Dwarf Fortress Roundtable - Ep. 98: Cobra Men, Adventure Talk, and Autoslab

Episode Date: March 17, 2024

Sorry so long. But we're finally back to discuss the Toady demo, Roland's cool fortress, mitigating ghosts with DF Hack, and lots more. Toady's Adventurer Mode Demo Cataclysm DDA Sleestak...

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Starting point is 00:00:00 Attention heurists buckle up for a rollercoaster ride of tardiness and technical turmoil. Jonathan states that this episode is fashionably late by a mere week. Well, that's like saying I'm fashionably a unicorn. Our audio had a meltdown, but fear not, we summoned audio wizards and saved most of it. Brace yourselves, though, the second half might still have some quirks. Blame the gremlins or Steve from accounting, but know that those responsible have been sacked. So grab your headphones and let's dive into this perfectly imperfect episode. Let the mayhem begin.
Starting point is 00:00:50 Welcome to Dwarf Fortress Roundtable, the podcast for all things dwarfy. I'm Jonathan. I'm Roland. I'm Tony. and this is episode number 98 and yeah it's been an extra week since we uh since we last uh saw you so it's because of scheduling stuff and i was on a little vacation and and just just yeah everything we have uh really flexible leave time
Starting point is 00:01:18 uh here in the studios well i'm glad that i've that i've been here long enough to have accrued that benefit it's kind of a uh it's kind of a You know, an unlimited PTO situation. Among the things that have happened since we left, or since we last saw you, we had a TOTI release a demo video of Adventure Mode that is just pretty darn cool. Oh, I like it. Yeah. It looks fun.
Starting point is 00:01:47 I think I'm, you know, I don't know about you guys, but I'm thinking about buying this game. Yeah. Yeah. I actually bought it for a friend so I could give them more money, you know. Yeah, your friend or Tuddy? No, no, Tuddy. Right, okay.
Starting point is 00:02:02 I don't know if my friend will ever actually play it, but he's got it in his steam library now. Bully him until he does. No, it looks awesome. I, you know, like all of these things, he's really, you know, in it to win it, I think. What I thought was really cool is it looks a lot more playable than Adventure Mode did before,
Starting point is 00:02:22 and that might be a hot take, but... No, I don't think that's a hot take. Yeah, it was a tough, it was tough before. But this look is this actually looks like a game. One of the biggest improvements I think is the is the menu. Yeah. If you happen to have the video open and you go to the nine minute mark, that is demonstrating the new menu system where you can pick from things.
Starting point is 00:02:46 And I think that I saw that you don't have to use this very, very detailed menu if you don't want to. But if you want to get that, uh, that deep into it, you can. I think there are certain buttons. For example, there is a button with a horse. Maybe that's like travel button. Oh, yeah. There is a button with a sword.
Starting point is 00:03:08 I believe that should be attack. But there are so many other buttons where I'm just unsure what the hell they are. There's definitely like a throwing button, which is an arrow. there is a craft button there is a big white plus and there is a singing button that is a tortoise man and it looks like there's a schley stack button
Starting point is 00:03:36 the second from the right in the lower like Apple menu there's a schley stack there holding a sword that's pretty impressive wow I don't even know what that means what even is that oh you don't know what a schley stack is no I don't know what that is nope
Starting point is 00:03:51 oh Sid and Marty Croft's Land of the Lost, yeah. They were kind of the villain creatures in Land of the Lost. Okay, okay. The Shleysdak. They spoke, but their lips didn't move. Oh, yeah,
Starting point is 00:04:08 that sounds like a budget thing. It was Sid and Marty Croft, so, you know. Yeah, look at that. You could wrestle the goblin, grab with the right upper arm, grab with the left upper arm. That's great. It's a little fortress at heart.
Starting point is 00:04:23 You still got to have all your different arms. I remember that that first time it dawned on me that my, you know, spider person had multiple arms and I was like, oh, my God, I can hold two shields. This is crazy. It's like General Grievous. Yeah, you can hold like six lashes. What happened? Something's happened.
Starting point is 00:04:45 Oh, oops. I had dwarf fortress running in the background and I just heard the sounds of a forgotten beast showing up. well you know how to avoid that you just turn off the sound well yeah well i don't like turning off the sound completely i turn off the music and i turn off the uh the environmental sounds but i leave the alerts oh probably smart yeah i stopped playing with sound pretty much in any game because i don't know what's wrong with me but that's a thing another cool thing about the demo it's demonstrating the procedurally generated portraits yeah those are cool i like the the goblin
Starting point is 00:05:26 that he's fighting has a little like white vest on it's kind of cool and uh the the character that he's running looks a lot like a if if you morph frotto baggins and albert einstein oh yeah the one that he's playing yeah totally get him a get him a good tan and then it's seven minutes in it looks like he's talking to Jesus. So that's something. Okay, seven minutes in, got to find that. It's like seven minutes and 11 seconds in. Oh, that's a goblin.
