Dwarf Fortress Roundtable - Ep. 24: 0.47.xx
Episode Date: February 23, 2020This episode is the regular gang of Roland, Tony, and Jonathan discussing their experiences with the new version of Dwarf Fortress Download the new version!Dev NotesFilmMusic.ioIncompetechBay12 Ga...mes Donation Page — Please Donate To The Adams Bros! Our new Patreon Page
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Welcome to Dwarf Orchish Roundtable, the podcast for all things Dwarfee.
I'm Jonathan.
I'm Roland.
I'm Tony.
So, yeah, rumor has it.
I think that update that we were talking about in our last episode has dropped.
I don't know.
Has anyone checked to see?
Indeed.
It actually happened.
And I am very sorry, but it dropped on the sixth.
February. Yeah, 4702. Yes, but he did make January, January 29th, 4701, the infamous Mount Bug.
Yes, yes. Babies can drive their mothers.
Crazy. Yeah, it was really funny, actually. I love Dorf Porteous Bucks. I mean, they truly are
part of the joy of playing. And, I mean, I am very glad that it's been fixed, but at the same time,
it was incredibly amusing seeing it happen and people's solutions to it so this is our first
recording after the release and because of our two-week delay between episodes recording and
releasing this is one of the few episodes it's actually going to seem very dated by the time we
release it but yeah you know it is what it is normally you can't tell our episodes are
typically not time-based but uh but this one will so we've had the second
Yeah, we've had the first
The release and then the bug fix release
And he is working on another one
Yeah, there's still a few
Buggy bugs out there
What Needs Fixin
For me, one of the things that
The bugs that I see
The most is the friendly
Necromancer bug where you get a
Necro pal to come join you
in your fort and they show up
And want to move in and
get to work, which is so mighty
friendly of them until
until it's not
basically it's fun until
it's not have you guys
had that happen
not yet
but I've seen
I've seen it so much
on the subreddit
I'm really sad that it happened
so I have had a few
observations
one of them is the older the world
the more likely
it is to become
just a necromancer world
that seems maybe that's always been the case I don't know
not not that I've observed but um
you typically have you enjoy making worlds that are really old right
I mean I've done that um and then I kind of realized the only benefit really
to have in the old ones at least that I can see and obviously somebody's probably
going to correct me if I'm wrong but it just I think it makes adventure mode more fun
to have an older world with more creatures but I'm not sure I've noticed too much of a
difference in fort mode
well for example when you were talking about phone mode you can get more interesting people
oh that's true that's right visitors come yeah visitors and also just migrants that
come to your fortress usually have some sort of backstory before they get to your fortress
really different when you start a world after five years and you will probably just get
dwarves that literally
just spawned right outside
of the map. I'll take it. That's pretty
cool. I was just pulling up
my world now to see if I have any necromancers
in this latest
iteration that I have
running because I had a fort
that I really liked and I was kind of sad
I had a farmer's
guild that
like my very first one in that fort
and they called themselves the lavender company
and I just thought that was the best procedurally generated
name I've ever gotten
and so I really really had high hopes for this fort
and then necromancer came to town
and we struggled with a forgotten beast
finally defeated it and then he
the necromancer was in the military at the time
whoopsie daisy
and he got the killing blow
and then brought the forgotten beast back to life
again which added
certainly added an interesting
complication which was it came back
and it was even more fear
and then proceeded to wipe out the entire rest of the fort
until I was able to lock it in the kitchen.
So that was probably not the way that it was intended to be,
but it certainly did make for an interesting story.
When the forgotten beast was resurrected, though,
I wonder if it would have obeyed the necromancers.
No.
No, it was hostile.
And I think it might have killed him.
One other thing that I've run into,
and it's not directly related to the reliance.
lease, I don't think, but the liaison from the mountain homes was a goblin. And whenever the
caravan came from the first, from the first time, this is a 250 year of the world. That's
amazing. So when the caravan shows up, the goblin meets with my manager, and they make their
trade agreements and all that. But the goblin doesn't leave with the caravan. The goblin has just
been hanging around in the meeting area at the tables. And as far as I can tell,
she doesn't have any she's not really doing anything i can't tell that she's inside anything but
she's been there for about two years now and just hanging out so i'm wondering if this is actually a villain
who's trying to turn my people and i don't realize it i haven't got i haven't got any real evidence
of that but since that is now a possibility in the game of course it makes me wonder about it
and it's added a another dimension to the game if you will i i like her to
description. It's basically said that it's a long-haired green skin goblin who's
propensity to evil makes her just a really bad person. But they seem to like her in the
meeting hall. Well, maybe she's got a good social awareness, whatever that scale is.
