Dwarf Fortress Roundtable - Ep. 59: In Which Listener Questions Are Pondered
Episode Date: November 7, 2021Today's episode catches up with several listener questions we've received. We'll probably be having a "part two" next episode. Link to our Topics page, which incluldes the full text of Tony's lett...erCapn Duck DFVIDTUTS Tutorials
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Welcome to Dwarf Orchrist Roundtable, the podcast for all things Dwarfee.
It is today October 31st, 2021.
We are recording on Halloween and...
Very spooky.
My favorite part of the intro was that you let everyone know that today is today.
And that is always true.
So we are recording today.
But if they're listening to this 12 years from now.
It will still be today.
Yeah, exactly.
Exactly.
It will still be Halloween.
It's okay.
Although, man, you know what?
I'm not putting bets on anything at this rate.
We're headed down faster than a door fortress and a haunted bio.
Yeah, that's cool.
So anyway, message received.
All right.
Let's see, for the purposes of today's dream, I've pulled up that fortress that we had been noodling on,
the one that's in that crazy, challenging, old world.
And where I think the running theory that I had was that the world had basically gone extinct
except for the undead and some necromancers, but things seem to be a bit less dead
because this fortress seems to be attracting a lot of migrants.
and that's something that I haven't seen before in this particular world.
So I guess this location that we've picked here on the east coast of the land of Rasp seems to be pretty good.
I don't even know if we've got danger around us or not.
But anyway, we're alive, and that's all that matters.
Cool.
Okay, so last week I asked our listeners if they would like to send us some questions and comments and all that,
because we were working up a bit of a Q&A episode,
and the listenership responded.
Ah, beautiful.
So we've got some questions and comments to go over here,
and I think that that will be enough to take up the whole episode,
and we may not even get through the whole thing,
because I know how we like to find a subject
and then talk for 30 minutes about it.
So, Roland, I want to get your awesome accent on that topic number one
that Logan Hastings said,
because I'm going to put Reaver behind it in the post-production.
so that it sounds all awesome.
Oh, okay.
This one was on the, as a comment,
I think it was on episode 56,
but, yeah.
Interestingly enough,
though,
I think Logan and Hastings are both cities in Nebraska.
I just thought I'd put that out there.
Hastings is a city in France,
isn't it as well?
I mean,
could be anywhere.
Yeah,
sure.
Cool.
Put a couple of oomlots in there
and you could shove it anywhere in Germany.
All right, sorry.
out okay
Logan Hastings commented
that every episode I listen
and every episode my will is once again
tested temptation beckons
my soul ever closer to the brink
always at the edge of my mind
is the deep rabble of this
all-consuming game
I've seen souls who have become lost to it
spending every waking moment
playing it and every sleeping moment
dreaming of it. I will be strong of will. I will not be drawn closer. Only at a far may I observe
the indigma that is Slaves to Armok, God of Blood, Chapter 2, the war fortress, for I have too much
to lose. Well stated, well stated, Logan. We're all there. Yeah, no, I really feel that.
I don't know, Logan
I think you should give into the temptation
You know, at some point
There is just like the tipping point
You're at the edge
And you tiptoe into it
And you're gone
Yeah, I think
Just try it once
You'll be fine
Just try it one time
And the first one's free
Yeah, it's not like hard drugs
It will only destroy your life a little
think about how all your friends will think you're so cool
I wish
we're not going to do peer pressure
very well worded
I really feel it because a while back
when I played the War Fortress every single day
for several hours I started dreaming of it
and then I realized
oh my God
my dreams are in Aski
I have a problem
oh yeah yeah oh yeah that was surreal you know because suddenly like entities in my dreams
were just letters and i'm like okay this is too much i feel it yeah yeah it's it's another
one of those games where you have the i can't say one more turn syndrome since the fortress mode
is not turn based but yeah i'll be like okay let me just get this room dug out and then i'll go
to bed. Well, I need to go ahead and set up the stockpile. I don't want to put in it. Oh,
here comes a trade caravan. I need to go ahead and take care of the trade stuff before
go to bed or I'll forget it. And the next thing you know, it's 4 o'clock in the morning. You've got
to get up to go to work in three hours and go, oh, crap. And then you have to quit your job.