Starting point is 00:05:57 No, 7.11, yeah. He's talking to Jesus. That's cool. That's more like my picture of what Noah or Moses would look like. Frank Zappa. Or Zappa, yeah. Same thing. Same thing, basically.
Starting point is 00:06:15 Yeah. Yeah, he's having a. good time with it though when you when you get to uh like 10 minutes in i love it i love it totally actually looks like he's having fun while he's playing it so yeah that's that must be that must be satisfying it's it's very cool i one thing i did note is i think was it on the forms maybe or somewhere in the patch notes they were maybe it was a kit fox that was doing this but it was like just be aware it's not like a regular game there isn't necessarily a structure and a plot and it's like yeah okay i get it but we don't know that you
Starting point is 00:06:47 need to be so prescriptive with your warnings. I think people probably understand that, but maybe not. No, no, they don't. Well, the people listening to this podcast, yeah, you're probably right. The people that own it probably do, the people that don't, don't. Yeah, what, you know, I think what would be really neat is if there were a way to add mods in, so you could mod in a quest giver or something and you could mod in your own, you know, surely there's some way you could, you know, do something where you could do the MMO-type quests, where it's like, you know, go out and into the 100-acre wood and kill 10 heffalumps and come back or whatever.
Starting point is 00:07:24 Well, didn't Mephe or Paradexas-A-Ront, didn't they have, like, a quest mod back in the 40-something days? It rings the bell. In the master-crafted version, or the... It may have been. I'm not sure. I seem to remember something that maybe it was just that it was a define-your-own-limitations kind of thing. Maybe that was it.
Starting point is 00:07:46 challenges yeah i mean i could see it because obviously the part of the problem with the procedural generation is that they're going to talk a good game when you go into a village but they don't know anything like there's no there's no underlying intelligence it's it's just kind of like making stuff up and so it might that i think it's maybe it is wise to like let people know that you know it's like the dwarfs don't really know what they're saying they're just kind of saying stuff. A lot like, a lot, so much like us, actually. Anyway, um, well, I do figure at least if a king sends you on a quest to kill the dragon that is in the iron hills to the west of the village, that there will be a tag that when you come back, that king will say, well,
Starting point is 00:08:32 did you kill it? Yeah, that would be neat, but I don't know if that'll happen unless somebody's does it. Okay. Well, I think, well, I think that with the, well, I could be totally wrong. So, Roland, am I, am I incorrect? I have not completed an adventure mode quest because every time I ask them where, like, a creature is, they don't actually know where the creature is. They only know where the creature used to be. So they, I keep, like, backtracking and, like, checking where the hydra was. And at some point, I ran into the hydrant. Just bit my head clean off.
Starting point is 00:09:08 Yeah, that's the thing with a hydra. And I just had one. Yeah, if you avoid one head. got several more to go. Yeah, it's just tough to kill. I think you've got to go for the feat. But anyway, we'll find out. We'll find out for sure.
Starting point is 00:09:21 No, but I think it would be easy enough to do like to go kill this and then come back and get stuff. You know, that would be kind of neat. But I don't think you can. My daughter. In the game? Yes. The king hands you his daughter, it's the princess. Yeah, that's right.
