Founders - #36 Finding The Next Steve Jobs: How to Find, Keep, and Nurture Talent
Episode Date: September 3, 2018What I learned from reading Finding The Next Steve Jobs: How to Find, Keep, and Nurture Talent by Nolan Bushnell. ---A pong is a piece of advice designed to help enhance creativity. It applies to o...nly where the advice is helpful. Unlike a rule which thinks itself applicable to every situation. (4:36)Cherish the pink-haired. (16:53)Hire the obnoxious: Steve Jobs believed he was always right and was willing to push harder and longer than other people who might have had equally good ideas but caved under pressure. (19:07)Expect to be criticized. Everyone said Atari was nuts. When I explained Chuck E Cheese they laughed. "The horse is here to stay, but the automobile is only a novelty - a fad." President of Michigan Savings Bank, advising Henry Ford’s lawyer not to invest in Ford Motor Company, 1903 (20:23)One of the best ways to find creative people is to ask a simple question: What books do you like? (24:15)When your company establishes that anyone can and should contribute, you will end up hearing some very good suggestions coming from unlikely places. (26:03)I strongly believe that everyone who wants to be creative must find a place where their mind can be alone and untouched any the insanity of complexity. (30:20)Champion bad ideas: WD-40 is called that because the first 39 versions of the product failed. WD-40 stands for “Water Displacement, 40th formula.” (32:11)Any idiot can say no. There’s no mental process there. If you don’t like something, the trick is to think of something better. (37:04) Invent haphazard holidays. Unplanned days off for the entire company (38:00)Everyone who has ever taken a shower has had a good idea. The thing that matters is what you do with the idea once you get out of the shower. So if there’s only one thing you take from this book, it’s this: You must act! Do something! (41:29) ----Founders Notes gives you the ability to tap into the collective knowledge of history's greatest entrepreneurs on demand. Use it to supplement the decisions you make in your work. Get access to Founders Notes here. ----“I have listened to every episode released and look forward to every episode that comes out. The only criticism I would have is that after each podcast I usually want to buy the book because I am interested so my poor wallet suffers. ” — GarethBe like Gareth. Buy a book: All the books featured on Founders Podcast
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In 1980, business at my company, Chuck E. Cheese, was thriving and I was feeling flush.
So I bought a very large house in Paris.
At six stories, it spanned 15,000 square feet and featured marble staircases and a swimming
pool in the basement.
At the time, my wife and I didn't have any furniture, so we thought, why not fill it
up with people instead? We threw a huge party, inviting everyone I knew at Chuck E. Cheese and my other company, Atari, and all my old friends as well.
At around 9pm, I looked up and noticed that my former Atari employee, Steve Jobs, was at the door.
I smiled and Steve rolled his eyes. I think he was a little taken aback at the size of the place.
While I was going through a grandiose period, Steve was the same as ever. Not really a grand
kind of guy. I asked how long he'd be in town and he said a few days.
Let's have breakfast tomorrow then, I offered, and he agreed.
At this time, his new company, Apple, was already quite successful,
probably doing a little less than $100 million in sales,
but nothing close to what Atari or Chuck E. Cheese was earning.
In 1980, Atari was bringing in around $2 billion in revenue,
and Chuck E. Cheese some $500 million.
I still didn't feel too bad that I had turned down a one-third ownership of Apple,
although I was beginning to think it might turn out to be quite a mistake. Steve Jobs offered Nolan a third of Apple for $50,000.
Steve and I spent the next day together.
We sat for hours and talked about creativity.
We then walked around the city for hours. I continued to point out my favorite places to
visit, but Steve was most interested in two things. All the creativity he sensed and the architecture.
The computer is going to allow even more people to be creative, Steve said.
Around this time, Steve had started to regard the computer as the equivalent of a bicycle for our minds.
If you look at the fastest animals, human beings aren't among them, he said, unless you give them a bicycle, and then they can win the race.
The city's architecture fascinated him as well.
He saw a simplicity and uniformity of design in the buildings, so many of them seven or eight
stories tall and made of similar yellow stone, exuding an elegance and consistency that instilled
a sense of harmony in the brain. I was having a hard time thinking of Paris as having such simplicity and
uniformity, but Steve's point was that you could parachute anywhere into the city and realize you
were nowhere but Paris. There aren't many cities where you can do that, he pointed out. The
architecture here creates a unique signature for the entire city. That Parisian simplicity was something he wanted Apple to emulate.
