Dwarf Fortress Roundtable - Ep. 22: In Which the Gang Talks About Vanilla DF, DFHack Detox, and Release Anticipation

Episode Date: January 26, 2020

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Transcript
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Starting point is 00:00:00 Welcome to Dwarfortress Roundtable, the podcast for all things Dwarfying. I'm Jonathan. I'm Tony. I'm Roland. Here we are. Welcome to 2020. The future is now. We're doing it live.
Starting point is 00:00:21 You were telling us, Tony, that you have been doing some vanilla dwarf fortress work. Yeah, so I was kind of figuring since. The new release will come out, and I'm not going to want to wait to try it out, that since I've been so reliant on tile sets and all of the cool stuff that people have done with, like, lazy noob and meth packs and that sort of thing, I thought I would go jump into this game in straight up vanilla mode and, you know, using no plug-ins, no tile sets, only a few modifications to, you know, turn sound off or whatever.
Starting point is 00:00:53 And like most people listening will probably agree with, there's a lot of cool stuff still in the game and you don't really necessarily need that stuff to have a good time with it. So I think now that I've stated the obvious, I'd say I think my key challenges are the key things that I miss were at first I missed the mouse support. I loved just being able to click on stuff and not have to fuss with the Q or K buttons to query or query or whatever it is. So that was kind of a downer, I thought. But I've kind of got used to that. And then the last thing that really is kind of drag in for me is the lack of the workflow plugin from DFHack, which I guess I'm finding, I used a lot or relied on a lot.
Starting point is 00:01:34 So, you know, trying to keep them always making enough alcohol seems to just be this continual problem that I have where I always forget to have I make alcohol and then somebody starts going mad and I only realized, whoopsie, Daisy, I forgot to do that. So I guess I've gotten more reliant on having that manager position created in trying to queue up enough things. So now I don't have to come back and worry about it. But it's kind of interesting because I think that's a good example of where DF hack kind of changes the game, maybe from the way it was intended to be. So anyway, those are just sort of my kind of quick thoughts on it.
Starting point is 00:02:08 But the manager's not DF hack, is it? No. No. And so I think that's the way that they want you to do it, right? So I think he's hoping that you'll use managers and not rely on setting these workflow limits in DF hack, you know, all W or whatever in the workshop. Because you don't need managers if you do that. I think that's an example of where DFF makes things easier, but it also
Starting point is 00:02:29 sort of takes us farther away from maybe what the initial vision was. I don't know. You play a lot of vanilla, right? Especially with your mods rolling. Yeah, I have two versions. One is the lazy loop pack and the other is just straight of vanilla where I try to edit Ross and do
Starting point is 00:02:49 crazy things. And I totally agree because the first time I started it, I forgot that in the real game, there is no mouse control. And I spent way too much time clicking on a workshop and wondering why it didn't just work. So yeah. The other thing is I usually also use the manager a lot, even though I play with mods and with the app hack. I think the manager is quite a nice thing. the F hack.
Starting point is 00:03:25 I don't know if I actually use it that much. I mean, sure, for a mouse control, but the whole workflow situation that is implemented in it, I don't know about that. Never used it. It sounds like you two have a similar take on it and that the mouse control is the biggest thing
Starting point is 00:03:44 that you miss. I really didn't miss the mouse control that much. I'm doing the same thing. I've got a couple fortresses that I've done and I've got one that I'm working on now, like in its fifth year, that is vanilla D.F. Except the biggest thing for me is the labor management. And I can do it. I know how to do it, but I just can't get over the fact that it annoys me so much that I use a dwarf therapist.
Starting point is 00:04:08 I'm hoping the new release uses the same labor management system so that dwarf therapist will still work. The keys, the lack of mouse support, it doesn't bother me at all. I don't like the mouse that much anyway whenever I'm editing and working with a computer, a keyboard shortcut kind of guy all the way. Yeah, for me, it's just like querying the workshops or whatever or trying to figure out what something is on the ground. You know, I'd like just be able to click on it and have a click on a workshop to be able to do it rather than have to hit Q and sort of like move the, you know, have to, because
Starting point is 00:04:41 it always, whenever you use Q, it always puts the cursor in a certain position on the screen. So you've got to then scroll up to it or whatever. And it's not a huge deal and I've gotten any used to it now. But yeah, that's one of those things where I was. like, oh, yeah, it would be pretty cool. I don't know if I'm going to end up preferring ASCII to the tile sets. I still really like the Phoebus tile set. I think that that's been my favorite from the start and continuously.
