Dwarf Fortress Roundtable - Ep. 113:Version 51 and Legends
Episode Date: February 14, 2025We're back to talk a bit about Legends Viewer Next and the new version of Dwarf Fortress! Legends Viewer Next github page...
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Welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfie.
I'm Jonathan.
And I'm Roland.
And I'm Tony.
And Tony was talking about whenever we hit the record button, legends things.
Yeah.
The legends of yours are back, baby.
I don't know if I'm dwarf-splaining this to you guys.
but there were Legends browsers that you could use.
So when you play, I'm using Air Coatier, play the game in Legends mode.
It has that little button you can export the XML.
So if you do that, people, very kind, nice, awesome people have written
standalone third-party tools that parse all that XML data into something that looks cool.
And there are two that I've found.
I'd love to hear if there are more.
There's Legends browser, which is E. Old E.
way of doing it. I think it's been around for forever. And somebody's got it working now on the new
versions, which is awesome. And then there's a newer one called Legends Browser, Legends Viewer Next.
And that one's pretty neat. It's a little bit more graphically friendly, and it shows you
all kinds of interesting things. Like, I've just made this world, and it shows me a little
world map overview, and then my population by race, and then shows you all sorts of stuff in a pie
graph about areas. So I can come in and I can see
this world that I just made
still actually has something other than
Goblins. So that's exciting. And I've got a cobald
civilization here. And then you can click in and
read all the
all the juicy details that you can
you know that you want and tells
you like the bronze colossus. I mean, it's got
everything. It's very cool. Highly recommend checking it out.
So it's more detailed than the
built-in legends view? I
think so. It's just different.
I mean, it's, I mean, I'm sure it's the same
content. It's just rendered in a much
easier way to get out it's on a nice web page and it's all like in react or whatever if you're a
computer person you probably know what that means but yeah it looks nicer way easier to browse you can
have it up while you're playing so if somebody pops in you can pop over to legends viewer and
search out the name of that door for goblin and figure out what they're up to pretty neat really it does
live you don't have to do a export of i think that with the old legends browser you needed to use
the DF hack export legends tool?
Yeah, it's the same schick.
You're reading it off of a flat file.
So if I came into this game
that I'm playing now and I wipe out the goblins,
I'd have to do another dump of
the legends information. So it's not
like real time like that, but it's, I mean,
you know, it feels pretty good.
That's pretty cool.
I, because I did
that in the past as well, you know,
a side load a file, make a copy
of the file, then export legends
into that. And then I
could play with a legend viewer next to my actual game but those were the times where the steam
version wasn't out so i had like let's see the actual game open i had the df hack console open i had
the dwarf therapist open i had legend viewer open and i had some i don't know some other stuff
sometimes open so there was a lot of like stuff on my screen in these windows and oh it's
Yeah, I still use the Legends mode.
I haven't used the Legends browser since we've graduated version 50.
But there are still some things that are not in Legends mode that hopefully are in this Legends browser or Legends viewer next.
I will definitely have to check that out.
Yeah.
I kind of miss a dwarf therapist.
And I've gotten used to managing my dwarves with the.
regular user interface now, but I do miss that spreadsheet like grid that had all the checkboxes on it.
I know that the developer of a dwarf therapist had dwarf therapists working read only with the
new version of a dwarf fortress. I wonder if it's actually read right now. I haven't tried it in
quite some time. I mean, I say, okay. I just say new version of dwarf fortress as if,
version 50 hasn't been out for three years now oh my god it's been three years i think it's close
i think it was yeah i don't i don't remember maybe not that long um i mean for example
what i miss about therapists the most is the fact that you had this spreadsheet where you could
see all dwarfs and their skill levels next to each other so actually skimming through a large
crowd of people and seeing the skill level was so much quicker.
Well, assuming that it's that it's still up with the current version and it's in the
read-only state, you could still do that with it. You just can't set your dwarves squads.
That's what I used it mostly for, was setting squads, sorting by weapons proficiencies
and setting up squads. And, you know, with DF hack, now you can do that pretty easily.
That's true. That's true. That's true.
But I also, did they, hang on, before I say anything bad about that, let me just see if that is still actually here.
Because I like to get people into the military that don't exactly have a military skill, but a military personality, because it just matches way better, especially later.
There is a setting for excluding people who don't like combat.
Oh, yeah, the ones who hate combat.
I think that means mealy potential, but I'm not sure if that actually takes into consideration the real personality or just, like, their strength and agility factors.
Are you talking about dwarf therapist or D.FAC with the BFAC currently in the current version, yeah.
And of course, it is the hates combat, include, exclude thing, which is pretty good, but it's not exactly what I want because that just skims out like the worst.
of the worst, people that shouldn't be in the military, but I'm still looking for those
that would do the best. So I want to get the cream out of my dwarfs. No, wait, wait, let me,
let me rephrase that. I want to get the best dwarves in the military only. I think that if
you fired up dwarf therapist, you can still get that out of it, even if it's read only. You can find
which dwarves you would want to put in your squad. I'm assuming you have multiple monitoring
I do, yeah
Running, you know
Three monitors plus a TV
All with Twortress utilities running on it
You've got to get your 50-90
You paid $8,000 for off of eBay
To really power that
All those tools
Listen, I need my dwarf fix
And if that is what is necessary
Hey man, if a 50-90 gives me a couple more frames
You bet
It's worth of $5,000.
