Dwarf Fortress Roundtable - Ep. 91: Spookyfort and Adventure with Delphonso
Episode Date: October 16, 2023Delphonso joins us this episode, and we discuss Spookyfort IV: the Overlook and the announcement of the Adventure Mode roadmap....
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Welcome to Dwarf Fortress Roundtable, the podcast for All Things Dwarfee.
My name's Jonathan.
I'm Roland.
I'm Tony.
And I'm Delfonzo.
Do I just join in there?
And joining us today is Delphonzo.
I didn't tell you what to do there.
Because we are lousy podcast hosts.
And I'm Delphons.
Work in progress.
So welcome to Fonzo
Thank you
How are you doing today?
I'm good
I'm very sleep deprived
and I need to go to work
in about seven hours
so
let's strap in
We'll make this quick
So that was the Dwarfortress roundtable
Episode number 91
And it's perfect
Yeah congratulations everyone
On a job well done
We're really trying to rush to episode 100
Let's do a couple of these
We're just going to let AI do the podcast from now on
That's going to be one of our things that we do, so...
Is this going to be a thing now?
Yes.
This is not the insider.
It's never not going to be a thing.
It's just...
It's going to be a...
We're stuck.
But Delfonso runs a Halloween fortress.
It's a succession fort, right?
Yes, yeah.
A Halloween succession fort over on the Bay 12 forums.
So how long has that been going on?
So now this is the fourth year of what's called Spooky Fort,
which is just a modded,
a bunch of horror mods succession game.
And some years it's great, some years it's awful, just like horror movies, which is what
it's based off of.
Is it actually in running right now?
Yeah.
So it starts on October 1st or as close as that as I can get.
This year, it's a bit of a mess because we're running in the new version of Door Fortress.
And modding that version of Door Fortress is a little bit harder because it's not in Aski
anymore. Yeah. So everything
looks like a little purple
little green alien guy
unless you switch over to ASCy mode and then
everything looks a lot more familiar.
So what were you doing differently
with the ASCy stuff or
what was
what has caused
concern or
change? What's different?
Sure. So the
big core mod
is by a guy named ZM5. He's a big
modder and he made
zombies ate my dwarves, which is just a basic Halloween pack.
It adds, I don't even know, like 200 creatures, so nobody's going to do the sprite work
for that.
And ZM5's like real prolific.
He's made like, I don't know, 30, 40 mods with a ton of different stuff.
Lisa, the painful and like Dragon's Dogma and like a bunch of other like video games.
And normally it's in Aski and it just looks at.
as Door Fortress used to look, and it was totally manageable.
But now you see little green guys running around.
You don't know if that's just like a little undead monkey or, you know, a dragon or something.
Got it.
Yeah.
Got it.
So you have a lot of custom sprites.
And then ask you could represent that with P's or Js or semicolons or tilters or whatever.
And now you've got it.
So you're using a mod.
You're using mods.
Oh, yeah.
Yeah.
I also messed up the vanilla files and thanks to Steam integrity checking, I think.
No one else could play it.
So I just had to rewrite some things and release a patch, the pumpkin patch, of course, because it's a Halloween thing.
Would that Steam integrity check still hold if you moved the executable in the folder out of the Steam directory?
Yeah, so I think it's actually a, it's not up to Steam.
I think it is actually built into Dwar Fortress now because it does.
change the data structure.
I don't think this is interesting to
most people, but
you used to be able to just move
a modded folder between other people.
People didn't have to download those mods.
You could just play the save because
all of the mods were in the save.
That's no longer the case.
Mods are separate from the save
and they have to be loaded,
which allows them to be updated.
So how many people do you have participating
in this?
I mean, we try and go real fast.
It's supposed to be about
three days per turn or less, if you can.
So it ends up being about 10 to 12 people.
I know the first one had like 20 updates or 20 posts.
And then other ones have gone, you know, better or worse, depending.
But yeah, usually about 10, 15 people participate, which isn't a ton, but that's pretty
good for Bay 12.
Right.
Because it's an old forum, not tons of traffic.
Yeah, we have toyed with the idea.
We even started a succession fort.
oh I guess it's about two years ago
and I think we got maybe through four rounds
before we got sidetracked
and we kind of stopped doing it.
I don't know.
Does anybody know whose turn it is?
Is this our succession fort from 44.10 or whatever?
Jesus.
I don't know if the world would work still.
Any day.
Any day we'll get to that.
