Dwarf Fortress Roundtable - Ep. 83: Your Hosts Play Dwarf Fortress While Recording A Podcast
Episode Date: March 20, 2023Today we go narcissistic and talk all about our current forts....
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Welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfy.
Every couple weeks or so, your hosts gather to talk about our favorite game, Dwarf Fortress.
So let's join your hosts, Roland.
Vans in Iceland from Berlin.
Interesting.
But I don't know too much about the other.
Tony.
It's a great record.
I mean, you know, I'm not a 70s boomer rock guy.
And Jonathan...
I'd like to play keywords more because it works better for my carpal tunnel and my own.
As they present insightful, irreverent, and often incorrect analysis.
And always remember, losing is fun.
All right.
Well, what do you guys say?
Should we talk about a video game?
Yes.
I even have an idea what kind of video game.
I'm building a jet floor.
And I'm thinking about doing more flooring installations in my...
in my fortress just for the hell of it.
Got, like, lots of extra colorful stone.
Hmm.
Ah.
Can you now build on top of floors?
Yes, you can.
You can build on floors.
You can even build new floors on old floors.
That was really annoying that whenever you created a floor,
you couldn't put, like, a workshop on top.
I don't know if you can build walls on it.
I don't think you can.
Yes, you can.
Let's find out.
Okay.
Build, constructions, wall.
It's pretty cool.
you can even do doors and everything now.
So because I have a surplus of wood,
I decked out every single dwarven room in nice wood paneling.
So there's like a wooden floor in the room,
and then I put the furniture in.
And I mixed up the woods.
So every single room is one block of wood,
so they're not mixed within the room,
but the next room might have a different kind of wood.
So it's like all differently colored.
It's pretty nice.
Interesting.
Yeah, I confirm you can build a wall on top of the floor
because I just put a sandstone wall on top of the jet floor that I just built.
Okay.
And the dwarves are going to be like I'm really weird
because I just had them build a beautiful jet floor
and now I'm putting a sandstone wall on top of it.
Oh, yeah.
So I wonder what happens now if I deconstruct that wall,
if it deconstructs the floor as well.
Yes, the floor is gone.
And so it's the building material.
We are removing that wall.
This has got to be riveting audio listening for...
Well, I'll tell you what, guys.
I've run into a real game breaker of a bug.
Uh-oh.
I had a fantastic 300-something Dorf, elf, human, weird creatures' fortress that was running.
And it was starting to really slug along.
And I had, I don't know, probably 30% of the population had been injured in one way or another
over the 11 years that it had been.
running. So I was like, ah, man, you know, I can't get rid of these guys. What should I do?
Because I would inevitably keep putting them in squads or doing, you know, assigning them to stuff and
then realize that they're injured. So I wanted to go look at the legends mode. And so I retired
the fortress, which I've done many on many occasions, go off and do something else and then
come back to it. So this one, great. And that can sometimes unstick your, you know, if you've got
a lot of doors that are injured, sometimes they'll just quietly find their own way out.
Anyway, so I've done that with this fort.
And when I came back to it, a lot of my nobles in important roles are traveling because they were part of squads or I don't know what they're doing.
It just basically just says, it says my manager, for example, is traveling.
He cannot be removed from the squad.
He can't be reassigned.
It's game over.
There's nothing that I can do.
So I can't have a manager or a broker or a bookkeeper.
because they're all traveling.
I'm not sure, but actually,
I'm pretty sure that we actually talked about this last episode.
We might have done that, and I've got amnesia,
but I didn't get any farther.
I've been trying lots of different things to try to work around it,
like trying to disband the military squads,
but I can't disband the squads,
which is also disconcerting.
Yeah, so I mean, I'm...
Well, how are they collecting bugs now?
What's that?
How are they collecting bugs now?
I know that there was, like, on the Bay 12 games, there was a bug reporting system prior.
No, it's on Discord.
On the thing of the jig, Discord.
Is it the Kethox games?
Yeah, I see.
Yeah, I should take it there.
I just, I think I wanted to, part of for talking about it is like, is this expected behavior?
Is this, have you guys run into this?
But it seems like this is pretty anomalous.
Because I always like to kind of verify and rethink things before.
before I, you know, go submit a bug report
if it's something that everyone knows about
and it's easily resolved.
It does not sound like this is the case.
It seems that Discord would be a horrible, horrible bug reporting system.
Oh, yeah, it sounds terrible.
That sounds awful.
Why would you...
It is.
Maybe they've got somebody who's...
Maybe they've hired someone to go through the chaff and noise
on that bug discussion thing
and actually putting it in an actual bug tracker
because you can't track bugs with Discord.
