Frame & Reference Podcast - 190: "Black Mirror" Cinematographer Stephan Pehrsson
Episode Date: May 22, 2025Today we've got Stephan Pehrsson, BSC on the program to talk about his work on Black Mirror (and Doctor Who, because I'm a nerd).Enjoy!► F&R Online ► Support F&R► Watch on YouTub...e Produced by Kenny McMillan► Website ► Instagram
Transcript
Discussion (0)
Hello, and welcome to this episode 190 of Frame and Reference.
You're about to drop into a conversation between me, Kenny McMillan, and my guest, Stefan Pearson, B.S.C. D.P. of Black Mirror. Enjoy.
You know, it's funny as I've interviewed a bunch of BSC members.
Yeah.
The funniest one was Catherine Goldschmidt, because I was like, wait a minute, you're one of us.
How'd you get over there?
Now she's the ASC, but.
Yeah, yeah, yeah, yeah, yeah.
But she's on both.
It's always kick off, you know, and I'm Danish.
So I just, I did film school in London and, you know, BSC.
Because all my work's been in the UK, it made sense to become.
D.S. But there's also a Danish. You can be DFF as well. Danish film, uh, film photographer or
something anyway, for evening. It's a, it's a, yeah, DFS. That's the, that's the Danish one. I'm not
part of that one yet. Let's see. They'll get you. But the reason I brought it up was, uh,
because every single BSC member, I'm always like, all right, where is it? Where is it? There's
Dr. Who nailed it. And, uh, yeah, yeah, yeah, yeah. It's exactly. It's a ride of passage. You have to do it.
have to it's one of the things it's it's yeah well and it's it's like in new york you know if
you're a new york based dp if you haven't shot law and order you're yeah you haven't made it yet
and that's that what you're doing you know yeah yeah um you you have the uh distinction of
shooting probably some of my favorite of the smith era uh fantastic yeah but work um time
line and then the the astronaut
I thought we were not only some of the best looking episodes up until that point.
Yeah, yeah, yeah, yeah.
The Smith era brought in a whole new level of production.
Yeah, but just story wine lies. I thought they were incredible.
Yeah. No, they were good. I think there was something, I think Toby, who is my good friend,
but who also did these Black Mirror episodes, you know, he's got sort of a knack.
He's got sort of some kind of, you know, natural instinct to him that just, you know,
he just adventure and, you know, that kind of storytelling.
just bounces off him, you know, he just, you know, he just
elude, you know, it just comes out of him. He can't stop it. And, you know,
I've just been lucky sort of be part of that and hang on to his cocktails, you know,
and, and do something exciting with him. So he did those episodes, too, of Dr. Uthen.
Yeah, yeah, yeah, yeah, yeah. So we're all friends. We were way back. We did to,
we did film school together. Oh, cool. So, uh, so I came over to film school 2001.
And then, uh, met Toby then. We did some horrible, uh, horrible, uh, horrible short.
of those back there, so that nobody liked. But then we sort of carry on our, you know,
professional relationship and, you know, private friendship after that. And, and sort of maybe
every other or every third project, you know, we sort of end up sort of joining up and
doing something together again. And that's been, that's been brilliant. So sort of dotted around
the career. Yeah. That's the big, uh, it's who you know thing, right? Whenever people talk. Oh,
Absolutely. Absolutely.
But all the years, who you know exactly, which is great because, you know,
but also I think we always, apart from film school, everything we've done together has
we sort of been able to elevate each other, you know, sort of help each other.
So like, no, no, no, do this, do that.
And we just, there's just that little, little thing that goes with it, you know.
So it's always great when we get back together and do another thing.
Yeah.
What about Doctor Who?
What was, I'm always fascinated, especially with the Smith era.
coming from the sort of traditional BBC look of the time into that more cinematic look.
Were you sort of privy to some of those maybe conversations or what the BBC was for at that time?
The thing is, I was watching Doctor Who and, you know, I watched the David Tennant era, and it just made me so angry because I just thought this could look so good.
You know, it'd be so easy.
Why don't it make it look good?
Why is it lit so bad?
And as I just couldn't wait, I just knew, if I ever got the opportunity,
I was just going to make it so much better.
You know, I was just itching, itching for the chance.
Luckily, that series already, they already gone to 35-mill cameras or 35-mill lenses.
It was all digital, of course, you know.
But the series before, it's all a dig-eater, which is a horrible format.
And they shot it on E&G-style cameras, you know, with those sort of zoom lenses to sit on the front.
I mean, it couldn't be worse.
It just looked like, you know, the something, is it how you shoot a football match?
You know, those are the cameras that they were using.
Exactly, you know, yeah, the cheapest, not cheapest, but did it be what sort of industry standard for a lot of dramas, but it was just not very good.
And then they sort of moved on to 35-billed, a thing it was called the Sony,
35 at the time, we now shot, we're not in shot with 35 mil lenses, and that helped,
suddenly you got that bigger depth of field, the lens, you know, everything sort of warped and
looked miser, the colors, you know, the, what's called, suddenly it was a log, a log curve,
you know, so you had all the, you know, so much more information to grade with.
That's the other thing I kept sort of seeing in the early ones was everything would be
either crushed black or completely overblown white, you know, it was just,
all out there so everything was just
you know it looks so
videoy that that was sort of my
you know the feeling so
I was just very pleased to get in there and just
hold it in and go no no no we make an adventure
we make an Indiana Jones we're making
you know we're making Harry Potter just all those
things that's you know we were
just trying to our ambitions were
high and I think we sort of
because we did like start in a row we did
Pandorico opens Big Bang
Christmas special with
Michael Gambon
and then the two American ones straight after.
And then that was sort of a five-episode era of Doctor Who.
They were shot sort of at different times,
but they ended up going out sort of almost like a five-episode block.
Yeah.
Well, and the other thing, because I've spoken to some of the DPs from the older shows,
and they're like, well, we had what we had.
And the thing I noticed, too, is they would, even though it was the early 2000,
well, I guess the early 2000s was still like, you know, DV.
Yeah.
It was a thing in town.
But they were still using.
some of that older film sensibility when it came to like diffusion and stuff,
which would make these hot backlights just like nuclear.
Yeah, yeah, yeah, yeah.
I know.
It was actually my old tutor from film school, guy called Ernie Vince.
Did you speak to Ernie?
No.
I think, no, well, he sadly passed away last year, so he's not with us anymore.
But he did a lot of those stuff.
He did the first season of, what's it called, Christopher Eccleston's.
and then I think from David Tennant
he did every other episode
but I sort of found
his lighting incredibly
lazy
and I sort of knew him
from film school as well
so I just went
you know I can see
you know he you know
him and me
you know he was teaching us film school
and anything he said I just thought
the opposite I always went
you don't know what you do
you know but he was
he was great for time you know
obviously he was a fantastic DP
in the 60s, 70s, 80s, did some merch and ivory films and, you know, lots of beautiful
great stuff, but I think he sort of, he didn't understand video, he didn't understand the
subtlety and, you know, and you had to be a little bit more. I think he was just used to film
grade, you could just do whatever he want and blow things out and, you know, somehow film
retains it and makes it look good. But video, you just have to be so careful, especially
those days, you know, if you're not careful, it, you know, it fights against you. So, yeah,
he wasn't he wasn't a subtle man with that kind of stuff well and also just the use of color too right
like it just everything had 15 gels on it it seemed like no exactly no it's the thing he just
it was overlit exactly it would be red light and then blue light on the same side and then greens
on the bag and then you know and it's like what are you doing you just turned everything on you know
that was the thing getting sort of lazy you just didn't care or we need another light okay
just bringing in from that side but you know we would care what no no it's coming from the left
and, you know, the key lights from the right.
And, you know, we just tried to, you know,
just make it a little bit more modeled, you know,
and just how it looks in the, in the films.
