Dwarf Fortress Roundtable - Ep. 43: In Which We Discuss Capitalism
Episode Date: January 25, 2021What a week it's been! Hope you enjoy, warts and all! Support Dwarf Fortress Roundtable on Patreon Musical Attribution – Thanks so much to Kevin MacLeod for making his awesome music availabl...e to content creators! Skye Cuillin by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/4371-skye-cuillinLicense: http://creativecommons.org/licenses/by/4.0/ Folk Round by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/3770-folk-roundLicense: http://creativecommons.org/licenses/by/4.0/
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Welcome to Dwar Fortress Roundtable, a podcast where your host, Tony, Roland, and Jonathan get together and talk about Dwar fortress.
Usually that's the case, but we had some scheduling issues this week that prevented us from meeting all at once.
So the first half of the episode is myself and Tony, and the second half is me enrolling chatting on another day.
In any case, we hope you enjoy the episode.
You know, I haven't played as much as I maybe would normally play.
I've been tracking some of the changes, though, that look pretty darn cool.
I didn't watch that video that Tarn put out until, you know, this past week.
I'm like, okay, cool.
His winter update?
Yeah, yeah, the actual, you know, because we've seen the screenshots of what it looks like, the game,
when it's being
the new update basically
we've seen the screenshots
but we haven't actually seen somebody playing it
and so
for me I was kind of watching it and I was like
this is Door Fortress with a tile set
cool okay all right
I'm good you know it's like I don't think
it's going to be as
as radical of a change as
people think I think it's going to be
more of a you know more iterative
in the way things change I think it'll be like
this will feel pretty jarring there'll be a big
tile set kind of included by default and
old school asking people will probably just be like
whoa! But I think
for the rest of us who've played the tile sets, it'll probably
feel pretty natural. Has he
explicitly said that the
old key combinations
are still going to work? Yeah,
I saw that somewhere in the notes that
they said that they're going to leave the key combos alone
and the keyboard shortcuts will stay in the game.
I think he's aware
of the fact that like
B, capital C,
W to build the wall isn't maybe
the most intuitive thing in the world, but there probably isn't like some intuitive key
combination that makes that easier. But if you can help players find it faster, that's cool.
Because trying to teach a new player, oh, you want to build a wall, it's B, capital C, capital C,
yeah, capital C, yeah, capital. No, not lower, capital. Oh, okay, W. You know, it's like it's not a,
it doesn't have that intuitiveness to it. So if you could, you know, gently,
encourage people through
UI that this is
how you do it, then maybe that'll make it easier.
Kind of that room world sort of feel.
Yeah.
That's my thought.
I couldn't tell you right now
off the top of my head how to place
a Mason's workshop or a craft store shop
or lay out a farm plot.
But I can do it without thinking.
Yeah.
It's all muscle memory now.
Yeah, yeah, exactly.
And there is some logic to it.
I think where logic kind of starts
to fail.
me in the game is in the military stuff.
Yeah.
I've deep dived that a bunch of times, like, trying to get in on it.
And then there's this thing of, like, I create a uniform and then I can add a weapon
or ban a weapon.
And then inevitably, I end up, like, stripping some dwarf down by accident because I don't
know what I'm doing.
And I would love to see a little bit more user-friendlyness come to some of the military
stuff, I think.
Well, you see, I'm all right with that.
I can equip them now pretty easily.
It takes forever.
But the problem I have is I have tried several times to figure out how to get them to train, you know, a two-month period on, a two-month period off and then rotate the people who are actually training.
Oh, yeah, to build like a, I mean, an on-call rotor is like if I put it in work, in work terms, it's like, I would like to build my on-call list, please.
Yeah, that's not easy to do.
I mean, it's, I know how to do it.
It's just I couldn't tell you how to do it, and it's not intuitive.
So I've gone through the Dwar Fortress Wiki several times when I'm trying to do that.
And yes, it tells you how to do it.
And I think that I can do it if I sit there and read every line and every instruction.
But inevitably, I'd just say, yeah, this isn't worth the travel.
I just have them train all the time and go on with my business.
And deal with whatever fallout.
I mean, I'd rather at this point, like, let him freak out and go nuts than try to figure out how to do an on-call roster.
