Dwarf Fortress Roundtable - Ep. 98: Cobra Men, Adventure Talk, and Autoslab
Episode Date: March 17, 2024Sorry so long. But we're finally back to discuss the Toady demo, Roland's cool fortress, mitigating ghosts with DF Hack, and lots more. Toady's Adventurer Mode Demo Cataclysm DDA Sleestak...
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Attention heurists buckle up for a rollercoaster ride of tardiness and technical turmoil.
Jonathan states that this episode is fashionably late by a mere week.
Well, that's like saying I'm fashionably a unicorn.
Our audio had a meltdown, but fear not, we summoned audio wizards and saved most of it.
Brace yourselves, though, the second half might still have some quirks.
Blame the gremlins or Steve from accounting, but know that those responsible have been sacked.
So grab your headphones and let's dive into this perfectly imperfect episode.
Let the mayhem begin.
Welcome to Dwarf Fortress Roundtable, the podcast for all things dwarfy.
I'm Jonathan.
I'm Roland.
I'm Tony.
and this is episode number 98
and yeah it's been an extra week
since we uh since we last uh saw you so it's because of scheduling stuff and i was on
a little vacation and and just just yeah everything we have uh really flexible leave time
uh here in the studios well i'm glad that i've that i've been here long enough to have
accrued that benefit it's kind of a uh it's kind of a
You know, an unlimited PTO situation.
Among the things that have happened since we left, or since we last saw you,
we had a TOTI release a demo video of Adventure Mode that is just pretty darn cool.
Oh, I like it.
Yeah.
It looks fun.
I think I'm, you know, I don't know about you guys, but I'm thinking about buying this game.
Yeah.
Yeah.
I actually bought it for a friend so I could give them more money, you know.
Yeah, your friend or
Tuddy?
No, no, Tuddy.
Right, okay.
I don't know if my friend will ever actually play it,
but he's got it in his steam library now.
Bully him until he does.
No, it looks awesome.
I, you know, like all of these things,
he's really, you know, in it to win it, I think.
What I thought was really cool is it looks a lot more playable
than Adventure Mode did before,
and that might be a hot take, but...
No, I don't think that's a hot take.
Yeah, it was a tough, it was tough before.
But this look is this actually looks like a game.
One of the biggest improvements I think is the is the menu.
Yeah.
If you happen to have the video open and you go to the nine minute mark, that is
demonstrating the new menu system where you can pick from things.
And I think that I saw that you don't have to use this very,
very detailed menu if you don't want to.
But if you want to get that, uh, that deep into it, you can.
I think there are certain buttons.
For example, there is a button with a horse.
Maybe that's like travel button.
Oh, yeah.
There is a button with a sword.
I believe that should be attack.
But there are so many other buttons where I'm just unsure what the hell they are.
There's definitely like a throwing button, which is an arrow.
there is a craft button
there is a big white plus
and there is a singing button
that is a tortoise man
and it looks like there's a schley stack button
the second from the right
in the lower like Apple menu
there's a schley stack there holding a sword
that's pretty impressive wow
I don't even know what that means
what even is that
oh you don't know what a schley stack is
no I don't know what that is nope
oh Sid and Marty Croft's
Land of the Lost, yeah.
They were kind of the
villain creatures
in Land of the Lost.
Okay, okay. The Shleysdak.
They spoke, but their lips didn't
move. Oh, yeah,
that sounds like a budget thing.
It was Sid and Marty
Croft, so, you know.
Yeah, look at that. You could
wrestle the goblin, grab with the
right upper arm, grab with the left upper arm.
That's great.
It's a little fortress at heart.
You still got to have all your different arms.
I remember that that first time it dawned on me that my, you know,
spider person had multiple arms and I was like, oh, my God, I can hold two shields.
This is crazy.
It's like General Grievous.
Yeah, you can hold like six lashes.
What happened?
Something's happened.
Oh, oops.
