Dwarf Fortress Roundtable - Ep.19: In Which Alexei Returns to Talk Dog Biscuits, Soap Slides, and !FUN! Much Nonsense and Mirth
Episode Date: November 20, 2019Note: Alexei later found that dwarven babies are born with a preferred god. Reddit Overreading ThreadRoomCarnageDF Talk Episode 8 (talks about dentistry)Kruggsmash King TrapIncompetechBay12 Games ...Donation Page — Please Donate To The Adams Bros!
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Welcome to Dwarthor Fortress Roundtable, the podcast for all things Dwarfee.
I'm Jonathan.
I'm Roland.
I'm Tony.
And I'm Alexi.
Back again.
You're the first guest that we have had come back on.
So I think that you officially get the title Friend of the podcast now.
Oh, delightful.
Yeah, no, super psyched to be.
back. As I said before, I will always talk about Door Fortress when anyone gives me the slightest
excuse. Before we opened the mics, we were talking about dog biscuits and kitten biscuits.
And baby powder.
Gorman baby powder. And it turns very dark very quickly.
Yeah, yeah, you know, this is where it gets to be a bit of a tough cell if you start talking
about things that are pretty normalized in the Door Fortress community, like eating your pets
and making cat leather shoes, people start getting really weirded out quickly, like,
oh, that sounds awful. But, you know, it's just you get into it and you roll with it. And suddenly
the idea of a scepter encrusted with cat skulls isn't quite as disturbing of an idea as you
might think. So there's that. It's when they use things like nails or eyelashes that really
That still throws me for a loop
Or the lower back tooth
Yeah, the specificity frightens me
But the good thing is you can't actually
Take someone's pet and make it into shoes for him
So that's a plus
Because that would be just mean
Maybe we can get that as a feature request
I mean you could mod it I bet
I wonder could we do that though
Like is there a way that you could
could pull that off by having custom stockpiles.
Yeah, I think with stockpiles, you could probably do that.
Or Roland, are you saying you can't actually, if something someone's pet, you can't kill it?
Yeah, you can't really kill it.
You have to make an elaborate trap mechanism or have an unfortunate accident to kill it.
And then I wouldn't be even sure if you can tan it.
because
sometimes they will just
bury it and that's it
right just in the way
that you can't well no you can have a
dwarf bone
scepter so I was going to say
if it's dwarves they
you know you can't they're not cannibals
are they or can they be
that's a fell mood
you have to have a fell mood
to have something made from dwarf
bone
and
a fell mood dwarf dwarf
dwarf will not go after
any pets
so I've never had a fell mood
and the whole time I've played this game
in some years what am I doing
wrong
I want a fell mood damn it
I think you're just
too friendly to your dwarfs
yeah
I mean
a dwarf has to snap
in order to get a fell mood
and then it has to be a dwarf
that is even
open to the possibility of having a fell moot
because not every dwarf will snap in that direction.
So the best thing about getting a fell moot
is just letting it spiral for a while
and then seeing who's like the worst of the bunch.
There was a description back a few years ago
on Twirl Fortress talk where Tony described
what it took to get a dwarf into a fell mood.
And it is a combination of first he has to
be a dwarf that is was chosen by the dice rolls for making an artifact and then he also has to be
I believe like at a particular percent of unhappiness so if you're working really hard to keep your
dwarfs happy then then you're probably not going to have a very good chance of getting a fell
mood because it's got to be a miserable dwarf who also happens to get chosen to create an artifact
if I remember correctly yeah that's interesting I forgot that that was even a thing
But now that I think back when I first started playing Dwar Fortress,
I think I got Fell Mood and some of the other different variations of moods,
which was also back when I was much worse at keeping my dwarves happy.
I've had a fell mood, and it was early on,
and I didn't appreciate how rare it could be.
Of course, like Alexi, my dwarves were pretty much all miserable at that point.
I think that was the fortress that I ended up letting ghosts just hang around for a while.
Eventually, it just turned into a total cesspool of madness.