Starting point is 00:05:07 I like the fact that the tile sets are able to differentiate more clearly between, for example, one type of stone and another type of stone. It can have a slightly different shade where the ASCII doesn't seem to do that as well. But then again, it may just be that I'm not still fully immersed in the ask yet. I'm going to continue doing it probably for the next few months until they get the lazy noob pack updated for the new version that comes out. Yeah, we've talked about therapists a lot. It's so funny, having access to it, I never use it. I mean, I really never use it.
Starting point is 00:05:41 I don't find the in-game work assignment thing too complicated. if I see that they're not doing something, I just go and find some rando idiot that's not doing anything and just assign them to that job. And then eventually the problem just sorts itself out until somebody dies or goes crazy and then we need to do it again. And maybe that's not as organized as other people play, but it seems to scratch the edge.
Starting point is 00:06:07 And then if I'm really feeling like I want to cheat, then I'll use the auto labor enable and D.F. Hack. But I don't need that. Oh, yeah. I played a long, long time with the old. auto labor because it was, I knew that I had to get into it at some point, but I kept like pushing it and said, well, let's go into military first, for example. And at some point, I disabled it and put them on distinctive labors myself. And then I realized, oh my God,
Starting point is 00:06:42 this works so much better. Because now suddenly I got actual good crafts because not so some random animal trainer was supposed to make a wooden chair. He never did before. And suddenly, I had an actual chair dude that would just crank out woodcrafts. And he would be legendary in like, I don't know, two, three months. And that was amazing. And suddenly I saw that, for example, if you have somebody that is very good in woodcrafting and he makes a figurine, that that figurine is very, very, very detail.
Starting point is 00:07:22 And that hit kind of a sweet spot with me. And I was like, wow. So no, I encrusted everything and I like put metals on everything because I want the sweet, sweet engravings and stuff on my tables. And I love reading it. and it just doesn't work that great with alter labor. So that's my big reason to do it myself. That makes a lot of sense.
Starting point is 00:07:57 I think one of my favorite things about dwarf therapists, though, is that you can just glance at the grid. And much like Roland was saying, I can just scan down my row of people who have, you know, for example, masonry enabled. And I can look down through there and I can see that I've got three of them that are almost legendary status
Starting point is 00:08:16 so I can take everybody else off very quickly with three mouse clicks, get everyone off of masonry and just make sure that those three people are the ones who are doing the work. Yeah, yeah. Yeah, my artifacts are terrible. Like here's one. It's called
Starting point is 00:08:32 something and then its name is Risen, the Emerald Nations, a copper bed. Sounds like it'd be awesome. And it just says, this is a copper bed. It is studded with copper. The object menaces with spikes of llama wool, morian, and copper. Okay. That sucks. It's spiky bed. It's a spiky bed. Just what you wanted. And every once in a while, I'll get something really cool with, you know, like it'll be a musical instrument. So then it's got more detail. But otherwise,
Starting point is 00:08:58 it's like rubbish. So I think you're, I think you got it on something here. Yeah. Moth cell, a willow earring. It is decorated with willow. On the image is, on the item is an image of a giant narwhal in Willow. Great. This, this fort that I have. have now is absolutely obsessed with narwhals like everything they do all their ingredients it's all just narwhal normal normal which is kind of cool but yeah i think my best artifact was a lead bed and the funny story behind it was actually my mayor screamed about wanting to have a lead bed and i was like how am i supposed to make a lead bed and um about two months after he stopped screaming somebody actually made a lead bed and I was blown
Starting point is 00:09:43 away by it because I didn't know they could make a bed out of metal or basically anything else but would and of course Only in an artifact. Only as an artifact. Yeah and
Starting point is 00:09:57 only then I realized they could make it if it was an artifact and of course I gave it to my mayor and that mayor was straight up happy for the rest of his life and never mandated anything weirdly after that and he was content. I loved him. So that was a great story.
