Dwarf Fortress Roundtable - Ep. 43: In Which We Discuss Capitalism

Episode Date: January 25, 2021

What a week it's been! Hope you enjoy, warts and all! Support Dwarf Fortress Roundtable on Patreon Musical Attribution – Thanks so much to Kevin MacLeod for making his awesome music availabl...e to content creators! Skye Cuillin by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/4371-skye-cuillinLicense: http://creativecommons.org/licenses/by/4.0/ Folk Round by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3770-folk-roundLicense: http://creativecommons.org/licenses/by/4.0/

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Starting point is 00:00:00 Welcome to Dwar Fortress Roundtable, a podcast where your host, Tony, Roland, and Jonathan get together and talk about Dwar fortress. Usually that's the case, but we had some scheduling issues this week that prevented us from meeting all at once. So the first half of the episode is myself and Tony, and the second half is me enrolling chatting on another day. In any case, we hope you enjoy the episode. You know, I haven't played as much as I maybe would normally play. I've been tracking some of the changes, though, that look pretty darn cool. I didn't watch that video that Tarn put out until, you know, this past week. I'm like, okay, cool.
Starting point is 00:00:49 His winter update? Yeah, yeah, the actual, you know, because we've seen the screenshots of what it looks like, the game, when it's being the new update basically we've seen the screenshots but we haven't actually seen somebody playing it and so for me I was kind of watching it and I was like
Starting point is 00:01:09 this is Door Fortress with a tile set cool okay all right I'm good you know it's like I don't think it's going to be as as radical of a change as people think I think it's going to be more of a you know more iterative in the way things change I think it'll be like
Starting point is 00:01:24 this will feel pretty jarring there'll be a big tile set kind of included by default and old school asking people will probably just be like whoa! But I think for the rest of us who've played the tile sets, it'll probably feel pretty natural. Has he explicitly said that the old key combinations
Starting point is 00:01:40 are still going to work? Yeah, I saw that somewhere in the notes that they said that they're going to leave the key combos alone and the keyboard shortcuts will stay in the game. I think he's aware of the fact that like B, capital C, W to build the wall isn't maybe
Starting point is 00:01:56 the most intuitive thing in the world, but there probably isn't like some intuitive key combination that makes that easier. But if you can help players find it faster, that's cool. Because trying to teach a new player, oh, you want to build a wall, it's B, capital C, capital C, yeah, capital C, yeah, capital. No, not lower, capital. Oh, okay, W. You know, it's like it's not a, it doesn't have that intuitiveness to it. So if you could, you know, gently, encourage people through UI that this is how you do it, then maybe that'll make it easier.
Starting point is 00:02:32 Kind of that room world sort of feel. Yeah. That's my thought. I couldn't tell you right now off the top of my head how to place a Mason's workshop or a craft store shop or lay out a farm plot. But I can do it without thinking.
Starting point is 00:02:46 Yeah. It's all muscle memory now. Yeah, yeah, exactly. And there is some logic to it. I think where logic kind of starts to fail. me in the game is in the military stuff. Yeah.
Starting point is 00:03:00 I've deep dived that a bunch of times, like, trying to get in on it. And then there's this thing of, like, I create a uniform and then I can add a weapon or ban a weapon. And then inevitably, I end up, like, stripping some dwarf down by accident because I don't know what I'm doing. And I would love to see a little bit more user-friendlyness come to some of the military stuff, I think. Well, you see, I'm all right with that.
Starting point is 00:03:21 I can equip them now pretty easily. It takes forever. But the problem I have is I have tried several times to figure out how to get them to train, you know, a two-month period on, a two-month period off and then rotate the people who are actually training. Oh, yeah, to build like a, I mean, an on-call rotor is like if I put it in work, in work terms, it's like, I would like to build my on-call list, please. Yeah, that's not easy to do. I mean, it's, I know how to do it. It's just I couldn't tell you how to do it, and it's not intuitive. So I've gone through the Dwar Fortress Wiki several times when I'm trying to do that.
Starting point is 00:04:01 And yes, it tells you how to do it. And I think that I can do it if I sit there and read every line and every instruction. But inevitably, I'd just say, yeah, this isn't worth the travel. I just have them train all the time and go on with my business. And deal with whatever fallout. I mean, I'd rather at this point, like, let him freak out and go nuts than try to figure out how to do an on-call roster. It's just be like, oh, well, we've lost that Dorf because he couldn't handle work. Oh, well, what are you going to do?
