Freakonomics Radio - 276. No Hollywood Ending for the Visual-Effects Industry
Episode Date: February 23, 2017In their chase for a global audience, American movie studios spend billions to make their films look amazing. But almost none of those dollars stay in America. What would it take to bring those jobs b...ack -- and would it be worth it?
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One of the big winners at the 2013 Academy Awards was Life of Pi.
My name is Pi Patel.
I have been in a shipwreck.
I am on a lifeboat alone with a tiger.
The film was based on a novel by Yan Martel.
It won four Oscars that night, including Best Director for Ang Lee.
Ang Lee, Life of Pi.
It had been nominated for 11 Oscars, including Best Visual Effects.
How amazing were the visual effects?
There was a scene near the end when the tiger and Pi have been at sea for a long time.
They're both starving and near death. That's Bill Westenhofer. He was the visual effects supervisor on Life of Pi.
And we showed the tiger in a very emaciated form. And I think it was India that said they
wouldn't allow the filming of the movie because they thought we had started Tiger. And we had to
show them that all that Serge Sharma, the actor playing Pi, was doing was holding a blue sock,
and that it was a complete digital creation on top.
What does it take to make a film with a digital tiger so real that you can't tell it's not a real tiger?
We had 1,300 people working for about a year.
I was on it for about three years.
And there were some other artists as well, a smaller team that was on it for that length of time.
All their work and creativity were acknowledged.
And the Oscar goes to Life of Pi.
It's funny, they tell you when you get nominated for an award that you have 45 seconds to give
your acceptance speech.
The irony is not lost on any of us up here that in a film whose central premise is to
ask the audience what they believe is real or not real, most of what you see is, well, it's fake. That's a magical visual effect. I want to thank Gil Netter and Elizabeth.
And I had a speech that, you know, I had, it's a big thing to get a winning award. So you want
to thank as many people as possible. To my family for all the sacrifices they made. Gabrielle,
I love you so much. To my children. And also a little, a few words I wanted to say about the
state of the industry. So I timed out some of the speeches that
had gone before me. And I know there was at least one that went 60 seconds. So I said,
I can do the full version of the speech. What was in the full version of the speech?
Westenhofer wanted to address the elephant in the room. The fact that the visual effects company he
worked for, Rhythm and Hues, was at that moment going through a bankruptcy and that several hundred visual effects artists had protested outside the Oscars, claiming their industry was being
crushed by outside economic and political forces.
That's what Westenhofer planned to get into.
But sure enough, at 45 seconds, the light started flashing.
And then I believe the, although I didn't hear it on stage, I believe the Jaws theme
came and played over me.
My mom and dad, thank you for telling me to do any crazy career choice I wanted.
Finally, I want to thank all the artists who worked on this film for over a year, including Rhythm and Hues.
Sadly, Rhythm and Hues is suffering severe financial difficulties right now.
I urge you all to remember.
And they took me off stage before I was able to say the final few things that I wanted to say.
And we should say they actually cut your mic, right?
And we could see Nicole Kidman in the audience kind of empathizing for you that your mic went to zero.
I assume you realized that your words were no longer being heard before they grabbed you?
No.
No, you can't hear that.
You can't tell on stage.
And I did finish saying everything on stage.
Oh, you did?
The people within four feet of me heard it all.
But the other billion or so didn't. All right. So I wanted to just give a shout out that visual effects
is a industry. And it's ironic that at a time when the box offices was reaching new highs,
that visual effects was struggling to keep its head above water, and that the state of the
industry was potentially putting those artists at risk, and we could start to lose the very art that
we were being recognized for at the time.
Today on Freakonomics Radio, the visual effects components of movies have become larger and larger. So why is the industry, in the U.S. at least, so much smaller? Our episode features
the disgruntled former visual effects guy. I said, wow, that's great. You know,
we're making a lot of money. And she said, actually,
we're not making any money at all.
The studio executive.
The economics of the whole visual effects industry
changed dramatically.
And the big time director.
And this is everything to do with tax incentives.
Come on, who's fooling who? From WNYC Studios, this is Freakonomics Radio, the podcast that explores the hidden side of everything.
Here's your host, Stephen Dubner.
The Academy Award that Bill Westenhofer won for visual effects on Life of Pi was actually his second Oscar.
He also won in 2008 for The Golden Compass.
As a kid, I was drawing and painting and making flip books.
I think I wanted to be an animator.
But then he fell in love with movies.
I was nine years old when Star Wars came out.
I even bought a bunch of action figures and would make little videos at home with a super cheap camcorder.
In high school, he got interested in computers.
He stuck with it during college and grad school.
Just as he was trying to figure out his career, another landmark park came out i said i have to get out to la now because to be able to see dinosaurs
for real was the most amazing thing and i said that's what i want to do weston hoffer moved to
los angeles in 1994 got some work on tv commercials and then on films He was a digital artist on the 1995 film Waterworld and a CGI
supervisor, that's computer-generated imagery, on the 1996 film Kazam.
I started going on sets more and more and finally lucked out when
Babe Pig and the City came along and they needed some help supervising the movie.
And I've been doing that ever since.
Westenhofer worked on movies like Men in Black 2, Elf, The Chronicles of Narnia.
His career rise paralleled the rise in visual effects generally.
A rise in both the supply side, as the technology got better and better,
and the demand side, as movie audiences loved the effects.
By 2013, the year Westenhofer won his second Oscar for Life of Pi,
visual effects accounted for about a third of the production budget on the top box office movies, roughly double what it had been a decade earlier.
