Dwarf Fortress Roundtable - Ep. 30. The Sacred Tummy of the Spicy Creed, and Archers. Again. Seriously.
Episode Date: May 17, 2020We talk a lot about getting the manager to manage, protecting artifacts, hosting a temple and priest, and archers. We just can't seem to get away from talking about archers. Work Orders Q&ABay12 G...ames Donation Page — Please Donate To The Adams Bros!Our Patreon Page Musical Attribution - Thanks so much to Kevin MacLeod for making his awesome music available to content creators! Skye Cuillin by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4371-skye-cuillin License: http://creativecommons.org/licenses/by/4.0/ Folk Round by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3770-folk-round License: http://creativecommons.org/licenses/by/4.0/
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Welcome to a Dwarf Fortress Roundtable, the podcast for all things Dwarfie.
I'm Jonathan.
I'm Roland.
I'm Tony.
So have you guys had time to play Dwarf fortress the last couple of weeks?
I, unfortunately, have had very little time to dedicate to a fortressing.
Not really.
I just led it idle along, but nothing really special happened, sadly.
I am always afraid that if I'm not watching every second, that I'm wasting time, that the time that I'm just letting them be idle and doing what they want to do is time that should have been spent preparing for the next challenge that I know is going to be coming.
I mean, sure, but if you have set up a few traps and you just want to make drinks or you know that it's basically summer and all your dwarfs are doing is either holding stuff,
or planting stuff or brewing stuff
and you don't really have to have an eye on them
and especially if something really bad happens
it still pauses the game so usually I just open up
Dwarf fortress in the background and do something else
like I do my homework, I chat with people
and Dwar Fortress is running in the background
and every 10 minutes I check up on it
so it works great but you lose a bit of time
because when I see a certain YouTuber
like make massive fortress
fortresses in maybe two in game years
and I'm like maybe six years into it
and I haven't even done half of this stuff I wanted to do.
Okay, yeah, I don't know that I ever feel
that my fortress preparation, the groundwork, is finished.
I feel like I am constantly starting my fortress
and I'm never running my fortress.
Yeah, there's a threshold that you definitely have to cross.
And it's not an often cross threshold, I think,
because I've had the same problems where sometimes I'm like,
I get things going and then, ah, crap, I forgot to, you know, build a bridge here,
and now the undid have killed me.
Oh, shoot, I've dug too deep.
And now the circus has come to town.
You know, it's like there's those kind of things that happen.
Then once you hit a certain threshold, it's like, oh, yeah, okay, cool.
now, oh, shoot, now I've got to do this.
And, you know, it's like it becomes, the challenges start becoming a little bit different than just, you know, like, oh, is there a hospital?
Is there enough coffins to bury my accident that I just caused?
You know, like, I feel like you just sort of crossed a threshold and then suddenly you're, you've moved from establishing to running.
But maybe, maybe that's all just part of establishing.
I don't know.
Yeah.
So I guess what I'm saying is I don't really know.
It's probably similar to whenever I first started playing, I had so much analysis paralysis that I didn't want to, you know, enter a cavern because I was afraid of forgotten beasts and I just would never do anything.
You know, the worst thing that's going to happen is what's going to happen to your fortress eventually anyway.
Hey, man, speak for yourself.
I should just let's spin.
Yeah, I don't know.
I get, I'd say maybe one out of every 10 or 15 of mine kind of starts doing something great,
maybe even fewer than that.
From my experience, like, I've had these times when I'm like, oh, man, I don't want to start
a whole other fortress and get it all the way back to where it just was.
It seems really time-consuming.
And then, you know, maybe I take a break for a couple weeks and then I come back to it.
And I'm like, oh, yeah, okay, I got this.
I'm going to do this again.
That's what it is for me.
It's kind of like a start and stop kind of cycle.
And then once one starts going really well, I'll, like, dig into it.
Ha, ha, ha, ha, no funny.
Yeah, I feel that, Tony.
I usually do the same.
So sometimes I get a really strong, intense need to play dwarf fortress.
So I sit somewhere and I'm like, yeah, some dwarfs right now would be great, right?
