Dwarf Fortress Roundtable - Ep. 39: In Which We Discuss Jewelers and Our Lack of Expertise
Episode Date: October 19, 2020PE's Lazy Newb Pack PageDF Hack PageQuickfort DocsJeweler's Workshop Support Dwarf Fortress Roundtable on Patreon Musical Attribution - Thanks so much to Kevin MacLeod for making his awesome mus...ic available to content creators! Skye Cuillin by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/4371-skye-cuillinLicense: http://creativecommons.org/licenses/by/4.0/ Folk Round by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3770-folk-roundLicense: http://creativecommons.org/licenses/by/4.0/
Transcript
Discussion (0)
It's the German version of 9-1-9-9-9-9-9-le-le-le-le-le- 1-2-3-4-6-7-8-9-9-9-9-9-9-9-9-9-9-9-9.
Welcome to Dwarfortress Roundtable, the podcast for all things dwarfie.
I'm Jonathan.
I'm Roland.
I'm Tony.
And we are back to talk about dwarf fortress and all the things surrounding
that wonderful community.
Oh, yes.
I started a new world.
It is a very young world,
and my fortress is actually going quite well.
I don't know if I stopped it
or if just very young, very short histories
are start at five years.
Is that what they do?
The very short starts at five.
Yeah, that's right.
Yeah.
So things seem to be going well.
There's whenever the people show up to trade,
with me, they always tell me that
the world is the same as it ever was.
Talking heads. So I don't think that there's much
history going on
in there. I feel like
that's a Talking Heads reference that Tote
wrote into there, the same as it ever was.
Okay, if you're not a
talking heads fan, then, never mind. Oh, no, no, no.
Yeah. Once in a lifetime, right? That's right.
Yeah.
Okay, I'm too young to get any
of this, but... I'm kind of too young
to the original Talking Heads, to be honest
with you. Okay. So really...
Tell you what, you need to go to YouTube and look at Kermit the Frog once in a lifetime.
Oh, God.
Okay.
It is, it is freaking amazing.
It is great.
You got to watch that.
So that's your afternoon watching assignment is to go to YouTube and look for Kermit the Frog once in a lifetime.
Okay.
So, wow, way off track, really quick.
Yeah, so we're nailing it.
Oh, so, yeah, so I've got my fortress.
up. Everything's going really well. I'm in a, like, towards the end of year three. My fortress is thriving. I've got about 120 dwarves. I've had no attacks of any sort from any, any baddies. I have a river that I almost flooded my entire fortress with because I messed up and, and miscalculated.
Almost. I channeled when I should have dug, and I put a hole in the roof of the level that was below where I,
I was trying to channel out a canal
so that I could have closer water access
and it started draining the canal into my fortress.
Oh, no.
And the canal was being supplied by the river, by the way.
So it wasn't going to run out.
Oh, no.
What I was able to do, though, was get a wall, luckily,
before the water got too deep for them to build a wall there.
And it stopped it up.
Walls well that ends well.
Damn, lucky, dude.
Yeah.
Yeah.
So I'm lacking where the,
Fortress is going. I'm sure that there will be a Cyclops that shows up here in the next
year that's going to take everything down.
We'd be disappointed if it didn't.
Yeah, yeah. You don't want to get bored, right?
So that's my fortress playing for the last couple weeks, playing when I can.
So I did, though, also get Stone Sense, not Stone Sense.
what's the one where you can see the multi-level view for the dwarves?
Stone sense?
Oh, man.
No, and Stone Sense is a sound one.
I totally can't think of it right now, but I know what you mean.
It's the three-Armock viewer.
Wait, wait, wait, wait.
I think you're confusing sound sense with Stone Sense.
That's right, Stone Sense, but there's also Arlok Viewer, right?
There's Armok Vision.
Armok Vision.
Armagh Vision is a separate utility that is built with a unity.
And what I was going to say is I got both Armarch Vision and Stone Sense working.
And they both are working on my version, Paradexas, Aeron, Linux New Pack, Revision 8.
So I got them both working, which is something that I've been wanting to do for quite some time.
