Dwarkesh Podcast - Brian Potter - Future of Construction, Ugly Modernism, & Environmental Review
Episode Date: October 27, 2022It was a pleasure to welcome Brian Potter on the podcast! Brian is the author of the excellent Construction Physics blog, where he discusses why the construction industry has been slow to industrializ...e and innovate.He explains why:Construction isn’t getting cheaper and faster,“Ugly” modern buildings are simply the result of better architecture,China is so great at building things,Saudi Arabia’s Line is a waste of resources,Environmental review makes new construction expensive and delayedand much much more!Watch on YouTube. Listen on Apple Podcasts, Spotify, or any other podcast platform. Read the full transcript here.Follow me on Twitter for updates on future episodes.You may also enjoy my interviews with Tyler Cowen (about talent, collapse, & pessimism of sex). Charles Mann (about the Americas before Columbus & scientific wizardry), and Austin Vernon about (Energy Superabundance, Starship Missiles, & Finding Alpha).Timestamps(0:00) - Why Saudi Arabia’s Line is Insane, Unrealistic, and Never going to Exist (06:54) - Designer Clothes & eBay Arbitrage Adventures (10:10) - Unique Woes of The Construction Industry (19:28) - The Problems of Prefabrication (26:27) - If Building Regulations didn’t exist… (32:20) - China’s Real Estate Bubble, Unbound Technocrats, & Japan(44:45) - Automation and Revolutionary Future Technologies (1:00:51) - 3D Printer Pessimism & The Rising Cost of Labour(1:08:02) - AI’s Impact on Construction Productivity(1:17:53) - Brian Dreams of Building a Mile High Skyscraper(1:23:43) - Deep Dive into Environmentalism and NEPA(1:42:04) - Software is Stealing Talent from Physical Engineering(1:47:13) - Gaps in the Blog Marketplace of Ideas(1:50:56) - Why is Modern Architecture So Ugly?(2:19:58) - Advice for Aspiring Architects and Young Construction Physicists Get full access to Dwarkesh Podcast at www.dwarkesh.com/subscribe
Transcript
Discussion (0)
Okay, today I have the pleasure of speaking with Brian Potter, who is an engineer and the author of the excellent construction physics blog where he writes about how the construction industry works and why it has been slow to industrialize and innovate.
And it's one of my favorite blogs on the internet.
I highly, highly recommend that people check it out.
Brian, my first question is about the line project in Saudi Arabia.
What are your opinions?
Okay, yeah, just this will be a just in no particular order.
One that it's just, you know, interesting that this country, Saudi Arabia is, and the Middle East just kind of in general, is just so willing to just do these big, crazy, ambitious building projects and just pour just huge amounts of money in constructing this infrastructure in a way that you don't see a huge amount in like the mob.
in the world. They do it. China obviously does it huge amounts.
Some other minor places. But in general, you don't see a whole lot of countries doing just
these big, massive, incredibly ambitious projects. So like on that level, it's like interesting.
I was like, yes, glad to see that you're doing this. But like the actual project is clearly insane.
It makes no sense. I mean, just from like this physical arrangement layout, right?
Like, there's a reason that cities, like, grow in, like, two dimensions, right?
Like, one-dimensional city is, like, the worst possible arrangement for just, like, transportation, right?
It's, like, your maximum amount of distance between any two points.
And so, you know, so just from that perspective, it's, like, clearly crazy.
And there's no real benefit to it other than, you know, perhaps in some, like, weird hypothetical transportation situation where
you had like really fast point-to-point transportation,
some sort of weird bullet train set up.
Maybe it would make sense.
But there's no reason to build.
In general, there's no reason to build like a city like that, right?
Even if you wanted to build like an entirely enclosed thing,
which again doesn't make a huge amount of sense.
You would save so much material and effort if you just, you know, just make it a cube.
I would be more interested in the cube than the line.
But yeah, those are sort of my initial thoughts on.
I will be surprised if it ever gets built.
But the cube, like from the meme about like you could fill all the humans in a cube the size
of Manhattan.
Yeah.
Yeah.
Or something like that.
Or I mean, yeah, if you're just going to build this big giant megastructure, at least take advantage
of what that gets you, which is like, you know, minimum surface area to volume ratio,
stuff.
And why is that important?
Is that for temperature and stuff?
It actually, I'm actually, this is actually not how sure, how sure it would work.
work with a giant single city. In general, a lot of economies of scale come from like geometric
effects, whereas something gets bigger, your volume increases a lot faster than your surface area does.
So for like an enclosed thing, like a tank or a pipe or something like that, the cost goes down
for thing of unit you're transporting because you can carry a larger amount for a smaller amount
of material. It applies to some extent with like buildings and conditions.
construction because the exterior wall assembly is like a really burdensome and complicated and
expensive assembly. So for like a really a building with like a really big floor plate, for instance,
they can get like more area per unit per amount of like exterior wall. Like all else being equal
be more efficient. I'm not sure how actually that works with like a single giant enclosed structure
because theoretically on the small level it would apply the same way like because your
climate control is kind of a function of your exterior surface like in at some level you get
more efficient climate control uh if you have a larger volume you know larger volume and less
area that can escape from but for a giant city I actually don't know if that works and
it may be worse because you're generating so much heat that is now harder to pump out like
you know, the urban, the island effect and stuff like that,
where these cities generally, like, these massive amounts of, like, just waste heat,
I actually don't know if that would work, if it didn't apply the same way.
I'm trying to reach back to, like, my physics classes in college,
and so I'm not sure the actual mechanics of that.
But in general, that's why, you know,
why you would want to perhaps build something of this size and shape.
What was the thought process behind designing this thing?
because like Scott Alexander had a good blog post about the line where he said, you know,
presumably the line is designed to take up less space and to use less fuel because you can just use
the same transportation across the line.
But like the only thing that Saudi Arabia has is space and fuel.
So like what is the thought process behind this construction project?
So I get the sense that a lot of mid-east, they're just, they're really, it had some amount of success
in building like big, impressive physical,
construction projects that are just like an attraction just by virtue of like their size and
impressing this like a huge amount of stuff like in Dubai right is is something in in not this
category and they have that giant clock tower and Jetta that is like similar like oh biggest giant
clock you know building one of the biggest buildings in the world or like that so like I think on
subloval they're expecting they can just see a return just from building something that's like
really impressive on and the biggest thing on
some particular axis or whatever.
So it could be, you know, there's some extent where I think they're just
optropizing for like big and impressive and maybe not diving into it more than that.
There's this theory that I think about every so often.
It's called like the garbage can theory of organizational decision making,
which is that basically the choices that organizations make are not the result of any particular
recent process.
they're the result of whenever a problem comes up, they reach into the garbage can of like
penchantental solutions. And then whatever they pull out of the garbage can, that's what they,
the decision that they end up going with, regardless of how much sense that it makes.
It was a theory that was mentioned by academics to describe decision making in academia.
But I think about that, especially with like big bureaucracy, governments, I think about that a lot.
You can just imagine the horistrating process and like how these decisions just evolve.
You can just imagine that any random decision, especially when there's such a disconnect between like decision makers and like technical knowledge and stuff like that.
Yeah.
Tell me about your eBay arbitrage with designer clothes.
Oh, man.
You really did dive deep.
Yeah.
So this was a business, a small business that I ran for a few years, seven or eight years ago at this point.
basically a hobby of mine was just high-end men's fashion for a while,
which is a very strange hobby for an engineer to have.
But there you go.
And basically that hobby centers around, for the enthusiasts of it,
it kind of centers around like finding stuff for a cheat
because buying it new can just be like overwhelmingly expensive.
But a lot of times you can get it for very cheap if you're even a little bit motivated.
Either it shows up on eBay or shows up in thrift stores.
if you know what to look for, especially because a lot of these clothes and things like that,
they can last because they're well-made.
They can last like a super, super, super long time.
And so even if somebody who has worn it for 10 years or something, it might be fine.
So a lot of this hobby centers on finding, like, ways to get this, like, really nice stuff for cheat.
And a lot of it is based around eBay, but it was really tedious to find really nice stuff on eBay.
You kind of had to like manually search like a bunch of different brands and then filter out obvious bad ones and search for like typos in brands that were like pretty reliably put in titles and stuff like that.
And so I was I was in the process of doing this like, oh, this is really annoying.
I should figure out a way to sort of automate this process.
And so I made a very simple web app that basically you would search for like, you know, shoes or something and it would automatically search like the very nice brands of shoes, all the typos in the brand names.
stuff like that and it would just filter out all the junk and let you search through like the
good stuff and then I put a you know I set up a affiliate system basically so anybody else that
used it they would I would get like a kick of the sales and yeah yeah so while I was interested
in that hobby I ran this website for a few years and it was it was like reasonably successful
it was one of the first things I did that like got any real traction on the internet but
Like, it was never successful in proportion to how much effort that it took to, like, maintain it and update it and stuff like that.
So kind of as I moved away from the hobby, I eventually stopped putting time, effort into maintaining website.
I'm curious as to how you even dug that up.
I have a friend who was with you at the, at the Oxford, uh, uh, the Refuges Conference.
Connor Taverach, I don't know if you remember.
Oh, nice.
Yeah, yeah.
Yeah.
No, finding other information about you on the internet actually was quite difficult.
You somehow managed to maintain your anonymity.
So, and then if you're willing to reveal, what was like the P&L of this project?
Oh, it made maybe a few hundred dollars a month for a few years.
I only ever ran it like as a side hobby business basically.
So in terms of like time, efforts, you know, for my effort or whatever, I'm sure it was like very low, you know, you know, pennies an hour or something like that.
So a broad theme that I've gotten from your post is that the construction industry is plagued with these lossy feedback loops, you know, a lack of strong economies of scale, regulation, and then, you know, mistakes being very costly.
Do you think that this is a general characteristic of many industries in our world today, or is there something unique about construction?
Interesting question. I mean, that's kind of one thing that you think of is there's a lot of like individual factors that are not unique at all, right? There's like, you know, construction is highly regulated, but it's not necessarily more regulated than like medical devices or like jet travel or even probably cars to some extent, which are very, you know, have a whole battery of performance criteria that they need to hit. So and like, you know, similar with like a couple to like land use or something like that, people say like, like, oh, it's.
the land requirements and I have to build it on site make it difficult.
But there's a lot of things that fall into that category that, again, don't really share
the same structure of how the industry works than construction does.
So kind of it's the, I think it's just kind of the interaction of all those effects.
One thing that I think is perhaps underappreciated is that a building is like really,
and then again, this is not unique either, but a building is really highly coupled.
in a way that the systems of a building are really highly coupled in a way that a lot of other
things are, if you, you know, if you're manufacturing like a computer or something like that, right?
The hard drive is somewhat independent from the display, somewhat independent from the power
supply.
I mean, these things have coupled, but they can be built by independent people who don't really
necessarily even talk to each other and assembled into one structured thing.
A building is not really like that at all.
single part affects every single other part for the most. In some ways, you know, it's, uh,
it's, it's like biology. And so it's very hard to change something that doesn't end up disrupting
something else. And part of that is because the job that a building does, which is to create
a controlled interior environment, you know, basically every single system has to run through and
around this, the sort of surfaces that are creating that controlled interior. So everything is like kind of
touching each other. Um, and again, that's not.
unique, you know, a plane or anything really highly engineered and iPhone kind of shares that
to some extent, but in terms of like the size of it and the relative small amount that you're
paying in terms of like unit size or unit ass or something, it's quite low.
Is the fundamental reason you can't like have as much specialization and modularity?
Is that basically a transportation cost?
Yeah, I think it's really more just the way of building is, right?
You can't, you know, for the, for example, for the electrical system of your house, you can't have like a separate box that is your electrical system that you would just install.
And if you needed to replace the electrical system, you could take the whole box out and put the new box in.
The electrical system runs through the entire house.
Same with plumbing.
Same with, like, the insulation.
Same with, you know, the interior finishes and stuff like that.
There's not like, there's not a lot of like modularity in like a physical sense.
Gotcha.
Okay.
Now, Ben Coon had this interesting comment on your article about why it's hard to innovating construction, where he pointed out that many of the reasons you give for why it's hard to innovate in construction, like the sequential dependencies and the highly variable like delivery timelines, that that's also common in software where Ben Coon works.
So why do you think that the same sort of stagnation has not hit other industries?
that have superficially similar characteristics like software?
You know, how I kind of think about that is that you sort of see a similar structure
and anything that's kind of like project-based or anything where you're kind of having to like,
there's an element of figuring out what you're doing while you're doing it.
You know, compared to like a large scale manufacturing option, right?
You spend a lot of time figuring out what exactly it is that you're building.
And then you spend a lot of time designing it to be built.
And then, you know, your first number of runs through it, right?
you tweak your process to make it more efficient.
But at some point, and there's always an element of like tweaking it to make it better.
But to some extent, the process of like figuring out what you're doing is largely separate from like the actual doing of it yourself.
For a large for a project-based industry, it's not quite like that.
You're kind of having to build your process on the fly while you do it.
And of course, there's best practices that shape it, right?
Like for somebody writing a new software project or anything other project-based.
right like making a movie or something like that they know roughly how it's going to go together but
you know there's going to be a lot of unforeseen things that kind of come up like that i think the
biggest difference is that either the those things can often scale in a way that you can't with a building
like once if you once you're done with the software project you can deploy it to a thousand or a
hundred thousand or a million people right once you're different once you um once you finish making a movie again
you can a hundred million people can do it or whatever it doesn't quite look the uh the same
with uh with a building you don't really have the ability to like spend a lot of time
upfront figuring out how this thing needs to go you kind of need to figure out a way to get this
thing to go together without spending a huge amounts of time that maybe would be justified by the
size of it and yeah he's definitely right i mean i i was able to dig up a few references
for, yeah, software projects and how often they just have these big long tails.