It was interesting. I thought that that is not a thought that I would have had had I not
known that villains were a possibility in the game now. Yeah. I haven't had it happen yet. I was
playing a lot of adventure mode and I came across the pet stuff and I was really getting into
all this animal adventure beast master thing and the first thing I've got myself was a war grizzly
and a war elephant because I thought well that is really good which it was I could even
ride my elephant or my
beer so it was
a drink more true but the bear
was so terrifying
that he would kill
everything on sight
and when I say everything
I actually mean everything
for some reason my stupid bear
kept killing people
bad luck
yeah I was just in the woods
and every time I was trying to get into
a town like two times
maybe three times and my bear
would always run off and kill people
and I don't know why
my elephant didn't do anything
he was really friendly really nice
except for the one time he stomped the crow
but later on I made myself
a real beast master and got myself
maybe eight war dogs
and I have to say that war dogs
are really terrifying
like I got eight of them
and I didn't even get to fight
Like, I fought zombies, I fought lions, I fought a few goblins, and I only got one hit on the goblin, one hit on one frail lion, and maybe two hits on a zombie before they all died.
Because my dogs kept piding up and biting and scratching and...
It was insane.
They had no chance against me, and my dogs.
Is it that you have to build your own gear as an adventure now, or your job?
just able to. Yeah, you can now really say what you want, what to start with. Before you had
to invest in a weapon skill to make sure that you start with a fairly specific weapon. So, for
example, if you wanted to start with a weapon, you had to have at least in the V's weapon skill
in some something. For example, if you wanted to start with a sword, you had to be at least in
of these swordsmen
and now
you can actually ignore
all of that and just
have no weapons good at all
and you can decide what
kind of weapon you want
and it's so specific
that you can even say
what weapon, what it's made of
and what quality
it has. It's really
insane. You can now
basically start with a
steel
battle axe
that is an artifact.
It's so good.
It's so good.
Of course, you only have
a limited amount of
points you can spend on it
and the same points
go into the whole pets
stuff.
But hey, on the other hand, you can actually
get full plate
armor and a shield
and a crown
at the very beginning of your
adventure. That is a whole world that I've really not gotten very good at. Tours in adventure mode
have been short or short and sad. It's just sometimes I end up doing more harm than good.
Like I tried one time to start up in adventure mode to rescue some dwarves that kept getting
kidnapped. So I found where they were kidnapped and I got them. And then I didn't realize that
they couldn't swim and so I led them all to the river and they all drown.
Oh, dear.
So that was a little bit sad.
But usually I just sort of wander around.
I can never seem to get people to join me.
That tends to be a problem because then when I leave, I just get killed.
Or I'll spawn in the middle of a goblin pit or a dwarf fortress and just be stuck forever.
Never be able to find my way out, which is...
Yeah, I feel about pain.
Not uncommon.
I'm just like, oh, well, this is...
I'm going to die in the fort.
Okay, well, here we go.
Oh, well.
I do know how to get out of trees now.
That's pretty exciting.
That was my big accomplishment.
Just with jumping down?
No, I figured out how to climb, so I'm pretty excited about that.
You know, I can actually climb trees.
Yeah, it's super, super exciting thing to have learned.
We need to have a tutorial now to show me how to climb out of a tree if it gets stuck in one.
Yeah, I mean, I wouldn't describe it as straightforward, but what is?
But yeah, it's cool.
So, Roland, you were off on holiday to the land of Australia, right?
I wasn't in Australia, but okay.
Oh, you weren't?
No.
Austria?
Oh.
What?
Same thing where they speak German with the koalas.
uh why do you think i was somewhere with i i don't know i thought why did i don't know i thought
that you're on a holiday in australia thank god we're not doing this live that's all i've got to say
um no i mean you're correct i had holidays and i was not at home but i was in fact not in
in Australia.
I think you're
like mixing we up
with someone else, but
I was still in Germany
just at the North
Sea and eating fish
and stuff.
I was hoping it was at least the southern part of
Germany to kind of
kind of can lend some sort of
credence to the story.
Is this just my own
pure, is this my own pure fantasy?
Did you think that he was in
Australia, Tony?
I didn't think that.
Wow.
I have no idea where this came from.
Well, never mind.
I was going to ask you how the Fortress release was playing down under, but never
mind.
I guess maybe we'll have to get a guest from Australia.
I think we can arrange.
They seem to be a few interesting folks.
So that's exciting.
Well, to see if I can recover from that.
So, Roland, when you were on holiday, was the new Dwarf fortress release all the buzz there?
Actually, you see, the day it happened, I was out with my family wandering around.
