Dwarf Fortress Roundtable - Ep. 60: In Which FPS Death Is Averted and Mixed Squads Are Judged
Episode Date: November 29, 2021Hey there folks another beautiful autumn day in the world of Dwarf Fortress. hope you enjoy the banter. Paranoid Metroid and Roland's bloodlineBlindIRL reviews patrol setup...
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Welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfie.
I'm Jonathan.
I'm Roland.
I'm Tony.
And this is our 60th episode that we are recording now.
Amazing.
You wouldn't have thought it was possible.
We're planning on continuing the last couple of questions for the Q&A that we had started on our last
episode today. Have you guys been playing much since the last episode? Not too much. I did a little
bit of, well, tidy up work here with our fort that we have been chronicling the super old world
that's really hard. But I hit FPS death on it, so I was hoping maybe you guys would have
some suggestions for quick and easy things to check to alleviate FPS death.
Sure.
197 FPS death to you?
It's paused.
It is paused.
So when I end pause, you will watch.
And down we go in very, very, very fast order.
It looks like there might be some pathing problems.
Oh, yeah, you're down to 11.
Oh, yeah.
Oh, 11.
Yeah, okay, I can see that.
How many animals do you have, by the way?
Well, that's a good question.
So animals, let's check that out.
because if animals have pathing issues they might actually be the problem
we have quite a few animals here yeah you have a lot of animals by my dude
should we should we dispatch few of these animals
I mean it depends if you do have locked doors
then some animals will repeatedly try to pass through the door
and then clutter your entire PC
okay I don't think we've got any of those
the the option without killing animals is obviously putting them into cages but uh you you can you can do
whatever but sometimes put the animals in cages okay yeah tony with you slaughtering all of your
puppies i'm not going to take any crap anymore about making cat soap it's let's just be reasonable
here there's plenty of other creatures in this thing that's this yak bowl we don't need yumbas
and yak bulls that's just annoying so i'm going to let them get to that and we'll see if that
does it, but look, you can see there's a lot of pathing spam. So obviously, I think maybe
something's gone wrong. Yeah, yeah, it could be that simply because when I have egg layers
and they have fertile eggs and they hatch and the chickens want to get out of the coup, for
example, but my door's locked. Then they will keep running into my door until my FBS is basically
zero and it gets worse when I do assign them to somewhere else because the animals have a
natural need to get to where you actually want them to be except for cats but that's a different
story so you tell them you don't have to be in this room you have to be in the other but both
doors are locked so they smash their faces into the door in the hopes that it then opens but
the only thing that happens is your FPS going down to absolute zero.
Oh, no, that's not good.
Okay, yeah, I know there's no lock doors.
I've had some challenges with lock doors before.
It looks like you're at 21 at this moment.
And I have been running 21 to 25 with my fortress for probably a week now.
Oh, okay.
See, you're not feeling this is very FPS death AT.
Well, look, see, it's 18 now, 17.
Well, it would be nicer if it was faster.
And if you're used to running it like 500 frames per second, like whenever you have, you know, the unregulated frames, yeah, it's going to seem slow.
I have gotten used to it, though.
It's just things take longer in my fortress now.
And it doesn't seem to be going anywhere south of 20-something very quickly.
I feel like my problems are that this, you know, like this guy's trying to hunt for small creatures, but he can't find a path.
So I feel like something's gone wrong.
Can you click A for us for a second as an announcement?
Can you go up on one page?
That's not too many.
It's not too many.
I mean, it's spammy, but it's not too spammy.
Seems to be tied to this guy.
Oh, no.
Let's figure out where he is.
Maybe he's got himself into a bit of a jam.
After we do that, I've got another thing that I'd like to look at.
Yeah, let's talk about it.
will I dither.
Do you have a dump setup and do you have
in DFHack turned on the auto
dump?
What it will do is it will collect old clothing
that are worn and confiscate them
from dwarfs who like to hold
on to things even though they're trashed?
I do have a dump. It will confiscate them
and automatically put them
in the dump so that you can atom smasher.
I said, do you have a dump? What I meant was, do you have an
atom smasher? I've started to
set one up here. Let's see, is it working?
That's become one of the first things that I do
is set up a three-tile atom smasher just for that purpose.
It's really handy, too, whenever you start to have attacks
and your fortress fields get littered with goblinite.
Because anytime that there's a battle,
you have about half the things in it are all worn
because they get damaged during the fights.
So I will always claim them and dump them or claim them and melt them,
depending on if it's metal or not.
So here's an interesting,
maybe this would be a bug.
