Frame & Reference Podcast - 248: "Murderbot" Cinematographer Tobias Datum
Episode Date: June 26, 2026Today we've got Tobias Datum on the program to talk about shooting the Alexander Skarsgård show Murderbot !Enjoy!► ...F&R Online ► Support F&R► Watch on YouTube Produced by Kenny McMillan► Website ► Instagram
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Hello and welcome to this episode 248 of Frame and Reference.
You're about to drop into a conversation between me, Kenny McMillan, and my guest, Tobias Datum, DP of MurderBot.
Enjoy.
Two things happened.
One, I started watching MurderBot late at night last night.
And I finished at 6 this morning.
It is now 11.
Oh, shit.
I took in that.
Well, it was good.
So I didn't mean to start by saying like any, you know, shitty sci-fi.
But, I mean, the show was like.
because it's good
was like genetically engineered for me
because it's like funny
and it's sci-fi
and it's also like production design
is really good and shit
but it was it was a joyous
and just selfishly
for having to marathon things
before I interview people
the shows are
you know they're only 20 minutes
or whatever so I was able to actually
I watched all of Spider-Noir
the other night and that was
eight and a half hours or something
yeah something like that
bang
Yeah. Some people complained about, about this is a concern for the season that we currently are having.
And I kind of disagree a little bit because there was some complaints about the episodes being so short.
And I was like, well, is that so bad?
It makes you want them more, I guess.
No, and then you can just decide.
But maybe it had to do with the release as well, that it was like one or something a week.
Or I don't know how they did that.
But personally, I felt like, hey, you know what?
I don't mind it because especially with.
streaming you can like watch it however you like you know and and I felt like they all worked
so nicely um yeah just as each episode well and also you're you're converting a novella i didn't read the
book but the book's only like 150 pages you know if you have 10 10 hours to fill that i mean
you would be just stretching shit along yeah it gets tricky because that entire book is all
voiceover really. The entire book is just
murdered about telling you what's happening.
So sometimes it gets a little tricky
to just even extract stuff from the book.
And especially
like very early on, I
now for the season two, I read the books.
It's three. It's book two, three and four.
I'm not supposed to say that. But that's
the next scene. I'll cut it. Exactly.
But it's denser. And it's good to like
read back because like when I
first read the books and then Paul showed me the first sort of scripts.
I thought of it like differently and then, you know, obviously every step along the way.
And then when you see Alex and how he plays his character and that it really is like,
it's a teenager, you know, it's like he's becoming human.
But at the same time, it's the journey sort of of a teenager too that has been at season one sort of like found a family.
and now for season two, actually he's pushing himself away from that family to find himself
only to realize he does not live in a vacuum.
And I hadn't registered that early on and at some point I was like, oh, wow, that's what he's doing.
It's amazing.
And then Noma as Dr. Mensa always was the heart of it all.
You know, like any time you looked at Noma, it was clear that there's something at stake
and that there's sort of a deep sense of love and, you know, belonging, sort of like a counterpart of murder.
But he should become when he grows up, basically, you know.
Right.
So, yeah, just.
I read too that, because I got like a synopsis of the book that he's like 20 or 30 years old,
which is apparently old for one of the sec bots as well.
Yeah, can you imagine?
I mean, in the future, like when now, I mean, you look back and what was 20 years ago stuff, I mean, there wasn't even an iPhone, I guess, huh?
Yeah.
Yeah.
Yeah.
That's also something sketchy to think about, right?
How quickly all of our lives have just ramped, you know.
It's always fun to think about, oh, like, how accessible filmmaking is now, you know, like how difficult it was when we were certain, even when I was in college, but certainly I imagine when you were like at air.
fine shit like you know having to
having to shoot on film it wasn't even an option to
yeah i mean there's always like pluses and minuses
but i did have a friend who uh jean pier caner
who recently made his first movie
which is fantastic and was in some festivals
and because he for many years had been telling me about a story
and he had his lead actor and
and so at some point i was just like you know let's just because i had
during covid
I had filmed this, you know, a little short film with friends on my phone and or on phones.
And I was like so shocked because in color timing, I found myself so often just trying to tweak stuff forgetting that it was iPhone footage.
And that got me thinking like there really isn't any excuse anymore to make a film.
So if you want to be a director or a filmmaker, then just do it, you know, stop talking and just do it.
it might not look like, you know, a giant budget movie,
but it might just tell you what it needs to tell you.
So with Jean-Bierre and I, we spend a day just filming his lead actor.
And just that, just having a camera and filming and stuff is exciting, you know,
that I don't know if I guess it is a lot simpler than it really used to be.
But I never thought of it as that hard.
The hard part is to start.
That's the high buy down.
Well, it's becoming less of my job now,
but for a very long time,
a big part of my job was film education.
I worked at NIFA for a while in college
and right for Pro Video Coalition.
And even this show is vaguely educational.
And the big thing that I've seen students push back on,
because I've given that same advice,
you know, just use your phone.
It's like right there.
And I think,
for those of us who came up in either traditional film school or, you know, back when film was the only option and stuff, we spent a lot more time focusing on the script because we had to convince someone to give us any amount of money. So like that's still in us.
Whereas the current generation of filmmakers seems to be highly anxious in general, but about fucking up.
you know, they don't want to.
That's the whole process.
I mean, that happens every single day.
Yeah.
That's the whole point.
And I think you have to leave a,
you have to leave room for that as well,
that errors happen.
And because this,
this thing takes on its own life and,
and you need to leave room for that.
So I would say,
the margin is like 10 to,
10 to 20% fuck up and then you'll have something great.
You know, I think,
and that sounds,
it sounds maybe a bit stupid, but I think there's some truthhood.
So currently we're shooting in Madrid,
and Madrid isn't a town that can really,
this is relatively new here.
They've had parts of bigger, you know, American shows filmed here,
but they're not entirely able to, I don't think,
really support it by themselves.
