Dwarf Fortress Roundtable - In which the tragic death of ten expatriates haunts our negligent hero. At least they died free. Also, War Corgis and Marketing Goblin Sweat -VIII
Episode Date: June 16, 20190:33 Bravemule9:00 Reddit thread about complexity25:09 Tragedy strikes Tony's game.29:18 Impending Retirement of SizzledWheels34:05 Madame JackalWoman for Mayor38:22 Dev Notes46:18 Wrap Up Links ... BravemuleMeph TilesetReddit Post on ComplexityVideo on Villains fromRoguelike CelebrationVideo Inteview with IndyHangoverIncompetech Bay12 Games -- Please Donate!Image Attribution
Transcript
Discussion (0)
Hi, and welcome to Dwarf Fortress Roundtable, the podcast for all things Dwarfee.
I'm Jonathan.
I'm Roland.
I'm Tony.
It is June 9th, 2019.
But when you listen to this, it will be Father's Day 2019.
So happy Father's Day to all you Dwarfie dads, I guess.
Dwarfie dads.
And greetings from the past.
You wanted to talk about Brave Mule, right?
I was going to do kind of a shout-out to it.
Brave Mule was suggested by a person who commented on our website
on the Door Fortress Rountable site named Kietz.
I still haven't read that.
I should...
It's pretty cool.
Do that.
Yeah, so let's just go ahead and talk about it now.
Maybe I'm just too far into that, but I don't get it.
and there's a lot of elves
I like the art
but when I try to read it
well I actually loved it
so this guy's playing his
his fortress right
he started from an embark
and he's got his seven dwarves
and each month
if game time
he is filling out a diary
based on the experiences
of each of those dwarves
so the first page of the diary
talks about from the point of view
of the so-called leader of the fortress.
And what I think that the person's doing is just going through and saying,
you know, I had a confrontation with so-and-so, I was non-affected.
So he'll take that and write a little blurb for that day about it.
So it is certainly extracting story and narrative out of it.
But I thought it was very funny, though, some of the actual blurbs that he had.
It sounded very leader dwarfy.
For example, and I will link to this, of course, in the show notes.
A quarrel happened when dead informed me the mule course was alive.
I bellowed at her.
There are maggots.
I bellowed to get more polite.
I'm sorry, I bellowed.
There are maggots.
She picked up a plump squirmer out of the mule and put it in her mouth and swallowed,
and she said, I have maggots also.
I will not quarrel with this one again.
I like that.
She ate a maggot.
I'm not going to argue with this one anymore.
I didn't know they ate maggots, but I didn't even realize there were maggots.
You just learned something special every day.
This is great.
You know, hey, you can still learn after all these years.
You know, and that may be embellishment.
I don't know.
But the next day, I awoke and the dead mule had left.
Height handed me morning meat and morning ale.
She was wearing brown fur.
I inquired about the new armor, and she said she had never known any mules.
I asked height with suspicion
If she had fashioned the mule into a tunic
She glared at me in a way I did not like
Oh
So maybe she's feeding him the mule
So anyway
So that's what the whole point of it is
It's it's you take a that's the first month of the expedition
And this is even before
They actually had settled on their embark location
And as they're crossing a river
They say that a wheel brakes on their wagon
So that's where they
to embark and dig out their fortress.
Of course, that is certainly embellishment
because you just embark where you choose to embark,
but I like it.
I think it's kind of cool.
I think that isn't that the story of Kansas City,
like they founded it because the wagon broke down?
Very well could be.
We are huge in Kansas City.
I've seen the stats.
I know the billboards have really paid off.
So that's what Braymule is all about.
Did you get that far, Roland?
Yeah, I guess.
When you explain it to me, it makes a bit more sense.
I just read a few things, and I was like, what now?
I think I was still in the introduction, so I did get that far.
I have read through the third month of their embark, and it's pretty cool.
The medical dwarf is trying to drum up business, so she is offering to sew extra limbs on people
if they come in and want one.
Again, embellishment,
but probably based on, in some part,
on the mental status of that particular dwarf.
Extra limbs, you say.
Yeah, what was that here?
Somebody has lost their cat.
There she is.