The guy that's giving me all of the can't find path and pathing problems
currently is exploring a different site,
not part of the fortress.
Oh.
Huh.
He seems to be exploring a place called muted mirror,
yet he is busy trying to hunt for small creatures.
So that's serious.
Are you attached to this dwarf?
I'd like to kill him.
Well, let's just spell him.
Okay, yeah, let's do that.
Can you even expel him if he's not there?
Yeah, that's what I wonder.
Let's see.
Well, is he actually off-map, or is he really on-map?
That's the question.
It says he's cleaning now.
How can you, dude?
Oh, look.
I think we found our problem.
He's trapped in the caverns because he's an idiot.
That shouldn't do the pathing issue.
Well, I think he can't do anything.
And so I think he's stuck here, and he's supposed to be, look, he's got his top task here is Explore Mute Mirror.
Wait, wait. Other people are in there as well.
See, he's not a problem.
Why are they both in here trying to do this thing?
I think you have a very different problem going on.
I think there's definitely some trouble here with these characters.
Let's get them out of there.
Let's figure out how we can do that.
Right.
So let this be a cautionary tale in Door Fortress bug fixing.
idiot fixing, I guess in this case.
So how have you guys been?
Well, Tony is trying to get his dwarfs
to find their way out of the cavern.
Why don't you talk about the stream series
that you've set up with a paranoid Metroid?
Yes, I would love to.
Okay, so it basically went like this.
He set up everything and started
the fortress. He generated a world
specifically for it. I watched a stream.
and it took him, what, like three hours
just to get the first thing started
simply because he was really making sure everything was right.
And I have to say, I admire that.
I really admire that.
The amount of detail he did in this setup was amazing.
You know, I go through and bark like, yeah, whatever,
give me some pickax.
It's not sure, sure, yeah, let's say, whatever.
right and he went into every single dwarf and was like what is your personality and let's give
you a job that fits and I'm like what my god oh no and um he even did it for the military right
he went through and looked into who is good for the military who is very fitting to be a military
dwarf but he forgot to assign a specific uniform so it was just mixed and also I had to disband it
And then I felt really shabby because I didn't put these exact people right back.
So instead took people that actually had knowledge for spears as a preference.
And I felt chabby for it.
You know, I'm like, yeah, whatever.
And he goes through and is like, yeah, no, this person has like easily stressed or whatever.
And I'm like, oh, you can play the game like that, okay.
Have you spoken to Paranoid Metroid since you have destroyed his original squads?
No, no, that was just like one or two hours earlier.
I have not spoken to him.
I'm a little bit scared, to be honest.
He spent all that time getting their personalities, right,
and then you kill him in the first thing by sending him off to some death mission.
Nice.
No, no, no, no.
They're not send off, but, I mean, I gave them spheres.
They have steel spears.
I made a metal industry.
He can't be too mad at me, right?
As long as those doors wanted that, Roland, as long as they wanted to do that.
That feels like a lot of pressure because, like, if you're playing in the big leagues,
and I think that's the big league.
The big leagues.
It's a lot of pressure, you know, the professional door for the players, like, somebody who's not messing around.
Culture differences, culture, culture alert.
That's right.
Culture alert.
The big leagues in America is the top tier of professional sports level, like Major League
Baseball, the National Football League.
National Basketball Association
probably like
like
what's the
soccer league in
England that's the
has the Manchester United
and has the
the relegation and all that
is that so just
it's not just association football is it
yeah there's you can get relegated
to the lower leagues and stuff like that
yeah so the big leagues is
is the the
top gender
not Bundesliga
it'd be like
want something that's not that for talking German sports.
Anyway, this is fascinating stuff.
The online part is I don't know anything at all about sports.
So I just using it as a way to describe overall competence.
I'm a bit of a sports.
Yeah, I'm a bit of a sports fan.
Oh, you are?
Okay.
All right.
Mostly football and basketball.
Okay.
So, yeah.
Cool.
Okay.
Yeah.
Anyway, back to back off, back on topic.
Yeah.
I lost my train of thought.
Where's the whiskey?
Right.
Yeah, it's morning here.
So I'm going to give that a miss.
Okay, yeah.
So I've got, I think we've got some Dorvan works coming to rescue these guys that are trapped in the caverns.
I don't understand how they got into the caverns because I thought I'd done a pretty good job of closing them off.
So I think that's going to be a, what do you call it, one of those happy accidents that may happen in the future if we get a forgotten beast.
that may come and pay us a visit.
So to let folks know, Paranoid Metroid
posted on his channel the first set-up video
of the Bloodline Fortress that he had a role under playing.
