Dwarf Fortress Roundtable - Ep. 37: In Which We Ponder: Where Have The Goblins Gone?
Episode Date: September 14, 2020Bay 12 Games Monthly ReportSupport Dwarf Fortress Roundtable on Patreon Musical Attribution - Thanks so much to Kevin MacLeod for making his awesome music available to content creators! Skye Cui...llin by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/4371-skye-cuillinLicense: http://creativecommons.org/licenses/by/4.0/ Folk Round by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3770-folk-roundLicense: http://creativecommons.org/licenses/by/4.0/
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That was beautiful, Roland.
And we did it.
Oh, nice.
We freaking did it.
All right.
Welcome to Dwarfortish Roundtable, the podcast for all things, Dwarfie.
I'm Jonathan.
I'm Roland.
I'm Tony.
So we are here on another day.
talk about our favorite game, Dwarf Fortress.
We would like to thank Ralph for joining us last week, talking about Dwarfurtress storyteller.
It was a great time, and if anyone else would like to come on and chat with us for a little
bit about their experiences with Dwarfortress, talk about your favorite fortress stories.
Give us an email at Eurist at DFRontable.com.
That's UR-I-S.T at DFRontable.com, and we'll get that set up.
So, guys, has the fortress playing been happening over the last couple weeks for you?
I know I have, and I've got some stuff to talk about.
I have absolutely been playing it.
Yeah, I've been pondering, starting a series on how I get going and how I start forts,
because I'm kind of feeling fairly confident about this method now,
and that it is almost like, as long as I don't do something stupid, everything will work out.
So I was trying to put that to a test before I did something.
And so I've been finding the most inhospitable, painful locations on which to embark.
So I've been doing things like Arctic Ocean and ice sheet and glacier just to see what happens there.
And yeah, I mean, you know, unless I do something stupid, everything's kind of okay.
Will this survive a reanimating biomes?
You know, I've tried sinister
Sinister's kind of like purple light though honestly
I don't really have too much trouble
Like purple doesn't seem to reenimate
Or the sinister doesn't seem to reanimate for me
I don't know maybe that's a characteristic of sinister
I don't know but
Whatever it is
That's been going pretty well actually
So I may get closer to having a little thing that I put out
At some point here shortly
So you talk about like videos or is it going to be like a blog post
I was thinking about putting it out as a video, and really what I wanted to do was to focus on, you know, when you first embark in a place,
first three things that you should do are, you know, one, two, three. And then, oh, and this, if you're, if you're embarking near a tower, you better get a wall up because you're going to get invaded within the first hour of the fort starting, and then, you know, go from there.
The one thing I got to say, and maybe this would be something to talk about is I haven't really cracked how to,
deal with undead invasions in early forts.
Like, I can get the wall all up and protect the fort, but that means basically no migrants.
You're stopped.
You're no migrants, no trade caravans because no one can come during the middle of a siege and the siege won't ever end.
So I'm kind of like, hmm, that one's a bit of a pickle.
But, you know, the floor will stay alive until the dwarfs die, of course, you know, of old age or whatever.
But, yeah, how do you guys deal with that?
I think that sounds like a great idea.
Would we be putting it on the DFR On Table channel?
We absolutely could do that.
Cool.
That's been one of my big questions is, well, I don't know what the hell to do when they invade.
I guess I could get some archers up there and make tons of crossbows for them to lob at the undead.
So that segues a little bit into what I had happened to me over the last couple weeks.
So I was working on my Jonathan's long-term world.
And I created a, I created a embark.
and I ended up being wiped out by an Etton because I thought that my trained-up squads,
I had two squads that were trained up.
I thought that they were strong enough, and they obviously were not.
But then the fortress started falling very quickly.
But that's not what I'm here to talk about.
I'm here to talk about my next fortress.
I started it up.
I had my seven dwarves, but before I even got them unloaded completely from the cart,
zombies showed up.
I swear, it was only, I had only been playing for maybe, you know, three weeks of game time.
And boom, here come the zombies.
Yep.
If you're near a tower, that seems to be a thing that happens.
Ah.
It's kind of a problem.
I'm not, I don't really know how to deal with it, to be honest with you.
That's been, that's been my thing.
It's like, I can build a wall and protect my fort.
