Dwarf Fortress Roundtable - Ep.88: We’re Back!
Episode Date: September 5, 2023Hey you wonderful folks. We're back for another season of Dwarf Fortress Roundtable. And now we have a Discord server! Join our new Discord Server: https://discord.gg/fYXX7p6nP...
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Welcome to Dwar Fortress Roundtable, the podcast for all things Dwarfey.
I'm Jonathan.
I'm Roland.
I'm Tony.
So, long hot summer, huh?
Oh, I didn't ask you.
Did you get hit by the rain from Hurricane Hillary?
Tony, not rolling.
We got humidity and cloud cover and some sprinkles.
but we, you know, we came up pretty unscathed.
Roland, did the Pacific Storm cause you any trouble?
No, apparently not, but it is quite hot here.
Oh, no sprinkled, so.
It's like the entire Earth right now is a savage biome.
Yeah, I mean, you know, it's been, like our summers finally started, which is great,
because it's been a really cold summer for us,
and it's been pretty crappy.
So I, for one, welcome warmer temps.
So I'm sorry to hear you guys are having a rough go.
I played Door Fortress last night.
I don't know about you guys.
Oh, really?
Oh, that's so good that you did that,
because now we have something to talk about.
I know.
I put down Baldur's Gate for the period of, like,
I get a couple hours, and I was like, right,
we're doing this.
Okay. So it's great.
Did he just leave the recording?
Did he bail? Is he out? He's just like, you know what?
Yeah, I only see two people.
That's going to break God. I hope Missouri didn't just fall off the face of the other.
Oh, no.
Oh, no.
Are you doing? We're still recording. I love it.
Okay.
Okay, that is interesting.
it is two on stage yeah his internet must have gone out or something oh that sucks apparently
we have to go into a new session okay all right see you on the other side
side
Meanwhile, around 15 minutes into the future
They got kind of mad
They're not going, they actually saved it
Oh, I think they did
There is some really
Really good content there
Some really good Valdera Skate content
Yeah, we were really had some good
Boulder Skits
Yeah, yeah, we haven't got the Valder's Gate
from wonderful stuff yet
So has anybody played much
Dwar Fortress over the summer
It's been a long hot summer.
Funny, you mention it.
Hey, Roland probably has.
A lot.
I love the pointed finger in my direction,
and I even love it more that you're absolutely correct,
yes, I played quite a bit.
So I've got lots of questions to ask you about $50.09.
Is that the new version that I...
Released in July?
It's the beta, right?
It's in like, well, it's all beta, right?
Oh, right, yes.
I completely...
R-C-3-R-C-2 came out yesterday.
I'm loving the version.
Really?
Yesterday?
Yeah, it's just yesterday. Small update.
Oh, that's a D-F hack.
Well, so D-F hack, I haven't had any luck getting D-F.
Like, once I went to the betas,
D-F hack broke and doesn't work anymore,
even if I put it in its beta channel.
There's nothing I can do to convince it to run.
shoot I had trouble with the beta channel whenever I first tried it so I thought you know what
I'll just go ahead and just use the main line but it does make sense for for the beta channel
to have release count which right absolutely I mean I'm enjoying the beta features and I can live
without DF hack I guess that's kind of where I landed on that's the end of my treatise
since DF hack came back I have been you know I use it all the time so I would rather have
D.F. Hack and be on the main
steam line.
Yeah, I agree with that.
I like D.F. Hack,
and even if I don't use it, like, all the time,
I get, like, really frustrated
when I want to use it, and I don't have it.
I'm like, ugh.
So I just put Dwar Fortress onto the main
not beta line, and I'm like,
it works fine.
Also, it makes my game not as crashy
at times, you know, when they're, like,
a new beta thing comes out,
and I had that happen like twice
and I was like you know what I don't know I already have enough crash problem sometimes
and yeah why you want to be signing yourself up for more drama yeah
I'm kind of with you on that one so my big question about 50.09 is
have they improved the announcements system over whenever we last
spoke with our listeners same yeah same
I know that they're working on it
Yeah
I believe that Putnam's working on it
So fingers crossed for 50.10
Yeah
Yeah for sure
What's the
The graphics library they use?
Is it SDL?
That's an excellent question
Yes, it is, yeah
Looks like they're using SDL2
Yeah, they updated from SDL to SDL2
Which should in theory
I think
the ports for Linux and MacOS, if I'm not mistaken.
