Dwarf Fortress Roundtable - Ep. 59: In Which Listener Questions Are Pondered

Episode Date: November 7, 2021

Today's episode catches up with several listener questions we've received. We'll probably be having a "part two" next episode. Link to our Topics page, which incluldes the full text of Tony's lett...erCapn Duck DFVIDTUTS Tutorials

Transcript
Discussion (0)
Starting point is 00:00:00 Welcome to Dwarf Orchrist Roundtable, the podcast for all things Dwarfee. It is today October 31st, 2021. We are recording on Halloween and... Very spooky. My favorite part of the intro was that you let everyone know that today is today. And that is always true. So we are recording today. But if they're listening to this 12 years from now.
Starting point is 00:00:38 It will still be today. Yeah, exactly. Exactly. It will still be Halloween. It's okay. Although, man, you know what? I'm not putting bets on anything at this rate. We're headed down faster than a door fortress and a haunted bio.
Starting point is 00:00:53 Yeah, that's cool. So anyway, message received. All right. Let's see, for the purposes of today's dream, I've pulled up that fortress that we had been noodling on, the one that's in that crazy, challenging, old world. And where I think the running theory that I had was that the world had basically gone extinct except for the undead and some necromancers, but things seem to be a bit less dead because this fortress seems to be attracting a lot of migrants.
Starting point is 00:01:26 and that's something that I haven't seen before in this particular world. So I guess this location that we've picked here on the east coast of the land of Rasp seems to be pretty good. I don't even know if we've got danger around us or not. But anyway, we're alive, and that's all that matters. Cool. Okay, so last week I asked our listeners if they would like to send us some questions and comments and all that, because we were working up a bit of a Q&A episode, and the listenership responded.
Starting point is 00:02:02 Ah, beautiful. So we've got some questions and comments to go over here, and I think that that will be enough to take up the whole episode, and we may not even get through the whole thing, because I know how we like to find a subject and then talk for 30 minutes about it. So, Roland, I want to get your awesome accent on that topic number one that Logan Hastings said,
Starting point is 00:02:24 because I'm going to put Reaver behind it in the post-production. so that it sounds all awesome. Oh, okay. This one was on the, as a comment, I think it was on episode 56, but, yeah. Interestingly enough, though,
Starting point is 00:02:38 I think Logan and Hastings are both cities in Nebraska. I just thought I'd put that out there. Hastings is a city in France, isn't it as well? I mean, could be anywhere. Yeah, sure.
Starting point is 00:02:50 Cool. Put a couple of oomlots in there and you could shove it anywhere in Germany. All right, sorry. out okay Logan Hastings commented that every episode I listen and every episode my will is once again
Starting point is 00:03:06 tested temptation beckons my soul ever closer to the brink always at the edge of my mind is the deep rabble of this all-consuming game I've seen souls who have become lost to it spending every waking moment playing it and every sleeping moment
Starting point is 00:03:25 dreaming of it. I will be strong of will. I will not be drawn closer. Only at a far may I observe the indigma that is Slaves to Armok, God of Blood, Chapter 2, the war fortress, for I have too much to lose. Well stated, well stated, Logan. We're all there. Yeah, no, I really feel that. I don't know, Logan I think you should give into the temptation You know, at some point There is just like the tipping point You're at the edge
Starting point is 00:04:03 And you tiptoe into it And you're gone Yeah, I think Just try it once You'll be fine Just try it one time And the first one's free Yeah, it's not like hard drugs
Starting point is 00:04:20 It will only destroy your life a little think about how all your friends will think you're so cool I wish we're not going to do peer pressure very well worded I really feel it because a while back when I played the War Fortress every single day for several hours I started dreaming of it
Starting point is 00:04:45 and then I realized oh my God my dreams are in Aski I have a problem oh yeah yeah oh yeah that was surreal you know because suddenly like entities in my dreams were just letters and i'm like okay this is too much i feel it yeah yeah it's it's another one of those games where you have the i can't say one more turn syndrome since the fortress mode is not turn based but yeah i'll be like okay let me just get this room dug out and then i'll go
Starting point is 00:05:21 to bed. Well, I need to go ahead and set up the stockpile. I don't want to put in it. Oh, here comes a trade caravan. I need to go ahead and take care of the trade stuff before go to bed or I'll forget it. And the next thing you know, it's 4 o'clock in the morning. You've got to get up to go to work in three hours and go, oh, crap. And then you have to quit your job. Yes. You need to see what's coming next. And I, you know, like, if you're at work. That's what happened to me. Yeah. Dwar Fortress encompassed my entire life. Yeah. And so I quit my job. They're going to tell you to do stuff. And do you really want to do the stuff that they're telling you to do?
