Dwarf Fortress Roundtable - Ep. 28: Inappropriate Game Mechanics and Adamantine Cheese Barrels
Episode Date: April 19, 2020In these trying times, you can count on the gang at Dwarf Fortress Roundtable to recommend that real-life based mayhem be introduced into the game. Could dwarves socially or physically distance them...selves? Dwarf Fortress Wiki "RoadTruss" imageDF Wiki "Undead" PagePeridexisErrant LNP 47.04A blast from the past with the 4/1/2019 Bay 12 Monthly ReportAnd THIS year's versionBen Lubar's DF Hack development videos Musical Attribution - Thanks so much to Kevin MacLeod for making his awesome music available to content creators! Skye Cuillin by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4371-skye-cuillin License: http://creativecommons.org/licenses/by/4.0/ Folk Round by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3770-folk-round License: http://creativecommons.org/licenses/by/4.0/ Super Polka by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4443-super-polka License: http://creativecommons.org/licenses/by/4.0/
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Welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfee.
I'm Jonathan.
I'm Roland.
I'm Tony.
And we are so excited to talk about a new feature that we all think would be amazing and horrible.
Yeah.
And I got to tell you, we released this last episode.
today. I released it just before we started recording. And editing that particular episode, I feel
that it would be a good thing for us to start this episode with 10 seconds of dancing llama
music. Dancing llama, why? What? What is it dancing llama music?
That episode that I released today was pretty dark.
There was a lot of time spent on how horribly difficult zombies are.
I don't know if it was because of our mood with the things that are going on in the world.
I almost said the country, but the whole world today.
So I thought that I'd open this episode with something lighthearted and frivolous.
Done.
But yeah, we were talking about wondering if Torn would get the idea to implement a plague
that was spread by asymptomatic dwarves or goblins or whatever
for a period of time before they realized that they had it.
Procedurally generated.
Do you think Tody's going to see this and just be like,
you know what I should do?
I should implement a plague feature in Door Fortress,
where there can be mysterious plagues
that drift across the land.
And that's something that we have to be able.
Well, he probably has it kind of in evil biomes?
In the evil biomes.
Like, isn't it like some sort of nasty cloud
can like take you away or whatever?
Isn't there something like that?
Yeah, well, it can turn your people into zombies.
Turn your people into zombies.
Yeah, because I'm thinking he could do like,
you know, somebody could,
migrant could come to your fort and be asymptomatic
for a certain period of time and then, oh, God.
Never mind.
Again, I'm even talking about this.
It's too real.
It's too real.
That would be a new fortress ending threat.
And I absolutely hate the idea, but I would love to play it.
Exactly.
Like, you know, if you have, depending on the procedurally generated bug, you know,
it could be a seven-day, you know, somebody could be asymptomatic in spreading.
And then how would you tell people who are infected?
How would you do quarantines?
How would you, you know, geez.
Yeah, yeah, yeah.
The merchant caravan comes to tell you of a plague across the lands
and you have to, like, shut down your borders for a certain period of time.
I don't know.
Biological warfare becomes possible with Roland Schwartz.
I don't know.
He starts sending his infected people over to the other album, Forester treats,
and I don't know, I can see this going kind of a lot.
Yeah, so absolutely terrifying.
Hey.
But, on the other hand,
your
once called Chief Medical
would have something to do
for once. Exactly. Yeah. See,
there you go. Like mandatory
vaccines you have to create
in your fortress to make sure that
everybody is safe.
I don't know that that jives with their
1400 limit though
because vaccines are not
Yeah, they
would just die. It's an
Doran science. Would you like eat some rotten
plump? You know like plump helmet starts to
spoil, and the dwarves realize that it has anti-microbial traits, and it starts to spoil.
Like, wait, create it up.
Or they eat the particular plump helmets that make them see funny things and make the walls breathe.
There was a movie that was like that just recently called Fantastic Fungy, which seemed like
would be this awesome thing on mushrooms.
