Dwarf Fortress Roundtable - Ep. 30. The Sacred Tummy of the Spicy Creed, and Archers. Again. Seriously.

Episode Date: May 17, 2020

We talk a lot about getting the manager to manage, protecting artifacts, hosting a temple and priest, and archers. We just can't seem to get away from talking about archers. Work Orders Q&ABay12 G...ames Donation Page — Please Donate To The Adams Bros!Our Patreon Page Musical Attribution - Thanks so much to Kevin MacLeod for making his awesome music available to content creators! Skye Cuillin by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4371-skye-cuillin License: http://creativecommons.org/licenses/by/4.0/ Folk Round by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3770-folk-round License: http://creativecommons.org/licenses/by/4.0/

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Starting point is 00:00:00 Welcome to a Dwarf Fortress Roundtable, the podcast for all things Dwarfie. I'm Jonathan. I'm Roland. I'm Tony. So have you guys had time to play Dwarf fortress the last couple of weeks? I, unfortunately, have had very little time to dedicate to a fortressing. Not really. I just led it idle along, but nothing really special happened, sadly.
Starting point is 00:00:28 I am always afraid that if I'm not watching every second, that I'm wasting time, that the time that I'm just letting them be idle and doing what they want to do is time that should have been spent preparing for the next challenge that I know is going to be coming. I mean, sure, but if you have set up a few traps and you just want to make drinks or you know that it's basically summer and all your dwarfs are doing is either holding stuff, or planting stuff or brewing stuff and you don't really have to have an eye on them and especially if something really bad happens it still pauses the game so usually I just open up Dwarf fortress in the background and do something else like I do my homework, I chat with people
Starting point is 00:01:17 and Dwar Fortress is running in the background and every 10 minutes I check up on it so it works great but you lose a bit of time because when I see a certain YouTuber like make massive fortress fortresses in maybe two in game years and I'm like maybe six years into it and I haven't even done half of this stuff I wanted to do.
Starting point is 00:01:44 Okay, yeah, I don't know that I ever feel that my fortress preparation, the groundwork, is finished. I feel like I am constantly starting my fortress and I'm never running my fortress. Yeah, there's a threshold that you definitely have to cross. And it's not an often cross threshold, I think, because I've had the same problems where sometimes I'm like, I get things going and then, ah, crap, I forgot to, you know, build a bridge here,
Starting point is 00:02:13 and now the undid have killed me. Oh, shoot, I've dug too deep. And now the circus has come to town. You know, it's like there's those kind of things that happen. Then once you hit a certain threshold, it's like, oh, yeah, okay, cool. now, oh, shoot, now I've got to do this. And, you know, it's like it becomes, the challenges start becoming a little bit different than just, you know, like, oh, is there a hospital? Is there enough coffins to bury my accident that I just caused?
Starting point is 00:02:42 You know, like, I feel like you just sort of crossed a threshold and then suddenly you're, you've moved from establishing to running. But maybe, maybe that's all just part of establishing. I don't know. Yeah. So I guess what I'm saying is I don't really know. It's probably similar to whenever I first started playing, I had so much analysis paralysis that I didn't want to, you know, enter a cavern because I was afraid of forgotten beasts and I just would never do anything. You know, the worst thing that's going to happen is what's going to happen to your fortress eventually anyway. Hey, man, speak for yourself.
Starting point is 00:03:19 I should just let's spin. Yeah, I don't know. I get, I'd say maybe one out of every 10 or 15 of mine kind of starts doing something great, maybe even fewer than that. From my experience, like, I've had these times when I'm like, oh, man, I don't want to start a whole other fortress and get it all the way back to where it just was. It seems really time-consuming. And then, you know, maybe I take a break for a couple weeks and then I come back to it.
Starting point is 00:03:47 And I'm like, oh, yeah, okay, I got this. I'm going to do this again. That's what it is for me. It's kind of like a start and stop kind of cycle. And then once one starts going really well, I'll, like, dig into it. Ha, ha, ha, ha, no funny. Yeah, I feel that, Tony. I usually do the same.