I can only say you should watch it
because it is very interesting, yes.
It is.
Yeah, I mean, if you're doing the character development for them,
that certainly is taking things to a level
beyond what I've done.
I think that's pretty neat.
But I'll put in the show notes
both the links to Paranoid Metroids
and so I'll post links to Rowland's YouTube channel.
I'm still pretty stoked
about the stuff that Paranoid Metroid's putting out there
because he's really nailed the good production
coupled with very short and informative
like, you know, very short and informative context.
Like he doesn't try to boil the ocean with the video.
It's like, here's how we're going to do this.
and then it kind of gets right to it and does it in a very clear and concise, well-edited way.
So, man, what a good use of his time.
So thanks, buddy.
This segment is made possible by a grant from Logan Hastings, creator of B.R. Onal,
the earth of mirroring, a bronze anvil.
All craft's dwarf ship is of the highest quality.
It is studded with bronze and decorated with giant cave spider silk and apple wood.
This object menaces with spikes of dog leather, mule leather, and shale.
On the item is an image of smooth pebbles and tiger iron.
Also on the item is an image of thin ankles the bulky cave spider silk shoe and catbone.
Let's go over these questions that we had that were Q&A because otherwise I think we're going to get sidetracked and forget to do it.
Fantastic.
So continuing where we left off last week, Eshep sent an email.
saying he's yet to find something that he needed
Dwarf Therapist.
It's our never-ending conversation
about whether Dwarf Therapist is a savior of mankind
or if it's the bane of human existence.
So for simple tasks, I'll just go ahead and read it here.
I've yet to find something for which I needed therapist.
For simple tasks of managing who does what jobs
or just a quick rolls at a glance,
I prefer to use dwarf manipulator.
It's quick, simple, and doesn't distract me from the game.
Should be enabled by default with DF hack.
If not, it's just enable manipulator in your DF hackinet.
To find it in-game, simply press L for labors from the unit screen.
What?
Yeah, dwarf manipulator.
I've not actually used this before.
What is it?
I don't, I'm, what?
From the unit screen?
Let's do that.
There's some my asthma.
Made a big mistake.
Now, everybody's going into the caverns.
This isn't really what I wanted.
My FPS problem is gone.
So that's great.
It's going on.
That's what it was.
Cool.
Yeah, so that was cool.
So that got us back up a little higher.
That's swell.
Anyway, I hope everyone has a nice time out there.
So we're going to units.
Okay.
Hit you for units, yeah.
Mm-hmm.
And then what was the...
And then he says hit L for...
L.
Managed labor.
Oh, my God.
This looks like the hard mode for...
I've accidentally gotten here before.
Oh, wow.
Okay.
I feel like I'm on a BBS back in the 1980s here.
If you want to do it a little bit...
So for those who are not watching the stream
and have not been on this page before.
Have you ever looked at the Matrix ScreenSaver?
Yeah.
It looks a lot like if you took the health chart and put it on steroids.
I mean, I find a...
pretty cool, but I don't know what, well...
Like all things, dual fortress, you're not going to understand it on your first glance.
No one's a druid.
Yeah, that's impossible usually.
I can see here that I don't have any druids.
And this is the first time I've ever seen that in the context of Door Fortress.
Druids?
Well, no, they're an elvish thing.
Well, everyone here is definitely not a druid.
I don't know why it's...
That's good.
That's good.
I'm glad they're not druid.
I don't like druid.
But it kind of reminds me of an in-game dwarf therapist.
This is kind of cool.
Yeah, it is.
Exactly that, huh?
It's basically a more interesting way.
Look, this guy's goals.
So to be a father.
Well, that's fun.
Create art work.
That's pretty neat.
You can see what all these people want.
I guess I can see some value.
I mean, I think this is kind of cool.
Stay alive.
Stay alive.
Stay alive.
Stay alive.
I'm afraid that's asking a lot.
That's that poor bastard who was stuck in your cage.
Well, stay alive might be the start of a necromancer, you know,
because he becomes obsessed with his own mortality at some point.
Or it could be the start of a Bee Gees song.
It's true.
Oh, Lord God.
Ouch.
I'm sure to kill this guy straight for that.
I'm locking in the caverns just because that.
You can go figure out how to stay alive there.
All right.
Well, I'm just going to be a moron and put a door in.
Well, cool.
troll is going to kick down.
So thank you, Eishap, for sending us that comment and, boom, learn something new today.
So my day is worthwhile.
I like it.
I like it.
As a non, I don't know what any, oh, not Carpenter, not Boyer.
Oh, okay, sure, sure.
