Dwarf Fortress Roundtable - Ep. 83: Your Hosts Play Dwarf Fortress While Recording A Podcast

Episode Date: March 20, 2023

Today we go narcissistic and talk all about our current forts....

Transcript
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Starting point is 00:00:00 Welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfy. Every couple weeks or so, your hosts gather to talk about our favorite game, Dwarf Fortress. So let's join your hosts, Roland. Vans in Iceland from Berlin. Interesting. But I don't know too much about the other. Tony. It's a great record.
Starting point is 00:00:27 I mean, you know, I'm not a 70s boomer rock guy. And Jonathan... I'd like to play keywords more because it works better for my carpal tunnel and my own. As they present insightful, irreverent, and often incorrect analysis. And always remember, losing is fun. All right. Well, what do you guys say? Should we talk about a video game?
Starting point is 00:00:48 Yes. I even have an idea what kind of video game. I'm building a jet floor. And I'm thinking about doing more flooring installations in my... in my fortress just for the hell of it. Got, like, lots of extra colorful stone. Hmm. Ah.
Starting point is 00:01:05 Can you now build on top of floors? Yes, you can. You can build on floors. You can even build new floors on old floors. That was really annoying that whenever you created a floor, you couldn't put, like, a workshop on top. I don't know if you can build walls on it. I don't think you can.
Starting point is 00:01:22 Yes, you can. Let's find out. Okay. Build, constructions, wall. It's pretty cool. you can even do doors and everything now. So because I have a surplus of wood, I decked out every single dwarven room in nice wood paneling.
Starting point is 00:01:41 So there's like a wooden floor in the room, and then I put the furniture in. And I mixed up the woods. So every single room is one block of wood, so they're not mixed within the room, but the next room might have a different kind of wood. So it's like all differently colored. It's pretty nice.
Starting point is 00:02:02 Interesting. Yeah, I confirm you can build a wall on top of the floor because I just put a sandstone wall on top of the jet floor that I just built. Okay. And the dwarves are going to be like I'm really weird because I just had them build a beautiful jet floor and now I'm putting a sandstone wall on top of it. Oh, yeah.
Starting point is 00:02:18 So I wonder what happens now if I deconstruct that wall, if it deconstructs the floor as well. Yes, the floor is gone. And so it's the building material. We are removing that wall. This has got to be riveting audio listening for... Well, I'll tell you what, guys. I've run into a real game breaker of a bug.
Starting point is 00:02:38 Uh-oh. I had a fantastic 300-something Dorf, elf, human, weird creatures' fortress that was running. And it was starting to really slug along. And I had, I don't know, probably 30% of the population had been injured in one way or another over the 11 years that it had been. running. So I was like, ah, man, you know, I can't get rid of these guys. What should I do? Because I would inevitably keep putting them in squads or doing, you know, assigning them to stuff and then realize that they're injured. So I wanted to go look at the legends mode. And so I retired
Starting point is 00:03:13 the fortress, which I've done many on many occasions, go off and do something else and then come back to it. So this one, great. And that can sometimes unstick your, you know, if you've got a lot of doors that are injured, sometimes they'll just quietly find their own way out. Anyway, so I've done that with this fort. And when I came back to it, a lot of my nobles in important roles are traveling because they were part of squads or I don't know what they're doing. It just basically just says, it says my manager, for example, is traveling. He cannot be removed from the squad. He can't be reassigned.
Starting point is 00:03:52 It's game over. There's nothing that I can do. So I can't have a manager or a broker or a bookkeeper. because they're all traveling. I'm not sure, but actually, I'm pretty sure that we actually talked about this last episode. We might have done that, and I've got amnesia, but I didn't get any farther.
Starting point is 00:04:09 I've been trying lots of different things to try to work around it, like trying to disband the military squads, but I can't disband the squads, which is also disconcerting. Yeah, so I mean, I'm... Well, how are they collecting bugs now? What's that? How are they collecting bugs now?
Starting point is 00:04:27 I know that there was, like, on the Bay 12 games, there was a bug reporting system prior. No, it's on Discord. On the thing of the jig, Discord. Is it the Kethox games? Yeah, I see. Yeah, I should take it there. I just, I think I wanted to, part of for talking about it is like, is this expected behavior? Is this, have you guys run into this?
Starting point is 00:04:51 But it seems like this is pretty anomalous. Because I always like to kind of verify and rethink things before. before I, you know, go submit a bug report if it's something that everyone knows about and it's easily resolved. It does not sound like this is the case. It seems that Discord would be a horrible, horrible bug reporting system. Oh, yeah, it sounds terrible.
Starting point is 00:05:11 That sounds awful. Why would you... It is. Maybe they've got somebody who's... Maybe they've hired someone to go through the chaff and noise on that bug discussion thing and actually putting it in an actual bug tracker because you can't track bugs with Discord.
Starting point is 00:05:26 I wouldn't think. you're going to lose all that knowledge. Unless there's a bug tracking plug in. Nope. It's just a normal chat. And you put it in. It's called bug discussion. And then you just slam it in there and tell them that you have a problem.
