Dwarf Fortress Roundtable - Ep. 95: Cage Traps and Vigilante Justice

Episode Date: January 16, 2024

Back from winter break - We're talking about our forts. Also, we begin a new segment we are maybe calling DF Hack Corner. Enjoy! Link to Quickfort DFHack Documentation Link to autofarm DFHa...ck Documentation Cinnamonspirits artifact shirt reddit post, with pic

Transcript
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Starting point is 00:00:00 click click click click yeah sorry that's my mouse i'm totally not playing the game right now um um welcome back to another episode of dwarf fortress roundtable the podcast for all things dwarfy my name's jonathan my name's roland it's tony and we're back after our christmas break for So, 95. How was y'all's break? Well, short. Yeah, yeah, good, good, good. No complaints, here we are in another, right now,
Starting point is 00:00:43 or I guess right in the middle of the roaring 20s. The roaring 20s, huh? Oh, wow. Yeah, I never thought, I don't see any flappers outside, so. We can bring them back. We still have enough time to do this. That would be cool. That would be cool.
Starting point is 00:00:57 Let's have a, let's have a hundred-year retro. event. I played a lot of doom around the 30th anniversary. That was a real blast. And then I started playing some more dwarf fortress and we'll get into that here in a little bit. Oh, heck, why not? We'll get into it now. Why not? Let's just dive in. Yeah, I have discovered and fallen in love with Quick Fort. Okay. Yeah, the Dream Fort, Quick Fort plans, the blueprints, if you will. If you want to have a quick setup of a fortress that is pretty much complete, everything that you need to have sustainable fortress, it is worth your while to examine Dreamfort with Quick Fort. Because in a couple of in-game years, you can have your fortress set up
Starting point is 00:01:52 to be everything that you need and more. And then you can concentrate on doing your megastructure or whatever other plans that you have for for your fortress if you find your joy in the intricacies of setting up your fortress and want every one of them to be different is probably not for you but uh but i loved it i'm going to be using that probably in the future for at least until i get tired of the layout of of dream fort but it's really really cool i was very impressed with how easy it was i would love to hear more about that because when i've tried to use it before to build a block of bedrooms or whatever, it ends up just kind of making a mess that I end up having to just completely abandon. It feels like it's busy work for the dwarves, and then
Starting point is 00:02:38 nothing comes in it. So, like, what are you doing that is successful? I guess what am I not doing, which is kind of a hard question for you to answer? You mean about Quick Fort or about bedrooms? Yeah. No, about Quick Fort. Because every time I've done it, it just makes a mess. well if you look at the dream fort documentation on the dfack documentation uh it kind of walks you through it but i'll just so you can lay down first your surface layer and it has things like the above ground farm your livestock area and you can you do it in like several steps and really whenever i try to describe it it sounds more complicated than it is in fact i think that i will build a a video of me implementing dream fort just to show kind of how it works but you'll first lay out the things that
Starting point is 00:03:28 they have to dig and they have to clear so they'll clear forests if clear trees and stuff if necessary they'll lay out the zones and then when they finish with that then you will put down your next layer that's on that same that's the next quick fort stamp that will put in your traps and your walls and your drawbridges and things like that and then once that's complete you can then put your roof on your surface layer and and you can do these you know you can interleave them I'm really doing a horrible job of explaining this but so there is a surface layer then underneath that there's a services layer and underneath that there's an industry layer underneath that there's a nobles quarters layer there's a bedrooms layer and there's even a crypt layer and i don't know what i'm
Starting point is 00:04:31 doing wrong with my crypts but with the quick fort dream fort whenever you do your crypt layer you don't have a door on every coffin in order to make individual tombs so yeah that's curious i thought you had to do that. Nope, apparently not. I haven't figured out how to do it manually without putting a door on each of them, but unless I want to do them one by one. And maybe whenever they built the blueprint,
Starting point is 00:04:57 the blueprint, that's what they did. Maybe they, you know, made each individual tomb one at a time. But, yeah, it's really neat.