That would be very welcome for the Mac user among us.
Like playing it on Windows is fine, but, you know.
And I'd like to see the, I'd like to see the,
a full-blown native Linux version of myself.
Actually, I've not even tried to do it on Linux,
even with, under Steam running,
because of what they use Proton right, typically.
Proton is the translation layer, if you will.
It's very, very effective, very effective, though, impressively so.
The Door Fortress will run on a Mac under the, if you're on the Mac data for Sonoma,
there's a thing called Gameporting Toolkit, and that will run most Windows games quite well.
So if you are waiting around and you're stuck and et cetera, et cetera,
you can use gameporting toolkit.
And there's other hacks to get it to run to that people have made.
But I found the game porting toolkit one to be pretty good for the meantime.
But it's still not as good as just playing it on Windows.
You've got to work around at least.
Exactly.
For a while, it wouldn't run at all on a Mac, would it?
It wouldn't run it all on a Mac.
No, you're trapped on a Windows box.
But, no, it's cool.
Like, I get it.
You got to go where the users are,
and the users are on Windows.
So, any groundbreaking to doisms rolling with your play?
Have you kept that Succession Fort going over the same?
Yeah, we still continued with the Succession Fort.
In the last week, we got a little bit swamped with a lot of other stuff,
So it is currently paused, but up until to that point, we continue to play.
And it was bogus what happened.
For example, a attacker tried to channel to a forgotten beast, and when he gave me that safe,
he completely forgot to cancel the last mining thing, like the last block to mine,
to break into the place where the forgotten beast was.
and he just like texted me a private like oh by the way maybe checks on minors
and um it's kind of hilarious and then he he didn't want to say outright what it was
he was just like oh it's a surprise and i'm like uh uh but then he he came out and was like you know
there's a forgotten beast and when i started my game the forgotten beast was gone it just
vanished from the map it was gone never found it again not even bones
It's a happy story.
Well, it kind of, I kind of thought of like whenever a pilot of an airliner is, you know,
passing the controls off to the co-pilot so that he can, you know, go back and take care of some personal business.
And then he tells us by, oh, yeah, or left aileron as an operative, just thought I'd let you know that, uh, bye.
By the way, we're crashing.
Well, yeah, we're crashing.
I'll be directly on to the floor.
I'll see you guys later.
For example, something very interesting happened in my private.
a private fortress.
And that was...
Well, fortress after dark.
Yeah.
Well, and not that kind of interesting.
Did you seduce a bear?
Or wrong game, sorry.
Oh, that hurt my brain.
I actually had to think what you're referencing here.
Yeah, we'll go there in a minute.
Can we please continue about the interesting thing
in your private portrait?
So, you know, I'm obsessed with food in the game,
and I really love when my food is like diverse
and I have like a lot of it
and every dwarf can take his favorite food
go to the nearest masterwork table
made of gold encrusted with gems
and sit there and it goes like
and then it's like I don't know
polar bear tallow roast or whatever
and he's like oh god this was the best food I've ever eaten in my life
and I really love when that happens
so I was like okay how do we
expand the variety of food items and the easiest way for that is to hunt or at least to
get animals that spawn onto your map and cage them and get them and slaughter them and blah blah blah
blood everywhere yeah and uh i made an underground trapping system i made that like 40 in game
years already uh so one has been running for a very long time and it has been
functioning perfectly. No hiccups, no problems. Sometimes I get like cave fishmen that try to get
into my map through that spawn tunnel, but they have no chance. There's a lot of traps. And then I
expanded onto the third cavern because, you know, there's different creatures that spawned in the
different caverns and I'm like, okay, maybe I get some hungry heads or whatever. And,
And that spawn thing is a pretty much exact copy of what I did before, with the exception
that now it doesn't work.
And I'm very confused because my game gets super crashy every time I use it.
I don't know why.
So I will paint you a quick picture.
There's a bridge and everything else in my cavern is walled off.
So when the bridge is down, things can spawn onto the bridge and then walk.
into a trap corridor. Very
easy. Now in theory
if I push up the bridge again
it is a wall. Nothing
can spawn. Nothing will spawn
and I can get my dwarfs
to the traps to, you know,
get rid of them and put new cage traps
in. Now
that works in the first
I built. It doesn't work
in the second I built. When
I open it, things spawn
in and when I close it
they just continue to spawn.
on top of the closed bridge,
they spawn in a wall.
