Dwarf Fortress Roundtable - Ep. 99: Quantum Snake Beast Cult
Episode Date: April 5, 2024Today we have fun talk about Roland's evil aquarium, Cage Stripping, the DF Hack Notification Panel, and lots more. So join us for a dwarfy good time! https://dwarffortresswiki.org/index.php/Quan...tum_stockpile
Transcript
Discussion (0)
Welcome to Dwarfortress Roundtable, the podcast for all things Dwarfee.
My name is Jonathan.
My name is Roland.
I'm Tony.
And this will be episode 99 when you hear it.
And hopefully this one will be released in a timely manner.
I apologize for the unscheduled delay.
But, yeah, things happen.
The production delays.
Yeah, it was the...
friend is Kevin.
He no longer works with us.
I thought the Baron was forbidding export of podcasts,
so we couldn't put it out.
That's what it is.
That's what it is.
So, we have had some stuff get dropped since we last recorded an episode.
We have had version 50.12 come out of a dual fortress,
and we have had a corresponding release of DFHack,
which was kind of just a compatibility release.
So, yeah, closer and closer.
closer, right?
That's right, each day.
A little scared, actually.
What's scary?
Well, just the passage of time, I guess, is scary.
Oh, my Lord.
We're not going to even go there.
Yeah, you just, young and.
Kids, okay.
Kinder.
So, yeah.
Holy cow.
So next month, they are still sticking to it that they're going to release
Adventure Mode in April, and we're looking forward to
another adventure mode demonstration video coming out soon.
That's amazing.
Have you guys been playing with 50.12?
Oh, yes.
Oh, yeah.
I think this is a good game.
Like in general.
I do.
I do, just in general.
I think people should play it.
I feel like it's a good game, and you're sort of missing out if you're not.
I mean, I know it's, we haven't really talked much about that on the podcast, but that's my opinion.
Well, have you guys noticed any big differences during your gameplay between 5011
5012?
Searching for things seems to be pretty helpful, like being able to look for the, I don't
know if you've noticed it, but there's a search box, which is, which is useful.
And it's in a lot of new, fun places.
So that, I think, is pretty sweet.
More than the places that had it from the D.F. Hack.
Yeah, where all is it?
It's in the, oh, if you push you and you see a list of all the knobs that live in your
fortress, you can search through them a little easier, which is pretty nifty.
bend if yeah plus it's even in the kitchen so you can actually
oh yeah type in uh cobra man eggs and then you see how many you have of
okay question for you they live in your fort right a cobra man the people the people so
do you like serve food in the tavern made out of their eggs and is that okay is that
like cannibalism i you know the implications are very interesting i fully agree with you
here the thing is i do kind of have to do something with the eggs
because they keep laying them.
Well, sure.
Yeah, yeah, exactly.
You can't have a bunch of cobra men around.
And I try to not use them for food too much,
but at this point I have almost 5,000 cobra men eggs
because I keep ignoring them.
So at some point, you know, it's just like omelets for everyone.
It could have been your daughter, but now it's your breakfast.
But as long as they're not fertilized, I think it's perfectly fine.
There's that D.F. Hack tool.
I think it's just nest box that protects
fertilized eggs, so.
Other nest box, right?
Is it auto nest box or is it just nest box?
Is it?
Oh, yeah.
The two commands, one of them automatically has
Hens claim a nest box and the other one protects
fertilized eggs.
I get mixed up which ones which.
Let's find out.
That's pretty cool.
I wonder, could you use your Cobra Men as like,
just bake them into squads and then use them to the ones that go and
occupy all of the goblin towns you conquer?
And then you could basically create ultimately a world of nothing but Cobra Men for it.
I really like what you, how you're thinking, because I'm exactly doing that.
Like right now, as I'm playing, I am doing that.
Because who else do you send to Occupy, you know?
Yeah, exactly, exactly.
Like, I sent my, I sent some Cobra Men, but mostly dwarfs to actually make sure that there's no more soldiers that could oppose them.
And then I send a single Cobra Man with some gear to just,
do it and it works really good
it works really great
one got struck down once
but I have been conquering
I think four different
places already and
it's great it's great
I love it
I've just been raising
the villages because I don't know
how to properly occupy them
raise R-A-Z-E
R-A-R-A-S-E
I'm just
bulldozing the villages
wholesale
because I don't really know what to like I don't want to waste a dwarf but then when I send over a mini squad they always kill it so like if I send the milkers in or whatever like they don't do well how do you kill it down to like 10 or is it less than 10 or like what's your strategy for that I usually just send them to raid which is not raising so they don't destroy the site but they attack openly because like the sneaking part is like I'm not trying to see
sneak in and, like, steal stuff.