I mean, I'm always game for it,
but yeah, I think,
think it's just really tricky to manage everybody's schedules and, you know, getting it back
and forth on time. It's it's kind of tricky. How have you managed it? Like, what's,
what's the secret to making it work well? So I ran small hands, which ran the entire length
of 47. So it started in 47.01 and basically died out just as the new version came out.
and in game it was over 40 years and the reason that it kept going for so long was mostly
because people would pick it up after like three months because you know people get busy the
main players get busy it's very hard to jump into a fort you know even 10 years in that you
don't even know the floor plan or anything that's going on small hands was a very tiny map
just the two, like two tiles instead of four or 16, as, as they usually are.
And so it didn't run poorly.
The, the FBS held up because it was such a small map and pathfinding was so easy.
And also the population kept on getting decimated by undead.
So it ran well.
And I think that helped because definitely that's what killed succession forts for me is when I play
them and I load them up and I have
three FBS and then I go
okay, not my turn.
Yeah.
It also helps to have something interesting
going on. So in
small hands we were able to
resurrect a dwarf from the dead
fully back to being
a dwarf.
Not intelligent undead,
but all the way back to regular dwarf.
That seems like something I haven't
really heard happened before.
It's a very weird
bug where you send a dwarf out on a military squad, and then their ghost rises, and then
you put their ghosts to rest, and then they come back as a real dwarf instead of an undead
dwarf.
I see.
Yeah.
It was just some weird luck, but it happened.
It doesn't sound very...
That's wild.
Easy to reproduce.
Exactly, yeah.
I actually do...
I was planning on testing it and trying to do more of it, but it.
It was just, okay, I ended up with a fort just filled with drowned people that couldn't be resurrected, so that I thought, okay, maybe not this time.
Historian Christopher Harris shared thusly in his tome of ancient dwarven lore.
The engineers and stonecrafters, with their hands and hearts resolute, mended the flaw that had let the mind's depths embrace the rushing waters.
The season of wet deaths departed souls found rest in the evening.
earth, their stories etched in stone and script as the fortress persisted unwavering.
Work on the Grand Monument, Irodom, was momentarily halted while they embarked on the
solemn task of restoration. Mayor Oboktooltraded, a stalwart leader of the Dwarven kin, lent her
vigor to the folk who walked by her side. Deep within her heart, a seed of doubt nestled,
but she faced it, for she knew that even the bravest among us can harbor uncertainty. Despite this
inner turmoil, she exuded the confidence that inspired her people, guiding them with wisdom
through trying times. In her followers' eyes, she perceived a newfound resolve that hadn't shown
before, and her heart swelled with pride at the majestic and unyielding spirit of the dwarves of
New Tower of Showing. Indeed, her strength was fortified by the strength of her fellow dwarves,
and she, in turn, became their beacon of leadership, exchanging strength with those she guided.
Thus wrote Christopher Harris, chronicler of this enduring journey.
Awesome. What do you guys think about this adventure mode? Are we doing it? Are we excited about it?
Well, I mean, excited? Yeah. Do I think I get it as a Christmas present? No. No way.
Well, which year?
Yeah, that actually might be true.
But I feel like I might get to play the adventure mode for my next birthday, which is in August.
I can see that.
It looks to me like six months is what it looks like.
That seems optimistic.
Yeah.
I imagine it is a ton of work.
I mean, you know, adventure mode in general, back in the 44,
whatever our last update was at 48.
I can't even remember the last pre-Steem.
It was, you know, it, and I'm using air quotes here.
It worked, okay, but it wasn't, it wasn't the easiest experience.
So I think there's a ton of work to be done to polish it to get it ready for steam.
So, you know, I can imagine there's a lot.
I would describe the whole thing as it did things because you can go around and do things.
in adventure mode, but many ideas that he wants to input into the adventure mode, I'm not
like fleshed out in the way that they maybe should be. Yeah, but I mean, I talk to him and,
you know, I can now actually say this is very nice. I talk to him about every episode from
now on. It will. It will. And he did say,
that he is going to work on it, but there will be a few other things that he has to do before,
including the whole menu thing. But he already hinted that he's like closing with the menu stuff
and that he is very happy about closing with all the menus. And I am, I'm pretty sure that
that related to the newest update that we had, like the ammo fix and, and, um,
jazz and that soon-ish he's actually going to put all the menus aside and actually sit down on the adventure mode he seems very how you say giddy happy to start doing that so yeah i think that was what we've i think we've talked about this before isn't it was kind of like one of his the parts of the game that he was most excited about was adventure mode right in the in the in the dev notes on steaming
he kind of says as much well in adventure mode there's like at least three levels of the map you
know like there's when your character's walking around there's a mini map when traveling and then
there's also a bigger mini map for faster traveling I guess it is like a lot it's a lot of
sprite work they're going to have to do and the part that I'm excited about is they say that
they're going to restructure character creation which is a much
needed change.
