Frame & Reference Podcast - 166: "City of Dreams" DP Trevor Roach
Episode Date: November 21, 2024This week we've got the lovely Trevor Roach on the program to talk about his work on the feature film "City of Dreams"! Enjoy! Visit https://www.frameandrefpod.com for everything F&R https://www....patreon.com/frameandrefpod Frame & Reference is supported by Filmtools and ProVideo Coalition. Filmtools is the West Coast's leading supplier of film equipment. From cameras and lights to grip and expendables, Filmtools has you covered for all your film gear needs. Check out Filmtools.com for more. ProVideo Coalition is a top news and reviews site focusing on all things production and post. Check out ProVideoCoalition.com for the latest news coming out of the industry.
Transcript
Discussion (0)
Hello and welcome to this, another episode of Frame and Reference.
I'm your host, Kenny McMillan, and you're listening to episode 166 with Trevor Roach, DP of City of Dreams.
Enjoy.
I've been screaming about that for like on this fucking podcast about just like not everything needs to be a billion dollar return and all the movies that everyone looks back.
I also think the internet has stunted everyone's memory of like, because we're all kind of stuck in when the internet like right before the internet started.
We're like that was the good times.
You know, whatever was like 1999 or like maybe even 2000.
Anything after that all seems to be one year.
Yeah.
Yeah.
Yeah.
I mean, luckily our industry has gone through a lot over the last 100 plus years.
I mean, I do think this is like with social media and the internet, this is probably the most, I don't know.
It's a crossroads, right?
It could go to different ways.
We could see the die out of like long form media in a slow death where it's just like we're all developing ADHD.
and can only watch things for 45 seconds, I don't know.
See, I don't, I was just talking to this about this to somebody like yesterday, but I don't
actually think everyone has like, you know, short attention spans and like we're just,
we're coming up against that.
I think that the film and television industry hasn't created anything compelling enough
to keep people to come back or distributed it in such a way that.
entices people to want
because like streaming it'll always be there so like
I produce a live event
a stand up comedy show and I have for years
you based in LA
yeah yeah oh where where
where do you perform uh I don't do
I just produce it but it's oh you just
it's okay oh okay nice
that's every side set there's oh yeah
but I'll have to I'll have to check it out sometime
where where's it at uh illusion magic lounge
okay yeah I've heard of it I'll have to
we'll have to check it out sometime yeah I'm always
that I'm going to UCB like once or twice a month since I like it's literally a 10 minute
drive from me. So yeah, I'm always all about the comedy shows. We're so lucky out here.
Yeah, we used to do it in downtown, but no one wanted to go to downtown regardless of where they
were in there. And we were like a nice part of downtown too, but people were just like, no.
I know. It's like downtown actually has its has its charms. It's just, um, I think if we were
of other stuff too. Yeah. I even, yeah, I was about to say if we were like in the arts district,
it might be different, but even that is right butted up against Skid Row, which is
wild.
It's, it is such a juxtaposition, but I guess that's what makes L.A.
Yeah.
But anyway, so the thing about doing the comedy show that I've noticed is when it's an event,
like the first time, like if we go on a break, that first show back always hits, right?
If we have a massive comic on there and we spend like two weeks advertising it, that always
hits. But when we just say, it's every other week, you know, then things go out. I think the same
is true with streaming, right? It's always going to be there. It's always online. And on top
of that, now we're having these six episode seasons where the next season doesn't show up for three
years or it might get canceled. And you just never know. So I think we're just not, we're not
incentivizing people to watch you're right I mean you you want you've been something and then you
forget about it I mean that there was the beauty of like the I mean you go back and watch
something like the West Wing right 20 episodes and you not only do you or they pieced out
by week so you had to kind of like it was the water cooler chat yeah but also you you you got time
to live and grow with the characters right you got to like kind of
make them your friends or enemies or whatever else and that's what a relationship is is it takes
a while to develop if you're just like smushing it into like a straight just stay up all night
watch binge it's it's it's almost like a one-night stand you know it's it's kind of it's you just
move on it's uh i don't know um well and what's funny is the streamers know that shows like that are
Like, they have the metrics to see, oh, people watch friends in the office and the West Wing a million times over, but they don't go make that.
It's too much work.
Whatever fucking chat jeepin tells them to or whatever.
Yeah, it means actual work, which, I mean, God forbid, we actually do.
I mean.
Right.
Dude, I am, I'm, I was supposed to interview someone yesterday, but she had to scooge forward.
But she had so for, anyway, um, I'm fascinated by.
the disdain that that people seem to have towards artists when you're talking about god forbid we do any work
like we create AI that's supposed to automate tasks and the first thing we do is automate art
which is like comes naturally to humans you know what doesn't fucking fast food let yeah not saying
the fast food like workers like don't deserve jobs I'm just saying like we could automate that
And then in a perfect world, create a, you know, I don't know, universal basic income or something where those, where those menial jobs get automated.
And then those people are given the time and space to make art.
Instead, we've done it the other way.
Dude, I had a, I had some friends that they come from like the pharmaceutical background.
So very analytical and science based.
And I kind of introduced them.
We were all chatting about, you know, Jim and I.
I think that's Google's...
Yeah.
That's so great.
I have it on my phone.
Yeah.
It's not good.
No, no, no.
It does some things.
But like, but they were, you know, for them that aren't really necessarily always tapping into the creative side of their brain, they were blown away by it.
Even if like every sitter single like example that they were kind of testing was almost the exact same thing, just like variations.
Right.
for them that's like a breast a breath of creativity that they haven't experienced and
but you know for us creatives it's it's it's not it's not creative it's just regurgitating
it's stealing it's um it well you can be the south part ticker on our drops but i mean
yeah it's well in the the argument that i've heard which i understand but don't agree with is like
oh, this is, you know, akin to accessibility, you know, people who, whatever, couldn't
draw now can create things in their minds. And I'm like, well, first of all, there have been
artists with like no arms who have still created art. Like, that's not. Oh, yeah. But also,
it's not that you can't draw. It's that, well, there's two ways. You haven't learned to. You can learn
to do almost anything. Like, I don't believe this. Like, I just can't. It's like, well, practice.
I can't hit a 95 mile an hour forcing fastball.
But if I practiced enough, I probably might be able to get a piece of it, you know?
Or you aren't kind of what I was saying earlier.
You're not given enough time to practice, which is a failure of society, not necessarily
of one's own.
But either way, that doesn't mean that that like I said, like humans are inherently creative.
You get a rush when you make something.