Debt is the name of the medical dwarf.
She practices her craft by slaughtering animals.
See, I have to say I didn't look at this one.
very curious though to check it out i mean i think anytime anybody does something that's creative
anything that happens in the game kind of sparks that that that curiousness or that creativity
um i think that's cool i'm down it also made me think of um roland's narratives that he's building
are those based in a specific timely order yeah they're a novel like to read so it begins
when the leader of the seven is still in the kingdom, so they haven't embarked yet,
and then you follow there to their embark location,
and then you kind of see what is happening on the embark location,
and it is in a timely order.
Is it episodic?
I mean, it kind of is, yes, but I try to make a fluid text.
They are actually like chapters, yeah.
Well, if you ever wanted to, again,
publish that, I think that the website might be a good place for it, unless, of course,
you're wanting to publish it with a publishing house that is guarding profits.
So in that case, the Dwar Fortress Roundtable site probably would not be the best place to publish it.
Here's another thing, though, that I considered about what Brave Mule is doing.
That would be a good way to force yourself to drill into the psyche of,
of your dwarfs and perhaps help you dig into the complexity of the game that's not always
right there on the surface.
So that you make yourself like a point.
So I have to write a story about this dwarf today.
So you play a bit and then you check on it.
That's right.
You see that he got into an argument this season.
So then you have to dig back through to find out who it was that he got an argument into
with.
I think that that might be a way to help someone at my level, you know, explore the complexities of the game better.
It's a good idea.
Can you actually find out what the argument was about?
Is it possible?
Do they have different kind of arguments?
I don't know that.
Tony, you know?
I don't know if you can see that.
I know you can sometimes see what they're studying and you can see the dances that they're doing.
and sometimes you can you can kind of clue in on some of the poetry so that's kind of cool like you can really get into the dances and the songs and see and it goes super detailed i don't know if you guys have looked at that but like it'll show you how you play it the you know on the upbeat and the downbeat and i swear that there was some somebody who decided to try to turn that into real music at some point i could be dreaming but um i'm sure that i saw that which i thought was like that's
awesome. I mean, maybe it's nothing because I don't know if Tarn Adams is a musician or
anything, but it's cool. Oh, yes. He is certainly a musician. He's a guitar player. On Dwar
Fortress, Vanilla Dwar Fortress, you know the pretty almost classical folksy, almost Diablo-like
guitar music. That's Tarn. Diablo like guitar music. What? The music in the, I can't
with the name of the town and Diablo is, but Tristan. Tristan, I think, is the name of the town.
That's right, Tristum, that's right.
Okay, yeah, so the music that plays while you're in town talking to Ardra and Kane and Griswold,
the armor, I spent a lot of time playing Diablo in the 90s.
But anyway, the music that you play, that they play as a background music while you're walking
through town. It's this beautiful guitar-based with some orchestra behind it, but it's a really
nice song. And Tarn's theme from Dwar Fortress reminds me a bit of that, except it is,
it is cooler because it's just the guitar. So, yeah, that's all him. Nifty. There you.
That also leads into what we were wanting to talk about as kind of the main topic is
complexity in Dwar Fortress and how do you pull that out?
It was suggested by a thread in the Dwar Fortress subreddit.
The topic was, Dwar Fortress can't possibly be that complex.
And it apparently got a ton of upvotes and a heck of a lot of comments.
So that was a thread that took off.
It is interesting to me how deep you can go on a lot of this stuff and how intricate.
One of the things that I always wonder about is
Am I imagining this or is this something that the game's actually really giving me?
Is this actually a simulation or am I just kind of like extrapolating?
You know, and somebody who, you know, didn't like cats or something and then there were more cats in the fort and she freaked out.
Well, that seems pretty simple.
But then it goes as far as like, you know, people completely obsessing about somebody like the butcher, for example, in one of my forts.
We just had too many cats, so I had the butcher, you know, just turning cats into meat and leather and tallow and whatever else.
And this person that loved cats ended up going insane and attacking the butcher.
And I always just wondered, like, random, or was this actually, is this actually a flag that's simulated in the game?
Because that's kind of cool.
I don't know how I can keep track of all that stuff, but it's pretty neat.