And, of course, I'm like, oh, Plump Helmets, this could be fun.
And you start watching it.
It's pretty cool at first, and then all of a sudden it goes straight up to, like, Sergeant Pepper's
Lonely Hearts Globe.
It's like wackyville.
They're like, and then you can eat this mushroom and life is good and everything's happy.
And I was like, oh, okay.
So maybe we'll leave that little tidbit on the cutting room floor.
So Roland, I think you were talking about looking for some inspiration for your upcoming fort.
Yes.
Did you get inspired?
I mean, I kind of got inspired by the name generator itself because it said something about relic cheese.
I was like, oh, oh, you want me to make a cheese fortress?
Okay, we can do that.
And it's now called Relic Breakfast, the Dank Basement of Cheese.
Because, you know, aging cheese in a dank basin.
Anyway, I started with like a lot of water buffaloes and just dug out a little fortress.
in the second carbon layer and stuff
because I wanted to
have my water buffalo
down in the fortress
itself and not on top
somewhere. Can they live underground?
If you have
a flooded area and like
underground grass and
crops are growing there
then they can grace
yes.
It's not as effective
as like
open air pastures but
it works it works but when i dug down i managed to find a adamantine spire that is
not 10 not 20 not 40 no it's 87 tiles upwards it's a massive adamantine spire and it's almost
completely mindable so cool i've never heard of one that's that big that's that's
That's amazing.
Yeah, the only other spire I know that is even bigger
is a dwarven heaven spire or something.
It was somebody that embarked
and a massive adventine spike came out of the earth itself
and spiked into the sky.
So it was like, I don't know, like 200 Z levels.
Holy cow.
But that was definitely a bug.
And my Z levels are there.
I mean, upward, how many Z levels above ground level can you do?
Does anybody know?
I mean, somebody definitely knows, but I don't.
I never done any, like, projects that go way up.
I mean, in Minecraft, you get to, I think it's like 80-something Z-levels above the ocean or something like that,
and you end up hitting the ceiling.
That's like 200 years ago.
man.
What is?
Minecraft now has also like a,
I wanted to say Z level,
but yeah,
you know,
whatever.
Like a maximum height
of 250 blocks or something.
Oh,
okay.
My bad.
I am indeed a number of years behind
when it comes to Minecraft
because I haven't played it in years.
I'd say I prefer the original.
Where you have a ceiling?
So much so.
I know where you have dwarves
and you're building the fortress.
I'm a purest.
I guess so.
Otherwise, we probably wouldn't be chatting here on this podcast.
You got it.
My cheese fortress, it seems that I will have a cheese fortress that also has massive amounts of Edmontine.
And it's so much that I don't know what to do with it.
I have two squads fully armed with all Edmontine gear and weapons.
And at this point, I'm just starting to make metal clothing and like metal backpacks and metal doors and, you know, whatever.
I just have so much of it that we basically now have like an Edmontine cheese factory where we make cheese and put it in Edmontine barrels and ship it all.
Oh, my God.
Well, I have an idea what you can do with all of that Atamantime and cheese.
So what's the utility that you can use to take 3D pictures of your fortress?
Is that Armagh Vision?
Yeah, or Stone sense.
It depends.
Stone sense, yeah.
That's too right.
If you look in the podcast topics, I have put in the next to the last link is a JPEG that links back to the Door Fortress Wiki.
and I will put this in the show notes.
But I think that something like that is what you should do with your cheese and adamantyne.
Have an external.
That is an amazing tower.
So for people who can't see this because it's an audio medium,
we're looking at a tower called Road Trust.
And it has, it's a feature picture today on the Door Fortress Wiki.
homepage. And it's got a very tall tower, I would say probably, I don't know, 50, 60, maybe more, Z-levels tall,
surrounded by a 15 Z-level tall fence that is enclosing a courtyard. It's absolutely beautiful.