And to give that dopamine away.
for free basically on the backs of other people's art isn't healthy let alone like um what not safe
what am i trying to say like ethical you know no absolutely not i mean creativity isn't i think is like
brought out by limitations i mean and if you have no limitations it's it's just regurgitated crap
I mean, it's, this is, it's partly why I'm not as afraid of, especially when it comes to like filmmaking AI, just because, okay, great, someday an audience member will be able to mash up their dream scenario of Star Wars and Star Trek into a, okay, but that novelty is going to wear off. I mean, it's already wearing off with what feels like AI, but the TV, Star Wars TV shows. I mean, it's like these, these bland not taking risk.
um stories i mean it's it that's what that's what's killing it like that's what we should be
afraid of i mean i i think ai is really interesting to potentially develop like pure it piece
extension backdrops like oh sure yeah ivel footage for building out like a 1950s los angeles
street for a, you know, like a film noir or something like that where you don't, maybe like
a small independent film doesn't necessarily have the entire budget to build out a full on
street or they don't have the VFX ability to build out all these VFX.
They can potentially use archival footage, have it manipulated into kind of something close
to what they want.
That I find interesting.
I mean, I still see the ethical issues with it.
But if you use it as a tool and not so much as like an idea that this is going to replace the creative artist, maybe we can use it.
Well, but that also, I think it's, I 100% agree with you.
But also, I feel like everyone gets a little over their skis about it because it's like, oh, now I can do anything.
And it's like, okay, do you have an idea?
And oftentimes the answer is no, they're just the idea of being able to make something is very exciting.
And it's like if you really did in my head need to create that 1950s backdrop, you could just do, if you have no budget, a lockoff shot and then take the still into Premiere, I mean into Photoshop, generate, you know, make the thing and just do a set extension, you know, like a like a mat painting basically.
Yeah.
And that's been, that's been, that's been, you've been able to do that forever, but you didn't make your short film, did you?
yeah yeah I just can't yeah there's a lot of I can't and it's like I'm over I can't yeah I mean I got my first no but I think it's something in the water that makes people feel that way yeah yeah I mean we've we've had different tools in tech that I've said they're going to kill X and Y for a long time and I do think there's going to be a shift don't get me wrong there it already is but creative human thought is a commodity that hopefully
hopefully never is going to go away. I mean, at least not in our lifetimes. I mean, the ability of like original content, content man, I hate that. I know. They've trained this to say it. Yeah. Yeah. It's scary. It's scary. But creative stories. I mean, creative original stories that hit your gut. Those are always going to be, I think, what Gardner the most sustainability. And I mean, we.
You're not going to go to Burger King if you're looking for, and this is maybe pretentious,
but like you're, you're not going to go to Burger King if you're looking for a Michelin Star restaurant.
Me like, like these specialties are going to still be there.
But I think that we're seeing that in cinematography, though.
I mean, I'm going back to kind of, I'm somebody that I'm noticing it's trend,
and it's been a trend for a bit where we're just, we're seeing the camera.
and lighting and particular lenses sometimes that are just because we we as cinematographers feel
like we need to stand out um sure you mean like uh constantly using like the mini plus cook s4 combo
or like yeah or like probe lenses it just constantly you know the probe gag or just like
the camera's always moving or the camera's doing gag tricks and especially coming from more
of a narrative background like when i'm seeing these kind of tricks implemented in narrative
I mean, if it's done appropriately to tell the story, it's great.
But it's kind of, I've noticed it more and more of like this metaness where the cinematography
almost sometimes overtakes the story nowadays just because we just have so many tools.
We have so many tools that are just being implemented.
And sometimes they're not to service the story.
They're just to be cool.
Well, and I don't know why, but it kind of reminds me yesterday we were watching the Dodgers game.
And my buddy, you know, they kept seeing how.
they're like showy otani has kind of a
he'll chase anything and he has kind of a
blind spot in his upper inside
and it used to be that as a pitcher
you would have to
learn that
and now we have analytics like crazy
that just you know the next day
you'll some computers spit out every
pitch you should throw and where to throw it to make sure he doesn't
hit right yeah and my buddy was like that's kind of made
baseball boring recently because everything is
optimized and just the existence of umpires means that baseball is not an optimized game that's
kind of the point and uh i feel kind of the same to your point about cinematography you know
getting too flashly it's like we know that this combination looks good and makes clients happy
so we're just going to hammer that button because we've seen enough of it whereas before you might
have to um you know make mistakes there's just no room to make mistakes and i think that's
point earlier. It's like the film
industry is so risk averse
I mean the whole
at least in America we're just so risk
averse right now for multiple reasons
that the fun of creativity is kind of tamped down
because it needs to be a winner every time
and that can come down to
cinematography where it's like oh you know what would be cool
is what if we shoot this on film? They're like no no no that's expensive
and what if it breaks or something like that I don't know.
Oh yeah no the amount of times that
I mean I own an SR
too. So any opportunity I can get to shoot on film, I will. But yeah, it's a scary proposition.
The further and further we get into this digital world to shoot on film because, I mean,
God forbid we do rehearsals. I mean, God forbid we do blocking, which I think is beyond just
shooting the rehearsal. I think the lack of proper blocking nowadays is probably the biggest
detriment to cinematography today because then cinematographers going back to that idea we're
making up for it in flashy shots we're making up for it in special lenses where if you especially
in the narrative this is a little different obviously for commercials music videos things like
that but like when you give the time for the actors to perform in authentic and worked
out performance and you find exactly where the camera's meant to be for that said performance
it's just going to feel so much more cohesive than a really beautiful 50-50 wide master and then
some really beautiful close-ups.
And I'm guilty of doing it too.
So I don't want to say like I'm above it, but because I get it for time's sake.
But there is something that working through a scene on the day is so special.
And I think digital's really cut us from that, sadly.
Yeah.
Yeah.
I mean, we got a little bastard, but yeah, I mean, in my head, it's like digital is just one nail in that coffin where it's, you know, budgets are constrained or you're spending money in weird spots that, you know, like you were your point about five to $10 million films.
Now it would be like $8 million is going to go to one star and then that's too much for everyone else.
So there's just no time.
But you can tell when you watch, I just saw that like the other day me and my girlfriend were watching.
something. And I was like, I can tell they didn't rehearse this. This is take two. And then
they moved on. This person does not believe the words that they're saying. They're just saying
them. And it's so frustrating. I wish I didn't know as much about filmmaking as I do. Because
then maybe I could just be like, oh, interesting. But instead I can see the actor going, I just
read my sides 10 minutes ago. You see it a lot in like episodic TV today, which I mean, I get to a
point. They're on the tight shooting schedule. Yep. They're like, um, I'm watching with my girlfriend
Citadel right now.
Oh, sure, sure.
Gorgeous show, but I even noticed it in fallout earlier this year.
Just like gorgeous show, but still, there's a lot of their shots are 50-50 master or
wide master and 50-50 close up because they still got to pump out the scenes.
And so how do they make up for it to make it feel interesting?
We start, I don't know, framing for some reason, you know, short-sighting or even if it doesn't
necessarily fit to the story because it has to feel different.