Starting point is 00:05:56 I mean, you don't. You'd rather see what was going on in the fortress. And that's the right attitude. So, Logan, I would say, I mean, jump in and yolo into the fortress. This is what you say. Just do it. All right. So that was an awesome thing, Logan.
Starting point is 00:06:12 Thank you very much, Logan, for listening and contributing. This segment is made possible by Euris J. Jennings, creator of a sassican, the rapid equity. This is a quartzite earring. All craft's dwarf ship is of the highest quality. It is decorated with bone of wild boar and willow, and encircled with bands of willow and giant cave spider silk. On the item is an image of Toulon Gift Trades the dwarf in Courtsight. Toulon Gift Trades is laboring. The artwork relates to the settling of the dwarf Toulon Gift Trades trades in pick hour in the early spring of the year seven. Also on the item is an image of Lorben Senses shot, the dwarf, in court site, and an image
Starting point is 00:06:59 of a giant impala in steel. All right. Should I greet the next one as well, because I already see my name in it? Yeah, go ahead. Okay. So, a zary. Zahar, I think is, I think Zar is in like the Russian leader. Okay, Zahar it is then, writes,
Starting point is 00:07:23 I think I heard Roland mention trying to save military uniforms to use over multiple forts, and I'd also like to add saving manager orders over multiple forts. Yeah. I've had to browse through the files and read it, but I couldn't find anything. So if you lot ever find out how to do this, please mention it on the show.
Starting point is 00:07:46 Okay, so the thing is, I kind of know how to make new uniforms. However, it is unfun. It is an unfun process and I hate it. It is somewhere in the raws and it's basically just raw editing where you take the already preset uniforms that exist and nibble around with them. However, it's kind of unfun because you don't click on what you have
Starting point is 00:08:18 and what you want, but you have to put in the actual raw text into it and you can't take the already existing uniforms as like a template because a lot is missing in those. So you have to change
Starting point is 00:08:34 like the metal armor or the leather armor presets? Well, you can copy it and then change the copy. But the problem here is in the metal armor, it basically just says a metal armor weapon whatever
Starting point is 00:08:49 you can of course change that into metal armor whatever and weapon specific bronze like maize bronze for example that's okay however it sometimes doesn't show up and I straight up have no idea why
Starting point is 00:09:08 so I have not yet come onto the podcast with my amazing hack but coming to manager orders, no idea. No idea. I haven't found it anywhere in the Rawls. No way. I don't know. I find setting individual uniforms to be the most tedious part of the game, I think. I don't do it. I can't. I just can't do it. The most that I will do is I will tell them metal armor. and then I will go in and set them all to a weapon type.
Starting point is 00:09:50 Like, you use a hammer, you use a mace and things like that. But yeah, I don't bother going into the actual armor part. So I guess a preset, if it would be cool to have, so that you could set it and forget it and just pick that one next time. Yeah, no. But then you're taking away their individual personality choices. Yeah, but my idea is just, I don't want like a. just randomly
Starting point is 00:10:18 weaponized group of dwarfs. I want like spear dwarves and I want like specific so it's not about the armor that much because I would never use leather straight up. It's bad. Well, you use those for your
Starting point is 00:10:37 for your crossbowmen. Yeah, but it's still kind of bad. It's still kind of bad. Can crossbowmen wear metal armor? Yeah, but they they are really encumbered by it. Whenever I think crossbowmen, I'm still in the world of D&D,
Starting point is 00:10:52 where at least in the version that I always played, actually, it's magic users couldn't wear metal armor. I don't know if I remember anything at all about what the only did. I guess I'm getting my world's mixed up now with Diablo. Skyrim. Diablo 1.
Starting point is 00:11:09 Happens. Skyrim. It happens. The ultimate thing I want to add here is it's not with DFA. It's just raw editing, and I'm still fiddling around, and I will keep you updated. As soon as I know how to make sure everything is right and everything shows up every time, I will tell you. There was a second part of that question, wasn't there?