I had dwarf fortress running in the background and I just heard the sounds of a forgotten beast
showing up.
well you know how to avoid that you just turn off the sound well yeah well i don't like turning off
the sound completely i turn off the music and i turn off the uh the environmental sounds but i
leave the alerts oh probably smart yeah i stopped playing with sound pretty much in any game
because i don't know what's wrong with me but that's a thing another cool thing about the
demo it's demonstrating the procedurally generated portraits yeah those are cool i like the the goblin
that he's fighting has a little like white vest on it's kind of cool and uh the the character that he's
running looks a lot like a if if you morph frotto baggins and albert einstein oh yeah the one
that he's playing yeah totally get him a get him a good tan and then it's seven minutes in
it looks like he's talking to Jesus.
So that's something.
Okay, seven minutes in, got to find that.
It's like seven minutes and 11 seconds in.
Oh, that's a goblin.
No, 7.11, yeah.
He's talking to Jesus.
That's cool.
That's more like my picture of what Noah or Moses would look like.
Frank Zappa.
Or Zappa, yeah.
Same thing.
Same thing, basically.
Yeah.
Yeah, he's having a.
good time with it though when you when you get to uh like 10 minutes in i love it i love it
totally actually looks like he's having fun while he's playing it so yeah that's that must be
that must be satisfying it's it's very cool i one thing i did note is i think was it on the forms
maybe or somewhere in the patch notes they were maybe it was a kit fox that was doing this but it was
like just be aware it's not like a regular game there isn't necessarily a structure and a plot and
it's like yeah okay i get it but we don't know that you
need to be so prescriptive with your warnings. I think people probably understand that,
but maybe not. No, no, they don't. Well, the people listening to this podcast,
yeah, you're probably right. The people that own it probably do, the people that don't, don't.
Yeah, what, you know, I think what would be really neat is if there were a way to add mods in,
so you could mod in a quest giver or something and you could mod in your own, you know,
surely there's some way you could, you know, do something where you could do the MMO-type quests,
where it's like, you know, go out and into the 100-acre wood
and kill 10 heffalumps and come back or whatever.
Well, didn't Mephe or Paradexas-A-Ront,
didn't they have, like, a quest mod back in the 40-something days?
It rings the bell.
In the master-crafted version, or the...
It may have been.
I'm not sure.
I seem to remember something that maybe it was just that it was a define-your-own-limitations kind of thing.
Maybe that was it.
challenges yeah i mean i could see it because obviously the part of the problem with the procedural
generation is that they're going to talk a good game when you go into a village but they don't know
anything like there's no there's no underlying intelligence it's it's just kind of like making
stuff up and so it might that i think it's maybe it is wise to like let people know that
you know it's like the dwarfs don't really know what they're saying they're just kind of saying
stuff. A lot like, a lot, so much like us, actually. Anyway, um, well, I do figure at least
if a king sends you on a quest to kill the dragon that is in the iron hills to the west
of the village, that there will be a tag that when you come back, that king will say, well,
did you kill it? Yeah, that would be neat, but I don't know if that'll happen unless somebody's
does it. Okay. Well, I think, well, I think that with the, well, I could be totally wrong.
So, Roland, am I, am I incorrect?
I have not completed an adventure mode quest because every time I ask them where, like, a creature is, they don't actually know where the creature is.
They only know where the creature used to be.
So they, I keep, like, backtracking and, like, checking where the hydra was.
And at some point, I ran into the hydrant.
Just bit my head clean off.
Yeah, that's the thing with a hydra.
And I just had one.
Yeah, if you avoid one head.
got several more to go.
Yeah, it's just tough to kill.
I think you've got to go for the feat.
But anyway, we'll find out.
We'll find out for sure.
No, but I think it would be easy enough to do like to go kill this and then come back and get stuff.
You know, that would be kind of neat.
But I don't think you can.
My daughter.
In the game?
Yes.
The king hands you his daughter, it's the princess.
Yeah, that's right.
By killing the dragon.
Well, yeah.
We're not talking human trafficking here.
