Freakonomics Radio - 276. No Hollywood Ending for the Visual-Effects Industry

Episode Date: February 23, 2017

In their chase for a global audience, American movie studios spend billions to make their films look amazing. But almost none of those dollars stay in America. What would it take to bring those jobs b...ack -- and would it be worth it?

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Starting point is 00:00:00 One of the big winners at the 2013 Academy Awards was Life of Pi. My name is Pi Patel. I have been in a shipwreck. I am on a lifeboat alone with a tiger. The film was based on a novel by Yan Martel. It won four Oscars that night, including Best Director for Ang Lee. Ang Lee, Life of Pi. It had been nominated for 11 Oscars, including Best Visual Effects.
Starting point is 00:00:36 How amazing were the visual effects? There was a scene near the end when the tiger and Pi have been at sea for a long time. They're both starving and near death. That's Bill Westenhofer. He was the visual effects supervisor on Life of Pi. And we showed the tiger in a very emaciated form. And I think it was India that said they wouldn't allow the filming of the movie because they thought we had started Tiger. And we had to show them that all that Serge Sharma, the actor playing Pi, was doing was holding a blue sock, and that it was a complete digital creation on top. What does it take to make a film with a digital tiger so real that you can't tell it's not a real tiger?
Starting point is 00:01:11 We had 1,300 people working for about a year. I was on it for about three years. And there were some other artists as well, a smaller team that was on it for that length of time. All their work and creativity were acknowledged. And the Oscar goes to Life of Pi. It's funny, they tell you when you get nominated for an award that you have 45 seconds to give your acceptance speech. The irony is not lost on any of us up here that in a film whose central premise is to
Starting point is 00:01:41 ask the audience what they believe is real or not real, most of what you see is, well, it's fake. That's a magical visual effect. I want to thank Gil Netter and Elizabeth. And I had a speech that, you know, I had, it's a big thing to get a winning award. So you want to thank as many people as possible. To my family for all the sacrifices they made. Gabrielle, I love you so much. To my children. And also a little, a few words I wanted to say about the state of the industry. So I timed out some of the speeches that had gone before me. And I know there was at least one that went 60 seconds. So I said, I can do the full version of the speech. What was in the full version of the speech? Westenhofer wanted to address the elephant in the room. The fact that the visual effects company he
Starting point is 00:02:18 worked for, Rhythm and Hues, was at that moment going through a bankruptcy and that several hundred visual effects artists had protested outside the Oscars, claiming their industry was being crushed by outside economic and political forces. That's what Westenhofer planned to get into. But sure enough, at 45 seconds, the light started flashing. And then I believe the, although I didn't hear it on stage, I believe the Jaws theme came and played over me. My mom and dad, thank you for telling me to do any crazy career choice I wanted. Finally, I want to thank all the artists who worked on this film for over a year, including Rhythm and Hues.
Starting point is 00:02:55 Sadly, Rhythm and Hues is suffering severe financial difficulties right now. I urge you all to remember. And they took me off stage before I was able to say the final few things that I wanted to say. And we should say they actually cut your mic, right? And we could see Nicole Kidman in the audience kind of empathizing for you that your mic went to zero. I assume you realized that your words were no longer being heard before they grabbed you? No. No, you can't hear that.
Starting point is 00:03:21 You can't tell on stage. And I did finish saying everything on stage. Oh, you did? The people within four feet of me heard it all. But the other billion or so didn't. All right. So I wanted to just give a shout out that visual effects is a industry. And it's ironic that at a time when the box offices was reaching new highs, that visual effects was struggling to keep its head above water, and that the state of the industry was potentially putting those artists at risk, and we could start to lose the very art that
Starting point is 00:04:02 we were being recognized for at the time. Today on Freakonomics Radio, the visual effects components of movies have become larger and larger. So why is the industry, in the U.S. at least, so much smaller? Our episode features the disgruntled former visual effects guy. I said, wow, that's great. You know, we're making a lot of money. And she said, actually, we're not making any money at all. The studio executive. The economics of the whole visual effects industry changed dramatically.
Starting point is 00:04:32 And the big time director. And this is everything to do with tax incentives. Come on, who's fooling who? From WNYC Studios, this is Freakonomics Radio, the podcast that explores the hidden side of everything. Here's your host, Stephen Dubner. The Academy Award that Bill Westenhofer won for visual effects on Life of Pi was actually his second Oscar. He also won in 2008 for The Golden Compass. As a kid, I was drawing and painting and making flip books. I think I wanted to be an animator.
Starting point is 00:05:16 But then he fell in love with movies. I was nine years old when Star Wars came out. I even bought a bunch of action figures and would make little videos at home with a super cheap camcorder. In high school, he got interested in computers. He stuck with it during college and grad school. Just as he was trying to figure out his career, another landmark park came out i said i have to get out to la now because to be able to see dinosaurs for real was the most amazing thing and i said that's what i want to do weston hoffer moved to los angeles in 1994 got some work on tv commercials and then on films He was a digital artist on the 1995 film Waterworld and a CGI
Starting point is 00:06:06 supervisor, that's computer-generated imagery, on the 1996 film Kazam. I started going on sets more and more and finally lucked out when Babe Pig and the City came along and they needed some help supervising the movie. And I've been doing that ever since. Westenhofer worked on movies like Men in Black 2, Elf, The Chronicles of Narnia. His career rise paralleled the rise in visual effects generally. A rise in both the supply side, as the technology got better and better, and the demand side, as movie audiences loved the effects.