It's topped with gold, it looks like, and it has some dwarf fortress symbology embedded into the sides of the tower.
so before I even knew that you were doing a cheese
and adamantine fortress
I thought that if you were looking for something to do
that you should do something above ground
that's impressive looking and then take a picture of it
so if you're looking at that picture
is that with Armagh Vision or with Stone Sense
This really looks like stone sense
but it actually doesn't really matter what you use
you can use both
so either one would give you a
could give you a screenshot like that
Yes.
But I think
Stone Sans is better
for like several Z levels
while Armourg Vision
just gives you like
five up, five down,
something like that.
Oh, yeah, okay.
But yes, you are right.
This is definitely like
a megaproject.
And I can see that
here has some very
light blue
cyan blocks
everywhere
so
I think
this is actually
an advantage
that he used
in his tower
which is
such a waste
but
oh man
well making cheese barrels
isn't
adamant cheese barrels
what would you think
would fit to a
cheese maker fodder
is like a massive
windmill
but that's hard
man
a mess
yeah you can
be like
Dwarven Holland
Yeah
They make cheese in Holland
Sure
Yeah
I mean they make
cheese in Wisconsin too
But
But I know they're known
For wooden shoes
Right
Wisconsin
Holland is what I was thinking of
I was going to say
I've been to Wisconsin
I didn't see many
Wooden shoes
But you know
I don't want to talk out of turn
upset anybody
Maybe it's their thing
I don't know.
Yes, it's definitely something I should consider.
The only mega project that I tried to do while focusing on the looks on stone sands
was when I tried to make a ship like an arc in the water where my dwarfs lived on.
But damn, that looked really bad.
did it leak um no it worked perfectly it just looked really really ugly because i don't know how to
like build good looking things yeah that looks a lot like the chrysler building not the
christian building the umpire state building the uh the road truss now that i look at it a little
bit better looks like the the topmost levels of the empire state building do you think that you can
like get on top of this tower
and just throw goblins down?
It looks to me like there are
maybe there's a trees. I thought that they were
archers that were posted up there.
And it did make me wonder
if you have an archer at a level
that high,
can they actually fire
at something that is down
40 Z levels below them?
Nope. That's a trick question. They could throw
their crossbows, which seems to be their best
method of different. Or themselves.
Or themselves.
It's an archer we're talking about, for God's sakes.
But no, I don't think they can do that because the shooting range is the same.
When they shoot down, it's the very same shooting range as when they would shoot up or just sideways.
Gotcha, gotcha.
Okay.
I haven't gotten into siege engines at all, but if you could catapult something from off there.
I mean
Is there a catapult siege engine?
Yes, there is.
How does it work?
Is it worth exploring, do you think?
Or is it one of those things like archers where you're like, well, maybe it'll work
or maybe they'll just crash the siege engine into the invaders and call it good?
Well, good thing is the siege engine is not movable,
so they cannot run into the enemies with it.
That's wonderful.
That's a bonus.
There are two siege engines.
One is a catapult, which I think is kind of boring because, you know, you shoot stones.
Well, yes, okay, if the stone hits somebody, that somebody is not really fully functional anymore.
Would they be mauled?
They would be smashed like really badly.
Like, pulp.
You know, you can put him into a glass and serve them.
as a marmalade.
Ouch.
But the other siege engine is the ballister, which is, you know, shooting a giant arrow.
And that is really devastating because the arrow doesn't really stop at the first person it hits,
but it shoots through the entirety of a siege sometimes.
So it can hit like 20 people at once.
But it can also hit your dwarfs.
and the catapult doesn't.
So that's...
I'm trying to remember
who we were talking with.
One of our guests,
I believe it was one of our guests,
or one of somebody's guests,
spoke a length about using a catapult,
smashing things into a wall,
and having them fall straight down into a trench
to get rid of them for...
Actually, that may have been on Reddit
for my question about...
My asthma problem that I had a few months ago, but anyway, do either of you remember that?
