Dwarf Fortress Roundtable - Ep. 126: Version 53
Episode Date: December 3, 2025Here’s our first impressions of the siege release – and we also cover a bit of the new community fortress Warmbeers. Enjoy!...
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Welcome to Dwarf Fortress Roundtable, the podcast for all things dwarfie.
My name's Jonathan.
And I'm Roland.
I'm Tony.
And a new release dropped at.
You know, I didn't even check to see what the version number is.
Is it 53?
It's gone up a few points here and there.
It's 53.05.
So, yeah, the major number went up to 53 with the siege release.
a boy oh boy
I'm just going to give you a bit of a spoiler alert for my
I don't guess it's a spoiler alert because I'm just going to reveal
I've been playing it I haven't been attacked yet
my fortress is actually going quite well
I didn't want it to be I'm up to 68 dwarves
and I'm about to start building some reinforced walls
to make my entrance to my fortress to be a pillbox
but I haven't actually been attacked by the dwarves yet.
The dwarves.
I haven't been attacked by any goblins or any sieges yet.
You can get attacked by dwarves.
You can start pounding on...
I've got to tell you.
Them dwarves are some pretty difficult adversaries.
Whenever dwarves come in and start attacking you,
that kick you by really quick.
I had a fortress wiped out.
Whenever I killed off all the goblins,
the dwarves are what did me in.
I accidentally attacked them one time and that was an oopsie-dubs for sure.
I just attacked the wrong place because I wasn't paying attention.
One of my early fortresses where it was one of the most tragic cases where there was one
child dwarf that was hiding out in a stockpile room and he was evading what turned out to be the dwarves.
There were a couple of goblins left but mostly it was dwarves who were going through the halls of my fortress.
you know, eradicating the masses.
And the kid, uh, hid for like three game months.
And eventually, you hate to see it.
Yeah, eventually the kid was spotted by a dwarf and was, you know, your fortress has crumbled, I think is, I can't remember what the name of the, what the text was.
Crumbles to ruin or something like that, right?
Yeah.
Sounds to the best of us.
It's a climactic too.
I do kind of miss that.
But whenever all your dwarves die now, it just keeps going.
but at least mine did
I think if you have a child alive
sometimes they'll
keep it going and I've noticed sometimes they won't
necessarily kill the children
but maybe I'm wrong
I could be wrong somebody's going to know this is how we find out
I did have a population of zero at that
with that fortress and
it just kept going
and that is curious
it went long enough to where I had a migration wave
and then they all was
killed by the
that was the giant
old man crocodile riders
fortress
sick that was that was
about crocodile riders
yeah they were giant old men
riding cave crocodiles
that was that was that fortress
that was during the period where the cave
invasions were overpowered and they had steel
the cave dwellers
took out that fortress it was a great fort that was fun
but that's not what we're here to talk about today
No, should we talk to some sieging?
So, yeah, I've played the, I've played the siege release.
I've not been sieged yet, unfortunately.
I did embark to a good location, so I have things like, was a bubble grass.
Oh, like a good bottom or whatever it's called bubble blub, something like that.
Yeah, I don't know that I like it.
Everything's kind of blue up top.
Yeah, it's this weird cyan blue color.
It's kind of nauseating, in my opinion.
Yeah, I was kind of hoping that I would get attacked soon.
Burn it.
You can just burn it.
But you do get unicorns.
Those are neat.
Burn it off.
I do have...
Oh, you know what?
I'm not at war with anybody.
That's the problem.
That can be easily rectified.
There's one way to solve that.
Yeah.
I'm going to have to attack a goblin stronghold.
Yes.
I have knowledge of four civilizations, including my own.
There's a human civilization, kingdom of mobs.
We're allied with.
The cradled stones is an elven civilization.
We're allied with the fresh floors, a dwarven civilization.
Don't be allied with the elves.
Attack the elves.
Yeah.
We're at peace with the dwarven civilization.
We're not allied with them, but we are at peace.
And then there's the lined doors, the dwarven civilization.
Sorry, a dwarven civilization.
That's my own.
Interesting.
Well, maybe next week I will have to have attacked some civilizations out there.
I have to attack the elves, you're right.
I don't know about the goblin jet.
Oh, you don't have any land connection to the goblins?
Well, it's a small world, and it's basically one large island continent.
So there is no, not much isolation.
All the lamasses are practically.
Are things just not as hostile?
because I feel like I did
I did do some attacking to try to draw
some of sieges but nobody's
seaging it. I might
maybe I'll restart next to like a
an undead thing. That'll come
quick. How large is your fortress?
