Dwarf Fortress Roundtable - Ep. 35: In Which We Continue To Suffer The Interminable Summer.

Episode Date: August 16, 2020

August Report and FOTFOur YouTube Channel (soon will have some Let's Play DF videos)Leave a message for the showSend an email if you'd like to be interviewed for a future episode Support Dwarf Fort...ress Roundtable on Patreon Musical Attribution - Thanks so much to Kevin MacLeod for making his awesome music available to content creators! Skye Cuillin by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/4371-skye-cuillinLicense: http://creativecommons.org/licenses/by/4.0/ Folk Round by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3770-folk-roundLicense: http://creativecommons.org/licenses/by/4.0/ Featured Image - Original Image:Alexandr frolov / CC BY-SA (https://creativecommons.org/licenses/by-sa/4.0)Edited By Jonathan Smith to add the Dwarf Fortress Roundtable sun.

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Starting point is 00:00:00 Um, and he's gone. So also destroyed by the Hydra was this story? The Hydra came through the window. Oh, no. Welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfee. I'm Jonathan. I'm Roland. I'm Tony.
Starting point is 00:00:29 And the gang is all together again. It's been a couple months since all three of us have been here at the same time. So welcome back, guys. Hey, hey. Woo-hoo. So we've got lots of stuff coming up in today's episode. First, I would like to thank Jack once again for stopping by last time. That was a great interview and I really enjoyed having him.
Starting point is 00:00:48 And if anyone would like to be on an episode, let us know at the website, DFRoundtable.com, or send us an email at Erst at DFRoundtable.com That's UR-I-S-T at D-F Roundtable.com because we want to do more of that. If you're interested in coming on, let us know. Good fun. Yeah.
Starting point is 00:01:11 So, guys, sounds like all of us have been doing summer holidays recently. I am myself on vacation right now. It is a new 2020-style vacation. It involves a cancelled trip to the beach Probably for the best Typically right now I would be sitting on a beach With a margarita in my hand
Starting point is 00:01:35 And my toes in the sand So Roland, so you're just coming off holiday as well, right? I am Tomorrow will be my first day of school again And so far I've been doing nothing And I love it Sounds pretty cool That is an excellent thing to do
Starting point is 00:01:53 That's my plan for this vacation myself. But being a stay-at-home vacation, you never really are able to do the nothing that you want to do because, let's face it, you're at home and you've got things that you need to take care of around the house, right? Yeah, yeah, I feel that. And especially in the last week, the temperatures have gone up and up. And right now we have about 36 degrees outside. and let me see 31.3 degrees inside.
Starting point is 00:02:28 So yes, I am very sweaty. That is pretty toasty. Yeah, for you Americans out there, I clock it, what do you say, Roland? About 37 is what you said.
Starting point is 00:02:44 So I clock that at around 100 in American freedom. units. Yeah, Rome, Padre. So I've got a quick little story to tell you about my most recent fortress that just fell into ruined last night, and it happened so quickly that I almost didn't even see it happen. I had this fortress already started for Fortress Mode that I decided last night that I was
Starting point is 00:03:13 going to continue to play through. So I'm playing through it just fine, and I am indeed following the Dwar Fortress Wiki and I'm doing the things that it says. And what I didn't notice, and I don't know why I wasn't notified a little bit quicker, but two of my dwarves were dead from a hydra attack before I realized that anything was happening. And I looked down and seeing that someone can't take something to the stockpile because of the hydra. I'm like, uh, what? So, uh, so this hydra had looked like it had set up a nest by a lake that was in the middle of my embark map.
Starting point is 00:03:50 and I looked up and found that Hydra and she had killed two dwarves already. So at this point, I think that my fortress is probably lost, so I stopped really caring that much about it. So what I did was I wanted to see if the five remaining dwarves using what weapons they had at hand, which was a couple of picks and a couple of axes and one of them's fists, if they could kill the Hydra. And the answer is no. No, they can't.
