Dwarf Fortress Roundtable - Ep. 96: Death Pits, Finger of Lobsters, and Feedback
Episode Date: January 30, 2024This episode, we respond to listener questions and feedback. We also talk about our current forts and look at Fastdwarf in the DFHack Corner....
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Welcome to Dwarf Ortrish Roundtable, the podcast for all things Dwarfie.
I'm Jonathan.
I'm Roland.
I'm Tony.
And this is episode 96 of Dwarf Fortress Roundtable.
Where we are going to talk about listener comments and questions.
We kind of teased that last time.
Actually, we planned on doing that last time and ran out of time.
well the year was almost up oh wait was that
hang on hang on do I have my time's messed up are we
you did the time warp again is it is it still
2022 no sadly we're we like slightly later
slightly man
version 4704 was released last week
hey I can't wait to download that
update my tile packs
so Roland I hear that you have a
a marriage that happened recently in your fortress, somewhat of a power couple? Oh, yes. Recently
means that it was just today when I was playing. You know, I've been, this is still my like 80-year-old
fortress. Actually, it's not, it's 90 years now. Is this still the, the one that was, when we first
started recording the podcast, the one that you're planning on doing world domination and all
that? Sadly, no, it's not. It is the, um, it is the,
The first one, I think the one that you mean, is from 47 point something.
Oh, that's right, that's right.
And I do not have that world anymore.
Well, please forgive you.
I sidetracked you, but please go on and talk about your couple.
That, okay, because it's two militia dwarfs.
It is actually two militia leaders, and the, I have to check their names actually.
I, you know, I don't remember their names.
I know this is terrible, but...
Okay, so...
I hope one of them's Eurist.
Sadly not.
Militia Captain Gesheed and militia captain Asen have married, and Asson is my karate instructor.
I do actually mean that.
I have like a little civilian training program going on because a few people were like,
oh, I wish I could like go fight.
And now his wife is actually a serious...
military dwarf um she is the leader of my sword dwarf squad and they're called the skins of diamond
very cool right and uh she has 160 plus kills because i kept sending her out and like
sieging goblin towns and whatever and um yeah she's she's pretty cool and now they have married and
And I really hope for new children in the fortress that have that kind of parentage.
And I can, I will just put them into the military as well.
You know, that's how that works.
But I can't wait.
Well, congratulations.
It looks like the wife is a murder machine with 160 plus notable kills.
Yep.
That's impressive.
It really is.
Congratulations on the big event.
I feel like I should have brought a gift today.
I'm really sorry.
Well, to be fair,
for next time.
To be fair, we just found out
about the wedding
about two hours ago, so.
All right.
Well, I've got Amazon Prime, so.
It was a private event.
Don't worry about it.
Okay, okay.
Did they elope or was there?
That's a lot of kills.
Did this person get a lot of their kills
before the fortress started?
Let me, you know what?
Let me check.
Her name is Gashid.
Where is Gashid?
Hey, gash it.
There you are.
Military kills.
And that is
Finger of Lobsters, I believe, is one of those towns where I sent her out.
Yeah, I know, Finger of Lobsters.
The goblin names in my world are hilarious.
That's a great name.
Who was the person that wanted the LLMs to generate names?
I was like, come on, man.
You can't get better than Finger of Lobsters.
That's why we play this game.
It does not get better.
and this. It just doesn't, no. The 165 other kills are very much just in my fortress. It's all
priest minds. Wow, you have a very violent fortress. Oh, you know, I have to say that this is one of my
less violent ones. Like, seriously, I had, I remember one dwarf. He was an absolute murder machine.
He was taller than everybody else. He was actually taller than some humans. He was completely
inexhaustible. I've never seen him get exhausted or tired ever. And that murderous machine killed over
1,000 things in my playtime in that fortress. Holy cow. I will have to see if I still have some
screenshots from that time, but I think they were on my old computer. My brother has it now. And
that was a violent fortress. This is very relaxed because I use a drowning trap for like most
goblins to dispose of them, and so they don't have to kill them any things. But yeah.
Well, congratulations. I look forward to seeing their exploits. Oh, me too. This is going to be
I sense great things this year. All right, so Adventure Mode is being released in April,
so the Adams brothers say. What do we think about that? I'm happy that that's going to happen.
Do we think that they'll hit the date? They've got real project managers now. I think they, I think they've
Got like, I think they have like a scrum master now.