Starting point is 00:05:44 And sometimes it devolves into trouble shooting. So there's more text than just one post after the other with bug reports, which. Yeah. That's probably why I haven't reported it yet is because by the time you go into that, you usually get somebody that's like, RTF, man, you need to just re-inch, you know, it's like this doesn't actually help. And then people get all their feathers ruffled. So I think it just, I think I'm just going to quit and re-roll.
Starting point is 00:06:15 We're not getting that now in Door Fortress, are we? I don't know. That's, that's, that's, that's, that's, RTFM was not really a normal thing for, for the community before. Yeah, hopefully. Maybe not. You're going to get some of that. You're going to get some of that. We'll test it out.
Starting point is 00:06:30 Let's see. You know, I figure, like, if it's a big enough thing. Oh, oh, yeah, RTFM, what a fucking manual? Have you re-installed Windows lately? Have you cleared your cache? Have you cleared your cookies? Reboot. These are going to be a problem.
Starting point is 00:06:44 Yeah. Have you tried to defrag your hard drive? Tech support nightmares. Thank you for tuning in. Appreciate the audience. I'll be here all week. So how much extended memory are you using? What about expanded memory?
Starting point is 00:06:58 I've got my base 640K, and then I've installed EDD.Sys. Everything's loaded. The CD-ROM drivers aren't conflicted. All right. We've alienated everybody under the age of like 70 now. This is 70. Great. It's great.
Starting point is 00:07:18 I ran DOS 3. Exactly. That's my point. Before that, I was on a Commodores. and I had a Mac for a few years. Yeah. Yeah, well, we forgive you for that. The Mac?
Starting point is 00:07:33 Hey, man, I'm an Apple guy. What can I say I'm sure I wouldn't be having this squads problem on a Mac? That's all I'm saying. No, they would just build the fortress for you. Exactly. Charge me twice the price. But it would be a nice-looking fortress. It would.
Starting point is 00:07:48 It would be well engineered. And you know what? We think you're going to love it. Yep. Yeah. Yeah. So anyway, I think this fortress might. might just be hosed.
Starting point is 00:07:56 But I keep it around because I built these really cool things. I got very adept at building glass walls. So I built this giant reflecting pool in the library, because it was an academic fort with glass walls separating it from the library itself. So you could kind of look in and see the stream flowing by because I built giant glass walls around it, clear glass walls. I was very happy with that. So I think that the moral of the story is, at least for now,
Starting point is 00:08:24 If you retire a fortress, don't plan on coming back to it. Death comes for us all. Yeah. Yeah, I've seen that happen a few times. It did not happen to me because, let's be honest, if I leave a fortress, I probably never come back. But I've seen it on Reddit a few times where people complain that they wanted to come back to a fortress and they unretired it and it just didn't work.
Starting point is 00:08:50 Or the game instantly crashed and they could not load the world anymore. So there's some world-loading, unretiring bug. Yeah, it's fair enough. I mean, is this a high-priority thing? No, I mean, I'm sure there's lots of more high-priority things, because honestly, it's like, what, I could just go build a new fortress. This segment of Dwarf Fortress Roundtable is brought to you by Mondragar, creator of Utherans' First Vaulted.
Starting point is 00:09:21 This is a cobaltite crown. All crafts' warship is of the highest quality. It is encircled with bands of cushioned cobaltite cabbashones. This object is adorned with hanging rings of copper. On the item is an image of the gilded speaker of ages, the silver arrow, in horsebone. On the item is an image of Mebseth paddleashed the dwarf and Chuck Twinkled, The Remarkable the Troll in Pigtail. Chuck Twinkled, the Remarkable, is striking down Mebseth paddle-dashed.
Starting point is 00:09:51 The artwork relates to the killing of the dwarf Mebzeth paddle-dashed by the Troll Chuck Twinkled the Remarkable in Control Relics in the early summer of 101. The artifact first vaulted from Mondragar. I've had a dwarven child stumbling around obliviously for about two game years. I can't figure out why. I can't get him to stop stumbling around aimlessly and obliviously. And the kid won't die. So, I don't know, maybe I should, well, yeah.
Starting point is 00:10:22 How old is the kid? Let's see. Arith, Natonnor. Arith. Wow, there's a lot of eryths here. Natanlor, there it is. It's the Jennifer of your fortress. I don't know if you've got that Roland in Germany,
Starting point is 00:10:39 but certain baby names will suddenly get really popular, and then everyone is called that. It's terrible. Yeah. Well, it doesn't, he's haggard. He's seven. He's seven years old. Because if they're young enough, they still get fed by their parents.
Starting point is 00:10:56 So maybe that's why he's not dying. But in a walled room. Yeah, I'm not sure if they get fed when they're like seven, because to my knowledge, only toddlers are being fed. But because I once had a dwarven baby become really stressed out. And I felt terrible for it. I was slightly my fault. You hate to see it.