I had no internet, and I didn't know, and I came back to our house very late, and I was logging onto, like, the subreddit, and suddenly everyone, it's wild, you know?
I'm talking about the meme where the guy comes in with a pizza and everything is on fire.
That's what happened.
I came in.
Everything was wild and everyone was going insane.
And I'm like, what?
And I was so confused.
And then I heard the update was out.
And I wouldn't say I was screaming about it, but I was.
in fact running around and telling
my mom about it and she was like
oh that's so cool
she's going to download it right now
yeah
but I still had to wait until
Monday to play it
the first time I only
played adventure mode for the first few days
maybe three days ago
I started to really
play a fort mode like
seriously now
and it's so good
it's so good I have a dungeon
keeper and it's amazing I wanted to have like a sheriff but for some reason the position
changed its name now he's like a dungeon master or something or mass of dungeons or something
and I can basically imprison people that may or may not be troublemakers it's who this is so
amazing I'm sure that he won't torch anybody but I mean
I'd love it.
I think that until you have 20 dwarves, that the name of the noble is still sheriff.
Hmm.
Cool.
So how has interrogations been?
Have you guys had any interesting interrogations or anything?
I tried it both in adventure mode and in Fortnite.
In adventure mode, I found out that some bandit guy,
this guy was just camping outside a small town
and he had like two buddies
and I don't know some some small animal
and I was just stealing stuff from them
while they slept and suddenly he woke up and was like
what the heck you're doing here
and I was like oh tell me about your boss
and for some reason he actually did
that's right the best the best offense is a good
best defense is a good offense
yeah he just sat down with me and told me about his life and his feelings and his boss
and i kept saying that his cloak and his like hood was looking really nice on him it was like
oh stop it here and later on i got into the legends mode and i totally forgot about this
but then i found out who he worked for in fact he worked for a necromancer
I didn't get that when I was playing, but he was, in fact, working for a necromancer.
And a few days later, after I left the adventure mode and went on, he went into the very town he was camping before and a specific artifact book or something and brought it back to the necromancer, his boss.
The Macromancer then wrote a book about the whole ordeal.
So the Macromancer boss wrote a book about his bandit guy going into a town and stealing a book, which is hilarious.
And I made an adventure later on and went into the exact tower of that guy and stole both books and brought it back to the town where
They originally were made hilarious.
But in thought mode, I tried to investigate something,
but my master of dungeons or dungeon master, whatever, he's called now,
was way too incompetent for that and kept failing all his skill checks.
So after a while, just stopped doing it because it had no sense to continue, sadly.
I think he really needs some buff there or help or something, but he's bad, man.
He's really bad at it.
When you were playing adventure mode, Roland, did you run into any of the shrines with the divination dice?
It's so funny, you ask.
I actually did run into that, but I was incredibly stupid.
I had no idea what happened or what the shrine does, as well as the dice.
I just took the dice and used it to beat a goblin to death without ever rolling it.
You used the shrine or the dice to beat the goblin to death?
No, no, I took the dice.
I took the dice and beat a goblin with it without actually rolling it.
Maybe I've rolled and I didn't read anything.
But I'm fairly sure I didn't roll the dice.
I just used it to slam somebody to death.
Yeah.
And later on, I found out when, oh, no, oh no, I wanted to say the forbidden guy's name.
But, no, that's fine.
He's not forbidden anymore.
He's not forbidden.
Okay, okay.
Then I can say it was Crookesmash's video, and he was talking about the dice.
And I was like, wait, you can actually use the dice?
Oh, okay.
Yeah, well, hmm.
Yeah, I was going to talk about it here in a few minutes anyway,
because it looks like that he uncovered that you can roll dice
that aren't the divination dice at the shrine, but it won't do any good.
And I'm wondering if your adventurers still had those dice away from the shrine
and they rolled them if they would have any magical properties away from the shrine.
so it'll be interesting to find out um i thought the shrine itself enables the fact that rolling
is magical but not so the dice itself is not magical but the shrine is red based on his uh his
experiences it may be a combination of both but he had one of his uh one of his characters
actually roll dice on the shrine and it didn't do anything that would for
with dice that were brought from outside.
And, you know, it could be also some other set of circumstances that weren't just right.
But I don't think that everything's been uncovered yet for the dice rolling in the shrine.
No, I thought that was interesting first foray into it, though.
Yeah, yeah.
The whole video pretty much was them on a quest to find dice to roll.
Yeah, exactly.
It could see how he's crap addicts.
Yeah, I think for me, the adventure mode stuff, I mean, I don't really know what I'm doing.
So for me, it's just like, and I'm going to go and see how long I cannot die.