I still don't understand navigation really in Armach Vision.
but Stone Sense, that's the one where it's built into D.F. Hack.
Armach Vision's separate.
Stone Sense is built into D.F. Hack.
But I've got them both working now.
So I think it's really neat to be able to take an Armox view, look at my world while my dwarves are scurrying around trying to collect food.
I think it's a great idea.
Hmm.
Cool.
I had always had it crashing whenever I'd tried it before.
I think that I started trying to use it around Revision 5.
of 440704.
But, yeah, it's great.
You should try it if you haven't.
So I have taken up most of the time babbling about my silly little fortress.
What are you guys been doing?
I thought that I'd created the perfect, unplayable world that was, like, I mean,
so unbelievably overrun by a necromancer fort.
and towers that I felt like there was no hope for any kind of success.
And I had built, I've built many, many, many, many forts.
And basically within the first month or two, there's just massive undead sieges.
And so if I can manage to get it walled off in time, basically I've saved the lives of
the original seven, but the undead that are invading and sieging never, ever leave.
So it's just basically it's the seven forever and how fast they can breathe.
read. And so that's kind of been a bit of a bummer. And then I've learned all kinds of things
about trapping and creating different, you know, trap halls and stuff for undead. Some of the
trap halls work really well and some of them don't. Yeah. So anyway, I finally managed to
pick a spot where not only have I not died, I've made it about two years and I have 70 actual
dwarves in the, in the, in the fortress. So there we go.
They figured out of wait to migrate in.
For the decade.
Yeah, so I'm not getting
sieged as much in this particular location.
I don't know.
I think I'm only near three towers instead of 11
or whatever it was.
But yeah, so anyway, everyone's not dying.
But yeah, crazy.
It's crazy this world.
So I think, you know, I guess that's the disadvantage
of those old worlds.
Because this one, the current year is,
what year is the current year?
let's figure this out 1036 so yeah sounds like you've got the opposite of what i've got
where i have the basically nothing's going on in the world and you have way too much going on
everybody's dead it's kind of what i i didn't run um legends on it which now i wish i would
have before i started this fort between any of the 12 forts sort of died i mean you can still
change that you know you can make a copy of the world and then uh
the copy, you go out
and run legends.
Yeah, you're right. That's what I should do.
It's exactly what I should do.
In fact,
good idea. Yeah, it took me
like way too long to realize
I could just copy a world and then
run legends in the world.
Just be cool
and it all works out. Yeah, that's exactly what I'm
to do. Yeah, it's a
crazy one. I'd be happy to share
this world out if anybody else wants to
try to, you know, I'm sure someone could
build magma shotguns and stuff in it, but for me, I'm just like, yay, I didn't die.
Yeah, send it to, uh, send it to, uh, somewhere that I can get a hold of it and I'll put it on
the website.
Do you.
We have a page that has, uh, on the website, which is, uh, DFRoundable.com.
Don't know if I mentioned that enough.
We have a website, DFRoundable.com, that we put things that are related to this podcast in.
You can also subscribe there, or you can look at pretty pictures that we post from people who
perform on our podcast.
Come join us.
all the latest news in weather and sports in the world of dwarfs
And now for the ghoulish weather
It is Urs Sadism Spikes
Hello ladies and gentlemen
Well you know
I have to admit that I haven't been really playing that much
War Fortress
Because every time I start the game
Do you know the meme of
Like the small girl sitting at a desk
And looking dreamy
and then the caption is
thinking about playing Dwar Fortress
and then she is at the desk
crying while doing
her homework and it is playing
Dwar Fortress and that is
me right now because
I have spent
a lot of time
thinking about how to do my
projects and how to
make better layouts
but every time I'm
trying to make a good layout
something happens in between
one time it was just
undead siege before I was even able
to mine like
I was still digging
through the soil layers
and then the undead
already came what
um one time
that they'll do yeah I hate that
one time I was just
trying to make my farms
my open air farms
available and wall them in
and stuff, and before I was
finished, like the last
three blocks,
then a cyclops came.
Of course.