Yes. You need to see what's coming next. And I, you know, like, if you're at work.
That's what happened to me. Yeah. Dwar Fortress encompassed my entire life. Yeah. And so I quit my job.
They're going to tell you to do stuff.
And do you really want to do the stuff that they're telling you to do?
I mean, you don't.
You'd rather see what was going on in the fortress.
And that's the right attitude.
So, Logan, I would say, I mean, jump in and yolo into the fortress.
This is what you say.
Just do it.
All right.
So that was an awesome thing, Logan.
Thank you very much, Logan, for listening and contributing.
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On the item is an image of Toulon Gift Trades the dwarf in Courtsight.
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All right.
Should I greet the next one as well, because I already see my name in it?
Yeah, go ahead.
Okay.
So, a zary.
Zahar, I think is, I think Zar is in like the Russian leader.
Okay, Zahar it is then, writes,
I think I heard Roland mention trying to save military uniforms
to use over multiple forts,
and I'd also like to add saving manager orders over multiple forts.
Yeah.
I've had to browse through the files and read it,
but I couldn't find anything.
So if you lot ever find out how to do this,
please mention it on the show.
Okay, so the thing is,
I kind of know how to make new uniforms.
However, it is unfun.
It is an unfun process and I hate it.
It is somewhere in the raws and it's basically just raw editing
where you take the already preset uniforms that exist
and nibble around with them.
However, it's kind of unfun because you don't click on what you have
and what you want,
but you have to put in
the actual raw text into it
and you can't take
the already existing uniforms
as like a template
because a lot is missing in those.
So you have to change
like the metal armor
or the leather armor presets?
Well, you can copy it
and then change the copy.
But the problem here is
in the metal armor,
it basically just says
a metal armor weapon whatever
you can of course change that into
metal armor whatever
and weapon specific
bronze like maize bronze
for example that's okay
however it sometimes
doesn't show up
and I straight up have no idea why
so I have not yet come onto the
podcast with my
amazing
hack but
coming to manager orders, no idea. No idea. I haven't found it anywhere in the Rawls.
No way. I don't know. I find setting individual uniforms to be the most tedious part of the game, I think.
I don't do it. I can't. I just can't do it. The most that I will do is I will tell them metal armor.
and then I will go in and set them all to a weapon type.
Like, you use a hammer, you use a mace and things like that.
But yeah, I don't bother going into the actual armor part.
So I guess a preset, if it would be cool to have,
so that you could set it and forget it and just pick that one next time.
Yeah, no.
But then you're taking away their individual personality choices.
Yeah, but my idea is just, I don't want like a.
just randomly
weaponized group of dwarfs.
I want like spear dwarves
and I want like specific
so it's not about the armor
that much because
I would never use leather
straight up. It's bad.
Well, you use those for your
for your crossbowmen.
Yeah, but it's still kind of bad.
It's still kind of bad.
Can crossbowmen wear metal armor?
Yeah, but they
they are really encumbered by it.
Whenever I think crossbowmen,
I'm still in the world of D&D,
where at least in the version that I always played,
actually, it's magic users
couldn't wear metal armor.
I don't know if I remember anything at all about what the only did.
I guess I'm getting my world's mixed up now
with Diablo.
Skyrim.
Diablo 1.
Happens.
Skyrim.
It happens.
The ultimate thing I want to add here is
it's not with DFA.
It's just raw editing, and I'm still fiddling around, and I will keep you updated.
As soon as I know how to make sure everything is right and everything shows up every time, I will tell you.
There was a second part of that question, wasn't there?
How to do it with managers?
Yeah, I have not seen any manager orders in the Raws.
I don't know where they started.
Yeah, so I think one way that you can do.
do that is with D.F. Hack, which I know the last part of it said preferably without DF Hack.