I'm trying to actively eradicate the population in that place.
So I'm not sneaking, and that works fairly well.
And at some point, you check the mission, and they just go in there, steal some load,
and come back, and then you can be fairly certain that there's nobody left, yeah.
There's no conflict.
Got it.
Yeah, okay, that's what I'm going to, I'm in process of ruining everything for everyone right now.
Well, for those who are interested in the difference,
auto nest box is the FHack command that has Hens automatically claim a nest box.
And nest boxes is the plug-in that scans for and forbids fertile eggs so that they won't be collected.
So it lets the fertile eggs hatch it.
So if you turn on the nest boxes, if you enable nest boxes, then it will,
protect fertilized eggs and you will hatch them.
So, yeah, and not collect them.
Nest boxes, there it is.
Yeah, protect fertile eggs incubating in a nest box.
Lovely.
That seems good until you forget about it.
And suddenly you have an explosion of like crocodiles or crundles.
And suddenly you're in the millions and they clog your CPU.
I've got to figure out what I'm going to do about my food problem.
Or it's not a food problem.
It's a livestock problem.
I guess I need to just start going through and gelding all the man.
males because...
Auto-butcher does pretty well.
Yeah, it does that, except I have like 7,000 meat now.
You just make it into prepared meals, and then when the caravans come, you just ship it all the way.
You just ship it all the way, and then you take everything the caravan has.
That's another thing.
The caravan has stopped coming because I'm now the Capitol.
Oh, well, that's not great.
Yeah, it sucks.
I'm a capital with 85 people.
I guess that the king died, and the...
civilization king died so um yeah i'm now i now have a king i'm the capital with 85 people
and i don't have any caravan showing up to take all my stuff but do you have other civilizations
because you can send out military squads and demand ongoing uh whatever the word is and then
those people will come with trading caravans that's how i got elvin trading caravans going yeah
what like demand tribute yeah
a demand tribute, demand ongoing tribute. Sometimes it's enough if you just send like a one-time
tribute demand, and then they know that you exist, and they ultimately tend to send caravans,
and different civilizations tend to send different caravans, but also sometimes I do get
one civilization, different sides, send different caravans. Yeah, it looks like there's
a dwarven civilization that I'm at peace with and a human civilization that I'm at peace with,
Sending the military squad to demand tribute and the peace part of that?
Yeah, you would think so, but apparently you ask very nicely,
because I've had a different Dwarven civilization just straight up shoot me down several times
and say like, nah, get out of here.
And that's it.
They don't really mind and just do it again.
I guess that means I'm going to have to figure out how to send a mission out.
I still, in all the time that we've played dual fortress together, I've never sent out a mission to another site.
Oh, really?
You've never, you've never attacked another site?
I've never attacked another.
You know what?
I may have done that once, but I don't know that anything good came out of it, so it's never been a focus of mine.
Wow.
Wow.
And I don't even remember how to do it.
It's not hard.
Just go on the world map, click on the thing, and that's it.
And then you just say who goes, what kind of mission?
You're done.
Click on the thing.
Off they go and back they come.
The human town of oil babies.
That's a good one.
Oh, God.
Just raise it.
You don't want that around.
You don't need that.
I don't want to steal the livestock.
Oh, you do.
You do.
That's how you get beak dogs.
Oh, no.
Oil babies, the babies that you need to create to make baby oil.
Is that what is happening here?
That's right.
That's for babies.
Baby oil comes from...
You need some oil babies and a screw pump.
No, not a screw pump.
Screw press.
Sorry.
Cabraman oil.
So, of my options...
So of my options, I have some red ones and some green ones.
Does the red ones mean that I don't have those as options?
Hmm?
Well, squeeze me?
I clicked the settlement of oil babies, right?
Mm-hmm.
And whenever it came up, there's a list of things that I can do.
Raid pillage, raise demand.
You just click on the thing that you want to activate,
and the green one is the active type of mission.
So you just click on demand ongoing thing.
Gotcha.
Then it gets green, and then you know it's asking nicely.
Okay.
So I need to choose a squad to send out there, right?
Yes.
Just you can choose one or two.
Sometimes I make just a single squad with just one idiot in it because, you know, just asking nicely doesn't need 10 people with steel weapons.
So I'm going to send the moist mirrors to oil babies to demand one-time tribute.
Great.