Starting point is 00:10:21 And for some reason, I started to smooth every single tile in my fortress because it just looks very, very neat. Because, you know, if you run around in a pre-generated dwarven fort, every single surface is smooth. And I tend to do that now, too, because It just, you know, looks better and it feels like, yeah, I'm actually having a real Dwarven Fort, just like the others on my continent. It gives them happy thoughts, right? Yeah, yeah. I was going to say as much, yeah.
Starting point is 00:10:55 And especially if you have, like, pillars in your tavern and you not only smooth them, but you also engraved them, or you let them engraved by somebody that is legendary and engraving, and you suddenly have like a marvelous piece of art depicting a goddess stroking a dog or something. And it's amazing. And they flock to it and they love it. And makes my smart heart a little bit warmer. In Aski, I've noticed, smoothing looks good. But when you do a lot of engraving, it starts looking really messy and kind of clumsy because it uses a different.
Starting point is 00:11:40 character for each one. Like it just looks like software gore almost because I engraved the side of this wall. Now it's just like, it just looks like somebody mashed on the keys. Yeah, sadly, you're sure has meaning. Sadly, you can't really engrave many, many tiles that are close to each other because you get the effect of exactly that. You can hide engravings, but I'm not even sure if that's actually a D.F thing or a I'm not sure but I tend to only do like
Starting point is 00:12:15 single pillars because then it's a way way cleaner look and it doesn't confuse me as much as having the whole tavern floor engraved and you're not sure if there's a dog bleeding out because there's an ogre inside your tavern or because somebody just was very good at a grave
Starting point is 00:12:35 I do have to say that I've warmed up more to the ASCII A lot of people like Dill Soup and Alexi and Kiefer will all be happy to hear that we're warming up more to the Aski because they really believe that that's the true D.F. Well, you know, I think, well, yeah, but I mean, I also think, I mean, I feel like if the intent of the design of the game was that it be played in Aski, I think there wouldn't be tile set support. So I think the fact that there is tile set support is kind of like the Adams guy. going well you know whatever do it you like like we did we did it as as if you want to do something else that's awesome cool knock yourselves out yeah I don't know the mechanism that they use but yeah it's pretty awesome that that they've architected it's so cool man I did it I use architect as a verb I don't like doing that
Starting point is 00:13:25 you're allowed we'll allow it it's one time anyway they designed the game such that that so many mods can happen to well the game is fundamentally the same they're all enhancements and that's that's a true neat. We wanted to do a deep dive on the Dev Notes in this episode. We touched on it a little bit with our meeting last week, but we read the Dev Notes closely and are trying to glean between what they talked to us about in the interview that we had and what they released on January 1st in the Dev Notes, trying to
Starting point is 00:14:09 what we're going to be getting when they do release it. I was really happy to hear that the release is coming in January because that was my pick in our when is the release coming informal pool that we had. So that was fun to hear it. And I didn't coordinate anything with the Adams Brothers before they came on. That was completely a fluke. Well, if I recall, they actually refused in the podcast itself to give any true hint. Yeah, they didn't, yeah, like, as far as, like, what day in January or?
Starting point is 00:14:43 They wouldn't even commit to January in the podcast. Oh, right. Yeah. No, that's right. We found that out afterwards, didn't we. Well, maybe they felt like they didn't want to let me down. No. I told them I had a lot riding on it here.
Starting point is 00:14:56 That was, that was what this was. No, but it's cool. So, so when in January? What do you think? Beginning and middle? It's definitely not the beginning. Definitely not the first 12 days of January. No, no, sadly not.
Starting point is 00:15:06 So it already counts as at least middle of January, but I expected to be around the last week of January, to be honest. There's going to be another dev notes if he follows his schedule, released here in a couple of days. Unfortunately, I check this morning and it's not out yet. But yeah, it'll be nice if he gets it out this week. And maybe we'll get a better idea whenever the next dev note set comes out. Yeah, for sure.
Starting point is 00:15:35 I was imagining. Like, whenever I see January release, my immediate thought is, oh, January 31st. And that's because that's what I would do. It looks like, though, that they are going to be holding off on some features because they really need to get to working on the Steam Itch release
Starting point is 00:15:54 that was announced about a year ago. That's cool. That's going to be fun. I mean, that's going to be a big thing, I'm sure, for them. Because, well, you know, we saw they were pretty transparent about why they wanted to do it in the first place. So I'm sure that that's still something that's very important. So, cool.