It has to have a punch.
Like we feel like we have to justify our shot.
I mean,
I think the beauty is like really well done cinematography is it just blends with the story.
Well,
and that's the whole thing that I think is the hardest.
Like part of my job is education to a degree writing for Pro Video Coalition and stuff like that.
And I find.
that the one thing that even on like Reddit or whatever that students or people starting out
keep asking once they get past all the technical jargon is like how do I learn composition and
they don't know to ask that they ask things that sound you know that rhyme with it if you know what
you're looking for basically if that makes me sense and um it's the one thing you can't teach because
the second you get a book what's this thing called master shots you know that yeah yeah i literally can see
them up on myself right here. Yeah, I've got volume one and two. Yeah, me too. And it's like you go through it once and you go, okay, got it. Because it doesn't teach you, it doesn't. It's good to know those exist, but it's not like teaching you the language necessarily. It's teaching you the words, but not the language, you know. And I've found more and more. It's like good composition. Once you get past those books is way more about feeling. I've said it a million times. I got to make a t-shirt that says technically correct is the, you know, or whatever, emotionally.
correct is better than technically correct.
And that might involve, you know what happened the other day?
I was shooting an ad and we went to, uh, there's a scene where a part of the scene where
this guy walks into an RV and it's like there's a bunch of blue smoke coming out of it.
This is cool thing.
And we set up the tripod and we hadn't locked down the head so that it just went Dutch.
And me and the camera operator stopped and we just went lock it there.
It was, it just looked way more interesting.
Yeah.
Dutched over hell of hard.
And we were just like, and then we put it back.
straight to like actually get the shot and we're like no no no back back to touch which
technically is wrong but it's but it fit the but it fit the moment thing yeah yeah and it was
accident well i mean happy accidents are great i've actually so one of my good friends you've
actually interviewed him nick ramsie uh we went to chat yeah nick and i went to chatman together
and we worked together all the time um helping out each other and just a great town i went to
dude but uh i i forgot i lost my train of thought of where i was going with that uh dutch angeles tripod
happy accident rb oh yeah it's it's been one of those days i have two cups of coffee and yeah but
i didn't i'm i'm the opposite i haven't had any caffeine yet and it's getting late yeah yeah yeah
yeah no it's it's it's interesting how um or how man i i just had it and i had it didn't have it in
Anyway, well, shout out to Nicky.
Yeah, shout out to Nick either way.
Yeah, he's, you know, it's funny is he's, good bud.
He shot this music video for a chick named Scout.
She has a band called Blow Pony.
And she, when I wasn't working, I had to find hobbies.
You know, she's tough to do this past year.
So it was like, started working out.
My sister gets floated a lot of, like, beauty products,
but sometimes she'll get sent like colognes and she's not.
They're not for her.
You know, fragrance is for everyone I've learned.
I still, I believed it before I learned it.
But I agree that like, you know, there's no masculine, feminine.
Fuck all that.
You know, just wear whatever you want.
But it's not her sense.
So she'll give them to me.
So I got into like fragrances and shit and baseball.
But the fragrance thing, I guess Scout is like huge on TikTok for being like a perfume person.
And so I bought her little sampler pack.
And then on the, and then I made like a video on TikTok about it.
And I was like, shout out to Scout.
My friend Nick shot a music video.
For, and then she goes on my account.
She's like, holy shit, I know, shout out to Nick.
Oh, that's awesome.
Yeah, he's everywhere.
He hustles.
I remember what I was going to say.
With us going to Chapman together, we were, we are, the two of our professors were Bill
Bill Dill, ASC, who has hopped around with, you know, AFI and a lot of people as well.
Bill is awesome.
Bill's a very analytical, very technical.
And then our other professor that really inspired me and Nick in particular.
filler and especially me is Johnny Jensen ASC.
So Johnny, Johnny was similar, but he also came from the emotional standpoint where he was
like, you got to feel it in your gut.
Where that camera moves, where that framing is, as we were saying earlier, like, it
has to be you.
It has to be your voice.
And so you, but I think that takes time.
I think like early filmmakers when they're first starting out, they're just going to replicate
what they like.
and there's nothing wrong with that.
But over time, your voice will be found.
Yeah, I mean, when I first started out and learning composition, like you were saying,
I would go to, like, I was attending Chapman.
And every time I'd get out of class, when I came home at night, I'd make dinner.
And then I would watch a film from a cinematographer I liked,
especially like when I'm first starting out, like Roger Deacons.
And you would see what he would do for a close-up or what he would do for a wide or a medium
or a master. And then Chapman had given us a DVD of the students from last year and their
cinematography films that were like the interesting. The best of the year. And so what I would do
is like I'd have one on my laptop, one on my TV and I'd freeze frame them and I'd just see what's
the differences between like one of the masters and what students are doing in terms of framing for a
close up. Where's the eye line? How dismissive is it? Like is the master moving or is it just on sticks
on a wide that's just kind of fell off the truck and what's the purpose between a really good master
that's telling a story versus one that's just there just to show the environment and so that was
my way of really kind of learning how to hopefully improve my composition but I mean at the
end of the day it's it's all about like you you got to grow into it you got to know what you like
and um sometimes I mean if you're an operator and it's you're not
being the DP on something you have to conform your operating to what the DP or the director wants
which can be an adjustment if you're kind of used to a certain way but um yeah it's it's it's
your voice and it takes time it takes time to develop yeah do you remember any of those uh
lessons that like you learn comparing student films to you know feature films
well the biggest thing for me and it's something i like to do in my framing i'm very aware of
is I like to be almost center, but slightly just off the crossair.
So for like a close-up.
So I typically, when I'm framing a close-up, I go right off the cross-airs
and then probably match to the cheekbone of the subject,
depending on the size of the frame, but in the aspect ratio.
But the biggest thing in terms of, I'll just stick to close-ups.
The biggest thing I noticed was just the eye line.
like the masters and you know working professionals that spent that extra time on set they didn't
just throw the camera up and say all right this is the close up they took the time to cheat the
eye line if they needed to to bring it closer to the lens and find exactly the place where
it's going to be the most emotional impact and where you see with student films you know it's
maybe it's a nice close up but it's it's either just a little dismissive or the eye line's a little off
and you're just not connecting with it in the same necessarily way as the masters are doing it.
But yeah, that was something I kind of grew into, and it was always fun.
It wasn't perfect, but it helped me hopefully move past the student side of framing as fast as possible
because I knew what they were doing and I wanted to try to do above that, if that makes sense.
Yeah. Well, and I think it kind of goes back to your point about blocking.
Like the happy medium is you should obviously block and rehearse everything,
but then at a certain point you have to ditch some of it to get the shot correct.
And I think as students, you plant, if you do any blocking, they're going to stay there.
And now you're fighting. How do we get the camera there?