I asked him how he thought Apple was doing, and he confessed he was worried that the company
wasn't being innovative enough.
He wasn't happy with the current products, and he wondered what the next wave of computers
was going to look like, and what new innovations would come along.
How in the world do you figure out what the next big thing is,
he asked. Steve was totally preoccupied with the evolution of Apple products.
How do we keep ahead of the game, he wanted to know. Then he sighed. Everyone expects me to come
up with all the ideas. That's not how you build a strong company. He went on to explain that he
needed to generate more creativity within the company. We both recognized that innovation was
the key to the future, and innovation was going to have to come from the brilliance of all the
people at Apple, not just the person on top. What I realized then was that the original Steve Jobs
believed he had to find his own next Steve Jobs.
We spent the rest of the day talking about issues related to creativity. At the time
I came up with dozens of suggestions for Steve, many of which he wrote down. I kept thinking
that I should write them down too and publish them in a book. And now, three decades later,
I have. One of the ideas Steve and I addressed was
the concept of rules. Neither of us felt that creativity could thrive in the presence of
strict ones. Thus, the book you're reading contains no rules. Instead, it has PONGs.
A PONG is a piece of advice, and in the case of this particular book, advice designed to enhance
creativity. It applies only where the advice is helpful or needed, unlike a rule which thinks
of itself as applicable to every situation. That is probably why most rules don't work.
Situations vary. Flexibility is always necessary. If you try to apply the same rules to every person or
circumstance, you will find you've planted a field that is sterile and homogenous. In that
environment, creativity will wither and die. The constant application of inflexible rules
stifles the imagination. Creativity must flow freely and liberally throughout the entire company, and will only
succeed if a succession of many people is in place to guide it along, from the Steve
Jobs at the top of the chain, all the way down to the potential Steve Jobs at the bottom
who will, someday, be the architects of your future.
Without these people guiding your imagination and your company, there is no future. Without these people guiding you, your imagination, and your company,
there is no future. As management guru Peter Drucker said, the only source of sustained
competitive advantage is the ability to learn faster than your competitors. I love that line,
and I think that's in large part what we're all trying to do here is just find a way to learn
faster. So that was an excerpt from the introduction to the book that I want to talk to you about today,
which is Finding the Next Steve Jobs, How to Find, Keep, and Nurture Talent by Nolan Bushnell,
who is the founder of Atari and Chuck E. Cheese and about 18 other different businesses.
So this book is a little different from the other biographies. of Atari and Chuck E. Cheese and about 18 other different businesses.
So this book is a little different from the other biographies that we've read.
It's a very, very quick read.
It's almost like, it's 50 chapters long
and I feel like every chapter is basically
like a short blog post.
So what he was talking about, he calls them PONGs,
which is just a short little piece of advice that you should apply wherever you find necessary.
So I just picked out a bunch that stuck out to me and I think were very valuable.
And so that's going to be the cadence and the flow of this podcast.
But before we jump into the rest of the book, just a little updates on this podcast.
So for the past month, I was trying, I was doing an
experiment with like a Patreon paywall. And I think after 30 days, I'm going to move in a
different direction. So I've re-uploaded all the podcasts that were behind the paywall. So
you should have them. They're available for free for everybody now. So two things that I learned from that. One is for 30
days, there's only a few people that actually wanted to subscribe and actually pay for the
actual podcast. And that's kind of understandable. It kind of reflects most people's opinion on
like digital media nowadays. But the second thing that caught me by surprise was the level of intensity for some
of the people that wanted to pay. So I was charging $5 a month to access every other podcast
other than the entire back catalog. So you could pay $5 a month to get access. And I didn't say
anything else, but almost everybody actually subscribed at a higher level. So some people were paying 10
on a voluntary basis, which is really crazy to me, 10, 50, and even a hundred dollars a month.
That would, that level of intensity really surprised me. And actually like in a way is
really motivating for me to keep doing this because I enjoy doing this podcast. I enjoy reading,
but sometimes like it makes you question, like, like think about all the stories we've, we've seen in the, in, um,
in all these books. I think we're up to like what, 36 books that we've, we've gone over together.