Because there are thresholds
for such things to trigger.
I'm at 61.
One thing I've enjoyed doing is
just like making everything out of gold
because sometimes that fools them, bamboozles them into thinking
I'm more than I am.
They're like, whoa, these guys.
Hey, they make bad choices.
I've got gold yet.
I've got a...
I've got some silver.
I think it's tetrahedrite.
It's the silver ore that I've been mining.
So I made some floors out of silver.
I thought that was copper.
Is tetrhydrhydrhyr?
It's a mixed.
I think Galena is the one that's silver.
Oh, Galena.
You know, I just got a click on the thing.
Here it is.
It's on ore.
Yeah, tetrahedrite is copper and silver.
Yeah.
20% of the bar.
made with tetrahedrite will come out as silver.
The rest of them is copper.
Well, that's neat.
I didn't know that.
So, hey, today I learned.
Yeah, Galena will do lead and silver.
That's very cool.
So it's 50-0 lead and silver.
Yeah, 50-50 lead and silver.
Tetrahedride is 80-20 copper and silver.
Okay.
You know what?
That makes so darn much sense because I have to say I've had a few times and I couldn't
figure out where the silver was coming from.
The tetrahedride.
There we are.
magic.
I could have sworn that in the past that I saw a manager order that would just
said smelt metal ore.
But I can't find that in my list.
So what I did do is I went to the Dwar Fortress Wiki and found all of the oars and
just sat there for 15 minutes and made orders for smelting every ore that you could come
across so that I wouldn't have to deal with it anymore to just automatically start
smelting ore if we find it.
Yeah.
You know what?
I'll do that.
If I've got a magma furnace or whatever, a magma smelter, I'll just go in and say, put the job on repeat.
Yeah.
Just sloppy.
But if you have a quantum stockpile of bars, it kind of doesn't know.
Yeah, that's fair.
That's fair.
You know, that's a better idea to put it on repeat.
Yeah, then I don't have to mess with the manager.
Yeah.
Crank them out.
Yeah, I'll do that next time.
Because I don't need ore around.
I'd rather have it barred than ord.
Unless you're like, well, no, I don't see any advantage to keeping it in ore form.
It's just heavier.
I guess if you're throwing it at somebody.
If you're going to try to make a mine cart shotgun or something.
Yeah, but don't fill it with silver.
Hey, you know what?
Use gold because it's heavier.
Or platinum.
I was going to say platinum's the heaviest, didn't it?
Is it?
Okay.
Yeah, and that's good.
Damn you, Euris.
Stop putting platinum in the freaking catapult.
I mean, if you're going to get killed by something, you want it to be the nicest metals.
Yeah, but then it's worth it for them.
Oh, hey, you know, Goblet died, but, you know, that's okay because his head was knocked off by this wonderful platinum bar.
Yeah.
Yeah, I mean.
Yeah.
So it sounds like you haven't been attacked yet either.
No, I'm trying to draw it.
I'm being a really bad neighbor to everybody, but nothing.
No one take yours yet.
Like, exceptionally bad neighbor.
Curious.
Are you sending out rating parties?
Yeah.
I love doing that.
Huh.
Bring it on, dudes.
They don't attack back?
No, not yet.
I'm kind of disappointed, to be honest.
Hmm.
Roland, you're our last hope.
Help us Roland von Canobe.
Well, then...
You're our only hope.
Then I have some good news.
I've actually been attacked.
And thanks to Rurik.
I at least got my old snake fortress up and running for more than like 30 minutes,
because I kept having the royalty cascade thing where they attack each other.
Anyways, I got a drolling.
I managed to build some siege engines.
I replaced several walls with the new fortified walls.
I'm not sure how much better they are because the humans did not manage.
actually get to them and try to break them down.
But, you know, there's always a first time for that.
They're quite expensive.
Just have to say that.
They're quite expensive because you need more blocks and a metal bar to make them.
And so for like a beginning fortress and you don't really have a functioning metal industry.
Yeah.
On the other hand.
If you focus on it, though.
If you focus on, we can get the metal industry up pretty quick.
I got it up in two years.
It's early autumn of 102, and my first, my fortress started at year 100, and I have, you know, basically copper and iron out the Ying Yang.
Yeah.
It does depend on where you are.
So, for example, if you have a lot of iron that is very close below the soil layer, then you're pretty good to go, right?
but for example, I also consider do I make them with steel?
You know, do they have more HP if I do it like that?
Is there like a functional difference?
I will actually have to try and find out if a wall with steel is better than a wall with copper.
Because if not, I could just, you know, slam all the copper in there.