So I think so.
I think, um, I think they made the announcement.
Nobody delays games.
What are you talking about?
Well, no, it seems like they have a history of whenever they say an actual date,
then they tend to hit things.
They don't do that very often, though, which was what, that's kind of what surprised me is
they said April so far in advance.
They must feel pretty confident.
Uh, usually they just say it'll be ready when it's ready and they give vague things like,
maybe sometime in the next year or so yeah it'll be ready when it's ready yeah I've heard
heard those I don't know I I think there's probably a reasonable level of confidence
a deadline sometimes is good a deadline is sometimes good for for having you focus your
efforts on the things that are important and if you miss the deadline then that's fine but
if you miss a deadline then you're probably only going to miss it by a short percentage
you know, a week or two
rather than it never getting close
to being released, which is what it seemed
like the version 50
was for so long. Yeah.
True, true. Yeah, and it's a small
team, and I suspect
you know, like they've got
Putnam doing some
of the kind of programery
things where you're like fixing bugs
and doing that sort of stuff
and implementing systems that I think a lot of people
have been asking for and I'm hoping
that that frees up.
the adamsies for the you know for the for the for the dev advancement of features kind of thing so
i'm i'm pretty confident that they're going to hit it but um i will uh i'll still be a supporter
if they miss it so yeah there is that i'm not going to care if they don't i'm looking forward
to the adventure mode but mostly because it's going to be a something else that we can do
as a group as a podcast,
the three of us
maybe making some videos or something
because, I don't know,
maybe it'll change with the graphics,
but I never was much of an adventure mode person anyway.
I would try it a few times,
but I always came back to Fortress mode.
That was the bomb.
Yeah, I feel that.
It had challenges that I struggled with.
Like, it was just kind of glitchy.
You know, I don't know if maybe it was my tile sets
or something, but, you know,
text would, like, overwrite itself a lot,
And it was sometimes difficult to know what in the heck was going on.
And then having a sense of mission and purpose was often tricky.
Yeah, it looks a lot cleaner now.
So that's cool.
That's two things.
One is the user interface was not very good.
Even with you guys sitting there over my shoulder telling me what buttons to push,
I still was confused.
Yeah, it's a handful.
Yeah.
But also, you know, having the game define some goals for,
you is is sometimes helpful having a total sandbox a total open world to where you just don't know
what to do you could wander around a shed for an hour and just look at things I don't know yeah
the quests sometimes that you know I guess it's going to be a challenge no matter what but
you'd have somebody talk about something and then you'd come back to them and they would have
no idea what they had said before I mean that's a bigger problem to solve so that you
Yeah, like AI.
Yeah, again, we don't need an LLM for this kind of stuff.
We get the same sort of stuff of just procedures and procedural generation.
Damn stochastic, parrot.
Yeah, no doubt, right?
I mean, it's the same kind of thing.
So if, I don't know how it's going to work, but, you know, if they know about events in your fortress and stuff and you can shape and impact the world, that could be pretty neat.
It certainly has a lot going for it.
I can already tell you that probably one of the.
The one, two, three, first adventurers I will play.
It's going to be some kind of saltwater crocodile man person called Snuppie,
and he is just going to be a trained biter.
All right, Snuppie the Biter.
Looking forward to the episodes on Schnupy the Biner.
Is this how rabies get started?
Many ages ago, when this ancient planet was not quite so ancient,
Snuppie the Biter started Radybee's.
Come on. Snuppie.
Diseases would be a cool addition to the game.
Oh, no, we've gone over this before.
Let's don't do some pandemics, please.
It's still very...
I don't know, do you guys remember that?
There was like this pandemic thing.
Yes.
What?
Oh, you mean the corrupted blood incident?
Yeah, I remember that.
And there was this thing and all these people were getting sick
and it was like a really, really, really bad flu.
And, yeah, I don't know.
It just seems very recent to me.
So anyway, let's don't do that.
I think the men in black have gotten to Roland.
They've mine wiped him.
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I have a bunch of caged animals, and my normal way to release those caged animals
was to build the cage and then pull the switch and release them.
And then I would chase them down and I would assign them to a pasture, right?
so the other day I was going through that and I thought well you know what I'll do I will assign them to a pasture before I released him so I went in and tried to do that and I forgot one but I noted after I had forgotten that one whenever I assigned him to that pasture it released him from the cage without me pulling the switch yeah so apparently now assigning caged animals to a pasture releases them without having to set up the the lever
pool. Was it always that way? Oh yes.