You can do it with AltW in DF Hack, and that's the workflow manager, and then those
settings seem to persist between fortresses. Oh, really? Hmm, cool. Yeah, much to, you know,
much to the annoyance, if you've got it wrong, then when you start a new fortress and it's still
trying to make 800 silver warhammers or whatever, and all you're trying to do is grow yams.
Like, that makes it kind of annoying.
Yeah, it's doable.
I don't know that I'd even consider playing without D.F.
Hack to be an option for me.
What do you mean?
Like, without it, do you mean, in general?
Yeah.
Yeah.
I don't know that I would ever want to play the game without D.F.
Hack just because it, not for any of the big cheats, but, for example,
maybe this is a cheat, but I really love the fact that D.F.
hack confiscates worn out.
out confiscates and dumps worn out clothing.
Otherwise, it's just littering up everything.
And whenever you dump it into your,
into your Dwarven Adam Smasher,
then that's going to help you with some frame rights there
because you're getting rid of all kinds of crap that's just worthless
playing around on the floors of their rooms and stuff,
but the game is still having to keep up with.
Yeah, that's true.
So I really like D.F. Heck.
Is your only other frame rate option?
is to then get a faster computer,
which is not a great,
scalable way to play Door Fortress.
Although a single-core performance
is all that really matters, I guess, for Door Fortress.
So you can go to the PC sites
and see what's the fastest single-core CPU.
Ah, yes, splash money on a game.
Nice.
Although I'll tell you, I just checked because I was curious.
And now the fastest single-core CPUs are those new Macs that just came out.
So I don't know if anyone ever got it running on M-1.
It's the M-1 Pro is now the fastest single-core CPU by far.
Really?
Yeah, but I don't think Tarn is publishing a native plan yet.
But I think that would be a real game-changer.
Is it really, though?
I mean, you know, whenever you have storage space,
no matter how much storage space you get,
you're going to end up filling it up.
I think no matter how much processor power you have,
you're going to end up filling up your fortress
with crap that's going to slow down their frame rates.
You absolutely are, but it just gives you more time.
It's more time for that.
Yeah, I'm running all right.
At times I'm getting down to around 15, 20 frames per second.
It just takes longer for the thing to do its stuff.
And it's really not bit into my enjoyment of the game so much for this fortress.
I'm still going on that same fortress that we were talking about last week, by the way.
All right.
Yeah, I think it's 10 years old now, 10 game years.
I've got like 190 dwarves.
My great work, my pyramid is almost done.
It's probably got another four levels in it before I've finished up.
Every time that I start working on it, something else happens.
I've been fending off goblin raids, forgotten beasts, monitors.
But that fortress is going well.
I posted, and I'll put this in the show notes.
I posted the Stone Sense.
Yeah, the Stone Sense picture of my pyramid in its almost completed state.
I'll also, by the time I actually publish this for the regular podcast release,
I will probably have that pyramid finished and I'll publish the Stone Sense picture of it.
So it's pretty cool.
Awesome. I have had poor luck with Stone Sense, but you said that there was a,
I think we talked about this in our Discord chat,
that there was like an update to it?
Yeah, Cleland Ed said that the person who did Armach Vision found the bug in Stone Sense
and fixed it and then the latest Twelfortress Starter Pack, it is updated and it works.
So yeah, I just double-clicked it.
It started up with my, I don't think I had to double-click it.
I think it's a part of DFF hack.
Yeah.
So I chose that in the startup screen of the Twelfortress Starter Pack.
and launch it up and there it went.
I also got Armagh Vision to work too,
but wow, it's just really slow
and it's hard to control.
I don't think my computer's fast enough
to drive something that is that detailed.
It may also be that I don't know how to run it,
so I'll keep trying it, though,
because I like the idea of that.
That does sound cool.
I'm going to play with it a little bit.
Yeah, the great thing about,
The great thing about Armagh Vision is it is a Unity 3D rendering where Stone Sense is an isometric view.
So you don't have free-flowing, you know, freedom of movement that you do have in Armach Vision.
That is true.
Okay.