Starting point is 00:11:20 Yeah, and the baby kept crawling around the tavern, completely like a haggard, terrible mindset, bawling, and people kept feeding the child, so it would not die, which on the one hand, it's like, okay, nice, but, wow. It's interesting. According to the memories, the kid's fine. It just keeps giving me an alert that he's wandering around obliviously. it's like this it's winter of a it's early spring of 105 so the winter of 104 just ended winter 104 delighted remembering watching a performance exacerbated dwelling upon getting into an argument autumn content remembering a soapy bath blissful remembering sleeping in a good bedroom yeah everything sounds just fine but what are his recent thoughts because i i'm not sure if they even make new memories when they're like stumbling around obliviously Okay, the most recent thoughts are admiration after watching a performance, delighted in remembering watching a performance, didn't feel anything after watching a buck rabbit die, didn't feel anything after seeing Remtarg, glazed Dwarven's dead body, didn't feel anything after seeing Tobol Krowdazer's dead body, didn't feel anything after seeing a goblin's dead body, didn't feel anything after seeing a dog's dead body? Oh, boy, where does he go? And why are there so many dead bodies around? Uh, that's a good question.
Starting point is 00:12:47 A lot of them are goblins. We just fought off a siege. So maybe, uh, maybe he was traumatized by the siege. Hmm. That did. I don't know why he, maybe he was outside when the siege happened and I didn't notice it. And, uh, since I don't have civilian alerts, I wasn't able to automatically draw everybody in. Hmm.
Starting point is 00:13:05 I see. I see. But, uh, Dr. Roland. The, the good note is that he might be able to bounce back because it's not a, a, a negative like he did not fulfill a crafting mood kind of insanity so he might be able to come back to it
Starting point is 00:13:23 if he just you know chills out doesn't do chores and never sees a dead body again well he's hanging out right now in the tavern yeah I'm wondering obliviously so yeah I'll be done all right
Starting point is 00:13:37 so I may have found a solution to my problem oh have you well I can't if anyone has this It sounds like, and I'm just about to test it out completely. But if you can't dismiss your squads, it looks like you can replace the traveling members with other dwarves in your fortress if you have enough. And then it will let you disband the squad. And then I think I should be able to free up my position.
Starting point is 00:14:08 So I'm very excited to see if this works. I sent out a mission to retrieve a stolen artifact I sent it out about three seasons ago and they're still gone Oh bad news then Yeah they might not be coming back Will it kill the squad No they're gone forever
Starting point is 00:14:34 Yeah Sometimes it can be because check each member of that squad to make sure that everybody left. Because sometimes if one person... No, not everybody left. Ah, that's your problem. Get rid of the person who didn't leave with somebody who will leave.
Starting point is 00:14:53 Is what I found. They will turn outside of your map and not actually go anywhere. Yeah, I don't know where they go, but as long as if everyone doesn't leave, like this is what I kept running into at this port that I retired was I had enough, I had like 40,
Starting point is 00:15:09 dwarves who were injured and wouldn't leave. So I would inevitably keep assigning them to squads and then send the squads out and then the squads would go missing forever because those dwarves wouldn't, I mean, because one guy wouldn't leave, the whole squad just kind of get stuck in limbo. So you have to make sure everybody goes. I think that also applies to war animals. If you have assigned an animal, a war animal, and it's in a pasture and it can't leave, then there's a high chance that there's.
Starting point is 00:15:39 They just leave your map and stay, like, right outside of the map, waiting for the rest of them, including the animal, and then they never actually go on the mission. Cool. Cool. Okay. So one of those two people who wouldn't leave before that I replaced with bards, human bards, which my entertainment squads are really becoming a problem. They're using up all the resources. They're not doing crap for the fortress. They may be making a couple people happy.
Starting point is 00:16:09 Yeah. A whole bunch of freaking users. It's like half my population. I've got 234 people, 35 now. Oh, great. I've got more migrants, people, migrants, 237. Oh, no. My frame rate is starting to take some hits here.
Starting point is 00:16:30 Which brings up a question that I wanted to ask you. Is there a downside to refusing to deny people who want to come in and entertain? Is there a downside to saying, no, deny, go away. I don't want you. I mean, you make them sad. Well, I don't care if I make the bard sad. It's not part of my fortress. There is no downside if your bard comes to you and it's like, hey, I want to sing and like play the violin really badly.
Starting point is 00:16:59 And you say no, then he's like, he gets grumpy. He cries and leaves your fortress. A big chance is, however, he will come back in. year or even less sometimes it takes like no time at all and he's back and asking again so that's fine yeah but there's no downside actually telling no like i have a performance troupe of two people and they keep pestering me for the last 40 years or something and i keep telling them no wow they really want to get in and they come every year every every half year and they come and they ask me and I'm like no
Starting point is 00:17:39 and at this point the dude is like 80 now he has white hair he's old and he still comes to me asking to be you know barred of my fortress and I keep telling him no no you you don't even know how to play a single instrument yep that's a tough one man
Starting point is 00:17:59 asylum policies can just really it can be a really tough thing I mean I only take in bards if they're actually good bards. If somebody comes into my fortress and they're like a
Starting point is 00:18:15 dabbling singer and a dabbling poet and they know not to play a single instrument and they don't even know a single dance form. I'm sorry, but like move on, buddy. And a best top, on top
Starting point is 00:18:31 of that, they have like adept schemer skill and I'm like yeah, yeah, I don't. They So, nah, uh-uh. The only person that I actually admitted to being into my fortress, even though they were kind of a bad bard, was called DoorDash. Yeah, we talked about him last week, too. Yeah, she's still here.
