Dwarf Fortress Roundtable - Ep.23: In Which Kiefer Returns to Chat About The New Stuff – And Some Not New Stuff.

Episode Date: February 9, 2020

Note that this episode was recorded a couple days before 0.47.01 was released. As such, we may have a few things off. But for the most part the episode stands up. Next episode we'll talk about our e...xperiences with the new version.Also, Bob Ross is mentioned. DasTactic Dwarf FortressDownload the new version!Dev NotesFilmMusic.ioIncompetechBay12 Games Donation Page — Please Donate To The Adams Bros! Our new Patreon Page

Transcript
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Starting point is 00:00:00 Welcome to Dwarf Fortress Roundtable, the podcast for All Things Dwarfee. I'm Jonathan. I'm Roland. I'm Tony. And I'm Kiefer. Welcome back, Kiefer. You are the second person to gain the prestigious title of Friend of the Podcast. Yes.
Starting point is 00:00:22 Thank you. Today is the 26th of January as we record this. and we're all on release watch and we still don't have a release. What time on the 31st do we think it'll be out? Do we think it'll be the morning or the evening? No, no, no, no. Or an afternoon. Not, not a morning kind of thing.
Starting point is 00:00:42 Not morning. They're going to crack, drop it out first thing, 8 a.m. Pacific. No, yeah. I think afternoon. No, he'll be asleep in the afternoon. If you recall, his schedule is more along the lines of the end of his day is like 6 a.m. right so we'll just a little time shift for that so 6 a.m. would be the end of the day so that would be an evening release or does it still count this morning I don't know I'm not quite as convinced that it's going to be on January 31st I think that we might float off into February which gives me the game no I think from the future and you have it let us know how it is I feel like January is a thing yeah I mean didn't he say it
Starting point is 00:01:27 fairly specifically that it's now coming out in this month? He did. He did say some days. So some days, that feels good to me. I'm feeling the love on now. And that was four days ago. He has four days left to get it out. Well, and I think we're still in what I would consider to be some days.
Starting point is 00:01:52 Yeah, here it is. So yes, we are planning for release. this month. At the same time, you all are pretty familiar with software, and that doesn't always go to plan. Amen.
Starting point is 00:02:08 So I'm not going to hold him to his word on that. Maybe instead of valve time or in dwarf time. The good thing, though, is that he is the only one that he's answering to. Well, I think so too. And that's why I think I would sort of trust his release will be out in January thing over like say Valve
Starting point is 00:02:28 because he can speak directly to the scrum team and he can speak directly to the project manager and he can speak directly to who's packaging the release all probably without even moving so I think I'm confident
Starting point is 00:02:42 I'm sticking to this January thing you naysairs you just want to win you naysayers I'm telling you yeah we did see a new DF hack though recently so that's pretty neat I thought That's usually indicated that we're about to get a new version.
Starting point is 00:03:00 That's always how it works. Does the DF hack team have an inside road to the code base? I don't know. Opposite. I would say no. I think here's my theory on it if we're armchairing. I would guess that somebody on the DF hack team is like, oh, shoot, you know what, that release is coming up?