Starting point is 00:11:34 How to do it with managers? Yeah, I have not seen any manager orders in the Raws. I don't know where they started. Yeah, so I think one way that you can do. do that is with D.F. Hack, which I know the last part of it said preferably without DF Hack. You can do it with AltW in DF Hack, and that's the workflow manager, and then those settings seem to persist between fortresses. Oh, really? Hmm, cool. Yeah, much to, you know, much to the annoyance, if you've got it wrong, then when you start a new fortress and it's still
Starting point is 00:12:11 trying to make 800 silver warhammers or whatever, and all you're trying to do is grow yams. Like, that makes it kind of annoying. Yeah, it's doable. I don't know that I'd even consider playing without D.F. Hack to be an option for me. What do you mean? Like, without it, do you mean, in general? Yeah.
Starting point is 00:12:31 Yeah. I don't know that I would ever want to play the game without D.F. Hack just because it, not for any of the big cheats, but, for example, maybe this is a cheat, but I really love the fact that D.F. hack confiscates worn out. out confiscates and dumps worn out clothing. Otherwise, it's just littering up everything. And whenever you dump it into your,
Starting point is 00:12:54 into your Dwarven Adam Smasher, then that's going to help you with some frame rights there because you're getting rid of all kinds of crap that's just worthless playing around on the floors of their rooms and stuff, but the game is still having to keep up with. Yeah, that's true. So I really like D.F. Heck. Is your only other frame rate option?
Starting point is 00:13:16 is to then get a faster computer, which is not a great, scalable way to play Door Fortress. Although a single-core performance is all that really matters, I guess, for Door Fortress. So you can go to the PC sites and see what's the fastest single-core CPU. Ah, yes, splash money on a game.
Starting point is 00:13:41 Nice. Although I'll tell you, I just checked because I was curious. And now the fastest single-core CPUs are those new Macs that just came out. So I don't know if anyone ever got it running on M-1. It's the M-1 Pro is now the fastest single-core CPU by far. Really? Yeah, but I don't think Tarn is publishing a native plan yet. But I think that would be a real game-changer.
Starting point is 00:14:08 Is it really, though? I mean, you know, whenever you have storage space, no matter how much storage space you get, you're going to end up filling it up. I think no matter how much processor power you have, you're going to end up filling up your fortress with crap that's going to slow down their frame rates. You absolutely are, but it just gives you more time.
Starting point is 00:14:25 It's more time for that. Yeah, I'm running all right. At times I'm getting down to around 15, 20 frames per second. It just takes longer for the thing to do its stuff. And it's really not bit into my enjoyment of the game so much for this fortress. I'm still going on that same fortress that we were talking about last week, by the way. All right. Yeah, I think it's 10 years old now, 10 game years.
Starting point is 00:14:52 I've got like 190 dwarves. My great work, my pyramid is almost done. It's probably got another four levels in it before I've finished up. Every time that I start working on it, something else happens. I've been fending off goblin raids, forgotten beasts, monitors. But that fortress is going well. I posted, and I'll put this in the show notes. I posted the Stone Sense.
Starting point is 00:15:19 Yeah, the Stone Sense picture of my pyramid in its almost completed state. I'll also, by the time I actually publish this for the regular podcast release, I will probably have that pyramid finished and I'll publish the Stone Sense picture of it. So it's pretty cool. Awesome. I have had poor luck with Stone Sense, but you said that there was a, I think we talked about this in our Discord chat, that there was like an update to it? Yeah, Cleland Ed said that the person who did Armach Vision found the bug in Stone Sense
Starting point is 00:15:50 and fixed it and then the latest Twelfortress Starter Pack, it is updated and it works. So yeah, I just double-clicked it. It started up with my, I don't think I had to double-click it. I think it's a part of DFF hack. Yeah. So I chose that in the startup screen of the Twelfortress Starter Pack. and launch it up and there it went. I also got Armagh Vision to work too,
Starting point is 00:16:19 but wow, it's just really slow and it's hard to control. I don't think my computer's fast enough to drive something that is that detailed. It may also be that I don't know how to run it, so I'll keep trying it, though, because I like the idea of that. That does sound cool.
Starting point is 00:16:38 I'm going to play with it a little bit. Yeah, the great thing about, The great thing about Armagh Vision is it is a Unity 3D rendering where Stone Sense is an isometric view. So you don't have free-flowing, you know, freedom of movement that you do have in Armach Vision. That is true. Okay. So I hope we answered your questions, Zarr, because we just got way off track. Well, we've certainly answered some questions that no one asked, so that's great.