I wouldn't think.
you're going to lose all that knowledge.
Unless there's a bug tracking plug in.
Nope.
It's just a normal chat.
And you put it in.
It's called bug discussion.
And then you just slam it in there and tell them that you have a problem.
And sometimes it devolves into trouble shooting.
So there's more text than just one post after the other with bug reports, which.
Yeah.
That's probably why I haven't reported it yet is because by the time you go into that,
you usually get somebody that's like, RTF, man, you need to just re-inch, you know,
it's like this doesn't actually help.
And then people get all their feathers ruffled.
So I think it just, I think I'm just going to quit and re-roll.
We're not getting that now in Door Fortress, are we?
I don't know.
That's, that's, that's, that's, that's, RTFM was not really a normal thing for, for the community before.
Yeah, hopefully.
Maybe not.
You're going to get some of that.
You're going to get some of that.
We'll test it out.
Let's see.
You know, I figure, like, if it's a big enough thing.
Oh, oh, yeah, RTFM, what a fucking manual?
Have you re-installed Windows lately?
Have you cleared your cache?
Have you cleared your cookies?
Reboot.
These are going to be a problem.
Yeah.
Have you tried to defrag your hard drive?
Tech support nightmares.
Thank you for tuning in.
Appreciate the audience.
I'll be here all week.
So how much extended memory are you using?
What about expanded memory?
I've got my base 640K, and then I've installed EDD.Sys.
Everything's loaded.
The CD-ROM drivers aren't conflicted.
All right.
We've alienated everybody under the age of like 70 now.
This is 70.
Great.
It's great.
I ran DOS 3.
Exactly.
That's my point.
Before that, I was on a Commodores.
and I had a Mac for a few years.
Yeah.
Yeah, well, we forgive you for that.
The Mac?
Hey, man, I'm an Apple guy.
What can I say I'm sure I wouldn't be having this squads problem on a Mac?
That's all I'm saying.
No, they would just build the fortress for you.
Exactly.
Charge me twice the price.
But it would be a nice-looking fortress.
It would.
It would be well engineered.
And you know what?
We think you're going to love it.
Yep.
Yeah.
Yeah.
So anyway, I think this fortress might.
might just be hosed.
But I keep it around because I built these really cool things.
I got very adept at building glass walls.
So I built this giant reflecting pool in the library,
because it was an academic fort with glass walls separating it from the library itself.
So you could kind of look in and see the stream flowing by
because I built giant glass walls around it, clear glass walls.
I was very happy with that.
So I think that the moral of the story is, at least for now,
If you retire a fortress, don't plan on coming back to it.
Death comes for us all.
Yeah.
Yeah, I've seen that happen a few times.
It did not happen to me because, let's be honest, if I leave a fortress,
I probably never come back.
But I've seen it on Reddit a few times where people complain that they wanted to come
back to a fortress and they unretired it and it just didn't work.
Or the game instantly crashed and they could not load the world anymore.
So there's some world-loading, unretiring bug.
Yeah, it's fair enough.
I mean, is this a high-priority thing?
No, I mean, I'm sure there's lots of more high-priority things,
because honestly, it's like, what, I could just go build a new fortress.
This segment of Dwarf Fortress Roundtable is brought to you by Mondragar,
creator of Utherans' First Vaulted.
This is a cobaltite crown.
All crafts' warship is of the highest quality.
It is encircled with bands of cushioned cobaltite cabbashones.
This object is adorned with hanging rings of copper.
On the item is an image of the gilded speaker of ages, the silver arrow, in horsebone.
On the item is an image of Mebseth paddleashed the dwarf and Chuck Twinkled,
The Remarkable the Troll in Pigtail.
Chuck Twinkled, the Remarkable, is striking down Mebseth paddle-dashed.
The artwork relates to the killing of the dwarf Mebzeth paddle-dashed by the Troll Chuck Twinkled
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The artifact first vaulted from Mondragar.
I've had a dwarven child stumbling around obliviously for about two game years.
I can't figure out why.
I can't get him to stop stumbling around aimlessly and obliviously.
And the kid won't die.
So, I don't know, maybe I should, well, yeah.
How old is the kid?
Let's see.
Arith, Natonnor.
Arith.
Wow, there's a lot of eryths here.
Natanlor, there it is.
It's the Jennifer of your fortress.
I don't know if you've got that Roland in Germany,
but certain baby names will suddenly get really popular,
and then everyone is called that.
It's terrible.
Yeah.
Well, it doesn't, he's haggard.
He's seven.
He's seven years old.
Because if they're young enough, they still get fed by their parents.
So maybe that's why he's not dying.
But in a walled room.