Sometimes they just go massively, massively over budget.
A lot of times they just, you know, don't get completed at all, or, you know,
which is shocking.
But because of how many people can then be deployed to after it's done,
the economics that are slightly different.
I see.
Yeah.
There's a famous law and software.
I forget the name of it, which is that a project will take longer than you expect,
even after your account for the fact that it will take longer than you expect.
respect. Yeah. Hofsteaders law or something like that. I think it is. Yeah. But I'm curious what the
lack of scale in construction implies for startups. Like famously in software, the fact that there's
zero marginal cost to scaling to the next customer. That's like a huge boom to a startup, right?
But the entire point of which is just scaling with like a hockey exponentially. Does that like
fundamentally constrain with like the size and quantity of startups you can have in construction?
if this game scaling is not available?
Yeah, that's a really good question.
I mean, the obvious first part of the answer is that for software,
obviously if you have a construction software company,
you can scale it just like any other software business, right?
I think for like physical things, it is a lot more difficult.
And yeah, this lack of like zero marginal costs tended to fight a lot of startups, right?
Not just construction ones, but yeah, it's definitely a thing.
Construction is I think particularly brutal because the just margins are so low and then just the empirical fact that trying of what seems like it would be a more efficient method of building doesn't actually let you do it cheaper and get better margins.
Like the startup that I used to work at Katera, their whole business model was basically predicated on that.
You know, oh, we'll just build all our buildings in these big factories and get huge economies of scale.
and reduce our costs and then make the billions of dollars that we're pumping into this industry
or to this business, we'll be able to recoup it.
And it, you know, the math just does not work out.
You can't build, in general, you can't build cheap enough to kind of recoup those giant upfront costs.
A lot of, a lot of businesses have kind of been burned that way.
And the most success you see in like prefab type stuff is like on the higher end of things where you can get higher margins.
And so a lot of these companies, these like prefab companies,
stuff like that, they tend to target the higher end of the market.
And you kind of see a few different premiums for that.
You know, the obvious one is that if you're targeting the higher end,
you maybe have higher margins.
If you're building to a higher level of quality,
that's easier to do in a factory environment.
And so you end up being like cheaper than or at least a lot,
the delta is a lot different,
less enormous than it would be, you know, you can build it a little bit, a building in a high level
quality is easier to do in a factory than it is in the field. So a lot of buildings that are like,
are houses that are like built to a really high level of like energy performance for instance,
like need a really, really high level of air sealing to minimize like how much energy this house
uses. You tend to see a lot more houses like that built out of prepab construction and other
like factory-built methods because it's just physically more difficult to achieve that on-site.
Can you say more about why you can't use prefabrication in a factory to get economies of scale?
Is it just that the transportation cost will eat away any gains you get?
Or is there, like, what is what is going on?
Yeah, there's a, there's a combination effects.
I haven't worked through all this.
This is going to be the next one.
Oh, excellent.
I'll figure it out more by that.
But the very basic high, at a high level is that, yeah, basically you're saving.
are not that you get from like using less labor or whatever like that are not quite enough to offset your increased transportation costs.
One thing about construction, especially like single family home construction, is that a huge percentage of your costs are just the materials that you're using, right?
Like a single family home is roughly 50% labor, 50% materials for the construction costs.
And then you have development costs and stuff like that, land costs, things like that.
And so a big chunk of that, you just can't move to the factory at all, right?
Like the foundation, you can't really do that in a factory.
You could prefab the foundation, but it doesn't gain you anything.
Your excavation still has to be done on site, obviously.
So a big chunk of that can't move to the factory at all.
And for ones that can, you still basically have to pay the same amount for materials.
If you were doing it like, theoretically that wouldn't be true.
if you're doing like huge, truly huge volume where you get material volume discounts,
but even then it's probably not looking at like an asset saving.
So you can cut out like a big chunk of your labor.
And you do see that in these like factory built construction, right?
Like these prefab companies are like mobile home companies.
They have like a really small fraction of labor as their cost,
which is pretty typical from a factory in general.
But then they take out all that labor costs.
They still have their high material costs.
And then they have its override costs of like whatever.
the factory has cost for them, right?
And then you have your additional overhead cost of just, yeah,
transporting it to site, which is pretty limited.
And just the math does not really work out in favor of the,
in favor of pre-fap in terms of like being able to build like dramatically cheaper, right?
You can obviously, you can obviously build a building in a is a prefab using pre-fugement
methods and build a successful construction business right at like many people do.
but in terms of like dramatically lower in your cost you don't really see that yeah yeah austin
vernon has an interesting blog post about this why there's not more prefabricated homes and then the two
things he points out were like transportation costs and the other one was that people prefer to have
homes that have like unique designs or unique features when i was reading it it actually occurred
to me that maybe they're actually both the result of the same phenomenon so like um have you
have you heard of like um i don't know if i'm pronouncing correctly but the alkyan allen theorem
in economics?
Maybe I don't think so.
Basically, it's the idea that if you increase the cost of some, like, category of goods
in a fixed way, like, let's say you tax oranges, right?
Like, added $1 tax to all oranges, or I don't know, if transportation for oranges gets
$1 more expensive for all oranges, then people will shift consumption towards the higher grade
variety because now the ratio of the cost between like the higher, the more expensive orange
and the less expensive orange, that ratio has decreased because of the increase in fixed costs.
And it seems like you could use that argument to also explain why people have like strong
preferences for uniqueness and all kinds of design stuff in manufactured houses, which is that
since transportation costs are so high, that's like basically a fixed cost.
And that fixed cost has the effect of making people shift consumption towards like higher grade options.
I definitely think that's true.
I basically, I would maybe phrase this as the construction industry makes it relatively
comparatively cheap to like deliver a highly customized option compared to like a really
repetitive option, right?
And so people, yeah, it's the ratio between a highly customized one and just, you know,
a commodity one is relatively small.
And so you see kind of the industry built around delivering somewhat more customized options.
I do think that the, this is, you know, this is a pretty broad intuition that the, that people just desire too much customization from their homes and that really prevents you having a mass produced offering.
I do think that that is true to some extent.
I mean, to one, I think one example is this like the Levitown houses, which were originally built just, you know, the huge numbers of like exactly the same model over and over again.
And eventually they kind of had to change their business model to be able to deliver more customized options because the market shipped it.
I do think that the effect of that is basically pretty overstated.
Just empirically, you see that in practice, home builders and developers will deliver fairly repetitive housing.
They don't seem to have a really hard time doing that.
As an example, I'm living in a new housing development that is just like three or four.
different houses copy-based it over and over again in group of 50.
The developer is building a whole bunch of other developments that are very similar in this
area.
My in-laws live in a very similar development in a whole different state.
And if you just look like multifamily or apartment housing, right?
It's like identical apartments, you know, copy-face it over and over again in the same
building or a bunch of different buildings in the same development, right?
You're not seeing like huge amounts of new uniqueness and you think.
people are clearly willing to just live in these like basically copy-based apartments.
And it's also quite possible to get a pretty high amount of product variety using a relatively
small number of factors that you vary.
Right.
I mean, the car industry is like this, right?
Where you can, there's enough customization options where I was reading this book a while
ago that was basically pushing back against the idea that a car industry didn't.
you know, the pre, you know, in the 50s and 60s,
we're just offering a very uniform product.
And they did basically the map and the number of customization options on their car
were like more than the atoms in the universe, basically.
Just there's so many different options.
So like all the different permutations, you know, leather seats and, you know,
this type of stereo and this type of engine.
If you add it all up, there was just like just a huge massive number of different combinations.
And yeah, and just you can obviously customize a house just a huge amount just by like
the appliances that you have and the finishes that are in there and the paint colors that you choose and the fixtures and stuff like that that would not really change
theoretically the underlying way the building goes together so i do think that that idea that the sort of fundamental demand for a variety is a major obstruction i feel i do not think there's a whole lot of evidence for that um in the construction industry
interesting now so i asked on twitter what i should ask you and usually i don't get uh interesting responses uh from this
but the quality of the people and the audience that knows who you are was so high
that actually all the questions I got were really interesting because I'm just going to ask you some questions from Twitter.
Okay.
Okay. So Connor Tabrock asks, what is the most unique thing that would or should get built in the absence of construction regulation?
Yeah, interesting.
Yeah, unique is an interesting qualifier.
I mean, there's a lot of things that just like should get built, right?
because like huge more house, huge amounts of more additional housing or just like creating more
lands where in these sort of really dense urban environments where we need it like, you know,
places like San Francisco just fill in a big chunk of that bay. It's basically just mud flat and
put more housing on it. I saw a frozen like that earlier. Unique thing is, is, is, is, um,
more tricky. One idea that I, that I really like, I read this in, um, the book, the book, Where's
where's my flying car, but that it's basically crazy that our cities are designed with roads
that all intersect with each other. It just, you know, that's just a crazy way to, like,
structure a material flow problem, basically. And like any sane city would be built with,
like, multiple layers of, like, transportation where each one went in, like, a different
direction. So your flows would just be massively, massively improved. Yeah. So that just seems
like a very obvious one that if you're building your cities, that's not, that's slightly off topic.
with the question, but if you were building your cities from scratch, right, and had your druthers,
you would clearly want to build them and like, and knew how big it was going to get, right?
So you could plan very long term in a way that, you know, again, almost no cities did,
but be able to plan so these these transportation systems don't intersect with each other.
And you have the space to scale them or run as much throughput through them as you need without, like,
bringing the whole system to a halt.
there's a lot of evidence that basically says that cities
you know tend to scale based on
how much you can move from point A to point B through them
and I do wonder if you like you changed the way that they went together
you could unlock like massively different cities
or even if you didn't unlock massive different ones
but change like the agglomeration effects that you see in cities
if people could move from point A to point B
much quicker than they can.
Yeah I did an episode about the book
where's my flying car with,
with Rohith,
Khrushnan.
And I don't know if he discussed this,
but yeah,
that was an interesting part of the book
where he talks about,
like,
transistor design.
Like,
if you designed transistors,
this way,
like,
can you imagine how slow they would be?
Okay,
so Simon Grimm asks,
what countries are the best
at building things?
Yeah,
this is a good question.
I'm going to,
again,
sort of cheat a little bit
and do it
in space and in time because I think a lot of the most countries that are most interesting in
doing a good job at building best amounts of stuff are not ones that are basically doing it
currently. I mean, the current answer is like China, right, where they're just building, you know,
more concrete used in the last 20 years or whatever than the entire world used in the time
before that, right? Just like big, massive amounts of urbanization, a lot of like really interesting
buildings and a construction. I mean, just,
in terms of like raw out there, right?
You've got to get to that.
I would also put like Japan in like the late 20th century on there.
Basically at the peak of like concern like wonder like is Japan going to take over the world.
And they, you know, they were really interested in building their stuff quite quickly.
They spent a lot of time and effort trying to use their like robotics expertise to try to figure out how to build buildings a lot more quickly.
So they had these like really interesting factories that were designed to basically extrude as tire skyscraper just going up vertically.
And all these like big giant companies at all.
So they had like these many, many different factors that were kind of trying to do this with all these robotics.
Really interesting system that did not end up ever making economic sense.
But it is it is very cool.
The I think they're sort of big industrial policy.
organs of the government
basically encouraged a lot of these
industrial companies and stuff to like
basically develop pre-fabricated
housing systems and so you see a lot
of really interesting systems
developed from
these sort of industrial companies in a way that you don't see
in a lot of other places.
The U.S., basically just
from 1850 to maybe
1970, so for like 100 years
or something, just building
like just huge massive amounts of stuff.
And in a way that like lifted up like huge parts of the economy, right?
Like, you know, they, we spent all this, you know,
I don't know how many thousands of miles of railroad track that the U.S.
built between like 1850 and 1900, but it was many, many, many thousands of miles of it.
And of course, needing to lay all this track and build all these locomotives really sort of
force the development of the machine tool industry,
which then led to the development of like better manufacturing methods
interchangeable parts, which of course then led to the development of the auto industry.
And of course, that explosion just led to even more big giant construction projects.
So you really see that these just sort of being able to build just big, massive amounts of stuff,
really in this virtuous cycle with the U.S.
Really advanced a lot of technology and really sort of raised the standard of development
just for a super long period of time.
Yeah, so those are kind of my three answers.
Yeah, those three bring up three additional questions, one for each of them.
That's really interesting.
Have you read the Power Broker, the book about Robert Moses?
I think I got like a tenth of the way through it.
That's basically a whole book in itself, a tenth of the way.
Sorry, Robert Carrow fans.
No, but I'm like half the way through.
And so far it's basically the story of how this one guy built a startup within the New York
state government that was just so much more.
effective at building things, didn't have the same corruption and clientalism and incompetence
of the Tammany Hall political machine at the time. And, you know, maybe it like turns into
tragedy in the second half, but so far, it's like, we need this guy. Like, where do we get a second
rubber Moses? Do you think that if you had more people like that in government or in a construction
industries, public works would be more effectively built? Or is that just, is the stagnation there
just a result of like other bigger factors?
Yeah, that's, it's an interesting question.
Yeah, I remember reading this article a while ago that was complaining about like how
horrible Penn Station is in New York.
And they're basically saying, yeah, we basically, it would be nice to return to the era of like
the sort of unbound technocrat or like these people, these technical experts in like
these high positions of power in government could essentially do kind of whatever they
wanted to some extent, right? And if they thought something should be built somewhere,
they basically add the power to do it. You know, it's just kind of a facet of this problem
of just how it's really, really hard to get stuff built in the U.S. currently. And I'm sure
part of it is just that you don't see like these really, you know, talented technocrats or whatever
occupy in these these five positions of government where they can, where they can get stuff done.
but it's not super obvious to me
whether that's like the limiting factor, right?