Terrible, terrible names.
But, yeah.
It's happening.
Oil babies.
Yeah.
Cool.
So we'll see what happens there.
Because I do.
I would like to get rid of some of my stuff.
I've got lots of crap that.
I just feel bad about sending it under a.
Dwarven Adam Smasher.
And I don't really have a, I don't have a volcano I can throw it all into at this point.
I guess I need to dig down to the magma.
My underworld, my underworld kind of reminds me of a Japanese monster movie.
I've got like five different forgotten beasts who are just fighting each other under in the, in the caverns.
The caverns are blocked off from my fortress.
I discovered them and then I sealed it up because I wasn't ready to, you know, explore them too much.
all the forgotten beasts have cleared out
all of the residents of the caverns
and now they're kind of fighting each other
there's four of them now I think currently
it's been interesting
that's nice
that is that is good metal bent is thriving
metal it's called
excuse me metal bent
metal bent yeah that's the name of the fortress
and that was random
bent or bent
B-E-N-T
oh okay
as in bent metal
that's pretty sweet
that's pretty sweet
thought it's like with an A
your scatbynabian
Well, it's not umlots
Oh, that makes it metal
That's even more metal
Exactly
This segment of Dwarf Fortress
Roundtable was brought to you by potato bomb
Creator of Sasha Sample-Oris Utoast
Rush Council, the fell of aquamarines
This is a hematite scepter
All crafts' worship is of the highest quality
It is decorated with turkey-level
and encircled with bands of round citron cabachons.
This object menaces with spikes of hematite, rope reed, and rose quartz.
On the item is an image of dwarves in Lapis lazuli.
The dwarves are traveling.
The artwork relates to the foundation of metal bent by the strong standard of the castle of stops
in the early spring of the year five.
Sasha Samkal oris utost
rushed council, the fell of aquamarines.
An artifact hematite scepter from potato bomb.
I managed to get war rhinos finally.
I'm so excited. That's my big thing I've got happening now.
I've got a healthy war rhino population.
Oh, yeah? What are you doing with them?
Are they good? Have you tested them yet?
They're not bad. They're not bad at all.
Yeah, they're not bad.
It took me a little bit of time to figure out how to assign them.
them to people in this version of the game.
But now, yeah, I mean, I'm absolutely annihilating everything I go into.
Like, I'm just steamrolling the goblins who decided to send in a little squad to attack me.
Yeah, so now I'm just making them regret that.
Nice.
But, yeah, so I think I figured out how to do it.
And there's, in the animal list, there's like a, there's like a little icon and you click it.
And it takes you to your screen of all of your doors.
and then I think you can click them
but my game crashes whenever
or many times when I do that
so I don't
I'm talking about like the the you menu
yeah yeah so if you
so I'm not sure what's going on
with it but I have
I was able to assign a few but now
when I try it at the game just crashes
bummer that's interesting
okay can you can you
click on somebody that you want
an animal assigned to a soldier
then you go to
wait let me think labor
you have to do it the other way around
I only know how to do it from the animal
interesting
so if I find my person
if you just click the person
like I've got this guy Hammerdorf
but I don't know how to do it from his screen
I don't know how to assign an animal
you go to labor
and then there should be
a to labor
a small button
that says work animals
see I don't have that on mine
Oh, work animals. There we go. Okay, okay.
Yeah, yeah, yeah. And then you assign from there.
Maybe it won't crash if I do that. Okay.
Hopefully.
The other way seems to just crash the game.
That's disappointing. Yeah. Yeah, I'm not loving that.
Because I keep losing progress.
It's sort of like one of those movies, you know, where on the edge of tomorrow or whatever, where he dies every single day and then gets killed again and again and again and again.
And so, like, I've killed this goblin town to the left of me, like five times.
and then the game crashes and then it comes back to life and then the squad kills it and comes back and it's just I feel for them I really do I've been killed like a hundred times now this is like a time glitch you just you live and you learn you know you just you just you just get on with it it's pretty funny yeah my goblins gave up and now they're part of my civilization um that's oh they they surrendered wait do they can they apparently can I was very close to
eradicating most of the northern
goblins I had like I think
four places left including one of them
was the dark tower not the dark tower
the dark fortress then
the next time I wanted to send some
it was blue and they couldn't and I was like
what is what is happening oh that's nice
and it says now they're part of my civilization
which is very weird and
I wish
I wish I could have
legends viewer back so I could check
like legends
what is going on because I
I'm not too keen on
the vanilla legend I
can't work for that
because I would like to know
if they actually
acclaimed the title of
queen or king of my civilization
these gobbos I think they did
oh that's cheeky
that's very
forward thinking of them
presumptuous
Yeah, I'm not too happy about it, but that means I now get to go into the south.