No problem there.
But it's then the zombies don't leave.
I mean, they just stay permanently.
So I have no trade caravans because they won't come when there's a siege.
And then no migrants, because if there are migrants, they just get killed instantly by the undead.
So, yeah, like, how do we do this?
How do you make it out of this?
Because otherwise, it's a little tricky.
I guess I've got a few things up my sleeve that I was contemplating, but I can't say I'm fresh and full of ideas.
You have that happen, Roland?
Oh, yes.
Oh, yes.
I had my fair share of undead sieges.
Actually, in the fortress that I'm playing right now,
I had two of the most problematic things happen.
So a undead siege and a massive wear monster attack in my tavern.
Not cool. Not cool.
But when it came to the undead siege, I was lucky as well.
as unlucky because the wear attack had happened before the undead siege and I still had several
infected dwarves and I managed to get them outside of my fortress and then warded up again.
So while I had drawbridges up so nobody could get into my fortress, I had some infected
soldiers outside that came back from raiding while the undead were actually at my front door
and they managed to kill one or two necromances before being slaughtered by the ridiculous
amount of zombies but i noticed that the zombies stopped working because the necromances seemed to have
some sort of leadership function and before that the zombies always stay around the necromances but
after the necromances died they just slowly dwindled off my map again and i was actually able to
kill the last remaining ten or so with my fairly well-trained squads which i have one two three of
So 30 really well-trained dwarfs.
But if you don't have that, then you have a problem
because the undead itself is already a massive problem for your dwarfs
due to the strength and no fear and stuff like that.
But sometimes you get undead sieges with soldiers that died,
came back and still have their entire equipment.
Oh yes. Try that. It won't work. That's a fortress killer. And especially if it happens to you in the like time where you're still unloading your wagon, you can't do anything against it.
Even if you have a one of your starting seven as a dedicated soldier.
No, they're done.
Yeah. I mean, a single soldier is good and fine, but he can only do.
so much against, like, I don't know, like 10 zombies.
And they're tough, too.
That's what I found, because they will destroy you.
So that's where I've been getting stuck.
It's like, and what my plan was is, well, plan number one is build the wall and then build a ledge on a second floor of the wall and then have fortification so archers can fire down and shoot at the zombies down there.
But that hasn't worked.
I mean, I just haven't managed to get that working yet.
All that's off the table, though, if you only have a couple weeks of game time to prepare.
Well, the first thing I do now, when I'm anywhere near a tower, is the very first thing I do is I either clear all the trees in the area and build a wall and build a carpenter's workshop so I can put a door.
I don't know, man.
I'm living in the huge stones Krug Smash world right now where I've weaned myself off of Drawbridge and have just been going with front door.
because that dude doesn't ever use drawbridges on his on his main fort so I'm like well if the guy who's basically beat the game can manage to do without draw bridges I think I probably can too for my little crap fort so it's been that part's been working okay and um but still it's like so then the siege comes maybe a week in and you still haven't set up food or stills but at least you've got a wall so you're not insta dead but then you've only got seven dwarves with which to do the rest of your stuff and it's just it's just it's hard you know because
you can't get any migrants and
the siege doesn't leave
so I'm going to keep trying my
arrows thing and see if I can
train a series of super soldier archers
that don't throw the cross pose
and said shoot them
that would be amazing
but they're very chucky those crossbows
so I don't really know what to
do about that. Regarding
the amount of dwarves
you have, while you can
definitely play a fortress with
maybe seven, maybe ten dwarves.
it's a very very slow progress a very very slow forward and you can't actually build a
well-working breeding program in the sense that you make your own population from
your dwarfs without actually just using migrants it works if it's just bad also you only get
like a few generations before it stops working due to too much incest.
Didn't think we'd get that word in so early in the series.
There you go.
Yeah.
So something else that I ran into during this recent burst of fortresses that I've been
going through, I was on a fortress that had no mountains, so I started to channel out an area.
After they had started channeling out, I got a message that said, you know,
channeling canceled, inappropriate building.
And then I went somewhere to another location on the same map, and I tried to channel out.
And no matter where I tried to channel, it said that it was an inappropriate building
spot.
Does either of you know what that means?
Have you ran into that before?
Not really.