Yeah, I'm not sure if they get fed when they're like seven,
because to my knowledge, only toddlers are being fed.
But because I once had a dwarven baby become really stressed out.
And I felt terrible for it.
I was slightly my fault.
You hate to see it.
Yeah, and the baby kept crawling around the tavern, completely like a haggard, terrible mindset, bawling, and people kept feeding the child, so it would not die, which on the one hand, it's like, okay, nice, but, wow.
It's interesting.
According to the memories, the kid's fine.
It just keeps giving me an alert that he's wandering around obliviously.
it's like this it's winter of a it's early spring of 105 so the winter of 104 just ended winter 104 delighted remembering watching a performance exacerbated dwelling upon getting into an argument autumn content remembering a soapy bath blissful remembering sleeping in a good bedroom yeah everything sounds just fine but what are his recent thoughts because i i'm not sure if they even make new memories when they're like stumbling around obliviously
Okay, the most recent thoughts are admiration after watching a performance, delighted in remembering watching a performance, didn't feel anything after watching a buck rabbit die, didn't feel anything after seeing Remtarg, glazed Dwarven's dead body, didn't feel anything after seeing Tobol Krowdazer's dead body, didn't feel anything after seeing a goblin's dead body, didn't feel anything after seeing a dog's dead body?
Oh, boy, where does he go? And why are there so many dead bodies around?
Uh, that's a good question.
A lot of them are goblins.
We just fought off a siege.
So maybe, uh, maybe he was traumatized by the siege.
Hmm.
That did.
I don't know why he, maybe he was outside when the siege happened and I didn't notice it.
And, uh, since I don't have civilian alerts, I wasn't able to automatically draw everybody in.
Hmm.
I see.
I see.
But, uh, Dr. Roland.
The, the good note is that he might be able to bounce back because it's not a, a,
a negative
like he did not fulfill a crafting mood
kind of insanity
so he might be able to come back to it
if he just you know
chills out doesn't do
chores and never sees a dead body
again
well he's hanging out right now in the tavern
yeah
I'm wondering obliviously so yeah
I'll be done all right
so I may have found a solution to my problem
oh have you
well I can't if anyone has this
It sounds like, and I'm just about to test it out completely.
But if you can't dismiss your squads, it looks like you can replace the traveling members
with other dwarves in your fortress if you have enough.
And then it will let you disband the squad.
And then I think I should be able to free up my position.
So I'm very excited to see if this works.
I sent out a mission to retrieve a stolen artifact
I sent it out about three seasons ago
and they're still gone
Oh bad news then
Yeah they might not be coming back
Will it kill the squad
No they're gone forever
Yeah
Sometimes it can be because check each member of that squad
to make sure that everybody left.
Because sometimes if one person...
No, not everybody left.
Ah, that's your problem.
Get rid of the person who didn't leave
with somebody who will leave.
Is what I found.
They will turn outside of your map
and not actually go anywhere.
Yeah, I don't know where they go,
but as long as if everyone doesn't leave,
like this is what I kept running into
at this port that I retired was I had enough,
I had like 40,
dwarves who were injured and wouldn't leave.
So I would inevitably keep assigning them to squads and then send the squads out and then the
squads would go missing forever because those dwarves wouldn't, I mean, because one guy
wouldn't leave, the whole squad just kind of get stuck in limbo.
So you have to make sure everybody goes.
I think that also applies to war animals.
If you have assigned an animal, a war animal, and it's in a pasture and it can't leave,
then there's a high chance that there's.
They just leave your map and stay, like, right outside of the map, waiting for the rest of them, including the animal, and then they never actually go on the mission.
Cool.
Cool.
Okay.
So one of those two people who wouldn't leave before that I replaced with bards, human bards, which my entertainment squads are really becoming a problem.
They're using up all the resources.
They're not doing crap for the fortress.
They may be making a couple people happy.
Yeah.
A whole bunch of freaking users.
It's like half my population.
I've got 234 people, 35 now.
Oh, great.
I've got more migrants, people, migrants, 237.
Oh, no.
My frame rate is starting to take some hits here.
Which brings up a question that I wanted to ask you.
Is there a downside to refusing to deny people who want to come in and entertain?
Is there a downside to saying, no, deny, go away.
I don't want you.
I mean, you make them sad.
Well, I don't care if I make the bard sad.
It's not part of my fortress.
There is no downside if your bard comes to you and it's like, hey, I want to sing and like play the violin really badly.
And you say no, then he's like, he gets grumpy.
He cries and leaves your fortress.
