Freakonomics Radio - 214. How to Create Suspense
Episode Date: July 30, 2015Why is soccer the best sport? How has Harlan Coben sold 70 million books? And why does "Apollo 13" keep you enthralled even when you know the ending? ...
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Chapter 1. The stranger didn't shatter Adam's world all at once. That was what Adam Price would
tell himself later, but that was a lie. Adam somehow knew right away, right from the very
first sentence, that the life he had known as a content suburban married father of two
was gone forever. It was a simple sentence on the face of his latest thriller, The Stranger.
I'm all about suspense, trying to make you turn that next page.
I want you to start The Stranger at 11 o'clock at night.
Think, I'll read 10 or 15 minutes.
And the next thing you know, it's four in the morning.
That's the kind of book I try to write.
And it's worked out pretty well for him.
The Stranger is my 27th book.
And I'm told worldwide I'm around 70 million books in print.
So presumably you know what you're doing.
So let me ask you this.
Any rules of thumb for optimal creation of suspense and surprise?
For me, I usually, and I used to say always, but in one or two books I haven't, I know the ending.
I know that final twist and surprise.
So I compare it like if you're traveling someplace.
If I'm traveling from New Jersey to Los Angeles, I can go off-road.
I mean, and I always do in the books.
I can go via the Suez Canal or I can stop in Tokyo, but I'll always end up in LA.
Because I can see LA.
I know LA is the ending and thus I can move in a way that can surprise you because I know I can get back on that road.
So that's kind of one of the things.
If you know where your last destination is, I can lead you astray in a lot
of different ways and still and at least myself keep my eye on the prize I really do want to fool
you in the end I don't really like to do it through manipulation but I can do it in slightly
in an interesting misdirection also the other way is to play with what you've normally seen
play with your normal perception so there's a lot of times when you're reading one of my books, I hope, where you're going, ah, you know, I see,
I know where he's going with this. I'll play with that, knowing that you're going to think that,
and then smack you in the back of the head.
Coben has come to the conclusion that a corpse, while perfectly useful for creating suspense,
is not necessarily as useful as a missing person.
I often have missing people in my books.
And a missing component is really interesting.
In the case of a missing person versus a murder,
if a person's dead, they're dead. I'm just trying to solve the crime.
But if a person is missing, you have hope.
And hope can be the cruelest thing in the world.
It can crush your heart like an eggshell, or it can make it sore. And so you raise the stakes by giving people hope,
and you raise the stakes by just leaving something out that maybe can complete you.
Tell me this, dear listener, have we raised your hopes? Are we going to crush your heart
like an eggshell or Or make it sore?
And what are we leaving out? From WNYC, this is Freakonomics Radio,
the podcast that explores the hidden side of everything.
Here's your host, Stephen Duffner. We were talking with the novelist Harlan Coben about how he creates suspense on the page.
And what, you may be asking yourself, can this possibly have to do with economics?
Good question.
I'm Jeff Ely, professor of economics at Northwestern University.
Okay.
Alex Frankel, assistant professor of economics at the Booth School of Business at the University of Chicago.
Okay, cool. And Emir?
I'm Emir Kamenica. I'm professor of economics at the Booth School of Business at the University of Chicago. So, gentlemen, I hold in my hands a 2015 issue of the Journal of Political Economy,
or the JPE as economists call it. It's one of the most highly regarded economics journals
in the land. And this particular issue features a paper by the three of you called
Suspense and Surprise. So, to the layperson, to me, what's a paper like that doing in a journal like this?
So, in a nutshell, it's an economics paper because it's about-
And let me say, I say that with all admiration, I hope you know.
And the admiration was noted.
Okay.
We view the construction and the development of suspense and surprise and other aspects of entertainment as basically optimally economizing on a scarce resource, which is the ability to change someone's beliefs.
There's lots of settings where someone that's about to engage in economic transaction cares about what the other person thinks.
A salesperson wants you to think that they like your car.
A lobbyist wants a politician to think that this policy that's good for the industry is good for them.