Starting point is 00:06:39 By 2013, the year Westenhofer won his second Oscar for Life of Pi, visual effects accounted for about a third of the production budget on the top box office movies, roughly double what it had been a decade earlier. But this did not necessarily translate into more money for the people who actually made the visual effects. I started in 1994 and the margins just continued to get tighter and tighter and tighter. So tight that on that Oscars night in 2013, when Westenhofer accepted his award, he felt compelled to warn the world that his employer was in bankruptcy and his industry was under assault. So that was a few years ago. Forget about the fact that your speech wasn't heard other than by a few people within hearing distance and by people listening to this now. Were your warnings heeded? Were they ignored? And what is the state of the industry now compared to then a few years ago? Well, it's pretty much left Los Angeles. A lot
Starting point is 00:07:36 of the people who worked on Life of Pi are now either not working in visual effects or have moved to Canada. How did this happen? To answer that question, we will talk to a number of people from different segments of the film industry food chain. It's an industry with many different players, with different and often competing incentives. You've got the studios and production companies that finance and distribute the films, the directors and their allies who try to make the film they want
Starting point is 00:08:04 while not blowing out the producer's budget too badly, and the visual effects firms and many other subcontractors, of course, who typically bid for jobs and are then locked into that amount no matter what actually happens during production. We'll start with this guy. Hello, my name is Brian Singer. I'm a film director and producer and writer. I've done such films as The Usual Suspects, a majority of the X-Men films, a film called Valkyrie with Tom Cruise. Singer grew up making home movies for fun, but he remembers the exact moment he decided
Starting point is 00:08:40 to become a director. It wasn't until I had seen the film E.T. E.T. Home. My God, he's talking. I was about 16 years old, and they were profiling Steven Spielberg's life on the TV show 2020. And I saw that there was this Jewish kid like me who didn't get good grades in school, and he had a drawer full of 8mm films, just like me. And I thought, wow, he made this amazing film, and I want to be just like that guy.
Starting point is 00:09:13 It took a while. He made a short film, then a low-budget feature. The Usual Suspects came out when he was 29. He tells him he would rather see his family dead than live another day after this. This was 1995. The usual suspects opened doors for Singer. I always knew that I always wanted to get into science fiction and fantasy. I didn't realize I would do it through comic books, but a friend of mine, Tom, introduced me to the idea of the X-Men.
Starting point is 00:09:40 I had not been a fan of the comic. I didn't know the comic very well, but the themes about tolerance in it, I found very interesting and I was very drawn to the characters. So I started to study the X-Men quite heavily. And I had a meeting with its creator, Stan Lee, and its producer, Lauren Truller Donner. And it was during that meeting, I started thinking, wow, this is Stan Lee. This is the man who created Spider-Man and Fantastic Four and the Hulk and all these characters. And he's an icon and he loved the usual suspects and went off on it and treated me so nicely. Well, I owed it to him to at least give this some thought. So that night I gave it a lot of thought. How can I make this comic book universe seem real and seem like it could actually happen?, what if mutants really did exist in our society?
Starting point is 00:10:26 I kind of cracked a few ideas, and I basically signed a deal to start developing the material in 1996. The usual suspects had cost about $6 million to make. The X-Men movie he signed on to had a budget of $75 million. And a lot of that money was for special effects, an art that Singer would have to learn a lot about. Both George Lucas and James Cameron at that time opened up a lot of their doors to me. Singer spent time at George Lucas's famous visual effects company ILM, or Industrial Light and Magic. And then I also visited the set of Titanic and watched a lot of how the visual effects were done on Titanic.
Starting point is 00:11:08 And so that was a great education. Titanic was at that point far and away the most expensive movie ever made. But in retrospect, it was a harbinger of Hollywood's future. For me, it was in and around the time of the making of the Matrix movies. That's Chris DeFaria, president of the DreamWorks Feature Animation Group. Before that, he was at Warner Brothers, where he was heavily involved in making the Matrix franchise. Suddenly, quite suddenly, it really feels like overnight,
Starting point is 00:11:34 visual effects budgets went from, let's say, 5% of the budget, maybe, you know, which means $5 to $8 million on a typical movie. They suddenly jumped up into the 50s and 60s. And it happened overnight, and it happened because the audiences were rewarding these huge blockbusters. Bryan Singer agrees. Visual effects, or VFX, exploded in filmmaking
Starting point is 00:11:56 in part because customers, especially global customers, could not get enough. VFX budgets have ballooned because of the audience's palate. The audience has a great expectation for realism. They want shots, visual effects, whether it's a planet exploding or it's something as simple as a robot of some kind. They want it to feel completely real. And it happened because a number of really progressive,
Starting point is 00:12:18 interesting filmmakers came into the market here, and they had some understanding of new tools out there, what were CGI tools. I'd love you to help us just a little bit, because what we civilians call visual effects, and also a lot of people know the phrase CGI, which stands for computer-generated imagery, yes? That is, and then everybody also calls things special effects, too, which is actually something different. Yeah, so can you just give us a brief taxonomy on what's what?
Starting point is 00:12:46 Well, special effects typically is something that can happen kind of in the real world around you. Everything from a door slam to an explosion to a fake bullet going through someone's chest. Visual effects are those things that are not visible to the eye or can't be seen by the camera. So those are the things that often we would use post-production tools for. And often that points to a lot of those being created with CGI. So CGI is creating things. They could be anything from an explosion to a car to a person to pretty much anything that's created in a computer and then composited into photography.
Starting point is 00:13:23 And to create that in the computer takes a lot of time and engineers and brilliant men and women who sit at computers for hours and hours and days and months to create a simple single effect at some points. And that just takes rooms and rooms that are vast, and I've visited them on many occasions, filled with people creating these effects, and that's just very, very expensive.