Starting point is 00:09:39 By killing the dragon. Well, yeah. We're not talking human trafficking here. Oh God, you're going to get them all riled up Dwarven trafficking Oh, God It's not pretty The Dwarven deep state
Starting point is 00:09:49 When you have quests For example I would be very interested In how that would work Do you get a quest To kill an animal That is just in the area Because then you could just get the quest
Starting point is 00:10:02 Of killing like 20 ravens And they keep flying away And you're like Oh God Or it is a quest That sends you like Half the world away
Starting point is 00:10:12 because you know dwarfs travel and it's like in world generation they just travel constantly so why not well listeners let us know join the uh the dual fortress roundtable discord server and you can find that link in the menu of df roundtable.com you'll want to know and let us know your findings on quests and adventure mode in 40 something versions or even the 30 something versions but it seems like it was 47 where they started doing the framework for any kind of of adventure mode quests but I may just be hallucinating too it's possible well it's early so that can happen yeah line of sight too I like the line of sight the shadows being held by the trees that feels like what is that cataclysm dark days ahead I don't know if you guys have played that game is that the zombie simulator yeah yeah that one's that that's it's it's d'orvy in a lot of ways because you know what I mean you oh my god yeah you'll like spawn in and just insta death like i i was you can kind of set your who you want to play as and set up a lot of parameters so i took some time and i've you know built the world
Starting point is 00:11:22 set it up got everything ready and then i spawn in as a teacher in a school full of zombies and i was just it was like 30 zombies because all the students were zombies and it was just like i spawn in and i was instantly killed and i was like this is something uh so it's it's very losing is fun kind of thing if you're looking for a diversion. That's why we play the game to lose. Yeah, I mean, that's another game that you're definitely a loser when you play it, but
Starting point is 00:11:52 in a good way, wait. In a good way. That wasn't quite how I meant it, but you know what I mean. What's that game? Techett plays a Project Zomboid. Yeah, yeah, I kind of want to try that out too. You should. I play that too. It definitely
Starting point is 00:12:08 looks like you lose that. Oh, yeah. Yeah, it looks like you lose that a lot. Yeah, I think so. all of these games where they've made losing fun. That's my kind of game. Spint all my life as a loser. That doesn't make it fun. I'm sorry. I didn't mean to go there.
Starting point is 00:12:20 No, I'm kidding. This segment of Dwarf Fortress Roundtable is brought to you by Nolngal, creator of Erlamis Ebelmote, New Vine the Reverences of Strangeness. This is a rock salt bed. All crafts warship is of the highest quality. It is encrusted with oval rock salt cabachons and decorated with badger leather and cave spider silk. On the item is an image of asparagus in rock salt.
Starting point is 00:12:55 Also on the item is an image of MoMA's idolcities, the dwarf and dwarves, in smoky courts. Momosidalsities is surrounded by the dwarves. The artwork relates to the ascension of the dwarf MoMA's idolatities to the position of baroness of the castle of stops in the year two. Erlem is Sebelmote Newvine the reverences of strangeness An Artifact Rock Salt Bed By Nomegall
Starting point is 00:13:20 Right, okay So should we talk about some I don't know Some features, some stuffs? Yeah Let's see Have you guys played the game And had anything interesting
Starting point is 00:13:38 Happened to you in the last few months? Sorry, last few weeks oh yes oh yes well let's talk about it let's do it okay let's hear Roland
Starting point is 00:13:48 it's actually a lot and I probably should have just made a list so I can rattle it down because but stream of consciousness is awesome so let's see some of the highlights that happened in the last few weeks
Starting point is 00:14:02 I made a seaside fortress to dabble around with like underwater construction went great very cool, very fun I got a zombie shark Oh no way I got a zombie shark
Starting point is 00:14:19 Because evil ocean A zombie I believe it even was a white shark I'm not sure It was a zombie shark It ate people And it was very annoying Because for some reason
Starting point is 00:14:33 The zombie shark was perfectly fine robbing onto land For a little while so if you chill on the beach and you see the zombie shark in the ocean it's not like oh it's just a shark it can like come onto land oh nope it comes onto land and it shoes off your feet and then just goes back into the water it was terrifying oh come on that's terrible urs cannot stand the carp falls down yeah and i i used it to like chuck certain invaders into its general direction to like keep it fed, keep it annoyed, keep it away from my dwarfs that worked amazingly. I guess so.
Starting point is 00:15:15 I mean, it just went like, hop, pop, pop, pop, gone. Yeah, this is a zombie that you can use because it's still restricted to the water. Somewhat, somewhat. It can... It was able to beach onto land
Starting point is 00:15:29 up to like six tiles and then slowly pile back into the water. Like, it came onto land, it attacked you, and then it made. managed to get back, because the
Starting point is 00:15:41 zombieification apparently stopped the shark from drowning while on land. Insane. Are we allowed to... That's interesting. Zombie shark, do, do, do, sorry.
Starting point is 00:15:55 And the next thing was, same fortress, still stuff happening. I got a whale, like a sperm whale, and it beached itself, and my hunter went out and was like, you know what, This is delicious.
Starting point is 00:16:10 I'm going to hunt it. But now he was hunting a beached whale, which, as you can imagine, is a very one-sided hunt. So my archer, my hunter, was standing several feet away from the whale and just shooting arrows into the beached whale that was slowly like air drowning. And I saw it and I was just perplexed. Like, what are you doing? Just come on, man. Come on, man. also they give a lot of meat it's insane i made like a master roast uh it's crazy oh yum yeah
Starting point is 00:16:45 lastly i got cobra men in my main fortress where i didn't like not in the ocean fortress in my main fortress i got cobra men and i was oh god i was so lucky i got several i got a man and i got a woman And, okay, admittedly, I fiddled around with D.F. Hack and, you know, made them marry, because I wanted to see if I can actually hatch them. Sure. And hatch, like, new checks. And they hatched. And now I have, like, 40 co-rumen in my fortress. That's amazing.