And then I usually play in New Fortress because I've forgotten about the old one completely, and I completely forgot what I was doing, so I just start a new one.
And then I play for a while, maybe even a few weeks.
Then it slows a bit down, you know?
The awesomeness of the game is still there, but I mean, I usually test out something, like a new Mineshaft, or how do we?
mine cards work, which I haven't figured out still.
But hey, but like any entrance or, I just, I was just going to say, I don't know that
I've tried messing with Minecraft since we had, Nate, I'm sorry.
And you called it Minecraft, man.
Do you like that little Minecraft just now?
You called it Minecraft, yeah.
Oh my gosh.
Yeah, I'm with you.
I feel the same way.
Like, or then something will happen, like in my current fort, which I'm super soaked about.
We did a raid of the local necromancer tower and came back with a necromancer book.
And then slowly over the course of a couple years, almost everyone becomes a necromancer.
Oh, your fortress too.
That's sweet.
Yeah.
So, like, almost the whole fort is necromancers.
And now they're making, now they're writing their own necromancer books and people are just cruising around with them.
So there's like stacks of necromancer books now.
So I think we're the tower, maybe.
I don't know.
Oh, so we're the Necrowancer Tower now.
Oh, okay.
So that's how it works.
So, Tony, tell us about your naked, divorcee elf.
I encourage everybody to do this at some point,
but just pause the game at random points.
And then just look around through the fortress.
And then you'll see like some random dwarf somewhere or elf or whatever it is.
And then I, you know, I just start looking at them and figuring out who these creatures are.
And so I did that.
And then I saw that there was an elf who was a citizen of my fort sitting in the alcohol stockpile.
I was like, what is this all about?
So I click on the elf and the elf.
and the elf is basically sitting naked in the alcohol stockpile
clutching only a book that he wrote himself journaling all about his divorce
and let's see I think I saved a photo of it but it was hilarious
it was just like you know he's sitting in the fort
the prose is like an unhinged rant and very sloppily written
And I was like, yeah, of course it was.
You know, it's just that kind of hilarious stuff that floors me.
I don't know.
So, and I feel like you don't find that unless you kind of pause the game.
Because, like, where's that guy now?
I don't know.
I don't know what happened to him.
Maybe he died.
Who knows?
So sometimes it's just like a moment of time thing.
And it's just like, I never would have found it if I wouldn't have just hopped around
randomly looking for weird stuff in my fort, which is, I think, part of the joy of the game.
game.
Was it a citizen?
Yeah, he lived in the fort.
He'd moved in.
I mean, I'm all about diversity forts.
Like anybody who wants to come live in the fort, you're welcome.
Come on.
We got room for you.
Yeah, as a citizen, I don't know what happened to him now, but I don't see him.
So either he left or life just got too tough for him.
Who knows, really?
It's one of the mysteries of the fortress.
Something like that happens, I will have to give that person a
name. Oh, that would have been a good idea.
And that way they will become a historical
figure. Oh,
shoot, yeah, I should have done that.
I guess I didn't think he would just be gone.
I was like, oh, I'll follow this knucklehead
around forever, but now I don't see him,
so what are you going to do?
One thing I did learn about this for it is
necromancers don't need to eat or drink
and they don't sleep.
So they're sort of like vampires
without needing
to drink blood, which is awesome.
yeah just one thing i'm not completely sure about this but i think that necromancers have a slight buck
because if you have a necromancer performer or tevin keep it doesn't seem to work they don't seem
to serve any food or drinks which is bad because then the others will also not drink
alcohol and thus get slow and moody.
I'm not completely sure if I'm right, but all my experiments seem to be
going in that direction.
Oh, you know what? I'm going to assign a different non-mecromancer to be in my tab
and keep them. Let's see what happens there.
Oh, I had my first official religion started in this temple, or in this fortress as well,
and the leader of the religion is called Sacred Tummy.
sacred tummy
which is just amazing
wait so
the religion started in your
fault
well I don't know if the religion
started in my fort but
they started they asked for a temple
and they're a cult called the spicy
creed and the
leader of it is called
he's called a sacred tummy
so he's the sacred tummy of the spicy
creed which is pretty rad
I mean it's like that's hilarious
that is just really really funny
so thank you
Thanks for that, to eat.