Starting point is 00:04:21 They were all killed, and my fortress, I got the message saying that my fortress had crumbled to ruins. I thought you were about ready to drop a Krug Smash story on us, you know, where he's got a team of four unskilled, untrained dwarves with cooking spoons and omelets, and they pummel to death, Titan. And he's like, whew, well done, dwarves. I was all expecting the you know the you know the solid play there so yeah no no not really so I looked down at the at the combat log and the last thing that happened before it turned before it stopped my fortress was that the hydra had bitten the head of one of the dwarves and that part went flying off so it was decaditated by the hydra Yeah, I mean, when they lose those heads, poof, it's nothing good comes from that.
Starting point is 00:05:21 You can lose a few body parts, but the head seems to be one that you can't do without. Yeah, they've done, they do well missing limbs or when their left back teeth is shattered or whatever. You cannot search the hat back on. No, no amount of splints or crutches is going to solve that. So I did not film that. I did not, I did not capture that on video. so I'm just as happy that I didn't but yeah I think it's a good idea to sort of
Starting point is 00:05:51 you know maybe our struggles can you know not not be public in that kind of way look we're all very good at this you see yeah master players completely failure free in our gameplay yes very very skilled and a disciplined
Starting point is 00:06:13 team of experts You know, one thing I did note, though, was that I had used the default play now embark and didn't customize my seven dwarves at all. Okay. And I'm beginning to think that that is a good way to go, because my fortress seemed a bit more balanced than it usually did whenever I meddle with things myself. And so, you know, your default embark, I think, comes with one X and two, maybe. be two axes and two picks, and then you don't have the ability to add all seven of your people
Starting point is 00:06:52 as miners like I like to do because I want them to dig fast. Go faster. Dwarves go faster. I've been using the, you know, some of the ones in the lazy noob pack. Shout out to Clonodov because one of his is in there. Yeah, I use a lot of those. And then I might modify a few things, but then I always forget to save them. So I do the same thing every time. but I always make sure that I've got chickens. I always love to have chickens. I think they bring it through to me. But there's a few of those like quick starters that are amazing.
Starting point is 00:07:24 That basically I feel like I give you everything you need to get started. So you're not waiting five hours for your miners to do what they need to do or whatever. So I don't know. I'm very impatient and like to try to skill them up when I can in certain ways. so Roland how do you embark usually I usually just use a quick start from the lazy new pack something miners something egg layers but just randomly starting is a lot of fun sometimes you know you get like jewelers and stupid stuff that you don't need at the And you're a bit like, oh no, what I have no carpenters.
Starting point is 00:08:16 Oh, God. It is fun. It can be fun. But usually I have my own made-up thing where I go basic. I have a carpenter, two miners, stuff like that. One mercenary that has little to no job and it's just a dude hanging around in armor. but I also get some chickens
Starting point is 00:08:42 even though the thing that I normally take has ducks and not chickens but it's the same thing honestly it just like ducks more fair enough you know what I you know what I have little patience for
Starting point is 00:08:57 is the turkeys they're in there people they're in there they're in a lot of those default in barks but why turkeys turkeys are just they're awful yeah I mean the real bird
Starting point is 00:09:09 is quite terrifying, but the Dwar Fortress bird lays a lot of eggs more than any other egg layer that you can get at the start. But I get it. Took what I read to mean that they had the biggest eggs, but maybe it's just the fact that they had more egg, but they lay more eggs. But yeah, it was egg production was the reason why I always thought that they did chickens. Thank you. That helps me. I had no idea until this very date. So me, perhaps, I've been doing going about this all wrong.
Starting point is 00:09:41 But I really, I don't know, I've lived around turkeys before, and I load them. So I'm almost willing to accept the challenge of fewer eggs to not have to have turkeys. Just, you know, I'm Matt. But peacocks, what about peacocks? Do we think they're worth anything? Do they buy eggs? I don't know. I would assume so.
Starting point is 00:10:04 They're birds, right? They do. They do. They are in there. And you have P-Hens. P-fowls. There we are. P-fowl. Perfect. Something else that is not cool, bluish bird, but like black and has white spots on it. Guineas? Yeah, yeah. However you pronounce that, I'm just going to not say the word at all. It's like the English monetary unit, a guinea. Oh, right. That's your name. You're going old school.