So I hope we answered your questions, Zarr, because we just got way off track.
Well, we've certainly answered some questions that no one asked, so that's great.
That's the value we like to provide.
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Tony, not our Tony, but a Tony who wrote an email to us.
Oh, and by the way, if you would like to send us an email, feel free to do so at Ear.
at DFRoundable.com.
That's U-R-I-S-T at D-F-R-R-Table.com.
And every once in a while,
we'll collect all of the questions
and put them together
either in a mailbag segment in an episode
or we'll do a whole episode on questions and comments
because it gives us lots of fodder for discussion.
So Tony commented that whenever he builds multi-level walls,
you know that we were talking about a couple weeks,
ago that I didn't know how to build multi-level walls. And you demonstrated it for me, Tony.
And like I just said, we've got that pyramid thing happening now, so it's working. What he always does,
though, is use ramps and two deep walls to build up his higher walls. I do pretty much the same
thing that he was describing. And I will post the email in the show notes. And I do the same
thing, except I don't do the too deep, and I just use the stairways like our Tony told us.
So that works really well.
Okay.
I'm a simpleton.
I am all about the stairways.
For whatever reason, I don't like to do the up-down stairs unless I really am going to use
them for up-down.
So I just do a J, or sorry, a up-stairway and a down-stairway, and that works.
be careful with building the up-down stairways because I had this awesome idea of building
this giant. I dug out a huge pit and then I decided I was going to build walls up above the
pit so I could have this whole containment thing and then a drawbridge that would like flood
the plane or whatever. Anywho, I used and then I built my fortress beneath it and I used an up-down
stairway as the first tier of my build stairways up so I can build walls up. Oh no. And of course
then that punches a hole into the into what's below.
So when I flooded the pit for my awesome defenses, I had a hole that I didn't know
about in and that was and that was the end of that fortress.
So do be aware of that unless you don't care about that particular thing.
But it was pretty amusing, I have to say.
It did really help me, Roland.
You told me a couple weeks ago, you said to think of the up,
down stairways and the up stairways and downstairways, think of them as only going halfway up
or halfway down and that you have, and the one above it or below it finishes out that half of the
floor, that conceptual picture has helped me so much. It really does just make a click. I don't
even have to think about it anymore because I'm building my stairway halfway up on one level
and I have to go up to build it halfway down on the level above. So that really works well.
Yeah, yeah. That's great to hear.
Tony also says that he sometimes exploits the situation in Dwar Fortress such that whenever you smelt a metal item, it will give you more metal back than it took to build that item.
Oh, yes, the good old trick.
I didn't really know about that.
I found out about that a couple weeks ago.
I don't remember where I found out whether I was reading about it on Reddit or on a podcast.
What, did we talk about that already?
Years ago, I think, yeah.
The Atomant metal, does it, what's that?
Does that, does that work with Atomant, Adamantine?
Well, yes.
I thought you had to just weave that or something, or do you smelt it?
I can't even remember.
That's how little I see of that stuff.
The trick here is you have to make bolts and a single bar.
Like, there's actual math behind it, but I'm just going to cut it short.
A single bar gives you like 20,
bolts, and then you smelled every single individual bolt by itself, which then comes to
1.2 bars.
And if you do that a lot, you basically get out more bars than you put in.
I'm not sure.
There should be Edmantin bolts in the game, because if they are, then you can probably
do it as well with those.
yeah one way to do that would it still is using the exploit but whenever you get attacked
anytime that you get hit by bolts that the that the goblins have shot at you out there on the
field instead of just collecting them instead of just un forbid them or sorry claim them
and melt them immediately and you'll get yourself a little extra metal from it that's cool
that is pretty cool I don't think that that's too much of a cheat because dwarves are awesome
and they can
they have just a certain way
with rock working and metalworking, right?
One of these days, I'll live long enough.
Oh, no.
No, what?
What?
The client just crashed.
Nice.
Wait, let me check the error log
and see what happened.
Which client?
Dore Fortress.
OBS or Dwar fortress?