So the whole idea of how do you change people's beliefs has lots and lots of economic applications.
Okay, so if you want to think about how to optimize suspense and surprise, the first thing you want to do is distinguish between the two, right?
Here again is Harlan Coben.
Well, suspense is, to me, keeping people engaged and gripped and turning the pages.
Someone could put a gun against your head and you still want to read.
That's suspense.
Surprise is when you reach that ending or when you reach certain points in a book and you almost gasp out loud because the book took you in a place you didn't expect to go.
The three economists offer a bit more formal definition of suspense and surprise.
They both revolve around our existing beliefs.
Here's Kamenica.
If you have, say, two outcomes, a belief is just a number between zero and one
that indicates the probability that describes your views at that moment,
how likely a particular outcome is.
Suspense has to do with our beliefs before an event happens, surprise afterward.
A moment has suspense if my belief in the next period is a very volatile thing.
I don't quite know what I'm going to think in the next period. So suspense is the anticipation that your beliefs will change.
With a surprise, your beliefs have already changed.
A lot, if it's a big surprise.
Alex Frankel gives the example of watching a baseball game.
And it's full count, bases loaded, two outs.
Something is going to happen at the next pitch
that's going to change your beliefs about how the game will proceed going forward.
So that's the moment when you're really on the edge of your seat, you're excited.
So suspense, in a more formal way,
looks at a measure of how much are your beliefs at the next period,
your beliefs in one moment, likely to be different from your beliefs today.
That captures how much information is about to be revealed.
On the other side, surprise is trying to capture
the excitement you get after something big just happens.
Your beliefs just changed, whether or not you expected them to change.
There's a home run,
your team is now more likely to win, you're excited, you're celebrating.
Big puppies!
I don't know exactly how to ask this question. I don't think I want to say which sports are the best necessarily for suspense and surprise? Although that is kind of what I really want to know.
So if you compare soccer in particular to lots of sports which are popular in the United States, one thing you find is that soccer scores very low based on the data we collected in terms of the amount of surprises that it generates.
But it does score very high on suspense.
So even that observation alone might change the conversation from which sport is boring.
Boring kind of suggests a certain unidimensional measure of excitement.
And partly what we're doing is we're emphasizing a two-dimensional measure of excitement.
So maybe by boring you mean, well, quite often, nothing surprising
happens. Yes, that's true. But there's very few times in soccer where you really can safely get
up and leave for five minutes and come back knowing you didn't really miss anything dramatic,
which you can quite often do in basketball and baseball simply because nothing dramatic could possibly happen
over the next five minutes.
Knowing what you've learned from analyzing surprise and suspense in sport, if the three
of you could come up with a brand new sport that would be extraordinarily fulfilling for
the maximum number of people, what would that sport be?
So going back to the idea that excitement is two-dimensional, we don't necessarily want to give one answer.
But we can talk about how we would maximize suspense, how we would maximize surprise separately.
So let's do that.
As we said, soccer is very suspenseful.
At any moment, something very big could happen. The sport we would propose
to be even more suspenseful than soccer has even fewer goals, but goals are bigger. And so how do
we get that? Well, in soccer, any goal you score can only get you from being behind to being tied
or being tied to being ahead. So it can't move beliefs by all that much.
And then if someone is two goals ahead, the next score doesn't change your beliefs much
at all.
So here's the game we propose.
The last team to score wins.
Now at any moment, you blink, you could miss the game-winning goal.
And of course, the rules have to be changed a lot to accommodate this.
When you're ahead, you only play defense.
You're no longer trying to score and so forth.
But that would be a very suspenseful game.
And what about, can I offer a slight modification of that, which is maybe more realistic?
Because we've all played, you know, everybody's been out playing and it's getting dark and you're like, okay, last score wins.
And everybody's like, well, that's not fair.
But you do it anyway and it's fun.
What about this? This is how we play FIFA in my house sometimes.