And that's usually till nightfall, generally.
But it is, but it is pretty cool.
I've just not really even scratched the surface as far as how to pick up quests or track people or get companions when I start out.
I still can't figure out how to do that.
I've got pets.
But I feel like I might, maybe for an upcoming episode, we should dedicate that to adventure mode.
Wouldn't be a bad idea.
Not a bad idea
And what fun we'll have
I mean for adventure mode
Has never tripped my trigger
Quite as much as Fortress mode
Well I discovered Dwar fortress
Through
Through the roguelike genre
And I do enjoy Nethack
But it turns out that the simulation
As part of the Fortress mode
Is what really really drives me
To play Dwar fortress
And that's the part that I just really love
So if I have an hour or two to spend
I am going to sit down and if I have a choice between, you know, rolling up an adventure or spinning
up a fortress, I'm probably going to sit down and do the fortress because I know that that's
really what I'm addicted to. And I've always liked those kind of games anyway. I've loved
SimCity through most of its iterations and the Sid Meier civilization stuff. I've always loved
Sim Ant back in the day was, I just loved that game. So I don't know that I'll spend a whole lot
of time in adventure mode. But if we do on purpose, if we plan on it and have an episode
dedicated to adventure mode, then I certainly will do. You know, I'll tell you what I think is
really cool about it, or the compelling part to me is having a world where I've built
several forts, and I know the dwarf civilization fairly well, and I know the goblins that I've
been fighting against, and being able to generate an adventurer and drop in and kind of check
on all the stuff from a different perspective
I think is really cool
sort of like in SimCity 4
where you could spawn as a car
or a helicopter in your town and drive around the roads
it's sort of like that almost
or where you can go into your own fort and see people
like I had one where I joined
and dropped in and went to my fort
and then went in and then
ended up getting into a fight with the mayor of my
fort who was just kind of a jerk
and
I just got a little out of control and I ended up
mortally wounding him and then when I went back in he was in the hospital bed and couldn't move
whoopsie daisy but my grizzly bear was still in the fort quite happily chilling nobody seemed to
see what happened to the poor mayor um that side of it's kind of fun yeah definitely at some point
i started playing it uh so adventure mode i mean and at first i was like what is happening
but I tried it
I tried it again and again
and again and of course I kept dying
and most of the time I didn't even make the night
but it didn't matter
I tried and tried it again
and now I can definitely say that
usually I don't die
during the first week
so I can make actually a full week
only if I steal some food
of course because you have so little food and one time I made oh god what was it some
animal man and that guy could only eat plants so I starved because I couldn't find
any plants he wanted to eat I had strawberries or something and he didn't
want it so I was desperate in finding something else but usually I can manage
but I die in combat
and I have no idea how to heal myself.
One time I had a tiny, tiny wound
that kept bleeding
and I had no idea how to fix it
and I just died
because of some stretch
and that was quite annoying.
One more thing,
I'd like to mention about the new release is
this is the first release that I've actually been playing
Dwar Fortress and keeping up with things
and this whole experience has been absolutely unique
as far as I know that the release has really
shown that this isn't this is more of a hobby than a game
there is a definite community around it
and it is totally interacting with the community
through the Bay 12 game site
and the subreddit and the YouTube videos
maybe they're a bit on the periphery
but but this has more of a community feel to it
than any other game that I've ever seen as far as video games goes
it doesn't remind me more maybe of Dungeons and Dragons
except even then the the community didn't have the direct access
to actually kind of talk to TSR games or Wizards of the Coast or whoever
where here the people are playing it toady's seeing what's going on
with it and the back and forth is just amazing it it's a unique game and and i love that you know
what's been interesting to me is seeing um is seeing how people kind of are banding together and
kind of cooperating on getting things like df hack patched and ready and you've got you know some of
the the folks that do the launchers and stuff um you know it's cool just seeing it and somebody was you know
There was something on one of the forums and somebody's like, hey, I just compile DF hack for Linux.
If anybody wants it, here's a path to the compiled binaries.
And it's just kind of cool watching everybody sort of piece together these bits of, I don't know, important kit for the game.
And, you know, it's all unofficial and unsupported.
And I don't know, that's kind of half the fun trying to, you know, even get DF hack to compile on a Mac or whatever.
It's pretty cool.
That is unlike any other video game I've experienced.
We don't do that in just cause or whatever, for example.
Are you a, do you consider yourself a gamer outside of Door Fortress, Tony?
No, I don't.
I don't really play any games.
Maybe just the city builders and stuff.
That's about it, really.
Roland, do you have a large gaming life outside of Door Fortress?
