Freakonomics Radio - Who Runs the Internet? (Rebroadcast)
Episode Date: August 28, 2014The online universe doesn't have nearly as many rules, or rulemakers, as the real world. Discuss. ...
Transcript
Discussion (0)
Hey, podcast listeners. Next week, we start our fall lineup of brand new podcast episodes.
Until then, here's a rerun of an episode that, surprisingly to us, was our most downloaded
episode from the past 18 months. It's called Who Runs the Internet? Hope you enjoy.
We've all heard the accusations again and again and again.
And again, another story we're following, cyberbullying.
This seems to be an all too common occurrence.
Porn is now available everywhere at the click of a button.
Pornography is taking the place of good, healthy sex education.
We're exposing people most at risk to a new and toxic drug called virtual entertainment.
And the worst of it are these violent video games.
People are so concerned about violent video games.
Think about your kids acting out violently on real people through social media.
The message is clear.
Technology makes it easy for people to do bad things, to engage in antisocial behaviors that they might not otherwise do.
But what if we have this question backward? What if, maybe, somehow, what if all that virtual mayhem translates into less actual mayhem. I called up my Freakonomics friend and co-author Steve Levitt.
He's an economist at the University of Chicago.
One of his favorite research topics is crime.
So in theory, there are at least three channels through which you can imagine
virtual violence spilling over or not into real violence.
So the first, and this is the more popular view,
is that when you teach kids how to shoot guns in violent video games,
then they're more likely to go out and shoot guns in the real world.
And certainly it's easy to understand how that would work.
There's a second view of the world, which I think probably is harder to defend,
which is that if I'm frustrated, I can go and shoot my fake guns in my video game,
then I won't feel the need to go and shoot my real gun out in the real world.
You can also imagine how that would be.
And then there's a third answer, which is really one that economists think about more than regular people, which is maybe the biggest effect of all of having these violent video games is that they're super fun for people to play, especially adolescent boys, maybe even adolescent boys who are prone to real violence.
And so if you can make video games fun enough,
then kids will stop doing everything else, right?
They'll stop watching TV, they'll stop doing homework,
and they'll stop going out and creating mayhem on the streets.
And I think the evidence that we have,
and it's relatively scant,
but the evidence we do have
is actually that that third one is far more important than either of the podcast that explores the hidden side of everything.
Here's your host, Stephen Dupner. So, is it possible that virtual mayhem is a substitute for real mayhem?
Yeah, sure, it's possible, as Steve Levitt says.
And the data, as preliminary and murky as they are, suggests that this may even be true.
But this is the kind of question that is a lot easier to ask than to answer, at least
definitively. So let's take a step back, both in scope and in time, to ask a different set of
questions about the internet itself. You know, it was interesting. I started using the internet in
the early 90s. That's Clay Shirky. I teach theory and practice of social media at NYU in the interactive
telecommunications program and in the journalism department. Shirky is what might best be called
an internet scholar. And as he was saying, back in the early 1990s, I was running a theater company
in New York City that staged nonfiction documents. We would take things that weren't originally meant
to be put on stage and make theatrical collages out of them.
Like, for instance, somebody's journal?
The first one we did was the transcript of an air traffic control conversation during a plane crash.
We did one that was only drawn from materials produced in 1974.
We staged the Attorney General's report on pornography, a whole variety of these things.
And my mother, who's a reference librarian, said, oh, if that's what you're doing, you should know about this thing we're learning about in the library.
It's called the Internet.
It's like a great big library.
And I said, OK, Ma, I'll check it out.
And I love that the Internet scholar learned about the Internet from his mom, the librarian. Well, actually, that turned out to be enormously helpful because I never once believed the kind of mirror-shade, cyber-cool thing
because it came from my mom
and because my first email ever
was not someone trying to contact me across the ether
but mom writing wanting to know if my shirts were clean.
From the outset, Shirky's interest in the Internet went beyond just using it.