Starting point is 00:17:11 That's the value we like to provide. Dwarf Fortress Roundtable is brought to you in part by a grant from the Brandon Wright Foundation, creator of Elisotsis, thin ankles, a bulky cave spider silk shoe. All craft's dwarf ship is of the highest quality. It is made from cave spider silk cloth. This object menaces with spikes of giant cave spider silk, amethyst, and diarite. On the item is an image of Zuggler Vessel Tour, the dwarf in giant cave spider silk. Zudler Vessel Tour is burning.
Starting point is 00:17:49 The artwork relates to the melting of the dwarf Zudler Vessel Tour in Pick Hour in the early autumn of the year seven. Tony, not our Tony, but a Tony who wrote an email to us. Oh, and by the way, if you would like to send us an email, feel free to do so at Ear. at DFRoundable.com. That's U-R-I-S-T at D-F-R-R-Table.com. And every once in a while, we'll collect all of the questions and put them together
Starting point is 00:18:21 either in a mailbag segment in an episode or we'll do a whole episode on questions and comments because it gives us lots of fodder for discussion. So Tony commented that whenever he builds multi-level walls, you know that we were talking about a couple weeks, ago that I didn't know how to build multi-level walls. And you demonstrated it for me, Tony. And like I just said, we've got that pyramid thing happening now, so it's working. What he always does, though, is use ramps and two deep walls to build up his higher walls. I do pretty much the same
Starting point is 00:18:58 thing that he was describing. And I will post the email in the show notes. And I do the same thing, except I don't do the too deep, and I just use the stairways like our Tony told us. So that works really well. Okay. I'm a simpleton. I am all about the stairways. For whatever reason, I don't like to do the up-down stairs unless I really am going to use them for up-down.
Starting point is 00:19:28 So I just do a J, or sorry, a up-stairway and a down-stairway, and that works. be careful with building the up-down stairways because I had this awesome idea of building this giant. I dug out a huge pit and then I decided I was going to build walls up above the pit so I could have this whole containment thing and then a drawbridge that would like flood the plane or whatever. Anywho, I used and then I built my fortress beneath it and I used an up-down stairway as the first tier of my build stairways up so I can build walls up. Oh no. And of course then that punches a hole into the into what's below. So when I flooded the pit for my awesome defenses, I had a hole that I didn't know
Starting point is 00:20:14 about in and that was and that was the end of that fortress. So do be aware of that unless you don't care about that particular thing. But it was pretty amusing, I have to say. It did really help me, Roland. You told me a couple weeks ago, you said to think of the up, down stairways and the up stairways and downstairways, think of them as only going halfway up or halfway down and that you have, and the one above it or below it finishes out that half of the floor, that conceptual picture has helped me so much. It really does just make a click. I don't
Starting point is 00:20:53 even have to think about it anymore because I'm building my stairway halfway up on one level and I have to go up to build it halfway down on the level above. So that really works well. Yeah, yeah. That's great to hear. Tony also says that he sometimes exploits the situation in Dwar Fortress such that whenever you smelt a metal item, it will give you more metal back than it took to build that item. Oh, yes, the good old trick. I didn't really know about that. I found out about that a couple weeks ago. I don't remember where I found out whether I was reading about it on Reddit or on a podcast.
Starting point is 00:21:35 What, did we talk about that already? Years ago, I think, yeah. The Atomant metal, does it, what's that? Does that, does that work with Atomant, Adamantine? Well, yes. I thought you had to just weave that or something, or do you smelt it? I can't even remember. That's how little I see of that stuff.
Starting point is 00:21:53 The trick here is you have to make bolts and a single bar. Like, there's actual math behind it, but I'm just going to cut it short. A single bar gives you like 20, bolts, and then you smelled every single individual bolt by itself, which then comes to 1.2 bars. And if you do that a lot, you basically get out more bars than you put in. I'm not sure. There should be Edmantin bolts in the game, because if they are, then you can probably
Starting point is 00:22:29 do it as well with those. yeah one way to do that would it still is using the exploit but whenever you get attacked anytime that you get hit by bolts that the that the goblins have shot at you out there on the field instead of just collecting them instead of just un forbid them or sorry claim them and melt them immediately and you'll get yourself a little extra metal from it that's cool that is pretty cool I don't think that that's too much of a cheat because dwarves are awesome and they can they have just a certain way
Starting point is 00:23:03 with rock working and metalworking, right? One of these days, I'll live long enough. Oh, no. No, what? What? The client just crashed. Nice. Wait, let me check the error log
Starting point is 00:23:19 and see what happened. Which client? Dore Fortress. OBS or Dwar fortress? Yeah, Dore Fortress. Yeah, the stream is not black. Sorry about that, everyone. We'll have to stop and restart the game.