That's neat.
The original poster of that Reddit topic was saying that he was watching a video where Tarn Adams was talking about the interaction of villains and villain opposition.
emergent narrative.
And I believe that he was referencing a video that I will post a link to in the show notes.
It's from Rogelike Celebration 2018.
The name of the video is Tarn Adams, Villains, and Dwar Fortress.
And he does go through what seems to be, I'm not going to say it's simplistic because the implementation would be a pain in the rear.
But it is a straightforward breakdown of how the villains are going to work.
and this guy who saw that video
went and looked at his fortress
and said, are we talking about the same game?
No kidding.
I mean, I see it being kind of,
well, I mean, I'd say the only limit to the creativity
is a CPU.
Because I've definitely noticed
that the more stuff that it starts
trying to keep track of, the slower my game runs.
Sometimes just when things are getting really good,
I realize that the fort has decided to give up the ghost
and that's the end of us.
But, you know, so I see all these ideas and futures.
And I'm like, well, that seems really cool.
I hope, you know, we don't, I hope things don't get messed around
because we're trying to do too much with CPU.
But I'm sure he's optimizing it, making things, you know, run a little bit easier and nicer.
And you can cap that.
This is another thing that I hadn't realized is you can cap the embarks.
And you can change the size of the embark.
And you can limit the number of dwarves and visitors and that sort of stuff to kind
balance out the play which is neat is that something that you do with df hack or uh or is that
something that's native to the game yeah i think it's df hack but i could be totally wrong i do it in
the mef tile set launcher when i play i'm using his his tile set launcher in it you know one of the
boxes is um you can set world parameters like you know temperature weather that can impact frame rate
so if you're playing on a less powerful system you can turn off temperature and weather which
which is, I mean, I probably could argue that that eliminates some of the fun, but, you know, maybe getting rid of weather isn't a big deal. I don't know. But you can set your population cap. So on mine, I've got it set for 160 is my population cap, and then 220 is my hard cap. So after that, you won't get new visitors and you won't get new migrants or anything, which, I mean, hey, that's cool. They've got to stop coming at some point, don't they?
Roland, do you cap your population?
Yeah, yeah, I do.
Normally you have to do it manually in the raw somewhere,
but the launcher just does that for you.
You can resize your Embark location in vanilla 2.
I just added that.
Yes, my own population is capped at about 250, I think.
No, normally I have it on 150, but then there's a strict population cap at 250, so sometimes I can still get babies when I already have 150 dwarfs.
Yeah, that's a thing, isn't it?
If you cap it too much, then the dwarves can't have babies.
Yeah, it gets a bit weird.
Sometimes dwarfs count as pregnant, but your strict population cap is already reached.
so they cannot get very well yeah that's like the china one child policy or whatever it's even
worse the the fortress manager has has implemented a strict population cap so he has told me that
i can't come to term and i'm just going to have to wait until we have room for growth before i'm
going to be able to deliver my baby yeah somebody gets into a foul mood a foul i think it's foul mood is
which i've happily never had but um i know that it's a thing well how else are you going to get your
dwarf bone buckler if you don't have
someone go into a foul mood every once in a while.
It's classic. It's totally
a classic thing. Yeah, you got to have
your dwarf bone leggings or whatever.
Yeah, you need some dwarf bone
helm to, like, secure
your own dwarf bone.
Oh, poor dwarfs.
The Reddit, the subreddit
post was done by a guy named
Brave Equilibrium, and
I recommend everybody check that
that thread out. The thread's called
D.F. can't possibly be that complex.
I can understand where this guy's coming from, though,
who created this post,
because I find myself in that situation sometimes too,
where, and it's, I realize that it's because I'm still not 100% comfortable
with the game,
and I'm not exploring it to the depths that it could be.
So his point was,
he hears Tarn Adams and Krug Smash and all these folks talking about all these
things that they're extracting.
and maybe some embellishment,
but, you know, the emergent gameplay,
and then they go back to their fortress,
and the visitors from the mountain homes say,
nothing's changed, everything's just like it was,
and they go through their day-to-day in their fortress,
and nothing happens.
I think you have to survive, you know?