Oh God, you're going to get them all riled up
Dwarven trafficking
Oh, God
It's not pretty
The Dwarven deep state
When you have quests
For example
I would be very interested
In how that would work
Do you get a quest
To kill an animal
That is just in the area
Because then you could just get the quest
Of killing like
20 ravens
And they keep flying away
And you're like
Oh God
Or it is a quest
That sends you like
Half the world away
because you know dwarfs travel and it's like in world generation they just travel constantly so why not well listeners let us know join the uh the dual fortress roundtable discord server and you can find that link in the menu of df roundtable.com you'll want to know and let us know your findings on quests and adventure mode in 40 something versions or even the 30 something versions but it seems like it was 47 where they started doing the framework for any kind of
of adventure mode quests but I may just be hallucinating too it's possible well it's early
so that can happen yeah line of sight too I like the line of sight the shadows being held by
the trees that feels like what is that cataclysm dark days ahead I don't know if you guys have
played that game is that the zombie simulator yeah yeah that one's that that's it's
it's d'orvy in a lot of ways because you know what I mean you oh my god
yeah you'll like spawn in and just insta death like i i was you can kind of set your who you want to
play as and set up a lot of parameters so i took some time and i've you know built the world
set it up got everything ready and then i spawn in as a teacher in a school full of zombies
and i was just it was like 30 zombies because all the students were zombies and it was just like
i spawn in and i was instantly killed and i was like this is something uh so it's it's very losing
is fun kind of thing if you're looking for
a diversion. That's why
we play the game to lose. Yeah, I mean,
that's another game that you're definitely
a loser when you play it, but
in a good way, wait.
In a good way. That wasn't quite
how I meant it, but you know what I mean.
What's that game? Techett
plays a
Project Zomboid.
Yeah, yeah, I kind of want to try that out too.
You should. I play that too. It definitely
looks like you lose that. Oh, yeah. Yeah, it looks
like you lose that a lot. Yeah, I think so.
all of these games where they've made losing fun.
That's my kind of game.
Spint all my life as a loser.
That doesn't make it fun.
I'm sorry.
I didn't mean to go there.
No, I'm kidding.
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Right, okay
So should we talk about some
I don't know
Some features, some stuffs?
Yeah
Let's see
Have you guys played the game
And had anything interesting
Happened to you in the last few months?
Sorry, last few weeks
oh yes
oh yes
well let's talk about it
let's do it
okay
let's hear Roland
it's actually a lot
and I probably should have just made a list
so I can rattle it down
because
but stream of consciousness is awesome
so let's see
some of the highlights
that happened in the last few weeks
I made a seaside fortress
to dabble around
with like underwater construction
went great
very cool, very fun
I got a zombie shark
Oh no way
I got a zombie shark
Because evil ocean
A zombie
I believe it even was a white shark
I'm not sure
It was a zombie shark
It ate people
And it was very annoying
Because for some reason
The zombie shark was perfectly fine
robbing onto land
For a little while
so if you chill on the beach and you see the zombie shark in the ocean it's not like oh it's just a shark it can like come onto land oh nope it comes onto land and it shoes off your feet and then just goes back into the water it was terrifying oh come on that's terrible urs cannot stand the carp falls down yeah and i i used it to like chuck certain invaders into its general direction
to like keep it fed, keep it annoyed,
keep it away from my dwarfs
that worked amazingly.
I guess so.
I mean, it just went like,
hop, pop, pop, pop,
gone.
Yeah, this is a zombie that you can use
because it's still restricted to the water.
Somewhat, somewhat.
It can...
It was able to beach onto land
up to like six tiles
and then slowly
pile back
into the water.
Like, it came onto land,
it attacked you,
and then it made.
managed to get back, because the
zombieification apparently stopped
the shark from drowning
while on land.
Insane.
Are we allowed to...
That's interesting.
Zombie shark,
do, do, do, sorry.
And the
next thing was, same fortress,
still stuff happening.
I got a
whale, like a sperm whale,
and it beached itself, and my
hunter went out and was like, you know what,
This is delicious.
I'm going to hunt it.
But now he was hunting a beached whale, which, as you can imagine, is a very one-sided hunt.
So my archer, my hunter, was standing several feet away from the whale and just shooting arrows into the beached whale that was slowly like air drowning.
And I saw it and I was just perplexed.
Like, what are you doing?
Just come on, man.
Come on, man.
also they give a lot of meat it's insane i made like a master roast uh it's crazy oh yum yeah
lastly i got cobra men in my main fortress where i didn't like not in the ocean fortress in my
main fortress i got cobra men and i was oh god i was so lucky i got several i got a man and i got a woman
And, okay, admittedly, I fiddled around with D.F. Hack and, you know, made them marry, because I wanted to see if I can actually hatch them.
