Dwarf Fortress Roundtable - Ep. 72: We’re Back, Talking About The Demo
Episode Date: October 11, 2022Sorry it took us so long to get back - but we're finally here, ready to talk all about the PAX West 2022 Dwarf Fortress Demo. https://youtu.be/uE-FCtGdwMI...
Transcript
Discussion (0)
Welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfie.
Unless they've been hiding under piles of Cicitorite for the last four months.
Every couple weeks or so, your hosts gather to talk about our favorite game, Dwarf Fortress.
So let's join your hosts, Roland.
Watching Deadpool. Don't worry about that. I'm also technically old enough to do it anyway.
Tony.
There's a squirrel in my get out of here.
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Yeah.
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As they present insightful, irreverent, and often incorrect analysis.
And always remember, losing is fun.
Have you guys played much Door Fortress in the last extended period?
I've played a lot of doom and Empire Earth.
Oh, Empire Earth.
Oh, that is...
That's quite a game.
Delicious.
First game I ever played, by the way.
Really?
me and my friend who he was in Fiji for most of the summer
so yeah we've been playing Empire Earth
and playing it on relatively hard settings with random maps
and basically me and him versus eight computer opponents
it's been a blast
I've just been doing a lot of city skylines
which is kind of like Door Fortress without
blood any other civilizations messing you about
it's just very very low key
and I've been playing with
Unreal and Unity engines. I don't know if you guys have ever played with those, but
those are really fun. Like I made a shitty breakout game with Unity and then I made a
shittier game, not game, something with Unreal where you are a minion and you push an egg
around the maze. It's going to be a real, it's my retirement plan.
What's the scripting language for Unreal? Is it C++? You don't really.
even need it,
you can get away with a lot
without it. So I didn't really have
to do anything scripting-wise.
I was just kind of like using
crap that was already either in the engine
or otherwise.
And then Unity is C-sharp,
which it's not very complicated.
I was just really surprised.
And I know you can do a lot of things
with the built-in properties
in Unity. You don't have to do
I guess eventually you have to do some scripting though
You could probably get away with Googling stuff
Like you're like, oh, I need a game management script
That deducts points and adds power-ups
You could probably find that
Somebody's script that you could just drop in
It's crazy, there's so much stuff for it
It's interesting
I think things have come a long way since the Apple 2E days
Yep
Toil Fortress with the Unreal Engine
Yeah, I don't know that he's going to do the Unreal Engine
I don't know
I don't know about that
But he's making a hell of a hell of a lot of progress though, eh?
What do you guys think?
I thought that we talked today about the demo.
Yeah, it's pretty cool.
What do you guys think?
Well, I put a bunch of notes in the podcast topics.
Yeah, nice.
I'm going to actually just comment on the last one very first.
At the very end, Zach put in a quote that I've got to add to the Twelfortress Wiki quotes.
It was, you can bury your dwarfs and caskets, but I'd just throw them in the lava.
but that's so inefficient
yeah
what throwing them in the lava
yeah you still have to make
like slabs because otherwise you have ghosts
yeah exactly
does he not deal with ghosts
does he not have that problem
he makes slabs yeah
so that don't turn to ghosts
I mean it is kind of inefficient
you shove a bunch coffins in a room
and they sort it out themselves
but I think if you're throwing your corpses
in the lava it's not about corpse
management, it's about sending a message.
Exactly.
You think?
You got to admit that's a great quote.
Yeah.
Yeah.
And I think this is Zach just being like, you know what?
We've had enough of your crap dwarfs.
I mean, technically he is reducing the load on the PC because he's reducing body parts.
So, yeah.
But I think it's only important if you're trying to do like a 200-year fortress, where you'd really have to
look out what kind of clutter
you have. Yeah. Memory
management. On the other hand, you can
make like a cool-ass script
and deck it out with
gold statues and like gold plating
everywhere for the one warrior
that actually killed like a forgotten beast.
You know, that's pretty cool.
Yeah, I like the idea of
that's actually maybe something to listen to
there is like the guy who's
helping develop the game is
basically doing it this way. It's probably
got some memory
management attributes that would serve us all well.
