Dwarf Fortress Roundtable - Ep. 105: Three Players, Three Stories
Episode Date: June 11, 2024Love grottos, undead apocalypse, and strutting as a cobra man. This episode has it all! Plus, a little about quickfort!...
Transcript
Discussion (0)
Welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfie.
I'm Jonathan.
Hi, I'm Roland.
Hey, I'm Tony.
And we're back to discuss Dwarfy Things.
Aloha.
So a funny thing happened on the way to the fortress today.
Oh, all right.
Let's have it.
What happened?
Yeah, Melobint is not doing well.
Oh, no.
Is it where animals?
No, no, it's just lethargy.
Our last episode we talked about things that I might be able to do to increase the population.
Those haven't worked.
I have a really nice public tavern now where it's accessible.
It's got food.
It's got drink.
It's got performers hired.
No one's showing up, so it may just be a world thing.
And I can't get my, no matter how much Barry White I pipe through the corridors of the 430.
I just can't get anybody to hook up and create baby dwarves.
What's that?
I said they're not breeding, huh?
That sucks.
Yeah.
Yeah, and I lost another couple dwarves to an unfortunate drawbridge accident.
That's just the best.
I mean, really seriously.
I'm like told him to pull the lever.
Then I see the straggler coming up.
I'm like, no, no, no, no.
Uh-oh.
smash
that hurts
yeah
not for long though
not for long
if you gotta go
it's a quick way to go
actually thinking about it
I might have a suggestion
but for every listener
I want you to
not take this out of context
please
so
what I've done several times
and I'm not sure if it actually works
or if this is like
more of a
what is the word
conflicted
no like when you imagine
that something has a
manifest it to be so
whatever a psychic effect
okay a pretend effect
placebo
yes
a placebo effect
but you know
let's just go into it
I made a bedroom
and then I unassigned the bedroom
from anybody.
So this bedroom is not assigned.
And it is my normal three-by-three bedroom with one bed in it.
And often I also have a chest and a door.
And then I make a burrow into that one bedroom that is not assigned to anybody.
And then I burrow the entire fortress into that one bedroom.
And then I put over the bedroom zone another zone.
It is going to overlap.
the game is going to tell you, oh no, no, I hate that.
It doesn't matter.
And then you assign your tavern to it.
And then you lock the door and you unburrow everybody.
Like, for example, with the DF hack alarm, you get them in, you lock the door, you take the alarm away.
And now they have to, like, socialize in this very tiny room, three by three, with a bed.
and I swear that a few months later
I always have at least two children
Oh
How long do you leave them in there?
You know, it works better
The longer you leave them in there
But if you don't store food or water in there
Then you should probably open the door again
When the first people get like dehydrated
When they start bitching because they're thirsty
Yeah, a little
But if you build, for example, a specialized room that has a tiny well, for example,
then you can do it for much longer, you know, because they get thirsty before they get hungry
and they can survive being hungry a little longer than they can being thirsty.
So that is a thing you could try, you know.
put them into a tiny room with a single bed.
Poor bed.
Okay, so Queen Table may be doing some more social experiments with her fortress.
Yeah, like Valtek-style social experiments, yeah.
Oh, okay.
So you're basically, you're forcing them to...
I mean, to breed.
You don't really have any other choice, because the way the game makes that happen is,
I'm pretty sure it just has to be somebody
that is married to another person
and they're in the same bedroom trying to sleep
I think that is enough for that to like happen
so if you kind of force that event to happen
because everybody is in there
and again it's it's not like
you know the dwarfs don't really cheat
I mean they they do require marriage for kids
so
So Crookesmash had a month every year in one of his old fortresses where basically he made everybody stop working and start socializing.
He did it in a similar way to this, I think.
So, yeah, now we are going to take that to the next level.
Yeah, I mean, it works.
Does that work?
I mean, do you guys find that that improves mood by locking them in and they don't get angry with you for being locked in?
Yeah, yeah, yeah.
I think it works great, honestly.
