Dwarf Fortress Roundtable - Ep. 129: What Do YOU Like About Dwarf Fortress?
Episode Date: February 21, 2026This episode we are reviewing what our favorite aspects of our favorite game are. Dwarf Worlds Website Quickfort Episode Voxellizer Web Page ...
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Welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfie.
My name's Jonathan.
And I'm Roland.
I'm Tony.
So guys, you know how I've always had this pipe dream of building a website where people
could upload their community fortress and things be automated?
And it tells people to download whenever it's their turn and all that kind of stuff.
Yes.
Well, someone has beat me to it.
The website is dwarfworlds.com.
See, I think it was Rurik from the Discord server told me that over on the main Dwarf Fortress Discord channel that someone was talking about it.
And so Rurik pointed us out to him and he sent me an email.
And yeah, I created an account on it.
It looks pretty cool.
Yeah, so there's now a, so everyone get out there and check out dwarfworlds.com.
and maybe we'll have to have this person on to find out if he was listening into our podcast episodes
and I inspired him to create this thing.
So, so far, it seems this side does not have too many, like, fortresses to offer.
I'm honestly considering just uploading my snake fortress because it would be like a nice thing
for people to play with maybe because it's like an old established fortress.
Oh, cool.
That's neat.
So it's really in the alpha stages right now, I think, or maybe, I guess it'll be beta since I'm talking about it and it's out there.
But yeah, so it's in the very early stages.
I think that there's more development to be done on it.
Where I had talked about doing it such that you would have like a group of people who are on a kind of like a team that took care of a fortress.
It appears as though with this one, whenever you feel like playing, that you request a lease.
And for example, you might say that you want to have.
a two-day lease on a fortress
where you check out that fortress for two days.
And if you don't check it in
by the time that your lease is up,
then that lease expires
and it reverts back to
the save being open to someone else to play.
It kind of reminds me a lot of a
version control with software.
Yeah, it was about to say,
GitHub, you could build something like this on GitHub,
I think, because then you would have that full
version control. You can't
blow away old stuff.
Yep.
And that's nifty bandifty.
It is.
So, yeah, I hope that this takes off.
I recommend that all of our listeners go out there and, and yeah, sign up and download and check out a little request to lease and check out a fortress and play that fortress and upload it and see if we can help this person bug check his software.
Yeah.
Because, you know, the programmer never can find the bugs in the software because they are using the software typically as they expect it to be used.
and users never use software the way that you expect them to use it.
This is very true.
It's the best way to do it is just to put it in the hands of the players
and have them abuse your game.
Your product.
That would be neat.
I would love to see it.
I keep really wanting to have an animal kind of animal people fortress,
and it just never seems to quite work out with me.
Like, I never get it.
They are so rare.
Roland, I'll get to this fellow's address offline,
and I don't see,
off the way that you would just upload a new fortress.
There's create a new world.
Oh yeah, there it is drag and drop your save here.
My bad.
So yeah.
So do you zip it?
Because there's a lot of files.
It says drop a folder or a zip file.
So it could be either one, I guess.
Well, you know, because typically we will unzip the save when you're doing a succession
fortress anyway, you'll unzip it to your saves folder.
No.
Correct.
Yeah.
It would be really cool to see.
like I would love to see Steam saves built in to the base game.
That would be pretty neat.
So they sync across devices.
And then I think I wonder if you could put something in as a mod that would,
anyway, probably shoot myself in the foot here somehow.
But yeah, being able to have it as like a mod that you could get from the workshop
and then it would have its own UI and menu.
I don't know if we've got that level of mod support.
Yeah, that does sound like something that would be in Putnam's realm because it's not core gameplay.
Yeah.
but it is ancillary to the core gameplay.
Yep.
Yeah, and that is one of the advantages of Steam is the cross-platform.
Yeah.
I'm sorry, the cross-device save.
So if they don't work towards putting that into the game,
they would not be utilizing one of the main advantages of Steam.