I had sometimes where they tell me that it's an inappropriate dig square, but usually when it says dig square, you either have put up a square where they can't actually go to, or due to path funding issue, they try to channel the very brick they're standing on, but that sounds weird.
It does. It sounds like a real tricky wicket.
Sticky, tricky, icky wicket.
I was trying the D.F. Hack, Embark assistant, which is not quite the same as the built-in Dwar fortress, just hitting F to set some parameters when you're doing your embark locate.
So I was doing the DF hack one, and I widened my parameters quite a bit and went to a place that normally I wouldn't have gone to.
So I don't know if this happens often in just my default search routine for finding my embark location doesn't pick up places like this.
It was on the edge of an ocean, so that may have had part of something to do with it, but it did not have, it did not have aquifers.
So, yeah, not sure.
So I'll keep my eye out for that happening again.
But looking back now, I wish that I would have just cut down a bunch of trees and started building a fortress on ground.
and then just tried to dig with just miners instead of channeling, just dig down to get stone.
But I didn't do that.
I said, well, you know what?
I think that I'll just retire this location and pick a new one, which is what I ended up doing.
Yeah, you know.
You just got to cut it loose, you know.
I need to stop doing that.
That's one thing that I do way too often is I start something.
And if things don't go right, I'm like, eh, you know what?
I'm just going to start another fortress.
I feel that I'm cheating myself out of learning experiences by doing that.
You know what?
I'm in a similar way.
What I think where things have gone wrong for me is I've tended to give up on a whole
generated world.
Sometimes I'll just be like,
I'd a heck with this one and I'll just generate a new world.
So I haven't kind of seen it through.
I kind of, you know, I kind of do that.
And I also play on different computers, I guess.
So, but yeah, I'm, I agree.
sometimes I do give up too soon before the end
but sometimes you know, like I had
in one of my, I can live forever forts
for this series I'm talking about.
A forgotten beast came
because I forgot to,
I hadn't realized, I'd ask the dwarfs
to build a wall to wall off one of the caverns
and I hadn't realized that they hadn't built
it because there was some bones there or something
so they'd just refused to build
the wall and I didn't notice.
So the forgotten beast comes truck and through
and it had poisonous gas
which apparently put everyone to sleep.
And so they killed it, which is yay, but six of the seven were sleeping.
And the seventh managed to get the sleeping people back to the hospital.
So there's just one bed and then five dwarves in the corner sleeping.
And I was like, well, they'll wake up eventually.
And a year goes by and it's just one dude still and everyone else is asleep.
So that was a surprise.
I didn't realize that was a thing that could happen.
So that was fun.
The permanent sleep.
I don't think it's, it can't be permanent.
You know, there's no way, this, this is like permanent, what's it called?
Like the sleeping beauty thing?
Yeah, that's what I was doing.
No way.
I just think that the, the time interval is put up to the complete max and your dwarfs will just sleep for like 10 years.
but that's amazing.
Like, sleeping beauty gas is wonderful.
I love it.
Yeah, it was a bit of a, oh, well, crap.
Crap.
Just wasn't really sure what to do.
So I'm afraid I did let discretion be the better part of valor on that one in bail.
Yeah, but sometimes you can't really do anything against it.
Like, what can you do when you have,
a single dwarf and
how many people are sleeping
six?
Yeah, five I think we're sleeping
or no, six, yeah, one was in the bed
and then the rest we're sleeping on the floor
so yeah, what are you going to do?
It's pretty funny.
Oh, and by the way, they're actually
sleeping for like several years.
Imagine the amount of bad thoughts
because they didn't sleep in a bed
so.
For five years.
They're going to be pissed.
they're going to be thinking those bad thoughts even after they do wake up for you know 25 years later remember sleeping on a floor too much
his entire head is just filled with oh no i slept on the floor for 25 years
well this is the trick for the ice sheet in barks is um you don't get wood so you you can dig into the caverns
which is always a solid bet,
and then harvest the trees and hope for the best.
But there's no option for bed if you don't have wood, is there?
There's no metal bed, is there?
Only as an artifact.
Yeah, if you get lucky or not lucky,
it depends if you actually need a metal bed.
You can get one.
Remember, I think we once talked about my lead bed problem.