That's a laugh.
Yeah.
Yeah.
So I don't know if it started in mine, and I haven't jumped to, oh, and I've been having
problems getting legends to work.
Like, it just keeps crashing.
Like, it just absolutely won't load it all in this new version of it.
So I can't, I can't go back and look at the legends to see what's going on.
It's, it's dead.
So, so, Roland, as if to take your advice, I actually just pulled up my fortress that I've
working, most recently been working on and just told a bunch of dwarves to smooth all the floors
in my bedroom complex that I'm building. So while we're doing our, our chat here, my dwarves
are going to be busily working away and, and smoothing floors for the new bedrooms.
That's good. Do you need to keep them busy?
Were you, did you not use bedrooms before or what?
No, I did. I did. No, the bedrooms are new because it's a fairly new fortress.
and I just got an influx of dwarves
So I had to build about 20 more bedrooms for them
I try to keep ahead
But I don't always necessarily keep ahead
On the number of bedrooms for my dwarves
This is very exciting
I just received a petition for another temple
And priest
That's very, very exciting
Second time that's happened
You know, it's a kind of adds to the joy
It doesn't have fun to see what happens
Yeah, I just wanted to ask about the priest
Not sure if it fits right now, but I'm interested in it
Because I haven't had a priest yet
And do you actually see him in the temple praying to others?
And like, what's it called giving a sermon?
Yeah, let's look and see
Let me find this guy
Let me see what he's up to
I'm going to track him down
see if I can get on his calendar here.
See what's up.
No, right now he's brewing a drink from a plant.
So doesn't need to do that because we've got loads already.
Interesting.
Okay, I have found a danger about running a fortress while we're doing the podcast
is that I stop paying attention to the podcast and start trying to figure out why my
presser is worshipping so much that he's letting himself get dehydrated.
Yes.
Yes.
I fear that. I used to play while the podcast runs so I would calm down a bit. But it takes
so much from your attention. They're kind of annoying. But it's fine. If you can manage,
you can manage. I'm not going to judge.
I've got a few things that I would love to talk about in maybe mechanics mode.
So I'm still trying to learn how conditions work.
And by that, I mean, when you have a manager and you put an order in, like, for example,
I have this one for brewing drinks.
and I think I've got like 4,500 drinks being brewed,
and this dude's still chilling here, making more.
And I thought that I had set it up to say if there's only five drinks left,
then you need to start brewing again.
But I guess maybe I've done the opposite,
because now we've just got more alcohol than the necromancer fort needs,
which is really interesting.
So I'm trying to figure that out.
So if anybody has any thoughts about how to do,
what I want to do, which is when we're
five or below, start making
again, but if we've got more than five,
I thought that I
had it. Clearly, I don't.
Well,
I think you
just found out one of my
secret week spots.
Yeah,
I usually use the manager,
but the
conditions,
I don't know.
But
I don't get it
I try to
do the same like
okay I don't want like
10,000 drinks
please just make sure
that we have always
100 different drinks
but
well
either they go
way above that number
and stay at like 200 or more
and I have to stop them
because they won't stop brewing
or it just runs dry
and then they still
nothing. So I'm not really sure what I'm doing wrong, but sadly, I also can't tell you how
to do it correctly. There we are. Okay. Yeah, because I have it set, and I don't really, I guess I
don't really understand, because I've got it set and it says, you know, I've told them to brew
20 drinks if the amount of items available is less than 100, and then it says not satisfied for
next check, but then here he is brewing. So I'm like,
buddy why are you here sacred tummy uh yeah that i don't get it's a mystery okay good i'm glad it's not
just me i use the uh the manager occasionally but mostly i still you do the micromanaging
thing and assign my jobs to my dwarves like to build two craft dwarf shops put them by a giant
stone pile and just have them make stone crafts over and over again on
repeat and they get really good at and they start making nice really valuable commodities that
that and even whenever the trade caravans whether they're elves or dwarves or humans I just
tell it to just trade all the crafts I stockpile them right beside the the uh the uh trade depot
and it gives me all the money that I need for trading really so I don't use the I don't use
the manager for trade goods so but that does give me the ability to to pay a little more attention
to the individual shops and what I'm needing at the moment?