Sure.
And hatch, like, new checks.
And they hatched.
And now I have, like, 40 co-rumen in my fortress.
That's amazing.
Are you growing sentient creatures?
Yeah, it's crazy.
I mean, they're, like, citizens, right?
They work.
They work.
They have jobs.
They, they, they chill.
in my tavern and whatever.
I want you to send a, I want you to send,
do they look like cobra people?
Yeah.
I want you to send a snapshot of that to the,
to the Discord channel so I can put it in the,
the picture for the, that's outstanding.
That is outstanding.
And it gets better from here, okay?
Because I was unsure how the whole hatching thing
would interact with the being sentient.
And it's a little bit annoying
because you have to make sure that both idiots
are on the nest box.
at the same time because otherwise those eggs will not be fertile and that is very, very
annoying. Also, your dwarves constantly pick them. However, if you actually do manage it, I got a
burrow going, just lock the door and whatever, got them some food and a well. And reptile people,
the day they hatch, they already start working. They are zero years old and they go to work.
It is crazy. Wow. Crazy. Second,
they do actually have
like a poisonous bite
okay if a cobra person
does bite you they will inject poison
are they bitey
are they bitey or are they well
good tempered
I have a military
squad like a wrestler squad
explicitly without weapons
just for the sake of finding out
whether or not cobra people are in fact
bitey the answer is
some of them very much are
but you know
If you give them a weapon, they just kind of stab the person too quickly before the venom shows any interaction.
So they're merciful.
Yeah, you've got to make a squad of Cobra Men wrestlers.
Yeah, I have a...
Because they buy.
Yeah, they bite.
And I specifically chose the leader of the squad to be the person that not only has the highest trainer ability, but also the highest biting ability.
And the hopes that he then chooses to teach...
biting more and therefore have a group of people that are very good at biting that is
going somewhere i guess um and also if sometimes i'm not sure what it is but the the tile will be
flashing right uh the the the sprite of the person is like flashing and the there is a
cobra man sprite and like a second cobra man
sprite. But the difference is, one has the tongue out and the other doesn't. So it actually
looks like they're doing the snake thing. Like, and I struggle to describe what I'm seeing, but
my cobra men are sometimes just standing around and they're flashing in their color and
one of those tiles has the tongue out and the other doesn't. And it really looks like they're just
doing like. Yeah, the snake's smelling with a tongue thing. Oh, they do. Oh, that's
very, that's pretty neat. I have had some pretty dull forts recently. I've had a few where
I don't know what's going on, but I'll get a, I'll get a universe or a world where the fort
just won't grow and there are no migrants and no one even, caravans don't even come and
I don't know what the heck is not happening. But that's been something that's happened lately
and I'm not quite sure why. So I usually just blow the world up and then start again.
I need action.
I need things to happen.
How do you guys get migrants to the fort?
Like, what am I, what am I not doing?
I have had a little bit of trouble getting them.
It seems that building lots of steel weapons and armor seems to attract them.
Okay.
I think it's because the value of your fortress.
But this last world that I generated, it hasn't been so much a problem in previous ones,
but this last world, I have had trouble getting my fortress to attract.
migrants don't know
why. My fortress now is about
I guess five, six years old and it's only got
a population of 86. Now, granted,
I did lose about 50 dwarves to
a unknown malady, but
unknown malady. I still don't know what caused that.
Yeah, they just started dying of dehydration.
Oh, did they have a well? And I don't know why.
Yeah, they've got, they had plenty of alcohol, plenty of
water, so I don't know.
But that stopped.
The problem went away at some point.
Yeah.
So now I'm back up.
I think I got down as low as like 40 dwarves, but I'm back up to 86.
Okay.
But the migrant waves are coming in and like sevens instead of, you know, 15, 20 like they used to.
Oh, sevens.
That's manageable.
I had a migrant wave that showed up with wear people, and they didn't like that one.
That wiped one of my forts.
And I thought, I'll just play through this.