Yeah, Dore Fortress.
Yeah, the stream is not black.
Sorry about that, everyone.
We'll have to stop and restart the game.
I'm going to just quickly check the error log.
There isn't an error log.
Oh, wow.
No, it's real dead.
What is happening here?
Technology, am I right?
Well, man, oh, man.
I don't know what's going on here.
All right, I'm just going to call that.
I'm going to call the IT support department for our podcasting company here,
and we're going to get to the bottom of this.
Hi, this is Jonathan at World Fortress Roundtable support.
How can I help you?
Well, thank you, sir.
This sucks.
Why does this dang game not?
What there we go.
We're back.
We're back.
So we could be to the very crashy part of the world
Damn, it means we've lost all of the great stuff we were just working on
Oh well, what are you going to do?
Does this happen to you guys a lot?
Do you get a lot of endgame crashes?
No.
Or it just shuts down and you're like, and that's the end.
I found with my older worlds, this happens.
Oh, yeah, okay, okay.
Fair.
Yeah, shoot, back to the beginning.
Oh, well.
What happens?
more often for me is that I will have it minimized and just leave Dwar
Fortress running in the background, and I will forget that I have it
minimized and have to reboot for some other reason.
And Dwar Fortress, for whatever reason, doesn't stop Windows from rebooting and
telling you, hey, you haven't saved this.
That's probably some attribute that you have to put in the code for a Windows-centric
program.
But it just, yeah, happily reboots and loses everything down since the last save.
Luckily for me, I have it save after every season.
Yeah.
I thought that's what this was doing, and it clearly wasn't.
So we're back to the start from 40 minutes ago.
So I'm just going to follow the Baron here, who now doesn't have a bedroom after having had one.
Oh, well, life is like that sometimes.
Oh, he's sad.
All right.
So, Tony, thank you so much for writing in, not our Tony, the Tony who wrote in.
he didn't leave a last name so i don't know that's fine not all of us not all of us have
last names i i don't so so there's just it's like prince spock sure although spock had a
first name it's just not pronounceable by humans according to the episode uh do you guys
know what screen I just accidentally got into
what's that? On the
live stream, I just pushed a button and I don't know
what I pushed and I have seen something that I haven't seen
before. Dwarf preferences.
What screen is this?
I don't know what that is.
We'll hit escape one time and
we'll never see it again. It's gone.
It's gone forever.
No, it's not gone forever. We're recording it on the live stream.
Suck it up.
Sulk it up. Is it something by D.O.
hack. Oh, yeah, it's
all down. It sounds like it.
Okay, mystery solved. Alt-M.
That's pretty neat. Look, it tells me
a lot of people like poetry. This seems like
a pretty useful
darn screen. If I...
Yeah, this has to be D.F. Hack. This is
way too useful. This is really
cool. Man,
I love that somebody might be listening
or watching and going, oh my God, you guys are just
finding out about this. Are these
all dwarfs, or is this a particular
horse? I think this is in the fortress. Look,
24 people like poetry, the luxurious wealth.
And three people hate bats.
That's right.
And there are three creature pigs.
That's nice.
Oh, and people don't like bark scorpions.
No, they really don't like slugs.
I don't really know what to do about slugs, though.
What gets rid of slugs?
Like in the rock, paper, scissors game, and door fortress.
Cats?
Cats.
Chickens.
What eats cats?
Chicken.
Jonathan makes soap out of cats.
What can I say?
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Coming to the next question
I'm going to know
pedal the medal
The good Dan comments
Seems like it would be useful to use
the guild hall trick to train children in moodable skills.
As the highest of these decide which skill will be connected to a strange mood.
I've noticed that many fortress-bred dwarfs tend to become legendary bone carvers or other
crafts dwarf skills as this will be the skill chosen for the mood otherwise, which is correct.
So a child growing up doing nothing might just get.
either something random or just defaults into bone carving and crafts stuff,
which you don't really want to have because a child that is a legendary weapon smith
before his 10th birthday is probably the best dwarf you can have.
I'm not certain how it works.