So we took a leap of faith and it's going great,
but in the context of this, the first two weeks
where I had to sort of figure out how to,
I fit in here because I don't, there's no point in coming here and then being like,
oh, I need stop to work, you know, they have to see how, how it all sort of like vibes
together.
We did have Paul and Chris and I, we had Paul and Chris White's and I had this exact conversation
that like, you know, ultimately the mess ups, if it is just little stuff, you know, that when
at the end of like the last, like, oh, bug, I wish I had, you know, dimmed down that light or
what thought of this or whatever.
it is in the end that does
lend that does make
character of the project
and I think we need to be okay
in letting that happen the next time it'll
happen again differently but each time you sort of
you know it gets better and better and better better but I find
that you know obviously that
great is as often
you know the enemy of good of course
yeah well and
to your point about
that is like I just
today saw someone on
Reddit asking about you know
oh, how do I practice complex lighting setups?
And immediately, my knee-jerk reaction was to say, well, there aren't any.
Like, if you look at Greg Frazier's lighting breakdowns for Dune that they put at the ASC website,
like there's a lot of lights.
Like, there's thousands.
But it's only because the set's really big.
You know, it's still just ambient, key, maybe some fill, maybe negative.
but it's like, it's still, it's still not three point lighting.
Three point lighting is sort of changed to almost two point lighting at this point.
But it's still the same concept, you know, and you're going to, like you're saying, like,
oh, maybe that should have been dimmer, but you're only going to learn that by doing it.
No one can tell you in a vacuum, oh, when you light this, you know, what is this?
You can't know until you're presented with it.
Yeah, exactly.
And then it's still my change.
You know, this does happen with, on Murderbot anyways,
that happens a lot because Alex makes it his
and the scenes are written in one way
and you kind of plan for it, you know, a certain way
and then something else might occur.
The luxury of Murderbot is that I have a lot of prep
and that prep I spend with Sue, the production designer,
and we do spend it in designing the sets
and built in lighting to the set
so then you can have either your goggles on
or just sit with whoever this year
the person's name is Martin
on Unreal Engine
and just play around with the lights that are built in
so that on the day you just have to move
either negative fill or an eye light
or something like that around
so that's nice to have
I think season one we were more on locations
and exteriors and it was all day
and obviously like every single weather event in Ontario,
that could happen, happen from heat wave to thunderstorms,
to snowfall, to high winds, you know,
and all these things affect you.
All of a sudden you can't, you know,
have your flies water up ahead because the wind's too strong.
Or you have to put the flies water up because it's raining
and you need to keep your actors dry and keep shooting
because there's no backup plan.
I mean, that's what you're saying is correct.
like the lighting is very much the same.
The difference is time and money.
Well, really actually time because money translates into time.
And whether or not you have directors or collaborators with you
who have the patience and the vision for that sort of stuff,
I imagine if you work with somebody like Mileneff,
he's very much a visual and sort of like atmospheric storyteller,
you know so I feel like there's probably somebody who is is very yeah things things through a camera I imagine
not I'm not sure yeah the one thing that did occur to me was just because of how much
uh Alex is is narrating you're just on him the whole time like it's the first in memory uh in my memory which is
terrible.
First time, I can't remember anything.
First time I think I've ever seen a show that is so literally photographic.
You know, like, it's just a still.
It's a moving still of someone just sitting.
And I imagine that must have been kind of nice for you because you're like, well,
he's not going to move.
So just like light him correctly and walk away.
You know, there's a couple of, of,
interesting things that
developed over
the prep and then shooting that I wasn't
really...
So first of all, murderbot became murder bot
in the designs.
And I was like, oh cool, mirror ball, thanks.
Yeah.
Someone was...
Oh, I was talking to Larry Fong
and he was talking about how like he was
when they shot 300 and they brought out the immortals
and he's like, great, a bunch of mirrors.
Thank you so much.
Thousands of them.
Exactly.
So that was one.
But then when we tested it, I was like, oh, it's interesting.
It was actually not that difficult, you know.
Like, I don't think we had a lot of lighting, light removals in the helmet.
And then also I was so surprised how just like, you know, how expressive even just the helmet and the physicality of Alex was.
So that was also nice.
I had thought of the, and episode one maybe starts a little bit this way.
I had thought of a lot more sort of like real close-ups
than just so like how many different sizes one could use
for how many, you know, different sort of like, you know,
states of mind or such.
And then it became all very, very simple, really, you know.
I mean, that's part of the whole thing.
It's just to just lay out, you know, a whole array of like,
sort of your arsenal and you set your compass and then, oh, okay, I only need those.
It's similar to like lenses where oftentimes you have a set of, I don't know,
you have 12 different ones and you end up using four of them the entire time, well, almost the
entire time.
So that was interesting.
I like that stuff.
I like that, you know, you plan for certain things and then it turns out to be not
really necessary or you discover something else that leads you.
I like that way of working to not entirely be, you know, in control.
It doesn't freak me out.
Yeah.
You know, my friend, well, he's my internet acquaintance, but his name's Devin Scott, and he's a writer and filmmaker.
And I think he's a teacher as well.
And he was just talking reasonably about going back and reading Masters of Light, you know, and he got to the Gordon Willis chapter.
And Gordon's sitting there talking about how like you break the rules only by knowing them, you know.
And the interviewer was like,
because wouldn't that book come out,
like the late 80s?
The interviewer was like,
well, like how,
so you're just like,
you know the rules and then you,
you know,
to throw them to the wind,
you're just,
you know,
whatever.
And he was like,
no,
I have to know my contrast ratios and my white,
but like I have to know all that.
Like I,
there's a goal.
It's just doesn't have to be written the same way.
And I think you only find that,
day up, you know, it's, it's all creative problem solving.
I don't think anyone goes in with a full plan.
It's all the process of like, yes, and, you know, like something gets thrown you away.
And like, it's basically sort of like the principle of improv that you're like, yes,
and, you know, like something comes your way and you take it and you, you go with it and
offer something else up.