It's just take a few steps back. No one, you don't have to be up against the wall or whatever.
You know, if no one's going to see the table they're at, you can ditch it.
Have them sit on an Applebox.
No one cares.
Oh, exactly.
Yeah, I was doing some.
I did a short last year where we literally, yeah, it was, there's one of the scenes
was two characters talking on a table for a long variation of time.
And we wanted to get tighter as the conversation progressed, but also with our language,
we were predominantly living in the like 18 to 35 millimeter focal lengths.
And so with that, that means, you know, you're only going to move the camera.
so much closer, but you kind of got to clear out the table. And it doesn't matter. Like,
you can make these cheats to serve the story and the impact of what that frame's supposed to tell
to the best of your ability. But you got to be aware. I mean, you've got to be really in tune with
the story. I think that's another thing, especially for filmmakers and cinematographers for starting
out, is be really in tune with the way you want to tell a story. Read scripts. Go to art.
museums, learn how to tell a story, learn how to tell your own story.
Because being in tune with that, your framing is automatically going to be elevated to find
the best frame to tell that story.
If you're always thinking from a story-centric standpoint, that also means like in terms
of my opinion, like everybody's different.
That's the beauty of what this art is like everybody has like different styles and different
ways to look at telling the story.
But for me, like, there's reasons why directors sometimes use that take where there's a
buzz or the framing slightly all.
It's something I think of the performance.
That man just, absolutely.
Nothing.
There's no continuity.
Yeah.
I mean, when I first started out, and especially in film school, in the first couple of years
out, like, I know, when, you know, there'd be a buzz.
You're like, oh, man, just, ah, it's, and then you take that step back and you realize, like,
oh, wait, no.
That actually felt really good.
Like, there was something in that bump of the camera or that move of the camera that maybe
wasn't perfect, but organically, it felt right.
If you trust the director, I mean, you know, you have to trust your leader into telling
their story and knowing what's the best thing to tell the story.
But yeah, I, it's why, like, obviously on set on the day, you want to try to be as perfect
as you can, but there's also going back to happy accidents, sometimes those mistakes are
actually a good mistake. It makes what you're doing feel more authentic, depending on the
subject matter. Yeah, it reminds me of a, I've interviewed a few of David Fincher's DPs,
and it does, from what I gather, he wants everything to be technically precise and super efficient
so that the actors can have enough room to not be.
In other words, all the mechanics, you know, the camera,
that all this needs to happen flawlessly.
But the actors, the reason he does like a bunch of takes sometimes
is to get something that is a happy accident that you couldn't fake.
And so that that feels immediately real.
I remember the, I think I've said this before,
But the woman who plays Ben Affleck's sister in Gone Girl, she's in the bar.
And at one point she grabs the phone and she like bobbles the phone before she grabs it.
And she gave up on the take and apparently Fincher was just like, no, that was the, that's what I wanted.
You know, not that he's always looking for actors to start making mistakes, but just like an example of when reality takes over and makes it feel real.
Absolutely.
I mean, that's that's sometimes the best takes.
but you have to be aware of it.
If you're always going for the technical perfect
beyond just the perfect composition and shop
at the acting and having to hit these specific beats,
I mean, sometimes you need to do that.
Again, everything varies project to project,
but it goes back to why blocking is so important
because you in rehearsals and multiple takes
if you have the time.
I mean, it gives everyone a chance to kind of feel things.
out and make it finesse something um i even even when it comes to like short films where we're
like or films where i'm shooting on like a dolly that that's pretty precise but even then you want to
have some wiggle rooms like maybe put a rotating head offset on it so you can make that wiggle room
right before add a little bit extra move have a two footer set a track on the truck at all times they're
sitting by the dolly at all times in case you
you want to move in or pull out a little bit more,
just that every little bit.
It's just those,
but you don't,
if you don't have that time,
it'll just be good enough and you move on.
Yeah.
So,
yeah,
I think blocking is always paramount.
I mean,
not for every scene.
Some scenes don't need it,
but as much of it.
But on it also,
to your point about like dollies,
that's where I,
I'm,
I've really enjoyed that aspect of technology
where it's like,
You used to have to be just, you know, it would take, it would take everyone an hour and a half to level off the track perfectly.
Now you can get pretty close and then just stabilize it and post.
You know, that's one of those fix it and post things that, you know, is tried and true.
Flags and saves us a shit time.
Yeah.
Oh, yeah.
In resolve, I'm constantly like, could have put a flag there, didn't take it down.
No one will notice.
Yeah.
I mean, it's why in particular, like in pre-product.
Yeah, no, not so much.
But like, it's why I'm very particular in pre-production about knowing what's our budget for the post in terms of like, are we going to be able to use one of the colors I have?
Are we going with somebody else?
Like, who is coloring this film?
Because I need to know I can communicate with them that, hey, I need a power window because that floor is screaming.
And on the day, I factored in adding an extra 5, 10 minutes to get a 6x by solid up or just.
something that can be fixed in 30 seconds in a grade and giving that director and the talent
an opportunity to do maybe one or two more takes or maybe we need a few more rehearsals to
execute a dolly pull out with the focus with the speed and I'd rather focus on that than
all these other elements so you but if you don't have that in your back pocket and I this has
happened to me before where those things that you you anticipate
being able to fix in post you weren't able to because somebody else had a different
intention so you got you got to be you know aware of that as well but it's it's that
balancing act of knowing what is valuable for the time and what what is needed on set
yeah it's I'm I'm lucky enough that a lot of times most of the time I'm able to go
tell the director I mostly because I work on pretty low budgets but like hey I can
color this too and then
I get to fix all my own mistakes or you know if I know I'm the colorist then I like just as you
said like I can go all right fuck the flag I'll bring that down later that's not going to be an
issue and I have the but it's I should warn anyone who's just getting started doing this
don't assume you can do it oh yeah practice it you know yeah yeah yeah if you think it's too
hot you know you need to know your exposure range you need to know just just because it doesn't
say it's clipping um it doesn't mean that's necessarily depends
on the camera you're shooting on necessarily something you can be fine oh yeah I
I love shooting on this 35 whenever I can I mean dude I what kind of fucking
fairy magic did they put in that thing it's got like 12 stops it's it's awesome I
mean I shot it I did the first time I worked with the 35 I had I was it was on a music video
with um ectochrome and some 72 19 and a bunch of other super 16 stocks and
And it was a lot of fun to kind of, you know, just do a few quick shots of just seeing
comparably the highlight latitude between the two.
I still think film has, you know, a little bit more of a natural roll off.
It always will be just being analog like that.
But it's pretty damn close.
And the color rendition is like that, I mean, above all else, I think that's my favorite
part of it.
Now, I get in trouble with some of my colors because I like adding the texture.
that the 35 has.
Oh, the built-in, like, film range and shit.
I'm one of the few people who actually likes it.