That was all.
Yeah.
Well, and the...
So I was so pleased I got an opportunity, you know, that was, you know.
Yeah.
Well, and the, the, um, now it's kind of charming to, you know,
it's seeing how, because I feel like when it came back out,
everyone, you know, when they rebooted it and stuff,
there was probably a little bit of like, oh, all right.
Well, let's see how this goes.
And then it ended up, you know, off again.
I've seen some of it.
I mean, obviously, the production value has just gone up like 10 times, you know.
But I don't know whether it's been as bigger hit as they hoped it would be.
There was something around that, sort of that David Ten and Matt Smith era,
where it was just really blowing up everywhere, you know,
people who had really sort of taken notice.
But I feel like it sort of, it's died off.
And I'm not sure whether they're going to carry on.
It feels like Series 2 might be the end of it with Shutee.
But let's see.
let's see
you know
but he's never
going to be over over
you know
then they'll like
light dormant
for a few years
and then
someone else
will take it up
yeah
I think there is a bit of
with with
with Shudian
with
what's her name
great actress
who played 15
anyway
oh Jody Wichika
Jody Jody Wittaker
yeah
I think you know
fantastic actress
and then just all the
scripts kind of came in
and it was just like
yeah
oh I know
it does
One guy, I mean, the thing is that that writer, he did write some great scripts for the Matt Smith era.
I did one of them.
I think it was dinosaurs and a spaceship, which I lit.
And it was exciting.
He had all the right things, you know, it was silly and funny and all that stuff.
And I think after he'd done that, and then he did Brought Church, which was a massive hit as well.
You know, Chris Chibnall, he's going to be amazing.
He's going to run this show beautifully.
But I think he'd already used up all his ideas.
you know, he just wasn't, he wasn't ready for that show.
Whereas Stephen Moffat and Russell T. Davis, obviously, you know,
they've been dreaming about this since they were tiny boys and they, yeah,
they had stories, you know, galore in Leslie's.
The, I remember, I mean, obviously I haven't seen the episodes in a while,
but I remember the American episodes, which I thought was fantastic.
I was like, we're coming here.
But, like, outside that diner with the, with the, with the Ashton,
astronaut stuff. You would lit that in such a like, I don't want to say extreme like that, but it was just very intense. Like I wasn't used to see. It's like the opening of that. I think it's like the fourth or fifth Harry Potter has this very like crispy HDR kind of look that I always thought was a bit interesting and cool. I think outside the down. It was actually a green screen. There was so I don't know. Yeah. So I didn't actually light it. I just they just they just. They just.
put it in afterwards. It was one of those things where we could only have a week of shooting in
America. So we had to be very specific about what seemed we wanted to shoot in America.
And at diner, we sort of felt like, you know, guess you could shoot that in America.
But it felt like a, you know, from production's point of view, it felt like that's a waste,
you know, because we've got an excellent diner, right-hand Cardiff. Why don't we just shoot
that one? But it meant that every other shot was looking onto the screen screen and probably
ended up costing more than giving us one more shooting day in America. But, you know,
They were so there, you know, sometimes.
Sometimes you don't necessarily make the right call.
Yeah, no, the diner look great.
I mean, I was really pleased with that beach, you know,
but it was this crazy idea.
But we were told, there was a thing with Stephen Moffat was in his area
where he was sort of, you know, still sort of piecing it together
and what's the right story.
He pitched us a story.
It's going to be all about NASA.
It's going to be all about Houston.
And it's all going to be like the space journey, which it was, you know.
And then so we sort of send a guy over to Rekki
and he just went to Houston and he went to, you know,
all that sort of NASA kind of stuff.
And, you know, and obviously that area is, you know, landlocked.
You know, it's just a big sort of desert, really.
And then he sort of came, oh, yeah, yeah, I've written the script now.
It starts on a beach.
And we were like, a beach?
You've written a beach?
Yeah.
It was like, okay, so now we have to find, you know.
And then luckily you found that sort of dam, you know, area where they sort of damn, you know,
up and we had, you know, we had this amazing looking beat, so it did work out.
But it was just like, that's not what you told us it was going to be.
Anyway, we worked it out.
Well, and then the silence ended up becoming my favorite.
Oh, yeah, yeah, yeah.
Anything like, I got a silent tattoo plans.
It became a gamer tag whenever I played video games.
I just think it's like both looking and just the idea.
Yeah, yeah, yeah.
It's great.
That's saying when you instantly look away.
it's it's you know
it's gone from your memory
it's only when they look at you
and then you know
and that whole idea
it was such a clever idea
you know and he wrote it so well
and then I think again Toby
he just knew what that was going to be
and he was so smart with it
you know the way we did it
and the little tricks
and you know
kind of yourself in the face
and all those little ideas and stuff
you know
yeah no that's great
that was great
I mean it was it hard
every there was some tough tough days
to you know to make it all
feel bigger than it actually was.
We only had three members of the silence
and you had to sort of fight a silence
army at the end and, you know,
with some clever shot. I mean, it was always
the way, you know, whenever you have the Cybermen, you get three
Cybermen or you get three Daleks,
you know, but we always have to make them
look like this. Two hundred of them.
So, yeah.
I remember when,
because the editing of it too,
you know, playing with your perception of
the silence as well, like I remember
when, I think it's, yeah.
turns around from a from a window and she suddenly got a bunch i remember that's one of the few
times and i was like oh fuck like it was like you know a lot of these shows i don't get super
scared but that was one of the ones or it yeah yeah yeah yeah oh that's good news we got you
we got there was a great we were in just quite a spooky house filming that it was really
sort of weird house in the middle of nowhere been derelicts a few years and i remember the
we had this big staircase in the middle of it but they're walking up this
staircase in the in the show and then the sparks thought it was hilarious to um they found this
this uh what's it called little fishing fishing line or fishing rod and at the end of it they put
two two little two little sort of leather gloves at the end of it and then they were sort of
fly it around and made people think it was a uh was it called a bat you know so you just try to
land on people's shoulders you know and i remember i remember they got karen gillen pretty good
you know she was freaking out yeah and then her career
took off great for her oh my god i know that's incredible i mean i mean she she had it in her you know
definitely you know but it was interesting you know because she was she was so good on camera
but then sometimes you she she had to remind her you should be there on camera like yeah i remember
the director one time had to go over and sort of sort of go to and you're still in shot okay
you might be in the background but you're still in shot so please you know just be in the scene okay
I don't actually
when she was on
and she was on
she was incredible
you know
she was so good
yeah
yeah she ended up
being a friend
I should
he's not really an acquaintance of mine
but like a friend of a friend
which I saw
that
fantastic wait
I
wow
two degrees
but the thing that I thought
was hilarious watching
I just watched
your episode of Black Mirror
this morning
and the thing that I thought
was hilarious
because I had looked you up
you up prior
And I guess, you know, if people are listening, they should probably watch the episode, it's out.
But all of the enemies getting invited to...
Yes.
Yeah, it's a very pandoracum.
Yeah.
Absolutely.
I said, you know, Charlie may have been inspired by that.
You know, there may have been some element.
He's a big Doctor Who fan too.
So there may have been some overlap, you know.
And also, I think Toby was quite sort of...
He was part of the development of that, you know, story and script.
Certainly, but we got a script and we sort of, I think he had input early on,
but then we got the script.
We were like, oh, I'm not sure about the ending.
We're not sure about this, not sure about that.
And maybe some of those things may have fed in, you know,
from our Doctor Who experience, bringing everybody back.
Were you guys the only episode that was feature length?
Also, Ravory was close.
I think that ended up being 75.
I think that was a post.
And it was a 90-minute script.
I think it was supposed to be feature length as well.
But then they probably just condensed it a bit in the edit.
So, yeah.
But yeah, we did 90 minutes and it held up for 90 minutes.