Starting point is 00:17:22 Are you growing sentient creatures? Yeah, it's crazy. I mean, they're, like, citizens, right? They work. They work. They have jobs. They, they, they chill. in my tavern and whatever.
Starting point is 00:17:35 I want you to send a, I want you to send, do they look like cobra people? Yeah. I want you to send a snapshot of that to the, to the Discord channel so I can put it in the, the picture for the, that's outstanding. That is outstanding. And it gets better from here, okay?
Starting point is 00:17:50 Because I was unsure how the whole hatching thing would interact with the being sentient. And it's a little bit annoying because you have to make sure that both idiots are on the nest box. at the same time because otherwise those eggs will not be fertile and that is very, very annoying. Also, your dwarves constantly pick them. However, if you actually do manage it, I got a burrow going, just lock the door and whatever, got them some food and a well. And reptile people,
Starting point is 00:18:23 the day they hatch, they already start working. They are zero years old and they go to work. It is crazy. Wow. Crazy. Second, they do actually have like a poisonous bite okay if a cobra person does bite you they will inject poison are they bitey are they bitey or are they well
Starting point is 00:18:46 good tempered I have a military squad like a wrestler squad explicitly without weapons just for the sake of finding out whether or not cobra people are in fact bitey the answer is some of them very much are
Starting point is 00:19:01 but you know If you give them a weapon, they just kind of stab the person too quickly before the venom shows any interaction. So they're merciful. Yeah, you've got to make a squad of Cobra Men wrestlers. Yeah, I have a... Because they buy. Yeah, they bite. And I specifically chose the leader of the squad to be the person that not only has the highest trainer ability, but also the highest biting ability.
Starting point is 00:19:30 And the hopes that he then chooses to teach... biting more and therefore have a group of people that are very good at biting that is going somewhere i guess um and also if sometimes i'm not sure what it is but the the tile will be flashing right uh the the the sprite of the person is like flashing and the there is a cobra man sprite and like a second cobra man sprite. But the difference is, one has the tongue out and the other doesn't. So it actually looks like they're doing the snake thing. Like, and I struggle to describe what I'm seeing, but my cobra men are sometimes just standing around and they're flashing in their color and
Starting point is 00:20:23 one of those tiles has the tongue out and the other doesn't. And it really looks like they're just doing like. Yeah, the snake's smelling with a tongue thing. Oh, they do. Oh, that's very, that's pretty neat. I have had some pretty dull forts recently. I've had a few where I don't know what's going on, but I'll get a, I'll get a universe or a world where the fort just won't grow and there are no migrants and no one even, caravans don't even come and I don't know what the heck is not happening. But that's been something that's happened lately and I'm not quite sure why. So I usually just blow the world up and then start again. I need action.
Starting point is 00:21:04 I need things to happen. How do you guys get migrants to the fort? Like, what am I, what am I not doing? I have had a little bit of trouble getting them. It seems that building lots of steel weapons and armor seems to attract them. Okay. I think it's because the value of your fortress. But this last world that I generated, it hasn't been so much a problem in previous ones,
Starting point is 00:21:28 but this last world, I have had trouble getting my fortress to attract. migrants don't know why. My fortress now is about I guess five, six years old and it's only got a population of 86. Now, granted, I did lose about 50 dwarves to a unknown malady, but unknown malady. I still don't know what caused that.
Starting point is 00:21:52 Yeah, they just started dying of dehydration. Oh, did they have a well? And I don't know why. Yeah, they've got, they had plenty of alcohol, plenty of water, so I don't know. But that stopped. The problem went away at some point. Yeah. So now I'm back up.
Starting point is 00:22:09 I think I got down as low as like 40 dwarves, but I'm back up to 86. Okay. But the migrant waves are coming in and like sevens instead of, you know, 15, 20 like they used to. Oh, sevens. That's manageable. I had a migrant wave that showed up with wear people, and they didn't like that one. That wiped one of my forts. And I thought, I'll just play through this.