An end-to-end goal in soccer. So if you dribble, let's say, now this wouldn't happen in real soccer,
but in FIFA it could, but you could modify it. If I dribble, let's say, in real soccer
from midfield in and score, that's two goals worth.
Does that accomplish some of what you're going for? I think it could get some way there.
And there's going to be a tradeoff, again, that any time you allow for these big scoring opportunities, it means that what happens earlier in the game is going to be less impactful on your beliefs.
When I score the first goal, you no longer think that it's
as safe a lead as it was.
The two things to add to what Alex said is for his specific proposal, what we'd want
to do also is to have goals shrink over time so that scoring becomes less likely.
You mean the physical goal shrinks over time?
The physical goal shrinks over time. And you can imagine when the two posts touch each
other, that's when the game's over. But the other thing to add is that really this is an answer within a particular
context of a sport. It is a tweak rather than design. Your question was about a design. The
reason why the design is difficult is that almost every setting that provides entertainment has a lot of sort of cultural
elements that are part of it that make it actually the game that it is. You can't change the game
so much so that it stops resembling the actual thing that people recognize as a game. There's a lot of elements that are complementary to the provision of information,
like particular kind of athleticism or particular sort of traditions or so on.
And those are absolutely integral to people's engagement and just investment in the outcomes.
And that's why it'd be really hard to design a sport from scratch
because you'd have to build this whole mythology around it as well.
Well, what about Quidditch?
Sir, it's Quidditch tomorrow.
Then I suggest you take extra care, Mr. Potter.
That seems like it was a pretty great design of a brand new sport slash game that had all kinds of suspense and surprise and even high stakes.
We have a proof that Quidditch can't be optimal, don't we?
So every time someone has tried to explain the rules of Quidditch to me, I have not read the Harry Potter books, I should say.
Oh, well, that's got to be step one. I mean, okay.
They have tried to explain the rules, and they get into these small details about people
chasing a...
Snitch.
A snitch.
The golden snitch.
I like this bull.
There are complicated rules, and then in the end, it sounds like, and all of that stuff
that happened in the first, you know, nine-tenths of the game it sounds like and all of that stuff that happened in the first
you know nine tenths of the game
doesn't matter at all
because then someone
what is it they catch the snitch
Harry Potter has caught the snitch
and then the game is over and they win
Gryffindor wins
well if we want to venture
off a little bit into game theory there's actually some
interesting strategy associated with catching the snitch because the rules are that the game ends.
But if you're behind, of course, you don't want the game to end.
So it's a really interesting theoretical question from a game theory point of view of what do you do when you found the snitch and you're behind?
You actually have to make sure that the other guy doesn't know that you found the snitch.
And so you have to fly in completely random directions in order that your path of flight
doesn't reveal any information about the location of the snitch. And that might be a pretty
interesting task to do, even if you were on a broom.
Okay. So first of all, you may be thinking, wow, economists are such killjoys.
How can you turn something as fun as sports into a sack of math?
Now, if it's any comfort, they can also take the fun out of non-sporting events, too.
Alex Frankel here.
So one thing that I think is interesting about just the realms of movies or novels relative to sports
is that in sports, the rules are all known very well.
Reading a book, it's a lot harder to know what you should believe. Or watching a movie,
these things are going to depend on just what are the formulas of the genre,
how likely do you think plot twists are. It's not going to be determined by the rules of
the game in the way that sports are. Harlan Coben agrees with this point. And he says that from the
novelist's perspective, this is harder than you might think. My world has to actually be
more realistic than the real world. I mean, you know, I remember a few years ago, there was that
horrible case of the girl Elizabeth Smart
who was kidnapped when she was, I think, 15 or 16.
And if I wrote that in a book, I mean,
it'd end up being a homeless guy
who had done work in their house.
If I had written that as a book and you said,
wait a minute, no cops, looked at the homeless guy,
the crazy homeless guy with the God complex
who was working in her house,
you would throw the book across the room because it's completely unrealistic.
The economists, being economists, have, of course, thought about this numerically.