Once upon a time, there was a fortress called Future Flag.
This episode of Future Flag is brought to you by Golf.
Now, let's join the leadership of Future Flag as they hold their first Fortress Council.
By the mysterious slab at our main entrance, inscribed with patron Gulf decrees that you should have a leadership council,
I hereby call this meeting of Fortress Future Flag's Leadership Council to order.
Now, let us begin with roll call.
I am Cadol Father Arch, expedition leader and manager.
Present, and as organized as ever.
Adil Arctic Road, Malaysia Commander.
Reporting for duty and ready to put some muscle behind these walls.
Fulet Craft Charcoal, Bookkeeper.
Present, noting that our once pitiful two autumn migrants
have now swelled our numbers to 20, if only our ledges could feel pride.
Thorpe-Mind Parched, chief medical dwarf here, with bandages at the ready and a not-so-secret wish for a proper hospital.
Let us recall our beginnings.
Founded in the spring of year 50 by the patterned tomes, future flag was built on solid security and the noble art of crafting trinkets for the upcoming caravan.
Our worship space may be a future concern, but our basics were set long ago.
Now, in the summer of year 51, our hamlet of 20, though still modest, demands furrowing.
their fortification. I propose we build a proper military. With our numbers growing, we must be
ever ready for threats, be the marauding goblins or a misdirected boulder.
True, our trade in trinkets remains vital, but our records now clearly call for an investment
in defense. We cannot let our ledger only balance in favor of incoming migrants.
And while you all train for battle, I argue it's high time to commission a hospital. More
warriors means more injuries, and I'd rather be known for healing than for patching our broken
beards.
Very well.
We shall pursue both paths, a military to defend our growing hamlet and a hospital to
mend its battle-worn bones.
Let us not forget that our progress was heralded by that enigmatic slabs decree.
Indeed, if Petron Gulf had a better plan for our trade numbers, he might have added
it to the inscription.
Perhaps he assumed our ledgers would write themselves as we explain.
fan. One can only hope.
All that our future training sessions produce fewer injuries than my current workload.
So, on this summer day of year 51, let it be recorded, we resolved to build a military and
commission a hospital. May our efforts attract more dwarves, fortify our walls, and keep our bones
unbroken. That concludes our meeting. Let us adjourn, ever guided by patron Guelph's decree.
Here, here.
Tune in next time as we follow the Fortunes of Future Flag
Sponsored by Gulf
So I'm trying to think if anything
Notable has happened
Since we last got together
I can't think of anything
I
Um
Roland
Do you, did you hear of anything happening in the Dwar Fortress community since we last talked?
Community, let me, wait, something, something, something.
My brain, my brain is telling me something.
I think I'm listening to probably getting tired of this, of this stick.
Yeah, so I've played a lot of it.
How about you guys?
So, yeah, adventure mode was released, version 51.
You know, I like that we sometimes get the time frame just right where we make an episode
and then just a while later, like a second later it feels, something important happens.
Well, you can cue that one up to me not releasing the last episode in a timely manner
because we could have had that episode out before the adventure mode dropped,
but I didn't get it edited in time.
No, that's okay.
Or unless there's a used to it by now, I guess.
But yeah, the thing is,
I've been so, having so much fun with the current fortress that I'm running,
that I haven't dropped out to play adventure mode.
You haven't?
Nope, I have not played adventure mode yet.
I have upgraded to that version,
but I haven't dropped out and created a new world to do adventure mode
because I'm having so much fun with my,
with my current fort.
I feel like that's where you need to insert some
Foley of a record scratch.
You said I haven't played
Legends mode yet. I just haven't been
Adventure mode?
Yeah. Does I say Legends mode?
No, adventure mode.
That's what I was trying to say. Anyway, put in a
fully record scratch there because we were very
surprised that you hadn't played it yet.
So it sounds like you two have
delved into it? Yeah, they've changed
a lot. I mean, it's
come a long way, I feel.
even from the beta yeah yeah yeah it's very different to me it does definitely i feel like they were
keeping some of the good stuff on the inside yeah for for example i the last time i mentioned that i found
like an elf that gobbled some goo and suddenly re-grew limbs and listen there's there's a lot
of weird stuff happening in the world right now and i don't know what's happening i i'm so out of
depth right now because I feel like I'm completely under-prepared.
Are we talking about the war fortress world?
Yeah, I was going to say, which is war fortress world.
Okay.
That was applicable to both, you know.
For sure.
It feels like there is legit magic right now, and that is not in my head as of yet.