Starting point is 00:10:40 They are in there, but I prefer the, is it P-fowl's? Yeah, P-fowl. Yeah. Because in my minds, I always see my fortress and then having a bunch of peacocks just running around and going like, bo-b-b-bh is pretty nice, pretty nice. Until I started playing Dwar Fortress, I never. realized that pfowl was the gender neutral name for the for the species i always thought it was just male peacocks and female peacocks but now i realized that that doesn't make sense you know
Starting point is 00:11:15 what i learned similarly is that a cavee boar is basically just a guinea pig didn't know that that took me a long long time to find that out um i always wondered what those things were and why they liked them and now i'm like oh yeah okay i get it yeah i thought those are actual boars no me too. Pigs. No, pig-sized creatures. And I always wondered why they gave little to no returns. Oh, yeah.
Starting point is 00:11:43 It's just, it's a guinea pig. There's not really that much meat on them. I was thinking cavey like is in cave manners. I don't know. I was saying they live in caves. I don't know. I always used a short A whenever it was pronounced in my head. I don't think I've ever heard
Starting point is 00:11:59 anybody say the word out loud. I always thought it was cavy. It's cave? You know, I I think people tend not to say it because they like having friends. Yeah. The most important thing about fortress keeping is Adam is smashing your unruly dwarfs. Keep smiling, Uris! I would say one thing that I'm having a good fun with is I made an older world. So I let it run to the, you know, 1,500 years or whatever, 1,000, 50 years.
Starting point is 00:12:38 And almost everything is dead except for maybe a couple of little Dwarven communities, but it's primarily just necromancer experiments and necromancers. So the cool thing with that is, I mean, I'm playing as like, you know, Bubba's hand or I don't know what it is. but like, you know, it's Bubba's hand and there's some sort of necromancer species or necromancer experiment thing. And it's really cool because when you do that, it lets you run in adventure mode
Starting point is 00:13:10 and you don't seem to have to eat or drink. So that's kind of a cool thing. I don't know if that's intended or unintended or maybe I just die too soon, but I'm not seeming to have to spend the time, you know, looking for food or whatever. They seem to just kind of sort it out and not be too fussed about eating,
Starting point is 00:13:28 which honestly, that's cool. Have you guys found that? We really need to get together for having some live stream of adventure mode with the three of us together. Because I have been trying to record a Adventure Mode tutorial play-through, meaning it's not a tutorial itself. It is a live play of me or a let's-play of me trying to play the Dwarfortress Wiki tutorial on adventure mode man I find it very challenging I am having so much trouble
Starting point is 00:14:04 getting anything to happen right it's like the whole thing is is just me trying to figure out how to make anything happen I can I'm in this building I see there's another dwarf there I shout at him and I have this conversation that seems a bit disjointed which I you know I'm fine with disjointed conversation I compliment him he you know rebuffs my compliments I walk outside the door my dog follows me outside sometimes
Starting point is 00:14:31 sometimes he doesn't sometimes I have to go back in and get him but just don't yeah so I just I'm having trouble making anything happen um I like that idea why don't we do a what do you call that thing where we all join together and have a good time let's do that yeah I'm I'm in positive vibes yes confirming how about um i don't know what are you guys doing next sunday hard to say but uh but maybe that cool i love the idea i think it's cool um yeah because so we could pull it up you could start the stream yeah so you could start the stream and then roland and ike
Starting point is 00:15:22 we could just sort of be like watching what's going on and and advising and talking through like you could be the hands literally and then we could be the evil the red the devil or the angel on the side of your shoulders yes kill him keep the statue over no save the village save the village yeah I do like the idea yes I'm very much in
Starting point is 00:15:45 four in the morning four in the morning you're in send your time on a Sunday just before your first class starts that's where we're going to do it Yeah, no, let's figure that out. That sounds super fun.
Starting point is 00:16:00 Okay, cool. So I will put that on the calendar. Yeah, look out, world, we're coming. I have only played about one in-game year of Dwarf fortress, but this game is regarded as one of my favorites already. Roland, you said that you haven't played a whole lot of Dwarfortress over the holidays. Were you successful in getting your friend to play?