I was planning on doing that as it was just going to be, you know, copper reinforced walls.
because I didn't want to waste my iron on it.
It should be good enough, right?
You only need to buy some time.
So you're saying to not have them dig through the walls,
they need to be metal bars.
Well, there's the new reinforced wall feature that you build a wall out of,
what is it, two blocks of stone and one block of one bar of metal.
Is that right?
Mm-hmm.
Yeah.
So instead of taking one bar of whatever, one block or bar,
whatever it is that you make the wall out of,
it takes two blocks of stone and one bar of metal.
to make a reinforced, basically reinforced concrete wall.
I don't think the reinforced wall is, like, completely invulnerable.
I think it...
It is not.
Yeah, yeah, it can still be taken down, right?
According to Tarni said...
Yeah, they're slower to get through them.
Yeah.
So it gives you more time to hammer them or whatever.
Yeah.
Okay.
On the other hand, I tried to both...
And it also may take a cave troll to get through it instead of, you know,
you're run-of-the-mill, goblin or human.
I don't know.
I feel like there was a time in the game when trolls were a formidable foe
where they would like smash down doors and stuff.
They were.
But they got wussified somewhere, but I'm assuming they're back.
Yeah, 50.
You know, it whipped out the game, right?
Yeah, the thing that is also now definitely back is augurs.
So because goblins are now supposed to,
I did not have a goblin siege, by the way.
I think I have to preface with that.
I had a humans each.
The humans dislike me much more than the
gobbins too.
I thought that all the goblins were out of your snake world.
There are still something in there?
They are hiding on an island that keeps being inaccessible to me,
which is very annoying.
But, yeah, essentially I'm just beating up the humans.
Yeah, boats.
I want boats.
That's my next big boat.
So then we could have our archipelagos.
But the goblins are supposed to come with much more underground creatures now.
So beak dog mounds, other more exotic underground creature mounds, so maybe like a Jabbera mound, which, by the way, very cool imagery.
And the ogres have been remastered, I think.
They got even a new sprite.
I would love to have crundle mounts.
We can get that.
Like their backs, man.
I don't even...
The round heads.
I mean, you're just skulls with legs.
aren't they?
They are smaller than a Dwarven child, right?
Oh, are they?
I always thought they were bigger.
I think I was using the...
Remember that Krug Smash when he was doing stuff?
He would draw those, and I always thought they were like the same size.
Okay, maybe.
I think they're...
I think they're kind of small, tiny?
Did he retire?
I think he's retired, hasn't he?
The Krug Smash?
I will admit that I haven't really been to YouTube in a long while now.
Yeah, I think he retired.
I know that he did a long stream recently, but I think it was a special deal.
Oh, good, yeah.
Let's find out.
Let's take a look.
Maybe he's beat the game.
So I'm checking, and the size of a crundle ad berth is just 50 cubic centimeters, while for a dwarf
is pretty small.
Ad birth is 3,000 cubic centimeters.
A maximum-sized dwarf will be 60,000 cubic centimeters,
while the maximum crundle is just 10K.
So a crundle is tiny as hell.
Well, then forget mounting them.
Unless, unless, hear me out, you get a group of them.
Nah, they're so...
Oh, you mean like,
mounting the group.
Like, uh, yeah, you just like build yourself like, uh, imagine a centipede.
But, uh, no, not that, definitely not that.
Never mind.
Scratch it, bad idea.
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You know, I can definitely talk about the bolt throwers, because my God, new siege engine,
what up?
The bolt thrower is essentially a machine gun, by the way.
I've seen a post on the sub where somebody figured out that with enough skill, essentially
they shoot like 2,000 rounds per minute.
Holy cow.
So, yeah, you have now a MG3 in your dwarf fortress.
Isn't that nice?
Yeah, you really got to...
So that shoots bolts, right?
Bolt are still bolts, you got to make them, right?
They don't come out of thin air?
Yes.
Yeah.
Yeah, yeah, yeah.
They don't spawn out of thin air.
And that is actually something that almost made my fortress crash
because I just build like a bunch of bolts.
rowers, you know? I was like, yeah, I made the parts out of wood, slapped them down, there we go.
And I completely forgot that I also have to load them. So I set them all to load. And I was like,
yeah, come, that's, you know, they're just going to do it. And then I had a lot of spam jobs
because there were always just like a few bolts lying around and dwarfs would walk all over
the place to get them and try to like go to the bolt for over and put like a single bolt in there.
I did not have enough bolts.
So then I had to go back and put like a mass order on copper bolts in because I just needed bolts.
But I also put in a mass order on bone bolts and that was not enough.
