Dwarf Fortress Roundtable - Ep. 91: Spookyfort and Adventure with Delphonso

Episode Date: October 16, 2023

Delphonso joins us this episode, and we discuss Spookyfort IV: the Overlook and the announcement of the Adventure Mode roadmap....

Transcript
Discussion (0)
Starting point is 00:00:00 Welcome to Dwarf Fortress Roundtable, the podcast for All Things Dwarfee. My name's Jonathan. I'm Roland. I'm Tony. And I'm Delfonzo. Do I just join in there? And joining us today is Delphonzo. I didn't tell you what to do there.
Starting point is 00:00:25 Because we are lousy podcast hosts. And I'm Delphons. Work in progress. So welcome to Fonzo Thank you How are you doing today? I'm good I'm very sleep deprived
Starting point is 00:00:36 and I need to go to work in about seven hours so let's strap in We'll make this quick So that was the Dwarfortress roundtable Episode number 91 And it's perfect
Starting point is 00:00:49 Yeah congratulations everyone On a job well done We're really trying to rush to episode 100 Let's do a couple of these We're just going to let AI do the podcast from now on That's going to be one of our things that we do, so... Is this going to be a thing now? Yes.
Starting point is 00:01:04 This is not the insider. It's never not going to be a thing. It's just... It's going to be a... We're stuck. But Delfonso runs a Halloween fortress. It's a succession fort, right? Yes, yeah.
Starting point is 00:01:18 A Halloween succession fort over on the Bay 12 forums. So how long has that been going on? So now this is the fourth year of what's called Spooky Fort, which is just a modded, a bunch of horror mods succession game. And some years it's great, some years it's awful, just like horror movies, which is what it's based off of. Is it actually in running right now?
Starting point is 00:01:42 Yeah. So it starts on October 1st or as close as that as I can get. This year, it's a bit of a mess because we're running in the new version of Door Fortress. And modding that version of Door Fortress is a little bit harder because it's not in Aski anymore. Yeah. So everything looks like a little purple little green alien guy unless you switch over to ASCy mode and then
Starting point is 00:02:07 everything looks a lot more familiar. So what were you doing differently with the ASCy stuff or what was what has caused concern or change? What's different? Sure. So the
Starting point is 00:02:22 big core mod is by a guy named ZM5. He's a big modder and he made zombies ate my dwarves, which is just a basic Halloween pack. It adds, I don't even know, like 200 creatures, so nobody's going to do the sprite work for that. And ZM5's like real prolific. He's made like, I don't know, 30, 40 mods with a ton of different stuff.
Starting point is 00:02:49 Lisa, the painful and like Dragon's Dogma and like a bunch of other like video games. And normally it's in Aski and it just looks at. as Door Fortress used to look, and it was totally manageable. But now you see little green guys running around. You don't know if that's just like a little undead monkey or, you know, a dragon or something. Got it. Yeah. Got it.
Starting point is 00:03:12 So you have a lot of custom sprites. And then ask you could represent that with P's or Js or semicolons or tilters or whatever. And now you've got it. So you're using a mod. You're using mods. Oh, yeah. Yeah. I also messed up the vanilla files and thanks to Steam integrity checking, I think.
Starting point is 00:03:31 No one else could play it. So I just had to rewrite some things and release a patch, the pumpkin patch, of course, because it's a Halloween thing. Would that Steam integrity check still hold if you moved the executable in the folder out of the Steam directory? Yeah, so I think it's actually a, it's not up to Steam. I think it is actually built into Dwar Fortress now because it does. change the data structure. I don't think this is interesting to most people, but
Starting point is 00:04:00 you used to be able to just move a modded folder between other people. People didn't have to download those mods. You could just play the save because all of the mods were in the save. That's no longer the case. Mods are separate from the save and they have to be loaded,
Starting point is 00:04:17 which allows them to be updated. So how many people do you have participating in this? I mean, we try and go real fast. It's supposed to be about three days per turn or less, if you can. So it ends up being about 10 to 12 people. I know the first one had like 20 updates or 20 posts.
Starting point is 00:04:36 And then other ones have gone, you know, better or worse, depending. But yeah, usually about 10, 15 people participate, which isn't a ton, but that's pretty good for Bay 12. Right. Because it's an old forum, not tons of traffic. Yeah, we have toyed with the idea. We even started a succession fort. oh I guess it's about two years ago
Starting point is 00:04:56 and I think we got maybe through four rounds before we got sidetracked and we kind of stopped doing it. I don't know. Does anybody know whose turn it is? Is this our succession fort from 44.10 or whatever? Jesus. I don't know if the world would work still.