I had only one, and I tried my best to get one.
I was not really into getting a fell mood, but yeah, I found a dwarf I didn't like,
and then I just walled him off maybe and used him for my silk farm, and he kind of turned that.
anyway
he then
and that way
I found out
that they will not
kill visitors
which is very interesting
really
well you can
have them kill visitors
can't you
I think you can target
a visitor game
with the military
yeah with the military
but the fellow mood dwarf
just ignored the dancers
and the dancers
were like
super super
psyched out about that
and just ran away
He ignored them completely and went into a bedroom and snapped someone's neck.
And yeah, it's pretty gruesome.
So why is it when we're talking about these nasty things?
I keep getting Al Pacino movies in my head.
You talk about having an unfortunate accident knocking off a pet,
and I think of, you know, Hitman and the Godfather.
You talk about the Dwarfell mood, avoiding the dancers.
I think of like the club scene in Scarface.
Maybe that's the secret.
inspiration behind War Fortress.
It is interesting the way you get used to things on the words that we use.
We talk a lot about fun.
It starts to carry a different meaning.
And it's weird stuff will still be surprising.
Like I mentioned before you started recording,
I've been reading Room Carnage this morning after listening to the Halloween episode.
And I'm pretty used to a lot of dwarf-y stuff,
but I didn't actually know they do in the beginning a thing where they're dropping animals
down a pit.
And I didn't know you could assign a dwarf to just do.
drop an animal down a pit.
And so I found that quite shocking, just because it was a particular cruelty of Dwar
Fortress that I was not familiar with, even though really there's no reason to think that's
any worse than all the kitten biscuits and such like.
You can do it to elves too.
You can do it to literally everything because I'm a big fan of toilets.
That sounds wrong, but good thing.
This is the Dwar Fortress podcast.
Please listen back to episode number five of us.
about the Dwarven toilets.
Yeah, about that.
Yeah, about that and why I'm not a psychopath that likes to cuddle toilets.
So you might want to go ahead and explain that just a little bit there.
What's a Dwarven toilet?
A Dwarven toilet is basically just a deep, deep, deep pit that you dig because you are a bit of a masochist
and started in a evil biome, and everything will resurrect.
after a while and you don't want zombies in your fort
so you make a dump pit
where you just chuck everything in
that might come back to haunt you later
in a quite literal sense
and also if you have
some unwanted animals you don't want to slaughter them
because well then you just have like
living hair or living cat leather
or something you just chucked the entire
an animal in there.
And after a while, the
bottom of the pit will
crawl with
undead, and
things will sort
themselves out.
And if you're
extra fancy, you can also
install a waterfall that
flushes everything off the
map. That's why it's a toilet.
I believe that a Krug smash
actually, and I still think
that this was inspired by you, Roland,
where the whole point of the fort was to create a water flushing system to take out sieges.
Oh, you mean king trap?
Was that the one?
I'm pretty sure because I loved it.
Also, big buzzer for Cruxmash in the podcast, meet, me, me, that's okay.
I'm sorry, who?
That's not fair.
He must not be named.
The poor guy, yeah, okay.
I wonder if you could use
like walls made out of soap
and like floodgate kind of situations
to create a filtration
and have a renewable dwarf in toilet
so that you still are able to drink the water
that's been filtered
out of the situation
Oof, why would you want that?
Like, hmm, this was
water tastes weird. Oh yes, we suck the dead cats in it.
Oh, why do you do this?
Why do anything in Dwar Fortress?
to see if you can.
You know, two years into play in this game,
and I still have never employed a soap maker.
Oh, seriously?
Yeah.
You need soap.
You need soap.
You got to get soap.
Yeah.
And it's like one of those things that's relatively complicated.
Yes.
But once you figure it out, it's really easy.
And if you do it, then you feel like you're some sort of like a badass playing the game.
You're like, yeah, that's right.
I got a soap industry going.
That's right.
Uh-huh.
Also, you can.
imagine that your dwarfs actually
stops stinking.