But this did not necessarily translate into more money for the people who actually made the visual effects.
I started in 1994 and the margins just continued to get tighter and tighter and tighter. So tight that on that Oscars night in 2013, when Westenhofer accepted his award, he felt compelled to warn the world that his employer was in bankruptcy and his industry was under assault.
So that was a few years ago.
Forget about the fact that your speech wasn't heard other than by a few people within hearing distance and by people
listening to this now. Were your warnings heeded? Were they ignored? And what is the state of the
industry now compared to then a few years ago? Well, it's pretty much left Los Angeles. A lot
of the people who worked on Life of Pi are now either not working in visual effects or have
moved to Canada. How did this happen? To answer that question, we will talk to a number of people
from different segments of the film industry food chain.
It's an industry with many different players,
with different and often competing incentives.
You've got the studios and production companies
that finance and distribute the films,
the directors and their allies who try to make the film they want
while not blowing out the producer's budget too badly,
and the visual effects firms and many other subcontractors, of course,
who typically bid for jobs and are then locked into that amount no matter what actually happens during production.
We'll start with this guy.
Hello, my name is Brian Singer. I'm a film director and producer and writer.
I've done such films as The Usual Suspects, a majority of the X-Men films, a film called
Valkyrie with Tom Cruise.
Singer grew up making home movies for fun, but he remembers the exact moment he decided
to become a director.
It wasn't until I had seen the film E.T.
E.T. Home. My God, he's talking.
I was about 16 years old, and they were profiling Steven Spielberg's life on the TV show 2020.
And I saw that there was this Jewish kid like me who didn't get good grades in school,
and he had a drawer full of 8mm films, just like me.
And I thought, wow, he made this amazing film,
and I want to be just like that guy.
It took a while.
He made a short film, then a low-budget feature.
The Usual Suspects came out when he was 29.
He tells him he would rather see his family dead
than live another day after this.
This was 1995. The usual suspects opened doors for Singer.
I always knew that I always wanted to get into science fiction and fantasy.
I didn't realize I would do it through comic books, but a friend of mine, Tom, introduced me to the idea of the X-Men.
I had not been a fan of the comic. I didn't know the comic very well, but the themes
about tolerance in it, I found very interesting and I was very drawn to the characters. So I
started to study the X-Men quite heavily. And I had a meeting with its creator, Stan Lee,
and its producer, Lauren Truller Donner. And it was during that meeting, I started thinking,
wow, this is Stan Lee. This is the man who created Spider-Man and Fantastic Four and the Hulk and all these characters. And he's an icon and he loved the
usual suspects and went off on it and treated me so nicely. Well, I owed it to him to at least give
this some thought. So that night I gave it a lot of thought. How can I make this comic book universe
seem real and seem like it could actually happen?, what if mutants really did exist in our society?
I kind of cracked a few ideas,
and I basically signed a deal to start developing the material in 1996.
The usual suspects had cost about $6 million to make.
The X-Men movie he signed on to had a budget of $75 million.
And a lot of that money was for special effects,
an art that Singer would have to learn a lot about. Both George Lucas and James Cameron
at that time opened up a lot of their doors to me. Singer spent time at George Lucas's famous
visual effects company ILM, or Industrial Light and Magic. And then I also visited the set of Titanic and watched a lot of how the visual effects were done on Titanic.
And so that was a great education.
Titanic was at that point far and away the most expensive movie ever made.
But in retrospect, it was a harbinger of Hollywood's future.
For me, it was in and around the time of the making of the Matrix movies.
That's Chris DeFaria, president of the DreamWorks Feature Animation Group.
Before that, he was at Warner Brothers,
where he was heavily involved in making the Matrix franchise.
Suddenly, quite suddenly, it really feels like overnight,
visual effects budgets went from, let's say,
5% of the budget, maybe, you know,
which means $5 to $8 million on a typical movie.
They suddenly jumped up into the 50s and 60s.
And it happened overnight, and it happened because
the audiences were rewarding these huge blockbusters.
Bryan Singer agrees.
Visual effects, or VFX, exploded in filmmaking
in part because customers, especially global customers,
could not get enough.
VFX budgets have ballooned because of the audience's palate.
The audience has a great expectation for realism.
They want shots, visual effects, whether it's a planet exploding
or it's something as simple as a robot of some kind.
They want it to feel completely real.
And it happened because a number of really progressive,
interesting filmmakers came into the market here,
and they had some understanding of new tools out there,
what were CGI tools.
I'd love you to help us just a little bit, because what we civilians call visual effects,
and also a lot of people know the phrase CGI, which stands for computer-generated imagery, yes?
That is, and then everybody also calls things special effects, too,
which is actually something different.
Yeah, so can you just give us a brief taxonomy on what's what?
Well, special effects typically is something that can happen kind of in the real world around you.
Everything from a door slam to an explosion to a fake bullet going through someone's chest.
Visual effects are those things that are not visible to the eye or can't be seen by the camera.
So those are the things that often we would use post-production tools for.
And often that points to a lot of those being created with CGI.
So CGI is creating things.
They could be anything from an explosion to a car to a person to pretty much anything
that's created in a computer and then composited into photography.
And to create that in the computer takes a lot of time
and engineers and brilliant men and women
who sit at computers for hours and hours and days and months
to create a simple single effect at some points.
And that just takes rooms and rooms that are vast,
and I've visited them on many occasions,
filled with people creating these effects,
and that's just very, very expensive.
And in that time, the economics of the whole visual effects industry
changed dramatically.