Well, and I know that there's the DFHack workflow manager,
the AltW or whatever, which I used to use a lot,
but I was trying to figure out how to do it in-game properly.
Is that different than the automatic work assignment?
It's where you click on whatever it is and you do AltW and follow it through,
but I know that's DFHack kind of thing.
So I'm like, okay, I can use that.
But I was thinking it was fun to use the stuff that was built in,
but maybe that exists because people had problems
with the built-in stuff.
I have to check that out.
Alt-W just at any point when you're in the game?
Yeah, so when they're busy doing something,
you just hit Alt-W, and then it'll say workflow constraints,
and then you can add a limit of how many you want,
and they'll make about that many.
So it could be that that was added
because the stuff wasn't quite freaking.
So is this one that a workshop pulled up?
It could be that I,
I just found a wonderful threat about this very question,
how to make useful functional orders.
I can just give you the link if you want.
Yeah, put it in our Discord, and maybe we can put it in the comments.
I did Google for this, and I have read a bunch of stuff,
but it just didn't click somehow.
So fully automated B industry.
We shall dive into that because I do like,
bees i think i get it i'm not sure if i can explain it correctly but i will try for the for the
b thing you basically need of course hives but that's a different story but you need a screw press
a still to make mead and you also get wax so you need a craft crafts dwarf workshop and to make wax
crafts so and now I think it's for the manager so you go into the manager and tell him
to press honey from honeycomb one time and then you go under you go into the
details and restrictions I think it's called C like conditions and then you
tell him resorts of completed conditions check daily and you can
also term amount non-pressed honeycomb press mat which is a confusing word but that's basically
a unpressed honeycomb that is fresh out of the hive available is at least one so he checks daily
if there is at least one not pressed honeycomb and if there's one and also amount of liquid
container available is at least
one. And if you have one
unpress honicom and
one jug,
then he will
order somebody to use
the screw press to press
a single honeycomb.
And he checks that
Davey. I understood
what you said. I was following along actually in
my manager screen with basically
what you were saying.
And
the next thing
is at the still
where you make meat out of the honey
so you again tell him
to make a meat just one
it seems to work the best
if you just do one batch
because if you make a larger batch
then you might fail at a single item
for example if you tell them that
you want ten honeycoms pressed at once
then it's a larger order which would go
quicker, but imagine he only has nine, so he would wait a whole day, basically, to check again.
And then maybe you have 12 or 15, and he wouldn't press those.
Yeah, I mean, it's a bit hard on the visuals, but hey, I mean, this is a Fortress where you're all accustomed to it.
Somebody's on this.
So, yeah, you want to make meat
and you tell him, check this condition daily, please.
All we want is a single honey-containing item,
which is the jug, which has honey in it,
which we filled earlier,
and one empty food storage item to fill the meat into,
which would be, for example, a
a barrel or a large pot and he has if the system sees that he has both then he will send somebody
to make mead but but yeah uh the conditionals is something that uh probably would help me
manage my forts better if i can figure them out and it sounds like i just need to think about it
what's that it won't make it more difficult that's for sure um
Yeah, the other, so I have, I've come with other wonderful questions.
Do you guys have any good strategies or ideas about how to keep people from stealing your artifacts?
Because it's, this is just like this fort particularly, I've got multiple plots and lots of people trying to do stuff.
And, you know, and like I've caught people stealing, which is cool.
And I've put them in prison.
But then, you know, and I have tons of like plots happening right now.
And I've got so-and-so is compelled to move to the fort and steal our stuff.
So I think for obvious reasons now, since we have all tons and tons of necromancer books,
everybody's trying to get in and steal the stuff.
Like what techniques do you guys have for keeping it out?
And I can say like right now for my library, I've got one library,
which is where all the good books are, but that's for residents only.
and then I've got like a visitor library which doesn't have bookshelves
and it's just kind of where the scholars are like copying stuff
so people can visit that one bring books and chat and I don't know do whatever they do
there's a lot of people hanging out there but they like visitors can't get into my library
and then I thought it would be fun to put like artifacts inside that library where non-visitors
could come to but then basically they just play the waiting game they get admitted as citizens to the fort
and then they try to steal the stuff.
