh my god.
There's actually like a Mario Paint style creator section of the game
that allows you to mod the game in the game as you're playing the game.
There's actually items included in the game world that are effectively code.
And so if you can accumulate enough items,
you can write code in the game that affects the game
and potentially adds mods on the fly.
Yeah, that'd be great.
And then allow people to, you know,
if they're going to make a really high quality asset pack of mods, then maybe you could have a marketplace where they could sell their creations.
We could fund the creative community.
And if they make good enough additional content, we can have a thing where once every so often we take their content and actually get the people who voice acted and sound design and apply that to their creations so that they can have like voice acted community made dlcs incredible i'd be pretty perfect well what else are we missing here
are we missing anything i don't know but you have the list i don't have a list why don't you have
anything in front of me why don't you have a list a list of what one's in the perfect game yeah
kind of yeah or what you know what you were going to talk about.
I've got two other professional
gamers here. I don't need a list.
Between the three of us, we can come up with anything.
But you came to the episode with a whole list
of topics and discussion points to keep
the conversation moving on the right track, right?
You did that, right? God, no.
Ah. Ah.
My list had like, here's what it says.
And I'll quote quote design the perfect game
also if time design perfect horror game
perfect MMO perfect PVP game
like you know I got different options like that
and then I've got Bob
points Mark points and I can
fill in how many points that's my list
that's what I've got interesting
yeah well I feel like we touched on
most of your talking points then I guess
well we built the then, I guess.
Well, we built the perfect game, I guess.
We have the perfect game.
It's roguelike, good sound, good art.
What's it called?
You got a good name.
Oh, yeah.
Yeah, yeah, yeah.
From Children of Mordor.
It's got the progression system like that. Got the community-driven DLCs, modding.
Okay.
The name of our game.
What's the theme of it?
We don't have like a theme for it. It's roguelike but yeah is it like
where does it take place? A fantasy world? Our world?
Hell?
It's called
the Era of
Glurnian. Glurnian?
Glurnian. Era of
Glurnian. That has a fantasy
ring to it. I don't know if i want yeah
it's it's it sounds fantasy-y but it's in really more of like a like a tech fantasy world like one
of those future fantasy computers exist but also magic exists type like uh the punk style steampunk no no what about what about uh the
title android rising because it's a roguelike and you're an android and you gotta like
rise up through like a tower or something that's a cool name
it just sounds it sounds like something else that already exists to me it's uh it's too it it
pulls in like...
What's that one? Become Human?
Detroit Become Human? What's that one called?
Sounds like that. What about like
World of Battle Build?
That's a dumb name.
Why would you even suggest that? That's terrible.
Because you like battle around.
You build your character. Yeah, but the name
wouldn't get anybody hooked.
Who's going to look at like oh
have you seen new world of battle build have you seen the new wob extension yeah wob wob
i don't love wob what what if we what if it's what if we call what if we go simple
leave it open to interpretation call it shaft craft shaft craft all right done sold easy you don't need to convince
me in the game it's a metaphorical type of crafting look you're crafting the narrative
by discovering it and you're you're crafting your experience by by choosing how you progress
your characters yeah yeah do you think that Mass Effect has any mass in it?
No.
Yeah, the title of that game
has nothing to do with any major part of that game,
as far as I know.
Yeah.
You think Half-Life?
No, most of the game you're at full life.
It doesn't even make sense.
Not if you're playing on the harder difficulties.
Halo.
Another excellent example of a game
where the title is just evocative
and the game itself
is something else completely. I love the opening
theme to that. Or like
Five Nights at Freddy's where it has nothing to do with
the number of nights or someone named Freddy.
No, actually, no, that's
exactly what it is. That was a bad example.
Oh shit, Sherlock. What's the
what's the best
horror game right now, in your opinion, Mark?
What's the gold standard of horror games?
You play the back rooms?
Which one?
All of the back rooms.
The one I keep telling you to play that you haven't played yet, of course.
Look, I don't really know.
I don't think I could even rank great horror games.
One of the six out of my mind? Amnesia? Outlast?
Soma comes to mind. I like Soma a lot.
I like Soma too, but I feel like people didn't like Soma.
What do you mean?
People love Soma.