I think actually the first cut was probably two hours plus.
But I think they found the right length.
You know, we didn't outstay our welcome.
And hopefully it stayed fun and entertaining all the way through.
Yeah, I loved it.
I mean, the thing that always impresses me about kind of these modern television
shows is that like
you're given that project
but you're still
ostensibly I mean correct me if I'm wrong but like
on a TV budget
yeah I mean
there was a great thing about Black Mirror
Black Mirror was a TV
show in Channel 4 on Channel 4
which I actually had
74 comedy money which was absolutely
nothing and then
so back then when they
did series 3
after series 2 channel 4
decided not to carry on with them
that it was getting too expensive for them
or whatever. So they just let them go or
allowed them to go out and seek new
partners. And then they ended up with
Netflix. And Netflix gave them
at the time a huge budget.
You know, it was probably
you know, five times or maybe
you know, ten times what they
had to make it on Channel 4. So suddenly
they had a whole different level of scope
miseffects, everything. They could
take that. And I think, you know,
that budget hasn't increased.
that much, but I think for this particular episode,
we were given a decent amount of,
I mean, it was enough to make a small indie feature film,
I would say, you know, but it's, you know,
but it was, you know, also we had quite a lot of these effects, you know,
so I don't exactly know what the money was,
but I have a feeling that it wasn't, it wasn't terrible,
but of course, it's not feature money either, you know,
it's not what money you get to make, you know,
one of those tent pole movies, you know,
we are, you know, probably a tenths of what they get,
Oh, that's when he gets, what's it get?
Well, I mean, with, I assume, obviously, did I work primarily these days in documentary now.
So my concept of where budgets goes is pretty much like whatever the, you know, line.
Yeah, yeah.
Hands us physically.
But, you know, even now with the popularity of like A24 films, there's, you know, you get like death of a unicorn shooting for whatever it was, like 10 mil or something like that.
Yeah.
So, yeah.
And I imagine that has something to do with obviously.
the prevalence of newer and less expensive cameras that are still very viable.
Obviously, LED lighting springs down your power costs.
It's easier to do, you know, all that kind of thing.
Yeah, I think I'd definitely make something decent for $10 million.
You know, I think that's probably around the range we were.
Maybe, I don't know, I can't say.
But also what Netflix will do, they have sort of a special thing for their budgets.
It's whether you have a certain amount of money to make it fall.
And we knew it was a 90 minute.
So they gave us 90 minutes worth of production money.
But then there's a cast on top.
And if they feel that the cast members that are on the show add to the value,
they will then, they'll top up the money.
So the cast sort of sits outside of your student budget.
You know, so you can actually, you know,
that's how you can get people like Jesse Clemens and Kristen Miliety.
You know, they, you know, they charge a little bit more that you normally would.
You know, but then that's covered.
But you still have the same amount of production money.
to make it for. You don't have to take that out of your own
budget, so to speak.
And Jimmy Simpson's great, too. I mean, he's like
going. Oh, he's amazing. They're all
great, you know, the
yeah, Jimmy, Jimmy is probably the funniest
one. He's the one who sort of keeps the humor
going in this episode. He's, yeah,
everything he does
and says is funny. Well, I was
going to say him coming from, uh, it's always
sunny. I was like, oh, yeah, that guy's
great. And then I just, you know, Westworld
comes out and I was like, wait a second.
because he was
exactly
but talking about
the pre-production for this
because obviously it was probably more involved
than like like Demon 79
I remember loving
yeah oh brilliant
no thank you
because yeah
I haven't seen like every episode
of Black Mirror
but every once in a while
like my girlfriend's watching
and I was like oh yeah
all right you know
I remember just looking through your list
like oh I do remember that one
that one was great
yeah I mentioned this was a
now that I think about it though
there wasn't a ton of low
You guys play it off really well where it feels way bigger than I guess, you know, it's
Yeah.
Are you thinking of Calista or even now?
Calista.
Yeah, I mean, what did we have?
I mean, it's a lot of it takes place in the spaceship.
Then a lot of it is in the office.
And exactly we don't.
We had one little, we had one night on the street outside the office.
Right.
We had two days in a, two days in a fort, now three days maybe.
now I think two days in a forest
just outside pinewood
a place called Black Park
which we turned into a jungle
then we read two days
to a quarry in Wales
where we shot whale
when we shot Walton's
sort of world
in a way catching
weird squid
and having
little stone friends
and but
what was the last thing
oh yeah and then we had
one day at the end
when we built the snow planet on a
different stage. We had all sorts of
the discussion. We're supposed to go to another quarry for
that. At one point we're going to go to Iceland.
There are all sorts of ideas and how we're going to do
it. And then in the end, it sort of worked out that it was
cheaper to build it. So we built that
sort of opening snow world. So that was it. It wasn't
you're right. It wasn't that big because it was
so contained in the studio. I mean, our location,
you know, our tech recque,
our tech scout,
it took a day, you know,
We just went around there, there, that's it.
You know, and the same, actually, he was even shorter for the original Callister.
You know, I think we just had his flat, you know, his flat and the office, and then everything else with the studio.
It was just so small.
So, yeah.
No, that's that, which is nice.
Yeah, because I was going to say, like, this, is this the only sequel that Black Mirror has ever done?
Yes, it is.
I mean, I mean, there's always, I mean, there's always, I mean, they keep.
sort of doing all these
what's called
Easter eggs
you know
there's always some kind
of hint like
someone gets
some character
gets mentioned in
another episode
and you know
the pizzeria
of something
is called something
you heard of before
you know
there's all these
little overlaps
there was another
sort of stealth
sequel you could say
or certainly
returning characters
in an episode
called Placing
this episode
or this series
sorry
and that was
they had some people
from Bandersnatch
come back
some of those characters
But, you know, it was just sort of more,
the only sort of true sequel, absolutely, is this point.
But also, this had had a fun development, you know,
because we weren't, I mean, even just after this original came out,
you know, I think even in the original interviews,
I remember Toby sort of saying that this episode was pretty much the best pilot
that he'd ever seen, you know, because it's sort of, you know,
you have this crazy story, you set up all these characters,
and, you know, you kill off this bad guy,
and you end with them going off on more adventures,
you know,
and you feel like, well, let's get us episode two.
Let's get us a whole series with these guys
because they could do so much in this world.
So that was the original idea.
They sort of thought, you know what?
Maybe within the Black Mirror universe,
we could have our own little mini-series.
So for a long while, it was an eight-part.
It talked about half-hour episodes,
like comedy kind of comedy action,
half-hour, eight parts.
Then suddenly it was six parts, half-hour.
Then it became four parts, one hour.
Then it was three parts, one hour.
And actually, just before, we made this in January 24,
but we were actually due to shoot it in October 23.
And around that time was when the sack strikes happened.
But had they not happened,
we would have shot a three-part series of USS Callister.
That's what we had the switch for,
and that's what we were going to make.
And we all sort of set up to do it.
and then I think things got around
because of the messing up
and then also getting the cast together
for the amount of time
and, you know, all the schedules
and it sort of became, I think,
you know what, let's make it part of the series.
We call it, you know,
we just make it a sequel,
make it 90 minutes and maybe that's the right thing.
So the scripts, you know,
they've been written, writing so many scripts,
you know, they've been writing scripts for like three or four years.
So also that,
I think that was difficult as well for Dali
and the other co-writers, you know,
to actually get it down
to this piece to make to make all the ideas fit into 90 minutes so so yeah so but that's what we
ended up with but just an interesting interesting sort of development of the whole thing well i mean
it plays very well as a as a standalone but you know the recap from the first i suppose episode was
helpful but yeah absolutely but it did kind of make me think like you know uh especially with a
show like Black Mirror or any of these kind of anthology
series, it's rare that you get to go back
and revisit the material. Was there
any kind of consideration when
remaking the ship or anything like that
or the way that you approached it, that you were like,
you know what, let's plus this up a little bit.
