Embedded - 20: Soldered Together By Monkeys

Episode Date: September 26, 2013

Phil King of Weekend Engineering returned to give Elecia advice on how to fabricate a board, both in a professional capacity and for garage projects.  EaglePCB is a commercial package which is also ...available as a free, noncommercial version for small 2-layer boards. Other open source packages mentioned include Kicad and gEDA. Some board fabricators provide free tools that work only with their fab houses (such asExpressPCB).  Digikey's SchemeIt  provides a way to get a PDF schematic (and a BOM), but falls down by not providing a way to generate a net list, a critical part of board fabrication. PCB West is this week at the Santa Clara convention center. How Printed Circuit Boards are Designed (1960 Edition)   Hildy  Licht electronic assembly and manufacturing

Transcript
Discussion (0)
Starting point is 00:00:00 Welcome to Making Embedded Systems, the show for people who love gadgets. I'm Alicia White, here again with Phil King. You may remember him as my favorite electrical engineer. Hi, Phil. Thanks for coming back. How are you? Hi, Alicia. It's great to be back. I'm really happy to be here talking about PCBs. Well, yes, exactly. So we're going to talk about making boards and making your own board, making my own board. Because you can kind of see the wreckage on my desk of my current project.
Starting point is 00:00:35 What is all this stuff anyway? A couple of shows ago, I talked to Elizabeth about making something to monitor her neighbor. And the neighbor will pat it on its head, and then that will make it so that it doesn't text Elizabeth at some point. And if the neighbor fails to pat it on the head, pat the cute little stuffed animal on the head, then it will text Elizabeth around 5 o'clock or 7 o'clock when Elizabeth gets home,
Starting point is 00:01:03 and Elizabeth will go and check on her neighbor. It's kind of a, are you okay? That was in the Facebook status, maybe not dead show. We got a little irreverent about it. It's a watchdog timer for humans. Exactly. Exactly. Um, and so you can see it's all SparkFun parts. I've got, I've got the SparkFun accelerometer. I've got, well, I guess this is the Adafruit the ada fruit uh battery charger but then i reordered a spark fun one and that's the electric imp with its april board and that provides wi-fi connectivity um i guess i didn't order that when matt brought it to me but i just ordered another one this week so that i could give it to elizabeth uh and so you can see i have done a little bit of soldering.
Starting point is 00:01:46 I can see you looking at that accelerometer going, was this soldered together by monkeys? No, no, it actually looks quite nice. It's a little off balance. Good, good, solid, heavy solder joints. And it's all connected with standard jumper wires. It's Lego blocks, which is what I like about the electronics these days. Good way to do it. But it makes it really expensive.
Starting point is 00:02:10 Yeah. This is going to end up costing like $100 because in the end, every board costs $10 because they can. It's already all made. And the last project I had, I really liked. It had to do with the shirt the posture shirt which you won't know all about you you've helped me with it but I got stuck on that one because I couldn't
Starting point is 00:02:35 solder the parts together I had a point where I needed about 25 of little tiny motor boards with like a MOSFET and a couple little things. And I couldn't put it together. Each one took like three hours. And there was no handy-dandy board already in the one-inch form factor that I wanted. Even though it was only five components, and even though you did a good job of explaining to me what it needed to be and even though Rob Mitchell did a great job of building like two,
Starting point is 00:03:14 you can only tread on your friends for so long before you admit you need a board. We were nowhere near the point of giving up on you though. Well, yeah, but I don't like to trade my favorites because I'm going to need help with this one too. Fair enough. And so I can hand draw a schematic you've seen my hand-drawn schematic i can even put it into um some of the online free schematic capture tools because it's only like five components and my skills are you know wizardly in that area but i've seen you work on fantastically sophisticated schematics,
Starting point is 00:03:46 so don't give me that. I know that you can trace your way through them with the best of us. Oh, I can read them. I don't have any problem reading schematics. I just don't write them. And certainly passives all seem very optional to me. Digital schematics, sure. Capacitors are just like salt, right? You don't really need them.
Starting point is 00:04:07 We try not to let that be known, but you know, the truth is we're just making it up too. So with my little motor board, and let's make it clear, what I wanted to do was I wanted an IO from a processor to turn on and off a small vibration motor. The processor couldn't source the current necessary for the motor. So I had to have something else give it enough juice. A FET acting as a buffer between the GPIO and the motor. And the FET taking the power from the battery area instead of from the microprocessor. Yep. So really not very complicated.
Starting point is 00:04:48 But I wrote the schematic and then I just got lost. So I had a project before where I did go through the whole process of building boards. But my doubly at that time, my doubly friend who was helping me out of the goodness of his heart. Hi, Charlie. Also did a lot more. I wasn't as skilled as I am now. And yet now that I'm a little more skilled, I'm more stuck because I want to do it myself, but I don't know how.
Starting point is 00:05:14 So did he actually do the schematic capture and PCB layout for you? He did the schematic capture. And then we worked with a couple of other friends to do the layout and that actually went really badly because they wanted me to do parts of it and i did but then like the capacitors would hit the standoff screws and all of that nonsense ah okay um you know there were more things that i needed to look at and i didn't even know what I needed to know. I didn't know the questions to ask. So that's why you're here to give me the questions to ask more than to tell me definitively, here's how you do it, but to help me find the language to talk to other people about
Starting point is 00:05:54 doing it. Okay. Do you happen to remember what tool set they used when you did that original layout? I remember we did the schematic capture in OrgHead, but no. Okay. No, I just remember there being a lot of wires and a lot of colors but that's always true of Gerbers usually yeah the idea of course is that the PCB is the physical realization of the circuit you draw on your schematic
Starting point is 00:06:21 and so I think the sort of question is how do you get from one to the other? From imagination to reality. From imagination to schematic to something in between schematic and layout to layout to a printed circuit board. And then to a fabricated, a loaded circuit board that actually has components on it. You can't just stop when you get the shiny bit. Well, you can, but then you just put it in your portfolio and go off and do a job interview. No, you definitely want to actually, well, you're right. There's fab, where you actually produce the printed circuit board itself.
Starting point is 00:07:02 And then there's assembly, well, kidding, where you get all the parts together. So you've got all the right parts to put on it, which is not as trivial as it might sound. Oh, it was not. And I did, yeah, kidding. I did a good job of it because it fit, you know, my personality perspective, the detailedness, the needing to do everything and keep track
Starting point is 00:07:22 of massive amounts of information in a logical manner. But it was hard. It was like playing Tetris with the whole world. It was fun, kind of, but it was much harder than I see, you know, people like, oh, and then you kid it and you send it off. No, no. And then you kid it and then send it off. It should be said differently with capital letters. Well, and there are places that specialize in that sort of thing that are turnkey shops where
Starting point is 00:07:51 instead of throwing effort at it, you throw money at it and they put their effort at it because they know how to do it. And often some turnkey assembly houses will have a large library of standard or a large inventory of standard parts. For example, you mentioned passives. There's a fairly large number of passives, but it's small enough that you can reasonably have a stock room that has all of the standard 1% resistors and all of the reasonable values of capacitors that you're likely to need. And then anything you need that isn't there, you order from DigiKey. Right. Okay, so you say there are people you can pay to do this.