Starting point is 00:04:06 So sometimes I get a really strong, intense need to play dwarf fortress. So I sit somewhere and I'm like, yeah, some dwarfs right now would be great, right? And then I usually play in New Fortress because I've forgotten about the old one completely, and I completely forgot what I was doing, so I just start a new one. And then I play for a while, maybe even a few weeks. Then it slows a bit down, you know? The awesomeness of the game is still there, but I mean, I usually test out something, like a new Mineshaft, or how do we? mine cards work, which I haven't figured out still. But hey, but like any entrance or, I just, I was just going to say, I don't know that
Starting point is 00:05:05 I've tried messing with Minecraft since we had, Nate, I'm sorry. And you called it Minecraft, man. Do you like that little Minecraft just now? You called it Minecraft, yeah. Oh my gosh. Yeah, I'm with you. I feel the same way. Like, or then something will happen, like in my current fort, which I'm super soaked about.
Starting point is 00:05:25 We did a raid of the local necromancer tower and came back with a necromancer book. And then slowly over the course of a couple years, almost everyone becomes a necromancer. Oh, your fortress too. That's sweet. Yeah. So, like, almost the whole fort is necromancers. And now they're making, now they're writing their own necromancer books and people are just cruising around with them. So there's like stacks of necromancer books now.
Starting point is 00:05:49 So I think we're the tower, maybe. I don't know. Oh, so we're the Necrowancer Tower now. Oh, okay. So that's how it works. So, Tony, tell us about your naked, divorcee elf. I encourage everybody to do this at some point, but just pause the game at random points.
Starting point is 00:06:19 And then just look around through the fortress. And then you'll see like some random dwarf somewhere or elf or whatever it is. And then I, you know, I just start looking at them and figuring out who these creatures are. And so I did that. And then I saw that there was an elf who was a citizen of my fort sitting in the alcohol stockpile. I was like, what is this all about? So I click on the elf and the elf. and the elf is basically sitting naked in the alcohol stockpile
Starting point is 00:06:52 clutching only a book that he wrote himself journaling all about his divorce and let's see I think I saved a photo of it but it was hilarious it was just like you know he's sitting in the fort the prose is like an unhinged rant and very sloppily written And I was like, yeah, of course it was. You know, it's just that kind of hilarious stuff that floors me. I don't know. So, and I feel like you don't find that unless you kind of pause the game.
Starting point is 00:07:25 Because, like, where's that guy now? I don't know. I don't know what happened to him. Maybe he died. Who knows? So sometimes it's just like a moment of time thing. And it's just like, I never would have found it if I wouldn't have just hopped around randomly looking for weird stuff in my fort, which is, I think, part of the joy of the game.
Starting point is 00:07:44 game. Was it a citizen? Yeah, he lived in the fort. He'd moved in. I mean, I'm all about diversity forts. Like anybody who wants to come live in the fort, you're welcome. Come on. We got room for you.
Starting point is 00:07:58 Yeah, as a citizen, I don't know what happened to him now, but I don't see him. So either he left or life just got too tough for him. Who knows, really? It's one of the mysteries of the fortress. Something like that happens, I will have to give that person a name. Oh, that would have been a good idea. And that way they will become a historical figure. Oh,
Starting point is 00:08:20 shoot, yeah, I should have done that. I guess I didn't think he would just be gone. I was like, oh, I'll follow this knucklehead around forever, but now I don't see him, so what are you going to do? One thing I did learn about this for it is necromancers don't need to eat or drink and they don't sleep.
Starting point is 00:08:37 So they're sort of like vampires without needing to drink blood, which is awesome. yeah just one thing i'm not completely sure about this but i think that necromancers have a slight buck because if you have a necromancer performer or tevin keep it doesn't seem to work they don't seem to serve any food or drinks which is bad because then the others will also not drink alcohol and thus get slow and moody. I'm not completely sure if I'm right, but all my experiments seem to be
Starting point is 00:09:18 going in that direction. Oh, you know what? I'm going to assign a different non-mecromancer to be in my tab and keep them. Let's see what happens there. Oh, I had my first official religion started in this temple, or in this fortress as well, and the leader of the religion is called Sacred Tummy. sacred tummy which is just amazing wait so
Starting point is 00:09:41 the religion started in your fault well I don't know if the religion started in my fort but they started they asked for a temple and they're a cult called the spicy creed and the leader of it is called
Starting point is 00:09:55 he's called a sacred tummy so he's the sacred tummy of the spicy creed which is pretty rad I mean it's like that's hilarious that is just really really funny so thank you Thanks for that, to eat. That's a laugh.