Starting point is 00:13:50 And in that time, the economics of the whole visual effects industry changed dramatically. To untangle the economics of the visual effects industry and the changes therein, let's start with the demand side, audience dollars. What are the 50 top films of all time? And if we don't allow for inflation, we just look at the numbers, then all of them are visual effects films. Mike Seymour is a visual effects artist, a lecturer at Sydney University, and co-founder
Starting point is 00:14:16 of the website FX Guide. There's no question, you go down the list, the only ones that you wouldn't say aren't visual effects are 100% animated films. But Seymour says it's a mistake to think of box office dollars as the only measure of a film's economic power. That's only a small proportion of the money that's actually made from a film. You can have a moderate, successful Pixar film like Cars that can make billions more in merchandising. Merchandising that includes toys, clothing, video games, on and on. Given that huge downstream earnings potential, you'd think this would be great news for the visual effects
Starting point is 00:14:50 companies working upstream that create the templates for all that merch. But that is not the case. Not a year goes by that we don't lose visual effects companies. This is especially true in Hollywood, which has seen a massive exodus of visual effects jobs. There are a few companies still around, but movie production, for the most part, does not happen in Los Angeles. Bill Westenhofer again, who won the Oscar for Life of Pi while working for the visual effects company Rhythm and Hues. Now, there may be any number of reasons why any one firm goes bankrupt. The director, Brian Singer. What I think happens very often is the companies get spread thin.
Starting point is 00:15:27 There's a lot of workload that comes in. It comes in very fast, and it's all tied to a release date. So you're pushing now programmers, you're pushing artists, and you're pushing these incredibly talented folks into overtime, and that costs money. But Rhythm & Hues was hardly an anomaly. According to Mike Seymour's tally in FX Guide, 21 visual effects companies closed or filed for bankruptcy between 2003 and 2013, the year Life of Pi won that Oscar.
Starting point is 00:15:58 This gets repeated over and over again. Companies working really hard, doing good work, but just not being able to survive in terms of margin. Of the four industry leaders founded in the 1970s, Apogee, DreamQuest Images, Boss Films, and ILM, only ILM remains, but not as an independent. It was acquired in 2012 by Disney. It's really complicated. It's not an easy job. Why aren't these guys able to charge a fortune and drive Ferraris and stuff? And the answer is they just don't. They're on wafer-thin margins, and they really suffer by the structuring of the industry. All right, let's get into the structuring of the industry. The drying up of the LA-based or the US-based visual effects business was driven by several forces. That, again, is DreamWorks executive
Starting point is 00:16:46 Chris DeFaria. One was an increasing standardization of tools and techniques. As filmmaking became more and more digital, the nature of the visual effects industry changed. What had been kind of a small, you know, in your basement or garage business with guys often with, you know, powder burns on their hands and grease marks on their shirts was replaced by CG artists. And importantly, standardization meant the barriers to entry fell. CGI was all about computers and software, which of course get cheaper over time, easier to use, and can be used anywhere. This meant more competition, which meant smaller profit margins for visual effects companies. Another big factor is how visual effects work is contracted by the producers and studios,
Starting point is 00:17:35 the director Brian Singer. It's very arbitrary, I gotta tell you. We literally look at a visual effect, and we assess what kind of effect it is, whether it's a sentinel robot from X-Men Days of Future Past, or it's a Wolverine's claws coming out of his hands, something simple. And we just attach a figure to it. That's a $10,000 shot. That's a $15,000 shot. Oh, that one? Well, that's got five sentinels and transforming in it. That's an $80,000 shot.
Starting point is 00:18:06 Oh, that's got a whole city exploding. Well, that's a $140,000 shot. And these effects literally just get labeled and placed into a budget. And then that budget is summed up into a total. And that total becomes the bid. It's a little like saying to a contractor, build me a tall, good-looking building that works really well. And then you go away, and you come back, and you pay them for it. And on a big movie, a big visual effects movie,
Starting point is 00:18:30 that bid can be somewhere between $60 and $80 million. The script says, a spaceship lands, aliens get out, and they mow down the entire countryside full of cows. And you go, wow, okay, that's a shot we're not going to get in camera. It's a visual effects shot. We have to build the asset of the spaceship. We're going to do CG cows because we can't be cruel to animals. I don't really want to go to Indiana and shoot this. So we're going to shoot it in a parking lot and we're going to paint in all of the ground plane and all of that. And you start breaking down the shot into its elements. At that point, then that becomes a document someone can bid on. And you bring that bid to various effects houses, because very often not one effects house can handle one movie by its release date.
Starting point is 00:19:08 And it's just a number. But at some point you have to pick a number. And because you have to pick a budget and you have to deliver it. And someone has to sign off on it to get a green light on your movie. And so you get into this sort of situation where, wow, that $60,000 shot actually costs $85,000 worth of manpower. So how can we reduce somewhere else? Or can we? And the hard thing where the rubber hits the road or where the rubber fails often to hit the road is that we go out and we make a change as a studio for creative reasons, very good, legitimate creative reasons. Or we don't shoot it in the parking lot as described because we found ourselves in Indiana. And therefore,
Starting point is 00:19:48 we want to change the definition of the shot after we've shot it. At the same time, we have to stay on the crippling schedule, which was already budgeted. And it becomes really difficult to make those changes. And so a lot of the business ends up being that thing that you get into where we all agree to, okay, you guys are going to lose on this shot, make it up on the other one. You might lose on this show, make it up on the other show. And that's where visual effects companies sometimes get in trouble.