Starting point is 00:08:32 But I want to do this myself as much as possible because this is my project. It's for my own amusement and my own learning. And if you're like me, you're remarkably cheap. I was going to get to that as well. This is my own project, and I don't really want to throw money at it, which is the other hard part of going from imagination to reality is at some point there is a cash layout. Yes. And you can't avoid that because you were getting a physical thing. And in software, you know, you can run most of your world without ever actually paying for anything. Exactly.
Starting point is 00:09:11 This gets to one of the sort of fundamental time versus money problems, especially that become much more obvious in hardware. You run into it in software that if you take six hours to do something rather than buying a piece of software. Or a tool to debug. Yeah, it costs more, but it's more of a hidden cost because there's not a pile of parts or an invoice from an assembly house that you've actually incurred quite so directly. And so when you're doing hobbyist hardware, it really does quickly come down to how much is my time worth? And there I'm of this weird two minds. When I'm
Starting point is 00:09:45 working professionally, my time is very valuable to the company. The company is paying me a good chunk of money and there's a lot of overhead to having me and everyone else around in the office. So you will readily pay hundreds of dollars for something that you could do yourself, but you don't want to spend that time because that's not a good use of the value of your time. Whereas when I go home and I'm working on hobby projects, suddenly my time is worth nothing. And it's worth it to me to dig through a bin of resistors to find the right value when really I should have thrown the bin away years ago and just bought the right resistors as I need them. But no, in this case, you know, my, because,
Starting point is 00:10:25 because there's value in the exercise for me, because I, because I simply enjoy playing with the parts. I I'm willing to treat my time as, as effectively free to myself. Well, I think there's a, there are probably three categories here. There's the professional capacity in which I like to tell people that your time is essentially your annual salary divided by a hundred or by a thousand, sorry. So if you make $10,000 a year, then if the tool costs $20 and it saves you more than two hours, you should go buy it. And as a manager and a director, that was always my, how much time will this save you? I know how much you make. Fine, go buy it. Or no, just put in the time. It's pretty cut and dried.
Starting point is 00:11:08 And as a startup, there's a big benefit to getting there fast. And so while you don't have any money, you're more likely to go to, like you said, a design house or a full service fab to pay them to do the tricky bits because you're trying to get there fast. But as a hobbyist, I'm not trying to get there anytime fast. And on one hand, I want to learn. And on the other hand, I make enough money that I don't want
Starting point is 00:11:39 to be a drudge. Yeah. Um, it is, it's supposed to be fun. Yeah. If digging through bins is not fun for you, then go buy the part. And certainly the tools in our garage indicate our willingness to buy random parts. Exactly. Just because it's kind of fun to buy the right thing, the right tool for the right job. And, and yeah, so I think there are three pieces here. There's, there's different people need different things. And then I'll complicate it even one layer further. You, you mentioned the hobbyist thing. And, and earlier when I was saying, I'll dig through the bin of resistors, I should clarify that that is for one-off projects. Um, I look at,
Starting point is 00:12:22 I try to look at every hobbyist project and think right up front, is this a something I am doing that will never be reproduced? That is a one-off for my own amusement, in which case I can literally use any part that will make it work. And in fact, there's sort of bonus points for using stuff that's otherwise lying around gathering dust, get it out of the garage, exactly, get it out of the garage and do something useful with it. Or is this something that there is any chance I will want to build more of for friends or at the hyper extreme turn into a business idea and possibly end up actually mass producing? In which case I care a great deal more about using contemporary parts. You know, for example, I have microcontrollers dating back to the probably late eighties lying around my garage. Uh, but I probably should never use anything
Starting point is 00:13:12 that's not, you know, current generation parts for something that I think I might actually build a lot of. I don't know. The 8051 is never going to die. True. but the 8051 in in uh five volt nmos probably is true enough so yeah okay i i can see the difference there is the the hobbyist spectrum it goes from cheap and unwilling to buy anything too expensive if you're unwilling to be a drudge to maybe this is a future idea and I want to keep that in mind. Yeah. And I, my personal projects, I consider mostly to be open source projects from the software perspective. And so I want to use relatively standard hardware or easy to obtain hardware. And if that means I have to put my designed board on one of the many sites that lets you do that, I'm fine with that.
Starting point is 00:14:11 And I've been trying to lean that direction also. I have aspirations to do some clever open source hardware project and have not gotten there yet. But there is a lot of neat stuff. You know, there's Arduino shields. there's just a lot of neat opportunities for, for open source hardware. Uh, and, and so in that case, you definitely want it to be something that's easy to easy to get the parts for, um, ideally, you know, and this, this goes back to really, I'm not a paid show for DigiKey, but I think I keep bringing them up. The neat thing about Digi-Key is they have a ridiculously huge inventory of parts in-house and they're able to pull them from that inventory
Starting point is 00:14:50 very quickly. So I can put together an order at 4.30 in the afternoon, enter it online and have it on my doorstep. If I'm willing to pay for expedited shipping, I can have it on my doorstep by about 10 o'clock the next morning. Well, and we get addicted to that when we're working in a company. Because in a company, that's, of course you pay for expedited shipping. Because if you were ordering DigiKey parts at the last minute, you need them now. Exactly. If we could pay more to get them at 5.30 the night before, I'm sure some of our CEOs would have been fine with that. And that's where you get into the, do I have to order this from DigiKey or can I find something close enough over at Anchor Electronics and just drive over there on my way home from work? Actually, I can't do that because they close at like 3.30.
Starting point is 00:15:35 But can I pick something up there at 7.30 in the morning on my way into the office? Yeah. So yeah, all we need is DigiKey with teleportation and then we're, and then we're really set. Me up. Okay. So now we have the problem statement of, and we've of course not managed to identify a single person or a single plan.
Starting point is 00:15:57 Um, but still, uh, in a, in a work environment as a program manager, I could tell you all of the steps that we need to do, but I want you to go through it kind of, what should I be doing to get boards out? I mentioned schematics capture. Sure. That's definitely where everybody starts. And the schematic, okay, so yeah. Maybe not schematic. Maybe we should go back to block diagram.
Starting point is 00:16:22 Yeah, I mean, let's start at the very top. You have an idea that you want to implement. Maybe we should go back to block diagram. actual physical parts and, and how they're going to be connected together. And that's starting to get toward a schematic, although it's still kind of rough or you, you talked about your Lego construction techniques here, you know, that, that maps to a schematic, but each of those boards has a lot of stuff on it that you're not really going to use. And that isn't part of the final design that you need. And so that allows you to prototype the concept. Now, if you have parts that accommodate it, you can do a solderless breadboard, or you can solder together a one-off perf board, a prototype, where you're trying to validate that the electronics are going to work
Starting point is 00:17:20 as designed. It used to be that you always did a hand assembled prototype of anything to make sure that it's going to work in there. And there are a bunch of ways of assembling those wire wrap, uh, and so on. But all of those assembly techniques were predicated on, on having parts where you can actually get to the physical interconnect reasonably. Yes. Yes. This was one of my problems with the motorboards is they, we, we spec'd an SMT part and that's beyond my ability to hand solder. SMT stands for surface mount technology and, uh, and it's tiny. Well, it should stand for surface mount tiny. It might mean tiny. It's it in this case, it often does. And there's a wide
Starting point is 00:18:08 spectrum of surface mount parts. There are a lot that are in fact still hand solderable. By skilled technicians? Well, quad flat packs with reasonable pitches, you can put them down. Surface mount passives like resistors come in a variety of different sizes. The number, people always talk about numbers, like you'll hear someone say a 1206 or an 0805. Actually, you won't hear those anymore because those are huge. Or an 0402 or 0201. What those numbers mean are the dimensions of the part in hundredths of an inch.