Like, you have to have a fort that lasts a certain amount of time,
And if you die off, you know, before the first siege because of lack of water or food or whatever, that's food's a problem that I've had a lot.
You know, if your dwarf starved to death, then, you know, you don't really reach that complexity until you've kept them alive and kind of kept grinding around for a little bit.
And then all of a sudden, these cool things start to happen.
You start to see some of these more complicated aspects of the game.
Yeah, yeah.
I actually asked him when he posted that I was one of the first people to actually comment on that and I asked him if he never had any kind of siege either goblin or human elven or any monster stuff happening and he told me that he had it happen and but he just I mean it happened for him you know
stuff happened so he had a siege he had monsters coming but I mean it is it is in the game
so I one thing I saw was that sometimes the world itself can be a determining factor
and how interesting it is because I when I generate the new world I'll often make sure that
there's other stuff that I can get to or around because one time I had this amazing volcano
embark. And when I embarked on it, it was connected to the world. And so I built this cool
fort with these great traps that dropped people into lava. And I was super excited about it. And one
caravan came and that was great. And then something happened in the world and all of a sudden
this glacier came in and I was totally cut off from everything. So I had no more sieges,
no more caravans, no nothing. And there was maybe some stuff happening in the rest of the world,
but I couldn't get to it. So I was really bummed about that. And now I'm trying to just
make sure that I'm close and I'm not like on an isolated island because if you
get yourself too far away from where everybody else is you just don't see
anything like there's no depth so I try to go like smaller worlds and just make
sure that I embark close to danger or whatever yes I agree in that I had I
tried to like populate an small island with only dwarf and the first two
forts that I made there were really boring. I mean, bland. Nothing really happened.
The first one actually got a few beasts, but then there were no more beasts on the entire
island, so the second didn't get any beasts anymore. But the more fortresses I built on that
island, I think I made like six. So the last one actually got some migrants from
from that fort some migrants from that and it was really interesting so i i checked legends viewer i
use that a lot so i had legends xml extracted before i started to play and i could just look into it
like ah this dwarf is from from there and this dwarf is from there and uh this dwarf actually has a
nickname and uh let's see why you have a nickname and uh he was from
way back when I named people, my fortresses, and I don't know why I gave the dwarf a name,
but he had some history and you could see it with the Legends View,
but if you don't have the Legends View open or have extracted the Legends XML,
it's really hard to see it.
You just see a dwarf with a nickname, and you have no idea anymore why.
Why did that guy come?
Yeah, and why did this guy even have a nickname from me?
And I think that might be what the person, the original poster, was looking for out of the game, a little bit more explicit, maybe a pop-up saying, this guy was came from a, well, I don't know how you did it.
You know, one thing I've found also, and that it took me much, much longer to kind of get in to the spirit of is when I would do a fort, I would play through it and then if things didn't work out, I would just go back and then I would go back to the main menu and I'd create a new world because I just didn't think about the fact that it's a world that's kind of dynamically changing and evolving.
So when I figured out that I could, if my fort didn't work, I would just retire it and then go back and start a new embark in the same world, maybe close to the one I did before, the dwarves are of the same civilization or whatever.
And then that really kind of made it richer for me because then I could see some of these goblin civilizations, for example, you know, and I could watch what they were doing and I could see the towns that they were taking over.
and I could see
my fort and what happened to it
did the goblins attack it
oh now look there's 10,000 people there now
or whatever hey that's cool
and it become a lot more real
and then I realize you know you can go
into adventure mode and then go look around some of these
other towns and that's
pretty cool too but like Roland says
I think the Legends mode is super cool
too once I figured it and the
the Legends View app that you can
download makes it pretty neat
that way you can view the legends mode without having to quit your game right yeah well yeah exactly you
you can export the you know the legends info and then you can pull up the legends viewer and
it's just cool XML interpreter or whatever pretty neat well Tarn Adams a couple months ago
did a interview with YouTube channel called Indy Hangover and he actually discussed this they
were talking about what kind of things would be changing, perhaps, to improve the user experience.
And he talked about having the emergent gameplay that is there already, but buried so that
it takes work to suss it out.