I would say yes, because I have nothing else in my life.
Yeah, I game a lot.
Well, that got dark real quick.
It wasn't meant that way, but, you know, you know.
Yeah. So is there other game communities that surround any of the other games that you play that has a tight community like Dwar Fortress does?
Well.
And if there are, that's fine. I'm not saying that Dwar Fortress is like, you know, the super greatest game on on the earth because of this community. But curiosity makes me ask if this is perhaps not unique.
I think some of those MMOs do. Like I think some of those, like if you look at if you drop into the world,
of Warcraft thing.
I mean, they're all bigger
so it's a little hard to tell, but
that's so huge. I love
World of Warcraft too, and I can
definitely say that the World of Warcraft
community is
a fire and salt
and you should stay
away from it.
No, no really.
It's not cool.
Most competitive games are
extremely bad
when it comes to community.
So I'm talking
maybe I shouldn't say names
you know but competitive games
are usually the worst
when it comes to community
because now you can also
bash people outside of the game
other than that
okay you know what I'm naming it
Overwatch
Overwatch community is so bad
ooh it's almost
unplayable other games
that actually have a good community
I tried to get into
StarCraft once and people are
really helpful so they will
you know you ask a question
and they pile up and tell you how to
do it while it is still
a competitive game you know but
also factorial
oh yeah factorial
it's really interesting
because there is so much
math and
you ask something
and after like five minutes
people are doing math
in the comments
and you're like, oh, stop, stop, please, no numbers.
Can I digress?
I just realized there was one thing I was going to talk about with the update that I think is super cool.
Sure.
Go ahead.
So have you guys, I don't know what your relationship with was to aquifers in the previous versions of this game, but I, for one, avoided them.
Yeah, if I could, you know, I would use D.F. Hack or whatever the, not D.F. Hacks.
the, if I accidentally did get an aquifer, I would just drain it with DF hack because I'm too fragile to deal with it, or I would just try to generate a world that didn't have aquifers in it and pretend it didn't exist. But now with the light aquifer thing, I almost don't want to embark unless there is a light aquifer because it's like instant and easy water source. It's great. I think it's really cool and it feels a bit more realistic. Maybe if, you know, if we're talking realism in a world where we're digging down in the earth with doors.
it feels like it's kind of a cool thing because it doesn't instantly just flood you to death.
You can, you know, if you're canny, you can get your log set aside and put up barriers and, you know, protect your stairwell.
And then you can do cool things like, you know, dig another shaft and have it drain in there and you get an instant well.
That's pretty cool.
And then there's the the Krug Smash thing where he ended up using the light aquifer to make a misgenerator or whatever.
or at least talked about that.
That works.
That's pretty cool.
I mean, there's just all these cool benefits from it.
I'm digging it.
I like that aspect.
Mm-hmm.
The light aqua first, yeah.
I tried to make a misgenerator just like Kruggy.
It didn't work that well because it was just way too little water.
Other than that, I tried to dig into one of the light ones,
but it kept going down
and it had like
10 Z levels
of the light aquifer
and after maybe
six of them I stopped
I had to cheat
and then I saw
I still had four levels to go down
before the aquifer stopped
and I was like no no no
and then I made a world without them
that's really weird
I hadn't had that one thing that I did find
is sometimes as I was
digging down, and this is the part where the stopping for damp stone is so annoying,
I noticed that it would basically drip down into the next layer, because what I've done
is I'll use the down staircase, and then I'll have them just keep digging up-down staircases.
Oh, I found out how staircases work this update, too, finally.
Whoops, after I punched a hole into something, and I was like, oh, no, that's it.
It actually punches a hole into the layer below at me like that.
And I caused a bit of a fortress flood because I hadn't quite taken on board that up, downstairs are like a punch through the ground.
So that's something to think about if you're playing that game.
There's a great graphic that I saw once that explains the stairways, the stairs really well.
And that's how I learned up with that.
That's an aside.
Go ahead.
Yeah, no.
I mean, in this one, I had dug out this big pan.
And then I was going to build a tower in the middle and bridges on the sides to try to have.
you know, to try to make this little bastion in the lake or whatever.
And to construct it, I had used, I had the dwarves build up downstairs
instead of just upstairs and then an up down stair on top of the upstairs.
And I hadn't realized that the up-down stair, when you construct it,
it punches a hole down.
And so the minute that I flooded, of course, all the water flooded into the farm below,
and that was the end of port.
Whoops, see, Daisy.
But I digress.
No, what I was saying with the stairs and the light aquifers is I think the water will drain down
and it'll make it look like the aquifer's there,
but it's not really there.
It's just made the steps or the hole below wet.