Starting point is 00:16:28 I wouldn't say yes. But, I mean, she did some playtime, yeah. Are you guys still friends? I don't think so. Okay, well, mission accomplished, I guess. Yeah. But it's still installed on her PC,
Starting point is 00:16:52 so I don't consider the complete loss. Did you tell her all about cavi bores? Oh, let me tell you, I may have gone into a complete rant about fortress layouts and optimizing of a dwarven steps and pathfinding, which is probably the reason why she stopped playing in the first place. But she did have a bit of fun doing the adventure mode, even though she had no idea what she was doing. Well, that's everyone, mostly.
Starting point is 00:17:29 That's the experience that you're going for there. Quite obviously with me. Yeah. I had to, like, translate the stuff that is going on on the screen for her, even though I did use a tiled set. That G is a goose, and that G is a goblin. What's the tiles set you guys use for adventure mode? Because you can get real squarely, real fast. I turned it off
Starting point is 00:17:53 Tile sets I went to ask you Holy Okay that's Geez what are you That's hard Man that's What
Starting point is 00:18:04 brutal That is That is tough business Bedlinger Because I wanted a bit of Dark medieval style fantasy stuff going on And
Starting point is 00:18:16 Did it work Oh yeah In adventure mode Okay For example Once she stabbed on somebody and punctured
Starting point is 00:18:26 his rib cage and his lung and I told her that she wasn't really you know into this whole reading about things so I was like
Starting point is 00:18:37 oh damn you punctured his lung and she was like oh no so that was a really fun bit I've had only real luck getting I mean I've had mixed luck with getting people to join me when I say let's go out in like pillage and plunder and have great
Starting point is 00:18:57 adventures but I can get lots of people to join me if I'm like hey let's go be entertainers so my new trick is that I go out and I pretend that we're going to have an amazing experience entertaining the world and then I use them to do mayhem and it's come join my boy band yeah exactly I'm I'm out here forming the latest D-pop group, or maybe it's E-pop. I'm not sure which species would be big into pop music in this game. Would it be the elves or the dwarves? But anyway, that's the premise that I go on.
Starting point is 00:19:35 And everyone seems to join me. And then I don't get a lot of complaints when we start getting the fights or, you know, whatever happens. I think the dwarves will be doing gangster rap. Gangster rap, sure. No, God. Sure, they would. I would assume they do metal, but...
Starting point is 00:19:55 Yeah, like the Scandinavian death metal. Yeah, I can see that. Yeah, yeah. Yeah, I mean, ironically like that, but... No, it's good. It's got a place. I mean, I always feel like every time I've gone to Iceland, like a lot of people's names seem like the dwarves in my fort.
Starting point is 00:20:12 So I guess that makes sense. Quick time more back to five minutes ago. You guys seemed really surprised whenever I said that I was going with the ASCII on Fortress mode, or sorry, on Adventure Mode. But the reason for that is I have had trouble getting text to render correctly whenever I'm using tile sets. And I went with the ASCII in order to be able to see the text in the way that he had, he had, you know, designed it, thinking that maybe that was part of the reason why it had
Starting point is 00:20:45 so much trouble with adventure mode. And it turns out that that might not be the case. But I really, when I'm playing the roguelike experience, I'm absolutely fine with the straight Askey because that's kind of what I'm used to with NetHack and things of that nature. Well, that makes sense. I just find that it just take it, for me, it just like, it just makes things take longer because I have to think about, I have to do that mental translation. And I already find adventure mode kind of, like, kind of tricky in some ways. So, yeah, I'm a wimp, I guess. I try to go for tile sets,
Starting point is 00:21:24 but I'm trying to find the tile sets that work best introducing the least, like, latency problems or whatever that don't get sluggish or, you know, the text rendering problems or whatever. So TWBT, I think, doesn't work very well. Yeah, and it's hard to find a tile set that doesn't complain whenever you have TWBT turned off. Mm-hmm.
Starting point is 00:21:45 But so between now and next in our meeting that we play the adventure mode. Let's try starting up a couple games of adventure mode just for the idea of trying to find the best tile set for it. And maybe it's one of the asky light ones. So there's some out there that retain some asky aspects to it, but clean things up a little bit. So, yeah.