Starting point is 00:03:19 I should grab the code. And then they pull the code up and they're like, oh, you know what I can do? Oh, and this would be cool, too. you know what I think it was just basically somebody bringing up the code in preparation for the release coming up and then just got excited and added some really cool stuff and cool stuff they added they did I don't know if did you guys look at the DF hack notes I haven't looked at new notes yet I have not either so tell us about it I funny you should mention it you can script things like you can have things repeat commands you can use
Starting point is 00:03:50 repeat to automatically remove stress from doors or all of the doors or some doors or whatever. If you've got somebody that you just can't keep in control, you can set a repeating commands. You don't have to remember to keep telling them to chill. And then there was some enhancements on how they did that, which is kind of cool. And then they've got a new one called combat hardin, which if you don't want to go full remove stress, because that feels like a lobotomy or something. If you want to just combat hardening, you can select a few citizens that you want your military and then it combat hardens them so it like
Starting point is 00:04:24 gets rid of their bad thoughts when they see dead things so they're like I don't care whatever oh okay cool okay so we just change everyone into a little bit crazy yeah psychopath for it yeah yeah so they're like whatever
Starting point is 00:04:39 I you know I'll just trip over this dead body it's not a problem and then some of the set needs and meeting needs things have been tweaked and tuned and what else and there's a whole bunch of other stuff I didn't totally follow yeah, that's neat. I'm so happy to see that team continuing to work on it and add more neat stuff and not just do bug fixes and whatnot, especially so close to a release. It's like, that's
Starting point is 00:05:01 really funny. Maybe they were trying to push the release by editing it. I think you were probably on the right track there, though. I suspect that someone's doing these bug fixes and little features to try to get their chops back up and encoding it. Yeah, you know, it's back in mind. But, you know, if you do play around with it I think you'd need to be aware that it's not working with the text movie text hasn't been updated
Starting point is 00:05:29 so you'd you'd be stuck in the using your tile set or you're not tile set with those you know like I call them the Krugsmashisms where the zeros are actually like some sort of sprite right right I never figured out what text
Starting point is 00:05:45 will be text really does anyway anybody you know makes makes fonts not get jumbled up with the tile sets, basically. That's my layman's version of it. So you don't have that thing. Like, you know, when you see in Cruxmash when he shows the value of an artifact
Starting point is 00:06:02 and it's like 2, 7, and it's like, barrel, barrel, 5 or whatever, it makes the zeros, barrels, or the barrel zeros. That's what it does. I think. The text is also used for the advanced movement spreads that math talked about. Yeah, I think
Starting point is 00:06:22 you can do other stuff with it too, like that. Like, it'll swap out layers or something. I don't know. There's all sorts of other crazy stuff that can do it. I don't know enough about the inner workings to speak intelligently about D.FAC. The source is all on GitHub,
Starting point is 00:06:38 so you can go update it for us. Yeah, let's go. Come on. Chop, chop. I did a little bit of source diving in in a dwarf therapist. Yeah, how'd that go? Oh, you know, I stopped because I found out that the feature that I wanted to add was already in there,
Starting point is 00:06:56 which is resizing the fonts and the size of the actual grid. So that was my whole point of wanting to get in there and make changes. That's cool. Yeah. It solves that problem. For sure. So we did have an update on the 22nd of January of Dev Notes, and it looks like that he did add a couple more features before the release.
Starting point is 00:07:31 Sermons. He's added sermons in adventure mode, and apparently, sorry, sermons in dwarf mode, and in adventure mode, apparently you can give a sermon too, though it doesn't do anything. that's pretty great it's amazing the sermons are I think like ways to remove stress it looks like you can have people preaching about stuff
Starting point is 00:07:55 and that will make them all happier so I think it's like performers for temples basically or performing performers for your church okay cool but not necessarily in temples I don't think because he talked about that it only minorly affects the happiness you know the annoyance of a dwarf if they don't worship the same God as you're
Starting point is 00:08:16 sermoning about. So it can annoy some people too. Hmm. Oh, I see if you get like a crack put in there talking about it is the end of the world then, you know, the doors might just be like oh my God, this guy. Not him again.
Starting point is 00:08:31 This also means that it now wouldn't make more sense to not only build just one giant temple that is like mixed deity and stuff, but you can now go into several temples that are fixed on their respective god so that people don't annoy other people while praying.
Starting point is 00:08:55 Even more than that, it's not, because you can restrict a temple to a specific God already, but the big change is going to be restricted to a religion. So say you have a bunch of people in your fortress that respect a certain religion that maybe talks to two or three different gods, but them all in one spot. Yeah, I never made that distinction between the religion and dwarf fortress and the gods. I was always thinking of it as a one-to-one ratio. Is the religion thing sorted out, or is it just people who worship the dwarves who worship different gods? I thought it was just, you know, they worship their gods.