That sounds like a bug.
Yeah, it...
It feels like a bug.
Yeah, yeah, I already submitted it to the bug tracker
with infos and, like, screenshots and whatever.
And I don't know how to fix it.
I can straight up not use that spawn, like, area
when I have enemies enabled,
because then these cave fishmen would spawn, and they just spawn.
They spawn on top of the bridge.
How can you do that?
They want it more.
They really want to be there.
Yeah, but I don't want them to be there.
So the great Garzini told the tale many ages ago,
when this ancient planet was not quite so ancient,
there was the time of the mythical planet.
dwarves shared their days with elves, men, goblins, dragons, and necromancers.
In the world of the mythical planet, in a fortress known as New Tower of Showing, there
lived a dwarf named Elder Bim. Elder Bim was a sage of unparalleled senses.
His kinesthetic prowess and prodigious memory were whispered of in awe.
A bard's gift graced his lips, while his heart found solace in aiding others.
Duty coursed through him, tempering his thoughtful nature.
Though conflict he evaded, he revered martial valor.
A purpose, profound and veiled, tugged at his core.
The enigma of his calling remained, yet he held unwavering faith that Mondal Ibercrash and our ra raucist, in time, would unveil it.
Meanwhile, warm embraces adorned his meetings, bonds kindled beyond words.
Thus was penned the chronicle, set forth by the hand of the scribe Garzini.
Is the bug tracker still Discord?
Yep.
That's just...
Not ideal for a bug tracker.
That can't be sustainable.
It's just can't be sustainable.
I wouldn't think.
Unless they've got someone who's, you know,
transcribing the bug reports from Discord
into a real bug tracker.
Yeah.
I don't work there.
It's tough.
Yeah, it's tough.
It's tough.
You know, I would imagine there's a lot that's changing
because I think if you've been like if you think about how the game worked it was kind of
darn doing his thing and it was kind of like he was the product owner and he knew exactly
what he wanted to do and he could figure out what he wanted to do when he wanted to do it and it just
kind of worked and now I think he's trying to adapt that style by including new people and I suspect
it's just going to take some time to figure out what that looks like and that's cool I mean I'm
just thrilled that he got help, you know?
I think that's cool, I hope it, but let's him.
It sounds like fun.
I'm doing the stuff he wants to do.
Yeah, well, I think it's cool, you know?
It's like, what more could you want than having a development team where you can
kind of focus on the stuff that you want to work on and other people can focus on the
stuff that they're good at and want to work on?
Like, that seems pretty great.
So I'm glad this structure is there.
I haven't gotten around to doing it, but I really want to catch that, uh, that interview
that Tarn announced in, um, uh, uh,
the Bay 12 games side about the blind interview with him and Putnam.
Have either of you watched that?
Only a very tiny bit of it.
I bet it's got to be nice to have some new passion injected into the project.
It's probably taking some getting used to for Tarn,
but you got to think that it's helping put some more life and excitement into it.
I hope so, anyway.
New points of view.
I mean, even if Tarn is the benevolent dictator for life, you know, he's still, I'm sure, getting input from Putnam.
I like him as a benevolent dictator. I'm kind of enjoying how it's going.
I love the fact that now we're seeing things like SDL and multi-threading experiments.
Like, I think that's pretty darn cool.
So, like, that's neat, you know, because I think when maybe we talked to him before and he was like, yeah, that's not my jam.
so it's cool.
I love the fact that it's like it's not his jam
and they found a way to start
looking at making it happen.
I think it's, yeah, I'm bullish.
Wait, wait, wait, wait, wait.
Did you say multiplayer?
Multi-threading.
Thank you. Thank you.
Yeah, I don't think multiplayer's
that likely.
That is still a few years off.
Like, what the hell did I miss?
I think multi-threading.
So if I said multiplayer,
No, no, you probably said multi-threading, and I just misheard it.
I'm going to go ahead, Roland.
No, I was just going to expand upon multi-threading because I did test it out.
You know, it is in the game.
And I wanted to see how it works and whether or not I do actually gain FPS or not.
So I fiddled around with it and I put it on and I put it off and blah, blah, blah, blah, blah.
and on average I would say I do not have more FPS
but I can safely say that I do not lose FPS
for the normal reasons I would usually do
for example normally I had a certain
FPS breakage whenever I switched to look into caverns
especially in the fortress that I play right now
I have no no clue why no other caverns
have ever lagged my FPS
the way that my current
caverns do, but whatever.