Starting point is 00:18:44 So when I say a 1206, that's twelve hundredths of an inch or 0.12 inches on one side by 0.06 inches on the other side. And it sounds small, but at that size, you can place it on a board pretty easily with tweezers and you can solder it down either end of it. Um, the, the problem is that the, the, the two forces driving packaging have been increase in interconnect count larger pin pin numbers for things like ics and smaller size because we all want to carry cell phones and ipods and things that have lots of electronics and a very very small form factor and so you end up with with packages that have and of course my favorite example this is the bga ball grid array
Starting point is 00:19:26 where you have a two-dimensional oh that's not hand solder it is not hand solderable at all it's a two-dimensional array of solder balls stuck on the underside of a chip and the way you solder it to a pcb is you put it down on the board and then you heat the whole thing in a reflow oven the solder balls go squish and flow onto the mating pads underneath it. Hopefully, which you have aligned properly. Exactly. And the nice thing is that surface tension in the solder actually will pull it into correct alignment if you're off by a few microns. But the spacing on these parts, it's not uncommon to see many, many hundreds of balls on a BGA with spacing of 0.5 millimeters. So 0.5 millimeter pitch or even smaller between the balls.
Starting point is 00:20:13 Now, that is obviously something you can't hand solder because you can't even get under there. But it means that you also can't do any sort of handmade prototype, even if you could figure out a way so see i mean people are making reflow ovens out of small toaster ovens and convection things sure but that's not the path i want to go down so let's not spend a lot of time on that sure we may talk about it later on the podcast on some other podcast but not this one i want i want my pcb yeah focus focus back on making pcbs for parts that you can actually hand assemble. Yeah. Well, even for parts I can't hand assemble. Okay. Good point. Something that you could reflow in your toaster oven.
Starting point is 00:20:53 Well, something... So there's the prototype stage, which we've been talking about. And for my little are you there thing, it's all Lego lego blocks from spark fun and if i make a board for that it's going to be i'm not going to hand build with the schematic i make of the board sure i'm going to ship it off and have somebody else do it which means i need a schematic yep so sorry let me pop it so so the the original point where i was where i was going oh you oh i'm sorry you had a point i had a point i just wandered far afield from it i'm sorry as i want to do i'm gonna need uh you know little hand signals that indicate yes i have a point or no i've just wandered off into the weeds because i don't always know until i'm there uh no so so the point the point i was i was getting to is that
Starting point is 00:21:40 it is it is often impossible to do a hand prototype, to do a prototype that's not a fully assembled printed circuit board. Oh, good. I totally agree with this point. Totally agree with this point. It is often not possible at all for me to make the hand prototypes that you suggest. Well, yes. I think you're taking an overly broad reading of what I just said. But that's me.
Starting point is 00:22:14 My point is that it used to be that there was always a step between designing the electronics and making sure they all work and then doing a printed circuit board. Yes. And now that is often the same step. Yes. Although the way you get away from it is like what you've got here. You abstract the printed circuit board, your prototype, into dev boards where you have a bunch of little blocks that you plug together. So anyway, you want to get to a printed circuit board. What you do is you design the actual components you need and the interconnect between them, and that is a schematic diagram. And the schematic is just a visual representation of the connectivity between all your parts. Then you take that schematic and you extract from it what is called a netlist.
Starting point is 00:23:01 And the netlist is a simplified description that just has a list of all the parts in terms of what physical package they have and how many pins they have and what nets are connected to each pin on those parts. Okay. So, so far I can do all of this in graph paper. You can do this in graph paper. You can do this in, in Emacs. You know, you can, you can. But Orcad, Orcad is one of the big ones.
Starting point is 00:23:23 Orcad is one of, is one of the popular ones. Although Orcad, like all of the commercial EDA packages is fairly expensive. So Altium and Orcad and what are the other big names in that? Vudra. Yeah. Altium, Orcad, Vudra. And then there's a few other that I can't remember off the top of my head and, and they're all good, but they're, but it's very easy to get into spending hundreds or even thousands of dollars. Tens of thousands. True.
Starting point is 00:23:49 Especially if you want the layout tool to go with it. Exactly. And so putting together a professional suite is very expensive. There are other ways of doing it. For example, you said you could draw it on graph paper or you could draw it in Mac paint if you want to, but then you can't extract a netlist from it.
Starting point is 00:24:09 Except visually, which is kind of useless. Yes. And this is actually one of my gripes with the Orchid Scenit tool. Sorry, not Orchid. DigiKey Scenit, which is their schematic capture tool. Boy, I should try and figure out how to say that right. I think it's Schemit. I think it's Schemit. Yes, it's Schemit.
Starting point is 00:24:30 DigiKey has an online schematic capture tool called Schemit, which allows you to enter parts, link them to DigiKey part numbers. It will generate a BOM, a bill of material, that has all of your parts for your circuit. And it's great if you want to show someone a circuit and show them a parts list, except it will not, as far as I can tell, export a netlist. It doesn't do the next step, which is provide something that you can then feed into your PCB layout software. So I have Schemit open to my little motor circuit, and I pushed export, and it will let me
Starting point is 00:25:03 export it as an image or as a PDF. Yes. And certainly it will also let me open a shopping cart in which I can buy all of the parts that I've seen here. It's as though DigiKey wants me to buy the parts. It's as though they're just trying to sell you the parts, which is reasonable, except that part of the major purpose of a schematic, in my opinion, is a visual representation of the netlist.
Starting point is 00:25:30 And in fact, I worked for an engineer many years ago who said that you should draw the schematic cleanly. You should draw the schematic to be readable. Otherwise, if you're not, you might as well just write the netlist by hand. And there are, in fact, things where if you've got lots of repeating signals, it almost makes more sense to write a netlist by hand than to draw an unreadable schematic. But the point of the schematic is it's supposed to be able to provide you a netlist, and that netlist becomes the basis for the PCB layout. Yeah, I don't see a way to make a netlist here.
Starting point is 00:26:01 There really isn't as far as I can tell. That is sad because that means that I have to take this schematic and give it to someone else who then has to put it in Orchid or whatever. Well, you have to put it in something that has a concept of a netlist. And the funny thing is they must in their database have all the information they need to export a netlist because they've got the parts, they've got connections between them. They just haven't got that functionality yet. And I'm not sure why. Well, let's just write an email and ask them, but I don't think we're going to get an answer by the time the show is done. Probably not. So anyway, so you lay out your, your, uh, or you, you draw your schematic, which is a representation of this connectedness graph between all of your parts, and that becomes a netlist file.