I feel like people wanted...
The company that made Amnesia made that?
Who made that?
I felt like on release people were disappointed that it wasn't more like
the Amnesia setting or something.
It's overwhelmingly positive right now though. I thought on release people were disappointed that it wasn't more like the amnesia setting or something It's overwhelmingly positive right now though. Yes release people were kind of disappointed with the premise of it. I thought it was great, too
I'm with you
When it came out, yeah, I'm crazy all those reviews I thought by itself it was a great game
But I thought people wanted more of an amnesia style like whatever
Any case okay, so you putting soma up there
I think so was great so was great because it combines a lot of really interesting elements
You know it's got this this evocative story like the one kind of story that just makes you like the more you learn the more
Horrifying it is just like the truth of it all is like really it's great at spiraling down
It's scary, and it's just like such a dark and gritty world
the sound is great as far as horror experiences go it definitely sticks out in my mind what's
missing from it i mean make it it wasn't as scary as amnesia but at this point i've already been
playing a lot of horror games so maybe i was already becoming used to it probably if i went
into it just completely never playing any horror games it would be a lot scarier to me but i feel like it sometimes it kind of like slowed down a bit with it was still using the amnesia
game engine so i think it was held back technologically just by the limitations of
that engine it couldn't do any and small studios so it's like i don't need grand spectacle or
anything like that but you kind of you're navigating the world in the same way you did
in amnesia where you pick up things in your inventory and you know, you
got your equivalent of loud down to them and you got your, uh, like it's, but at the end
of the day, it doesn't, it, these are tiny, tiny 20 quibbles.
I'd have to play it again to really remember what was the thing.
It was, it's just a great experience.
I don't think any game has scared me as much as the original Outlast did.
I think the original Outlast scared me more than any other game I've played.
That's a silly game.
Did you beat that one real quick, Mark?
Did you get right to the exit or whatever?
No problem.
I don't remember.
Outlast?
Oh, no, you're thinking of something else.
Yeah, you're thinking of the, oh, God, the mole game, whatever that was called.
Yeah, whatever that one was.
But no, Outlast is good.
I'm never
i'm never the kind of person that's like a gore equals horror and outlast definitely leans into
the gore is scary aspect of things it is also a scary game don't get me wrong it's it's pretty
scary at many many times in there it's a it's a well-made game and i think it's definitely a good
horror game but i think it kind of embraces the horror uh the the gore of it all a little too much because i've never been too into that what the
hell was that game called vanished vanished that was it oh that is the one i was thinking of yeah
i beat that on a charity stream and i've never felt more accomplished in my life than
getting through that stupid game nice dude all right well we tried to touch on a horror game
at least. We designed the perfect game.
What was our final title for the perfect game?
Shaft Craft. Shaft Craft.
Shaft Craft. I feel like we all
got shafted who listened
to this episode. Make sure you bother your parents for the 25
bucks so you can get the monthly battle pass.
There's no battle pass. It's monthly
expansion packs.
Subscription DLC packs. Sorry.c pack sorry sorry no no no
it just happens to release every month because we're that dedicated to making content uh-huh
oh okay so but but you can automatically buy it every month yeah don't worry a mobile game
will come out that has all the things bob wants shaftcraft immortal what you guys don't have
phones yeah we didn't explore the entire world of mobile gaming
maybe that's the perfect game there's nothing perfect in mobile gaming it's all crap there's
great mobile games you only play gotcha games doesn't mean mobile games are bad all mobile
games are bad what name five mobile games me or wade wade. Well, I'm gonna name Gacha Games, so...
I know!
I can name five Gacha Games,
really. Have you ever heard of Raid Shadow
Legends? Oh, interesting.
There's a
whole world. Rainy Shady? I love that guy.
Mm-hmm. I did
genuinely enjoy it, but man, DevGreed
just... Well, I can't even say
Dev. It uh whoever owns the
whatever the overall company plenty of quality mobile games it's not our fault that you only
play ones that make you miserable they all make me miserable i have been playing risk though i
do risk on mobile it's not really a ticket to ride on mobile excellent game good board game
really fun mobile game does it have a single player i mean you can
play against ai yeah sort of a multiplayer board game i'll check it out thanks it's fun um anywho
i guess i gotta bring this thing to a close uh any final thoughts on our games before we wrap this up
uh did we make one i don't know. When does Shaft Crasp release?