That's pretty neat.
Making soap moats
at the entrance to my fort
so that anyone who comes in has to slide
down the soap moat into the water and clamor
up the other side. Squeaky clean is still
one of my favorite things I've done in a fort.
Does it
foam? I mean, can I do?
Because if you had a ramp, could you put
like soap at the top and make it like slippery
into spikes.
I think that might be
taking it too far.
This was a rare pleasant thing
into our fortress.
No spikes.
It just deals with the vomit.
You go outside, you vomit.
You slide back into the fort.
I have to imagine
like a moat filled with
just foam.
Like trying foam.
And somebody,
the elves come to
the dwarfs after a full year.
And before that,
there wasn't.
mode and no phone and they're like
fucking dwarves, just
turn it around and go.
I think we're going to have to beep something there.
Maybe. You know, I think
an F-bomb got through and I don't think
Apple sent men in black to kill me.
The ghost of Steve Jobs.
Steve Jobs'
Turtleneck came back and attacked you.
There's no ghost of Steve Jobs.
I'm sure you've been to
the Apple Place, so there are
lots and lots of slabs everywhere.
Oh, yeah, that's right.
He's well memorialized.
Yeah, thoroughly put to rest.
But if it's a purple biome, I think even then.
Then his turtleneck really could come after you.
Yeah, that's what I'm saying.
Oh, my God.
I'm just saying that Silicon Valley is an evil biome.
Steved jobs.
Right rear tooth attacks.
All right, we should probably edit all that out.
No, I.
No.
It's awesome.
Saying that Apple headquarters is literally a necromancer tower.
It's awesome.
I think it's a necromancer oval.
Oh, boy.
I don't know if you guys saw this, but several weeks ago,
somebody talked about they had been building a scholar for it,
and the dwarves in the fort became such voracious readers that they were reading the books faster than the librarian could res shelve them and that upset the librarians and then chaos ensued and I was I was taken by that story I enjoyed it I did see that that was great the idea that your fortress could die because you have too many people reading too many books is just that's a so tour fortress I feel like it's kind of like the
real life from having talked to
librarians that I know
it's the struggle
is real we also have
to bring up that
talking about too many books
is actually he had
about 200 bookshelts
fully stocked
like that guy had some serious
book business going on
and his poor
poor librarians had
like severe
big pain after that
So, whenever you're seeding your civilization out to the area, you know, Hamlets,
can you take books with you and leave books at other, at other, you know, goblin holes and
elf trees and stuff like that to spread your, your fortress's word?
No, that you can send, you can exile people, right, or exile dwarves, or you can send dwarves out to,
So whenever you're sending a dwarf out on a mission,
is one of the options to send them out on a mission
to have them move to a new place?
I don't actually know.
You can send people away,
but I don't know if you can get them to,
maybe you can give them stuff and then send them away.
I'm not sure.
But I know you can kick them out of the fort.
Yeah.
Yeah.
I mean, kicking people out of the fort is just people kicking out of the fort.
If you take over a settlement and if they have books, then the books will also stay.
But I don't think you can, yeah.
Weren't you, one of your worlds recently, you were actually spreading the dwarven civilization
and trying to actually eradicate all other civilizations and replace them with your dwarves, right?
Indeed.
So to do that, whenever you actually actually.
took over another
Hamlet, another city, Fort
or whatever, what was that process
like?
Well, most of the time, I just
eradicated life in that
particular town, and
it sounds horrible, but it worked.
So I would ascend
a squat there. I found
out that sending just one squat
per town or hamlet
works, for some reason,
way smoother than ascending
several. I don't know why.
My experience.
And after that, I would either ignore the now empty ghost town or I would send some people I didn't really like.
I would make a new squad and send them there to, is it conquer?
I think it is conquer side.
And then they would stay there.
And they would no longer be citizens of my fort and instead be more.
of a new group of settlers.
Okay, okay.
So if you can figure out a way
to get your home-written books
to take with them
whenever they go to conquer a site,
maybe you could spread books.