Because I know in the first episode,
the original episode, whatever you want to call it,
you know, there was like format changes, lens changes, stuff like that,
which doesn't necessarily take place here.
It didn't happen this time around, no.
I mean, the original story
lent to doing that
and we really wanted to do
the as of
the opening because it
just made sense. It was a 60s TV show
and also that story had sort of perfect out
from a cinematographer's point of view. You start in the 60s
and you end in the future and we could
sort of take that whole journey along the way. Plus there
was all these little sort of mini journeys within
the game. You know, is a game off, is a game on
you know and yeah, so that was great.
I think this one we basically just took, we
We just thought, okay, we took the last scene of that first episode,
which was when they come into infinity, the new sort of world.
It all looks like JJ Abrams kind of Star Wars, Star Trek,
sorry, Star Trek world with the flares and, you know, the spinning camera and, you know,
all that energy.
And we just thought, but that's where we start.
And then let's just see where that takes us, you know, we couldn't go back, you know,
those different ideas, you know, it's like, oh, when we go to the planets,
would that be a different, you know, format or different idea?
but it just never felt right.
It felt like just in this world
that this is how it works now
and we just have to, you know,
move on from that.
One of the years
we sort of carried on
from the original was
whether you were on a steady cam
or whether you were handheld.
You know, and we sort of,
we always had the real world,
like Nanette's world.
We always had handheld in the original.
So also when she gets into the game,
she takes the handheld camera with her
into the game world.
And then whenever the game turns on,
then you, you know,
the camera gets a bit more
fluid and a bit more Steadicammy and then as soon as it stops, you know, then it's back on the
shoulder. So that approach we took with us, you know, to this one as well. I feel so smart
because I wrote exactly that. I was like real world handheld space looks locked off of Steadicamp.
Good for me. You noticed. You noticed. Well, because I, you know, normally I wouldn't
when you're watching to talk about it. But it's just how do you distinguish it? You know, and of course
we then also, you know, we mix it up.
It doesn't, it's not rigid, you know,
and also it would be handheld on a dolly and it would be like different,
you know, sometimes we did a handheld shot.
We would try to walk her into the office and it was just so bumby,
you know, you couldn't see anything.
And we went, okay, let's just roll on a dolly,
but the camera just sits on the shoulder of someone on the dolly,
and that gave it a bit of sort of a handheld feel, you know,
that kind of, that kind of stuff.
But also, I mean, there's also shot that suddenly we back on the sticks.
We're back on the dolly, you know, for big dialogue scenes,
you know, because it just, sometimes it gets too much.
you know when you're but everything's handheld um but also that then caused problems you know because
we then have the scene i'm jumping now but but the uh net there's suddenly two nanets and there's
two waltons you know and they end up in the side of the spaceship but we we had to film that all
handheld in our theory so so we suddenly had to come up with how do we shoot uh you know
doubles locked off shots but still feeling handheld you know so what we then went for was uh we had a
what was it called the Techno Dolly, which is I think sort of fairly old tech now,
it's probably 20 years old at least.
So it's the guy who does the Techno Cranes, you know,
but they built this thing called the Techno Dolly, and it's tenoscopic, but it's also programmable.
And the great feature it has this issue, you take the Techno Dolly and you take all the,
what's called all the restriction out of the head, is that what it's called?
you know, you know, so.
Friction?
Oh, friction.
Exactly.
Take all the friction out of the head, make it completely loose.
It still records what's going on.
You actually operate it.
Even though I sit on an arm, you can sort of operate in handheld,
and it will remember that move.
So we could sort of walk around and do our little handheld shots with her in space,
in the room, you know.
And the great thing, because it's programmable,
meant we could get a white shot, we could get her single.
Do you get a single on Walter?
and we get a single on, you know, four different sets, you know,
and then we send them off to change,
and then we come back, and then we shoot the four plates
when they're back in their other costumes.
That's so cool.
Yeah.
I imagine most people would just lock it off
and then do the shaken post.
Yeah, but we wanted to walk with her a little bit,
and you'll see it a little bit.
There's a couple of moves where the camera just moves a bit.
I mean, we probably could have used it even better.
This would be the lesson that I learned,
and I will then pass on to anybody listening to this punk,
podcast, is, you know, have a test day.
If you ever do a techno dolly or you do any kind of motion control, get a test day in
because, you know, that was killer.
You know, there was a lot of teething problems and, yeah, noodling and getting things right
and took a long time to get ready.
And I remember Toby, who was sort of famously impatient, you know, he doesn't, you know,
him sort of having to sit on his hands and wait for this technical beast to sort of work.
as he found that very frustrating.
But we, you know, we did get through it.
And it did work exactly as intended.
The one issue we had was actually the sound editing.
There was a thing I never even considered before.
Again, this is what a test day is useful for.
It's because you record a take, you record all the sound for that.
But then when you shoot the next take, you know,
you need to just play the dialogue that those actors that are in the shot,
I was saying, but everybody else
to still say that bit, or they need to hear their cues
and then, you know, something has to be played out
and then something has to be edited out,
but it all has to stay in sync.
And that sort of editing process was killer, you know,
because you just need someone there who has to work out
and know exactly which line to take out,
what's the line to put in, you know,
and sync it all up to the take, you know,
which is, yeah, yeah, that's tricky.
And then the other thing we had was everything in that spaceship
was on some kind of chase, you know, everything was moving, those video screens everywhere.
All those things had to be synced too.
You know, so we had to work out how to sync LEDs, how to sync video screens, how to sync,
everything had to be completely perfectly lined up.
Otherwise, the effect was gone.
So, yeah, there was a lot of R&D to get that all come together.
So was that, because I once tried to use time code
to make a music video more easily chunkable
and I never really figured, I didn't end up doing that job anyway,
but I was like researching how to like play back
with like have the playback sync with all the clips
so that you could just drop them all into a timeline and have the exact.
It was, were you guys doing something like that or like how'd you end up?
Yeah, a little bit excited question.
The same take and take will just start on the same time code.
You can just drop it off each other.
And absolutely, that is the idea.
But the problem is we then live have to,
you have to do some editing on set.
You know, that's the problem.
You know, if you can send it all off to the edit
and then come back the next day, you know,
it would have been fine.
But you sort of have to do it now.
We have to be ready.
And also the whole thing is we, you go for like,
oh, take five was the good take.
Okay, now work on take five.
And now we're going to do another take while we are,
you're editing, take five.
you know, it was just things got missed and, you know, it did, yeah, it could just have been
slightly smoother, that's all. Yeah. I mean, the first episode was six years ago?
Yeah, 2017. I think it came out. We shot it in 2016, I think, beginning of 2016.
So how did your approach change between then and now? Obviously, a lot of new tech, you know, lighting
has gotten a lot. Yeah. The LED has gotten a lot better. Obviously, cameras have changed.
Oh, absolutely. There was a few.
Yeah, and of course, we'd be sort of,
well, there's a lot of,
I sort of remember sort of seeing the original
episode, I still sort of, every now and again,
when I glance in the background, I can see sort of
LEDs sort of sort of half falling
out of the set because they weren't glued
properly in, and there's all these little
detail, like, oh, that's annoying, oh, that's
annoying. So, so we
sort of knew how to build this
set better, you know, where at the first time round,
we just had to make it work
and, and I think
our first lighting package came in like
three times more than it was supposed to cost, you know, like, you're spending the entire
budget of the whole film on your lighting, you can't have that anyway. So we had to come up
with this little ingenious solutions, you know, lots of LED tape and, you know, just we had to
build their own fixtures. That ended up being cheaper than, you know, renting and lighting
equipment because it didn't, LEDs were still sort of a fairly novelty at that time, you know,
sky panels had only just really sort of became sort of studio, you know, something that film
Bruce used, you know. So, um,
Yeah, I mean, you know, so we were able to make the spaceship a lot better.