Starting point is 00:16:11 Yeah, I was glad to see it. And it's going to be exciting to see it. I'm assuming come into Steam this year. It's going to be a big year for the old fortress. And I kind of wonder if we'll be seeing releases more frequently if it's on Steam because I know they talked about version numbers and how to play nicely in the world of Steam with that. And so, you know, I wonder if we'll have Door Fortress. you know, version 20, version 40, version 80, or whatever.
Starting point is 00:16:39 Hmm. It would be interesting, yeah. Also, as soon as it hits Steam, I just assume that more people will more openly talk about it because this is quite a niche. I wanted to say franchise, but it's not a franchise. A niche group of people, and as soon as it hits Steam,
Starting point is 00:17:05 I guess it will be more come into the light of things. Maybe not. Yeah, I mean, I think there will still be challenges for people with the interface. And I'm imagining the Steam version is going to come pre-packaged with graphics, which will probably, you know, maybe draw people in initially. But I still think, you know, pending mods or whatever, I think the interface is still going to confuse people. Yeah.
Starting point is 00:17:32 And I mean, that's, you know, every game's got to learn. curve. And I honestly, I don't think this one's that difficult compared to some of the other games out there. Like, I mean, for people playing things like, I guess it's different, but games like Dark Souls. I mean, come on, those games are super popular and they're incredibly difficult. So I don't know. I think there's harder games out there for sure. But I think the interface and just some of the inconsistencies and stuff, people might find complicated. This one comes in with a reputation to start with, though, because it's, it's, oh, fairly or not, it has a reputation, and it'll be interesting to see once it goes on to Steam, well, there's going to be the first
Starting point is 00:18:12 initial surge of people downloading it. I'm more interested to see how the, how the sales are of it, you know, six months down the road after the initial, the initial, oh, my God, it's on Steam. And I always say C, but it's going to be on itchio, too. I don't think they have quite the following that Steam does, but it's going to be there too. They probably are more of a better fit for Tor Fortress anyway because it's more of an indie
Starting point is 00:18:39 population on HIO anyway. Yeah. Yeah, I mean, well, yeah. But I mean, steam is huge. Like, just you can't argue with numbers when it comes to steam. There's just so many, everybody in their dog has steam installed. Everybody on the dog.
Starting point is 00:18:57 Yeah, indeed. Yep. That's too. copies for every person with a dog. Heard it here first. Sorry, cat owners. So I'm curious. But yeah, I think, you know, as I say, oh, what, you know, on that, like, I feel like I've
Starting point is 00:19:11 been playing this game now for enough time to think I should know how to do things. But I just learned about fruit and designating a zone for fruit picking. I never knew that that was a thing. So as a consequence, I would embark into these places with all these awesome fruit trees. and I could never figure out why the dwarves when I'd tell them to gather plants weren't getting fruit, at least not regularly. But then I just started designating fruit areas
Starting point is 00:19:36 and it's been amazing except for the one time somebody got stuck in the tree and died up there. But now I don't let them pick the fruit from the trees. I let them pick it up off the ground. Yeah, that was cool. Like there's an interface thing that doesn't make much sense to me, but okay, cool, whatever.
Starting point is 00:19:55 Yeah, there does seem to be some overall out between creating a zone for gathering plants, including the fruit, but a zone for gathering and also sending someone out to explicitly gather a plant with a designation menu. Yeah, DP or whatever. That's how I'd always done it. I never really knew about that until I just always thought it was DP. But I guess DP is for very specific, like, ground plants. for for berries on a bush or things that just lay around but if you actually want to pick for example apples you have to make a step ladder or wait for them to fall down and i heard about it i saw that there are some things implemented that i just assumed would be for picking fruit but when i actually did it the first time and i saw somebody using a step ladder
Starting point is 00:20:55 hauling it outside, putting it under a tree, and picking apples, going inside, and eating a fresh apple. I was so amazed by it. I sat there and was like, what? Amazing. Why did this guy do this? One of the great things about gathering plants and with the zone is once you set up your still to automatically repeat brewing from plants and from fruit, you get some amazing
Starting point is 00:21:25 concoctions of wines and beers. You'll have like cranberry wine and just all kinds of neat stuff that you wouldn't have thought of. It's it ends up being much better than just mushroom beer. Yeah, yeah, indeed. This is also something I like to do.