Starting point is 00:09:33 I didn't know it was like an actual, like religion thing. On this update, it's going to be organized religions. Gotcha, okay. Yeah. which is going to be really cool and it's kind of crazy it was so you have organized religions and guilds in fort mode and then in adventure mode you also have corporations and mercenary companies too that's going to be so cool like just seeing mercenary companies go out and to I love looking into legends mode I mentioned that before and everything but seeing like okay they're
Starting point is 00:10:05 going to hire this send out scouts before a battle and see how that affects everything It's going to be really neat. Yeah, Legends mode is super fun. And I've played around with it, you know, the natural version in the game. But I also really like those Legends mode browsers. I think those are pretty cool, too. Yeah, Legends viewer. Got to do a shout out, probably the, was it?
Starting point is 00:10:28 Cromtech is currently the guy who's maintaining it. It was originally made by this other guy. I think his name was Parker. And so this guy just took over and has been maintaining it. So I imagine there's going to be some changes right when we get to release before we can see the new Legends viewer. But I think in the dev notes, it mentioned something about changing the structure of Legends mode. So you can have, like, more information about why people made decisions and historical figures, why they decided to have a fight. Like, he really hated his old boss.
Starting point is 00:11:04 So we invaded their country. It seems fairly specific currently even with the events that individual historical figures go through. Yeah, I think there's just going to be further improvement than that. Like, people can make friends or war buddies in world generation with the coming update. So you can see people forming friends. And kind of a lot of the things I think are added are kind of filling in what, at least myself, I was filling in between the lines just from reading. the modes, seeing like, okay, these people
Starting point is 00:11:38 were in this battle together, and then they went on to this different fort, so maybe they were friends. Now we can say, oh, no, actually, he hated that guy, but, you know, they were still, you know, ended up in the same spot. Yeah. Well, like, alliances, that's going to be crazy. So, like, you know,
Starting point is 00:11:54 a giant zombie hole coming into an area and decided to form an alliance between men and elves and go out and take them. It would be pretty. pretty zombies even do alliances
Starting point is 00:12:08 no like people forming an alliance against zombies or things like that they'll be like the last alliance of men and elves
Starting point is 00:12:17 man that was that was a little bit of a token drop yeah yeah so we've been sketching around it Kiefer asked
Starting point is 00:12:25 before the program what we are most looking forward to in the upcoming release and and mine is the organized religions
Starting point is 00:12:33 because I think that it would be really neat to have organized temples of a particular religion and have, you know, see the rivalries that pop up in your fortress between different religious sects. So what about you guys? Yeah, I'm not sure how this whole religion thing turns out. I'm looking forward to it. But the biggest things I'm looking forward to are the friendship thing. And the whole evil actually now has kind of a plot.
Starting point is 00:13:04 and stuff to do that he referred very, very early on already about how necromances now not only idling the towers, but have some goals they are trying to achieve. So taking over the world, gathering more undead to them, making an army, maybe going out and slaughtering your dwarfs and taking over your fortress, like evil. Used to be more of a force of nature, and now it's driven by a specific goal. And, okay, this might be just me hyping it up, but I imagine now evil will be much worse than before. Yeah, it's going to be amazing. Just like the fact that evil can spread through the world, not just through villains, but like physically spread away from a demon and corrupt the land.
Starting point is 00:14:03 Yeah, yeah, yeah, yeah, yeah. That's going to be pretty cool. I mean, what I wonder is, like, what kind of world gym things or impacts is that going to have? Like, if you do, like, I'm really into the thousand-year-old worlds or whatever. So, I mean, are you going to have, like, fully evil? Or, you know, will there be some way to contain it from spreading? So, like, the daring dwarves of the anvils of dashing can fight back the evil or whatever? What?
Starting point is 00:14:30 Was it the remaining animal people were the only? in one of his tests. That was a little exciting. Hopefully not everything will end up like that after a thousand years. I love the animal people. They're my favorites. That's one thing I'd love to see
Starting point is 00:14:46 is I want to have an animal people for it. Yeah. Now can you pet an animal person? Right. That part. I almost forgot about it. Thank you, Kiefer.