Am I just, you know, fabricating this out of thin air?
You are not mixing it up with the water cannon?
No, no, this is, I distinctly remember having a catapult throw something into the wall
so that whenever it fell straight down, you could have basically a quantum stockpile that way.
And now that I'm thinking about it a little further, I'm thinking more than I
either I read it or Alexi talked about it at one point.
Anyway, that was another use of catapults, though,
and that's where I actually first heard of catapults being used
was to throw stones directly into a wall
and letting them fall down into a trench
to make a type of quantum stockpile.
Hmm. Mm-hmm.
Yeah, they'll pile up and they'll hit the wall,
fall straight down into the trench, and that spot will never fill up.
Kind of, I don't know.
Another experiment that I have never tried myself but have obviously heard about, though I apologize to whoever it was that told me about it, because if it indeed is one of our guests or someone who's a listener, let me know in the show comments, and I will give you proper credit.
Okay, I have a question. I actually have a couple of questions.
So, have you guys done any sort of glass manufacturing at scale?
And if so, what's the best way to keep the whole bag situation under control?
Because I keep getting this.
You don't have any empty bags for your sand.
I mean, yes, I do like the glass industry, mostly because it's like free stuff.
But, yeah, the bag situation.
The thing is, I tend to just.
overdo it on bags so like oh you want like two bags okay i'm a go ahead and make like 20
so you can overdo it but that's just you know an overkill in this situation the best way
is the manager just to make sure that are both always filled and use at the same time so as soon
as it will fills your sandbag, it immediately gets used to make glass,
and then it gets refilled again.
So this is like a straight circle.
And then you can actually work with just a few bags,
but you have to use the manager and just give the manager a,
what's it called, an never-ending order, an infinitive order?
Yeah, infinite order.
Yeah.
To say, like, collect sand and then, like, make glass stature or something.
Oh, okay.
So if you put it in a manager queue, so you're like, always collect sand, always make glass,
always make clear glass or whatever.
They'll basically just kind of do that.
Oh, I see, I was about to do it.
And of course, I always have the game of all we're recording.
I was about to try that.
And now at Desert Titan, a huge blob composed flame has come.
And all of my supporting infrastructure is made of wood up on the ground.
So this is going to go well.
One more thing about the glass industry, it works best if you put all the,
if you go into the labor selection with, I think it's O,
and just turn all notifications off, just all of them.
Then suddenly your glass manufacturing works perfectly.
Oh.
Say that again?
You go into the labor selection and turn the notifications off.
So you as a player don't get spanned with.
We don't have bags because you clearly do.
They just have to wait like two ticks.
Right.
Those two ticks, they spam you.
And then just turn it off.
I've played like several months without any notifications.
It works fine.
And as soon as you don't see, like the bad.
stuff happening behind the scene suddenly it's like well suddenly my fort goes well okay
this is basically the notification cancels the activity or suspends it right no not really but you know
you just don't see it you just don't see the nonsense yeah yes i wonder if that works for tunneling
through wet wet stuff because i always i just have so many problems like that that's one of my
challenges with light aquifers now is that
trying to mine out
a section of a light aquifer
every single time you have to
like pause, re-delegate.
Pause, re-delegate.
Pause, re-delegate.
Oh my God, can we please fix that?
It's really bad.
I've heard you can mod it in the
in-it file somewhere.
I feel like I did that one time
because I killed a fort with lava one time
because I did that and I was like, oh, I guess that's
what that was for.
Well, that makes sense now, but at the time, I needed to disable it.
If you're using one of the LMPs, one of the options is to turn off pause on damp tile.
So it will still say, like, they stop digging in the tile, but it just won't pause at that time.
Ah, gotcha. So they'll basically dig around it.
You just don't have to hit your space bar over and over again.
You don't turn off the actual intelligence of your dwarfs
so they dig into like freaking lava.
But they will still dig around it.
They just don't stop cancer.
They will not stop the game.