Starting point is 00:21:41 Just read about things in the game. I like flavor texts and informatics in the details. And when I see somebody drinking something, I have to know what it is and then you see like red emerald beer or
Starting point is 00:21:59 strawberry wine and you you get these ideas of a dwarf having like strawberry bowl in front of him and like drinking it from a martini glass and like being oh
Starting point is 00:22:14 and being like weird about it and it's it's lovely it's absolutely lovely and they also get like very positive thoughts about it because hey now I can eat some strawberry wine and
Starting point is 00:22:33 potato chips or whatever how do you how do you see what they're drinking you can interact with them and then look into the inventory and for example if they hold something then you see the item and
Starting point is 00:22:49 in brackets hold or holding and the same works for food. For example, if they go to a table and sit down, it still counts as they haul their food until it's in their mouth. So you can actually see what they're eating. So if you follow them, you can kind of see what they're doing.
Starting point is 00:23:10 Yeah, yeah, you have to stalk it once a bit and then you can see what they're eating. It's super awesome. Oh, yeah, I see it now. He's hauling a mug. Cool. Well, there you go. You learn something every day. There is a lot to learn in this game.
Starting point is 00:23:26 How about mind carts? How does everybody feel about mind carts? I have no idea. Still haven't ever used one. Nope. Well, I... That's my 2020. Yeah.
Starting point is 00:23:36 I tried it. Just a simple, simple trail. Just take your mind cut there, push it over there, put, I don't know, stone in there, push it back. That's it. And somebody died. I don't know how they died. just got mangled by the mind card. And I was like, you'll just, just push it from A to B.
Starting point is 00:24:00 There is not even a hill or a slide down or anything. It's just how? Ah, so, so like we were just talking about. So I was trying to figure out what this guy was drinking. So I saw that, it saw in the thing that he was drinking. So I, I toggled him. And then I hit G and it showed that his current action was drink. And then I just did enter.
Starting point is 00:24:21 And it showed that he had Bay, very wine. and his shirt mug and so he's carrying around the shirt mug and yeah he's got bayberry wine in two units which is a lot for see isn't it awesome 5 a.m. or whatever we are and you go like oh you have this drink made from this guy in this mug made from that guy awesome yeah and this guy's eating plump helmet roast that's exciting um that's really cool oh okay here's a question i i'm hoping you guys know and If you don't know, maybe somebody can write a comment to us or whatever and tell us. But how do I see, you know, like this guy's eating Plump Helmet Roast?
Starting point is 00:25:02 Where is that in my stockpiles? Because if I go to kitchen, I don't see roasts anywhere. I just see vegetables, fruits, and leaves, seeds, drinks, and meatfish, other. But it doesn't show me the roasts. It's supposed to be... The roast is a prepared dish, isn't it? Yeah, yeah. You toggle it with you for the stockpile.
Starting point is 00:25:19 And if you haven't toggled it, then it's probably still stocked in your kitchen. I see. Okay. That brings up another question that I have. Is there a drawback to just letting things pile up in a workshop? I suppose not. Because I think they work slower, don't they? Well, they don't really know where it is or so. But I have no idea.
Starting point is 00:25:50 I actually don't know. But I just suppose that they would get it quicker from a stockpile instead of going all the way to wherever your workshop is, getting it there and then going all the way back, you know? One of my strategies is to, as soon as possible, get a craft dwarf shop up and have someone concentrate on creating stone crafts. and that way they become a more and more adept at it. And before too long, they're making all these wonderful masterworks of craft swarfship. And they're making them really fast. Well, recently I was doing a fortress, and I realized later that I had run out of space in stockpiles to store these craftworks. And whenever I had a caravan come in and I set all these crafts to trade, all of the dwarves for hauling went straight to the craft dwarfs' works.
Starting point is 00:26:46 and it was just a B-line to him from the caravan or the trade depot to that particular workshop. And I realized if I put that workshop right next to the trade caravan and just have them make it all these crafts, I might be gaming the system a little bit in which I can pretty much instantly have everything there in the trade depot without any hardly time at all for those dwarves to be spending during the hauling. Yeah, I'm pretty sure it gets a debuff on it. after a while, I think it's CLT or something, which I think indicates that it's cluttered. And if it's cluttered, I think they don't work there or they won't use it or they won't work as efficiently.