Starting point is 00:22:31 No. no it did not it did not play through it it was like one of those were the only thing left and the fort is a lot of wear creatures and one uh child hiding in a storeroom somewhere it's sad it's sad yeah i think the wear creatures are uh when you have them you've got them yeah with this version of dwarf fortress yeah i'm not very good at managing wear creatures at all i worked at it, too. I tried. I used to be, I used to be effective with it. I used to be able to, like, you know, go through the logs and find out who got bitten and send them away. And it's just, I don't know, these days I'm like, I don't know. It's hard. I think that the, what's the word for the contractability of a disease, the contagiousness of it? I think that, yeah, I think that, yeah, I think that that Lachanthropy in version 50 is more contagious than it was in previous versions. Do you think that's a pandemic response that TOTE subconsciously programmed in? Probably not on purpose But it's like ingrained in him
Starting point is 00:23:35 That would mean That would mean that the people that have it are more bitey than before Or the choice of attacks that the That the wear creature makes It maybe it attacks more often and actually Breaks the skin more often I don't know And it could also be selection bias
Starting point is 00:23:53 It could be that I'm just noticing it because I had the problem Don't know Yeah But I lost a world to it them. I mean, it's, it's a tough problem. I, yeah, I'm, I'm with you. I've, I've struggled with the wear creatures. I had a period when I thought it would be really fun to have them, and then I couldn't stop having them. And I was like, okay. Yeah, it's, yeah, it's fun at first. This, please, Mr. Tody. Whenever your entire game is focused from the very first frame on how
Starting point is 00:24:25 am I going to protect myself from, from wear creatures, then, then it's maybe time to retire the world. bad seed bad seed dead dors yeah yep agreed yeah the whole no caravans thing's kind of a bummer yeah i've got like nobody showing up to this to these forts and like what am i doing guys what am i doing i've got a king and i still haven't got a what had a wag oh by the way i have a king in this fortress of 86 people so are you the yeah okay so maybe that's why nobody's coming to visit you is your king a jerk doesn't seem to be he he likes crowns wow he keeps uh say that that we can't trade crowns and we should make more crowns.
Starting point is 00:25:04 But he doesn't think of the character, I guess. At least he knows what he is. Hey man, you find your thing, you do it. You live it. You live that experience. That's fun. So anything else earth-shattering about your, about your, I mean, the zombie sharks and cobra people.
Starting point is 00:25:22 I mean, there ain't no top of that for this episode. I think we've reached Peak Roundtable today. I had some salamander people that came up from the caverns, but they were not very nice. Yeah, so I ended up just putting them in cages, which I felt bad about. And then I put them in a room
Starting point is 00:25:40 because I didn't want to kill them. And then I put them in a room with a bunch of zombies that came into the fort. And then I just pulled the lever to see how they would do. And I mean, the zombies absolutely just... Just to see what happens. Just trucked the chameleon people.
Starting point is 00:25:52 I mean, it was not fair. And then now I've got a room full of, like, zombies. No, so that's something. I've blocked the door. Is it an evil biome? No, no, no, not zombies. I mean, uh, necromancer baddies, you know, the...
Starting point is 00:26:10 Necriments or experiment people? Yeah, yeah, yeah, you know, the ones that just show up and... Or the ones that cause problems for you. Oh, yeah, okay, okay. So you had some necromancers show up and they just are raising the dead. Yeah. Those kind of zombies. But anyway, so they, they just, it's a thing that's happening and we're just going to let them get on with it.
Starting point is 00:26:27 They seem to be fine. They don't need to eat, so that's cool. It's a good question, though. Is there a difference between evil biome resurrected creatures, animations, and necromancer creations as far as the actual creature build goes? I know that the ones that the necromancer, if he's a member of your fortress, they're usually the undead or usually friendly to you. But we're evil biomed and some don't seem to be. I wonder if there's any difference. They're not.
Starting point is 00:26:57 These guys weren't friendly. nobody nobody's very friendly and the one thing that if you build i know this is obvious to everyone but if you build too close to the necromancer tower it it does tell you but even if you're reasonably close i notice that they still come to visit much sooner than like the goblins do i don't have goblin sieges anymore like that's something that seems to be gone oh i have plenty i really want them to come and they don't and i don't know what's going on how old are the world's your plan. Mine's 12 years old. I like
Starting point is 00:27:34 playing really early worlds. Get lots of forgotten beasts. Oh, okay. Titans. Well, that's a good. That could be fun. And you don't have to wait around for the world to build. Well, that's also true. That is fair. Mine is 217 right now, but
Starting point is 00:27:50 when I started them, it was short of 100. Roughly, 100. I've been playing for 100 years now. slightly over actually what am i talking whatever it's it's not a very old world and it's pretty necromancer slash dead things slash weird creature free to my great annoyance by the way yeah sometimes you get a sometimes you get a hot seed and sometimes you don't and that's a really really bad turn of phrase. Sorry.
Starting point is 00:28:26 Oh, man. That was completely unintended and... You're going to get us an explicit way. God, I'm really sorry. I didn't get it, but okay. Just, we don't... Just gone to Urban Dictionary. I bet it's there.