We got much better LEDs, and also this time, instead of using RGB tape, we use RGBWW, you know,
which has a much better white, you know, because we ended up, there's a lot of sort of pink tones.
We had this issue, for instance, in the original one when she wakes up in that little sort of light pod or MET pod or whatever it is, you know,
the sort of this sort of lights up like that.
We used sort of a cheaper kind of LED tape for that
than we used out in the corridor,
which meant that the lighting looked completely different.
It ended up working for the show.
It felt like it was sort of warmer in that
and slightly greener out in the corridor when we graded it.
But it was sort of the other way around.
It was everything in that room was totally pink
because, you know, we used these cheap LEDs
and they just had this weird magenta spin.
So anyway, so that was a lesson.
Let's get proper LEDs for everything.
And then the last thing, actually that, I was quite happy with, we have outside the space port, or whatever you call it, the view port in the main sort of control area.
Oh, in the, what is it called, the deck.
They, we just had a big green screen there for the first, you know, for the first episode, or the first time we shot it.
And, you know, green screen is great, you know, but I think it, there was a lot of green spill on the set, you know, and, you know, it was sort of, I mean, it was sort of, I mean,
I think it cost them a lot of money in post to fix that, to do all those shots.
And this effect, this time round, realized that we're going to do so many shots
and so many shots looking towards the screen that actually it made sense for us to put
a what's called a video wall outside.
So this time round, when we were on set, we were actually in space.
You know, so it was a great day actually taking the cast in there for the first day
and then going on, actually, it's all there.
We're actually flying through space.
and the space was animated as well.
They put all these little star fields
that had slightly some movement on them.
And then, of course, hyperspace was great
because you could actually play that as a video file.
So when they, it works both that they can look at it,
but it also likes the set, you know,
and it likes the people, you know, looking at it, you know.
So that was super useful.
And again, for the last scene, spoiler,
when you get to, when they all get inside in the net's head,
you know, we could sort of actually play the video
the little handheld shot to be shot
but her T-OV shot
we played on the screen
behind them
so when they're reacting
they're reacting to what's going on
on the video screen
like it's happening live
they sort of help them
sort of sink up their movements
whether they're falling left
or falling right
as he bumps around
and in the hospital
yeah well and actually
that brings up something funny
that I thought
because obviously you know
there's a lot of different
Star Trek to choose from
I saw in some other interviews you did
that you know obviously
at least with the more
modern version of
these characters that, you know,
you're doing a lot of JJ, you know,
like you said. Yeah. Steading in
the thing. But the chair
acting, I think, is very
very Star Trek. I don't think
there's any other show that does
chair acting. That's what you have to do.
I mean, the set is just too big. I mean, it'd be
lovely to put it all in a gimbal, and I'm sure that's what
JJ really wanted to do if you could. But
the set is just so massive. So yeah,
what you have to do is everybody to
the left, everybody to the right.
And it's great fun.
It makes part of it.
Actually, this is a great little sort of Easter egg.
I always sort of love when I see the original one with Jesse Clemmon.
So in that 60s version, you know, they have this whole thing where, oh, you're going into the cluster, you know, oh, that's going to be terrible.
And the whole spaceship starts to shake.
And everybody's shaking like this, but Jesse Clemen is just standing completely perfectly still because, you know, spaceship shaking does not affect him.
You know, he's not going to sort of degrade himself to that kind of stuff.
And I just love that.
They're so cool, if you're pushing on him, everybody's shaking around him.
He's just there completely steady.
Yeah, it's a nice, nice detail.
Yeah.
Yeah, there's this great series that someone put up on, I think it's on YouTube or whatever,
but they took all the next generation clips of like the ship getting hit and they stabilize it.
Oh, right.
To see how silly it looks when they're.
Yeah, no one's going in the same direction either.
It's all just.
Yeah, yeah, yeah, yeah.
That too.
It's just popcorn.
That too.
Yeah, yeah.
Yeah, yeah, yeah, yeah, exactly.
We tried to be quite good with that, actually, because Toby sort of understands that.
So he will sort of stand there and go, everybody left and sort of stands in front of them, you know,
we would stand on the viewpoint and sort of down and set out so everybody reacts at the same time.
I was wondering, because this is a conversation that I love having with people who work on, any, anything,
but especially with stuff like this is like, obviously VFX is going to be part of it, right?
You got lasers, you get whatever.
But I was wondering in what ways did the VFX team help you out from a,
production standpoint.
Well, the video screen was incredible, you know, that, that worked out really well.
I mean, they were just super accommodating, you know, like anything we sort of came up with, you know,
because like sometimes people delete stands, you're like boom pole, you know, stuff that just
just for you to shoot.
100%.
They do that all the time.
You sort of become part of the proboscis, but also that won't necessarily happen on a sci-fi show.
It seems to happen on every show.
Right.
You know, I was just doing a show with, um,
before this, did a show with Guy Ritchie,
and it's a thing called Mobland.
It just came out on Paramount Plus with Tom Hardy and Pierce Brosnan.
But Guy Ritchie doesn't like to wait around, you know.
So you sort of, he'll do two takes of anything,
and you sort of come in and go.
So, oh, I'm really sorry, Guy, can we go again?
Because there was a lighting stand in the back of that shot,
and I think I saw a reflection or something.
No, I'm happy, moving on.
Okay, so we just knew.
You know, he just wouldn't care.
And he just knew that that was going to get fixed, that was going to get fixed.
You know, even when you sort of try, I can, I can actually help with that.
No, don't care.
Moving on, you know, we'll work it out in post.
Okay, fine.
And all those things do get fixed, you know.
So it happens on all shows.
But this as well, it sort of helps when you are big, your sex production.
And there's so many shots anyway, you know, to paint out the cable while they're putting in a big staff field at the same time.
You know, it's never going to be a big issue.
You know, they can do all that for you.
And we did that first time round as well.
I remember there was some angles
sort of looking straight up
at Jesse when he was
sort of talking to Nanette
when she's on the ground
and we had these big
sort of lights hung in the rig
and it would just take us half an hour
to take him down
and I sort of went to the guys
he said, okay, can I leave him up there?
And they went fine, fine,
we'll pin them out.
So, no, they're super
helpful with all that kind of stuff
and yeah, yeah, and it just makes
it, I try not to take advantage, you know,
but it does make the film making process slightly easier,
you know, yeah.
And also there's the little things later
where things that go wrong, you know.
At Demon 79, we had someone getting stabbed
in the chest with a knife,
and then the blood was supposed to just pull out a little bit
and get on his legs kind of thing.
And we did it, and we had like two minutes left of the day.
If the blood they were supposed to come out,
it didn't work, it just sort of splurred it out like this,
and then there's something,
else who went, oh, that's shit. And then the producer come up. Yeah, I'm sorry, guys, we don't have
time to reset. That's it. That's a wrap. I went, oh, why do you have to come back? Are we
going to, what we're going to do here? And then reaffixed, don't worry about it. We'll sort
it out. And they did it. They changed it all up. You know, the spurt was painted out. They made
the blood sort of steep out under his jack. And, you know, they could do all that kind of stuff
now. It's, you know, it's not free, of course. But you can't get those little fixes when you
just run out of time sometimes. Well, and it's always cool to see that.
kind of stuff or have it explained or whatever because it eventually works its way down to
you know like my level for like I remember when I think it was mine hunter came out and they were
showing these production stills and you saw this like you know boom pole uh lighting you know flags
whatever and then they would show the final frame and it there's none of that there and I was like
what I was like yeah we just get a plate and then put it's not even VFX it's literally just to
take a clean time and I was like what so I started or like color correction now is so good
Like, if you're supposed to flag off a wall, I'll just be like, let me color it because
I'm, you know, at my level, like, make me the colors.