Whenever someone who listens to this makes it.
Okay, listeners, you have your directive.
Good sound, good art, good colors, roguelike, maybe.
Single player, multiplayer, maybe both, but neither at the same time.
Make it happen, okay?
And it takes place in some kind of themed world.
With great art. art yep that's
a lot of direction i feel like we've given you all the tools that you need so somebody make that
happen and you know post it on the subreddit or somewhere so we can find it i'm reminded of the
billy madison scene where he talks about like the book character and the guy's like i award you no
points and everyone who has listened to this is dumber for having listened to it
But we're here and I have to pick a winner
I guess I have to say you expected us to actually come up with the perfect game and in one hour
Did you realistically expect that to occur? Yes, people have been trying to make the perfect game for
Dozens of years. Yeah yeah but they have like a
budget and stuff we have infinite resources at our fingertips we have an hour that's how we got
the good minus time i see i see i see all right let me go through here can we both lose do you
have to award points you want somebody has to wait i'm not hosting again man i can't put myself
through it i don't have enough uh hair left to host two in a row what do you got to lose if that's your measure
Bob you were winning this now I have to reconsider
well I'm just saying you know that doesn't seem like a very big gamble in your position I mean
right for no reason I just think that that's, you know, not...
Maybe it's not a priority for you, is what I was assuming.
Nothing else, insulting or anything, mean I wouldn't do that.
All right, contribution is the title.
I guess we went with Bob's title.
Mark obviously had the advantage talking about the horror game there at the end.
Cooperation aspects.
Bob was a lot more cooperative.
Mark was pretty bullheaded.
Wow. Wow. I mean... We're not doing cooperative. Mark was pretty bullheaded. Wow.
I mean, we're not doing that. We're not doing this. You think
this? You fool. Oh, I'm sorry.
I thought you wanted strong
opinions here. Sorry all my strange
building. We're cooperating, so we're supposed to work together
and compromise. Mark was embracing the spirit of
cooperation by shooting
down all of my ideas because they were bad.
I was with him. Yes.
Okay, so you're...
Never mind, I guess.
Bob wants Mark to get points for that.
Okay.
I'm just saying, he did.
He collaborated.
I just think that that counts.
I don't want Mark to get, you know,
unfairly screwed out.
I was part of the dialogue.
Do either one of you want to win this episode?
Yeah, sure, I guess.
I don't ever not want to win odd way of saying it but okay
i just thought i'd ask um well this is cool this is a cooperative episode which one of you two
thinks you deserve to win uh man wade really led the charge with this thank you so i think
wade should win well i have to say i feel like mark did the heavy lifting shooting down all the
ideas but i brought a lot of bad ideas to the table so i feel like Mark did the heavy lifting, shooting down all the ideas,
but I brought a lot of bad ideas to the table, so I feel like I should get credit for that.
And, you know, it really just depends which is more important in your measure, Wade.
Okay, so you're kissing up.
Creating or tearing down?
Well, this was a cooperative effort to build a great video game, and that involves creating. A great video game. And that involves creating.
So I guess creating wins.
Therefore, Bob wins.
All right.
I want credit for creating what we created.
Mark, your kindergarten report card says
doesn't work well with others.
You got to work on that.
So play nice with others.
Nope.
That's your assignment.
No, I don't.
I love the pet with others. Nope. That's your assignment. No, I don't I love the petulance. Nope
It's kind of a theme for today I think Well I had strong opinions throughout it and that's all that matters
I was trying to stand up for what I believe in. It's not my fault
We didn't have any direction going into this. I was just trying to play in the sandbox
I was placed.
Wow.
Your flattery will get you everywhere, Mark.
So start doing it. No.
Oh.
Alright, what's your loser's speech since you're already on your soapbox?
Loser's speech.
Uh, my game opinions are better than anyone else's you've ever met.
Even yourself. If you're listening to this, they're thinking that you know games.
You don't know games as much as me be and you know why?