To untangle the economics of the visual effects industry
and the changes therein,
let's start with the demand side, audience dollars.
What are the 50 top films of all time? And if
we don't allow for inflation, we just look at the numbers, then all of them are visual effects
films. Mike Seymour is a visual effects artist, a lecturer at Sydney University, and co-founder
of the website FX Guide. There's no question, you go down the list, the only ones that you
wouldn't say aren't visual effects are 100% animated films. But Seymour says it's a mistake to think of box office dollars as the only measure
of a film's economic power.
That's only a small proportion of the money that's actually made from a film.
You can have a moderate, successful Pixar film like Cars that can make billions more in
merchandising.
Merchandising that includes toys, clothing, video games, on and on.
Given that huge downstream earnings potential, you'd think this would be great news for the visual effects
companies working upstream that create the templates for all that merch. But that is not
the case. Not a year goes by that we don't lose visual effects companies. This is especially true
in Hollywood, which has seen a massive exodus of visual effects jobs. There are a few companies still around, but movie production, for the most part,
does not happen in Los Angeles.
Bill Westenhofer again, who won the Oscar for Life of Pi while working for the visual
effects company Rhythm and Hues. Now, there may be any number of reasons why any one firm
goes bankrupt. The director, Brian Singer.
What I think happens very often is the companies get spread thin.
There's a lot of workload that comes in.
It comes in very fast, and it's all tied to a release date.
So you're pushing now programmers, you're pushing artists,
and you're pushing these incredibly talented folks into overtime,
and that costs money.
But Rhythm & Hues was hardly an anomaly. According to Mike Seymour's tally in FX Guide,
21 visual effects companies closed or filed for bankruptcy between 2003 and 2013,
the year Life of Pi won that Oscar.
This gets repeated over and over again. Companies working really hard,
doing good work, but just not being able to survive in terms of margin. Of the four industry leaders founded in the 1970s, Apogee, DreamQuest
Images, Boss Films, and ILM, only ILM remains, but not as an independent. It was acquired in 2012
by Disney. It's really complicated. It's not an easy job. Why aren't these guys able to charge a fortune
and drive Ferraris and stuff? And the answer is they just don't. They're on wafer-thin margins,
and they really suffer by the structuring of the industry. All right, let's get into the
structuring of the industry. The drying up of the LA-based or the US-based visual effects business
was driven by several forces. That, again, is DreamWorks executive
Chris DeFaria. One was an increasing standardization of tools and techniques. As filmmaking became more
and more digital, the nature of the visual effects industry changed. What had been kind of a small,
you know, in your basement or garage business with guys often with, you know, powder burns on their hands and grease marks on
their shirts was replaced by CG artists. And importantly, standardization meant the barriers
to entry fell. CGI was all about computers and software, which of course get cheaper over time,
easier to use, and can be used anywhere. This meant more competition,
which meant smaller profit margins for visual effects companies.
Another big factor is how visual effects work is contracted by the producers and studios,
the director Brian Singer.
It's very arbitrary, I gotta tell you.
We literally look at a visual effect,
and we assess what kind of effect it is,
whether it's a sentinel robot from X-Men Days of
Future Past, or it's a Wolverine's claws coming out of his hands, something simple. And we just
attach a figure to it. That's a $10,000 shot. That's a $15,000 shot. Oh, that one? Well, that's
got five sentinels and transforming in it. That's an $80,000 shot.
Oh, that's got a whole city exploding.
Well, that's a $140,000 shot.
And these effects literally just get labeled and placed into a budget.
And then that budget is summed up into a total.
And that total becomes the bid.
It's a little like saying to a contractor,
build me a tall, good-looking building that works really well. And then you go
away, and you come back, and you pay them for it. And on a big movie, a big visual effects movie,
that bid can be somewhere between $60 and $80 million. The script says, a spaceship lands,
aliens get out, and they mow down the entire countryside full of cows. And you go, wow,
okay, that's a shot we're not going to get in camera. It's a visual effects shot. We have to
build the asset of the spaceship. We're going to do CG cows because we can't be cruel to animals.
I don't really want to go to Indiana and shoot this. So we're going to shoot it in a parking
lot and we're going to paint in all of the ground plane and all of that. And you start breaking down
the shot into its elements. At that point, then that becomes a document someone can bid on.
And you bring that bid to various effects houses, because very often not one effects house can handle one movie by its release date.
And it's just a number.
But at some point you have to pick a number.
And because you have to pick a budget and you have to deliver it.
And someone has to sign off on it to get a green light on your movie.
And so you get into this sort of situation where, wow, that $60,000 shot actually costs $85,000 worth of manpower.
So how can we reduce somewhere else? Or can we? And the hard thing where the rubber hits the road
or where the rubber fails often to hit the road is that we go out and we make a change as a studio
for creative reasons, very good, legitimate creative reasons. Or we don't shoot it in the parking lot as described because we found ourselves in Indiana. And therefore,
we want to change the definition of the shot after we've shot it. At the same time, we have
to stay on the crippling schedule, which was already budgeted. And it becomes really difficult
to make those changes. And so a lot of the business ends up being that thing that you get into where we all agree to,
okay, you guys are going to lose on this shot,
make it up on the other one.
You might lose on this show, make it up on the other show.
And that's where visual effects companies
sometimes get in trouble.
It becomes a, you know, kind of a barter system
or a horse trading game,
which, you know, is a tough way to do business.