Starting point is 00:10:10 Yeah. Yeah. So I don't know if it started in mine, and I haven't jumped to, oh, and I've been having problems getting legends to work. Like, it just keeps crashing. Like, it just absolutely won't load it all in this new version of it. So I can't, I can't go back and look at the legends to see what's going on. It's, it's dead.
Starting point is 00:10:29 So, so, Roland, as if to take your advice, I actually just pulled up my fortress that I've working, most recently been working on and just told a bunch of dwarves to smooth all the floors in my bedroom complex that I'm building. So while we're doing our, our chat here, my dwarves are going to be busily working away and, and smoothing floors for the new bedrooms. That's good. Do you need to keep them busy? Were you, did you not use bedrooms before or what? No, I did. I did. No, the bedrooms are new because it's a fairly new fortress. and I just got an influx of dwarves
Starting point is 00:11:06 So I had to build about 20 more bedrooms for them I try to keep ahead But I don't always necessarily keep ahead On the number of bedrooms for my dwarves This is very exciting I just received a petition for another temple And priest That's very, very exciting
Starting point is 00:11:23 Second time that's happened You know, it's a kind of adds to the joy It doesn't have fun to see what happens Yeah, I just wanted to ask about the priest Not sure if it fits right now, but I'm interested in it Because I haven't had a priest yet And do you actually see him in the temple praying to others? And like, what's it called giving a sermon?
Starting point is 00:11:53 Yeah, let's look and see Let me find this guy Let me see what he's up to I'm going to track him down see if I can get on his calendar here. See what's up. No, right now he's brewing a drink from a plant. So doesn't need to do that because we've got loads already.
Starting point is 00:12:12 Interesting. Okay, I have found a danger about running a fortress while we're doing the podcast is that I stop paying attention to the podcast and start trying to figure out why my presser is worshipping so much that he's letting himself get dehydrated. Yes. Yes. I fear that. I used to play while the podcast runs so I would calm down a bit. But it takes so much from your attention. They're kind of annoying. But it's fine. If you can manage,
Starting point is 00:12:50 you can manage. I'm not going to judge. I've got a few things that I would love to talk about in maybe mechanics mode. So I'm still trying to learn how conditions work. And by that, I mean, when you have a manager and you put an order in, like, for example, I have this one for brewing drinks. and I think I've got like 4,500 drinks being brewed, and this dude's still chilling here, making more. And I thought that I had set it up to say if there's only five drinks left,
Starting point is 00:13:40 then you need to start brewing again. But I guess maybe I've done the opposite, because now we've just got more alcohol than the necromancer fort needs, which is really interesting. So I'm trying to figure that out. So if anybody has any thoughts about how to do, what I want to do, which is when we're five or below, start making
Starting point is 00:14:02 again, but if we've got more than five, I thought that I had it. Clearly, I don't. Well, I think you just found out one of my secret week spots. Yeah,
Starting point is 00:14:18 I usually use the manager, but the conditions, I don't know. But I don't get it I try to do the same like
Starting point is 00:14:32 okay I don't want like 10,000 drinks please just make sure that we have always 100 different drinks but well either they go
Starting point is 00:14:45 way above that number and stay at like 200 or more and I have to stop them because they won't stop brewing or it just runs dry and then they still nothing. So I'm not really sure what I'm doing wrong, but sadly, I also can't tell you how to do it correctly. There we are. Okay. Yeah, because I have it set, and I don't really, I guess I
Starting point is 00:15:11 don't really understand, because I've got it set and it says, you know, I've told them to brew 20 drinks if the amount of items available is less than 100, and then it says not satisfied for next check, but then here he is brewing. So I'm like, buddy why are you here sacred tummy uh yeah that i don't get it's a mystery okay good i'm glad it's not just me i use the uh the manager occasionally but mostly i still you do the micromanaging thing and assign my jobs to my dwarves like to build two craft dwarf shops put them by a giant stone pile and just have them make stone crafts over and over again on repeat and they get really good at and they start making nice really valuable commodities that
Starting point is 00:16:02 that and even whenever the trade caravans whether they're elves or dwarves or humans I just tell it to just trade all the crafts I stockpile them right beside the the uh the uh trade depot and it gives me all the money that I need for trading really so I don't use the I don't use the manager for trade goods so but that does give me the ability to to pay a little more attention to the individual shops and what I'm needing at the moment? Well, and I know that there's the DFHack workflow manager, the AltW or whatever, which I used to use a lot, but I was trying to figure out how to do it in-game properly.