Starting point is 00:05:16 Any day. Any day we'll get to that. I mean, I'm always game for it, but yeah, I think, think it's just really tricky to manage everybody's schedules and, you know, getting it back and forth on time. It's it's kind of tricky. How have you managed it? Like, what's, what's the secret to making it work well? So I ran small hands, which ran the entire length of 47. So it started in 47.01 and basically died out just as the new version came out.
Starting point is 00:05:53 and in game it was over 40 years and the reason that it kept going for so long was mostly because people would pick it up after like three months because you know people get busy the main players get busy it's very hard to jump into a fort you know even 10 years in that you don't even know the floor plan or anything that's going on small hands was a very tiny map just the two, like two tiles instead of four or 16, as, as they usually are. And so it didn't run poorly. The, the FBS held up because it was such a small map and pathfinding was so easy. And also the population kept on getting decimated by undead.
Starting point is 00:06:39 So it ran well. And I think that helped because definitely that's what killed succession forts for me is when I play them and I load them up and I have three FBS and then I go okay, not my turn. Yeah. It also helps to have something interesting going on. So in
Starting point is 00:06:59 small hands we were able to resurrect a dwarf from the dead fully back to being a dwarf. Not intelligent undead, but all the way back to regular dwarf. That seems like something I haven't really heard happened before.
Starting point is 00:07:16 It's a very weird bug where you send a dwarf out on a military squad, and then their ghost rises, and then you put their ghosts to rest, and then they come back as a real dwarf instead of an undead dwarf. I see. Yeah. It was just some weird luck, but it happened. It doesn't sound very...
Starting point is 00:07:38 That's wild. Easy to reproduce. Exactly, yeah. I actually do... I was planning on testing it and trying to do more of it, but it. It was just, okay, I ended up with a fort just filled with drowned people that couldn't be resurrected, so that I thought, okay, maybe not this time. Historian Christopher Harris shared thusly in his tome of ancient dwarven lore. The engineers and stonecrafters, with their hands and hearts resolute, mended the flaw that had let the mind's depths embrace the rushing waters.
Starting point is 00:08:14 The season of wet deaths departed souls found rest in the evening. earth, their stories etched in stone and script as the fortress persisted unwavering. Work on the Grand Monument, Irodom, was momentarily halted while they embarked on the solemn task of restoration. Mayor Oboktooltraded, a stalwart leader of the Dwarven kin, lent her vigor to the folk who walked by her side. Deep within her heart, a seed of doubt nestled, but she faced it, for she knew that even the bravest among us can harbor uncertainty. Despite this inner turmoil, she exuded the confidence that inspired her people, guiding them with wisdom through trying times. In her followers' eyes, she perceived a newfound resolve that hadn't shown
Starting point is 00:08:58 before, and her heart swelled with pride at the majestic and unyielding spirit of the dwarves of New Tower of Showing. Indeed, her strength was fortified by the strength of her fellow dwarves, and she, in turn, became their beacon of leadership, exchanging strength with those she guided. Thus wrote Christopher Harris, chronicler of this enduring journey. Awesome. What do you guys think about this adventure mode? Are we doing it? Are we excited about it? Well, I mean, excited? Yeah. Do I think I get it as a Christmas present? No. No way. Well, which year? Yeah, that actually might be true.
Starting point is 00:09:49 But I feel like I might get to play the adventure mode for my next birthday, which is in August. I can see that. It looks to me like six months is what it looks like. That seems optimistic. Yeah. I imagine it is a ton of work. I mean, you know, adventure mode in general, back in the 44, whatever our last update was at 48.
Starting point is 00:10:14 I can't even remember the last pre-Steem. It was, you know, it, and I'm using air quotes here. It worked, okay, but it wasn't, it wasn't the easiest experience. So I think there's a ton of work to be done to polish it to get it ready for steam. So, you know, I can imagine there's a lot. I would describe the whole thing as it did things because you can go around and do things. in adventure mode, but many ideas that he wants to input into the adventure mode, I'm not like fleshed out in the way that they maybe should be. Yeah, but I mean, I talk to him and,
Starting point is 00:11:02 you know, I can now actually say this is very nice. I talk to him about every episode from now on. It will. It will. And he did say, that he is going to work on it, but there will be a few other things that he has to do before, including the whole menu thing. But he already hinted that he's like closing with the menu stuff and that he is very happy about closing with all the menus. And I am, I'm pretty sure that that related to the newest update that we had, like the ammo fix and, and, um, jazz and that soon-ish he's actually going to put all the menus aside and actually sit down on the adventure mode he seems very how you say giddy happy to start doing that so yeah i think that was what we've i think we've talked about this before isn't it was kind of like one of his the parts of the game that he was most excited about was adventure mode right in the in the in the dev notes on steaming he kind of says as much well in adventure mode there's like at least three levels of the map you
Starting point is 00:12:20 know like there's when your character's walking around there's a mini map when traveling and then there's also a bigger mini map for faster traveling I guess it is like a lot it's a lot of sprite work they're going to have to do and the part that I'm excited about is they say that they're going to restructure character creation which is a much needed change. I played Caves of Cud a bit, and I don't know if anyone's played that, but it's what I would imagine Adventure Mode could be like, but I think Adventure Mode's got a lot more complexity, because in Caves of Cud, it's kind of like the world is the world, and you're just an
Starting point is 00:13:07 adventure in it. But with this game, you're going to have the ability for players to go modify that world. So, I mean, there's just a lot of additional complexity that Cud doesn't have to do. But I can kind of imagine what it's going to be like. If you've played Caves of Cud and you can't wait for Venture Mode, I'd say maybe check out Cud because it's probably a close approximation. I think one of the big places that the new adventure mode is going to shine is for people who are not Aski lovers for the original Dwell Fortress. In the pre-Vision 50 Dwar fortress, the canonical display was the Aski, the Asky tile sets. And for Fortress mode, if you wanted the graphics, there was a great many.