Starting point is 00:05:08 And it's, it's very productive. And also, it shows you just how overpowered cage traps are. It is amazing how overpowered. You're not supposed to say that out loud, by the way. What's that? You're not supposed to say that out loud.
Starting point is 00:05:24 That they're overpowered? Let me see my... We don't want that patched. We don't want that patched. Leave that alone. I don't think it is going to be patched. Because how would you even patch it? Just make the trap get less people by trapping them?
Starting point is 00:05:40 Yeah, I guess you could increase the, like, have it basically do a dice roll on whether or not the trap is successful. and then the creature would have a modifier that would determine how its evasion was or something, or you could have, like, a maximum size because, you know, like the fact that you can trap a giant rock or a bronze colossus in one or whatever, it was like, should that work that way? I don't know. I think there's probably ways he could manage it. Not that I'm encouraging this. I think it's perfectly fine the way it is, yeah.
Starting point is 00:06:10 I do too. I think it should just leave it. I think it's perfectly balanced. Well, the thing is, I've got so many cage things that I'm not really sure what to do with them. I thought that perhaps I would use them for training my military, one by one, letting these things out and having my squads, you know, eradicate them slowly. But, I mean, this is just these sentient things that I have caged right now. I have three troglodyte babies, a named troglodyteite. I have some goblins.
Starting point is 00:06:45 Oh, you can do drop testing. Yeah, I could. Do you ever do drop testing where you see how many levels something can fall before it's killed? I've got a cyclops, a Minotaur, a Mulmarian, two more goblins, one, two, three, four, five, six, seven. Like, like 15 troglodytes caged. Yeah, it's, it's amazing. You should build a Colosseum and open all the cage doors at once. absolutely you build this let him figure it out yeah you build a coliseum uh two rooms one is for you have
Starting point is 00:07:18 different cages linked to different levers and then in the other you have like a airlock system where you can put your squads in and then you open that thing up and then you have your squalls fighting uh like actual unarmed enemies like troglodytes or unarmed goblins and you put your practice people around it and it's going to be great yeah i can make a great big tavern yeah fortifications yeah can make a great big tavern that surrounded the coliseum area such that the uh the people in the taverns get to watch the the especially yeah that that sounds like something to do some of them freak out though like if you have i've had fortifications from a tavern into into a room with baddies or windows and if they can see the stuff in there sometimes they
Starting point is 00:08:07 freak out and panic. Like they're not smart enough to know. It's like, oh, it can't come through. So we're arranging right now having one of the developers of D.F. Hack, the one who actually ported the original Quick Fort into the modern D.F. Hack. So whenever we can get the scheduling worked out with that person, we will be having them on. So I'm hoping that it's for our next episode. Yeah.
Starting point is 00:08:34 Let's see. What else a bit of have I had going on for my fortresses? So, you know, I had my Warebeast world. Oh, yes. I set up another fortress to try to beat the game and try to survive with Werebees. And I still have that world active and it's not retired or anything. But what I found was every decision that I made was bent on sequestering migrants. and everything that I did was to prevent wearbees from infiltrating my fortress.
Starting point is 00:09:11 And I found that it wasn't that much fun. So I decided that I would take a break from that, create a new world, and try playing with Quick Fort, which is what I just described. But, yeah, I've put that wherebees world on the back burner, and I might come back to it. I might not. We'll see, it depends on how I feel. But I totally mismanaged. I think from the very first fortress that I didn't properly manage. the wear beast infection.
Starting point is 00:09:37 I think it pretty much destroyed the world. That is so funny. So you started your very own Wuhan. Wonderful. Okay, too soon. Yeah, I think you're probably right. I think you probably let the pandemic get a little out of control, and that was the end of it.
Starting point is 00:09:57 Yeah. So in my new fortress, I've got one more quick question to ask before I turn it over to you folks' descriptions. I have a citizen who is not a noble, not a sheriff, or anything like that, but she is taking it upon herself to punish people who I don't really think are doing anything at all out of line. She just walks into the broker's bedroom and beats up the broker while the broker's asleep and now the broker's like seriously injured. She seems happy. She doesn't seem to have any issues with her personality. But she just is, and it says, she felt good after punishing so-and-so.