Starting point is 00:14:58 You can pet stuff now. This is the best part. Forget about it. evil. Like, you can add dogs. Yeah. Oh, necromancers can pet and ride zombie animals. Oh, this is so
Starting point is 00:15:13 weirdly awesome. It seems like you'd be pushing physics there, because if it's a zombie horse, is it really going to be strong enough to hold you, or are you just going to, like, collapse through the zombie horse? No, it's more like jello and gives you a more smooth ride. Built in
Starting point is 00:15:30 suspension. It just falls off. Yeah, just like it's, and plus it's going to be sort of slimy and gross, I would have thought, but maybe I'm overthinking this. What are you looking forward to, Kiefer? Oh, well, I already mentioned on the, like, back end, improvements to legend mode. That's going to be amazing. And then I got to echo what's been said about necromancers and evil spreading.
Starting point is 00:15:58 I think on the technical side, since we haven't really talked about that a lot, changes to aquifers. I think that it's going to be one of the biggest changes in this release. You know, all the features aside, the fact that people without much experience can now try to dig in the aquifers. And instead of having to make a plug and push through it, you can have to actually engineer methods to get the water out of your fort if it slowly seeping in. I think that's hugely more realistic and so much cooler to deal with. It's a fun problem now. Yeah, I agree.
Starting point is 00:16:28 I'm curious to see what impact that's going to have and how it's going to work. because I really think right now I just I just avoid aquifers because I can't get time for that. It's just a lot of work, you know? It's not a fun problem right now most of the time. No, it's a real headache. But I love the idea of them. I think that's really cool that you can tap into the aquifer and get your water from it and stuff. And you've always got that.
Starting point is 00:16:53 That's neat. But it's just like the whole punching through it is just like a nightmare. Yeah. I always, I enjoy making, like, waterways and different cistern systems in my forts. I always have like tunnels and tubes running through everything, but this might actually make it a little more interesting than just those are used on and off and binary. It's like, okay, I have to have some drainage here. I'm going to make sure that the guild hall isn't wet and, you know, things like that.
Starting point is 00:17:20 That's going to be a lot of fun. You could build an entire fort in an aquifer layer and just find ways to manage it. For fun, one time, I took a fortress that was in a tantrum spiral and decided that I wasn't just going to retire it, I was going to destroy it. So I went to the river, dug a few channels from the river into the main entrance of the fortress, and slowly filled up the fortress with water. And it took a long, long time for this fortress to fill up with water. Of course, all of my dwarves drowned. But it was very interesting. I did enjoy playing with the water, but typically I'm, I just, when a fortress goes beyond the point of returning, I will retire it and start another one.
Starting point is 00:18:03 But I thought that was neat. I also like playing with water. It's like those water tables that you go at the, like, there's a place called Discovery Center near here. That is, you know, it's made for kids at adults, but it mostly appeals to kids. But there's a giant, you know, floor-sized water table that you have all the devices. diverters and the wheels and all that kind of stuff. It's a blast. It's fun to play with those. Yeah. And the water simulation stuff is really cool until you accidentally. Well, if you're an idiot like me, the whole up and down staircase thing, still I find that a bit of a bit of a challenge
Starting point is 00:18:39 mentally. And I was playing around with building a well. And I was kind of cascading the water down through a little cavern that I dug, not realizing that if you build a wooden up-down staircase on the surface. It punches a hole into the ground below it. Um, and water will flow through that. So that's, so that's something to keep in mind. Um, because I was like, oh my God, why is the fort flooding? Oh, oh my God. Okay. I didn't know that. Well, there you go. So same with like felling trees when you're on the surface can break through into the first layer. Yeah. That sucks. Yeah, I had a, I had an invasion one time because I didn't know that. I was like, why are they coming? Oh, they're coming into it. How would you get in? Why is there?