But maybe it's just because, like, I want, if that's what I would like the image to be,
or I'd like to work, I'd like to shoot with the production lot as well,
like something that we hopefully designed pre-production or something that was created for me
before the shoot that I know to shoot to that.
So when it gets to editorial, there's no surprises or they're not throwing on a regular 702 lutt and the director and the editor and the producers fall in love with that look.
And then it's a struggle to bring them back to maybe what was the baseline on the shoot.
And so all of a sudden, your shadows are a lot higher or maybe those windows are a little bit more blown out or the skin tones aren't as rich.
And it's something you may or not be able to fight.
to get back.
And so I try to control as much of the image as I can on the shoot within,
you know,
the parameters of like maybe a flag and things like that.
But when it comes to like color,
the white balance,
the textures,
the,
the grittiness that I typically like to do.
I like to shoot typically like a stop and a half under depending on the project.
Which works on.
Those are,
yeah,
exactly.
Exactly.
That's why I prefer to shoot on Alexa
Because I love to shoot under
Even on film though
Like well
On film I'm typically actually the opposite
I take that back
I'm more about a stop and half over
Especially if it's like
But
Can I like that's like that too
You gotta be like either at key
Or a little over
Yeah
Yeah it's uh I
Well the new ones actually
I just shot with that C80
Oh yeah
I think that it's they're not out
They let me keep one for like a month
It was great
I'll send you the shit I shot like
It looks
Oh, yeah, I love that sensor.
Like, I have a C-500.
That looks awesome.
C-70.
Great tool.
I think the 500 looks better.
I think I've become a full-frame guy.
I wish I wasn't, but I think I am.
There is something about it.
Yeah.
I mean, it's, you know, again, it's just like everything else.
It's the tool for the job.
I'm prepping an indie feature right now at the start in January, where we're debating
using the Ronin 4D, which.
I mean, I've used it for
doc work, but I haven't done it for
on a narrative scale before.
Do you see Civil War?
I did. Yeah, I know they used it for
a bit of sequences in that. I know they used
like the Venice 2 as well. So
for like most of the dialogue and then
the action stuff was with the
4D. But yeah, we did
a camera test with it. We shot with some
like like an R glass just to
kind of feel it out.
That's one of the issues with full frame
is like, you know, especially on a camera like
bad you can you only can use very small lenses on that gimbal system so that was um that was a fun
test um and i mean if this sounds terrible but with the the ability in the di nowadays especially for this
film which is mostly black and white we're more about making sure we retain color as weird as that says
that sounds like in black and white we want to have good color rendition um for manipulating in black and
So we have a gradient of shades.
Well, and I think that's the main reason why I like full frame.
It has nothing to do with like depth of field or whatever.
It's all about the fact that the tonality of a larger sensor, not necessarily full frame and not any manufacturer,
but a larger imaging plane gives you smoother tonality between anything, you know, noise is going to be, especially on film.
Film is the obvious, like the bigger it gets the nicer it looks.
But I think digital sensors have come to a point where that mantra,
still holds, where the larger the sensor generally, yeah, those tones are, but have you
looked at the, there's got to be one floating around near us, the red monochrome?
I have, we did talk about that. It's also the movement of the 4D is one thing that, based
off like physically the movement of it. Yeah, just the ability, the story without getting
too deep into it
there's there's a kind of a
supernatural or ghost element
and our uh the director
really kind of likes the idea of
maybe utilizing that as a
floating or constantly moving
in the space
um idea i mean we we
we also could do something with like you know
the Venice and build it out
build it out to just the head and again
expensive exactly and so
it's it's a bit too expensive for like a
indie feature that
I'd rather give us more days
and let us get it right
or get the crew I want or get the
other necessities that the production needs
then yeah use that
but yeah it's we've been experimenting
we're still trying to figure that
the monochrome would be an interesting
choice I don't know
any other manufacturers to make that
but the cool thing obviously is that because
they've taken away the Bayer
pattern or whatever that goes from like a 4k sensor to like a 20k sensor yeah yeah
i remember seeing like music videos every time like red used to introduce the new monochromes
um yeah the just and i think suit and tie was shot on a monochrome yes i i think that one we
we i think everybody saw that man i it's great song too but oh yeah yeah yeah i i loved i loved
the ingenuity when red was doing stuff like that like uh i i i hope they
get back to it. I think I was just talking to someone about this last night. I think Nikon
buying red is a net positive for both companies. And I think it'll finally allow, because red, I mean,
the fact that they only sold for like 80 million is crazy. Because I guess they just had to buy
out Jim Jannard and be like, hey, like he floated them over the pandemic, I guess. And so they were,
this is all hearsay. I don't actually know if this is true. This is just weird. But, and so they
like you just got to buy them out and
Nikon obviously had the money but I think
Nikon's always made incredible lenses obviously
incredible now especially their mirror list offerings
are incredible the Z8 is like great
there's actually speaking of Sony
and I was just reading something about
someone brought up the creator again
and the FX3 but there's actually Z8
footage in there because
Gareth Edwards took his Z8
and shot test footage out wherever
and it was good
enough that they just put it in the movie.
That's awesome.
And so I so they're already there, you know, but I think giving red the money they need to
not only innovate, but not have to come out with something new every 10 seconds.
I mean, the Nikon D850, which came out in like 2012 is still seen on sidelines at sporting
nuts.
You know, it's still a crazy good camera.
And I think that's kind of.
The mirror is being still used for like NFL films and stuff like that.
I mean, and that's that's the original one, like the 2K one.
some yeah yeah like they they still got a few of those I talked to a few of the guys than
that and I but it's going back to Bill Dill I mean he always used to tell us something
of like do you want better more pixels or do you want better pixels right and I think we're
at that stage where like I mean you know we'll always be on the climb up for more more
and more but I think we're at the stage where we're looking for better pixels we're looking
for that color rendition that that that detail that that ability
to fill the bucket, so to speak, and give us as much information in post to, if we want
to add that grain.
I mean, look at how many digital films today are using live grain and things like that
that just, you still can kind of tell, but it's getting close.
The happy accidents of film are still there, but yeah, it's, I spent a lot of time.
Yeah, I spent a lot of.
I spent a lot of time in Resolve trying to design a compound node that accurately emulates film texture in the sense that the thing I think a lot of people miss on the lower end.
Obviously, live grain is like incredible.
But, um, and then DeHanser's, I like DeHanser's algorithm, but it, it'll, it'll bog down most camera, uh, computers.
So I just can't.
Um, the color on DeHancer, whatever, but the film looks really good.
The film grain looks really good.
But one thing I've noticed is that on film, and I'm sure you've seen this, it's not that film is soft, but high frequency detail isn't resolved very well, unless you get a big ice, you know, IMAX or whatever.