No.
no it did not it did not play through it it was like one of those were the only thing left and the
fort is a lot of wear creatures and one uh child hiding in a storeroom somewhere it's sad
it's sad yeah i think the wear creatures are uh when you have them you've got them yeah
with this version of dwarf fortress yeah i'm not very good at managing wear creatures at all i worked
at it, too. I tried. I used to be, I used to be effective with it. I used to be able to, like, you know, go through the logs and find out who got bitten and send them away. And it's just, I don't know, these days I'm like, I don't know. It's hard. I think that the, what's the word for the contractability of a disease, the contagiousness of it? I think that, yeah, I think that, yeah, I think that that Lachanthropy in version 50 is more contagious than it was in previous versions. Do you think that's a pandemic response that TOTE subconsciously programmed in?
Probably not on purpose
But it's like ingrained in him
That would mean
That would mean that the people that have it are more bitey than before
Or the choice of attacks that the
That the wear creature makes
It maybe it attacks more often and actually
Breaks the skin more often
I don't know
And it could also be selection bias
It could be that I'm just noticing it because I had the problem
Don't know
Yeah
But I lost a world to it
them. I mean, it's, it's a tough problem. I, yeah, I'm, I'm with you. I've, I've struggled with
the wear creatures. I had a period when I thought it would be really fun to have them, and then
I couldn't stop having them. And I was like, okay. Yeah, it's, yeah, it's fun at first.
This, please, Mr. Tody. Whenever your entire game is focused from the very first frame on how
am I going to protect myself from, from wear creatures, then, then it's maybe time to retire the world.
bad seed bad seed dead dors yeah yep agreed yeah the whole no caravans thing's kind of a bummer yeah i've got
like nobody showing up to this to these forts and like what am i doing guys what am i doing
i've got a king and i still haven't got a what had a wag oh by the way i have a king in this
fortress of 86 people so are you the yeah okay so maybe that's why nobody's coming to visit you
is your king a jerk doesn't seem to be he he likes crowns wow he keeps uh say that
that we can't trade crowns
and we should make more crowns.
But he doesn't think of the character, I guess.
At least he knows what he is.
Hey man, you find your thing, you do it.
You live it.
You live that experience.
That's fun.
So anything else earth-shattering about your,
about your, I mean, the zombie sharks and cobra people.
I mean, there ain't no top of that for this episode.
I think we've reached Peak Roundtable today.
I had some salamander people
that came up from the caverns,
but they were not very nice.
Yeah, so I ended up just putting them in cages,
which I felt bad about.
And then I put them in a room
because I didn't want to kill them.
And then I put them in a room
with a bunch of zombies that came into the fort.
And then I just pulled the lever
to see how they would do.
And I mean, the zombies absolutely just...
Just to see what happens.
Just trucked the chameleon people.
I mean, it was not fair.
And then now I've got a room full of, like,
zombies.
No, so that's something.
I've blocked the door.
Is it an evil biome?
No, no, no, not zombies.
I mean, uh, necromancer baddies, you know, the...
Necriments or experiment people?
Yeah, yeah, yeah, you know, the ones that just show up and...
Or the ones that cause problems for you.
Oh, yeah, okay, okay.
So you had some necromancers show up and they just are raising the dead.
Yeah.
Those kind of zombies.
But anyway, so they, they just, it's a thing that's happening and we're just going to let them get on with it.
They seem to be fine.
They don't need to eat, so that's cool.
It's a good question, though.
Is there a difference between evil biome resurrected creatures, animations, and necromancer creations as far as the actual creature build goes?
I know that the ones that the necromancer, if he's a member of your fortress, they're usually the undead or usually friendly to you.
But we're evil biomed and some don't seem to be.
I wonder if there's any difference.
They're not.
These guys weren't friendly.
nobody nobody's very friendly and the one thing that if you build i know this is obvious to everyone
but if you build too close to the necromancer tower it it does tell you but even if you're
reasonably close i notice that they still come to visit much sooner than like the goblins do i don't
have goblin sieges anymore like that's something that seems to be gone oh i have plenty
i really want them to come and they don't and i don't know what's going on how old are the
world's your plan. Mine's
12 years old. I like
playing really early worlds. Get lots
of forgotten beasts. Oh, okay.