Somebody does do that. Yeah. If you assign
the caged animal to a pasture, yeah, they'll
take them out and put them in there. So if it's a wild animal,
I think they will
get bitey. Yeah.
They get actually bitey the second
they come off the leash, which is very
funny. It
works the same way for invaders.
The invader is perfectly
peaceful and nice.
The leash goes away.
The dwarf is like, okay, you're in the pasture
now, and suddenly they're like,
Okay, so you're saying
that there was an aspect of the game
that I was actually making harder
than it needed to be all these years?
Apparently, yes.
Huh, well.
Although, I want to add,
I had a problem,
and maybe this is
one of the things that happened to you,
which why you thought,
you know, I wanted to pit
a few animals,
and they just didn't do that.
I saw the animals actually leave the pasture
because they were no longer
a side there and they just, you know, left.
And I saw my piglets walking around.
I was like, why is nobody picking them up?
What is happening?
And as it turns out, in that pit zone was still a dog that was supposed to be pitted.
But the dog was just gone.
I don't know what happened to the dog.
It was still on the list.
Still had the, you know, but nobody ever got the dog.
Nobody ever put the dog into the pit.
And apparently that just blocked.
all the other animals from being accessed and put in the pit.
Was that a cue?
Yeah, apparently it was like a cue.
And I took the dog out and suddenly,
you, you, you, and they just grabbed those pigs and pit at the pigs.
And it worked.
And I don't know.
So maybe, maybe it was that.
I don't think I'm going to get into it now, but, well, you tell me,
is this something that we should wait for a later time or if we should have you describe it now?
Can you succinctly, and in a short amount of time, describe the steps that you will go through whenever you want to throw something, let's say a caged being into a pit that is maybe 50 Z levels deep?
You know, whenever you talk about throwing somebody in a pit, that seems to be a common thing that people talk about doing.
Yes.
But I've never quite understood the mechanics behind actually doing that.
Oh, okay.
Okay, that's simple.
That's actually very simple.
I do it a lot.
so I'm just going to ignore how to make the pit
we just assume you have the pit
and then on top of the pit
where it like the start of the shaft
you make a normal zone
where your dwarf can access it
and it's called pit pond
and when you make pit slash pond
okay thank you
because they can also be used for ponds
And now, the important thing is that your dwarfs have to know whether or not this is going to be a pond or a pit.
And we now have a symbol that is simply like a arrow down to like brownish gray block or an arrow down to a blue block.
And if you activate the blue, then they will get buckets and chuck water down the thing.
So these are in the zone details.
you click the little magnifying glass to okay gotcha and um you want the for the pit you want
the no water the the grayish brownish block and then you can click on the rabbit symbol and just
assign an animal and they will get the animal and chuck it down and it can be a it doesn't
have to be an animal right it can be a sentient being it can be anything uh if it's a sentient being
it has to be in a cage.
So they're not going to go into your tavern
and just grab the nearest visitor.
That would be fun.
It would be fun, but they sadly don't do that.
But they will do it when you do have the visitor in a cage.
Okay, cool.
So if you selected pond,
will they automatically fill the thing with water?
Or do you have to actually assign the dwarves to do that?
They will automatically just get a bucket,
go to the nearest water source,
and flush the whole thing
and if you have like
a 50 Z level long
shaft then
they will just continue doing that
the water will probably not even
hit the floor really
okay
cool I wonder how long they would try to
continue trying to fill that up
until it fills or
will they eventually stop it
because if you have a 50 Z level pit
that you fill in with water
seems like that would take forever to fill with water
Yeah. Even if you have like an actual water source that goes directly in there, we're talking like a river.
Yeah.
Then that would still take a while. But dwarfs chucking down buckets? No.
Tony, have you employed pits?
Yeah. I've used pits. I've, I like to put people in it. I've used it to fertilize stone floors, you know, where you dump buckets of water on the floor and it turns into mud and then you can grow crops.
I think that was a tech and special I got a while ago.
And it works.
It's a lot better.
And it's like magic dirt.
Like you just put a little bit on and then it magically works forever kind of thing.
Yeah.
So yes, the answer to the question is, yes, I have done it.
And it is delightful to throw people and animals into pits.
What a wonderfully violent game.