Um, almost every single example, like there, there's like doubt. And sometimes I'm like, man,
am I doing something that's valuable and useful?
And a good way to tell that is if people are willing to like put up money for it and for somebody to pay 50 or a hundred dollars,
even $10 a month to listen to a podcast about entrepreneurship,
that clearly, and that clearly to me demonstrates that.
And then also like the reviews and the
emails I've been getting so I don't I'm going to continue I have a self-imposed deadline you're
going to get a new founders podcast every Monday and so I'll just have to keep experimenting with
ways to make this sustainable and most podcasts don't talk to you about this.
Like I've said before, I love breaking the fourth wall and talking directly to you
because that's how the podcast, like I want my podcast to be.
It's like I'm not talking at people.
I'm talking directly to them.
And, you know, podcasts are just businesses.
And what are we doing here?
We're studying businesses.
So most people keep their podcast business going through ads.
And I will, you know, that's not my first choice, but I will if I run out of all other options, you know, to do that.
But in the meantime, if you do want to support the podcast, a good way to do it is actually buying the books that I feature here. And the best way to do that is if you go to
founderspodcast.com forward slash books, you'll see all of the books that we've done so far.
And if you click on one of those and buy something, then Amazon sends me a small percentage
of the sale and no additional cost to you. So that's a great way to do it. Another way to support
something that you guys have all been doing too, a lot of you guys have been doing is if you leave a rating like a five-star reviewer rating anywhere you listen to this podcast
you take a screenshot and then you email it to foundersreviews at gmail.com and I reply back to
every email with a podcast with a link to a podcast that I don't publish anywhere else they're just
created exclusively for people that have reviewed I already already have one done. Everybody that's emailed
me so far, I've responded to every single email I've gotten. So if you've emailed me,
didn't get a response, try again, make sure you have the email address correct. And it's in every,
all the show notes and you see it at founderspodcast.com too, if you want to make
sure you have it down correctly. And then the last thing is, just like I take a lot of notes
on all the books I read, I primarily use podcasts for learning too. like I take a lot of notes on all the books I read, I primarily use podcasts for learning too.
So I take a lot of notes and have done for a long time on podcasts.
And most of the podcasts I listen to are they center around entrepreneurship.
So I started exporting all of my notes and putting it in one place.
And I realized that I actually might have something that's pretty valuable to other entrepreneurs. And that's basically key ideas from podcasts with timestamps and links to every
topic discussed. So right now I'm calling it Founders Notes. And if you want to support this
podcast, a good way to do that is going to founderspodcast.com forward slash notes.
And you can buy the beta version of Founders Notes.
So what I did is I took all of my notes with the main ideas from a bunch of different entrepreneurship podcasts.
And I was surprised that once I compiled them all into Google Doc, it was over 60 pages of notes. And so what happens is, it's very similar to
the idea of what Blinkist is, when I used to advertise for them on this podcast, what they're
doing for nonfiction books, they take a book that might take you six hours or 10 hours to read,
and they do a 15 minute summary. Well, I'm kind of doing the same thing for podcasts,
but instead of just being as like wide and varied as nonfiction,
I'm just focusing on interviews with entrepreneurs. I think that the, there's two,
like the best way to learn about entrepreneurship is trying to sell something. That's the first
best way. The second best way to learn about entrepreneurship is from entrepreneurs.
And so what happens is you take maybe an hour long interview with an entrepreneur and then I turn it into
tweet sized bits of knowledge and that you can read
in probably less than a minute.
And if you want to expand on a particular idea
that I have listed in the founder's notes,
well I include time stamps to all of them
so you can go directly to that part.
So it's basically a way to accelerate learning.
And then let's say they mention a tool,
a piece of software, a book, something that was
integral into like their development of their ideas or their company. Well, then I turn that
into a link right in the doc. If that sounds like something you'd be interested in, you can go to
founderspodcast.com forward slash notes and go ahead and you can buy that there. That's basically
it. That's just an update on my thinking about the podcast.
And let's get back into the book.
All right.
So this pong, as we're going to call them, this one is called Adopt Flexible Pongs.
And let's go to the book.
For example, when Steve Jobs first came to work at Atari, he wanted to be able to sleep overnight at the office.