And before,
I was on a stable, like,
20 FPS when I looked onto
my caverns, at
30 in pretty much
every other place,
sometimes even 40.
So the
FPS break was
immense when I looked into my
caverns. And now
with the multi-threading,
I am at pretty much 27 everywhere I look.
It doesn't matter if I'm looking into caverns or flowing water or onto like 400 dog puppies.
It doesn't matter.
I have my stable FPS and that's great.
400 dog puppies.
Sounds like a slaughter fest coming up.
I mean, I don't have 400 dog puppies.
I was just saying I have like maybe 120.
That sounds like somebody's going to be getting some new dog leather slippers.
It's actually all going into war dogs, and then I'm going to, well, I'm going to put them somewhere.
Let's say it like that.
Dog army.
I've been capturing elephants, and that's pretty cool.
So I'm trying to figure out if I can do something with them.
If I can pull a carthage and have war elephants, that would be pretty neat.
But I've yet to do it.
I hadn't really captured elephants before, but.
But this new thing has a whole lot of them on the map.
And they're not that nice.
But, yeah, have you guys had any experiences with elephants?
I never messed with elephants except for occasionally to try to avoid them when they would come on my map.
But I never bought any from elves.
And I never trapped any or dealt with them at all even before in the years that I've been playing the game.
Hmm. That is curious. I think I got maybe like three or four in all my place. I can't remember when I ever trapped my own elephant. I only remember like a bunch of rhinoceri. I'm pretty sure I just bought them off of the elves. And one time I got a giant elephant and I didn't know what to do with him. So I just chained him up outside and very quickly he was stopping.
because it is almost impossible for you to feed like a giant elephant
unless you modify that grazing number a little bit.
Oh, there, the seeds could be a problem.
They might end up being food done.
They might be food elephants.
Okay.
So when you say you chained them up,
did you mean you actually chained them up,
or did you make a pasture that was large
and just assignment to the pasture?
Yeah, I know that, like,
large pasture would help. Now, I know that. Back in the day, I didn't. I just chained them up.
And I was like, you know, grazers never need any bad volume of attention. I was wrong.
I was very wrong. Dude was starving very quickly. And I felt terrible.
I think grazing starvation was a problem more in the 44 and 47 versions than it is now.
I would agree with that. If you over-populate your pastures, though, they'll trample it down.
and you have to keep moving them.
I have found that with this release.
So you just kind of have to go through
and delete the zone and move it,
and then they figure it out.
But it takes forever for the,
to grow back to.
To grow back and then you can get a new spot.
And like, yeah, yeah, yeah, yeah.
The good thing about 50 is that the zones
are a lot easier to resize
without having to delete the zone.
You can expand your pasture now.
That is true.
Yeah. But I have to admit,
I'm just putting my grazing number to, like,
300 and it's good it's good because now i don't have to move pastures and uh except for when i'm in
a mountainous biome then they will still eat all the grass and i have to move it but if we're
talking about like lush i don't know broadly forest whatever then i don't really have to move it
unless i have like 400 friggin grazers in a single pasture and then you have like aggression
problems anyway and you you shouldn't have that.
So Bader's Gate, huh?
All the people are talking about it.
Have you guys played it?
No, I haven't.
Tony?
I played it and I like it.
It kind of gets me past my
lack of fondness, shall I say, for turn-based games
and scratches a lot of the itches that Door Fortress scratched.
Like, it's kind of one of the things where, you know,
in games you can usually sort of figure out what it wants you to do,
like, what's the good path and what's the bad path,
and you can kind of game your, like, I'm going to be the good guy.
And so you can play it through as like a good guy,
and then you can play it through as a bad guy,
and then you can kind of fiddle around the stuff.
Like, this thing's so complicated that I don't even know
if there are those clear linear choices.
I don't have a clue.
It's just, I don't know where we're headed.
You know, it's like you're just going to end up making decisions.
And then you're like, oh, no, that I thought that was a good thing to do.
But now I've killed 100 people, including children.
And I feel like I'm not a good guy anymore.
But, yeah, it's pretty unusual.
So I would say it's a good game.
shout out to Drew and Kristen at the Strange Mood podcast.
They did an entire episode pretty much on Ballard's Gate.
And they linked it loosely to Dwarf Fortress by saying,
it's not adventure mode, but it's getting there or something like that.
Yeah, that's pretty good.