I kind of get the sense that they would end up being bottlenecked by some other part of the process
and just like the whole sort of interlocking set of institutions
has just become so risk-averse that they would end up being blocked by, you know,
in a way that they wouldn't, you know, when they were operating in the 1950s and,
60s or whatever.
Yeah, yeah, that's interesting.
Okay, so speaking of Japan, I just recently learned that they have, like, a lot of the
construction there is that they just keep tearing stuff down every 30 to 40 years and
rebuilding it.
So you have this interesting series of posts on how you'd go about building a house or
building that lasts for a thousand years.
But I'm curious, how would you build a house or building that only lasts for 30 or 40
years?
If you're building in Japan and you know they're going to tear it down soon, what changes about
the construction process.
Yeah, that's interesting.
I mean, I'm not an expert on Japanese construction,
but I think a lot of their interior walls are basically just paper and stuff like that.
I actually think it's kind of surprising they use a somewhat further,
a lot of their homes last time I looked.
They used like a sort of surprising post-in-being construction method,
which is actually somewhat labor-intensive to do.
The U.S. in like the early 1800s used a pretty simple,
method and then once we started mass producing dimensional lumber, we kind of stopped doing that
because it was much cheaper to build out of two-by-fours than it was like big heavy post. It would be
mortis and portis and tenant connections, stuff like that. I mean, I think the boring answer to that
question is that you would just build like we build mobile homes essentially, which is just
using pretty, you know, pretty thin walls, pretty low-end materials that are just gone together
pretty, you know, in a pretty sort of, you know, minimal way, which ends up being not that
different than the actual construction method that single family homes use, but just even further
economizes and tightens the use of materials, you know, where a single family home might use
a half-inch plywood or whatever. They might try to use, you know, 316s or even, or an eighth-inch
plywood or something like that. So probably a pretty similar way to, uh, to, to, um, to,
the way most single-family homes and multiple-family homes are built currently just like with
an even tighter use of materials.
Yeah, which perhaps says something that's super nice about the way that you guys build their
homes.
Okay, so China is the third one here.
There's been a lot of talk about a potential real estate bubble in China that they're building
housing in places that people don't really need it.
And of course, maybe the demographics aren't there to support the demand.
What do you think of all this talk?
I don't know if you're familiar with it, but is there a real estate bubble that's
created by all this competence in building?
Oh, gosh.
Yeah.
I have, I have, yeah, no idea.
Like you, I've definitely heard talk of it.
And I've seen, like, you know, the little YouTube clips of, like, the knocking down
all these towers that it turns out they didn't need or, like, the developer couldn't, can't
finish or whatever.
Yeah, I don't know a huge amount about that.
In general, I wish I knew a lot more about how things are built in China.
But the information, it's in general so opaque.
And I generally kind of assume that any sort of particular piece of data that comes out of China
has like giant air bars on it as to whether it's true or not or like what the context
surrounding it is.
So in general, I do not have an informed opinion about that.
And then this is the second part of Simon's question.
Does greater competence in being able to build stuff, does that translate into other good outcomes for these countries like higher GDP or lower rents or other kinds of important outcomes?
That's a good question.
Japan is an interesting example where basically people point to it as a sort of example of, you know, here's a country that builds like huge amounts of housing and they don't have housing cost increases.
And in general, we should expect that dynamic to be true, right?
There's no reason to not think that housing cost is essentially a supply demand problem
that you built as much as people wanted the cost would drop.
Like, I have no reason to not think that's true.
There is a little bit of evidence that sort of suggests that the cost of housing will kind of,
it's just impossible to build housing enough to overcome this sort of mechanic where the cost of it
tend to match, to tend to rise to whatever people's income bubble are.
Like the peak and the sort of flattening of housing costs in Japan also parallel when people
basically stopped getting raises and income stopped rising in Japan.
So I don't have a good sense of, again, if it ends up being just more driven by some
sort of other factors.
But in general, I expect of the very basic answer.
If you build a lot more houses, the housing will become cheaper.
Right.
Speaking of how the land keeps gaining value as people's income go up,
what is your opinion of Georgism?
Like, does that kind of trend make you think that housing is a special asset
that needs to be more heavily taxed because you're not inherently like doing something
productive just by owning land the way you would be if you like built the company or something?
Yeah, I don't have any special deep knowledge of Georgism.
It's one on my list of top.
to read more deeply.
I mean, yeah, I do think in general, yeah, you know, taxing encourages to produce less
and something for something that you can't produce less of.
It's a good avenue for something to tax more heavily.
And then, yeah, obviously, if you sort of had a really high land value tax in these places
that have, like, a lot of single-family homes in, like, dense urban areas, like Seattle or
Samphosoph like that.
That would probably encourage the land to be used a lot more efficiently.
So it does make sense.
Yeah, it makes sense to me, but I don't have a ton of special knowledge about it.
All right.
Ben Kuhnask on Twitter, what construction-related advice would you give to somebody building a new charter city?
That is interesting.
I mean, I think I would just off the top in the head, I would be interested in if you could really figure out a way to build.
to build that would like
using a method that have like really high
upfront costs
higher than could otherwise be justified but if you're
going to build you know
10,000 buildings or whatever
all at once you could really take
advantage of that one kind of thing that you
see is that a lot of
in the sort of post World War II
era is that we're building
such just huge masses massive amounts
of housing and a lot of times
building them all in one place
right like a lot of town builders
were building like thousands and thousands of houses like in one big development all at once like in
California was the same thing just building like five or ten or fifteen thousand houses in one just
big massive development and there you end up seeing something like that where they basically
build like this like little factory on their construction site and then use that to like fabricate
all these things and then you have like you have almost like a reverse assembly line or
crew, like go to one house and install, like, the walls or whatever, and then go to the next
house and do the same thing. Following right behind then would be the guys doing the electrical,
you know, the plumbing or stuff like that. So, like, this reverse assembly line system that
allowed you to sort of get these things up, like, really, really fast, like in 30 days or something
like that. A house, just thousands and thousands of houses at once. So I think you could, you know,
you would want to be able to do something similar where you could, you know, don't just
do it the way that don't just do the construction the way that normal construction is done.
I mean, but that's hard, right?
Because a lot of the, the sort of centrally planned city never seemed, or like the top-down
plan city never seems to do particularly well, right?
Like what's the city, Brasilia or whatever?
The one that they built in, it was supposed to be a planned city in like the age of like,
again, with the, you know, goes back to like the unfettered technocrat who can sort of build
whatever he wants.
A lot of times what you want is something that sort of responds at a low level and organically to sort of the factories as they develop.
And you don't want something that's planned totally top down that's disconnected from all the sort of jases on the ground.
And a lot of, you know, with the opposition to Robert Moses and something like that ended up being that in a certain form, right?
Like he's bulldozing through these cities that are these buildings and neighborhoods that he doesn't, is not paying attention to at all.
And so I think, you know, to go back to the question, trying to sort of plan your city from the top down,
I don't think that doesn't have like a super, super great track record, right?
In general, you want your sort of city to sort of develop a little bit more organically.
I guess I would think just really, you know, really good sort of land use rules that are really thought through well and encourage the things that you want to encourage and not discourage the things that you don't want to discourage, you know, don't have equity in zoning or whatever.
allow a lot of mixed-use construction and stuff like that.
So, yeah, I guess that's a somewhat foreign answer, but probably something like that.
Interesting, interesting.
I guess that implies that there would be like high upfront costs to building a city
because if you need to like build 10,000 homes at once to achieve these economies of scale,
then you would need to raise like tens of billions of dollars before you could build the
charter city.
Yeah, if you were trying to, yeah, lower your costs of construction.
But again, you know, that if you have the setup to do that, you wouldn't necessarily need to raise it, right?
Like these other big developments were built by developers that essentially saw an opportunity, right?
It didn't require public funding necessarily to do it.
I mean, it did in the form of like loans, you know, loan guarantees for veterans and things like that.
But they didn't have to, the government would go and buy the land.
Right.
Okay.
So the next question is from Austin Vernon.
And to be honest, I don't understand the question, but you two are too smart for me,
but hopefully you'll be able to explain the question and then also answer it.
Hey, guys, I hope you're enjoying the conversation so far.
If you are, I would really, really appreciate it if you could share the episode with other people
who you think might like it.
This is still a pretty small podcast, so it's basically impossible for me to exaggerate how much it helps out.
when one of you shares the podcast.
You know, put the episode and the group chat you have with your friends,
post it on Twitter, send it to somebody who think might like it.
All of those things helps out a ton.
Anyways, back to the conversation.
What are your power rankings for technologies that can tighten construction tolerances?
And he gives examples like ARVR, CNC cutting, and synthetic wood products.
Yeah, so this is a very interesting question.
So basically, because buildings are built,
you know, manually on site by hand.
There's just a lot of variation in what ends up being built, right?
There's that, you know, things aren't, there's, there's only so accurate, so accurately
that a person can put something in place if they don't have any sort of age or stuff like that.
So just the placement of materials instead of we have a lot of variation in it.
And then the materials themselves kind of have a lot of variation.
And, you know, the obvious example is like wood, right?
where a one two by four is not going to be exactly the same of the two button.
Adjacent two by four, it may be warped, it may have knots in it,
it may be split or something like that.
And then also because these materials are sitting just outside in the elements,
they sort of end up getting a lot of distortion.
They either absorb moisture and sort of expand and contract,
or they grow and shrink because of the heat.
So there's, yeah, there's just a lot of variation that goes into putting a,
putting a building up.
And to some, you know, it's, to some extent, it probably constrains what you are,
what you are able to build and so effectively you're able to.
I kind of gave an example before of, you know, really energy efficient buildings and
they're really hard to build in, on-site using sort of conventional methods because just
the air sealing is quite difficult to do.
You have to build it in a much more precise way than like is typically done and is
really easily achieved on site. So I guess in terms of examples of things that I, that would,
uh, would make that easier. Uh, I mean, he gives some, he gives some good ones like, you know,
engineered lumber, which is like, you take lumber and you grind it up into like strands or chips
or whatever and you basically glue it back together, uh, which does a couple things. It basically
spreads all the knots and the defects out so they aren't concentrated. Uh, and then it lets you get like
a lot. Everything tends to be a lot.
or uniform when it's made like that.
So like that's a very obvious one.
I mean, that's already widespread use.
I don't really see that making a substantial change.
I guess the one exception to that would be that there's this engineered lumber product
called like mass timber element.
CLT is a big one, which is like a super plywood where plywood is made from like tiny little
sheet thin strips of wood, right?
And then CLT is made from like two by four is dimensional lumber glued in like cross laminated layers or whatever.
So it's like instead of a four by eight sheet of plywood, you have like a 12 by 40 sheet of like dimensional lumber glue together.
And you end up with a lot of the properties of, you know, inch of material where it's really dimensionally stable.
It can be produced very, very accurately.
It's actually funny is that a lot of times the CLT is the most accurate part of the building.
And so if you're building a building with it, you tend to run into problems where the rest of the building is not accurate enough for it.
So even something like steel, right, if you're building like a steel building, the steel is not going to be quite, it's not going to be like dead on.
There's going to be like an inch or so off in just terms of where any given component is.
And so the CLT, which is built much more accurately, it actually tends to like show all these where these errors are that have to be corrected.
So in some sense, accuracy is like a is a little bit of a precision is a little bit of like a of a tricky thing.
Because you can't just make one part of the process more precise.
All that does is, you know, in some ways, that actually makes things more difficult because then it force instead of,
if one part is really precise that a lot of times means that you can't make adjustments to it easily.
And so if you have this one really precise thing, it usually means you have to go, make compensation for something else.
that is not built quite as precise.
It actually makes construction quite, you know,
of advancing, like, precision quite a bit more complicated.
ARVR, I think, is, I'm very bullish on that,
assuming, you know, with the big caveat of that assuming they can sort of just get
the basic technology for it being.
The basic intuition there is that, you know,
right now the way that pieces are building this put together on site
is that somebody is looking at a set of plans,
paper plans or like an iPad or something that tells them where everything needs to go.
And then so they figure that out and they take a tape measure or something like that.
Or like, you know, some of their method and go figure out where that is marked on the ground
and then try to sort of get it all put in there for site.
So there's all this like setup time that takes and manual location that is really quite
time consuming and error prone.
Again, there's only so accurate that a guy dragging a tape.
40 feet across site being held by another guy.
There's only so accurate that that process can be, right?
And so, yeah, it's very easy for me to imagine just AR or stuff like that.
We could just project exactly where the components of your building need to go.
That would just, A, allow you a much higher level of accuracy that you can easily get using
manual methods.
And then B, just reduce all that time.
It takes to, like, manually measure things.
So I can imagine it be much, much, much faster as well.
So I'm quite bullish on that.
At a high level, at a slightly lower level,
it's not obvious to me if they actually,
they all be able to sort of get that level
or just like projects it with perfect accuracy right in front of you.
It may be the case that, like,
a person moving their head around and constantly changing
and changing their point of view,
you're never going to be like locate these,
never going to go to project these things with like millimeter of precision.
whatever, it's always going to be like a little bit jumpy or you're going to end up with some
sort of hard limit in terms of like how precise you can reject it. I wouldn't bet on that.
I just my sense is that locator technology will get good enough, but I don't have any principles.