Yeah, well, I wonder if it's trying to, if it, well, also it's like,
I'm sure they have a huge list of stuff that they need, like,
a huge list of need-to-dos.
and so I can imagine maybe that's not high.
But I know they're also trying to support itch users too.
And so I don't know if that then breaks feature parity or something like that.
I'm not sure.
I bet there's more complexity there.
Oh, I'm sure.
Do they hire on a third coder?
Yeah, his name's Claude.
Oh, good.
Why?
You want to be the third coder?
No.
There you go.
No, I've got enough business in my life already.
You could plow through code too.
Blum-pump.
Oh, nice one.
Thanks, I'll be here all week.
To those who that made no sense to, before we started recording, we were talking about snow plowing.
Yes.
Okay, so yeah, dwarfworlds.com, check it out.
Check out a fortress, play it, upload it, see if you can break his site.
I'm sure that he appreciates that.
It is a very fresh side, too.
just, you know.
Yep.
It still has the wrapper on it.
Yep, yep.
That fresh website smell.
Yes.
It's tallades.
This segment has been brought to you by Sarnanagan's interior design and mildly dangerous decor.
From tasteful statue placements to doors that open, most of the time.
Cernanagan believes every fortress should surprise its inhabitants.
Sarnanigans, where form, function, and chaos meet in the hallway.
Warbears.
is still kicking. It is
I think that they started with
year around
33 or so. I went
back and tried to find what the very first year
mentioned on the thread was, but it's like
333. Now there's something at
like 345, 346.
Okay, that's progressing. Yeah, and it's
still going strong. It started off, if you recall,
back in November, and it
is still being run
to this day. And right now they're talking about
trying to figure out how to drain
the volcano.
You can't drain a volcano,
I thought it's just infinitely spawned lava.
Well, you know what?
It does, but if you drain it fast enough.
Oh.
And build walls, magma safe walls in there.
Yeah.
And the lava would only spawn into certain places.
So I don't know.
Yeah, they were discussing that and to see how that would work.
I've been trying to think about a possible.
of with my fortress. I've got the reinforced walls and then I was going to put water.
Then I was going to put another row of walls. So I'm thinking like theodotion walls kind of thing
where you've got one row and then another row separated by kind of a gap. And then I was going
to fill that gap with water. So if they dig through one set of walls, I'm hoping that all the water
will rush out and then disrupt. Is that likely? I mean, could you please elaborate on the term
theodotian walls? Right. Okay. So,
ancient Constantinople was
protected for a thousand years
by this really cool set of walls
that were considered impenetrable until
they invented cannons in which case
So they were penetrated, yes.
It was over. But these walls stood for a thousand years
and they were these huge, multi-step, very solid walls.
And there was like one on the outside and then there was like a big
gap and then there was another one on the inside and then they had a moat so i mean it was it seemed like
you kind of weren't getting into constantinople and and that was that was true until it wasn't and yeah
so that's that's what i'm thinking like two stages of walls but in this case when you break through
the first set of walls there's water behind them so the water comes flooding in gotcha and you go oh
i've made a horrible mistake i don't know if this is going to work i'm trying to do it actually
Thinking about it, it could work.
You just need more water.
Now consider the amount of water that, you know, more water and then like double it.
You need more water.
You also need pressure because the water shouldn't tickle out, right?
Otherwise, yeah, it'll just trickle out.
So let's see.
What you could do is essentially make a water tower.
You know, then you pump water with a pump stack up into a large reservoir.
And that puts, because everything is like walled off and has floors and ceilings, the water can't escape.
So the pressure stays.
But as soon as the lower walls of breach, the entire reservoir is going to push down with its own force, like gravity, and push everyone away from the wall that just got breached.
Well, that's a similar thing to what Warmbiers did with the magma death tower.
So they would open the gates on the lowest level of the magma death tower,
and the magma death tower was pumped full of magma.
And whenever they opened those gates, magma poured over the sides and shot out all over the ground.
It was pretty destructive.
So I guess that fluid dynamics comes into play, right?
If you have...
Yeah.
Does the pressure of the water depend on how tall the tower is?
I don't know if that makes a difference.