This seems great for people who don't want to use therapists.
Keith Richardson writes in, and this is with regard to clothing production, because we,
spent a little bit of time on an episode
I don't exactly remember which one it was,
but talking about the varieties of clothing
and how we would like to see more of that.
Regarding clothing production,
Dwar Fortress is amazing in its detail,
but this is often my kryptonite as well.
Once I can produce enough cloth to actually make clothing,
I'm immediately intimidated by the daunting task
of clothing every dwarf,
left shoe, right shoe, gloves, socks, etc.
Typically, I set my production using the
manager. In other words, if you have materials, make until you have this many. Setting this up for
each clothing piece seems like an impossible task. What methods do you use to keep your dwarf clothed?
That is such a good question. Hmm. I usually just do the very basics. So I do robes. I do pants
and I do shoes and it stops there. I don't do anything else.
and if they bring something through the caravan or they make like an artifact they bring it because some migrant arrived and that died in my caverns which never happened before then they get some extra stuff but usually I don't go beyond that because now they're fully closed and they don't need any specials you know they they don't run around coming like no I need a cab no I need
like something
glove-like
or I need socks
they don't really need that
they just wanted
to be generally clothed
so I just do the very minimum
I mean
sure
that that means I'm kind of lazy
but ultimately I just have to do
three things
like a robe
trousers
and shoes
and so that's pretty easy to do
is it?
Yeah
what do you do Tony?
uh i don't i ignore it because i have not figured out the clothing thing probably so i
got a bunch of naked doors running i i kind of just let them deal with it oh no yeah i'm one
step better than that though i'm just just one small step i get a little overwhelmed at it i'm
like god i don't know like how many side do socks and lord it's just it starts to feel kind of hard
And so I'm like, well, hopefully they don't, you know, freak out and start killing everybody over not being able to have warm socks.
But, yeah.
Once I note that my dwarves are wearing a lot of shabby clothing and stuff, at that point, the next caravan that comes in, I will just, you know, buy up all their clothing and put them in a stockpile and let the people go to town.
So that's a very lazy way to do it.
But it seems to work.
I will always build a loom and a clothier so that we can make some silk cloth.
And whenever, that way, if someone goes into a strange mood and wants to make a really fancy piece of clothing,
then they'll give them the opportunity to that seems to always be one of my earliest strange moods is to make some fancy piece of clothing.
Those are always fun.
My mary usually will get it.
That, to me, is the thing, because I could, I've set up the loom and the clotheaer and
I do all that stuff.
Then I'm like, oh, okay, a robe and maybe a hat.
Once they, you have the loom set up and correct me if I'm wrong, rolling.
Once they have the loom set up, they will automatically make thread and cloth out of silk
that they collect.
And then if you also shear an animal that you can get like wool from, they will automatically
create yarn from the wool.
And then we'll make a bolt of cloth out of it.
And then you can use that in the clothing workshop.
I think it's a lot like if you have a fish cleaning, whatever the fishery set up,
whenever the fishers bring in their fish, they automatically get cleaned.
Like whenever you have a butcher's shop, whenever a hunters go out and kill something,
they automatically get butchered.
You don't have to think about it once you get that set up.
Yeah.
That is correct.
It's like, okay.
Yeah.
So that's what the loom.
I think the loom is very much like that.
There's something to do with the farmer's workshop that has to do with, I think, processing plants for thread or something like that.
I think that's a little more involved.
Yeah.
And if you want to shear an animal, you also need a farmer's workshop.
That's right.
Yeah.
But I usually have all three kinds of cloth, like silk, plant, and...
There's yarn, cloth, and silk, exactly.
So I always have like two or three options open.
So I always go with the rope, silk robe, because, you know, that's cool.
Also a bit Roman.
Then I do cloth trousers because I imagine them to be a bit thicker.
And if I'm in a cold area, I try to go for wool trousers for warmth.
And then I do leather shoes because I might be imagining this, but I think.
think that leather shoes do keep better in like how's that like they they they keep longer
a better durability yes durability thank you i like to imagine they have a better durability than
just uh like a silk shoe so i always do like leather shoes all right well i'm inspired and i'm
going to have a clothing workshop section built here so we can get to the bottom of this.
So we need a tanner's workshop.
Dwar fortress is the haven for micromanagers, but that's one thing that I don't care to micromanage is my dwar's clothing.
I just let them wear what they want to wear.
And I spend my time micromanaging other things like archers.
I'm obsessed with archers.
Don't you still have to micromanage the making of all the clothing?
Or are you saying you actually manage to set it and forget it with that as well?
