Dwarf Fortress Roundtable - Ep. 124: Star Forts and Archers and More Update Banter
Episode Date: October 23, 2025Kind of short episode this time as Jonathan had to go on a mini-vacation. We had fun though - hope you enjoy! Google Maps of Kastellet BlindIRL short video on the upcoming update...
Transcript
Discussion (0)
Welcome to Dwarf Orters Roundtable, the podcast for all things Dwarfee.
My name's Jonathan.
And I'm Roland.
I'm Tony.
We're here to talk Dwarf fortress again.
We're doing it.
So I have been trying to get my archers to work by doing a separate fort that focuses on 100% archers,
all they're going to do is build bolts and build crossbows and everything else, all the production, you know, be danged.
Yep, that's great.
I don't care if I fall to, you know, a siege or a forgotten beast, which I will be falling to.
A minotars outside right now.
Oh, that poor minotaur, he's going to get shredded by bolts.
No, the poor minotar.
Crossbows.
Yeah, my entire army is a bunch of archers
And they don't know how to use them yet
I still haven't got things
I'm still trying to figure out what it is
That I need to do to get them to actually practice
So I've
There's something that I'm missing
And you know, it's much like
Oh, is this going to be another archery episode
Well, we could
We could do an archery 2.6-5
Yeah
It's been a while
Well, it's been a while since it's been something
You could talk about
Because it's not work for so long
Yeah
Um, have you, I mean, okay, if we, if we are starting another archery episode, we got to do it correctly, right?
Um, so, uh, let's, let's see. You shouldn't keep your bolts in the bins, no? I don't. I told it, no bins. Um, I actually like using some kind of quantum dump because that means I can just chuck all my bolts in one spot and then I'm good to go.
I've never
I've never really been comfortable with those
I'm always afraid that I've got them set up wrong
and they're too fiddly
oh use df hack
it's so easy
yeah I think this is a
a mic special
yeah if you just do
it's called gooey quantum
nothing in the world has ever made it
it it's almost like
wrong not to do it
because he's made it so easy
yeah just UI Quantum
you pick the stockpile
and then just like it's too
clicks and it's magic and it just works and all you have to have what what what what are you
saying instant quantum stockpiles so unbelievably easy so if if you haven't played with it pull up
a df hack magic window type in quantum and then you click it and then it pops up the little
gooey window and then it asks you to choose the feeder stockpile so that would be like you would make
if you were doing ammo you would just make that an ammo stockpile and I usually do
it four tiles you could do one tile it doesn't really i don't think it really matters and then so you click
that and then it has dump direction north and then you can change it to be like south or east or west
you know i guess the four cardinal directions and then we'll automatically create the quantum stockpile
for you and if you have a mine card available they'll go get it and set it up for you and it just
works like it just totally a mind cart demystifies the whole process yep got to have a mine cart
do you have to have a track
no
I think it might do that for you but I don't
yeah you need a stop
that is now the easiest way to actually
do them all you need is
two stockpiles one mine card
one mine card stop
and then you're pretty much good to go
I'm telling you it's so easy so I just did
when we're talking so I have
in my in my archery
room
or my proposed
archery room. I have a stockpile of arrows and then I just do gooey quantum and then I clicked
my starting stockpile. I told it I wanted it to dump to the west and then it brings up the little
DF hack thing with the shield or whatever and then you just click it when the boxes don't turn
red and automatically it works. Now in this case I don't have a mine card available so now I have to make
one and then you just use the DF hack assigned mine card and they these clever little things figure it
That's actually pretty sweet.
They've done it.
Yeah.
Now I've got my quantum stockpile.
Yeah, it is, it's my favorite feature of D.F. HEC at the moment.
But, like, that's usually whatever feature I'm using at the moment is my favorite feature.
All right.
I guess then I will give that a try.
Cool.
Anyway, so, yeah, my fortress is focused on learning how to do archery.