Having the rich and varied social life I did in those years,
I spent a lot of Saturday nights at home reading engineering documents
and slowly pieced together some sense not just of what you can do with the Internet,
but really what the Internet does, what the logic of the thing itself is.
And in a way, having gotten interested in that just as a side effect of wanting to use
it, I ended up thinking more about the internet than I did thinking about using the internet
for other kinds of things.
Now, just think for a minute about how you use the internet today.
You used it to get this radio program, for starters.
And then think about how everybody else uses it and abuses it.
The question I wanted Clay Shirky to answer is simply this.
Who's in charge?
Who's in charge of the gazillions of conversations and transactions and character assassinations
that happen online every day.
To a first approximation, no one, which is to say, by and large, these things are unstructured,
unsculpted, unedited, unmoderated.
That in small conversational groups turns out not to be much of a problem.
In fact, almost all the negative social aspects of the network that people point to are a
function of group scale.
And there's a huge sociological literature on things like the tragedy of the commons, right?
The inability of people to self-moderate in places where there's large open resources.
Well, what there's a commons of on the internet is other people's attention.
So if you're dealing with one-on-one as we are or in a small group, people self-moderate because in a way,
there's no more attention to be gotten than you get just by being a participant.
But once there's a large group, the way you get attention is by acting out. The way you get
attention is by attacking people, flaming, trolling, intentionally leading people on and so
forth. And so what's the huge culture clash over the last 20 years, the time that I've been
on the internet, has been between the libertarian ethos of the people who have built the systems
and the growing need for social controls around very large scale resources.
You see this on Wikipedia especially where almost all of the pernicious effects of Wikipedia come from people editing biographies of living persons as they call it, right?
The articles that are about people still alive.
And so Wikipedia has developed a bureaucracy around have complete freedom to edit because people now know where the problems arise.
And you start to get this tension between the open-ended culture of the encyclopedia anyone can edit and essentially the social norms that form around this particular group of articles we have to keep under some control.
Okay, two things.
One, very quickly, you are affiliated with Wikimedia, yes?
I am an advisor to Wikimedia, yes.
Okay, so just for the record.
Second, then getting to Wikipedia and talking about the friction or the stakes when there
are biographies of living people, what are the characteristics of an environment on Wikipedia,
let's say, where there's more regulation or intervention needed?
Is it necessarily a case where the stakes are, quote, higher?
In other words, biography of a living person?
Or is it a political arena, a sexual arena?
In other words, what are the characteristics of the environment that most necessitate policing, regulation, et cetera?
There are essentially three – you could break it down into three kinds of articles.
There's articles you know in advance will be like that because of their structural characteristics.
Biographies of living persons is the most important one.
By and large, most biographies of living persons don't get fussed with.
But that class of article is important.
Then there's the stuff that are political hot-button issues, the article on abortion, the article on evolution, the article on Islam.
Those things come and go.
But there is a heightened degree of attention because of the sense that those articles could come under attack at any moment.
And then there are the things where for no reason anybody can predict in advance.
They just sort of go pear-shaped.
And if you look at Wikipedia as a social network and you pick any two articles articles, and you look who's edited both, or you pick any two users,
and you look which articles they've co-edited, what you start to find is that almost the most
active users are content experts. So the people who are editing the articles about, say, the solar
system are astronomers, people who know a great deal about that subject. But that the most active
editors of all, and there's a small cadre of them, show up one day on Pluto.
Because you remember when Pluto got kicked out of the Planet Club, all of a sudden there was a huge argument about Pluto.
And the next day they'll be editing the article about abortion.
And those people are people who don't so much care about the content of each article.
They're people who've committed themselves to the health of Wikipedia as a whole. And you need both things. If it was just people who generically wanted
Wikipedia to be good but didn't know anything in particular about Pluto, the Pluto article would
be terrible. But if the people who knew a lot about Pluto didn't have some defensive cordon
they could rely on when the thing comes under attack, they would eventually
get frustrated and leave. So you have, without these roles being assigned, you see people going
in and slotting themselves into essentially voluntary division of labor in order to keep
the system going in ways that are better than if everybody was kind of doing the same job
as everybody else.