Starting point is 00:23:33 I'm going to just quickly check the error log. There isn't an error log. Oh, wow. No, it's real dead. What is happening here? Technology, am I right? Well, man, oh, man. I don't know what's going on here.
Starting point is 00:23:57 All right, I'm just going to call that. I'm going to call the IT support department for our podcasting company here, and we're going to get to the bottom of this. Hi, this is Jonathan at World Fortress Roundtable support. How can I help you? Well, thank you, sir. This sucks. Why does this dang game not?
Starting point is 00:24:23 What there we go. We're back. We're back. So we could be to the very crashy part of the world Damn, it means we've lost all of the great stuff we were just working on Oh well, what are you going to do? Does this happen to you guys a lot? Do you get a lot of endgame crashes?
Starting point is 00:24:43 No. Or it just shuts down and you're like, and that's the end. I found with my older worlds, this happens. Oh, yeah, okay, okay. Fair. Yeah, shoot, back to the beginning. Oh, well. What happens?
Starting point is 00:24:56 more often for me is that I will have it minimized and just leave Dwar Fortress running in the background, and I will forget that I have it minimized and have to reboot for some other reason. And Dwar Fortress, for whatever reason, doesn't stop Windows from rebooting and telling you, hey, you haven't saved this. That's probably some attribute that you have to put in the code for a Windows-centric program. But it just, yeah, happily reboots and loses everything down since the last save.
Starting point is 00:25:25 Luckily for me, I have it save after every season. Yeah. I thought that's what this was doing, and it clearly wasn't. So we're back to the start from 40 minutes ago. So I'm just going to follow the Baron here, who now doesn't have a bedroom after having had one. Oh, well, life is like that sometimes. Oh, he's sad. All right.
Starting point is 00:25:48 So, Tony, thank you so much for writing in, not our Tony, the Tony who wrote in. he didn't leave a last name so i don't know that's fine not all of us not all of us have last names i i don't so so there's just it's like prince spock sure although spock had a first name it's just not pronounceable by humans according to the episode uh do you guys know what screen I just accidentally got into what's that? On the live stream, I just pushed a button and I don't know what I pushed and I have seen something that I haven't seen
Starting point is 00:26:29 before. Dwarf preferences. What screen is this? I don't know what that is. We'll hit escape one time and we'll never see it again. It's gone. It's gone forever. No, it's not gone forever. We're recording it on the live stream. Suck it up.
Starting point is 00:26:48 Sulk it up. Is it something by D.O. hack. Oh, yeah, it's all down. It sounds like it. Okay, mystery solved. Alt-M. That's pretty neat. Look, it tells me a lot of people like poetry. This seems like a pretty useful darn screen. If I...
Starting point is 00:27:04 Yeah, this has to be D.F. Hack. This is way too useful. This is really cool. Man, I love that somebody might be listening or watching and going, oh my God, you guys are just finding out about this. Are these all dwarfs, or is this a particular horse? I think this is in the fortress. Look,
Starting point is 00:27:20 24 people like poetry, the luxurious wealth. And three people hate bats. That's right. And there are three creature pigs. That's nice. Oh, and people don't like bark scorpions. No, they really don't like slugs. I don't really know what to do about slugs, though.
Starting point is 00:27:39 What gets rid of slugs? Like in the rock, paper, scissors game, and door fortress. Cats? Cats. Chickens. What eats cats? Chicken. Jonathan makes soap out of cats.
Starting point is 00:27:50 What can I say? This segment is brought to you by Christopher Harris, creator of Unibusher, The Rag of Quakes, a Large Amulet. All Crafts Dwarfship is of the highest quality. It is studded with bronze and encircled with bands of round diorite capuchons and beak-dog leather. On this item is an image of February Metschute the dwarf and dwarves in cougar leather. February Metschute is surrounded by the dwarves The artwork relates to the ascension of the dwarf February Metshoot
Starting point is 00:28:27 to the position of king of the fleshy hairy swords in the year one Also on the item is an image of two grain week in diorite Coming to the next question I'm going to know pedal the medal The good Dan comments Seems like it would be useful to use
Starting point is 00:28:49 the guild hall trick to train children in moodable skills. As the highest of these decide which skill will be connected to a strange mood. I've noticed that many fortress-bred dwarfs tend to become legendary bone carvers or other crafts dwarf skills as this will be the skill chosen for the mood otherwise, which is correct. So a child growing up doing nothing might just get. either something random or just defaults into bone carving and crafts stuff, which you don't really want to have because a child that is a legendary weapon smith before his 10th birthday is probably the best dwarf you can have.