It's just be like, oh, well, we've lost that Dorf because he couldn't handle work.
Oh, well, what are you going to do?
No, and what's the answer to text will be text or whatever, I think would be cool.
Like, how are we going to, how's that going to fly?
I still haven't got my head wrapped around exactly what that does.
Yeah, I think it just lets you, I think it's just like, so much by listening to this going,
no, no, no, that's wrong, wrong, wrong.
Burst at DFRoundtable.com
Let us know how and why we're wrong.
I should put a disclaimer.
I'll interrupt you.
Go ahead.
Then I'll put my disclaimer.
No,
we are probably wrong about this.
But no,
I think the way it works is it swaps out.
I think it lets kind of multiple things exist on top of each other by doing some kind of wizardry.
The disclaimer that I've got to.
Dude, that sounds so crap.
I apologize for that.
I'm so sorry.
That was the worst explanation.
I think I need to put in the intro over the show.
I think I need to can an intro and have it say,
we are under no circumstances experts at Dwar Fortress,
nor do we claim to be, but we like to talk about it.
We're wrong a lot.
Tell us how wrong we are at DFRondtable.com.
Yeah, I think it does some things with transparency and trickery.
so you can have sort of multiple things representing in the same space.
One thing that I had a friend, this is exciting, I guess,
I had a friend to play this game, which is the first time it's ever happened for me.
And his feedback was, why is everything blinking all the time?
And I thought, well, you know, that's a, he's like, I find it kind of unnerving.
And I thought, yeah, you know, I can see that being kind of unnerving.
They do blink a lot.
and I don't really understand why.
So, yes, it would be cool if they didn't blink as much.
I have an idea of the why.
It's because you have 23 things that are all on that particular tile
and it wants to show you what they all are.
Yes, exactly.
Maybe TOTI needs an enhance button where you just push it and it goes,
enhance, and then, anyway, you can zoom in on the tiles.
I don't know.
But yeah, and the state of the down arrows,
like the blinking brown arrow over here.
versus the down blue arrow kind of makes sense that they're thirsty.
Like, I can wrap my head around that.
But yeah, some of the other stuff, I'm kind of like,
yellow one?
What is that?
What is a yellow down arrow mean?
I don't know.
Then I've got to go to the DFWiki and look it up.
The only blink that really bugs me is whenever you place a stockpile over a stairwell
and the Xs for the stairwell are always blinking.
I always then have to come back and take the stockpile off of the stairwell to
I could stop blinking.
Yeah.
You know, one of my things on that is, like, the bits of rock, you know, when they,
and they excavate, like, if I was looking at this place where I've stopped,
they've left Salt Peter on the stairs.
And so now the stairs are blinking with Salt Peter on it.
I'm just like, get that crap out of here.
Get it out of there.
And I know that there's a keyboard shortcut that I could use that would get rid of that.
You know, like you can hide the rock piles or whatever, but I don't know.
I just, I wish that they could, I wish there was something of like, you know, clean this crap up, guys.
Pick up your rocks.
Actually, you know, there probably is a DF hat command you can do to take away all unstockpiled stone.
It wouldn't surprise me.
Yeah, because this place looks really tatty.
I'm like, you guys can do better than this.
I'm sorry.
It takes so long to clean up stone, though.
I've taken to the habit of whenever I start a new excavation, I'll just plop a stone stockpile right.
there so that even though the stone may not be where I want it, at least I'll neaten it up
and just put them all nearby where they're digging.
Yeah, you know what I've done when I'm kind of playing with an idea for a fort
or playing with an idea for anything that I'm doing in this.
I love Fastorf space one space zero, which basically just makes them do what they're doing
but faster.
So it sort of almost feels like you're running at a slightly higher frame rate than you are,
is joyful.
And yeah, that for me has been really helpful because then I can, I don't have to wait
my whole life for them to channel out a moat or, or dig out the dining room.
It's like, I know they're going to do it.
And I'm cool with it happening.
It's just that the amount of my life that gets expended to them digging out of a dining
room is shorter and that's a win.
Get to it, fellas.