The idea is that I'm thinking of
recording the names of the books
or naming the books whenever you create them
and sending them out.
And later, during later fortresses in the world,
see how much of that ends up coming back to you
and see how much of that you can pillage
from other civilizations and see, you know, if your books have spread.
That seems really fun.
It is, it sounds like the complication is that to spread your books, you need to conquer
the other towns, in which case, there's not so many people around to read said books.
So I guess you have to hope that your settlement later gets reconquered by some other group
that then takes the books and continues to distribute them.
But I have a, I have had a similar case, not with,
books in particular, but in some fort I made an artifact spear made of bare bones or something.
And later on, I found exactly the same spare in some goblin civilization that I raided
and they brought back my spear to a completely different settlement that I played almost
a year after in real life.
And that was really amazing because I was like, whoa, whoa, whoa, whoa, I know that spear.
And in fact, yes, I put up what's it called Legend Viewer and I like served a bit through it and I saw, well, yes, that spare actually traveled from an old settlement of mind to a golden civilization, then was used there to like poke a few guys and then came back to me in a different settlement.
So that was really cool.
Do you mean stuff like that?
Yes.
I mean, that's amazing.
Yeah, that's pretty much exactly what I'm talking about.
And while you were talking, I thought that is there any way to make something more attractive for a thief?
You can have a thief steal your book.
You can, yeah.
Yeah, you know.
I think gold is supposed to get them all excited.
I thought it's just general value.
Or is it specifically gold.
My first thought was just a bunch of McDonald's.
cacks coming in and taking all your books and running off into the jungle with them.
They're just going to get moldy.
Yeah.
Or you could make your fortress's version of like a Gutenberg Bible, and you can
encrust these books with gold and gems to make them really viable, and then have them
be attractive for thieves.
Oh, okay.
What about this?
You let one dwarf write a book, and as soon as he's done writing the book,
you assign several scribes and no scholars.
So they start just copying this book over and over and over and over again.
Then you have literally a massive amount of the same book
and you start piling them up outside.
And if a cobalt comes running,
they are too far away from your entrance
and the cobalt could just take it in it.
I like it.
And you put up a sign that says,
please don't take these books.
Reverse psychology works very well on cobalts.
And once you have piles and piles and piles of these books
outside the entrance to your fortress,
or maybe like in an entryway where they're just ready to be taken,
you retire the fortress.
That's good idea.
idea. And then let the world disseminate them.
I like the idea now of doing that, of getting one dwarf to write one book early on in your
fortress and copying it, but also using that to dictate the rest of that fortress's whole
ideology. If he writes about cheese, this is a fortress about cheese now. That is what
has been decreed. We now live by this book. I like it, yeah. Like the codex and startis. Yeah,
I really love it, yeah.
So I know that things do get propagated around
because the one time I decided to cheat when I was playing
and I used D.F. Hack to spawn some adamantine axes
thinking that that would get me out of my predicament, which it did.
And then just the whole rest of the time that I had that world going,
those stupid adamantine cheat axes kept showing up in different people.
And I was like, oh, it was kind of like a reminder that you're a scumbag.
Yeah, karmic.
Yeah, exactly.
And I eventually just had to kill the world because I felt like such a dirty, dirty, dirty teeter.
So I think they do find ways.
Life finds a way.
But wouldn't it be really cool if you have like an Edmontine weapon of some sort,
especially if it's completely useless, like Edmontine Warhammer.
And suddenly some, I don't know, plum helmet man merchant dude shows up in your
for a day and it's like ah
I'm here to drink
and he has like this at Mantine hammer
that is clearly yours
and that's awesome
yeah
makes for a good story
is Dwarven Dentistry a thing yet
they can definitely lose teeth
but we don't have the ability
to give them new gold teeth yet do we
oh that would be so awesome
so awesome request
Mr. Adams
let's please do this Mr. Adams
Again, really, if the listeners haven't listened to the entire Dwar Fortress talk series, they really should talk about that.