I didn't do it like every year.
would say every second. I did try to make like a usual festival happen every year without
blocking them into a room, just like a normal everybody is now here to socialize kind of thing,
where I lock them into the tavern. For all you Star Trek original series fans out there,
I'd like you to picture the Return of the Archons and Festival. Okay, nerd out.
Right. I'm not a trackie. I'm sorry. No, neither am I. I don't. I don't think I've
ever really seen much...
I'm sure somebody knows...
Someone out there knows what I'm talking about, yeah.
My mom is, I have to ask her.
Somebody will definitely know.
Somebody will be like, hell yeah.
Yeah.
Ask your mom if she remembers the episode,
uh, return to the archons and festival.
Yeah.
Okay.
But it does pretty good for mood, um,
especially if you lock them into a tavern or you kind of soft lock them so they can get
to, for example, bedrooms or the farms or whatever, they just can't get to,
get to the crafting rooms, then, you know, but because you just lock the door, then the dwarf is
still free to do whatever they desire, but what they desire has to be something that isn't
crafting. If you don't do it too often, that means they get to fulfill their social needs,
and then when you unlock the door into the crafting areas, they just flood in and like,
tink, tink, tink, tink, and it's pretty good. I would say I like it. I would tell you,
to do it yeah so will dwarfs go crafting things of their own volition well no but you know i actually have
craft dwarfs workshops where you ask them to make jobs yeah yeah but i was more referring to where
i put like things into the manager and then i just set up forget about it and then the manager is like
hey guys please craft me like 20 of those and they're like sorry can't doors locked okay well that's
interesting. I didn't know. Yeah. We will be trying that experiment and hopefully at the next episode
I'll be able to report back if it was successful or not. I'm not sure how much patience I have left
with metal bent because things are a little dull in metal bit now. The goblins that occasionally
attack are no threat. The number of people in the population are low. Not much is getting built.
Everything's happening pretty slowly. Even with fast dwarf. Sometimes you've got to cut your losses.
So we may be seeing if we can find some way to excitingly end the fortress of Metal Bent.
We'll try that.
But I'll try the population increase via forced socialization first.
Thank you, Roland.
I'm not sure if I feel good about that to like interject these Voltaic ideas into your head.
But it changes the game.
It does. It does.
Well, that's been your place in the podcast since the beginning, so, you know, that's fine.
Hey, man, you got to keep it, keeping it fresh.
I mean, they're happy, you know, I don't tell them what we're doing, what the purpose is.
Oh, yeah. They won't know.
Yeah, they just know that at some point the overseer is telling them, like, everybody gets
please into room 305. Thank you very much.
It's not like I'm going to send them consent forms.
No, no, this is a dictatorship.
You will go into room 305.
Just for one day.
I don't care that you don't have any standing room.
Yeah, I would have thought it would piss him off.
Okay, this is worth a shot.
When our pal-crug smashed it, I didn't know.
I thought he was like making it fancy, like just making it up.
It's kind of what I thought.
If I'm remembering correctly, what he did was built a great big multi-level height auditorium that was basically a courtyard in the center of his fortress.
But, yeah, it was not a confined space.
It was a big party room that he basically made everyone not have jobs and everyone was borrowed into party and celebrated.
It was a big tavern, I think.
Mm-hmm.
Yeah.
And it wasn't a confined space.
It was a place for people to socialize and dance, eat, drink, be merry, recite poetry.
recite poetry yeah so he had like a more advanced version of it where i do believe he
stored food in there and there was like access to drinks um so that's like one layer up
from what i've just told you because you know i'm using the kind of wish version version of it
oh yeah i like the idea of packing all my dwarves into a three by three room that sounds fun yeah
that's for you yeah well apparently for
them too if babies come out of it a couple months later. You know, if that is what is necessary
to get them to do that and also to get them to marry, then I am perfectly content to, you
know, setting their rules. Yep, this is, we're talking about the survival of the civilization
here. This is very correct, yeah. Yeah. Dwarf Fortress Roundtable has been brought to you in
part by Byron, creator of Shelred Otten, The Trance of Mines.