I experienced that last night when I, uh, Roland last episode talked about,
moving your trade depot down further into the uh into the the fortress and it took forever for
them to channel down 20 layers deep to get my trade depot down uh where my excavation was happening
but now that i've done that i don't think it's going to take me so long to move it down even
further whenever i need to i you know i think i just got impatient i'm like all right good now you guys
are good get down to the cabin layers quickly but um but yeah that's that's kind of how i've been doing
it because i just feel like i've got some ideas and i want to see
where they go, and I don't want to spend a lot of time on it if it's a totally failed concept.
So what I had wanted to talk about today was, and I don't know if we should hold off until we're,
I don't really know how that's going to work with Roland how we're going to do that up.
so. But what I was going to talk about was the interaction that your fortress leader has
with the trade liaison. And I took little screenshots of all of the individual, while you're
going through it, it seems like there's 50. But it turns out that there's nine different screens
that you have to acknowledge. Go, go, go, go, good. You know, A, A, A, get out of my way.
A, A, A escape, A escape, right. Yeah.
But it occurred to me that I have never really paid too much attention to what's actually going on there, except whenever I am out of drink and I tell them that I want them to bring drink next time.
By the time they bring it, I'm stocked back up again, and I don't need it anymore.
Yeah, I tried to play this one where I didn't have metal, and I was trying to get them to bring me metal things.
And it just, you know what?
It just didn't end up.
It didn't end up.
They didn't really help me.
So I gave up on them.
Yeah, I don't really know how that works.
I mean, maybe it's supposed to be more intuitive than it is.
But yeah, I don't know how to get them to actually bring me stuff and then have me patiently wait for it.
I think the YouTuber, what do you call him, Crooksmash, seems to have that kind of worked out in some of his videos where he's like, I'm going to tell them that I need this.
And that next season, they'll bring me that.
I'm like, well, that's cool.
How did you survive a season without it?
Usually it's, you know, it's pretty dire by the time.
I typically buy from the caravans, I will buy food and drink because it's much easier to do that than it is to actually build a sustainable agriculture or animal science.
So what's the word for killing meat?
Groceries, something about grocery stores, I think.
Is that right?
Yeah, so it's easier to just buy it from the caravans than it is to build up my meat supply and all that stuff.
True, yeah, that's true.
Yeah, then try to have to deal with animals.
Yeah, because dealing with animals can be a real pain in the butt.
So I concentrate on building really nice, shiny trinkets.
And, oh, I found out recently, though, that your artisans don't care for it whenever you sell their masterpieces.
Oh, I thought that they did.
I thought that was, like, this whole thing where they would, like, go into despair or something.
Yeah, that's cool.
When I say they don't care for it, I mean, they dislike it.
Oh, they do.
Yeah, I was going to say, yeah, they don't approve of that.
I know I sold one one time by accident and that, you know, because sometimes if you bring it up, the trade people, they're like, oh, I can't see past this.
beautiful artifact you've done oh this is the only thing I ever wanted and you know it's like crap well I'm new artifacts but what I found out was they don't like you selling masterpieces oh yeah so it turns out that that they're if you sell all of the masterpieces that a particular artisan has built they will get depressed and angry and all that but it has to do with a percentage of the number of masterpieces that still exist in the fortress that they created so if they have created four
120 masterpiece beds, then they're not going to be too upset whenever you sell five of them.
But if they have only created three masterpiece, you know, trinket rings, and then you sell all three of them,
apparently they can get depressed and go into a funk over it.
Oh, that's sad to hear.
Yeah.
I believe it.
But on the other hand, if you set one dwarf being a craftsman cranking out stone crafts,
you know, by the time they've done it for a year,
they're cranking out a masterpiece, you know, every five minutes.
Yeah.
Yeah, I got to get better about fostering their creativity
and letting them get on with stuff.
Because sometimes I just, I move people around a lot.
And sometimes people don't have enough time to get really good at what they do
because I'm like, you're idle.
Now you're going to stone carver.
He's like, I'm a milker.
Well, today you're milking the cavern walls, buddy.
You know, I have.
I have a question.
So let's say you have a fortress and you want to have a metal industry, but you don't
have any bituminous coal or lignite or anything like that that you found.
But you do have trees.
Do you go after the trees to make the charcoal, or do you dig down into the lava to get
to the magma forges?