It is a joy of the game.
It is a joy of the game.
the game. One thing I did
realize is some
things can climb. Like cats
can climb and I think some creatures
like goblins can climb. That's true.
You have to smooth the walls. So if you make a big
like pit to throw people or
creatures into
they
can climb back up the walls and I've
had some whoopsie dopsies
on that particular mechanic before
because I didn't know.
Right. Yes.
That is true. There is
few things that you have to keep in mind, especially when you're pitting things that are
enemies. One of them is they can climb the walls. The goblin will keep on like falling back
whenever he gets too tired to continue climbing, but he will slowly train his climbing skill and
at some point he will be able to climb out. It will take forever, but he will be able to do that.
Secondly, if you pit things, then, you know, they get off the leash and suddenly they become
angry again and even if you drop like okay i want you to imagine like cartoon logic for a moment right
we're talking like roadrunner and something is getting dropped right and it hangs in the air for a
second and goes like uh-huh and then looks down and then only falls and in that moment where the goblin
gets like really big eyes and realizes he's in the air floating he has enough time to scare the dwarf
and this dwarf gets scared in that millisecond
because he's like, oh, God, a goblin, he's going to attack me,
and then the goblin falls.
And that has a downside, because if you pit too many things too quickly behind each other,
then the next dwarf, the one that just, dwarf one pits the goblin,
dwarf two, sees the goblin floating in the air for a millisecond,
and it's like, oh, God!
And then drops his leash with goblin number two,
and then goblin number two stabs dwarf number two from behind.
It's like, ch-ch-ch-ch-ch-ch-ch-ch-ch-ha.
Okay, you know what?
That explains something that happened to me one time,
and I hadn't quite realized what the mechanic was going on there.
So that's very helpful, thank you.
No problem.
I had that happen way too many times,
and at some point I did realize what is going on.
This segment of dwarf fourths,
Fortress Roundtable is brought to you by Lucas, creator of Sasha Samkalurus Utoast, Rush Council, the fell of aquamarines.
This is a hematite scepter. All crafts worship is of the highest quality. It is decorated with
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So let's move on to some listener questions.
We teased this last episode.
We planned on doing it last episode, and we ran out of time.
If you have any questions, you can send them via email to
Urist at DFRoundable.com.
That's U-R-I-S-T at D-F Roundtable.com.
Or you can put a comment on an episode that is on our web page.
Or if you would like, you can join our Discord server.
that you can find the link to join the Discord server on our web page in the main menu.
And that seems to be where most of the interaction is happening nowadays is on our Discord server.
But if for whatever reason you don't care for Discord, then you can give us an email or leave a comment on our website.
Do we take faxes also?
I think you can send a fax, can't you, with your faxing your questions?
Sadly, my fax broke, so not in this direction.
I'm sorry.
Let's do it.
So Grohl asks, where do you get the text for the little interludes describing the legendary items?
Is this from your own games or listener games?
So Grohl must be listening to the back catalog.
And those items were the artifacts that were being created in whatever Ford it was that I was running at the time.
We have now moved to telling little stories about whatever fortress it is that I'm running at the time.
And all of this was a way for us to have a clever way to do shoutouts to patrons without just listing off names in a way that wasn't annoying and in a way that wasn't sounding like we were begging.
I think that a couple of them also came from Roland and Tony's forts to, whatever, they had some particular ones early on, some cool artifacts.
Johnny Road. I'm on episode 42, and I find it hilarious.
and awesome that typically one of the co-host is only half concentrating as he is playing
DF while it's recording. What other podcasts will tolerate this? Good question. Also, isn't it
kind of dangerous, only half concentrating whilst playing DF? I'm hoping this practice is still
going on in the latest episodes and you haven't gone all professional on us. Don't have to worry about
that. Well, Johnny, I hope that you cash up very soon and I can tell you that right now I am half
concentrating on playing D.F. right now.
Yes. So it's going on.
Our producers require it, actually. It's one of the requirements for the...
Yeah, there is a 65-inch LED screen in front of my face.
65-inch?
65-inch door fortress.
Yeah, I asked the producer to get me a bigger screen, and he was like, you know what?
And then, you know, 65 inches, I can...
The pixels are the size of my hand.
It's great.
Oh.
Good Lord.
Yeah, it's like playing with Duplo.
It's 65 inches, but it's just 640 by 480, right?
Yes.