Starting point is 00:10:40 You know what? I read this. I think this is Tarn's implementation of the Karen into the game. You've actually got the world's first Dorvan Karen. Does she ask to see the Tavern Keeper? I think that person is probably somewhere in your military. Oh, yeah Yeah, she needs to be
Starting point is 00:11:06 Is she already? No, I'm trying to find I'm trying to actually identify her here In my list of people Because I would just assume that she might be Like your militia commander And that person is being sent out To punish evil-doers?
Starting point is 00:11:21 No? No, this was just like a peasant So yeah, so that's been my excitement Dreamfort And kind of giving up on my where beast war. Goodings fellow dwarves. King Garzini extends a warm invitation to join our esteemed Dwarven civilization of the Castle of Stops. Journey to the Dream Fort of Kelmat, Metal Bent.
Starting point is 00:11:50 Governed by the strong standard, our modern Dwarven enclave boasts secure and comfortable apartments for all, with an extra touch of luxury in our nobility residences, should you be so inclined to seek a noble office. Explore a variety of amenities, including a spacious tavern, tranquil temples, and bustling guild halls filled with treasures. Whether you seek camaraderie, spiritual solace, or a thriving workspace, Metalbent has it all. So King Garzini says, gather your family, load up your llamas, and bring your livestock along. A new life awaits you in Metalbent, the chance to begin again in a golden land of opportunity and adventure. Have either, have you played a lot of, any dwarf fortress,
Starting point is 00:12:39 a lot of door fortress over the break? Yeah, a little bit. Yeah. It's, by the way, it's very reasonable that you set your aware beast world aside because that sounded like no longer a hoot. Yeah. Yeah. And that passed bypassed fun.
Starting point is 00:12:59 And I had an idea. I was still playing my little old fourth that has been running for a long time. But I guess chewing on that for too long has gotten quite stale. So I started something new. And I stumbled upon, I believe it was on the wiki, the idea of a super soldier program. And it is very enticing to me. But I'm missing the key ingredient. Now, for everybody that doesn't know what a super soldier program is,
Starting point is 00:13:29 it utilizes vampires as well as the ability lock like the traits that your dwarfs have like agility and strength and endurance when they become an undead these become locked so that zombie will no longer get any muscle mass however the zombie is stronger than the original person so a vampire higher version of Eurist is stronger and faster than Eurist, but it will never gain more strength than they started with. So the Super Soldier program is essentially you get a dwarf and you train, train, train, train, train that dwarf until that dwarf hits the absolute maximum of strength, agility, speed and endurance, and everything else that this dwarf can achieve and then only you infect them with vaporism. And theoretically, that means you now have a maxed-out dwarf that has their stats increase again by being undead
Starting point is 00:14:42 and then completely lock. So they will not increase, but they can't because, you know, it's already maxed. But they can also not be reduced because there is no more skill rust, the same way that you normally would have it. Now, weapons skills, for example, training with a sword still works just the same way. It is just about, like, strength, endurance, stuff like that. And endurance, for example, think about it. An undead does not get tired the same way.