Starting point is 00:22:11 And if we don't find anything that's better, we'll just go with that linger and suffer through the bad text. Yeah, Phoebus seemed to be, doing well for me, because I can, you know, I can make sense of Phoebus. I like Phoebus. Phoebus is my overall favorite, I think. Yeah. What's the most important thing about fortress keeping?
Starting point is 00:22:34 You've got to keep the wear llamas outside of the fortress. So, first I would like to talk to just a quick, quick mention about the August 1st mission status. I'm going to give a dramatic reading of three toes or actually one of you guys could give a dramatic reading if you would so choose. I seem to be the one who takes the stage on the dramatic readings. So would one of you like to do a dramatic reading of three toes missing status for August?
Starting point is 00:23:08 I would hate to interrupt an existing tradition with my own to satisfy my own ego. Yeah, wonderful voice and no accent. So, go ahead. But I would like it done in a... Oh, sorry, go ahead. What's that? You would like to do that in a what?
Starting point is 00:23:31 Nope, nope, nope, nope. I'd like... Nope, nope, nope, sorry. I will do my best to sound like Agnetha Fox stand from Abba while I'm doing this. Oh, my goodness. That's unexpected, but I love it. Are you an animal? If so, if you're in Dwar Fortress, you are done.
Starting point is 00:23:53 With all the beastly sprites completed, the first UI screens, long teased, will be distributed to the internet. Odds are, the internet will break. You are the reason for this magnitude. Imagine a D.F. without the need to memorize confusing key combinations and atavistic menu screens. Dwar fortress and its intricacies can finally be judged on their own merits, no longer seen only through the prism of terrible interfaces. You have carried our standard this far through pain and strife. Just a little longer and everything will find its resting place in the vault of heaven. Congratulations to the generous.
Starting point is 00:24:30 Rito. Goodness. It sounds quite epic. Like an epic tale from an epic author about epic things. But actually it's just an update. about video game. Three-toe has such a wondrous way of making what, you know, you could say, yeah, we're done with the pictures and now we're working on the controls.
Starting point is 00:25:03 He has such a way of making everything sound like the prologue to an epic novel. It's great. It's amusing. Yeah, it is very amusing. Okay. So, yeah, so that said, it sounds like they are moving away from making creatures and more towards doing the user interface. And so also on August 1st, they produced, you know, as he does every month, answering questions and Future of the Fortress on the Bay 12 forums, the Dwar Fortress forums. And one of the questions was from a poster named, I hope I pronounce this right, Shonai Dweller. And he was asking, in essence, is the new user interface going to be locked to the graphics set
Starting point is 00:25:57 and not be in Classic World Fortress, or will it be ported over to the Classic World Fortress as well? And Tony's answer sounded like that there may be a, at least to start with, a difference in the, that the user interface may not pour it over to the classic version, at least not at first. If I read that correctly. Good stuff. Go steam first, comma, three later. Is that the way I translate that? I think so, yeah. They talk a... Makes sense.
Starting point is 00:26:32 What's that dwarf? What's that, Roland? Who's in here? I just agree on saying that, yeah, it's fine. Like, if it goes to Steam first and then comes out later for free, this is already more than I, like, you know, expect. It's completely fine for me if it never came out for free because it's a lot of work.
Starting point is 00:27:00 And I could completely understand if people wanted to put it, behind some kind of a payment because it is quite a lot of work. But still if it comes out for free in like some years, fine. Yeah, cool. I like it.
Starting point is 00:27:18 My only thought is that if you keep the free and the Steam version separate long term, then he's going to end up working on two separate code bases. Yeah, that's the thing that I could see just from a, I mean,
Starting point is 00:27:33 from the software development side of things, like that just feels like a headache and more work for him when he's already trying to balance lots of stuff. But hey, man, you know, got to pay the bills. And so I'm going to buy it no matter what. Another question that was answered in the future of the fortress is someone was wondering if the steam release itself is going to open up quite a bit of modding possibility.