If people were sleeping under desks and moving about at 3 a.m.,
the alarms would have been blaring non-stop, so there were rules. No overnight sleeping at the
office. But Steve was insistent. He had to sleep at work, otherwise he would quit. His friend Steve
Wozniak felt the same way. Our chief of security, however, was equally insistent that we
should not allow it. But in the end, we decided to permit overnight sleeping and rely on just the
guards rather than the alarms for security because we wanted to create a comfortable environment for
the two Steves. Okay, so that's an example of a pong. They're really, really fast. That pong goes
on for about another page, but I'm just going
to, a lot of the, I guess the reading today is going to be very similar to like maxims or
aphorisms. They're almost, they're very like tweet sized ideas this guy has, which is, it's actually
makes it really fun to read. I said earlier, this book is short. You could probably finish it in one
day, but if not, definitely two days. Okay, so skipping ahead a little bit, I like this idea.
And he's saying, listen, out of all the different things you could be selecting employees for,
the most important is passion and intensity.
He's not really big on credentialing at all.
If there was a single characteristic that separated Steve Jobs from the massive employees,
it was his passionate enthusiasm. This is one of my favorite quotes ever. Steve had one speed, full blast. So I've
actually heard Nolan on other podcasts and other books describe Steve's one speed as go.
So I actually prefer go, but full blast works too. This was the primary reason we hired him.
Okay, so his first job, this pong, the title of the pong that he wrote, it was Look for Hobbies.
And then my note was his first job came from hobbies.
So this is before he started Atari, which I think Nolan is most well known for. I knew he
was a founder of Atari. I didn't know until I heard him talk in an interview that he actually
found a Chuck E. Cheese as well. My first job was at Ampex, the video and audio company that
pioneered the use of the videotape recorder and the place where I learned the craft of video
engineering. My boss, Kurt Wallace, hired me in part because he was so impressed with my ham radio
hobby. What unites creative people is their passion for diverse knowledge. It is the driver.
Serious hobbies are a sign of this passion. Legendary innovators like Franklin and Darwin
all possess some common intellectual qualities,
a certain quickness of mind, unbounded curiosity, but they also share one other defining attribute.
They have a lot of hobbies.
So remember, every pong is centered around how to create a, not only how to find creative
people, but to keep them and to nurture their creative abilities.
So this next story, I love this.
I wrote Encourage the Eclectics.
His title is Cherish the Pink Haired.
And I don't know if I'm going to pronounce this word correctly.
Eclecticism is highly undervalued in today's job market. Don't let your company dismiss people who dress differently,
dye their hair pink, or wear strange jewelry.
Minor insanity in the clothing department is a benefit.
Every company needs physical and intellectual diversity.
As discussed, such people tend to be creative.
This kind of reminded me before I finished the paragraph.
If you haven't listened to the podcast I just did on one of the founders of Pixar,
Ed Catmull, go back because it's one of my favorite podcasts that I've ever done because
it's one of my favorite books that I've ever written. And I think the podcast is like 90
minutes long. It could have been 10 hours long because there's just no fluff in Ed Catmull's book.
If you're an entrepreneur, I think it's a must for you to read it.
And it talks about at Pixar, they're very similar vein of what Nolan's saying.
They're not big on hard rules.
And what was fascinating to me is the amount of effort.
So the workstations that people work in, they can make it look however they want.
And some people build like huge styrofoam castles
that are like intricately painted.
And it's just the amount of creativity
that they're expressing in their workstations,
I think is very one eclectic to tie back to this book,
but also a sign of like there's deeper things
going on in their mind.
I think that's very interesting. So some of the best people I ever hired might have been
considered somewhat freakish. For instance, the man who created the chip for Pong, Harold Lee,
was enormous, drove a great big tricked out Harley, and had a huge graying beard and long straggly hair that I don't think he ever washed.
Harold was a brilliant chip designer. I am sure that he would have had one hell of a time
getting a job at IBM. Okay, so the next pong is kind of counterintuitive.
And I think, I don't know how many people would actually agree with this.
And it's hire the obnoxious.
And he's self-selecting for people that are willing to push harder and longer.
I would say those people have, in general, a high degree of disagreeableness, which usually people find
like socially unacceptable or something they want to avoid. But well, this has to do with Steve Jobs.
So he says, Steve Jobs understood that Atari was the kind of place that would allow him to flourish
no matter how arrogant he seemed. Perhaps everyone has creative potential,
but only the arrogant are self-confident enough to press their creative ideas on others.