Starting point is 00:15:14 And the current, like, combat meta is that you have a strong dwarf, but at some point he gets tired. So what you actually want to do is something that is very close to what the elves do. And may Armok strike me down for uttering these words, but drowning your enemy in completely worthless war animals is a really good way to playing this game. Because at some point, the attacker will just get tired and it doesn't matter if they're fighting like a war elephant or two or 20 or if you just throw like 60 war gibbons at your enemy. they're completely worthless they will not even scratch them but the enemy has to dodge attacks and if you have 60 gibbons
Starting point is 00:16:02 they go like with the attacks and that's a lot of dodging that that person has to do and now the vampire does not get tired because I noted that a larger siege I will have
Starting point is 00:16:16 to break up into smaller pods so that my dwarfs can butcher the small part very easily and then they can recuperate get some of their endurance back like take a breather and then I let in the next portion because 200 goblins
Starting point is 00:16:30 is not going to kill your dwarfs because your dwarfs kind of suck it is going to kill them because they no longer can't stand because they're so tired the vampire does not have that problem so the only thing that I'm missing the key ingredient is just a vampire
Starting point is 00:16:48 and I don't have any vampires and every single world I make doesn't have any vampires and I'm like oh god I don't know what to do I seem like I am cursed I am cursed with not having any
Starting point is 00:17:03 curses sometimes I get wear beasts and I could also do the same thing with wear beasts but be careful yeah I was going to say I know somebody who would generate you a world wear beast can get out of control yeah plus you can't equip them with the armor and weapons the same you can equip a vampire
Starting point is 00:17:22 and that is like the thing. You know, I want a spacemarine orest, and I can't have it. That sounds like a mod. Yeah, it sounds like a mod, but you can't do it in the normal vanilla game. Isn't that crazy? No space marines. No, I just need a vampire. So if anybody out there, anybody that listens, has a few vampires over, please send them by mail.
Starting point is 00:17:48 Thank you very much. Could you go into legends and try to track one down? Yeah, I actually went into Legends to even see if it makes sense to continue with the world if I even have any vampires. Which is why the Legends viewer, I fiddled with that a little bit, was so great because I could just click a single button and it would instantly filter out all vampires. but so far I had one world that had like six overall vampires and five of them already died and getting the last one is just like oh my god so I might have to make my own vampire to begin with
Starting point is 00:18:33 I might have to just make a temple and get someone really really really sad or depressed or angry and then just make them shove some statues around oh yeah of course be the change you want to see That makes sense. Makes sense. So that is what I have been up to. I've been considering a Super Soldier program.
Starting point is 00:18:55 Ah, I love it. I took the suggestion that you had posted to our Discord, which I think you got off of Reddit. You as in me or you is in Roland? You as in You, which I think you'd shared, which was something someone on Reddit posted on how to get the game to work on a Mac. Oh, yeah. And it works really, really well.
Starting point is 00:19:16 So I've been able to play it on the Mac and it plays as well as it does on my Windows box. So that's great. I mean, you can tell it's a little, there's like just a slightest bit of sluggishness occasionally, but otherwise it's pretty good. And I don't even have one of the newest Wizbang Macs. So it's great. So that's great. So it's totally playable. So I've been trying to generate different maps because I like maps where there are islands, but islands that you can bridge.
Starting point is 00:19:45 Right. So the land is close enough because I love building those bridge forts where I've connected the two continents because if you build one of those and then retire it, then there is movement between the continents. So I've been trying to get a map that lets me do that. But I keep ending up with stuff with islands that are just too far apart or like just slightly too far apart where it says you can't embark in an ocean. So that's what I've been trying to do with very limited success um i played one of those pocket worlds because i thought that would be fun um but i don't know it's just a bit too small it's pretty easy to kind of conquer it yeah i agree with that i agree with
Starting point is 00:20:29 yeah yeah i mean i pretty much wiped everyone out and we were a monoculture by the end so that was kind of sad that's not really what i wanted i used a pocket world to do some dwarven science and you are limited on your options for where you can embark because it's not much there. Yeah. If you start in year one, sometimes you can get it before the civilizations have wiped each other out. But you have to do it. Like if you did a 500 year pocket world, I think you'd find. I think it'd be pretty sad. But I want to get better at world gen. I think that's, that's going to be one of my things to try to figure out because I'm sure that I could accomplish. I'm sure if Tech is listening, he's going, come on, man. Have you learned nothing?
Starting point is 00:21:11 But yeah, I think I could do what I wanted with WorldGen easier. But so, yeah, I want to play around with that a little bit more, get a little smarter. So can you make an embark location be large enough? What is it? Six by six, the largest? Six by six tiles. So can you make it large enough to where your embark location can span two continents? Yeah.