I played Caves of Cud a bit, and I don't know if anyone's played that, but it's what I would
imagine Adventure Mode could be like, but I think Adventure Mode's got a lot more complexity,
because in Caves of Cud, it's kind of like the world is the world, and you're just an
adventure in it.
But with this game, you're going to have the ability for players to go modify that world.
So, I mean, there's just a lot of additional complexity that Cud doesn't have to do.
But I can kind of imagine what it's going to be like.
If you've played Caves of Cud and you can't wait for Venture Mode, I'd say maybe check out Cud because it's probably a close approximation.
I think one of the big places that the new adventure mode is going to shine is for people who are not Aski lovers for the original Dwell Fortress.
In the pre-Vision 50 Dwar fortress, the canonical display was the Aski, the Asky tile sets.
And for Fortress mode, if you wanted the graphics, there was a great many.
things that you could choose from for your graphics on Fortress mode, and that was great.
But in Adventure Mode, those graphics that were used for Fortress mode, those tile sets,
didn't translate over to Adventure Mode particularly well.
So you would have some fairly confusing things even using a tile set.
Having a canonical graphics tile set in Adventure mode means that those things that didn't make sense
and didn't look like anything on your screen using like Phoebus on the older version.
those things are now going to look like roads and doors and things that they're actually trying to represent now.
So I'm really looking forward to that.
And I think it's going to make it quite a bit easier to grok for people who are new to adventure mode.
And the stuff they've released looks great.
I mean, it's all the profile, like, photos of people.
Those look great.
And the icons are awesome.
Like the talking is a chameleon guy and the performance is a singing turtle man.
they look great yeah yeah i love that it's like can you guess what these icons are for
a panel of icons many of them i could the singing turtle i'm not sure what that is but begin
a performance classic adventure adventure mode thing yeah yeah yeah i'm excited a button i will click very
often the game lets you write your own poetry i'm really looking forward to play an adventure mode
We did a couple of sessions where Tony and Roland tried to teach me how to play adventure mode and we recorded it.
And that was a lot of fun.
So I'm looking forward for us doing something like that again whenever Mr. Adams and company release it.
Are you a big adventure mode player, Delphonseau?
Absolutely.
I probably have put more hours into adventure mode than Fortress mode.
Do you have trouble creating your goals?
Um, uh, no, actually.
Uh, I usually have more trouble slowing down and going back to Fortress mode.
So it'll be like, you know, it'd be something like there's a goblin spire somewhere.
They keep on raiding my fortress and then I'll be like, just go over there and murder him as a dwarf and then switch into adventure mode and walk over there and start chopping heads off of goblins and ogers, you know.
Yeah, so that's actually what I run into more often where I'm just like, I don't want to solve this problem by sending squads.
And I don't want to solve this problem by just waiting for them to come here.
There was an old RTS slash turn-based strategy game called Lords of the Realm.
And one neat thing about that was that you would play turn-based strategy on a map of England until you ran into a battle,
in which case it would then turn to a real-time strategy to decide the battle.
It would be, you know, the Holy Grail if we could mix Fortress mode and Adventure Mode in a manner of that way.
There's a little bit of that because you can, there's no limit to how many people you can add to your starting party.
The only limit is patience when you're making a new character on Adventure Mode.
So you can just make an entire army and just walk over there and watch your computer light on fire as they all start trying to run after a random horse or something.
You know, it's still Door Fortress.
You'll be measuring it in seconds per frame rather than frames per second.
What is the largest amount of people that you ran around with in adventure mode?
God.
So I tried to do this
A great
Community game
It was a succession game
Now I think it's just one person running it
Go check out water lures on Bay 12 forums
It is a fortress full of copybar men
That settled there
As adventurers
And then became full citizens
And then the whole fort is just copy bars
Nice
I reading that inspired me to try something similar
and I tried to do it with 40
I tried to do 40
bug guys and made them all go
to a new fort and
just didn't work. It was just
too slow to even walk one tile
at a time. Forty
people. Well, okay.
They were all talking to each other.
That's the actual killer. They just won't shut up.
Oh, they're like all the time. Yeah.
Oh, yeah. That's a lot of times.