A big chance is, however, he will come back in.
year or even less sometimes it takes like no time at all and he's back and asking again so
that's fine yeah but there's no downside actually telling no like i have a performance troupe of two
people and they keep pestering me for the last 40 years or something and i keep telling them no
wow they really want to get in and they come every year every every half year and they come
and they ask me and I'm like no
and at this point the dude is like 80 now
he has white hair
he's old and he still comes to me asking
to be you know
barred of my fortress and I keep telling him no
no you you don't even know
how to play a single instrument
yep that's a tough one man
asylum policies can just
really
it can be a really tough thing
I mean I only
take in bards
if they're actually
good bards. If somebody
comes into my fortress and they're like a
dabbling singer and
a dabbling poet
and they know not to
play a single instrument and
they don't even know a single dance
form. I'm sorry, but
like move on, buddy.
And a best top, on top
of that, they have like
adept schemer skill and I'm like
yeah, yeah, I don't. They
So, nah, uh-uh.
The only person that I actually admitted to being into my fortress,
even though they were kind of a bad bard, was called DoorDash.
Yeah, we talked about him last week, too.
Yeah, she's still here.
So she also is going crazy, has three lovers.
But, okay, she has become a good bard.
out of 237 population, I have 95 performance.
What the hell?
Wow, that's a lot of performance.
Many of them are now citizens, and those citizens, I can now assign to squads to send on
suicide missions.
Did you accept every single person that came to you?
Yeah, I was like, well, I don't want to piss them off.
Are there downsides?
See, I was thinking maybe there are downsides to saying, no, I don't want your services as a performer.
politically, or do you think he's just going to go up to somebody and punch them?
Game-wise.
I don't know.
It's a kind of a complex game, so.
That's true.
But they do cry.
I don't care.
If they're not part of my fortress and they're going to leave, I'm fine with them crying.
Go somewhere else to cry.
There's a goblin fortress or a goblin pit just over the hill there.
Go there and sing to them.
I'll tell you what.
I accept a lot of people, too.
In my scholar for it, I accepted everybody who wanted to come study.
So basically all that are left, everyone else seems to have left except for the scholars.
So nothing's getting done in Canada of a manager.
So it's going to fall apart pretty soon.
But I've got a geographer, an astronomer, a philosopher.
I've got a sage.
I've got lots of doctors.
Yeah.
And I've got all of the queens and barons and everyone.
So it's quite, it's quite a dying civilization I've got here, but, uh, yeah, oh, well, I think Control Rolex is about to initiate a program of creating squads out of bards and they are going to be, uh, maybe raiding some goblin pits that are very far away from you on the map.
Yeah.
Do you actually tell them to attack openly because, you know, it takes care of the problem.
Hit them with your loot.
I haven't really gotten any people in my, like, people applying to my fortress.
Okay, fair, there's these Godforsaken two people that keep applying.
The bolts of contesting.
I actually know their name now because they apply every other than year.
And I remember him because he's the bard with a rotten hand.
and he is stinking up the place.
Stinky hand.
Yeah, stinky hand.
Yeah, checking into the pit.
Get out of here.
Get out.
Get rid of that guy.
A fellow bard is like a woman.
She's actually okay.
But I don't want stinky hand in the fortress.
But other than that, I don't get any people applying anymore.
I manage to send a few missions to get tributes from the humans because we had
no contact and I sent a messenger and it was like, yo, get me some tributes.
And now I have four traders coming each year, not traders, traders, but like people that
come to me and just put stuff into my trading depot and then leave.
And it's mostly garbage.
Like one day, they brought me one clay, just one...
play there nothing else and he was really slowly walking up to my trading depot slamming down
this chunk of clay and then just leaving that didn't do it that didn't melt your heart and want you
to let sticky hand in no but but uh what actually did melt my heart was the year when they
brought me diamonds oh like cut diamonds and the diamond is worth a lot of
and they brought me a handful of gyms.
And I was like, whoa, I thought you only bring me garbage.
But no, they actually bring me cool stuff.
It's just, you know, RNG.
So that's pretty nice.
But, yeah.
Okay, so that worked for my squad.
They came back after I assigned them people to, uh, that could actually leave.
So they're back.
But how do I get a record of their mission?
Uh, you have to go into world map.
and in the world map is a button called Reports.
Thank you.
Yep.
The reports will also tell you what somebody offered you as a tribute
because often my dwarfs picked it away before I had the chance to actually find out.
And there it tells you like Spolt's report what you get from like raising a side or whatever.
Yeah, that's cool.
It's cool.
There's nothing to tell.
It just says on reports I see my mystery report.
Recovered the distinction of wines.
I click it.
Just, it's like my text is truncated.
It might take a while to load.
It's like unveiling itself while you look at it, or it should be.