You'd think it's like a secret tip.
Maybe it was.
Maybe it was.
Fortresses hate him.
Zach's one weird tip.
What the creators of Dwarf Fortress don't want you to know about death management.
Zach's one weird tip.
It was his big testing fortress that he made that off.
It was an offhanded comment.
He was just showing different parts of the eight-year-old fortress.
It's the same one that he did the mind.
shaft mind tracks demonstration with but yeah he was just offhandedly saying oh yeah and here's my
graveyard they're all slabs you can bury dwarves and caskets but i just throw them in the lava
that's beautiful beautiful beautiful what do you uh yeah what do you i mean what do you think we
what do you think we're going to get a game this well you think it's going to be next year oh boy
i'm i'm tired of i'm tired of trying to predict this
predictions, predictions.
But he did, I think it was Zach that did say something that was a little bit disheartening
in which he said something along the lines of, yeah, that's a little thing that we've got to
fix.
Those are the things that take so long.
Oh, dear.
So there was three or four little things that they ran up against.
One of them was that whenever you start the map, it apparently scrolls the map to the very southeast.
I saw that.
It does that in this release, too, the current one.
Like, I still have problems with centering things wrong.
It doesn't want to get notifications whenever you have certain graphics packs,
but I think that's the issue with the graphics,
the graphics tile sets.
Yeah, I always blame somebody else, not them.
I don't know.
At this point, I'm like it'll come out when it comes out,
and hopefully it will come out before the goodwill from this last bump of funding,
you know, trickles down.
yeah i am cautiously optimistic for january that's that's kind of what i would imagine
january 20 23 is that right is that the year we're going yeah yeah yeah that's my theory
you know sometimes a deadline helps you focus though so i know that they don't have a deadline
and and i know that the kiffox is not telling them you know you need to have it by this point
obviously but sometimes if they would go okay we're going to
to set a date of December 1st so that it's out in time for the Christmas shopping.
You know, even if they don't make it, that deadline will sometimes let you prioritize things
and go, okay, we have to get these 17 things fixed, which they kind of did that with their
roadmap, but it seems like the roadmap is about done and they're now doing the devil
and the details stuff.
Yeah.
The game looked immensely playable from what we saw.
Yeah.
It looked great.
I was, yeah, I was, I thought to myself.
I'll buy that.
Yeah, I'm in.
I'm a day one purchase on that one.
I'm not a swing game buyer on this one.
I'm set.
My mind is made up.
Just so I can throw more money out of them,
I'll probably gift it to several friends too, you know.
Same.
Yeah, you know, while they're still your friends, go for it.
It might not be after that.
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Yeah, no, and I think it's really starting to look like a pretty polished experience, which is great.
I like the graphics of it so far.
It looks like the same game that we'd kind of always had, but with some modern sensibilities
added, I think that's neat.
I feel like, you know, I know there's a little controversy about losing.
some of the keyboard shortcuts but i don't know i think we're going to be okay i think they said
they got most of them re-implemented so did they oh well brilliant then who then yeah they got a bit of
a shit storm going so he did actually sit down and implement them again so i think they're back
yeah yeah well there was some hullabaloo yeah there was hullabaloo yeah i remember hullabaloo about that one
but uh but yeah i'm glad i'm glad it's back either way i'm like it doesn't matter because i was
looking it's like as they start clicking through we already
know what all those menus do you know it's like i think we've got this and this this sounds
a little silly but it is a serious thing whenever you sit there and play droll fortress for seven
hours whenever you're on a binge you don't want to aggravate things like carpal tunnel syndrome
and repetitive motion injuries and you know clicking over and over and over again with your
mouse can make your hand fall asleep you know yeah serious it can and i can and i
And I think it could, I feel like it probably might have gotten a bit tedious with the keyboard stuff.
With all of the clicking.
Yeah, just like to click this, to click that, to click this, to click that.
Yeah, I could see why and how that might be kind of obnoxious.
So, yeah, that's cool.
I don't remember if I put it in or not, but I recorded a little audio clip called the Sound of Door Fortress.
And it was like, click, click snap, click, click snap, click.
Click, click, click snap, click snap, click snap, shit.