I was going to say bone bolts.
Yeah, I would do that.
Yeah, yeah, yeah.
Bone bullets.
They're just really bad when you're trying to fight somebody in an armor.
Yeah, that may be the case.
But it seems like that might be a, I don't know,
If this was real life, you know, if you're going to shoot 2,000 rounds per second, the bone bolts might get the job done and be something that would make the bone bolts made out of the shells of turtles that your fisherman got, make them more useful, something that could be a plus.
Because if you hit a goblin with 2,000 rounds per second, that seems to at least be as effective as a single bolt from a crossbowlop.
I would think.
If logic ruled, I don't know if it does.
Yeah, no, actually, they're not that terrible, considering the sheer size of bolts that
come at you.
And there comes a give to mind.
I'm not entirely sure what kind of serious that was from, but I remember it was
Vikings, and they went to North America, and one Viking just walks up to the, on to
the beach, right?
And then he gets riddled with arrows.
and it's like, shlp, shlp, shlp, shhp, shoop, shoop, and then he falls over.
And it's like an actual pincushion.
Yeah.
You hate that.
You hate it.
That is essentially what you can do now.
You hate that for yourself.
You hate it for your friends.
It's not good.
Yeah.
The accuracy is, however, something that we should talk about.
Okay, so not so good with that.
Okay, fair.
That could be because my dwarfs are as of yet untrained to actually use this.
The firing speed is already insane.
Maybe the accuracy is what they gain from leveling up the skill.
Who knows?
But I can definitely tell you, I tried to shoot at a hydra that I kept in a terrarium.
Just to figure out, like, you know, how many bolts does this thing need per minute?
What is the accuracy?
So the hydra was just pacing left and right, left and right, left and right.
and this one dude just sat there and the bullfrower went like and didn't hit anything and you could just see that the bolts impacted on the tile the hydra was just on but already moved away and it was like what is happening and i think the hydra got hit three times three times after shooting the entire magazine so well that's that's a
good.
So, okay, so speed,
you have speed and you have accuracy.
Yeah.
And so skill doesn't...
If you have many, if you have many ball throwers
and you have a larger force
that is coming to your walls,
then the accuracy is like irrelevant,
okay, because you're going to hit somebody,
especially if you have them on the same level
because I think the game does make a difference.
If you shoot like from above to below,
maybe they just impact into the earth while not they continue flying who knows but if you just
have like three bolt throwers in the line and the enemy is advancing in the line they're going to have
really really bad time what do you think a good strategy would be to to use him like can you build
like a killbox like in rimworld or yeah so we used to have um what they're called a balista corridors
You would build one tile, very long corridor, and the enemy would descend into the corridor on one side, and then you would have somebody that shoots with the ballista or like three adjacent to each other down the corridor.
And then they wouldn't be able to dodge anywhere, and the ballista would fill the entire corridor.
Now this does work different because you want as many bolt throwers.
as possible shooting into the same space.
So I'm thinking of some kind of triangle,
probably like a Rimworld pillbox,
but like inverted.
But like inverted, right?
Right.
So you want to, the Star Fortress.
No, okay, how do I explain this?
No, whatever.
A triangle.
You want a triangle shape, and the enemy walks into the triangle,
and then you have the longer sides,
my geometry teacher is going to haunt me
that are beset.
Why did you kill your geometry teacher?
No, because there's names to the sides of the triangle,
and I don't know them.
Jason, hypotenuse and that's...
Isosceles.
Sorry.
I also realized that I would have just learned them
in German, not in English, whatever.
And then you shoot with the bowthrowers into the same triangle.
You know what I'm talking about?
Yes.
But then you would have something that I didn't consider as well.
You need the reloading job.
And because they clear their magazine, I'm just going to call it a magazine, very quickly.
And then you have an empty bolt thrower.
And then this idiot is going to go.
Like, go to your ammo stock pile.
I don't know where yours is, but mine is very far down.
So this little...
Well, there's your problem.
Dummy.
Yeah, that is the problem.
This little dummy is now away from the bolt thrower, and the bolt thrower is not firing,
but the goblins are still coming.
So you will need something.
How many rounds does the magazine hold?
Oh, actually quite a few stacks.
I've seen somewhere between three and four.
That's not bad.
That's not bad.
That's actually quite nice, yeah.
So does the bolt thrower expend the...
the ammo, like whenever you're shooting at a shooting bolts with a crossbow, you can go out
and collect some of the bolts. Some of them, I think, disappear. Some of them you lose, but
a good percentage of them, especially the misses, you can go out and collect again. So is your
bolt wasted whenever it comes out of a bolt thrower?