However, I kept doing it and it kind of kept working.
So I suppose I'm onto something.
Question mark.
Yeah, and this may have been as a response to, and this could have been an old
comment, but we had an episode where you first described this, this trick by putting
the toys into the middle of a, of a, of a, um, a guild hall.
And you said that you like to do that with, uh, with the medical dwarves and the medical
guild halls, but that's not really a mootable skill.
No, it's not.
Because, because they don't get to create, um, art.
facts that are based on the fact that they're
diagnosticians.
Yes.
So that may be the point that he's
the dance trying to make.
Yeah. My idea is just
A, I enjoy having doctors in my
fortress and B, doctors
can write books about
medicine. And I
honestly prefer books over
other artifacts because I think it's
funny if you have like a man
laboring for like
20 years of his life and then
writing a book about breaking bones.
And it's like a one-page manual called The Bones of Shattering.
That is hilarious to me.
So I'm really into the medical stuff.
But I suppose if you have a metal crafter guild and you do the same,
it would probably also change just metal crafters the same way.
That also reminds me.
I want to tell you a little story about Pickauer, this fortress that I'm running into.
Apparently, my civilization is at war with the elves, because whenever they're supposed to show up, because with caravans to trade with me, they show up and ambush me every time.
Okay.
So I noticed this after like the third ambush of elves that seem to happen every spring.
I was like, okay, okay.
And I think I'm not positive, but I think that they're bringing their wares in and ending up just leaving them dumped on the ground.
after I'd kill all the elves that
That is very interesting
That's pretty cool
That's like free treasure
Basically
Yeah except it's all kinds of
Grown Larch crap
I don't care about
Grown-Larch shields
You have to have a burn
Pit for that stuff
They just leave a mess on my fortress grounds
And it's a pain in the butt to clean up
Can you have it dumped into a pit
And then set fire to the pit
I don't know about setting fire to it
But what I do is
To clean up I dump them all
Into my atom smasher
And I take care of it that way
that's also fair so that's one thing it also brought it to mind that the hospital that i have
because i'm into so many conflicts i've got three squads of ten dwarves there's one that is hammers
there's one that is one that is i just let them choose whatever they want to to pick up for their
weapon and i'm about to start a uh i'm digging out my my crop my marks dwarfs training area so that's
going to happen. But my hospital, because my military is so active, tends to have a lot of
activity in it. I finally was able to get some gypsum stones from a human caravan. I haven't found
any in my digging. And I haven't found anyone who has sold me any gypsum plaster. But to make
your own gypsum powder, it seems like such a pain. Because you've got to find the gypsum, get
gypsum stone and then you've got to I think put it in a kiln and do it that way and I've still
not got it quite figured out yet but have you either one of you made gypsum plaster
I have yeah I mean only when I find gypsum probably so well I have enough dwarves that
that I feel that I need to populate my hospital with the gypsum plaster
that it says that it wants.
Everything else, all of the other needs of the hospital are filled out.
And like I said, I'm using the hospital quite a bit because I get attacked by quite a few
things.
I tend to lose one, maybe two dwarves with each attack.
But I have, that's out of 30 that end up in the fray.
So that's not a bad, that's not a bad ratio, I don't think.
I just, I just, you know, draft a peasant to take their place and so on.
Yeah, this fortress has been really fun.
I'm hopefully going to be able to avoid frame death and continue it out.
So anyway, sorry for that aside.
I wanted to talk about Pick Hour for a minute, though.
That's cool.
I like hearing about Pick Hour.
Thank you so much, Dan, for writing in.
I believe that that was a comment on maybe episode 56, 55 or 56.
But the next item has two different people who asked to someone
question. So the first one is
Justin Lothammer
asks what do we do
when we first embark for a new fort?
We've talked about this a little bit, but we can
always go over it again. The first things that we do
whenever we get to
a embark location and
want to start our fortress.
So let's just start with Roland.
What do you do whenever you first get to a fortress
for the first couple months?
Are we talking about
before I embark
or after I already came to this spot where I want to go.