Starting point is 00:28:40 And it was totally accidental. Oh, that bad, huh? Accidental Urban Dictionary. It's time now for Memorial Gardens. Presented by Byron, attending administrator of Metalbent's Memorial Park. A finely crafted slab in honour of South Gürmel was placed, reading, in memory of South Gugermel. Suffocated, slain by the troglodyte fist mysteries in the year eight. The colour teal made him happy.
Starting point is 00:29:21 A well-crafted rock salt memorial to Inod Nocim Sashes was placed. The slab reads, in memory of Inod Nocim Sashes, crushed by a drawbridge in the year 10. Lover of Quivers A superior quality rock salt slab was placed in memory of Bambal and Gisera. The slab reads, in memory of Bemberland Gyser. went missing in the year 13 militia commander of the strong standard from year 10 to year 13 lover of the steel of oil memorial gardens is presented as needed as a service of metalbends memorial park located on the roof of metalbent's surface layer the esteemed byron attending administrator keenham rye Josh. Yeah.
Starting point is 00:30:30 So besides your salamander and your undead cranky people, anything else interesting happening in your fort, Tony? No, I'm still, you know what I feel is like I'm still learning so much of the game. And I'm playing around with some of the new stuff. Like, you know how you can do the, just don't make me select the materials. go build it, which is amazing until they use up all your pig iron bars to build a wall. And then you're like, oh, that sucked. That wasn't what I wanted to have happen at all.
Starting point is 00:31:05 So I'm still kind of learning. I'm sure there's a way to restrict that from building. Absolutely, there is. And it is the building manager from the, you can tell it that you can restrict. You can restrict building construction and building things out of stone blocks. Okay, building. That's pretty good. It's called build, how do I do it?
Starting point is 00:31:30 What's the... Well, it's like you just, like, go to build something. Like a wall? Like a wall. Okay. Say the wall or a chair. Is this planner? Yeah.
Starting point is 00:31:39 Yes, building planner. Okay. Building material. Available now, any materials. So what you do is you, on the show planner, you can, where to go, where's the global button? filter there it is click filter and there's a global settings on the filter okay global settings filter so you can turn off bars so it won't make things out of bars or for example you're trying to build like a log house and you don't actually care what kind of wood they're using just make
Starting point is 00:32:08 sure it is wood then you can also just tell them just use any logs or or any blogs or whatever. And it's pretty good, especially when you're trying to build like a correct castle, like a real thing above ground. Right. Yeah. And if you, that is really very, very useful. Okay, cool. Right now I'm restricting the use of logs or bars for buildings. Everything's just blocks and mold. Well, this changes things. This is great. This is what I was hoping for because I have played this. And I, if I don't go in and manually turn it off. They end up, like, using all my steel to build a wall, and that's not nice. Thanks to get to the mic from the UF hat team for pointing that out to me. That's smart. I feel like that is a great
Starting point is 00:32:55 thing that I totally didn't catch. Awesome. Well, there you go. You learn something every day. As I said, I feel like I'm still sort of learning things here. Pump stacks. That's a topic. I would love to talk to you guys about sometime. I bet you guys know about that. You want to get into it now? you want to hold off until the next episode. What is it? Fourth wall breaking here. Yeah, I get a hard stop at top of the hour.
Starting point is 00:33:20 So I think it's a big, I think it's a big topic. And in a future episode, I would love to talk about that. Yeah, that would be amazing. Yeah, I need to go learn that better.
Starting point is 00:33:30 And I'm sure Roland can take us to school. I'm going to go spend some time learning them also for the next episode so we can talk about it. I want to talk a little bit about, I want to talk a little bit about a couple things that are in my fortress that I've, that I've come up across. I like whenever I have a noble person, I like to build royal chambers for them and it's just like this one really big, opulent thing.
Starting point is 00:33:50 So what I used to try to do, and I tried again was to overlap all of the different things that they need, like the bedroom, the dining hall, the throne room, the mausoleum. But that just didn't work very well. I couldn't get anything to work right. So I ended up building different zones within this giant bedroom of his.
Starting point is 00:34:12 And that seems to be working better. So I'm, like, placing pedestals with artifacts in the room to make it a royal bedroom. And I've got an opulent dining hall that needs to be. But, yeah, that's working better for me now. So what do you guys, do you guys like to really treat your? Nobles. What's the word for royal? Nobles.
Starting point is 00:34:36 Not just nobles. Oh, like the king, the real royals. Yeah. Yeah, the royals. What do they call them? and... Monarchy? Megan and William.