Starting point is 00:04:31 No, and what's the answer to text will be text or whatever, I think would be cool. Like, how are we going to, how's that going to fly? I still haven't got my head wrapped around exactly what that does. Yeah, I think it just lets you, I think it's just like, so much by listening to this going, no, no, no, that's wrong, wrong, wrong. Burst at DFRoundtable.com Let us know how and why we're wrong. I should put a disclaimer.
Starting point is 00:05:01 I'll interrupt you. Go ahead. Then I'll put my disclaimer. No, we are probably wrong about this. But no, I think the way it works is it swaps out. I think it lets kind of multiple things exist on top of each other by doing some kind of wizardry.
Starting point is 00:05:17 The disclaimer that I've got to. Dude, that sounds so crap. I apologize for that. I'm so sorry. That was the worst explanation. I think I need to put in the intro over the show. I think I need to can an intro and have it say, we are under no circumstances experts at Dwar Fortress,
Starting point is 00:05:36 nor do we claim to be, but we like to talk about it. We're wrong a lot. Tell us how wrong we are at DFRondtable.com. Yeah, I think it does some things with transparency and trickery. so you can have sort of multiple things representing in the same space. One thing that I had a friend, this is exciting, I guess, I had a friend to play this game, which is the first time it's ever happened for me. And his feedback was, why is everything blinking all the time?
Starting point is 00:06:10 And I thought, well, you know, that's a, he's like, I find it kind of unnerving. And I thought, yeah, you know, I can see that being kind of unnerving. They do blink a lot. and I don't really understand why. So, yes, it would be cool if they didn't blink as much. I have an idea of the why. It's because you have 23 things that are all on that particular tile and it wants to show you what they all are.
Starting point is 00:06:35 Yes, exactly. Maybe TOTI needs an enhance button where you just push it and it goes, enhance, and then, anyway, you can zoom in on the tiles. I don't know. But yeah, and the state of the down arrows, like the blinking brown arrow over here. versus the down blue arrow kind of makes sense that they're thirsty. Like, I can wrap my head around that.
Starting point is 00:06:59 But yeah, some of the other stuff, I'm kind of like, yellow one? What is that? What is a yellow down arrow mean? I don't know. Then I've got to go to the DFWiki and look it up. The only blink that really bugs me is whenever you place a stockpile over a stairwell and the Xs for the stairwell are always blinking.
Starting point is 00:07:16 I always then have to come back and take the stockpile off of the stairwell to I could stop blinking. Yeah. You know, one of my things on that is, like, the bits of rock, you know, when they, and they excavate, like, if I was looking at this place where I've stopped, they've left Salt Peter on the stairs. And so now the stairs are blinking with Salt Peter on it. I'm just like, get that crap out of here.
Starting point is 00:07:40 Get it out of there. And I know that there's a keyboard shortcut that I could use that would get rid of that. You know, like you can hide the rock piles or whatever, but I don't know. I just, I wish that they could, I wish there was something of like, you know, clean this crap up, guys. Pick up your rocks. Actually, you know, there probably is a DF hat command you can do to take away all unstockpiled stone. It wouldn't surprise me. Yeah, because this place looks really tatty.
Starting point is 00:08:08 I'm like, you guys can do better than this. I'm sorry. It takes so long to clean up stone, though. I've taken to the habit of whenever I start a new excavation, I'll just plop a stone stockpile right. there so that even though the stone may not be where I want it, at least I'll neaten it up and just put them all nearby where they're digging. Yeah, you know what I've done when I'm kind of playing with an idea for a fort or playing with an idea for anything that I'm doing in this.
Starting point is 00:08:38 I love Fastorf space one space zero, which basically just makes them do what they're doing but faster. So it sort of almost feels like you're running at a slightly higher frame rate than you are, is joyful. And yeah, that for me has been really helpful because then I can, I don't have to wait my whole life for them to channel out a moat or, or dig out the dining room. It's like, I know they're going to do it. And I'm cool with it happening.