Shelrodotten is a frilly alpaca wool sock.
All crafts worship is of the highest quality.
It is encrusted with square, brilliant cut red turmalins, studded with iron,
decorated with alpaca wool, and encircled with bands of iron.
It is made from alpaca wool cloth.
This object menaces with spikes of limonite.
On the frilly wool sock is an image of dwarves and goblers.
in alpaca wool.
The dwarves are refusing the goblins.
The artwork relates to the takeover of lull spiders by the castle of stops in the early autumn of the year eight during the conquest of lull spiders.
Shelrit Otten.
The trance of mines.
An artifact frilly alpaca wool sock.
From the loom of Byron.
Okay, so enough about my side fortress.
What about y'all's?
How's it been going?
Tony, you want to go first?
Well, last time I talked about my execution chamber for the, you know, using the mind cards, which was good fun.
You know, we've definitely had a good time.
And that whole thing's, I feel been nearly perfected.
It is incredibly effective, it basically chopping the crap out of them.
Unless they happen to, like, be knocked out.
the only thing that saves them sometimes is like the mind cart will hit them so hard that it'll knock them off the tracks and then they'll be unconscious or lose the ability to stand and then and then you've got to kind of you know either just go in and whack them with a you know a sword and just be done with it or leave them to die whatever but if they're the undead creatures they don't so they'll just linger so that cleanup sometimes is that's something i got to figure out but yeah it's pretty effective so now i was thinking about turning it into you know having that
that entryway where I've put my door to my fortress so the invaders like funnel in and then as they start to funnel in turn on the mine carts and then just have mine carts kind of rotating back and forth so it kind of is like a meat grinder going in and maybe then I can skip the cage part so that's what I was going to work on and I wasn't sure if like if you can picture it like if up and down would work better or lots of left to right would be better I'm not sure I think it might be lots of left to right you're going to blinderize them yeah yeah
Yeah, I wish mine carts, because I think mine carts collide.
So you can only have one cart per track because I think they'll smash into each other.
Because I was like, oh, maybe I could have like four carts on one track.
But no, that does not work.
They do not pass through each other.
But the only reason I'm doing it is because the volume of undead invasions, like it just seems like they have an inexhaustible supply of invaders.
Like, they just come every couple months with more.
And they always seek a parlay and they always want to have peace.
And then I agree to it.
And then they invade me again in like a month.
That's me.
What are we doing?
I don't know.
So now I just say no.
Have you sent dwarves out to take out the Necrimancer Tower?
I haven't.
No.
I mean, they keep coming so fast.
I was thinking, well, maybe they'll just run out of troops and then I can go in and occupy.
I don't know, man.
They don't seem to be running out a, and they see like these little winged bat things that look
a bit like demons, but they're not.
It's pretty wild.
In Legends mode, can you find out the population?
of the settlement?
I haven't been in it since the, I don't think the viewers are working since I like those, so
I don't, I haven't tried.
Yeah, I know that you can see it with a viewer, so I do believe the variable must be seen
somehow, but I'm not the, I have to admit I'm the same as Tony.
The viewer doesn't work, so I haven't been back to it.
Well, see, what I was thinking was you can use the DF hack interlegions command.
I can't remember what the command was, but there's that command we talked about a few episodes ago
where you can interlegance mode from the dual fortress fortress mode.
So that might allow you to see how many zombie people are in that necromancer tower.
If that's indeed where they're coming from, maybe the entire world is just overrun with undead.
I would actually believe that there's some kind of necromancer experiments living in the tower
and they breed like crazy
and that's where that
amount of population comes from
because even back in Legends
you would hover over
like a site or whatever
and it would tell you like
12,000 entities
and then you would click on it
and it's like six
goblins, two
human outcasts
and 40 billion ducks or whatever
you're like, hmm, okay
I can take over this
So, you know, the only thing that really breeds, like multiplies our necromancer experiments, not really corpses, you know, they don't have that ability anymore.
So it might just be cheaply made necromancer experiments that breed and mingle at the tower.