Starting point is 00:18:57 So she also is going crazy, has three lovers. But, okay, she has become a good bard. out of 237 population, I have 95 performance. What the hell? Wow, that's a lot of performance. Many of them are now citizens, and those citizens, I can now assign to squads to send on suicide missions. Did you accept every single person that came to you?
Starting point is 00:19:25 Yeah, I was like, well, I don't want to piss them off. Are there downsides? See, I was thinking maybe there are downsides to saying, no, I don't want your services as a performer. politically, or do you think he's just going to go up to somebody and punch them? Game-wise. I don't know. It's a kind of a complex game, so. That's true.
Starting point is 00:19:48 But they do cry. I don't care. If they're not part of my fortress and they're going to leave, I'm fine with them crying. Go somewhere else to cry. There's a goblin fortress or a goblin pit just over the hill there. Go there and sing to them. I'll tell you what. I accept a lot of people, too.
Starting point is 00:20:06 In my scholar for it, I accepted everybody who wanted to come study. So basically all that are left, everyone else seems to have left except for the scholars. So nothing's getting done in Canada of a manager. So it's going to fall apart pretty soon. But I've got a geographer, an astronomer, a philosopher. I've got a sage. I've got lots of doctors. Yeah.
Starting point is 00:20:28 And I've got all of the queens and barons and everyone. So it's quite, it's quite a dying civilization I've got here, but, uh, yeah, oh, well, I think Control Rolex is about to initiate a program of creating squads out of bards and they are going to be, uh, maybe raiding some goblin pits that are very far away from you on the map. Yeah. Do you actually tell them to attack openly because, you know, it takes care of the problem. Hit them with your loot. I haven't really gotten any people in my, like, people applying to my fortress. Okay, fair, there's these Godforsaken two people that keep applying. The bolts of contesting.
Starting point is 00:21:15 I actually know their name now because they apply every other than year. And I remember him because he's the bard with a rotten hand. and he is stinking up the place. Stinky hand. Yeah, stinky hand. Yeah, checking into the pit. Get out of here. Get out.
Starting point is 00:21:33 Get rid of that guy. A fellow bard is like a woman. She's actually okay. But I don't want stinky hand in the fortress. But other than that, I don't get any people applying anymore. I manage to send a few missions to get tributes from the humans because we had no contact and I sent a messenger and it was like, yo, get me some tributes. And now I have four traders coming each year, not traders, traders, but like people that
Starting point is 00:22:07 come to me and just put stuff into my trading depot and then leave. And it's mostly garbage. Like one day, they brought me one clay, just one... play there nothing else and he was really slowly walking up to my trading depot slamming down this chunk of clay and then just leaving that didn't do it that didn't melt your heart and want you to let sticky hand in no but but uh what actually did melt my heart was the year when they brought me diamonds oh like cut diamonds and the diamond is worth a lot of and they brought me a handful of gyms.
Starting point is 00:22:57 And I was like, whoa, I thought you only bring me garbage. But no, they actually bring me cool stuff. It's just, you know, RNG. So that's pretty nice. But, yeah. Okay, so that worked for my squad. They came back after I assigned them people to, uh, that could actually leave. So they're back.
Starting point is 00:23:18 But how do I get a record of their mission? Uh, you have to go into world map. and in the world map is a button called Reports. Thank you. Yep. The reports will also tell you what somebody offered you as a tribute because often my dwarfs picked it away before I had the chance to actually find out. And there it tells you like Spolt's report what you get from like raising a side or whatever.
Starting point is 00:23:44 Yeah, that's cool. It's cool. There's nothing to tell. It just says on reports I see my mystery report. Recovered the distinction of wines. I click it. Just, it's like my text is truncated. It might take a while to load.
Starting point is 00:24:02 It's like unveiling itself while you look at it, or it should be. Interesting. Dwarf Fortress Roundtable is made possible in part by a grant from Uris J. Jennings, creator of Nasish Kanzu Doesshek, Blood Convert the Smeared Tip. This is a cobaltite bracelet. All crafts' warship is of the highest quality. It is encrusted with round diorite cabachshons, decorated with horse bone and donkey bone and encircled with bands of alpaca bone. This object menaces with spikes of cobaltite, diorite, iron, and shell opal.
Starting point is 00:24:39 On the item is an image of two abacca trees in iron. On the item is an image of elephant head amaranths in iron. Blood convert the smeared tip. from Euris J. Jennings, found only in control relics. But talking about bug reports, I had something put into the Topics channel, but I think I found the solution by myself, just today. I put in mysterious, undiggigable tiles.