Starting point is 00:09:07 It's just that the amount of my life that gets expended to them digging out of a dining room is shorter and that's a win. Get to it, fellas. I experienced that last night when I, uh, Roland last episode talked about, moving your trade depot down further into the uh into the the fortress and it took forever for them to channel down 20 layers deep to get my trade depot down uh where my excavation was happening but now that i've done that i don't think it's going to take me so long to move it down even further whenever i need to i you know i think i just got impatient i'm like all right good now you guys
Starting point is 00:09:44 are good get down to the cabin layers quickly but um but yeah that's that's kind of how i've been doing it because i just feel like i've got some ideas and i want to see where they go, and I don't want to spend a lot of time on it if it's a totally failed concept. So what I had wanted to talk about today was, and I don't know if we should hold off until we're, I don't really know how that's going to work with Roland how we're going to do that up. so. But what I was going to talk about was the interaction that your fortress leader has with the trade liaison. And I took little screenshots of all of the individual, while you're going through it, it seems like there's 50. But it turns out that there's nine different screens
Starting point is 00:10:34 that you have to acknowledge. Go, go, go, go, good. You know, A, A, A, get out of my way. A, A, A escape, A escape, right. Yeah. But it occurred to me that I have never really paid too much attention to what's actually going on there, except whenever I am out of drink and I tell them that I want them to bring drink next time. By the time they bring it, I'm stocked back up again, and I don't need it anymore. Yeah, I tried to play this one where I didn't have metal, and I was trying to get them to bring me metal things. And it just, you know what? It just didn't end up. It didn't end up.
Starting point is 00:11:13 They didn't really help me. So I gave up on them. Yeah, I don't really know how that works. I mean, maybe it's supposed to be more intuitive than it is. But yeah, I don't know how to get them to actually bring me stuff and then have me patiently wait for it. I think the YouTuber, what do you call him, Crooksmash, seems to have that kind of worked out in some of his videos where he's like, I'm going to tell them that I need this. And that next season, they'll bring me that. I'm like, well, that's cool.
Starting point is 00:11:42 How did you survive a season without it? Usually it's, you know, it's pretty dire by the time. I typically buy from the caravans, I will buy food and drink because it's much easier to do that than it is to actually build a sustainable agriculture or animal science. So what's the word for killing meat? Groceries, something about grocery stores, I think. Is that right? Yeah, so it's easier to just buy it from the caravans than it is to build up my meat supply and all that stuff. True, yeah, that's true.
Starting point is 00:12:27 Yeah, then try to have to deal with animals. Yeah, because dealing with animals can be a real pain in the butt. So I concentrate on building really nice, shiny trinkets. And, oh, I found out recently, though, that your artisans don't care for it whenever you sell their masterpieces. Oh, I thought that they did. I thought that was, like, this whole thing where they would, like, go into despair or something. Yeah, that's cool. When I say they don't care for it, I mean, they dislike it.
Starting point is 00:12:56 Oh, they do. Yeah, I was going to say, yeah, they don't approve of that. I know I sold one one time by accident and that, you know, because sometimes if you bring it up, the trade people, they're like, oh, I can't see past this. beautiful artifact you've done oh this is the only thing I ever wanted and you know it's like crap well I'm new artifacts but what I found out was they don't like you selling masterpieces oh yeah so it turns out that that they're if you sell all of the masterpieces that a particular artisan has built they will get depressed and angry and all that but it has to do with a percentage of the number of masterpieces that still exist in the fortress that they created so if they have created four 120 masterpiece beds, then they're not going to be too upset whenever you sell five of them. But if they have only created three masterpiece, you know, trinket rings, and then you sell all three of them, apparently they can get depressed and go into a funk over it. Oh, that's sad to hear.
Starting point is 00:13:57 Yeah. I believe it. But on the other hand, if you set one dwarf being a craftsman cranking out stone crafts, you know, by the time they've done it for a year, they're cranking out a masterpiece, you know, every five minutes. Yeah. Yeah, I got to get better about fostering their creativity and letting them get on with stuff.
Starting point is 00:14:18 Because sometimes I just, I move people around a lot. And sometimes people don't have enough time to get really good at what they do because I'm like, you're idle. Now you're going to stone carver. He's like, I'm a milker. Well, today you're milking the cavern walls, buddy. You know, I have. I have a question.
Starting point is 00:14:38 So let's say you have a fortress and you want to have a metal industry, but you don't have any bituminous coal or lignite or anything like that that you found. But you do have trees. Do you go after the trees to make the charcoal, or do you dig down into the lava to get to the magma forges? I personally go for the trees because I've yet to dig down, playing three years, and I've yet to dig down far enough to get to lava. Oh, really?