Unassigned roles, voluntary divisions of labor.
That doesn't sound like any kind of hierarchy we're used to, does it?
Coming up on Freakonomics Radio,
this creates some obvious problems.
One of the things about the online rant is that they live forever, right?
So that someone can say something hurtful
and it can stick around.
And why some people aren't so worried.
You hear all of the ethicists saying,
oh, the technology is outrunning ethics,
to which the pragmatist answers, that's exactly what we want. From WNYC, this is Freakonom, very vast universe that we call the internet.
So yes, things can get pretty chaotic online.
But given its size, wouldn't you expect it to be much more so?
I asked Shirky to give us some numbers on the size of the internet, whether you measure it in users or dollars or time spent
thereon. The interesting question about users is not what constitutes a user, but rather what
constitutes the internet. Because as the phone networks and the internet are becoming more and
more entangled, the internet population looks to be something shy of 2 billion but the number of activated
handset accounts is north of 3 billion and you can make an argument when you look at the kind
of hybrid uses of sms and the internet in india and kenya and egypt and so forth you can make an
argument that the people using sms on their mobile phones they don't have the best devices, they don't have the
best connections, but they are certainly connected to the same grid as we are.
So depending on how you define-
Okay, let's say the biggest grid that we want.
The biggest grid, if we're talking about the biggest grid that we want to talk about, which
is to say the sum total of two people who could communicate with one another when they're
connected to it, that is about say the sum total of two people who could communicate with one another when they're connected to it.
That is about 3 billion people right now.
These are 4 billion who aren't.
Yeah, but- And how many of those are under five?
Yeah, so roughly a third of the population is under 15, which means for the first time
in human history, a majority of the world's adults are connected to the same communications
grid.
Okay.
So let's say we'll talk just adults. What percent of adults generally, as best as you know, are connected to what we'll call the communications grid rather than the internet?
About 60%.
That's it?
Really?
Yeah.
About 60% of the world's adults.
What the hell are those other people doing with their time?
What is everybody else doing?
Right.
Well, you can't be playing Angry Birds.
Are they sailing or something?
No. I mean, it's now a little bit like the adoption rate in the U.S.
Because the U.S. relied on commercial spread of wires and antenna rather than state spread.
And because we're a more rural population, even now, we are a more rural population than, say, South Korea, famously the most wired country, when you cross the 50% mark for populations with
large rural populations, you start to slow down.
So what we've got is northern India, much of inland sub-Saharan Africa, Bangladesh,
away from the large cities, inland China.
And it will be slow going to connect those populations.
But it is still happening.
Okay.
So 60% of adults around the world, do you have any kind of worthwhile dollar figure
in terms of overall economic value?
I don't.
But we're talking trillions of dollars.
Easily.
No matter how you –
Right.
All right.
So here's what I really want to ask. So let's pretend for a minute that we're talking about a machine that 60 percent of the world's adults use.
Uh-huh.
And it generates or takes in revenue in the trillions.
Uh-huh.
And it accounts – and it involves – we'll make up a number.
I don't know.
Do you have a number of hours per day that that median adult spend?
You know, that's interesting.
I don't because it's so variable between countries like Korea where the number can be,
you know, the median number can be six, you know, as high as six hours a day.
Yeah.
But then there's also the question of how often are you online when your iPhone is in your pocket and doing something on your behalf in the background?
Are you online?
Let's be very conservative.
We'll say half an hour.
Half an hour.
Super conservative.
That is very conservative.
So now we're talking 60% of adults worldwide, trillions of dollars, half an hour a day on a machine.
Yep.
Or within an institution if we wanted a machine or within an institution,
if we wanted to define it as an institution. Now, compare for me then the regulation and policing and oversight that goes into that machine with a more traditional organization that has 60% of the
world's population and trillions of dollars. No, it's, I mean, famously, famously, the regulatory overhead on the internet is permissive
and minimal.