The two people that I, that really impressed me as when I started working out and when
in film school that I met.
One was somebody I worked with as an assistant,
his name's Alec Thompson,
and very dead now,
but did a couple of Jim Hansen movies
and such sort of a British cameraman.
And I worked with him,
when I worked with him, I noticed he only uses the light meter.
You only use the light meter twice at the beginning of the day,
sort of the setup and then after lunch once
and he was always super nice to the crew
and I thought that's cool
this sort of level of confidence but also of like
just
being so generous
and letting people do their thing
to not have to like tell them exactly
but just let them let them do it
and then see how it goes
and if you can always say
know, but unless something's wrong, you don't really have to, you know, be sort of over-explaining
something. And I really liked, I really liked that. And then I took this to my, in Berlin, I always loved
like guessing the stop, you know? Sure. And then the second, the second person was Conrad Hall.
But I think his was more something, because he kept saying it, but he was saying, we were saying,
we had a lighting seminar and there was like a light bulb on it.
It was like, oh, and somebody turned it off.
It was like, oh, what was that?
And they kept talking about like happy accidents.
You know, in particular, of course, that story of in cold blood and such.
And I thought, like, yes, that's also great.
You know, that's also how I would like to be when I grow up, you know,
to somebody who's not so like this, everything has to happen exactly how I want to
because it's just really frustrating.
And why it is a collaborative art is that,
a lot of people get to be, you know, creative and make this their own.
And that is what makes everything unique, you know, that the combination of individuals that,
that, that contributed to it.
Yeah, there, you know, that, if you, I always, I interviewed Eric Mezershmut a couple times.
And one thing that he impressed upon me was like, you're going to get, you're going to get blamed for whatever happens.
You know, so the more, now I'm putting words as about this is kind of what I took from it.
It was like, it's better to let a lot of people do their own thing and say yes or no because, A,
you're crowd sourcing ideas.
You know, you're not going to be, you're not going to always have the best idea no matter who you are.
And so that'll make your work better.
And if you get blamed for it, you at least mentally you can go like, well, I shouldn't have taken that idea, but at least it, you know, you can kind of,
your ego can kind of be like, well, it wasn't my idea, but I'm going to keep that inside.
You know, you don't want to blame anybody.
But then also, if it was a great idea, then you get to go like, yes, everyone, thank you for my Oscar.
Oh, yeah.
And then you text them on the side.
Thanks so much for that idea.
Yeah, yeah, totally.
Totally.
Yeah.
Yeah, I think.
Yeah, I don't know.
Maybe I'm naive in that regard, but I'm always like, I always try to be just honestly.
open about you know whether and and and i do i do i do i do hear a lot that i don't have a filter you know
so if i may say something that you know is it's just you know we just had this too and there is
like i do feel like very strongly when i watch some things i do have sort of like a more of a
you know a sort of emotional borderline physical reaction to if i like something or if i don't
like something and i think that's just being german maybe yeah
There is certainly like a directness that doesn't exist.
Like English is a much more formal language.
You have to go through a whole bunch of sort of like formalities to get to what you're actually.
And this was my first day at AFI where we shot these like projects in half a day each that are not supposed to be.
They're just so like, you know, you pull that out of your butts.
And I spoke to one of them and then I said like, I don't like this.
and I don't think this was very successful.
Oh boy, like, that was my AFI long nemesis
that did not take that lightly.
But, but yeah, I think, yeah, that's exactly it.
You need to be okay, not always having the best idea
or the idea that wins and you need to be okay.
Let's just sort of trust ultimately.
And if something is kind of wrong,
and you have to change yourself.
You can't change other people.
That's, I believe that's pretty much impossible.
You can push them, you know, to, to their best,
but you can't really, can't really change them.
But to me, that's nice.
Ultimately, I only, I only work for myself.
Because what I enjoy most these days is being an audience,
as well as sort of involved in the creation of this stuff,
If it entertains me, then fantastic.
And then I don't really care about any of the other stuff.
It doesn't really matter to me.
I also don't really talk to a ton of people about work, except for you.
Yeah.
I mean, that's why this show exists.
You know.
Yeah, a lot of people have said, like, you know, this is weird because no one ever asks DPs anything.
You know, it's like, you don't even, you don't often get like an opening title card.
Like, half the, I still have.
I've been doing this, not that even the show.
I'm a DP as well.
And I've,
I still got friends that I've known since college,
you know,
over 15,
almost 20 years that still are like,
so what do you do?
They don't,
most people,
the average person doesn't necessarily care about the cinematographer,
unless you're like on the camera,
they understand camera operator.
When you say,
when you say cinematographer,
they're like,
so your management?
You're like,
yeah, pretty much.
Kind of, yeah.
I mean, it depends on who you're working with.
I do like operating myself.
And it is a nice place to hide, you know.
Like it's, if you don't want to,
depending on who you're working with,
it can be just quite nice to be behind the camera and not.
And also, I love that you basically are feeling
you're really connected to what's happening on set.
Because sometimes when, especially when your monitors are physically removed,
I always sit with a director.
I don't really,
get into the
you know with the DIT
then you don't quite know what physically
is happening so it's hard to like speak to
what needs to be done
and I do
I do miss that when I'm physically
removed
for sometimes it's necessary
yeah I kind of
I mostly shoot documentary right now
and so
this isn't as much of
issue, but earlier on I did
kind of miss the
when you were doing more narrative stuff
me when I was doing more narratives.
I did
kind of miss
even though I was the DP but you're in film school
right so you're wearing 40 hats
or you're young
like working with the actors
like that's the one part of directing
I know I'd like is that part
I don't the rest of it sounds terrifying.
I don't want to put all that on my shoulders
but that
part specifically like, you know,
if you do that for the camera, it's cool, like that kind of thing.
I did enjoy that, which is, again, with, with a documentary,
you could just tell random people like, hey, just turn.
And they're like, yeah, okay, whatever, you know.
Regular people will just take direction.