Starting point is 00:19:21 Are there a hole? What the? So are there changes to the whole circus thing, too, or is that? Circus itself isn't, but I remember them talking about forts being taken over if in, or including in world generation, if you decide to, or if they lose to the fortress, or the circus, rather, the fortress could possibly become filled with circus freaks before you even start the game. Oh, okay. What is the circus you speak of?
Starting point is 00:20:00 This is the first I have ever heard of a circus in Royal Fortress. I think it's best not to talk about it. Yeah, I think. Oh, is that a spoiler? It's a tried and true tradition. You will find the circus. We refer to the circus. And it's best something you find out yourself.
Starting point is 00:20:17 Yeah, and all of a sudden you'll go, oh, that's what that was about. And same for anyone listening. I think she'll say no more. But it is truly a wonderful bit of fun. All you have to do is dig down, get some popcorn, and enjoy the wonderful clowns. Why do I not believe you? That's okay. Everyone loves candy.
Starting point is 00:20:43 All right. So I'm going to ask anymore for any spoilers on that. Usually it ends with an, oh my God, what the hell? And then you just have to laugh and go with it. New Fort. Oh. You world. I think that that leaves you, Tony.
Starting point is 00:21:01 Yeah. You know, I can't really say anything specifically. I'm just going to kind of go with the flow. I think I'm interested in kind of seeing if any of these changes impact how I can access or interact with the world. Like, you know, when you do your C, you can look at the world and decide if you want to raid people or go on missions and stuff. I don't know if there's anything tied to that, but I just am really curious, like, what impact some of these changes are going to have on the world at large and, um, and, you know, how the dynamics of adding religion and evil and all of that. Just, just what, just how it's going to fit at a really high level and see how it's all going to work. Otherwise, I'm probably still just can't keep playing around the same stupid stuff. I usually do. If nothing's happening directly with the C menu, then you could also just have downstream effects. Where it's like someone comes into your fort and decides to try to grab an art effect and you're like, okay, well, I'll just take out your entire civilization.
Starting point is 00:21:56 Seems more like a rolling thing to do. Seems fair. Oh, yeah. People steal from you. I think all bets are off, right? I'm sorry, Elf, you can't have that book. And how dare you ask? If they're stealing food, then I might give them a pass, but...
Starting point is 00:22:11 I'm with you. I'm with you. I'll let them. And, you know, the odd Kia. Kea is going to Kia, you know. Kia's going to Kia. They're not part of a civilization anyway, so unless they're a trained Kia. Imagine that. That's true, evil. Imagine that. Like, trained Kea's flocking on your fort, steeding shit, and somewhere you hear a goblin laughing. A goblin laugh floats over the wind. Well, look, is that too far out of the question? Because we can already train war dogs.
Starting point is 00:22:45 It's just their thing is that they go and they fight. Kia's steal stuff. You can do that. You can go and change it and make Kia's war trainable if you want. Yeah. That's it. But you would need some kind of different training to encourage them. For example, war training makes.
Starting point is 00:23:05 things more aggressive so dogs just don't run away but actually engage the foe and then maybe you need some kind of thief training I don't know and then the Kia just goes into your fort steal itself goes back and forth and blah blah blah and hmm the Kia embezzlement system acquisition acquisition training Train key is to recognize certain things that you, you know, okay, if it is deep green and look shiny, grab it. If it is gold, grab it. Are birds colorblind? I don't know, but the deep green might just get you with a bunch of gablins in your fort. Birds were like tetachromats or whatever. Like, they could see lots of things. I mean, the hard thing is you can't really ask a bird,
Starting point is 00:23:57 you know, like, hey, what's this look like to you? They just look at you. Yeah, and they just look at you. I mean, have you tried it? I have. They just look at you. They don't know. They don't know what's going on. They just like, I'm a bird, dude. What are you doing?
Starting point is 00:24:12 And then other people start thinking you're crazy. Yeah, I've had problems with that. Fast. But I've got, I'm getting help, so it's cool. So how about those mind cards? What do you think? Any changes to mind cards in the next version? Oh, man.