It's one thing for a studio executive like Chris DeFaria
or a director like Bryan Singer
to recognize this as a tough way to do business,
but it's a lot tougher for the visual effects firms
because the studio and the producer and the director
have a lot more leverage than the visual effects firms.
How does that lack of leverage play out
for the visual effects firm bidding on a film?
I'm going to keep coming back to the same people to bid on the same projects.
Mike Seymour again.
If I am going to take a hit on this one, I'm not going to make too much of a fuss about it,
in one sense, because I'll never work with you again, and I suddenly lost a seventh of the
industry. And in the case, guys, we have right now, because they're very good at what they do,
Disney dominates. So I would really not want to annoy now, because they're very good at what they do, Disney dominates.
So I would really not want to annoy Disney because, you know, Marvel films are the backbone of visual effects right now.
So now, of course, is Marvel a good company?
Absolutely.
And are the films terrific?
No question.
But, you know, you are going to be continuing to make these films, whether they be Star Wars films or Marvel comic films. And I want to keep working on them.
So I'm in a really awkward position when it comes to negotiating.
Movie making is a business.
That's Bill Westenhofer.
And if you can find a way to get the job done elsewhere for a cheaper rate,
they're going to pursue that.
Things might have worked out differently if visual effects companies had pushed years ago
to get a piece of the back end of the films they helped make.
But that never became the norm.
Or if they had colluded to keep up their margins.
But that didn't happen either.
The studios, meanwhile, well, an antitrust lawsuit
alleged that Hollywood's biggest studios did collude
to fix wages and not poach animation and visual effects employees,
DreamWorks, Fox, Sony, and Disney have by now all settled the case,
paying hundreds of millions of dollars in damages.
But still, that hardly explains why Hollywood has hemorrhaged visual effects jobs during a time when visual effects spending has been booming.
So why?
You might think it's because all those visual effects jobs migrated
to places where labor is much cheaper. That, of course, is what's happened with a lot of
American industries. But in this case, a lot of jobs migrated to places where labor isn't
cheap.
Why would Hollywood have lost a huge amount of business to London, which is one of the
most expensive cities in the world to live? Why would it have gone to Canada, which, you know, again, isn't some low income area? That's coming up on Freakonomics
Radio. Also, if you really want to blame someone for the hollowing out of California's visual
effects industry, who are you going to blame? All right. So like I hear where this interview
is going. I'm concerned that you're digging me up as a villain in your scenario.
Daniel Lay grew up in Los Angeles, reading comic books, playing video games and loving movies that had loads of visual effects. And at some point, you know, people said, well, you got to kind of take what you
love to do and turn it into a career.
In college at UC San Diego, he studied visual arts and computer science.
As I came out of school, my dream at that time was just to maybe work for a video game company
like Electronic Arts. And to my surprise, you know, companies like Sony Pictures Imageworks were calling me
and saying, hey, would you like to come work with us?
And he did.
His first project was the first animated film made by Sony Pictures Imageworks.
It was called Open Season.
Martin Lawrence.
Oh, yeah. Don't mess with the boogster.
Ashton Kutcher.
I come in peace.
Now, to clarify, when you hear Sony Pictures Imageworks,
you might imagine that Sony,
and probably the other big Hollywood studios,
have their own visual effects outfits.
That's what I thought,
and I had asked DreamWorks executive Chris DeFari about it.
Now, I understand studios have VFX shops, yes?
Some do, some don't?
No, they don't.
The studio you might be thinking of is
Sony, who maintains a visual effects vendor. That vendor, in theory, is no different than we at the
studio. We have a lighting department. That doesn't mean that we get lights for free. Those lights are
available to anybody to rent, and the visual effects department at Sony is not really a department of
the studio. It's an adjunct, a separate business. We would never be in that business.
There was always a theory that studios should have their own visual effects houses.
That's the director, Bryan Singer.
They've always tried.
And for some reason, they've always failed because of this paradigm,
which is visual effects houses seem to lose money.
Okay, so back to Sony Pictures Imageworks.
Not really a department of the studio,
but in any case, the place where
young Daniel Lay got his first gig on Open Season. On that film, I was brought in as what they call
a render wrangler. So they really test you to see how much you love the industry, because I would
work from 4 p.m. to 2 a.m. every night just kind of watching the artist renders, which, you know,
took hours and hours to do. So a kid like me out of school was just kind of watching those,
making sure that everything was okay.
And in the morning time, they had their shots ready to kind of review.
Leigh started moving up the ladder.
There was this little film called I Am Legend, which starred Will Smith,
and they needed what they call hair and cloth artists
to help do cloth animation on all the zombies on that project.
So that was kind of my first big swing at actually working on the shots there.
Lay went on to work on many films for several visual effects firms.
I would say Shrek Forever After, I Am Legend, and Tron Legacy, X-Men First Class. Those were kind of like the big films that I've worked
on that were probably more famously known to a lot of my friends. Famous, yes, but lucrative?
Lay recalls a conversation he had with his manager at Sony Pictures Imageworks in 2007.
She goes, you know, we have done so much business this year. And I said, wow, that's great. You
know, we're making a lot of money. And she said, actually, we're not making any money at all. I was like, what? Are you kidding
me? It was around this time that Lay noticed a huge shift in his industry. Sony started opening
up facilities in New Mexico. And there was a lot of people moving there. And from what I understood,
they said, well, it's because of the tax tax incentives and I came back to that same manager I'm like what is it our taxes
like so much lower in New Mexico that California can't compete and it was
explained to me by this manager that and well the reason why is is that they're
not essentially taxes that we're talking about here we're actually talking about
government subsidies where this the the government of New Mexico was essentially paying for 25%
of the visual effects production costs to the producers of the film.