They also probably just
push themselves over,
other and like people on the ground are talking to people standing up and then somebody
comes and pushes their person still standing also to the ground and I think the highest amount
of people I had in my party was 10 and the constant pushing was just like oh yeah why are they so
pushy I really don't know why they're so pushy but even even as an elephant man
you are you are large okay you're large but if there's like 10 people constantly crossing your
tile at some point you will realize that you're weirdly slow then you look and yes your elephant
man is just crawling on the ground yeah crawling on the ground and you're like how did what
when you say pushy you mean uh the characters are like rude and and physically pushy is that what you
mean? I thought you mean you just had to keep pushing your buttons on the on the keyboard
forever to get a turn through because you had to had to work for 40 people or 10 people or
whatever. Oh no, no, no. They're, they're not exactly you. They're kind of independent. They just
follow you. So like. So you have your, you have NPCs with you. Yes. Yeah. Exactly. You have like
NPCs with you and because they
try to occupy the same tile that you're
occupying at some point, they
like push your character
and the smaller and weaker your
character is, the
more often you find yourself on the ground
I believe. I think it's whoever
initiates the movement
remains standing and
whoever doesn't lays down
for them to get over them.
You can talk
how much time I spend an adventure mode, though.
Oh, dude, I played door for just so long
that I remember when they used
to not do that, you
had to lay down and walk between
people's legs to get past
them. That's a real thing.
That's how you had to play before.
Oh, boy. It's
quite something.
It's quite a long way.
Yeah, it has severe
implications for
furniture in the game, by the way.
so for example if you make a very long yet thin tavern where to the one side you just have three tiles okay you have three tiles and to the far right there's your walkway then come chairs and then come tables that means that people are not pushing by like like side to side right but somebody gets on the ground and the other person is just
like loop walking over them
and then they do it again and do it again
and it's like what is happening
my favorite is if you engrave
a two by two area of
a corner four engravers will
stand on the same spot meaning three of them
are laying down
oh yeah
that's it's crowded
yeah adventure mode
let's let's start taking
bets on the release date for that like we have
for the Steam version
for the history of the podcast
oh boy yeah we nailed that one i mean we get it to the hour didn't we eventually yes i'm sure that's what i'm sure
that's the way that went we got it we get it we get it done like 50s before we were
once cleaner dev hinted yes it'll be released probably next week um and we were like next week it is
next week it is yes that's when i pick pat ourselves on the back for that one guys we really
really smash that so it sounds like defaanza that you're really looking forward to adventure mode
coming out absolutely that's going to be your uh i've honestly honestly
I've had trouble getting into
forts in this version.
Part of it's because I prefer Askey mode
and I just prefer
the, I don't know, the aesthetic,
I guess. So
it's been hard for me to play
this version, especially when it first came out.
When they released Askey mode, I actually do
quite like that. I, for
anything I have to do
any sort of interfacing with, I
switch to graphical mode, do
designations, do orders, stuff like
that. And then I switch it back
to ask you mode and just watch the fort go.
Interesting.
Yeah, but it has been a lot harder for me to get into forts these days,
and part of that's definitely down to lack of adventure mode.
Interesting.
Well, so would you like to have the first dibs on predicting the month
at which it will be released, Alfonso?
The official dwarf fortress roundtable guessing game.
Jesus Christ.
I'm going to go April 2024.
We have an April 2020.
I love it.
Love the optimism.
I'm going to say he's going to get.
give me and, and Roland, a birthday present.
I'm going to say July 2024.
July, okay.
What day, what exact day is your birthday, uh, Roland?
17 of August.
17.
I'm six, August 6th.
Nice.
Um, I say May.
Ooh, optimistic.
I'll go for, and Tony.
Next Christmas.
I'm going January, 2024.
I'm just a madman with nothing to lose here.
Exactly.
Okay, wild.
Okay, so anybody else have anything they want to say about the roadmap of adventure mode before we move on?
Pour one out for Mac.
We're not going to see Mac until after this comes out.
I know.
That's the saddest part of it, Mac 2025.
Yeah.
It's a bit of a bummer.
But still Adventure Mode January, 2024.
but Mac's 2025.
Just 2029, whatever.
We're going to have high-speed rail in the U.S.
before we get a Mac version.
I find it strange that the Linux release came out before the Mac release.
I think you build the Linux one and then just port it to Mac, right?
I think that's how it works.
Different.
I mean, the Mac, since Mac's not using Intel chipsets anymore, I think it's...
That's right.
You know, there's a little more complexity there maybe.
Hey, it runs it under emulation, okay, although the latest versions don't seem to work anymore.
Anyway, maybe someone listening has got it working on the Mac under emulation,
but I haven't been able to get it running.