I don't know if that could have been what was causing the problems.
But if you go fast enough, if you dig fast enough,
you can kind of get past it and see where the real aquifer action is.
But the damp stone, pausing for damp stone,
would be awesome if you could toggle that off,
so you could dig through the aquifer quickly without having to hit space to unpause
every single time they're digging through a damp time.
It's just not cool.
Come on, guys.
So that is an option in D.F. Hack, right?
I think it is.
Yeah.
Well, I know it's in the launchers.
Lazy Noob Pack.
Yeah, in the launcher.
I think in Lazy Noob Pack, you can check, you can uncheck pause for Dampstone.
I want to say that's in one of those Init files, which I started playing around with a little bit more once in the Xenella.
It's also in the Inid files.
But if you're a lazy crappo like me, you will just wait for.
for the lazy new pack and
yeah it's out now
the pre-alpha of it is
out now it's playable
by the way check it out guys
it is it is
hashtag making
ads for people
unfortunately it's not
the Linux one isn't updated yet
no and I know that somebody
has also managed
to build
a hack of text
will be text so if you are eager
to play with some of the tile packs that need TWBT, then you can...
Talk about Clenodevs?
Yeah, I think is that the patch?
I know there's a couple of them floating around out there.
Clenodev on the subreddit, I believe, released a...
It's not exactly the lazy nude pack, but he released a pack of, I think it was the first
release that had a Phoebus, yeah, had the Phoebus tile set, and I believe it had text
will be text in it as well that he had as kind of a basically I think he just set it all up
and zipped up his door fortress folder and posted that for people to use if they wanted
he did yeah that was a solid solid move that was really cool frame rate was way too high for my
taste though I I like to have it be at a more leisurely pace even whenever they're doing
something as mundane as mining out a cavern that's in the init. text file you can change that
and set your frame rates. I don't know what his was set out. I always set mine to uncapped,
and then I set graphic to like 400 or something ridiculous. I'm going to let it move fast
until I have too many doors, and then it naturally slows. And I'm also enjoying just the fact that
I'm playing with a vanilla. It's a lot of fun. I'm more and more warming up to it. I do like
the neatness of the graphic sets, as opposed to the kind of messy-looking floor.
even if you put flooring or uh or smooth stone i'm not a big fan of the floors and
vanilla but nor am i yeah i'm i'm i'm with you i can i can enjoy the game in vanilla but
there are things that i mean honestly things that i miss in in the tile packs i just i just
like the way that the smooth stone looks and the walls look and i like you know not i don't
know it's just sometimes i get a little muddled sometimes what's the at sign what's the
You know, I don't know, it's just, I like my little pictures.
And there's some really neat, there's some really neat art out there.
Like, even just the simple stuff like Phoebus and Mayday, those are cool, those are cool tilesets.
They're not super whiz-bang, amazing graphics, but they totally give it a feel and a, I don't know, I dig it.
I mean, I like to, I had fun with vanilla, but I'm thankful that there are tile sets.
So far, Phoebus and Meph are my favorites for the tile sets.
and maths is just so
freaking intricate
it really is
that that guy spent
so much time building
and compiling and
making it look awesome
it's it's kind of hard
to beat that one
I liked
vet the vet lunger
I don't
I can't say
you like that one
yeah I love it
I just wanted to say that
I'm basically just waiting
for him to like
I don't know
he dropped it but it didn't
work really well for me so I
hope that he will make
a new update and I'm fairly
sure that one needs text
will be text. So I'm just waiting
for text will be text
to be updated so I can play with
Bettlinger because I love his
monster sprites. They're
so grunchy and
evil and
have you seen the floating
eyeball and the meat
blob stuff?
It's so gruesome. I love
Yeah, I really like his stuff as well
I think that's a great tile set
And I definitely am missing playing with it
It looks so good in 4K
I mean if you play on a high DPI screen or whatever
It's really cool
The detail is great
And the stone work is really cool
I love the way he's made the minerals look
And it's neat
You're battling your
If you listen
Just update your stuff and bring it out
Okay
Well, no, I think he needs...
I'm a fan.
We need TWV2.
We need text.
We need text.
That's what...
I think that's the missing piece, right?
Yeah, I guess.
I guess.
Because in the new lazy noob, you can select that Linger's tile set, but you'll get it without...
Text will be text, so you'll be missing pieces or whatever.
You know, it'll look a little funny.
But it's there.
I do have an announcement to make.
I'm going to be presenting a Let's Play Dwarf Fortress at OzCon 2020.
As I'm sponsored by Missouri State University of West Plains.
If anyone is in West Plains, Missouri on April 24th through the 26th,
stopped by the Civic Center in West Plains.