Starting point is 00:26:50 And that netlist gets imported into your layout software, and your layout software then also has libraries of descriptions of what each of the packages physically looks like. And so that's, when you do your schematic, you actually say, there are some numbers associated with a processor, say STM32L152G. And that all specifies the processor and the size of the memory and the size of both the flash
Starting point is 00:27:28 and the RAM and anything else the processor needs to. But when you make a schematic, there are a few more letters on the end of there. And I usually just ignore them because they don't pertain to me. But they're important because they specify whether this is a ball grid array or what size it is or what pinout it is. Exactly. The actual physical implementation of the packaging of that part. And part of the reason that you as the software person can ignore it is that once you have it plugged into the system, the silicon die inside the chip is the same for all the different packages usually. It's just how they bonded out. Uh,
Starting point is 00:28:06 and there may be, there may be some IOs that are, or are not available depending on the package. Or, uh, as you say, it may be, it may come in different,
Starting point is 00:28:16 different forms of packages, maybe available in a quad flat pack or a BGA. Um, so you end up with this part and yeah the the part number the full part number describes the package that it comes in and that's true of processors but it's also true of resistors you see yeah exactly they come in different sizes and and it's true i mean it's true of everything really yeah and that was one of the things i liked about using the digi key one is i could choose the size and everything and i didn't have to remember the whole stream of letters and numbers. Yes. Although the schematic capture
Starting point is 00:28:51 usually will have a separate field associated with each component called PCB footprint or something along those lines, which is just a name for the actual footprint. You could argue that this is redundant information because you can determine it from the part number, but that means that you don't want to have to have a part number decoding capability for every possible manufacturer's part number in your layout software. So instead, you just have a field associated with the part that says, this is the PCB footprint for this part. It also means that you can use standard footprints for large classes of parts where they're all the same. You know, I can actually say, and I'm about to say something that's kind of a lie, but if you have an O402 resistor or capacitor, you may just say standard O402 footprint.
Starting point is 00:29:39 Now, the reality is there might be reasons you do them slightly differently, in which case maybe you'd have an R0402 for your resistor 0402 size and a C0402 for your capacitor 0402 size. But those become standard footprints and you don't really care what manufacturer you're using. As long as it fits the ohms or coulombs you need. Exactly. As long as it's the right... Farads. Coulombs you need. Exactly. As long as it's the right... Farads. Farads. Coulombs are inductors.
Starting point is 00:30:07 No, coulombs are a measure of charge. All right. Anyway. Clearly I'm confused. Henrys are inductors. Henrys. I like Henrys. Yes.
Starting point is 00:30:23 Yeah. Okay. So. Okay. So anyway... We have big part numbers on our schematics that are longer than a software engineer needs because it says the size and...
Starting point is 00:30:36 Describes the physical package. And everything that you put into a schematic is supposed to describe the physical package. So when I say I can do this on graph paper, I'm lying because unless I actually specify all of that on the graph paper, it doesn't do any good. And in the graph paper, it doesn't really do any good anyway other than a way for me to think about it.
Starting point is 00:30:57 Well, and it used to be that graph paper was how this was done. You had a draftsman who actually drew the schematic and annotated the schematic, and then your layout was done. You had a draftsman who actually drew the schematic and annotated the schematic and then your layout was done manually because, of course, computers are big, expensive things that only governments and large corporations own.
Starting point is 00:31:12 So, of course, PCB layout was done by a guy with a razor blade and RubyLith. And now welcome to the 64-bit iPhone. Exactly. You're not going to lay out a 12-billion transistor GPU using RubyLith. That would be challenging. And if you're out there and you're doing it, let me know.
Starting point is 00:31:35 I want pictures. Exactly. Well, and this is actually how you can tell printed circuit boards that were done before computerized layout. You look at them and they look loopy there are there are lots of curved edges and and it looks like instead of being traces laid down between points it looks like just large looping areas of of metal get it like art deco kind of get it get a radio from 1960 and look at the printed circuit board in it. And you will, and you will see what a, uh, a layout done before computer layout tools looks like. Um,
Starting point is 00:32:14 it's pretty cool. And, uh, and then, and then of course, if you get a radio from the 1940s, you, you may, and you find the, uh, the advertising brochure that came with it, it will point out to you that it has none of those those inferior printed circuit boards in it everything is done as a discrete wiring harness in the good old days they knew that pcbs were of course a a cheap and sloppy way of manufacturing electronics and you don't use those unless you unless you're a sub uh a subpar manufacturer and so all the really good stuff, all of the parts are mounted in a rack and there are discrete wires between all of them.
Starting point is 00:32:50 Ah, that was the good old days. You say that, but you're not that old. Okay, so I'm not using graph paper. I'm not using schema. What am I using to make my schematic so that I can take it to the next step where the next step is layout the next step is layout you're using anything that can export a netlist or that can or that has an integrated schematic and layout capture tool in one um
Starting point is 00:33:18 names do you have any names let me grab my notes. One popular package with the hobbyist community is Eagle PCB. Oh, right. I have heard of them. Are they free? Sort of. Eagle is actually a commercial package. However, for non-commercial designs that are small, physically small, which is to say smaller than 8 by 10 centimeters and only two layers. Oh.
Starting point is 00:33:43 Yeah. Oh. They allow you free use of the, of the tools. And there's also, I think a limit on the number of nets or the number of pins or something. It's, it's, it's basically a chance for you to, to try it out and do small designs, but they want, but they, sorry, but they want you to buy, uh, the tool the tool for other applications. That's sort of a taste it version of free. Although a lot of people doing small stuff actually do use Eagle.
Starting point is 00:34:16 There's a couple of free and open source packages that I've been meaning to look at and I've, and I've not got a lot of experience with, but are spoken of with varying degrees of enthusiasm. Uh, there's, uh, I'm not even sure how you'd pronounce it. KiCAD, K-I-C-A-D, which is a true free open source project. Uh, there's also G-E-D-A, little G capital E capital D capital A, which is another, uh, I believe free and open source project. Um, there's some that are tied to specific vendors. For example, you mentioned Schemit, which is, which is Digikey's attempt to get you to do a schematic, but it doesn't export anything you can layout. However, there's also Express PCB, which is...
Starting point is 00:35:09 Oh, yeah. I kind of remember them. Express PCB. They go with a fab house. They are a fab house. And what they do is they provide you free software, but you can only use it to fab with them. It doesn't export Gerbers that you can take to any fab house.
Starting point is 00:35:24 It exports basically a binary bundle that you can take to any fab house it exports basically a a binary bundle that you that you give back to them and they lay out your board i've heard i've heard good things about their tools and then there was something in between and i'm sorry i i couldn't find the reference for it but i but i saw it at pcb west last year there's one vendor that provides you free software to do layout. And the trick is you don't get your Gerbers until you order your first set of boards from them. Oh, that's not bad. That lets you go away if you want to. Exactly.
Starting point is 00:35:55 Of course, they're nameless. That's what Google's for. Exactly. And that's also the joy of living here in Silicon Valley is you can go to shows like PCB West, which by the way is happening next week. Next week? Really? Maybe. Two weeks from now. September 24th through 26th at the Santa Clara Convention Center.
Starting point is 00:36:14 And there it's actually a whole expo floor of people dealing with printed circuit board fabrication. I could just take my little sketch and say, can you make this and how cheap can you make it? And they'll all be like, oh yeah.