Starting point is 00:27:27 So I think that you don't want to do that. I think you still do want to use stockpiles to get it out of the workshops. But I think there's pretty high tolerance for how much you can. You know, if twice a year you clear it out because of the caravans that come in and sell everything to the elves and to the, or so they're, actually, in vanilla, I've not had elves come and visit me. I've just had humans and dwarves, which I thought was odd. That's odd. So elves are part of vanilla dwarf fortress, the elven caravan?
Starting point is 00:27:58 I suppose so. Yeah, I mean, I haven't seen any in mine, but I thought so. Yeah, I mean, I have to say in my vanilla world here, right? I haven't seen any. I don't see a lot of elven worlds in this, or I don't see any elf villages here. So maybe. That could be part of it. Maybe the elves are all dead in my continent. Could be mug too. So well, nobody.
Starting point is 00:28:22 They weren't missed, so. Raise a mug to Ribbon, though. Yeah, I put a chert mug to the loss of the elves. But I do in this in this vanilla world that I'm playing, there's a dark goblin fortress with 12,000 population. How on the heck would I ever start to tackle that? I mean, have you guys ever had any meaningful attacks on fortresses that size, or is it just forget it? There's no point.
Starting point is 00:28:51 Well, you can forget it with just normal troops. There's no way you can do it. But because, let's be honest, your dwarfs are trained and very, very valuable. Instead, you can send war beasts with them. so you have just one dude and to that dude you assign like a bunch of war beasts
Starting point is 00:29:18 so he goes off map to the fortress and brings with him like an army of beasts and the larger the beast is the more terrifying they are off map so a I don't know what you can tame
Starting point is 00:29:34 like the underground beasts like the big underground elephants how they're called again Plump helmet, man No, that's wrong Something with G I don't know, I've not seen these things Droughton
Starting point is 00:29:49 Droughton I've not run into these things Tell me of these Grouton Never heard of Really? What? No way Okay, so the description is A large, long-bodied grazer
Starting point is 00:30:03 With a thick mane that feeds On the tops of Tower Cap mushrooms Deep under the Earth and it's almost as big as an elephant about half the weight of an elephant so they're pretty pretty huge they don't have a trunk though they have a wonderful fur
Starting point is 00:30:24 and they are grazes but they are massive so you can't really keep them because they will die because your pasture is always too small for them so you can't train them but you can't send them off map and since there are huge beasts they will be terrifying monsters in battle and i mean okay the the goblins have armor so that's but for example i tested it against elves and as we all know it else a bit weird when it comes
Starting point is 00:31:04 to like clothing and weapons so they got obliterated by my war beasts I sent maybe 10 draughters it was terrifying absolutely terrifying so that is an is an option
Starting point is 00:31:21 of raiding fortresses effectively or more effectively than just sending like two squads of highly trained dwarfs because you can breed animals faster than dwarfs and animals are less valuable than
Starting point is 00:31:39 very well-trained dwarfs. Sure. Yeah. Okay. That makes sense. And okay, so here's another question. Now I'm doing some rating, which I've done before, but now I'm rating in vanilla. So I see the goblin fortresses look like little Korean letters,
Starting point is 00:31:57 the little circle on the line underneath it. And then the pie symbol, Is that a necromancer tower, or what is that? It says it's a dark goblin fortress, but what's the pie symbol? The pie symbol? Or maybe it's a Russian letter. Oh, oh, I see what you mean. That is a dark goblin fort.
Starting point is 00:32:19 Which is different than a pit. Oh, I see. It's a dark goblin fort versus a pit. Ah, okay. Oh, yeah, look, I see I've got, I think the humans did kill up the elves in my world. there's the dark oh i see and then a human oh interesting so i've got i've got a human tower which i think it's the large capital i was a necromancer tower and now it's a now it's a human tower and it's loaded with artifacts this is fascinating a human doesn't actually say human
Starting point is 00:32:51 tower it says the human tower of stoke blue that is site government the scholarly deer yeah yeah uh i I don't know if I can make it to it. It's up in an ice cap, but I might send somebody up to go say hi. Is there a way that you can say hi and not attack them? Like, can I just go up and be like, hey, what's up? Yeah, that is. Diplomatic missions. Have we got that?