And I'll just take it down later.
Like, I'm not going to.
Exactly that.
Let's say that.
I'm constantly making those kind of calculations, you know.
See, it comes with experience as well, but you sort of know that's going to take me five
seconds in the grade.
I'm not going to, it's going to take a half hour now to put flags up and do all that kind
of stuff now, leave it.
Yeah.
And the same thing, when you shoot two cameras, that's the whole thing with sound, we'll
always go.
They want the microphone as closest.
they can get, you know, and I'm trying to put a wide shot on the mid shot at the same time.
They go, well, you know, sounds going to be terrible on the midshot and get, oh, just put the microphone
where you want it. The other camera is locked off and we'll just literally, you just, at the end
of the shot, let's take the boom pull out and we get a plate for two seconds and then that
shot's covered, you know, so it is that simple. And it is stuff they, I mean, that's not
even considered the effects, you know, they do that stuff in the edit or it's the online, you know,
it's the same kind of people who put the credits on, you know, they're also just
cleaned up that kind of stuff.
Yeah.
And I mean, it's really, it's creating what was initially, I'm stealing this phrase from
Michael Chione, but it's creating what used to, filmmaking used to be a very linear process.
And now it's becoming far below, you know, where you can have those thoughts and
even have, you know, obviously with DITs now.
And this can happen on set that are supposed to happen in post.
It's just really, I feel like it's probably very, very freeing.
Absolutely. We also had a fantastic video playback guy on this job. I forget his name now, sadly. But he, and he sort of did, he did live edits for us, you know. So he would sort of, when he got some rushes in there, he would put it together, cut it around, you know. So we, you know, like five minutes after we shot something, we just walk out to him, just show us, how does it work? You know, and he just shows a quick edit. Okay, it's going to be fine. Move on. Okay, let's do something else now. So, so that kind of stuff happens, you know. And,
and it's super, super useful.
And it's not even an editor-un-set.
It's just that the guys who have all their playbag and DIT,
and they can all do that stuff now.
You know, the computers are so advanced
and technology has become so fast that that's easy to do.
Yeah, dailies have become hourly's.
Yeah, yeah, yeah.
You can literally, exactly.
And exactly, you put a look on it as you're doing it
because you used to have a daily scholarist
who would put the look on overnight.
And now, you know, you're doing it.
The picture you see on the monitor that everybody sees on the monitor is pretty much very, very close to the final created picture you're going to see when it goes out.
But also, I learned that as a lesson as well, you know, being, I learned from experience, is, you know, the editors and the directors and producers, they get very attached to whatever image that they sit and watching the edit for six months.
so actually it happened very much on the first
first year as Calistus was
what happened to me
we did this
the spaceship was very sort of bold
colorful very bright white
and pink colors and all that kind of stuff
and then I took into the gray and I sort of felt
oh that's not black mirror
black mirror is much more dark and green
and gray and you know let's put the color
out let's make it a bit more
noisy and interesting
and anyway I sort of
played with it.
And then Charlie came in and Toby, the director,
came in and watched it and sort of went,
what's that?
I went, I just started to make it cool.
And they went, no, it was brilliant.
It was really good.
You were making the right thing.
You had the right colors,
all the things that it needed to be.
Yeah, but, but, no, no, no, but change it.
Take it back.
Anyway, so we took it back.
And it was totally the right decision.
I think of just my own sort of anxiety about being cool enough.
I was really nervous that, you know,
coming from Doctor Who and from other kids TV in the back.
In the past, I was making, I'm making it too colorful and I might just going to, you know,
is it just looking like all those other, you know, prep BBC shows, you know, but it was
totally the right tone and what we should do. So it was all fine. Well, you know, I was just
thinking about like the hourly's like also the speed at which cards can dump now. Yeah, you just
have to wait hours for it. Now it's like, you know, a couple minutes. You've got everything there.
But you say that. You say that. But it's actually slightly different because,
there's also become that there's a whole sort of world of
sort of post-production that's sort of come in
you know there's no management managers and middle managers
and you know there's a daily scholarist and then there's a daily scholarist team
then there's a backup supervisor and then i don't i'm making up names now
but you know there's this you know whenever you have your
every now every production you have to have a call about the delivery
and how we're going to do the rushes and there's always just like 50 people on it
and go and who are you what do you all do anyway so this is all
pipeline of things it has to go through, which is great.
And they all, you know, need to be there, of course.
But it also means that, you know, when you take a card off, you know,
you can't just take it and delete it.
You know, you have to take it off, copy it into a computer.
And then that has to be covered to a third second computer.
Then there's another computer that gets stored and put in a safe place and all
this kind of stuff.
And then it has to go into the edit.
And then at some point, like the next day, you know, sort of late lunchtime,
there it will go, yep, it's safe, we definitely have all the backups, everything's covered,
now you can delete the card, you know, so the car sort of sits in a soul where don't touch it,
don't touch it, don't touch it, don't touch it. So you actually, you can run out the cards,
even though you should be able just to recycle them straight away, you know, you actually,
in theory, you only need two cards, one car to shoot on and one car to download and then swap
around, but we end up with, you know, we have 20 cards still because we need to sort of, you know,
we have had all the rushes shut that day,
plus we have to have enough cards for the next day as well,
until they gave us the all clear.
Well, and I will say that...
And it can.
Oh, okay.
I will say that I do that as well
because I'm terrified of wiping a card.
So I, yeah, I'll bring...
Luckily, you see 500...
It has happened to me.
It has happened to me.
Oh, yeah.
Yeah.
Actually, well, enough, you mentioned Doctor Who.
So Dr. Who in America,
I think it was the first day of filming
so we were filming on this beach
that we talked about earlier
and we shot all the stuff
with the spaceman coming out of the water
and it had been this perfectly sea
we started a lot of stuff with Matt Smith
getting killed and talking to a space suit
and lots of shots anyway
we come up and then I talk to the guys
oh right, we need to change cards
you know, okay, it's his card, you know?
And then the guys said went,
did you change it?
No, I didn't change it, just deleted it.
What?
No, but, what? Anyway, we lost the whole morning's rushes on one of the cameras, the whole morning, and we just went, it's gone.
Yeah, we might be able to save it, might be able to save it, and it took it off to the truck, you know, and there was some notes or, you know, we just have to go with, we probably won't be able to save it, so we had to go out and shoot it again.
So that whole morning, or the whole afternoon, we then had to go back and do these shots.
And of course, they were never as good as they were that morning.
But that was the big lesson, you know, just.
That's why like the Alexa Mini scares me
Because it's only got the one slot
Right on the two cannon bodies that I have
They have two slots and you record both of it
You can I don't always but you can record to both
Yeah
So that but I'm always just like have like twice as many cards as I need for the day
And then I never use those little
I don't know if you ever run into them
But those little orange Lassie drives
That are the slowest things on the planet
Because they have an orange
Oh I see.
bumper on them. All the producers are like, oh, they're safe. It's, it's rubber.
Stop! SSDs exist.
Yeah. But yeah, Lord, if that was me, I'd probably go to the safest, quietest corner and just vomit for 20 minutes.
I can't imagine.
I think there was a lot of credit teas and, you know, yeah, a lot of frowning and upset faces.
But anyway, we just had to go, well, okay, shit happens and went back and said some more.
Nobody got fired.
It was all fine.
You know, that's good.
That's all we could ask for.
You had mentioned the colors.
I did want to ask about what the grading process.
I imagine you made a shooting lot first.
Yeah, we had a shooting.
Did we have a shooting lot?
I think it was more, a lot was more sort of, yes, I did have a shooting lot because what I was probably to do was just a little bit of emulate what we did on the first.
time around. So I did have a lot
for the office to give that sort of
that slightly more greeny look. We ended up
knocking that back
because the office had changed. It'd become
a little bit more colorful, you know, so we didn't go
as far as we did on the first episode.