Starting point is 00:24:31 No changes to mind cards. Kiefer, have you used mine carts? Yes. Do you have the answer? I have. The answer is take a couple of sacrifices and just roll with the punches on it. I think that's most of what you've got to do. Do your guys eventually learn how to use them without killing themselves?
Starting point is 00:24:50 If you set restrictions and have specific tunnels just for mine carts, you can usually get away with it. And then I also just mostly use mine carts for like little dump areas. So you have a one, one by one track area. where a Minecraft just sits next to a stop, a station. And then if you have a little stockpile on one side and a hole on the other side, dump stuff down, like, to your furnaces and whatnot. Are they that much faster than wheelbarrows? Yeah.
Starting point is 00:25:19 Much so. I tend to build a lot of wheelbarrows early on in my fortress so that they can haul rocks faster. I only specifically use it for, like, really heavy stuff. Everything else is wheelbarrows. I'm pan around with it as a weapon. I love this idea of siege entrances in my... So I build basically these long, windy hallways full of traps and then everybody comes through that.
Starting point is 00:25:39 They get shoot up before I beat them to a pulp with my squads. So I'm thinking of like putting mine carts in and being able to just have the dwarves launch the mine carts into the invaders. So I'm wondering if that works. Oh, it does. It's amazing. Right when they first came out, people were experimenting with that and you have like new versions of the CoinStar machine or just people throwing entire.
Starting point is 00:26:04 statues made out of lead at invaders and just totally destroys things. It turns them in a pulp. It's rather horrifying. Yeah, so I think that's going to be fun. And then I was also wondering about using it as a mass transit system, so the Dwarven people mover. The subway. What could go wrong? Yeah, because they can get in and ride.
Starting point is 00:26:26 I think it's only like one person at a time. So maybe there's a feature request. We need some mass transit options, TOTI. But is it? Okay, so my brain is already connected to a different kind of mind card, the Minecraft mine card. And if you push that into a being, the being will probably hop onto the mine card. And then you can roll it away. Does that work in Dwarf Otras also? So do things just randomly get in the mind card and, you know?
Starting point is 00:27:06 Kind of? I remember during MindCart development, there was a devlog about this, so you guys can maybe go back and look. But there was a time while TOTI was experimenting with MindCarts that he was shooting them off of jumps, essentially. I believe in one of them, someone jumped out of a mind cart, into another mind cart or something like that. I could be remembering this wrong.
Starting point is 00:27:33 But things like that do happen, but most of the time, people just get turned into a pulp on the track. That sounds fun, though. I'm really excited now about playing with mine. Add some jumps. Makes it better. Mind carts. It's going to be part of my new fortress defense strategy is just launching line carts
Starting point is 00:27:49 at the invaders and hoping for the best. Here we are entirely excited about like two plus year old features. Yeah, exactly. Well, you know, it was a bit, you know, it's. It's a bit tricky to understand how it all works, but I was watching, again, a plug for DasTastatic if you're just getting started in Door Fortress. I really enjoy his super mellow, almost zen-like approach to playing Door Fortress. It's like the greatest. Have you guys listened to any of his stuff?
Starting point is 00:28:18 I have. No. I have not. So he's just this, I feel like he's super mellow and then things don't go right for him sometimes. And it'll be part of the tutorial. And he'll be like, oh, well, that's not what we wanted to happen. Okay, well, let's figure this out. You know, it's like it's just nothing.
Starting point is 00:28:35 He's just completely unflappable, which I think is amazing for somebody teaching you had to play Dorre Fortress. That's cool. And I was watching his mind-kart stinging again last night. Sounds like the Bob Ross of, uh, North Forchardt. Yeah, I wanted to say that too. So true. Yes.
Starting point is 00:28:51 I wonder how you feel about being called the Bob Ross of Dorfurtress. You know about Bob Ross in Germany? But, yeah. Yeah. I mean, come on, it's Bob Ross. Do you guys have the Internet in Germany? No, we actually don't have the Internet in Germany. I'm just faking it.