Steve believed he was always right, and he was willing to push harder and longer
than other people who might have had equally good ideas, but who caved under pressure so that's actually
a really good idea to our an interesting idea to me presented in a very
counterintuitive pong so moving ahead oh this is so the the book is mainly Nolan
looking back on his life and the lessons come from his experience building all these
companies, right? And so the critics don't know shit segment that we have in almost every single
Founders episode, he has a little bit about that here. But I think the better way to say that
instead of critics don't know shit is just expect to be criticized because that's really what it
means. It's just a tongue-in-cheek way for me to say that and it said friend you're going to see
where he experiences this as well like almost every single entrepreneur that we've studied does
frankly most of my life people have told me i was crazy everyone thought my idea to found atari
was nuts my associates at ampex took me aside to tell me that the idea of playing games on a video screen was truly ridiculous.
At the time, the only images on a video screen that anyone had ever seen were those on television.
Even the idea of creating an image locally was considered nuts.
And this is the funny part. Even the idea of creating an image locally was considered nuts. I remember one very smart person asking me how the television station knew when someone
turned the knob controller on Pong.
And of course, the concept of talking animals inhabiting a giant pizza parlor was also thought
to be a harebrained idea.
Even now, when I use those words to explain Chuck E. Cheese, people laugh.
And what I love here is at the end of this, he collects a series of quotes from people
talking about quote unquote crazy ideas. So let me just read. I'm going to read all of them to
you because I think it's funny. And it's something to keep in mind because again,
history doesn't repeat, but human nature does. It is quite impossible that the noble organs of
human speech could ever be replaced by ignoble senseless metal. That was John Bouliard, member
of the French Academy of Sciences, at a demonstration of the phonograph in 1878.
Heavier than air flying machines are impossible, Lord Kelvin, President of the British Royal Society, 1895.
The horse is here to stay, but the automobile is only a novelty, a fad.
A president of the Michigan Savings Bank advising Henry Ford's lawyer not to invest in the Ford Motor Company in 1903.
Interesting to me.
We've covered almost all these ideas. If you think the phonograph goes back to the founders episode on Thomas Edison,
Flying Machines, the one on Wright Brothers,
and then, of course, the two other ones,
two founders podcasts on Henry Ford so far.
Oh, this is great.
I think there's a market for about five computers.
Thomas J. Watson, chairman of the board, IBM, 1943.
Video won't be able to hold onto any market it captures
after the first six months.
People will soon get tired of staring
at a plywood box every night.
Daryl Zanuck, head of 20th Century Fox Studios, 1946.
The world's potential market for copying machines
is 5,000 at most. IBM, to the eventual
founders of Xerox, is explaining why the photocopier market was just not large enough
to justify production in 1959. There is no reason for any individual to have a computer in their
home. Ken Olson, president of Digital Equipment Corporation at the Convention of the World Future
Society in 1977. So that was the end of that section. It's just funny to me. It's just humans
will never stop making declarations of things they have no idea. And that's something that had
to be basically beaten out of me. Speaking for guess, other humans, we're just very bad at
prediction. So maybe we should just stop predicting. And I love that quote, like the best way to
predict the future is to invent it yourself. So I particularly, I'm going to be predisposed to like
this next pong. It's ask about books. And this is Nolan's advice for all of us. One of the best ways to find creative people is
to ask a simple question. What books do you like? I've never met a creative person in my life that
didn't respond with enthusiasm to a question about reading habits. Which books people read
is not as important as the simple fact that they read it all. I've known many talented engineers
who hated science fiction, but loved, say, books
on birdwatching. A blatant but often accurate generalization. People who are curious and
passionate read. People who are apathetic and indifferent don't. A job with a lot of moving
parts benefits from a brain that has a lot of moving parts. It wouldn't be possible
to have read that many books without such a brain. Then he goes on to list some of his favorite books.
A lot of them are science fiction, many of which you probably are familiar with. Snow Crash by
Neal Stephenson is very popular. Lord of the Rings, obviously. the Republic by Plato.
Hyperion by Dan Simmons.
He's got Sherlock Holmes.
He's got a bunch in here.
And he says, he also says that his list of favorite books always changes.
So I want to skip ahead to his idea of, so the Pong, the title of the Pong he put was Institute a Degree of Anarchy.