I just buy a crap load of clothing from the caravans as they come in
and just let them sit in a stockpile and they go grab what they want.
If I make a bunch of cloth robes, so somebody's probably going to come do that.
Oh, yes, you don't have to be playing a cloth a lot.
I micromanage my bedrooms to the intth.
I want to make sure that there is at least one bedroom for every.
every dwarf in my place, and I want them all to be, if not royal bedrooms, at least, you know,
everyone gets a throne room.
Damn, really?
That's pretty nice.
That's very kind of you.
Crazy.
Yeah, I make sure that I, that all of my bedrooms have masterworks in beds, coffers, and cabinets,
and I will put pedestals and artifacts in everybody's rooms.
Yeah, every bedroom gets engraved floors.
Crazy.
Yeah.
Yeah.
I only can't do that for the dormitories.
Everybody loves sleeping in a wonderful bedroom.
You can always look at their thoughts and talk about how wonderfully happy they were about being in a wonderful bedroom.
Well, that makes sense.
I mean, I imagine these fortresses are pretty dank and unpleasant.
It's pretty easy to set up, too.
So thank you, Keith Richardson.
More food for thought, and you've planted a bug in Tony's ear to.
to work on his clothing industry.
So there we go.
Now they'll have silk robes and leather boots.
That's fantastic.
Super, super, super.
Woo-hoo.
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On the item is an image of dwarves in Goshenite.
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The artwork relates to the foundation of Trade Whispered
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Moving on to another topic here,
on November 4th, a video was released
of blind working over a video apparently that Zach had done a playthrough of
that details the day-to-day operations of the military menu and look pretty cool
my first thought was that hey are they accepting applications for for beta testing of the
new door fortress that want to get out on that it's beta time yeah yeah but i read a little closer
and it was blind doing commentary on something that
that Zach had done.
But I'll link that in the show notes as well.
But the thing that I really liked about it,
the thing that I'm most excited about,
and what is going to change the way I run my fortresses,
is the ease with which you can set up patrols for your military.
It is clicking to add waypoints.
Now, correct me, I may be wrong.
You may be able to do that now.
But it looks like simplicity to,
to create waypoints so you can have your squads
when they're on duty to patrol around the perimeter
of your wall and to go back and forth on your gate.
Yeah, that's true.
I think you can do that now, can you?
You can do patrol routes and things now.
I think it's just complicated so people...
It is.
Other than paranoid Metroid probably don't do it.
Hey, Tony, Claudius Stutt,
asks what graphics pack we're running in Steam.
Is this Vettlinger?
This is Vettlinger?
Yep. That's right. The big V.
Cool. So, yeah, that's a vetlinger.
I tend to run Phoebus just because, yeah.
Yeah. I like the Vetlinger one. I like the Meph one as well.
So it's always a really noise on the edge. I like the Vettlinger because the tile set's just a bit brighter.
And I noticed that Meph, I think the contrast is just, it's a bit dark and similar for my old aging eyes for something a bit more.
more contrast.
Both Fetlinger and
Meph and Maydays pack
is very detailed.
Yeah.
Well, totally.
Everything looks really good.
They've all done a really,
oh-oh.
What's that?
Uh-oh?
You heard of a oh?
We've got a forgotten beast
has come towering theropod with
external ribs.
It has a long straight horn and a gaunt appearance.
It's tote feathers or downy.
Beware it's poisonous bite.
Oh, well.
nah that's going to be fine it has no wings i think it's just going to i think it's all just
going to blow away we'll just send the dwarves to the tavern and grab a pint and wait for
all of this to blow it and it's gone so that was easy i get a lot of those where they come in and
they're like no we're done it just seems like things are going to get really bad and then
they're then they go as fast as they came i'm invincible
this fort will never ever fall he says yes as if to invite you know a pack of
colossuses colossus's colossi colossuses never never going to happen this is the but mind you
this is the world that I've never survived more than a year in so it's extraordinary that we've
made it this far I'm assuming that I have made a particularly easy world because my fortress
that I'm running now, Pickhour,
is like on year nine or so.
And it is going along fine.
I've fought off several goblin sieges.
I don't know what happened to the elves.
I know that I talked about the elves ambushing me every year for a while.
Well, they've stopped that.
I don't know if they're all dead or what it is,
but they've stopped ambushing me.
But I've taken care of several forgotten beasts,
several night creatures.
Yeah, it's...
The only thing that I haven't run into yet is undead.
So looking forward to that.
Oh, my God.
I've got five melee squads and one archery squad.
Damn, okay.
And I found...