Right now, I'm stuck in the loop
of trying to
play the game without actually
failing or having anything
that just
breaks my neck
while doing it.
Right. That is, I am totally
with you. I felt
maybe I'm
getting mixed up in how I think I play versus how I actually am able to play.
But one thing I've realized is I'm not that good at this game anymore, I guess.
I thought I was pretty good, like where I could pretty much make it work anywhere.
And then, yeah, like, lately it's just been like, why do I keep dying because the Cyclops game?
Yeah.
It's a struggle, man.
It's a struggle.
Yeah.
But it is so true.
When the moment you step out of your comfort zone and you try to do something different, it just crumbles, ultra dust.
And you're like, oh my God, what just happened before I was just trying to make small changes so that I could still, you know, I had enough security in every other place that I could just focus on one place.
So in one fort I would completely overhaul my farming system while the rest of the fortress was still in my older layout and so on.
And the next fortress then had a very minor change in farms and was more about like making weapons or something.
but now this time I'm trying to completely overhaul my layout and it is so bad and in my current one I dug a little too deep and now in the middle of my fortress I open up the caverns and I hate it I hate the fact that I now have to build around the caverns and I'm not able to like have straight hallways and pathways and pathways and I'm
I know this is like a minor thing,
but seeing the just weird pathways not being straight
and like being all over the place
because I'm in the caverns, basically.
So you know what you do is wherever it is that you cracked into the caverns,
you throw a wall up there real quick
and let's just try to dig below that level
and try to just ignore the caverns that set of them
and then, you know, what you were going to do on the caverns level,
do the level below it.
It's a possibility anyway.
Put a hatch cover over that stairway.
I always punch in and then forget to do that
and then have trolls smashing up workshops and stuff.
And I'm like, whoopsie, oopsie.
Yeah.
But, I mean, it's kind of cool because there are windows going into, like,
a weird little blob zone.
So it's like a drop in the caverns.
So how would I describe that, G.
You're punching into the unknown.
Well, I think I know what you're saying.
It's whatever you drop into the caverns,
you're dropping in the middle of an open area
rather than coming in through a sideways.
No, no, no.
It's even better because, yeah,
I have windows in my tavern that go into the caverns.
but the best thing is they are not reachable from the caverns so you can look from the tavern into the cavern oh wow that rhyme but no troll or anything is able to get up there and smash my windows and crawl in because it is a bit above the floor and there are no walls at all so nothing can climb up and only flyers could try to go there
but I don't really have any flies in my caverns
I just have big ass spiders
but it's so beautiful
because in my mind I see this cavern
and my dwarfs drinking next to a huge window
into the caverns and go like
oh yeah the glow mushrooms are coming great this year
what do you think Urist
well perhaps instead of windows
from your tavern to your cavern
you could put fortifications
from your tavern to your cavern
and then everyone warps through them
yes I could
but I actually want to
improve the value of the room
and that just goes super well
with good windows
also
sometimes they go too close
to the fortifications and get spooked by
I don't know lizard remains
or something. Go like, oh no, death is all around us.
And come on, man. Drink your beer.
So I was wondering about this.
So I decided since I was getting all these sieges, what I would do,
since they're far too big for me to take out with like just traditional melee forces,
I thought, oh, I'll just, you know, build little archer towers around.
So I built a wall two, two, two,
walls thick all around the fortress and then on top of the wall I built a layer of fortifications
one row thick if that makes sense so the doors could still walk around on top of the wall but also
have the fortifications then the first siege came through and it was awesome so I sent my archers up
had them stationed on the wall next to the fortifications and then before I knew it they were all standing
in the middle of this massive siege of undead and they were all immediately destroyed all 10
really well-trained sets
or all 10 archers were killed
basically instantly
and so I thought
how did they get from 1 Z level up
down into the fray to melee
like the fort seals
I don't get it so confused
was there a cap on top of the fortification
like a roof
no is there supposed to be
or should there be well
yeah there should be because
sometimes they climb over
and jump into the, you know, mealy combat.
Oh, my dwarfs do that.