Starting point is 00:29:39 I'm not certain how it works. However, I kept doing it and it kind of kept working. So I suppose I'm onto something. Question mark. Yeah, and this may have been as a response to, and this could have been an old comment, but we had an episode where you first described this, this trick by putting the toys into the middle of a, of a, of a, um, a guild hall. And you said that you like to do that with, uh, with the medical dwarves and the medical
Starting point is 00:30:12 guild halls, but that's not really a mootable skill. No, it's not. Because, because they don't get to create, um, art. facts that are based on the fact that they're diagnosticians. Yes. So that may be the point that he's the dance trying to make.
Starting point is 00:30:28 Yeah. My idea is just A, I enjoy having doctors in my fortress and B, doctors can write books about medicine. And I honestly prefer books over other artifacts because I think it's funny if you have like a man
Starting point is 00:30:45 laboring for like 20 years of his life and then writing a book about breaking bones. And it's like a one-page manual called The Bones of Shattering. That is hilarious to me. So I'm really into the medical stuff. But I suppose if you have a metal crafter guild and you do the same, it would probably also change just metal crafters the same way.
Starting point is 00:31:13 That also reminds me. I want to tell you a little story about Pickauer, this fortress that I'm running into. Apparently, my civilization is at war with the elves, because whenever they're supposed to show up, because with caravans to trade with me, they show up and ambush me every time. Okay. So I noticed this after like the third ambush of elves that seem to happen every spring. I was like, okay, okay. And I think I'm not positive, but I think that they're bringing their wares in and ending up just leaving them dumped on the ground. after I'd kill all the elves that
Starting point is 00:31:51 That is very interesting That's pretty cool That's like free treasure Basically Yeah except it's all kinds of Grown Larch crap I don't care about Grown-Larch shields
Starting point is 00:32:01 You have to have a burn Pit for that stuff They just leave a mess on my fortress grounds And it's a pain in the butt to clean up Can you have it dumped into a pit And then set fire to the pit I don't know about setting fire to it But what I do is
Starting point is 00:32:14 To clean up I dump them all Into my atom smasher And I take care of it that way that's also fair so that's one thing it also brought it to mind that the hospital that i have because i'm into so many conflicts i've got three squads of ten dwarves there's one that is hammers there's one that is one that is i just let them choose whatever they want to to pick up for their weapon and i'm about to start a uh i'm digging out my my crop my marks dwarfs training area so that's going to happen. But my hospital, because my military is so active, tends to have a lot of
Starting point is 00:32:52 activity in it. I finally was able to get some gypsum stones from a human caravan. I haven't found any in my digging. And I haven't found anyone who has sold me any gypsum plaster. But to make your own gypsum powder, it seems like such a pain. Because you've got to find the gypsum, get gypsum stone and then you've got to I think put it in a kiln and do it that way and I've still not got it quite figured out yet but have you either one of you made gypsum plaster I have yeah I mean only when I find gypsum probably so well I have enough dwarves that that I feel that I need to populate my hospital with the gypsum plaster that it says that it wants.
Starting point is 00:33:48 Everything else, all of the other needs of the hospital are filled out. And like I said, I'm using the hospital quite a bit because I get attacked by quite a few things. I tend to lose one, maybe two dwarves with each attack. But I have, that's out of 30 that end up in the fray. So that's not a bad, that's not a bad ratio, I don't think. I just, I just, you know, draft a peasant to take their place and so on. Yeah, this fortress has been really fun.
Starting point is 00:34:19 I'm hopefully going to be able to avoid frame death and continue it out. So anyway, sorry for that aside. I wanted to talk about Pick Hour for a minute, though. That's cool. I like hearing about Pick Hour. Thank you so much, Dan, for writing in. I believe that that was a comment on maybe episode 56, 55 or 56. But the next item has two different people who asked to someone
Starting point is 00:34:46 question. So the first one is Justin Lothammer asks what do we do when we first embark for a new fort? We've talked about this a little bit, but we can always go over it again. The first things that we do whenever we get to a embark location and
Starting point is 00:35:02 want to start our fortress. So let's just start with Roland. What do you do whenever you first get to a fortress for the first couple months? Are we talking about before I embark or after I already came to this spot where I want to go. I think after.