Completely filled.
Yes, yes.
My fortress has 170 people in it.
Holy smacks.
Yeah, and like I said, I'm running at about 25 frames per second, and it seems to be stable at that.
And with that many dwarves,
It's, it's, it, I'm not unhappy with that performance.
The problem with the fortress is that I'm having trouble keeping it together with organization, as happens, with whenever you have a big fortress like that, right?
So I have found that one of the best ways to train your archers is not even with archery ranges, is to send them down to the caverns to kill crundles.
That is the best way.
Yeah.
That's awesome.
I read on, I think it was on the, either the wiki or.
some, or maybe it was a Reddit post, but apparently one shot, you know, they gain
experience by shooting their bows, and whether it's into a target or at an enemy, apparently
you get like orders of magnitude more experience for shooting at enemies than you do from shooting
at targets.
That is true.
So, and crundles, I mean, you can step on a crundle and that's going to die.
So they're not at much danger, even if they have to hit it over the head with their, with
their bow, that's fine.
They're going to live through it.
so yeah I am pretty much I've got an archery range they don't they use it sometimes they don't use it as much as I would like them to but I don't really care that much because any time that I see that the people who are harvesting tower caps in the in the caverns when I see that they get interrupted by a crundle I send my archery squad down there to to take care of them and whenever I get attacked by goblins they seem to hold their own and I will lose one or two
archers in a
siege, but
not really that many. I have them
hang behind, send my other five
squadrons of melee people
to attack the goblins
and, yeah, it works pretty well.
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It is encrusted with rectangular
praise cabachons,
decorated with beak dog bone and encircled with bands of octagon cut praises.
This object is adorned with hanging rings of hoary marmot leather and menaces with spikes of violet spesartine.
On the item is an image of dwarves in silver.
The dwarves are traveling.
The artwork relates to the foundation of pick hour by the roughness of ankles of the fleshy hairy swords in the early spring of the year five.
Also on the item is an image of the fenced neutralization the steel pick in year.
the steel pick in yak leather
Tony, do you have a squad?
Yeah, look, we got a couple squads.
Show us so I can judge.
Oh, would you like to see the military?
Would you like to see the cunning channels
or the doors of robustness?
I would like to see what kind of equipment
you have given them.
You did uniforms or not.
I am never going to show you.
going to show you my squads, ma'am.
Oh, no, you did not.
You did not.
Look at that.
They've got all kinds of stuff.
Look at that.
They're all well equipped.
We've got sword stores and axe stores.
And everybody's happy.
Nightmare.
All happy.
My nightmare.
You're doing bait.
But everybody's getting a cunning and robust.
They've got uniforms, I think.
So, for the.
those who are not seeing the live stream,
Roland is horrified that Tony has mixed weapon-type squads.
Yeah, that is...
You know what?
I like to give them freedom and choice,
and I feel like, you know,
if you mix it up,
everyone can learn from each other.
I think that's important.
So they've got...
So it would be nice to see some dwarven science.
What's that, Tony?
I said, well, it's nice.
You know, you can see what your buddy with the axe can do.
And yeah, yeah, that's how you learn.
It would be nice to have some Dwarven science happen if we could take a save that was manipulated such that you have squads that you're setting up and maybe have a siege going on so that you can have some sort of objective statistical analysis of performance between, you know, a brand new set of all hammer dwarves or a brand new set of a squad.
that has mixed, you know,
own preference melee weapons
and maybe see what they look like after a little bit of experiences game
because I do like,
and now I realize that objectively,
it's probably better to have your 10 hammers,
10 maseman and such.
But I do like the variety of having swords and flails
and morning stars and all that.
so yeah everybody's got iron i like to see them have their own choice
the the questionable person here is this wrestler that's carrying a date palm wood spear
i don't know that that's a good idea but he is a wrestler so he's trying he's trying or she
she's also wearing a honey badger leather dress which sounds nice but yeah everybody's got iron
one of the things you can specify i think is is metal that you can force them to use metal uh weapons
I mean, I'm just going to say this.
You can make some...
Okay, listen, listen, okay.
This will sound insane, but listen, listen.
You can make a uniform for spears and one for hammers and one for swords,
then make three different squads and don't fill them up.
So you still have like two spears and three hammers, like six swords.
but
what's my
what's my
what's my
what's the net positive
for the work that goes into it
like
the net positive is
you get no cross training
so if you give
everybody their own room
to train in
they only train their respective weapons
and nothing else
I thought crossfit was what all the kids
were doing these days
that's why
I get what you're saying there,
Alan. I get what you're saying.