But I
did give that a look and then space
had a look. And I think when we went to the planet
that was called the jungle planet, you know,
I think we beefed that up
quite a lot. So we had that sort of
teal and orange
kind of
Michael Bay
kind of
so that's
what we were
thinking of
taking it
so we did
we did try
but I think
it was
rather than
being a lot
it was more
the DIT
would just
sort of
tweak it
on set
you know
so we were
sort of
watching it on
the monitors
and they
would have
sort of
the right
kind of
polish
while we were shooting
got
so that
this is a dumb
question
I feel like
I should know
this
I don't know
why
this is the
first time
I've ever asked
this
Oh, sure.
I assume the DIT, I feel so stupid.
I feel like the DIT must be between the camera.
It goes camera, DIT, and then, like, I guess, video village.
Yeah.
It's not like a separate.
I think he, no, he's in between exactly.
That's right.
You know, so he sends, he sends it, he gets it, he corrects the color, and then he sends
that image to the video operator, and then the video operator then the video operator then sends
that his image to all the monitors that are all around.
But sometimes, I mean, in certain situations, they might filter it in a slightly different way.
But that's how it's supposed to be.
So you get the colors on.
It has the right look.
And then everybody watches the same thing.
I don't know why in my head for the longest time.
I've just thought like, I guess I just never thought of it.
I was just like, there's a guy on set or a girl or whoever.
There's someone on set.
Yeah.
Colors?
Yeah.
Magic.
And then mine.
Magic.
Yeah.
No, no, no.
And also that, I mean, this is a very.
very, very recent thing, certainly for me, I mean, it's been going on for a few years now,
you know, but it's not, it's not all budgets of production that will sort of have this kind
of service. So quite a lot. You still have a TAT, but they'll just, you've just given the
rushes and they'll sit in a little tent next to the truck and they'll just basically doing the
backups. And while they're doing the backups, they put a look on it that you talked about. And
then at the end of the day, you sort of just look at the, you know, some reference stills and
going, yeah, yeah, yeah, that's the right directions. I'm happy with that.
that, okay, send it off, where, you know, the whole sort of onset DIT is a new process,
but it's been sort of embraced by everybody.
I think that I think the thing that you're getting the right look up front,
I think it does save time all the way through.
Because one of the issues you have, for instance, is all the VFX, you know,
they sort of need to know where they're going to end up and what kind of look it's going to
look like at the end.
If they just got a lock C or something that was sort of color the wrong way,
that these effects might end up looking wrong because they're working so off balance,
you know, that it won't marry up.
So them getting ahead of the curve with the final or close to a final look will make all that kind of stuff works so much better.
Yeah.
I guess tent person is more what I thought was happening.
And then, you know, maybe they would give you like a blood or something.
But obviously we have, you've had SDI forever.
you can just put stuff in that.
Yeah, yeah, exactly.
I guess one thing I did want to ask is on the first version of the show,
the first episode, whatever, I saw in an interview you had mentioned how at the time
tracking technology hadn't really been sured up that, so they were making you shoot
clean animals.
Yes.
No, it's clean anamorphics.
Yes, what they made us shoot on was because we wanted to shoot animophically just because we
were so, we loved the, you know, the JJ Star Trek so much.
And also, I mean, all the classic, you know, the, your Star Wars and your Indiana
and so we just knew that sort of anamorphic look was just the right thing to go for,
that sort of extra wide frame.
But they, yeah, they would only allow the mast animorphics because it's a perfect lens.
It's so perfectly engineered that, you know, everything, all the mechanics just work perfectly.
There's no barreling.
everything sits in the right place and it's easy for them to track.
But also, it makes it incredibly boring.
You know, you could basically, if you put a mast anamorphic on,
you could basically just shoot it on a spherical lens.
They look identical.
Oh, not, close to, you get a little bit of that, you know,
what's it called the highlights you get in the back,
the out of focus, the bouquet.
You get a little bit of that sort of, you know, sort of long bouquet,
but that's it.
You know, all the other stuff, you know,
the little sort of band of, you know,
out of focus, top and bottom,
you know, the little bit in Yetting,
the blue flare, you know,
or the way that, you know,
a sort of good, classic anamorphic lens flares.
None of that stuff, they're taking it all out.
But we did do, at the end of that first episode,
we were then allowed one day,
but I did a very kindly battle by our VFX supervisors.
Because he said, we need those flares.
We wanted to look like JJ.
When they're getting into infinity,
it has to be that look,
and we have to get it in camera.
So we then was recommended these lenses called Toyo,
which is a Japanese make.
I think there's only one or two sets in the world or something.
I mean, I don't know how we had those about it.
Anyway, they look beautiful.
They are very vintage, vintage to the point that they were sort of basically falling apart.
You know, so we were sort of putting it on the camera and it would take like 15 minutes, 20 minutes to change the lens.
But, you know, but they looked great.
It did exactly where we wanted.
And we sort of knew that that was the look that we had to carry on into the future.
So we had to get a lens that can do all that kind of stuff, but also maybe not fall apart.
So when we came to this one, we then went Panavision and we went with the Anamorphic C series,
which is sort of based on the Spee series and C series, but it's sort of a slightly more modern version.
I'm not sure when they made it.
I sort of feeling it's like 2000s or something, you know.
It's, but it's really has all the right things that you want from anamorphic lens,
has the right coating, the right kind of slat air, has the banding, top and bottom.
And then it also just sits in a modern housing, and it's quite good for close focus as well.
You know, I think most, you know, if you get certain, certain anamorphic lenses,
most of them will have a close focus of four feet, which sort of, you know, when you set up,
almost everything, everything is just the midshot.
And whenever you want to do any kind of close-up, you have to stick it out to it.
We had to take a plus two-dopter or plus three-draptor,
and constantly swapping diopters.
But the T-Series is two-foot, I think, close focus,
which is much more sort of reasonable.
You know, you can shoot a handheld shot.
You can push in on somebody,
and it will still look good when they are up sort of close to them.
So, yeah, so that was the choice, and it looked great.
And we shot the whole episode on those lenses.
We didn't sort of swap or change for different bits.
did you have any diffusion
the only time we used a bit of diffusion
we did it but when we went
to be a little bit of Daley's
what's he called Robert Daly's
house is it both in the past
when we sort of go back to the 90s
the 90s you know that sort of alignment
lucky with a bit of sunny weather that day
so we wanted to be to bloom a bit
and sort of have that sort of bit
sort of, you know, classic Barbara Catlin, you know, sort of memory, memory kind of diffusion.
But then he also felt like it made sense that he stayed in that kind of world.
So when she comes back and visits at him when he's inside the heart of insanity and sits in the
center of this little weird, swirly thing, we kept the soft filter in because it just, I think
you look good with the highlights in his little garage.
So we kept it in.
And it gave it a vibe, I thought.
you know so it was just a black satin i think we used uh but most of the other stuff was all
clean no filters yeah gotcha yeah i had written flashback here but then i was like i felt like
it maybe a solid but that's probably just the coding on the on the t series but the thing i know
you know it's late there so i'm going to let you go but the thing i did want to ask do you know
because again i'm just trying to steal uh how they how they emulated in the first episode how
they emulated the look
because didn't you say they applied
like 60s sort of yeah
well just the
I it was just
an interview like some BSC interview
sure sure where you had mentioned that
because you had to shoot clean they would
like emulate the anamorphic look
on the
I think so I can't remember
what that would be
referenced to I think we probably
we
we probably got them to walk certain shots
I think
I don't think we did that
too much
I know it's something
they can do
and they do a lot more now
that you know
when you shoot
because for instance
I shot
I shot a show
a couple years ago
called S-A's Rogue Heroes
and we wanted
it all again to feel
anamorphic
maybe I just have a style
I just want to shoot
anamorphicly
but there was another
animorphic show
and we shot on these
very sort of bendy lenses
called Kawa
and they're very lightweight
and they look great.