25% off the top? Think about that. If you're the studio or the producer,
even the director, it's hard to resist. And it wasn't just New Mexico offering deals like that.
Almost all states, about 44, 45 states created programs at some point
over that time frame. That's Michael Tom, a political scientist at the University of Southern
California. The time frame he's talking about is 1998 to 2013. The first big incentive program
was in Hawaii. Tom was curious about the overall economic effect of such programs.
Many of the research studies that were published were either funded by the industry or only looked at one particular state. And so there was this
space open to kind of look at the whole 50 states and see, did they work? Did they not work? And so
I decided to look. He did look and he published a study called Lights, Camera, But No Action.
And so this study looked at all 50 states and how motion picture employment and wages changed kind of with and without the incentives, depending on how much they spent, how long they were in place and controlling for other factors like, you know, the growth of the industry, the growth of the economy, and so on.
Tom concluded that most film incentive programs, quote, had little to no sustained impact on employment or wage growth, nor did they help build a permanent filmmaking industry in those places.
Tom's findings are in line with a lot of economic research about the efficacy of tax
and incentive programs. As a rule, targeted incentives like this,
given by state governments
and sometimes by local governments, don't work.
And the motion picture industry incentives are no exception.
So the incentives may not work, financially at least,
for the places that offer them.
But if you run a movie studio,
well, why wouldn't you exploit them?
If New Mexico or Florida or Iowa are essentially offering rebates for you to move your production there, why not?
You don't have to move to New Mexico or Florida or Iowa.
You can stay in L.A. with the sun and the restaurants.
And then when a new state offers an even better deal, well, time to move production again.
How are all these deals happening? Daniel Lay, Jr.: So the motion picture industry, through the Motion Picture Association,
has no shortage of lobbyists.
But also, as Daniel Lay points out, the politicians who make these decisions
have incentives that play right into the movie industry's needs.
Daniel Lay, Jr.: They need a very simple way for them as politicians to point to, hey, look at me,
I'm creating policies that create jobs. And, you know, the film industry is a very footloose
industry. So if you, let's say, have an election coming up in two years and you want to create
jobs very quickly, you can do that with the film industry. And it makes them look really good,
right? To be around all these movie stars, look at this. Yeah, the celebrity factor probably cannot be ignored here. Manufacturing tax credits aren't sexy. No movie star shows up to push manufacturing tax credits or research and development tax credits.
But if a movie star shows up, even if it's for a day, and local media picks it up, state media, regional media picks it up, suddenly it's become this symbol, and it's a symbol of success, at least in the minds of voters, maybe even legislators.
There's no counterweight to that except for these admittedly dry, often boring academic studies that would maybe give people a fuller idea of what's happening here.
So what exactly was happening here?
There's sort of this race to the bottom. And the bottom is that states end up spending more and more and more on these incentives,
but they get less and less and less back.
You know, the studios are very good at getting states and various jurisdictions and various
countries to start competing against each other to offer them more free taxpayer money.
And that bidding war is exactly what happened late 90s, really more through the mid 2000s,
the mid to late 2000s, was that through the mid-2000s, the mid-late 2000s,
is that not only were states that already had these incentives spending more,
the ones that weren't players in this space created new programs and then upped their investment.
It's hard to win that fight, especially when the returns are diminishing.
All this can help explain the kind of chaos that Daniel Lay went through some years ago.
His employer, Sony Pictures Imageworks, had opened a visual effects facility in New Mexico.
A producer could get 25% back on their visual effects project if they could do it in New Mexico.
So Sony started sending a lot of workers there.
By 2010, Lay was working for a different firm, Digital Domain, which was building a facility in Florida. The state of Florida was offering millions and millions of dollars to open up an animation
and visual effects facility there.
And by now, he says, Canada had gotten into it.
So they were offering essentially 60% of the labor costs. So if you could get a worker
to move there and they were making, let's say, $100,000 a year as a producer, you could
get 60% of their salary back if they were resident of that province there in British Columbia.
So what happens? Well, quickly in New Mexico, they realize it's a lot more lucrative to go to Canada.
So all those people who moved there, who bought homes, they ended up sort of losing their jobs
and being told you have to move to Canada,
or you're going to lose your job. And so they realized, okay, we're out of the job. So
they ended up trying to stay in the States. And I remember stories of people from New Mexico who
were laid off, who were driving towards Florida. And during that time, digital domain goes into
bankruptcy because they're trying to build this huge facility in
Florida to get those subsidies in Florida, but they're borrowing massive amounts of money,
you know? So they were, and at the same time they're working on these underbid visual effects
projects. So they're losing money like crazy. And as those people arrive in Florida, they realized
the company went bankrupt. Guess what? The company you were hired for doesn't exist anymore, or
they're almost out of business. So you don't have a job. So here are these people who lost their jobs in New Mexico on the way to
Florida, and on the way, they lose their job. It was just amazing to me.
By now, the race for moviemaking jobs had gone fully global.
New Zealand, for example, when Peter Jackson started Lord of the Rings,
they took advantage of a huge subsidy loophole there.
My precious!
The UK is another good example.
The Harry Potter films, those were heavily subsidized by the government there.
Harry Potter is often pointed to as a movie that the movie series, in some respects, transformed the business. That, again, is Chris DeFaria, who's now with DreamWorks,
but for years worked at Warner Brothers on a portfolio that included the Harry Potter films.
The first one was released in 2001.