I'm just, uh, yeah. I think you're saying it's like, oh, God, this guy's got a crossbow.
Why is he even in here? Um, yeah, I think it's like, I think you're making a roll his point
there for him, Tony. If you're all, yeah, no, this is actually not the training room.
But, um, I don't know where they are. There's not, nobody's training in here. I don't know
where they've gone scumbags. Um, yeah, I think, I get your point. It's like basically,
if you've got everybody that's a Speerdorf,
they're training with Speardorbs,
so there's Speardorrs.
That's better,
which I can totally get at that point.
Paranoid Metroid made the comment that he realizes how much he sounds like a
how it's made narrator.
There's nothing wrong with that.
Yeah,
if that's the way you want to go with the videos,
that's fine.
But I don't think you sound inherently like a how it's made narrator.
Well,
not in the,
in the fortress,
the bloodline fortress stream.
You do kind of sound like that in the micro lessons,
but I think that's the whole point of the micro lessons.
So, yeah.
Go with what you love, because if you're going to do it for a while,
you don't want to get sick of it.
And SP, yes, adamantine Spears.
Those would rock.
I wish Spears had reach.
Yeah, we need reach with Spears.
They should be able to throw those things.
I've got some really unusual visitors here.
I've got a goblin criminal pale corpse.
I'm not used to those kind of visitors in my 14.
what's he doing he's just
I think he's just having a good time really
is that your tavern
yeah and then there's a human bitter zombie
which okay
all right huh I'm interested
in that I don't
so the
this is a humanoid driven to cruelty
by its evil nature well
she seems better now though
I guess goblin criminal pale corpse
okay I mean
what do I do goblin beast hunter
Why are they here?
I would have thought these would be the kind of things
that would want to be killy,
but they seem pretty chill.
Now, maybe they're on a mission,
you know,
mission to retrieve your artifacts
in a sneaky manner
if you get my drift.
Ah, I see.
Well, there's a lot of people in here,
so it's going to be hard to steal stuff, I think.
Well, your dwarves don't have to be welcoming.
You can send your squads after those guys.
Mm-hmm.
Well, if they're, I mean, you know,
I don't really want to yuck their yums.
They seem okay.
I've built a library.
Maybe we can all get along.
You know, maybe this is like the, you know, this is the start of sorting out this crazy evil world, which I don't know what I'll, like, I'm looking at the world map right now.
I am not good at reading Door Fortress World Maps.
I haven't even tried to start.
The caravans tell me that they have added changes to my world.
I just ignore it.
Yeah, I know the Omega is a door fortress and the AE thing is the elf stuff.
I know that part.
But, you know, I don't know what the little candy can.
canes are, and sometimes the colors go a little bit.
I mean, you know, the capital I is the tower.
But I don't know what the little red and green Christmasy candy canes are.
I'm not sure what any of that stuff is.
I would love a key.
Maybe there is a key.
Is there a key?
On Dwarfortress Wiki there is.
Oh, cool.
Yeah.
Look up, I think it's under the World Map page on the Dwar Fortress Wiki.
Yeah, I was trying to decide if I would do that or just wait for the update.
Hey, so I built an archery tower.
Hey, you know, you go up from under the ground and it goes up one level and I've got the fortifications and all that.
I haven't managed to get my archers to stay in there, which is why I'm interested in the patrol thing.
I might have them patrol my archery towers.
And, you know, it's more of a vanity project than anything else because I don't really know how useful an actual archery tower would be.
Well, if they've got iron crossbows, when they throw them off the top, the gravity can do a lot of damage when the crossbow hits the,
attacking enemies.
I've not run into that problem so far.
Yeah.
My archers have been fairly well behaved, so I don't know, I don't know why.
I joke.
That was user error, I'm sure.
I've also got another decorative work.
You know, I built the pyramid over my courtyard, and my fortress, strangely enough,
is still surviving and actually thriving.
So now I'm building a giant sphere on the outside of the
my fortress just for the
to give the dwarves something to do
because I've not really figured out
what I want the purpose.
Well, actually, it's not that I haven't figured out the purpose.
I just keep expecting something horrible to happen
to bring my fortress down and it's just not happening.
So we're going to build a giant ball
outside of our fortress entrance.
Don't worry.
And I will post a picture of that on the,
uh, on maybe an upcoming episode.
featured picture.
All right.
Yeah, SP noted that keeping the archers in place with a barrow is the best way to do that,
which I agree.
But it's an additional thing that I have to remember that I've got a barrow for them.
So I'm thinking that a patrol, scheduling a patrol might, you could probably schedule
barrows too, can you?