Starting point is 00:16:42 Is that different than the automatic work assignment? It's where you click on whatever it is and you do AltW and follow it through, but I know that's DFHack kind of thing. So I'm like, okay, I can use that. But I was thinking it was fun to use the stuff that was built in, but maybe that exists because people had problems with the built-in stuff. I have to check that out.
Starting point is 00:17:02 Alt-W just at any point when you're in the game? Yeah, so when they're busy doing something, you just hit Alt-W, and then it'll say workflow constraints, and then you can add a limit of how many you want, and they'll make about that many. So it could be that that was added because the stuff wasn't quite freaking. So is this one that a workshop pulled up?
Starting point is 00:17:24 It could be that I, I just found a wonderful threat about this very question, how to make useful functional orders. I can just give you the link if you want. Yeah, put it in our Discord, and maybe we can put it in the comments. I did Google for this, and I have read a bunch of stuff, but it just didn't click somehow. So fully automated B industry.
Starting point is 00:17:53 We shall dive into that because I do like, bees i think i get it i'm not sure if i can explain it correctly but i will try for the for the b thing you basically need of course hives but that's a different story but you need a screw press a still to make mead and you also get wax so you need a craft crafts dwarf workshop and to make wax crafts so and now I think it's for the manager so you go into the manager and tell him to press honey from honeycomb one time and then you go under you go into the details and restrictions I think it's called C like conditions and then you tell him resorts of completed conditions check daily and you can
Starting point is 00:18:53 also term amount non-pressed honeycomb press mat which is a confusing word but that's basically a unpressed honeycomb that is fresh out of the hive available is at least one so he checks daily if there is at least one not pressed honeycomb and if there's one and also amount of liquid container available is at least one. And if you have one unpress honicom and one jug, then he will
Starting point is 00:19:32 order somebody to use the screw press to press a single honeycomb. And he checks that Davey. I understood what you said. I was following along actually in my manager screen with basically what you were saying.
Starting point is 00:19:48 And the next thing is at the still where you make meat out of the honey so you again tell him to make a meat just one it seems to work the best if you just do one batch
Starting point is 00:20:06 because if you make a larger batch then you might fail at a single item for example if you tell them that you want ten honeycoms pressed at once then it's a larger order which would go quicker, but imagine he only has nine, so he would wait a whole day, basically, to check again. And then maybe you have 12 or 15, and he wouldn't press those. Yeah, I mean, it's a bit hard on the visuals, but hey, I mean, this is a Fortress where you're all accustomed to it.
Starting point is 00:20:47 Somebody's on this. So, yeah, you want to make meat and you tell him, check this condition daily, please. All we want is a single honey-containing item, which is the jug, which has honey in it, which we filled earlier, and one empty food storage item to fill the meat into, which would be, for example, a
Starting point is 00:21:17 a barrel or a large pot and he has if the system sees that he has both then he will send somebody to make mead but but yeah uh the conditionals is something that uh probably would help me manage my forts better if i can figure them out and it sounds like i just need to think about it what's that it won't make it more difficult that's for sure um Yeah, the other, so I have, I've come with other wonderful questions. Do you guys have any good strategies or ideas about how to keep people from stealing your artifacts? Because it's, this is just like this fort particularly, I've got multiple plots and lots of people trying to do stuff. And, you know, and like I've caught people stealing, which is cool.
Starting point is 00:22:14 And I've put them in prison. But then, you know, and I have tons of like plots happening right now. And I've got so-and-so is compelled to move to the fort and steal our stuff. So I think for obvious reasons now, since we have all tons and tons of necromancer books, everybody's trying to get in and steal the stuff. Like what techniques do you guys have for keeping it out? And I can say like right now for my library, I've got one library, which is where all the good books are, but that's for residents only.
Starting point is 00:22:44 and then I've got like a visitor library which doesn't have bookshelves and it's just kind of where the scholars are like copying stuff so people can visit that one bring books and chat and I don't know do whatever they do there's a lot of people hanging out there but they like visitors can't get into my library and then I thought it would be fun to put like artifacts inside that library where non-visitors could come to but then basically they just play the waiting game they get admitted as citizens to the fort and then they try to steal the stuff. So I'm still kind of experimenting, I guess, I'd say, with anti-theft.