So I'm still kind of experimenting, I guess, I'd say, with anti-theft.
Yeah.
Yon, do you want to go first?
Oh, I was just going to say that I tend to just let them take the artifacts.
No.
Go away.
I don't tend to display them that much.
I don't tend to display my artifacts that much.
My main museum that I have right now that I'm working with is actually inside the Farmer's Guild Hall.
And they seem to really enjoy the fact that I have put most of the artifacts from the fortress in their guild on pedestals.
But a lot of times my artifacts just end up in a stockpile.
And I think that sometimes they just get picked off and I don't notice.
Yeah, they'll see it from anywhere.
I mean, I started putting them in display places because I found that they,
were so steely um well then they have to then they're uh of course if they're a thief they don't
care but they're having unauthorized entry into my farmer's guild because you have to be in the guild
to get into that room oh that's a good idea yeah yeah put it in a room that's less that you know
it certainly reduces the chance of people can get in oh that's interesting and the farmers are
always in there so the farmers are yeah sure it's like not farming well they go farm but but they spend
their spare time in their guild hall.
Fair enough.
Which is actually a lot.
Yeah.
That's great.
Which is a little isolating, you know.
That could be the beginning of a, of political, you know,
dissension between different parts of my fortress.
Yeah.
I had somebody that was, that was brought in to like,
to so discontent and stage it like an overthrow.
That was one of the plots that was hatched,
which I thought was kind of hilarious.
You jerks.
You're trying to overthrow.
me i don't think so throw you all the magma before i let this fort go down i bring forward my
farmer's guild hall and actually right now there's nobody in it so um yeah how do i do that
well um i am still trying out things so i'm not like a hundred percent certain how to how to make
sure that your artifacts are safe but it seems the best way to make sure that your artifacts are safe but it seems
the best way to make sure that your artifacts are safe is
don't let anybody even get into your fortress
that's 100% safe actually
well that's no fun
yeah that's that's not fun
other things that I tried was
I'm locking everything in a single
room so nobody can get into that
as well as
they wrote
I'm putting everything
into my tavern
so that everybody
can see it
and if somebody
were to steal it
and everybody would
go like
hey
what should do in there
so
did it work
no absolutely not
the
the thing
with the locked doors
where I just
I made a room
like an actually
museum, put all the pedestrians with all the artifacts in there, and then just locked the doors
every time when I had no artifacts or nothing to add to the room. But sadly, I once forgot to do
that, and they stole an artifact. So even though it was like,
very secluded very secure i even uh stationed my military at some point in front of it and
inside of it just to make sure that the one holder that hold an artifact sock in there would
you know hold it in there and then we could just lock the room again without anybody in it uh
yeah didn't work um but it seems that making sure that your artifact
are always watched is a really good alternative.
So put your, I put my artifacts in the tavern,
like right in front of them, right in front of my dwarfs,
so that there's always somebody in my tavern, you know?
And my tavern isn't big, so even if there's just one dwarf in there,
he can easily see the artifact.
Um, so one time an elf came in, tried to steal it, and my dwarf went like, oh, hey, hey, stop it.
You would you not?
And ran to my police officer and that guy was like, oh, no, that's, that's discotent.
And I didn't even need to interrogate anybody because I didn't even need to interrogate anybody because I
just saw exactly who stole the artifact and I sent my military out and clobbered him to death
and got my artifact back. So that was great. And the other times they didn't even try to steal
artifacts out of my tavern because it was just too full of dwarfs and too busy. So it seems
that putting artifacts on pedestrils in busy places should be the best.
So especially where dwarfs tend to flock to, not just go along.
And, hey, you know.
You also get the advantage of having them be there on display so that your dwarves can get good thoughts from them.
Yeah, yeah.
It's great.
I like that, depending on the tavern walls with artifacts.
I like that.