I do remember that, yeah.
Yeah, my mayor wanted one, and he actually got one.
It's nice.
And you would assume that they hate metal bats, but they love it.
Sometimes, you know, sometimes you want what you want, you know.
Hey, it's a pandemic.
Indeed.
This segment is brought to you by The Ripe Gorge, famous for its sewer brew.
When you can't find anything else, you can always find sewer brew at the Ripe Gorge.
You know, I was saying, here's something that hasn't happened to me much at all in 4704, goblin sieges.
I don't have them anymore.
They, they, I get loads of undead, but really goblin sieges have kind of ceased to become a thing.
I don't, I don't know if I'm generating worlds that are too old for the goblins and the undead have already wiped them out or what, but golly, I don't have very many of those anymore.
and that used to be a real formidable thing.
I don't think that that's what the issue is
because I don't recall having one
since the new release,
a goblin siege.
And I usually play with 125
or 250-year worlds.
That is curious.
Are you getting them?
You know,
because you mention it,
I just realized that I too
had very, very little goblin invasions.
I don't
Oh yeah
I remember one
When I was playing
The I have a version
On my portable
SD card
I was playing that one
And
I got a small
Goblin siege
Because I really did
A lot of effort
Pissing off the
Neighboring Fortress
Of the Goblin
But
Other than that
Not really, no
You know, it does kind of make some sense, though, because before your sieges were going to be either elves or goblins, pretty much, unless you happen to go to war with a neighboring human civilization or another dwarven civilization, your sieges are going to be goblins or elves, and almost always it's going to be goblins for your first one, right, with 4412.
but if with the new release he added probably if if each of these different kinds of necromancer experiments are an individual type of siege that might happen and if all the sieges have an equal chance of happening then you go from a one in one or one in two chance which is what you had with goblins it's going to be a goblin or maybe a elf but most likely it's going to be a goblin to now if there is 20 different kinds of necromancing
experiments that are in your world, then you've got a one in 20 chance of getting hit by goblins.
Does that make sense?
You wonder.
If that's how they do it.
Don't know.
I'm just super curious.
And I wonder if that's intended behavior.
But I will say I love the necromancer experiments.
I think that is one of my favorite 4704 things, just because it adds such a fun kind of crazy
bit of imagination to the worlds that are already kind of fun and crazy and imaginative.
like I had one
it was like
Dathron's hand or something like that
and it was basically just
this species of creature
that were like
hand people or something
it was like it was really
really grim and awesome
I think that's all
I think that's just true
that is terrific
and I can
I can definitely say that
I remember what my best
undept experiment was
it was a
spider man
bleak
ghoul
and this massive
weapon monster actually
had six different
weapons that he used
to slaughter my dwarfs with
and you know what I'm not even angry about that
because it was really cool
also you have to remember
that spider people are not really
like big
he's
maybe half the size of a dwarf
but he was
terrifying.
Just shout out here for
Meph's Spider-Man
Spider-people sprite that he used in
his set and that also is in
Vatlinger set. Just
really want everybody to realize how
badass that one is.
And
the extra powers
that some of the
under have now
are so funny because
sometimes nothing really happens
you know, you get powers like
you can freeze people
you can explode people
you can give people
really bad thoughts
I've seen
a undead creature
that was able to instantly
make people depressed
which is really terrifying
but sometimes you have
stuff like
he just gestures
in the general
direction of somebody
and the somebody gets like a nervous feeling and goes like ugh oh i can see so we need to have
dwarven pharmacists who you know produce xanax oh isn't that the alchemist that's the alchemist
right but i don't want any rappers in my fortress thank you what i don't get the reference what
What about rappers?
Oh, okay, never, never mind.
No, it's, don't you know, like, these all weird-ass SoundCloud rappers with, like, face tattoos, and they go like,
and they always call themselves something, something little, and they can't, they can't rap, and all they do is just rap about being badass, having sex with,
women and using drugs
and it's very repetitive.
I think that we have finally seen
the generation gap rear its head
in Dwar Fortress Roundtable.
Oh, you know what?
I just completely forgot that.
But yeah,
I don't know.
So you're more of a,
you're more of an old school rapper, like Einzwe
and Curse and whatever other.