Starting point is 00:36:29 And it's even, yeah, it's even better than that. I have found, well, the nature of making PCBs is that they're usually done in panels. And it is often the case that a particular job doesn't fill an entire panel. And so some houses, some fab houses will actually either sell or I've managed to convince them to give away some of that space for free. If you're not too obtrusive on them, the example I like to cite is I was working with a theater
Starting point is 00:36:59 group that needed a little circuit and we wanted to build about 50 of these things. And so I went to a couple of fab houses, and 201, they were all willing to fab this simple design for free, basically in the margins of other people's panels, because it would be basically putting it in space that they would otherwise just cut off and throw away. But you were giving them the Gerbers. You weren't asking them to do any workbers you weren't asking them to do exactly i
Starting point is 00:37:25 wasn't asking them to do any anything other than fabricate it which still is work because they have to put it put the kidding stuff together oh no this is just the pcb just the pcb fab and i i would have assembled so this really is just drawing in the corners of somebody else's piece of paper it is essentially which is cool i mean it's still a little bit of work and it still is nice of them to do it but i could see how going to them and saying well you know so for a good cause and and if you ever want to use me as a reference and it builds goodwill towards a professional engineer okay yeah exactly and uh and then along those same lines because because because PCB fabs are done in panels, there are also places that you can find online that sell space by the square inch. And they essentially sell square inches until they've got a full panel.
Starting point is 00:38:13 And then they run a fab and divide it up and mail it out to all the people who ordered a piece of it. And that's how you can get cheap fab often. Okay, I'm wandering a field. Okay, so we were talking about how to get schematics and then in a way that we could get layouts. Yes, schematic capture. So you want to use a tool that has the ability to export a netlist or export the schematic information in some way into a layout tool,
Starting point is 00:38:41 whether it's an integrated suite or through a netlist. And layout. Layout is where I always get stuck. Layout sounds like fun because it is kind of like playing connect the dots, but in a challenging way. Exactly. And so it sounds like a game. 3D additive Tetris.
Starting point is 00:38:58 Exactly. I mean, if you made layout for iPad, I would totally play it on the couch but uh but i don't think they do maybe there's a mechanical turk business model here we'll we'll convince people that they're playing a game and they're actually laying out boards for other people i think there are some games that it may be that but i don't think they have no it's yeah, we could do something cool with this. So yeah, once you get into layout, there's a couple of stages to layout. There's importing your design, which gets all the information in the layout package. Making sure that you have all of the correct footprints, the actual physical shape of the solder pads.
Starting point is 00:39:42 Which ideally you kind of put in during the schematic capture phase. Well, you put in the names of the footprints, but then there's actually the physical description of the footprint, the drawing of the footprint, and that's done in the layout software. And do you do that yourself or do you just pick it up from a library?
Starting point is 00:39:58 If at all possible, you pick it up from a library and then you check it against the data sheet to make sure the library is correct. And if there isn't a library for the specific part, then you draw it yourself, usually by starting with something else and modifying it. And I have seen processor vendors and they offer, you know, get our footprint here. And I think that's smart.
Starting point is 00:40:16 Often they will for some standard set of tools. Right. And if you're using some whack-tastic, whack-a-doodle sort of tool, you may be entering all your footprints, which is why you, anybody wonder why some of these tools cost $10,000? Because there's a lot of, a lot of, uh, support effort there. Yeah. So you, you import your design and then you make sure that you've got all the footprints and then you go through what's called placement, which is literally just putting the parts down on the board. Um, if you have through hole parts, you have to sort of think about both where you're putting the component on the top of the board and where the holes come out on the bottom of the board.
Starting point is 00:40:57 If you're placing strictly surface mount parts, then you, then you just put them on the board. You still want to be thinking in three dimensions about what's on the opposite side of the board. For example, you would not want to put two high-density surface mount parts on opposite sides of the same board. Because their little wires inside the board would collide and crash. Exactly.
Starting point is 00:41:19 I mean, you might want to do that if they're primarily talking to each other. If they're talking to each other, or if you're doing... You can increase the complexity of the board dramatically by doing that. do that if they're primarily talking to each other. If they're talking to each other, or if you're doing you can increase the complexity of the board dramatically by doing that. And do you want me to get into sort of some of the
Starting point is 00:41:32 ugly details of board interiors? No, we shouldn't. We're starting to run out of time. We should cruise a lot. Although I do kind of, I mean so I know that there are more than two layer boards.
Starting point is 00:41:47 Yes. And two layers is like the top layer that you see and the bottom layer you see. Exactly. And then if you went to a four layer board, you'd have the top layer, the bottom layer, and two in between. Like a sandwich, you'd have the top bread, the lettuce, the tomato, and then the bottom bread. And then when you get to six, you get a whole bunch of extra sandwich ingredients, but you still have the bread on either side. Exactly. And the bread on either side are the two layers that when you talk
Starting point is 00:42:13 about a two-layer board. Yes. Okay. And when you're routing, the more layers you have, the more you can run around and skip between. It's like you're magically teleporting between layers. Through vias. Through vias. But more layers is a thicker board, but also more layers is a more expensive board. Yes. Because it's kind of like 3D printing. I mean, 3D printing is so cool now, but really that's what the board vendors have been doing
Starting point is 00:42:42 forever. Sort of. And here's where the complexity of the board drives the cost. There's a couple of major parameters in the board. There's how fine of details you have. It's harder to make boards that have very, very small features. And this is usually expressed in terms of design rules like trace and space. What's the minimum width of trace you can make?
Starting point is 00:43:05 And what's the minimum width of spacing between two adjacent traces? So for example, if I said five mil trace and space, a mil is one one-thousandth of an inch, that means that your minimum trace can be five thousandths of an inch wide, and the minimum spacing between traces can be five thousandths of an inch. So every ten thousandths of an inch, you ten thousandths of an inch you can have one trace in one space that means you could have 100 adjacent traces in a one inch one inch width which seems like a lot but but you'd be amazed how quickly you can you can run up hundreds of traces well and they're all moving around each other and and they can't cross unless they go to the other side of the board or to another layer through a via another layer i'm not going to try that again and when you go to another layer when you have a via there the usual process is that vias go from go all the
Starting point is 00:44:00 way through a board so if you want to go from layer two to layer three in a four-layer board, you actually have vias that impinge on the top and bottom layers as well. It is possible to do what are called blind or buried vias, where the vias don't go through all the layers, but that changes how you actually manufacture the board. Because normally, the reason the vias normally go through all the layers is that you etch the copper for each of the layers, and then you sandwich the whole thing together, and then you drill all the holes, which means that the holes have to go through all the way through. If you want vias that go through just two adjacent layers, you can do that, but it means you have to drill it before you sandwich it together. And that adds process complexity and cost. And while it may make something simpler, it certainly makes debugging any buried via impossible because you have no access to it.
Starting point is 00:44:53 Exactly. So from a software perspective, those are always a pain in the neck. Are you saying that your hardware engineers have not provided you a complete and comprehensive set of test points for all of your nodes that you could ever want? I am saying that sometimes my electrical engineers do not give me what I want. And they're wrong when they fail to do so.
Starting point is 00:45:18 And since you are saying, since you are currently, you came to the studio wearing a shirt that says, don't blame me. It's a software problem. I figure you have already built that wall that we're supposed to be throwing problems over. But since I'm a nice person, I'm, I'm, I'm casually not even, you know, I'm not taking the bait to make fun of you. Although it's tempting. Uh, well, and, and, and, and we haven't even talked about signals that, that about, about signals you cannot probe. One of the, one of the other things that is becoming very prominent is high speed serial interfaces. Um, and high speed serial interfaces require very tight signal integrity control. You actually have to control the geometry of your traces. Now you probably aren't going to do too much of this in a hobbies board, but you might, especially in the coming years. If you have... It's one of the areas where you're very likely to do it. And then when it doesn't work, you're just going to throw your hands up and go, I have no idea. And the secret is you created an
Starting point is 00:46:17 antenna and everything's a mess now. Or you've created an impedance discontinuity and your signal integrity looks like garbage, but you can't tell. And in fact, unless you have very, very expensive test equipment, even the act of probing it will cause it to fail. Or to work. Or to work. Those are the annoying ones. Those are the really fun ones. So, yeah, I've been doing some design work recently where we have to be very careful about where we even put test points because the test point itself represents a circuit element.