It's, okay, maybe I'm wrong, but I think this has to do with the fact how the bold
impacts into a tile.
If the bold
impacts onto a wall
and then folds down at least one
level, the bold kind of stays
intact.
While if the bold impacts onto
the ground, it just kind of sticks in the ground
and vanishes.
I know that whenever you have a battle, you can go out
and collect bolts from
that have been expended. So maybe
it has that same mechanism.
Yeah. And I didn't get to
collect any bolts, but
maybe that is because my boat throwers
are one level above
the entrance and they shoot
down and therefore they're always
impacting onto the ground. Maybe that
has to do with that because I've also didn't
get to collect too
many like bolts when
my normal archers would shoot
from there. Interesting.
So you better have yourself
are bolts made in
the crafts shop?
Where are bolts made?
it seems like we said the craft shop, or maybe...
I know for certain that the forges can make them,
but where is the bone bolts made, actually?
Is that what they...
Boat bolts is the craft dorks, craft dorks, craftorff's workshop.
That was me whenever I was a kid.
That was known as the craft dork.
Craftorke, that's me.
I used to make these little paper mache things,
and everyone would be like beating me up,
taking my lunch money.
Hey, craft dork.
Yeah.
Sorry.
I swear that I had a,
There it is.
Drow Fortress Wiki.
Oh, there's a, there's a problem with Dwarstress Wiki's DNS.
If you go to straight.org, you'll get a 404, but if you go to a subpage, yeah,
I think that they need to update their H.T. access file.
Yeah.
So it's probably not, yeah, it's probably not the problem with the, with the domain.
It's probably someone has wrong permissions on the H.T. access file.
Hey, if any of you people, folks, oh, they probably already know.
Never mind.
Oh.
The thing about the bolt is, if you only make wood and bone bolts, which are very cheap,
then you're not going to have a lot of impact with your bowfrowers.
So I think the iron bulge, or at least the copper one, would be a good mix of like this actually can punch through things.
and it's not too expensive, question mark.
I mean, I lost all touch with the normal game, to be honest,
because I'm just harvesting Goblin Night and Human Night at this point,
and they bring me so much.
I have mined a single ore in like 100 years in the game.
Really?
Yeah, and I have millions of boss.
My world settings are permanently set to metal oars are everywhere,
So I never have a problem with that.
And that's probably why it's year two,
and I have a thriving metal industry
because my world is set to metal.
I can't remember what the world creation parameter is,
but it's basically metal ores are everywhere.
I usually play with that as well.
It's just I haven't really dug and mined anything.
And if I need anything,
I just go to my smelt pile and smelt it down.
Here's looking back just a hair.
I went to the 12 Fortress Wiki,
and Bone and Wooden bolts are produced in a craft dwarf workshop,
and the metal ones are in the forge.
So, yeah.
And it does say when fired,
bolts have a chance of shattering on impact
or bouncing off onto the ground as freelying items.
So, yeah.
Which pretty much goes along with your.
with your description, Roland.
Are attackers bringing siege weapons now?
Do they bring like a catapult or something?
They brought a ram.
They bring a what?
Like a...
Grand.
Like a battering ram, exactly.
And they're pretty cool, but they're not really substantial items.
So if the people that are carrying the battering ram, when they die, they drop the ram,
and it just goes like, bloop.
And then it's like, it's materials.
which is kind of sad because I would have loved to just take battering rams from
the besieging parties and just store them for later use.
Bad luck.
What would be fun is to take the battering rams and put it in your tavern.
It's like a display item.
Put in the museum.
That would, yeah.
Encrusted with the imagery of the battle with the slain,
people's bones.
The image refers to the battle of
rolling bolts.
So,
I just wanted to add
that I'm kind of sad
that I didn't let the humans actually get
to my walls and batter it with
the battering ram, because I'm
kind of curious how long they would take
to actually break through
a normal wall, a wooded wall, and a
reinforced wall, but I wanted
to test the thrower. So there we go.
So you are using the
snake world as your test world for the siege.
So your snakeies, your snakeies are actually running the, the, the, the boat
for the siege, yeah, although, uh, uh, some, yeah, some are running the throwers,
some are in the military, some are archers, although they kind of, kind of bad at it.
But they're not dwarves. So was this a mod? I can't remember. Was the snake been
a mod? No, yours is.
Does snake people?
No, no, no.
There's just animal people.
Just animal people.
So, okay.
So you've got this fortress full of animal people who are running the siege weaponry.
That's pretty awesome.
Cool.
And that also brings up the fact that I'm surprised that you don't have to create a new world to add this feature.