Yeah, I want the, I'm super excited about getting the, what do you call them, back, the legends viewer and stuff.
Those things were super cool, and I wish they worked.
I wish they worked.
I wonder if people are actually working on them.
I wonder.
I would believe so.
Someone will let us know.
Put it in the comments now.
Given the increased utility of the Legends browser in, or sorry, Legends mode in D.F.
It's much better than it used to be.
Is it? Okay. All right. All right. I believe it.
Your main activity since our last episode is trying to deal with the necromancers, huh?
Or sorry, the undead who's constantly attacking your fortress.
That's right.
And I just want to state for the record here, very important.
I'm not going sicko mode here.
Like, this is actually I'm trying to solve a problem that these guys created.
And I do try to make peace with them, and they regularly violate it.
So I feel like at this point, it's on them, you know?
And ask for a parlay and then come invade me.
Like, that's not cool.
Don't do that.
It's their problem.
So, you know, as long as it remains like that, I'm going to deal with it.
I'm going to deal with it.
I'm going to deal with it.
Because cages.
I don't know how many cages I got to build, you know?
Three.
Three.
No, it's just constant, like constantly building cages, although you can reuse them.
So that's cool.
So they'll, you know, they can go and.
You know, because I'll get like 15 or 20 at a time before they realize, hey, you know what, guys, we're just getting caged.
I think we'll turn around and leave, and then they just leave, which is kind of cool.
They give up, I guess.
Okay, is sites where you would find, yeah, okay, so here we are.
Fortress, Retreat, Vault, Hamlet.
I'm looking for a necromancer tower, I think.
Dark Pits.
I'm wondering what the description fortress is.
Surely I have a necromancer tower on here.
Maybe that's not what it's listed as in legend shape.
Yeah, you do.
There are many.
Lots of caves.
So let's click on that.
That is, does not tell me how many people live there.
It just tells me what happened in the history of that place.
Yeah, I thought so.
Yeah.
Yep.
Yep.
So that was a bit of a dead end there.
So if any listeners know how to find out the population of remote places other than your own fortress,
then, yeah, that would be a great thing to know how to do.
The whole reason is because that way you could see through a few years
to see if the population of that Necromancer Tower is decreasing over time.
That would be kind of cool.
Yeah, well, I'm going to hold out hope that somebody's working on Legends Viewer
and that that's going to be a fun thing that we can look forward to.
This segment of Dwarf Fortress Roundtable is made possible by a grant from Nomegall,
creator of Torer Eilish, the void of carnage.
Torer Elish is a steel crutch.
All crafts worship is of the highest quality.
It is decorated with walnut wood and sheep's wool,
and encircled with bands of steel.
This object menaces with spikes of walnut wood.
On the steel crutch is an image of a longland grass in pigtail.
Also on the steel crutch is an image of Batget cut gems in walnut wood,
an image of a bladeweed in limestone
and an image of a forgotten beast
in blue jade
Torr Eilish
The Void of Carnage
An Artifact Steel Crutch
From the Forges of Nome Gahl
So have you guys done any more
With Adventure Mode
Oh yeah
Okay
I've actually gotten to it
I've actually you know
Clicked on give me that beta
Let me play
and I played exactly three adventurers so far
the first one I made was simply
quickly dirty a jaguar man
and I wanted to sprint out into the world to see it
that's you know jaguar funny
I did not get far
like at all
I spawned in a human village
talked to like three people then
moved east
and there was like a thing on the map
and I was like okay let's check it out
that looks like it's like a castle
symbol. It was not a castle symbol. It was a cave.
And I'm like, hmm. Okay.
Anybody home? No? Okay. Let me just travel further.
And then I get attacked by a bronze coloxus.
That's great. What did I have?
I had a copper bow and ten narrows. Yeah.
How'd you do?
I did badly. The bronze colosses wrestled one of my
my followers
who was a dwarf drunk
you know
the drunks they always follow you
you tell them like oh I give you mead
there's like glory and there's alcohol
and they say like
oh tell you on my friend
it did not go well
the drunk lost body parts
and so did I
and then I made a new
adventure not follower
a snake man
You know, because I have come around to have a great love for king cobra men.