Okay, you have to think of your arches as, what's it called, like, rabbit animals.
They will go into mealy, whatever the cost.
So they will climb over things, they will jump over things.
It is astonishing how much.
effort they put into not
doing what they're supposed to do.
Yeah, they excel. So yeah, you need
a roof and a floor.
Yeah, they're great. I wish
my melee dwarfs would show that
amount of dedication
to fighting as the arches.
Yeah. So, yeah,
I was thinking that not in the dwarf fortress,
I don't know what the mechanics
are there, but in real life,
if you put a fortification in without
a section above it,
You kind of have a just like an opening.
I see, so it needs a roof.
So on top of my wall, okay.
Don't know that.
That's a question for Tody.
But, yeah, you might try that next time and see if you still have that fork going with your next round of archers that you try to put behind the fortification.
You know, put another layer of wall above that one and see if they keeps them from going through it.
And you can do it just over the first.
fortifications, you know, one, one tile left and right and one over the fortification.
I think I'm going to do that.
I'm just going to do it.
Yeah.
That's, okay, cool.
All right.
That's something new to try.
Perfect.
Well, I'll report back on the success of that when I grow new marchers.
This segment is sponsored by the Mahogany Jungle's Inn.
You can always find the strongest swamp whiskey at the Mahogany Junkles.
Okay. So they've released a new version of D.F. Hack. 4704 Revision 3. And it looks like one of the big features about it is a QuickFort. There is a DFHack native implementation of QuickFort. What is QuickFort? I see them talking about it, but I'm not clear what it does.
I think quick ford is about making blueprints that automatically build you a Ford.
I'm honestly not sure how it works because I haven't used it yet.
But it is basically so that you know you just click on start digging dwarves and then you can, I don't know, go to the toilet or something while your dwarfs already set up your fortress.
Okay, so if you have a, like for my case, I always channel down, put a spot for a depot and then tunnel out a little bit and make a place for my initial storage area and then I will make some stairs to go down about three or four levels till I hit stone and then I will make my initial workshops.
So if you do that same thing every time, this might be a way to automate that.
Yeah, I think.
It sounds like it could be cool.
Yeah.
Yeah, I guess you can plan it all out in Excel and then load it in.
I tried it a while ago to dig out some apartments.
I think the plan that was built in was called like apartments or something.
And it sort of does macros and draws the stuff out.
And then the Dorts were supposed to come dig it.
Yeah, I used to use it.
And then I stopped.
But it sounds like there's some big improvements on the current version.
I guess that's why they've moved it to 1.0.
So it sounds neat.
well i looked at the uh i pulled up the documentation for it on the df hack docs page and the documentation
for quick fort is really really really long yeah so there is a lot to that particular plug-in
so that's pretty cool maybe i should use that especially for making apartments because let's be
honest, if
Dig Ford
Quick Ford, Jesus
is not only
about digging, but also placing
furniture. Imagine that.
Imagine that. Oh, yes.
Yeah, so it'll place workshops, it
says now. Nice. Isn't that cool?
Yeah, so it says you can
put in all kinds of stuff. Yes, I got
a carpal tunnel syndrome from
putting beds, doors, cabinets, and coffers
in my, you know, 120 bedrooms that I have.
If it could automatically designate a room as a bedroom,
so I didn't have to do R plus plus enter R plus plus enter 100 times.
That would be amazing.
But I think...
What's the plus plus for?
To make it the size that you want it and kind of zoom it up a little bit.
Typically mine encompasses the whole room whenever I hit R.
your bedrooms are clearly smaller than mine.
I typically do two by six,
sorry, two by three for my bedrooms.
Okay.
Okay, yeah.
But whenever I use my cursor keys to move the,
to move the cursor,
until it floats over the bed and hit,
hit R, enter, cursor,
R, enter, cursor, actually three cursorses.