It's because I'm gamer of the year
That's right all of your opinions are moot because I was voted the gamer of the year
And I have that title until the next gamer of that year is selected therefore all of my decisions are final and valid
Crazy how Bob had like 90% of the ideas considering your gamer of the year. Well, they were all terrible that year is selected therefore all of my decisions are final and valid crazy how bob
had like 90 of the ideas considering you're gamer of the year they were all terrible
that must make me 90 of gamer of the year you're in the running for next time i'll take it until
you assassinate me or win maybe next time we'll build like the best uh youtube original since we
were all in that emmy losing work you know You know, I don't even feel bad.
You just reminded everyone that I have an Emmy-nominated project.
Thank you for that.
Hey, you're welcome.
I've been called that for forever, man.
Any show or media or movie or anything that doesn't win an award,
that Oscar-losing movie.
I guess if it wasn't even nominated,
they're all Oscar losing, right?
Yeah, it's just a loser.
No, you don't count it as losing
if you weren't even nominated.
You were like, non-nominated would be
your designation. Ah, the non-nominated movie.
Oh, that irrelevant movie?
Yeah, it's like not even relevant.
We were relevant.
This work that Mark did like 99 of the
work into that we just showed up and did our roles but this was a collaborative effort too
listen my winner's speech is that all you kiddos out there better get ready for shaft craft
coming hot to your mom's ipad in october of 2024 game now god make sure you get make sure you get
that credit card info locked in.
All you have to do is double click to make the purchase
and you can get the non-subscription,
non-Battle Pass,
monthly expensive DLCs
right there, right to your device
and it's going to be great.
Don't even worry about it.
It's going to be the best game you've ever played, probably.
Apparently there's like a Minecraft
technical launcher thing called Shaftcraft so I guess we were late to the oh well damn it to rework the title android rising
okay we'll come up with an even clickbaitier title all right well we're getting sued by the
technic pack shaft craft everyone so uh we'll see you in court thanks for tuning in i guess thank
you to mark and bob for this why do you sound so sad uh because man every time i
host i'm like man this would be a great idea i can't wait to see what we create and then it's
always disappointing yeah that's why the subreddit's always like wow i love wade he's the
best host he hosts all of the most interesting episodes in theory they should be that wasn't i
maybe that sounded more sarcastic than i meant that's what that's what people say man yeah they
like what you host was this interesting subreddit?
Did you enjoy this?
Because, God, I aged 10 more years while hosting it.
The false deprecation.
Begging the subreddit to praise you more.
Please.
I always want praise.
That's not me trying to trick them.
They know it.
I'm an attention whore.
I love praise and attention.
Dear online community that loves me and only me,
I'm so sad.
Yeah, they should love me and only me.
I am number one.
Just think of this hosting experience like a roguelike.
You know, you're dying today,
but you'll have another chance when it comes around.
You two are a fortress of paradise,
but I'm the turtle whose back it sits on.
Oh, I get it.
Thank you.
Let us know how you feel in the subreddit, I guess.
If you haven't already, check us out.
Markiplier, Bob at MySkirm.
It's not MilkSkin, unlike the way the subreddit describes it.
It is actually MySkirm.
I think the subreddit has it right.
Maybe I spelled my name wrong.
Yeah, that might be true. MySkirm is his my skirm. I think the subreddit has it right. Maybe I spell my name wrong Yeah, that might be true my skin my skirm is his username whatever
I'm way you can find me at minion 777 on Twitch Lord minion 777 mostly everywhere else
We have merch you go to
One every time and yeah, what is it store distractible podcast dot order or something?
What is it you StoreDistractiblePodcast.org or something. What is it?
You were so close.
Is it Store.DistractiblePodcast.com?
It sure is.
Wow, okay.
You knew it.
You just didn't believe it.
That doesn't sound right.
I didn't have faith in that.
No, I had no faith in that description.
But that's it.
And if it's not, it's close enough.
You'll find it.
Stay tuned for the next episode where probably something better will happen.
Until then, podcast out.
I'm going to go take a shower after this.
You need to calm down, buddy.
One will always wonder why it was called the Emmy losing episode,
but inscrutable are the mentality of the gents. Ah, the weeks are so long.
So do try to hang on,
as we all await another exceptional episode of...
Distractible.