Starting point is 00:21:33 So you can definitely do that. And there's different ways that I've found to bridge it where I can do, you know, I've built structures that go completely across it. I've played around with this in a bunch of different ways. ways where I've found ones that are ice so the water will freeze and then you can like during the cold periods tunnel
Starting point is 00:21:53 down and then build your pillars for the bridge I mean there's death involved with that for sure because you're going to get it wrong sometimes and then other ones I've done where I just tunnel underneath and I just build like the Euro Tunnel version of
Starting point is 00:22:11 dwarves and then I build like an underground Euro tunnel fortune or whatever. So I've done it both ways, but one of the problems that I've had is that you have to have enough land on both sides, otherwise it thinks you're trying to embark in the ocean, and I won't let you do it. And I know with D.F. Hack, you can use Embark Anywhere, but I haven't tried that with the new, well, not so new release when we've done it in the old, the old non-steam releases. Cool.
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Starting point is 00:23:26 Swing by the Clean Joke Tavern today, owned and operated in gorgeous metalbent by the fantastic Patrick Shaw. A night of entertainment, delicious dishes, and lively spirits awaits you. Cheers to good times at the Clean Joke. So I scrolled through my list of dwarves in this current fortress, and I was talking about those people who are being vigilantes. I must have something else going on because I have five different dwarves right now. There doesn't seem to be a connection among them, but all of their current tasks are beat criminal.
Starting point is 00:24:06 What's the hell? I pull one of them up Yeah, I know, right? So, and it's not just, it's not just females either. It's, uh, there's some males and some females who are, who are beating. So it's like, um, she was exhilarated after punishing somebody with a beating. Jesus. You've gotten a fascist for it.
Starting point is 00:24:26 Nice. Congratulations. Welcome to 2024. Yeah. Beautiful. Yeah. That's, that's amazing. So you just have a more crime prone world or like,
Starting point is 00:24:37 you looked at legends. I haven't. I've not retired this fortress to, or I guess you can do that with a save. Yeah, you can save it and then, yeah. I just had to Google that because several people is weird. So it says, the punishment for a crime or a series of crimes
Starting point is 00:24:57 will be issued by the sheriff. Yeah. Or is by a member of the fortress guard. Let me take a look at my nobles here. Yeah, these people shouldn't be doing it on their own. I do have a captain of the guard, so that could be, uh, so how do I find out? Are they family members of the, of a, of a victim? Does that, is that a thing that happens?
Starting point is 00:25:21 I don't think so, but retribution, is that retribution built in? I'm going to have to do some more, uh, some deeper digging on this offline because, yeah, I wasn't aware until just now that I had multiple people who are, uh, there's a, uh, a range. A stranger, a stoneworker, an animal dissector, a potter, and a weaver, who all have a task of beat criminal. But are they in the military? Because it says that they should be in the military to be issued those orders. Yeah. And here it says, the Fortress Guard is the military squad in charge of delivering justice with their own fort, so far so good, headed by the captain of the guard.
Starting point is 00:26:06 So if you're a captain of the guard As part of that military squad Apparently the entire squad Will get the authority And the quests to just go out and beat criminals How do they know that they are criminals Okay so yeah I think that we've got a I think that we've we've we've solved part of this mystery
Starting point is 00:26:33 Because yeah it looks like that they are constructive quakes. Remember the constructive quakes. I wish that I could just go back one screen. Yeah, so all these people, it does look like that they are in a squad, and it does look like that they are, I can swear that the person that I first discovered this off was not a member of a squad, but probably it. So, yeah, I need to, I guess I need to get my justice system going and find out what the hell is going on in my fortress such that there's so many people who are separately being beaten for being criminals. well yeah that does happen if you ignore the production orders and such and i personally always just ignore them because oh make another 10 shirts make another 10 shirts oh guess what this month we're going to make 10 shirts okay like relax i don't need that many shirts but okay so i think that we may be putting five and five together here to make 10 because i recently became a barony yeah so the baron has been probably issuing stuff you have ignoring that you have been ignoring that
Starting point is 00:27:40 and then people get beaten the best way around it while not making those productions by the way is simply making like a jail and then a most because the game handles it this way if you don't have a jail then quote on quote it will be downgraded to just a beating but realistically speaking you want the other result. You want them to be in jail for a while and get a little sad and think about what they have done or not done instead of getting beaten by the Fortress God. So what are the sentences?