Starting point is 00:20:15 It becomes a, you know, kind of a barter system or a horse trading game, which, you know, is a tough way to do business. It's one thing for a studio executive like Chris DeFaria or a director like Bryan Singer to recognize this as a tough way to do business, but it's a lot tougher for the visual effects firms because the studio and the producer and the director
Starting point is 00:20:37 have a lot more leverage than the visual effects firms. How does that lack of leverage play out for the visual effects firm bidding on a film? I'm going to keep coming back to the same people to bid on the same projects. Mike Seymour again. If I am going to take a hit on this one, I'm not going to make too much of a fuss about it, in one sense, because I'll never work with you again, and I suddenly lost a seventh of the industry. And in the case, guys, we have right now, because they're very good at what they do,
Starting point is 00:21:04 Disney dominates. So I would really not want to annoy now, because they're very good at what they do, Disney dominates. So I would really not want to annoy Disney because, you know, Marvel films are the backbone of visual effects right now. So now, of course, is Marvel a good company? Absolutely. And are the films terrific? No question. But, you know, you are going to be continuing to make these films, whether they be Star Wars films or Marvel comic films. And I want to keep working on them. So I'm in a really awkward position when it comes to negotiating.
Starting point is 00:21:28 Movie making is a business. That's Bill Westenhofer. And if you can find a way to get the job done elsewhere for a cheaper rate, they're going to pursue that. Things might have worked out differently if visual effects companies had pushed years ago to get a piece of the back end of the films they helped make. But that never became the norm. Or if they had colluded to keep up their margins.
Starting point is 00:21:52 But that didn't happen either. The studios, meanwhile, well, an antitrust lawsuit alleged that Hollywood's biggest studios did collude to fix wages and not poach animation and visual effects employees, DreamWorks, Fox, Sony, and Disney have by now all settled the case, paying hundreds of millions of dollars in damages. But still, that hardly explains why Hollywood has hemorrhaged visual effects jobs during a time when visual effects spending has been booming. So why?
Starting point is 00:22:22 You might think it's because all those visual effects jobs migrated to places where labor is much cheaper. That, of course, is what's happened with a lot of American industries. But in this case, a lot of jobs migrated to places where labor isn't cheap. Why would Hollywood have lost a huge amount of business to London, which is one of the most expensive cities in the world to live? Why would it have gone to Canada, which, you know, again, isn't some low income area? That's coming up on Freakonomics Radio. Also, if you really want to blame someone for the hollowing out of California's visual effects industry, who are you going to blame? All right. So like I hear where this interview
Starting point is 00:23:02 is going. I'm concerned that you're digging me up as a villain in your scenario. Daniel Lay grew up in Los Angeles, reading comic books, playing video games and loving movies that had loads of visual effects. And at some point, you know, people said, well, you got to kind of take what you love to do and turn it into a career. In college at UC San Diego, he studied visual arts and computer science. As I came out of school, my dream at that time was just to maybe work for a video game company like Electronic Arts. And to my surprise, you know, companies like Sony Pictures Imageworks were calling me and saying, hey, would you like to come work with us? And he did.
Starting point is 00:23:51 His first project was the first animated film made by Sony Pictures Imageworks. It was called Open Season. Martin Lawrence. Oh, yeah. Don't mess with the boogster. Ashton Kutcher. I come in peace. Now, to clarify, when you hear Sony Pictures Imageworks, you might imagine that Sony,
Starting point is 00:24:10 and probably the other big Hollywood studios, have their own visual effects outfits. That's what I thought, and I had asked DreamWorks executive Chris DeFari about it. Now, I understand studios have VFX shops, yes? Some do, some don't? No, they don't. The studio you might be thinking of is
Starting point is 00:24:25 Sony, who maintains a visual effects vendor. That vendor, in theory, is no different than we at the studio. We have a lighting department. That doesn't mean that we get lights for free. Those lights are available to anybody to rent, and the visual effects department at Sony is not really a department of the studio. It's an adjunct, a separate business. We would never be in that business. There was always a theory that studios should have their own visual effects houses. That's the director, Bryan Singer. They've always tried. And for some reason, they've always failed because of this paradigm,
Starting point is 00:24:56 which is visual effects houses seem to lose money. Okay, so back to Sony Pictures Imageworks. Not really a department of the studio, but in any case, the place where young Daniel Lay got his first gig on Open Season. On that film, I was brought in as what they call a render wrangler. So they really test you to see how much you love the industry, because I would work from 4 p.m. to 2 a.m. every night just kind of watching the artist renders, which, you know, took hours and hours to do. So a kid like me out of school was just kind of watching those,
Starting point is 00:25:26 making sure that everything was okay. And in the morning time, they had their shots ready to kind of review. Leigh started moving up the ladder. There was this little film called I Am Legend, which starred Will Smith, and they needed what they call hair and cloth artists to help do cloth animation on all the zombies on that project. So that was kind of my first big swing at actually working on the shots there. Lay went on to work on many films for several visual effects firms.
Starting point is 00:26:03 I would say Shrek Forever After, I Am Legend, and Tron Legacy, X-Men First Class. Those were kind of like the big films that I've worked on that were probably more famously known to a lot of my friends. Famous, yes, but lucrative? Lay recalls a conversation he had with his manager at Sony Pictures Imageworks in 2007. She goes, you know, we have done so much business this year. And I said, wow, that's great. You know, we're making a lot of money. And she said, actually, we're not making any money at all. I was like, what? Are you kidding me? It was around this time that Lay noticed a huge shift in his industry. Sony started opening up facilities in New Mexico. And there was a lot of people moving there. And from what I understood, they said, well, it's because of the tax tax incentives and I came back to that same manager I'm like what is it our taxes
Starting point is 00:26:47 like so much lower in New Mexico that California can't compete and it was explained to me by this manager that and well the reason why is is that they're not essentially taxes that we're talking about here we're actually talking about government subsidies where this the the government of New Mexico was essentially paying for 25% of the visual effects production costs to the producers of the film. 25% off the top? Think about that. If you're the studio or the producer, even the director, it's hard to resist. And it wasn't just New Mexico offering deals like that. Almost all states, about 44, 45 states created programs at some point
Starting point is 00:27:25 over that time frame. That's Michael Tom, a political scientist at the University of Southern California. The time frame he's talking about is 1998 to 2013. The first big incentive program was in Hawaii. Tom was curious about the overall economic effect of such programs. Many of the research studies that were published were either funded by the industry or only looked at one particular state. And so there was this space open to kind of look at the whole 50 states and see, did they work? Did they not work? And so I decided to look. He did look and he published a study called Lights, Camera, But No Action. And so this study looked at all 50 states and how motion picture employment and wages changed kind of with and without the incentives, depending on how much they spent, how long they were in place and controlling for other factors like, you know, the growth of the industry, the growth of the economy, and so on. Tom concluded that most film incentive programs, quote, had little to no sustained impact on employment or wage growth, nor did they help build a permanent filmmaking industry in those places.