And then I'm going to go back to the fortress that I started for my long-term fortress.
and we're going to try to get those archers up and running
and get them up on on you know peripets
overlooking the the battlefield outside of my city wall
and Roland you said poor Minotaur
yeah poor Minotaur nothing he's full on my livestock
oh well maybe he'll be sleepy
well yeah I did have a drawbridge
that I now have everybody locked inside
so we're safe but for now for this update for this update well I don't this is not a long term
for this is just a fort to try to learn how to run mine carts correctly okay not my cart
dang it um archers yeah archers so what do you guys think uh after okay my next proposed topic
is what's our what's the current thinking for how to how do we build siege resistant
forts and I've been thinking a little bit about it but hmm oh boy uh yeah what do what thoughts do
do you have rolling i'm actually considering going full on star ford mode no compromise just
full on star shape fortress uh double deep mode so like at least two tiles deep all smooth all
stone blocks uh possibly some overhang over the wall so that
that even if someone gets over the moat,
they will not be able to properly climb up the wall
and then get on top of it.
Elaborate a little bit more about this star-shaped fortress thing.
How's that work?
Oh, wow. I'm looking online.
Yeah, it's very European.
I guess so. I guess so.
Because at some point, I'm not a historian,
so don't like pin this on me.
but at some point siege techniques massively changed because we had firearms and they started to build fortresses with firearms in mind both firearms that you have on top of the wall and firearms that are in the oncoming besieging army and they considered where can my guns shoot and started to make
a fortress that is essentially a fortress surrounded by killboxes.
So you would have, imagine an inverted triangle.
And the inverted shape is where the siegers would be,
while the outside of the triangle, so to say, is where the fortress.
This allows you to have two sides of defenders shooting into the inverted triangle space.
so they can shoot at the enemy
but they don't run into the risk
of actually shooting at each other
for example if you have like a parallel
wall you could have the trouble of like shooting
into your own fortress that way
with the inverted triangle you don't
and then there is actually
a star-shaped fortress in my city
a little bit north
and it's very interesting
I'm actually considering
for the podcast I'm might
just go there, take some photos, and then
you know, like, dwarf it up.
Oh, in your city
in real life? I thought you meant in your city and
dwarf. No, no, no, my city in real life.
Send it to me. There's an actual star-shaped
fortress in the north of
our city. If you
go to
Google Maps right now and type in
Castellet, you'll see a really
really, and go to the satellite view, you'll
see a really good example
of one. It's K-A-S-T-E-L-L-L-E-T, and it's
in Copenhagen.
Bo,
Bo, Bo, Bo, Bo.
Pronounce that again.
I think it's K-A-S-T-E-L-L-E-T.
Castellet.
I'm sure somebody's Danish listening right now.
They're probably dying on the inside,
so I apologize for that.
Ah, that is nice.
Round about moat, too.
Yeah, yeah, it's great.
And plug for the place itself,
if you're in Copenhagen, check it out.
It's really neat.
Don't siege Copenhagen, by the way.
It's got to start.
um yeah although it looks like it's surrounded by Starbucks so no you got real coffee shops
in Copenhagen okay my bad you can get real coffee in Copenhagen yeah it's good stuff but um yeah
if you actually google star fortresses that is what i am considering so well if ever search of
episode art i went to wikimedia commons and did a search for star fortress and and yeah
there's this one that has like a green background and has a layout that I might just end up using for my next fortress.
Oh my goodness, that is beautiful.
Okay.
So this is a little off, but when you Google Star Fortress, the Internet tells you various other things that you can put on top of it, right?
Star Fortress and another word.
And they start with layout 40K meaning Minecraft Star Sector and Star Wars.
That's hilarious.
Um, but yeah, so depending on how much I go overboard, I will probably make a fortress before the update just to figure around how to make a good star fortress into a fortress.
Yeah.
And something, I've been playing a lot of Rimworld, for example, something that I'm really missing in Rimworld on the Z levels.
Uh, in door fortress, this means I could actually make a star fortress that is not just on one Z level.
but actually I have several levels where even within the Starford,
you could have fortifications that can shoot inside the Star Fort.
So even if you have a breach,
they will not be breaching into the entire fortress,
just into a part of it.
And then it goes from there.
But I'm not sure if this actually makes sense,
because if I build that much,
I think I have a above-ground fortress.
Can I just stand back here for a second
and just say how excited I am for this upcoming update,
and I hope that it lives up to its expectations,
because this is the first time in a very long,
probably remember when the undead were off the scale hard,
and so many fortresses would just end up coming down to an undead invasion?