Now, give me your on DMC every time,
Right. Those are old school, those are old school German rappers. Come on, man.
Listen, listen, man. I don't listen to rap. I have no connection to that.
I was able to, I thought I was going to be great flexing my old school German tip.
Never mind, scratch that. Scratch that.
I know like two German bands when it comes to hip-hop and rap.
Okay. So, I'm not sure where we, how that happened.
but changing tack okay so i'm going to read the monthly report wonderful i'm leaning in to have a listen
all right and i rushed it last time so i'm going to do it a little bit slower this time although
it is a little bit longer but here we go those of you that have had the audacity to pay attention to
the metamorphosis, that is dwarf fortress, have seen and smelled the changes in the air.
The main play screen has been entirely redesigned for graphics and mouse support.
Not only will the controls be easier to understand, they will be more powerful and swift to
strike. Having completed the animal sprites, we have moved on to the larger vegetation.
Tall cactus, as well as giant underground mushrooms, have their own growth patterns and visual
representation.
Here, you will find no sign of weakness, no intention to rest or even slow down.
You are witness to a juggernaut unheard of in recent history.
The final result will be worth all the work that has been ceaselessly poured into the vessel
headed straight for you.
Congratulations to the generous.
Three-toe.
So.
Yeah, those are always kind of mind-blowing like that.
I do appreciate the dramatic reading there.
Okay.
I think it's done in the spirit of the author.
So, yeah, they released that monthly report.
If you take three-toes words as the main thing, it sounds like they are working again on more graphics this time, plants and mushrooms and stuff.
And it sounds like that they may be, I'm not going to say done with the UI stuff, but maybe moving away from it again for a bit.
Well, as long as the plump helmets are.
brilliantly rendered
that's really the most important part
I'm part of the plump helmet gang
I don't know about you guys but
well I really like the
representation that Meph did
on the Mephtile set
of the tower caps
in the caverns
because they do have
a very good feeling of the
cross section of a mushroom
stem and so
since Meph
is involved with the new tile set,
I think that the representation of various fungi
will be well done.
I think you're absolutely right.
Hey, can I share another observation
that I've made from my recent gameplay?
Sure.
Ice, ice. Maybe we talked about this.
Ice, ice, baby.
Not a building material.
Or is it?
I mean, I used it in a magma area,
and it was fine.
Why does it not melt?
I built an ice wall right next to the magma chamber.
And everything was cool.
Yeah, sometimes ice is a bit weird.
If you remember a certain video by a certain YouTuber
where he went on to embark on an ocean
and basically made a boat in the ocean
to live on the boat with his dwarves.
And I tried that myself and I really loved it.
But you have channel down through the ice.
Whenever the ocean is frozen, then you have to channel down so you can put a simple post down there.
So you can build from that post.
Yeah, because otherwise you're going to get flooded if it melts on.
But on an Arctic biome, it doesn't melt.
Yeah.
But why doesn't it melt when I bring it inside?
That's what I don't know.
Like, truly, when I'm lugging these blocks in.
Yeah, yeah, yeah.
see the
the weirdest part was
my toad
what are you doing
I said
my toad
Mr. Toady
what are you doing
like that
yeah
it doesn't
yeah
sometimes
the ice
when it
when it's inside
goes really weird
and you can
I've noticed
that you are
on the ground
and you build
things out
out of ice
then
it's going to stay forever but if you're going to build ice somewhere outside for example
make a igloo outside then this thing will melt as soon as spring is coming or whenever your
ice is generally melting but the ice under the earth like away from the sun will just stay forever
so I don't I'm not sure if that's correct it's just an observation that I made but
it's weird don't build with ice because actually you don't know what's going to happen
well that's kind of fun though maybe I should start making my doors out of ice
and I can go full crug smash can you do door you know my ice doors like in
buildings I don't know that's what I was saying like maybe I should start making the doors to my
buildings out of ice as well. Take my Krug smash confidence up to a new level.
Somehow you start talking about building with ice and I think somewhere along the lines of the ice
planet Hawth from Empire Strikes Back and my favorite scene from Logan's Run.
Yeah. Actually, you know, it's, I've, I've started watching this American TV series called Alone
or maybe it's Canadian. I don't know, some North American TV series. And they take
survivalists and drop them off someplace remote lately in Canada.