I personally go for the trees because I've yet to dig down, playing three years,
and I've yet to dig down far enough to get to lava.
Oh, really?
Yeah. I don't try because I'm not looking to build a magma forge typically.
Right.
Yeah. Now, I've set up some wood furnaces to make charcoal and I've done it that way.
Only a couple times, for whatever reason, much like I don't tend to produce my own food,
I also don't tend to produce my own weapons and metal stuff.
Again, I'll buy that from the caravan.
My fortresses tend to be like a giant well-crafted five-and-dime
Because I make a lot of crowns, I make a lot of scepters, a lot of rings.
And then I will put a jeweler right next to my stockpile that's by the trade depot
And have them, you know, decorate the trinkets with jewels to increase their value.
It's a bad day whenever I don't have, you know, 50,000 gold pieces, 50,000 anyway worth of,
of trinkets to sell and get pretty much whatever I want.
I always have my caravans leaving ecstatic because I always have them profit to the same amount
that I have that I buy.
So if I buy $10,000 worth of stuff, then I will have them profit $10,000.
All right.
That makes sense.
Yeah.
And I think that that's kind of a more, because I think I got locked into this idea of, well,
you know, I don't want to cut down a lot of trees because I feel like that's not
sustainable but really I'm probably dead by the time it's a problem like the fortress has fallen
and they probably don't need to do too many trees especially if you go to a heavily forested
biome yeah and then look you're going to end up with caves and once you get down to the caves
you can cut fungi wood yeah that's true that's true yeah maybe we should be a little bit less
worried about that but I'm always just like I better get down to the you know I better get
down to the cavern there I really want that and yeah I'm going to
I put us off the elves.
I kind of enjoy that now, to be honest with you.
There's a little satisfaction in there.
And when they come in with a little ambush and they're attacking with toothpicks or whatever,
it's, yeah, it's pretty satisfying to see that not work.
I know that may be cruel, but it's, uh, it's hilarious.
Um, because they aren't, I mean, I don't, I wonder, has anyone fall into the elves ever?
Has that happened?
I'm, I would love to know.
I'm not sure.
fall into the elves and are willing to admit it, please.
I think I did early on, but that was, I mean, not that I know what I'm doing now,
but that was when I really didn't know what I was doing.
Yeah, I was like, why are they attacking me?
I do, eh, eh.
Hey, have you played Parodexia serence release 11 of the Lacey Newpack?
Let me see.
Yeah, I think I've got that one running.
now, I think I just
installed it. Why? What's
in there? What's the good stuff?
Well, the good stuff for me is
that it doesn't crash because
I was using
release six, and then
when I went to release seven,
whatever reason, it didn't care for my computer
or something because it started crashing.
I would, very often
I would have a session, I'd
play for an hour, hour and a half, and then
it would just do the dual fortress
air condition where it just
disappears.
Yeah, that way.
Luckily, I always turn on save every season, so I don't typically, didn't typically
lose, but it got annoying, so I went back to playing with release six.
And I tried that for each subsequent release, like, I think, 8, 9, and 10.
But it turns out now that this release I'm playing on and I'm not crashing at all,
and things are going well.
Hooray, thank you again, Paradexasaurant, because I use the heck out of your utility.
Yeah, well, I mean, there's just so much joy it brings with it.
I wonder if it was just like a recompiled DF hack,
because DF hack itself is amazing and wonderful,
but it is doing things that computers can get kind of fussy about.
Yeah.
Like replacing things that are running in memory.
You know, like you're doing things.
that really the computer doesn't like
or some programs don't like.
So, yeah, maybe it was just recompiling that.
Could be.
Could be.
And with the funky release schedule
that the Windows has nowadays,
it could be that I was stuck on some version
that had something that D.F.Hack didn't agree with.
Yeah, I think that's just definitely a Windows challenge
because, I mean, Windows needs to run optimally
and effectively on every piece of hardware
that's ever been made, basically.
And so I think if you're making an operating system that has that constraint, I guess,
that you're obviously going to have problems with some random driver somewhere at some point.
Well, first of all, let me just say, so how are you, Roland?
I am great. Thanks for asking.
Did you have any interesting dwarf fortress happenings in the last couple weeks?