Yeah, it depends on who you're working with.
You have to be careful.
And also not just actors, but just to really respect.
ultimately what we're doing is
we're just
creating a space in which they can
in which they can perform
that's the way I see it
I don't want them to do anything for me
I don't want them to like
you know
be conscious of anything else
ultimately is like we're
providing ideally
so the best seat you could possibly have
in the house if it was a theater
and for you know
actors and directors to feel like they
because they got their pants down,
you know, that's what's so hard about it.
It looks so simple, you know,
and sometimes you just, especially as a DP,
you could fix, you feel like you could fix this in like 10 seconds,
but you don't know what else happened.
You don't know what they talked about over dinner last night
or something like that, you know,
or you don't know like whose idea they're trying to respect
and protect at the moment, you know,
if there was maybe a writer or if the actor had a note
that they want to try out.
You know, like it's definitely not working.
And we please.
And then it just takes like that hour of rehearsals until you're like,
okay, cool, we found it now.
So, you know.
So I have directed a little bit and I did love it,
but it only worked because those were all friends, you know.
No, exactly.
Yeah, on Mozart in the jungle and impostors,
which was, it was great, but, you know,
I don't know if I would do it with people who I don't know.
Yeah.
Well, and this all goes back to the idea.
at kind of what we were talking about earlier, where it's like if you are to, well, just generally,
like the way that all this works, the experimentation works, the failure, the working with your group,
getting ideas, all only works if everyone knows what the end goal is, right?
If everyone's just putting in their ideas because they think it's cool, that's going to lead to
failure.
But if it's, if everyone goes, oh, I know what the, because that, I mean, I've, I've read plenty of books about like,
military strategy and stuff because it's weirdly applicable to filmmaking.
And one of the big ones is like the only way that this works, at least with the U.S. military,
I know a lot of different militaries do different things to various levels of success.
But the big one for us at least is make sure everybody knows what the goal is so that if there's a communications breakdown or whatever, you see it in MurderBot.
communication breakdown and then everyone starts going rogue and now we're in trouble.
Yeah. Today we actually shot that massacre that is haunting him. That happened today.
It'll continue tomorrow because it's a rather big sort of stunt and NVFX situation.
But yeah, that's where we are right now. That's in shooting.
and he worried about thought this would
this would give him answer
and provide some piece
and to a certain extent it does but
I'm excited it's going to be great
it's much
because we're all out of space
we're not on a planet anymore
there's a lot more fun to be
had with different lighting and looks
and you're not kind of bound to the elements
of you know Ontario
so we'll see I was
it was it was great
I think we all had that same
thing that the first couple of days
between Paul Chris
Paul Chris Alex
and and
the Sue the production designer
and I at various times
Zoom you know first and second day
we were looking at
and we're like oh yeah there it is
oh yeah you know we missed we missed him
we miss murder pot there he is
you know
and that was nice
you know that was that was good
certainly because it was
it wasn't so
we weren't entirely
confident because we're in Madrid
now you know that what is going
to how is this going to be
is it going to be
a recognizably different or
is it still the through line
but yeah no it's
it's really fun
yeah that actually brings up two things
I wanted to talk about one is like
the first nine episodes of
first season are all, you know, in three places.
It's like outdoors in the habitat and in the hopper.
And then you got that 10th episode where it's like, oh, boy, hold it.
Which I know is the one that got submitted for Emmys.
I'm like, I get it.
I get it.
That one.
That one's the most, you know, visually exciting.
I suppose there's a lot more going on.
But to your earlier point about leaving a space for the actors and the directors to do stuff,
you had mentioned even earlier that like
keeping things simple
just using the habitat or actually even the hoppers
as an example
like how much how much
grip and lighting was actually on the floor
because it feels like that that habitat dome
was kind of just a giant diffuser
and all you had to do is throw some egg in there
yeah the habitat was insane
because it filled the entire
sound stage and it was
not very thick in terms of like
you know this is all translucent so you had to basically
just surround the thing with
you know like scenic backdrops and light
and it was a lot so it was a constant so like dim this up
dim this down and and you don't always want to just like
and I also don't really like working
so much I always look for
ideally like the scene has a pace
set of itself and then it makes me want to just sort of like okay and then the camera moves this
this way and then you find this this one setup that essentially tells you the entire scene like
that could keep you entertained which is not always possible and also Paul does like to edit
stuff like that really survives but i still think of like setups that they give you maximum sort of
mileage and yes there was a lot of like negative fill moving around and and a lot of like soft light
and then to, well, the one tendency that Sue has is she likes to build skylights into sets that,
especially in 235, when are you going to see those things?
Yeah.
You know?
Well, in the hopper, too, is one big skylight.
Yeah.
That actually was kind of nice because, like, I had this light floating over it, you know, an open alpha 4K.
So it's very hard light because it's basically just the HMI globe.
So it gave you a sense of like, you know, floating and movement.
So that was actually kind of fun.
And then there was an LED wall outside the front, which was a little bit of a nightmare,
just getting all these.
Because you never have enough time to get all these like things ready.
And then on the day you also don't have enough time to tweak them a little bit.
And I secretly hope this whole LED wall stuff's going to go away.
I was going to say that the number of people I've spoken to about like when it first started there was a lot of like cautious optimism and now like being I don't know five six years later I think everyone's pretty much like it's fun I don't love it.
Yeah not really I mean there's certain things that are just like that are convenient and good about it and I'm speaking to a friend who used it just outside windows as translights but even that is because
you know, then are you always able to track, you know, the parallax?
And that requires a lot of work on the set and these witness cameras and all this nonsense.
And then sometimes your production will end or whatever, they'll mess that up.
And then you still have to like VFX the whole thing because it doesn't track properly or, I don't know, man.
I think it's, I'm not a huge fan of it.
But yeah, the habitat was the combination of that,
just a lot of lights outside in the entire sound stage.
And then a negative fill and a sort of bigger, softer unit to move around.