This is the first time since then that we've really had to sit here
and think and discuss and strategize about how we can protect our fortresses
from an outside force.
Yeah.
The undead period.
Which patch was that?
That was the one where you're just like,
oh look, I've just built my first wall.
Okay, there's this 152 undead.
Exactly.
All right.
That was, I think it was 4705 or is the 47.0 something.
That was the funny one.
Good times.
That was great.
So, yeah, the Star Fortress thing, that looks very interesting.
I like pretty fortresses.
and that's going to give me chances to put flooring down
and make some just really pretty stuff.
I want to have something good looking
that I'm staring at for hours on it.
That's town to city.
That's your game.
I'm just a little afraid because I,
currently at least,
I'm not really into above-ground fortresses.
I would always channel down into the cavern layer
and kind of live there.
But I think it will impact
the way that I play the game.
game if I'm starting to actually build a proper Star Fortress because that means I will have a lot of
space above ground and just leaving it completely empty just doesn't sit right with me, you know?
Well, here's what you can do. You can have three or four outlets to the surface and fortify
the hell out of those three or four outlets. And, you know, you can use those as some sort of valve
where your dwarves can get in, but the enemies can't get, sorry, the dwarves can get out.
but the enemies can't get in, you know,
and maybe you could still focus on having a subterranean fort,
but have basically, you know, pillboxes and have it look like,
I don't know, like a, like a, what they call it whenever,
how they prepare the beach for an invasion?
The tank busters?
Entrenchments.
Entrenchments.
Oh, yeah.
Yeah.
Tank buster, yeah, those kind of things.
Those concrete, of course.
We don't have concrete, but we do have marble.
I mean
Yeah
Steel
I used to
I used to build a lot of these
These fortifications as well
Into the cavern
So like imagine a cavern
Spire and then you can just shoot it out of it
And it's like above the entrance
But
With the siege update
I don't think that the caverns
Are the most dangerous part now
We'll see
We'll see
Hey did you guys see blinds
Or did you see TOTE's
30 second release, the video?
Nope. Nope.
Oh, you don't check it out.
Blind, blind, I think it took like an hour and just ripped it apart.
Maybe it's like a half hour, but he released a 30 second video that it was a preview of a siege.
And, dude, the ballistas sitting on in a Star Fort, what do you call the, a Star Fort Bastion, yeah, that would be really, really effective.
because those ballistas are shooting kind of like,
it looks like machine guns.
The arrows are flying so fast out of them.
Wow, okay, well.
I guess they're ballistas.
I guess you'll have to check out the video.
He said something about bringing back
or making relevant catapults.
Oh, yeah.
I don't think I've ever used to catapult
the whole time I've had this game.
Yeah, they're not very good.
I built one, but, you know.
Can you send me a link to that video, by the way?
Oh, no, it's only eight minutes.
The blind video is only eight minutes, so I'm going to go ahead and we're going to take a quick, quick break here.
Listeners, go play amongst yourselves while I paste this link to my cohorts here,
so they can watch the very opening of this video.
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Yeah, I think I did watch.
Oh, yeah, so he does have the ballastas there, okay?
I don't think I saw that.
I think I saw all of the things coming in.
Yeah, those ballistas are shooting off like freaking machine guns.
Okay, the ballistas are, those are very different than what I thought they were.
I don't even know that they are ballistas.
No, that's something new, I think.
The ballista is, I think, what the hell?
I know, it's what I'm saying.
What the hell?
Oh my God.
It's like machine guns.
Let me see that again.
That's pretty nifty.
The troll, there's a lot of trolls.
So, yeah.
Yeah, no, those are not blisters.
Check out Blind's video on this because he takes it apart
Basically frame by frame
It's pretty cool
These are not ballisters because they use
Normal bolts and not the
Massive Ballister bolts
Yeah
And this is a new weapon
Oh my god
Hey that's fun
Those look powerful
And the large picks
And they have they have
Backpacks with blocks
Oh my God I'm so hyped
With bars they're going to build stuff
I think it's what's happening.
That's getting, that's like, that's getting into the Rimworld category where you have people, like, set up a little camp outside you.
Yeah.
Mm-hmm.
Don't care for that.
Yeah.
Oh, my God.
Let me see that.
Don't care for that in a good way?