I built my bridge fortress, and now I'm working on establishing trade with the elves
so I can start attacking the southern goblins.
And it really did remind me why trading with elves was such a pain.
They get so mad.
Yeah, it's like, oh, my God, excuse me.
There was one cup.
There was one cup with one single bone item in Graveyard.
Okay?
There's like 200 items.
This is literally the trade of your life.
And you just walk away piss because there was one item with one bone.
Oh my God.
I'm so sorry.
They don't like bones either.
I thought it was just wood that they hate it.
Oh, such.
No, no.
They say back in the day they were slightly less pissy about.
it, I believe, or they didn't really
register it, but nowadays
they are very, very
stunk up.
Yeah, they're going to be slaughtered.
Yeah. Even a single
tooth or bone
decoration on a
metal cup. No,
no, no, thank you.
You hate to see it. There was a mod
in the old days where you could
have caravans even from goblin civilizations.
Was that a, was that
Meph's masterwork? That seems
odd? It was odd, but they would trade
with you. As long as you weren't at war
with them. The goblins. I've never
had them trade with me. Of course,
you know, I could be hallucinating. This
may be completely false.
I think you can have goblins that
are part of civilizations
and then they're not
like representing the goblins and they can
be traders. I think that's
a thing that can happen. Somebody's going to let
us know Cunningham's Law and all.
What do you guys do
when you, like if you have a siege and then you kill everybody outside and then all their
crap just kind of lays around outside, how do you go get that stuff? Because I haven't
figured that out in this new version. Well, there's two ways that I deal with it. One is use
the unlock, the Unforbid tool and this is they select the entire area. The other is use DFHack
and Unforbid all. Yeah, I don't think it's forbidden. I just think it's outside and so they're not
picking it up, which makes me curious. Oh, then you have to go into labor. Your orders,
your standing orders.
Orders, exactly. It's like right next to the kitchen thing. Oh, I see. Okay.
And then you have to change it to claim other dead items or whatever. And then they actually
clean it up. Oh, okay. It's under the labor menu. Yeah, somewhere there.
I'm going to go check that out. Yeah, standing orders and sieges and forbidding. Claim your death
items.
Well, sadly, I've just, my game is crashed again.
I'm really excited for them to release the Mac version of this game.
That would be amazing.
I would take that over Adventure mode.
Anyone's listening.
That would be preferred.
But talking about Seegis, I have to say I did something that I've tried to not do
previously, but it's like that, that meme with the,
the bird, and it's like, get that thing away from me.
And then it takes like a pack of the cracker and it's like, mm.
And I have to say, this is really good.
I made a melt designated quantum dump.
So my armor and weapon stockpile only takes exceptionally made items in.
That means that all that bronze garbage automatically cannot be stored in there because it's never exceptional.
so they bring it into the quantum dump they chuck it down it's it's like the normal setup with
a my card and the thing and blah blah blah and they dump it onto that new thing and that is a
a stockpile that with df hack designates everything that is in it with a melt designation
automatically so yeah this is like an auto melt stockpile and i don't have to
clean out anything anymore it's just like just chuck it in there and it automatically gets melted down
and it's so nice and now i have like 3,000 iron bars or whatever uh it's it's crazy it's absolutely crazy
and i also have like a quantum bar stockpile i always try to not do that because i thought to myself oh
that's uh that's odd you know that's not a very dwarven way but holy beans it is a very dwarven way
I can store so many bars.
I don't need any bins.
So did you say that there is no such thing as an exceptional or masterwork bronze item?
The invaders, like human invaders.
Also the trading caravans will not really bring you exceptionally made items.
They sometimes have like something that is well made but never exceptional.
Yeah, so you're talking about like basically auto-melting goblinite and trade stuff?
Yeah, except for it's not goblinite, it's humanite, humanite, yeah, whatever.
But it's basically, yes, and it's humanite.
Humanite, yeah, because I don't have any goblins anymore.
So that way you can make your megaproject be an actual bronze colossus.
At this point, yes, very much so.
Yeah, there was that tool in a bookmarked.
somewhere that you can build a voxel model of something and yeah and that would be pretty cool
to do a voxel model of a dwarf or of a colossus colossal dwarf still wanting to do a mega project
if i make it big enough i could probably put my fortress into a statue yes yes interesting
yeah i think i think that should be uh for our next hundred episodes we should focus on
on mega projects.