Starting point is 00:35:19 I'm thinking, in my head, it was after you get to the embark location, after you've already set up your, of course, a lot of that is going to depend on what your embark profile is. And they're usually very, very closely related to each other because I always start with like egg layers and pickaxes and, you know, very basic stuff, not too much. and the first thing I just do is dig down and make a tavern down in the rock layer
Starting point is 00:35:50 because I stopped completely ever building in any kind of dirt layer so the first thing I do is just dig down until I hit stone and then think about how my thing looks that is the very first thing I do oh well no before before that happens I usually check what's around me
Starting point is 00:36:12 as in what kind of animals are around me because I really enjoy starting in untamed wilds. So you sometimes get like giant animals and I really like seeing like giant grasshoppers or like giant mantises
Starting point is 00:36:28 scrolling around. It's really cool. So what do you do, Tony? When you first get there? I usually set up mushroom farm. first and then a place with nest the first that I usually embark with a nest box so I set up a nest zone for the birds whether they're turkeys or chickens and yeah I do that food thing first and then I put this still in there and make sure that it's set to stay on top of alcohol
Starting point is 00:36:59 supplies and then like Roland I go straight down into the rock layer and build a tavern just to get everybody out of the out of the elements yeah that's usually my starting thing and then sometimes they'll clear a big area for stockpile stuff so they can get the get all their crap in from the wagon um and then disassemble the wagon i'm in a bit of transition i am changing the way i start my fortresses based on uh what you told me a few weeks ago tony and about putting your your trade depot above ground fencing off around your uh your fortress that seems to be working pretty well but i've but i've not done enough fortresses to know that that's my way. So what I used to do was dig straight into the side of the nearest hill channel if I had
Starting point is 00:37:46 to, but I always preferred to build a hole in the side of the cliff wall because I imagine mine to look like the haul and entrance to the mines of Moria. And then I would first build out a general purpose stockpile to get all the stuff off the wagon. I destroy the wagon. then build some mushroom farms and after that start thinking about the actual layout of my fortress. Justin says that he always uses the DF vidtuts
Starting point is 00:38:22 embark profile, which was made by Captain Duck. What is that? I don't even know what that is. I would love to know more about what Viddit Tuts is. I'm assuming that stands for Dwar Fortress video tutorials. Oh. Well, there's a sense to that, isn't there?
Starting point is 00:38:40 D.F. Vidtuts? Yeah. And being made by Captain Duck, who is a big tutorials guy, that would make sense. It's all coming together. Also, it has ducks, you know, so that's pretty good. Does it have ducks? It does have ducks. Chickens and ducks.
Starting point is 00:38:56 Oh, maybe I should use ducks. I like ducks. I really like ducks as an animal. Like, you know, Dwarfortress Society and is an eggling. I absolutely agree. Ducks are adorable. Have you ever made a cake with a duck egg? Because I'm telling you, if you haven't, it's game changer.
Starting point is 00:39:13 No, I haven't, but I'm actually thinking about whether or not to get a Chinese walking duck as a pet. Make sure it lays eggs. If you do, you've got to take a picture of it and we'll use it as an episode picture. I will call it kitten. I hear that, or at least I read somewhere that you get the most food out of that. turkey eggs in Dwell Fortress. I don't know if that's true. That's probably buried somewhere in the raws.
Starting point is 00:39:43 Yeah, the size of the eggs is slightly different, which you have to, like, imagine that the size of the eggs is different. But it is more about how many eggs are being laid than, you know, for example, a goose egg is massive compared to a hen egg. However, the chickens just do lay more eggs, boom. The turkey lays a lot of eggs, and they're fairly large. So they're one of the best egg producers out there that you can get from their, like, start. But for example, cave crocodiles and I think crundles are even spammy out when it comes to edgies.
Starting point is 00:40:29 Yeah, you talk about liking ducks. I grew up around geese, and unlike ducks, geese can be mean and aggressive. Yeah, they're really assholes. And they're big and they hurt when they back you. Yeah, they're just dicks. Sorry, Apple podcasts. I mean, we're talking about geese, so it's okay. If I can, like, intervene.