Starting point is 00:34:45 Is that right? Monarchy. Megan and William. Nobility. The royals. Nobility. Yeah. I don't...
Starting point is 00:34:51 I mean, I want to keep them happy, but I don't usually go out of my way to make it cool for them. Because sometimes I get kind of annoyed by them, but sometimes they're really demanding. But maybe they'd be less demanding if I were nicer to them. Hmm. Yeah.
Starting point is 00:35:06 You know, sometimes I'm nice to them. Sometimes I am not in the previous fortress that I played I never accepted the title of like proper holding dude came into my fortress every year and was like hey please please become a holding
Starting point is 00:35:24 please become a barony nope nope never did it for a hundred years so I don't get any nobles it it was great now I did it now I have a king queen to be exact I do try to keep her happy I made her like a very nice room
Starting point is 00:35:40 but I've never seen her in the room ever that's weird so she never goes to oh you've made her a room specifically for herself yes it is just like it's the same thing I'm doing how do you assign her to it well you click the bedroom and then you assign a dwarf to the bedroom yes yes okay just like you would when you assign your book keep her to an office Okay, so you just give, right, so you just give it a room, I see. Yeah, just like that. And I've never seen her in it.
Starting point is 00:36:17 I'm not even sure if she uses it to sleep. Everything that she does is she's sitting at a tavern and telling stories about stuff and how she arrived here. Well, I had the problem, too. But what I ended up having to do was track down his other bedroom and kick him out of it. Yeah, you know, they sometimes will claim an unclaimed bedroom before they become a baron. and they will hold on to that bedroom. So what I do is I de-zone that bedroom. That's smart, but this is sadly not the case here.
Starting point is 00:36:48 She just has one throne room, one bedroom, one dining room, and one mausoleum. So it looks okay, but, you know, just... Maybe she doesn't like your decorating school. Yeah, apparently. Kind of rude. Oh, yeah. Do you have to, like, do you guys go through and, like, look at what preferences they have and then, like, respect that?
Starting point is 00:37:11 Yeah, I did it for the emosulium. I believe, where did you go? She likes zinc or something, and now I made, like, zinc stuff and put it in there. Where did you go? So you're thoughtful about it. Sometimes, yeah. You know, if I like the person, if I like my nobility,
Starting point is 00:37:30 sometimes you have nobility and that just, it's like, oh, I require iron beds or something. and you're like, I literally can't do what you want, and they keep doing it. But she's nice. She just wants like an unholy amount of backpacks, some amulets, and some cages. I'm perfectly fine with those. I'm perfectly fine with the backpack thing's all about. She just, she has like a thing, does she know something about the fort?
Starting point is 00:37:58 I need to be able to go. I really don't know what she's trying to do. If I were to make all the backpacks that she wants all the time, I would go through leather like nothing else. Maybe she's just conscientious and is building, you know, disaster preparedness packs for each of the dwarfs. You know, you look at those backpacks and they'll have a first aid kit. They'll have some food, you know, five days off the water.
Starting point is 00:38:22 You're going to have to use the cobra people to make sweatshops to do all the backpacks and then slap, you know, Dulci and Gabana labels on them or whatever. Just make it like a real life for it. Yeah. Oh, it was nickel, by the way, not zinc. It was nickel. her like a nickel statue and she really loved that for some reason the nickel statue wasn't worth that much but it made her happy to have it so i guess it really depends if you're if you have nobility
Starting point is 00:38:49 that you like and it's a material that you can easily use then why not but if it's like oh i like atmantine make me like ten edmontine statue of course oh come on those are the ones that get thrown into the volcano. Yes, exactly. Sorry, if you're going to be like that, down the hole. I got one of the comment about my fortress that I've, that I discovered.
Starting point is 00:39:17 And so, you know, back in the, in the Aski days, and also I think in the Phoebus tile set, whenever you built a gem windows, they would flash the three colors of the gems that you made them out of. That no longer happens in the graphics mode.
Starting point is 00:39:30 If you look at, if you switch over to the, to the Asky tile set, it will do the disco lights. But, If you do the graphics mode, the gym windows just stay one of the colors of the gyms that you do. So I was kind of sad about that. That was going to be adorning and really blinging out my Coliseum that I'm working on.