Dot, dot, dot, dot, click snap, click snap, click snap.
I'll have to see if I can dig that up because I didn't record it.
It was, it was, I thought it was amusing.
But that is going to change, apparently, if you want it to.
Ah, I don't know.
What I was doing is I was laying down beds in a set of about 50 bedrooms that I had just laid out.
Oh, that's tough.
bedroom management.
Yeah, it's beautiful.
Yeah.
It's a,
the bedroom management's a real is a dilly of a pickle.
Well,
that's going to improve too because now apparently you can just rubber band around a group of
rooms with beds in them and say these are all bedrooms and there'll be individual
bedrooms, which is great.
That is really refreshing and cool.
I'm so.
Yeah, the joy of it will be somewhere in the middle.
You know, you can use mouse.
You can use keyboard, but if you can use both.
then that may be the magic land of Dwar Fortress Nirvana.
That would be amazing indeed.
Yeah.
Yeah, I agree.
I would like to see both.
Yeah, a combination of both would be pretty cool.
Like, to being able to drop in dragon zone a whole bunch of bedrooms at once,
beautiful idea.
Beautiful idea.
Because I just remember, you know, like you dig out your like 12 bedrooms and it's like,
ugh.
On the plus side, the moment where you clicked on a dwarf,
And you could not just see something, but you had like an overview of the entire dwarf.
Like, I have to see if I can actually dig that up very quick.
But it looked so good.
It looked so, so good.
It was just the whole dwarf and all the thoughts and stuff that he wore.
And I was like, oh, my God, you serious?
yeah that was at the 45 minute and 31 second mark in the video
I think there's a lot I think there's a lot to this
I think it's going to be Jim Dandy
like look at it it's so good it has everything
the age is there the spouse the amount of children
what they value some tradition stuff
their health even the position
a empty field is like
okay, what is coming into that one?
Squads, skills, unmet needs,
some thoughts in the last week.
Oh my God.
And then you see the other stuff.
And apparently rooms, I don't think he ever clicked on the room button.
But I feel like the room will just show the room that this dwarf occupies.
Or even better, it brings you directly to the room where it is.
and just like, whoa.
Well, here's something that I noticed that really, really just thrilled me.
Just about everything now where you have a list in a grid of things like rooms,
like zones, like dwarves, there is a little magnifying glass over to the right of it
that you can click and zoom to that thing.
It was really, really hard to find my farmer's guild hall sometimes whenever I couldn't
remember where it was.
But now you can zoom to a particular zone.
by the finding the locations tab and zoom into that zone.
I love that.
Oh, that's amazing.
Yeah.
That's going to be really cool.
Yeah.
And for example, sometimes I have trouble where I make rooms for everybody.
And then after that, I make barracks for my military.
And then some of those people have like two rooms.
And I don't want them to have two rooms.
I want them to just sleep in the barracks.
So I have to filter for every single room to check, which is occupied.
by my military, which is like really annoying.
But if that tab actually would show me both rooms,
that certainly becomes so much easier.
It's like clicking on 10 people and then clicking on their room and then saying,
no, this room is now free instead of clicking through 100 rooms for 10 people.
Yeah, room management has been a little clumsy.
So I think any improvements on that will be very, very welcome.
On the thoughts tab, there are sub tabs under these things where you can now find out why they are so depressed about the rain, because in the spring of year 103, they were caught in the rain, and now they are pissed off about it.
It's great.
You can now find out what led to particular memories.
Oh, my God.
Yes, the memory tab.
That is amazing.
You can actually see the map.
It's so good because I saw like a post on the, on the.
sub, I don't know, like a year ago or something, about memories and how memories work.
And I was confused because it really doesn't show in the game.
And apparently memories kind of work the way that your dwarf as soon as a dwarf,
no matter if, you know, he just spawned at your border, or if he was a dwarf with kind of a
backstory, if he never was in your playing field in the fortress mode, then he doesn't really
have memories. And he just spawns in. And the second he gets into your map, he gets memory slots.
And apparently you get like 10 memory slots or whatever. And they instantly get occupied by stuff.
And only if a new memory is stronger or whatever, they get overwritten.