Starting point is 00:29:11 Every time we have an episode, he has to hop over to England. They're giving up the Internet pretty soon. Okay, next topic. Moving on. Moving on. We have a lot of sites. We have new sites coming in. with this new release, right?
Starting point is 00:29:31 New sites? What? Yeah. You heard of it? Monasteries. Oh, yeah. Bandit forts, mercenary forts. Oh, yeah, right. Oh, the return of castles. I don't know if you guys started playing when castles were a thing. No, I did not.
Starting point is 00:29:45 But the return of castles. Where did they go? Where did the castles go? I don't know where they went, but we still have kind of like little forts in towns, but I think like castles themselves are going to be back where it's like the entire thing is in there. It's not just the little square. I don't really know what's going to happen
Starting point is 00:30:03 because it was only like mentioned in passing, I think, once. And I have it down in my notes of things that are coming. So either I lied to myself and I really want it back or we're going to get something cool with that. We'll just go with it. We'll just say they're coming back. Castles are back, baby. Unless they're not.
Starting point is 00:30:22 Unless they're not, which case by the time this podcast airs, you'll know for sure. So that's what we hope. We hope. We're sure. I'm confident. Yeah, yeah. So glad we got to play the release before you guys. Let you know it is awesome. I can't believe he did it. He put VR in.
Starting point is 00:30:39 What? We're in there. You can actually smell the myasmas. Ooh. Forget 3D. It's been straight to 40. How do you guys deal with vampires? in your fort. So I've used D.F. Hack on a fort that I really liked and I wanted to succeed.
Starting point is 00:31:03 I've used D.F. Hack to see who killed it and then gone back through Legends mode to try to figure out who in the heck this person was. But I don't want to do that. What's a good non-cheity way to deal with a vampire? Because I've got a vampire problem. He's killing children in the fort, which I'm just like, that's going to piss everybody off. Investigation. So, like, are you talking about how to find it initially?
Starting point is 00:31:23 Yeah. Yeah, because they keep lying. You know, like they'll just be like, oh, I saw so-and-so do it. And you're like, wait a sec, that person's innocent. But you can read into it. So if you go into the thoughts and likes of a dwarf, the vampires can obscure some of that. But there's usually a little bit telling. You can see like, okay, why are they friends with all of these people?
Starting point is 00:31:46 Or why, if you look on their body, like, why is he wearing a dwarf bone ground? Like, did he come in here with that? That's not normal. Yeah. Another thing that usually works, many of those vampires have a specific god and you can see that they worship that god because they can't hide the worship themselves. Oh, if they're worshipping someone that nobody else does. Yeah, yeah, for example.
Starting point is 00:32:16 And you know, well, this creature is kind of weird. I've never heard that god before and we might have a, you know. They are really good at social skills because they, when they lived a long time, they just build up. Another thing is they don't need to eat or drink. So when you check their thoughts, there will be no is happy about being inibriated by alcohol. That's a big one because everyone. That's a big one. Yeah, everybody likes.
Starting point is 00:32:51 Everyone gets annoyed because they don't have a mug or they're, you know, they were. unaffected when they were inebriated yeah so you can pretty much knock out when you when you look at the list of when you hit you to look at your list of yourists or whatever yeah yeah exactly anybody who's eating or drinking obviously they're out sleeping do they sleep i don't think they do um i think they pretend they do not sleep they can drink though they can drink uh and that is one thing is uh a vampire if he doesn't drink drink, he's okay, but he will slow down over time. And eventually, so say you figure out who your vampire is, you lock them in a room,
Starting point is 00:33:33 if you have him pulling levers for the rest of eternity. Eventually, he'll get to the point where he's so slow, it takes him like 10 minutes to cross a room to pull a lever, but he'll never die. So that is one of the side effects. So if you lock them in, maybe put a good booze stockpile in there or something like that. I see, but they'll never feel euphoric due to an ebriation. no or sad because they don't have a drink right so the best way is to check thoughts see if people are unusually old have unusual gods don't drink in the last few days and then so I'm a person that
Starting point is 00:34:13 does like tiny bedrooms for everyone so everybody has their own bedroom and usually they have doors. So I will try to lock him in. Then a few days later, I will check if he is now very thirsty and hungry, I can let him go because he is obviously not a vampire. But if he has not developed any kind of hunger or thirst, then he is probably the vampire and I will wall him in. So many people do actually the level thing, but I tend to give him the job of a bookkeeper because that is really good. And at some point, I have a legendary bookkeeper, maybe throw him a weapon and you have a legendary Mace Wolf after a few years. Yeah, vampire squads are awesome. Although I haven't ever heard of the vampire library.