Starting point is 00:46:49 Of course. Of course. I mean, everything does. Everything's a resistor. It's just how much of a resistor it is. But it's not even a resistor. It's an impedance discontinuity. It's a stub on the circuit. Now, it used to be at low speeds that you could have wires running all over
Starting point is 00:47:05 the place and you worry about propagation delay, but you don't worry about, you know, whether you have a slight impedance stub hanging off a high speed or a low speed signal, but at gigahertz serial switching speeds, you really worry about all this stuff. Okay, so layout. Layout. You have sufficiently frightened me that if I do my own layout and it doesn't work, at some point I may just say, to hell with it, to heck with it, and try to give it to someone else.
Starting point is 00:47:42 But when I talk to the layout guy, I know he's, he's a contractor. He said he'd be one to $2,000 for a board with about eight components. I think that some of that, and it's like a one inch by one inch board. It's a tiny thing. I think he wanted me to go away cause he was busy and this isn't real work to him.
Starting point is 00:48:01 That's kind of his setup fee. But that's more than I want to pay for my little hobby thing. Yeah, you should definitely do the layout yourself for a small board. And don't let me dissuade you because you're not doing anything that's insanely high speed. You're not doing anything that's super high signal integrity. You may want some fairly clean power for your... Oh, it's getting it straight from the battery so that's going to be pretty clean yeah but you you'll want uh but then it's going to dirty it because it's a motor and you yeah and you and you have an accelerometer on there so you want uh
Starting point is 00:48:34 to decouple that from the the battery power they they yeah that happens so and you'll want some capacitors on there but it's there's there's, there's nothing that's, there's nothing that's impossible there. Uh, part of the problem with going to anybody who does lay out professionally is that is the, this gets back to what is the value of their time. And they're viewing this as their, their professional time, which is, you know, completely fair. And unlike you, I don't have anything to trade with him for you. Someday you're going to ask me to spend six months writing software and I'm going to have to say, well, you did help me all those times. So I acknowledge that. No more than four months.
Starting point is 00:49:12 Serpitude. But part of the problem is that there's a bunch of overhead steps to producing. For example, he does the layout and that takes some amount of time. But then he generates all of the documentation and and that takes some amount of time but then he generates all of the documentation and that also takes an amount of time and so even if he's shipping an empty box, it takes a certain amount of time and effort just to prepare the box
Starting point is 00:49:34 for shipping, whether there's anything at all in it Well, it's the setup fee, yeah So your design can be very, very simple and still incur the setup costs of just setting up a new design. And I have never worked with him professionally under my own company. So there's some setting up of company interactions, which since I run my own company, I wear, I'm quite aware that that's
Starting point is 00:49:56 annoying. But you said documentation, he has to produce documentation. Is that Gerber's? That is saying, and it's not baby food in this case? It is not. And it's also slightly a misnomer. We say Gerbers. What we really mean is fabrication package. It's a set of documentation that you can take to a printed circuit board fabrication house and say, please produce me a board from these docks. And the Gerbers are literally, Gerber is a photo plot format that literally derives from originally specifying size of aperture, a photo aperture, and what part of a film to run that over, what the path that that aperture should follow over the film to generate a line. So this goes back to when things were generated, not by super duper robots, but more manually. Exactly. It's, it's, it's literally a plotter format and it became sort of the de facto standard. And, and so you have a set of Gerbers, one Gerber for every layer of film, uh, that makes
Starting point is 00:51:01 up your printed circuit board. So for example, if you had a simple two-layer board, you might have six Gerbers. You would have top copper, which is the film that defines exactly where the copper on the top layer of the board is. You have bottom copper. You have top solder mask, which defines where the solder mask covering that board goes.
Starting point is 00:51:24 You have bottom solder mask. you have top silk screen, and you have bottom silk screen. I like that you include top and bottom silk screen. Some of my electrical engineers have thought silk screens were optional. Personally, I find them very useful. Well, you know, if you want to know what all the parts are when you're looking at the board. Do you want me to define what each of these layers does
Starting point is 00:51:44 or why you would have them? Well, let's see if I can. Silkscreen is all about human readableness. It's what marks this is U3, which you can go to the schematic and look up and that's the processor. Or J4 or J2 are connectors and again, you go to schematic, you can look it up and see what it is. Or more importantly, resistor 1 through 75 yeah that too and sometimes the silkscreen will give you more information like put the jumper on j12 if you have if you want blah or j23 if you want other blah and so it's it actually provides a user manual when you're looking at it and it also is where you put your uh your little design know, where it says SparkFun
Starting point is 00:52:25 or Logical Elegance or whatever. Okay, so a silkscreen's easy. The copper is where the wires are inside. If your board was actually a set of wires, it would be the copper. Yep. And the solder mask is the connection, is the solder between where you would put that wire
Starting point is 00:52:44 and where you would put it on a component. It's the glue. Sort of. Actually, solder mask is the green layer that you put over top the copper that is non-conductive and covers up. That went exactly backwards, huh? Yes. Oh, nice. So what you were describing is actually the solder paste layer, and that is also a film, but it's not used as part of the fabrication. It's used as part of the assembly. You use the solder paste film to generate a stencil so that you can then squeegee solder paste onto the board. Okay.
Starting point is 00:53:16 But that's, that's assembly. We're still in fab, which is only fabrication of the board, the PCB, the little green part, or if you get a different color, that color. But it doesn't have any parts on it yet.
Starting point is 00:53:31 Exactly. And we have identified each piece using the Gerbers. And now, but wait a minute, how did we generate the Gerbers? We generated the Gerbers with the layout software. And so do you think Eagle PCB does this? Yes. And Express PCB and all of the little free tools? Well, Express PCB won't because they don't want you to have the ability to take your
Starting point is 00:53:56 FAB package elsewhere. But I can do my layout and then it will go, it will generate Gerbers for them once they push their button. Yes. Well, they probably skip the whole Gerber process and just print the board directly. But yeah, it generates whatever they need for the layers internally. Okay. So all those tools will Schemant on DigiKey won't?
Starting point is 00:54:17 Correct. Schemant is just schematic capture and won't even export a netlist. DigiKey. We love you, but maybe we need some help on that tool. Okay. So, and fab is where things actually start to cost money. Yes. Unless you're paying some guy to do your layout, but fab is, is where you usually have to fork over a bit of cash to get some space on their board. Yes. So, so anyway, we were talking about Gerbers, and we've defined all of the layers of the board with the Gerbers, but you'll notice that we didn't talk about drilling holes in the board or putting vias. Oh, but we went through all six layers.