Really? I didn't understand the system. Honestly, yeah.
Oh, wow. I didn't realize it works like that. But it basically comes down to the fact that if they spawn
into your map and they have
all empty memory slots then they
will occupy all of them very
quickly which means they will
run through rain to your fortress
sometimes you have dead things
outside and they see corpses
and stuff they instantly have memories
of bad things because the memory slots
were not occupied before
and I was like
okay it makes so much more sense
but I wish I could actually see what
what happened when happened
what what when
huh yeah well what i'll go ahead tell me no i was i was just kind of agreeing i was like yep
that would be pretty neat i'm excited that yep i think so sounds cool what i loved about it was it was
it was kind of a flawed but functional short-term and long-term memory system i thought that was
really cool it was funny it was the flaw is that sometimes short-term memory things that should
be fairly insignificant like having to walk through the rain to get a beer uh might end up becoming a
long-term memory that drags them down to depression five fortress years later.
Yep. Again, you hate to see it. Like that guy in the demo when he was talking, you know,
he's like, oh, this guy's got a coating of tears in his eyes. Oh, it's very sad. It's those
little moments, you know.
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I think that overall, what they were aiming for, they seemed to have been aiming for,
was taking those things that took a lot of work to be able to really delve deeply into Dwar Fortress,
like the memories and the psyche and the personalities and the relationships,
making those things much more accessible without as much work.
Because you can play a game of Dwar Fortress and never even look at one of the thoughts
of one of your dwarves.
Yeah.
Well, then that's missing a lot of the fun of it.
You know, and it's easy, too, if you've got like a fortress where there's a lot of
crazy stuff happening, it's really easy to just get bogged down and, you know, oh, I'm
going to build this and I'm going to build that.
Nope, I better get this built.
This needs to happen.
You can get kind of, dare I say, bogged down in the minutia.
Yep.
And now if it's just accessible on a single tab, click away, then you can glance at it and
dismiss it and come back to it later.
Exactly.
Very cool.
10 out of 10 for that one.
10 out of 10.
Well done, Tarn.
Overall, the main screen, if you have the screen real estate, I think it looks really, really good.
I mean, we're not playing on a whole lot of 640 by 480 monitors anymore, so probably we'll have the real estate.
Do you think Tarn's going to be responsible for selling a lot of 4K monitors this coming year?
You know, that's a valid question.
I typically have, I guess they'd be considered 2K monitors.
I don't have but one 4K monitor in my possession.
And I'm wondering if the text, if the user interface on a 4K monitor is going to be scaled so that it's still readable.
You can zoom in, at least with the current iteration of the Door Fortress, you can, you have control over that.
So you can like zoom in and scroll wheel in and scroll wheel out.
So I'm hoping he keeps that because does he have a 4K monitor?
Or is this one of those things that he's like, well, I'd love to test it, but I don't have one.
We saw that that widescreen.
Oh, yeah, the widescreen.
That's right.
Thanks for the reminder of that.
Question about that.
Because every time I scroll in and scroll out, my game just crashes after a second.
So I can do it like once, but I have to be careful.
If I do it twice, I already, you know, stretch.
the line. But if I go like scroll, scroll, scroll, it's done. It dies. It doesn't feel like it
should be. You're doing it wrong, man. I'm doing something wrong, apparently. But I have to be really
careful with what I'm doing. And if the game actually runs, it isn't paused. And I scroll
in and out, in and out, in and out, dead in seconds. Dang. So I always assume that's more
like a yawai put it in like df hack kind of well we put it in but it doesn't work
so i've had no problem at all with that really no problem at all with that depending on i can
remember here i've got it up right now so let me let me check okay so if you're playing a vanilla
dwarf fortress and you hold over the mouse over one of the text windows and use your scroll
button it will scroll the entire interface including the text but if you're using a graphics
tile set a lot of times maybe it's a text will be text kind of thing but you will only be able
to scroll and change the text size whenever you're on a text only screen does that make sense so like
the menu you can change the text size in a menu by using your scroll wheel on your mouse and then
whenever you go back to the the user interface of the game the the text will be the same size as it
was whenever you left the the text menu but then the scroll wheel only works on the map itself
and not the map and the menu that makes sense
That actually does going to make sense.