Starting point is 00:33:13 Yeah, you have merchants. No, not merchants. Messenger? Messengers. Thank you. I need to figure that out. You can only send them to economically linked things by now. I see.
Starting point is 00:33:29 I think I'm not a mastermind, okay? So don't like take my word for granted. Perhaps somebody in this listening will tell us about it. Yeah, yeah. If you guys know how to like say hello to your sweet lovely neighbors without actually bashing them in the head, please tell us. We don't know. Yeah, that would be fun.
Starting point is 00:33:59 necromancers. I had a necromancer that popped up on the edge of the screen. I got a warning that there was an invader that needed to be driven away. So I sent some, a squad up there, but by the time I got up there, he was gone. What is the purpose of a necromancer in Dwar Fortress right now? Not considering how their roles are about to be expanded with the new release. But right now, if you see a necromancer, what do they do? What's their, what's their thing? Cause problems. I mean, I've had them lead raids, basically. Like, you know, this human necromancer comes in and he's got an army of zombies and they fight. I've had that. Yeah, the necromancer themselves are tend to be a bit, like, easily scared of. So, when they stumble
Starting point is 00:34:52 into your map without enough support of zombies then they will just rush off again but if they keep coming into your fortress or onto your map you know that in the next two seconds there will be a lot of zombies coming while the necromancer themselves are not a threat to your dwarfs because well okay maybe they are immortal maybe they have picked up some fighting skills but if you have a fairly young world it's it's not very common that they are good at fighting and they don't usually have any armor so good swing with your sword will kill the necromancer but it will not kill the zombies and that is the problem the zombies will just rush in, kill your military, and then linger around until you killed them.
Starting point is 00:35:55 Because if you kill their necromancer, you basically killed their head. So they don't have any, like, way to go to because their necromancer is dead, and they don't have any leaders to lead them anywhere else, but your fortress. So they just stay on your map, which is bad, I assume. Do your dwarfs fear them? Yeah, of course. Yeah, they don't like them very much. They are afraid of them because they are undead.
Starting point is 00:36:25 And I mean, if you have like a discipline skill high enough and your dwarf is a bit emotionally enummed by specific things, for example, seeing a lot of undead things or dead things in general, then they will not freak out that much. But if your fortress is fairly new, you have nothing prepared for it and then suddenly like shambling rushing undead will come your dwarfs will have a bad time even though they're walled in or you made them you won basically you killed all the zombies they will still have a bad time because all these zombies will stink everything up
Starting point is 00:37:07 you have to clean it up and your dwarfs will not be happy about that cleaning up outside is tricky for me anyway I haven't really figured out how to clear up if you have a siege right out in front of your fort there's just corpses everywhere and my doors don't seem to want to get rid of them so usually the best thing is to if the corpses are far enough
Starting point is 00:37:31 away from your entrance just let them like ignore them but if they are too close to your fortress then a random them like fish at wolf or woodcutter might stumble over them and we'll get more bad parts. So you have to clean them up. It's somewhere in the orders.
Starting point is 00:37:53 Like, is it a small O or a big O for orders? I think it's a small. Yeah, current standing order, doors gather animals, doors gather food, furniture? Yeah, it's somewhere about refuse and stuff and they, and you have to set it to not refuse to not ignore them but to claim them so they will automatically hold them to a stockpire that is far enough away from entrance yeah so is goblin gore considered refuse or are they considered corpses goblins that yeah dead goblins and dead siege perpetrators that is considered both refuse and corpses so so corpses is when you have a full goblin but if it's just
Starting point is 00:38:40 like a finger or a blood spattered mashed up foot than it's more of refuse I think but you can basically just do a stockpile of various disgusting things outside at least that the way I do it so do I have to worry about this necromancer in particular coming back with a bunch of zombies because he found me yeah well
Starting point is 00:39:06 in general yes so but But if he came in, it already means that there's somewhere a tower, like, next to your map. So yes, you might have a problem there. You might want to prepare a zombie squad. Make sure you have friends to get charity. I don't have that many residents. I think I've only got about 30 dwarves in my fortress right now. See, you have 40 soldiers.