Starting point is 00:25:12 I have seen it on the subreddit. And I noted that in a few fortresses, my dwarfs would not dig a tile and I could not find out why there was no dampness there was no water, there was no magma but they would refuse to dig a specific tile but they were perfectly fine digging other tiles
Starting point is 00:25:36 and both of them were very reachable to the extent where they would dig a tile right next to the undigable tile and ignore the undigable one and I I was just wondering if it was in an area such that you could try to dig around the undigable tile
Starting point is 00:25:57 yeah I mean most of the time yes but sometimes it was in the entrance of my fortress and I wanted to really dig their tile because it looked ugly and the weirdest part is at some point they would in fact dig the tile. Because
Starting point is 00:26:17 if they rounded way around the tile and the miner approach the undigable tile from a different direction, it would work. So I don't know what's happening in there. And I had the same thing today
Starting point is 00:26:34 when I was walling off cabins and I could not wall this one piece in. It would just stop being worked on every single time. It would take a millisecond and they would just say, no, I can't do it. Sorry.
Starting point is 00:26:49 It was maybe because of temperatures. At some point, I had turned temperatures off to check if it gives me more FPS because of bad FPS in my caverns. And I think that might have been making problems
Starting point is 00:27:07 because at, like, years before, we're talking like 20 new years. That was fine. and the fire never had been stopped correctly. So there was a burning skeleton that never burned away because temperature was off. And the tile was still hot because there was no enabled temperature. So the tile remained hot for the entire time for like 20 years or whatever.
Starting point is 00:27:34 And when I reenable temperatures, then suddenly a fire just randomly started in the caverns. It was super weird. and after that, after I cut all the trees to make sure the fire doesn't spread, whatever, they did manage to actually put the wall into the place where they could not do it before. So, huh, something in my caverns burned, even though nothing burned, but it was hot. The dwarfs noted that, but I did it. And I'm like, hmm. And so there's, you're not, you know, the back.
Starting point is 00:28:12 C, are you? No, it was the first cabin layer. There was nothing hot around. It was just a forgotten beast had once spewed some fire, apparently, there. I didn't notice, and the tile just remained hot. But that is unlikely to be the solution to the first time I encountered it, where I dug into a rock. It was not a cavern, and there never had been any, like, warm substance around.
Starting point is 00:28:42 and they ignored a tile as well and they had to approach it from the from like behind to dig around the tile and then they would dig it I'm not sure what's happening but I lost a few miners because they would refuse to dig a specific tile and then I had like water coming in or lava coming in it was weird I'm not sure what's happening but on the other hand good news I have a fully functioning drowning trap now and I'm very proud of Ah, yes. Oh, that's exciting. Yeah.
Starting point is 00:29:16 That's retro, man. I found some caola night, which is like, you make porcelain out of that. And I replaced all my barrels with porcelain pots because it looks nicer. And there was just this huge hole in my mining area. And I was like, what do I do with it? And then I had a lot of mechanisms over. And I was like, you know what? Let's build a drowning trap.
Starting point is 00:29:42 and it's great. It's really good. But the downside is I love it so much. My military has very little action now because I use it constantly. Hey, have both of you got a fortress up right now? I have one up. Yeah, paused. I mean, technically, yes, but not the game open.
Starting point is 00:30:07 So do either of you have a D.F. Hack installed on the fortress that you're currently running? I do. Could you do me a favor and put in the command Stone Sense? I want to find out if Stone Sense works because I want to start a decorative megaproject, but I don't really want to start it if I can't screencap a 3D visual of it. Okay. If Stone Sense is actually operational, then I will, that's a reason for me to install D.F. Hack because I want to have the 3D snapshots.
Starting point is 00:30:36 Reasonable. I'm not sure if it is. I think that would have been, I think for now they only have. put in blueprints. But then again, I did see people actually putting out cool screenshots of StoneSense. So let's see. Stone Sands, it comes up. Okay. Cool. Maybe the user interface of Stone Sense has changed a little bit where you... Yeah, it did. Oh, it did actually open it. And there we are. Yeah. It opens a new window.
Starting point is 00:31:10 and yeah, no, it looks good. Good, good. Okay, so cool. That can be a reason for Control Rolex to continue and live because if I can get the frame rate thing worked out and if I can ditch, you know, a hundred of these bards, a bunch of dead weight. So I did run into a guild hall issue.
Starting point is 00:31:37 So I was trying to upgrade a guild hole from the 2000. thousand dwarf bucks version up to the grand guild hall, which hits at 10,000 dwarf bucks of wealth. I engraved the floors. I put artifacts in. I did all kinds of things, and it never was bumping from that 2000 dwarf bucks wealth rating. It looks like that there might be a little bug where while the wealth of the guild hall does increase, it's not showing that it's increasing on your report whenever you're going. go to look at the value of the location.