Well, yes. You know that every single dwarf has a creativity.
parameter so you can have a very creative dwarf or an uncreative dwarf which is really interesting
but I never really thought about it what it means what it might mean for well creative jobs
as it happens I found a very creative dwarf and he loved doing art and and looking at art
So I thought, well, and made him the dwarven artist of my entire fortress.
So now all this man does is go around and either engrave stuff, make me images or statues.
And yes, yes, that means that he has like several different kind of jobs.
But he's getting really good at them.
So does that make the description of the statues that he creates more interesting, I wonder?
As it seems, the description length is mostly done by the quality of the item.
So a low quality item has a small description, while a very good quality item seems to have a longer description.
But I may, okay, maybe this is like me imagining things, but I'm pretty sure that he has,
more distinct images
because I felt that some
dwarfs tend to like
always do something with
I don't know cheese or
mosquito brains
or mice you know
but this man doesn't
really have a distinctive pattern
in the last few years
he got a bit depressed because of zombie
happenings and he
started to paint
how his mother got
killed by a rock
over and over again
but I would say that's
mostly due his
depression and not his
lack of creativity
When I think of creativity with dwarves
I mostly think of it in terms of
them just getting
upset and depressed
because they haven't had a chance to be creative
in a while
because they've been hauling stuff
instead of working at a craft dwarf shop
Yeah, I thought so too
and like the amount of creative work they want to do,
but that is something else.
That is actually a part of their personality profile,
but inclined to art.
It's called inclined to art.
So if a dwarf is inclined to art,
he wants to work with art more,
but it seems that the creativity seems to be somewhat independent from that.
Do you see the inclined to art attribute in the,
the personality description of the dwarf in his thoughts?
Only if he is like not average.
I think you only see it if he is very inclined to art or not inclined to art at all,
but you can see it when you try to make an adventurer
because then it pops up and asks you if your adventurer is inclined to art.
Gotcha.
You say zombie apocalypses are happening to you?
Oh, yes.
the thing is
I manage to get a hold
of a very neat
settling spot that is
in mostly a forest
with a lot of strawberry bushes
which is really
cool but
the downside too is
is probably the fact that
on the upper right
corner I have a tiny
speck of desert
which on the one hand is cool
for glass industry.
For the other, it's pretty bad
because this is a haunted desert
and it is a reanimating
biome. So just part
of your
embark location is the reanimating
biome and the other part is not?
Is that right? Yes. Only a very
tiny fraction is actually
a reanimating biome. It is
so tiny. So something happens to
die up there. You're in trouble
but otherwise you're all right.
Oh yes.
most of my fort is in the forest so not in any kind of danger but i have some um camels spawn in
sometimes and there's a chance that those camels are zombies already because they came from
the off of your map where the reanimating biome is is in full force yes and so sometimes i just
have like badgers and normal forest animals and I check it and it says like badger and blah blah blah
oh cool zombie camels oh that's lovely and the bad thing about it is camels like being in flocks so
I don't get like one zombie camel I get like six to eight yeah it's terrible it's absolutely
terrible, but me getting slightly bored of my fortress, I thought how to make it fun in capital
letters. So I dug out a trash pit in the desert and I started to dump all my trash in the trash
pit. And of course, I know that, you know, if you dump like bones or almost rotten animals
there, they will come back. But guess what? I like that. And, um,
I managed to build it in a way that they weren't able to actually get out.
So I now have this massive pit of zombies.
It's so many zombies that it's starting to lag my PC.
So I have to stop the dumping part.
And I'm building now a, what's it called?
A lava magma pump system, screw pump system.
right so I can like clean the pit so in the case like that say that you have a pit
that's say 10 z levels deep and you take a magma pump and you pump it full of magma
will the hole actually fill i think it does i think it can fill because when especially when
you have like a small hole that can fill very quickly then it can add several z levels of lava
or water even on top of each other.
But it has to fill one level up to seven,
and then it can start filling the next level.
With water, the water will drain.
If it's not being fed, you know, by a water stream of some sort.
Like, for example, if you pump water in and then stop pumping it,
that water that's in that, let's say it's a one tile,
but five Z levels deep, when you fill it all the way up to the top,
it will end up all being gone after, you know, like a year or so.