It's Duplo, but it's big.
So, yeah, we are not professional in that regard still, and I don't think we will change
because, you know, the whole point of the podcast is a game.
So I want to play the game while we podcast.
Yeah, it's...
Right.
And speaking of which, guys,
this episode was brought to you by SimplySafe.
No, it isn't.
I did not get that joke.
It's some podcast advertiser that's like, I don't know.
I don't know if you guys have come across it, but my God, they advertise on a lot of podcasts.
No, but seriously, we would like to thank Blue Apron.
You'll be hearing more about them later.
I love it when they put the Blue Apron ad in, in like one of those Grizzly Murder Podcasts,
and her head was smashed with a hammer five times.
Blue Apron, for all of your kitchen needs.
think about it a delicious dinner you know it's like okay are we doing this i mean talking about
ground beef yeah yeah yeah so yeah you don't have for about being uh us being professional
because uh i really don't think we're going to be doing that no i think we're we're almost
episode 100 i think that this what it is right now is probably as polished as it's going to get
yeah and that's that's good this is this is fun but you know we have we've done little spots where we
tried to be a little bit more organized and a little bit more professional and it just takes
all the fun out of it so it's it makes it into a dry podcast in in my my measure well this
this podcast works best whenever the conversation flows naturally from one topic to to another
and even when we have guests on we may start off with a particular subject that we want to
cover but whether we ever actually get to that subject or not is another thing as long as as
As long as we're enjoying talking and the time is going by quickly, then that's really
all the matters to us anyway.
You're here.
Yeah.
Plus, I mean, how can you stay serious if you have to read a name like finger of lobsters?
Finger of lobsters.
Great name.
Name of my name.
Sounds really tasty, by the way.
What part is the finger?
Is it the feet or is it the cloth?
I thought it's a small roll, like a cheese finger stick?
Like chicken fingers.
Like something you've made.
Yeah, yeah.
That sounds actually pretty good.
Take lobster tail, slice it into basically lobster sticks and deep fry them.
Do we have any listeners from Maine on the podcast?
Please email your lobster to.
Yeah, email your lobster finger dishes to.
Don't fax it, though.
Don't, don't.
That can be messy in your fax machine.
Or do.
Or faxing is fine.
We'll figure it out.
should I take the next one here go right ahead thanks johnny for your question and gruel thanks johnny it was a great question uh and the next one comes from m vlad zero or maybe it's mvladd zero i was imagine it to be emvlado
mvlado emvledo uh yeah i think that is a zero so yeah not m not mladd one uh yeah so zero the original the o g m vladd ladd
asks, what are the chances of a Dorfortress Roundtable squad recording a multiplayer session?
I would say the chances are 74% that it, you know, forever, that that might happen.
What do you guys think? What are your chances?
I think the chances are real good.
Yeah.
I think so, too.
I'd say better than not.
And it depends on what kind of multiplayer we're talking about.
If we're talking about the thing that we once did,
where we just, you know, one is playing,
the other two are looking over their shoulder
and then adventure mode,
that is highly likely.
I saw something about a mod in the DF roundtable discord.
Yeah, Rurik has,
and I'm not sure if he wrote it or if it was someone else,
but I know that he's hosting a little server
such that multiple people can basically take,
telnet in and and apparently they have shared keyboard control of the of the game.
Oh, God.
Oh, boy.
So right now, I think that he's running that on 4704 and my scheduling has not matched up
with the Rurik's scheduling because that might be neat too.
The only problem with that is, is that it is indeed 4704 and it's the Asky tile set.
Yeah, I'm not down.
There is a particular font.
So, but I will try to get that done within the next week and report back on how that went.
Yeah, I want to thank Rurik for writing that and suggesting that I try that out because that would be really cool to be able to do keyboard sharing.
I think it sounds really neat.
I'm scared of Telnet and I also kind of, I live in a lot.
a post-44 world.
Can't go back, man.
I can't do it.
Yeah, that will be the biggest thing, which is why I would say the chances of us
doing the one is playing, two are talking, is very high.
Mm-hmm.
I gave it a high 70s.
But, yeah, I think over the shoulders good.
Thanks, Mvlado or M-V-Lad-Zero.
Thank you for your...
And I know that you are often in the Dwarfortress Roundtable
Discord server, so please tell us how to pronounce your handle.
Yeah, yeah, I always feel bad about saying somebody's name wrong.