Well, you know, that's a nice compromise though,
because the biggest annoyance to me is the fact that you have to re-unpause the game
every year, you know, 50 times to get them to.
So if you could at one point,
get them to dig around the entire aquifer that they're trying to hide from, the damp area.
And then you come back in after they have dug all that they can dig and then redesignate those.
You might be able to do it in a couple rounds rather than doing it over and over and over again.
I don't know.
It's going to be helpful, I think.
I'm going to as soon as my Desert Titan situation is sorted out, it's off to the glass mines for me.
We were talking about a guy who is doing the DEF hack modding or development on Twitch.
I actually have a link for that, one of our listeners, TKR 10101010, which is that.
It's a 2A, that's 10, 16, 32, 32, that's TKR 42.
That sounds like a Star Wars thing, like a Stormtrooper name.
Yes.
I think 1001010 was 42 in binary.
I don't know, ma'am.
I trust you here.
So he posted the link to this Ben Lubar, who is apparently the D.F. Hack developer that has been doing that streaming on Twitch.
Oh, very cool.
There are probably 20, 30 videos there of him doing D.F. Hack development.
It is pretty awesome and way, way over my head.
Of course, I came in to a session way past the middle of it,
so he was actually doing some troubleshooting on some XML,
that apparently there was some XML fields that weren't being properly closed,
So there was a couple of fields that were off a couple of a column positions because of some XML situations.
But anyway, so yeah, it looked pretty neat, and it will be neat to dig into that a little bit more.
I'd have no idea how layman-like he gets with it, because whenever he was doing the editing on the video that I watched, it was not explaining things.
he was just talking out loud and thinking out loud while he was actually doing his work.
It was pretty cool to see, though.
That's cool.
I love all the novel ways to play the game, whether they be playing the game or hacking the game and making it fun for everyone else.
Like, that's cool.
That's really awesome.
So thank you, TKR 42, if that's how you want to be your name to be pronounced, for sending us that link.
We'll put it in the show notes so that people can check it out.
Oh, and we were talking a lot about zombies last time.
And there was, we were talking about the fact that the zombies have their stats tripled whenever they become undead.
From what they, actually, the sentient beings have their stats tripled whenever they become undead.
Apparently, at one time in the past, it was even worse than that.
Oh, gee.
if you take a look at the undead article on dwarf fortress wiki under the traits they talk that it was actually made not quite so extreme at version 42.05 so a few years ago it was it was lessened so if these are the easier zombies then they
they would really be fortress killers before 4205.
Yeah.
But all of the things that we were talking about last time I think are valid
because I think that the zombies are more driven now.
All that stuff makes them tougher beyond just their statistics.
Well, this is interesting to me.
I've never really dealt with this before,
but apparently when a fire sweeps through above ground
that doesn't destroy your wooden walls and wooden fortifications.
So that's nice, or at least this fire didn't.
So that's happy
Yeah, it depends on the heat of the fire itself
Did you have some magma get away from you?
No, actually, never mind that, just burned down my drawbridge.
Oopsie-opsy, that's not good.
That's going to hurt.
Now I had a fire prairie tighten or whatever, come to town.
Do some nasty stuff here.
It looks like Porexas-Arant released a 47.04 revision 1
package for for LNP and there was an announcement just before that that Thurran had released
his 4704 Windows 64 starter pack but that got pulled shortly thereafter I'm not I'm not
sure why but I know that that on Reddit clino dev had mentioned that Thurin needed to be
careful about all the work that he's doing because
Prodexas a rant may say,
here, you take it over.
Yeah, it's amazing. It came.