He talked about him and Zach discussing ways that they can make that a little more user-friendly
and have it more on the surface.
I mean, the best thing you could actually do is...
I think would be for example like a legends viewer in the game that's already up to date.
So you're playing the fortress mode right now and without actually quitting your ford or leaving it or going back to the main menu even,
you can access the legends viewer that is right now up to date to this very tick in the game.
and I mean the the legend stuff is there it is there it is just buried you know beneath the fortress mode
but just imagine you you see something happen in the fortress mode see some guy coming along
and you can just click on the the legends whatever and you can go back and see what's your history
you can do it for your dwarfs you can do it for just random visitors you can do it for any
kind of stuff you can even look into hey my I don't know my neighbor civilization
goblins weirdos and well what you guys did in the last 10 years yeah if you've come
across it there's a mod that will let you build a librarian's desk
so if you build a you know if you build the university or whatever or the library zone you can build a librarian's office and then when you use libraries it'll let you drop to legends mode which is pretty neat
what okay I need that mod oh my god yeah yeah it's a good one it's super useful and I think in order to make it you have to build like four bookcases or whatever but it's a cool looking workshop so it's yeah it's basically a work
And one of the things is read the Legends mode.
And I feel like it's not really cheating because a good librarian is going to know all
about the world anyway.
So that seems like a pretty solid thing to do.
But yeah, I just use it to occasionally export my Legends file and then I can watch what's
going on.
So you see how the world's changed.
And that really brightens it all up for me because I can look and I can say, oh no,
the Goblins are going to go start raiding them and that kind of stuff.
stuff. It's pretty fun. It makes you more involved anyway.
Dore Fortress. It is as complex as they say.
I had a bad thing happen. I decided that I was feeling brave. And I don't know if I've mentioned this.
decided that I was feeling really brave. After having watched a certain YouTuber do so much cool
stuff in adventure mode, I thought, all. And I had an embark with lots of people getting
taken prisoner. And I just can't seem to get these guys back. I don't know what is the
deal. I don't, maybe, you know, hopefully if somebody's listening, they can say, this is a great way
to rescue people. But I thought I would go in and just manually try to rescue my door. So it was cool.
So I got my adventure.
It was really cool, strong demi-god or whatever.
And I went through, and I went to the goblin pits.
And lo and behold, all around the pits, there are my kidnapped dwarfs just kind of hanging out as prisoners.
And so I went around and rescued them all, and I had like 10 of them.
And I was so happy to see some of these, you know, they were like my legendary axe lords.
And so I was psyched.
So I started bringing them back.
And I was like, fantastic.
And they were all excited to come join me.
And so we're heading out.
And then there's a stream.
and I'm, you know, I just boldly set across it.
And all 10 of them died.
They all drowned in the stream because apparently they can't.
So in rescuing my 10 dwarves, I killed them all with my adventure.
So I was really sad.
And I have not come back to that world just because I feel like now I can't really face
these dwarves after what I've just done to them.
Now I've killed their hopes.
And, you know, maybe they all think their loved ones are still missing, but I know the truth.
and I can't quite live with myself.
So I did a new world generation after that because I felt so bad.
Oh, no.
Was this the same world that you had been trying for so long to wipe out the goblins?
Yep.
That was the one where they had to, I'd found a hedgehog man man in this, in this, you know, in this goblin pit.
And so I'd been looking for him and I had able to find him because I find goblin pit just to be completely,
Just, they don't make any sense to me at all.
I can't figure it.
But yeah, my next thing was, first thing was rescue the prisoners,
then I was just going to go.
You know, I was going to be all like Bruce Willis on him or whatever.
And no, it didn't.
That didn't work out so well.
So, yeah, I maybe I'll come back to it.
I have archived the world and it's preserved in perpetuity and seven-zip format online.
But I had to, I had to redo it.
I just couldn't live with myself.
How sad?
Yeah.
But, yeah, all that ends well.
So the new one I generated is a crazy mantis men.
And it's using the new meftile set that has support for dogs.
So I've got like collies and dachshunds and all kinds of crazy stuff running around the fort now.
It's just the depth I didn't know I needed.
Wait.
So different dog races, right?