Starting point is 00:32:12 But that said, it still lets you fulfill the agreement whenever you get enough wealth in it, because now my guild hall says that it's a grand guild hall and that I've satisfied the contract with the Farmers Guild, but it still shows to be only worth $2,000 dwarf bucks, but it is a grand guild hall at 2000. So I would say that it's probably just a display issue. Internally, it's probably successfully registering the upgrades to the guild hole. So just keep that in mind if you're on into it. Hmm. So it just
Starting point is 00:32:44 doesn't show, but it does in fact keep track of the correct value. Yeah. That's weird. It would be nice to have a little bit more data, like, you know, kind of a ticker showing how much more value you need to keep putting into the room because right now I feel like there's
Starting point is 00:33:02 a lot of trial and error. It's kind of just like, well, just add a few more tiles and see what happens. Am I there yet? Oh, I'm there. Okay. You know, it's like there's Yeah, I could see some potential room for improvement there. There's still, I think, is some improvement that could be made to the logging system. I get overwhelmed by the little icons that pop up all the time, and it pretty much gets to be, I'm not paying much attention to them,
Starting point is 00:33:28 and then I look over to the side, and there's 20 of them lined up along the side of my monitor. And I'm not going to sit there and run through every one of them and read them, so I'm basically clearing them. You know, what I think is kind of annoying about these boblets, at some point they will be empty, and you hover over them, and it's like the marker for somebody that's trying to craft an artifact, and it's empty. Why not remove the empty bubble? That will happen. Yeah, it will. Just like, for example, if you have a pedestal and, you know, the kind of obvious first thing is you want to put an artifact on the pedestal.
Starting point is 00:34:06 But now you have to remember what kind of object that artifact actually is. And even if you go into amulets and you have like selling amulets that are artifacts, it doesn't show which one is already on a pedestal. And you're like, oh, okay. So, yeah, that's not a new problem. That's a, is definitely challenging. What is a new problem is that they no longer have an artifacts. category on that
Starting point is 00:34:38 but the idea of which ones are on pedestals and which ones aren't that is a problem as old as the artifacts I think it's a mystery yeah it is that would be fun
Starting point is 00:34:48 if it were different fun if it were different for sure this segment of Dwarf Fortress Roundtable is brought to you by Brandon Wright
Starting point is 00:35:00 creator of Nickett Mattel the action of dances this is a dire right ring. All crafts worship is of the highest quality. It is encrusted with oval diorite cabachons, decorated with cedar and pigtail and encircled with bands of single-cut indigo turmalins and pigtail. This object is adorned with hanging rings of diorite. On the item is an image of Anger cloister moisten, the human in milk quartz. Anger cloister moisten is traveling.
Starting point is 00:35:31 The artwork relates to the visit of the human anger cloister moisten to conjure. troll relics in the late spring of 102. On the item is an image of a plump helmet in pecan wood. The Dwarven Artifact, the Action of Dances. From Brandon Wright. Well, I got totally sucked into something else over the past week, so I got, when I ran into the problem with my scholar for it, I have to say I was a little sad because it was such a giant fort, and it was actually pretty, cool. I ended up getting sad and then taken in by an
Starting point is 00:36:09 ad on Steam for another city builder game, but there's another, there's an actual rogue light city builder that you can get right now a Windows game called Against the Storm. I think that's what it's called. That thing's really, really
Starting point is 00:36:25 good, obviously. Ooh, advertisements. I know, forgive me, Father, for I have sinned. Yeah, I was ending up checking out something else this week. But, yeah, it's really cool. I think with Door Fortress hitting Steam, I think suddenly a lot more people are like, hey, you know what? Got some other cool games that people might like and all these other new early access things are starting.
Starting point is 00:36:51 It's kind of cool. He started a movement. That would be nice. A movement toward games with depth? Huh. Yeah. I mean, you know, there's a lot of micromanagerie aspects to these kind of games. games. Oh, I love it. Give me my axle sheets. Please.
Starting point is 00:37:09 Yes, that's why we play these games, because like to micromanage. And if I can't micromanage every aspect of these little creatures' lives, I should go play Apex Legends or something. Yeah, I can micromanage myself, so I have to do it to like 70, 75 stupid alcoholics. Yeah, that's the spirit. It's just like real life. I need a closed-door fortress here. That's the reason I don't open door fortress while we're recording because I start playing and stuff like, oh, no, what am I doing?
Starting point is 00:37:45 We're closing. Oh, I am very happy to say that my, I mean, not unusual for me, you know, but I am very happy that all my military currently has all the equipment tabs green, including arrows, and my Marks dwarfs are currently trained. and I am, I'm feeling like a proud father right now because these... Your Machsores are training? Yes, they are.
Starting point is 00:38:14 No, seriously? Yeah, constantly. Let me go there. Okay, of course. Did you do this in a Twitch stream? No, I haven't streamed for a while because it was sick. But they are training. Currently, they're sleeping.