So whenever I play the adventure mode, I'm like, yeah, I'm just going to run around
through a fairly mundane world and maybe get eaten by a monster.
which okay nice
but then I find these
I'm not sure what
I want to call them
these
temples
is not the right word
more like
hidden places in the world
and
there was a dude that could turn invisible
like he did something
and he just vanished from my screen
and it said he turned invisible
and then he stabbed me in the neck
and I died.
Oh.
And I was like, wait, that's completely unfair.
And then I found out the man actually has like an item on him.
And when you fidget with the item, then you turn on invisible.
And now I have like the item that makes me invisible.
I didn't know that was the thing.
That feels a bit like magic.
It really does feel like magic.
You have limb growing potions.
You have magic, like items that,
make you invisible.
How did you get to that?
Like, what, I, I'm surprised
to hear this. I, I just, I just found
it in the world. I was
just traveling and
suddenly there was like,
I don't even remember what the symbol
really was. It was not that
weird or anything. I just stopped by in the
middle, in the wilderness, at some
location. And I wanted to check
it out because I was like, oh, is this a layer?
Is this like another layer?
And then it was like a blackstone building, like a construction out of black stone.
And I went in there.
And the first time I sent the pictures of the, what was that, Crystal Tigers?
And, yeah, and suddenly there was like a legit magic health potion.
Wow.
Okay, it sounds like we're due for another YouTube video.
Yeah.
I think that would make sense.
and I want to find out
what makes these places actually generate more or less
is it like the savage slider
or something else
because I would like to have a world
where there's a lot of it
so I can try and find out
like wrestle another invisible man
for his invisible trinket
and then like strangle the life out of him
so I can't get the invisible ring
goodness
somebody should write a story about that
so one of the things that I saw
that they've changed pretty substantially maybe
and maybe this was in one of the betas and I missed it
was that there are three different
archetypes I guess that you can choose
and one of them's a I don't know
what is it the one that doesn't work very
very often hero and no see they've
they've all gone and done that different yeah
so that it's different now so now
so now if I if I choose my world here with my adventure that I just killed um well to be fair I didn't
kill him now you get to choose from a chosen a hero or an ordinary and um and the chosen I think is
supposed to be kind of their introductory thing because it says I've only gotten it to work a couple
times it it almost never works um because it says chosen mode is only available in worlds with
religions. There are no temples available. Try an older world. But usually, in my experience,
the older the world, you basically only have goblins. So it's very different. I'm not totally
sure that's working yet. So I've been doing ordinary or hero. And ordinary seems to be the
one where you can have the most freedom of choosing who you want. So if you want your
lovebird man or your love bird couple, then that's what you choose. I don't know. How's it going
for you, Roland.
Yeah, that is how I found it as well.
When I generated a world and I clicked on, it wasn't chosen.
It was the middle one.
I was like, hey on, I can only play humans.
Yeah.
What's happening?
And then I clicked on the other end.
I could just play a lot of other things as well.
But I also have not generated a world with chosen yet.
I think I would actually need to cross over 200 plus years.
and I like my world's a little bit younger, you know, like fresh with a lot of monsters.
Yeah.
Hmm.
So, I don't think you're going to get to be a chosen then.
But the, I've seen on the wiki that apparently when you play a chosen, your God can interfere in combat.
Like active interference, the God blocks a blow that would have hurt you.
And so it's kind of a handholdy thing, which is good
God is working as intended
Yeah
Cool, okay
Well that I mean you know I felt it had a use
It's just I've only I got one
Working I was going I couldn't get any worlds
To render correctly with it
So I ended up doing one for a thousand years
Because I was just
I was just confused by why I couldn't
Get it to work
So, anyway, that's my story on that one.
But after a thousand years, I did get it to work, but then it was just, it was basically all goblins and necromancers.
So that was, I felt sad.
I mean, that's finally a proper mission for the chosen one, right?
I suppose you're right.
Maybe that is.
Yeah.
...wild into its natural wild state without necromancers.
And see, this is what I, this is why I have my big request here.
for this game, which is I want to be able to go in, try to, you know, like in this one I have,
I can start a fortress, but I'm literally, I'm starting a civilization with one dwarf.
So I want to be able to establish my fort, get it going, see if we can get the band back together,
and then hit pause and let WorldGen run again, and just kind of let it play itself and see what
happens. I think that would be really neat. And not retire the, uh, the, the fort?
just kind of let it play itself for a thousand years and see how see how my dwarves did
did i bring them back did they ultimately conquer the goblins i don't know i want to do that
one of these days i'll figure out how to explain it properly maybe it'll happen well that's a
decent segue into our um into our resolutions that we had to see how we're doing on those
resolutions from uh from our last episode the fact that you remember them but you hire
than my yeah anyway you got it leaders of future flag welcome i do some copper whip your newly elected mayor call this
fall leadership council meeting to order before we begin let us acknowledge the latest divine sign
a fresh mystical slab has appeared beside our ancient one from year 51
Its inscription reads, Delta Whiskey.
Meet soon.
At first, we thought it a stray token from the caravan,
but its divine origin is undeniable.