Yeah, yeah, totally.
Oh, okay.
Yeah.
It's the depth you never knew.
I think I saw the list.
There's like 40 or 50 breeds that are on there, I think.
Yeah.
Jeez.
I'll try to find that and stick it in the show notes, too.
Yeah, you need this.
If you don't have it, you need it.
I think unless you're totally on the world you're in and you want to see it through to the bitter end,
you know, then do that.
But if you're ready to get digging into any world, do power of 10,000 dachshunds or whatever.
I want to do war, war dachshund, an army of war dachshunds.
War corgis.
War corkeys. Yeah, that's in there. It's half corkies. I love it.
My ankles hurt.
7,000 Yorkies.
Where does it end? I guess you could have, you know, poodle soap.
So it's interesting what you were talking about, Roland, with the names popping up of your previous forts, people with nicknames, because I have decided that my fortress is going to be retired for at least some amount of time, but before I do so, I'm going to name all of the fortress residents after
1950s
era rock and roll
pioneers so that
my next
fortress that I have
I will know immediately
if somebody comes in
because they will come in
as Johnny Cash
or
or Patsy Klein
the dwarf or
Buddy Holly
the Big Bopper and so on
I love it
I love it.
You should do that
and especially if you have
a theme
on every
for it that's different
that's great
that's great
I just did random names
from people and I know
that's not really a theme
try to do that
and you will be
surprised on how many
dwarves you can actually
re-encounter
and I think by naming
a dwarf he becomes like
a historical figure
So you can always go into Legends Viewer and type up
What is my boy Eric doing or whatever?
Eric the Viking
Whatever he's done will pop up in the Legends Viewer
Okay, maybe he hasn't done anything and just died in I don't childbed
But he will still pop up
And they are, because he is now a historical figure
which is a horrible English word for me to pronounce.
Maybe there will be engravings or pictures about it.
Cool.
Yes.
And this artifact is adorned with pictures of Johnny Cash.
Yeah.
Imagine it.
Imagine it.
No, that's an idea.
There you go.
So, yeah, we're certainly going to try that.
I think that I talked about how I was moving.
my my fortress from the the first level down to a few Z levels deeper in one of our previous
episodes that is really what has destroyed the usefulness of this of this fortress it just
is a big muddy blurry mess it's getting retired you got to do it yeah if it's not working
blow it away and start again i i'm a i'm a fan of that you know you just go until you
until it doesn't work and each time you kind of pick up a little something else like um
one to oh you know what i don't know if you guys i totally changing the subject but this is kind
of related to fortress design so that's why i'm saying it have you guys ever had the things where
the people are sad because they haven't they you know it's been too long since they've acquired
something new and they're sad so one way i was reading to deal with that is you um you in your
stockpile room in the furnished goods or the furniture
or whatever you make a new pile of goods and then you de-zone the old one and then when
they're moving it over just that act of having them go move it they find things they're
happy huh so that's a tip that seems to have done me well and I was like hey that's cool
so like you cleaning up your old room and like finding toys from back then and like
I'm gonna keep this yeah it's like hey that looks fun I
Yeah, and then they'll, and then they'll totally just get to it, which, yeah, so that, that worked.
It upgraded some of my moods.
They'll pick up those new gauntlets and take them to their room and put them in the floor.
Yeah, so now when I, now when I build my storerooms, I'll just build like two huge, like, circle.
I use dig circle with D.F. Hack just because I like the circular rooms.
and so I'll build two like big circles
and then I'll have one pile over here
occasionally I'll have them back
that seems to
it seems to really cure what ails them
yeah I'll keep like all these things
you know I just like it's like all these
I never know am I imagining the benefit
or is actually a benefit that's happening
so it seems like it really works
have you had a chance to play much Roland
um this week yes um so i was mostly six so i could stay home and play huh and um yeah i i played a bit um for
this i'm i'm in this ford right now for about that year and it's quite nice so yeah i i do have um jacko people in the fort
Yeah, jackal people are a bit smaller than dwarfs, I didn't know.
I felt they're like same height or something, but they need smaller clothing, which is kind of annoying, but it's fine.