Starting point is 00:38:30 Hey, where are you? Look up, you lazy bastards. Okay, this is, this is, this is, obviously just because I'm trying to show it. But technically they're all oh, they're discussing ethics
Starting point is 00:38:43 and the state in my library. That's why they're not training. Okay. But technically... Probably just trying to figure out where to throw their crossbows. You are a private. You are not required to think.
Starting point is 00:38:55 You are required to follow orders. Get out of the library. I do like the idea of having like a warrior scholar Fortress going on but oh my God it works terribly because if there are a scholar
Starting point is 00:39:11 they end up doing nothing oh but now now somebody is shooting ha ha it's Vukar it's Vukar himself Warrior Scholar Fort what do they do they go out to the battlefield
Starting point is 00:39:25 whenever there's a siege happening and go out and debate the goblins God I wish no the problem is if they're a scholar then all their scholarly the activities are purple, meaning it will not be disrupted by no matter what it is. So even if there is a siege, these idiots don't actually leave the library. They rather finish discussing ethics than the state, and then they don't actually move anywhere. And it's like, are you serious right now?
Starting point is 00:39:54 That is an incredibly realistic interpretation of the academia. It could have come out so much more clever sounding. The only upside to that is that my fortress is ecstatic. I have 74 right now, 74 people, and 53 of them are dark green ecstatic. So they really like and they really love living here. And I only have four squads. One of them is like a self-defense squad. But oh my God, I get no work done.
Starting point is 00:40:31 I want to get work done, I actually have to close the library and make sure they actually are not in the library because if too many people are in the library, wait, what just happened? What? Oh, Hill Titan, never mind. Okay, you know what?
Starting point is 00:40:48 I'm looking back just on the clean Zencaster because otherwise I will play the game. Damn it, where was I? Something about scholar warriors who who will not leave the library even if there are goblins
Starting point is 00:41:08 sticking knives through their children's throats. I have a spear and it does. No, it really is terrible and then they discuss it. At least they're a good doctor. It's more important that we reflect on trees. That is so true. I have a few spear dwarves that are also scholars
Starting point is 00:41:25 and it works amazing. They actually written a few books but yeah mine were crazy they were right in like a storm that that that aspect of the game seems to be working really really well right now yeah most of it is kind of
Starting point is 00:41:41 garbage but I had some funny books for example that was one book where the book is just called and we sang a minkered icy anvil or whatever his name is and the book is has three chapters and one of
Starting point is 00:41:57 the first is he is arriving in my fortress. The second is he is marrying. And the third is he is making masterful sheep wool cloth. And I'm like, wow. That is the apex of interest. Wow. These are the names of the three volumes of his trilogy. But what I wanted to actually show is, you know, I have to. This is a screenshot I took. And this is all my military. Screenshot links will be in the show notes. Beautiful green. Oh, wow. Look at that. Holy smacks. You really did it. And look at how beautifully organized everyone is. Wow. Yeah. To be fair, I only have squads of five because I have not too many people living in my fortress, so I can't afford having 30 people in my military. That's a little bit too much. And let's be honest, five.
Starting point is 00:42:50 Tell me again how they all ended up being green. What do you mean? Oh, is that just what they are? Those are always green. Well, have I never seen this screen? The green means that they have correct equipment and they are wearing it right now. If it was yellow, then they are looking for a specific piece of equipment and they're trying to equip it right now. And red means they are lacking it and they can't go and get it. I had to figure things out because my mox dwarfs kept refusing to actually wear leather gloves. Um, so that's why on every single person where it says custom uniform, I went in and
Starting point is 00:43:35 assigned a specific item instead of a general item, which is, you gave them their own things. Yep. They don't have to go to the armory to pick out, to pick up whatever sword happens to be left. Yeah. Sometimes they would also pick out the one silver sword I had lying around because it looks nice. And I was like, no, please stop it. Take the steel, because that's way better. When they're off duty, do they store their swords in their rooms, or do they put them in the armor?
Starting point is 00:44:12 And do they retain ownership even if they're not having them in hand? That depends on what you have. If you have enough weapon racks, they will put it on through the weapon racks slash the armor plate thing, thing the jigs, and store it there. I believe that they do take the correct items back when they come back on duty. But because it, the clutter and the work that they have to do to just put off the armor, put it away, and then recloth themselves in civilian clothing, and when walk around, I never have them take off the clothing because that is, it's cool. Are armor stands and weapon racks functional now? Yeah, they are.
Starting point is 00:44:55 They actually do show the, uh, When did that happen? The armor on the armor rack as well. So you can see if it's like steel or copper or whatever you have on there. It's pretty cute. How have I missed this? Why did this happen with the version 50, the premium release that started working? Yep, yep, yep.