I don't have any principles reason. I believe in that. And then and then the other thing is that
being able to sort of take advantage of that technology would would require you to have like a
really, really accurate model of your building that locates where every single element is precisely
and exactly what its tolerances are. Right now, buildings aren't designed like that. They are built
using a sort of comparatively sparse set of drawings that leaves a lot to sort of be interpreted by
the people on site doing the work. And efforts that have tried to make these models like a really,
really, really precise. A lot of times have not really paid off. You can get, you can get returns
on it if you're building something like really, really complex where there's a lot of, where there's
a much higher premium to being able to make sure you don't make any errors or whatever, but for like a
simple building like a house, the returns to it just, just aren't there. And so you see really
comparatively sparse drawings. And so, you know, whether it's going to be able to work worth this
upfront cost, of course.
developing this like a really, really complex, very precise model where exactly every component
is, is kind of to be determined. There's some interesting companies that are like trying to,
I think, move in this direction where they're basically making it a lot easier to like draw these
things really, really precisely that would just be, you know, have every single component of
exactly where it is. So I'm optimistic about that as well, but it's a little bit of TBD.
Okay, this raises a question that actually wanted to ask you, which is in your post about why there aren't automatic brick layers, it was a really interesting post.
And somebody left an interesting comment, which was that bricks were designed to be handled and assembled by humans.
And then I think you, let me just pull this up, you left a response to that, which I thought was really interesting.
You said the example I always reached for is with steam power and electricity, where replacing a steam engine with an
electric motor and your factory didn't do much for productivity. Improving factory output
required totally redesigning the factory around the capabilities of electric motors.
And so I was kind of curious, if you apply that analogy to construction, then what does
that look like for construction? Like what is a, what is a house building process or building
process that it takes like automation and these other kinds of tools into account? How would that
change how buildings are built and like how they end up looking in the end?
I think that's a good question.
And yeah, I think that's one big part of, you know, one big component of like the lack of construction of productivity is everything is designed and has evolved over, you know, 100 years, 200 years or whatever to be easy for a guy or, you know, person on the site to manipulate by hand.
So like bricks are roughly the size and shape and weight that a person can move it easily around.
Dimensional lumber is the same.
It's the size and shape and weight that a person can move around easily.
All construction materials are like this.
And the way that they attach together and stuff is the same.
It's all designed so that a person on site can sort of put it all together with as comparatively little effort as possible.
But yeah, what is easy for a person to do is usually not what is easy for a machine or a robot to do.
right you typically need to sort of redesign what you know think about what your end goal is and then
redesign the mechanism for accomplishing that in terms of like what is easy for it to get to make a
machine to do i mean the obvious example here is like it's way easier to build a like wagon
or a cart that like rolls than it is to build like a mechanical set of legs that mimics a humans movement
right? That's just way, way, way easier. So yeah, I do think a big part of advancing construction
productivity is to basically figure out how to redesign these building elements in a way that is really
easy for a machine to produce and a machine to put together. And one, I think, reason that we
haven't, yeah, haven't seen it is that a lot of the mechanization that you see is people
trying to mechanize exactly what a person does.
So if a person moves like these two high floors,
you know,
in the place,
they're trying to make a machine that will move them before
and then nail them together.
And to do that,
it's like really, really expensive.
You need a lot of like really expensive
industrial robot that can move exactly the way
that a human moves more or less.
Yeah.
And so I think, yeah, a lot of like what,
what that kind of might look like
is basically something that can be like really easily
extruded by machine in something like a
continuous process that wouldn't require a lot of like finicky mechanical movements.
And yeah, something like a good example of like, I think the technology is a technology that's
called like insulated metal panels, which is perhaps one of the cheapest and easiest ways
to build an exterior wall.
And what it is, it's just like a, it's just like a thin layer of steel.
And then on top of that is a layer of insulation.
And on top of that is another layer of steel.
And then at the end, there's sort of the steel is extrude in such a way that it can like these inner panels can like lock together as they go.
And it's basically the simplest possible method of constructed a wall that you can imagine almost.
But then that has like the structural system and the water barrier and the air barrier and the insulation all just in this like one really simple assembly.
And then it could when you put it together on site, it just locks together quick, quick.
And of course it doesn't, you know, there are a lot of limitations.
to this. Like, you want to do anything like top of cave, like add windows or something like that.
All of a sudden, it starts to look quite a bit less good. But yeah, I think things like that
that I think are like really easy for a machine to do can be put together with like a lot of like really,
you know, don't need a lot of like precision measurement or stuff like that in the field.
They can just kind of like snap together and actually want to fit together. I think that's kind of what it looks like.
And then what would the houses or the buildings that are built like using the estimate?
What would they physically look like?
I mean, maybe in like 50 to 100 years, we'll look back on the houses we have today
and we'll be like, oh, look at that artisanal creation made by humans.
But then what is a machine that is like designed for robots first or for automation first?
Like, in more interesting ways, would it differ from today's buildings?
Yeah, that's a good question.
I'm not especially bullish on like 3D building printing in general.
But this is another example of like a building, you know, building and a building using like an extrusion process.
that is relatively easy to mechanize, right?
And sort of what's interesting there is that when you start doing that,
a lot of these other, like,
bottlenecks become unlocked a little bit.
Like, it's very difficult to build a building using, like,
a lot of, like, curved exterior surfaces,
like for using conventional methods, right?
Like, you can do it, but it's quite expensive to do.
But it's, there's relatively straightforward for, like,
a 3D printed building for that to do, right?
Like, it's, they can build that just as easily, like,
as a straight wall. And so you see a lot of interesting curved architecture on these things.
And you're kind of seeing that in a few other areas. There's a company that can like build like
this cool undulating facade or whatever that people kind of like. And yeah, so it kind of
unlocks a lot of options. So kind of machines, you know, they have, they're more constraints
in some things that they can do, but they don't have a lot of the other constraints that you
would otherwise see. So I think you'll kind of see a larger variety of, of sort of aesthetic things
like that. That said at the end of the day, I think a lot of the ways that like a house goes
together or whatever is pretty well shaped to just the way that a, you know, a person living inside
it would like to use. I think Stuart Brand makes this point in, um, oh, how building is learned.
There we go. But he basically makes the point that a lot of people try to use, um,
you know, like dome-shaped houses or octagon shaped houses, which are good because, again, going back to surface area of volume, they include as a space using the least amount of material possible. So, like, in some theoretical sense, are quite efficient. But it's actually quite inconvenient to live inside a building with, like, really curved wall, right? Like, furniture doesn't fit up against it nicely and stuff like that. Like, pictures are hard to hang on a really curved wall. And so I think you would see.
less variation than maybe you might expect. Interesting. And why are you pessimistic about 3D printers?
Or for construction, I mean. Yeah, for construction. Okay, so many reasons. Not pessimistic,
but just there's a lot of other integer questions. I mean, so the big obvious one is like right now
a 3D printer can basically print the walls of a building. That is a pretty small amount of like
the value in a building, right? It's maybe the um, 8%
7 or 8% something like that, probably not more than 10% of like the value in a building.
Because you're not printing the foundation.
You're not printing like the overhead vertical, you know, overhead spanning structure of the building.
You're basically just printing the walls.
And you're not even really printing the second story walls that you have in multiple stories.
I don't think they've quite figured that out yet.
So it's a pretty small amount of value add to the building.
And it's like, it's frankly a task that is relatively easy to do.
by like manual labor, right?
It's really pretty easy for a crew to basically put up the structure of a house.
This is kind of a recurring theme in like mechanization.
Or goes back to what I was talking about previously,
where it takes like a lot of mechanization and a lot of expensive equipment
to replace what basically like two or three guys can do in, you know, a day or something like that.
It's the economics of it are pretty brutal.
But anyway, so right now it produces a pretty small.
value it out. So I think that the value of 3D printing is basically entirely predicated on how
successful they are at figuring out how to like deliver more components of the building using
their system. And there's companies that are trying to do this. There's there's one that got funding
not too long ago called Black Diamond where they have they have this crazy system which is like a
series of 3D printers that would act simultaneously like each one building a separate house. And
then as you progress, you like switch out the print head for like a robot arm, because a 3D printer
is basically like a robot arm with just a particular manipulator at the end, right?
And so they switch out their print head for like a robot arm, and the robot arm goes and installs
like different other systems, like the windows or the mechanical systems or something like
that.
So you can figure out how to do that reliably where your print head or your printing system is
like installing a large fraction of the value of the building.
It's not clear to me that it's going to be economic or right, but it obviously needs to reach that point.
And it's not obvious to me that they have gotten there yet.
It's really quite hard to sort of get a robot to do a lot of these tasks.
It will kind of depend on how successful they are at doing that.
For a lot of these players, it seems like they're actually moving away from that.
Like I think in the recent icon is the biggest construction three.
printer company in the U.S. as far as I know. And as far as I know, they've moved away from
trying to, like, install lots of systems in their walls as they get printed and they've
kind of moved on to, like, having that installed separately, which I think has made it their
job a little bit easier, but it's, again, not quite. It's hard to see how the 3D Pinter can fulfill
But Phil, its promises if it can't do anything just beyond the vertical elements, which again, are really, for most construction, are really quite cheap and simple to build.
Now, if you take a step back and talk about, like, overall, how expensive construction is, how much of it can just be explained by the bottom-cost effect that, like, labor costs are increasing because labor is more productive in other industries and therefore construction is getting more expensive?
Yeah, I mean, I think that's, like, a huge, huge check of it.
yeah, labor has not, you know, the labor fraction of it has,
has, I think, not change appreciably enough.
I'm an asterisk that because I haven't actually verified that.
And I need to end.
And I remember in somebody that said, actually, they used to be much different.
You sent me some literature related to it.
So slight asterisk on that.
But in general, yeah, the labor cost is just,
has remained just a huge fraction of the overall cost of the building,
things that where labor is a huge cost of it, right,
and like reliably see in their costs continue to rise.
I think there's no reason to believe that that's not a big part of it.
Now, I know this sounds like a question with an obvious answer,
but in your post-comparing the prices of construction in different countries,
you mentioned how the cost of labor and the cost of materials
is not as big a determiner of like how expensive it is to construct in different places,
but what does matter is the amount of government involvement and administrative overhead.
I'm curious why those things, like government involvement and administrative overhead have such a
high consequence on the cost of construction.
Yeah, that's a good question.
I don't actually know if I have a unified theory of that.
I mean, basically with any regulation thing, it's just, you know, any heavily regulated thing,
Just any particular task that you're doing takes longer and is less reliable than it would be if it was not done.
You can't just do it as fast as on your own schedule, right?
You end up being bottlenecked by government processes.
It reduces kind of that it narrows your options.
So, yeah, in general, I would expect that to kind of be the case.
But I actually don't know if I have like a unified theory of how that works beyond.
just it's a bunch of additional steps at any given part of the process, each of which
kind of adds cost.
Yeah.
Now, one interesting trend we have in the United States with construction is that a lot of
it is done by Latino workers and especially undocumented Latino workers.
What is the effect of this on the price and the quality of construction?
So if we have like a bunch of hardworking undocumented workers or working for below market
rates in the U.S.
Will this have like dampen the cost of construction over time or what do you think is going to happen?
So I suspect that's probably one of the reasons why the U.S. has comparatively low construction costs compared to other parts of the world.
Like well, well, I'll caveat that for like residential construction, right, which is single family homes and multifamily apartment buildings.
Those are all built in the U.S. that have like light framed wood and put together like you said by a lot of like
immigrant workers. And then, yeah, because of that, it would not surprise me if, like,
those wages are a lot lower than, you know, the equivalent wage for like a carpenter in Germany
or something like that. And that results in our, our, our, the cost of our residential construction,
which is very, very low by, by world standards. I suspect that is, um, that is a big, that's a
factor in why our costs of president construction are quite low.
Now, like, overall, it seems to your blog posts that you're kind of pessimistic.
Or you don't think that, like, different improvements in industrialization have, like,
transferred over to construction yet.
But what do you think is the prospect of, like, future advances in AI having a big impact
on construction?
So, like, oh, you know, with computer vision and with, like, advances in robotics,
do you think we'll finally see some carryover into construction productivity or is it going
be more of the same. Yeah, it would, I think there's definitely going to be progress on that axis.
Yeah, if you if you can wire up your computer vision systems to like your, your robotic systems
and your AI in such a way that like your capabilities for a robot system are more expanded.
Yeah, I kind of foresee, you know, robotics being able to take like a larger and larger fraction
of the tasks done on the typical construction site.
I kind of see it being kind of done in like narrow avenues that gradually expand upward.
Like you're starting to see a lot of companies that they have some robotic system that can do like one particular task,
but it can actually do that task quite well.
There's a couple of companies, different robot companies that have these little robots for like drawing wall layouts on like concrete slabs or whatever.
so you know exactly where to like build your walls, which is you would think it would not be like a difficult problem in construction.
But it turns out that a lot of times people put the walls in the wrong spot and then you have to go back and move them later or just basically deal with it.
And so yeah, it's basically a little Roomba type device that just draws the wall layer onto the concrete slab and all the other systems as well, like where the lines need to run through the slab and things like that.
So, yeah, I kind of suspect that you're just going to start to see robotics and systems like that just take a larger and larger share of the tasks on the construction site over time.
What do you think of flow that's Adam Neumann's newest startup that is backed with $350 million from Andrews and Rowe.
I do not have any strong opinions about that.
and wow, they're really giving him another three.
Right.
Yeah, I do not have any particular
strong opinions about that.
I will say that,
was it A16 Z?
They made a lot,
they make a lot of investments that like don't make sense to me,
but I'm not a venture capital.
So there's no reason that my judgment
would be any good in this situation.
So I'm just presuming they know something I do not.
Yeah,
I'm going to be interviewing Andrews,
later this month.
I'm hoping I can ask him about that.
I would love to hear with that thing.
I mean, it's, you know, it's just, it may be as simple as like, you know,
PC is all about like really high variance bets.
There's nobody higher variance in the engine.
Yeah, yeah.
Then, yeah, so Adam Newman.
So, yeah, maybe just on those terms, it makes sense.
You had an interesting post about, like, how a bunch of,
a lot of the knowledge in the construction industry is, like,
informal and contained within, uh, contained within, like, best practices or between,
between relationships and, um, like, expectations that are not, um, articulated all the time.