I will be there.
I'm not exactly sure where yet of exchanged emails with one of the organizers,
and he was quite enthusiastic about having me there.
I basically just requested to,
to not put me in with the competitive gaming tournaments
and I would be happy with it.
That would be fantastic to get it
and have it be with the Overwatch community
who Roland just described as being super welcoming and friendly.
Yeah, I told him that when I thought
that it probably would go best in the RPG rooms.
The problem with that is,
is they probably get the laced traffic at the convention.
Those are in conference rooms and, you know, people go in and sit down and play a game of Pathfinder or D&D or whatever.
But that's probably the group of people who would be the most interested in it.
I'm kind of hoping that they end up putting me, like, in a corner of the main arena so that people can just walk by and see.
And for listeners, this Ozcon is not to be confused with the Pomona Ozcon, which takes place in
July, and it's a celebration of the world of
Oz, as in, or as
in the Wizard of Oz.
Or the Australian
convention, which
a person that I was chatting
about this online
thought that I was coming to Australia.
So maybe that's where I thought that
you were in Australia there.
So it's delightful.
The Pomona Wizard
of OzCon. So, I mean, I
guess now I never knew about that
until today. So I'll plug that.
I guess it calls itself OzCon, all one word, as we're yours, is Oz-Dash-Con.
Oz-Cone.com.
There's not a whole lot on the website as of yet.
But April 24 through 26, West Plains, Missouri, if you're in the area, stop by, say hi.
I'm planning on having a 42-inch TV for a monitor, and I'm going to play on my laptop,
and I'm going to, me and my dad are going to make a sign that says, let's play Dwar Fortress
with the stylizing from the Bay 12 game site.
Hopefully you'll be able to see what it is from a ways away.
You're going to do us proud.
That's fantastic.
Looks really cool.
And have you thought about how you're going to show it,
like what it's going to look like?
Are you going to go ASCII?
Are you going to go tile sets?
I had thought about that, and I still haven't completely decided,
but I suspect that I'm going to go with a tile set,
probably with a lazy noob pack
and so that I can have
the least amount of
cruft that I have to go through
while I'm sitting there playing, trying to show people
things. I'm with you. I'm with you. I think
if you're introducing this to people that have never
seen it before, I think the
ASCII definitely appeals to a
certain kind of person. And I don't mean
that in a bad way. I just mean like people
who are like really curious about something.
I think that the ASCII and the kind of
the obfuscation of the ASCII,
is compelling and interesting
and I think it could draw in
a certain type of person
I know I find that stuff really interesting
but I think if you're going
wide appeal
I'm going to say I think you'll probably
have more wide appeal with a tile set
just because the ASCII itself
I think is quite a lot to ask of
some people and you know
I don't know I'm not knocking it because I think
it definitely has a place and I think it's cool
but but I think if you're going mass
market you're going to get
probably more interested if you're playing something
that looks like something that you know normal people could see as opposed to something
you've got to teach yourself to see what do you think roland that is true yeah yeah i agree uh while
aski is you know it's the real flavor it's the original it's standard but on the other hand
um the four first timers or people that have never played it askie is super super confusing
and they don't know what's going on which is absolutely fair
I've been there, so I think a tire said it's a better option.
Well, I'm going to be there for a large number of hours because it starts on Friday
evening and runs through Sunday evening.
So I plan on being there at my booth aside from going to grab something to eat and
taking short breaks.
I plan on being at the booth at the whole time.
So, you know, whenever 5 o'clock in the afternoon and the evening rolls around, I might
switch to Aski just to change things up, or if there's some hardcore people who, you know,
say, you know, gee, I've played NetHack for years
and I've heard about Door Fortress, then I might
go, oh, here's what it looks like if you
really want it to be hardcore
and spin up a fortress
in Askema.
I've played it. I'll be honest.
When I first started playing
this game, I was
at a work conference
and there was
this really boring talk that I didn't want to hear
but I couldn't really excuse myself.
So of course, I pull up Door Fortress on my laptop
and I can play it. Nobody really
knows what it is. It's sort of, you know,
I pop up a terminal window. People think
you're programming. It's kind of cool.
You know, like,
I'm doing work.
So, yeah, so there's that aspect of it.
I guess if you're trying to sky up during some.
Yeah, yeah. Those little
smiley faces, those are
representations of network packets.
That's right. You never know what those things are.
That, I suppose,
is one pro maybe to
the Asky tile set is, you know,
people aren't going to ask you about it. Or they might.
when I was playing it at the conference,
somebody did come up to me afterwards
and he was like,
oh, that's the game
where the elephants like stomp on you
and destroy you, isn't it?