Starting point is 00:14:04 things that you could choose from for your graphics on Fortress mode, and that was great. But in Adventure Mode, those graphics that were used for Fortress mode, those tile sets, didn't translate over to Adventure Mode particularly well. So you would have some fairly confusing things even using a tile set. Having a canonical graphics tile set in Adventure mode means that those things that didn't make sense and didn't look like anything on your screen using like Phoebus on the older version. those things are now going to look like roads and doors and things that they're actually trying to represent now. So I'm really looking forward to that.
Starting point is 00:14:42 And I think it's going to make it quite a bit easier to grok for people who are new to adventure mode. And the stuff they've released looks great. I mean, it's all the profile, like, photos of people. Those look great. And the icons are awesome. Like the talking is a chameleon guy and the performance is a singing turtle man. they look great yeah yeah i love that it's like can you guess what these icons are for a panel of icons many of them i could the singing turtle i'm not sure what that is but begin
Starting point is 00:15:16 a performance classic adventure adventure mode thing yeah yeah yeah i'm excited a button i will click very often the game lets you write your own poetry i'm really looking forward to play an adventure mode We did a couple of sessions where Tony and Roland tried to teach me how to play adventure mode and we recorded it. And that was a lot of fun. So I'm looking forward for us doing something like that again whenever Mr. Adams and company release it. Are you a big adventure mode player, Delphonseau? Absolutely. I probably have put more hours into adventure mode than Fortress mode.
Starting point is 00:15:53 Do you have trouble creating your goals? Um, uh, no, actually. Uh, I usually have more trouble slowing down and going back to Fortress mode. So it'll be like, you know, it'd be something like there's a goblin spire somewhere. They keep on raiding my fortress and then I'll be like, just go over there and murder him as a dwarf and then switch into adventure mode and walk over there and start chopping heads off of goblins and ogers, you know. Yeah, so that's actually what I run into more often where I'm just like, I don't want to solve this problem by sending squads. And I don't want to solve this problem by just waiting for them to come here. There was an old RTS slash turn-based strategy game called Lords of the Realm.
Starting point is 00:16:46 And one neat thing about that was that you would play turn-based strategy on a map of England until you ran into a battle, in which case it would then turn to a real-time strategy to decide the battle. It would be, you know, the Holy Grail if we could mix Fortress mode and Adventure Mode in a manner of that way. There's a little bit of that because you can, there's no limit to how many people you can add to your starting party. The only limit is patience when you're making a new character on Adventure Mode. So you can just make an entire army and just walk over there and watch your computer light on fire as they all start trying to run after a random horse or something. You know, it's still Door Fortress. You'll be measuring it in seconds per frame rather than frames per second.
Starting point is 00:17:43 What is the largest amount of people that you ran around with in adventure mode? God. So I tried to do this A great Community game It was a succession game Now I think it's just one person running it Go check out water lures on Bay 12 forums
Starting point is 00:18:04 It is a fortress full of copybar men That settled there As adventurers And then became full citizens And then the whole fort is just copy bars Nice I reading that inspired me to try something similar and I tried to do it with 40
Starting point is 00:18:21 I tried to do 40 bug guys and made them all go to a new fort and just didn't work. It was just too slow to even walk one tile at a time. Forty people. Well, okay. They were all talking to each other.