My mayor is a jackal woman with like 12 children, so they're really going at it.
that's amazing so you've gone for the the multiple races for it that diversity for it yeah
i like it i like doing those hold on here i did not really realize that was possible so
whenever you have these multiple races you said that the mayor was a was a jackal person or
a jackal woman so whenever you you know do you get to assign these people
jobs? No, no, no. She just has the best social interaction skills in my fortress. And so she
like is so friendly to everyone that everyone is like, I want this person as the mayor.
So apart from her, other jackal people that you have in your fortress, are they accessible
for you to make one a minor or is this okay I didn't realize that I thought that you could
only in your fortress mode you could only deal with dwarves no you like at the start
you only have dwarves of course but sometimes people come into your fort and ask for
or they ask to stay for a while and
I've had that happen. I have had them petition.
And if they are not military people, they will soon ask for a real citizenship.
And if you accept them, they become a real citizen, which means that you can assign jobs for them.
And they can become mayor or bookkeeper or whatever.
And maybe they can actually become a king of your fortress.
or your entire civilization.
Great.
Service guarantees citizenship.
Yeah, yeah.
I'm actually working on making.
Her name is Rennie, the Jekyll Woman mayor.
And I'm trying to make her queen by an unfortunate accident to the old queen.
So, yeah, I'm just hoping this works out.
I sense foul play there.
I'm just not sure if the title King or Queen is, goes to the sons or daughters, or just to random people.
I'm not sure how this actually works. I've never done.
I've never killed a noble. I'm serious. You know me as a sadist and as a horror per person, but I've never killed a noble.
So I have no idea how this works.
So you're fine with throwing children at trolls, but when it comes to Regicide, no.
Yeah, exactly.
Like, children are okay, you can make them again.
But no words, mm-mm-mm-mm.
Like I said, Adams a month or two ago, did an interview with,
Indie Hangover.
It's a half-hour interview
just of Tarn Adams and the interviewer
just discussing
the Steam release
and Dwarf Fortress.
And Adams goes over a lot about
the things that he would like to see
improve to make the game
friendlier for newbies.
And he's like
talking about, you know,
use the lazy nude pack because
I don't really see how
anybody would not use it now that
it's there, of course, with Meph's launcher as well.
I really wish that Meph's launcher worked on Linux,
but I guess...
Yeah, that'd be pretty neat, or on Mac.
I would love somebody did something for the Mac tools
because they're really, really bad.
I mean, sorry, not to denigrate anybody's hard work,
but I've had some problems where I can fix them
because I know how to do Mac stuff,
but it's not as smooth and easy as it is with some of the Windows stuff.
And I get it.
It's like Windows has just got a bigger audience and more people developing on it.
And I certainly, again, denigrate the hard work that people are doing for the Mac pack.
But I would love it if more of these tools worked across platform.
That would be up.
The same thing can also be said about Linux.
But what I found helped me and pretty much got rid of,
all of my issues with the troubles that I was having getting the lazy new pack to work well on Linux
is I made a script to where I just run that as as as you do a pseudo on the lazy new pack
and once you do that all the problems with it go away and it's I don't consider it unsafe because
you're still containing it to the things that are being run out of the lazy new pack it's not
trying to access other parts of your system it could I guess so that it's dangerous in that
but I just have a script that I typed the word dwarf anywhere on my computer and it runs
pseudo pi noob pack or whatever the name of that Python script is and it runs it as as as root
and goes smooth before that I was having permissions problems out of ying yeah I think
meth will give he hasn't he has a zip file of his tile set that
that you can
if you know how to install tile sets
I think you can do that on the next
Windows you can manually put them in there
but I don't know how to do that
I've never had any success doing that
it's just ends I just end up breaking everything
so that's the thing
but he also has
odds put into the
launcher pack on Windows so
inevitably no I'm just I just
played on Windows because
you can't fight City Hall
you can sure try though
I do plan on perhaps moving this world over to Windows
and see if I can get it to run first with Lazy Noob Pack
and then I might try getting the Meph Launcher going with it
because I do like his tile set a lot.
Yeah, I just feel like I've gotten very dependent on some of his mods.
I love the librarian.