I mean, it is kind of.
I mean, it's linear and it's structured.
I'm also really sure there's...
So whoever designed it, there are.
And...
You said there's dwarves in it?
Yeah, there's dwarfs in the game.
So you can make a dwarf and live out your wildest...
Dwar fortress fantasies in Adventure Mode.
It sounds like it's very, let's say, adult-oriented
and you can be pretty dastardly in it
and do some pretty awful things if you're playing evil.
Dwar fortress adventure mode, yeah.
Yeah, exactly.
Yeah, it's with graphics.
It's hilarious.
You can do things, dwarf-things,
like if somebody's body gets blown apart,
which I'm not saying I was ever responsible,
for that, but your barbarians, and again, I'm not saying that I would ever do this,
can throw the limbs of the body at the attacking army. So that's kind of cool. I just want to put that
out there. Very Dorffy. Cool. So,
cool, cool, cool, cool. Side eyes, side eyes. Great, awesome. Yeah, sure, throwing body parts. Cool.
Yeah, man.
That's what the door fortress is all about, right?
They're not thawing them, but having them fly in a ballistic arc whenever you smack someone upside their head with a shoe.
Or, I mean, back when we also played the adventure mode together and we put things on fire.
So, you know, just going around and setting someone's tavern or livelihood on fire is also very much the option.
If they ever released it, we've got to do that again. That was fun.
Oh, yes.
that was a lot of fun
which I guess it would be a good time
to mention that
by the time this
episode is released we should have
a
listener Discord server
available that we might
we're not going to commit anything because we're not the
committing kind of people but
we might do some string on there
and so it'll be a public
it'll be a public
Discord server
and yeah by the
time that you get this, you should be able to go to our website to get the link for joining the
server. And we've had several listeners say, hey, interact with us, please. And me, you know,
me, I wanted to set up an IRC channel on Dalnet, which I did do. But then, you know, I was the only
one ever there. Then you looked at the calendar and you saw that it was 2023 and you thought, oh,
The kids don't use this anymore.
I love open standards.
So I think that IRC could still be a good thing.
Yeah, it's not secure.
So don't send your credit card, you know?
Yeah, it's the year of the Linux desktop.
Well, I would love to have you guys join.
If people are listening, it would be really cool to hear from, you know,
hear from people who are enjoying playing the game and just kind of want to shoot the
breeze on it. It would be cool.
Meep. I believe in memes.
Yes. Hop in and
tell us all about what's going on
in the Dwar Fortress because
there's not a lot of people that
you can talk to about this on the street
before you get weird looks.
So
you will not get weird looks
in this community.
Because, well, first of all, we can't see you.
So, you know, there is that. But second
of all, you know, come on.
Well, all summer, I wore my Dwar Fortress shirt
as often as I could, and still no one
walked up to me to say, hey, yeah, a great shirt.
Door Fortress, go.
You did mention that it was hot where you are,
so I hope you were changing and washing that shirt
because that could also be an explanation.
I believe that I modified that with as often as possible,
and the possibility is when it's clean.
Okay, nice thing.
Of course.
Of course, of course.
Or the other thing is, I have multiple Doer Forty shirts, of course.
I don't.
I have the old school shirt that just has the old school shirt that just has the old asky smiley face and underneath it says, strike the earth.
So if you recognize that as Dwar Fortress, then you're, you know, a real Dwar Fortress player.
You're a money.
That's stupid.
You're at least an old school Dwar fortress player if you recognize that as Dwar Fortress.
But does the announcement still say strike the earth whenever you start a fortress?
Oh, yes.
Because I haven't read them since 4412.
I just pretty much see the message and I just hit enter and start my fort.
Yeah, the death countdown begins.
Yep, yep, yep, yep.
Who's going to die first?
In days of old, when the minstrel Bostribus raced the halls with his enchanting melodies,
he unveiled a tale of mystic prowess.
Through his dulcet voice,
he revealed the ancient lay of Enosuvathorvatoris Torrell,
the lay pewter short sword,
known as Blanchred the Seal Dagger of Law.
Forged by the masterful hand of Weaponsmith Udnandvukur Matoleton,
its creation was shaped under the otherworldly influence of a Faye Mood.
In mid- Autumn of the Year 107,
Blanchred the Seal Dagger of Law was shaped in the form of a lay pewter short sword.
All crafts worship was of the highest quality.