Starting point is 00:18:39 That's the actual killer. They just won't shut up. Oh, they're like all the time. Yeah. Oh, yeah. That's a lot of times. They also probably just push themselves over, other and like people on the ground are talking to people standing up and then somebody comes and pushes their person still standing also to the ground and I think the highest amount of people I had in my party was 10 and the constant pushing was just like oh yeah why are they so
Starting point is 00:19:12 pushy I really don't know why they're so pushy but even even as an elephant man you are you are large okay you're large but if there's like 10 people constantly crossing your tile at some point you will realize that you're weirdly slow then you look and yes your elephant man is just crawling on the ground yeah crawling on the ground and you're like how did what when you say pushy you mean uh the characters are like rude and and physically pushy is that what you mean? I thought you mean you just had to keep pushing your buttons on the on the keyboard forever to get a turn through because you had to had to work for 40 people or 10 people or whatever. Oh no, no, no. They're, they're not exactly you. They're kind of independent. They just
Starting point is 00:20:07 follow you. So like. So you have your, you have NPCs with you. Yes. Yeah. Exactly. You have like NPCs with you and because they try to occupy the same tile that you're occupying at some point, they like push your character and the smaller and weaker your character is, the more often you find yourself on the ground
Starting point is 00:20:33 I believe. I think it's whoever initiates the movement remains standing and whoever doesn't lays down for them to get over them. You can talk how much time I spend an adventure mode, though. Oh, dude, I played door for just so long
Starting point is 00:20:49 that I remember when they used to not do that, you had to lay down and walk between people's legs to get past them. That's a real thing. That's how you had to play before. Oh, boy. It's quite something.
Starting point is 00:21:06 It's quite a long way. Yeah, it has severe implications for furniture in the game, by the way. so for example if you make a very long yet thin tavern where to the one side you just have three tiles okay you have three tiles and to the far right there's your walkway then come chairs and then come tables that means that people are not pushing by like like side to side right but somebody gets on the ground and the other person is just like loop walking over them and then they do it again and do it again and it's like what is happening
Starting point is 00:21:49 my favorite is if you engrave a two by two area of a corner four engravers will stand on the same spot meaning three of them are laying down oh yeah that's it's crowded yeah adventure mode
Starting point is 00:22:05 let's let's start taking bets on the release date for that like we have for the Steam version for the history of the podcast oh boy yeah we nailed that one i mean we get it to the hour didn't we eventually yes i'm sure that's what i'm sure that's the way that went we got it we get it we get it done like 50s before we were once cleaner dev hinted yes it'll be released probably next week um and we were like next week it is next week it is yes that's when i pick pat ourselves on the back for that one guys we really
Starting point is 00:22:36 really smash that so it sounds like defaanza that you're really looking forward to adventure mode coming out absolutely that's going to be your uh i've honestly honestly I've had trouble getting into forts in this version. Part of it's because I prefer Askey mode and I just prefer the, I don't know, the aesthetic, I guess. So
Starting point is 00:22:55 it's been hard for me to play this version, especially when it first came out. When they released Askey mode, I actually do quite like that. I, for anything I have to do any sort of interfacing with, I switch to graphical mode, do designations, do orders, stuff like
Starting point is 00:23:11 that. And then I switch it back to ask you mode and just watch the fort go. Interesting. Yeah, but it has been a lot harder for me to get into forts these days, and part of that's definitely down to lack of adventure mode. Interesting. Well, so would you like to have the first dibs on predicting the month at which it will be released, Alfonso?
Starting point is 00:23:32 The official dwarf fortress roundtable guessing game. Jesus Christ. I'm going to go April 2024. We have an April 2020. I love it. Love the optimism. I'm going to say he's going to get. give me and, and Roland, a birthday present.
Starting point is 00:23:46 I'm going to say July 2024. July, okay. What day, what exact day is your birthday, uh, Roland? 17 of August. 17. I'm six, August 6th. Nice. Um, I say May.
Starting point is 00:24:01 Ooh, optimistic. I'll go for, and Tony. Next Christmas. I'm going January, 2024. I'm just a madman with nothing to lose here. Exactly. Okay, wild. Okay, so anybody else have anything they want to say about the roadmap of adventure mode before we move on?
Starting point is 00:24:26 Pour one out for Mac. We're not going to see Mac until after this comes out. I know. That's the saddest part of it, Mac 2025. Yeah. It's a bit of a bummer. But still Adventure Mode January, 2024. but Mac's 2025.
Starting point is 00:24:44 Just 2029, whatever. We're going to have high-speed rail in the U.S. before we get a Mac version. I find it strange that the Linux release came out before the Mac release. I think you build the Linux one and then just port it to Mac, right? I think that's how it works. Different. I mean, the Mac, since Mac's not using Intel chipsets anymore, I think it's...
Starting point is 00:25:08 That's right. You know, there's a little more complexity there maybe. Hey, it runs it under emulation, okay, although the latest versions don't seem to work anymore. Anyway, maybe someone listening has got it working on the Mac under emulation, but I haven't been able to get it running. Yeah, I mean, I haven't gotten 5010 to run on Linux, even though it's a Linux version. It's work in progress. In his volume on the Wars of New Tower of Showing, military historian Byron documents an ominous chapter in the fortress's history.