Starting point is 00:28:14 How long do they end up getting stuck in jail? That depends on what has happened. If it's just like a production order, then I think they only get a few days, question mark. At max, like a month. But the thing is that there is a massive difference between a month and jail where they get a little cranky, stinky, or like a beating from somebody that works out day by day. Yeah. Because these beatings that the one person had, I checked up on some of the people that she beat, and she beat them badly.
Starting point is 00:28:52 She put them in a hospital. Yeah. Jeez. So. They're messing around. Okay. So. I had considered just.
Starting point is 00:29:00 dumping this fortress and retiring it just because I wanted to create a new fortress with Dreamfort and record it. But now I may have to investigate this and try implementing a Department of Corrections in my Fortress. Department of Corrections, yes.
Starting point is 00:29:17 Wow. Yeah, this is ultimately why I got invested into the justice system because I noted that there was some things that I just didn't understand like why are you getting beaten oh oh production order oh i didn't do the
Starting point is 00:29:36 production order and that ultimately led me to making jails very quickly like if i have a captain of the god um or a sheriff or both then i really try to get a jail going simply because then nobody gets beaten anymore so if i if i unassigned the captain of the guard will this you know, stop itself? Yeah, it should, but the problemo here is that they kind of stack as in your justice is going to get done at some other point when you get the captain of the guard back. What if I never, I mean, you can have militia captains without having a captain of the guard, right? Yeah, no, you can just never assign the position again.
Starting point is 00:30:25 That is not the problem. I'm just saying that I once had it where I unassigned the person and assigned it like a few months later when I had my jail going. And my jail apparently wasn't correctly done. And then the person was just like, okay, it's been three months. I'm going to beat all of you. And then went like around and beat everyone. And it was like, holy crap, what are you doing? So they kind of stack.
Starting point is 00:30:50 They continue to remember that they have to sentence someone. Hmm, well So, you know, that may be a position that I shy away from, from, I don't guess that I understood the ramifications of assigning that Captain of the Guard whenever I, whenever I did that. Yeah, I have a separate militia commander. I didn't realize they were so militant about the production orders, to be honest. I do now. Yeah, well, so do I consider myself educated, educated. my uh my poor family dwarves like a mother who was beaten in her bedroom in front of her child
Starting point is 00:31:31 that uh you know that taught me something yeah that's that's uh it's a bit fashy yeah maybe not so good not a good look for 2024 greetings farmers and green thumbs this segment is Proudly presented by Michael Eller, your Hall of Budding Guild Extension Officer, and The Bud of Tundras, Metalbent's Premier Grand Farmers Guild Hall. Join us at the Bud of Tundras to delve into the art of farming, a haven for those eager to make their gardens thrive. Discover the secrets of cultivation and learn how to maximize the yield of your hard work. Education is key, and at the Bud of Tundras,
Starting point is 00:32:15 we're dedicated to helping farmers like you, reach new heights. Calling all members of the Hall of Budding, the Bud of Tundras is your designated spot for continuing education. Remember, neglecting your continuing education could bring severe retribution. Don't let that happen. Join Michael Eller, our esteemed guild manager, as he ensures you receive top-notch guidance at the Bud of Tundras. Your Grand Guild Hall for Growth, Knowledge, and Agricultural Excellence. We are implementing a new segment dealing with DF hack because there's so many things in DF hack that we want to explore more. So we have decided to have each episode feature one of the DF hack commands or aspects.