So it's like, da-da-da-da-da-da-da-da-da-da-da-da-da-da for it.
over and over again and for
I do that pretty much for
everything that goes in bedrooms
Yeah, that's where you should play with Quick For it
because I think you're going to have a much
I think
I think like when I used it it was probably the old
release so like 44 whatever it was
12 that old one is the last time
I played with it and so that was like
two years ago and I can only imagine how much
farther along it is now and it was pretty neat
then like it for the bedrooms
basically you just kind of find an
empty space on your map
And then you click go, and then it just kind of draws it out.
So I think that would save a lot of time for you if you're,
if you even wanted to experiment like that.
So, you know, major high five to whoever behind that.
I don't typically try to use a lot of creativity whenever I'm making my apartment complex.
Yeah, I don't do that either because usually my fort's dead within two years.
So, no, it's not like that.
Yeah.
I'll check into that a little bit more and see if I can figure it.
that out because if nothing else
for making Dwarven
bedrooms, that would just be wonderful.
So I dumped the
XML file for this crazy
world, and it's 5.6
gigs. That's a big XML
file.
Wow.
Damn, okay.
That's what you get for
spinning up a, what,
1,300, 300-year world?
That's a lot of data.
Yeah.
There was a new episode of Dwarf Fortress Talk released, episode number 27.
So they are doing their best to catch up with us now.
Oh, dear.
That's the reason that they're releasing episodes is because they don't want another podcast to have more episodes than them.
So we're still outpacing them, though.
We do about two a month, and they're doing about one a month.
So that is, that is still a lot higher frequency than they did whenever they did.
they were in mark one of Dwarf Fortress talk.
At that point, it was like an episode every three or four months, it seems.
Yeah, I mean, I think there was probably, you know,
maybe the idea that there were other podcasts talking about Dwarf Fortress
that kind of gave them a bit of an encouragement to get back on the old podcasting horse or something.
Cool.
Could be, could be.
Also, maybe Kit Fox said, hey, why don't you do a podcast to sort of drum up a little bit more marketing
for the game that's about to be released.
You never know.
It's possible, too.
You never know.
But it's a really good episode, as they always are.
They do some Q&A, and they talk about investigations in adventure mode.
They're talking about a lot of stuff.
Investigations in Adventure Mode.
I didn't realize that was the thing.
Well, it's not right now.
See, that's part of the problem.
They're wanting to implement investigations.
in adventure mode.
Oh.
Oh, interesting.
So that you can interrogate somebody and have them actually give you information about plots and things like that.
Oh, okay.
So now you can become a detective and jingle around and interrogate people.
He has not yet implemented that.
He talked about implementing that.
Yeah, yeah.
Yeah.
But in the future, you can become a detective.
Yeah.
Just like detect.
of Pikachu.
It's going to be great.
It's a whole new layer
of gamification to this thing.
And we
are going to love it.
My ratman detective.
The elf walked into my office.
She was nothing but trouble.
What was that rolling?
I said, now you can't become a rat man detective.
A rat man detective. Yeah, totally.
I love it.
But I'll do it.
I'm going to do that.
Ratman, Private Eye.
I like that.
Yeah, again, adventure still sounds like a hoot, but I have yet to really crack the code of adventure.
Wild card. A friend of mine once said,
Watching Dwarfortress is like looking at token matrix code as an operator.
I also got my, what is turned out to be,
a limited edition, TOTI-1 and three-toe picture.
I was among the last to be in on the Dwarf Fortress Patreon reward of getting the crayon picture.
So it will be the featured image for this episode.
It is a dwarf pulling a draft off of a keg of beer.
Right.
Yes, it is quite nice.
As it should be.
I have ordered the frame for it and it will be framed.
Beautiful.
And hung in my office.
yeah same
well it makes me
much I would have done one now
I just never
never got to it
me and I
patroned but I did never ask
for the drawing
okay cool
so should we look at
workshops
speaking of framing
should we talk
about the framing workshop
is there a framing workshop
wait there isn't
no but if there were
we could talk about it now
since there's not
however there is a jeweler's workshop
a jeweler's workshop
So I kind of thought, Roland, that maybe we could talk about a workshop or two each episode
and just kind of see if we can cover some game mechanics.
And I'm going to go ahead and pull that up here on DwarFortress Wiki.