Starting point is 00:15:06 Yeah. I don't try because I'm not looking to build a magma forge typically. Right. Yeah. Now, I've set up some wood furnaces to make charcoal and I've done it that way. Only a couple times, for whatever reason, much like I don't tend to produce my own food, I also don't tend to produce my own weapons and metal stuff. Again, I'll buy that from the caravan. My fortresses tend to be like a giant well-crafted five-and-dime Because I make a lot of crowns, I make a lot of scepters, a lot of rings.
Starting point is 00:15:44 And then I will put a jeweler right next to my stockpile that's by the trade depot And have them, you know, decorate the trinkets with jewels to increase their value. It's a bad day whenever I don't have, you know, 50,000 gold pieces, 50,000 anyway worth of, of trinkets to sell and get pretty much whatever I want. I always have my caravans leaving ecstatic because I always have them profit to the same amount that I have that I buy. So if I buy $10,000 worth of stuff, then I will have them profit $10,000. All right.
Starting point is 00:16:24 That makes sense. Yeah. And I think that that's kind of a more, because I think I got locked into this idea of, well, you know, I don't want to cut down a lot of trees because I feel like that's not sustainable but really I'm probably dead by the time it's a problem like the fortress has fallen and they probably don't need to do too many trees especially if you go to a heavily forested biome yeah and then look you're going to end up with caves and once you get down to the caves you can cut fungi wood yeah that's true that's true yeah maybe we should be a little bit less
Starting point is 00:16:56 worried about that but I'm always just like I better get down to the you know I better get down to the cavern there I really want that and yeah I'm going to I put us off the elves. I kind of enjoy that now, to be honest with you. There's a little satisfaction in there. And when they come in with a little ambush and they're attacking with toothpicks or whatever, it's, yeah, it's pretty satisfying to see that not work. I know that may be cruel, but it's, uh, it's hilarious.
Starting point is 00:17:24 Um, because they aren't, I mean, I don't, I wonder, has anyone fall into the elves ever? Has that happened? I'm, I would love to know. I'm not sure. fall into the elves and are willing to admit it, please. I think I did early on, but that was, I mean, not that I know what I'm doing now, but that was when I really didn't know what I was doing. Yeah, I was like, why are they attacking me?
Starting point is 00:17:47 I do, eh, eh. Hey, have you played Parodexia serence release 11 of the Lacey Newpack? Let me see. Yeah, I think I've got that one running. now, I think I just installed it. Why? What's in there? What's the good stuff? Well, the good stuff for me is
Starting point is 00:18:11 that it doesn't crash because I was using release six, and then when I went to release seven, whatever reason, it didn't care for my computer or something because it started crashing. I would, very often I would have a session, I'd
Starting point is 00:18:27 play for an hour, hour and a half, and then it would just do the dual fortress air condition where it just disappears. Yeah, that way. Luckily, I always turn on save every season, so I don't typically, didn't typically lose, but it got annoying, so I went back to playing with release six. And I tried that for each subsequent release, like, I think, 8, 9, and 10.
Starting point is 00:18:54 But it turns out now that this release I'm playing on and I'm not crashing at all, and things are going well. Hooray, thank you again, Paradexasaurant, because I use the heck out of your utility. Yeah, well, I mean, there's just so much joy it brings with it. I wonder if it was just like a recompiled DF hack, because DF hack itself is amazing and wonderful, but it is doing things that computers can get kind of fussy about. Yeah.