Yeah, I mean, I haven't gotten 5010 to run on Linux, even though it's a Linux version.
It's work in progress.
In his volume on the Wars of New Tower of Showing, military historian Byron documents an ominous chapter in the fortress's history.
It was the spring of 112, a year following the season of wet death, when an encroaching abyss manifested itself in the form of a massive goblin hoard hailing from ATU Orgu, ominously known as the fly of graves.
The magnitude of the impending peril was evident as the civilian.
alert rang out, and the fortress's denizens swiftly retreated to the secure sanctuary of the
subterranean depths. All of the fortress's squads of battle-hardened soldiers were dispatched
to confront the looming goblin threat, but this was no ordinary incursion. The valorous dwarves
found themselves vastly outmatched as the goblin host encircled them, driving the defenders
into a nearby lake where many souls, goblin and dwarf alike, met a watery grave. Ultimately, the dwarves
persevered, but the cost was staggering. As the siege concluded, and the grim task of
tallying the fallen and missing began, a devastating toll was revealed. Forty percent of the
fortress's population had been lost to the unforgiving tides of fate. Among the four squads
deployed to stand against the invaders, only six intrepid dwarves returned. So transpired that
dark and fateful season in the annals of New Tower of Showing, a somber account masterfully elucidated,
by the venerable Byron.
So there is a, and you'll have to educate us on this, Stefanzo.
Archiving old fortresses on Bay 12 forums.
What's the story with that?
Okay, so behind the scenes for listeners at home, when did I email you the first time?
It was like in...
It was in the summer, I want to say...
Well, so either way, around that time.
so some time around May, Imger made the decision and the announcement that they are going to
remove a bunch of old unclaimed images or something like that.
There's any image that people had just uploaded but didn't have an account or I think
they were also going to delete some inactive accounts.
Either way, they were doing...
We could talk about that a little bit on the podcast.
Yeah, they were going to do a data purge.
And with that data purge would have been a lot of lost fortresses.
So a bunch of people on the Bay 12 forums, and I think a bunch of people on Reddit also, like, got together and did it.
It was just two different efforts, I think.
They just went, went through and just archived, just downloaded everything as much as they could.
So that's actually the main reason I wanted to come on the podcast was tell people, go read those, because I lost a lot of sleep to get that stuff done.
So somebody better read them.
did imager imager did it offer any way to archive the stuff that you didn't want to get rid of it was just a time limit as far as I know it was just you you've got to save it and then re-upload it under an account an active account or it's gone yeah which I understand and then re-uploading it also break the uh the links though because yeah the links we
Yeah, exactly, right? The links would be broken. We saved everything as HTML files with the images separately, so it doesn't matter.
You can put somebody, not me, somebody can put them together into a PDF and clean them up. Yeah. Anyway, there's a great page, a great thread on Betoil forums called the Hall of Legends, fifth edition. And that's where all that was kind of organized.
And there's links to everything.
Some of them have clean, nicely done PDFs.
Some of the forts just weren't affected because they used something else, image box or post image or one of these.
And the ones that were affected by Imger should be safe.
Of course, we missed some, but I think we got the big ones, you know.
Yeah.
And here we see the danger that we're seeing with a lot of things of having part of your infrastructure
depend on a, air quotes, free service that they could, you know, rip out from under you whenever they want.
Right.
You see this in a lot of forums where there was a, it wasn't always imager.
There were also some other older image services that people were able to post links to for free.
And now those threads often make no sense at all because the resources that they link to are,
are now gone. Yeah. Yeah, I read boat murdered on LP Archive because the original one is gone
as far as I know, right? Like it's behind paywalls or something. It's on the something awful
forums, which are kind of a kind of a mess to get to these days. Well, I think it's probably
a good warning as the tech sector kind of starts to do a little shrinking all these things
that were free are going to start running out of venture money, which is what was
powering them and the companies that are operating those are going to be getting a little
bit more desperate for trying to actually make money now and probably going to get bought up
up as we're seeing.
And, you know, it's something to definitely be aware of if you're leveraging those things.
Keep backups.
Yeah.
And maybe that's what they should have been doing from the start with because, because, you know,
you can't give away.
I mean, the server costs, the server time isn't free.
So you got to make money somehow.
Yeah.
Yeah, it's tricky.
And if you don't want to follow your user's data, then.
Right, yeah.
That's the other way it would go instead, right?
You have to give them your email and your phone number,
and then you start getting more scam calls and scam emails.
And your social credit number.
Yep.
And you're first born.