I was like, yeah, you know what's up.
So here's another question for you guys.
This is more of a door fortress question.
Fortress mode.
So posing this is a question,
I have very rarely been able to do much in caves and caverns.
Like I, you know, I think that it's really cool, the caverns, but I really never try to build and use the caverns to my advantage.
When I'm, let's say that I were to like start building on a cavern floor, I found this nice thing.
How much do you guys like secure the fortress up the Z levels?
I mean, do you build walls up to try to totally seal it in?
Or do you just put in like walls around your one Z level that you're working on?
Or what's what strategy, if any, do you guys have for that?
You go ahead, Roland.
Okay.
If any.
Yeah.
It really depends on what kind of biome you're in.
If you have a fairly secure, nice place, you know, like what's it called?
serene and stuff
then you don't actually
need waltz. You might
get some waltz
or spiders don't come in
or troglodytes or whatever
but you
really don't need walls. All you need is maybe
a door or two
and keep it like
not locked but closed
so pets don't can open it
maybe throw some
cats into your caverns but
that's it. That's all the
security you need.
What are the cats in the caverns do?
They eat
just a bit of flavor, you know.
You have like cats and caverns and eating stupid vermin stuff.
Oh.
It really doesn't matter.
They are useful?
Yeah, fairly.
And they also reap, like you can basically make a native cat population in the caverns and
hunt them food.
This is going to piss people off, but I always
have a lot of cats around because they make good
soap and leather. Yeah, yeah,
obviously. Yeah, real
sorry for folks that have heard that
on the podcast and probably will
unsubscribe. That's really not going to upset the people
who listen to our podcast. Okay, right.
Oh, no.
I think it's safe to say that we're not
a general audience podcast.
Hey, if you can't appreciate a good pair of cat leather
shoes, you know, then maybe
it's not time to listen to their show anymore.
Oh, gosh.
Back to the caverns bit, the reason that I didn't, that I just punted over to Roland is that while I might go in there and get some fungi wood and mine some goods there, I try to avoid actually putting any kind of fortress parts in it because the floors are so annoying.
I want to have an area that I can do that's flat that I don't like seeing my dwarves go ungulating up and down in Z levels that tends to happen a lot in the...
Oh, yeah, it gets really complicated there with.
whole of Z levels
who will just disappear
and they come and go
and yeah
it gets a little wild
in there
it's a treasure store
for me
and not a place to build
what really
works well
and it's a lot of fun
is using
the caverns
not really as
main
building place
but everything
where the caverns
aren't
so the black
places
the massive
stove
you go
into them and build your fortress in them.
So you go around the cavern itself and just stay in the stone and make your
fortress there.
And that sometimes is actually a challenge because you have very limited space and stuff.
On the other hand, it looks really cool and is really worthy.
Thing is, you should not do it if you have an evil biome or a resurrection biome because
then you will have at that time
both from all the zombies everywhere
and the massive leg spikes
so the best thing is actually
if you embark on a
evil biome
you should not even try to find the caverns
because as soon as you find them
your FPS will drop down to almost zero
that's
oh we lost somebody
Blinky, get back here.
Who represents Blinky.
Oh, hello.
There you are.
I kind of lost my train of phone.
You were saying that if you're in an evil biome, don't even bother trying to open up the caverns,
because as soon as you do, your FPS drops to zero.
Yeah, exactly.
And it's just, it's not worth it in the evil biome, because all you get there is trouble and a lot of that.
and usually you have enough to do with all the above ground dangers.
So really, you don't need that.
Well, when our recording bots start timing out,
then that's a good alarm to say that it's time to start happening the episode.
I think it might be.
Well, awesome.
I think by the time we record again,
I bet we'll see another bug fix,
which is just so darned exciting.
we're in that season
yeah
so good good stuff
it's all it's all go
well guys it is awesome
it has been fun playing the new release
and and uh
we will talk to everybody next time
yeah have a great
have a great cavern dwelling
adventure mode
pet riding pet pet pet petting
goblin spitting
adventure and Roland I'm glad you made it
back from your arduous
a mini-hour plane flight from another part of your country.
Where he was down south in Germany.
Sorry for everyone that had to experience that.
Oh, God.
Oh, you know, I'm going to leave that.
Oh, gosh.
I never have Australians on the show.
They're just going to be like, God, that guy looks.
Melbourne.
Melbourne.
I'm from Melbourne.
Down south.
All right, guys.
We'll catch y'all next time.
Bye.
Bye-bye.
See you.
This has been Dwarf Fortress Roundtable, the podcast for all things Dwarfee.
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