I try to be more sensitive to the lads.
So Payne asks, what mods, if any, do y'all use?
Got to do that in a more southern accent, my friend.
What mods, if any, do y'all use?
Hey, what mods if all do any y'all use?
What all mods are y'all using, man?
That doesn't sound souther.
Hey, y'all.
What mods are you using?
Seriously, if you would like you to record me saying that sentence whenever I'm hanging out with my family down in Arkansas,
my dialect, seriously, my dialect shifts.
Let's do it.
My dialect shifts to my roots whenever I go down there and hang out with my dad and his brother and we're just, you know, hanging out, cooking a pot of beans, drinking beer.
Seriously, I just noticed that my dialect has shifted.
Oh, y'all.
You do that.
That is not a common thing.
You do.
You adapt.
You adapt.
Yeah, please do that.
Please.
Yeah, I think that's a good thing.
I think, and get family members to record it for us, too.
If you've got some more Southern American family members, it would be good.
I'm just thinking about having Uncle Bub recording a question about Dwarfurtress.
I would love to hear Uncle Bub say y'all.
Yeah, I do have an Uncle Bub.
That's not his real name's Charles, but yeah, he's Uncle Bub.
Of course it is.
That's awesome.
So maybe we could have Uncle Bub read this.
I had a first cousin named Billy Ray.
Right.
Billy Ray could record it too if you're still in touch.
He lives up a Kansas City, I think.
All right.
Anyway, so what mods if you do you all use?
What mods are we using from paying?
So I use the mod that dries up all of the aquifers.
Oh, yeah, that's a good thing.
I use, here, let me go ahead and pull this up.
I'm going to open up to a fortune.
So one of you start off the mod listing while I pull up my fortress.
Okay, I can do that.
Mine is very short.
I have a mod that shows me the key bind layouts without me having to hover over the keys in the entire menu.
Interface enhancement or something like that, I think is what it's called.
Oh my God.
You know what?
I'm going to pull it up as well.
Where is my workshop?
Yeah, I might pull mine up.
I was just thinking the other day about going back,
because when it first dropped,
I had a look at a bunch of the mods that were in there,
and I thought, oh, these look cool.
So I added them,
and I haven't really been back to revisit the mod situation.
Well, every time I start a new world,
I will go to the workshop and kind of take a look
at what the most popular mods currently are.
Yeah, maybe I should do that,
because right now I do have interface tweaks and audible alerts,
but I no longer use audible alerts.
Interface tweaks.
That's the one that I...
That one is good because it just shows you that,
oh, you have to press M for mining,
and especially at the start
when I was trying to get the key shortcuts down,
that was very helpful.
Oh, I have audible alerts too,
but I actually don't use sound in any game, I pray.
That's funny.
Which is interesting, I'm sure, for people to hear.
I have on-off borough activation button.
I have see-through smoothing designations.
I have Clino-Dev, our heroes, dry minds,
creature extended graphics, work detail icons,
Dion's plant graphics, interface tweaks,
and cave spider syndrome recovery.
I don't know what that one does,
other than it sounds like it does something to do with cave spider syndrome,
which is a thing, apparently.
but okay i have mine up now i have also clean our devs dry mines uh bourbon's dark depths
that one uh changes what the you know how whenever you see uh semi opaque some transparencies
going through to the next z level down it's got that blue tint to it that changes it from a blue
tint to a gray tint so i think that it looks more um more natural so it's bourbons dark
Depths. There's also bourbon's dark floors that removes the blue tone from, from
rough or smooth stone floors and ramps. Both of those are minor tweaks, but I think that
they're effective in making it look better. I have one called detailed landscapes, which makes
various forms of grass on the landscape. So instead of having just, you know, grass out there,
all of the different species of grass, grasses have a slightly different graphic to them.
use interface tweaks and I use Techids spiders 1.0 which I was hoping that it would give me new cave spiders but actually I talked to Techett afterward and what that it does for land spiders and he did that so that you can not have to punch into the caverns in order to gather silk from webs so that there are spiders on the surface but yeah I've got that one also Warpies
possums.
That's the only
creature mod that I really have
is, I've got war possums.
Yeah.
Okay.
So, yeah, you can
train possums to be war possums.
Haven't done it yet,
but I like the idea of having a war possums.
Also,
perspective walls,
it's turned off on my latest world,
but I have used that before
and it gives like a
little bit more of a
two and a half D perspective
to the walls,
even than the stock graphics do.