I can only tell you that the amount of water is going to make a huge difference.
So I would say that maybe three levels above the actual double wall,
and then the reservoir starts,
and then you make it very large.
maybe, let's see,
20 by 20 blocks,
six Z levels up,
that should be enough water.
I'm just eyeballing it.
Yeah.
I was kind of wondering
if you had a tower of water
that was 30 units high
filled up to the top,
if that would give you more pressure
through the two square opening
than one that's just, you know,
six levels high.
I don't know how
how realistic the
I mean and there's going to be
at some point there's going to be a
point to where the drag
of the opening
balances with the
pressure behind it so that you can only get so much
so much of a stream out
well that's going to be a real
test of that of its water
simulation I think that could be kind of fun
because I was I was going to start it off
and just fill it but I think
you're right Roland I think it'll just open it'll be
a trickle and they'll just look at it and go, oh, now it's muddy. But if I put the water in a tower
above, I wonder, this is going to be more complicated. This is my science. This is what I like
doing. Yeah. I mean, but I'm also not that good at the game to be perfectly on fuel. None of us
are. I'll just, I'll just be, yeah. After all these years, Roland is still our resident expert, so.
Oh, clearly. Yeah. I wouldn't know about that.
Oh, boy.
No, that's, okay.
Yeah, no, I've got a mission.
I still don't get invaded very much.
And like this time, with this fort, I'm building gold statues and just putting them all around the front of the building.
Come get them.
Come get us.
Just like, here I am.
Here's gold.
Look, here's a gold walkway right up to the drawbridge.
I mean, I'm just trying to make it as obvious as I can.
Hello, we've got money.
How many people do you have?
Everything short of being in the Epstein files to show that we're like loaded, you know.
But I'm bomb.
How many citizens do you have?
Like 150?
That should be enough.
But they're all, a lot of them are entertainers, which is kind of annoying.
Oh, okay.
Too many damned entertainers.
So you've got gold statues, gold pavement, lots of entertainers.
What are you?
Like, Dwarven Vegas?
Yeah, basically it's kind of the great Gatsby, I think.
It's kind of what's going on here.
Yeah, but nobody's taking the bait.
So we'll figure it all.
You do have goblins, like,
close to you, they're not on some island, right?
Yeah, no, they're close.
And they're just, they're just wimps.
Like they don't, they just, there's one, there's one fortress that has like a pretty small population.
But obviously it has a demon there because every time I send a crew in, they disappear.
So I think something bad's happening in that one.
I should probably do an adventure mode thing and go invest in a gate.
Hmm.
Do you guys ever do that?
Go in with, uh, with your adventurer to try to see what's going on in some of these places.
Stir stuff up.
Yeah, just like kick my ridish.
Yes, but I do it on a separate save file
because I don't like, like reclaiming my own fortresses.
I don't like when that happens because then everything is like not put into place anymore
and items are all over the place and water spawns weird and suddenly something is flooded
and I'm like, ah.
Yeah.
I agree.
That is a problem.
Yeah.
And then if you, yeah, yeah.
So you retire, you copy the fortress, and then you retire it, and then you join as an adventure in the retired.
Either that, or I extract the history first to look at legends, and then I start the adventurer, so then I have everything, everything, literally, because I can like check on the history, where do I have to go, where is this creature?
And then I never get there, because I'm terrible at adventurement.
Yeah, yeah, yeah.
I've had so many sad things of like traveling across the whole village and then dying of hunger, right?
When I get to my destination, that's a classic for me.
I don't know that anybody is good at adventure mode.
Or reclaiming my fort and then having my people just die at some troubles.
I've had some sadness.
I brought panda bear people into a fortress, a whole bunch of them.
I like did a bunch left them, did a bunch left them.
Did a bunch left them.
They came back in most of them today.
You hate to see it.
it's actually funny that you mentioned the water physics
and how you want to build the double wall with water inside it
because my current fortress is so close to what you're doing
I had this weird biome where it freezes and then unfreezes
right I mentioned that
that's where the water freezes unevenly on the river
exactly and oh that's so weird
exactly and it gets like very close to my entrance and it freaked out
every year since I've played, it got worse.