Titans. Well, that's a good. That could
be fun. And you don't have to wait around
for the world to build. Well, that's also true.
That is fair.
Mine is
217 right now, but
when I started them, it was
short of 100.
Roughly, 100.
I've been playing for 100 years now.
slightly over actually what am i talking whatever it's it's not a very old world and it's pretty
necromancer slash dead things slash weird creature free to my great annoyance by the way yeah sometimes you
get a sometimes you get a hot seed and sometimes you don't and that's a really really bad turn of
phrase. Sorry.
Oh, man.
That was completely unintended and...
You're going to get us an explicit way.
God, I'm really sorry.
I didn't get it, but okay.
Just, we don't...
Just gone to Urban Dictionary.
I bet it's there.
And it was totally accidental.
Oh, that bad, huh?
Accidental Urban Dictionary.
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Josh.
Yeah.
So besides your salamander and your undead cranky people,
anything else interesting happening in your fort, Tony?
No, I'm still, you know what I feel is like I'm still learning so much of the game.
And I'm playing around with some of the new stuff.
Like, you know how you can do the, just don't make me select the materials.
go build it, which is amazing until they use up all your pig iron bars to build a wall.
And then you're like, oh, that sucked.
That wasn't what I wanted to have happen at all.
So I'm still kind of learning.
I'm sure there's a way to restrict that from building.
Absolutely, there is.
And it is the building manager from the, you can tell it that you can restrict.
You can restrict building construction and building things out of stone blocks.
Okay, building.
That's pretty good.
It's called build, how do I do it?
What's the...
Well, it's like you just, like, go to build something.
Like a wall?
Like a wall.
Okay.
Say the wall or a chair.
Is this planner?
Yeah.
Yes, building planner.
Okay.
Building material.
Available now, any materials.
So what you do is you, on the show planner, you can, where to go, where's the global button?
filter there it is click filter and there's a global settings on the filter okay global settings
filter so you can turn off bars so it won't make things out of bars or for example you're trying
to build like a log house and you don't actually care what kind of wood they're using just make
sure it is wood then you can also just tell them just use any logs or or any blogs or
whatever. And it's pretty good, especially when you're trying to build like a correct castle,
like a real thing above ground. Right. Yeah. And if you,
that is really very, very useful. Okay, cool. Right now I'm restricting the use of logs or
bars for buildings. Everything's just blocks and mold. Well, this changes things. This is great. This is
what I was hoping for because I have played this. And I, if I don't go in and manually turn it
off. They end up, like, using all my steel to build a wall, and that's not nice. Thanks to get
to the mic from the UF hat team for pointing that out to me. That's smart. I feel like that is a great
thing that I totally didn't catch. Awesome. Well, there you go. You learn something every day.
As I said, I feel like I'm still sort of learning things here. Pump stacks. That's a topic. I would
love to talk to you guys about sometime. I bet you guys know about that. You want to get into it now?
you want to hold off until the next episode.
What is it?
Fourth wall breaking here.
Yeah,
I get a hard stop at top of the hour.
So I think it's a big,
I think it's a big topic.
And in a future episode,
I would love to talk about that.
Yeah,
that would be amazing.
Yeah,
I need to go learn that better.
And I'm sure Roland can take us to school.
I'm going to go spend some time learning them also for the next episode so we can talk about it.
I want to talk a little bit about,
I want to talk a little bit about a couple things that are in my fortress that I've,
that I've come up across.
I like whenever I have a noble person,
I like to build royal chambers for them
and it's just like this one really big, opulent thing.
So what I used to try to do,
and I tried again was to overlap all of the different things that they need,
like the bedroom, the dining hall,
the throne room, the mausoleum.
But that just didn't work very well.
I couldn't get anything to work right.
So I ended up building different zones
within this giant bedroom of his.
And that seems to be working better.
So I'm, like, placing pedestals with artifacts in the room to make it a royal bedroom.
And I've got an opulent dining hall that needs to be.
But, yeah, that's working better for me now.
So what do you guys, do you guys like to really treat your?
Nobles.
What's the word for royal?
Nobles.
Not just nobles.
Oh, like the king, the real royals.
Yeah.
Yeah, the royals.