Starting point is 00:33:11 And we decided to start off with an easy one. So we started with AutoFarm. And AutoFarm does pretty much exactly like it. sounds. Once you put in a farm plot, then auto farm will, at certain triggers, whenever your food gets down below a certain level of particular thing that you want to farm, it will automatically plant and harvest those items. So I built that pocket world that talked about a little bit earlier just for the experiment of auto farm. I was going to do some graphs and data collection about just how efficient auto farm was and I was going to see show just how much food
Starting point is 00:33:52 that you can that you can make and it doesn't quite work like that. Yeah, it works really well though. Yeah, I built like huge, huge farm plots and was just expecting to see an exponential growth in the amount of my plants that I had on hand for food. But what I didn't realize was that those triggers keep you from over farming. So they will plant things as you need them and stop planting things whenever you have. enough of them. And you can set the triggers on those. Let me go ahead and pull that up here, the command. So I had never used AutoFarm before this experiment. Had either of you used it?
Starting point is 00:34:26 Yeah, I use it all the time now. Okay. In that case, you have to explain it to me because most of these functions, AutoFarm, AutoBotcher, I have not used. So to turn it on, you use the command enable AutoFarm in the DFF console. If you look at the help on it, it automatically manages farm and crop selection, it will periodically scan your plant stocks and assign crops to your farm plots based on which plant stocks are low, as long as you have the appropriate seeds. The target threshold for each crop type is configurable. You can find out what things are being farmed by using the auto farm status command. You can change a threshold by the command auto farm threshold, type in a number, and then you can type in the type of plant that you
Starting point is 00:35:14 want to set that threshold number for it's pretty quick and straightforward it it's a kind of a set it and forget it thing if you don't like the the intricacies of farming and you just want them to take care of it then auto farm is for you it works i use it with um i mean you can use it with other things like paper making if you want it'll automatically grow the stuff and then And then one of the other ones will, I think, yeah, one of the other things will also, it'll process the plants for you, which is pretty cool. So it'll make the slurry automatically when they harvest it. It's really neat. I've had some, I've had really good luck.
Starting point is 00:35:54 It kind of takes some of the, take some of the drama out of it all. It makes it a little easier. The question here is, does it still overproduce, or does it try and rain in the, amount of overproduction that is happening. I think it rains it in. Yeah, I was trying to get it to overproduce, and it wouldn't, because as long as you have, let's say that you have the plump helmet threshold set at 100, as long as your stock on hand of that particular plant is over the threshold, they won't plant it.
Starting point is 00:36:32 So they will only plant plump helmets whenever the amount on hand is below that threshold, and you have the seeds for it. Well, well, well, because my little problem in Dwar Fortress usually is, and I just overproduce, and then I come back later, and like 10 years the fortress has been running, and I check, and I'm like, I don't know, 7,000 plum helmets just laying around, and I'm like, hmm, okay. So maybe that is interesting for me to look at. Well, I ran auto farm status on my dream fort, and it indicates the, the default trigger is at 50.
Starting point is 00:37:11 So as long as you have 50 plump helmets on hand and you have the seeds for them, as long as you have 50 on hand, it won't plant them. But if you drop below the 50 trigger of plump helmets, it'll plant some plump helmets. But you can also, if you want to target a particular kind of plant, then you can run the, there's a Lewis script that is in the help description of AutoFarm such that you can run to find out what the names, what the identifiers for all of your individual plants are in your world.
Starting point is 00:37:44 Yeah, it's cool. It'll do the above ground stuff too. And if you make the right numbers plots, it'll have a wider variety of cooking stuff available, which they all enjoy. And Auto Farm in Dreamfort is implemented automatically. So it's automatically turned on. So I found that my above ground plot was being more productive
Starting point is 00:38:06 than my underground plot and they were doing things like potatoes and beets and lots of fun things that gave some more variety in the meals that were being created in my kitchen it's pretty cool potato roast exactly so that was the df hack minute yeah that's good that's our df hack corner all right well i don't really have much else to go over today that's i'm just kind of of getting back into my fortressing. Yeah, likewise. I could end up having a short episode today. Yeah, I kind of need to dash away anyway, so pretty good.