Every year the water froze and then every year when it unfroze, the river became stronger.
And the water roged closer and closer to my fortress.
So before that, it was just a nice, neat little river with two waterfalls.
Now it is a raging current that is even completely filling up a second mode that I dug
around to the right side.
I don't know what's happening,
but the entire lower floodplain
of my map is now almost
filled with water. It is crazy.
I do, however,
very much like how it looks.
My computer does not like
the game right now because I am
losing FPS faster
than in my like
300 people fortress.
So that's a thing.
Oh, water can do that.
I've got one where I've got a waterfall in it.
I hadn't even realized because everything's just moving really slowly in the fortress,
even when it shouldn't.
I mean, yeah, I'm playing under emulation.
Okay, so that's already a bit of a barrier, but not that bad.
But yeah, I spawned into a place with a waterfall,
and that just decimates the FDS.
And I don't know how to fix it without starting over again.
Huh.
Hmm.
Maybe he's got any ideas there.
Please tell you.
I'm not ready to.
say goodbye to this. How
tall is your waterfall?
Tall enough to constantly make mist,
which is what I think it's...
I think that's the, I think the mist simulation
is what's making everything
tricky. Absolutely. Yeah. Smoke does that
too. Makes everything, yeah.
It's pretty taxing.
That's honestly a reason why I try to
stay away from mist generators.
I know that a proper one
does not generate like millions
of tons of mist every second.
but, you know, I do like my FBSS untouched.
Thank you very much.
Do we still think they make a difference?
Absolutely.
Like, is it?
Yeah.
I do, yes.
Is the juice worth the squeeze?
So my favorite mist generator happened when I built a grate into the floor of a temple.
And I dumped water from levels above through the grate into levels below.
And as it went through the grate, it created mist in the, in the, in the,
temple that worked very well and i don't know that uh it it didn't fill the room with mist i think
that it may have created the effect that you're kind of looking for tony you might try that yeah it just
drizzles on them basically yeah yeah yeah i think i've done that before yeah i'm not very good at pump
stacks i got to spend some time getting created with pump stacks i didn't use a pump stack mike's
video i didn't use a pump stack no i who didn't i channeled a underground aqueduct from the river
to a point where I could control the channel of water with a floodgate.
And I built the temple below the level of the river,
and then I drained it into the caverns.
So it went from river level.
So, yeah, it was gravity fed.
It wasn't pump stack.
Of course, you know, pump stack, it still feeds with gravity.
But, yeah, I didn't have to do a pump stack.
I just let it go from the level of the river downward.
Okay.
That's nice.
That's a good solution.
I've also seen that kind of thing happen where somebody used an aquifer, so the entire fortress was still enclosed.
And then the aquifer had its own level where it just drained slowly into and like drip fat the mist machine.
You know, I need to stop cheating and I need to start playing with aquifers.
You know what? I did one.
Kind of did it by accident.
And I thought, well, it's going to be a happy accident.
It just slows you down.
I don't know.
I'm sure it's cool.
and I know that if you use the Dream Fort,
it's kind of designed to take advantage of that.
So maybe I should, like, I don't know, this was my plan,
was to try to use just to try to fully embrace Dream Fort.
Dream Fort's pretty darn cool.
It's pretty cool.
I already use the bedrooms that it has.
I use a lot of...
I like using their stairs, just even if nothing else,
just use the stair template to delve down deeply as I practice my alliteration.
confused by that. Yeah, well,
I think it's a great
I think it's a great tool. I love
me some quick ford, I guess.
Yeah, QuickForce the tool, DreamFord is the
example. It's the tool, DreamFords the map.
Yeah. Yeah. If you haven't tried
it, this is the chance.
This is your chance. Do it.
And check out episode
mumble, mumble, mumble, because we
had the creator of DreamFord on here, and we
discussed it in depth for a couple
episodes. Heroic. Some episodes ago.
That is episode mumble, mumble,
episode.
Link in the show notes.