I think after.
I'm thinking, in my head, it was after you get to the embark location,
after you've already set up your, of course,
a lot of that is going to depend on what your embark profile is.
And they're usually very, very closely related to each other
because I always start with like egg layers and pickaxes
and, you know, very basic stuff, not too much.
and the first thing I just do is dig down
and make a tavern down in the rock layer
because I stopped completely ever building
in any kind of dirt layer
so the first thing I do is just dig down
until I hit stone and then think about
how my thing looks
that is the very first thing I do
oh well no before before that happens
I usually check what's around me
as in what kind of animals
are around me because I really enjoy
starting in untamed
wilds. So you
sometimes get like giant animals
and I really like
seeing like giant grasshoppers
or like giant mantises
scrolling around. It's really cool.
So what do you do, Tony?
When you first get there?
I usually
set up mushroom farm.
first and then a place with nest the first that I usually embark with a nest box so I set up a
nest zone for the birds whether they're turkeys or chickens and yeah I do that food thing first
and then I put this still in there and make sure that it's set to stay on top of alcohol
supplies and then like Roland I go straight down into the rock layer and build a tavern just to get
everybody out of the out of the elements yeah that's usually my starting
thing and then sometimes they'll clear a big area for stockpile stuff so they can get the
get all their crap in from the wagon um and then disassemble the wagon i'm in a bit of transition
i am changing the way i start my fortresses based on uh what you told me a few weeks ago tony and
about putting your your trade depot above ground fencing off around your uh your fortress that seems
to be working pretty well but i've but i've not done enough fortresses to know that that's
my way. So what I used to do was dig straight into the side of the nearest hill channel if I had
to, but I always preferred to build a hole in the side of the cliff wall because I imagine
mine to look like the haul and entrance to the mines of Moria. And then I would first build
out a general purpose stockpile to get all the stuff off the wagon. I destroy the wagon.
then build some mushroom farms
and after that start thinking about
the actual layout of my fortress.
Justin says that he always uses
the DF vidtuts
embark profile, which was made by
Captain Duck. What is that?
I don't even know what that is. I would love to know more about
what Viddit Tuts is.
I'm assuming that stands for
Dwar Fortress video tutorials.
Oh. Well, there's a
sense to that, isn't there?
D.F. Vidtuts? Yeah.
And being made by Captain Duck, who
is a big tutorials guy, that would
make sense. It's all coming together.
Also, it has ducks, you know,
so that's pretty good. Does it have ducks?
It does have ducks.
Chickens and ducks.
Oh, maybe I should use ducks. I like
ducks. I really like ducks as an animal.
Like, you know, Dwarfortress Society
and is an eggling.
I absolutely agree.
Ducks are adorable.
Have you ever made a cake with a duck egg?
Because I'm telling you, if you haven't, it's game changer.
No, I haven't, but I'm actually thinking about whether or not to get a Chinese walking duck as a pet.
Make sure it lays eggs.
If you do, you've got to take a picture of it and we'll use it as an episode picture.
I will call it kitten.
I hear that, or at least I read somewhere that you get the most food out of that.
turkey eggs in Dwell Fortress.
I don't know if that's true.
That's probably buried somewhere in the raws.
Yeah, the size of the eggs is slightly different, which you have to, like, imagine
that the size of the eggs is different.
But it is more about how many eggs are being laid than, you know, for example,
a goose egg is massive compared to a hen egg.
However, the chickens just do lay more eggs, boom.
The turkey lays a lot of eggs, and they're fairly large.
So they're one of the best egg producers out there that you can get from their, like, start.
But for example, cave crocodiles and I think crundles are even spammy out when it comes to edgies.
Yeah, you talk about liking ducks.
I grew up around geese, and unlike ducks, geese can be mean and aggressive.
Yeah, they're really assholes.
And they're big and they hurt when they back you.
Yeah, they're just dicks.
Sorry, Apple podcasts.
I mean, we're talking about geese, so it's okay.
If I can, like, intervene.