Yes.
Because all the water, I don't know if it's evaporating or draining out.
But I wonder what will happen with magma.
Will it drain out or will it turn into stone?
Well, I think it just stays there for a really long time.
Because I think it only turns to stone if you actually put like something like cold on it, water, snow, whatever.
So it's energy maybe.
like radioactivity that causes the heat
in this particular magma.
Yes, glowing dwarves.
Okay, so I'd like to go over the stages
in the
tray liaison interaction
with your fortress whenever your
trade caravans show up.
Now, I'm just looking at ones that is
a dwarven fortress and this is a
dwarven caravan, but
while the wording seems a little bit different
whenever it's a human or an elven caravan,
it seems that the interactions are pretty much the same.
Yes.
So whenever the caravan first arrives,
you have the trade liaison.
You have him come up, introduce himself,
and wants to discuss the situation.
Then they add stuff to the world map,
if stuff has been going on.
Can you tell whenever you look at the world map
the new things that have been added by the trade liaison?
No.
So it's just you got to know the map and be able to be able to see what the new things are that have been at.
Yes, I think sometimes, especially if it's like something minor, like, oh, this and that guy got slain.
I don't actually think it will do anything on the world map.
It will just, you know, note it down and that's it.
If maybe a settlement got raised by goblins or undead or whatever, you might see that violent,
is spreading somewhere
but yeah
I never had that really
okay after they add something
add new stuff to your map
they ask
what you are requesting from
the merchants now the idea
is that's what they're supposed to
be bringing back next year
right I have noted
though that it seems to have a bearing
on the things that they're
bringing this time as well
if I immediately asked
tell the trade liaison that I want lots of food and I want lots of drink.
Whenever I take a look at the actual items that they are bringing in that time,
it seems to increase the amount of food and drink that they have on the caravan for that particular load.
So I'm kind of wondering if there's a bug that it should be next year's stuff that you're asking for.
But if you need it right now, I think that it will actually increase the chances that you're going to get what you need on
this caravan. Have you had any
experience with that? I mean,
they do bring more drinks
next year. I think it's more
of a, they have some amount
of storage on
their, on their wagons
and if they haven't
really unloading
the wagon yet,
then the game itself does
not really check what actually
is on there. So
yes, it might influence
the, no,
wait, that's not true because you can actually check the wagon.
You can check the wagon before it gets there?
I know that you can check the pack animals when they don't have a wagon,
that you can check what is on the animal itself.
I'm pretty sure you can actually check the wagon,
but it always seems to me that there's just a few stuff,
like a few items on the wagon itself,
but they bring way, way more into the depot.
so I'm not sure if I'm supposed to see anything and everything that they bring and then they spawn more into my depot
or if they actually bring like if the trade amount and items that they bring are designated the second they come into my map
hmm once you tell them the things that you want then they will show you the prices of the items
that you are asking for as priority items.
And it looks like that by requesting them for the next wagon load,
you jack the price up on yourself.
Yes.
That's interesting.
Yeah, I mean, that's capitalism, basically.
Yeah.
Once you ask them to bring you certain things,
and they agree to bring those certain things,
then they will tell you what they want you to build for next year.
And so that apparently will get you a premium price on those items as well.
It does seem to me that it is rarely things that I'm interested in building that they want.
Yeah, it is usually something like crafts and rings and clothing sometimes.
I've also seen seeds, pickaxes, and a fish.
I'm not sure how it gets determined, though.