And I'm sure that anyone who is listening to this podcast knows about Dwarfortress Wiki.
But in the odd chance that you don't, go to dwarfortress Wiki.org because if you aren't
using it, then you are probably having trouble playing the name.
And if you do use it, it will give you lots of hints.
And watch out for spoilers because there are plenty spoilers on that web page.
Plenty.
So the Jewelers Workshop is pretty simple, right?
It can do two things.
It can cut gems and it can encrust things with gems.
It's fairly simple, fairly straightforward.
I get confused by it, though.
because how do I
how do I build a workflow for that thing?
So if I go and I create the build a jeweler's workshop,
you know, they sort that out
and then somebody will come along
and then I've got options like
cut gems or encrusted gems.
And then it shows me a list of all of my gems.
So like if I'm looking at it,
I've got like onyx and shorla, la la la Slazouis and all these things.
Grab an onyx and then that's that.
But do I have to tell them again and again and again
to do it?
there a way that I can automate it.
So they just, anytime there are gems, they just rock it.
Oh, yes.
Okay.
Let me tell you about the wonders of DF hack, my friend.
Because I don't know when I stumbled over this, but there's actually a way to do it
in a so simple way with a DF hack.
I'm not sure what the button combination is.
I think it is Alt-A or something, but you press that and then
it shows you a new
gui
where it basically asks you
okay so what you want to do
do you want to
cut this type of gem
or this type and you can press
on all inorganic
so it will cut
all the things that are
cutable into gems
aka all gems
do have a quick question about that
you have the option of cutting stone
you can cut things that are not actually gems
and I'm always have to be careful
that I'm not just making
you know, horrible cabachshans
because I don't often... It will not do that.
It will not do that.
It would just do
rough gems. Yeah.
Oh.
And it will only stop
if there are no more rough gems to cut.
Simple as that.
And then
it
it closes the action that you put there
and you can do the very same thing for encrusting
so it says encrusting with inorganic item
it will actually show you that the task itself says
encrust with unknown item or something
but you can ignore that because the game still knows
what you're trying to do it just doesn't show you that it knows
so then that way you can not only cut all the rough gems you have
but also encrusted all the cut gems that you own
but do keep in mind that if you have a mood
and they need rough gems there is a possibility that you don't have any rough gems anymore
so keep that in mind because I
I kind of forget that.
That is the only thing bad that has happened in my fortress that I was talking about earlier,
is I did have someone going to a mood.
They went into a, they claimed a Craftsworth's Workshop,
and they were drawing pictures of forests, of stones, and of gems.
But they had all of those things available to them,
but for whatever reason, they would not go get the gems.
And they had cuts and raw, so he ended up dying.
I don't know what exactly it was he was looking for,
but he obviously couldn't find it in our fort.
Sorry, I didn't mean to derail you there.
No, no, it's, it's fine. It's fine.
So this is a really nice way to improve your workflow.
Let me tell you how I use the Jewel's Workshop,
and it's very similar to that DF hack that you just described.
I will take and make two jewelers workshops.
One of them, I think that I've said before,
I like to put all my crafts,
I like to stockpile them right around the trade depot
so that I can get them in there really quick.
So I will put a jeweler with a jewel stockpile,
with a, yeah, a gem stockpile right beside it,
right in the middle of my stockpile that has all of the crafts.
And that particular stockpile that's up by the crafts
and by the trade depot,
I will restrict to only be using cut gems there.
So that stockpile will only be cut gems.
Down further down in the fortress where the diggings going on,
I'll put another jeweler shop,
and I will restrict the stockpile around that to rough gems.
And so I will occasionally just whatever that stockpile fills up,
on either up by the Trade Depot or down by the quarry area,
I will set it up.
And whatever is in that stockpile,
I will tell it to repeat, on the downstairs part, it'll be cut onyx, repeat, cut, cut, zircon, repeat, cut diamond, repeat.
And upstairs, whenever that stockpile gets filled, I will open it up and do encrust, finish goods with, with, with, with whatever gyms are there.
Like, there will be like four or five different repeats.