This is a different world, by the way.
This is a completely different new world.
So different cobra people.
Different cobra people.
And funnily enough, most of the animal people had contact with, like, the elves.
So if you wanted to play them, you would always start in an elven village with elven equipment.
Except for the cobra people in that world, they only existed in.
two dwarven fortresses, and you could start with a snake-sized steel armor.
That was pretty sweet.
So I did that.
And I, you know, the first adventure was more like, let's get out there and I died instantly.
And the second I make a snake man and I make him a bider, nothing really happens.
And I just talk to people and I don't even have good social skills in this one.
so currently my snake man is just performing with a stolen instrument and everybody's like okay i mean
he kind of sucks but it's good to have a bard i guess yeah it's uh but wow i i have not played
adventure mode at a long long long long time and i'm noticing that i have so little patience wow
you know with a fortress i can put it aside and come back later
And something has happened.
With adventure mode, it doesn't.
And I have to click and I have to work for my serotonin to actually be activated.
So, you know, the snake man is alive.
Let's say it like that.
I'm going to take that as a win.
And his dwarven friend is also pretty cool,
although he talks a lot about his goddess of death.
It's a little bit concerning.
Oh, oh.
You know, whenever you're hanging out, you're the henchment of a snake man.
You know, it seems pretty dark to start with.
I mean, I do have to point out the snake man is kind of small, right?
I mean, it's a king cobra.
King cobra is a fairly large snakes.
But the snake man doesn't seem to be too much larger.
So it's just a snake-sized snake person.
But the dwarf is very much like a dwarf-sized person.
I also want to afford the possibility that in this world, in this universe,
it's entirely possible that snake people are going to have a different kind of connotation.
Like, maybe they don't, maybe they're not scary.
I would guess so.
And so it's entirely reasonable that you would just, like, a snake person, you know,
would be like a, you know, just like a regular person.
You wouldn't be phased by them.
I mean, nobody makes weird comments about me being a,
snake person, they're like, oh, hello, snake person, fellow snake man. And so I guess maybe I am
more of a kind of positive influence on their life, like a, like a charm, a bringer of luck
and a bringer of bad poetry. Right. Yeah. So has your opinion of adventure mode changed since
the last time you tried it? Do you find it more fun? Is it more engaging or about the same?
It just looks better and actually being able to click on something, like you click on a dwarf to talk to them, for example.
That is very, very nice.
Yeah.
But I guess it shows to me that I have no patience, and I'm not sure how I played the game before.
But then again, I think the game that I played before, the one without the Steam version, was consumed by me not finding the keys.
and not really knowing what to do.
So everything took a lot longer.
And now that I can actually move better around and talk to people better,
a lot of that falls away.
And I'm aware of how much stuff I have to do to get from A to B
and talk to a person, for example.
So I don't know.
Oh, I need to find the quote from Douglas Adams out of the Hitchhackers Guide.
But it was great. It's basically the superficial flaws of the user interface mask the fundamental flaws of the program.
Yeah, yeah, yeah, I guess.
So you feel so good about being able to get something done that you don't notice that the whole thing is awful.
You know, I think that is a good description, although in this case it would be kind of mean to say so.
But back then, I felt really good about just, oh, I managed to get it.
out of the Dwarven Fortress.
And now I'm
out in the open, and I stabbed
a horse, and I feel really good about myself.
And now I get to
see these things better, and I get to
have a little bit of a better
layout stuff, and I realize that
I've only gotten out of the Dwarven
fortress, and I've only stabbed
a single horse, and it's
been 40 minutes.
You know, that gives me a little bit of a different
perspective. Yeah, it can be a little
tough to find a
purpose. Yeah. And I also want to make it clear that whenever I said fundamentally flawed, I was
speaking of the serious cybernetics corporation products from the Hitchhacker's Guide. It was not speaking
of adventure mode. But yeah, it's, there's a reason that Fortress mode is the most popular
part of Tour Fortress and always has been really. Well, I think it's the more mature version.