Starting point is 00:40:50 Paranoid Metroid just put in the chat that he always looks for bees, which, yes, that is, that is, I tend to look for bees as soon as I set up the rest of my food department. because it's more of a last resort because I've never made a fortress that can actually sustain anything of just bees. But it's a nice thing to have like 10 barrels of meat in your entire fortress ever. It's on my to-do list,
Starting point is 00:41:23 but there are other things that I want to master before I get there. Like right now, my immediate goal is the gypsom plaster thing. Yeah. Bees I've just put in the back. background, I think because it's more of a flavor and decoration thing than utility. Yeah. You can do stuff with these, though.
Starting point is 00:41:45 You can do waxworking, and then you can set up a waxworking guild, which I know is wildly popular in some places. That's a good point. Yeah. So that's a thing. Some places. Some place. Hey, our pal, Kleeneodev is a wax worker.
Starting point is 00:42:04 We all know. We all know. Yeah. Yeah. Yeah. Yes. You know, in case anyone was into aware of that. Yeah.
Starting point is 00:42:11 If you don't know who are talking about about the Plano Dev, check out the Reddit. Check out the Reddit on them. That's right. No, I know that you are. But check out, check out the Dwarfortress subreddit. Yeah. And Plano Dev is quite active on there. He's one of the moderators.
Starting point is 00:42:24 And one of the most skilled wax workers on Earth. I guess so. I guess so. I mean, you wouldn't be in the guild if you weren't. So that's how I know. I did my research. guys. Akir Dragonheart, I hope I
Starting point is 00:42:39 pronounce that right, Akir Dragonheart says that it's a lot like me I think they like to empty out their wagon right away so they don't end up with stuff lying around when something happens to the wagon. I have found that if I don't do that quickly that something always comes up and steals stuff off the wagon if it's still outside.
Starting point is 00:42:55 So after they dig out the entrance hall and a room or two, they set up a stockpile so that that takes everything. It seems like it's describing my own personal at least what was my personal favorite. Maybe not rocks, but once everything's moved, they go and disable all things from being stored there.
Starting point is 00:43:15 All the items will stay there, but count as being in a stockpile so that they don't degrade. Then once you get a stockpile for any of the specific items in there, the dwarves will automatically move the stuff to the new stockpile. That's a good idea. I hadn't thought about that. So go in, create your stockpile, your general purpose stockpile. Once the wagon's unloaded,
Starting point is 00:43:35 go into that stockpile, modify it to forbid everything. And then as you put in the individual stockpiles, they will empty out your general purpose one that you did at the beginning. That's been one thing that I've had the trouble with is figuring out how to easily get everything out of that first stockpile. That's it. Thank you, Mr. Drakhanheart. Yeah, that sounds smart.
Starting point is 00:44:00 I think we're going to have to leave these other comments for a few. future episode. I think we roll them to the next one. Yep. Yeah. Roland into the next one. Roland. Roland into the next one. That's going to be on. That's going to be the episode title. Roland to the future. That's it. That's really, so yeah, if we didn't get to your, to your question or comment
Starting point is 00:44:21 today, then listen in. We will get to it to next week, the next episode. Yeah. Or in the future. If we don't get to it in the next episode, your money back. Then resend us the comment. Holy son. Yeah. Resend us the comment. comment because it is possible that through all of my email and comment juggling that I have lost
Starting point is 00:44:40 it. And if so, I apologize, but please send it again. And yeah, we really love to hear from you. That's UR-I-S.T at D-FRoundtable.com is the email address. Or go to DFRoundable.com and make a comment to this episode. And we will be happy to answer the questions and talk about it and probably get sidetracked and talk about something that you really don't care about. Oh, for sure, that's going to happen. Okay, guys, you got anything else that you want to talk about or cover today? Is there anything in the chat questions that... No, but I would, again, remind everyone listening at home to always save or make sure you're saving on each season.
Starting point is 00:45:28 Yeah, save right now. If you're listening and playing, save right now. If minutes of work. Yeah, do that. Do that, gang. Okay, so everybody, thanks for tuning in. Thanks for listening in from Dwarfortress Roundtable. Happy Halloween and happy fortressing.
Starting point is 00:45:47 A spooky evening, y'all. A spooky, safe evening. This has been the Dwarfortress Roundtable podcast. You can find all our past episodes at DFRountable.com. Stop by and leave a message or suggestion in the comments section. for this episode. While you're there, you can subscribe to Dwarfortress Roundtable or find us in the podcast service of your choice. You can find video content on our YouTube channel, and you can send us an email at Eurist at DFRoundable.com. That's UR-I-ST at D-F Roundtable.com. Please consider donating to
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