Starting point is 00:25:48 It was the spring of 112, a year following the season of wet death, when an encroaching abyss manifested itself in the form of a massive goblin hoard hailing from ATU Orgu, ominously known as the fly of graves. The magnitude of the impending peril was evident as the civilian. alert rang out, and the fortress's denizens swiftly retreated to the secure sanctuary of the subterranean depths. All of the fortress's squads of battle-hardened soldiers were dispatched to confront the looming goblin threat, but this was no ordinary incursion. The valorous dwarves found themselves vastly outmatched as the goblin host encircled them, driving the defenders into a nearby lake where many souls, goblin and dwarf alike, met a watery grave. Ultimately, the dwarves persevered, but the cost was staggering. As the siege concluded, and the grim task of
Starting point is 00:26:40 tallying the fallen and missing began, a devastating toll was revealed. Forty percent of the fortress's population had been lost to the unforgiving tides of fate. Among the four squads deployed to stand against the invaders, only six intrepid dwarves returned. So transpired that dark and fateful season in the annals of New Tower of Showing, a somber account masterfully elucidated, by the venerable Byron. So there is a, and you'll have to educate us on this, Stefanzo. Archiving old fortresses on Bay 12 forums. What's the story with that?
Starting point is 00:27:21 Okay, so behind the scenes for listeners at home, when did I email you the first time? It was like in... It was in the summer, I want to say... Well, so either way, around that time. so some time around May, Imger made the decision and the announcement that they are going to remove a bunch of old unclaimed images or something like that. There's any image that people had just uploaded but didn't have an account or I think they were also going to delete some inactive accounts.
Starting point is 00:27:53 Either way, they were doing... We could talk about that a little bit on the podcast. Yeah, they were going to do a data purge. And with that data purge would have been a lot of lost fortresses. So a bunch of people on the Bay 12 forums, and I think a bunch of people on Reddit also, like, got together and did it. It was just two different efforts, I think. They just went, went through and just archived, just downloaded everything as much as they could. So that's actually the main reason I wanted to come on the podcast was tell people, go read those, because I lost a lot of sleep to get that stuff done.
Starting point is 00:28:28 So somebody better read them. did imager imager did it offer any way to archive the stuff that you didn't want to get rid of it was just a time limit as far as I know it was just you you've got to save it and then re-upload it under an account an active account or it's gone yeah which I understand and then re-uploading it also break the uh the links though because yeah the links we Yeah, exactly, right? The links would be broken. We saved everything as HTML files with the images separately, so it doesn't matter. You can put somebody, not me, somebody can put them together into a PDF and clean them up. Yeah. Anyway, there's a great page, a great thread on Betoil forums called the Hall of Legends, fifth edition. And that's where all that was kind of organized. And there's links to everything. Some of them have clean, nicely done PDFs. Some of the forts just weren't affected because they used something else, image box or post image or one of these. And the ones that were affected by Imger should be safe.
Starting point is 00:29:48 Of course, we missed some, but I think we got the big ones, you know. Yeah. And here we see the danger that we're seeing with a lot of things of having part of your infrastructure depend on a, air quotes, free service that they could, you know, rip out from under you whenever they want. Right. You see this in a lot of forums where there was a, it wasn't always imager. There were also some other older image services that people were able to post links to for free. And now those threads often make no sense at all because the resources that they link to are,
Starting point is 00:30:30 are now gone. Yeah. Yeah, I read boat murdered on LP Archive because the original one is gone as far as I know, right? Like it's behind paywalls or something. It's on the something awful forums, which are kind of a kind of a mess to get to these days. Well, I think it's probably a good warning as the tech sector kind of starts to do a little shrinking all these things that were free are going to start running out of venture money, which is what was powering them and the companies that are operating those are going to be getting a little bit more desperate for trying to actually make money now and probably going to get bought up up as we're seeing.
Starting point is 00:31:11 And, you know, it's something to definitely be aware of if you're leveraging those things. Keep backups. Yeah. And maybe that's what they should have been doing from the start with because, because, you know, you can't give away. I mean, the server costs, the server time isn't free. So you got to make money somehow. Yeah.
Starting point is 00:31:29 Yeah, it's tricky. And if you don't want to follow your user's data, then. Right, yeah. That's the other way it would go instead, right? You have to give them your email and your phone number, and then you start getting more scam calls and scam emails. And your social credit number. Yep.
Starting point is 00:31:46 And you're first born. Well, yeah, thanks for doing all that work to get that stuff downloaded. Yeah, I mean, it was a bunch of people. It wasn't just me. Right. Yeah. But King's Old Tan, Quantum Drop, Immortal D, a few others off the top of my head. They all did a lot, right?