Starting point is 00:28:08 Modding, I think we addressed with them before. Modding seems like that's something that they're looking to integrate into the Steam Workshop. At least that's the way I understood those things. And that, I think, is where really cool things will start to come. If it starts getting really easy to drop mods in, I think things could go the way. of like, what's that other game that's a lot like Door Fortress, but not
Starting point is 00:28:37 in space? Rimworld, there we go. Yeah, don't you think? I mean, that could be doggone cool. Any other interesting development tidbits for anybody? No, not really. I mean, I could gosh and fan girl over the wonderful sprites and little birds
Starting point is 00:28:59 that got uploaded. Yeah. For example, I want to just say that we officially now have Kiyas as a sprite that we can hate in the future. So, yeah, I love that. Even though the Kia itself looks way too cute to be hated. Well, when they start stealing your ladders, you're going to feel different. on the sprite front i really enjoy the uh some of the the procedurally generated sprites that they that they previewed the fact that you know if it has you know if the forgotten beast has three
Starting point is 00:29:40 tails then we'll paste three tails on it and they have uh they have slots in their in their graphics images that they can use to to put you know a in number of appendages on creatures so that's kind of cool looking forward to some of the weird things that come out of that. So there is a, what did you say? What is it? A DF, Anit hack that you can do to help get better response and adventure mode on Max?
Starting point is 00:30:15 Just in general, the game. Let me, okay, let me hit pause for a second, and I'm going to get real clear as to where this magic file is and what you do. Awesome. If you are having problems with where have I stored my latest game. So if you're having problems in adventure mode or in general on the Mac and you're finding things to be kind of sluggish in the UI like you've got a couple
Starting point is 00:30:46 milliseconds of latency when you push down and it doesn't go down and then you end up scrolling anyway, you know, if you're having the problem, this, you'll say yes, of course, I totally understand what you're saying and if you're not having the problem you'll say this segment is not relevant to me and i'm going to tune out um so you go into your um door fortress game folder to data and in it and then you open up init. text which if you've ever played with this game before you're familiar with and you scroll down to where it says print mode and oftentimes this will be WBT. WBT. But, you know, if you're having the latency problem, you can change that print mode to frame underscore buffer. And it's in the mode examples. So do that, save the game,
Starting point is 00:31:39 reload it. And I think life will be greatly improved on the Mac. That helped me a lot. You said print mode? Yeah, print mode. And then it's frame underscore buffer. But if you look through the DF. If you look through the Innet. Text file, you'll see it in there. There are examples so it doesn't feel like you're treading on the surface of Mars
Starting point is 00:32:03 or anything like that. It's pretty clear. So this is the same print mode that you see when you're looking at the lazy noob pack that you can select 2D or TWBT. Yeah, but it doesn't have print mode in there. So you've got to go and
Starting point is 00:32:18 you've got to go view a little wild. Gotcha. And edit the text file yourself. So if you're comfortable editing text files on a computer and that, you know, the idea of that isn't like, oh my God, then this will solve your problem. And if you're feeling uncomfortable about it, I would say this is kind of an easy one to deal with. But anyway, that's what you do. And that made a huge difference for me. Credit goes out to some random Reddit thread that I found through copy.
Starting point is 00:32:53 amounts of Google searching years ago, not years ago. I think the post is years ago, but solution remains the same. So good luck to everyone on the Mac. Happy New Year. Awesome. And we can't get through this episode without mentioning that last night, in the late, late hours before August 8th became August 9th in the United States, It was already August 9th in Berlin.
Starting point is 00:33:27 They dropped a new version of D.F. Hack. So the big thing that I, and I had tried, I found about this this morning, about a half hour before our episode actually started recording, so I didn't have a chance to actually drop it in and load it up, which I am sad about. But the big thing that's in it that I am looking forward to is it sounds like they may have fixed Stone Sense.
Starting point is 00:33:51 and I didn't really understand what Stone Sense was until this newest release came out. And from that point, I have wanted to try it with my fortresses so that I could see the beautiful pictures of my landscape outside my entrance to my fortress in a 3D rendering. But every time I tried to start Dwar fortress with it turned on, it would crash Dwar fortress. It sounds like they may have that fix, so looking forward to that. Thanks to the DFAC development team for doing all that work because it's a big project and it has so many fingers that branch off into all the different areas of modded Dwarf Fortress. And those of us who play almost exclusively with Lazy Noob Pack depend on you for our sanity when setting up games of Dwarfortress.