But what is particularly interesting to me is this idea of directed anarchy.
And he says, one of the best reasons to keep your company horizontal is that creative leaps do not always originate with your top players.
Good ideas can come from assistants, janitors, part-time workers, people who are invisible in a strictly vertical company. When your company establishes that anyone can and should contribute, you will end up hearing some very good suggestions coming from unlikely places.
Froggy and Ilya Garcia were a husband and wife team in their 70s who worked on the Atari factory
assembly line, staffed mostly by 20-year-olds. I love this story. As often as possible, I'd walk
out to the production area and chat with as possible, I'd walk out to the
production area and chat with the workers, trying to find out what was really going on.
One day, Froggy and Ilya told me that if we standardized certain components, we could build
our product much faster. Once they explained how this would work, the solution was quite obvious
to everyone, but no one else had noticed it.
By implementing the Garcia's changes, we probably ended up saving $40 a machine.
So he calls that directed anarchy.
It's very similar to what Ed Catmull learned from Ed Deming, I think was the gentleman's name,
who was integral in the innovations that Japanese companies were making on the assembly line in the 80s.
It just comes from that everybody should be looking for problems
because they're going to see problems that you don't see
and therefore come up with solutions that you don't see.
And I think one of the concrete ways to implement that was they encouraged any person,
any worker on the production line to stop the assembly line at any time when they saw a problem,
as opposed to trying to say, hey, there's a problem, and then going up multiple layers of the chain of command.
Okay, so this pong is called Skunk It Up, and it's Atari's Skunk Works.
In the 1940s, aerospace company Lockheed created a special branch and called it Skunk Works.
It was enormously successful, and the name stuck.
Today the term describes any group within an organization that is given a high degree
of autonomy and whose mission it is to work on advanced or secret projects.
Atari had its own Skunk Works as well.
Located in an unused World War II era hospital in Grass Valley, California,
the place had thick walls, a bizarre floor plan, and an emergency generator in the basement.
At Grass Valley, we assigned a core group of engineers with unique skills in electronics
or mechanics to special teams. Wildly creative people, these individuals had been withering at
our headquarters. Out on their own, their imagination soon broke free. A significant number of
Atari's best products were spawned here including the driving games that
represented a strong profit stream for Atari. We also created the core design
for the Atari 2600, a multi-billion dollar product that launched the home game console business.
Oddly, it's often hard for many employees to understand that the future is also core
to the business. Businesses tend to suffer from the tyranny of now. People think now trumps later,
but if there is no later, now won't do you much good.
And we're going to see another Steve Jobs anecdote. And this one is on individual isolation
and Nolan's personal opinion that this is very valuable, something that we all need on a weekly basis.
And, well, let me just get into the anecdote and you'll see who else thinks it's important.
Steve was always a fan of keeping life simple and meditative.
Case in point, usually he would visit me.
But once in the 1980s when I was out riding my motorcycle,
I decided to drop in on him and see the house he'd bought a year before. I knocked on the door and it
took him a long time to answer. I had woken him up, although it was well after noon. He proceeded to
ask me into a home that looked as though he had just moved in. There was almost no furniture, and almost no food, just some tea and fruit.
We then sat under a tree on a bench in the backyard, where he told me that his house
represented what he'd always wanted in life, as little clutter as possible.
I strongly believe that anyone who wants to be creative must find a place where his or her mind can be alone and untouched by the
insanity of complexity. There is a place, a state of mind somewhere between cognitive reasoning and
dreaming, a place where you can find just before you go to sleep or just after you wake up. It is from here that imaginative thoughts spring. And the next poem I want to share with
you is Champion the Bad Ideas. And I think a good way to think about this is just you have to turn
critical instincts into creative instincts. And so this is Nolan's experience with this.
I used to employ one of my favorite tricks for enhancing
creativity. I would ask everyone to make a list of all the ideas that had been presented at our
meetings and then have them rank those ideas from good to bad. I would then take the six items on
the bottom of the list and say, let's suppose we were restricted for the next few months to work
on just these six terrible projects. How do we make them work? This process reversed people's normal mental
dynamic. Instead of trying to figure out what's wrong with something, which triggers people's
critical instincts, they had to figure out what was right with something, which triggers people's
creative instincts. I adapted this particular technique from my high school debating coach,
who told us on our first day of practice that we were going to have to learn to debate both I love that idea. Continuing this idea of celebrating failure, which he touches on a bunch.