Starting point is 00:32:05 We all, yeah, it was good. It was fun, actually. It was exhausting, but it was fun to go back and read them. And now I have like a list of, these are old fortresses I never read before, and I now want to read them. And I can, which is great. I also have to admit that that whole thing just brought up why I knew your name. Oh. So, yeah.
Starting point is 00:32:30 Because of my AI questions? No, no. Yeah, that is what I thought. Like, I remembered the name. Yeah, I think it was Rhinzik. Yeah, I looked it up. I'm just confused about it. Okay.
Starting point is 00:32:46 Shout out to Rinsick. Thanks for the question that is still being talked about on the, on the Discord. So, yeah. That was good. Gosh, yeah, I'd hate to. I told you, that's. not going away. I'd hate to have a day where we didn't talk about that.
Starting point is 00:33:03 Of course not. Place your bets now. Which one happens first? People stop talking about AI or Roland stops talking about meeting TAR. Well, that's super easy. I will stop talking about it the day I stopped breathing. So AI wins. Okay.
Starting point is 00:33:22 Renowned anthropologist Nome Gaul has recently unveiled long-forgotten records from the annals of new tower of showing, revealing the intriguing genesis of a relic known as Tadoclist, which, in the tongue of our era, translates to match whispers. The description of this artifact reads, this is a sleek peach-wood crossbow. All crafts worship is of the highest quality. It is encrusted with round tetrahedrite cabichons and oval clear turmaline cabichons, decorated with peachwood, oak, and pigtail and encircled with bands of oval tetrahedricabashons and pig-iron. This object menaces with spikes of tetrahedrite. On the item is an image of dwarves in llama wool.
Starting point is 00:34:06 The dwarves are laboring. The artwork relates to the foundation of Newtower of showing by the violet rack of the wealthy rag in the early spring of 105. Research shows that this crossbow, steeped in historical significance, was crafted by the legendary Bowyer-Sarrel at Solmobil, and found its sanctuary within the temple complex of the death sector, of ashes nestled deep within the labyrinth and depths of Newtower of showing.
Starting point is 00:34:33 So spoke Nome Gaul. So has anybody had anything really interesting going on hitting their forts since we last met? And Delphonse, have you got anything really cool going on in any of your forts at the moment? Yeah, so I ran into this, I don't know how this bug happens, but occasionally it's almost always like an undead lieutenant. you know, like a frozen stalker or one of those, or sometimes experiments. They show up and their sprite is indexed to the wrong sprite. So I had a goblin outpost liaison come,
Starting point is 00:35:10 and then with them came what appeared to be the moon. What? Oh, yeah, I've had those moon things come. Yeah, I don't know. I don't know how that happens. Excuse me? Yeah. Yeah, they're the weird creatures.
Starting point is 00:35:25 They'd show up as a moon. Yeah, it's super weird. I've seen that. I think they show up okay when you actually look at them on the map, but in the Units tab, they're like 100% the moon, and it's very weird.
Starting point is 00:35:38 Well, they have those for Werbees, so I just assumed that that was how they were identifying Werbees. Maybe it's like a placeholder or something for, because the experiments are night creatures, right, according to DF's logic. Yeah, so maybe it's a placeholder for all night creatures. Okay, that's.
Starting point is 00:35:57 That is interesting. Yeah, because I've had that with the spider thing guy. He looked like a spider, some sort of weird creature, but then in the tabby, it was a moon. Yeah, it was weird, weird stuff. Those are the bugs that I find endearing. Well, I finally drained all the water from my mine shaft of wet death. So all that water drained down to the caverns. And then I was attacked.
Starting point is 00:36:21 I didn't count them, but I would say over 50 goblins. I didn't put any kind of limits on the number of attackers I could have. So whatever the default is, is what it is. But I got attacked by a lot of them. And they were very skilled. And my population of my fortress during this one siege that I thought I could handle went from about 160 down to 100 dwarves. So I had a squad of 40.
Starting point is 00:36:49 They were all wiped out, pretty much. There's a couple of them that are left, but for the most part, they're all dead. So my fortress, surprisingly, with my happiness index, my fortress is a little bit happier now than it was before everybody got killed. But, yeah, so my fortress is at the moment in the shambles. What's that? The guys who all died, they were all assholes. Yeah, nobody's going to mess down. Everyone's better off.
Starting point is 00:37:16 Fewer mouths to feed. Everybody gets to eat a little better tonight. We all get it. I did create a blueprint from a website. uh that that will turn a 3D model into a into a voxel model so i'm using that and you can get a printout in pdf form of each successive z level layer of the uh of the the statue so i'm using that to uh to build my my new tower of showing if you will so uh we uh we're We'll see how that works out.