Yeah.
But, yeah, I'm not sure what's going on with your, what's causing your errors, rolling,
because I can scroll all the way down to.
That is curious.
Well, I mean, I haven't tried it in a long time.
Maybe it was just an old version that was unstable, probably just testing.
And maybe it was the particular tile set that you were using.
Oh, that could be.
That could actually be.
Well, you know.
It may have been the tile set that you're using,
maybe your version of D.F. Hack, text will be text, was broken on because I know that they
had some initial releases on the 4705 release where the Text will be text was broken for a while.
Yep. I think a lot of problems that people have, at least I suspect a lot of the problems that I've
had, largely to do with mods that I use or stuff that I've, tile sets rather.
That's my theory.
I feel like it's, it's tile sets that are causing me problems.
That is not to throw any shade on the, on the tile sets or, or.
Oh, heck no.
Because I think that, I think that those two things make Twirl Fortress usable.
Yeah.
Absolutely.
Yeah, absolutely.
Vanilla is fun for a while, but, you know, so was, you know, building wagon wheels with someone who had to be a Wainwright or a wheel right or whatever.
That's an interesting word.
I don't think I know.
Wainwright?
Yeah.
Is that a thing?
It's a wagon builder.
A Cooper.
Oh, okay.
Yeah, not a lot of demand for that these days.
Not a good...
Right.
They built like covered wagons, Sooners.
Right.
Things like that.
Yeah.
And there was a pitcher for St. Louis called Adam Wainwright.
And I think that I know where he got his name.
Is it from building wagons?
Well, maybe someone in his ancestry did.
Yeah.
I'm kidding.
Yeah.
They probably weren't vegetable cam.
Well, Cooper, that's the other one.
You can be a Cooper is a barrel, barrel maker.
Really?
Yeah.
Cool.
So there you go.
All right.
English entomology podcast, entomology, etymology.
Today's English lesson provided to you.
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One of them is studying words.
Antimology.
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Yeah.
This was fun.
So what's the, what's the German word
for wagon maker.
To wagon maker.
Probably just
wagon macha,
which is,
you know,
as I say,
no special word.
No,
honestly,
there probably is.
I just don't know it.
We definitely have a special word for that.
It's a special word for everything.
Yeah,
it is 270 characters long.
Yeah,
as long as it fits in a tweet.
I don't know that they took that into consideration.
Yeah,
maybe,
maybe I've read that wrong.
Evolution of the German language, yeah.
Yeah, maybe German's not a tweeting, a tweeting language.
They're not a tweeting people.
Um, I don't know.
We'd like to tweet, but we can't fit any of our words in there.
It's only 20-60 characters.
Every known is blocked.
It is terrible.
You know, you're trying to convey a single sentence, and Twitter is like, oh, what are you trying to write?
A novel?
I'm like, yeah.
And it's like, no, I was just trying to say hello.
Yeah.
Come on, man.
It's characterist.
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so in that video zach validated my cell trinkets to buy food workflow for the first year of his uh of their
of his test fortress.
That was his main point was not to build farms.
No.
Build craft swarf shops.
Build trinkets so that you can sell them to the first caravan and buy food.
I thought that was great.
Yeah.
Something that I started on.
I do that to you.
You build the crap.
You build the little rock trinkets to sell the caravan.
Yeah.
I mean,
I felt like that's in one of those paint by numbers things that I,
that I followed,
those paint by numbers tutorials,
like the one that paradoxes.
I think helped rewrite.
Yeah.
That one's great.
And yeah, it's all about just make the rock trinkets.
And then people will come and do stuff in your fort, you know, be able to buy rocks or whatever.
I'm going to have to revisit the Tour Fortress Wiki tutorial, the Quick Start Guide, because I completed it years ago.
And I'm wondering if I will find it faster and easier to complete now that I've had a little more experience with the game.
I know that it took me a long time to actually get to the end of it and without my fortress collapsing.
You know, that can happen?
I haven't done the DFWiki tutorial, though.
I have a feeling.