I just want to read you this one sentence that I didn't know and was really interesting.
One of my favorite failure stories is that of the ubiquitous household product WD-40.
It's called that because the first 39 versions of the product failed.
WD-40 stands for water displacement 40th formula.
So he has another pong. It's actually one of the longer pongs. And it's the importance of mentor or what I would say
is just seeking like minds. By definition, creatives are always working on something that's
different, innovative, and new. That means most of the people around them aren't going to understand
what they're doing, why they're doing it, or where they're going with it. I've had great many mentors.
One of the best was Bob Noyce,
dubbed the mayor of Silicon Valley.
He co-founded Fairchild Semiconductor,
an Intel corporation,
and is also co-credited
with the invention of the microchip.
Longtime founders, listeners will know
that I did a podcast on Bob Noyce
based on the wonderful book, The Intel Trinity.
So if you don't know who that is, just like we've talked about this many times that books are the original
links, Bob Noyce pops up in a bunch of these books. He was a mentor to Steve Jobs, a mentor
to Nolan Bushnell, just a lot of people. He links us to a lot of these other entrepreneurs.
So let's go back into this book.
Bob was enormously helpful to me,
especially in terms of business advice.
Back then, being only 29 years old
and running a large company was very unusual,
perhaps hard to believe
considering all the high-profile young executives
in business now.
In fact, it was frightening.
No one ever really knew how truly scared I was.
My way of dealing with my fear was to fake it, which led to a great many blunders.
It took me years to figure out it was acceptable not to know all the answers and to ask other people for help.
Bob helped teach me this. He gave me the confidence to believe in myself because he believed in me.
It's so interesting how just spending a little bit of time with people,
whether in person or maybe you just hear them on a podcast or read a book,
can fundamentally change your life.
We just see examples of that over and over again.
So this was another counterintuitive point.
He's really into, he calls it thinking toys
and he encourages like himself and his employees to play with toys just like children do
and this is really interesting how this actually leads him to creating um in some way paving the
path for him to be able to found uh atari he says, the first game I created was called Computer
Space. And to realize it, I needed a spacey looking cabinet. So I sat down with my favorite
toy at the time, modeling clay, added a piece of wood, cut out some plexiglass for the screen,
and modeled what I thought was a cool shape. It was good enough for me to show it to my partner,
who found someone who
was able to scale it up into fiberglass three weeks later it became the first video game
i licensed it to a company and did about three million dollars in sales
the royalties allowed me to start atari and a common theme in this book is nolan's really big on what he's calling neutralized and naysayers
so if you want to foster a creative environment it's you have to fight against humanity's natural
inclination to be negative about change so he's got an idea for us here there are many obstacles
to creativity but one of the most pernicious is other people.
There's an old saying, the good ideas end up on the cutting room floor.
How do they generally end up there?
Because other people have taken those good ideas and thrown them away.
Who are these people?
They are those naysayers who somehow manage to permeate every company, like termites infest old buildings.
I have seldom seen a company that did not have its fair share of these people,
including my own.
The trick is not to let them in,
but if they're already infesting your company,
you need to find them and neutralize them.
And this is how we're going to spot them.
These naysayers are easy to spot
because they're the ones who prevent projects from taking off,
who quash creativity, who sap imagination. They've gained power and prestige by being
the company curmudgeon. They pretend that they're doing this or that for the company good,
but they're really saying no all the time because it's all they know how to do. And most importantly, because they have no ideas of their own.
Any idiot can say no.
There's no mental process there.
If you don't like something, the trick is to think of something better.
If people didn't feel comfortable with a new idea,
I would allow them to think only about how the project could be better
or come up with ways to turn their apprehension into enthusiasm.
Not only did this policy save people from just stamping a no on projects,
it forced an atmosphere of collective problem solving.
Suddenly, even the naysayers had to find ways to be imaginative, creative,
and articulate enough to turn a no into a yes. I think that's a great idea.
Skipping ahead. I don't think I've ever heard this before, too. This guy's quite a character.
I've read some other stories outside of this book about him, and I don't know. He's a very unique
person. I find him very interesting. Okay, so he had this idea of inventing haphazard holidays.