And then the one thing that I, you know, that I was like,
ugh, I wish I hadn't was that I'm like, oh, I guess there is that top light there.
So just for
to do something different
for another scene,
we use it.
But at that distance,
because it's two-story highs,
there wasn't really a great lamb to be had
that could point straight down
and put out that amount of light
to create something interesting there.
So we had like these M90s basically,
which are not that great anyways
in terms of just light qualities, whatever.
So that's my little regret.
but instead
still look good
yeah
I mean look
there's like
Tim Vincent
the colorist
I've worked with
and work with again
he's fantastic
like he really
puts in
a lot of effort
to make sure
it you know
like he has also
a personal pride
you know
I don't know
how many hours
he puts in
just by himself
you know
and I really appreciate
that you know
that there's somebody
who's committed
and loves
what he's working on
enough to be like, okay, you know, I'm going to just get this, you know, to, and again, that's
also, like shaping the image in the grade. Yeah, yeah, yeah, exactly. And, and, uh, helping, you know,
some, some stuff out that, like, of course you have a very wide ranging cast and skin tones and
hair colors and, you know, and they're all just sort of like walking around this sort of hard
top light while the camera is like spinning in, you know, you know, and they're all just sort of like,
spinning in circles essentially was the was the was the coverage so there's a good amount of like
you know windows and tracking those that in that somebody doesn't catch fire and somebody else
doesn't disappear and and that sort of stuff but it all looks very natural which which i did like
i mean ultimately that habitat because we knew where that was going to be and then like you also know
you're going to have to shoot this at a certain time and you don't have the luxury of a of a of a
big long schedule so you can't be so specific and to say I'm only going to shoot this at magic hour
and then we're going to do this there you can kind of move the day around as much as you can
but then there's certain times when you just can't so it was okay we know there's going to be the
sun traveling across and and the habitat needs to be sort of oriented a certain way and
and that that reality that you encounter while filming obviously lays
the
spells the
is the law
of how the
physics they work
you know
yeah for some reason
that reminds me
or like bring
something to mind
which is
was the
voiceover
recorded prior to shooting
so that was like
playing I read this somewhere
that it was like
playing the whole time
so everyone knew
how to time
their
yeah well
our first
a G became
became the prime
voiceover reader
and he was
He actually just now
laid down the
because he was reading
because he did it so so well
and he also remained
the voiceover through
some of the edit except for
where the voiceover was changed.
So he was reading those
lines to
you know
while we were filming.
And
so he's doing
that I was doing that again
and just last week
finally they hired somebody
to do that because he's like I cannot
be the line reader because there's
there's a lot of like... Got stuff to do.
Yeah, yeah, because there's not only
voice over there's all like coming. Oh, I
shouldn't get into that. There's other forms of communication
in this season that
someone's like, dude, I'm only reading
out loud I need to also AD this at some point.
Yeah.
Yeah.
Yeah, that was red.
Yeah.
Did, going back to the idea of the 10th episode, it felt like you, like just watching it,
like you could have shot the first nine episodes in, you know, whatever, I'm making up a number eight weeks.
And then the 10th episode looks like it took another eight.
Like, was that last episode like really involved or were you kind of hustling?
Because, you know, you got that really cool location, whatever that is.
but you are doing quite a bit.
That's a lot of moving around.
That's the University of York.
Is it York?
I guess it was York.
University of Toronto, York is a brutalist building,
though a lot of those universities in Toronto
and surrounding are brutalist building for some.
And not only that, but the faculty building here for film studies
is also a brutalist building here in Madrid.
The exact same, raw concrete and, you know,
from the same time.
period, 60s or
whatever that,
early 60s or whatever that
that was when people were so excited about
concrete. Now, it was
really just like light control, like covering
up, because the way it was designed
you didn't have, or you don't have
many windows, there's one time
where I just straight up used sunlight.
But then other than that, we just covered up
skylights and
had like, you know, balloons floating around.
And then a lot of, which are
doing here again as well.
I do have a lot of
lights that I can build in just sort of
run along banisters or layer
along the floor.
To me it was really just sort of
you shouldn't
so much, you know
use
light shouldn't necessarily come
from where it would come from if we were
in the real world, so to speak.
Our logic was that once you're on
this essentially
meteorite
that all this is
tacked onto it does have an artificial
sort of atmosphere
and therefore also an artificial
night and day cycle
and you see that once at least when he's
about to board the ship
where that near where that turns off
and then to me
it was also a matter of like
then that sunlight isn't quite sufficient
so that's why I was thinking of like it's more
starlight to use that
in this case you know the HMIs
with a black mirror and no
lens so it's a really hard light
that's not very
bright but it is like as hard as it
can possibly get
yeah and then there was a subway station
that we were filming in at night
and so it wasn't a ton
of moving around
but
and when Paul
Chris and I especially Paul
and I we've worked together for a very long time
we do move at a clip you know and
in Toronto we also really
really lucked out with crew we have fantastic
camera operators
Sasha Morge and Greg Frankovich
we had a fantastic Gaffer
Chris Harmsworth
and
you know
a great
just a great crew all together
and
so we were
of course by then moving at a very good clip
yeah the
when you talk about like the lights going
I noticed that because that is like a very
sci-fi thing and also John
Wick, but, you know, strapping the Titan tubes to the edge of handrails and stuff like that.
But the one, the one, I've mentioned this a bunch before, but I've really trained my girlfriend
in spotting Titan tubes now because I was one of the, I was one of the first people to test that
when they first came out. And I'm friendly with the Astera people. And so, you know,
But I liked when they put a murder bot in the little cage to incinerate them.
And you just see those.
I really appreciated that you really dressed up those four, whatever they were, Helios tubes,
whatever the long ones are called.
You know, they had a little extra stuff going on on the cap.
So they didn't look like, you know, just straight up, Titan tubes.