You know, I think it's just that's, I feel like we're a lot more of the development time's been
spent. And it's a different thing. I think trying to make an engaging, deep.
and rich experience for an adventure mode would be an uphill battle.
Like, I think that's going to be a tough one.
Yeah, that said, I think that we should have another session where the three of us get together
and share a screen and record our fun with creating a character and sending him on his way,
like we did.
Go slap some horses together?
Yeah.
Yeah.
Is that what we're going to do?
Go stab some horses.
Yeah, that's, I think that's a great idea.
Is that what we're going to do?
I think we walked up to a market and knocked over some statues and went in and bought some meat and then had a fight with people.
I think that's what we did.
Yep, I think so too.
It's, yeah, when in doubt, slap it out.
Wasn't it even like a castle of some sort?
It wasn't just like a random market.
I'm pretty sure it was like a castle.
We tried to set it on fire.
I think we may have had two sessions.
Okay.
Then maybe, yeah, right, right, right, right, right.
you're right. The first was the market.
The second was the castle, and we tried to set
the castle on fire. That was funny.
Yeah. So that may be more fun
to do now, and
so maybe we'll try to
record a video again. Oh, yeah.
That's the thing. That might be fun
because we've talked about doing that again,
and we always said that once adventure mode came out,
we would do that again. We're nothing
if not true to our word around
here. Why did you
say it so sarcastically?
Hey, I meant that honest.
We always get to the things we're talking about doing.
Eventually.
Dwarf Fortress Roundtable is brought to you in part by Logan Hastings,
creator of Obatlabash Mesthos Thad, cracked axes, the citadel of crowds.
Obababash Mesthos Thad is a split llama wool skirt.
All crafts worship is of the highest quality.
It is encrusted with round limonite cabbashons,
decorated with llama wool and walnut wood,
and encircled with bands of llama wool, rectangular indigo-turmaline cabachons, and radiant-cut
picture jaspers. It is made from llama wool cloth. This object menaces with spikes of llama
wool and walnut wood. On the split llama wool skirt is an image of donned leaf the perfect ruby
in rock salt. Also on the split llama wool skirt is an image of dwarves in goat bone.
The dwarves are laboring. The artwork relates to the founding of the founding of
metal bent by the strong standard of the Castle of Stops in the early spring of the year five.
Obababash messed those thad.
Cracked axes, the citadel of crowds.
An artifact split llama wool skirt.
From the loom of Logan Hastings.
I'm enjoying Quick Fort.
I don't know. Have you guys played with Quick Fort much more?
Not really, no.
No, not much more.
I'm still on the same fortress that I built with Quick Fort.
metal bent is my grand quick forward experiment so
okay playing with it cool you like it yeah yeah it's kind of you know it's cool like i'm not
smart enough to understand how some of it works um but but when you get it right it's pretty
neat um like it's it's very cool the way it will automatically zone and put and queue up
stuff that you need to buy but i haven't figured out how to do the pump stack thing
yet I'm sure that's cool but I'm it's not because it's not good it's because I think I need more
of a I need to get a little smarter on how the pump stack situation actually works so it's
it's very much me and not them but it's pretty neat like I've been using it just for like
bedrooms and stuff because it's so easy to hammer out a you know the the bedrooms thing
they just kind of get to it and and it's brilliant saves a lot of time I have to say building out
the bedrooms always just kind of annoyed me to have to do that as a very manual process
so I can just, you know, a couple clicks and then they just get to it. It's neat. I would encourage
folks to have a look if they haven't. Yeah, I'm going to do a little bit more experimenting with
some of my things. And I would, I would, I'll post some, what do you call them, screenshots
showing some of the bonkers stuff that I'm, yeah, that I'm with. I'll just,
keep showing progress on that. I also wanted to say being able to play it on a Mac is
pretty good. I've had really good experiences with it on both the Mac native, if you use
whiskey to run it, or now VMware Fusion is free for personal use on the Mac. So that runs it
really well, too, if you aren't particularly technical and you want it to, you just want to play
the game. You don't want to fuss with whatever you need to do to get whiskey working. It works. It
works great on the VMware Windows 11 thing.