Because they went in length about dwarven dentistry and whether or not the dwarves can brush their teeth.
I think that the consensus was at that time that was just getting a little too micromanagey.
It might be.
Yeah.
We can have tears on the eyes, but brushing your teeth is too far.
Do they even need teeth to eat?
Oh, that's a good question.
They need teeth to bite...
Yeah, they love biting.
To bite forgotten beasts, that's what I'm trying to say.
Mm, kinky.
But if you don't really need teeth to eat...
Wait a second.
If I give my dwarf like at Mantine teeth and sharpen them...
Oh.
Hmm.
I'm telling you, Jaws from the Spy Who Love Me.
I'm just thinking of how nasty the tantrum spirals would get.
now where not only do you have dwarves punching each other in the face,
but they bite each other with their sharp and datamontine teeth.
And then that dwarf comes a vampire and, you know, all pets are off.
Oh, gee. Oh.
Okay. Turning to development.
The Halloween episode didn't have any development notes in it,
but the day before it was actually relevant,
released. There was a dev notes update. And I think that a couple episodes ago we were talking about
looking for the word release in the dev notes. And he actually used the word release in the
October 30th deadf notes. So maybe we're getting close. Yeah, you linked it and it was the first
word I saw and I laughed. And I was in another Discord call while doing that. And my friend was like,
Why are you laughing?
And I went, he said release.
And my friend was like, huh?
Who?
So I think he is now trying to fix it up to like get a release going, a real release.
At least that's what I'm hoping for because I want this.
Yeah, I really want the temple and worshiping updates.
He mentions in the last note.
That sounds really exciting to me.
Well, I think that if we're getting close to the word release and the note,
it's a great sign.
And I think we should all celebrate.
Oh, interestingly enough, I did notice that he discusses the cult of cats in the dev notes,
which I think is appropriate given some of the conversation that we had before.
Perhaps that's what it was front of mind for us all.
No, it was front of mind for me because I was breaking up a cat fight while you guys were talking.
Right.
Well, you know how to get rid of those, don't you?
The holidays are just around the corner.
Hey, this is a lovely, lovely leather bag you've made for me, Jonathan.
Where did the leather come from?
It's fluffy.
The Thanksgiving biscuits are delicious.
I was very disappointed here that you can't make slippers out of pets because I have a couple of long-haired cats that would make the most wonderful slippers.
I think you're misusing the word can't and you're actually thinking shouldn't.
No, what?
You absolutely can.
My cat ginger has really given me a dirty look right now.
So they know.
So, yeah, what I thought was cool about that is the idea that whenever you have 10 or so dwarves who are of the same religion, worshiping the same God, petitioned for a priest for that particular religion.
And I think that sounds really cool to have an official temple that was petitioned by some of your dwarven worshippers in your fortress.
Yeah, I thought that was just the coolest thing.
And it was making me think about, you know, different ways of playing Dwar Fortress.
Because I think one of my favorite things about running a fort is when the dwarves have their own kind of desires and agency in that way, where they have requests and opinions about things.
So I have gotten really into, like, the scholarly forts and stuff like that.
I just love when the dwarves can kind of form their own little guilds.
And I've seen mention, too, in the release notes of crafting guilds, and I think that that's really cool.
I'm really looking forward to these new, like, social relationships between dwarves and then kind of giving you more concrete demands as a fortrunner of like, we demand a temple of the cats.
To me, that's just a fun story engine thing that now I get to decide what I think a temple of the cat should look like and see them all start worshipping cats and stop making kitten biscuits or make more kitten biscuits.