What do they call them?
and...
Monarchy?
Megan and William.
Is that right?
Monarchy.
Megan and William.
Nobility.
The royals.
Nobility.
Yeah.
I don't...
I mean, I want to keep them happy,
but I don't usually go out of my way
to make it cool for them.
Because sometimes I get kind of annoyed by them,
but sometimes they're really demanding.
But maybe they'd be less demanding if I were nicer to them.
Hmm.
Yeah.
You know, sometimes I'm nice to them.
Sometimes I am not in the
previous fortress that I played I never
accepted the title of
like proper holding
dude came into my
fortress every year and was like hey
please please become a holding
please become a barony
nope nope never did it for a hundred
years so I don't get any nobles
it it was great now I did
it now I have a king
queen to be exact
I do try to keep her happy
I made her like a very nice room
but I've never seen her in the room ever
that's weird so she never goes to oh you've made her a room specifically for herself
yes it is just like it's the same thing I'm doing how do you assign her to it
well you click the bedroom and then you assign a dwarf to the bedroom yes yes okay
just like you would when you assign your book keep her to an office
Okay, so you just give, right, so you just give it a room, I see.
Yeah, just like that.
And I've never seen her in it.
I'm not even sure if she uses it to sleep.
Everything that she does is she's sitting at a tavern and telling stories about stuff and how she arrived here.
Well, I had the problem, too.
But what I ended up having to do was track down his other bedroom and kick him out of it.
Yeah, you know, they sometimes will claim an unclaimed bedroom before they become a baron.
and they will hold on to that bedroom.
So what I do is I de-zone that bedroom.
That's smart, but this is sadly not the case here.
She just has one throne room, one bedroom, one dining room, and one mausoleum.
So it looks okay, but, you know, just...
Maybe she doesn't like your decorating school.
Yeah, apparently.
Kind of rude.
Oh, yeah.
Do you have to, like, do you guys go through and, like, look at what preferences they have
and then, like, respect that?
Yeah, I did it for the emosulium.
I believe, where did you go?
She likes zinc or something,
and now I made, like, zinc stuff and put it in there.
Where did you go?
So you're thoughtful about it.
Sometimes, yeah.
You know, if I like the person, if I like my nobility,
sometimes you have nobility and that just,
it's like, oh, I require iron beds or something.
and you're like, I literally can't do what you want, and they keep doing it.
But she's nice.
She just wants like an unholy amount of backpacks, some amulets, and some cages.
I'm perfectly fine with those.
I'm perfectly fine with the backpack thing's all about.
She just, she has like a thing, does she know something about the fort?
I need to be able to go.
I really don't know what she's trying to do.
If I were to make all the backpacks that she wants all the time,
I would go through leather like nothing else.
Maybe she's just conscientious and is building, you know,
disaster preparedness packs for each of the dwarfs.
You know, you look at those backpacks and they'll have a first aid kit.
They'll have some food, you know, five days off the water.
You're going to have to use the cobra people to make sweatshops to do all the backpacks
and then slap, you know, Dulci and Gabana labels on them or whatever.
Just make it like a real life for it.
Yeah.
Oh, it was nickel, by the way, not zinc.
It was nickel.
her like a nickel statue and she really loved that for some reason the nickel statue wasn't worth
that much but it made her happy to have it so i guess it really depends if you're if you have nobility
that you like and it's a material that you can easily use then why not but if it's like oh i like
atmantine make me like ten edmontine statue of course oh come on those are the ones that get
thrown into the volcano.
Yes, exactly.
Sorry, if you're going to be like that,
down the hole.
I got one of the comment about my fortress that I've,
that I discovered.
And so,
you know,
back in the,
in the Aski days,
and also I think in the Phoebus tile set,
whenever you built a gem windows,
they would flash the three colors of the gems that you made them out of.
That no longer happens in the graphics mode.
If you look at,
if you switch over to the,
to the Asky tile set,
it will do the disco lights.
But,
If you do the graphics mode, the gym windows just stay one of the colors of the gyms that you do.
So I was kind of sad about that.
That was going to be adorning and really blinging out my Coliseum that I'm working on.
Still working, spending too much time on my Coliseum, but...
There is never enough.