I mean, it's cool. Like, things are starting to
finally gel for 4704. And I know that the DFX stuff's
taken a lot more work and a lot more time. So definitely
thumbs up to people who are looking on it. And I know
Klinodev had put together a few of the
packs for us lazy folks
to use until the
formal starter pack scheme out so that's pretty cool yeah yeah i really do appreciate the
i could learn how to do all that stuff manually but i'm so thankful that there are people out
there who are making utilities and tools so that i don't have to so cool yeah okay what else
we got today here um oh have either of you taken a look at the bay 12 report for april on
April 1st. Most noticeably, the item that Threato gave in his prosaic verbiage that he puts
there, it's usually that the report will be first, will be three-toe, it has a beautiful
prose paragraph, and then TOTE will give the stats for the month.
at least I'll read the part that I'm that really interested me it says for those that can find their way in the backward darkness help is on the way for you too you may be able to read Aski and masterfully work your way through a maze of dehumanizing menus but taste the future there are changes coming that will reframe the reality of your lives which that to me says that they are currently working on redesigning the
the menu system.
I think it was posted on April 1st, so I'm not really sure what to think of that.
Yeah.
I mean, I am skeptical about that.
My hope say, please, but I mean, it's April 1st.
Come on.
It could be anything.
Yeah.
Perhaps.
But if it were posted on, you know, let's say,
April 2nd or
March 31st, I would
be suddenly very interested
in this. Yeah, literally
any other day, but... Literally any
other day. Yeah. Okay, call me
gullible, but...
Gollable.
Okay, yeah, but
I buy it because
they always release the report
on the first day of the month.
Yeah, okay. All right. Yeah, I mean,
true, but
they both have
like a sense of humor
and I could see them, like, playing us like this.
Okay, well, we'll see.
Hey, what have they done in the past?
That's what we could look at
because there was an April 1st last year, too.
Really?
I mean, I can't remember.
I can't remember anything past the start of shelter in place,
to be perfectly honest with you.
Okay, I've got to pull it up here now.
So, page 12.
Dwarves, and I'm going to go to, that would be 2019-04-0-01.
Okay, the Bay 12 report for that date is the time has come for victory.
It's obvious you have seen this through death.
Though death comes for us all striking those at random, like a pestilence of old,
we do what we can to soldier on.
When together we stand, anything is possible.
even a project like Dwar Fortress, which by itself has no clear reason for its survival in this ever-shifting world.
The only reason we have made it this far is your dedication to the cause.
Stay with us, and we will bring you that which only we can give.
Transcendental amusement.
Congratulations to the generous three-toe.
So that is not jokey at all.
That is very serious times are tough, and thank you for supporting Dore Fortress.
And times are tougher now, at least for the whole world, perhaps than it was one year ago on April 1st, 2019.
I don't get my holds up, please.
So I don't see that as April Fool's joke.
I see it as they're probably doing some work.
And look, that would be, that would probably be Three Toe's Wheelhouse.
Sounds cool to me.
I'm down.
I love it.
So Three Toe, if you're listening to.
to this. Were you serious? Or were you
April fooling us?
Anybody got anything else that they want to chat about? We talked about my fortress, right?
That's right. That is one of the things that I wanted to ask about.
Yeah. And I wanted to give like a quick update on that.
my fortress now is consistent of all necroman I mean except for the kids
kids can breed but the rest of them are all necromances and we had like
10 20 maybe 30 very very well-skilled military dwarfs so both like
spear dwarfs and axe dwarfs and stuff
and I thought of
what to do with it
like maybe
throw all of them at goblins
maybe throw all of them against
elves
maybe just wore them in and see
what happens
but honestly I decided
to not do anything
of that
instead I've decided to
make it into legend
and see
what will happen in the future with this fortress how this these fairly normal people that
now have like gotten in new power will will act I think they will maybe continue in their
normal dwarven ways but the one thing I can already say is I checked on them again like
it's been
two and a half years
in game time
so not a lot of time
but in that time
two forgotten beasts
came to the fortress
both were killed by my
military
dwarfs and
one of them got resurrected
so
it is now
a resurrected
under forgotten beast
and
They're not good.
I had that happen.
Yeah.
The forgotten beast did so much damage.
Finally, we got it under control.
And then the necromancer rest it.