Starting point is 00:35:13 That's kind of cool. how do you keep them from eating the other people that come in to check out books bookkeeper though no taking stats on your on your uh inventory oh the other one okay got you got you got i got that wrong i was thinking yeah this is like a haunted library with the vampire in it walking around that's oh that would be cool too but sadly they will eat your visitors and that is kind of pressing down on the general mood of things and stuff but having a bookkeeper that does nothing but like bookkeeping
Starting point is 00:35:50 maybe assign him as a manager too and then he is done for his life yeah I think my vampire is my mayor which is kind of a I didn't know that could happen they usually are that's pretty typical okay well I suppose if their social skills are really good yeah if you think they've been they've been getting
Starting point is 00:36:13 the intricacies of social interactions for hundreds or thousands of years, most of the older civilizations, if you're playing really, really old games, are going to be vampires. But that should be changing here is because with the last release, we started to see much better fighting back or ways to fight back against vampires. So if you look through legends now, you'll see civilizations or little towns that exposed a vampire and ran them out. Same with people who are trying to take up necromancy. And then I believe in the upcoming update, we're going to have more things for that. I don't think vampires have been improved, but I think they are now like a villain type.
Starting point is 00:37:03 Well, we're coming up on the top of the hour. So let's pinch it off. Yeah, let's go ahead and start wrapping things up. I do want to mention that we do now have a Patreon page. So if anybody wants to help defer the server costs for the podcast, you're welcome to do so. Oh, cool. I think I'll sign up. Also, we, as it seems to be obvious, we're still waiting for that release to come out.
Starting point is 00:37:31 And as soon as it comes out, I'm going to see if I can get a couple days off work to just dwarf us out for 48 hours. I think you should just do it while you're at work. Make the man pay for it, man. I would never do that. I would never, I think my boss listens. I would never, ever do anything like that. In the same vein, don't forget to tip your local Adams brothers. Oh, it's a very good point.
Starting point is 00:37:56 Since they're the ones making this game and other creators, like the people putting together DF hack and lazy new pack, they're going to need some time to take care of that with the upcoming up. So thank you your friends here in the Dwarfortress community and we'll get through this together.
Starting point is 00:38:12 Cool, cool. Well, it's spoken. So until next time, this has been Door Fortress Roundtable and we will see you next time. Thanks again, Kiefer, for stopping by and we'll see everyone after the release.
Starting point is 00:38:29 Au revoir. We can't wait. Hype up, hype up. This has been Dwarf Fortress Roundtable, the podcast for all things Dwarfee. You can find all our past episodes at DFRoundtable.com. Please stop by and leave a comment or suggestion in the comments section for this episode. While you're there, you can subscribe to Dwarf Fortress Roundtable or find us in the podcast service of your choice. Music for this episode is from filmmusic.io.
Starting point is 00:39:01 Skycuh Ellen and Folk Round are both by Kevin McLeod. You can find more music from Kevin McLeod at Incompetect. Please consider donating to the creators of Dwarfortress at Bay12games.com. If you'd like to help support Dwarfortress Roundtable, you can find us on Patreon. Links to all of these are in the show notes. This is a Willow podcast. Allcraft's Dwar ship is of the highest quality. It is decorated with Willow.
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