At the time, the UK, they had a program in place called Sale Leaseback
that offered you to sell tax loss to somebody else
and therefore, in some respects, get a rebate for
work you're doing there. It then transformed into a real formal traditional rebate system.
And that's what exists today in the UK. The sale-leaseback system, begun under the Blair
administration in the late 1990s, presented a tax loophole that investors could take advantage of.
Just recently, for instance, it was revealed that the Royal Bank of Scotland avoided around a billion pounds in taxes by investing in films, including Harry Potter films. One British
newspaper named the scandal Harry Potter and the Bank with the Magically Vanishing Tax Bill.
That old system was replaced in 2007 with a more formalized incentive program called Film Tax
Relief, which has gotten only more generous since it began.
Among other perks, producers can claim a cash rebate of up to 25%.
So when we were doing the Harry Potter movies, we were really, for the most part, bidding UK companies,
because we were going to get a rebate back on that.
So we bid the, you know, five companies in the UK.
We would often bid one
company in Australia, which had a good rebate system in place, a company in Canada, and then
often one in LA. That was kind of tough to make the LA and California ones work, but those companies
worked tirelessly to try and bring their prices in line with what were rebated prices around the
world. And how did the rebated prices work? Was there a list price that the firm would
offer and then the government is actually taking off the top to make the retail price to you?
Well, the practical part of it is you bid the work. And so you can go bid work, let's say,
in a California company and then a UK company, and they both come in at $1,000 for a shot.
Then when you calculate it, you realize you're going to get
probably 22% of that back
from the UK government
after you tell them what you spent.
So now suddenly their bid
is vastly more competitive.
Right. So I've read you talking about
the opportunity for big savings
in taking visual effects for Harry Potter,
the Harry Potter series to London.
You said in the beginning,
we literally couldn't find a way
to spend a million dollars on visual effects in London. I don't know if you like hearing that
quote read back to you. Now, that was from 2009. But talk to me about that for a moment.
How easily could you have spent that $1 million in LA?
Well, I guess what that quote refers to is the time when the UK government described this program,
we needed to move suddenly a lot of work to London.
It would be advantageous to us.
But there was not the companies that there were in Los Angeles.
So there just simply was not the way to do the work there.
All right, but there is now, obviously, yes?
There is now huge infrastructure there, massive companies.
But I think what you're referring to, though, is that without a doubt,
I guess the infuriating thing about the UK rebate is it really worked in that it set up a visual
effects industry in the UK that would not have come about any other way. So unlike the American
states whose incentive deals didn't lead to many permanent jobs, the UK built what is for now,
at least, a large and lasting film production industry.
How important were the government subsidies?
A 2012 study estimated that production spending in Britain would fall by about 70% were it not for the subsidies.
A weakened pound may have drawn even more American business. Last year, Hollywood spent a record $1.7 billion on movie productions in the UK, including the upcoming Star Wars, The Last Jedi, The Mummy, and Dunkirk.
Which means that even a two-time Oscar winner like Bill Westenhofer no longer does much work in LA. I own a house in Los Angeles, but if this past year is an example, I only was here for about three months out of it.
The rest of my time was in London working on the current project in Wonder Woman.
Do you have a family or anything like that in L.A.?
I do.
I have my wife lives here, two sons.
My daughters are now in college and one's postgraduate.
So they are they're living outside.
But I still have family in Los Angeles that it is a challenge.
It's hard to do this kind of work and have to be away for so long.
And just in the past, filming itself is a worldwide thing.
You know, you always go to locations to film, but I was always balanced by having post-production
take place in Los Angeles.
So I could sell that to the family and say, yes, I may be gone for five to six months,
but then I'll be back for a year and a half.
Now it's more and more becoming that the whole thing is being done elsewhere.
Again, it's not just in Britain.
The director, Brian Singer.
My visual effects supervisor had to sleep literally in the studio because he had conference calls all over the world in four separate time zones. So he couldn't afford to go home to his
wife and family because he had to be there for these calls that were coming in and for these
viewing sessions that were coming in on single shots that were being farmed out to companies
on all corners of the earth. One of the most popular corners is Canada. As we heard from
Daniel Lay, Canada years ago started recruiting Hollywood business.
By 2000, so much work had gone to Canada, especially British Columbia, that it came to be called Hollywood North.
Vice President Al Gore, putting on his America First hat during his run for president,
asked the Commerce Department to investigate why so many American jobs had moved north.
One of the big conclusions? Tax subsidies.
American filmmakers can get a huge share of their visual effects labor paid for by Canadian taxpayers.
We will literally move a team to Canada to do the work because we'll get the rebate from their work,
even if they're a team from here, because Canada offers the incentive.
In recent years, most of the big California visual effects companies have moved some or all of their operations to British Columbia, including Daniel Lay's original employer, Sony Pictures Imageworks.
There are now roughly 50 digital effects and animation studios
in the Vancouver area. Bill Wessenhofer gets it, but he doesn't like it.
It's unfortunate that, you know, in the, especially in this day where we're discussing
trade agreements in many other industries that one could argue that subsidies are a bit unfair.
Daniel Lay, who'd worked his way up the ladder in the visual effects business,
came to feel the same way.
He felt he and his friends and colleagues were being exploited, living under a constant threat that their jobs would move to another state or country.
He decided to try to do something about it. He started a blog called VFX Soldier.
A soldier within the trenches of the visual effects industry who was giving his point of view of how things were really going on in the industry.