In, let's say, a mystery novel, what is the ultimate number of plot twists?
Three on average.
The number is not in our paper.
The number is not in your paper,
but you've written it elsewhere, yes?
Yes.
So, you know, you wanted a short answer,
so the short answer really is three on average.
The slightly longer answer is,
you know, it depends on the preferences.
And, you know, you could imagine someone who
really likes, you know, to have lots of tiny little surprises and someone who,
but, you know, according to, you know, reasonable parameters, the number is small and probably around three.
Their reasoning is pretty simple.
If you think about a given person's capacity for surprise as a scarce resource.
Too few plot twists and you bore the reader or viewer.
Too many and you overwhelm them.
I put their premise to Harlan Coben.
Do you think about it that way? Do you think about this arsenal of, you know,
this pool of surprise and suspense that you have to have enough of to pay off,
but if you do too much, then it's not good?
Yeah, it's a tough balance all the time.
I try to...
The key, I think, is to try to make it organic.
I sometimes, if I am guilty, I go too far.
I rarely met a twist I didn't like.
In fact, I'm doing this TV show in France right now,
and I had this ridiculous twist at the very, very end
that changes the whole thing, and I loved it.
It was such a great twist, but as I'm watching,
I'm like, the only problem is you forget the wonderful emotion
you felt the scene before, so as much as it pains me, I'm going to get rid of that last twist.
One of the hardest part of the job is to make sure that the ending, because I don't just
want to surprise you.
I need to move you emotionally with the ending.
So it's one thing to stir or fool the mind and the pulse, but I also have to stir the
heart.
And that's the hardest part of my job.
That's the part that really freezes me
sometimes. Okay. So, you know, everyone, every creator wants to get the bang out of the surprise
that he creates. That's Jeff Ely. And he doesn't internalize the fact that if he creates yet
another surprise, that's going to prime the audience to expect yet another surprise
the next time he watches some other guy's movie.
And so if all of the filmmakers could get together and collude,
they would agree to have fewer surprises
in order to make each surprise more valuable
and make everything more suspenseful.
But each guy is self-interested, and so he's producing too much of it.
So we're advocating for the consolidation of the media industry.
No, but so, you know, it explains why, you know, Alex and I before coming in here, we were talking about superhero fights.
And, you know, you know every single time that the superheroes that get into a fight are going to knock each other out, but they're going to come right back up.
And there's really absolutely no surprise whatsoever involved in watching superheroes fight.
And, you know, that's because at some point in time, you know, superheroes were new.
And the guy who was first controlling the superheroes took advantage of the fact that people weren't experienced with them, and they got all of the surprises out of the way.
And now we're sort of stuck with, you know, the legacy of that, down by three touchdowns and then they're going to have some epic run at the end where they tie it up and then win at the last second. This is something that's very unlikely to happen in an actual football game and probably extremely likely to happen in a TV show about a football game.
They're taking advantage of our beliefs from one frame and then just adding too many surprises, kind of exploiting it in the other.
Coming up on Freakonomics Radio, we hear from Brian Grazer, one of the producers of Friday Night Lights, along with many other huge hits.
I can tell you how we created suspense, if you want.
And what happens when a filmmaker fails to heed the laws of surprise and suspense?
Either, you know, you're just going to have to live with that and the declining box office receipts that come as a result.
Or, you know, you have to find a new genre.
From WNYC, this is Freakonomics Radio.
Here's your host, Stephen Dubner.
What you're about to hear is not a surprise.
I ruined the surprise by telling you right before the break who we'd be talking to.
But, hey, maybe you have a bad memory.
Hi, I'm Brian Grazer. Happy to be here with you today on Freakonomics. But, hey, maybe you have a bad memory. and so a few shows like that. And then, of course, some movies. I won an Oscar for A Beautiful Mind,
and I produced Apollo 13, American Gangster, which I love,
8 Mile, Friday Night Lights, Rush.
Probably many more I'm forgetting right now.