Starting point is 00:39:48 Still working, spending too much time on my Coliseum, but... There is never enough. There's never too much time spent on this. Okay. Let's move on if you guys would like to DFFHack Corner. Dwarf Fortress Roundtable is brought. to you in part by Logan Hastings, creator of Kulalakim. Wonder races. This is a rock-salt mechanism. All crafts' warship is of the highest quality. It is decorated with donkey leather
Starting point is 00:40:19 and badger leather and encircled with bands of oval rock-salt cabichons and steel. This object menaces with spikes of citron. On the item is an image of Veybach combined figure the dwarf, in badger leather. Veibok combined figure is dead. The artwork relates to the dehydration of the dwarf Vabok combined figure in Metal Bent in the year nine. Kulalakim. Wonder races. An artifact rock salt mechanism by Logan Hastings. Today on D.F. Hack Corner, we are discussing Auto Slab. Auto slab is a utility that will, whenever you have a ghostly apparition in your fortress, someone will go grab a slab and automatically engrave that slab with the memorial for that ghostly apparition. So if you have bad things happen to your fort and you have a lot of people die and some of them, you don't have the bodies like happened to me. I had a lot of people die of dehydration and they didn't all get buried right.
Starting point is 00:41:25 auto slab comes in very handy. I like it. All of these auto things are really useful in taking away some of the parts of the game that can get a bit repetitive or that at least that I'm not doing right, auto farm seems to be helpful for me in that capacity because I haven't really ever been that successful of a farmer until I got auto farm going and now it's pretty neat. With auto slabs specifically, you got to make sure that you have slabs available for them done great. That, okay, that's good to know. That's good to know. That's fair. I just put an order out to make sure that I have at least 10 slabs available.
Starting point is 00:42:04 Standing order for slabs. If you drop down below 10 slabs, you go build another batch of them. So, yeah. And also, it does not automatically build the slabs once they have the memorial carved. Yeah, you have to place them yourself. Yeah. You actually have to place them yourself. So you still got to pay attention to the announcements so that you see whenever you have somebody being
Starting point is 00:42:25 haunted by a ghost but but that's fine go through your slabs occasionally and check yeah because if you got one that's been been engraved then go ahead and build it that makes a whole lot of sense yeah everyone should embrace df hack i feel i'm really on the on the on the df hack evangelistic bandwagon now so yeah i love it it was a uh strange mood podcast they uh they on their last episode they really dug into df hack a lot and i think that they are also embracing it so their listeners are getting the full D.F. Hack love treatment. So, yeah, like it. Like it a lot. Wonderful. So is there anything else that we want to talk about anything that I'm forgetting that is really emergent?
Starting point is 00:43:07 Mergent. No. I think anything else is going to take more time than we want to spend. Yeah. Okay. Can I throw out like a thinking sentence to our listeners, So something to think about in the future. I would be interested in what our listeners think of the dwarven cocaine called misgenerators. Because I implemented one to see how cracked it is. And I'm not going to give my opinion on it right now. But I would love to hear what you guys. all think about this like you listening right now do you use it do you think it's broken do you
Starting point is 00:43:58 think it's necessary i would like to hear that thank you ah wonderful yes i would love to talk about that too um yeah pump stacks and misgenerators coming up i thought that would fit very well together hey they tie in so well together yeah exactly yes they do okay well all right so yeah send in your your comments to df roundtable.com and leave a comment on this episode or you can send us an email at urist at df roundtable.com that's uriest at df roundtable.com or you can join our discord server which is what i really think you should do we don't get anything out of it but uh but it is it is a nice place to go talk to people like mike the d fack team member who is giving lots of people nice hints on using df hack efficiently so come and join you.
Starting point is 00:44:52 Definitely do that. And you can send us a fax or a telex, and our balloon routing number is also posted in the Discord. 555-1-2-2-2-2. What is a balloon routing number? Well, leave that as an exercise to the listener. I think it might have something to do with the cocaine. I'm not sure. Explicit tag. Okay, well, if that's it for us this week, then we're going to wrap this episode up. This has been episode 98 of Dwarfortress Rout. Table. And everyone out there, good luck and dig deep, right?
Starting point is 00:45:26 Dig deep. And remember, throw those pushy nobles in the volcano. Get that ball rock, everyone. This has been the Dwarfortress Roundtable podcast. You can find all our past episodes at DFRountable.com. Stop by and leave a message or suggestion in the comments section for this episode. While you're there, you can subscribe to Dwar Fortress Roundtable or find us in the the podcast service of your choice. If you'd like to contact us by email, the address is EURIST
Starting point is 00:45:58 at DFRoundable.com. That's UR-I-S-T at D-F-Roundable.com. If you'd like to interact with the hosts and listeners of the podcast, you'll find a link to join our Discord server in the main menu of our website. If you'd like to help support this podcast financially, you can find us at patreon.com
Starting point is 00:46:17 slash DF Roundtable. This is a conversation podcast. All Crafts Worship is of the highest quality. Thanks, Delphonseo.

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