And in fact, the thing that freaked everybody out about it in the 90s, when the thing was
spreading on the wings of the web, was that no one was in charge.
And in particular, that the thing was designed to be completely oblivious to
national borders, right?
And it was a weird accident of broadcast technology, right?
Literally signals going through the air.
You'd think that this would somehow escape the nation state, but because radio engineering
circa 1920 was so crappy, broadcast radio and TV stayed inside national boundaries just because the
broadcast towers had to be near the receivers. So the internet was the first really big group
oriented transnational medium. And there are famous stories of bosses fretting that because
all of their employees were suddenly sending international emails, that they were at some
point going to be hit with the bill by the people who ran the internet.
And it took some time to realize there is no people that run the internet, and therefore there is no bill that once you've, you know, it's infrastructure that everybody pays for
and then everybody gets to use.
And the history of the internet, in a way, has been the history of building up regulations
and the fight, the regulatory fight around the internet is precisely around
regulations designed to preserve a degree of openness of interconnection and use versus
regulations designed to limit exactly that thing.
Aaron Powell So give us a thumbnail history of regulation
of the internet.
Where did the appetite for regulation come from primarily and how successful have those
people or institutions
been at trying to regulate it as they wished? You know, the appetite, the appetite as,
as almost always comes from multiple places, depending on who you're talking about. So there
was, there was a period in the nineties where people were very concerned about the moral effects
of the internet, as they famously were about paperback books and comics. Whenever a new medium
comes along, people wring their hands about the effects on youth.
And it has to be said that the conservatives, when they worry about the social effects of a new communications technology,
are almost always correct, right?
When the Victorians said, my God, if this telephone thing spreads,
the way men and women court one another will be completely blown up compared to our current norms,
which indeed is exactly what happened, right?
When people said rock and roll will lead to race mixing, well, you know, there you go.
So the people worried about the moral effect of the internet,
which is to say it will be impossible to create an environment
in which children only learn their parents' view of the world,
is in fact completely correct.
And there was an attempt at the time with the Children's Online Protection Act and so forth
to bring about a set of omnibus bills
that would filter the sites
that were causing the moral panic.
Let me ask you this more kind of broadly
and maybe more naively.
Let's say we could step back 50 years
and I would say to you, Clay,
I would like to propose a scenario
whereby everybody has a computer.
It's on their desk or it's in their pocket or it's on their eyeglasses.
And in that computer, you can use it to output.
You can broadcast or you can take in just about anything.
If you want to – anything you want to write, you can immediately publish to everybody else who owns one.
Anything you want to sell, create, think up, draw, steal, invent, et cetera. And anybody can communicate with anybody
else pretty much for free. And I can sell stuff. You can buy stuff, including physical goods,
organs. You can sell sex, things that are licit and illicit, da-da-icit. If I were to describe to you that scenario,
and I would ask you, Clay, to draw up the regulation, legal and otherwise, that would properly constrain, what would you do? And how would it be different from what we actually have?
So I have the easiest way of abandoning this question, which is the most disappointing for
radio, alas, which is that I'm a pragmatist, uppercase P in the tradition of John Dewey.
And the pragmatists regard a lot of the solution to these problems as things that,
you know, as I often say to my students who try in advance to forestall the problems they
might have when they're developing things, right, there's a large class of problems you
don't solve until you have them, right?
You hear all of the ethicists saying, oh, the technology is outrunning ethics, to which
the pragmatist answers, that's exactly what we want.
If you and I were to sit down now and say, well, let's draw up regulations for time
travel and telekinesis, it's a ridiculous question.
So although I don't think, I couldn't point to the current regulatory environments, you know, decidedly plural and say we have got it exactly right.
I can absolutely promise you that anyone looking at this at 50 years removed would have made an absolute hash of this because it was impossible to imagine what the second order effects of the technology would be. And in fact, one of the things that I study when I study social media
is the ways in which people got a lot of the early theorizing about this network
right about access to data, access to content,
and they completely missed or misunderstood the social aggregates.