So that's my list.
There's accurate cat graphics I just saw.
Yeah, that looks pretty good.
I have thought about a number of those creature graphics modifications
because there are several of them out there that increase the variety of the graphics for things like cats.
There's one for dogs.
I think there's even one for like cattle.
Yeah.
Oh, yeah.
there's also this one
accurate
ungulate graphics
which I think are
rabbits and things like that
there's a word
word of the day for everybody
there's one that
removes lettuce and cabbage from the game
why would you do that
here's what he has to say
he says
because the first question in the fact is
the one that we just asked
just why would you do this
because lettuce is an insidious and horrible failure of nature.
There are many plants in the world, and all of them have their own unique place in the ecosystem
except this stupid lettuce plant.
Nothing can redeem this horrible blight on the earth.
There's a bit more about it.
And then the next question says, but really, don't you think you're exaggerating a bit?
And then, you know, they go on to say, nobody.
Nobody wants lettuce, and they don't like it because it's a head, which he's taking an issue with.
And then cabbage, he just says is a bigger.
dumber lettuce plant.
So this is probably like a eight-year-old who's really good at programming and doesn't
want to eat his vegetables.
Yeah, I don't think so.
I think there's some deliberate tongue-in-cheekness here, which I can appreciate it.
That is heresy.
That is heresy.
You need cabbage to make Zahawk out, okay.
Yeah.
And kimchi.
You can't have egg rolls without cabbage.
No, you need cabbage for kimchi, too.
I might give him a pass on lettuce, but yeah, you've got to have, well, I don't know, you know, lettuce, a couple pieces of lettuce on a good hamburger.
Yeah, yeah.
I don't agree.
There's one that adds a mouth to the plumped helmet man.
Plumped helmet man can speak adds mouth and tongue, no teeth, plus the ability to speak.
No, no.
Ow.
Roland is really against that one
Yeah no that is
It's funny because they don't have a mouth
They can't talk but they're they're like sentient
They can think
They can write but they can talk
Which is very funny
And giving them a mouth
Kind of defeats the weird
Alien-esque mental image that I have
Thank you very much
Yeah don't they just click the mushroom people
or is that a different that's a different game that is the last of us yes
seems like we don't want them in the world they don't they don't make us sick though
but oh there's a mod idea for you plump helmet men give your doors um permanent syndrome
infect your doors yeah with that what is that uh uh that syndrome where you then turn into a mushroom
yourself tell about the thing that the fungus take over yeah yeah it's got a it's got a name and
I can't think of...
I think there was a horror movie called Shroom about that.
Yeah, they need a video game about that,
like that called something.
I think there is a few video games about Shrooms.
So, rolling your mods.
You got your mod list up?
Yeah, my model list is very short.
It is just interface tweaks.
Ah, really?
That's it.
I usually don't really mob my games anymore.
I don't know why.
Actually, I know why.
It is because I have a bit of a PTSD from like my Minecraft multiplayer days
and I simply prefer to play the game without mods as far as I can.
Fair enough.
Fair enough.
Yeah, sure.
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So, FastWarf.
It's time for D.F.Hat Corner.
Hey.
Oh, yeah. FastWorf. It's cool.
So FastWarf is another utility for a...
D.F. Hack. And speaking of which, it looks like it's all come together. And next episode,
we're going to have one of the developers for DF Hack on, and we're really looking forward to
that. We're going to be talking about the new release of Dfack that's coming out. So,
tune in for that. And we have to do some homework now, so you all get to know what you can do
with DFack. For example, Blueprints, which we discussed earlier. But Fastworth, you don't really
user you don't want. Fast force is just a terrific one. Yeah. So yeah, I don't, in fact, I don't even
know the, know it very well, so I'm bringing up the documentation here to see the command. So
to, it's pretty straightforward. Yeah, it looks like you just type fast dwarf and then a mode.
Yeah. One in one, that makes everything fast. There's like fast and then there's teleport.
Yep. And then there is a difference between making all creatures fast. And,
just your citizens, just your dwarfs.
And it's practical because the work that can be done in a frame is suddenly a different amount,
if you know what I mean.
It's not like your game suddenly runs faster, but your dwarfs just run faster.
So they do get to do more work in a short amount of time in the game.