So you can add the feature and the updates happen with the worlds that were already existing.
Not all the parts, I think.
For example, there are pickaxes.
And like large pick axes and trolls and ogres or whatever, they now bring large pick axes, which make them supposedly at least a lot faster at breaking down stuff and digging.
Now you would need a new world to have large pick axes.
Otherwise you would still have a siege and like people showing up and maybe even digging.
Just not the item large pickaxe.
But I'm surprised about the battering round.
I'm really surprised about the battering ram,
but I think that has to do with the fact that it's not a real item.
Hmm.
Oh, because you can't take it.
It's just like an item or artifact that they bring with them.
It's like it's an ability.
It's like something whimsical, like the wagons.
Yeah.
It's an ability that these things that are, air quotes,
carrying the battering ram have so that whenever you kill the things that are carrying the battering ram,
it just turns into its constituent materials.
Yeah, yeah, like the wagons.
If you destroy a traitor wagon,
aka the pack animals,
it just goes like poof, and it's gone.
So how about if you get down into the caves,
what about those guys?
Do those guys do the similar sort of invasion strategy?
Can they break down walls?
I haven't had any.
that's what I'm wondering.
It's not really quite a siege, is it?
No, kind of.
Invasion, maybe.
Invasion.
I haven't really had any cabin dwellers
because my first layer is sealed off.
The second is not doing anything.
And the third is bugged.
And if I opened the gate,
then my game crashes.
So I'm not going to do that.
I'm wondering also now about the
the deep, deep, deep invaders that are real jerks.
Oh, you mean, do they dig now?
Yeah, do the demons, can they...
Oh, God, I hope not.
I really hope not either.
Otherwise, you start, and they just come get you.
Did the human invaders try to dig it all?
I tried to force them.
I pulled everything up, and I wanted to see if they attacked.
like a drawbridge they could get to very easily and, you know, dismantle it or like dig around.
Nope.
They also didn't bring any pick axes or whatever.
They just brought a bunch of dudes with swords and a battering realm.
So maybe that digging is dependent on the race that attacks you.
So I don't know.
The humans only seemed very interested in battering down my doors and then looked very stupid.
when I drew up by drawbridge and they would have to cross a river.
They were like, no, I'm not getting wet today.
Excuse me.
Then they just waited until I got my boat froze ready.
This episode of Dwar Fortress Roundtable is made possible in part by Klineodev's custom lever labeling service.
Tired of pulling the wrong lever?
Does your bridge retract when your drawbridge should raise?
Klinev inscribes clear, durable runes like,
do not pull and absolutely do not pull.
Clean Odev, because the fortress with unlabeled levers is just a tragedy waiting for a punchline.
Delfonso is running a community fortress on the Discord server called Warm Beers.
And I've been out of the corner of my eye, I've been kind of watching the occasional chatting that they do about it.
It looks like it's going pretty well.
It looks like Hammock and Defonzo and Rurick and Crueck and Crue.
Criddle.
I'm looking to see if there's any more.
Timber Fox 13.
These are all people.
Rusty steel ogre.
Wolosi or Velosi.
I'm not sure if the W is pronounced.
Velosi, yeah.
I'm going to say Valosi because...
Yeah, hard to know, isn't it?
Yeah, I think that sounds cool.
Velosi.
Sure, that sounds...
Let us know how to pronounce it.
Willosi.
I was thinking it was like Waluigi at first, but that was wrong.
Anyway, Brancliffe looks like is in there, too.
That's where I started. So that's why I thought W is.
Yeah, WMW's just kind of scrolling back.
Cool.
So Warme beers, DeFonzo mentioned the Community Fortress that they were going to start with the new version.
So they have done so.
Warm Beers is the name of the fortress.
Looks like it's going pretty well.
I was, I've had just downloaded the save.
Warm Beers.
Did I download it?
Did it download?
Yes, it did.
I'm going to see if I can unzip it.
So you guys carry on.
I'm going to see if I can unzip it.
this and load it up and see what they have enacted.
After round two, so.
Yeah.
I'm very curious about the ogres and the goblins and the digging.
So I know that I keep saying that I will like move on from the snake part, but I just can't leave it behind.
It's so good.
It feels so nice to play it.
But I will have to do it because it's now finally dumb bugged and I can't play it.
Oh.
The new world I've already generated.
Probably has a lot of goblins and I'm so curious.
I need to see an ogre with a pig axe trying to dig through the soil layer and like drown because I pushed some water in his cave.
Can't wait.
Although that has some implications for drowning traps by the way.
Because if you build them at places where they could like dig in, they might just flood.
your entire fortress by, you know.