So I had to, I found out a way to go in and just blur high frequency detail and pass that through so that the grain, it like, it kind of like sticks.
And then you blur it and then sharpen it all at the end.
So it.
Oh, interesting.
Glues it all together.
I'm doing a terrible job of explaining.
this because I don't know what I know what I know what you're describing though I mean it's I
it's and also the other just the film in the shadows mids and highs you know separate very
just yeah that's that's a big one where you notice it I mean it's I think for like if
you're doing like a short film or something like that like just throwing on a stock film grade
especially when it's like you don't know if it's getting into specific festivals is fine
right but yeah it's it to emulate it properly it's
It's a very, very time-consuming effort.
But, you know, it's, I, I love adding grain to anything I can if it, as long as it fits.
I love trying to soften things up, but more not like through filtration or I didn't use
vintage glass, but thank God.
Fallen out of 11 filtration.
Yeah, I think, I think a lot of us had that like black pro mist era.
No, everyone, not a lot of us, all of us.
Well, it was like, everybody was like, it's the secret sauce.
And then I'm glad we've moved away from that.
I still do use filtration, but it's kind of more like color filtration.
I love using like antique suede.
I will put in like an eighth antique suede into something.
And knowing that it's going to be on the warmer side and having a lot that kind of
purposely counters it to give nice rich skin tones a little bit darker kind of grungy shadows
but also giving us some nice color balance um i was doing that with my x 100 i'd put a a warming
filter on and then counteract it's the same exact thing you get cool shadows and warm highlights
automatically exactly and it's it's uh it's yeah i i think i think that's where we should be
experimenting is like these these filtration devices are still around tobacco and all these other
things it's a little harder sometimes for them to be as impactful on digital just because I feel
like they like you you put it on a film stock and it'll give you the effect you're going for and it's
good you put it on digital and it's like bam it's it's sometimes a little too much so you've got to be
really subtle with it but yeah it's one thing I like to do to play around that's probably the only
filtration I really ever use
Pearl Essence sometimes, but
I like a pearl lesson. I do enjoy
a glimmer glass. Honestly, for the longest time
when I was using cheaper cameras, I would use
contrast filters just to like roll off
and keep things from clipping or
like a white pro mist is solid
for that. See, but that was the thing is
I found that the promists
worked for that specific
purpose were too bloomy
a lot of times. Whereas like Digi
would still give you some
halation a little bit, but it would just keep you
from clipping or crushing.
Someone asked this on Reddit like two days ago.
It's not actually giving you any more dynamic range,
but it gives you the appearance of more dynamic range
because you don't see a clipping point.
I found that.
It's not just going to value.
But nowadays, I've given them a bunch of shoutouts,
but there's this plug in for resolve called scatter.
It's a filtration emulation, and it's excellent.
And so I'll just shoot clean, usually with vintage.
I like my nichors.
I got these little Niagara lines.
I'd be like,
yeah.
But yeah, and then I'll just go in and then, you know,
you can pick your filtration, pick your focal length, pick your, what do you
call it, intensity.
And then just A, B, it stuff.
And then the nice thing about it being a plug-in is you can art direct where it
go, you know, so if you're backlit, you can make, you know,
window it off and then make that one less strong than the one on the face or whatever
you need to do to keep it from getting too crazy, you know?
Wow.
Wow.
It's a nice little twit.
You said scatter?
Mm-hmm.
Yeah.
I'll have to turn me onto it.
He used it on the killer.
Yeah, I'll have to check it around.
That would make sense.
Yeah.
Yeah.
Because he shot pretty clune for that, but then he added a little bit in post.
It looked like.
Yeah.
I believe, I think all of it potentially, but specifically for the Havana scenes.
Where they wanted it to look like muggy.
Yeah.
Yeah.
But I mean, that's, that's where using effects or using, you know, these tools to service the story or push the story is a perfect example of where, when and where to use it.
Not just because it looks cool or it's a good look, but like, what is it helping to enhance the storytelling that you're trying to achieve?
Right. But then the opposite of that is like music videos.
Yes. Yeah. Yeah. When you're doing music videos, it's like cool. Yeah. Yeah. Music videos are.
cool you push for that and um it's uh i always enjoy doing i don't do too many but i always enjoy
doing music videos because it is a time for me to kind of break out of what i'm used to doing with
narrative um no i still love narrative the most um right it's it's still the thing that gets me
sometimes maybe too passionate but well it is it is hard to like i went from a documentary to an ad
to a different documentary
to a music video
and I
by the time I was shooting
the second one
the second documentary
I was like
my brain was absolutely scrambled
and then by the time I got to the music video
I was thinking too hard
I was like because I was in narrative brain
and I was like no no no just like have fun
don't don't
it's it's wild that you have
it's the same job but it absolutely isn't
your compositions your framing
could be drastically different
And I mean, there may be the idea of short-sighting a shot just for the sake of a cool look or a powerful look is justified, whereas maybe just doing that on a narrative, it's like, okay, cool, but like, why are you doing that?
Right.
Does that really service the story in that moment?
Maybe it does.
But I think that's the biggest difference between like commercial work and the music videos and then going into narrative, which you're seeing a lot of DPs coming from more of a music video commercial back.
ground into narrative. And I think that's why we're getting, in some ways, like really cool,
interesting looks that you didn't typically see in narrative. And I love that aspect of it. The part that I
always, that's a bit of a struggle for me is sometimes it feels, again, like the cinematography
can take over a scene or take over a plot point. And I think as a, for me personally, as
cinematographer you never you never wanted to be outshining the scene you it's uh it's okay to
supplement air like work with it but you never want out shining yeah yeah it's like uh you know
having a solo in a song where it's not supposed to be yeah yeah yeah no i mean it's really look at me
yeah it's uh but again going back to like modern day cinematography politics i i get it like i mean
I mean, you see TV shows that honestly probably shouldn't be looking like that, looking really, really slick.
And it's like, and sometimes, like, I think it's just because we all are trying to make our imprint.
Well, and on top of that, it used to be, now granted, I didn't work during the time I'm about to basically pull out of my ass.
But it does feel like it used to be, you know, you'd get hired off of, obviously, you're like relationships and stuff like that.
It was kind of like a, they do good work.
They're good to work with, blah, blah, blah.
Now you have to have an Instagram, right?
You got to.
So I think there's people who I'm certainly noticing that I need to do this because I don't because I'm one of those idiots who's like, no, people would just like me for me.
You got to advertise.
I think like the fact that we now have to advertise ourselves as DPs is frustrating because as you're saying, you don't want to stand out for the film, but you need to stand out to get the next job.
Yeah, and that's very difficult being on just shooting your own, you know, some stuff for yourself that looks really cool that you can put up there.
Yeah, and I mean, that's why I'm very blessed that the narrative projects I do, they're all pretty much reoccurring directors or directors that have been referred to me through a mutual friend.