Interesting.
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But talking about bug reports,
I had something put into the Topics channel,
but I think I found the solution by myself, just today.
I put in mysterious, undiggigable tiles.
I have seen it on the subreddit.
And I noted that in a few fortresses,
my dwarfs would not dig a tile
and I could not find out why
there was no dampness
there was no water, there was no magma
but they would refuse to dig a specific tile
but they were perfectly fine digging other tiles
and both of them were very reachable
to the extent where they would dig a tile
right next to the undigable tile
and ignore the undigable one
and I
I was just wondering if it was
in an area such that you could try to dig
around the undigable tile
yeah I mean most of the time yes
but sometimes it was in the entrance
of my fortress
and I wanted to really dig their tile
because it looked ugly
and the weirdest part is
at some point they would in fact
dig the tile. Because
if they rounded way around
the tile and the miner
approach the undigable tile
from a different direction, it would
work.
So I don't know what's happening
in there. And
I had the same thing today
when I was walling off cabins
and I could not
wall this one piece in.
It would just stop
being worked on every single time.
It would take a millisecond
and they would just say, no, I can't do it.
Sorry.
It was maybe because of temperatures.
At some point,
I had turned temperatures off
to check if it gives me more FPS
because of bad FPS in my caverns.
And I think that
might have been
making problems
because at,
like, years before,
we're talking like 20 new years.
That was fine.
and the fire never had been stopped correctly.
So there was a burning skeleton that never burned away because temperature was off.
And the tile was still hot because there was no enabled temperature.
So the tile remained hot for the entire time for like 20 years or whatever.
And when I reenable temperatures, then suddenly a fire just randomly started in the caverns.
It was super weird.
and after that, after I cut all the trees to make sure the fire doesn't spread, whatever,
they did manage to actually put the wall into the place where they could not do it before.
So, huh, something in my caverns burned, even though nothing burned, but it was hot.
The dwarfs noted that, but I did it.
And I'm like, hmm.
And so there's, you're not, you know, the back.
C, are you?
No, it was the first cabin layer.
There was nothing hot around.
It was just a forgotten beast had once spewed some fire, apparently, there.
I didn't notice, and the tile just remained hot.
But that is unlikely to be the solution to the first time I encountered it, where I dug into
a rock.
It was not a cavern, and there never had been any, like, warm substance around.
and they ignored a tile as well and they had to approach it from the from like behind
to dig around the tile and then they would dig it I'm not sure what's happening but
I lost a few miners because they would refuse to dig a specific tile and then I had like
water coming in or lava coming in it was weird I'm not sure what's happening but on the other
hand good news I have a fully functioning drowning trap now and I'm very proud of
Ah, yes.
Oh, that's exciting.
Yeah.
That's retro, man.
I found some caola night, which is like, you make porcelain out of that.
And I replaced all my barrels with porcelain pots because it looks nicer.
And there was just this huge hole in my mining area.
And I was like, what do I do with it?
And then I had a lot of mechanisms over.
And I was like, you know what?
Let's build a drowning trap.
and it's great.
It's really good.
But the downside is I love it so much.
My military has very little action now because I use it constantly.
Hey, have both of you got a fortress up right now?
I have one up.
Yeah, paused.
I mean, technically, yes, but not the game open.
So do either of you have a D.F. Hack installed on the fortress that you're currently running?
I do.
Could you do me a favor and put in the command Stone Sense?
I want to find out if Stone Sense works because I want to start a decorative megaproject,
but I don't really want to start it if I can't screencap a 3D visual of it.
Okay.
If Stone Sense is actually operational, then I will, that's a reason for me to install D.F.
Hack because I want to have the 3D snapshots.
Reasonable.
I'm not sure if it is.
I think that would have been, I think for now they only have.
put in blueprints. But then again, I did see people actually putting out
cool screenshots of StoneSense. So let's see.
Stone Sands, it comes up. Okay.
Cool. Maybe the user interface of Stone Sense has changed a little bit where you...
Yeah, it did. Oh, it did actually open it. And there we are. Yeah. It opens a new window.
and yeah, no, it looks good.
Good, good.
Okay, so cool.
That can be a reason for Control Rolex to continue and live
because if I can get the frame rate thing worked out
and if I can ditch, you know, a hundred of these bards,
a bunch of dead weight.
So I did run into a guild hall issue.
So I was trying to upgrade a guild hole from the 2000.
thousand dwarf bucks version up to the grand guild hall, which hits at 10,000 dwarf bucks of wealth.
I engraved the floors.
I put artifacts in.
I did all kinds of things, and it never was bumping from that 2000 dwarf bucks wealth rating.