A Beautiful Mind is the film about John Nash,
the Princeton mathematician who dealt for many years with paranoid schizophrenia. In 1994, he was awarded a Nobel Prize for his contributions to economics
and game theory. In May of this year, he was killed in a traffic crash at age 86, along with
his wife. I interviewed Brian Grazer before Nash died, but his admiration was obvious.
For starters, there's the title that Grazer has given the book he just
published, A Curious Mind. In this book, Grazer writes about his habit of arranging conversations
with people he admires. Curiosity conversations, he calls them. So I've done that with probably a
thousand people. And the book itself is in some ways a synthesis of these over 30 years of meetings
that I had. It's really, what I found is that each person, each subject became kind of a dot
and a larger constellation. And in some ways, at some times, they became insights that gave me an
interesting or new perspective on what could be a movie or television.
All right. So, Brian, let's talk about, I want to talk about suspense and surprise.
And the premise here is that these three economists have written a paper that
analyzes how to optimize surprise and suspense. Okay. So, you know,, that's brilliant. You know, they talk about...
You know, our show Empire operates on that axiom.
What do you mean by that?
Well, when people say, why did...
I mean, nobody knows why a success really works
because there's no exact formula.
So in the case of Empire, we're asked quite a bit,
like, why is it so successful?
Or isn't that amazing?
And what's the formula?
And every week it's gone up and up and up.
Well, the one consistent thing is that we create surprises or shocking moments every single week,
really shocking moments that are about betrayal.
I've never let anything come between friendship, except a bullet. Or cheating or greed, envy, you know, wanting the throne, but willing to do anything to get the throne.
Who's sleeping with who? Oh, my God, is that really? I can't believe Cookie really did that.
What if I were to disclose to the SEC that I was the original investor with $400,000 in drug money. So that is like within its entire formula
is the one thing that I think is the driving force
of why people so dig the show.
Now, let me ask you this.
How formulaic is that?
I don't mean formulaic here as a pejorative,
but I mean, when the scripts are being written,
they developed and rewritten and then finally shot.
I mean, because these guys will, what they've done is analyzed a bunch of what they feel are successful pieces of work, whether it's film, novels, sporting events and so on.
And they've come down to like the optimal number of plot twists, which by the way is three, and the best pace at which to to Release or Suspend Information, How to Anticipate
and Maybe Upend the Audience's Expectations. So how formulaic is that for you, whether with Empire
or with other TV shows or films you've made? It's actually not formulaic in the way you're
stating it. It's not consciously formulaic. Now, I know when horror films are made,
they do adhere to a formula like the one you just mentioned. But in our show, it's a much more
rough edge than that. It's because we have other elements that are, we have music, we have external music, internal music, you know,
the characters singing. So, it's not, now it might find a formula or an algorithm at some point,
given that we've only done one season, but currently, we just know that we want at least
three of those situations, shocking or surprising moments, or plot turns or twists.
Per episode?
Per episode.
Right. So at least you agree with them on the number.
But it's not within the formula that I think you're taught. It's not that precise yet.
So when I was looking at all the films that you've been involved in, in TV shows,
and thinking about surprise and suspense, one that came to mind again and again that I want to talk to you about is Apollo 13.
So I don't know if you'll agree with me
that that is innately suspenseful.
Yeah, it's very suspenseful.
This is Houston. Say again, please.
Houston, we have a problem.
It was the goal to make it suspenseful,
and it was hard to do because...
That's what I was thinking. It's because we know what happens at the end.
Exactly. We know what happens at the end, which is the most important factor.
And secondarily, we're limited to only a couple of worlds, and mostly it was the world of the space capsule.
Exactly. So, like, all the suspense is like...
Yeah.
Yeah, it's pretty inactive. I mean, considering it's a space mission, a lot of the shots are. Exactly. So like all the suspense is like, yeah, it's pretty inactive.
I mean, considering it's a space mission,
a lot of the shots are, you know,
instrument panels and more instrument panels
and the switch being switched.
And then we get to see some sweat.