I don't really know where they would align.
but yeah that's exactly the stuff that I want to see more of in dwarf fortress personally
yeah I would be really interested in how this cult mechanic actually goes and how far it goes
is it just some people worship the god and they want a temple or do they just create a new god
in your fortress
and if you get them
their temple and you build
stuff for them, is
that temple, the first temple
of that particular
god and your
cult dwarfs are the only
dwarfs in the world worshipping
that particular god
and then over time you can
actually see this
cold may be spreading out of
your fort or just spreading
through your fort at first
and then spreading out into the world
and your temple was the first to be built
in dedication to best god
and that would be amazing
if you have actually a fort of cultist dwarfs
that would be
and then if you retire it
what happens and how does that impact the rest of the world
because you could do some neat stuff with that
I think conceptually
you could basically just set up all these cults
and then kick back
let it go. I think a really cool thing
that I would like to see, and maybe this is already possible
is build, like, do your
world, build a couple forts, and then
advance time, 250 years or
300 years or whatever. Like,
I don't know if, maybe you can do that,
but I would, I think that would be
really neat, just to kind of
set some things in motion and then jump back in
and see what happens. I get the
idea from reading it that
it's a situation where whenever your
dwarves petition for a
priest and for a to make your temple area an official I'm air quoting temple it will start off maybe
as a shrine and then it will it will gain in levels of important to where it might become a temple
and it seemed to me kind of like whenever your fortress becomes you know it gets a baron
and then eventually it ends up getting a it ends up getting becoming the capital of your civilization
It seems like an interesting, too, of more different routes to go down in terms of the themeing of your entire fort so you can have a fort that's not becoming the new mountain home, but it's becoming the new high temple of, you know, the god of dancing and puppies or whatever's been generated randomly.
And I like how that can combine with, you know, the scholarly forts and the taverns.
And I love all of that new stuff where you can kind of pick a flavor of like,
okay, this fort is going to be the most bang-in party spot fortress ever.
And I'm going to build the most popular tavern and fill it with all these different alcohols.
Or maybe you're going to become a monastic sect.
A big question for me is also, I deny my people's wish for their new temple or just a tiny,
room where they can worship
their god. If I deny
it, do they still do
it somehow, somewhere
or do they
switch religion under?
Do they do missionaries?
That would be an interesting thing where they
try to convert people.
Yeah, well, I wonder even within one
fortress of like if you have two
groups that both
set up shrines, are they
going to start trying to convert the rest
of the fort? Like when a new Dwarman
baby is born, who gets to indoctrinate them first into which cult? Like, do they end up
where their parents are? Uh, is it, is it kind of random? I haven't even ever noticed, like,
when a Dwarpen baby is born, at what point do they pick a God and which God is it? Like,
I sometimes notice, like, it is interesting that what God they worship is part of the information
for dwarves, but I've never had any reason to do anything with it. So I haven't noticed
if families tend to follow the same God. Now I'm really,
curious when babies decide who to worship.
Yeah, exactly.
And imagine if you can kind of outlaw a cult and it sprawls in the deep darkness
of your under fort and people pray and secret pathways and stuff like that.
It's amazing.
It's amazing for roleplay.
I love it.
I kind of like the option best, even though it wouldn't make as much sense narratively.
just love the idea that their baby still gets like a random god just because I can imagine
these dwarven parents who both like worship, you know, some wholesome god of industry and
mining. And as soon as the baby's old enough to talk, it's like, no, I worship the god of
revelry and baboon people. It's like, where did you hear about this? Child?
Probably one of the library books.
He's going to invent an internet simulation.
for the dwarves.
I'm not going to bother.
I just had a child born in my Halloween fortress,
and I was going to take a look at it and see whether it's got a,
that could be our cliffhanger, whether or not babies are born
worshipping a particular God.
Yeah.
That's not a very good cliffhanger.
I mean, I'm fascinated.
I'm definitely going to be checking as soon as the podcast is done.
So we're going to take a short break after this release and come back at the beginning of the new year.
I keep saying that.
That's the second time that I've said that, and I just can't figure out a good way to go into that.
Roland, tell everybody that we're going to take a break.
Okay, guys, we, uh, uh, okay, do you remember a minute.
Perfect.
That's it.
We got it.
Tell everybody that the podcast is going to take a couple months
break.
Oh, is it?
I should say it.