Starting point is 00:37:55 Hmm, smart. Yeah, I was trying to figure out how to do that just by hand, but I can't think in 3D and then put it on paper, and I don't have any experience with any true CAD program. So I found a model, a 3D model that came from, I don't remember what it's Adobe or it may have been a blender model, but I took that and I input that into this website that will turn a 3D model into a voxel.
Starting point is 00:38:23 uh into a voxel model so i'll link that site but it was it was quite handy if you want to build a statue but you don't want to actually you don't have the artistic ability to design it yourself that might be a way to do it yeah that's cool you could also probably follow like lego instructions you know true i have a specific thing in mind that i yeah that's too there's i guess there probably sites out there that have lego plans like that i've never been a lego person i don't know if that's a thing but there's got to be one. Yeah. Yeah, I'm pretty sure there is. Okay, so listeners out there, if you are into building 3D structures, how do you make your plans for them? I think we talked about it on the forums or on the on the Discord a little bit about this sort of thing. But yeah, how do you
Starting point is 00:39:07 design your megastructures? How do you architect? I don't like using architect as a verb. How do you design it? Do it. Anybody else have any updates on their on their fortresses they want to give here? Well, I had my resurrection civilization where I picked the civilization with one dwarf to see what we could do with that. And then I decided to open a tavern and basically allow full immigration to anyone who wanted to come. And so we're up to about 200 now. And things are going pretty well. We just got invaded by a bronze colossus, but kick the crap out of it. Those things don't ever seem too bad. And yeah, it's going okay that, you know, I don't understand how there could be a civilization with only one dwarf.
Starting point is 00:39:58 That was fascinating to me, and I should probably go into Legends mode and figure that out. But, yeah, it's going all right. What do you mean your Bronze Colossus isn't that bad? I don't know. I just sent three squads after it, and they kicked the crap out of it. A couple people died, but, yeah, you know. Oh, a couple people died, but it wasn't that bad? They were all assholes.
Starting point is 00:40:18 There's, you know, there's, you know, there's, you know, there's, there's hundreds of them. So, you know, it's, what's a, what's one or two. That's why I am. It's nothing the four squads of dwarves won't, won't handle, right? Yeah. As you said, you got to bring some eggs. Yeah, you know, I kind of used to Chinese philosophy. You've got a billion people, even if you're one in a million kind of guy, there's lots of people just like you.
Starting point is 00:40:44 So kind of move on with it. What a million. approach. I think that can all be brought back to entropy, right? What? Yeah, I wasn't going to say anything, but also what? Okay, well, okay, so if you take a deck of cards, if you're taking a deck of cards and toss it up in the air and you rearrange them randomly, you know, the odds of getting
Starting point is 00:41:15 that particular combination of the cards in that order are. infinitesimally small. But it is one of millions of combinations that might as well be the same because there's no order to them. And so, yeah, you're one and a million, each person is, but those one in a million people, there's a million of them. So I've been throwing cards at bronze colossi. Is that not the way to do it? Well, if your cards are made out of obsidian, then steal, steel cards. Where's my child soldier mod? Where's my child? Where's my child? soldier mod. We used to have that.
Starting point is 00:41:52 We used to have that. If you had dwarf therapist. Yeah, that's true, actually. We did used to have child soldiers. And then you could assign. Might need to mod that one back in. Go ahead and just, it's not that hard, you know. Dwarf therapist just had like a setting and you click two things and boom, you can assign work
Starting point is 00:42:16 to your children. And if you edit that setting, then you can also assign your children to squads. So you can have the three-year-old try to swing a warhammer that is pretty much as big as the dwarf. It is, I don't really see the point. I mean, you know, my... You send them out with toy weapons. That's why you make them, right? Yep.
Starting point is 00:42:40 The toy hammers, you mean, yeah. Right. The only thing that I have to tell about my fortress, You know, that's me on the high horse going like, oh, you're a terrible person for not caring about your dwarfs. While my personal story about my fortress is, I have this bronze colossus in an actual labyrinth, and I have a shaft down there. And because I have way too many animals, I've been chucking down, animals down the shaft to the bronze colossus. And the bronze colossus now has like 600 plus killed. because it keeps killing all the draughters and my dogs.
Starting point is 00:43:22 And I'm not a terrible person for that, right? No, that's, I mean, you can kill as many dogs as you want. No one's going to judge you for that. I think you're fine. Of course not. Yeah, that'll be fine. See, I think that's actually going to get more flack. Anyway.
Starting point is 00:43:41 The AI? No, they're killing children. Are you going to be more upset about child soldiers are killing a bunch of innocent little dogs. I don't know. Are they little poodles? I don't know. Episode two in which Roland throws children at trolls, you know.