And whenever they run out of gyms in the stockpile, then I'll,
then they stopped doing it.
But that is similar to the D.F. Hackway, except a little bit more manual.
That's how I do it.
I always restrict the upstairs part to cut gems and the downstairs part to rough gems.
Mm-hmm.
Okay.
This seems worked really well.
It also means that I still haven't gotten into using the manager yet, which I know I should be doing at this point in my Dwarfortures career.
But, yeah, I don't.
Well, the manager is good, yeah, but I don't think that you can improve your workflow that easily with it,
because you still have to put in every type of gem possible to make sure that they cut that.
Yeah, that's the challenge.
Yeah, it's a bit annoying.
So then, yeah, the manager may not improve the workflow that I did,
but the D.F. Hack one surely would
if you use that out.
Yeah, definitely, definitely.
It is great.
I'll try that out.
Yeah, I've got to try that one out.
I just found it in you're right.
It is all day after you've told them to do something,
then it pops up a new interesting thing,
which looks like something cool to explore.
I love it.
Let's see now.
Is there anything else that I said that we wanted to cover?
I don't think so.
I think that may be a...
Can I ask one more question while we're at it?
Let's do it.
So...
Oh, yeah, yeah.
For military, there's one thing that I found, which...
I don't know if this will be any use to anyone,
but I found when you're trying to get your archers to train,
one thing I found that kept them from doing it is I've created my archer squad,
and then if I go to that squad in the military menu and I hit F for ammunition,
I usually have to assign them bolts, which I didn't know that I was supposed to do.
And by doing so and assigning them a lot of bolts, that seems to then give them a slightly higher percent chance to train,
like as in I occasionally see them doing it.
But that's basically my thing.
I don't know if there's a way to ever get them to always be training, but I haven't figured that out yet.
but I have found that you must give them bolts,
which I think was probably a step in cracking my archer code
that I'm still arguably behind on.
Yeah.
So maybe that will help.
Obviously, if anybody has any other tips on how to manage squads of archers,
that would be awesome.
I'd love to hear it.
Cool.
How to Archer 101.
Maybe that's a whole.
thing in itself.
How to Archer, yes.
You know, we're going to be on episode 164, and we're still going to be trying to figure out
we're still talking about archers.
Yeah.
Yeah.
Still talking about frickin archers.
I know, dude.
I'm, I'm dedicated.
Like, I am seriously, like, it feels so awesome, the concept.
And we do have some listeners who have figured it out, so it's figureable.
They have.
And they're like, like, dudes, what's wrong with you?
You just do this.
Why do you guys not have this?
Just do it.
That's all we want to know.
That's it.
I'm a person of simple means.
I can hear all 22 of our listeners groaning now.
Yeah.
Yeah.
Well, groan together.
Let's figure this out.
All right.
Let's wrap up this episode of Dwarf Fortress Roundtable.
Turn my radio voice back on here.
And we will catch all of you next time.
Don't forget to stop by Bay12 Games.com.
Drop a dime in Toadie 1 and Three Toes coffer
Because it is out of the goodness of their heart
That they are making this game
And until they get that steam version out
Their source of income is purely donation
So if you can, stop by 812games.com
And I'll do it
Tell them how much you appreciate the game.
Yeah, I don't know where that came from.
Yeah, good.
See you all the next time.
All right.
Later, guys.
Bye, bye.
This has been the Dwarfortress Roundtable podcast.
You can find all our past episodes at DFRoundtable.com.
Stop by and leave a message or suggestion in the comments section for this episode.
While you're there, you can subscribe to Dwar Fortress Roundtable or find us in the podcast service of your choice.
You can find video content on our YouTube channel.
and you can send us an email at Eurist at DFRoundable.com.
That's UR-I-S-T at D-F Roundtable.com.
Please consider donating to the creators of Dwarfortress
at Bay12 Games.com.
If you'd like to help support this podcast,
you can find us at patreon.com slash dF roundtable.
Music for this episode is from filmmusic.io.
Sky Cullen and Foulground are both by Kevin McLeod.
You can find more from Kevin MacLeod at Incompetec.io.