When people work too hard, they become tired.
They make mistakes.
They lose their equanimity.
They also lose their perspective,
the ability to separate the big problems from the little problems.
Everything looks overwhelming, creating tension and anxiety.
These are the enemies of creativity.
Most of all, what distinguishes creatives from other people is their extraordinary judgment.
Judgment is a delicate tool, however, and works best when accompanied by sleep, food, and tranquility.
I would announce a few days in advance that on the next Monday or Friday, the company would be closed.
Besides the fact that they got a day off, employees love these holidays even more link it to a hero's birthday or announce that they were that we were all taking the day off to
celebrate say the birth of Blas Blas Pascal and
Suggests that everyone should go learn about him
I've never heard that idea before I love it. Oh
This is something really big that's kind of it's weird that there's like these can these uh, I mean
I guess it's not weird because humans are default tribalistic and we want other people to think like us.
But this debate over in the entrepreneurial community about sleep, which seems really silly to me.
I don't think humans are smarter than nature.
And if nature designed sleep, we should probably utilize that tool.
So I think Nolan agrees with this. And in many cases, prolonged sleep deprivation has
been shown basically, you're just walking around with same faculties you'd have if you were drunk
all the time. So he says, sleep as the body desires. The idea that humans are supposed to
stay up all day and then sleep for eight hours through the night is a modern one, invented with
the advent of accurate timekeeping, clock watching bosses, and the mattress industry. For almost all of
humankind's history, we've actually been polyphasic sleepers, sleeping in multiple periods
over a 24-hour period. Until recently, humans were at least biphasic, napping during the day
and then dozing off again at night.
Many of my other creative employees have performed best when allowed to sleep as their bodies desired rather than as the workday required.
And I think this idea is not works, but only in those environments.
And so he's going to wrap up his little book of knowledge for us here.
And I just love this part.
This is actually probably the longest part.
It is.
And it's another great story of Steve Jobs.
All right, here we go.
Okay, so it says, if you are able to abide by many of the Pongs in this book, you too will be on your way to success.
Thanks, Nolan.
However, there's one last Pong to keep in mind.
And it is a simple one, in my opinion, the most important one. I think his most important one too, because he lets it for the last. Act. Everyone who has ever taken a shower has had a
good idea. The thing that matters is what you do with the idea once you get out of the shower.
So if there's only one thing you take from this book, it is this. You must act. Do something.
This is one of the traits I admired most about Steve Jobs.
He acted. In fact, he never stopped acting. He was constantly tackling new ideas, putting new
concepts into play, looking for the next big thing. It was always that way. For example,
in the early 1980s, I invited Steve to Chuck E. Cheese to see some of our research projects.
We had just started our division to investigate computer animated animation.
Steve was very interested in the project and we talked for hours about how the future of
animation was computer aided, although we knew we weren't there yet.
Several years later, right after the Christmas holidays, Steve showed
up at my home in Woodside. He wanted to talk more about computer aided animation, a continuation of
the same conversation we had years ago, which says something about his focus. He was especially
curious about my opinion of the Lucas division of Pixar, namely its animation technology.
I told him that we were reaching the breakpoint, that point at which the technology was ready
for commercialization on a larger scale, but still might be risky.
After all, no one had yet used computer-based animation successfully for full-length cartoons.
Once they did, I predicted, it would become the prevailing technology.
Steve replied that since he had left Apple, temporarily,
he had become fascinated with Pixar's work in this area
and was thinking of investing in the company.
I told him that his nose for such things was excellent
and that he should do what he always does. Act, I said,
and then solve any problems that come along. He thanked me and we talked about other things.
Only a few months later, I found out that he had gone out and made a significant investment in
Pixar. Sometime later, I received an invitation to the San Francisco premiere of the movie Toy Story.
At the party afterward, we talked about how terrific the animation technology was.
Great work, Jobs, I said. He smiled. I acted, he said, and moved off into the crowd.
And that is where we're going to leave this story.
If you want the full story by the book,
there's a link that's in the description that's available on your podcast player.
And of course at founderspodcast.com.
And again, I just want to end this podcast with a thank you for you. I love listening
to podcasts. I love making podcasts. And if it wasn't for you, the listener, I'd be sitting here
talking to myself, which would be kind of weird. So until next time, I will see you next week with
another book on an entrepreneur.