Starting point is 00:28:37 Tom's findings are in line with a lot of economic research about the efficacy of tax and incentive programs. As a rule, targeted incentives like this, given by state governments and sometimes by local governments, don't work. And the motion picture industry incentives are no exception. So the incentives may not work, financially at least, for the places that offer them. But if you run a movie studio,
Starting point is 00:28:59 well, why wouldn't you exploit them? If New Mexico or Florida or Iowa are essentially offering rebates for you to move your production there, why not? You don't have to move to New Mexico or Florida or Iowa. You can stay in L.A. with the sun and the restaurants. And then when a new state offers an even better deal, well, time to move production again. How are all these deals happening? Daniel Lay, Jr.: So the motion picture industry, through the Motion Picture Association, has no shortage of lobbyists. But also, as Daniel Lay points out, the politicians who make these decisions
Starting point is 00:29:36 have incentives that play right into the movie industry's needs. Daniel Lay, Jr.: They need a very simple way for them as politicians to point to, hey, look at me, I'm creating policies that create jobs. And, you know, the film industry is a very footloose industry. So if you, let's say, have an election coming up in two years and you want to create jobs very quickly, you can do that with the film industry. And it makes them look really good, right? To be around all these movie stars, look at this. Yeah, the celebrity factor probably cannot be ignored here. Manufacturing tax credits aren't sexy. No movie star shows up to push manufacturing tax credits or research and development tax credits. But if a movie star shows up, even if it's for a day, and local media picks it up, state media, regional media picks it up, suddenly it's become this symbol, and it's a symbol of success, at least in the minds of voters, maybe even legislators. There's no counterweight to that except for these admittedly dry, often boring academic studies that would maybe give people a fuller idea of what's happening here.
Starting point is 00:30:40 So what exactly was happening here? There's sort of this race to the bottom. And the bottom is that states end up spending more and more and more on these incentives, but they get less and less and less back. You know, the studios are very good at getting states and various jurisdictions and various countries to start competing against each other to offer them more free taxpayer money. And that bidding war is exactly what happened late 90s, really more through the mid 2000s, the mid to late 2000s, was that through the mid-2000s, the mid-late 2000s, is that not only were states that already had these incentives spending more,
Starting point is 00:31:09 the ones that weren't players in this space created new programs and then upped their investment. It's hard to win that fight, especially when the returns are diminishing. All this can help explain the kind of chaos that Daniel Lay went through some years ago. His employer, Sony Pictures Imageworks, had opened a visual effects facility in New Mexico. A producer could get 25% back on their visual effects project if they could do it in New Mexico. So Sony started sending a lot of workers there. By 2010, Lay was working for a different firm, Digital Domain, which was building a facility in Florida. The state of Florida was offering millions and millions of dollars to open up an animation and visual effects facility there.
Starting point is 00:31:51 And by now, he says, Canada had gotten into it. So they were offering essentially 60% of the labor costs. So if you could get a worker to move there and they were making, let's say, $100,000 a year as a producer, you could get 60% of their salary back if they were resident of that province there in British Columbia. So what happens? Well, quickly in New Mexico, they realize it's a lot more lucrative to go to Canada. So all those people who moved there, who bought homes, they ended up sort of losing their jobs and being told you have to move to Canada, or you're going to lose your job. And so they realized, okay, we're out of the job. So
Starting point is 00:32:31 they ended up trying to stay in the States. And I remember stories of people from New Mexico who were laid off, who were driving towards Florida. And during that time, digital domain goes into bankruptcy because they're trying to build this huge facility in Florida to get those subsidies in Florida, but they're borrowing massive amounts of money, you know? So they were, and at the same time they're working on these underbid visual effects projects. So they're losing money like crazy. And as those people arrive in Florida, they realized the company went bankrupt. Guess what? The company you were hired for doesn't exist anymore, or they're almost out of business. So you don't have a job. So here are these people who lost their jobs in New Mexico on the way to
Starting point is 00:33:09 Florida, and on the way, they lose their job. It was just amazing to me. By now, the race for moviemaking jobs had gone fully global. New Zealand, for example, when Peter Jackson started Lord of the Rings, they took advantage of a huge subsidy loophole there. My precious! The UK is another good example. The Harry Potter films, those were heavily subsidized by the government there. Harry Potter is often pointed to as a movie that the movie series, in some respects, transformed the business. That, again, is Chris DeFaria, who's now with DreamWorks,
Starting point is 00:33:47 but for years worked at Warner Brothers on a portfolio that included the Harry Potter films. The first one was released in 2001. At the time, the UK, they had a program in place called Sale Leaseback that offered you to sell tax loss to somebody else and therefore, in some respects, get a rebate for work you're doing there. It then transformed into a real formal traditional rebate system. And that's what exists today in the UK. The sale-leaseback system, begun under the Blair administration in the late 1990s, presented a tax loophole that investors could take advantage of.