Yeah, in the way that it's, you're going to fail.
Yes, losing will again be fun.
Yes, it will be, it would be possible and fun.
All right.
Let me get back to the.
Yeah, so, okay.
So, yeah, I've got that.
side fortress going and my monitor is eating my my pigs and yaks and i don't care and i don't
yeah um so that's basically been my my last couple weeks since we last talked is putting my
main fortress on hold while i try to learn how they use archers it's fun though it's i i've really
enjoyed playing this last call it's i think taking the summer off from playing was a good idea
you burned out on games yeah true
True, true, true.
I got hot into Rimworld.
That kept me motivated for a while.
And then I softened on that and came back to Dorda Fortress.
It's always nice to come back.
And then managed to totally screw up my new Fortress.
Like massively.
30 dwarves in the red, angry face category right now out of the population of 94.
Yeah.
I think we're done here.
Well, maybe you'll get a fell mood.
Yeah.
I'm just kind of leaving them alone and hoping that everything goes okay.
They're just going to beat the hell out of each other.
What is even happening?
Like, why are they mad?
Yeah, why are they so upset?
You know what?
I'm not totally sure what set it off, but then everyone was killing everyone.
And then there were a lot of spirits, ghosts, that they didn't see for a while.
And so, you know, things happened.
Oh, we had a siege.
And somehow one of the goblins got in.
I don't know if he climbed the wall or what,
but he got in and then just started killing people.
And then apparently that was stressful for them.
Damn.
Yeah, you need to be more pessimistic like me.
I always set up, you know,
halls and halls of caskets early on to put my dead away so they don't turn into ghosts.
Because ghosts can be really, really production killers.
Yeah, yeah.
I think that's what did me in here.
I think that's what's got me into the 29,
Red dead
Do you guys ever get those guys back
Or do we just ride them off?
No, you can't get them back
Get them back
Put the ghost to rest
And we'll stop scaring them
And they'll eventually come back
Unless it's too far gone
Yeah
Need to calm themselves
Also, you've got to be really careful
That you don't have a vengeful ghost
Because if you don't just have
Like a screaming yelling polter guys
You will straight up have a murderer ghost
and he will rip limbs from dwarves
and they don't really recover from that.
They will have permanent mental and physical damage.
I had a ghost kill a guy back in this was like early on in the podcast.
There was a, I set up a fortress and I got a ghost.
And the ghost like ripped a dwarf to shreds.
I'm like, what the hell?
Why is it?
I thought that was not a corporal being.
Just killed a guy.
That's not Casper.
It's like Casper.
That's not even Casper's buds.
It's terrible.
I know.
It's like a Garfield comic.
That's horrific.
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We should
also talk about
the little new release
that came on the first
because there were some
changes. Yeah, I'm not aware.
Okay. I will just
read the general updates then.
Fixed crash caused by
interrogating certain subjects,
suspect, sorry, under certain
circumstances in what generation?
okay nice a fixed crash in legends caused by missing works of art by the way i have not experienced
either of those nope i don't spend much time in legends so yeah that's that's fair uh fixed potential
out-of-bounce crash setting appearance uh contributions from parents and world generation
good to know genetics or is this physical contributions for parents probably physical
like whether or not you have brown here
Oh yeah, that's genetics
Yes, genetics
Fixed pathing issues
caused by building construction on certain maps
Okay
Fixed some other issues
And made training mock dwarfs
Used the last bolt in a stack
You know
That was weird
Because I have had
I fiddled also with
Mox dwarfs
You know after the update
Everyone was like
Oh my God, Marks
The Back in Action
and I noticed that they would shoot their boulds
like a legendary Maxworth
would shoot all the bolts in maybe two seconds
like it's a machine gun
but very often he would not use the last bolt
and just walk away and then he would not refill his quiver
because there's still something in it
sounds like the classic C
N plus one problem
allowed work orders to specific
plans for milling jobs
I think
this means that if you click on the
milling stone or the quern
you have a specific job
option that just from the get-go
says just mill that specific
plant.
So that means
I no longer will have
to do a lot of micromanagement
but like linking stockpiles here
and quorne there and
I'm very happy about that addition.
if that is what it means.