And yet it's unbelievably suspenseful,
even though I assume,
I don't know if you had any data
on how many people actually knew
that they all got back okay. Did you know anything about what the audience was expecting
on that front? No, we didn't, we didn't know. We, we assumed it was a pretty high number though.
I mean, cause how you get, you're going to market the movie. It's going to marketing brings
attention to it. People say, what's it about? And they say, you know, these guys that tried to get
to the moon, I guess they're saying, and made it back.
You know what I mean?
So once it got on people's minds,
I think it was a pretty high percent thought they made it back safely.
I can tell you how we created suspense, if you want.
Tell me. That's why we're here.
Yeah, absolutely.
Okay, we created suspense by living inside the psyche of these guys, these astronauts,
spending a little more time than people are comfortable creating,
showing their lives and their lives with their families and people that are really important to them.
So once they got on that rocket and that engine is blowing them up off into outer space, you're cutting to their families all the time.
In fact, that one girl at Cape Canaveral is crying and she sees her husband go up.
Is, you know, it gets you really emotional.
And so every time there was a worry in outer space,
you'd cut to mission control
trying to solve the problem. And then when the problem couldn't be solved, you often are cutting
to the family or the priest or, you know, people in the external world that are really, really
important to those three astronauts in their lives, the kids, the kids in school.
Yeah. When you're on the set,
what's it like to watch scenes being shot
that will end up as very suspenseful,
but I assume that in the actual shooting
there's nothing remotely suspenseful about it at all?
Well, it's boring.
I mean, you know what I mean?
It's not, yeah, you're asking,
they're just pieces of things
so when you're trying to create suspense you're getting little pieces of things
you're not shooting full sequences and in fact when we were shooting everything in the rocket
because we decided to show zero gravity by having zero gravity as opposed to
taking the wires off digitally or anything like that. We had to use this special KC-135 jet that produced paraboluses,
meaning weightlessness of about 24 to 28 seconds,
and you'd get about 16 seconds of screen time per parabola.
So you had to build those minutes, tiny brick by tiny brick the entire time.
What's it like to watch the finished product when you know how it was assembled?
Does the suspense and surprise work on you? I know you showed, you were invited to show Apollo 13
at the White House by President Clinton. And by then, I know you'd seen the film a few times,
at least a few times. But even by that point, this was still a little bit before the release.
Does the suspense still work on you by that point?
Or is it more like you're kind of looking for the rivets?
Yeah.
On that movie, the suspense does still work for me.
And more than, well, equal to or more than the suspense, the emotion is.
When that rocket takes off and you hear that James Horner music
and that rocket launch was storyboarded by James Cameron,
it's like the sum total of what the entire Apollo program felt like to me
and what its place in the world was.
You know, like the enormity of the program
in relation to geopolitical politics.
And I just, it's just so powerful and human. So I'm moved by it every time. Brian Grazer has been phenomenally successful as a producer.
In 1986, he co-founded Imagine Entertainment along with Ron Howard,
including the projects they've made together.
Grazer's movies have taken in more than $13 billion with 43 Oscar nominations.
His TV shows have been nominated for more than 150 Emmys.
It is, of course, impossible to attribute Grazer's success
to simply understanding how to dish out suspense and surprise.
But according to The Economist, you can make somewhat of the counter argument
that if you fail to handle suspense and surprise properly, the market will punish you.
Here's Jeff Ely.
When I give this talk, I show a plot of the filmmaker and I can never pronounce his name right.
I don't know if you know M. Night Shyamalan.
And, you know, and I'm about to disparage him, but I actually think that The Sixth Sense was a great movie.
I see dead people.
I really liked it.
I even liked the second movie, Unbreakable, quite a lot.
But when I present this, I show a plot of M. Night Shyamalan's box office numbers for his films, starting with The Sixth Sense.
And that plot shows a clear downward trend since The Sixth Sense.