Let that be a reminder that destiny itself guides our endeavors.
Let us now take roll call.
Mayor Dusom Copper Whip, present and dazzling as ever.
Cattle Father Arch, our meticulous manager
Present, ensuring every work order is tracked with precision
And not stinging at all with the betrayal of my comrades
Who did not elect me mayor
Not at all
A Dill Attic Road, militia commander
Present and batter ready your beardedness
Collect craft charcoal, our steadfast bookkeeper
Present with ledgers in hand
Thob Mine parched, chief medical dwarf
Present, though my supplies still be
beg for ropes and chains. Okay, Beardlings, let's review our progress. Since the Council of 51,
our two military squads have valiantly fended off two minor goblin incursions. Our newly built temples
now offer our citizen's spiritual solace, reflecting the many facets of our faith.
And while the caravan from the mountain homes generously proposed incorporating future flag as an
official outpost of the patterned tomes, I decisively vetoed it.
Our fortress must remain a bastion of diligence, not a retreat for the Indolence.
Indeed, our walls have proven and yielding goblins, beware.
And our records show we're now 49 strong, with numbers rising steadily.
Let us not forget the hospital.
While it stands as a testament to our progress, we still need proper ropes and chains to complete attraction benches.
A few more supplies, and my workload might finally ease.
Thankfully, with our refined work order system, every supply request is now handled efficiently,
ensuring that our fortress labors run like a well-oiled gear.
Excellent. We shall continue fortifying our defenses,
securing essential supplies for our hospital, and managing our growing community with precision.
And let us not forget the guiding words of the latest mystical slab, Delta Whiskey.
Meet soon! May that decree inspire us to even greater achievement.
and may harmony reign in future flag.
This council is adjourned.
Go forth and build a future as enduring as our stone.
Here here.
So, Roland, your resolution was along the lines of
to have an adventurer start and finish without and get killed in a in a right death and not have it be
something that you were trying to get him killed with sounds like the invisible man kind of did that for you yeah
the invisible man kind of did that for me but the i didn't even have that adventure along i just started
the dwarf wanted to see what what changed in the world um i also made a fresh world so that i didn't
actually play in my long-time world.
And yeah, and then I just checked out these little blips on my map because now I knew
that there was like funny health potions and I wanted some to start my adventure with
a legit health potion.
And it turned out that there's just one invisible man in the Blackstone building.
Yeah.
And apparently you can't see invisible men.
I wonder if any of the intelligent wilderness creatures can see them.
Huh.
I don't think so.
I think there's some weird shenanigans with the vanishing invisibility thing going on,
because what even?
What even?
Well done for shenanigans, by the way.
Appreciate the use of that word.
Really want that to come back.
Full force.
Any of.
So this invisibility is it truly you can't see the party on the screen,
Or is it like doom invisibility where there's this, you know, the shadow where you can kind of see it?
No, he vanished.
Like he said he vanished and then he was gone.
And I was like, what just happened?
Did he run off?
And then he starts stabbing me in the neck.
And I'm like, whoa, whoa, whoa, whoa, whoa, whoa.
And, yeah, shocker, you don't actually dodge automatically when you're being attacked by a person who is invisible.
You want to talk about paranoia.
That sucked.
Jeez. And it was a layer? Or what was it? Just a building?
Yeah, it was like a newly generated structure that I have not seen before.
I've seen it the first time with the Crystal Tigers and the health potion elf.
And it's just like a wrecked angle made of stone blocks that is very dark.
And when you go in, there's just one room above the earth.
And the first time with the elf, it also had like a second.
room below the earth
I don't know if the first one
the invisibility man
had like a basement or not
yeah so
I kind of got my resolution
fulfilled not the way that I
expected it to because it was way
faster but
it's now good to know that
dwarf fortress is now
going to throw legit magic
in my direction and
now I have to learn how to deal with
people that are invisible
Also, that does mean that there will be like fire, breathing magic rings or some nonsense, right?
And we'll see.
Oh, God.
I wonder if it's procedurally generated magic.
Yeah.
I think it has to be.
I don't think so.
I would actually assume that they have, like, procedurally generated names or actions.
Like, it's a drink or whatever.
but the actual reaction that you get out of the magic ring or the magic goo is probably
like a pre-scripted one that is always the same like you have an invisibility potion or health
potion or whatever potion you know and it's always kind of the same because genuinely
generated magic I don't think he was that fast in implementing that.
Gotcha. Gotcha.
well congratulations
well yeah
on dying yeah
thank you
first we've got the snake people
which I think was
darned impressive
from 2024
yep yep yep
and now we've got magic
I mean
geez you're setting
the standards high here
I mean my snake people
are still active
I love them way too much
to leave this fortress now
no you can't
yeah you can't leave them
I've been trying to replicate it
I've been
we talked about this on a previous one
if you retire adventurers, even if they're egg layers, the eggs don't hatch, right?
Retire.
If you retire, if you take an adventure.
So here's what I was trying to do, and I don't know if it's going to work.