Starting point is 00:23:24 Yeah. Yon, do you want to go first? Oh, I was just going to say that I tend to just let them take the artifacts. No. Go away. I don't tend to display them that much. I don't tend to display my artifacts that much. My main museum that I have right now that I'm working with is actually inside the Farmer's Guild Hall.
Starting point is 00:23:51 And they seem to really enjoy the fact that I have put most of the artifacts from the fortress in their guild on pedestals. But a lot of times my artifacts just end up in a stockpile. And I think that sometimes they just get picked off and I don't notice. Yeah, they'll see it from anywhere. I mean, I started putting them in display places because I found that they, were so steely um well then they have to then they're uh of course if they're a thief they don't care but they're having unauthorized entry into my farmer's guild because you have to be in the guild to get into that room oh that's a good idea yeah yeah put it in a room that's less that you know
Starting point is 00:24:30 it certainly reduces the chance of people can get in oh that's interesting and the farmers are always in there so the farmers are yeah sure it's like not farming well they go farm but but they spend their spare time in their guild hall. Fair enough. Which is actually a lot. Yeah. That's great. Which is a little isolating, you know.
Starting point is 00:24:49 That could be the beginning of a, of political, you know, dissension between different parts of my fortress. Yeah. I had somebody that was, that was brought in to like, to so discontent and stage it like an overthrow. That was one of the plots that was hatched, which I thought was kind of hilarious. You jerks.
Starting point is 00:25:10 You're trying to overthrow. me i don't think so throw you all the magma before i let this fort go down i bring forward my farmer's guild hall and actually right now there's nobody in it so um yeah how do i do that well um i am still trying out things so i'm not like a hundred percent certain how to how to make sure that your artifacts are safe but it seems the best way to make sure that your artifacts are safe but it seems the best way to make sure that your artifacts are safe is don't let anybody even get into your fortress that's 100% safe actually
Starting point is 00:25:50 well that's no fun yeah that's that's not fun other things that I tried was I'm locking everything in a single room so nobody can get into that as well as they wrote I'm putting everything
Starting point is 00:26:10 into my tavern so that everybody can see it and if somebody were to steal it and everybody would go like hey
Starting point is 00:26:20 what should do in there so did it work no absolutely not the the thing with the locked doors where I just
Starting point is 00:26:33 I made a room like an actually museum, put all the pedestrians with all the artifacts in there, and then just locked the doors every time when I had no artifacts or nothing to add to the room. But sadly, I once forgot to do that, and they stole an artifact. So even though it was like, very secluded very secure i even uh stationed my military at some point in front of it and inside of it just to make sure that the one holder that hold an artifact sock in there would you know hold it in there and then we could just lock the room again without anybody in it uh
Starting point is 00:27:27 yeah didn't work um but it seems that making sure that your artifact are always watched is a really good alternative. So put your, I put my artifacts in the tavern, like right in front of them, right in front of my dwarfs, so that there's always somebody in my tavern, you know? And my tavern isn't big, so even if there's just one dwarf in there, he can easily see the artifact. Um, so one time an elf came in, tried to steal it, and my dwarf went like, oh, hey, hey, stop it.
Starting point is 00:28:15 You would you not? And ran to my police officer and that guy was like, oh, no, that's, that's discotent. And I didn't even need to interrogate anybody because I didn't even need to interrogate anybody because I just saw exactly who stole the artifact and I sent my military out and clobbered him to death and got my artifact back. So that was great. And the other times they didn't even try to steal artifacts out of my tavern because it was just too full of dwarfs and too busy. So it seems that putting artifacts on pedestrils in busy places should be the best. So especially where dwarfs tend to flock to, not just go along.
Starting point is 00:29:10 And, hey, you know. You also get the advantage of having them be there on display so that your dwarves can get good thoughts from them. Yeah, yeah. It's great. I like that, depending on the tavern walls with artifacts. I like that. So I've got a theory that I'm trying right now, which is I'm going to make a, like, a little room off my tavern, and I'm going to put windows in. and then I'm going to put display pedestals behind the windows
Starting point is 00:29:37 and then I'm going to seal it off and then every time we get a new artifact, they can tear down the wall, display the new artifact and then run out, so I'm hoping they'll be able to see them, but no one can actually get to them. That's my theory. That's going to work.