Paranoid Metroid just put in the chat that he always looks for bees, which, yes, that is, that is, I tend to look for bees as soon as I set up the rest of my food department.
because it's more of a last resort
because I've never made a fortress
that can actually sustain anything of just bees.
But it's a nice thing
to have like 10 barrels of meat
in your entire fortress ever.
It's on my to-do list,
but there are other things that I want to master
before I get there.
Like right now, my immediate goal is the gypsom plaster thing.
Yeah.
Bees I've just put in the back.
background, I think because it's more of a flavor and decoration thing than utility.
Yeah.
You can do stuff with these, though.
You can do waxworking, and then you can set up a waxworking guild, which I know is wildly
popular in some places.
That's a good point.
Yeah.
So that's a thing.
Some places.
Some place.
Hey, our pal, Kleeneodev is a wax worker.
We all know.
We all know.
Yeah.
Yeah.
Yeah.
Yes.
You know, in case anyone was into aware of that.
Yeah.
If you don't know who are talking about about the Plano Dev, check out the Reddit.
Check out the Reddit on them.
That's right.
No, I know that you are.
But check out, check out the Dwarfortress subreddit.
Yeah.
And Plano Dev is quite active on there.
He's one of the moderators.
And one of the most skilled wax workers on Earth.
I guess so.
I guess so.
I mean, you wouldn't be in the guild if you weren't.
So that's how I know.
I did my research.
guys.
Akir Dragonheart, I hope I
pronounce that right, Akir Dragonheart
says that it's a lot like me
I think they like to empty out their wagon right away
so they don't end up with stuff lying around
when something happens to the wagon.
I have found that if I don't do that quickly
that something always comes up and steals stuff
off the wagon if it's still outside.
So after they dig out the entrance hall
and a room or two,
they set up a stockpile so that
that takes everything. It seems like
it's describing my own personal
at least what was my personal favorite.
Maybe not rocks, but once everything's moved,
they go and disable all things from being stored there.
All the items will stay there,
but count as being in a stockpile so that they don't degrade.
Then once you get a stockpile for any of the specific items in there,
the dwarves will automatically move the stuff to the new stockpile.
That's a good idea.
I hadn't thought about that.
So go in, create your stockpile, your general purpose stockpile.
Once the wagon's unloaded,
go into that stockpile, modify it to forbid everything.
And then as you put in the individual stockpiles,
they will empty out your general purpose one that you did at the beginning.
That's been one thing that I've had the trouble with
is figuring out how to easily get everything out of that first stockpile.
That's it.
Thank you, Mr. Drakhanheart.
Yeah, that sounds smart.
I think we're going to have to leave these other comments for a few.
future episode. I think we roll them to the next one.
Yep. Yeah. Roland into the next one.
Roland.
Roland into the next one. That's going to be on.
That's going to be the episode title.
Roland to the future.
That's it. That's really, so yeah, if we didn't get to your, to your question or comment
today, then listen in. We will get to it to next week, the next episode.
Yeah. Or in the future. If we don't get to it in the next episode,
your money back.
Then resend us the comment.
Holy son.
Yeah.
Resend us the comment.
comment because it is possible that through all of my email and comment juggling that I have lost
it. And if so, I apologize, but please send it again. And yeah, we really love to hear from you.
That's UR-I-S.T at D-FRoundtable.com is the email address. Or go to DFRoundable.com and make a
comment to this episode. And we will be happy to answer the questions and talk about it
and probably get sidetracked and talk about something that you really don't care about.
Oh, for sure, that's going to happen.
Okay, guys, you got anything else that you want to talk about or cover today?
Is there anything in the chat questions that...
No, but I would, again, remind everyone listening at home to always save or make sure you're saving on each season.
Yeah, save right now.
If you're listening and playing, save right now.
If minutes of work.
Yeah, do that.
Do that, gang.
Okay, so everybody, thanks for tuning in.
Thanks for listening in from Dwarfortress Roundtable.
Happy Halloween and happy fortressing.
A spooky evening, y'all.
A spooky, safe evening.
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