No, that was the deal I made, like when in absolute trouble,
just make whatever practical fixture we have so it fits Titans.
but we also had like light ribbon so for instance the banister
of the long banisters and for instance
the university
David's going up that stairwell yeah
yeah we that's that's
just LED ribbon
like we had a great
team of electricians who could always just
like you would go to the location
and went on into a set
and at first there was
you know the line producers
pet peeve because it was a ton of
money that was spent on on LEDs you know and sometimes
rgb and sometimes individually controllable diodes and stuff
then obviously it's when adds up but i think it to me it's like worth worth
investing in because then you have so much less lighting to do you know and all the
lights can live in a murderbot's helmet you know it's because it's not wrong it just
belongs to the hopper or to wherever he is in whatever environment yeah the um i was talking
to Steve Yedlin
about, you know,
because he's always deep in some science stuff
that I barely understand.
But he was telling me that he is developing this,
he's going to turn it into a piece of hardware, he said,
where you can get regular LED.
Instead of having to get like light ribbon or whatever
to like the expensive stuff,
you can just get kind of off-the-shelf ribbon
and then you plug it into his control box.
and then you can accurately give it like certain coordinates.
And it'll, so if you have like a regular film light,
I'm editorializing a little bit.
Let's say you have the X, Y coordinates for this film light.
You can type that into the box and it'll control,
as long as you've measured it, like off the shelf LED ribbon.
And so you should be able to, not you, but whoever's in charge of paying for stuff,
we'll be able to save a little money on that.
Yeah.
I mean, it is interesting how easy stuff can be in one place and then hard and another
because here in Madrid stuff does happen where you're just like, oh, wow, yeah, I guess
I never thought of that.
And here I do have to do a lot more homework from lighting plans to just like really stupid shit.
Based on location.
built while also sets
you know so that like you
have two different
LED
built in LEDs
in the set but they're also
plugged into two different phases
so you know then all of a sudden like
oh fuck what the heck is this
oh shit oh yeah right you know
I shouldn't be the one coming up with us
you know that should have been
you know the best boy
really but it's it doesn't
it doesn't happen here so much.
So we had a lot of like ambition
and sort of dialed down
on that somewhat.
But again, then that
gives other sort of flavor
you know, to what it is that you're doing.
Yeah.
And I think this season does look more like episode 10
because we are in outer space, you know,
and there is more fun to be had with lights
and imagining lights.
We just have like this shuttle spinning out of control.
and they again have like a big crane with a alpha 4K on it that was like wildly swinging up and down
and the entire thing was sort of shaking.
It's kind of cool what you get away with when it doesn't have to look like sunlight
or when it doesn't have to look like reality.
I really enjoy it.
That does make me think of, I know you've talked about it before,
but the
damn that show in the show has got a real wild title
but the sanctuary yeah yeah
sanctuary um
um i guess that's not wild
why did I think it had like 70 words in it
anyway um
that must have been a fun reprie you know because like you said earlier
like the regular show looks quite natural
and not in a um
you know it's just impressed upon enough
where it still feels very sci-fi but
isn't so crazy.
And then you've got the other show, which is, I imagine you must have just been like,
hey, everything we're doing in the normal show, just whatever the opposite of that.
We're going to do that here.
Yeah, I mean, it's a telenovela, you know?
And in that particular case, actually, in the LED volume, was dope because, yeah, we could, yeah,
that was great.
Also, just in terms of staging.
And all these actors are actually good friends of Paul and Chris.
And so that was super fun.
When you also know, like, you cannot go.
wrong here. Like, whatever you're doing is going to be
great and just do
like maximum, you know?
So that was really fun. This season, there's two
different shows as World Hoppers too.
Nice.
Hoppers and Sanctuarymen. So there's,
so that was a nice concept to come up with as well as like
what that could be.
Yeah.
Now it's, it's, it's good.
It's, it's nice to have that much stuff to play with.
and also, you know, that it doesn't take itself serious, you know, that it's just, it's, it's just fun, you know.
Yeah, because my question was going to be like, what, was there a limit to, like, how playful were you guys on that specific set?
Was it just like, that'd be, you're sitting there going like, you know, it'd be funny and then just do that or were there, where is there a sort of a set of rules and constraints for it?
Because it still does have to have its own language.
Yeah, I mean, we came up with, with an idea.
and obviously I had to pre-light and spend
a whole day in that volume
of the ship
and then some other
concepts needed a lot
more planning because they involved
then maybe individual
LED walls and then one thing in
particular was before we even
had anything
that was just
green screen
but yeah we went pretty nut
and also because Paul
and Chris love actors
and appreciate them so much.
So once they get there, they get to
play, you know? Like, they really get to have
fun. So it's a lot less of like,
basically just like, okay, so it's kind of what
we thought in a nutshell, but enjoy.
You know, and then John Cho
is such a funny guy.
And yeah, I mean, obviously, like that
entire cast of Sanctuary Moon
is just, you know what to do
once you see them, just like when
Jack Beck Bryce is, stars,
captain, you know.
It's like, wow, you know.
Yeah.
That says, yeah, or DeWanda.
Yeah, it's just funny, man.
And a bunch of these scenes, we kind of just improvised anyways.
Not all of them were written, you know, a handful of them.
We just did when we had extra time on the day when we had all of them.
Yeah, because a lot of the storyline of that telenovela does obviously parallel the
storyline of the show, but
it doesn't all have to.
There's like 7,000 episodes
of that show.
He's got a,
you got room to do something.
Premium quality entertainment.
Yeah, actually,
yeah, actually that
the murder what does spell it out,
how many exactly it is.
And he's also like fiercely defensive of it.
Yeah,
it's great.
I mean,
that was fun to
to think about what that could be.
And obviously,
like you do go as with a normal show too you just sort of like build a big house of cards and then
hopefully the the shape will remain at the end of it you know but but it's nice not to be
sort of limited by too much logic or you know I mean it develops its own logic to a certain
extent but like but it it's not supposed to be um it's not supposed to be you know
too rigid yeah exactly yeah
Did you, I know, I think I read you, this was like a two camera shoot.