Starting point is 00:29:49 Yeah, sad thing is windows are actually not see-through. Oh, come on. That's harsh. Yeah. It's weird, right? You would imagine a window actually being, you know, see-through. But they're apparently not. You have to make either bars or what's called fortifications. Oh, yeah, fortifications. So you're saying all the efforts that I've gone to to create the parallash and make the clear glass.
Starting point is 00:30:21 Not going to help me, okay. No, not really. I mean, they will like the clear glass, but they won't see the artifacts behind it. Because they're apparently very short-sighted or something. That's very, very... unfortunate oh well it was a fun idea but the other thing i can't seem to get work is the damned archers stupid things i've got like i've built archer towers and then i can station the archers up there and there's like an undead siege walking by and the archers just stand there and then if i tell
Starting point is 00:30:50 the archers to attack then of course they run out of the fortress and then bash them with the cosmos even though they have ammo and quivers full of it that's no they're not i'm just like it's just totally bugs or am i just dumb doors or a combination The two. Ridiculous. Yeah, Arch is so weird. Sometimes I get them to work,
Starting point is 00:31:13 and sometimes I don't. Sometimes I just set up, like, a target, and they will flock to their target. Another fortress, I make a target. Nobody cares. So... Yeah, I feel like Krug Smash taunts us, because I feel like in every single one of his videos,
Starting point is 00:31:33 he's like, I'm going to have the archer. And they're going to do archers. And I'm like, that sounds cool. And then, of course, I try it. And the archers don't do anything. And I'm like, what are you doing, dude? Yeah.
Starting point is 00:31:42 Can we talk about this? I noticed in the last video of his that I watched, he had a great idea. And that's whenever you have the, you have a chasm between where your archers are going to stand and where the bad guy is going to be coming in so that they can't actually go up to them and try to hit them with their crossbows. They can only shoot across the chasm. Of course, that does mean that you have to do. a whole lot of planning and a lot of, you know, civil engineer or industrial engineering. To make sure everything works right.
Starting point is 00:32:12 Everything's, so, I don't know. Yeah, and I feel like I've got a lot of other stuff. Like, I've got ballistas working and I've, you know, I've got all these other things going, but like, good grief, man. The archers, they don't care. Well, they'll go to, they'll just do whatever they want. It's insane. Oh, yeah.
Starting point is 00:32:33 Yeah, I've just noticed that the higher the skill, the more they actually work. So new archers are terrible, and even the most basic functions, very good archers are actually very good arches, simple as that. But do you ever get them to practice properly? Because that's where I'm like, why were you guys not even practice? I built you a nice little archery range here. I need you to go and get better. and they seem to be kind of like
Starting point is 00:33:06 it's very like fickle and you have to make sure it's like micromanaging a lot you have to micromanage a lot you have to make sure that always are bolts somewhere and they can get to the bolts
Starting point is 00:33:26 they have enough equipment it's really a lot to do just to get your draws to like shoot a single bolt somewhere but if you have it set up enough then it actually works so yes i got sometimes i got my archers to actually train so much that they became good arches it's amazing i had a legendary archer a legendary crossbrod dwarf i mean in my fortress i was amazed by that amazed. I gave him at Mantine equipment, like
Starting point is 00:34:04 complete at Mantine equipment. And if I say complete, I also mean the flask and the backpack. The thing is, I saw it somewhere on the Reddit, that a target is only supposed to be
Starting point is 00:34:20 one tile wide. So a target rain is how do I call it like it's one tile wide it shouldn't be like a full room
Starting point is 00:34:37 yes exactly so if you have four archery targets then you don't designate like a single target and spread it over the whole room because that won't work sometimes you get close to train sometimes you don't
Starting point is 00:34:55 and I know that We're stuck in this archery thing again, but let's do this again. I'm determined to make this archery thing work. I really am. Like, I know it's possible. I'm going to reuse the archery picture that I used in, like, episode 12. I mean, we have to make an account on how many times we are going to talk about artery. I think we have five now.
Starting point is 00:35:25 I keep I bring it out because I keep trying new things and I'm like oh this time it's going to work and then
Starting point is 00:35:30 by gosh if it doesn't work again you're just a single type wild wide
Starting point is 00:35:38 several tires it's long and one archery target per
Starting point is 00:35:44 designated archery range and like they have to stand directly in front of the target in order to train.
Starting point is 00:35:57 And if they have the possibility of standing like too far left or too far right, they will do that instead because there's stupid wrong. All right, more fun to come there. On the dev notes real quick, the fact that... Yes, yes. Yeah, all right. So did everyone see the neat little picture of the windmill in motion?