It looks like that there might be a little bug where while the wealth of the guild hall does increase,
it's not showing that it's increasing on your report whenever you're going.
go to look at the value of the location.
But that said, it still lets you fulfill the agreement whenever you get enough
wealth in it, because now my guild hall says that it's a grand guild hall and that I've
satisfied the contract with the Farmers Guild, but it still shows to be only worth
$2,000 dwarf bucks, but it is a grand guild hall at 2000.
So I would say that it's probably just a display issue.
Internally, it's probably successfully registering the upgrades to the guild
hole. So just keep that in mind if you're
on into it. Hmm. So it just
doesn't show, but it does in fact
keep track of the correct value.
Yeah. That's weird.
It would be nice to have a little bit more
data, like, you know,
kind of a ticker showing how much
more value you need to keep putting
into the room because right now I feel like there's
a lot of trial and error. It's kind of just like,
well, just add a few more tiles
and see what happens. Am I there yet? Oh, I'm there.
Okay. You know, it's like there's
Yeah, I could see some potential room for improvement there.
There's still, I think, is some improvement that could be made to the logging system.
I get overwhelmed by the little icons that pop up all the time,
and it pretty much gets to be, I'm not paying much attention to them,
and then I look over to the side, and there's 20 of them lined up along the side of my monitor.
And I'm not going to sit there and run through every one of them and read them,
so I'm basically clearing them.
You know, what I think is kind of annoying about these boblets, at some point they will be empty, and you hover over them, and it's like the marker for somebody that's trying to craft an artifact, and it's empty.
Why not remove the empty bubble?
That will happen.
Yeah, it will.
Just like, for example, if you have a pedestal and, you know, the kind of obvious first thing is you want to put an artifact on the pedestal.
But now you have to remember what kind of object that artifact actually is.
And even if you go into amulets and you have like selling amulets that are artifacts,
it doesn't show which one is already on a pedestal.
And you're like, oh, okay.
So, yeah, that's not a new problem.
That's a, is definitely challenging.
What is a new problem is that they no longer have an artifacts.
category on that
but the idea of which ones
are on pedestals
and which ones aren't
that is a problem
as old as the artifacts I think
it's a mystery
yeah it is
that would be fun
if it were different
fun if it were different
for sure
this segment
of Dwarf Fortress
Roundtable
is brought to you
by Brandon Wright
creator of Nickett
Mattel
the action of dances
this is a dire right
ring. All crafts worship is of the highest quality. It is encrusted with oval diorite cabachons,
decorated with cedar and pigtail and encircled with bands of single-cut indigo turmalins and
pigtail. This object is adorned with hanging rings of diorite. On the item is an image of
Anger cloister moisten, the human in milk quartz. Anger cloister moisten is traveling.
The artwork relates to the visit of the human anger cloister moisten to conjure.
troll relics in the late spring of 102.
On the item is an image of a plump helmet in pecan wood.
The Dwarven Artifact, the Action of Dances.
From Brandon Wright.
Well, I got totally sucked into something else over the past week, so I got, when I ran into the problem with my scholar for it, I have to say I was a little sad because it was such a giant fort, and it was actually pretty,
cool. I ended up getting
sad and then taken in by an
ad on Steam for another
city builder game, but there's
another, there's an actual rogue light
city builder that you
can get
right now a Windows game called
Against the Storm. I think that's what it's called.
That thing's really, really
good, obviously.
Ooh, advertisements.
I know, forgive me, Father, for I have sinned.
Yeah, I was
ending up checking out something else this week.
But, yeah, it's really cool.
I think with Door Fortress hitting Steam, I think suddenly a lot more people are like, hey, you know what?
Got some other cool games that people might like and all these other new early access things are starting.
It's kind of cool.
He started a movement.
That would be nice.
A movement toward games with depth?
Huh.
Yeah.
I mean, you know, there's a lot of micromanagerie aspects to these kind of games.
games. Oh, I love it. Give me my axle sheets. Please.
Yes, that's why we play these games, because like to micromanage.
And if I can't micromanage every aspect of these little creatures' lives, I should go play
Apex Legends or something. Yeah, I can micromanage myself, so I have to do it to like
70, 75 stupid alcoholics.
Yeah, that's the spirit. It's just like real life.
I need a closed-door fortress here.
That's the reason I don't open door fortress while we're recording
because I start playing and stuff like, oh, no, what am I doing?
We're closing.
Oh, I am very happy to say that my, I mean, not unusual for me, you know,
but I am very happy that all my military currently has all the equipment tabs green,
including arrows, and my Marks dwarfs are currently trained.
and I am, I'm feeling like a proud father right now
because these...