It seems to me that this is also true of software in many cases, but software seems much more
legible and open source. If that makes sense, then, um, like these other sort of like
physical disciplines, like instruction, despite again, having a lot of the knowledge contained.
within, you know, people's minds and within, like, the culture rather than, like,
explicitly codified somewhere.
So, like, why do you think that construction seems more close-sourced than software?
It's interesting.
I mean, to go back slightly to our, you know, products versus projects industry, right,
a slightly different way of thinking about that is it just, like, craft-based industries
versus, like, again, like an industrial process.
where a craft-based industry, basically you have, and this isn't like a dichotomy, right,
this is a spectrum, but in general, like craft-based stuff, there's like an expertise and
judgment aspect of it that is sort of pretty well embedded in the process that you can't
really well remove it.
You know, any sort of decision at any given point requires an expert or an artisan or somebody
who understands like the relevant context and knows how to proceed based on the specific
variables in this specific situation where like industrial process is more like this has been
sort of figured out and this is how it works every single time and just construction is just very
very much on the craft end of the production spectrum where all you know the decision of like
how to put these things together and how to wire you know this building or whatever it's all left
up to the sort of the expertise and the sort of judgments of the people doing sort of the installation
And what that gets you is that, again, it lets you put things together without having to do a very large amount of specifying exactly what you need, right?
Like the drawings specify a house going together, even something quite complicated, are way fewer than the drawings needed to produce Toyota Corolla, I'm sure, for instance.
You know, and the cost required, like, you know, to do it, like the design cost required to do it is in terms, in proportionate.
proportion to how expensive the thing is, is also much lower as well. Software is perhaps,
and again, I'm not an expert on software, development, but it's somewhat more legible by
response and that the end product is like, it's very clear, you can clearly see every single
part of it and how every single part of it, that just every single other part. Perhaps I'm over saying
that, you know, I'm sure a software could say, well, it's actually really not super out.
how these things work and why they're done this way or whatever.
But you can see, you can clearly inspect every single part of it and see exactly how it does,
you know, what it does and how it connects to the other part of it.
You can't really, I mean, you can't really do that with a building.
I guess I would also maybe say that there's, this is maybe an interesting question.
With a building, it's not necessarily obvious how it got to the point that it did when it was,
when it was put together.
And a lot of times with like physical things,
it ends up,
even if you have the object,
it is unclear how,
what the process was to create it.
And so a lot of times what you see is that even with like,
this comes up with like industrial espionage,
right,
or somebody who's trying to like steal some particular thing or whatever.
A lot of times that doesn't help them as much as they would think
to try to like recreate it.
A lot of times they have to basically go through the entire process of figuring out
how to make it and it takes them just as long.
to do it as it did the original people doing the development.
You saw this with like the atomic bomb, for instance,
for like the people who like stole the plans for how to make it
or who had information on like exactly how the system
if the bomb worked or whatever,
basically took as long to figure out how to make it as the U.S. did.
So just a physical object, just the process used to make it
is not necessarily just super super legible.
tends to be a little bit hidden.
And I was going to say that perhaps that is not as true for software,
but I actually realize I don't actually know.
And it's very plausible to me that you could have some piece of software that was written.
I guess I would maybe ask you this question.
Is it plausible that you could have some piece of software that was written?
And then just it be utterly inscrutable as to how it came together
and how you could, you know, duplicate a similar, you know, a similar piece.
stuff or is that like a category error. Yeah, that's an interesting question. I think there are a lot of
examples where if you don't like have the context on how, like why there was built a certain way,
you wouldn't understand like what's going on. Like, um, if you've heard of like fast and versus
square root, that's a, the, yeah, that's exactly what I was thinking of. Yeah, yeah, yeah. For people
who are interested, there's like a great YouTube video on this that like goes through it. But basically
just like a whole bunch of like, I mean, the guy who created John Carmack is like a super genius.
And like, but if you just look at the algorithm, it's a few lines, but you would never understand like why this gives you an inverse gear route unless you, so that kind of stuff where it's like, we just saw the code.
It's like, well, you, you would need to go through the mind of John Carmack when he's like goes through like Newton's method and all these other things and like why this particular float operation.
Anyways, but I guess the advantage software has is the ability to fork.
And so you can't like just take a building and then just make an exact replica of it and then just change the.
part you want to better understand to see what the effect is.
Whereas with like a software project, you can just fork it or you can just make an API
call or something and then like try to, I guess this goes back to the modularity
than you were explaining, right?
Like try to understand like the specific subcomponent.
It's easier with software.
Yeah.
That's interesting.
You can like you can run experiments on your piece of software to like understand how it works
a lot more easily at lower cost than you can with any physical object, right?
But especially like a giant building, right?
Where, yeah, who knows?
Right, yeah.
Okay, so let's say some mega corporation, the CEO of some mega corporation is like,
Brian, we want to build some really interesting skyscraper building.
And, you know, I've talked to the mayor and the governor,
and they're willing to get rid of all the building codes.
So there's no building codes, there's no regulation.
we just want you to build us like a really cool skyscraper.
What is it that you would do that would be like some idea you have for like some,
I don't know, some innovation or some change that would like,
what would you do if you were given this latitude to just build like a really cool building?
Oh, interesting.
I would like to see us fulfill the dream of like the early to mid-20th century and build a mile high skyscraper.
Like this was the, you know, this was this was the when everybody was,
was, you know, not everybody, but this was what people saw the development of skyscrapers going
in sort of the 30s and 40s and perhaps 50s. Frank Lloyd Wright designed this, this mile high
skyscraper called the Illinois, presumably back when Susan Chicago was like, you know, a much
of a metro rise in importance. Yeah, and there's, you know, the technology for it exists. I,
I'm aware of other
programs sort of like designed
conceptual buildings this fall and you
haven't really seen anyone do it. Even these
people who are willing to clearly build
these giant
white elephant projects basically. Nobody's
tried to go the distance and build
the high skyscraper. I would like to see
us do it. Interesting.
But I mean, you
have a really interesting
essay in Works in Progress about
like skyscraper height. And then
you know, one of the things you talked about is like how, like, the super linear increase in,
like, lateral forces and other kinds of, um, other kinds of impediments to building tall,
how would you get over that kind of stuff?
I mean, you would not, you, yeah, you basically by throwing a giant amount of money at the
problem, basically, I mean, yeah, I, so yeah, the basic tip of that is like the physical constraints
do not allow you to build, you know, a mile in height.
It's sort of the economic and legal constraints, uh, that, uh, that sort of stop this.
extreme construction. And yeah, even the economic constraints are significant enough that even in places
where there's not legal constraints like China or Dubai or something like that, they still do not
know this site because the economics of it are just so brutal. But yeah, in this fantasy scenario,
yeah, a giant stack of money would get devoted to doing this.
A stack of money a mile high.
So speaking English, in that post, you brought up that argument, like that paper from the economist
Glazer that, like, says that we're leaving billions of dollars basically on the table by having
this, you know, building height codes because we're just giving up all this vertical space.
I'm curious why you think it's the case that these developers don't have any sort of lobbying or
political influence to be able to, like, collect the billions of dollars of deadweight law.
that are created by these codes, like, why aren't they able to, like, organize politically
in a way that, like, gets rid of these regulations that are helping no one?
Yeah, that's a really interesting question.
In general, the strongest construction lobbying group, I'm aware of it is probably the
National Association of Home Builders, which exerts quite a bit of influence to try to keep
the cost of building single-family homes low.
I'm not aware of anything that exists.
for, you know, large commercial buildings or something like that,
maybe the association of general contractors or something.
I guess my initial guess would be something to the effect of, you know,
the natural constituencies for, like, opposing a big project like this
are always going to be quite a big, you know,
at least as big, if not bigger than sort of the constituencies
that would be able to act for it, right?
So like any big giant construction project,
even if it had like a lot of developers,
mobilize to try to support that
quite a thing kind of thing also
also
would have a large
constituency that would exist to
oppose it basically basically anyone
who
lives in the area and
doesn't want this giant
shadow of a building or is worried
about the congestion that it would cause or
or whatever like that in a sort of
paradox with this situation is that
the places that need
it the most
because their rents are so high, the people that are living there already are going to be financially
well equipped to oppose it, right? And in a certain sense, they're losing the most out of it,
right? Like if you're making $50,000 a year, you might value the view out of your apartment
and like $500. But if you're making $5 million a year, you might value that view, you know,
proportionately more and be willing to expend a lot more to prevent it from being obstructed.
So I feel like this sort of mechanism by where places get wealthier and need more housing kind of also creates its own opposition to some extent.
Which is why I think like a coasting solution to this kind of thing would be optimal where it's like if the view is worth more to you than like an apartment is worth to somebody else, then like a apartment is worth to somebody else.
Then you can just pay them to like not build there.
The view is not worth more than like an apartment is probably worth to somebody.
Right.
So you're just like an in optimal allocation of resources.
just based on who has political influence.
Yeah.
And it's an interesting question.
I don't actually, I don't, I'm not super confident of that answer.
I should look at, I should look into it.
Why don't developers have better body efforts?
It does seem like an unanswered question.
Now, speaking of being able to put projects into a tailspin and admersclerosis,
you just recently published a very interesting and thorough examination of how,
NEPA works. Do you want to explain what this law is and what its consequences are? And then I can
ask you some more specific questions about it. Yeah, for sure. So NEPA is the National Environmental
Policy Act. This is the law that basically requires any major federal government action that
might have significant environmental impacts to do a very long and thorough and expensive
environmental impact study before anything is done on a project, right?
It gets a lot gets of a large amount of attention because of how long these environmental
impact states to prepare.
The average time currently is something like four and a half years.
And in some cases, you know, since the average, half of them are longer than that.
The highway administration, for instance,
they expect, they haven't something like eight and a half years to do an environmental
impact statement.
And that's before they can build.
a highway or something like that. So people are perpetually trying to figure out a way to reform
this law basically such that we would not have to wait years and years and years before building
big important infrastructure projects, basically. So that's the gist of what NEPA is and how it works.
Yeah, you had a really interesting point in the article where you said that by adding this cost,
you can basically think of it as like a tax on all major government action and the effect of attacks is to
reduce what you're taxing.
And then, I thought at the end you had a really interesting argument to how, like,
NEPA is an anti-law.
Can you explain this argument for podcast listeners?
Yeah.
Yeah.
It's my spicy take at the end that I always have to throw in right at the end.
But so, yeah, kind of the basic argument is that the purpose of a law is roughly twofold.
As A, is to encourage something that you would want more of or discourage something
that you would want less of.
So, you know, we have laws against drunk driving because we think drug driving is harmful
and we want less drunk driving in our society.
And then the second purpose of a law is to basically reduce coordination problems and
enable exchanges that might not otherwise be able to take place.
That's, you know, the obvious example of this is the government enforces which side of the road
you're allowed to drive by, not because one side is inherently better than the other,
but because it's good if everybody agrees on which side of the road to drive on.
Contract law is in some ways like this.
Like, it's good if, you know, people will be punished for breaking contracts
because that allows people to go enter into them,
which allows exchanges that might not otherwise take place.
There's a, I forget exactly what the example of this,
but there's an argument that's made like the ability of the English government
in like the 1600 to 1700s.
1500, so like basically have to pay back its debts was a really important development because
it allowed it to raise money that it otherwise wouldn't be able to because people could trust
that they would be able to get paid back.
But anyway, so those are the two rough purposes of a law, and NEPA does not do either of those
things.
In the first, because NEPA is basically a procedural statement or a requirement, it does not
require the government to like weigh environmental concerns especially heavily. Like it doesn't
prevent a big oil and gas drilling project can take place. Essentially, what it does require
is that for any major environmental effects, you just have to document them very thoroughly.
And so it's a documentation requirement and notifying the public of what you're doing.
But it doesn't prevent a major environmental negative effect.
As long as you've documented it quite thoroughly,
you can kind of do whatever you want.
So it doesn't actually, and the evidence is like very unclear
as to whether it has had like on net beneficial environmental effects.
And to the extent that it has, I think there's a good argument
that it has done so just by making it harder to do anything at all.
And then so, yeah, the other side of this is to create, you know, certainty, solve coordination problems, stuff like that.
NEPA actually is very, very bad at this.
It creates a lot of uncertainty because of the requirements for like meeting, doing the analysis are so unclear, constantly shifting.
And like the definition of like what is a major environmental effect has basically changed over time.
You know, an obvious example is in the 1970s, it was maybe not.
obvious that greenhouse gas emissions were in major environmental effects. But now in the 20,
you know, 2020s that obviously is. And so what you've had to do for an EPA analysis changes
over time, which is, of course, fine in that sense, right. But it does mean that it's very
unclear when you have to, when you have to go through the new process, it is unclear how long
it's going to take and what is going to be involved. And whether anybody is going to sort of
litigate your decision. This is the other sort of big part of NEPA is that people are basically
able to sue people or groups for like not completing the analysis thoroughly enough.
They can't usually, they can't permanently stop the project because all you need to do is
basically show that you've documented your things thoroughly enough. And so once you have
documented it thoroughly enough, they don't have grounds for stopping it anymore. But they can slow it
down, if they slow it down enough, sometimes the project becomes unattractive and it gets
canceled. That's kind of what a lot of these groups hope for. And so it basically, instead of
created certainty and solving coordination problems, it creates all this new uncertainty where people
will like very deliberately try to avoid the process because they do not know how long it will
take and how much it will cost to get their project approved. And in some cases, yeah, again,
going through the process will take like a very, very, very long time. And so, maybe it's
making like a business decision as to whether like do a new like offshore wind development
or you know develop a new forest resource or something like that.
It's very hard to do any sort of economic analysis, right?
If you don't know when your project is going to start because you know that how long the
process will take.