I think that some of his new workshops, he's got a crematory,
which is pretty cool
and so you can like turn
bits of old
creatures or whatever
into ash that's pretty useful
the gem forge is pretty neat
he's got some cool stuff
and he's like a pixel artist
so he's done the
he's drawn up the workshops for him
too which makes it even more fun
it's all fun
everything's fun it's all fun
I love it all
I should play this game more
yes
another thing that Adams talked about the villains development he is going to be taking that
and putting a hard stop whenever he gets done with those additions and they're going to
release a Dwar Fortress Classic if you will and at that point and they talked like that they
wanted this to be happening maybe a fall of this year at that point they are going to
stop new feature development and put all of their attention on user interface
and making the user interface be much better
so that it will be more accessible to people on Steam.
And that all of the things that are there now
will still be there for whoever wants it,
but there will also be easier ways to do things
for people who aren't used to the Door Fortress interface.
I think that sounds like a great idea.
Yeah, yeah.
It's somebody, another thing that was posted this past week on Reddit
was another article about, you know,
Door Fortress is this impossible, but beautiful game.
And I was like, you know, I don't know that it's, I don't know, I'd call it impossible.
I think it's like anything.
You know, you can learn how to, if you've played a base builder game or, you know,
any of those SimCity things, the concepts are there.
So maybe if you've never played that, it seems draconian.
But the interface, if you use a good guy, it's like it's not intuitive by any stretch
of the imagination.
And I won't try to say that it is.
But I wouldn't say it's impossible.
I mean, the concepts make sense.
and things mostly work the way that they should.
So I think you can get reasonably competent in a short period of time,
but then there's just definite, you know,
there are definite levels that you can kind of ascend into.
And you're always going to find new things that you didn't know about,
like the, you know, how do you keep them happy?
Will you make piles or, you know, how do you make soap?
Well, that feels impossible at first.
But then by the end, you know, realize we just need to have these three things.
It's that.
It's not a big deal.
Okay.
And then I think about mind cards.
And then now I, now, never mind.
It's all just not.
It's impossible.
It does suck.
I give up.
This game's too hard.
Go away.
Stop listening.
I'm not 100% sure what you really would use mine carts for anyway.
Is it like a faster wheelbarrow?
I don't know.
But you know what we should do.
We should put out a call.
for mine carts like if there's a mine cart engineer yeah do you know let's if anybody
does that maybe with them on to educate us on the beautiful brilliance of mind carts
because I'm yeah I want to know I want to that sounds awesome well potentially the
keyette's user I think he asked exactly that get someone on there who talks about
mine carts well yeah yeah he asked for us for us for us
to do that and
I was like
my cards
you're saying
I mean I do make
wheel barriers because
I don't have to care
but my cards are like
what
what but
they're the great
stuff
you can do with them
potentially
like an automatic
siege cleanup
or just
putting random liquids into barrels like goblin sweat and sending that to elves it's just
horrible but it's the elves so and and you label it as it's drinking water so the elves so
so the elves just will drink it and like hmm it tastes salty oh my my my my
I think that might be a good place to wrap things up.
Yeah, sounds good.
We look back through here at the Reddit.
Oh, well, one thing, we've been getting nothing but nice, positive feedback from our listeners.
And they seem to like the format of the show that I am an idiot and you guys know more.
And that the Roland is sadistic and Tony has a has a, has a.
dry sharp wit
I think was the description
that someone gave it
so
he didn't call me an idiot
and he didn't call Roland sadistic
but I think he did use the term
dry wit for Tony's
oh I like it
Yeah it seems to be resonating well
with listeners
and I'm very happy about that
so anybody else got anything
they want to talk about this week
not really
Nope
crickets and
Tindrop.
Golden.
Happy Father's Day again to all the dads up there.
Have a dwarfy town.
Yeah, everybody have a dwarfy week.
You know, it sounds all right at the beginning,
but if you use dwarfy as an adjective too much,
it just loses its coolness.
Yeah, y'all have a great week.
Glad you're feeling better, Roland.
Same.
And seen.
This has been Dwarf Fortress Roundtable,
the podcast for all things dwarfy.
You can find all our past episodes at DFRoundable.com.
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