Starting point is 00:45:13 I can't believe I haven't heard this. That seems like a big deal. Yeah, I also overlooked it a little bit. Like I heard like, okay, cool, but I never tested it out. And they do take a weapon rack. each on their own or ummer stand if it's in the place where they are training and if you have enough then it looks really nice you know like all filled up with ummer and stuff it's just that the work amount that they have to do to like reclove themselves and get it back and get it here
Starting point is 00:45:47 and blah blah blah it's a little bit too much so i just tell them you know just stay in omer cool okay Well, why don't we go ahead and start wrapping up here, if that's cool with you guys. Yeah, sounds good. And it's going to be a little bit of a lightweight episode this time, but we got some guests lined up. Folks are going to enjoy them, I'm sure. Are you suggesting it was a fluff day for us? Well, not really fluff, but it was a non-focused.
Starting point is 00:46:22 Hey, did you like my title for last? last episode. It was a little bit clickbaity, actually. Product placement in Dwarf Fortress. That one, yeah. I like the, I like the picture. Yep. Beautiful.
Starting point is 00:46:40 I don't remember what the picture was. Oh, yeah, it's a dwarf holding a, looked like a big gulp. I'm going to have to bleep that because it's, no, a wait a second, we're not, we're not YouTube. I could give a care of less what they think. We're not being paid by big gold for 7-Eleven. Not yet.
Starting point is 00:46:57 We want you to think. Although, if you are the 7-Eleven Corporation and you are in the marketing department and you feel that advertising on Dwarforsetraud would help your company, then our rates. Obviously, this is the way it's going to work. Our rates are $20,000 for a 30-second spot. I mean, do you understand what your ROI is going to be on this? It's going to be great. You can off the hook.
Starting point is 00:47:26 For Pete's sake, we have, you know, dozens of listeners. And I'm sure they all live within a block of a 7-Eleven. Somewhere in the mid-2s, as far as digits go. Yes. I do remember that we have two South Korean listeners. Hey. Yeah. Anyoooo.
Starting point is 00:47:47 There's a guy from China who contacted us, but he's got some cool spooky forts. Ooh, nice. that we may have to see if we can talk to him about. Anywho. Delightful. What a nice, what a nice period we've created here. Perfect. Thanks, guys.
Starting point is 00:48:08 There's a really good, calm environment and escape from your daily troubles. We're just going to bless out for the next 10 minutes. I'm going to put on some warm pads, some enue music, and we're going to just reflect on the state of things. The Sounds of Copper Picks Hitting Sandstone Or my fingers smashing my keyboard Just a gentle What are we doing?
Starting point is 00:48:34 What are we doing? What are we doing? What are we doing? I think we're wrapping up the episode I've got a horrible job of it. I'm getting confused. It's the stinking day lat savings time starting. It has just got us all screwed up.
Starting point is 00:48:48 It's started today for us here in the States. I'm glad it was the earlier one. When do you go on summertime, Roland? Yes. Yes. Of course you do. A couple weeks probably.
Starting point is 00:49:00 When? Yes. I think it's like two or three weeks. So we may have another oddball episode time next time. It's pretty great being on this side of it, man. Pretty great. Your sarcasm is dripping on the floor. Actually, I'm like the one person in the world, apparently, that doesn't mind the change.
Starting point is 00:49:21 So I'm going to just quietly enjoy it. I don't mind the change either. Yeah. I'm like, okay, so I'm going to feel a little off-kilter for the next two days, but now it feels like I don't, you know, have the sun coming up at 5 a.m. and going down at 6. It's great. I argued online and two friends who got sick of me arguing about it, that we shouldn't be having kids boarding school buses in the dark at 8 a.m. But no one cared. Yeah. I mean, you know, what I think is the most amusing part of the whole thing is, As Americans, we've done this before. Yes. It didn't work out.
Starting point is 00:49:59 We didn't like it. There was a two-year pilot program that it lasted two months, I think, right? People were just like, wait, what? It's dark all the time? I hate that. Cancel it. Shut it down. Thanks, Obama.
Starting point is 00:50:13 Yeah. Sorry. All right, I'm really having trouble bringing this one to a close. Yeah. All right. Farewell, everybody. I'll see you later. Good luck and dig deep.
Starting point is 00:50:29 See you later. Don't dig too deep. No, not well or do. We never know. Well, someone actually signed off a email to us with good luck and dig deep, and I asked them for permission to use that as my new closing statement because I'm really sick of happy Fortressink. So for a while, it's going to be good luck and dig deep.
Starting point is 00:50:53 That's right. Fair enough. Good luck. Bye. Absolutely love it. We'll catch you all next time. Terrific. See you guys.
Starting point is 00:51:01 Bye. Bye. This has been the Dwarfortress Roundtable podcast. You can find all our past episodes at DFRoundtable.com. Stop by and leave a message or suggestion in the comments section for this episode. While you're there, you can subscribe to Dwar Fortress Roundtable or find us in the podcast service of your choice. You can find video content on our YouTube. channel, and you can send us an email at Urist at DFRoundable.com.
Starting point is 00:51:29 That's UR-I-S-T at D-F Roundtable.com. Please consider donating to the creators of Dwarfortress at Bay12 Games.com. If you'd like to help support this podcast, you can find us at patreon.com slash DF Roundtable. This is a conversational podcast. All Crafts Warship is of the highest quality. Thanks, Delfonso. Thank you.

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