Yeah, if they dig the wrong tile, you're screwed.
Yeah.
Oh, man.
Lava's probably the best way.
I mean, if they dig that wrong tile, you also have a problem.
Yeah, yeah, depending on...
Yeah, I could see that.
Today's show is sponsored by Mr. Gutzi's Battle Cleanup Brigade.
Siege aftermath piling up?
Bits of goblin, chunks of troll, and that one dwarf nobody's quite sure about.
Mr. Gutsy clears it all with a smile and a shovel.
Mr. Gutsy, cleaning the carnage so you don't have to.
And so the miasma doesn't get too embarrassing.
Did I just screw up?
No, I didn't screw up. Okay, cool.
I'm sorry, I'm talking to myself.
Hmm?
Oh, I thought something bad happened.
Well, I thought that I might have corrupted my 12-Fortress installation
because of how I decompressed the warm beer save.
Yeah, we talked about, Doug, we talked about, like, where you put.
the saves so the game will find him because now it has that the evil windows app data roaming
local low local high garbage i did find i did find the setting in the in the settings where you
can tell it that you want it to be portable i don't know if it's at work yeah what's so okay so
portable is this is the horrible way and not portable is this windows oh so turn or the normal way
like what's the normal way what's my setting for the normal way what's my setting for the normal
like if I want that awful Windows crap gone
What do I got to do?
Okay, so maybe that's maybe
portable is bad
That's the part where I'm just like, what am I doing?
That's what I'm wondering.
The freaking bad is like puts it in the windows
Application, application folder.
Yeah, that's where.
Kafkaesque hell.
Okay, so let me.
I think that is a portable one.
Go turn that back off next to some of the world.
Okay, I want to just say like, okay, so who?
Steam.
Hello, who thought that.
Like, I would love, I just have questions.
I'm almost, I.
It has to be steam.
It has to be a steam thing.
I just, I have questions.
Why would you do that?
Because Tarn does not hate his fan base.
He does not hate the people who play his game.
Well, I know.
It's like, seriously.
He wouldn't be like, you know what I want to do?
Use some sort of horrendous windows proprietary nonsense that will make life miserable for people.
So I'm sure there was a reason.
And I would love to also hear if people like that feature.
And they're like, wow, thank heavens.
There's anything that we have found out about Tarn is that he does not hate the people who play his game.
He loves us.
Well, precisely.
So I think here's what I'm thinking.
They either had to do it for reasons or someone, it's actually useful and I don't get it.
So those are the two options that I see.
They made him do it or I'm an idiot, which I mean, either one is very plausible.
It could be a mix of both, yes.
I think it's a good mix of both.
It's a good mix of both.
maybe Putnam is a huge fan of the way Windows does things,
the Windows organization scheme.
Putnam's like, oh, dude, you got to do this.
Let's put the, maybe Turn doesn't even know about it.
Maybe it's just a Putnam thing.
We're just going to store it all in the Windows registry from now on.
Everything.
All save features putting them in the Windows registry.
That's the way we're going to do it.
Okay, so let me launch here.
Oh, what's door for what's running?
Oh, it's running on another.
Ah, no, I don't want to connect this device, you stupid piece of steam.
Oh.
Play anyway.
I still, I'm still.
Yeah, play anyway.
Impressed that we can emulate on a Mac so well.
So I'm still, I'm still very bullish about how cool that is.
I'm still playing the Windows version with crossover.
So if anybody's on a...
Crossovers, is that a...
On a Mac.
And yeah, it's basically, it's basically really cool people who decided to take wine and make it super, super easy to use.
And then they, I mean, you pay them for the work they do, which is very, very normal.
But they figure out all the compatibility crap and make it work.
Oh, hey, man, you know what?
They're saving me time.
So it's money and I happily spent for that.
They're cool.
And I think they give back to the wine community as well.
So I think this is the company that made wine in the first place, wasn't it?
Oh, could very well be.
I think it is.
I think that it's basically was, yeah, if it's what I'm thinking of, yeah, that it's the company that made wine.
And yeah, I agree.
Bless their cotton socks, because it's pretty cool.
Continue.
Here it is.
Warm beers.
I'm loading warm beers.
I'm loading the save of year two of warm years.
Are you going to get it right up to a certain point and then save it and then pass it on?
and it'll be like the fortress is just about to get siege.
That's a really good idea.
He'll just load it up.
And the thing is, is you can do that.
And then put it back in the queue and then by the time this episode releases,
they will then understand the fun joke that we played.
Okay.