That is something that's been haunting me in my new side fort,
which, you know, if I keep doing this kind of stuff,
it's going to turn into a real fort.
So I've got the monitor outside.
I have no access to tallow,
and I don't have any soap,
and I have some injured dwarves.
So I need to be pressing plants into paste
and extracting oil,
but I've never done that before.
So it's like I'm going to burn into fire.
You can also just use the fat from the animals
that you kill.
Well, no, the animals are outside, and so is the butcher shop.
Oh, yeah.
Okay, got you.
You know, so maybe that's my mistake.
In that case, rock nuts are the best thing ever.
If I had them, I would be, yeah, that's, whenever I was like, uh-oh, I need some oil.
How do I get oil?
Rocknets?
Oh, great.
I don't have any quarry bush seed.
Great.
So, do you guys use rock nut soap?
I've never made rock nuts soap.
I never have.
I like saying it, but I haven't made it.
I actually like using them
Because, you know, they grow underground and they're quite nice
And I also think they have a good growing season
Like a long one
Because what was it?
Cave wheat only grows in summer or something
I found that to be very annoying
Even underground, yeah
And are rock nuts from quarry bushes
I saw on the wiki that
Rockets, I think it was a 42-day growth season.
Let me just make sure that...
Or at least 42-day production.
Yeah, yeah, yeah, yeah.
Quarry bushed.
I like quarry bushes, okay, for several reasons.
First of all, the leaves are edible,
which means that you get delicious vegetables from this thing already.
But the rock nuts are crushable into oil.
So from one thing, you can...
get some food and some
soap. Don't underestimate
quarry bushes guys. And not
only do you get food from it, those leaves
are also brewable. I think it's in the dwarven ale.
Oh, can you?
Can you make quarry leaf
wine or something?
Is that a thing
we can do? Let me see.
Cannot be brewed
into alcohol.
He just left.
Oops. Did we? He's out of here.
He clicked something.
He clicked something.
I bet he, yeah.
Maybe he got a little too excited about Rock Nets.
I bet he just click closed browser without thinking.
So what you don't want to do is go to the Dwarf fortress wiki on the page that you're recording on.
Yeah.
Oh, yep, that'll do it.
So I think that I heard that I was incorrect, you cannot brew Quoybush leaves.
Yeah, you cannot.
through them into alcohol and you will need a bag to process plant to bag.
So you you like pick the the leaves of the plant.
But I found it to be very nice.
Also, you can get the leaves in fairly large stacks,
which makes it easy to get like huge stacks of prepared meals.
I don't know if you dabble with that,
but I always try to get like maximum stack sizes
for the same meals as like um so i always try to mix quarry bush leaves and uh eggs and fat together
to have like a standard emery meal for my soldiers i guess yeah quarry bushes are the way to go here
also uh stopped died item died not they're not dead died items from triggering inappropriate export
prohibitions yeah after we talked about it i think
it was last episode, after we talked about the dying things, I noted that there are a lot more
things that the caravans are trying to sell me that dye stuff. So, yeah. Huh.
Like, I think, like, hazel dye.
Hazel dye. Don't call me on that. Don't call me on that. Don't know. I don't think I've
ever made a die. I made them. Oh, yeah, actually, I have used them. They, uh, I think that
they automatically do stuff. It may be because I use D.F. Hack, but.
Yeah, that's right.
I use T.F. I'm proud of it.
Yeah.
Yeah.
I like it.
You were always able to make black or green or red clothing and the like,
and I always found it very nice to have like green pans and a black cloak or something.
But I will fully admit that we did get the dye system.
I should totally be into that.
I have only barely touched it.
I don't know why.
well you know that's the thing about this hobby there are so many facets of it that you know a year from now you may go you know what i think i feel like making a very colorful dyed fort and then you can go back to it true true true um the next thing is specifying wood in certain work quotas will now actually use the specified wood wow dang that is good that's music to my ears that's all i've ever wanted so they prefer the things that you're
nobles are wanting that would be good that's that's actually pretty helpful yeah otherwise you have to
kill the nobles like the noble says i want a whole lot of rings it'd be nice if you're a person who's just
making rock crafts would favor rings yeah the next thing is however probably the best thing
and i let's not say too much right stopped meandering behavior for animals that are trained
for war or hunting.
God bless.