For example, if you clean up a siege, then the difference is incredible.
notably notable because your dwarfs will zoom out, grab the skeleton, and zoom away and throw it where you want it to be.
And the siege will be cleaned up, I don't know, like 10 times faster.
Yeah, I use it to build for it because if I'm trying to just test out an idea, you know, I don't want to spend, you know, the better part of my life on something, just waiting for that same thing to happen, like getting the farms running and getting the,
equipment put away and I got stuff to do you know what I mean like the part of the game that I
want to try out is the part where I'm doing testing out whatever my new hairbrain theory is and it just
it's kind of a good shortcut to getting your forts off the ground quickly yeah so so it looks like
there's two different parameters that you can add to the fast dwarf command uh from the df hat console
the first parameter is the fast mode which is zero one or two and the second parameter is the
teleport mode, which is zero or one, zero would be the default, I guess.
But zero is citizens, for the fast mode, zero is for citizens going at your normal rate.
One is citizens move at max speed.
What do they look like when they do that?
Do they look like everybody's running away from something they're scared of?
Yep.
Yeah.
They just seem to be moving with the purpose.
And then if you set fast mode to two, all units, including creatures, move at their highest mode.
speed so that would be a way to get a siege over with quickly that is true suddenly just clicking one
frame becomes very important um also do note that uh different creatures do have different speeds
so if you set them all too extremely fast you're back to square one where the speeds are different
so that looks like that's just about all there is to fast wharf yeah yeah it's not uh
rocket surgery fast dwarf but it is it is pretty doggone cool it is very practical for cleaning
up cool things for building i don't know if if you have a lot of things on your to-do list
with only a few dwarfs it's great and the faster your frame rate goes the better it actually
works it seems so for example if you start a new fortress and you just have like seven dwarfs
but you want to instantly dig a long shaft down
or make a large underground fortress,
then FastWarf is going to be absolutely incredible.
And while your miner learns at a normal speed,
he's just going to learn quicker simply because he mines faster.
And at some point, if he is legendary,
he just like runs through the rock like there is none.
It's real neat.
well i don't know about you guys but i i'm i'm i'm really enjoying the the df hack corner segment
i think that it's something that we're going to have to have to continue yeah i think playing
with one of those each time might be cool yeah trying to see how it goes each time try a new one
each time might be fun and one of the things that i really like about it is that makes me feel
smarter and when i want to feel smarter i log into brilliant brilliant brilliant is a
Simply safe.
Simply safe home security.
Oh, boy.
We're not getting sponsored yet.
Yet.
No, I don't think that's going to happen.
Practicing.
I'm practicing whenever the corporate overlords make me commercialize my podcast.
Oh, no.
Wait till corporate gets hold of this episode.
I know, right?
Dark days ahead.
It's just going to make iTunes give us an explicit tag.
Okay, so, yeah, that was D.F.
corner and again we're going to be having mic on on the next episode we are planning on recording
it later this week and it's going to be a blast talking about the new release okay so i think
we're coming up to the top of the hour here so anybody else have any big things that they want
to talk about on this episode of df roundtable one thing only i'm still annoyed that scales of like
lizards and reptiles cannot be made into leather.
So I'm currently looking into how to do that, how to how to mod that whole thing.
So maybe at some point in the future I will make like a mod and put it on the workshop.
We will see about that.
Oh, that's fun.
One of my favorite podcasts talked about one of the, one of the hosts was surprised and shocked
and kind of grossed out about fish who have no scales and they just have a skin.
And I don't think that that host was thinking things through
Because you have catfish, have no scales
I don't think sharks have scales
So there's a lot of fish out there who don't have scales
But just have skin
Yeah, yeah
The sharks don't have scales
They have a very different type of skin, yeah
Is Araya fish?
It is, isn't it?
Sure, sure
Yeah
They have
The marsupial
They carry the little baby fish
and their little fishy pouches.
Yeah.
They do.
Isn't that what's, isn't that what a manta raised do?
Pouches.
And their little fishy pouches and they hop along in the sea.
I've got this wrong.
I should have to eat something.
It's been a while.
So we're going to wrap up this episode of Dwarfortress Round Table.
Thanks so much everybody for listening.
And until next time, see y'all later, right?
Yeah.
See y'all later, right?
Say y'all later.
See, I can't even do it on purpose.
Next time.
Okay, you have a little bit of time, too.
figure that out and next time we will.
Y'all go to you.
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