The object menaced with spikes of lay pewter and alabaster.
On the sword was an image of a tapered baguette cut gem in chisoprase.
On the blade was an image of a giant snowy owl in Andesite.
With reverence, the artifact was presented to the noble fortress Grand Authority, the violet rack.
Its splendor, too magnificent to be concealed, found its destined abode within the 44th level.
bedroom foyer, an emblem of prestige and heroism.
So resounded Bostribus' melodious voice, carrying the echoes of ages long past, as he sang
the saga of an Ozuvothor Vedas Toral, forever inscribed in the annals of heroism and legend.
Well, I'm setting some goals for myself in my, in my triumph and return to Door Fortress
and my deprioritization of Baldur's Gate.
I'm going to build a,
I'm trying to replicate the idea of Carthage,
which was one of those civilizations in antiquity.
It's pretty interesting.
You know, walls, moats, and elephants, that sort of thing.
So I think that'll be quite fun.
Oh, yes.
I was trying to one,
I was trying to remember what the civilization Carthage was known for.
They were concurrent with the Roman.
Alphabet.
It was a big one. Yeah, yeah, they were the Phoenicians. They made boats and the alphabet, so they were pretty cool with that. They, um, they're really interesting. They basically had naval domination for years because they made these really awesome ships that could punch holes in other people's ships below the waterline. And they would just go smashing up against them and, you know, just rip into anybody's fleet. So they tangled with the Romans.
for years.
And, well, like, you know, a long time they had naval domination, like a thousand years.
They'd been building these great ships.
And then they lost one, got washed up on a beach, I think somewhere in Italy.
The Romans are like, this is cool.
So they tried to take it apart and figure out how to build the ships and didn't do a very good job of it.
And then solved the problem another very, very effective way.
But we'll save that for a future podcast.
No, Tony, that seems just a little bit masochistic to have a ocean.
bearing civilization in a game
that doesn't have
workable ocean tiles
well I'll tell you what
it certainly means that I don't have to put
in defenses for sea
because there's no sea going
threat right now so that's pretty cool
if ever we get to boats
and I start seeing goblin armadas
goblin fleets arriving by sea
that's going to be a
that's going to be a day
awesome
when it would
Yeah
It's really cool
Yeah
You're defending an island
And from all sides of the island
You get attacked
Well
That'll be, you know
Like some battle royale game
Be like Fortnite
Yeah
Yeah exactly
You know
The thing about building
You know
Dorf Carthage
Is like
You know Carthage lost
Right
I mean, like, there's no secret there.
I hope I'm not spoiling anything for anybody, but they didn't do great.
They messed it up and they fell to the Romans.
And that's exactly what my fortress will do,
although it probably won't fall to the Romans.
It'll probably fall to my own ineptitude.
Damn you.
I was going to take a Western civilization course, and then you spoiled it.
That's a good one.
There's a lot to unpack there between the Phoenicians and the Romans.
It's pretty cool.
Well, cool.
Keep us updated on it.
So is that fortress actually in?
process now? Is it in progress?
It is. We're having a little
troubles. Everyone's getting a little hungry.
Yeah.
We'll see how that goes. Well, we're working
on it. We're working
on it.
Maybe
not a necromancer butcher next time.
A necromancer?
Is that your fortress
leader?
Accidentally, the necromancer was
he got scared by the elephants
and then started
resurrecting
butchered animal
corpse parts
oh boy
it is so
gotta be aware of that
I think it's
I think
have you guys seen this
when necromancers
get scared
or frightened or
whatever threatened
they start
they start bringing things
back to life
yeah
that's randomly
yeah yeah
yeah that's how they do that
if they just walk around
your fortress
they won't actually do that
like if they're
your citizens
they will never really
use their powers
unless they get
into a fight
and then they go like
zoom zoom
zoom, zoop, zoop, and just shoot at whatever is there.
And then you have, like, I don't know, skin flaps that have come back to life with, like, an arm.
I get it.
I get it.
If I could raise the dead, if I was getting attacked by a monster, then I think that the first thing that I would do is raise corpses that happen to be around me and throw them at the monster.
And, you know, be damned the consequences later.
If I could raise the dead, I would just raise dead to, I don't know, play games with me.
or like work for me
and then I can sit around and read books
yeah but man they kind of smell funky
yeah I don't have to be in the same room with them
that's why we do remote work these days
you know yeah because you're a co-worker is a skeleton
yeah just set them up with a zoom link and
their dental hygiene or whatever it's not going to be a problem
as long as they're getting there
as long as they're establishing their goals
and delivering you know results for you
then I see no reason that they can't work remotely
in the cemetery or wherever.