Starting point is 00:34:20 Just recently, for instance, it was revealed that the Royal Bank of Scotland avoided around a billion pounds in taxes by investing in films, including Harry Potter films. One British newspaper named the scandal Harry Potter and the Bank with the Magically Vanishing Tax Bill. That old system was replaced in 2007 with a more formalized incentive program called Film Tax Relief, which has gotten only more generous since it began. Among other perks, producers can claim a cash rebate of up to 25%. So when we were doing the Harry Potter movies, we were really, for the most part, bidding UK companies, because we were going to get a rebate back on that. So we bid the, you know, five companies in the UK.
Starting point is 00:35:04 We would often bid one company in Australia, which had a good rebate system in place, a company in Canada, and then often one in LA. That was kind of tough to make the LA and California ones work, but those companies worked tirelessly to try and bring their prices in line with what were rebated prices around the world. And how did the rebated prices work? Was there a list price that the firm would offer and then the government is actually taking off the top to make the retail price to you? Well, the practical part of it is you bid the work. And so you can go bid work, let's say, in a California company and then a UK company, and they both come in at $1,000 for a shot.
Starting point is 00:35:43 Then when you calculate it, you realize you're going to get probably 22% of that back from the UK government after you tell them what you spent. So now suddenly their bid is vastly more competitive. Right. So I've read you talking about the opportunity for big savings
Starting point is 00:35:57 in taking visual effects for Harry Potter, the Harry Potter series to London. You said in the beginning, we literally couldn't find a way to spend a million dollars on visual effects in London. I don't know if you like hearing that quote read back to you. Now, that was from 2009. But talk to me about that for a moment. How easily could you have spent that $1 million in LA? Well, I guess what that quote refers to is the time when the UK government described this program,
Starting point is 00:36:24 we needed to move suddenly a lot of work to London. It would be advantageous to us. But there was not the companies that there were in Los Angeles. So there just simply was not the way to do the work there. All right, but there is now, obviously, yes? There is now huge infrastructure there, massive companies. But I think what you're referring to, though, is that without a doubt, I guess the infuriating thing about the UK rebate is it really worked in that it set up a visual
Starting point is 00:36:50 effects industry in the UK that would not have come about any other way. So unlike the American states whose incentive deals didn't lead to many permanent jobs, the UK built what is for now, at least, a large and lasting film production industry. How important were the government subsidies? A 2012 study estimated that production spending in Britain would fall by about 70% were it not for the subsidies. A weakened pound may have drawn even more American business. Last year, Hollywood spent a record $1.7 billion on movie productions in the UK, including the upcoming Star Wars, The Last Jedi, The Mummy, and Dunkirk. Which means that even a two-time Oscar winner like Bill Westenhofer no longer does much work in LA. I own a house in Los Angeles, but if this past year is an example, I only was here for about three months out of it. The rest of my time was in London working on the current project in Wonder Woman.
Starting point is 00:37:49 Do you have a family or anything like that in L.A.? I do. I have my wife lives here, two sons. My daughters are now in college and one's postgraduate. So they are they're living outside. But I still have family in Los Angeles that it is a challenge. It's hard to do this kind of work and have to be away for so long. And just in the past, filming itself is a worldwide thing.
Starting point is 00:38:12 You know, you always go to locations to film, but I was always balanced by having post-production take place in Los Angeles. So I could sell that to the family and say, yes, I may be gone for five to six months, but then I'll be back for a year and a half. Now it's more and more becoming that the whole thing is being done elsewhere. Again, it's not just in Britain. The director, Brian Singer. My visual effects supervisor had to sleep literally in the studio because he had conference calls all over the world in four separate time zones. So he couldn't afford to go home to his
Starting point is 00:38:46 wife and family because he had to be there for these calls that were coming in and for these viewing sessions that were coming in on single shots that were being farmed out to companies on all corners of the earth. One of the most popular corners is Canada. As we heard from Daniel Lay, Canada years ago started recruiting Hollywood business. By 2000, so much work had gone to Canada, especially British Columbia, that it came to be called Hollywood North. Vice President Al Gore, putting on his America First hat during his run for president, asked the Commerce Department to investigate why so many American jobs had moved north. One of the big conclusions? Tax subsidies.
Starting point is 00:39:28 American filmmakers can get a huge share of their visual effects labor paid for by Canadian taxpayers. We will literally move a team to Canada to do the work because we'll get the rebate from their work, even if they're a team from here, because Canada offers the incentive. In recent years, most of the big California visual effects companies have moved some or all of their operations to British Columbia, including Daniel Lay's original employer, Sony Pictures Imageworks. There are now roughly 50 digital effects and animation studios in the Vancouver area. Bill Wessenhofer gets it, but he doesn't like it. It's unfortunate that, you know, in the, especially in this day where we're discussing trade agreements in many other industries that one could argue that subsidies are a bit unfair.
Starting point is 00:40:20 Daniel Lay, who'd worked his way up the ladder in the visual effects business, came to feel the same way. He felt he and his friends and colleagues were being exploited, living under a constant threat that their jobs would move to another state or country. He decided to try to do something about it. He started a blog called VFX Soldier. A soldier within the trenches of the visual effects industry who was giving his point of view of how things were really going on in the industry. Lay got support from visual effects artists around the world. Encouraged by the response and increasingly alarmed by the exodus of jobs from his hometown of Los Angeles, Lay started pushing harder. He led protests at media events, including the Academy Awards.