Starting point is 00:19:25 Like replacing things that are running in memory. You know, like you're doing things. that really the computer doesn't like or some programs don't like. So, yeah, maybe it was just recompiling that. Could be. Could be. And with the funky release schedule
Starting point is 00:19:40 that the Windows has nowadays, it could be that I was stuck on some version that had something that D.F.Hack didn't agree with. Yeah, I think that's just definitely a Windows challenge because, I mean, Windows needs to run optimally and effectively on every piece of hardware that's ever been made, basically. And so I think if you're making an operating system that has that constraint, I guess,
Starting point is 00:20:05 that you're obviously going to have problems with some random driver somewhere at some point. Well, first of all, let me just say, so how are you, Roland? I am great. Thanks for asking. Did you have any interesting dwarf fortress happenings in the last couple weeks? Well, yes. You know that every single dwarf has a creativity. parameter so you can have a very creative dwarf or an uncreative dwarf which is really interesting but I never really thought about it what it means what it might mean for well creative jobs as it happens I found a very creative dwarf and he loved doing art and and looking at art
Starting point is 00:20:57 So I thought, well, and made him the dwarven artist of my entire fortress. So now all this man does is go around and either engrave stuff, make me images or statues. And yes, yes, that means that he has like several different kind of jobs. But he's getting really good at them. So does that make the description of the statues that he creates more interesting, I wonder? As it seems, the description length is mostly done by the quality of the item. So a low quality item has a small description, while a very good quality item seems to have a longer description. But I may, okay, maybe this is like me imagining things, but I'm pretty sure that he has,
Starting point is 00:21:54 more distinct images because I felt that some dwarfs tend to like always do something with I don't know cheese or mosquito brains or mice you know but this man doesn't
Starting point is 00:22:10 really have a distinctive pattern in the last few years he got a bit depressed because of zombie happenings and he started to paint how his mother got killed by a rock over and over again
Starting point is 00:22:25 but I would say that's mostly due his depression and not his lack of creativity When I think of creativity with dwarves I mostly think of it in terms of them just getting upset and depressed
Starting point is 00:22:42 because they haven't had a chance to be creative in a while because they've been hauling stuff instead of working at a craft dwarf shop Yeah, I thought so too and like the amount of creative work they want to do, but that is something else. That is actually a part of their personality profile,
Starting point is 00:23:03 but inclined to art. It's called inclined to art. So if a dwarf is inclined to art, he wants to work with art more, but it seems that the creativity seems to be somewhat independent from that. Do you see the inclined to art attribute in the, the personality description of the dwarf in his thoughts? Only if he is like not average.
Starting point is 00:23:30 I think you only see it if he is very inclined to art or not inclined to art at all, but you can see it when you try to make an adventurer because then it pops up and asks you if your adventurer is inclined to art. Gotcha. You say zombie apocalypses are happening to you? Oh, yes. the thing is I manage to get a hold
Starting point is 00:23:55 of a very neat settling spot that is in mostly a forest with a lot of strawberry bushes which is really cool but the downside too is is probably the fact that
Starting point is 00:24:11 on the upper right corner I have a tiny speck of desert which on the one hand is cool for glass industry. For the other, it's pretty bad because this is a haunted desert and it is a reanimating
Starting point is 00:24:27 biome. So just part of your embark location is the reanimating biome and the other part is not? Is that right? Yes. Only a very tiny fraction is actually a reanimating biome. It is so tiny. So something happens to
Starting point is 00:24:43 die up there. You're in trouble but otherwise you're all right. Oh yes. most of my fort is in the forest so not in any kind of danger but i have some um camels spawn in sometimes and there's a chance that those camels are zombies already because they came from the off of your map where the reanimating biome is is in full force yes and so sometimes i just have like badgers and normal forest animals and I check it and it says like badger and blah blah blah oh cool zombie camels oh that's lovely and the bad thing about it is camels like being in flocks so
Starting point is 00:25:38 I don't get like one zombie camel I get like six to eight yeah it's terrible it's absolutely terrible, but me getting slightly bored of my fortress, I thought how to make it fun in capital letters. So I dug out a trash pit in the desert and I started to dump all my trash in the trash pit. And of course, I know that, you know, if you dump like bones or almost rotten animals there, they will come back. But guess what? I like that. And, um, I managed to build it in a way that they weren't able to actually get out. So I now have this massive pit of zombies. It's so many zombies that it's starting to lag my PC.
Starting point is 00:26:31 So I have to stop the dumping part. And I'm building now a, what's it called? A lava magma pump system, screw pump system. right so I can like clean the pit so in the case like that say that you have a pit that's say 10 z levels deep and you take a magma pump and you pump it full of magma will the hole actually fill i think it does i think it can fill because when especially when you have like a small hole that can fill very quickly then it can add several z levels of lava or water even on top of each other.
Starting point is 00:27:19 But it has to fill one level up to seven, and then it can start filling the next level. With water, the water will drain. If it's not being fed, you know, by a water stream of some sort. Like, for example, if you pump water in and then stop pumping it, that water that's in that, let's say it's a one tile, but five Z levels deep, when you fill it all the way up to the top, it will end up all being gone after, you know, like a year or so.