Yeah, yeah.
That's so fascinating.
All right.
So I've got a lot more questions about this.
Because yeah, your, your breakdown is really interesting.
So one thing is I don't know if you're familiar with the long termist movement.
Have you come across this?
Vaguely, yeah.
Okay.
So one thing that they've like proposed is, this is not like doctrine or anything, but like
on the periphery, some idea I saw was that just as we have environmental review, we should have
a posterity review so that you're like analyzing the impacts of your actions on, you know,
generations way down the line.
Like what are the future impacts of your actions just as we analyze what of the environmental
impacts of reactions.
What do you think of an idea like that, given the various dysfunctions of the
environmental review process?
Yeah, a couple of thoughts.
So one is just, I feel my gut response is that any additional review is just going to, you
know, add additional time and complexity to your process, right?
Like, everything is like a, you know, it's a process that takes some amount of time and has
some particular chance of success, right?
So just adding another thing that like is adding basically another filter of this process.
It's only going to make the process slower and less likely to succeed rather than more.
And then the other thing is just, you know, how do you, and I know I've seen a take like this before,
so this is not original at all, but how accurately you're going to be able to sort of predict
what your long-term impacts are?
it's not obvious to me that anybody making predictions and like even over the past 20 years would have been able to sort of do so with any degree of precision even it's not obviously we'd even be able to get like the sign right on that you know whether it be net positive or or net negative I could be I could be you know let's off top of my head I could definitely be persuaded otherwise from somebody who has who has thought a lot more about it so I don't want to that is that is
not a strongly held opinion, but that's fine.
That is not my immediate impression.
That would be my critique as well.
Like if you think of, like in the 70s, correct me if I'm wrong, but like the technical
consensus at the time was that we would hit peak oil by the 90s.
And of course, that's because they couldn't predict like our ability to like find new
reservoirs and like develop new technologies, right?
So that made more oil available to us.
So like it's just like very hard to predict like future trends.
So I don't know how much.
much that kind of law would help.
So let me ask what a NAPA.
I vaguely hear that in like the political deliberation,
they're discussing reform to a NAPA.
What would your ideal reform of NAPA look like?
How would you reform the implementation?
Yeah.
I mean, I think on a very simple level,
I would like to,
even the playing field,
so like a lot of these newer energy technologies
and have a lot of the same benefits
that like the oil and gas has been able to accrue.
So like for instance, oil, you know, oil and gas has a lot of categorical exclusions
for like certain drilling operations and for like, you know, drilling in the Gulf of Mexico.
They actually have a lot of, a lot of NEPA exclusions, which was perhaps one of the reasons that,
not one of the reasons, but you can obviously connect that to like the giant Deepwater Horizon
Mexico.
And yeah, so basically just giving this, giving the technologies like wind and solar and like high,
you know, large scale transmission.
projects, giving those the same benefits that, like, oil and gas drilling and, like, your, like,
natural gas pipelines have would I think be, like, a massive, massive boom.
So just off the top of my head, that's the one thing that I would like to see.
Yeah, yeah.
I wonder what you think about this, but, like, one idea how, like, reading the post was, like,
it doesn't make sense to me why this is enforced through the courts where anybody can just,
like, bring a lawsuit.
Like, shouldn't there be, like, a single coherent, like, bureaucratory?
who's, whose goal is to figure out, like, who's messing up and what not like, I don't know,
it seems like a mistake to have this like done through the courts.
Yeah, I mean, I was reading a paper earlier about it and basically that from like a law
and it's like, yeah, NEPA is like a horribly drafted law because it contained no provisions
for like, yeah, funding it or with a bureaucracy for like enforcing it or anything like this.
And it's essentially through random chance that the courts, you know, when it was passed,
it was like a very activist period in the court and he decided to enforce.
this provision for the impact statement, which was kind of added just like, not randomly,
but added late in the process without a lot of fanfare or consideration.
And then that, like, one little part of it ended up became becoming the most important part
because that's what the court decided to enforce, like, really, really strongly.
But yeah, people are like, yeah, this is not how you would draft an environmental protection law.
If you were doing it from scratch, it was this sort of weird thing that we've,
ended up with due to path dependency.
But yeah, you would want something, yeah, a government agency responsible.
A sort of an idea that I've seen or heard floated a few times is that you would want something
that looked more like the OMB, which basically is charged with like figuring out how much a
addition, a given law is going to cost or something like that.
And you would want something like a bureaucracy attached to it that was just designed to like, you know,
figure out the environmental effects of this that was like decoupled from like the specific
agency or whatever um the downside of that is for something like the um you know especially for like
a really environmental environmental protection statute uh is to whether it would be captured by like
political interests or not and either just not enforced at all if it was like a very conservative
staffing for it or just enforced like extremely extremely vigorously if it was um you know
one on the other end of the specter.
So that's kind of the risk of that.
But yes, it's clearly not ideal that the court system is responsible for basically determining this.
Even if there was like a bias in how the law was enforced, if there's a bureaucracy,
the benefit is that you can just like fire the guy who's running it if you think he's not
enforcing it correctly and replace him with somebody who's like who you think will enforce it
more appropriately.
Whereas with like the judiciary, if it's just like dozens of different judges like having
like independent like I guess opinions of like how this should be enforced there's nobody who's
like responsible that you can you can say like enforce it differently you know what I mean
yeah and it actually it actually makes it because it's the court that actually makes it like
a little bit hard to to change it because any given change in the provision you don't actually
know what the effect of it is until somebody files a lawsuit referring to it and it works its way
through the courts. So there's like, you know, some people think that during the Trump
administration, there was some changes to how people work. Because that's one thing about it is
that a lot of these laws are just, are federal level laws that are comparatively simpler to change.
But they change some of these laws regarding it. And someone was like, yeah, this is just,
you know, designed to accelerate it. But because it's unsure how the courts are going to interpret them,
It's actually going to kind of increase the risk for these projects in the short term
until some of these lawsuits make their way through the courts.
And we know exactly what is required or not because the court tells us.
So, yeah, it's a, it's a very efficient system of, you know,
implementing environmental requirements.
And I don't think I'm not an expert on this.
I don't think it's really how other countries do it.
I'm not, this again, I'm not strongly little.
opinion extended extra that but you know a lot of other country almost every other country I think
has something like requiring environmental impact statements but I don't think it doesn't necessarily
mean that they um that there's like a legend they can you know the courts enforcing it via
citizen lawsuits is how it's enforced I think a lot of times yeah they're just it's done
via like another a normal government bureaucracy or something like that okay I was actually just
about to ask that like countries that have different
or no systems of environmental review, do they have speedier and more cost-effective public works?
Do you have data on this?
Yeah, I don't actually know.
It would be very hard to separate that set out.
Yeah, I don't know.
That's all right.
And then you had a comment in that post that I found interesting.
You said, this uncertainty also makes changing NAPA somewhat risky.
experts have noted, for instance, that rules to accelerate NAPA processes or impose maximum
timelines might result in more of them being challenged in court by failing to take the proper,
quote-unquote, hard look.
Do you want to explain this?
Because this is counterintuitive to me.
Yeah.
So the requirements for meeting the NEPA requirement, and this is a more general requirement
across other things, but you have to take what is what the court's called, like,
a hard look where you have to consider these impacts and quite thoroughly. And so the sort of risk
is that if you put a, put like a cap, you know, a timeline cap on some of these processes,
like it has to be done in a year. And if it's not done in a year, it's automatically approved.
It's just an idea you see floated from time to time. The risk is that people will just say,
okay, well, we will go and litigate this project immediately. And then when we do, we will say,
they did not look hard enough at these impacts.
And if there was a, you know, if they can't marshal the resources or something else like, you know,
we needed to study some particular flowering species and it only has a flowering period of two weeks in the spring.
And we didn't have time to, you know, the time period was up before that happens.
Then the court is which is a thing that happens in Nipa, apparently.
Which is one of the reasons why they take multiple years because if you're,
observing some species or whatever, you maybe need an entire year or to actually to actually
observe.
But if you, you know, if you failed to look at this plant when it was during flowering season,
you don't know if it's actually there.
And so you haven't considered the impacts on the potentially endangered species or whatever.
And the court would say, yeah, you did not look hard enough at this.
So go back and do it again.
So you see that mentioned quite a few times that timeline gaps could be very easily
backfire by just increasing
the amount of increasing susceptible
litigation, which you just make
these things take longer than there.
You already see a lot of like
extra analysis due to
risk aversion from the
federal agencies. The laws around
NEPA actually say that your environmental
impact statement should really not be longer
than 150 pages except
in extreme circumstances.
But the average environmental impact statement
is now like 660 pages
or something like that. So people are already like
going more than what the losses they should do just out of risk aversion.
So if you don't like fix what fix what are fix the incentives that are causing this risk
aversion, your your solution will not work.
I'm curious if you think that there's been a sort of talent to drain from physical engineering
tasks like construction into software.
Has that happened and has that had an impact on the world of Adams or like is that just
is a thing people will like discuss on the internet but it's not it's not real oh yeah i i do think
that's almost definitely happening i mean this was this is my constant opinion when i was
you know working as an engineer especially when i was like managing younger engineers right
who were getting paid like comparatively little and i would always thinking i was always like
on the verge of telling them there's like why don't you just go learn how to code and go make
three or three or four times as much at you know a fan company
instead of doing this like fairly thankless work, frankly.
Yeah, so I think it's very likely to be an issue.
You know, in some sense, it's theoretically like self-correcting, right,
to the extent that's where if the labor moves out of the field
and it then gets more expensive,
the incentives around it changed a little bit
and you're forced to find ways of building things with,
with less labor requirements or where you can spread your labor development over a larger volume
outfits.
And arguably, you know, if the engineers are leaving and engineers are getting more expensive or
whatever, you're going to basically find a way like, all right, we need to get more.
That's going to push you towards like figuring out how to like spread your engineering effort
over like a larger construction volume, which would be like, you know, using more prefab or
using, you know, kit of parts assemblies and and things like that.
So theoretically, to some extent, it is.
is self-corrected.
I guess the risk for that is like,
if you,
you know,
if you screen off the top 20%
of most talented people or whatever,
does that just like fundamentally handicap
what your industry is,
is kind of capable of doing?
Or does it just, you know,
do your incentives kind of push the other way
and you try to like even lower your quality
even more?
I feel like I've heard some people,
make complacent effect with like semiconductor research, how like semiconductor engineering is
actually not especially well paid and it is relatively easy for like semi-connected engineers to go
get jobs working in software development. And so you see sort of a brain dane from from that.
Yeah, I mean, I just going to see. I think I think it actually may be correcting to some extent
with engineers last last time I looked at them a little bit out of the engineering game.
but the salaries for engineers
that actually kind of risen quite a bit.
A similar risk, and people are in construction
or complaining about this constantly,
is just the unavailability of skilled labor,
where, you know, like we talked about,
like being able to, like, do a lot of these tasks
requires, like, skilled expertise and able to do.
And you saw a lot of these people leave the labor force
during the greater session
and then not really come back.
And people aren't just entering it at the rates that they need to.
I think the average age of like a construction worker is like somewhere in the 40s or perhaps 50s.
It's like very, very high.
And so people are, and people are constantly complaining like,
oh, I can't get enough labor.
There's not enough workers or whatever like that.
But of course, this also is just going to push, you know, incentivize finding ways to
basically get these buildings built using less labor.
I'm a little bit less worried about like potential negative affection that.
I mean, there's a lot of historical examples of like labor constraints developing into, you know, labor saving inventions and things like that.
Like the history of the U.S. is like that, right?
Where we had like a real not nearly enough labor as they sort of they need.
And so we developed a lot of labor saving machinery and the American system manufacturing and things like that.
Yeah, I'm a little bit less worried about that, the scale of the paper side.
But I could see it definitely taken having sort of effects like that and the sort of other
sides of the industry.
Yeah, yeah.
And even who's the author of that global economic history book?
But they made a point that the Industrial Revolution happened in Britain because the cost
of labor was highest in Britain because there was a plague that killed up a bunch of people.
So labor was really expensive.
Yeah, I've heard that as well.
I'm not an expert in economic history in some drive.
and trying to avoid common things, I know, like, very, very little of that.
And I guess, you know, one, the other factor is just that now, as sort of venture capital expands
its tentacles into other industries, you're seeing a lot more effort on developing sort of
solutions for the built environment. So to some, you know, you're seeing more venture capital
money flow into the space. So perhaps that will counteract with some extent. I don't know.
Yeah. All right. Final question. Like many years,
ago, Tyler Cowen was like interviewed by Patrick Collison. And then like one of the things Tyler
Cowen said was that there should be more blogs that are just like focused on one particular area or
issue and then just kind of raise the salience of it and help like drive inside an understanding
of it. And I feel like you've done that really well with, um, uh, construction and construction
of productivity. And I'm curious, what other areas would you like to see the blogs that,
do for their area
what you have done
for construction productivity
which is just like
take a broader view
of what's happening
what the trends are
like try to add more insight
into like
like potential problems
and things like that
oh good question
yeah I feel like there's so much
about this
I was complaining this
the other day
that like you know
just this I think a very underrated
problem is just
this giant civilizational machine
that like takes in raw materials
and spits out
finished goods and services
and high quality of life.
Nobody really knows how it works,
and mostly how it works is completely undocumented.
It does not exist in written information anywhere,
and the information that is written down is like maybe in one particular company's,
you know, in shared drive or something like that.
Like there's no, the instructions we're building like a Toyota or something
don't exist in any way, shape, or form.
And it might be very hard to kind of recreate that.
you know, if you needed to.
But yeah, just in general, I would like to see somebody do something similar for like
manufacturing just in general, especially now because so much of that, so much of manufacturing
U.S. knowledge has been lost to just move over to China and other places where labor is cheaper.