So I've got a theory that I'm trying right now, which is I'm going to make a, like, a little room off my tavern, and I'm going to put windows in.
and then I'm going to put display pedestals behind the windows
and then I'm going to seal it off
and then every time we get a new artifact,
they can tear down the wall,
display the new artifact and then run out,
so I'm hoping they'll be able to see them,
but no one can actually get to them.
That's my theory.
That's going to work.
Yeah, sad thing is windows are actually not see-through.
Oh, come on. That's harsh.
Yeah. It's weird, right?
You would imagine a window actually being, you know, see-through.
But they're apparently not.
You have to make either bars or what's called fortifications.
Oh, yeah, fortifications.
So you're saying all the efforts that I've gone to to create the parallash and make the clear glass.
Not going to help me, okay.
No, not really.
I mean, they will like the clear glass, but they won't see the artifacts behind it.
Because they're apparently very short-sighted or something.
That's very, very...
unfortunate oh well it was a fun idea but the other thing i can't seem to get work is the damned archers
stupid things i've got like i've built archer towers and then i can station the archers up there
and there's like an undead siege walking by and the archers just stand there and then if i tell
the archers to attack then of course they run out of the fortress and then bash them with
the cosmos even though they have ammo and quivers full of it that's no they're not
i'm just like it's just totally bugs or am i just dumb doors or a combination
The two.
Ridiculous.
Yeah,
Arch is so weird.
Sometimes I get them to work,
and sometimes I don't.
Sometimes I just set up, like, a target,
and they will flock to their target.
Another fortress, I make a target.
Nobody cares.
So...
Yeah, I feel like Krug Smash taunts us,
because I feel like in every single one of his videos,
he's like,
I'm going to have the archer.
And they're going to do archers.
And I'm like, that sounds cool.
And then, of course, I try it.
And the archers don't do anything.
And I'm like, what are you doing, dude?
Yeah.
Can we talk about this?
I noticed in the last video of his that I watched, he had a great idea.
And that's whenever you have the, you have a chasm between where your archers are going to stand and where the bad guy is going to be coming in so that they can't actually go up to them and try to hit them with their crossbows.
They can only shoot across the chasm.
Of course, that does mean that you have to do.
a whole lot of planning and a lot of, you know,
civil engineer or industrial engineering.
To make sure everything works right.
Everything's, so, I don't know.
Yeah, and I feel like I've got a lot of other stuff.
Like, I've got ballistas working and I've, you know,
I've got all these other things going, but like, good grief, man.
The archers, they don't care.
Well, they'll go to, they'll just do whatever they want.
It's insane.
Oh, yeah.
Yeah, I've just noticed that the higher the skill, the more they actually work.
So new archers are terrible, and even the most basic functions,
very good archers are actually very good arches, simple as that.
But do you ever get them to practice properly?
Because that's where I'm like, why were you guys not even practice?
I built you a nice little archery range here.
I need you to go and get better.
and they seem to be kind of like
it's very
like fickle
and you have to make sure
it's like
micromanaging a lot
you have to micromanage a lot
you have to make sure that always are bolts
somewhere and they can get to the bolts
they have enough equipment
it's really a lot to do
just to get your draws to like
shoot a single bolt somewhere but if you have it set up enough then it actually works so yes i
got sometimes i got my archers to actually train so much that they became good arches it's amazing
i had a legendary archer a legendary crossbrod dwarf i mean in my fortress i was amazed by that
amazed. I gave him
at Mantine equipment, like
complete at Mantine equipment.
And if I say complete, I also
mean the flask and the backpack.
The thing
is, I saw it somewhere on the
Reddit, that
a target
is only supposed to be
one
tile wide.
So a target
rain is
how do I call it like
it's one tile
wide
it shouldn't be like a full room
yes exactly
so if you have four
archery targets
then you don't designate
like a single target and spread it over the whole room
because that won't work
sometimes you get
close to train sometimes you don't
and I know that
We're stuck in this archery thing again, but let's do this again.
I'm determined to make this archery thing work.
I really am.
Like, I know it's possible.
I'm going to reuse the archery picture that I used in, like, episode 12.
I mean, we have to make an account on how many times we are going to talk about artery.
I think we have five now.