Your Machsores are training?
Yes, they are.
No, seriously?
Yeah, constantly.
Let me go there.
Okay, of course.
Did you do this in a Twitch stream?
No, I haven't streamed for a while because it was sick.
But they are training.
Currently, they're sleeping.
Hey, where are you?
Look up, you lazy bastards.
Okay, this is, this is, this is,
obviously just
because I'm trying
to show it.
But technically they're all
oh, they're discussing ethics
and the state in my library.
That's why they're not training.
Okay.
But technically...
Probably just trying to figure out where to throw their
crossbows.
You are a private.
You are not required to think.
You are required to follow orders.
Get out of the library.
I do like the idea of
having like a warrior scholar
Fortress going on
but oh my God
it works terribly
because if there are a scholar
they end up doing
nothing
oh but now
now somebody is shooting
ha ha it's Vukar
it's Vukar himself
Warrior Scholar Fort
what do they do they go out to the battlefield
whenever there's a siege happening and go out and debate
the goblins
God I wish no the problem is if they're
a scholar then all their scholarly
the activities are purple, meaning it will not be disrupted by no matter what it is.
So even if there is a siege, these idiots don't actually leave the library.
They rather finish discussing ethics than the state, and then they don't actually move anywhere.
And it's like, are you serious right now?
That is an incredibly realistic interpretation of the academia.
It could have come out so much more clever sounding.
The only upside to that is that my fortress is ecstatic.
I have 74 right now, 74 people, and 53 of them are dark green ecstatic.
So they really like and they really love living here.
And I only have four squads.
One of them is like a self-defense squad.
But oh my God, I get no work done.
I want to get work done, I actually have to close
the library and make sure they actually
are not in the library
because if too many people are
in the library, wait,
what just happened?
What? Oh, Hill Titan, never mind.
Okay, you know what?
I'm looking back just on the
clean Zencaster because otherwise
I will play the game.
Damn it, where was I?
Something about
scholar warriors who
who will not leave the library
even if there are goblins
sticking knives through their children's throats.
I have a spear
and it does. No, it really is
terrible and then they discuss it.
At least they're a good doctor.
It's more important that we reflect on trees.
That is so true. I have a few spear
dwarves that are also scholars
and it works
amazing. They actually
written a few books but yeah mine
were crazy they were right in
like a storm that that
that aspect of the game seems to be
working really really well right now
yeah most of it is kind of
garbage but I had
some funny books for example that was one
book where the book is just
called and we sang
a minkered icy anvil
or whatever his name is
and the book is
has three chapters and one of
the first is he
is arriving in my fortress. The second is he is marrying. And the third is he is making
masterful sheep wool cloth. And I'm like, wow. That is the apex of interest. Wow.
These are the names of the three volumes of his trilogy. But what I wanted to actually show is,
you know, I have to. This is a screenshot I took. And this is all my military.
Screenshot links will be in the show notes. Beautiful green.
Oh, wow. Look at that. Holy smacks. You really did it. And look at how beautifully organized everyone is. Wow.
Yeah. To be fair, I only have squads of five because I have not too many people living in my fortress, so I can't afford having 30 people in my military. That's a little bit too much. And let's be honest, five.
Tell me again how they all ended up being green. What do you mean?
Oh, is that just what they are? Those are always green.
Well, have I never seen this screen?
The green means that they have correct equipment and they are wearing it right now.
If it was yellow, then they are looking for a specific piece of equipment and they're trying to equip it right now.
And red means they are lacking it and they can't go and get it.
I had to figure things out because my mox dwarfs kept refusing to actually wear leather gloves.
Um, so that's why on every single person where it says custom uniform, I went in and
assigned a specific item instead of a general item, which is, you gave them their own things.
Yep.
They don't have to go to the armory to pick out, to pick up whatever sword happens to be left.
Yeah.
Sometimes they would also pick out the one silver sword I had lying around because it looks nice.
And I was like, no, please stop it.
Take the steel, because that's way better.
When they're off duty, do they store their swords in their rooms, or do they put them in the armor?
And do they retain ownership even if they're not having them in hand?
That depends on what you have.
If you have enough weapon racks, they will put it on through the weapon racks slash the armor plate thing, thing the jigs, and store it there.
I believe that they do take the correct items back when they come back on duty.
But because it, the clutter and the work that they have to do to just put off the armor, put it away,
and then recloth themselves in civilian clothing, and when walk around, I never have them take off the clothing because that is, it's cool.
Are armor stands and weapon racks functional now?
Yeah, they are.
They actually do show the, uh,
When did that happen?
The armor on the armor rack as well.
So you can see if it's like steel or copper or whatever you have on there.