There's just so much knowledge has been gone and just how things that get built and manufactured
that just isn't written down anywhere or isn't written down anywhere accessible.
And, you know, you see kind of people share like the same small number of resources for how
these things work over and over again.
I asked a few people who I thought would know about it.
Like, is there any like book written that actually explains like what it is like to
build something, get something built in China or like what like building things in China are
actually like?
And they're all like, no, I don't know.
I don't know any source that exists.
There's a few blogs that describe
like their particular experiences, which again
that end up being like
overly valuable resources.
But there's no like general source of
available information
for how any of that works.
So yeah, I just think like
documentation of how
the civilization machine functions
is just wildly
under invested in.
Which I guess is true for documentation
in general, right? Like nobody wants to do that.
because of the payoffs are far in the future and uncertain, and the costs are upfront.
So it's not surprising to me that it doesn't exist.
But I do think that, you know, in general, it seems people are really very interested in understanding how things work.
And if you can explain how something works, even if it seems like a fairly niche topic, you can get quite a bit of attention for doing so.
So for anybody who works in, you know, manufacture or like that,
I think you would see, you would find quite a bit of success
that you started writing things about how it functions.
Interesting.
Okay, excellent.
The listeners who know about manufacturing, do spin up your, do spin up your substacks.
Okay, so this is part two of my conversation with Brian Potter.
The first conversation was really interesting.
And then afterwards, I realized that I had forgotten to ask Brian
about this really interesting theory that Scott Alexander and others have written about.
And Brian is the perfect person to talk to about this.
So I tend to inconvenience him and ask him to come on again.
But the idea is basically, or the question is,
why does modern architecture just look so much more ugly than things that were built 100 years ago or 200 years ago?
You would have thought that due to increase it into technology and the buildup in new ideas and designs,
that things would become prettier.
but if you look at like a building that was built in the last hundred years,
it just looks like a cylinder or a rectangle of glass and concrete.
And if you look at things that were built before,
you see things like,
you know,
this Grada Familia or like these intricate cathedrals
or even these skyscrapers that have all these flourishes and ornaments
and all these decorations.
So Brian,
what is going on?
Where are things so much uglier now?
Sure.
I have a few thoughts on this.
I don't know if I have an answer to.
to the actual question, but I can sort of add some context, I think,
A, I'm not necessarily the best person to ask on this,
a better person to ask on it, would A, be an architect who can talk about, like,
how, you know, the design and taste has, like, evolved over the course of, you know,
the 20th and 19th century and stuff like that.
But also, in general, I don't have, like, a huge amount of opinion on aesthetics,
and to the extent that I do, I do tend to favor the more, like,
like, you know, simple, minimalist, clean lines.
Like one of my favorite, you know, pieces of construction is this bridge called Salgamotable,
which is built in, I think, Switzerland.
It's the banner that's on my Twitter account.
And it's exactly this.
It's like this really simple minimalist, minimalist, just really tiny curve of concrete
that's like just in exactly in the shape that it needs to be to resist the forces on it.
And so to some extent, to me it's like you're asking, you know,
why did aesthetics change from like worst ascetics to better aesthetics?
You know, because they're better.
That's obviously not what I actually think, but, you know, just again to a little bit
where I'm coming from.
You want to like separate out the question a little bit.
I don't, I think it's more a question of why do modern buildings have like less
ornamentation, not necessarily that they're like ugly per se.
I think there's like a really lot of like a really, you know, beautiful modern architecture
and kind of what it, a lot of what it sort of seems to focus on.
And again, an architect would be a better person to ask about this, but I will sort of muddle
my way through.
Using like light and space and form to like create like these big interesting open, big
impressive open spaces that like create a lot of just interesting shapes and like this big
expansive space is what they're kind of really going for. A good example of this, a building
thing is interesting. You look at like the new terminal for the Portland Airport, which has this
big giant mass timber roof, which is a not, you know, a way of building these big large span
structures. But it's really neat and kind of interesting. And that's like a lot of what kind of
you see these, a lot of architectures is kind of focused on. And that's like, that's been like pretty
common throughout history, right? If you think
cathedrals, it's like they're trying to create
these, like, big impressive spaces using
you know, with, like,
using like light and stuff
to create, you know, this, this impressive
space with like the pantheon. It's like the same
thing. It's like creating this big, open, impressive
space. And so
I think it's really, you know,
you kind of want to separate out to
some extent the question of
why is it ugly, which
I'm not necessarily agree with, and why
does it not have so much, why does that have so much less ornamentation, which I think is like
a little bit more defensible?
Okay.
Actually, let me ask about the second one, because I'm not sure I totally follow it.
So the ornamentation has been replaced by the openness.
Well, yes.
Yeah.
So I guess my point is that, you know, traditional, a lot of like, you know, interesting,
impressive spaces.
We're just focused on creating this big indoor, you know, impressive.
large span space and using the you know playing with the light and stuff to do that and that's like a that's a
that's been like common and like people buildings that are people think are oppressive and you still see
that today architects still do that a lot right the using like big open areas with a lot of glass
everywhere is kind of a tool in their tool belt to uh to kind of do that to some extent gotcha so okay
so they were replacing like the old stoneworking and stone masonry stuff
with, and the gargoyles with, uh, with these kinds of things. Okay, I see. Okay, so yeah,
let's talk about one because the idea that the older designs were less efficient in some way.
To steal man the opposite position, someone might say that there are a lot of the value of
construction and building is just the aesthetic presence that has in a city or a neighborhood.
And to the extent that we've lost that, you know, maybe, maybe we got to use less material on a
bridge or a skyscraper.
but then it kind of just acts as like this, it's just like this ugly thing in the middle of the city.
Or if not ugly, at least not as aesthetically pleasant as it could have otherwise been.
And that that's something we should care about when we're doing construction.
How would you react to something like that?
Yeah.
So I guess to clarify what I was talking about it, I don't think new buildings necessarily use less material in a sense.
I just think it's they have an aesthetic that's more minimalist and streamlined and without,
a lot of extra decoration.
I mean, you know, the complaint is like,
oh, all building is just a big, like,
circle, you know, cylinder of glass or a rectangle of glass or whatever like that.
I think one reason that that is true is because it may not be super interesting from the outside,
but you run like the inside of a building.
It actually is, you actually kind of want like a whole lot of glass.
Like, he's really nice to have a whole, you know, a large,
open space to walk through and to have like a lot of like natural light that didn't really that
wasn't really that was very hard to do prior to like you know the mid 20th century and because for a
couple reasons one is because buildings weren't really air conditioned before that. And another one
is like it was like really very very you know to have like big expansive class. It's still expensive
but it was like even more expensive as you go as you go farther back it was a glass making process
invented in like the 1950s 1960s called the float glass process which made it a lot you could basically
make really high quality glass like way way way cheaper than it was possible to previously and so that
you know air conditioning and stuff like that it basically and then you know advances in like
structural design, increase use of steel, stuff like that. It basically became a lot more
possible to just have like your building as like a big giant slab of glass and have like a lot of
natural light and a lot of openness on the inside. And that creates kind of a nice experience
that you're actually in the building. I see. And I think that because some extent applies a little
bit more generally, if you look at like, you know, if you look at in, if you look at like,
you know, an HGTV remodel or something like that, everybody wants to create like a big,
giant open concept floor plant or whatever with all the walls blown out and lots of natural
light coming in everywhere. So, I mean, to some extent, it's just like the technology,
it seems like it's maybe a case of the technology evolved, such that you can create this
nicer interior space to some extent that came, perhaps came at the expense of like, how
having a lot of really ornate decoration on the top, on the outside,
not on the top, but the outside.
And, you know, if you're building a building, it makes sense to, you know,
optimize the inside at the extent of the outside because that's where,
what is you're actually using.
Okay.
Yeah.
That's interesting here to put it.
One comment that I've heard is if the progress of Yumbiaism has been hurt by the fact
that new buildings, because of this rational self-volved interest, are ugly on the outside and very
pleasant on the inside. But the result is that the people who are, like, I don't know,
the community organizers or whatever, the other people in the community will oppose these new
buildings because what they get to see is the outside. And, you know, these all these historical
preservation boards, they will notice that these older buildings that are not as pleasant on the
inside and have obviously less occupancy and everything. They look more pleasant in their neighborhood
than the new buildings that people want to tear these down and build.
And then so if we want to convince the nimbies to go along with new construction,
you kind of have to make it look beautiful.
What do you think about that?
Yeah, I bet that's, I, that sounds, it seems like it's true probably to some extent.
I mean, that's like the fundamental tension in like real estate, right?
Is that any property you have has a lot, you know, has like a lot of externalities
and influence with the value, everything around it.
So, like, it's this big game of negotiate.
Any given thing you build is, like, a big negotiation between you and everything in the immediate area.
And that's why things like zoning and stuff like that exists in the first place, even if it's not, you know, necessarily implemented in an especially way that people think is good.
I think it's probably a little bit easy to overindex on that.
I would, it would not surprise me if, like, you know, it's like, okay, we'll build this as, like, a really beautiful.
old building. It's like, no, it's still going to be a giant building. It's still going to mess up
my traffic. It's still going to have a bunch of renters that are going to come in and reduce my
property values. You know, you see a lot of these like historical preservation things want to preserve
things like old gas stations and laundromats and things that are like not beautiful at all.
Sure. Or like parking lots and stuff like that. So I, you know, I think that's probably true
on some margin. I would be surprised if it's like, you know,
this is the one thing we need to fix to untangle this problem.
Gotcha.
I wanted to ask, by the way, you mentioned how indoor air conditioning and heating
has changed this dynamic.
Is it just because you have enough installation that even if you lose heat through the glass,
that's fine?
No, I mean, basically, if you're, if you're, if you have like a glass, you know,
a big glass wall on your, as the, as your exterior building, right?
That, like, is, if you don't have air conditioning, that thing is just going to, like, cook
whenever it gets hot out, it's going to basically be like a green house.
So you basically need air conditioning to sort of make that habitable.
You see this with like single family homes too, where when air conditioning started to become
like popular and like installed by the fall, all of a sudden they started building these houses
with like these big giant picture windows, which they didn't have before, which people like,
again, this makes like a nice inside space.
And if you're going to be inside, you want that's the part you want to focus.
on, but again, it basically is predicated on having air conditioning to control the climate.
Gotcha.
Okay, so that explains why the outsides of buildings aren't as pretty as it used to be, but
there's still the question of why insides are so minimalistic.
Like, I don't know if you saw this, by the way.
So about a year or two ago, Microsoft announced that they were building this new office for
developers in India.
And the interior, the outside, it looks like a modern, you know, glass building, but the inside
that all these like really interesting Mughal architectural details and craftsmanship that made it look
you know for everything from the furniture to the floor layout to the arches of the entrances
was supposed to like look like a Mughal palace and it actually looks really cool um and so why don't
more developers do something like that on the interiors of these buildings uh yeah i mean again
good question. I think for the most part, a developer is very broadly speaking, and again,
I'm not a developer, so I'm going to model my way through as best I can.
They're basically building the space to rent out, right, or to sell to somebody else.
So they're going to, they're creating like a lot of times they, they, it's development, it's called like shell and core,
which they, which I think I'm using that correctly, but where they basically don't even like finish the inside.
It's all just like raw and open studs and everything like that.
And so in the tenant comes in and does whatever they want to the space.
I see.
But they're basically in the business of creating like usable space for some given class of market that they're trying to attack, right?
They're not in the business of making fancy architecture.
Same if you're buying a single family home, right?
You come in with blank walls and you put up all your different pictures that you want and different, you know, decorations and paint it however you want and add your funky wallpaper.
or whatever.
And then when you move, you can take all that stuff out.
The next person can come in and put everything that they want.
So it's just, I think to some extent you see like a decoupling of the aesthetic design
from the building itself.
Okay.
So then this is really a revealed preference about the people who are actually renting or buying
these properties that like people, so actually people who are living there actually don't
want this kind of material design maybe?
Yeah.
I think, again, it comes back to a little bit about like a question of like,
aesthetic style and just like do people like want a lot of ornamentation and uh you know fundamental
attractiveness because again people do focus a lot and like making these spaces like attractive and a lot of
times they do that by like having like big and nice and open a lot of natural light and like a cool
you know glass staircase or whatever that goes from here to there people like the new you know somebody
pointing to the uh the new um google headquarters not i don't know how new it is but on the on the new on the
or side basically is like yeah this big big giant like you know dome type thing with a lot of like
structural detail visible and a lot of like yeah just lots of like coming in this big giant open
space a lot of like interesting dark cases and kind of kind of stuff like that so in some extent
it's just like a style of like less ornamentation necessarily than like bad aesthetics per se okay
gotcha the other theories that are out there about this emphasize more the
cultural and aesthetic changes rather than the actual practical necessities of these kinds of changes
that you've talked about. So one theory is that if you look at the change in men's clothing
over the last two centuries, it's become also much more minimalistic and much less colorful
and ornamental, right? So if you look at, you know, a king Louis or something, he's like wearing a suit
with all these studded colors and dyes and even gems and stuff. And if you look at like a picture
of Joe Biden, you know, he's just wearing a suit, not even a tie anymore, right? It's just a
black suit and a white shirt. So that this is a continuation of this sort of aesthetic
trend towards being very minimalistic. What's your reaction to that at sake? Yeah, I mean,
I think that's true to like some extent. This is one of the difficulties having a conversation
like that is that there's so many like degrees of freedom. It's hard to pin down. You know,
what specifically you're talking about what class of things you're specifically talking about.
Like if you're talking about, you know, if you look at like an example from fashions, if you look at like streetwear or something like that, if you just Google streetwear or something like that, you will find a ton of pictures of like really sort of quite ornate, interesting clothing that's not, you know, there will be some stuff that's minimalist, but there will be a lot that's like not necessarily minimalist at all.