The next hundred, okay.
Dwarf Fortress Roundtable
is brought to you in part by David Eltsroth,
creator of Shelred Otten,
The Trance of Mines.
This is a frilly alpaca wool sock.
All crafts worship is of the highest quality.
It is encrusted with square, brilliant cut red turmalins,
studded with iron,
decorated with alpaca wool,
and encircled with bands of iron.
On the item is an image of dwarves and goblins in alpaca wool.
The dwarves are refusing the goblins.
The artwork relates to the defeat of the hatred of webbing of the curses of washing
and the takeover of Lull spiders by the castle of Stops in the early autumn of the year eight
during the conquest of Loll Spiders.
Shelrit Otten
The Trance of Mines
An Artifact Frilly Alpaca Wool Sock
from David Elts Roth
What is your quantum stockpile method?
How are you doing that?
Just in case other people
have heard people talk about it
that don't really know.
What are you doing for that?
Okay, this is surprisingly easy.
All you need is a mine card.
You have to make that already.
And the other is just set up.
So you need a hole in the floor.
and next to the hole in the floor
you make a
track stop
and the track stop has like arrows
and you designate in which direction
you want this dumped
so if the hole in the floor
is north of your
track stop it should dump north
and then you have a
this is the actual
quote unquote hard part
even though it's not really hard
you have a small item
in your task bar down.
It's of a mine card.
And I believe that the actual wiki has a way better explanation that I could ever give.
Okay.
So people could go look on the...
So that's actually, for the current version, it's in the wiki.
Yeah, the mind cart, the mind cart, hotkey is H, capital H.
Lowercase H is hot key, capital H is the mine cart key.
Yeah, it's in the wiki.
It's just amazing.
It's basically like a track stop, you put a mine card on it, you link the mine card stop to the stockpile using that mine card transport system hotkey.
And then they just chuck everything that is in the stockpile into the mine card.
And when the mine card is full, they just go like and everything flows out into the hole in the floor.
And then it can go wherever you want either that is straight up just a hole into lava.
or below that is a stockpile that takes like bars,
which allows you to have like two stockpiles,
like a feed stockpile up and a bar stockpile down,
and then you just feed bars into that.
And you have like, I don't know how many bars I honestly have like $6,000 on one single tile.
Does it even have to be a hole in the floor?
I think that if you just make a stockpile that the mine cart dumps into,
the mine cart will keep dumping onto it no matter how much stuff is in it.
Because the mine card will dump it doesn't,
you're saying it'll just dump it to a spot.
on the floor okay in front of it yeah maybe maybe you're right maybe i will prefer doing it uh above and
below because that enables me to have like a little bit of a uh vertical setup but i'm posting to the
uh to the podcast insight a picture here this is in my industry level of uh my dream fort layout
and this was actually pre set up in dream fort there are several quantum stockpiles this one that you're
looking at is happens to be a uh a gym
quantum stockpile.
Oh, yeah, okay.
But, uh, so yeah, there's, and there's, there's also an auto melt quantum stockpile
that, that sits beside my smelter.
Maybe we could truly make it quantum and have the same stockpile accessible in multiple
locations, as in following and honoring the tradition of quantum mechanics.
I should again say that I didn't set this up, so, uh, so I don't.
It's, you dream for it did it? Yeah, exactly.
Did we, did, we did a, we did a thing on dream for it, didn't we?
Yeah, we talked. We haven't talked in detail about it because we're going to have Mike back on to talk about.
Oh, yeah, yeah. And I'll write this down to ask him how the quantum stock piles are set up and dream for it. But yeah.
What do you guys do with all your cage? Like, I'm total cage trap club now. But what do you, what do you guys do for getting rid of things in cage traps? Like, do you have a quick way to deal with that? Because otherwise it feels like it's building.
cage in a room, put it on a switch. You know, it just feels very slow. Oh, boy. I have things to tell
you, my friend. Yeah, I knew you would. So we all know of my beloved invention, the Dwarven Toilet.