Can you schedule barrows?
schedule as in make them
there at specific points of time
yeah
yes yeah
okay so I need to do that then yeah
put them in a barrel whenever they're on duty
and however
if they're assigned to a barrow
will they leave the barrow if I
tell the squad to attack
an enemy
I think that
overrides it yeah
not sure though I have
not fiddled with that too much.
I just don't get it.
For me, the burrow
comes out only when I'm in panic mode
when it's...
Yeah, me too.
Me too.
It's just like, quick run!
The civilian alert barrow
that's inevitably named Bugout.
Yeah, exactly.
Panic, I think, is what I've
helpedfully called mine.
Yeah.
So, yeah,
SP says that it confirms
that active military will run out of the barrow.
And yeah,
uh,
S.P. says to have them patrol the barrow, which, yeah, again, I want to experiment with patrolling because that will change the way I play the game, I think.
One of the things I love to do with RTS games like Empire Earth and Age of Empires and so on was to set up patrols around the perimeter of my area that I had that I was working with, because it would always give me, you know, early warning and, and,
I would have all of my armies pretty much patrolling at all times.
Hmm.
Interesting.
So that no matter where the attack came from,
it guaranteed that I would have somebody nearby to engage quickly,
and then I could run everybody else up there.
That seems like a good idea.
So I think that we're going to do maybe one more episode before we go on our winter break.
That sounds good.
So let's get those 2021 questions in.
Ah, release.
Release schedule, release predictions.
I predict February 2022.
2020.
I predict that we're going to see the seam release for New Year's of 2022.
Are you talking January or December 31st, 2022?
No, I'm saying New Year's Day.
Oh, that's bullish.
you know
there's no penalty
to me being wrong so
that's true
it's true yeah
Tarn's not going to just be like
all right man I'm not releasing it now
screw you
well my prediction
is
both
brothers will be
put into mechanical
body suits
live for 300 more years
and the steam release
will come
out 2,222, January 18.
And it's still going to run on a single thread.
Obviously, yeah.
Well, I hope he compels it for the MacM1.
The MacM Quantum Computer Engine.
Yeah, I really would like to see it compile for that because those things are just, like, if you're going single, if you're going to go single core processing, nothing is faster than those machines.
And so it's like, come on, man.
This game is built.
Apple basically should be working with Tarn at this point.
Camzik's legendary says that they had a dream last night
that it was going to be released on April 4th, 2022.
Okay.
And dream.
I like that.
Maybe February 2nd, 2020.
Because then it can be 2222.
Okay.
So.
What does this mean, guys?
A stray hen, tame has been found dead, contorted in fear.
that feels like something bad has happened
it sounds like they saw one of your goblin guests
contorted in fear
yeah do you see I've got I've got it
I've got it up on this one right now I've never seen this before
yeah same a hen has been found dead contorted in fear
what caused that more hen to do that
the only thing that I think can't think of
is one of the intelligent undead
in your fortress did that
because they sometimes come with special powers, right?
So I can't imagine that happening,
but I have never seen that.
That is amazing.
Yeah, so that's a new one.
And look, it's in the,
I think it was up in my chicken coop
or whatever this thing is.
So that's, so, hey, there's a first for everyone.
You need to put up Dwarven security cameras, man.
Well, I really do.
Aren't those dogs?
Yeah, but you can't play the dog back.
No, it was just, well, that's true.
You know, you definitely can't do that.
It would be good to be able to go back and see what happened there.
Yeah, I would love it.
I mean, I guess contorted in fear is pretty, um, yeah, that's pretty scary.
S.P. says that it was the basilisk.
Apparently of the basilisk in the fortress.
In the, in the bathroom, right?
Do you have a basaltice to the fortress?
Let's see.
What have I got?
No, I don't have anything.
I've got a ghostly wood burner hanging out.
having fun.
Oh.
Well, that could do it.
Why? Why? Oh, that's a ghost.
Okay. I need to do it.
Yeah, if it's a violent ghost.
That's the problem.
But he's in the cabins now.
But anyway, we're going to make it too much.
Yeah, it's one of those people that couldn't find his way out.
Hmm.
I guess you need to build yourself a slab if you can't find the body.
Yeah, I think that's what we're going to have to do here.
Yeah.
Okay, guys.
All right. We did it.
Yeah, so we will see y'all in a couple weeks.
everybody, thanks for looking
in at the live stream, and thanks for tuning in to the
podcast. Terrific.
And until next time,
this is Dwarf Fortress Roundtable
and happy fortressing, guys.
See ya.
See ya.
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