Starting point is 00:27:49 Yes. Because all the water, I don't know if it's evaporating or draining out. But I wonder what will happen with magma. Will it drain out or will it turn into stone? Well, I think it just stays there for a really long time. Because I think it only turns to stone if you actually put like something like cold on it, water, snow, whatever. So it's energy maybe. like radioactivity that causes the heat
Starting point is 00:28:18 in this particular magma. Yes, glowing dwarves. Okay, so I'd like to go over the stages in the tray liaison interaction with your fortress whenever your trade caravans show up. Now, I'm just looking at ones that is
Starting point is 00:28:36 a dwarven fortress and this is a dwarven caravan, but while the wording seems a little bit different whenever it's a human or an elven caravan, it seems that the interactions are pretty much the same. Yes. So whenever the caravan first arrives, you have the trade liaison.
Starting point is 00:28:55 You have him come up, introduce himself, and wants to discuss the situation. Then they add stuff to the world map, if stuff has been going on. Can you tell whenever you look at the world map the new things that have been added by the trade liaison? No. So it's just you got to know the map and be able to be able to see what the new things are that have been at.
Starting point is 00:29:18 Yes, I think sometimes, especially if it's like something minor, like, oh, this and that guy got slain. I don't actually think it will do anything on the world map. It will just, you know, note it down and that's it. If maybe a settlement got raised by goblins or undead or whatever, you might see that violent, is spreading somewhere but yeah I never had that really okay after they add something
Starting point is 00:29:52 add new stuff to your map they ask what you are requesting from the merchants now the idea is that's what they're supposed to be bringing back next year right I have noted though that it seems to have a bearing
Starting point is 00:30:06 on the things that they're bringing this time as well if I immediately asked tell the trade liaison that I want lots of food and I want lots of drink. Whenever I take a look at the actual items that they are bringing in that time, it seems to increase the amount of food and drink that they have on the caravan for that particular load. So I'm kind of wondering if there's a bug that it should be next year's stuff that you're asking for. But if you need it right now, I think that it will actually increase the chances that you're going to get what you need on
Starting point is 00:30:43 this caravan. Have you had any experience with that? I mean, they do bring more drinks next year. I think it's more of a, they have some amount of storage on their, on their wagons and if they haven't
Starting point is 00:30:59 really unloading the wagon yet, then the game itself does not really check what actually is on there. So yes, it might influence the, no, wait, that's not true because you can actually check the wagon.
Starting point is 00:31:17 You can check the wagon before it gets there? I know that you can check the pack animals when they don't have a wagon, that you can check what is on the animal itself. I'm pretty sure you can actually check the wagon, but it always seems to me that there's just a few stuff, like a few items on the wagon itself, but they bring way, way more into the depot. so I'm not sure if I'm supposed to see anything and everything that they bring and then they spawn more into my depot
Starting point is 00:31:51 or if they actually bring like if the trade amount and items that they bring are designated the second they come into my map hmm once you tell them the things that you want then they will show you the prices of the items that you are asking for as priority items. And it looks like that by requesting them for the next wagon load, you jack the price up on yourself. Yes. That's interesting. Yeah, I mean, that's capitalism, basically.
Starting point is 00:32:26 Yeah. Once you ask them to bring you certain things, and they agree to bring those certain things, then they will tell you what they want you to build for next year. And so that apparently will get you a premium price on those items as well. It does seem to me that it is rarely things that I'm interested in building that they want. Yeah, it is usually something like crafts and rings and clothing sometimes. I've also seen seeds, pickaxes, and a fish.