Starting point is 00:54:53 We did, but we didn't connect them together. So is there a seventh layer? There is a drill map. A drill map. The drill map is not actually a Gerber file. It's part of the fabrication package though. And that defines where you drill holes and how big they get, how big they are. And this is why it's a package because there are lots of pieces. Exactly. And you also have to specify things like how thick the copper on each layer is. So this is defined in a stack-up document,
Starting point is 00:55:26 which is usually called either a fabrication drawing or an engineering notice. Is this all just standard and I push the button and get whatever it tells me? Or do I have to think about these things? You have to think about these things. I mean, I've already figured out my trace width. Do I have to? do i i have to yeah
Starting point is 00:55:45 you have to figure out everything man being an electrical engineer is hard and recompiling takes a really long time um yeah so so you you have a a fab drawing that defines all this stuff and also says what standards you want the board to comply with and even says things like what color solder mask you want and you were you were saying unless you order some other color and some people out there are saying well but solder mask is always green that's the standard color why would you ever use a different color a because it looks cool well and spark fund is all there's in red because it's a little more noticeable and it's branding, essentially. Exactly. And then what I found years ago that's really, really cool is you define the color of the
Starting point is 00:56:32 solder mask based on what rev of the board it is. I like the rainbow version where you start with green. And so the first version's green, second version's like blue or yellow. And then you just keep going through the colors so you can look at it and think how far away is that from the very first one? Exactly. And the beauty of that is that someone can hold up the board from across the room and say,
Starting point is 00:56:52 Phil, this doesn't work. And I can say, yes, that's because it's green. So it's a version one. So it doesn't have the rework you need. Go get a blue one. Yeah, exactly. And then when you get to black, you should ship it.
Starting point is 00:57:04 Well, hopefully you have as few iterations as possible. But green, red, and blue are usually standard and stocked by most fab houses. When you start to get into, I've also seen purple, clear, black. I've never seen clear. I bet that was cool. It's kind of cool, but really it just looks like a bare copper board. I'd be okay with that. It'd be neat. You could see where everything
Starting point is 00:57:30 was. Yeah, that's kind of cool. I totally need to see one of those. But there are other different fab houses of different colors, so if you're trying to make a wedding dress out of boards, you really should order all from the same fab house. Eh, probably. Well, I know there are different colors of red, you really should order all from the same fab house. Eh, probably. Well, I know that there are different colors of red
Starting point is 00:57:47 because SparkFun uses a different red. Okay. I don't know. And why would you be making a wedding dress out of boards anyway? I don't know. It sounds kind of cool. But I am also an electrical engineer
Starting point is 00:58:01 of no particular visual taste. So I work with my friends who used to be design people at Apple and they'll explain the nuances of 58 different shades of pink. And to me, they're all the same color. That explains so much. I'm not a good person to ask about color variation. All right. Sorry, saw solder mask colors.
Starting point is 00:58:28 Wow. So to Fab, I can do it at home, but I would never do it really. I mean, how would you do it at home? You can do it at home. There's actually some really good tools for that. The goal is to etch away the copy you don't need on a, on a, on a piece of raw board material and leave the copper you do want. And so the very, very simplest form of that, if you're doing something very crude is you can actually buy a resist pen.
Starting point is 00:59:01 I was thinking wax. Cause when it, when you've done metal and clay together, you can color in the areas you don't want with wax and then pour down metal and the metal stays, but it doesn't go where the wax is. That would be an additive process. I always think of it as a subtractive process.
Starting point is 00:59:19 You start with a piece of fiberglass board with copper clad on it and then you etch away the copper you don't need. Try not to breathe it at the same time. Well, generally. So the easiest way to do that is you can draw with a resist pen. And like I said, this is really crude, but it gets you a pattern on copper. And then you stick the copper board in some etching material,
Starting point is 00:59:41 like ferric chloride, and that will eat the copper that's not protected by resist. If you want to do finer details than that, you're going to want to do some more sophisticated way of laying down your resist. There's some stuff called, well, it used to be called Tech 2000 film. I don't know what it's called now, but it's, it's, it's a film that you can laser print onto and it doesn't bind tightly to the, to the toner. So you can actually then iron it onto copper clad board, which is really kind of cool. And so it's an, it's an iron on transfer resist transfer process. It's not perfect. Uh, you'll end up with little pits and stuff in your, in your design often. Uh, and you can't do very, very fine details
Starting point is 01:00:27 because it spreads out a little bit as you iron it onto the copper clad board. But I've gotten surprisingly good results doing one-sided boards that way. Doing two-sided boards by hand is really difficult because you have to register the design on both sides of the board and then you have to drill little holes between them and you have to figure out a way to connect one side to the other you know how we talked earlier about hobbyist drudgery hobbyist being willing to pay for drudgery to go away yes this sounds like pure drudgery to me i mean it might be fun like once in a class situation but i don't want to do
Starting point is 01:01:03 this yes this is this is definitely getting into stuff that it's worth. And, and thanks to the power of the internet, it is, it is very easy to go out and find ways of getting fairly cheap board fabrication done. You know, you're still into the tens of dollars,
Starting point is 01:01:20 but. Tens of dollars is easier than hundreds of dollars. Exactly. Uh, and, and you do visit something comes in the mail that you get to touch and say, I made this. Exactly. Which for a software engineer, that's kind of cool. It is.
Starting point is 01:01:33 It is kind of cool. And, you know, it used to be that you that there were more people who did home fabrication of boards. I've also done photo process where I actually bought photo resist covered copper clad board and you, and you do a contact print, you print out a film of your design and you put your film over this, over this photo resist, and then you expose it. You need UV light. So I set it out in the sunlight for 10 minutes and then you take it back in and you develop it. I remember developing it using a, a, a combination of, I think I used, there was lye somewhere in the process. I don't remember if that was to remove the undeveloped resist or whatever.
Starting point is 01:02:11 But you basically end up with a photoresist process. That's the other thing, is you're working with all sorts of nasty chemicals in the course of doing this. You don't necessarily want to play with ferric chloride or lye or any of these things too much. And what you can do at home is, is fairly limited. Uh, but it is possible to do, to do one-off boards that way. But again, internet's your friend, spend a few bucks and have someone professional do it who presumably disposes of all the toxic waste legally. Yeah. I mean, I could see how that'd be fun and, and maybe sometime I would try it, but it's not right now. I have other things. I still like these lungs. Yes. Um, and then turnaround
Starting point is 01:02:54 time also is, varies wildly. Well, that's one of the things in a company, you know, if we were doing this professionally and I was program managing it, um, there's the schematic capture that happens inside and layout is often a specialized, uh, skill. So that is often a contractor, but sometimes it's an inside guy who will finish it. It's not always the electrical engineer sometimes, but not usually. Yeah, not usually. And so it goes out for layout. And then it goes out for fabrication.
Starting point is 01:03:29 And when we're doing this in a company, as soon as the schematic capture is finished, maybe even a little before, you start kidding. And we mentioned kidding before. And I said it really should have capital letters. Because it's hard the first time. It seems easy. It's just, you know, going shopping. This is something not to work in the stereotype,
Starting point is 01:03:52 but I'm pretty good at it. It's just a list of part numbers and you just got to buy them all. And you just got to buy them all except Deja Key is good for 85, maybe 95% of your parts and then the other 5% you have to go learn about everybody else.