so I'm looking at my at the screen capture that I took of when I was doing a little bit of research on this they want powder cheese figurines crutches now crutches is something that I could easily make
crutches yeah yeah I could I could have a carpenter just sit there cranking out crutches for a year and do well with that say legwear they really want legwear headwear earrings windows and
anvils and cloth once you see what it is that they want you to build then they wish you
farewell and i have noted that they seem to be pretty annoyed with you if you don't tell them
to bring anything special next year yes they say you know capitalism only works whenever people
buy from other people yes basically does that have any ramifications for later i'm not sure
Many times I don't really care what they bring
Because I have everything in my fortress that I truly need
And I just get some special, like shark leather
Something, you know, like dumb stuff that I don't really need
But I can get my gravy hands on
Yeah
But I don't tell them to like bring anything ever
But they keep trading with me
So I'm not sure if they actually get mad at me
For not wanting anything
honestly it just seems that they get a bit grumpy but they still come to you so there is no no negative
point of like oh no i have to tell you that i need this even though i don't so that you may
continue trading with me i i don't think that's how it works is there any difference in interactions
besides the the kind of stuff that they have between humans elves and in the mountain home
well i don't think it does any more for a time um you had a bit of different uh interaction when
your dwarf fellows came around and they told you more about the world that changed when you
were like gone and oh yes the mayor died we now have a new mayor and you're like oh that's awesome
that doesn't really happen anymore because it just goes straight to your map.
When do the elves tell you that you're cutting down too many trees?
That is a good question because it doesn't really happen every single time.
It probably has to do with something about the proximity that you are to the next elven major settlement.
Because many a times I had nobody show up at my doorstep and tell me to stop.
cutting wood, which I like, you know.
Of course.
But sometimes I settle far away from elves, and they still come around and go like,
you travel all this way to tell me to stop cutting wood in a different part of the world.
All right, mate.
The world I'm in right now, I think, I don't think that there are any elves left in it.
It's not a very old world at all.
It's, I think that it's, you know, a 250 year, maybe a 500-year world.
but I get human caravans and, you know, the dwarven caravans, but I don't get elven caravans.
Maybe it's just because of the continent I'm on or something about my particulars.
But I'm not getting elven caravans, which I'm happy with because I don't have to worry about making sure I don't accidentally sell them a toothpick and have them get all up in arms about it.
So true. So true.
Oh, you have insulted us.
Yeah. But one thing I just want to add, right?
Because the elves get so much shit for their weird behavior when you cut too many trees.
Okay, yes, I can understand.
But please, please, they bring you exotic animals.
How cool is that?
I mean, let's be straight.
I have not utilized that a whole lot.
Really?
I don't really know what to do too much with the animals.
so I've not gotten into training them
I pretty much eat them
is the only thing that I do with animals
and then if it happens to be that I have too many cats
then yeah my dwarves will have a cat barbecue
well I mean
the thought of me just having a random
grizzly bear or something
is so intriguing to me
that I always, I never really want to start war with the elves
simply because I hope for the elves
to actually bring me some cool animals
that I can train into war animals
and then they let loose on the elves again.
Right.
And sometimes I got really lucky,
like grizzly bears,
I once got giant war grizzly bears.
Like, they weren't trained yet,
but you get the drift.
So how effective are they in battle?
anyway oh my lord very very like the bite attack is so vicious they are not really that easily
frightened so they don't run away from enemies they just run toward toward somebody because they're
giant bears they have so much strength oh oh they just rip goblins apart with a single attack
and you just see bones and blood splatter everywhere it's wonderful
You got anything else that you want to go over for this episode?
I think I keep saying this, right?
But I am so hyped for the new update with the graphics
that I honestly have some trouble concentrating on the game as it is now.
Because when I play it, I just keep imagining how it would be different playing the new version.
And I'm like, oh, yeah, I would like to see it how it works.
Did you watch the video of TOTI playing
Playing Zach's Fortress?
It is wonderful.
Yeah.
It is wonderful.
My heart became so warm.
Oh, can't wait.
Yeah, I am really looking forward to it.
Okay.
All right, well, then I guess that we will talk to you next time.
And this has been kind of an odd episode.
I'm going to see how I'm going to
pace these all together, but I may end up interleaving, interleaving, but, so we'll see.
If it doesn't take too much time, it may end up being such that if I try to do interleaving
and mixing all the talk together, that it will just take way too much time.
It would be interesting, though, to see if I could edit it such that you just can't tell
that it was done in three separate things, because a lot of the, a lot of the conversations
that you and me have had is the same thing that me and Tony.
talked about. So we talked about the upcoming release. We talked a little bit about trade.
Yeah. We'll see, we'll see if I can get creative there. I think you can do it, yeah.
Well, until next time, we'll catch you later. Yeah, get you later. Thanks for coming by on Monday.
Of course. All right. Later, bud. Bye-bye.
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