Starting point is 00:36:36 Oh, yeah. It's very cute. It's very cute. It definitely reminds me of Lords of the Realm back in the 90s. Pretty stoked. I think they've done some... amazing work so far and yeah I'm really excited to see where this goes I think it's going to be super fun yeah for the for the windmill I actually got to show this to
Starting point is 00:37:11 my mom and even she got what she was seeing like she saw that it was supposed to be a windmill from the top and I think This is good. This is good. This is the way it should be. But have you seen the tree shadows? Yeah, that's cool too. Because, I mean, the machinery is fine.
Starting point is 00:37:40 It looks neat. It works. It just things. It's a gift. It's like easy on the eyes, you know. But the tree shadows, oh my God. I do love the tree shadows because I know it's such a simple. thing but it's so
Starting point is 00:37:56 beautiful because you now see that it's not just a pre-stump but you have an actual kind of shadow that you know now you know that there's an actual tree and you have even overlapping shadows
Starting point is 00:38:12 like mm okay yeah I think it's I'm confident because I'll say everybody that I tried to get to play this game you know, looks at it and just is just like that seems ridiculous and I don't even
Starting point is 00:38:29 I can't do this. This is foolish. And it's like, oh, come on, you know, there's tile sets and people are just like, saw the ASCII, not interested. I'm like, so I'm hoping that this will kind of bring everybody, like start bringing people around to like, oh, well, maybe I can't play this game. You know, it doesn't seem so overwhelming. But yeah, I mean, it's definitely, you know,
Starting point is 00:38:51 I know there's always this like graphics, new graphics, contingent out there and I'm just kind of like play it how you want if there's options for graphics enjoy that and if you love figuring out
Starting point is 00:39:00 what a one-fourth is awesome you can do that you know it's like that it's cool just make it more accessible and I think that's what this will do
Starting point is 00:39:07 so I'm still really cool yeah and I'm not sure if I'm right here but I think I remember him wanting
Starting point is 00:39:19 to also overhaul the UI oh certainly So, yeah, yeah, yeah. That's been a want to for, for 10 years. Yeah, 10 years. Well, maybe he's actually doing it right now. There are inconsistencies for sure, and it would be neat to see that fixed.
Starting point is 00:39:41 Do you listen to the old Dwar Fortress talk episodes from 2010? Yeah, they are talking even then about needing to overhaul the user interface. but then as up until recently he always wanted to spend his time working on game mechanics rather than the UI which you know that's that's why the game's so cool but it's also why the game is
Starting point is 00:40:07 inaccessible until you figure it out yeah and you know there are things like that would definitely do with little optimization like building you know, ballistic errands or whatever. I mean, it would be really neat to have that kind of made more homogenous or the, or the, or the, or some of the stuff like, you know, how do you like make it easier to go pick stuff up that's outside? Like, you can, you can tell them to do that, but it sure as heck isn't easy.
Starting point is 00:40:40 And then there's this whole, like, designate. And then I've just been starting to play around with this where you can designate an area where you want to. dump everything there and then I mean it's just like it's been it's certainly confusing I'll say that we talked you know on April 1st that that it might be an April fool's joke about improving the UI well the May 1st report the mission status presented by Threato is despite all the suffering you we and all are moving forward to award a degree of excellence the world will remember it is not only the present efforts to bring a wider audience with a kinder UI and representation it is the promise of the future there will be a
Starting point is 00:41:31 future for all of us you have seen this and your contributions make this possible congratulations to the generous three two so right you I also I also know that a toty was talking about the fact that now the UI is going to be overlaid over the images of the four and that it was surprisingly difficult to actually have the Fortress B in the background behind the UI window. Yeah, I mean, I don't think it needs a ton, but I think there are just things like it's DB. It's that thing we designate, and then the option is B, which set building slash item properties. Like, what the heck? And then it's like remove melt, remove dump, dump.
Starting point is 00:42:19 dump items and it's just it's super like opaque so i would just be neat to see some isn't it obvious you know that b w l is going to build a still actually surprisingly not the most opaque part of it do you know what i mean like that one because we're used to workshop yeah you know like that one that one doesn't seem as weird it's just some of these Or set order when you click O, and then it's like current standing orders, dwarves gathering animals, doors mix food, dwarves harvest all the doors, like, what? Come again? But yeah, there are just some things that are so confusing that I feel like I could get more out of it if I understood of it. And I'm sure it's hard because, you know, it's like the culmination of over a decade of ideas kind of piled into something. And, you know, I'm sure you're just like, I want to get this idea to that.