I was going to, I created some intelligent creatures, some intelligent wildland creatures.
I'd puffin men because I thought it would be cool to have a puffin man fort.
But if I park them in my fortress and then I unretire the fortress, they're there.
But they, and they lay eggs, but the eggs don't ever seem to hatch.
And is it because visitors can't breed?
No, they can, they can.
I'm currently trying to make more snake men as well.
And I think it has to do with the wonkiness of the egg layers on one hand
and the way that offspring is handled in the game on the other.
So that means the only way for things to actually hatch out of an egg is the egg has to be fertilized.
And most of the time they will just lay eggs normally, but it will not be a fertilized egg.
For the egg to be fertilized, you have to have a male in the room.
But now comes the part in where they're sentient and they have relations and they can marry.
And now it can't just be any man in the room.
It has to be their husband or spouse.
So the best way to get puffin men to actually properly bring.
is probably lock them in a room together.
Make sure the male and the female stay around the same nest box,
and then you forbid the egg as soon as you see it's a bunch of fertilized ones.
Yeah, I've got those so they don't cook them.
I just think in general you shouldn't be eating the eggs of your intelligent creature.
It just seems gross.
Yeah, the fact that they do that and they have no problem doing that is a little weird, I agree.
On the other hand, I also think it's absolutely hilarious that you can have both the intelligent people that live in your fortress as a source of nutrition for the rest of them, which, okay, I mean, sure.
If you want to eat your child, then go ahead, I guess.
That's horror.
Tony, yours was to enact a scenario.
Have you limited yourself to a scenario at this point?
I had the idea, which didn't work out, because I guess I can't find an easy way to do it anymore.
The single embark, you know, where you start with a hermit or whatever.
Yeah, a hermit fort.
Yeah, those are a little trickier to do.
I still haven't got the hang of embark profiles.
I really wish those would go in the Steam store.
That would be great.
I went back and watched part of Krug Smash's Hermit Fort that he had.
And he expelled everybody but two, I believe.
You just kick him out.
Five of the seven, yeah.
Yeah, I feel that's just so mean to do.
But maybe I should just do it anyway.
Anyway, I've been struggling with that because, you know, I like to be inclusive.
I like to be inclusive.
Yeah, you can tell them that going on the B orc.
Put the telephone sanitizers on there and you send them off.
They're just going to the farm.
They'll be back.
Don't worry, we can go visit him at the farm.
That's what it feels like a bit.
No, so I haven't done that.
And then what else?
I started playing Baldur's Gate and here we are.
No, and then adventure mode came out.
So I got pretty distracted by that.
But I still kind of bounced back and forth and I was really, I've been really trained to figure out like the ideal world that's not just all goblins.
But I've got a bit stuck on that, I reckon.
Well, you've still got 11 months to figure it out.
I've got 11 months to figure it out.
Okay, that's good.
That's good.
Okay, I'm going to get my, I'm going to do it.
This is my scenario that I'm going to do.
I'm going to do the crazy cat lady for it.
And it's going to be like one lady, old lady, and she's going to have a million cats.
And the only thing she can do is look after the cats and trade cat-related products for whatever else she needs.
So that's what's happening.
So mine was to have a well-organized fortress from start to finish.
it's going well. I've not succumbed to the chaos quite yet. I've got a plan. I have stuck to the plan thus far. We're in year three on the fortress now. And Future Flag has 69 citizens in it. So it's called Future Flag? It's called Future Flag. Yeah, that was just random, too. It was great.
Oh, that's a good man. I know.
It sounds like a Salud Salud Salon, Future Flag. It's in the village state now. Oh, and one thing that,
that I had happened, I found was interesting.
I took a look at my nobles because I was trying to find out who was my exhibition leader.
Who was my expedition leader so that I wouldn't assign them to a squad?
And I was just trying to look for the name.
And so I went over to the no nobles screen.
And there was no expedition leader.
There was no mayor.
I was like, whoa, is this a bug?
This is weird.
The person is still in the fortress.
He's still alive.
But he's not got a position.
And that position does not exist for me to assign.
So I left the nobles screen and came back for a few seconds, a few seconds later, and there was then a mayor.
So there must be a game state between the time that you have an expedition later and a mayor, in which there is nobody filling the position for that short amount of time.
I had never run to cross that before.
Dwarven anarchy.
Hmm, interesting.
It didn't last long.
We are a well-organized fort after all.
Wow.
So I thought that was kind of odd.
But yeah, my adventure mode exploration has been non-existent because even though I have updated to the latest version of Dwar Fortress, I've been having so much fun with Future Flag that I've not explored that as of yet.
I'll get to it, though.
Sounds cool.
But, you know, Fortress Mode was always my first love of the game anyway.
Yeah, I have to say I'm still more partial to.
to fortress mode, but I, but I do like things like, uh, adventure mode for being able to go and
like if I can't quite route that base that I am trying to attack and like every time I attack
it, there's always just like two people left and I can never completely kill it. I like being
able to come in with the adventure and then destroy them and then load my fortress back up. That,
that I've had a fun time with. It's funny how habits set in. I know that I did a lot of bitching
and mona whenever we switched our interface to version 50.