Don't forget to like and subscribe.
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This episode of Dwarfortress Roundtable
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You meant to do that.
So our main entree today is going to be us talking about the things that we like, our favorite things about Dwarthress.
All right. Let's talk some turkey.
What do you, what's your favorite aspect of Dwarf fortress, Tony? What do you like to do?
I am really into the machines, the evolving stories of never knowing quite where you're going to go.
I don't know. I kind of like losing, to be honest with you, because it's funny.
You know, it's usually my fault.
And when I say usually, I would almost think always my fault for making a mistake,
but it's, but it, but it, but it, but it is kind of funny to see it sometimes.
So I like that.
Yeah, you know, I, I love the, I love the, I love the fact that at no two playthrus are ever the same.
That to me is like, that's, well, well, it sounds to me like from the theodotion
walls project that you, you, you kind of like, uh, uh, dwarven science as it were.
Little dwarven science.
Yeah.
I mean, I'm truly inspired by people doing, like,
like the Dwarven mine cart, shotgun, like that, that was art.
I do really enjoy the fluid dynamics whenever I'm doing the science.
Yes.
I will sit there and just get hypnotized by watching a stream of water slowly fill up a large room.
As the, I will watch with the depth, the depth indicators on.
So I'll watch the numbers go from one all the way up to seven very, very slowly.
And I can't look away until they all say seven.
you know what there's also a real satisfaction in setting up the soap factory
and then making clear glass like just these silly things like that it feels good i'm like yeah
yeah and then have the automated systems and the manager order set up and then you do nothing
and the the dwarfs start dancing and like doing stuff
soap comes out it's great i like it dogs go in soap comes out it's cool
Yeah, soap is a little, it's a little challenging to set up automated orders for because they don't actually have soap, general soap, as something that you can build.
So you have to like do an end around.
So it's like make soap whenever the number of bars are less than so and so.
And then you have to go check the type of bars.
And yeah, so it gets a little convoluted creating automated orders first.
making soap. But you definitely can do it.
I got a hack for that.
I have it. Make soap
anytime there's tallow.
You can do that, yes.
But if you're not
careful, otherwise they cook it. If you're not careful,
you will have, you know,
tons and tons and tons and tons of
soap. And you're
wasting dwarven time. That's not
even too bad because that
just means your dwarfs are more likely
to use it.
Because, for example, I stored in
bins and then
the dwarf can only act like
one dwarf can only access
one bin at a time right
also additionally
if you have like
billions of bars of soap
you can sell them fairly
well they don't weigh too much
yeah but what's the use
of selling them whenever you don't need
anything on the carts anymore
I don't want to let any
tallow go to waste that's my
also that
otherwise they
Cleaning the world.
Think about it.
You get to clean the world.
You are allowed to now gift the humans a lot of soap because they're stinky.
And then you go, shoot.
Now take it and leave.
I think that's funny.
Do elves like soap?
Will elves be mad at you about soap because they're made with ash?
Or, you know, if it's dog soap, they're going to be cranky about the dog part.
Well, their carnivores are.
right? They don't care that you, do they care that you kill things?
Yeah, they seem like they'd be vegans.
No, they're, they're, they're, they eat dwarfs, right?
In world generation only.
Yeah.
In world generation only.
Oh, okay. I always pick them as like vegans, you know.
They're more like eco-terrorists.
Okay.
I'm not kidding, because they only eat people that they killed in their
warfares when they're fighting
like humans or
goblins or dwarfs and then they
eat what they killed to make
sure that you know
nature reclaims that is
at least my perspective on it
yes just like pluribus
you know back back to the soap bit
at one point
in the past you could use soap as a building
material so you could build towers of soap
oh yes I wish that they would
reenable that let's do a soap one
well yeah
Soap forts
Soap chairs
There was probably a technical reason that they had to remove it because
Tarn isn't one to remove aspects of the game
Unless it's a good reason that they need to
I wonder if soap deteriorates fast
No it didn't
You know that's a fun thing about building materials
They don't
For example if you go and you pick ice
Then you now get like a water
item, which for some reason can, is counted as a drink.