I keep
I bring it out
because I keep trying
new things
and I'm like
oh this time
it's going to work
and then
by gosh
if it doesn't
work again
you're just
a single
type
wild
wide
several
tires
it's long
and
one
archery
target
per
designated
archery range
and like
they have
to stand
directly
in front of the target
in order to train.
And if they have the possibility of standing
like too far left or too far right,
they will do that instead because there's stupid wrong.
All right, more fun to come there.
On the dev notes real quick, the fact that...
Yes, yes.
Yeah, all right.
So did everyone see the neat little picture of the windmill in motion?
Oh, yeah.
It's very cute.
It's very cute.
It definitely reminds me of Lords of the Realm back in the 90s.
Pretty stoked.
I think they've done some...
amazing work so far and yeah I'm really excited to see where this goes I think it's
going to be super fun yeah for the for the windmill I actually got to show this to
my mom and even she got what she was seeing like she saw that it was supposed to
be a windmill from the top and I think
This is good.
This is good.
This is the way it should be.
But have you seen the tree shadows?
Yeah, that's cool too.
Because, I mean, the machinery is fine.
It looks neat.
It works.
It just things.
It's a gift.
It's like easy on the eyes, you know.
But the tree shadows, oh my God.
I do love the tree shadows because I know it's such a simple.
thing but it's so
beautiful because you now
see that it's not just
a pre-stump but you have an actual
kind of shadow
that you know now
you know that there's an actual
tree and you have even
overlapping shadows
like
mm okay
yeah I think it's
I'm confident because
I'll say everybody that I
tried to get to play this game
you know, looks at it and just is just like
that seems ridiculous and I don't even
I can't do this. This is foolish.
And it's like, oh, come on, you know, there's tile sets
and people are just like, saw the ASCII, not interested.
I'm like, so I'm hoping that this will kind of
bring everybody, like start bringing people around to like,
oh, well, maybe I can't play this game.
You know, it doesn't seem so overwhelming.
But yeah, I mean, it's definitely, you know,
I know there's always this like graphics, new graphics,
contingent out there
and I'm just kind of like
play it how you want
if there's options for graphics
enjoy that
and if you love
figuring out
what a one-fourth is
awesome you can do that
you know
it's like that
it's cool
just make it more accessible
and I think that's what
this will do
so I'm still
really cool
yeah
and I'm not sure
if I'm right here
but I think
I remember
him wanting
to also
overhaul the UI
oh certainly
So, yeah, yeah, yeah.
That's been a want to for, for 10 years.
Yeah, 10 years.
Well, maybe he's actually doing it right now.
There are inconsistencies for sure, and it would be neat to see that fixed.
Do you listen to the old Dwar Fortress talk episodes from 2010?
Yeah, they are talking even then about needing to overhaul the user interface.
but then as up until recently
he always wanted to spend his time
working on game mechanics rather than the UI
which you know that's
that's why the game's so cool
but it's also why the game is
inaccessible until you figure it out
yeah and you know there are things like
that would definitely do
with little
optimization like building
you know, ballistic errands or whatever.
I mean, it would be really neat to have that kind of made more homogenous or the, or the, or the, or some of the stuff like, you know, how do you like make it easier to go pick stuff up that's outside?
Like, you can, you can tell them to do that, but it sure as heck isn't easy.
And then there's this whole, like, designate.
And then I've just been starting to play around with this where you can designate an area where you want to.
dump everything there and then I mean it's just like it's been it's certainly confusing
I'll say that we talked you know on April 1st that that it might be an April fool's joke
about improving the UI well the May 1st report the mission status presented by Threato is
despite all the suffering you we and all are moving forward to
award a degree of excellence the world will remember it is not only the present efforts to bring a
wider audience with a kinder UI and representation it is the promise of the future there will be a
future for all of us you have seen this and your contributions make this possible congratulations
to the generous three two so right you I also I also know that a toty was talking about the
fact that now the UI is going to be overlaid over the images of the four
and that it was surprisingly difficult to actually have the Fortress B in the background behind the UI window.
Yeah, I mean, I don't think it needs a ton, but I think there are just things like it's DB.