And so that trust is there.
The trust of not doing something just for the sake of the real or cool shot is.
It's, okay, this is to serve the story.
This is what's needed in that moment.
I don't need to, you know, have a huge lighting rig or camera movement for this scene.
That's just, you know, it's five eighths of a page.
And it's quick.
And we, like, we need to get in, get out and shoot the shots that best serve the story.
So on the other side of that, why do a 10 minute oneer?
Yeah, right?
Um, I mean, it's, so that was already pre-developed by our director Mo.
Um, when, so when I originally came into the shoot, I hopped on, funny enough, through it, where Instagram was really helpful. Um, it was about a week and a half before principal photography. And the original main unit DP, uh, his name's Alejandro Chavez, extremely talented DP. Um, we had,
liked each other over Instagram.
We had never met, but he hit me up,
slid into my DMs and was like,
hey, I got a feature shooting in about a week and a half.
You want to come on and be my second unit DPMOP on main unit.
And I was like, yeah, hell, I really admired its work.
And I got in there.
And on the first day of prep, I met Mo.
And immediately, they were talking about the 10-minute oneer chase sequence.
and it was funny because
we literally did hit the ground running
because those were our first days at the shoot
were. Yeah. Yeah. So there was a lot of
growing pains, obviously, like, you know, the Terodec arrays
like covering blocks of the fashion district.
And also Terradek got their hold on this industry. They're so
unreliable. They are not as ideal as they could
be. I mean, this is, when we shot these scenes, it was at the end of
2018, too. So the array
were not quite as on oh there's certainly gotten better yeah but yeah yeah but we we had
multiple spread out and even then it was a challenge for our focus pullers because
you're going in and out of buildings um but yeah I mean Mo had already pretty much
spent out quite a while pre-shooting almost the entire film on his iPhone and it didn't
necessarily you know it's not a hundred percent picture for pictures like as a storyboard
kind of yeah it's like a beautiful templates animatic yeah in a way it's a blueprint of knowing
especially for a chase sequence where i mean in those 10ish minutes there's probably almost a dozen
or seven or eight cuts um and so having to plan out each wipe each um transition point each whit
pan the timing of the whitpants to capture that beat but quickly do a 180 and continue running to
follow the lead all that was predetermined by mo now it took time though to transition that
from shooting on an iPhone and the you know the freedom of an iPhone to an Alexa mini with
master primes um even with a really stripped down kit you it was a workout i was i was second unit
on a film a few years ago
and we had the big ass
like the long Atlas Anamorphics
like the Orion's but they weren't the shorties
they were like and I was just
and the same thing with a mini and all I had was like
the cage and the handle and everything's
handheld and I was like I love
Dan Cain's this lens is too heavy
yeah yeah I mean it's and that
was day one we got in there and Alejandro shows
me how because I came from a background
that's yeah and I came from a background
when we operate handheld
typically it's on my shoulder I was I was a swimmer growing up so I had pretty broad shoulders
and I I'm short too so low center gravity I still love opting off my shoulder but Alejandro was
had just come off Roma with Corona and um he was cradle yeah and really encouraged me to do the
same not only because we were jumping back and forth where he would do a take rest then I would do
a take and we would be going back and forth um so you wanted to have that continuity but um
it taught me a lot. It taught me a lot of operating that way. And to this day, I love, you know, mixing it up and sometimes doing that. We didn't have easy rigs. It was just all straight. Keep the camera package as tight as possible. That tear deck was bolted down. We used like the slimmest batteries we could. And, you know, streamlined package. I think we got rid of like some of the like cage support on the sides just to try to keep it as tiny as possible. And it was a good workout.
It was, but there was something about it.
It was a lot fun.
I don't know why Ari didn't put a V-lock or gold mount, probably swappable, mount on the camera.
When you get those cages, usually, I guess it's the wooden camera, whoever makes the, like, no, it's Ari.
Ari makes their own, but the, the battery sled is so far back.
Oh, yeah, like that.
The camera's this big, and then suddenly it's two feet long because of the cage and the battery.
I think we had the TILTA one, so we were able to, like, kind of smush it up against.
Yeah, yeah.
Yeah.
But even then, I mean, that's, it's, it's, it's better.
But it, it, the biggest thing was when you did throw it on your shoulder, I was always
having my ACs add weight to the back.
So, uh, add a, add a 702 or like a, you know, what were, what were, what were those
monitors used in the, the late?
Odyssey 7 Q plus.
Yeah, like the Odyssey is, the, was it the Marshalls?
that is it March oh sure yeah yeah yeah i forget the brand ed logic on they or tv logic there
we go it was tv logic you know they they they were thick guys they were and so i we would
sometimes just throw those with a noga arm with a gold mount or something on the back just to give me
the balance with the master primes when i was resting it on my shoulder so it was a nice
equilibrium um but uh yeah i mean it mo's blueprint was really helpful um he he he's
Even with the interior, most of the film, he had already pre-shot.
Now, that didn't mean that Mo was open to conversation.
He wasn't open to new ideas.
He was 100% open for that as long as it served the essence of what he was trying to tell in the story.
But you very quickly understood what Mo did and didn't like.
Yeah.
I think that's honestly one of the harder things for D.P.
starting out to realize is like you are not the protagonist.
You know, images are so prevalent in our society now with everything, you know, social media and just you, anything, the visual media is everywhere.
And as you being the person who makes it, I should be in charge.
It's like, nope, you are a plumber.
And then your director is the client.
Exactly.
I mean, it's a collaboration, hopefully at best.
But that was the biggest challenge for me when I transitioned to the main unit DP because we came back to do reshoots.
Right, because you guys shot it.
You started in 2018 and then big-ass COVID break and then came back in whatever.
Yeah, most of the film had been shot, but we came back and, yeah, 21, late 20, maybe my dates are the further away it gets.
It was a, you know, it was a journey to get this film released, but by that point, yeah, Mo asked me to come back and take over main unit.
And that's always a challenge within itself is because you want to be as consistent to the look that's already been established.
Luckily, I was on for a large portion of the main unit before that.
So I already knew kind of the lighting, the ethics of like, or the style of what we were
trying to go with.
But with time comes like new outlooks on how to tell a story.
And so that was something to balance with Mo is obviously servicing the continuity of the
look that was already established and what we shot, but also being open to the new
ideas that at the end of the day is still your boss, Mo, wanting to try out.
And so you just walk that tightrope.
But at the end of the day, I think it turned out well.
But it was definitely probably one of the artists moments of the production was walking
that tightrope of being, respecting Alejandro's work on the film while also doing the changes
that Moe was seeking.
Yeah. And then you also, didn't you have like a, like a massive like SWAT raid sequence that you had?
Oh, man. That was that was so much fun. We had like 30, 40 extras all in either police uniforms, SWAT gear, different personnel, all head to toe.