So your dwarfs will just put it into a barrel and you're like, why are you drink?
What?
Oh, no, they put ice blocks and it didn't.
No, no, no.
There's a new water item.
And there is ice and ice is a building material.
So you can make a wall out of ice, but that wall out of ice is not going to melt.
So you could, for example, make a nice ice palace and like live like live.
like the ice queen inside it.
Really?
I thought ice always melted.
That's why I never used it to make walls,
because I thought, oh, walls will be great,
and then my whole fortress will fall apart.
I thought so, too, but I...
Wait, whoa, whoa, whoa, whoa, how do you make an ice block?
Ice block? I don't know about that, but...
If you dig ice out, it just makes ice holders.
Does it?
Which they'll then, yeah, which I think then you could turn into blocks.
I didn't see that in the option menu,
but I tried exactly that in my current fortress.
I dug a little bit of ice,
and then I placed ice in the lower part that is warmer,
and then I just waited until something happens,
and it stood there for like two years.
Wow, I now have something for my dwarfs to do in the winter.
Yeah, I didn't.
I thought it would melt.
I would figure, too.
I never tried it because I thought it was futile.
Huh.
Wow, cool.
There you go.
You learn something every day.
Awesome.
Yep.
Well, there we go.
That's my...
Roland?
The more you know.
What about you?
What is your favorite?
aspect of
dwarf
fortress?
What do you
like to
go back
to time
and time
again?
I think
what I
like the
most is
what we
call
emergent
story
simulator
where
the story
that you
perceive
is not
really
generated
by the
game.
It just
happens.
And to
properly
give like
explanation,
I think
I have to
make an
example.
We all
remember
the
drunken
syndrome period right the the legendary bug report cats lick themselves when they walk
through a bottle of alcohol to clean themselves then they imbibe the alcohol
they get drunk that is this emergent story but something that I also had I'm
trying to find a screenshot of it but apparently I didn't and I used to have a
an engraver.
Okay.
And this engraver was legendary,
double plus amazing dude.
There was just one problem.
I didn't like what he engraved
because pretty much every second to third image
that he engraved was some,
I don't remember what it was,
like some, some shape,
triangle, do decahedron.
I don't remember.
Some shape.
And he would do it again and again and again.
and half my fortress was just this shape
because this
dwarf was so fast, so
unbelievably fast in engraving
that he would be much faster than all the other
engravers and just go like, bang, bang, bang, bang, bang,
and put his shape everywhere.
And why am I telling you this?
Because it changed.
After a while
where he lived in my fortress,
he found a girlfriend.
He found a wife.
They married.
They had children.
So sweet.
then on he never engraved the shape again but he started only engraving stories of his wife and children
and you know they i'm pretty sure the game doesn't really tell these this singular dwarfs that
you know now you have a personality and a change and now it's only like your family but something
happened in the code and now we have this this beautiful story of this lonely engraver that is
obsessed with this, this like mathematical shape and whatever. And then he finds his small dwarven
princess, right? And he makes a family. And that fulfills him now to the point where all his
engravings are just his family. And I think that is what is so cool about the game. The stories
are not written by someone. If you play World Warcraft and you read a quest, that is written by
someone. If you play
like Bioshock
Infinite, that game is written
by someone. That is still a good story.
But the stories in this game, they're
not really written by someone. They're just
they emerge.
And that is why it's
like emergent gameplay. And that is why
it's so cool. Because you don't
know what's going to happen.
Well, you know that in the tavern of your
fortress, there's going to be a couple dwarves sitting there
talking and saying, yes,
even though we both have an
Urist engraving in our quarters.
I have an original
pre-marriage urist
shape.
It's before he got happy. His work just
went way downhill whenever he got happy. That always
happens. Yeah.
Yeah. Exactly. Exactly.
So your mind starts
filling in these
gaps, right? You imagine
it. You use your creativity
to place
details or information where
they really isn't much. But then
dad becomes this beautiful story.
That's nice. I like it.
Yeah.