I have to say that my current fortress, sword kingdom called, is probably the most devastatingly
evil invention that I have ever created. It is basically a large open aquarium that has two
dumping sites where I can dump people into said aquarium. And that aquarium had creatures living in it
that would kill stuff that I would throw down, even though the stuff mostly drowned,
but sometimes the sharks got to them
and I found it very funny to have a shark tank
nowadays I have a freaking forgotten beast snake live in it
and I chucked down things down to the forgotten beast
and that just kills everything
I have killed good Lord Hum knows how many humans
in that aquarium through various means
drowning, sharks, other creatures I chucked down, reptile men, troglodytes, too many livestock
animals, it's a cyclops, another forgotten beast. It was, it's crazy. Okay, it's just a,
imagine like an arena, and above the arena is a small, small hatch that is locked, and I can dump
things through a locked hatch it's it's crazy it's amazing and it's bloody and it's devastating that is
lovely so when you when you dump things are you just like how are you doing it you go to the cage
no it's it's a pit pond system where just pit things through a locked hatch and the locked hatch
ends in the in the aquarium thing so i just pit things i don't use it this
the cage remains with me up, my dwarfs just go to the cage, take whatever is in the cage out,
bring it to the locked hatch, and shove it through the locked hatch, like, and then it falls into
the aquarium, and then it gets ripped apart by my forgotten snake beast. It's pretty good.
Pretty effective. Oh, yeah. Okay, well, I just counted. I have 87 things in cages right now.
Oh, wow. Yeah, I'm the same. I got to get a, I get a, I was doing this thing of like,
putting rattlesnakes in with my goblins and laughing at that.
I'm going to secretly share with you a picture of my under-construction Coliseum.
Yes, the Coliseum, yes.
That's how I'm planning on dealing with them.
Ooh, that's nice.
That's very nice.
Oh, that's so awesome.
That's pretty cool.
You know what?
I may go ahead and leave this in the episode.
So I'm going to describe it here.
I may include this picture with this episode.
So the idea here, do you see the bridge that's in that picture of the Coliseum?
Yeah.
So, yeah, there's a bridge on the top side that we're going to call that the north side.
And behind that bridge is a holding area for what I'm going to call the gladiators.
And there's a little stairwell there that they get loaded into that from below.
And that will get loaded into the cages there.
And the little switch that's on the outside that's in the observing area,
that switch is going to be where the gladiator
releaser will be and
the gladiator will release
the cages
and then release the bridge
to fight whatever soldier
happens to be out in the
fighting floor. So I will trap
a soldier or maybe a whole squad
in the fighting area and then
release the gladiators so that we can
have a nice fight. And there's going to be
that's going to be a big
tavern. That entire
surrounding area is going to be a tavern so that
people can watch it and get horrified.
Oh, be careful of that you don't get yourself some creatures that can break windows.
Oh, well, that will be just, that'll be more fun, capital left room.
That's funny, and now I wish you wouldn't have told him.
I may end up removing all of the wood there, not wood, maybe removing all of the walls,
just have the entire viewing area be just this one large pane of gym glass.
Make sure to smooth the walls because otherwise I think things can climb up and cause you, cause you havoc.
Can things climb up glass windows?
I wouldn't put it past them.
I don't know.
There's a good chance.
Although there's nowhere to climb up too, actually.
That's a one-story thing.
Probably.
I mean, they can climb up glass blocks, so...
That's fine.
That's got a ceiling on it anyway.
It's just one Z level.
That's going to be my Coliseum.
Primo.
That sounds awesome.
I'll record a video of it whenever it gets enacted.
What's that?
I said fight, fight, fight, fight, fight.
Yeah,
Dwarf Fortress Roundtable is made possible in part by a grant from Loghammer, creator of Zerl Dostob.
The Fire of Clearings.
This is a turkey leather low boot.
All crafts warship is of the highest quality.
On the item is an image of rushed counsel, the fell of aquamarines, the hematite scepter in turkey leather.
On the item is an image of King Asen Dent Post the Dwarf and crowns and sand pear wood.
King Ace and Den Post is admiring the crowns.
Zero Dostob.
The Fire of Clearings.
An Artifact Turkey Leather Low Boot.
From Loghammer.
I'll tell you one other thing I really am enjoying with D.F. Hack is a stripped cage.
That saves a lot of time.
Yes. Oh, yes.
I mean, really.
Go for it.
Tell him.
Learn him on this one.
He's going to love it.
it. Okay. So the thing is, if you, for example, have a, like a soldier invader pop into a cage,
then he's in the cage with his full armor on. And now you would assume that the dude is in the
cage and you can tell him, yo, strip your armor off, or we will literally just let you go hungry
and starve. And he's like, eh. And then you get his armor. Like, just take it off. You know,
you're in a cage. The game doesn't really like when you do that.
So D.F. Hack had like a thing, a command, strip caged, where your dwarfs can actually access the caged person's clothing, attire, and armor.