It's on the homepage of the Dwarstress Wiki, the Quick Start Fortress Guide.
I think things are going to start to change because I suspect that there's going to be an influx of new people wanting to play the video game once it's out on Steam.
because it looks like a lot of people have it on their Steam wish list.
And so if even a quarter of those people play it,
that's going to be a huge number of new victims.
I mean, players.
Sorry, I don't know where I came from.
You know what I mean.
Yeah, it'll be a huge number of new people getting confused and wanting to play.
So that's neat.
That's really neat.
And for quality analysis, they can always come to the Dwar Fortress Roundtable podcast.
You sure can.
A long commute and you want to make it feel longer.
Listen to us, Ramble.
Nothing will make you want to get to your destination faster than listening to our podcast.
We tend to choose our topic after the podcast is recorded.
Well, as hard as it is to find production assistance these days.
give ourselves a little bit.
It's tough.
I know my cats just keep screwing up the editing.
We hired an AI and all I wanted to do is draw pictures.
So I'm not really sure why that leaves us.
I actually signed up for the Dolly 2 thing.
Yeah, between that and stable diffusion, it's been a, it's been an AI artwork summer.
There's a, there's a lot.
There's a lot of cool stuff happening with that.
Okay, back to the podcast content that we can actually
award-winning.
For the audio podcast.
Peabody Award-winning journalism.
And I lost my...
Oh, so you can put children to work now.
In Texas or in...
Everybody Award.
Excuse me?
No, in Dwarfortress.
We're not talking about Roblox.
You can make Rugrats do chores.
No, you can actually...
And I didn't really catch what the exact things were that you could have them do.
But you can now assign chores to child dwarves.
They're not completely and totally useless.
I kind of don't.
I feel about that.
I always, yeah, carrying stuff.
Okay.
Emptying the dishwasher.
I can get,
I can get around that.
Well,
I don't think,
I doubt that they will like,
you know,
have the babies farrying things from your magna furnace,
but magna,
magma furnace.
They are pretty comfortable.
I'm not been drinking.
But they're super comfortable with you,
um,
taking,
the children into battle.
Like, that doesn't seem to be objectionable at all.
Everyone can get behind kids and war kids.
Nothing can substitute for the loving nurture of a mother,
even when the mother is sticking a spear through a goblin's throat.
I mean,
okay,
listen,
aren't you the safest when you're the closest to the enemy?
Well,
I am quite a few miles from,
Ukraine, and I think that I'm safer now than I would be if I was up there in the
Russian claim territories. I wonder if you're, if Roland's closer to Ukraine, then I am to
you. I bet he is. Oh my God. No, they could be. Yes. I'm probably
1,500 miles from you, Tommy. Let's look at sea. I'm going to actually know this now as well.
Okay. So West Plains to Oakland.
Okay. All right. I'm a Googling.
Not Oakland, Arkansas.
2007 miles, it says, it says I can take Internet, Interstate I-40 East gets me there pretty quickly in a short 29 hours if I leave right now.
Yep. I show 2002 miles. Yeah. And I'm going through Amarillo, Albuquerque, Flagstaff down the Bakersfield.
Wait, wait, wait, how many miles? How many miles is it for you?
2000.
2000. For me, it's just
922 miles.
Oops.
I think that I am safer
from Russian bombs than you are.
Yeah. I mean, always where.
Although, honestly, he's probably got me
targeted more than you, but.
He really doesn't like
West Plains, and he's really pissed
off about Ozark series.
Okay, it's
a dwarf fortress roundtable global politics.
Yes, thank you very much.
Oh, boy.
Lots to edit.
Plenty of edit.
Vladimir, if you're listening, yeah.
Sorry, pal.
Don't shoot it my way.
You think he's listening?
Polonium sucks.
I think Putin is really looking forward to the release of the steam version of
Dorforkes.
You know what?
That's probably why he's so edgy right now.
He's just, all he wants to do is play a door forcus and he can't even get a release out.
Okay.
So what else we got here?
Oh, the military configuration improvements still looks complex.
Yep, yep, military doesn't look much easier.
I think people are, I mean, I think it's going to be really interesting how the general public takes this.