They have 10 things that they bring through.
So, you know, I'm kind of envisioning this as a single dwarf embark, basically.
Well, that's what you had when you had your sleep in dwarfs, right?
Exactly.
Yeah.
I had my own alone.
But, like, the first thing they're doing is like, got to get food, got to get firewood,
got to get calories.
And I'm like, this is exactly what you learned in dwarf portraits.
Build your shelter.
Get your food situation taken care of.
and then you're good
so I'm like you know we can learn from the survivalists
as we play this game
they didn't even have to worry about zombies
like they had
wolverines and stuff but I mean
so do we right come on
I've had a wolverine before
I've got ice wolf corpses
attacking my current court so I mean
it's serious business this
yeah mine tend to be
undead elves for some reason
they always seem to be the ones
they're apparently you know it may just to be that they're filling
this world, but that seems to be the undead that I'm
running into with this particular world
is undead elves.
An undead immortal
being. I mean, they were immortal
before they were undead, right?
I think elves are immortal
into a fortress.
Yeah.
Are they immortal like the goblins?
They are.
I mean, you can...
You could have an interesting
fort if you did
necromancer. The goblins need to eat.
They do.
Yeah, I think so.
Because I know the necromancer experiments don't care.
Yeah, I think that that may be a little different sort of immortal than the goblins and elves.
Those are live immortal, and necromancers are, well, no, they're not undead, are they?
They're just immortal.
They're immortal, but they don't really count as undead.
They count as aligned with undead.
Because they never went through a death experience.
they're not undead.
More like
they just read a book.
They're more like a litch thing.
Oh God, we've talked about this.
Where they are binding
their own soul
to their body so that they cannot really
die unless you
stab them enough apparently.
That's it. Until there's
another release of Dwarf fortress, we have
talked about everything there is to talk about in Dwarfortress.
It is official.
What about snowing human blood?
Have we talked to?
about that. Human blood?
Yeah. I didn't know that there was a type
of blood when it rained blood. It was, it's a
particular kind of blood. Oh, yeah.
Oh, yeah. Right now, it's
snowing human frozen
blood. Oh, boy.
That's nice. It's going to give a lovely
red patina to the ice cap
that my door said. I wish that would
happen in real life.
It would snow human blood. Well, it's not,
it's only September 2020, my friend.
Well, it's almost winter in the
U.S., so I don't know. Yeah, it was going to
say it's only September so you still may get that it is 2020 yeah it hasn't really snowed
in like Berlin for years and we we just get like fake snow you know the the snow is falling
but it's not really even touching the earth because before that happens it's already
like gone um so i would love it totally different totally different picture than what i was thinking
because then because here fake snow is what they do at ski slope so i'm picking
And, you know, trucks going up and down the streets in Berlin with those big snow guns that are shooting man-made snow out on the street.
It would be funny, but no, sadly not.
And making a snowman out of frozen human blood is probably the most metal thing I've heard in a long time.
And that's the most rolling thing I've heard in a long time.
A blood man.
aren't those other creatures and dwarf fortress?
Blood men?
They could be.
It sounds like Super Dwarfurtress E.
Pretty sure they're real.
There's a couple more things I want to get in the episode
and we're starting to get towards that time.
Yes, we are.
First, there was a new episode, episode 26, I believe it was,
of the Dwarfortress Talk podcast that came out,
just the other day, and it has the Caves of Cud programmer on it.
I don't know what the Caves of Cud is.
Caves of Cud is a roguelike that is quite a successful roguelike.
So it's Caves of Cud programmer Brian Bucklew of Freehold Games.
All right.
It's a really interesting podcast.
They actually compare some of the programming challenges that they've had between
Dwar Fortress and the creators of Caves of Cud
and some of the similarities and differences between the games.
games. But one of the main things that I got out of that is they actually had TOTE
mention 2021 or whatever for the release date for Steam. That was 2021 or whatever.
Oh. So, January. No. It's going to be some months, I think. Some months. Yeah. Well, Brian
Bucklew said that they were thinking about, he actually said November 2021.
talking about maybe the Caves of Cud steam release
and TOTE just was like
yeah or whenever in 2021
there's something along those lines
so
yeah December 98
2021 so we've got a whole year to wait
goodness me
they also discussed open source
and and the possibilities
and the thoughts behind
keeping dwarf fortress closed
and opening up, at least parts of it.