Well, yeah, thanks for doing all that work to get that stuff downloaded.
Yeah, I mean, it was a bunch of people.
It wasn't just me.
Right.
Yeah.
But King's Old Tan, Quantum Drop, Immortal D, a few others off the top of my head.
They all did a lot, right?
We all, yeah, it was good.
It was fun, actually.
It was exhausting, but it was fun to go back and read them.
And now I have like a list of, these are old fortresses I never read before, and I now want to read them.
And I can, which is great.
I also have to admit that that whole thing just brought up why I knew your name.
Oh.
So, yeah.
Because of my AI questions?
No, no.
Yeah, that is what I thought.
Like, I remembered the name.
Yeah, I think it was Rhinzik.
Yeah, I looked it up.
I'm just confused about it.
Okay.
Shout out to Rinsick.
Thanks for the question that is still being talked about on the, on the Discord.
So, yeah.
That was good.
Gosh, yeah, I'd hate to.
I told you, that's.
not going away.
I'd hate to have a day where we didn't talk about that.
Of course not.
Place your bets now.
Which one happens first?
People stop talking about AI or Roland stops talking about meeting TAR.
Well, that's super easy.
I will stop talking about it the day I stopped breathing.
So AI wins.
Okay.
Renowned anthropologist Nome Gaul has recently unveiled long-forgotten records from the annals of
new tower of showing, revealing the intriguing genesis of a relic known as Tadoclist, which, in the
tongue of our era, translates to match whispers. The description of this artifact reads,
this is a sleek peach-wood crossbow. All crafts worship is of the highest quality. It is
encrusted with round tetrahedrite cabichons and oval clear turmaline cabichons, decorated with
peachwood, oak, and pigtail and encircled with bands of oval tetrahedricabashons and pig-iron.
This object menaces with spikes of tetrahedrite.
On the item is an image of dwarves in llama wool.
The dwarves are laboring.
The artwork relates to the foundation of Newtower
of showing by the violet rack of the wealthy rag
in the early spring of 105.
Research shows that this crossbow, steeped in historical significance,
was crafted by the legendary Bowyer-Sarrel at Solmobil,
and found its sanctuary within the temple complex of the death sector,
of ashes nestled deep within the labyrinth and depths of Newtower of showing.
So spoke Nome Gaul.
So has anybody had anything really interesting going on hitting their forts since we last met?
And Delphonse, have you got anything really cool going on in any of your forts at the moment?
Yeah, so I ran into this, I don't know how this bug happens, but occasionally it's almost always like an undead lieutenant.
you know, like a frozen stalker or one of those,
or sometimes experiments.
They show up and their sprite is indexed to the wrong sprite.
So I had a goblin outpost liaison come,
and then with them came what appeared to be the moon.
What?
Oh, yeah, I've had those moon things come.
Yeah, I don't know.
I don't know how that happens.
Excuse me?
Yeah.
Yeah, they're the weird creatures.
They'd show up as a moon.
Yeah, it's super weird.
I've seen that.
I think they show up okay
when you actually look at them on the map,
but in the Units tab,
they're like 100% the moon,
and it's very weird.
Well, they have those for Werbees,
so I just assumed that that was
how they were identifying Werbees.
Maybe it's like a placeholder or something for,
because the experiments are night creatures,
right, according to DF's logic.
Yeah, so maybe it's a placeholder for all night creatures.
Okay, that's.
That is interesting.
Yeah, because I've had that with the spider thing guy.
He looked like a spider, some sort of weird creature, but then in the tabby, it was a moon.
Yeah, it was weird, weird stuff.
Those are the bugs that I find endearing.
Well, I finally drained all the water from my mine shaft of wet death.
So all that water drained down to the caverns.
And then I was attacked.
I didn't count them, but I would say over 50 goblins.
I didn't put any kind of limits on the number of attackers I could have.
So whatever the default is, is what it is.
But I got attacked by a lot of them.
And they were very skilled.
And my population of my fortress during this one siege that I thought I could handle
went from about 160 down to 100 dwarves.
So I had a squad of 40.
They were all wiped out, pretty much.
There's a couple of them that are left, but for the most part, they're all dead.
So my fortress, surprisingly, with my happiness index, my fortress is a little bit happier now than it was before everybody got killed.
But, yeah, so my fortress is at the moment in the shambles.
What's that?
The guys who all died, they were all assholes.
Yeah, nobody's going to mess down.
Everyone's better off.
Fewer mouths to feed.
Everybody gets to eat a little better tonight.
We all get it.