So, yeah, I, I, you know, it's, I don't, I guess I guess I, I guess in some sort of way I disagree.
with the premise.
I mean, if you're talking about some like elite counter signaling thing, like, you know,
it's so easy and cheap to make like ornate color for clothing that it's not like a signal
of status anymore.
So you have to counter signal by like a very simple clothing.
You know, maybe there's something, you know, to that.
But that's like a different thing than like, why are things ugly in general, right?
One thing that people also talk about is the increasing cost of labor that now you can't
hire people to spend the higher talented stone masons to spend hours on every square foot of the
outside of a building. So I was in India like six months ago and we went to New Delhi to visit this
new temple that was built, the Swaminarian, Uxhram. I'm sure I mispronounced it. But, but anyway,
so it's this really intricate and cool design on the outside. It just covered in these hand-carved
stones with like these intricate idols and different images and you know it's really cool but i i think
it took like tens of thousands of hours probably way more and like thousands of workers and stone masons
to actually construct that and which is obviously not going to be very feasible economically in a
western country so one theory is just that we don't you know just too expensive to do that kind of
stuff anymore you need to do something that doesn't require as much manpower yeah
I mean, I think there's, there's, that's definitely got to be part of the story, right?
I mean, you know, construction, as we know, is not really gotten any cheaper, but it also hasn't gotten more expensive, right?
Like a lot of this other basically things that are pure labor like other services, right?
Like medical care, education, stuff like that, which has gotten more expensive.
And part of the part of that is probably because we've found ways to like pull labor out of the process.
So construction only rises at the rate of inflation instead of faster than the rate of inflation.
And yeah, so like super labor and tables of things like masonry that just, you know, gets done anymore.
And there's probably like a vicious cycle there where, you know, you hire less of it.
And so there's fewer masons available.
And so they get more expensive and, you know, the skill gets more scarce.
And now it's to hire someone to do like really ornate masonry work in the U.S.
is probably really difficult to like even find them.
I'm sure they exist, but it's probably not trivial.
And if you're like, you know, have your schedule you're trying to meet.
It's not super straightforward.
An interesting example of this is a, I can't remember we talked about this in part one or not,
but the Isidjiu Temple in Japan, which is this temple complex that they've been like,
it gets like torn down and rebuilt every 20 years.
And they've been doing, and they've been doing this for like 1,300,
years or something like that.
So it's using like 1,300-year-old construction techniques,
like, you know, fast roofs and, like, particular woodworking methods or whatever.
And it's now, like, quite difficult for them to find a lot of these skills, right?
There's just not that many roof thatchers around anymore.
It's so, you know, again, I can imagine that, like, you know,
it was some sort of a similar cycle with, like, with, like, masonry.
I don't think that's, like,
the whole story because a lot of these like a lot of these like things do like are kind of built
in a way that like make buildings um a lot of this like minimal style is actually quite expensive
to do you know a glass curtain wall is actually really expensive to to build on a building because
it lets in so because glass is just expensive by itself and because it lets in so much light and it gets
so hot and you need so much more uh you know so much so much a more expensive mechanical system to
keep it cool. But you've talked, I've talked to architects, like, why do the owners love these
glass curtain walls? It seems like, especially for like now where like everyone is like really
concerned about like climate change and, you know, greenhouse emissions of your, uh, whatever
it is, your, your, your building, people like, yeah, they, you know, they just really,
owners just really love this all glass look and they're willing to sort of pay extra to get it.
And if you look like the, very early, this is this sort of style of construction where you just
have a big glass facade. It's called, uh, for like a skyscrop or,
called the international style.
And you see like early international style skyscrapers.
They were actually quite expensive,
more expensive than the traditional way of building.
But again, you know, the people who were like building
that really liked the aesthetic.
And again, it gave you some other options in terms of like light on the inside or
whatever.
So it was, they decided that it was worth it.
So I think, yeah, that's definitely probably part of the story.
But again, it's, I think definitely definitely,
doesn't seem like it can be it can be all of it.
Gotcha. Okay. Yeah, to the extent that it is part of the story,
somebody left in an interesting comment on one of Scott Alexander's posts on this thing
about, you know, how modern construction looks different than older construction.
So this is a comment from Fluffy Buffalo. He writes, or he or she writes,
I think new technology should help a lot with 3D painters, CNC machines, robots,
CAD, and AI. It shouldn't be too hard to come up with a way to
produce eye-pleasing ornaments, murals, and building shapes at a reasonable price.
And then they go on, but no one is doing it because the current crop of architects can
apparently only think can steal concrete and glass. So how plausible do you think this is?
Yeah. So, I mean, what kind of that makes me think of? And I think I read some of the comments
on this on that post. And I think one of the people mentioned that. But like, yeah, the Victorian style
of house basically came about because of mass production methods, which made like really ornate
wood decorations to, you know, you could make those like really, really cheaply, just like they were
just cranked out on some milling machine in a factory somewhere, and then you could just buy
them and disable them to your house or whatever. And so that that style is basically a function
of technology making that cheaper. And then of course, you don't, you know, that was in style
for a while, it's not installed anymore for
I'm, you know, shifting
the shifting sands of the aesthetics,
but also I think part of it is that, and this
is, I think, more broadly applicable.
It's actually kind of a hassle to have
all this like ornamentation
all over your house or whatever.
On the inside is just lots and lots of stuff to like
dust and keep clean or whatever,
which again comes back to cost disease.
If you have servants to do that for you, it's fine.
But if you don't have servants,
it creates a lot of,
of extra work for you. Same on the exterior, but then also there is the issue that in general,
you want your building to like shed water and, you know, direct it away from the house as possible.
If you have a lot of like little nooks and crannies and ornamentation stuff for water to collect,
that's pretty bad from a durability perspective, I don't think, I would be careful not to index
over index on that because obviously you can build like extra. And people can and people did
build like extremely durable, beautiful masonry brick buildings are right.
It's not like that makes it impossible.
But it is something to like consider that it does on the margin probably make your maintenance
costs go up.
Okay.
Are you optimistic overall, maybe not with these specific technologies, but just and maybe
not with, you know, having ornamentation or something.
But do you think that in 100 years the technology would enable like?
construction of buildings that look prettier than modern buildings, but and also are more
maintainable, or as least as maintainable, or is it basically going to be steel and glass towers
for the time, for, you know, the upcoming future?
Yeah, that's a good question.
There's a lot of enthusiasm.
Some of it is like architect ruined, so we'll see how it will, it actually gets adopted,
but for like more timber, you know, large, tall, you know, tall, you know, tall buildings.
made out of heavy timber elements. I don't know if that will get, you know, partially it's
like an aesthetic thing. Partially it's, you know, the carbon, if you from a carbon perspective,
right, it's using a lot of timber versus steel or concrete is like way, way better on that
calculus. And it does kind of look nice. A lot of the, like, you know, a lot of these like
tech companies are building like these ornate timber offices and stuff like that. So that's like
one trend and then kind of yeah I I kind of I there's not like an obvious technology they could
like usurp like the sort of standard out we have you know unless it's unless it's like a
dramatic development is like material science or whatever where somebody finds some way of
building something that's you know it's way cheaper and gives you like a way more options than
you had before like that's you know what like steel and then like concrete gate you right all of a sudden
And you could build things in ways that you couldn't do it before steel because you could use so much less structure to build fine and concrete because it was like liquids.
You could all of a sudden make any shape that you want.
And that's when you get all these like really cool, interesting shells and, you know, really ornate concrete domes, stuff like that.
Which, of course, we also don't build anymore.
So I don't see like an obvious like technology to kind of replace that.
And then I guess, you know, the other thing is like, did the, you know, did the, when all of a sudden you had technology that could like easily duplicate or make any sort of art possible, right? Did that all, did that usher in a new era of like way better art or like 2D aesthetics? I don't necessarily think, I don't necessarily think that it did, right? So I think if you could all of a sudden build any sort of shape that you want cheaply and easily, it's, you know, his,
it's not obvious to me that would all of a sudden, okay, now we can get our, like,
really cool things.
I'm sure you would see, like, a lot of interesting experiments on the margin or whatever,
but it's not obvious to me that, like, the standard way of building in some ways
it might become even, like, less interesting, right?
So there raises a question of why we haven't seen in these other fields better aesthetics.
So given how much you can do with artistic, like a traditional art today,
why do these, like, paint paints that are selling for millions of dollars look like?
you know, there's a, obviously the, the common perception and stereotype about them is that they're
very, like, simple and ugly. And that to, so to apply that to architecture and engineering, there's this
idea, as Scott Alexander kind of talked about this a lot in his post, that there's just like,
cabal of modernist architects in these guilds who are just, like, very obsessed with building these
buildings that the public doesn't like to look at. Given your exposure to the industry,
do you think that's true that, like, the architects are just to have a completely different
of aesthetics than the average public?
I think there's probably something to that in like,
where like you go to architecture school and architecture school is like
adjacent to art school, right?
And you learn like, you know, how design buildings or whatever.
You also learn like a specific way of looking and thinking at them about them.
And that like filters down into like how you design.
You're building something like that.
But I think architects are, you know, again, they are competing in a marketplace.
and the vast majority of them who are not star architects are basically having to deliver
buildings that owners like and are happy with.
And if they don't do that, they're going to go out of business.
I think most architects you will talk to will basically say, yeah, I don't give the owner
like a building that he's happy with.
I am not doing my job correctly.
And they're definitely, you know, they're being hired for like there's among many other things.
They're like sense of taste, right?
And but perhaps there's that's, you know, part of the story.
It's like a fragment or whatever.
But I think it's would be very easy to over index.
And I think there's a lot of ways that's not true.
Okay.
Okay.
Okay.
So I'm really glad we got a chance to cover this topic.
And I appreciate all those explanations.
But actually, there's one question that I didn't get a, I didn't forgot to ask you the last time that I'm curious about your opinion on.
Is let's say somebody listens to the conversation or they've been a follow of your
blog and this got them interested in engineering, somebody may be in like high school or maybe
early in college or something, for them to be able to do cool things in these fields in the future,
what kind of training and career advice would you give them that they should pursue to be like
get involved and innovate in these fields?
Yeah, that's a good question.
I don't have a super good answer.
I fell into it very much, very much on accident.
I spent the very large chunk of my career just doing, you know, pretty standard work-a-day engineering-type stuff.
And then I sort of fell ass backwards into a job at a construction startup.
And then that has sort of led me to other places.
I guess, yeah, if you're an engineer, like, go to a good, I feel sort of gross, given this answer.
because in general
to go to a good engineering school
is like ah
you're you know
perpetuating the college
industrial complex
but you know
people do really care about that
especially like in
sort of the fields of
you know
building engineering that I'm more familiar
they do care about that
quite a bit
I went to a reasonably good
engineering school and that probably
opened doors for me that it would not have
otherwise
so yeah go to a
you know, go to a good engineering school, go to, like, a lot of, like, the status indicators
that are, like, very obvious, like, go to a good engineering school and go to, like, a, you know,
a top of your firm, whatever. That does kind of matter. People do pay attention to those things.
I don't know, matter, quote unquote. It matters in the sense that people pay attention to those
things in, like, the building development world. And then if you, you know, if you went to MIT or,
you know, Caltech and then you had a, you know, an internship that's, you know, Skidmore-O and Merrill or
whatever that's gonna open quite a few doors for you. I'm not amazingly happy with that answer.
I do think that it is true. Yeah, you know, another way would just be to try to come in from,
you know, a more oblique angle, angle focus on like, you know, software and stuff like that and then
work at one of the, you know, because there's so many new more startups and stuff that are now
tackling the construction space. They're increasingly need of like, software.
developers and stuff like that.
That would be a probably a lower risk way to do it because it's probably, you know,
you don't need to necessarily go to a fancy school to be a common software developer.
And then if he doesn't work out, you can just go get a job at a fan company and make $600,000
a year.
Yeah, see, look and see how like the startups in the space are changing and growing.
I think by the time some folks got out, the build in space might look pretty different
in technology.
software stuff is like kind of slowly forcing its way in there a lot more.
Okay.
But then, so if they want to transition from just like being an engineer to working on the
forefront stuff that you write and talk about, is working at a startup the ideal way to do that?
Oh, that's a good question.
There's a lot of, there's a lot of, yeah, I think there's a lot of startups that are doing,
yeah, really interesting stuff, not just in software, but like a lot of, yeah,
interest in building technology stuff.
A lot of, you know, there's a lot of, like, green building stuff that has worked,
that's a workout that is being developed.
Folks working on, like, low carbon concrete.
There's, like, low carbon steels.
Yeah, there's a lot of stuff doing, like, construction robotics, a lot of, like, prefab
stuff.
Startup world is really kind of trying to start to eat the, uh, the construction world.
And there's, like, a lot of opportunities there.
I do, you know, very broadly, I would say, I see a lot of innovation happening.
So I think that's a good place to sort of look and see what's going on.
Awesome.
Okay, well, Brian, thank you so much for coming back a second time.
I really appreciate it.
And I'm glad we got a chance to talk about these.
Talk about this question here.
It is very interesting.
And it's good to get an actual engineer's perspective on it so that we're not just doing
like cultural theory.
And we actually understand the practicalities of what's involved in all these kinds of things.
Okay, Brian, this is super fascinating.
I highly recommend people check out your blog, which you can find.
at construction physics.substack.com.
And they can also follow you on Twitter.
We'll leave the handle in the description.
Anything else you'd like to plug or say at the end?
Yeah, I do.
I'm doing some work for the Institute for Progress,
which is a think tank design to advance industrial progress
and progress studies ideas more generally.
So you should check them out as well.
Okay, excellent.
Thanks, Brian.
I appreciate it.
Yeah, thanks.
Hey, thanks for listening.
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