Lay got support from visual effects artists around the world. Encouraged by the response
and increasingly alarmed by the exodus of jobs from his hometown of Los Angeles,
Lay started pushing harder. He led protests at media events, including the Academy Awards.
But protests and blogging weren't really moving the needle. He began
looking for real leverage, unionizing, for instance. However, there have been some reservations
on that because the vendors that we work for are only making 5% margins. And so the concern is that,
well, if we unionize, it's going to cost them more money and they may go out of business.
He thought about a political approach, trying to get the U.S. trade representative to argue
on behalf of American workers at the World Trade Organization.
And there are trade agreements that we've all signed, WTO. Many of these trade agreements
banned the use of these subsidies. And so I went to these international trade law firms to discuss
that. And it turned out that it seemed to gain some interest from
some major law firms there. One big problem? This WTO route going through the U.S. trade
representative, that is going to be very, very tough to do because the MPAA has a lot of lobbying
power there and it's a political route. The MPAA being the Motion Picture Association of America,
which represents the major Hollywood studios who, remember, have all the incentive in the world to lower production costs by seeking out international subsidies that inherently work against the interests of American employees.
But Daniel Lay did not give up.
He thought there might be an avenue through the courts.
He used his blog to
crowdfund some money from visual effects artists. I had some vacation time. I flew down to Washington,
D.C., and I started meeting up with attorneys who specialize in international trade. Under
international trade law, he learned, goods that are subsidized by foreign governments can be seen
as anti-competitive and could therefore be eligible for what's known as
a countervailing duty, essentially a tariff that's levied when the subsidized good is imported.
The reason why the countervailing duties route was interesting was because it is actually the
least political route for success here. So all you have to do is go to court. And if you prove
to the court that you have the support of the domestic industry and that domestic industry you can prove is being harmed by international subsidies, if the court agrees with you, that's it.
The duty gets put into place.
But international trade law is tricky.
The issue was whether movie visual effects are a service or a good? The law firm there told us, they said, Daniel,
you have one of the big problems that you have is remember visual effects. We don't know if this is
a good or a service. And I asked, why do you need to know that? They said, well, these duties can
only be applied to goods. So sneakers, softwood, lumber, things that you can drop on your foot,
visual effects. These are ones and zeros. This is digital. This is a novel approach of what you're doing. We need to prove
to the court that visual effects is an actual product, a good. And that's the only way to apply
that by law to apply these duties. By law defines that it must be only applied to a good, not a
service. Lay says there were some legal precedents that might have helped his cause, if that
is, he could get his day in court.
To do that, he'd have to prove that he had the support of the visual effects industry.
And so in order to enlist the support of the industry, I needed to create a professional
organization, a trade organization.
And that was essentially what me and a number of professionals decided to do in the industry.
And as we did that, we needed to raise the money to help pay the law firm to prosecute this case.
And as we did that, a number of artists were just simply either out of work or they had to move to Canada and they just simply didn't have the funds to continue doing this.
So within a year, just unfortunately, we just didn't have the funds.
You know, we had the vehicle. We had the car, we had the direction we wanted to go to,
we had the destination. We just needed money for gas and unfortunately just
couldn't raise enough money to prosecute the case.
Daniel Lay no longer works in the visual effects industry. He's in the tech industry now, which means he got to stay in his native California,
a state where very few visual effects companies remain.
The saddest thing is more, it's almost more emotional.
Bill Westenhofer again.
You know, Los Angeles, if you ask anyone in the United States or the world,
what is Los Angeles known for?
And you'd say the movies.
It's kind of a
core identity. And the truth is that less and less of that is actually taking place here because of
the way the economics have worked out. We asked Chris DeFaria at DreamWorks what he thinks of how
things have shaken out. So I'm sure you are friends with, or at least friendly with, a lot of these
visual effects artists and owners of these firms. Do you, we talked to Bill Westenhofer. I don't know if you know Bill personally.
I know Bill. Yeah, I know Bill well. He did Cats and Dogs for me many years ago and many other
movies since. Gotcha. Okay, so Bill is famous for having, while accepting the Oscar for his visual
effects work on Life of Pi, his firm was going bankrupt. So I'm just curious, how do you feel about, I'm not asking
you to profess guilt about the industry moving away. It's plainly not your fault. And you've
described that it's a very complex ecosystem with a lot of players, most of whom you have no control
over, whether it's the government of California or the government of Britain. But how do you,
as a filmmaker who's obviously still in LA and gets to enjoy still
being there when this work for even someone like Bill gets offshored, where he's now spending
most of his time working in London? How do you kind of reconcile that that job flow out?
That's an interesting question. Well, let's see. One is it my passport is equally worn
from traveling around the world tracking this.
Reconcile is a funny word.
I mean, I guess if you want me to say that I bear responsibility for it,
I think that's a pretty naive assessment of what's going on here.
I mean, there isn't a moral choice here.
And with a publicly traded company, I don't think you're in the position to say,
we're going to ignore the economics that our
competitors are enjoying, right, in some effort to remain here. I think the responsibility for this
falls on everybody. I think that, sure, the, you know, movie studios desire to try and find a way
to make movies less can be blamed, though I don't understand that as an unsound
practice for a company whose job is to make a profit. The companies that were here, some that
went out of business, they did not respond to this. They didn't respond with better management
or with changing some of their own internal economics. A lot of them, and I think they
would admit it, were a bit of a head in the sand on this.
I think the government, both federal government and the state government, failed for political
reasons to respond to the changing environment here and failed to actually understand the
value of the industry that was leaving.