And they take it from them. And because it's dumping designated, they throw it away.
So you can make like a dumping round right next to it and they gather it right there.
But that means you can strip invaders of their armor and clothing, which is very important if you're,
try to put them into like
fighting pits
but you were
not really interested
in having a fair fight
you know
yeah I think they've already
lost by stepping in the cage trap
so the fair fight
it's kind of done
that is correct yeah
and yeah
it's pretty good because that
makes you able to just strip people
of both armor and weapons
and then you can throw them to
the beast and they're just
you know trying to survive in your aquarium and they're climbing like the waltz and stuff
well completely butt naked bad luck hey i mean that's that's what happens if you try to
assault me yeah i mean i didn't ask you to invade exactly well i kind of did but that's beside
the point so strip strip caged that is yeah you can do list and it'll show you the situation
Yeah. Or you can just type strip caged all, and then you strip all of them.
And it's pretty good. If you have like 30 people in cages and you're trying to pit them into a gladiator arena to fight against cave crocodiles, then it's not really a fun fight if you put 30 people but bronze armor and weapons against cave crocodiles because then it's, you know, cave crocodiles are just going to get stabbed.
But if you remove their armor and their weapons, then suddenly the fight is much, much more interesting.
Well, yeah, I've got a crap ton of stuff in cages.
It's just like pages and pages and pages of it.
I did the strict-caged list.
Okay.
Yeah.
Well, it's because I've got about 70 goblins that have tried to invade my fortress all caged.
Weak.
They're waiting for the Coliseum to get finished so that they can become gladiators.
you'll have a nicer time with them when they're stripped
they'll be a little bit more
understanding of the current situation
I would even go as far as to say
that there should be some kind of
cheesy, sketchy way to
rearm them
for example you dump them into a
quote-unquote waiting position
where it's just a stockpile of various
low-grade weapons
like oh this is the
the gladiator wedding room.
Just like the real gladiators, right?
Yeah, yeah, yeah.
Like, take a weapon, and you have, like, I don't know,
jagged axes or some weird stuff.
If you profess to believe in the users,
you will receive the standard, substandard training.
As a Tron quote for those who missed it.
Legend.
I know.
All right, so also, let's see what else I had here.
I had a couple of things that I wanted to talk about.
They were talking on strange mood about somebody who had put an actual produced song based on a Dwarf Fortress description.
I think it was on Reddit.
Anybody remember that?
Anybody hear about that?
Yeah, I listened to it.
Yeah, it was kind of spooky.
So, yeah, that's kind of, I'd like to, I'd like to try something like that.
At least read the entire description of it because it's pretty intricate.
Oh, yeah.
He also had a fairly good piece of music to work with, because it was.
when I look at my pieces of music, they're a little bit less.
They're not that, where is it, they're not that cool.
For example, we have basically two musical forms in my fortress, but only one has a dance,
and this one doesn't even have like the whole rhythmic thing that he had going on because
he had like a lot of rhythmic phrases where it writes out what the rhythm is, but mine is just five,
pieces long and that's it.
I just wonder if your fortresses
just are not very like
are not encouraging
creativity. You're so
militant that see
mine's here it says that the
Saffron Berries is a form of music
blah blah blah blah blah blah
the music is played on a
rear, a cog and a Zethrunk.
The musical voices bring melody with harmony
and is performed using the Isaac
scale and in the fur rhythm.
Throughout when possible composers and performers
are to make trills.
And so the Erear always does the main melody.
The cog always does the main melody, and it should be passionate.
And the Zethyruk always should be spirited.
And it gives, like, full descriptions of how the different melodies and the different parts should be intertwined.
Yep.
Yeah, yeah.
Yeah.
And you just don't have that?
Oh, no.
I do have that.
Oh, okay.
I'm just talking about the beats, because my music, the human music, funny, also gives me, like, a point.
to how the beat works.
Right, yeah.
But his music that he based his video on had like a lot of different beats.
So I'm just trying to say that he had a good piece of music while mine is kind of standard-ish.
It still works.
But he had like a lot of information to go on.
Gotcha.
I misunderstood you.
I humbly apologize.
That is okay.
Do they get more artistic if you have.
a library where the scholars are writing books?
Because I've got a library,
but my scholars don't ever seem to write anything.
I think it really depends on the scholar that you put in
because the thirst for knowledge is important.
If your scholar is not really interested in knowledge at all,
then he's not going to hang around the library.
It's probably just going to be drunk.
Yeah.
Yeah.