Starting point is 00:39:39 Perfect. Yeah. There's nobody, you know, making brew or, or making beds. Well, I mean, they can fight now and make beds later because if they make beds now, then there's nobody to sleep in later, you know? Good point, good point. I have the opposite problem. My forts tend to get quite full.
Starting point is 00:40:04 Like this vanilla fort that I have right now is 225, which is... Holy cow. How old is it? Let's see, what year is it? I started in 250, and now it's 253. What can I say? It's a party place. Really?
Starting point is 00:40:16 Yeah. Wow. You've had like 200 migrants in three years? Wow. Yeah. I've been five years. I've only got like 30-something dwarves. Maybe it's just a very fecund lot of dwarves that I've brought into the fort.
Starting point is 00:40:30 I don't know what it is. I don't know if it's just babies or how many children do I have. I have 40 children. It's a lot of children. Yeah. That is one thing that's a little bit depressing about. about dwarf therapist is that you glance at it and you can see what percentage of your population is useless because the children, their entire row is grayed out by like a red-tinted
Starting point is 00:40:54 bar, which tells you that you can't assign anything to them because they're children and they can't do, you know, official work. And it's like half of your fortress. Yeah. Great. Well, I'm. I'm actually a bit envious of that because my forts tend to have a small child problem, not in the way of overpopulation, but in the very opposite. I have mostly like three childs or three children to you and I don't know. For example, when I played my zombie fortress pole torch where I just dug into the stone layer and rolled everything off.
Starting point is 00:41:40 I had effectively about two months every year where I would start like a festival thing so that my dwarfs wouldn't work but stay in the tavern and hopefully make children because I was that underpopulated. Okay, so Roland, got anything else you want to talk about before we wrap things up here? Yeah, I'm thinking.
Starting point is 00:42:21 I think I had something because I'm trying to get like all my friends to draw forward with. And there was a post on the Reddit about somebody that caged like 30 beasts and and mega beasts and titans and wear beasts and he had like a massive zoo of stuff and it was amazing and he told everybody how he made it and and he made like a labyrinth where they would go in and he could cage them and yet like every single cage trap was webbed which is an amazing feed at its own i think but then he would just chain them up and wore them in so they would stop trying to get out and war they were in misery basically and yet
Starting point is 00:43:15 it was amazing and now he wants to make a like a beast tournament where he goes around and pits two or three of them into a room seals them off let's some fight and publishes what happened so like a tournament of gladiator beasts
Starting point is 00:43:39 basically. And I showed it to my... It sounds quite dark. It's like cockfighting or dog fighting. And I showed it to my friend and I was amazed by it it, you know, like, oh my God, it sounds so good. And he was
Starting point is 00:43:56 horrified by it. Because I was like, no, those beasts, don't let them fight. They're friendly. And I said like, no, they're not friendly. This is like a swaller with that gouged out eyes that spits fire and eats your dwarf from something. He was like, well, maybe it's
Starting point is 00:44:13 cuddly. No, it's not cuddly. It's not a friendly ram, you know? Object testing arena is savage. There's no question about that. All right.
Starting point is 00:44:27 So, I guess we will call it a episode, and it's great to be back for another a season, I guess you'd call this. We'll call it a season. We'll call it a season of Door Fortress Roundtable. And, you know, I'm really hoping that before we have a chance to record another episode,
Starting point is 00:44:48 that they will be a release. Maybe not. Maybe it will be afterward, but as soon as that thing gets released, we're going to be digging into it and seeing what we can find out about it and playing lots and lots of Door Fortress, because other parts of our life are less important. True. True? Yes, indeed.
Starting point is 00:45:07 Awesome. Well, all right, until next time. Ciao, folks. Yeah, until next time on Dwarfurtress Roundtable. See ya. Bye, everyone. Thank you. This has been Dwarf Fortress Roundtable, the podcast for all things Dwarfee. You can find all our past episodes at DFRoundtable.com. Please stop by and leave a comment or suggestion in the comments section for this episode. While you're there, you can subscribe to Dwar Fortress Roundtable, or find us in the
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Starting point is 00:46:10 This podcast menaces with spikes of large. On the podcast is an image of Zazit Beach Treaty, the dwarf and dwarfs in basalt. Zazet Beach Treaty is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Zazit Beach Treaty to the position of Queen, the light helm in 248.

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