Starting point is 00:38:48 Yeah, in that case, I can use the remaining like a few minutes that we have for a little shout-out, for something that I saw today during my breakfast time on the subreddit, which was hilarious. Somebody had a bug, and, a person used like 290 scrolls of cloth for a artifact shirt. And the artifact shirt ended up being 155,600 dwarf bucks. Wow.
Starting point is 00:39:25 Yeah, that's, it's pretty crazy. Liberace. The crazier part is because of, there was a specific bug where the dwarf just took more cloth and more cloth and more cloth and more cloth up until to the point where the original poster just realized that there was a bug and managed to fix it and it ended up being like 290 cloth bowls used and every single cloth bold ended up being a decoration on the t-shirt. It is an insane wall of text that came out. I was amazed to see it. it is two pages
Starting point is 00:40:07 screenshoted two pages of full text even my statue that I did has less text than this. This is insane. Oh my goodness. So Cinnamon Spirits
Starting point is 00:40:23 Cinnamon Spirits is the original poster of this. Please go on to the Dwarf Fortress Operated, check it out yourself. It is absolutely hilarious. There is a complete comment from the original poster themselves
Starting point is 00:40:40 explaining what the hell is going on and how many different images are there. It's Chef's Kiss. It is great. I love it. So we do have some questions from people out of the Discord server.
Starting point is 00:40:58 And unfortunately, my internet is actually down and I'm right now running on a hack together telephone hooked into a laptop so I'm not I didn't get to prepare this morning as well as I normally do so we're gonna yeah let's take them next time post those yeah we're gonna put we're gonna take care of those questions next time but there were some some good questions if if you haven't joined the Dwar fortress roundtable discord yet we we welcome you and
Starting point is 00:41:28 invite you to join that it has been it has really turned into the place to to really interact with the listeners interacting with each other as I guess a discord server is supposed to work but it's it's it's been very pleasant it's been a really good experience so if you'd like to if you like discord please feel free to join that the link to join is on our website so and thanks for thanks for your participation it's cool yeah so tony i know that you have a emergency situation there that you need to get to thank you very much yep and uh it's been great and happy New Year, everyone. We'll see you next time. All right. So Tony is
Starting point is 00:42:07 dropping out, and I guess let's go ahead and just wrap this up. It's going to be a short little episode of Door Fortress Roundtable. Maybe we should be making them shorter. I don't know. We've gone over that before. That's tomorrow's problem. This has been episode 95 of Door Fortress Roundtable. Oh, I've got one more thing
Starting point is 00:42:23 that I want to mention. So I'm considering opening up. We used to have a phone line that you'd call in and leave a message. We are collecting ideas for our 100th episode. And one of the ideas is that if you would like to call up and leave a short message, say 30 seconds or so, just mentioning your favorite Dwar Fortress moment, the number will be on our web page for you to give us a call, leave a short message, and we'll collect those and put them on our 100th episode extravaganza or around that or whatever we decided to do. We still haven't got a planned out yet because that's just kind of how we run. But yeah, we're thinking about doing that.
Starting point is 00:43:00 So if you'd like to do that, take a look at our web page, and you'll get the phone number there. All right. So anything else to cover, guys? Not today. This has been Dwarf Fortress Roundtable, episode number 95. Good luck and dig deep, and we'll catch you next time, right? Yeah, and send me some vampires. This has been the Dwarfortress Roundtable podcast.
Starting point is 00:43:26 You can find all our past episodes at DFRoundtable.com. Stop by and leave a message or suggestion in the comments section for this episode. While you're there, you can subscribe to Dwarfortress Roundtable or find us in the podcast service of your choice. If you'd like to contact us by email, the address is Urest at DFRoundable.com. That's UR-I-ST at D-F Roundtable.com. If you'd like to interact with the hosts and listeners of the podcast, you'll find a link to join our Discord server in the main menu of our website. If you'd like to help support this podcast financially, you can find us at patreon.com slash df roundtable. This is a conversational podcast.
Starting point is 00:44:09 Allcraftsorship is of the highest quality. Thanks, Delphonseo.

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