There's never too much time spent on this.
Okay.
Let's move on if you guys would like to DFFHack Corner.
Dwarf Fortress Roundtable is brought.
to you in part by Logan Hastings, creator of Kulalakim. Wonder races. This is a rock-salt
mechanism. All crafts' warship is of the highest quality. It is decorated with donkey leather
and badger leather and encircled with bands of oval rock-salt cabichons and steel. This object menaces
with spikes of citron. On the item is an image of Veybach combined figure the dwarf, in badger
leather. Veibok combined figure is dead. The artwork relates to the dehydration of the dwarf
Vabok combined figure in Metal Bent in the year nine. Kulalakim. Wonder races. An artifact rock salt
mechanism by Logan Hastings. Today on D.F. Hack Corner, we are discussing Auto Slab.
Auto slab is a utility that will, whenever you have a ghostly apparition in your fortress, someone will go grab a slab and automatically engrave that slab with the memorial for that ghostly apparition.
So if you have bad things happen to your fort and you have a lot of people die and some of them, you don't have the bodies like happened to me.
I had a lot of people die of dehydration and they didn't all get buried right.
auto slab comes in very handy.
I like it.
All of these auto things are really useful in taking away some of the parts of the game that can get a bit repetitive or that at least that I'm not doing right, auto farm seems to be helpful for me in that capacity because I haven't really ever been that successful of a farmer until I got auto farm going and now it's pretty neat.
With auto slabs specifically, you got to make sure that you have slabs available for them done great.
That, okay, that's good to know.
That's good to know.
That's fair.
I just put an order out to make sure that I have at least 10 slabs available.
Standing order for slabs.
If you drop down below 10 slabs, you go build another batch of them.
So, yeah.
And also, it does not automatically build the slabs once they have the memorial carved.
Yeah, you have to place them yourself.
Yeah.
You actually have to place them yourself.
So you still got to pay attention to the announcements so that you see whenever you have somebody being
haunted by a ghost but but that's fine go through your slabs occasionally and check yeah because if you
got one that's been been engraved then go ahead and build it that makes a whole lot of sense yeah everyone
should embrace df hack i feel i'm really on the on the on the df hack evangelistic bandwagon now so
yeah i love it it was a uh strange mood podcast they uh they on their last episode they really
dug into df hack a lot and i think that they are also embracing it so their listeners are getting
the full D.F. Hack love treatment. So, yeah, like it. Like it a lot.
Wonderful. So is there anything else that we want to talk about anything that I'm forgetting
that is really emergent?
Mergent. No. I think anything else is going to take more time than we want to spend.
Yeah. Okay. Can I throw out like a thinking sentence to our listeners,
So something to think about in the future.
I would be interested in what our listeners think of the dwarven cocaine called misgenerators.
Because I implemented one to see how cracked it is.
And I'm not going to give my opinion on it right now.
But I would love to hear what you guys.
all think about this like you listening right now do you use it do you think it's broken do you
think it's necessary i would like to hear that thank you ah wonderful yes i would love to talk about
that too um yeah pump stacks and misgenerators coming up i thought that would fit very well together
hey they tie in so well together yeah exactly yes they do okay well all right so yeah send in your
your comments to df roundtable.com and leave a comment on this episode or you can send us an email
at urist at df roundtable.com that's uriest at df roundtable.com or you can join our discord server
which is what i really think you should do we don't get anything out of it but uh but it is it is a
nice place to go talk to people like mike the d fack team member who is giving lots of people
nice hints on using df hack efficiently so come and join you.
Definitely do that. And you can send us a fax or a telex, and our balloon routing number is also posted in the Discord.
555-1-2-2-2-2. What is a balloon routing number?
Well, leave that as an exercise to the listener.
I think it might have something to do with the cocaine. I'm not sure.
Explicit tag.
Okay, well, if that's it for us this week, then we're going to wrap this episode up.
This has been episode 98 of Dwarfortress Rout.
Table. And everyone out there, good luck and dig deep, right?
Dig deep. And remember, throw those pushy nobles in the volcano.
Get that ball rock, everyone.
This has been the Dwarfortress Roundtable podcast. You can find all our past episodes at DFRountable.com.
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