I'm a guest.
Yes.
Yeah.
Yeah.
Hey, everyone.
You're a friend of the podcast.
I'm a friend of the podcast.
Uh-oh.
Oh, no.
Terrible news.
What happened there?
Uh, uh,
a vortex.
We just.
We'll play lots of jump in the interim.
Um,
we just got jumped in.
We just got jumped into an alternate reality.
I think it's really cool that you have a lot of different people come visit.
Hey, Alexie.
She's on a CD radio.
Oh, my God.
What's happening?
Oh, no, we're dying.
All right, I think I've fixed it.
Oh, cool.
Okay.
Did your phone fall down a rabbit hole?
No, my headset got unplugged.
So I think it must have just switched over to the laptops built-in audio, which is not so good.
And we didn't hear a word of what you said.
Yeah.
Well, it was really good.
Yeah, yeah, I gave you, I gave you your perfect holiday hiatus message, so, you know, too bad.
So inspiring.
My God.
I'm a little tearing up.
So that was my go at announcing your hiatus.
I think Tony is your turn.
Who are even worse than I was.
We'll just play all of them over top of each other.
It's going to be like a barbershop quartet
is what we're going to have to do it
because there were four of us so we could pull that off.
Oh yeah, we can sing it, guys.
Like, we will be off.
I think we should just tell everybody
that because November and December
tend to be really busy months,
we won't be releasing episodes
as regularly as we normally do,
but after the dawn of 2020,
we will be back on a more normal schedule.
For an exciting new season.
Door Fortresson table.
That's right.
In all seriousness, guys,
it has been so much fun this last
nine, ten months,
and we've gotten
so much more interest than I could have ever hoped.
And I so thank you,
Alexi, and all of the guests that we've had
on the podcast, because
they have made it just
really, really fun. I've learned so much about this game.
Now it's time to go make some cat leather bags.
Yes.
And we will return in January.
Not sure exactly what part of the month, but we'll be back in January and we'll continue this and have another wonderful year of Dwarf Fortress plan.
Maybe, just maybe, we'll have a new release to play with.
That'd be cool.
Now you're being grossly optimistic again.
Well, you've just ruined it.
Okay, I might cut that.
2021.
Anyway, thanks so much, Alexi.
How do people find you if they want to talk to you and Twitter at you and stuff like that?
Sure, yeah.
You can find me on Twitter at AM Peppers.
And yeah, tweet me about Dwarf Fortress.
I keep wanting now to try and get more active on wherever Dwarfortress people live
because listening to this podcast makes me really want to do more seeing what other people are up to.
So maybe I'll try and actually like make a Reddit account or something like that.
so I can take part in more things, Dwarfie.
That's awesome to hear because I don't want to repel people from the game.
Okay.
Okay, guys.
Thanks for joining us, Alexi.
Thanks for being here with me, Tony and Roland,
and thanks for listening in to the podcast.
And we'll see you in January.
Yeah, see you guys later.
Have a good thing.
Until then, bye-bye.
Bye-bye.
This has been Dwarf Fortress Roundtable, the podcast for all things Dwarfee.
You can find all our past episodes at DFRoundable.com.
Please stop by and leave a comment or suggestion in the comment section of this episode.
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Music is Sky Q. Elin, composed by Kevin McLeod.
You can find Kevin McLeod's music at Incompetec.com.
You can find a link in the show notes.
This is a bituminous coal podcast.
All Crafts Dwarf ship is of the highest quality.
It is encrusted with round bituminous coal cabachshans and encircled with bands of marquee-cut rose quorxes.
On the item is an image of two badgers in bituminous coal.
On the item is an image of No King Malicinch, the goblin, and Thomo Tempest Butter, the human in bituminous coal.
Thomo Tempest butter is shooting Yokane Malacinch.
The artwork relates to the shooting of the goblin Yoking malice-inched by the human Thomo Tempice butter in witch-tongs in the common swamps in the early winter of 158 during Belrocknishra, the scorching attack.