And, you know, this is an example of why once you've lost control of the audience's expectations
by exploiting their naivete the first time around, once you've
exploited the audience the first time, they're coming to expect it. And either you're just going
to have to live with that and the declining box office receipts that come as a result,
or you have to find a new genre or you have to reset the audience's expectations in some way.
And apparently he failed to do that.
As Harlan Coben said about writing thrillers, you're not just creating suspense and surprise
on their own.
You're creating them in relation to the consumer's expectations, which are constantly
being upgraded.
Still, I felt kind of bad for how Ely disparaged Shyamalan,
especially after I started reading what the online hordes have had to say about him.
Consider the four-part YouTube video called M. Night Shyamalan Sucks.
I'm talking about, like, people lining up to see the movie because your name's on it
to nobody seeing the movie because your name's on it.
But the economists' ideas about surprise and suspense stuck with me, especially when they started talking about a medium that I care about more than suspense films.
The news.
I think the way that economists have tended to think about the news is that surprise and
suspense aren't a part of it at all.
That's Alex Frankel.
There's no entertainment value.
There's a value of information because it tells you what to do.
People want to be informed.
They want to learn to make the right decisions.
Now, if you think of why you go home at night and watch the 6 o'clock news, that's probably not relevant to it.
You don't want to see the news in order to make better decisions in your life.
You're probably there in order to be entertained.
You just like watching this.
You're engaged with it.
And that's the aspect we're trying to bring in, that the standard economics is really
missing the entertainment
aspect.
And for sure, you can see this as a part of the way that they present the news.
This is common to all television, of course, but the fact that it's also common to the
news reveals that it's a lot more like the rest of television than one would think if
you thought of it just as information.
You know, when you go to a commercial, they'll typically tell you a little bit about the story that's about to come,
enough to sort of generate suspense about what they're going to tell you after the commercial break,
but, you know, without fully revealing it so that, you know, you have something to anticipate
and a reason to stay tuned, you know, through the commercial break.
You know, that would probably not be so relevant if you were just
trying to be informed.
So this is an interesting view of the news, isn't it?
And it led me to wonder, why do we consume the news?
There are a lot of standard sort of high moral ground answers to that, right?
We consume news to be informed citizens, in order to make better decisions, elect better politicians, all in service of building a more stable democracy.
That's what they tell you in school anyway.
But what if we really consume the news mostly because it quenches our massive appetite for suspense and surprise.
When you read about some horrible civil war halfway across the globe,
does that really make you a better citizen?
Or are you just attracted to the drama and the terror,
same way you might be attracted to a Harlan Coben novel or a Brian Grazer film?
So, in our next episode, we will take the conversation we had today
and turn it toward the news.
Now, typically, here is the place where I would tell you who you'll be hearing from in our next episode,
and I'd play you a few clips of what they have to say.
But that would kind of ruin the suspense, wouldn't it?
And one more thing.
We want to add your voice to an upcoming episode of Freakonomics Radio.
Here's what it's about. Let's say that you or someone you know, God forbid, is facing a terminal illness.
Now, what if the health insurance company offers you two options?
You can do the typical thing and get as much treatment as you want, as much medicine as you want, extending your life as long as is possible, even if the quality
of life is low. Or you can forego that heroic end-of-life care and get a cash rebate from the
insurance company. Maybe you'd use it for one last amazing adventure or leave it to your kids,
your grandkids. What do you think of this idea? Let us know by making a brief audio recording. Just use
whatever voice memo app is on your phone and email us the file at radio at Freakonomics.com.
Please include your name, age, and where you're from. Thank you.
Freakonomics Radio is produced by WNYC and Dubner Productions.
Our staff includes Greg Rosalski, Caroline English,
Susie Lechtenberg, Merrick Jacob, and Christopher Wirth.
We had help this week from Rick Kwan, Andrew Dunn, Gaines Laguerre, and Kasia Mihailovic.
If you want more Freakonomics Radio, you can subscribe to our podcast on iTunes
or go to Freakonomics.com,
where you'll find lots of radio, a blog, the books, and more.