How are you using, because, you know, like, I know there's like the Finchirian move of like, oh,
it's the really just stacked on top of each other getting something for the editor.
How are you using the two cameras?
I mean, when I have no idea, then I do right angles most of the time.
I do a profile and a head-on, for example.
That gets you out of trouble oftentimes.
and it's not that hard to light either, you know.
I don't really like this because that means nobody moves, you know,
that I think then everyone's just so much in each other's way
and all of a sudden the actor just does whatever the camera needs
and they need to hit marks and that sort of stuff.
What I really loved actually was both Greg and Sasha were Stadicam operators.
And Sasha was a very good Ronan operator too.
So we could put two cameras kind of on its feet
that was really nice to have.
But yeah, two cameras is,
here we even have three cameras
just because it seemed like a smarter move
to have three operators on the entire time
in case we needed a third camera
because there's obviously like always,
you know, VFX elements or stunt units
or any of those things to shoot.
And then, you know, every now and so often,
And it's like, well, couldn't we use three counts?
And you're like, oh, they gross.
Right.
I guess we're not lighten anything today.
Yeah, yeah.
Well, you know, like you just have to be.
And it's anamorphic in two, three, five.
So you do get away with murder, you know.
Like there's a lot of floor and there's a lot of ceiling that you don't see.
Oftentimes, it's just the sides gets a bit tricky.
But then again, like you're in outer space.
And again, I've had like a ton of practicals made and a ton of like practicals built in.
So there's always there's always
And really if something's wrong
It's because you turn on a light
Not because you you know you're missing one
That's that's really what happens
But yeah I try not to like three cameras
It's just two cameras gets really tricky
But yeah if if in real trouble
Then I would go for right angles
Always before two sizes or so
So I also think like two sizes is so lame
You know just
It is yeah it's
it's hard to conceptualize sometimes what you're...
I don't know if having more cameras is ever a good idea.
You know, your point about turn off a light instead of turning on a light,
it's like, what if we just stayed with one camera?
Yeah, totally.
I mean, you just don't have time.
Oftentimes it's just like, today, just all the stuff from special effects to stunts
to like all the things that need to be ready at exactly the right time.
and then the truth is there was only one take
when it all coincided and then
in that particular case it's like
oh great thank God three cameras were going
you know while that happened
and I do treat
most of the time then one camera
is like the hero camera
and I don't really worry
so much about the others
today was actually really great
because I feel like today also like all the
camera operators really found
like I hardly
talk to me at all today
you know, he was always, and he was always providing great stuff.
It's good to have people you can trust to do that.
Yeah, I guess it's just always like, you just sort of find your groove and then ultimately
you just make decisions anyways based on your taste, you know, and what you can tolerate.
Yeah.
Did this show, you know, obviously you did the expensive Doctor Who, but did this show provide any
sort of new challenges for you that were
educational.
Which one?
Murder bot.
I guess the first season.
Like did you
because it was, I guess it's,
well, I don't know, you tell me, but like it,
you hadn't done a ton of sci-fi.
Yeah, I mean, it's all the same principle, you know.
It's all about doing your homework.
And it's all about doing your homework so that you
don't have to say no.
you know, that's the way I see it.
The principles are all the same.
I mean, starting, when I started working,
I just did a whole bunch of different things
from grip lighting, camera,
but also post-production.
And that was good to have
because the principles are all the exact same
is that you squeeze three dimensions down to two
and only to make them seem like three again.
Right, that's sort of the core of just the camera part of it, really.
And then everything else is just different tools.
And I did notice this music very similar that like anytime a new tool comes along,
that sort of like shifts to look, but the principles or, you know,
that tool might inspire something, but the rest is all the same.
So if it is, so when it was like the, and for some reason I had done early and a lot of like LED wall stuff.
So to me it was clear again, it's a principle like you're filming a positive image.
You know, once that's filmed that that's sort of like that's the one that is least manipulable, at least not without money.
So it's the same thing.
like then that is is what what locks you into a certain extent to a lock so you have to then treat it to be
um what it needs to be and then to ask for the time to do it and not be like okay cool we'll do that on the day
because that that won't work and and no one's objected to to you know a good reason for something and
I think it's also just like to not if you're just honest about this was the same as with the with a painted backdrop in
and Doctor Who is like cool we can film it but it's still going to require
things there's no way that I could or would say like I can promise one thing or another
because there's too many elements for that to
happen but I think yeah I don't I don't know if there's such a difference in genre
the only thing that's sort of different is your personal
you know just again the combination of individuals
and your own individuality that makes it
makes it sort of different.
I'm not very
analytical or even
I don't have a set system either.
Like I'm always, it's very frustrating to me really.
This is even shotless thing I do sometimes not at all.
Or I write stuff with my hand and then never look at it again.
Or I do, I draw storyboards.
You know, it's just like it's different every single time.
And I find that entertaining, but I also find it really frustrating.
Sure.
But the principles, like there's just a set of principles that are always, you know, that are always very helpful.
Yeah, you brought up working in post and I did want to ask you, like, is there, I always say that learning how to edit has made me and, you know, I think all of us who came up during non-linear editing being very accessible, probably edited our own stuff early on.
and that certainly helped me be a better DP.
Is there anything that your post-production experience has informed being a cinema talk?
Like, are there pieces of coverage that you make sure you get because you know it's going to be in the edit,
even if someone's not thinking about it?
Yes, absolutely.
I mean, I think more of, like, rhythm is something that I really feel while doing things.
So that's really more what it is.
I think that gets me to like,
and certainly with directors that I've worked with a lot,
you know,
that I then, you know,
come up and suggest where the camera should point when
and but to not lock myself in.
I don't believe that you should,
which was actually part of the education that I got in,
and certainly in Berlin,
not so much at AFI that it's like you,
you know,
you only allow for this to basically happen.
as a cinematographer, I think that's kind of nonsense
because you don't know what's going to
what's going to happen in the edit.