Yeah. I think that's really, can feel a bit like magic sometimes,
is how there, is like, is it a coincidence or does it, like, how does it, how does it, how does it, how does it do some of its generative gameplay?
Oh my God, you know what we've realized?
Tarn has accidentally invented AGI.
Oh, yeah.
He's made it.
We have AGI now, thanks to Tarn.
and he's doing it all without GPs.
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So somebody asked me what I like.
Hey, hey, hey, what inspires you or keeps you coming back to this crazy, freaking,
Well, thank you for asking, Tony.
Well, you're so welcome, and thank you for coming up with this idea for the episode.
For me, it's the aesthetics.
I really love a nicely patterned floor.
I love a very interestingly shaped room that gets carved out.
I've never actually completed a megastructure, but the idea of creating a wonderful
megastructure inspires me in this game.
I want to, there are tools out there.
A lot of them are like for 3D printing where you can create voxelized shapes.
You can like take a 3D model and you can get it voxelized so that you can, it will be
created out of blocks and blocks of squares.
I think that I've pointed out one of the websites that you can do that.
But I once made a giant toroid.
in my, outside my fortress.
Okay, what's a toroid for those of us?
A toroid, it's like a donut.
It's a donut.
Oh, yeah.
Okay.
Yeah.
So it's, so it's, it was placed upon three, uh, blocks to keep it up off the ground.
but it was a giant
Torroid that was
somewhat hollowed out
so that you could have dwarves
to be inside the toroid
meaning not in the hole,
not in the vacated
the hollow center part,
but inside the donut.
You know, where the jelly filling.
Yeah, yeah, exactly.
So, and there's, there's,
sorry, I'm just going to keep thinking about donuts.
Beg your pardon.
Donuts, yeah.
I haven't really had.
enough to eat the breakfast, I guess.
But there's a castle that is on the Dwar Fortress Wiki that comes up occasionally on the
homepage of the Dwar Fortress Wiki.
And I have always looked at that and thought how beautiful it is and how I would like to be
able to build something like that someday.
My toroid, it turns out that they're really ugly whenever you use Stone Sense to take the
picture of them.
They're really ugly whenever you don't make them out of a uniform, colored
block. So I got to where I would put stockpiles of blocks near my construction, where I would have one
stock pile of, you know, microclime, one stock pile of bauxite, one stockpile of jet,
so that I could kind of see what colors that I had to make my creation out of.
And of course. Yeah, I remember our attempt to be shared for it and how artistic
your work was. You were like doing pixel art on the floors.
Exactly. It never occurred to me and I thought it was very cool.
Yeah, I like doing pixel art on the floors in Twelf Fortress.
Yeah. One time I found a
kind of, no, it wasn't that. I didn't find a kind of cross stitch, but I
took a line drawing of a skull and put it over graph paper and graphed out where the
hollowed out lines would need to be. So I hollowed out a great big room. I mean, it was
This was almost a level large of a giant skull.
And inside that skull, I place the dwarves temples.
That was pretty fun.
That's what I like.
That is cool.
Love me some stories like that.
Yeah, I always want art.
My things to look better.
And then inevitably, I mess up and put the wrong color of something in.
Then I just tell.
Well, it does take some, it does take some dedication to the cause whenever you want to do that sort of thing.
because it's not easy.
The game doesn't lend itself well
to having uniform,
uh,
color schemes.
No,
not so much.
You have to really try to do it,
but,
but I enjoy trying.
And my dwarfs could give a crap less,
but,
but I care.
Yeah.
I also think that yeah,
sometimes,
you're the inspiration for me
now always putting floors into rooms and taverns and
walkways.
Mm-hmm.
Um,
because it's,
it just makes it so cozy to look at.
It's also a great way to increase the value of a room
if you're trying to get from a workshop to a beyond workshop or whatever.
Just plopping in some gold bars on the floor.
Boy, that shapes them up.
Yeah, silver and platinum will raise the value of a floor
almost as much as gold will.
Okay, that's good to know.
Steel is the highest price.
Steel and platinum are the most valuable building.
building materials.