And I was like, oh, we should have kept the option to have the old ones.
Now I don't think that I could even go back and do the pre-50 user interface at all.
Yeah, I'm saying.
Yeah, I think they've improved things.
I mean, I thought, was thinking it at the time.
I was like, well, this is just breaking, reforming muscle memory.
But I think the way that the interface is laid out now makes a little bit more sense, maybe.
It's more consistent, I think, and more respectful of people who don't have number pads on their keyboard.
boards you have a laptop i always have a number pad on my keyboard yes even on a laptop yes i don't
buy a laptop unless it has a number pad wow you're either going to get a big laptop or a small tiny
keys yeah like i'm playing most of the time i'm playing on a laptop and uh it's there's no
number pad on my laptop i like small laptops um cool i want a 24 inch screen on my laptop i want it
I want it big.
All right, counsel, listen up.
A new mystical slap has appeared at our entrance.
It reads Loghammer.
Get it together.
I don't know what kind of divine humor that is,
but it's enough to call us here today in the autumn of year 55.
Let's make the roll call snappy
We've got lots to cover
I'll start
Mayor do some copper width
Present and looking mighty fine
Cadol Father Arch
Your ever reliable manager
Present and yes
I still think I should have been mayor by now
Easy Cadall
Next Addo Attic Road
Militia Commander
Present
Our squads are in top form
Are ready to teach any goblin
A lesson or two
Collect craft charcoal
Our steadfast bookkeeper
Present with books soap
balance they could rival a mountain stability and own all channel ransacked our new chief medical dwarf
welcome aboard present it's an honor to have been called upon to serve my fortress good now let's
catch up on our fortress's latest adventures since spring of 53 we welcome a farmer's guild and a craft guild
later the doctors metalworkers and stone crafters joined in the farmer's guild has even been
upgraded to a grand guild hall thoughts our guilds are flourishing
diversity in trade is a sign of success, though sometimes I miss the simpler days of our early
fortification. We seem to be doing well. Increased trade, more guild halls, its progress, even if it means
a bit more administrative overhead. As long as these guilds don't slow down our training drills,
I'm all for it. Next up, the hospital. Back in summer 54, we were short on thread and had no
soap. Today, we've traded for plenty of thread and set up a recurring work order for soap production.
On all, how's our new hospital holding up?
Much improved, proper thread and soap mean fewer makeshift bandages.
Happily, we have had few occasions to patch our comrades up, but we'll be here if needed.
Excellent.
A hospital that's both clean and efficient.
No more scrimping on hygiene.
Now, a thorn in our side, the elves.
They're complaining we're disrespecting their trees.
Admittedly, our topsidewood is running low.
Suggestions?
It might be time to dig down into the king.
caverns in search of fungi wood. It would conserve our surface timber and satisfy our resource
needs. An underground adventure account me in. I just hope the beasties down there aren't too
friendly. Agreed. We'll explore our options for sustainable wood. Now, onto a more pressing matter,
our new guest from the central government. Baroness Itep Relief Channel, Baroness of Arminette.
Nobody asked for her, but here she is, the price of progress, I suppose. Precisely. We've been forced to
fix her up a place. She's already griping that we don't have enough spears and that her
quarters are subpar. Suggestions? Maybe we should suggest the Baroness join one of our military
squads. It'd be a real shame if she ended up being mortally wounded in a goblin siege.
Imagine her in full combat gear. It might just keep her busy enough to stop complaining
about the spears. It could also foster unity. If even a Baroness trains alongside us,
we all share in the forge of battle and the burden of responsibility.
At the very least, it will put her in a precarious situation from time to time.
All right then, let's recap.
Our guilds continue to grow and prosper.
The hospital is now properly supplied with thread and soap.
We need to address our wood shortage, possibly by mining for mushroom with underground.
And finally, we must deal with Baroness Itep Relief Channel's complaints,
perhaps by having her join a squad, so she can experience our warrior life firsthand.
to a future flag that adapts to every challenge.
To a fortress that fights goblins, digs for fungi wood, and even chains its nobility.
And to action, whether on the battlefield or in the Copper Homes Hospital afterward.
Then it's settled. Let Loghammer be our rallying cry.
Get it together future flag.
Meeting adjourned. Now, get to work.
Here here.
And I know there have been a lot of changes with DF hack as well.
Oh, yeah?
So I think it uploads save games to SteamCloud now, if I'm not mistaken.
Diff hack does or...
Yeah, is that what I'm seeing?
No, DF hack.
Well, what?
What?
Why are you seeing that?
I think I saw it in our Discord.
And I think, let's see, let's see.
I saw a guy talking about using NextCloud or some other offline storage.
for it and you know basically setting up a sim link to your saves folder but i didn't see where
it was a yeah maybe i'm maybe i'm crazy yeah that's entirely possible a terminal sausage from our
discord server greetings by the way for people looking for syncs safe between computers i've done this
with next cloud but you can use dropbox or one drive or any cloud sync service so i mean that it
makes sense that is that is pretty smart considering that you can just you know share your game
like that, you can put it on a USB.