Starting point is 01:04:06 Future Electronics wants you to order more of their parts instead of getting them from Digi-Key. And this vendor only will sell you these parts, and this processor is only available from these other people. And so you end up buying from a whole bunch of people, and then you get the parts parts and you realize you didn't get the right parts or there are companies like samtech which make excellent connectors of various sorts but they literally ordered well they literally only manufacture them when you order
Starting point is 01:04:35 them they they don't carry inventory of a lot of their parts and part of that is because they have you know a million different combinations of part numbers they couldn't reasonably pre-manufacture these things so they so they make them on demand or they have a very small inventory that they use for samples and it's a lot like cooking where you're cooking a long-term thing a short-term thing and you need them to come out at the same time and so kitting needs to all be done as soon as pcb is is complete exactly and so you have to order your connectors and you know, you have designed this great memories
Starting point is 01:05:10 subsystem into your whole thing and it worked as a prototype. That was only because you got the one sample and now they're not planning on fabricating that chip until November of next year. Exactly. Kidding was hard. And it's really frustrating, you know, when you're,
Starting point is 01:05:26 when you're on a fast track design, you, you expedite the, the fabrication of your PCBs because you absolutely positively have to have your prototypes right away. And then you can't get some components. And so you've paid extra money to get your boards made quickly, and then you can't do anything with them. Yep. Sitting around waiting for the part to come in. You almost, I mean, you kind of have to start kidding when before you finish your schematic because you need to know if there are any unavailable parts so you can replace them at that time yes um and yet it doesn't feel that way it feels like oh we'll do the schematic and then we'll do the layout we'll start pcb fab and then we'll start buying parts because that's makes sense but i've gotten
Starting point is 01:06:06 burned a couple times but availability of parts often defines what i'll put in a design i will i will when i when i have a choice of parts i will go to digikey and simply click the little in stock filter and that will often decide for me which part i'm going to use well they have six thousand of this part and there's a six week lead time on this other part I'm going to use. Well, they have 6,000 of this part and there's a six-week lead time on this other part. I'm going to use the one they have in stock. Yeah, that's, yeah, pro tip. Use in-stock parts. And the problem, of course, comes when you're using specialty parts that are sole sourced. And unless you're a large,
Starting point is 01:06:45 you know, this, this gets back to how big is your business and how much do they want to, to be your friend? And, and the hierarchy goes, you are Apple, in which case you can beat them with a stick regularly and they will,
Starting point is 01:06:58 and they will lick your feet or, or, well, I mean, and when we worked at leapfrog and we would say, yeah, we're going to want, Oh, maybe a million, probably 3 million in the next two years. Suddenly they were much nicer. Yeah. When, when you're the world, when you consume 80% of the world's supply of ROM, ROM vendors really want to work with you. They, they work, they try really hard to be your friend.
Starting point is 01:07:23 And, and yet when you are like, yeah, this is my garage project. Maybe I'll sell like five of them and make like 10 of them. They really don't want to talk to you. And in fact, they actively resist you because they don't want you causing them to have support calls from the 10 other people who buy or build your product. You know, you, you are actually a net negative drain on them. When I talked to the Atmel guy, I kind of thanked him for all of the times as a small company or in a startup, they have been willing to sit down and talk to me. And he was like, okay, that is a weird thing to say to me. And I could just see on his face that he was like,
Starting point is 01:08:01 I have no idea where she's going with this. it's true there are so many other processor vendors and chip vendors that just won't talk to you if you're like yeah you know i don't even know if i'm gonna sell it it's gonna be an open hardware thing and they're like go away kid you bother me yeah well i mean there are there are vendors that simply will not talk to small players if you if. Broadcom, Qualcomm, basically anyone who's doing a cell phone chipset because the- You're not worth their time. Well, the parts are so sophisticated and require so much support
Starting point is 01:08:35 that when you are a customer of theirs, they're dedicating substantial dollar value resources to supporting you. Yeah. And so they can only support so many customers and they're only going to support the customers that make the money. And you as a hobbyist are never, ever going to make the money. And I've actually called up a few, a few, uh, chip vendors and, and asked about things that, that I had found in hobbyist systems. And they've,
Starting point is 01:08:59 they've been actively annoyed that they were used in, in hobby products. And yet I think that's dumb. I mean, I guess it's the, the everything should be free and open part of me. Uh, because when I use something in my hobby project, I'm about a thousand times more likely to use it professionally. True, but not always, but you also produce things professionally there's a lot of hobbyists who don't there's a lot of hobbyists who are just hobbyists and and you know again going back to the cell phone example these guys work in quantities of millions or tens of millions or hundreds of millions yeah exactly we've gotten pretty far afield but and we've only got one big step so we've we've we've kitted which was harder than we expected and maybe we should have started earlier but
Starting point is 01:09:51 we've got the pcbs um and now there's this smashing together of those two things your your resistors are in a baggie your processors in a baggie your capacitors are in a baggie, your processor is in a baggie, your capacitors are in a long tube. Now I need to solder them on, but we've already discussed my soldering skills, so it seems unlikely that I'm going to solder on anything other than the headers. Okay, so there's, yes, there's three ways to do this. There's you solder it all together yourself, and we've decided that's not a good choice. There's you go to someone who solders better than you and have them hand assemble it. And there are a lot of places that are very good at that.
Starting point is 01:10:29 For example, again, not a paid plug, but we use a place called Hildy Licht, which is a small shop over in Mountain View. And they've been around almost forever. They did some of the original Apple II prototypes to give you an idea of how old they are. And they are a bunch of almost, I believe they're almost all women, who are male standard soldering trained and very, very good at soldering stuff down. You give them a bag of parts and a description of where everything goes and they'll assemble it.
Starting point is 01:11:05 That would be awesome. I mean, I've had the privilege of working with technicians who are phenomenal. And it's one of the sad parts of not being in a big company is not having access to these people that you can just say, could you build this for me? And they do. And I assume they make cables because that's the other hideous. I believe so. I know that they do a lot of a lot of prototype and and small volume production builds uh and then and then of course the third choice
Starting point is 01:11:31 is you take it to an assembly house where they actually uh machine place all of the parts and run it through a reflow oven um and this is what you have to do. This or a reflow process is what you have to do for certain parts like BGAs we were talking about. All right. So we do one of these. We get a board back and we do bring up, which I think is an entirely separate show. Yes. All right, then. The sun is shining and the afternoon is trickling away.
Starting point is 01:12:02 So I'm going to call this out of time. It's been a little longer than usual, but thank you for being here. Is there any last piece of encouragement you'd like to leave us with? No, just get out and build stuff because it is surprisingly satisfying to have a piece of hardware that you've built yourself.
Starting point is 01:12:19 Yes. Yes. Like when we worked at LeapFrog and I would go to Target stores and just stand in the aisle waiting for someone to walk by so i could exclaim at how cool this toy was uh it is very cool to have hardware you've worked on even as a software engineer and i suspect having hardware that i've built more of will be even more you you know, whatever that feeling is, that pride, that coolness, that, oh my God, I built it feeling. I think, I think we can even be more of that.
Starting point is 01:12:52 It is a lot of fun. Well, that's the show. Thank you to Phil King, electrical engineer extraordinaire for taking the time to speak with me, to Christopher White for all that he does, including producing this podcast and to you for listening. If you'd like to say hello, don't be shy. Hit the contact link at embedded.fm or email the show, show at embedded.fm. And don't forget, we're still hoping for our first iTunes review to be a positive one. Help, please.
Starting point is 01:13:21 And now your one final thought. Making a board is scary. But all things considered, making a board is less likely to cause you permanent harm than crossing the street. So, stay home and start designing. Have a good week.

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