I did create a blueprint from a website.
uh that that will turn a 3D model into a into a voxel model so i'm using that and you can get a
printout in pdf form of each successive z level layer of the uh of the the statue so i'm using
that to uh to build my my new tower of showing if you will so uh we uh we're
We'll see how that works out.
Hmm, smart.
Yeah, I was trying to figure out how to do that just by hand,
but I can't think in 3D and then put it on paper,
and I don't have any experience with any true CAD program.
So I found a model, a 3D model that came from,
I don't remember what it's Adobe or it may have been a blender model,
but I took that and I input that into this website
that will turn a 3D model into a voxel.
uh into a voxel model so i'll link that site but it was it was quite handy if you want to build a statue
but you don't want to actually you don't have the artistic ability to design it yourself that might be a way
to do it yeah that's cool you could also probably follow like lego instructions you know true
i have a specific thing in mind that i yeah that's too there's i guess there probably sites out there
that have lego plans like that i've never been a lego person i don't know if that's a thing but there's
got to be one. Yeah. Yeah, I'm pretty sure there is. Okay, so listeners out there, if you are
into building 3D structures, how do you make your plans for them? I think we talked about it on
the forums or on the on the Discord a little bit about this sort of thing. But yeah, how do you
design your megastructures? How do you architect? I don't like using architect as a verb.
How do you design it? Do it. Anybody else have any updates on their on their
fortresses they want to give here? Well, I had my resurrection civilization where I picked the
civilization with one dwarf to see what we could do with that. And then I decided to open a tavern
and basically allow full immigration to anyone who wanted to come. And so we're up to about
200 now. And things are going pretty well. We just got invaded by a bronze colossus, but
kick the crap out of it. Those things don't ever seem too bad.
And yeah, it's going okay that, you know, I don't understand how there could be a civilization with only one dwarf.
That was fascinating to me, and I should probably go into Legends mode and figure that out.
But, yeah, it's going all right.
What do you mean your Bronze Colossus isn't that bad?
I don't know.
I just sent three squads after it, and they kicked the crap out of it.
A couple people died, but, yeah, you know.
Oh, a couple people died, but it wasn't that bad?
They were all assholes.
There's, you know, there's, you know, there's, you know, there's, there's hundreds of them.
So, you know, it's, what's a, what's one or two.
That's why I am.
It's nothing the four squads of dwarves won't, won't handle, right?
Yeah.
As you said, you got to bring some eggs.
Yeah, you know, I kind of used to Chinese philosophy.
You've got a billion people, even if you're one in a million kind of guy, there's lots of people just like you.
So kind of move on with it.
What a million.
approach.
I think that can all be brought back to entropy, right?
What?
Yeah, I wasn't going to say anything, but also what?
Okay, well, okay, so if you take a deck of cards, if you're taking a deck of cards
and toss it up in the air and you rearrange them randomly, you know, the odds of getting
that particular combination of the cards in that order are.
infinitesimally small. But it is one of millions of combinations that might as well be the same
because there's no order to them. And so, yeah, you're one and a million, each person is,
but those one in a million people, there's a million of them. So I've been throwing cards at bronze
colossi. Is that not the way to do it? Well, if your cards are made out of obsidian, then
steal, steel cards. Where's my child soldier mod? Where's my child? Where's my child?
soldier mod.
We used to have that.
We used to have that.
If you had dwarf therapist.
Yeah, that's true, actually.
We did used to have child soldiers.
And then you could assign.
Might need to mod that one back in.
Go ahead and just, it's not that hard, you know.
Dwarf therapist just had like a setting and you click two things and boom, you can assign work
to your children.
And if you edit that setting, then you can also assign your children to squads.
So you can have the three-year-old try to swing a warhammer that is pretty much as big as the dwarf.
It is, I don't really see the point.
I mean, you know, my...
You send them out with toy weapons.
That's why you make them, right?
Yep.
The toy hammers, you mean, yeah.
Right.
The only thing that I have to tell about my fortress,
You know, that's me on the high horse going like, oh, you're a terrible person for not caring about your dwarfs.
While my personal story about my fortress is, I have this bronze colossus in an actual labyrinth, and I have a shaft down there.
And because I have way too many animals, I've been chucking down, animals down the shaft to the bronze colossus.
And the bronze colossus now has like 600 plus killed.
because it keeps killing all the draughters and my dogs.
And I'm not a terrible person for that, right?
No, that's, I mean, you can kill as many dogs as you want.
No one's going to judge you for that.
I think you're fine.
Of course not.
Yeah, that'll be fine.