Oh my God.
I don't know.
If you have had this love-hate relationship with animals like I have, because you will see
like some fantastic creature and you tame it and you're like, oh my God.
Or like an animal person.
And they come into your fortress and they settle.
You know, and you're like, yes, yes.
And then you find out it's a meandering animal.
and they're useless.
Wow.
For those that don't know, meandering is a tag that some creatures have,
which just kind of cuts their speed in half if they don't have a job.
Huh.
To the point where if a creature has a meandering tag,
walking somewhere will take so long that they never reach their goal,
they turn around because they got hungry.
So I have a hyena.
man. I like hyena man
because in adventure mode
you can use both
the human-sized armor
and the dwarf-sized armor
because you're just in the middle
and that is so good
and now I got one
and I'm very happy
but hyenas have the meandre
tag which means that this
person is so slow
in walking anywhere that he
never gets it done. I
had to build him a special bedroom
next to the tavern
because otherwise actually
walking from the tavern
down to the
bedroom layer would take so
long for him that he would get
hungry and thirsty,
walk back up without sleeping
and then fall is sleep in my
food stockpile.
I don't know
what the wild animal
equivalent of no job is
or what their
equivalent of jobs are, but you know
like they're going, if they've got a goal,
it seems like that meandering should be turned off
during the, until they get that goal done.
And then whenever they have no job, just, you know,
then wander around.
Yeah, the job is also very weird
because I'm not sure when it
specifies something as a job and when not.
For example, I put
that hyena man as a
like a tavern
keeper, right? So he hangs
out in the tavern and he serves drinks.
And it works like this.
So he gets a goblet and he goes to the barrel and it takes him three and a half hours to cross my tavern.
And then he fills the thing.
He fills the goblet.
Then he turns around and he turns into the flash.
He sprints across the dance floor.
And then he's at the dude and he's like force feeding him beer.
And like drink.
And then he turns around and he's again a slug person.
and he crawls back to the barrels and then he does it again.
So I'm not sure because fetching the drink is a job
and then giving the drink to someone is also a job,
but only one of them is hindered by the meandre attack
and the other isn't.
What?
Puzzle.
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So I know this has been short, but I kind of want to wrap up here pretty quick
so that I can get off to my woodland retreat.
It's river time, baby.
Is there anything else that you guys would like to cover in this episode?
I
Maybe one notice
Because there was a mention
Oh god, where was it?
Here
Rurik said something
Okay
I don't know if you can do this with fly critters
But to have automatic emptying of cage traps
For critters
I do not want to keep
A.k.a. anything I can tame or eat
I create a special stockpour for these
That sent the cages to a minecard shotgun
With a double stop and a pit
The first stop sends the cage flying.
The second stop ejects the creature at speed into the wall and hole.
Empty cages are ready to be filled again.
Amazing.
An automated cage emptying system.
And I then said, wait, flash shotgun for fortress defense, troglodyte bullets.
That is also something that I'm currently working on.
is that our t-shirt for the fundraiser
troglodyte bullets
troglodyte bullets
yeah
thanks for that imagery
Eurik
that is very nice
thank you Eurik I'm working on a
troglodyde gun
everybody if you're not in the
discourse over and I really do think that most of our
listenership is in there but if you're not
there's some really great stuff in there
there's side conversations there's lots
of little experiments.
Yeah, it's a wonderful place.
Thanks to all the listeners
for making that Discord
such a successful platform
because I really didn't think
that it would take off like it has.
There's lots of great stuff
talked about besides the podcast itself.
Yeah.
And it's cheap to join.
Well, it's free to join.
You must click.
And I'm sure you have to give Discord
some personal data.
Send check her money ordered.
to Dwarf Fortress Roundtable Discord server.
Post Office box 10027, Los Angeles, California, 9-028.
Don't send it.
That's probably a real PO box.
All right, guys, I'm going to wrap this one up then.
Yep.
All right.
Let's do it.
Everyone have a great period between now and the next time that you hear us.
And we'll catch you next time.
Primo.
I'm always ready to roll it
Ready to roll it
Ready to roll it
Yep
See you next time
And that's it for this episode
And that's it for this episode
of Dwarfortress Roundtable
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This has been the Dwar Fortress Roundtable podcast.
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