We had a full on, like, armored SWAT vehicle, four or five police chase vehicles.
It was crazy because like obviously we were prepping it during the day.
We had like the cars on the road and we're like the little toy cars and we're like,
okay, so this cop car is going to go here and it's going to move in faster.
You've got to push in and we had to time that.
I was the one operating that specific shot and it had to be done safely,
but we wanted the camera moving in at the same time as the police car is moving in and
stopping.
And I continually move in up into the cop getting out of the car and running.
out of the shot.
Running out a car that's moving
towards you can be, it has
to be precise. And so there was,
especially when it's, you know, once we got
past the daytime and it's at night.
Got to wear you put on the hands on that day.
Oh man. It was, yeah, we were,
we were, yeah, it was, it was a rush of a
gerillon, um, but it was a lot of fun too
because so much to logistically try to capture.
And then I mean, obviously in the
entire sequence of the film,
it's interplaying between what's happening on the exterior of the rate,
which we shot in Los Angeles,
the exteriors in Los Angeles.
And then the interiors were shot in Mexico City.
That seems backwards.
Oh, no, I guess it's set.
I guess it's set and.
Yeah.
Well, yeah, all the interior was, the whole house was,
the interiors of the house,
that house was a practical location in Mexico City that Mo had pretty much found
and then really kind of envisioned it with the art.
direction. So all those walls and the details, the burnt walls and the texture, that was all
mo. I mean, he really saw the project and the film in his head and made sure to communicate
how it was supposed to look, sometimes getting his hands in and literally just shaping it
himself because he just, he saw it. But and then when we came back, like shooting green screen
based off of plates to add more characters into the raid scene. And so it was a lot to like
like try to merge together from three to four separate locations over a span of like three years
right with slightly different lighting and color and to bring it all into the di and match it luckily
our color is oiven he was fantastic i mean we spent a lot of time on those scenes um making sure
the rotos and everything were right but um yeah it's i i mean it had to be right it's the culmination
of like the climax of the film you had to if there was like a weird roto move or
the colors fell off or one clip, it takes the audience out of it in such an intense moment.
So that was something we really put a lot of effort and time into making sure it was just right.
It's so annoying how one GoPro shot or whatever immediately makes people think like every film is held to the standard of its worst shot by the audience.
Yeah, yeah.
I mean, again, it goes for the cinematography needs to kind of blend with what you're trying to tell narratively.
I mean, obviously on a film like this, City of Dreams, there is a lot of movement, a lot of intensity.
It has its idea of stylized, but it has a style to it.
But I mean, I'm speaking for myself here in the team, but I feel like it's still maintained.
the what is it's trying to evoke in the story right and um it comes from a purpose and that's that's
always what you got to do uh it but it can be hard it can be hard luckily most blueprint was
really helpful in that regard um because sometimes when you were kind of lost you could resort to
that to know well this is at least a template let's go from this and how do we enhance it to the now
practical day location yeah and it's always so freeing to have uh the people in charge know
exactly what they want even if like i don't agree with it i would rather they tell me exactly what
they want than a lot of wishy-washy like oh i don't know just uh show me something like yeah yeah
sometimes i mean and there's sometimes that's okay too i mean i work with director some directors
that are more actors directors where they i'm fine with that i mean when they don't even
have like an idea they're just sitting there with their arms cross going what do you think
and not and not like it for this one just all the time you know yeah yeah yeah no you definitely
i would say most most of the time you want to have somebody that has a general vision for the film
but also people that typically are flexible to the practicalities of a location and right what's
available on the day i mean some happy accidents or maybe not happy but
accidents happen and you kind of have to roll with the punches sometimes. I mean, we were blessed
on that chase sequence of like, it was like a four or five days of shooting that. And we were
lucky that we shot it around this time of year in October. And luckily in LA at this time
of year, it's foggy. It's cloudy for the first maybe, you know, six, seven hours of daylight.
So that helped us maintain a continuity. But if we would have had hard shadows, I mean, that would
have made our jobs a lot more tricky to intercut multiple days of a chase sequence that's
supposed to be happening within, you know, a five, 10 minutes span.
Yeah.
You get lucky sometimes.
Yeah.
I got to say the, the like 100 hour days whiplash into fog time, like with only a week in
between has been jarring.
Yeah.
I keep thinking I'm like, oh my God, it's only four.
And then I look at the clock.
It's like 9.30.
I'm like, what?
Yeah.
Yeah, I mean, it's why you see more night film shot at this time of the year and more day film shot or things that are involving day exterior.
There are a lot of daylight involved shooting in the summer, especially on the indie level because you want to maximize the time you have, either light or dark.
I think when I first got in, I was always amazed with how many horror films were shot right around Halloween and Christmas and stuff like that.
And I was like, is it just, you know, people are starting to get in the mood, like, is it the time of year?
And it's like, no, it's the, they have almost 12 hours of darkness where they don't have to throw up solids or trash bags over the windows or like whatever else to black it out like or build tents.
Like, they have that practically.
But yeah, it's, I'm adjusting right now.
I don't know when the time changes.
I assume it's coming up pretty soon.
I have no idea. Dude, I lived in Arizona for like eight years. And that was, and I didn't love it. But
moving back to L.A., I had forgotten that, because Arizona doesn't do time changes. And I got so
used to it. And then I moved back here. And then one day I was like behind. And I was like,
wait, hold on, hold on. Yeah, I, I, it always trips me up like right when we get near Christmas.
And it's like 4.30 and it's just pit bull right. Yeah. It's, it's nice to.
at the Christmas lights, but it trips me up.
It's like, should I be thinking about dinner at 4 o'clock in the afternoon?
It's just a little too, a little too early.
My whole life, I loved nighttime for whatever reason, just a night person.
So when it would get, you know, when winter would roll around, I got excited probably also
because like I lived in the Bay Area and winter in the Bay Area, you know, San Francisco,
it's just like feels right, you know.
But in the past couple years, I've definitely become the sun person now where I'm like,
when we do get nighttime at 4.30, I'm like, back, fuck.
Yeah.
Yeah, I mean, it used to make me excited, maybe because I just liked going out.
It's easier to convince me, we should go out.
It's five o'clock.
Yeah, yeah, let's go.
Yeah.
Oh, yeah.
That's why summer in Illinois so much fun here, so many stuff to do.
But once it gets dark out, you notice, like, in the winter, like, less and less people are
interested in that way going out at night.
We're fickle people.
Yeah.
We're a fickle bunch.
Yeah.
Well, I've kept you a little over, but that hour fucking flew by.
Oh, yeah, man.
I was having a blast.
Well, hey, man, it was a pleasure.
I really appreciate it.
And hopefully I got some more stuff to chat about in the future.
Absolutely.
I look forward to it.
Cool, man.
Take care.
Peace.
Thank you, brother.
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