It's that thing we designate, and then the option is B, which set building slash item properties.
Like, what the heck?
And then it's like remove melt, remove dump, dump.
dump items and it's just it's super like opaque so i would just be neat to see some
isn't it obvious you know that b w l is going to build a still actually surprisingly
not the most opaque part of it do you know what i mean like that one because we're used to
workshop yeah you know like that one that one doesn't seem as weird it's just some of these
Or set order when you click O, and then it's like current standing orders, dwarves gathering animals, doors mix food, dwarves harvest all the doors, like, what? Come again?
But yeah, there are just some things that are so confusing that I feel like I could get more out of it if I understood of it.
And I'm sure it's hard because, you know, it's like the culmination of over a decade of ideas kind of piled into something.
And, you know, I'm sure you're just like, I want to get this idea to that.
Where do I put it? I don't know. Put it into this. At some point, I think a reckoning is due, and it sounds like me, that. Hey, whatever. figuring it out, right? It's fun. Yep, it's certainly going to be an interesting change to the UI. It's going to be difficult, I'm sure, to get all the functionality in with a user interface that is considered friendly.
The Bloodline Fortress
We want to talk every week
about the progress that we've made on the Bloodline Fortress
I have created it
There is one necromancer tower
That is about two days from our fortress
By dwarf foot
It is called
Shurastilus
Or wire thins.
Now, I'm really not sure what we can do with that.
Wire thins.
It reminds me of a, you know, a dwarven snack.
I think it's paying an homage to somebody's desire to find Adamantine and leave it into the threads and waferes.
That's what I think that's all about.
Oh, yeah, that's good.
That's good.
Okay.
We can go with that.
the leader is someone who feels that necessary to create a fortress to seek out
Adamantine.
Okay.
Exactly.
You got to weave those threads, man.
So down, down, I think is the first step.
Are we just going like on these threats or also waivers?
Well, I guess we've got to find the Adamantine first.
Yeah, that's step one, right?
That's their first thing.
all right so I have the entryway built and I have all of the stuff indoors I have the
basically that get everybody out of the rain apart done it is I have barely even started it
I've been really busy the last couple weeks so I haven't spent hardly any time on it but
I do think we should go ahead and use this one because it seems good enough I'm going to go
ahead and set the fortress basics and then I'm going to pass it off to one of you two
I don't really know which one
Which one of you gets it next
I think it had been
Roland
Who had been going after me
So
I plan on
I plan on trying to get this
Taking care of
Probably tomorrow
Evening is when I will
Finish off this
My year
And pass it on
So
Hopefully I won't make too big of a mess
That you have trouble
cleaning up after me.
Ah, it's fine.
It's going to be good.
Don't take too deep.
So, wire thins,
a new bloodline fortress
from Tour Fortress Roundtable.
Coming to theaters near you.
Or not.
We're not.
Coming to a shelter in place near you.
All right.
Okay.
So, I think that
that that should probably do it for today.
Anybody else got anything
pressing that they want to
want to talk about.
Hey, let's do archery again.
I had something.
I had something.
Yeah.
I don't know if we can fit it in here,
but I just wanted to rant about the happiness a bit.
It seems better.
Why don't we save that for a,
why don't we put it on that?
And we'll put happiness rant
is our main topic for next week.
Oh, okay.
Okay, that's good.
so I can really stretch it out.
It's good.
Exactly, exactly.
Great.
Yeah, so everyone, be careful, be safe.
Don't catch any pandemic diseases.
Don't get the COVIDs.
Don't get the COVIDs.
Everyone try to play as much Dwar Fortress as you can
and still hold down your job if you're lucky enough to still have one.
I guess that'll do it.
Perfect thing to do.
will you're sheltering in place.
This has been episode 30.
I didn't mention that.
This is episode 30 of Dual Fortress Roundtable.
Three times 10 episodes that we have come to you over the last year plus.
Pretty insane, actually.
If you think about it, damn.
Everybody, have a good weekend and upcoming week.
And we'll catch you next time.
All right.
See you guys.
See you the next time.
See ya. Bye.
This has been Dwarf Fortress Roundtable, the podcast for all things Dwarfee.
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