See, I think that's actually going to get more flack.
Anyway.
The AI?
No, they're killing children.
Are you going to be more upset about child soldiers
are killing a bunch of innocent little dogs.
I don't know.
Are they little poodles?
I don't know.
Episode two in which Roland throws children at trolls, you know.
I mean, I keep doing that, and it keeps working.
So, you know, why should I stop?
And it's funny to see this bronze colossus become like a god of battle
because he's like killing draughters and dogs and cats and goblins
and cave fishmen and amphibian men all year.
around. He has a diverse amount of entertainment that I give him. And he is amazing at what he's
doing. So once you turn him loose in your fortress? Actually, I'm really considering how do I
continue with him? Because, you know, I have him like caged away and everything. But at some point,
I want to give the fortress back to the world generation and play like a different fortress
in the same world. And I fear I might have to.
to kill him before I do that, and that makes me sad.
Just let him kill everyone in the fortress,
and then load up adventure mode and go out there and get some revenge.
I mean, it would also be pretty cool.
Yeah, that's playing real old school style.
That's the way the game was originally envisioned, I think.
With thousands of dead animals.
So I got a grizzly bear, and he's tame now, or trained, I guess,
and you really can't put any other animals in the pasture with him, though.
Yeah.
He killed everything.
He kills everything in the pasture with him.
You get to see a lot of that blood graphic.
Oh, I just, I was like, oh, he seems tame.
I'll just go put all the, you know, I'll put all the llamas with him.
No, he killed every one of them.
So, you know, anyway.
Did he revert or was it just animals picking social fights kind of thing?
I didn't even see it.
I just came back and there was just carnage and blood everywhere.
And I was like, okay, well, note to self.
Don't pasture other animals with the grizzly bear.
How big is that pasture?
Is it like two blocks?
No, it was a pretty good-sized pasture, too.
Yeah, he just didn't take you know.
Is he just an angry little gremlin?
The bear, no, the bear was the grizzly bear.
He was, he was sad after, because I had him chained up in the, in the tavern,
because I thought that would be funny.
And he was really sad.
And so it said he feels sad after being restrained.
And I was like, oh, I don't want him to feel sad.
So I put him in his own pasture.
And then, you know, I thought he might like some llamas to keep him company.
He killed him all.
So he felt joy in combat.
You were saying something to Fonzo there?
I was going to say it was because the llamas wouldn't lay down when they bumped into him.
Yeah.
They probably spit at it.
I think they're pretty rude, those llamas.
Okay, so now that we've had our section of the podcast to piss off Pita,
we will go ahead and wrap up here.
We're coming up on an hour of recording time.
Do you mean like the dude from family guy?
Peter Griffin?
I got that one.
Are you talking about Peter?
Peter.
The son of his name is so bad.
Okay.
I'm going to have to insert a cricket son of that.
Yeah, no, leave the.
leave the two seconds
it took all of us to respond
All right
So Alfonso
Thanks so much for coming and joining us
Hey it was a pleasure
On the table today
And is there anything else that you would like to cover
Before we get out of here for the afternoon
So I'm running
Spooky Fort in 50.09 and 50.10
There are two other
October Halloween
sort of spooky themed
forts going on at Bay 12. They're awesome. If you liked Krug Smash's
Autumn Kingdom series, Maloy is running one
with that mod. He's running a fort and adventure game with that mod.
And then Brewer Bob is running sort of a more classic horror
themed haunted biome succession game in
47.05 if you're looking for the old style. Both of those
are in 47.05. Okay, great. Well, we'll try to get
links to all of those in the show notes.
and thank you so much for coming on the podcast
and thanks so much to everybody out there for downloading
and listening to Dwar Fortreshawn Table.
We appreciate it very much.
So I suppose until next time, good luck and dig deep.
Thanks, Alfonso.
It's going to be in there twice this time.
I know, right?
Adios.
See you later.
You know, I keep trying to come up with a funny little quib at the end.
and I keep feigning, and it makes me very mad.
What you do is you steal it from somebody else, right?
I'll write you. I'll write you a few, Roland. I'll send you a email.
That would actually be very, very appreciated. So everybody, like, okay, okay, you know what, we're going to do this.
Cut this in. Everybody, please tell me a funny little quip that I can use at the end of the episode,
so I don't have to say, like, goodbye, see you next time. Thanks for listening.
I got it. I got it already. Dorvieter Zand.
Oh, I love it.
It's terrible.
What's that mean?
Alvides, I and say goodbye in German.
It's a portmanteau.
It's a delightful use of language.
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