But if you have like a scholar that is interested in knowledge,
then they're more likely to spend time in the library
and then become better at that and discuss it more.
But I don't think they increase creativity in the sense that they make new music.
I've never really seen that happen.
That makes sense.
Yeah, it's a little bit, you know.
I did want to, so we've talked about DFHack quite a bit as we do,
but I did want to sing a lot for our DFHack corner today
just to talk about the DFHack notification panel,
which I believe was released with that big release that Mike was on here talking about.
And at least this is the first that I've really noticed it was over the last couple days that I've been playing.
But do you guys know what I'm talking about?
The D.F. Heck notification panel?
Yeah, yeah.
The thing in the bottom left that says two starving dehydrated or drag unions are on the map.
Yeah, it's really awesome.
It is awesome.
You can now click it.
and if you have a dwarf who's working on a artifact,
you can click that and it will just take you there.
If you have a dwarf that's stranded in a tree somewhere,
you can click it and it will take you to him.
Yeah, that's pretty great.
Yeah, if you have invaders on your screen,
it will tell you how many invaders happen to be on the screen
and you click it and it will take you to them.
It is really awesome.
I'm thinking that's a good thing to have.
Yeah.
Yeah, it says DFHag notification panel, so this is not a vanilla thing.
It's a DFHack thing.
So, yeah, I just wanted to talk about how excited I am about that feature.
Very worthy of attention.
That's true.
That's true.
Especially the stranded thing is very practical.
Although it doesn't show me forgotten beasts, maybe I have to configure it properly.
Oh, yeah, you're right.
It doesn't.
I don't know that it does show.
you've forgotten beasts.
I had one that was rampaging through my fortress,
and I didn't know it until my FPS dropped to zero.
And then I was like, oops.
But you can already get to those through the creatures menu.
Yeah.
That's true.
There's already a way to get to that.
What's that?
It shows me giant moles because it says item stealing creature on map.
And I'm like, huh?
And I clicked off the end.
Just like a giant mole.
And it's very cute.
yeah so you can configure it by clicking the little asterisk that is on the edge of the of that panel and i think control a brings the panel up or not it will toggle them all on or toggle them all off yeah anyway so yeah that uh along with the other things that we talked about earlier will be our df hack corner for today beautiful all right guys anything else that you you know just burning to get out of your mind right now about i don't think so i'm loving it having a good time
time. Yeah, you know, I just want to say that I had so much luck when it comes to forgotten
beast. At the start, I just had forgotten beasts with webs and wings, and now I actually
get some cool ones. And I had two different forgotten beasts that looked like snakes.
Oh. The last time it was a glass cobra, a glass king cobra.
Neat.
What?
Yeah, made of killing.
clear glass.
It's probably not a good thing
to make your cobras out of.
No, it really was.
But that one was really cool.
However,
it now got replaced by
Segu. Segu Dung's Glan,
the untamed Wanderer.
And not only is that an amazing name,
Segu is probably the coolest
free-eyed, massive serpent
that I had so far.
Wow.
I like Segu very much.
Segu lives now in my aquarium.
And Sego has become a part of my imaginary snake cult that I'm trying to cultivate.
It really doesn't because, you know, that's not how religion works in the game.
But I like to imagine that my snake people believe that their creator god is the glass cobra.
And that the glass cobra has been usurbed by Segu.
and I've made statutes about it
and it's pretty good, I like it.
You have to send us a description from your statue.
I luck it.
Oh, yes, I will.
Okay, so I think that's going to wrap up
this episode of Dwarfortress Roundtable.
I think we got it.
99, I believe, if I'm counting correctly.
And yeah, everyone out there,
if we got anything wrong, let us know.
please feel free to and we encourage you to join the discord you can find a link in the main menu at df roundtable.com
and we hope you have a wonderful period of time until you hear us next time and good luck and dig deep right
deep cool guys bye you this has been the dwarf fortress roundtable podcast you can find all our past
episodes at df roundtable.com stop by and leave a message or suggestion in the comments section for this episode
While you're there, you can subscribe to Dwar Fortress Roundtable or find us in the podcast service of your choice.
If you'd like to contact us by email, the address is Urest at DFRoundable.com.
That's UR-I-ST at D-F Roundtable.com.
If you'd like to interact with the hosts and listeners of the podcast, you'll find a link to join our Discord server in the main menu of our website.
If you'd like to help support this podcast financially, you can find us at patreon.com
D.F Roundtable.
This is a conversational podcast.
All Crafts Worship is of the highest quality.
Thanks, Delphonseo.