I think the foreign governments that have offered the incentives have, in some respects, I don't know, while it may have benefited companies like Warner Brothers or Paramount or Fox because they do their work over there, I'm not sure that in the long term it's going to actually benefit their states, their nations.
I think there's mistakes made all around.
Of course I feel bad.
Everybody feels bad that people that had a living here right now don't anymore.
But at the same time, it did not come unannounced and it did not sneak up.
And that, I think there were plenty of people that could have intervened at a different point to keep some of this business here.
But then you really have to ask yourself, in the end of the day,
would that have been the right thing to do?
Is it true that as a young man,
you voiced Peppermint Patty?
What's this?
A piece of toast?
A pretzel stick?
Popcorn?
What kind of a Thanksgiving dinner is this?
Possibly. Possibly. I would think you'd be in a hurry to claim credit for that. That's awesome.
All right. So like I hear where this interview is going. I'm concerned that you're trying you're digging me up as a villain in your scenario.
Oh, really? Yeah, because because I've got you being Peppermint Patty now. That's where it took the turn to villain.
Because every villain needs a quirky tick, don't they?
Something like that.
I was wondering if you could still do the Patty voice at all, though, or did you just totally outgrow that?
I outgrew it quite some time ago, yes.
How old were you when you did that?
Eight, maybe.
Don't you know anything about Thanksgiving dinners?
Where's the mashed potatoes? Where's the cranberry sauce? Where's the pumpkin pie? Eight or nine. Yeah. And
it's been a while. Did you want to be a performer? Was that kind of your dream at that point?
No, I wanted to be I wanted to be cool. And just like that sounded cool. That was it. My ambitions
were fairly low at that point. And they remain so. All right, I'll give you one more question since you think I'm heading
you down the villain road. I promise we're not trying to create a villain here. Let's say that
you could have persuaded the California government or even the federal government here to do some
kind of either, you know, countervailing tariff or countervailing subsidy or whatnot. That's not
necessarily the right thing
to do either, is it? No, I don't think it is. It's a no-win game. I think that what you,
the lesson in here, and I would hope, is that we as a community of filmmakers, as an industry that
needs to make a profit, as a government that needs to take care of its citizens, that we can look
down the line because there's plenty of lines to look down right here.
What we had was we had a real exodus of work that drove technology
and development in areas of imagery and CGI that are both applicable
to other markets and hugely important to underwriting
or at least supporting the community here of really smart and technically
savvy artists.
That loss is going to be a hard one to get back.
And I think its implications are certainly outside the film business.
But that's where I think the government has to have a role.
And we approached the California legislature many times and said, look, I know it's hard
to stem the flow here, but we'd love you to take a look at the
high-tech jobs that are associated with visual effects because they're so transferable to other
areas of growth in our economy. We didn't get back what we needed. And so in some respects,
I lay a little bit on them. When you say look down the line, it sounds like you're talking
about other elements of the industry that are in danger or susceptible somehow to this kind of wage pressure.
What are you talking about there?
Well, I'm talking about, off the top of my head, feature film animation.
The Pixars, DreamWorks, Disneys, these companies which employ thousands of people at really terrific artist-oriented high-paying jobs are going to be, I can feel the push to get
them out of California.
Already, Sony, that used to have a massive footprint in Culver City, has moved three
quarters of its animation capacity to Vancouver, who is offering a massive subsidy.
And here's the hard part about animation is that the best, brightest, and most talented
artists are here in Los Angeles.
But as these, you know, when you get corporate consolidation in the media business and you get an increased, you know, pressure to make the numbers work, you know, that's the one I see coming down the line.
We reached out to Los Angeles Mayor Eric Garcetti about this job loss. No industry has been hit harder by runaway production than visual and special effects, he told us.
When we fought to pass the California Film and Television Tax Credit, we made sure that productions that opt to create visual effects in L.A. get an additional 5 percent credit.
But that's not enough, which is why we are exploring expanding the incentives for visual effects when we return to Sacramento to urge the state legislature to renew the credit.
In other words, if California had the money to buy back those jobs from London and Vancouver and elsewhere, maybe it could or would.
If you are an American visual effects artist, you might say, yes, please do that.
But if you're just a taxpayer, not so appealing.
Given what we've learned today about the labor intensity of creating visual effects,
we asked Bill Westenhofer for any closing thoughts for us laypeople to consider when we are watching a movie.
If people sit in the theater and watch the credits roll to the end, you will notice
the number of people involved in visual effects can often be several times larger than the number
of people involved in the rest of production. And these are people like myself that I'm still
working in this industry, even though I have to go to London for several years. It's something
that we really love. We really love to create amazing things and we aren't begging for recognition,
but a lot of times there is a kind of
an instant gratification these days
and people expect that a film can be made
with perfect visual effects every time
and we try our best to get everything right,
but if we don't, there are still a lot of people
who work really hard to get that done
and just appreciate that fact. Coming up next time on Freakonomics Radio, it takes a special
kind of entrepreneur to disrupt certain industries. I'm the business of taboo. My job is to not be
afraid to talk about things. And we've got her, Mickey Agrawal, empress of the three P's, periods, pee, and poop. That's
next time on Freakonomics Radio. Freakonomics Radio is produced by WNYC Studios and Dubner
Productions. This episode was produced by Greg Rosalski. Our staff also includes Shelley Lewis,
Christopher Wirth, Merritt Jacob, Stephanie Tam, Eliza Lambert, Alison Hockenberry, Emma Morgenstern, Harry Huggins, and Brian Gutierrez.
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