Why not just play the entirety of DF from your Google Drive?
Hmm.
Really slow.
I used to, it's terrible.
I used to trade a move between machines.
Now I just create different worlds on different computers, and each time I pick up a new
computer, I'm like, oh, yeah, that's that world.
So it breaks the consistent feel, but until we have cloud saves, I think that's the way.
I think that there's something up with SDL that keeps it.
from displaying your screen on a on a remote desktop session because what I would like to do because usually my remote desktop runs pretty flashy so I will remote into my computer but then whenever I bring up my Dwar fortress fort, it will just be a black screen for that window.
So I think that it may be it may be because on your on your computers does Dwar Fortress run in a elevated permissions mode?
No, it doesn't.
I don't think so.
Mine does.
And I think I had trouble for some reason getting it to start whenever version 50 came out and I set it up to to have elevated permissions whenever it runs.
So every time I start Dwar Fortress, it gives me the prompt saying, would you like Dwell Fortress to make changes to your system?
And of course I say yes because I inherently trust Dwar Fortress.
So like the security side of me says for anyone listening, don't do that.
That's not good.
You shouldn't do that.
You should fix the underlying problem that's causing.
it not to run. And if you do
the way that we just talked about,
you're going to have a bad time eventually.
So, anyway, hey, that's, so that's the caveat.
You're kindly suggesting that
I fix that?
I'm just suggesting
that I've seen bad things
happen when people do this. But hey, man,
to each their own, I'm not going to,
I'm not going to police your Windows installation.
Well, that's fine.
I feel a little guilty
every time I hit okay. Yeah.
I mean, I think we've all been there.
But I think in this case, you shouldn't need that.
It shouldn't need elevated permissions.
It's a pretty chill thing.
And that might also fix my remote desktop issue,
because whenever I set it out loud, kind of rubber-ducking it,
I realize that that may be the issue.
I will also report that performance on the Mac is still pretty reasonable,
even though it's running under emulation.
The latest version works and is pretty playable.
There's the occasional crash,
but I don't know if it's a Steam, or, you know,
I don't know if it's like a Door Fortress Windows crash or a whatever crash.
It crashes sometimes when you play on a Mac,
but not, you know, not any more than Windows.
And I've got a, the previous generations Mac chip, M3, whatever it is, M3 Macs.
It plays like a champ.
It really does.
It's pretty comparable to the performance on my Windows system,
which makes me realize if they ever did do a native Mac version,
it would be really fast, I bet you.
So I can dream one day.
I've noted that things that slowed down Door Fortress before don't anymore, so I'm quite happy with the performance of the game now.
It's gotten good, huh?
Like, I've had some pretty stable high pop forts, pretty reasonably staffed, and like everybody's, it's a town or a city.
It doesn't, it doesn't croak.
Could you define high pop?
220?
Okay.
I mean, you know, not crazy.
Consider anything over like 120 or 125, in my case, to be high population?
Yeah, okay.
What about you, Roland?
I prefer around 80 people.
Currently, I am playing at 252,
mostly because I have that many snake people.
Yeah.
Is your fortress called Pit of Snakes?
No, but it has a pit of snakes.
It also has another pit of snakes.
But no, it's called Sword Kingdom.
Sword Kingdom.
I love it.
So what do we think about Embark profiles?
This is something that I find to be the most annoying part of starting playing a world on a new computer
is that I have to go and rebuild my embark profiles.
I would love a button in the Steam Workshop where I could just be like download me a huge pack of people's embark.
Well, I built one and I copied it and over and just downloaded it to my laptop.
So I've been using the same Embark Profile.
There's two of them.
there's one if I don't want to use plump helmets
and there's one where I do want to use
plump helmets to start off by fort.
You do mean
what to bring when embarking
with the embark profile, right?
Setting up your,
you're distributing your points.
Yeah, well,
I think I go with
as minimal as I can.
I bring some seeds.
I bring like an
anvil and a pickax.
sometimes I even make like a military dwarf right from the start with a sword or something
to keep my people safe, especially when I start in an area that I know is dangerous.
But other than that, I don't really bring anything anymore.
No sandbags, no blogs, no extra wood, just a few tools.
And that's it.
Do you have a saved profile whenever you created the profile that you liked, did you save it
so that you can quick load it the next game?
Yeah, I do have one, although that one is rather lavish still, because I do actually bring, I believe it was ducks or like an egg layer, but...
Like turkeys.
Yeah, they're practical, especially at the start, but now even that is pretty much gone.
So how do you distribute your points?
I don't.