So if you want to download Warmbier's at least up to turn two,
and I'm not sure exactly what turn they're up to now,
but they have turned two up on the Dwar Fortress File Depot.
Or, yeah, the Dwar Fortress File Depot.
If anyone is really old-school Door Fortress, they will remember the Door Fortress File Depot because that's where you would download things like the lazy noob pack.
You know, so part of those days, but...
Yeah, but now they've just made the game easier to install and run.
So that's cool.
Overall, it's, yeah, this is not a treaties.
Oh, look, they did a volcano launch.
They launched on a volcano.
I mean, that's kind of fun.
Caldera.
That is kind of fun.
to start the volcano launch.
I dig that.
Yeah, but yeah.
I respect the hustle.
Where's that one?
Okay,
I think I only did that like three times, to be honest.
Volcano launch?
Yeah.
Oh, they're really fun.
Well, I don't know where they're,
they were talking about having siege engines and stuff,
but I can't see where they would put it because there's the main fort.
Yeah.
Bedrooms.
Oh, they've only got 18 people in the, in the fortress so far.
at least this is your two.
Like I said,
I don't know how far long they're actually on.
I kind of scrolled through the thread
on the Dorf Fortress Roundtable
listener Discord server.
Keshudjer
Namish Nourl.
Oh, God.
Yeah.
The name of the server
just rolls off the tongue, doesn't it?
It is.
I thought that it was an artistic statement.
Anyway.
It's a statement.
We've stated.
something. I guess I could rename it.
Come up with a better dwarf
name and I'll rename it that.
We're committed. We're committed.
Just stick with it. That's what we do.
I scroll through it. I didn't see a download link. It says
that you can download or you can upload
your finish turn either to this
channel in this
Discord server, which is the Warburne
Beer's Community Fortress channel or to
the Dwar Fortress File Depot.
Next time we get
together, I will see if I can
get a little bit more up to it. I don't
think that I'm going to participate in the Warm Beers Community Fortress, but if it continues
on and becomes successful, I might chronicle it.
I want to report on it.
We'll cover it like music.
Yeah, we'll get the, uh, we can have Delphonseau record an update each, each, you know.
And now for our Warm Beers update, let's go to our Roving Reporter Delphons.
Yeah, I need like a car sounds in the background and a little bit of wind noise.
Let's see what they got there.
If they've nicknamed their...
No, they don't have any...
Oh, there's one.
There's...
Oh, Timber Fox 13
nicknamed a stone carver after himself or herself.
That's a good play.
That's a good play.
Then what happens if somebody else in the group kills them?
Ooh, that's going to be tough.
That's going to be tough.
Are you out of the community fortress if a dwarf dies?
Yeah.
Because then you could just be like, all right,
you're done. Adios.
Like a hardcore dwarf fortress?
Super mean.
You know what happens is if Ritz Hackel ends up being killed, then you will rename Olin Degnish to be Timber Fox 14.
Oh, I see.
Just make the Timber Fox is ticking up.
Timber Fox 13 was the one who uploaded the second year.
It looks like of the, he was the, they were, I keep saying he, that's sexist of me.
they were
the
I just totally derailed
myself
stop
rewind
I might need to jet soon
oh yeah it is
oh holy cow it's
it's been an hour
oh gee whiz
we've flown through it
yeah
yeah so anyway
check out the warm beers
fortress on the
tour fortress roundtable
discord server
you can join the
discord server from our
web page
but yeah so
any final thoughts
on the new update.
We'll probably cover it more
whenever we have more cool things
happen to us.
I would like,
Roland,
it would be interesting to see
if you created a new,
a new world
and played with,
to see what the differences
would be between
your steak world
and a new world.
Yeah, I need ogres.
Yeah.
If you're an ogre,
call me now.
I need you.
All right.
Oger hot one.
That's going to wrap up
this episode of Dwarforkers
Trond Table.
Everyone has fun.
Play the siege update.
Send us emails
and stuff and join the Discord server.
Tell us what you think about it.
And looking forward to talk more about warm beers
and looking forward to talk more about the update.
Anyway, you'll see you all soon.
Until next time, I'm out of here.
Take it easy guys.
Siege well, guys.
Siege well.
And that's it for episode 126 of Dwarfortress Roundtable,
proudly supported by Jamie McAllister's Tunnel Wisdom,
Kleeneuve's lever labeling lifesavers,
and Mr. Gutsy's heroic cleanup crew.
Thanks to our patrons for keeping the fortress standing, or at least helping us pretend it is.
This has been the Dwarfortress Roundtable podcast.
You can find all our past episodes at DFRoundtable.com.
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Thanks, Delphonzo.