I've yet to shoot anything
where the script is the movie
that just doesn't happen.
And also why should it?
I wouldn't understand why.
So you basically are like, to me,
it feels like filming is like you,
you know, you've gone to the supermarket
or to the market and bought the ingredients for your meal,
but you also picked up a bunch of other things that you find like,
oh, that'd be interesting to try out
and actually why not, you know?
And then filming is kind of like you're now preparing the meal,
but you might still run back to the market and get something else,
and you get to taste, you know, some of it while it's cooking or so,
but it's not yet the finished meal.
Yeah.
Well, the hour has gone by very quickly.
And so I know you've got to get back to work at some point.
And also, I don't know what time it is in Spain, but probably not early.
Yeah, yeah.
I do have a little bit to do, but not terribly much.
actually. And this was nice to because it's nice to just remind oneself actually in the middle of
something how blessed I am to be able to do this in the first place because it is like the
has been greatest job on the planet. And one of the greatest industries to work in the first place
because everything we do is just play, you know. And even though it feels like we have deadlines
and there's tons of people and all that sort of stuff.
end it's all just play and um and that's something to always remember that this is you know there's a
this is an incredible privilege to be able to to make a living doing this yeah i'm glad to hear that and
i'm also glad to hear that there is that you're already working on the second season because once
i finished i was like apple is i love so many of these apple shows that but they don't advertise them at
all and i was so i finished the first season and i was like they better make a second
one because like I don't I didn't hear about this till I watched it.
So I hope other people get to find it too.
I don't know what the watch numbers were, but we'll get a few, a few thousand extra
eyeballs on it.
It seemed like it was, it seemed like it was a good amount.
I mean, it is really charming.
I'm not like the greatest TV watcher, but I feel like it is, there isn't a ton like this
out there, no, in terms of tone and what it is.
And what I really love, and this is something that I really love about.
anything, Paul, in particular, because we've worked for over 12 years together now.
And Chris, too, it's always, it's funny, but it always is about the, it's like the human
condition.
And like, isn't, to me, the most, the greatest scenes of season one was when Murderbot
led Mensa, when he shares a sanctuary moon with, with her while they're stuck in the,
and the crashed hopper.
And at the end, when Murder Bot leaves.
his family essentially and tells
Gerath and
David does malch and
he's got to check the perimeter
you know and then David knows
what's going on and in his still
like I got to check the perimeter
you know and then sort of
that yeah when he talks about
like his favorite European Spoo all like
you know it's just so
yeah it's so touching
and I really appreciate that about
about the guys
I really uh it's funny you mention that
because I did rewatch that short conversation like two, three times.
Because part of me was like, did I miss something?
And then I was like, oh, he means the perimeter of his life.
Like I knew because David's character picks up on it immediately, right?
Like you watch him absorb that.
And I was like, did I did?
Oh, no, it is literally just he gets it.
He understands that he's trying to get him to be him.
Yeah, like in the middle of his.
It's just very good writing.
Yeah, no, it's fantastic.
it's not always obvious, which to me is so entertaining, you know, that you get to film it and you're like, oh yeah, I get the scene.
We've talked about because we always work very early on together, you know, so we've talked through the scenes and the scripts and such plenty.
And then still stuff is like, it doesn't hit me until, you know, much later for actually the submissions, the award submissions and such, I had to watch stuff.
And I was like, oh, my God, look at that. Look at what he's doing. I had no fucking clue.
And I do like that a lot.
It's really rewarding ultimately, you know,
to be,
to have something that is not just sort of a picture book
of your own like professional life.
But,
but that,
you know,
you've,
I mean,
where else do you get to learn about humans so much,
you know,
if you pay attention?
And then just that,
you know,
like you feel,
you know,
because obviously we set it up this way,
the way they sleep and the,
we designed the set we had in mind that he has to sort of traverse all of them and
where Garapin was laying and obviously where Mensa was in what bunk she was and that sort of
stuff and then you still feel like oh wow that worked out really great and you know you didn't
sort of necessarily even though it it was all planned you know he didn't necessarily inspected
or I didn't you know to hit me like that you know it's it's great that's it's really rewarding
So it's definitely not just a job that I, you know, don't,
but you're just like, I've done my work, you go home and then you forgot what you were doing.
Well, David's just an insane actor too.
I think he gets underutilized in his career.
Like, he's very good.
Oh, he's fantastic.
I mean, they all are, you know, like, and what a, what a group, too.
They loved each other so much.
Tatiana would be on set, like, even when she wasn't working.
you know and and yeah just just incredible was actually like the one thing i was dreading of
season two was like because they don't up when i was reading the books they don't appear in the first
the second and the third book at all it's murdered by himself and i was like oh fuck man
but then comes the scene with pin lee um and i was like oh man that's going to be so dope i was
imagining, you know, their, their banter.
And obviously now reading the books that have their,
their faces,
Sabrina and, you know, and
Alex and mine was like, and Sabrina was
so great too, you know?
I mean, it's just, yeah, it's just great.
When you have this cast
that love each other so much and love
the project so much, and everyone
does. I mean, it is really shocking. This doesn't
happen very often. You know how you just have your
first high in filmmaking and then you just
chase that for the rest. And
murderbot was definitely one.
season one was one of those highs like everyone in Toronto is like still in touch and it's like
what's going on we miss you you know and this was so great and tell each other stories and
yeah I think this I think that that does show you know that that that's sort of like heart
yeah yeah I'm I'm really really glad well I'm I'm glad for you but yeah I'll let you
get to sleep and then
please come back and shout
with me when second season
comes out because I will
watch it as it does.
Okay, awesome, man.
Can't wait to hear what you think of it.
All right.
Have a good night.
Take care, brother.
Thank you.
Chow.
Frame and reference is an Albot
production produced and edited by me,
Kenny Macbillen. If you'd like to support
the podcast directly, you can do so by
going to Frame and RefPod.
and clicking on the Patreon button.
It's always appreciated.
And as always, thanks for listening.