And it made it even harder to kill.
And finally, I logged it in a dining room and panicked.
Not the dining room.
Yes, absolutely.
And I've heard that not all necromancer zombies are loyal to all necromancer.
But just normally their own necromances, so to say.
So what this means is basically that I cannot retire my fortress,
unretire my fortress, or else I basically have a massive rampant,
forgotten beast somewhere in the fortress that will kill all dwarfs that it sees, possibly.
What's the name of this fortress?
Do you remember?
I gave it some special name.
I can't remember. Oh, my God.
For the next episode, if you don't mind, try to look up what the name of the fortress is.
Well, whoa, whoa, whoa. We can find that out.
Assuming that you're going to be continuing your play in this world and checking back in on this fortress every few years,
it'll be really neat to hear updates from this necromancer fortress as it's continuing on through, you know, the world generation mechanism rather than your
direct control.
Crystal Hame.
I knew it.
Crystal H-A-I-M?
Crystal H-A-I-M?
Yeah.
Cool.
That's a nice name.
Yeah.
Fortress of Pure Evil.
I actually wanted to make
a bit of glass
industry stuff
until I found out that I apparently
have only clay.
Yeah.
So it was called
Crystal Hame.
and now Crystal Hame is
a legendary fortress of evil
Well, you know, you've got to be adaptable
You start off wanting to build glass
But you can't do that, so you build evil
I mean, same thing
The elves think so
What is it, the elves hate green glass, is that right?
Oh, do they?
Or is it they hate clear glass
The elves hate a particular kind of glass
What's that?
Clear glass, clear glass.
They hate clear glass.
yeah clear glass because
yeah no
because in clear glass is like
what was it potash or something
to make it clear and that's made of
out of ash and that is made
of wood
so they they hate it
they like green glass
but if you try to sell them
clear glass they will
just not deal with you anymore and you will be on their
list
yeah they will get offended
and, like, get this stuff out of my face, man.
There's that trees in it.
Well, great.
That was the other thing that I was wanting to cover is I wanted to ask if you had yet had a siege of that fortress to try to wipe out, you know, 200 goblins at once with your necromancers.
Sadly, no.
I waited a bit for that to happen, but the goblins seem to be more concerned.
with another
dwarven fortress
to my south
so like
every season
they sent
goblins and armies
to the southern
fort and not to me
and I kept raiding them
and I kept killing
goblins and they didn't care
so I just
went on and retired
because I'm not going to wait
like two more years
Tony you got anything else
that you'd like to cover
I don't think so
I think I'm knowing now about my glass factories.
I'm going to start.
Everything's going glass now.
Cool.
All right.
One thing.
I'm sorry, but one thing.
No, that's fine.
I have to say because of glass, Tony, you have to make at least one terrarium
and then make a few animal traps, then try to catch vermin.
at least like
seven to ten
different kinds of vermin
like not the very same you don't need
like ten worms but
like ten different kind of one
and then you take the ten
different worm and put it into one
single terrarium and put it
into your tavern.
Boom you have a dwarven disco
you know why? Because
the little
dots of the vermin
that shows what is in the terrarium
will start to cycle through
the different kind of vermin
and they all have different colors
and because you have like 10 vermin in it
it starts to go really, really fast
and then you have like a small light show
in your tavern and it goes like
so that's something you should do
oh Dwarven house music
oh dwarfs
So that's going to
wrap up this episode of Door Fortress Roundtable. Everybody wash your hands. Keep your social
distancing up or actually your physical distancing up because this is pretty cool. We have
never been within a thousand miles of each other, any of us Tony, myself, and Roland. But we
are definitely not social distancing. We are physically distancing. And I don't think that we're
going to catch COVID from each other. No, I'm not going to, I'm not going to think that that's
likely, yeah. Everybody, keep physical distance, but get socially closer. And we'll
catch you next time on Dwarf Fortress Roundtable. Have a good. Bye-bye. See you guys.
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