It's pretty cute.
How have I missed this?
Why did this happen with the version 50, the premium release that started working?
Yep, yep, yep.
I can't believe I haven't heard this.
That seems like a big deal.
Yeah, I also overlooked it a little bit.
Like I heard like, okay, cool, but I never tested it out.
And they do take a weapon rack.
each on their own or ummer stand if it's in the place where they are training and if you have enough
then it looks really nice you know like all filled up with ummer and stuff it's just that the
work amount that they have to do to like reclove themselves and get it back and get it here
and blah blah blah it's a little bit too much so i just tell them you know just stay in omer
cool okay
Well, why don't we go ahead and start wrapping up here, if that's cool with you guys.
Yeah, sounds good.
And it's going to be a little bit of a lightweight episode this time, but we got some guests lined up.
Folks are going to enjoy them, I'm sure.
Are you suggesting it was a fluff day for us?
Well, not really fluff, but it was a non-focused.
Hey, did you like my title for last?
last episode.
It was a little bit clickbaity, actually.
Product placement in Dwarf Fortress.
That one, yeah.
I like the, I like the picture.
Yep.
Beautiful.
I don't remember what the picture was.
Oh, yeah, it's a dwarf holding a,
looked like a big gulp.
I'm going to have to bleep that because it's,
no, a wait a second, we're not, we're not YouTube.
I could give a care of less what they think.
We're not being paid by big gold for 7-Eleven.
Not yet.
We want you to think.
Although, if you are the 7-Eleven Corporation and you are in the marketing department
and you feel that advertising on Dwarforsetraud would help your company, then our rates.
Obviously, this is the way it's going to work.
Our rates are $20,000 for a 30-second spot.
I mean, do you understand what your ROI is going to be on this?
It's going to be great.
You can off the hook.
For Pete's sake, we have, you know, dozens of listeners.
And I'm sure they all live within a block of a 7-Eleven.
Somewhere in the mid-2s, as far as digits go.
Yes.
I do remember that we have two South Korean listeners.
Hey.
Yeah.
Anyoooo.
There's a guy from China who contacted us, but he's got some cool spooky forts.
Ooh, nice.
that we may have to see if we can talk to him about.
Anywho.
Delightful.
What a nice, what a nice period we've created here.
Perfect.
Thanks, guys.
There's a really good, calm environment and escape from your daily troubles.
We're just going to bless out for the next 10 minutes.
I'm going to put on some warm pads, some enue music, and we're going to just reflect on the state of things.
The Sounds of Copper Picks
Hitting Sandstone
Or my fingers smashing my keyboard
Just a gentle
What are we doing?
What are we doing?
What are we doing?
What are we doing?
I think we're wrapping up the episode
I've got a horrible job of it.
I'm getting confused.
It's the stinking day lat savings time starting.
It has just got us all screwed up.
It's started today for us here in the States.
I'm glad it was the earlier one.
When do you go on summertime,
Roland?
Yes.
Yes.
Of course you do.
A couple weeks probably.
When?
Yes.
I think it's like two or three weeks.
So we may have another oddball episode time next time.
It's pretty great being on this side of it, man.
Pretty great.
Your sarcasm is dripping on the floor.
Actually, I'm like the one person in the world, apparently, that doesn't mind the change.
So I'm going to just quietly enjoy it.
I don't mind the change either.
Yeah. I'm like, okay, so I'm going to feel a little off-kilter for the next two days, but now it feels like I don't, you know, have the sun coming up at 5 a.m. and going down at 6. It's great.
I argued online and two friends who got sick of me arguing about it, that we shouldn't be having kids boarding school buses in the dark at 8 a.m. But no one cared.
Yeah. I mean, you know, what I think is the most amusing part of the whole thing is,
As Americans, we've done this before.
Yes.
It didn't work out.
We didn't like it.
There was a two-year pilot program that it lasted two months, I think, right?
People were just like, wait, what?
It's dark all the time?
I hate that.
Cancel it.
Shut it down.
Thanks, Obama.
Yeah.
Sorry.
All right, I'm really having trouble bringing this one to a close.
Yeah.
All right.
Farewell, everybody.
I'll see you later.
Good luck and dig deep.
See you later.
Don't dig too deep.
No, not well or do.
We never know.
Well, someone actually signed off a email to us with good luck and dig deep,
and I asked them for permission to use that as my new closing statement
because I'm really sick of happy Fortressink.
So for a while, it's going to be good luck and dig deep.
That's right.
Fair enough.
Good luck.
Bye.
Absolutely love it.
We'll catch you all next time.
Terrific.
See you guys.
Bye.
Bye.
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Thank you.