But every time you wanted a vis-effect shot,
then the vis-effect department said,
can you please shoot that on a spherical lens?
And of course, spherical looks completely different.
You know, it matched a little bit.
Of course, suddenly the lines are all straight.
And so they would on those shots,
they would put some anamorphic characteristics
into all their spherical shots
and just make it sort of feel more bated in.
And I think the same was the case
for some of the Demon 79.
I think we did it there as well.
I don't remember so much for U.S. Calista.
I think that was pretty much straight up, apart from, you know, the, no, yeah, I don't think
that, yeah, I mean, they'd probably help us out with certain bits here and there.
I can't remember.
Yeah.
The other reason I ask is because I'm currently in the process of trying and resolve to
figure out how to do that in a way that makes sense.
Because, like, one thing that I figured out is obviously, like you were saying, the edges
of anamorphics get kind of fudgy
if you just put
a mask over it and try to blur
the edges, it doesn't look right.
It just, it doesn't even fall off correctly.
And so I found a way to like
using the input
from a different mask, you can use the
tilt set blur and it actually
on lens correctly and it has
anamorphism slider.
So that's one element.
But also what we
do on set is we shoot lens
grids, you know. So basically, you basically shoot a big grid, all sort of perfectly square,
you know, when you shoot it. And then you have every single lens. You shoot them at that
format. And then when you have anamorphic lens, of course, the lens grid will look completely
sort of bent, you know, crazy like that. But what they do is they take that information
into the computer and sort of so they're able to unbend it. So when they, then when they do the
effects, they do it in the unbended version. And then they can put the bend back into it. You know,
they sort of know what.
entered. Exactly. And so they take all those
catarrations, but so when they do those lens grids, it just means they basically
have that lens in some kind of, you know,
you know, folder somewhere, and they can just put that, they can touch that
look through any shot you want, you know, afterwards. And also, I know
the totally mentioned Mindhunter before and
also cars. I know that's exactly what David Fincher does. You know,
he's used everything spherical, completely, perfectly, square, clean,
but he loves the anamorphic look
so whenever he has a wide shot
and he feels like no no no this should feel
more amorphic he sort of
he adds it in post so and then
it gets that little slight bend and that kind of
you know
but he's a perfectionist he needs to
control every part
part of his side work with some of his
team you know and they were talking about
how precise you know
how how you know
exact he was with everything
so I think he just loves to be
yeah he doesn't want anything done by chance
yeah I'm a big fan of his
and I spoke
I've spoken with his DP one of them
actually I've spoken to like five of his DPs at this point
but Eric Eric was telling me that
another thing they did because obviously they'll VFX in
the you know anoreth flares and stuff like that
but he was telling me on the killer they used
this plugin for resolve called
scatter to do artificial
filtration.
And I started playing with that too.
And actually a buddy of mine just designed his own called DigiDiff
that just came out.
That is really compelling
price to performance-wise.
But I'm still in beta.
But yeah, I'm starting to, I used to be very like,
oh, we got to get it all in camera. But now I feel like the tools are getting better.
It's like if this is going to save us to, especially with like, you know,
key framable diffusion.
If something's too backlit
and you're using real diffusion
it just gets all washed it's like
it would be nice to just
too late, you know.
Yeah, yeah.
Too late touching.
No, absolutely.
Absolutely.
I think, no, definitely.
But then there's all the certain things you get,
you know, when you are shooting with the right lens
with the right slab and everything sort of comes together,
you know,
that sometimes you can't match that either.
You sort of have to go for it, you know,
and then hope you can, you know,
if there's a problem,
then maybe they can fix the problem.
problem, you know, but yeah, sometimes, yeah, we just, you know, going back to that
on the show, the ESAS Rock Heroes, we shot that in absolutely no time, you know, and it was,
I sort of remember so many days, but it's just like a 10 minutes left of the day and, like,
oh, son's going down, so this happened over here, okay, just put something on the camera,
put, you know, slow-mo, yeah, go slow-mo, whatever, and we just do something, you know,
and then, and then somehow you sort of watch it go out and go, oh, my God, that looks like we had
all the time in the world and really compose these shots beautifully,
but it's literally just, you know,
two cameramen just running around like your headless chickens
and just collecting some stuff that may work.
Yeah.
Well, and that's the thing with, you know,
experience that you can't really teach is like,
if you're given enough time to consider something,
you will probably overthink it and that it becomes worse.
Whereas if you have to go by instinct,
and you have the experience.
It'll kick in and you'll start ignoring the little voice.
It's like, what if you used a split diopter?
Shut up, shut up.
Exactly.
Just shoot it.
Just shoot something.
You know, on that show, the method became basically just shoot something.
You know, just shoot something.
At least you have a scene.
You have something to then cut, you know, cut out of the show.
But if you're talking about it and say, oh, it could be this, could be that.
You've got nothing, you know, then you don't have a scene.
So anyway, our philosophy was just key shooting.
And then luckily, I was working with the director who, you know,
at least had some sense of quality, you know,
so he wouldn't use anything that was absolutely dreadful.
He used the good bits.
But because we, you know, we just went for it, you know,
we got so much more on the show that we probably would have done it in the other way.
Yeah. Well, I'll let you go.
But my final question was, because I've never seen the show,
was that actually episodes of Real Housewives of Atlanta?
or did you have to reshoot those?
Oh, I see.
I'm sorry.
I'd love to be able to tell you that.
I think it's just real episodes.
I don't know how they got.
I have no idea.
We didn't have those on set.
When we played that back,
that was a green screen.
And we sort of had an idea
about what might happen,
what might happen in those particular clips.
I think one of the writers,
a guy,
the lady called Bisha,
who also wrote Deven 79.
And I think she was all across, you know,
she's like, no, no, I know everything about the American, you know,
the Atlanta, you know, is this kind of stuff,
this kind of stuff, this kind of stuff.
You just put all this and it fits into the script.
But I assume that we got the right license
and we were allowed to use them.
And I would have happened early on because it was on our script pages
and they never told us it was going to be any different.
So, so, yeah, it must have, yeah,
they must have just have agreed.
to it. I don't think it's not a nitpick show, is it? Housewives of Atlanta. I'm not sure. I don't
think so. It, I mean, it probably is, right, if they were able to get the rights to it, but
I, you know, then it's so easy for them. Although they keep sort of, because that's what Charlie
usually does, is that he keeps sort of just feeding on himself, you know, so when we did the other
episode, they ended up not using it in the episode, but they were, at one scene, they were sitting
in a sofa watching a TV show, and they ended up, the TV show they were watching was an episode
from the previous season of Black Mirror,
you know,
that kind of stuff he loves doing.
But this time,
he could have done that,
but I guess it felt more fun
that they were just watching something completely,
you know,
mindless,
mindless entertainment.
Yeah.
Because,
yeah,
in my head,
I was like,
that would be hilarious
if they went and re-shot
just like a few shots.
So for us.
Yeah,
I mean,
they may have done,
I don't,
I'd never heard them say anything about that.
So I assume that they just picked some,
some real,
they got the license.
to use some real clips yeah well um it's a great episode it might as well be a
movie that out on a blu-ray and uh i really appreciate you spending the time to chat with me
no thank you kennett it was a great great time you too yeah uh enjoy the rest of your night
or i guess thank you so much thank you so much yeah exactly you know exactly i will uh go and say
hello to my family at least i'm home so i don't have far to travel fair enough well i hope i can
have you back soon next time you do something else.
Oh, I'd love to. I'd love to get it.
Brilliant.
Frame and Reference is an Albot production, produced and edited by me, Kenny McMillan.
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Thank you.