Starting point is 00:41:01 But protests and blogging weren't really moving the needle. He began looking for real leverage, unionizing, for instance. However, there have been some reservations on that because the vendors that we work for are only making 5% margins. And so the concern is that, well, if we unionize, it's going to cost them more money and they may go out of business. He thought about a political approach, trying to get the U.S. trade representative to argue on behalf of American workers at the World Trade Organization. And there are trade agreements that we've all signed, WTO. Many of these trade agreements banned the use of these subsidies. And so I went to these international trade law firms to discuss
Starting point is 00:41:41 that. And it turned out that it seemed to gain some interest from some major law firms there. One big problem? This WTO route going through the U.S. trade representative, that is going to be very, very tough to do because the MPAA has a lot of lobbying power there and it's a political route. The MPAA being the Motion Picture Association of America, which represents the major Hollywood studios who, remember, have all the incentive in the world to lower production costs by seeking out international subsidies that inherently work against the interests of American employees. But Daniel Lay did not give up. He thought there might be an avenue through the courts. He used his blog to
Starting point is 00:42:25 crowdfund some money from visual effects artists. I had some vacation time. I flew down to Washington, D.C., and I started meeting up with attorneys who specialize in international trade. Under international trade law, he learned, goods that are subsidized by foreign governments can be seen as anti-competitive and could therefore be eligible for what's known as a countervailing duty, essentially a tariff that's levied when the subsidized good is imported. The reason why the countervailing duties route was interesting was because it is actually the least political route for success here. So all you have to do is go to court. And if you prove to the court that you have the support of the domestic industry and that domestic industry you can prove is being harmed by international subsidies, if the court agrees with you, that's it.
Starting point is 00:43:14 The duty gets put into place. But international trade law is tricky. The issue was whether movie visual effects are a service or a good? The law firm there told us, they said, Daniel, you have one of the big problems that you have is remember visual effects. We don't know if this is a good or a service. And I asked, why do you need to know that? They said, well, these duties can only be applied to goods. So sneakers, softwood, lumber, things that you can drop on your foot, visual effects. These are ones and zeros. This is digital. This is a novel approach of what you're doing. We need to prove to the court that visual effects is an actual product, a good. And that's the only way to apply
Starting point is 00:43:55 that by law to apply these duties. By law defines that it must be only applied to a good, not a service. Lay says there were some legal precedents that might have helped his cause, if that is, he could get his day in court. To do that, he'd have to prove that he had the support of the visual effects industry. And so in order to enlist the support of the industry, I needed to create a professional organization, a trade organization. And that was essentially what me and a number of professionals decided to do in the industry. And as we did that, we needed to raise the money to help pay the law firm to prosecute this case.
Starting point is 00:44:31 And as we did that, a number of artists were just simply either out of work or they had to move to Canada and they just simply didn't have the funds to continue doing this. So within a year, just unfortunately, we just didn't have the funds. You know, we had the vehicle. We had the car, we had the direction we wanted to go to, we had the destination. We just needed money for gas and unfortunately just couldn't raise enough money to prosecute the case. Daniel Lay no longer works in the visual effects industry. He's in the tech industry now, which means he got to stay in his native California, a state where very few visual effects companies remain. The saddest thing is more, it's almost more emotional.
Starting point is 00:45:15 Bill Westenhofer again. You know, Los Angeles, if you ask anyone in the United States or the world, what is Los Angeles known for? And you'd say the movies. It's kind of a core identity. And the truth is that less and less of that is actually taking place here because of the way the economics have worked out. We asked Chris DeFaria at DreamWorks what he thinks of how things have shaken out. So I'm sure you are friends with, or at least friendly with, a lot of these
Starting point is 00:45:42 visual effects artists and owners of these firms. Do you, we talked to Bill Westenhofer. I don't know if you know Bill personally. I know Bill. Yeah, I know Bill well. He did Cats and Dogs for me many years ago and many other movies since. Gotcha. Okay, so Bill is famous for having, while accepting the Oscar for his visual effects work on Life of Pi, his firm was going bankrupt. So I'm just curious, how do you feel about, I'm not asking you to profess guilt about the industry moving away. It's plainly not your fault. And you've described that it's a very complex ecosystem with a lot of players, most of whom you have no control over, whether it's the government of California or the government of Britain. But how do you, as a filmmaker who's obviously still in LA and gets to enjoy still
Starting point is 00:46:26 being there when this work for even someone like Bill gets offshored, where he's now spending most of his time working in London? How do you kind of reconcile that that job flow out? That's an interesting question. Well, let's see. One is it my passport is equally worn from traveling around the world tracking this. Reconcile is a funny word. I mean, I guess if you want me to say that I bear responsibility for it, I think that's a pretty naive assessment of what's going on here. I mean, there isn't a moral choice here.
Starting point is 00:46:58 And with a publicly traded company, I don't think you're in the position to say, we're going to ignore the economics that our competitors are enjoying, right, in some effort to remain here. I think the responsibility for this falls on everybody. I think that, sure, the, you know, movie studios desire to try and find a way to make movies less can be blamed, though I don't understand that as an unsound practice for a company whose job is to make a profit. The companies that were here, some that went out of business, they did not respond to this. They didn't respond with better management or with changing some of their own internal economics. A lot of them, and I think they
Starting point is 00:47:42 would admit it, were a bit of a head in the sand on this. I think the government, both federal government and the state government, failed for political reasons to respond to the changing environment here and failed to actually understand the value of the industry that was leaving. I think the foreign governments that have offered the incentives have, in some respects, I don't know, while it may have benefited companies like Warner Brothers or Paramount or Fox because they do their work over there, I'm not sure that in the long term it's going to actually benefit their states, their nations. I think there's mistakes made all around. Of course I feel bad. Everybody feels bad that people that had a living here right now don't anymore.