Starting point is 00:43:57 I mean, I keep doing that, and it keeps working. So, you know, why should I stop? And it's funny to see this bronze colossus become like a god of battle because he's like killing draughters and dogs and cats and goblins and cave fishmen and amphibian men all year. around. He has a diverse amount of entertainment that I give him. And he is amazing at what he's doing. So once you turn him loose in your fortress? Actually, I'm really considering how do I continue with him? Because, you know, I have him like caged away and everything. But at some point,
Starting point is 00:44:37 I want to give the fortress back to the world generation and play like a different fortress in the same world. And I fear I might have to. to kill him before I do that, and that makes me sad. Just let him kill everyone in the fortress, and then load up adventure mode and go out there and get some revenge. I mean, it would also be pretty cool. Yeah, that's playing real old school style. That's the way the game was originally envisioned, I think.
Starting point is 00:45:05 With thousands of dead animals. So I got a grizzly bear, and he's tame now, or trained, I guess, and you really can't put any other animals in the pasture with him, though. Yeah. He killed everything. He kills everything in the pasture with him. You get to see a lot of that blood graphic. Oh, I just, I was like, oh, he seems tame.
Starting point is 00:45:31 I'll just go put all the, you know, I'll put all the llamas with him. No, he killed every one of them. So, you know, anyway. Did he revert or was it just animals picking social fights kind of thing? I didn't even see it. I just came back and there was just carnage and blood everywhere. And I was like, okay, well, note to self. Don't pasture other animals with the grizzly bear.
Starting point is 00:45:54 How big is that pasture? Is it like two blocks? No, it was a pretty good-sized pasture, too. Yeah, he just didn't take you know. Is he just an angry little gremlin? The bear, no, the bear was the grizzly bear. He was, he was sad after, because I had him chained up in the, in the tavern, because I thought that would be funny.
Starting point is 00:46:14 And he was really sad. And so it said he feels sad after being restrained. And I was like, oh, I don't want him to feel sad. So I put him in his own pasture. And then, you know, I thought he might like some llamas to keep him company. He killed him all. So he felt joy in combat. You were saying something to Fonzo there?
Starting point is 00:46:34 I was going to say it was because the llamas wouldn't lay down when they bumped into him. Yeah. They probably spit at it. I think they're pretty rude, those llamas. Okay, so now that we've had our section of the podcast to piss off Pita, we will go ahead and wrap up here. We're coming up on an hour of recording time. Do you mean like the dude from family guy?
Starting point is 00:46:59 Peter Griffin? I got that one. Are you talking about Peter? Peter. The son of his name is so bad. Okay. I'm going to have to insert a cricket son of that. Yeah, no, leave the.
Starting point is 00:47:12 leave the two seconds it took all of us to respond All right So Alfonso Thanks so much for coming and joining us Hey it was a pleasure On the table today And is there anything else that you would like to cover
Starting point is 00:47:27 Before we get out of here for the afternoon So I'm running Spooky Fort in 50.09 and 50.10 There are two other October Halloween sort of spooky themed forts going on at Bay 12. They're awesome. If you liked Krug Smash's Autumn Kingdom series, Maloy is running one
Starting point is 00:47:50 with that mod. He's running a fort and adventure game with that mod. And then Brewer Bob is running sort of a more classic horror themed haunted biome succession game in 47.05 if you're looking for the old style. Both of those are in 47.05. Okay, great. Well, we'll try to get links to all of those in the show notes. and thank you so much for coming on the podcast and thanks so much to everybody out there for downloading
Starting point is 00:48:20 and listening to Dwar Fortreshawn Table. We appreciate it very much. So I suppose until next time, good luck and dig deep. Thanks, Alfonso. It's going to be in there twice this time. I know, right? Adios. See you later.
Starting point is 00:48:37 You know, I keep trying to come up with a funny little quib at the end. and I keep feigning, and it makes me very mad. What you do is you steal it from somebody else, right? I'll write you. I'll write you a few, Roland. I'll send you a email. That would actually be very, very appreciated. So everybody, like, okay, okay, you know what, we're going to do this. Cut this in. Everybody, please tell me a funny little quip that I can use at the end of the episode, so I don't have to say, like, goodbye, see you next time. Thanks for listening. I got it. I got it already. Dorvieter Zand.
Starting point is 00:49:12 Oh, I love it. It's terrible. What's that mean? Alvides, I and say goodbye in German. It's a portmanteau. It's a delightful use of language. This has been the Dwarfortress Roundtable podcast. You can find all our past episodes at DFRoundable.com.
Starting point is 00:49:35 Stop by and leave a message or suggestion in the comments section for this episode. While you're there, you can subscribe to Dwar Fortress. Roundtable or find us in the podcast service of your choice. You can find video content on our YouTube channel, and you can send us an email at Urist at DFRoundable.com. That's UR-I-S-T at D-F Roundtable.com. Please consider donating to the creators of Dwarfortress at Bay12 Games.com. If you'd like to help support this podcast, you can find us at patreon.com slash
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