Oh, there we go.
I've learned something else.
Yeah, it's, that's in the, I think it's
under the building materials section
of the Door Fortress
Wiki, but yeah, they have the listing
of what the most valuable
components are.
Yeah, I don't read anything.
But if it,
but when it comes down to it, if it's
a choice between value and looking good,
I'm usually going to pick looking good.
I can always throw a, throw an
artifact in a room to lift the value
of it. But if the room's ugly,
If the room's ugly, then I'm not going to want to look at it.
I like the commitment to the cause.
Yep, yeah.
So, and that just goes to show you that this game is, is broad enough and deep enough
that you can get a lot of different things out of it to play it.
It's like the hobby of a thousand hobbies, right?
Yeah.
Well, yeah, there's a little of something for everybody.
Like, I was, over the holidays, I was playing, I was introducing my, my young teenage niece to the game,
because why not?
And she had the idea of wanting to build a zoo.
Oh, nice.
And so she did.
And she, you know, she figured out how to, like, you know, dig the room out and then she
put cages and chains up.
She's like, this isn't very, this isn't very ethical, but whatever.
And then, like, found that all the different things could, like, all the different
traders would bring different types of animals.
And so she was always, like, requesting.
every type of animal that they had.
It was pretty cool.
Like, she did good.
Yeah, I'd never thought to play a game.
I'd never thought to build a zoo,
and it was pretty neat.
Door Fortress Zoo simulator.
Yeah, that's great.
What kind of animals did she have?
The basic ones, I don't think, I don't think she'd made it to,
I think the holiday ended before she could, like,
find unicorns and stuff like that or elephants or anything.
It was mostly just the ones that, you know, the ruminants, basically.
She came up that, that, that, that, that, that, that, that, that, that, that, that, that, that, that, that,
Right. Chainable Blonde's.
Yeah. No, no Colossus yet.
We were still, we're pre-Colossus.
But, you know, it was a quick, it was a quick, quick intro.
Yeah, that is cool. We never thought to do that.
It's a great idea, though.
Nope.
I can see.
Nope. I know. I want to do that. I want to finish it off.
I can see lining the entrance, you decide of it with the menagerie, right?
Yeah. I think it's, I think it's.
Show off your, uh, probably keep it going.
Show off your fortresses, you know, bona fides.
And if we can get a new generation interested in the game, that's great.
I think the nature of what a video game is is just very different now than what it might have been years ago.
And it's just like the idea of, because I don't think, like, I think traditional video games were about winning and about solving, you know, solving some sort of puzzle to finish.
And this is definitely a game where they're really, to a large extent, isn't.
winning? I mean, you can win battles, but you're never going to win the game, yeah.
Like, there isn't a win condition. Yeah. Yeah, if you go back... So you kind of have to make your own game.
If you go back a little earlier to the golden age of video games, those were not about winning either.
Those were just seeing how well you could do. Yeah, that's right. Just how long can you not die, which I guess is very...
And, you know, in a lot of ways. Suck your quarter out of your pocket. So...
Yeah, yeah, yeah, right. Wizard needs food.
I also think that there is a wind condition
in dwarf fortress I mean
Is there?
A win condition
Yeah, what, uh
There is a wind condition
Every single elf in the entire world has to be set on fire
At the same time
Okay
This is an emergent gameplay
This is what we're talking about
Like you set your own goals
It's tough whenever you can't actually order your dwarves
To set things on fire
One day.
One day, then we'll be in the game.
One day.
On that note, we're going to wrap up this episode.
Let's do it.
Yeah, episode 129.
Who's counting?
Episode 129 at Door Fortress Roundtable is now in the books.
Thanks, guys.
And we'll be back in a couple weeks to talk more about stuff.
Peace out.
Stay safe.
Stay warm.
Stay dry.
Stay dry.
Yeah.
Um, yeah.
Seasonal appropriate farewell.
Seasonal appropriate.
But yeah, have a great day.
Thanks for listening and see you next time.
And that wraps up another episode of Dwarfortress Roundtable,
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