I used them mostly for dwarfs to make them decent at socializing, but not even particularly good at
their actual job because, you know, if I dig out a whole fortress and I just have one minor,
that dude is absolutely legendary when he has finished my entry hall. So, I never apply points
to things that are mundane tasks that they will just get good at automatically. Yeah, I agree. It's
not worth the time. Yeah. I usually apply points to my diagnostician, my doctors. I think that I do my
manager and my bookkeeper. Yeah, exactly. Exactly. Like,
Something like that, so I can have a decent bookkeeper from the get-go, or some kind of doctor so my dwarfs don't die.
Yeah, that's fairly cool.
But I've also used my points on silly things like astronomer or a chemist, because I still have the hopes that they actually sit down, level up that area of expertise, and then I get like chemistry books in the world.
That would be pretty cool.
So, Tony, were you talking about saving a profile?
Were you aware that you can save your profile and load it next game?
Save your profile?
Oh, yeah, the Embark profile.
Yeah, yeah.
I was just thinking, you remember when you used the new pack back in the before times?
Mm-hmm.
And it came with all the embark profiles.
I like that.
You know, I vaguely remember it.
I don't remember it well enough to know exactly.
Are you just talking about what your dwarves bring with them, or are you speaking of, like, game settings?
No, Embark Profile.
So just the stuff that they bring.
So you used to be able to get it.
It used to have like so-and-so's easy starter fortress.
And then there was like the Hermit one.
And then there was a whole bunch of different ones that came with that.
I know Plano Dev.
Clayno Devs still works, I'm pretty sure.
And his is a little more involved.
It's all about starting up with basically nothing and creating all of your industries like at the very beginning.
So I think you basically just show up with an axe and nothing else.
I made a shocktroopers profile because I was trying to go into one of the worlds that I had.
And there was a, the fortress that we had was inhabited by a strange beast.
Basically, it looked like in Legends Viewer, the strange beast had wiped out the civilization and then settled in the fortress.
And so I decided to siege the fortress with a squad of really good soldiers and then try to recapture the
fort and it worked so that was fun that was one of my accomplishments of the year and then i flooded the
fort so it didn't then then everyone died of my own hand so somebody else would have an outcome
and maybe your siege troop would be a squad of fluid engineers i don't know somebody somebody's
gonna have to get in there and do something it's not it's not going great a fluid seed that's
nice um it was it was dumb it was dumb it's the old diagonal dig i just got sloppy one
with my digging. Anywho.
I did a quick search on Steam
in the workshop for Embark profiles
and I don't see anything coming
up. Yeah, I don't think it's a thing.
It could be, though. I would
think it could be a thing. You know what?
Plump helmet men. How do we feel about them?
Are they a good? Are they a good?
Are they a good playable? Oh, I can't play as
Gorlachs in this world. I'm going to do that.
You know, the Golac at least has the
ability to speak. Yeah. That's a
one that they can't talk to them. There's small little
gremlins with big heads and
I like them very much.
But the plump helmet men, I like them, but they're so tragic.
Oh, my God.
I've had a plump helmet band scholar, and he was so sad because nobody talked to him,
and he could talk to nobody, and he could learn nothing,
but he just sat around and read books because they can actually read, but they can't talk.
And, oh, my God, I was crying.
That's really sad, poor thing.
Yeah, and then he left after a few years, and if you went into his relationship tab,
Like, he had no friends.
He stayed so long and so many people knew him and had, like, known him, but he had no friends.
That was so sad, man.
Well, you hate to see it, because I bet he's got a lot to offer.
You know what I mean?
Probably a lot to offer there.
I'll never know.
He definitely looks very delicious.
Yeah.
Yeah, do you want to be a food?
Like a sentient piece of food?
Hmm.
Yeah, is that like a milksteak man or something?
Didn't like that, some sort of...
Duna, kebab, man.
You know what?
That sounds pretty funny.
In a world of giant wolves, we are all food.
Well, thanks for putting that in there.
Okay, well, I think that we are close to running out of time here today.
And I'd like to remind everybody that we have a Discord server.
Check out the website to get your link to join that.
We do have an email.
So if you'd like to send in questions to us, you can either do it on the Discord.
chord server, or you can send us an email at
Erist at DFRoundable.com.
UR-I-S-T at D-F Roundtable.
All this stuff is in the closing spiel.
So you can just listen to that, I suppose.
Don't forget to like and subscribe.
No, we're supposed to say that.
I've watched a lot of these things now.
Oh, we are? Do we get extra money for that?
You're supposed to say, don't forget to like and subscribe.
I watch a lot of these things, and they always say that.
Yeah, we get a salary modification factor applied to our paycheck.
That's right.
Yeah, well, our monetization strategy for 2025 is going to be off the hook.
Getting rid of everything.
We're stripping it down to the barest of minute anyway.
I don't know what I'm talking about anymore.
All right, thanks everybody for listening.
Tune in next time, and I'm sure that we will have something else to say about this wonderful game.
Here, here.
All right.
Until then, live long and deep.
Prosper.
Yeah.
Prosper.
Is that the right game?
Wrong.
A fan base, I believe.
Is that the wrong family?
I think so. Sorry about that.
This has been the Dwarfortress Roundtable podcast.
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