But, you know, people play a rim world, so I guess it's going to be fine.
What do you guys think?
Is it a lot of...
You think it's hard now.
You should have seen it a year ago.
Yeah, well, yeah.
I mean, I don't know.
I guess Rimworld's complicated, but not...
It's not...
I don't know.
I guess Rimworld's complication
is mitigated by the fact that its user interface is easier,
more accessible maybe?
I don't know.
The only reason why I would say that Ringworld is somewhat easier
is the interface.
Because you can actually click on stuff
and you have buttons
and there's text
and you use your mouse
and the second is just
you actually see
what is going on
it's not asky
but you actually see somebody
having a gun in their hands
and shooting at something
and like wearing something
and that's why it's easier
otherwise it isn't
yep agreed
yeah and you also
you don't have Z layers
in the room world, so you're also just
surface. Everything is
Z layer free, basically.
So you're just all on
the surface of the
game, basically, you're not.
Well, to be fair, you don't have to dig down into a
fortress. True, you don't. But you don't
even have the option for that in
well, somebody's
made some mods, but it's kind of
doesn't work very well. But I'm
sure that that might be coming eventually.
I think people have been asking for Z layers.
I don't know what Tynan's philosophy is on it.
Yeah, in that video, they touched on modding.
They mentioned it, but they didn't cover any of it.
So I have no idea what they're going to be doing for that.
Yeah, so I think we're going to get Steam support.
So I gather by extension, we'll get mods, I think.
It seems like the workshop's going to be pretty big for Door Fortress.
Oh, that would be amazing.
Simply if you can, like, change the colors for cats or whatever, all that, you know.
Colors for cats.
Yeah, sounds like a t-shirt.
We've got a full color palette now instead of having whatever the 16 colors were.
I don't know if he's going to, you know, 8-bit color or 16 or, you know, 24-bit.
Whoa, 24-bit color in 2022.
Well, he said every different type of, every different species of wood has its own unique color now.
That is beautiful.
That is so good.
So, yeah.
Love it.
Love it.
I assume that that that stretches to stone as well.
well and maybe cat fur as long as orthoclase is protected is that light blue
it's just one of those that seems to be everywhere and i don't really get what it's for
there's a lot of useless stone out there in the world my friends well it's good for building
pictures in a wall what do you guys um thinking for the new schedule how often do we want to record
are we back what's your what are your thoughts i think that we should be back i think we're back
I'm good with being back.
I've got...
We were only gone for a week or two.
So let's put a hard mark right here.
We actually sort of just started trailing off and petering out.
We didn't actually wrap up the podcast in any organized fashion.
What?
Nor did we start it in an organized...
That doesn't sound right.
That can't be.
I resemble that one.
I'd like to actually have something that sounds like resolution rather than just stopping
the episode.
So let's do that now.
But yeah, overall, I think that the video was really cool.
I'm excited, you know, who knows if we'll ever actually see the product.
But in any case, it was a really cool video.
And I will post links to the, to the Dural Fortress Roundtable web page of a lot of the things that we've talked about here and some of the pictures.
that we talked about.
So yeah.
Perfect.
So welcome back, guys.
Yeah, we're back, baby.
We are back.
Now we just need a new version of the game to play.
And man, we'll just be unstoppable.
Yeah, you see, that's why we said that we'd come back whenever the new version was about to be released.
And we just, we were itching to record more and more.
And, you know, weeks went by and we just didn't have any, you know, hint of a new release.
So we felt that we couldn't.
in all integrity, do another podcast episode without it actually being pending release.
We couldn't wait.
And then we thought, well, you know what?
Yeah.
To come back.
We just couldn't wait any longer.
Basically speculate.
Yes.
On the game and talked about things that will be no doubt outdated in a month's time.
Well, folks, it's great talking to you all again.
Terrific. Yep. Likewise.
And everybody out there, thanks for downloading the podcast.
Thanks for listening.
Hope you enjoy it.
and we're happy to be back.
All righty.
Awesome.
See you next time.
So next time, folks.
All right, see guys.
Happy fortressing.
Yeah.
Mike,
see you.
Have a good week.
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