Starting point is 00:34:50 So thank you so much. Did I cover everything that was in our list? Did we talk about the birthday? No. Yeah, didn't we? I don't think so. We did before recording started, but I don't think we did it. In the recording we didn't.
Starting point is 00:35:17 How dare we? How dare we? How dare, okay. Well, as it turns out, last month already, so this is not really like new, but it comes a bit late, but still, last month, dwarf fortress turned 14 years old, which is really amazing,
Starting point is 00:35:42 because this game is really old. It is almost older than my cousins. I'm amazed by that. I'm amazed. Fourteen years ago, I came into school. So that would be the first, that would be the first release, I guess, of it. So, yeah, awesome. 2006, how?
Starting point is 00:36:06 What was I doing in 2006? Let's see, I had recently graduated college. I was working for a telecom company. I think at that point I was provisioning people's. DSL. How time flies. I got into school. I was six. So
Starting point is 00:36:27 there's not really that much I did. Congratulations on getting into school. Yeah. Almost didn't get you here. I sure as heck wasn't playing DF. That was for sure. I hadn't come on to it onto that scene for
Starting point is 00:36:42 some time. And it sounds like honestly that's for the best because it sounds a bit pretty fussy at that time. I have downloaded and installed a Dwar Fortress version that was released at the time, and yeah, it was almost
Starting point is 00:37:01 unplayable, it seems, compared to today, because so many of the key strokes that work now for navigating, even navigating the cursor on the screen, didn't work at the time. Oh, right, and back then, I think Four Fortress was still not, like, in levels, but actually dug from one side to the screen to the other?
Starting point is 00:37:24 That is true. That is absolutely true. And the big thing was that the most annoying thing I think of it was that Shift Arrowkey did not move you 11 spaces. It just moved you one because the shift had no modifier to your navigation. Lovely. And I didn't realize how much I use Shift Arrow key for my. movement until I didn't have it available anymore.
Starting point is 00:37:50 Yeah, but so I have, I have actually installed it on a lot of his games, or sorry, a lot of Tony's interviews, he makes a point of saying that all of the versions are still available for you to download. So if you want to see what it was like to play it back then, just download it and try playing it. Well, guys, anybody, have we got anything else we want to cover for the day? I think we're good. I think, oh, we're also quarter past that.
Starting point is 00:38:16 here. So, um, yeah. Good stuff, guys. Okay. We call it a rap. What's our word? A rap, rap, rap. Rap, rap. It help. You don't stop.
Starting point is 00:38:29 Yeah, no, I'm over here just agreeing and, uh, not, not coming through apparently. Uh, fine. Um, yeah, I don't have anything else to say except for stupid rambling. Um, so, yeah. Okay. So now we're going to exit with Roland, performing a free-form rap in German. Nice. Nice. First of all, I don't...
Starting point is 00:38:53 Let's go, Roland MC. I don't even know German, no. You don't even know German? Well, it's... It's just... They just call it talking in Germany, so... They call it what? Conversing.
Starting point is 00:39:08 These people just... They don't call it German in Germany. They just call it speaking. All right. I don't know. I just play... people around here to speak English. Listen, I'm cutting it now.
Starting point is 00:39:20 I'm calling it officially RIPE. Shows over. We're done. All right. We'll see you all the next time. All right. Thanks, guys. Have a good one. Peace. Later, guys.
Starting point is 00:39:33 See you. See you guys. Next week. This has been Dwarf Fortress Roundtable, the podcast for all things Dwarfee. You can find all our past episodes at DFRoundable.com. Please stop by and leave a comment or suggest in the comments section for this episode. While you're there, you can subscribe to Dwarfortress Roundtable or find us in the podcast service of your choice. Music for this episode is from filmmusic.io.
Starting point is 00:39:58 Skykew Ellen and Fulcround are both by Kevin McLeod. You can find more music from Kevin McLeod at Incompetec.com. Please consider donating to the creators of Dwarfortress at Bay12games.com. If you'd like to help support Dwell Fortress Roundtable, you can find us on Patreon. Thanks to all of these are in the show notes.

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