So I would say, you know, give it a go if you have a Mac and you want to play.
There's never been a better time.
Well, at least now it doesn't crash after 30 seconds.
It doesn't.
You can actually also play Adventurer on VMware, which is cool on VMware Mac.
So that works.
So that's neat.
Fortress Mode always worked under Whiskey and VMware Fusion.
you can now play the whole kitten caboodle.
I also want to say I would love to see a native Mac version,
but anyway, maybe that remains a dream.
I don't know, but I would love to.
It is a dream.
It is a dream.
It is a dream.
Maybe it's a dream that will come true, though.
Maybe it will.
I'm somehow in the back of my mind now hearing Abbas Fernando playing.
You know that song.
It's my dream song.
thanks buddy now it's that for me no worries i've always loved abba yep i'm not going to publish that though
i'm not going that's not something i'm going to admit to no did did you guys watch eurovision
anybody your vision hands got rolling you didn't watch it wow well i thought that everybody in europe
i thought it was mandate i thought it was a federal german man yeah yeah don't actually published this
because i am admitting to a felony okay yeah well anyway if you have
haven't had a chance to check out Windows 95 Guy. I think what's the winner this year? If not,
should have been from Sweden. Do yourself a favor. Windows 95 guy. It's the, it's the, it's the,
it's the full Eurovision. It's basically if somebody from another planet landed on Earth and said,
hey guys, what's Europe like? You could play that video and they would say, oh, okay, got it. So that's
that. So I just want you guys. I just want everyone to know that.
Consider yourself informed. Windows 95 guy.
Okay. Note it. I will watch the Eurovision song contest. Yeah. I mean, you live Europe, but
for those that aren't in Europe, you know, it's as close as you can get without having to
buy a plane ticket. So was that truly, uh, did you actually just admit to
Phelanee and I do need to go in there and scrub this from the patron release, or was that a joke?
Because I was looking up YouTube channels.
We are not mandated to watch some kind of television.
Okay, good.
Well, you know, it's like, when you say, I want you to cut this, I take it seriously.
Yeah.
It just tells me you need to watch more Eurovision is what it tells me.
I think I have to watch less television.
Okay.
All right, gang.
Well, let's go ahead and wrap this up.
Another episode of Dwell Fortress Roundtable is now in the books, as it were.
Get us some questions.
Tell us some questions.
Get us some questions.
Let's ask some questions.
Let's fire up some.
Recently, now it is a community server, the Discord server of Dwarfortish Roundtable,
so that we can spam the Kit Fox creators channel with our content.
Yeah, man.
Look out, Kit Fox.
Look out.
All right.
Best days of your life are ahead of you.
Until next time, everybody.
Live long and prosper.
Wait, that's not what I say.
Good luck and dig deep. That's it.
That's a little trekkie.
Yeah.
Live long and trek.
What?
Trekking to a new fortress.
The only thing I know about Star Trek is May the Force be with you.
So it's my only thing.
Oh, that is so cliche.
Go on.
Yeah.
Laser, swords, and the emperor, right?
That's right.
Like, there's the golden emperor, not the old man emperor.
This may be one of those episode closes that I just fade out.
Maybe just faded out.
This has been the Dwarf Fortress Roundtable podcast.
You can find all our past episodes at DFRoundable.com.
Stop by and leave a message or suggestion in the comments section for this episode.
While you're there, you can subscribe to Dwar Fortress Roundtable or find us in the podcast
service of your choice.
If you'd like to contact us by email, the address is Urest at DFRoundable.com.
That's UR-I-S.T at DF Roundtable.com.
If you'd like to interact with the hosts and listeners of the podcast, you'll find a link
to join our Discord server in the main menu of our website. If you'd like to help support this
podcast financially, you can find us at patreon.com slash DFRoundtable.
This is a conversational podcast. All Craftsorship is of the highest quality.
Thanks, Delphonseo.