But he did seem to really want to open up the world generator once they get it finalized here,
as much as they're going to finalize it,
but talked about opening the source to the world generator
so that people can play with the world generator in its full glory.
So that might be kind of cool.
My one request is once you've generated a world,
I want to be able to, like, retire my fort
and then hit Fast Forward World 100 years.
Yeah.
Oh, my God.
That's what I really really want.
That's my one feature request, Mr. Adams, if you're...
Well, and that's the kind of thing that if they do release the World Generator open source,
I would think that they would be able to have a mod of the World Generator
and have that be maybe merged back into the game so that you could do.
use that as a mod.
You know, if they open that, then, you know, the sky's the limit on the kinds of modifications
that you could have to the world then.
Oh, here you are, Roland.
As far as building things with ice, I built a Mason workshop out of ice and it melted.
What?
Okay, that's funny.
It disappeared.
It just disappeared.
It was there, and now it's gone.
So I'm like, okay, maybe ice is a great thing to build one's Mason workshop with.
but the blocks seem to be okay.
No, no.
I can't make rhyme or reason of it.
I'll tell you what.
All right.
By the time we released this episode, the second episode of our adventure mode play-through will be released.
And we will have more of those coming soon.
And here's something that I was considering.
You know, we started off the Bloodline Fortress, and it was, it went for a bit, but it, you know,
just one thing and another.
seems to just make it be a difficult thing to complete it.
And I think we talked about that.
It was either with Ralph or with Jack a few episodes ago, the challenge of a bloodline fortress.
So I thought that maybe instead of having it be a pass back and forth, we do it like we do the adventure mode and have the three of us get together and run the fort.
We could do an episode of that.
That could actually work.
Yeah.
I mean, because we could edit it down, you know, and, um,
I mean, it's sort of the kind of thing I was thinking of doing,
but we can do something like that
where we pick some ridiculous scenario and try to make it happen
or just try to survive and show people how to do it.
There's a lot of ways we could take this.
Or we could just make it be a let's play
and have people watch us run our fortress.
We could do that too.
I mean, my one critique with let's play is that sometimes
when I've watched them, I'm like, okay, and what's neck?
Oh, boy, it's taking a long time.
You know what I mean?
like I think judicious editing is good sometimes with that is true and and I have and I am editing
down the uh the let's play for the adventure mode as well um yeah so I'm editing some of the
some of the superfluous talk and some of the the dead time and this last one that we recorded
that has all the fighting in it a lot of that's going to be edited out because most of that video
is just me bumping you know other other beings in the in the game
and waiting for somebody to die.
Yeah, because you don't want to wait for the dwarfs to dig something out.
You know, I mean, I guess you could use fast dwarf, which I fully admit to doing.
Well, that and for something like that, if it's just watching something dig,
then I can just speed it up in Caden Live.
Yeah, anyway, I think it's a great idea.
I think it's awesome.
Sounds fun.
So we might get through that with our fortress that we have got.
started already. Maybe after we get another recording of the adventure mode walk through in the
can, maybe we'll do one of those and get that posted up on the YouTube channel.
So, yeah, the plan is to get more and more content out there on the YouTube channel with the
three of us, either individually or as a group out there and playing some Dural Fortress
online just so that we can get out there a little bit more.
Beautiful.
All right.
Anybody else got any subject matter that is demanding to be revealed during this episode?
Not really.
I just want to give a huge shout-outs to Spears in this game, because they're great, but nothing else, no.
Spears the object, or Spears the YouTube creator?
The singer.
Of course I'm talking
I don't even know a singer
Cold Spears
Oh you mean Britney
Oh okay never mind
And my dwarf author's just closed itself
Great
Oh look at the error
Look at the error log
Frick
Oh I
Live crash
Or even is like the aerologue
I'm joking
There isn't an arrow log
It just crashes the dust
You, you, sir, you.
When it crashes, it crashes.
We are going to call an end to this episode of Dwarfortress Roundtable.
Hope everyone has a good period of time until you hear the next one.
And until then, chow.
See you later.
See ya.
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