They agree with that.
In the annals of time,
let the verses of the master barred Patrick Shaw
weave a tale of shifting fates.
It was the autumn of the year 108,
when the very threads of destiny
wove a new chapter.
In this turning of the seasons,
Vett-Obock-Lornish emerged triumphant
in a mayoral election,
surpassing the venerable Elder Bim.
With the burden of leadership now lifted,
Elder Bim found respite
from the labors of fortress founding.
Yet, in the shadowed realm of Vatet Obok's first night as mayor,
a vision arrived like a whisper from the ethereal realms.
In the realm of dreams, a voice beckoned her to prepare for the construction of a colossal monument,
a grand edifice to grace the surface with brightly colored stone.
So spoke Patrick Shaw, the renowned, carrying forth the words of this tale
that would become etched in the annals of history.
In the ebb and flow of time's ceaseless river, destinies converged and diverged, and the fortress of Newtower of showing embarked on yet another chapter of its storied existence.
I've become quite a fan of the Strange Mood podcast, but I was going through their Discord channel, and there's a user on there named, I hope I don't pronounce this wrong, I probably will, gosh Kozakan, who asked this question that I thought was really interesting and I wanted to present it to YouTube.
So the question that he asked was, when looking at examples of constructions to add to your fort, do you prefer screenshots from the game or spreadsheet style line drawings? And I answered them that I prefer to see like a stone sense screen capture of it. But then I thought about it afterward, and I think probably more useful would be like graph paper layouts. So if you're looking for inspiration at other people's
like, say, megaconstructions, how do you prefer to see those?
Would you prefer, like, graph paper, or would you prefer seeing screenshots, Roland?
That is an interesting question.
Well, I would say it depends on the megastructure.
If you're trying to build a, I don't know, like a dwarven face made of clear glass with the mouth, like gushing,
magma then that is a very visual and it might be better to show it with a screenshot maybe even
with stone sands because then everybody was like oh wow yeah dwarven face you know magma yes yes i
yeah my eyes work um while if you have a megastructure like a a massive i don't know stone fortress
just like an above ground human-like medieval fortress then that would look good on a screenshot
but showing how many rooms you have and blah blah with like a layout plan would work better
because it's like less visual-esque that's yeah what do you think tony uh i mean if a game ever makes me
interact with a spreadsheet, then it's probably not a game for me.
I don't understand how that would work with spreadsheet.
I would thought, I was thinking graph paper.
I can imagine how it would work with a spreadsheet where you can do it in like Google
sheets or whatever you can have cells divided up into small pieces and you can, you know,
like shade them in.
Like I've seen that kind of stuff.
I just have a, I just have a disposition that doesn't enjoy spreadsheets.
So I don't know.
For me, show me a screenshot of what you've done and I can figure it out.
And if I can't, then I can just look and wonder and awe at the magic that you've created.
You know, like it's totally fine with me.
Statements like that or what gets you kicked out of the nerd club?
I can be kicked out of the nerd club.
If the nerd club means I have to attest the loving spreadsheets, then I'm going to start a new nerd club.
It's the nerd club that doesn't care about spreadsheets.
And we'll see who wins.
Yeah, I've got to tell you, the one of the things that I most love about D.F. Hack is Stone Sets.
I know it's an independent utility, but it's also easily built into, easily invoked by D.F. Hack.
And I really missed that whenever the first few months of version 50 being out.
Love it.
Okay.
Can I time check us really quick here?
That is about to start wrapping things up.
Okay, cool.
Yeah.
All right.
Great minds think I like.
So welcome back, guys.
It has been a long hot summer, but we're back, and this is the beginning of season six, I believe it is.
12.
Season 246 of Dwarf Fortress Roundtable.
Oh, wow.
Let's be on season 50.09.
I have 242.
Exactly.
We'll treat it like version of no.
Good.
Awesome.
So, yeah.
Yeah.
Okay, then.
Well, everyone have a good time playing Dwar Fortress.
Good luck and dig deep.
And we'll catch you next time.
See you guys later.
Good crafting.
Hey, we'll see you on the Discord.
How about that?
Yeah, that's right.
Yeah, we'll see you on Discord.
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thanks delfanzo