Starting point is 00:43:16 Where do I put it? I don't know. Put it into this. At some point, I think a reckoning is due, and it sounds like me, that. Hey, whatever. figuring it out, right? It's fun. Yep, it's certainly going to be an interesting change to the UI. It's going to be difficult, I'm sure, to get all the functionality in with a user interface that is considered friendly. The Bloodline Fortress We want to talk every week about the progress that we've made on the Bloodline Fortress I have created it There is one necromancer tower That is about two days from our fortress By dwarf foot
Starting point is 00:44:12 It is called Shurastilus Or wire thins. Now, I'm really not sure what we can do with that. Wire thins. It reminds me of a, you know, a dwarven snack. I think it's paying an homage to somebody's desire to find Adamantine and leave it into the threads and waferes. That's what I think that's all about.
Starting point is 00:44:39 Oh, yeah, that's good. That's good. Okay. We can go with that. the leader is someone who feels that necessary to create a fortress to seek out Adamantine. Okay. Exactly.
Starting point is 00:44:53 You got to weave those threads, man. So down, down, I think is the first step. Are we just going like on these threats or also waivers? Well, I guess we've got to find the Adamantine first. Yeah, that's step one, right? That's their first thing. all right so I have the entryway built and I have all of the stuff indoors I have the basically that get everybody out of the rain apart done it is I have barely even started it
Starting point is 00:45:26 I've been really busy the last couple weeks so I haven't spent hardly any time on it but I do think we should go ahead and use this one because it seems good enough I'm going to go ahead and set the fortress basics and then I'm going to pass it off to one of you two I don't really know which one Which one of you gets it next I think it had been Roland Who had been going after me
Starting point is 00:45:49 So I plan on I plan on trying to get this Taking care of Probably tomorrow Evening is when I will Finish off this My year
Starting point is 00:46:03 And pass it on So Hopefully I won't make too big of a mess That you have trouble cleaning up after me. Ah, it's fine. It's going to be good. Don't take too deep.
Starting point is 00:46:15 So, wire thins, a new bloodline fortress from Tour Fortress Roundtable. Coming to theaters near you. Or not. We're not. Coming to a shelter in place near you. All right.
Starting point is 00:46:30 Okay. So, I think that that that should probably do it for today. Anybody else got anything pressing that they want to want to talk about. Hey, let's do archery again. I had something.
Starting point is 00:46:47 I had something. Yeah. I don't know if we can fit it in here, but I just wanted to rant about the happiness a bit. It seems better. Why don't we save that for a, why don't we put it on that? And we'll put happiness rant
Starting point is 00:47:03 is our main topic for next week. Oh, okay. Okay, that's good. so I can really stretch it out. It's good. Exactly, exactly. Great. Yeah, so everyone, be careful, be safe.
Starting point is 00:47:19 Don't catch any pandemic diseases. Don't get the COVIDs. Don't get the COVIDs. Everyone try to play as much Dwar Fortress as you can and still hold down your job if you're lucky enough to still have one. I guess that'll do it. Perfect thing to do. will you're sheltering in place.
Starting point is 00:47:39 This has been episode 30. I didn't mention that. This is episode 30 of Dual Fortress Roundtable. Three times 10 episodes that we have come to you over the last year plus. Pretty insane, actually. If you think about it, damn. Everybody, have a good weekend and upcoming week. And we'll catch you next time.
Starting point is 00:48:05 All right. See you guys. See you the next time. See ya. Bye. This has been Dwarf Fortress Roundtable, the podcast for all things Dwarfee. You can find all our past episodes at DFRoundtable.com. Please stop by and leave a comment or suggestion in the comments section for this episode. While you're there, you can subscribe to Dwarfortress Roundtable or find us in the podcast service of your choice.
Starting point is 00:48:30 Music for this episode is from filmmusic.io. Skykew Ellen and Folk Round are both by Kevin McLeod. You can find more music from Kevin McLeod at Incompetec.com. Please consider donating to the creators of Dwarfortress at Bay12games.com. If you'd like to help support Dwell Fortress Roundtable, you can find us on Patreon. Links to all of these are in the show notes.

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