Starting point is 00:48:30 But at the same time, it did not come unannounced and it did not sneak up. And that, I think there were plenty of people that could have intervened at a different point to keep some of this business here. But then you really have to ask yourself, in the end of the day, would that have been the right thing to do? Is it true that as a young man, you voiced Peppermint Patty? What's this? A piece of toast?
Starting point is 00:49:00 A pretzel stick? Popcorn? What kind of a Thanksgiving dinner is this? Possibly. Possibly. I would think you'd be in a hurry to claim credit for that. That's awesome. All right. So like I hear where this interview is going. I'm concerned that you're trying you're digging me up as a villain in your scenario. Oh, really? Yeah, because because I've got you being Peppermint Patty now. That's where it took the turn to villain. Because every villain needs a quirky tick, don't they? Something like that.
Starting point is 00:49:31 I was wondering if you could still do the Patty voice at all, though, or did you just totally outgrow that? I outgrew it quite some time ago, yes. How old were you when you did that? Eight, maybe. Don't you know anything about Thanksgiving dinners? Where's the mashed potatoes? Where's the cranberry sauce? Where's the pumpkin pie? Eight or nine. Yeah. And it's been a while. Did you want to be a performer? Was that kind of your dream at that point? No, I wanted to be I wanted to be cool. And just like that sounded cool. That was it. My ambitions
Starting point is 00:50:02 were fairly low at that point. And they remain so. All right, I'll give you one more question since you think I'm heading you down the villain road. I promise we're not trying to create a villain here. Let's say that you could have persuaded the California government or even the federal government here to do some kind of either, you know, countervailing tariff or countervailing subsidy or whatnot. That's not necessarily the right thing to do either, is it? No, I don't think it is. It's a no-win game. I think that what you, the lesson in here, and I would hope, is that we as a community of filmmakers, as an industry that needs to make a profit, as a government that needs to take care of its citizens, that we can look
Starting point is 00:50:42 down the line because there's plenty of lines to look down right here. What we had was we had a real exodus of work that drove technology and development in areas of imagery and CGI that are both applicable to other markets and hugely important to underwriting or at least supporting the community here of really smart and technically savvy artists. That loss is going to be a hard one to get back. And I think its implications are certainly outside the film business.
Starting point is 00:51:15 But that's where I think the government has to have a role. And we approached the California legislature many times and said, look, I know it's hard to stem the flow here, but we'd love you to take a look at the high-tech jobs that are associated with visual effects because they're so transferable to other areas of growth in our economy. We didn't get back what we needed. And so in some respects, I lay a little bit on them. When you say look down the line, it sounds like you're talking about other elements of the industry that are in danger or susceptible somehow to this kind of wage pressure. What are you talking about there?
Starting point is 00:51:48 Well, I'm talking about, off the top of my head, feature film animation. The Pixars, DreamWorks, Disneys, these companies which employ thousands of people at really terrific artist-oriented high-paying jobs are going to be, I can feel the push to get them out of California. Already, Sony, that used to have a massive footprint in Culver City, has moved three quarters of its animation capacity to Vancouver, who is offering a massive subsidy. And here's the hard part about animation is that the best, brightest, and most talented artists are here in Los Angeles. But as these, you know, when you get corporate consolidation in the media business and you get an increased, you know, pressure to make the numbers work, you know, that's the one I see coming down the line.
Starting point is 00:52:40 We reached out to Los Angeles Mayor Eric Garcetti about this job loss. No industry has been hit harder by runaway production than visual and special effects, he told us. When we fought to pass the California Film and Television Tax Credit, we made sure that productions that opt to create visual effects in L.A. get an additional 5 percent credit. But that's not enough, which is why we are exploring expanding the incentives for visual effects when we return to Sacramento to urge the state legislature to renew the credit. In other words, if California had the money to buy back those jobs from London and Vancouver and elsewhere, maybe it could or would. If you are an American visual effects artist, you might say, yes, please do that. But if you're just a taxpayer, not so appealing. Given what we've learned today about the labor intensity of creating visual effects, we asked Bill Westenhofer for any closing thoughts for us laypeople to consider when we are watching a movie.
Starting point is 00:53:44 If people sit in the theater and watch the credits roll to the end, you will notice the number of people involved in visual effects can often be several times larger than the number of people involved in the rest of production. And these are people like myself that I'm still working in this industry, even though I have to go to London for several years. It's something that we really love. We really love to create amazing things and we aren't begging for recognition, but a lot of times there is a kind of an instant gratification these days and people expect that a film can be made
Starting point is 00:54:16 with perfect visual effects every time and we try our best to get everything right, but if we don't, there are still a lot of people who work really hard to get that done and just appreciate that fact. Coming up next time on Freakonomics Radio, it takes a special kind of entrepreneur to disrupt certain industries. I'm the business of taboo. My job is to not be afraid to talk about things. And we've got her, Mickey Agrawal, empress of the three P's, periods, pee, and poop. That's next time on Freakonomics Radio. Freakonomics Radio is produced by WNYC Studios and Dubner
Starting point is 00:54:57 Productions. This episode was produced by Greg Rosalski. Our staff also includes Shelley Lewis, Christopher Wirth, Merritt Jacob, Stephanie Tam, Eliza Lambert, Alison Hockenberry, Emma Morgenstern, Harry Huggins, and Brian Gutierrez. If you don't already subscribe to this podcast, well, you should on iTunes, Stitcher, or wherever podcasts are given away. Also, come visit our archive at Freakonomics.com, where you can also leave comments on what you hear on the podcast. You can also reach us on Twitter, Facebook, et cetera, and by email at radio at Freakonomics.com. Special thanks to Freakonomics Radio listener John Howard for suggesting this episode, and thanks to all of you for listening.

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