Starting point is 00:33:03 I'm not sure how it gets determined, though. so I'm looking at my at the screen capture that I took of when I was doing a little bit of research on this they want powder cheese figurines crutches now crutches is something that I could easily make crutches yeah yeah I could I could have a carpenter just sit there cranking out crutches for a year and do well with that say legwear they really want legwear headwear earrings windows and anvils and cloth once you see what it is that they want you to build then they wish you farewell and i have noted that they seem to be pretty annoyed with you if you don't tell them to bring anything special next year yes they say you know capitalism only works whenever people buy from other people yes basically does that have any ramifications for later i'm not sure Many times I don't really care what they bring
Starting point is 00:34:04 Because I have everything in my fortress that I truly need And I just get some special, like shark leather Something, you know, like dumb stuff that I don't really need But I can get my gravy hands on Yeah But I don't tell them to like bring anything ever But they keep trading with me So I'm not sure if they actually get mad at me
Starting point is 00:34:28 For not wanting anything honestly it just seems that they get a bit grumpy but they still come to you so there is no no negative point of like oh no i have to tell you that i need this even though i don't so that you may continue trading with me i i don't think that's how it works is there any difference in interactions besides the the kind of stuff that they have between humans elves and in the mountain home well i don't think it does any more for a time um you had a bit of different uh interaction when your dwarf fellows came around and they told you more about the world that changed when you were like gone and oh yes the mayor died we now have a new mayor and you're like oh that's awesome
Starting point is 00:35:21 that doesn't really happen anymore because it just goes straight to your map. When do the elves tell you that you're cutting down too many trees? That is a good question because it doesn't really happen every single time. It probably has to do with something about the proximity that you are to the next elven major settlement. Because many a times I had nobody show up at my doorstep and tell me to stop. cutting wood, which I like, you know. Of course. But sometimes I settle far away from elves, and they still come around and go like,
Starting point is 00:36:01 you travel all this way to tell me to stop cutting wood in a different part of the world. All right, mate. The world I'm in right now, I think, I don't think that there are any elves left in it. It's not a very old world at all. It's, I think that it's, you know, a 250 year, maybe a 500-year world. but I get human caravans and, you know, the dwarven caravans, but I don't get elven caravans. Maybe it's just because of the continent I'm on or something about my particulars. But I'm not getting elven caravans, which I'm happy with because I don't have to worry about making sure I don't accidentally sell them a toothpick and have them get all up in arms about it.
Starting point is 00:36:44 So true. So true. Oh, you have insulted us. Yeah. But one thing I just want to add, right? Because the elves get so much shit for their weird behavior when you cut too many trees. Okay, yes, I can understand. But please, please, they bring you exotic animals. How cool is that? I mean, let's be straight.
Starting point is 00:37:10 I have not utilized that a whole lot. Really? I don't really know what to do too much with the animals. so I've not gotten into training them I pretty much eat them is the only thing that I do with animals and then if it happens to be that I have too many cats then yeah my dwarves will have a cat barbecue
Starting point is 00:37:33 well I mean the thought of me just having a random grizzly bear or something is so intriguing to me that I always, I never really want to start war with the elves simply because I hope for the elves to actually bring me some cool animals that I can train into war animals
Starting point is 00:37:59 and then they let loose on the elves again. Right. And sometimes I got really lucky, like grizzly bears, I once got giant war grizzly bears. Like, they weren't trained yet, but you get the drift. So how effective are they in battle?
Starting point is 00:38:15 anyway oh my lord very very like the bite attack is so vicious they are not really that easily frightened so they don't run away from enemies they just run toward toward somebody because they're giant bears they have so much strength oh oh they just rip goblins apart with a single attack and you just see bones and blood splatter everywhere it's wonderful You got anything else that you want to go over for this episode? I think I keep saying this, right? But I am so hyped for the new update with the graphics that I honestly have some trouble concentrating on the game as it is now.
Starting point is 00:39:04 Because when I play it, I just keep imagining how it would be different playing the new version. And I'm like, oh, yeah, I would like to see it how it works. Did you watch the video of TOTI playing Playing Zach's Fortress? It is wonderful. Yeah. It is wonderful. My heart became so warm.
Starting point is 00:39:25 Oh, can't wait. Yeah, I am really looking forward to it. Okay. All right, well, then I guess that we will talk to you next time. And this has been kind of an odd episode. I'm going to see how I'm going to pace these all together, but I may end up interleaving, interleaving, but, so we'll see. If it doesn't take too much time, it may end up being such that if I try to do interleaving
Starting point is 00:39:54 and mixing all the talk together, that it will just take way too much time. It would be interesting, though, to see if I could edit it such that you just can't tell that it was done in three separate things, because a lot of the, a lot of the conversations that you and me have had is the same thing that me and Tony. talked about. So we talked about the upcoming release. We talked a little bit about trade. Yeah. We'll see, we'll see if I can get creative there. I think you can do it, yeah. Well, until next time, we'll catch you later. Yeah, get you later. Thanks for coming by on Monday. Of course. All right. Later, bud. Bye-bye.
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