And particularly the group communication part,
in as much as it replaces the telegraph, the telephone, and the fax machine.
Why do you think that is?
I have a theory, which I'm sure is not at all right, but I'm curious to know yours.
It's, I think, for two reasons.
One, people have enormous anxieties about social change
that they don't about other kinds of technological change.
And I wrote about this a little bit in my first book, and here comes everybody.
I grew up when popular mechanics was saying, you know, you'll fly your flying car to work
and, you know, your house.
What, you don't?
Yeah, alas.
Alas, city bike is about the best I can do at this point.
And your housewife of a wife will have all plastic furniture that she can hose off.
But the idea that gender relations would change?
Nowhere, nothing in popular mechanics ever suggested that anything other than me going
to work and my wife staying home was going to be the norm.
And so we would have big arguments about which, you know, is this the space age or is this
the nuclear age?
This is the 1970s.
Is this a space age or is this the nuclear age?
And it turned out it was neither.
It was the transistor age and the birth control pill age. Like those were the really important technologies. And they were important, not because they were big, you know, photo-ready
government projects, but because what individuals chose to do with them in aggregate led to social
change that no one was in control of. So the idea of trying to guess what a technology will do in regulating in advance
is, to me, I think almost the surest way to guarantee, just by the way the regulation
would be structured, that you miss out on the opportunities. You know, when the bioethics
group was convened under Bush, I mean, this is off the subject of the internet, but they made
the same mistakes, which is essentially they imagined what we could do with stem cells, sequencing the genome and
so forth, standing from a position when those things were just barely possible.
And that kind of regulatory hand is, in general, the worst way to figure out what a new technology
can do.
So, Clay Shirky's point is well taken.
It's a fool's game to try to anticipate how any given new technology will roll out,
whether from a regulatory angle or otherwise.
As Niels Bohr is said to have once said,
prediction is very difficult, especially if it's about the future.
Who would have predicted, for instance, that all the nastiness that happens online and in video games and so on might result in less nastiness in the real world?
Here's Steve Leavitt again.
Just the empirical reality when you look at the data is that adolescent males spend an
inordinate amount of time playing video games.
And I don't know what the actual numbers are, but I think now that those kind of numbers
are starting to surpass TV watching.
Well, and the other fact is that the number of crimes that are committed in the world
are disproportionately committed by young men.
So it wouldn't be such a leap to assume that the prominence of the one would potentially
decrease the other?
Absolutely.
I think anything you can do to keep adolescent and 20-something men busy is likely to reduce
crime. I mean, whether it's working on a
job, whether it's having them in school, whether it's having them play video games until three in
the morning. If the kids are doing that, they're not out doing regular crimes. And so I think the
premise is incredibly simple. And it just seems to be the case empirically that what young men
love more than anything else is video games.
They like that more than school. They like that more than TV. They like that as much as anything
we can find. And it's one of these great examples of unintended consequences. Now,
is there a lot of incredibly strong, careful academic work that supports the conjecture I
just made? Probably not.
But on the other hand, I think it just stands to reason that if you find an activity that
keeps potential criminals busy for six waking hours a day, then it probably makes sense
they're going to be doing less crime.
And theoretically, the more portable that activity gets, i.e. a smartphone on a subway,
the better off everybody is?
I mean, so you're taking the idea even further, Dubner, in the idea that let's not just distract them when they're at their home.
Let's keep them distracted even when they're out on the streets trying to play.
And I like that idea.
The only possible counter example I can think of to it is that if you make video games only available at home, these guys never leave their home.
And if you make it available everywhere
and you can play your video games when you're in the subway, then you're in the subway all the time.
And then you take a minute or two off from your video game playing to commit the crime before
going back to it. So, it could go either way. And let me ask you one last thing about this. So,
there are schools of thought about the way people should behave online. And these days,
with most people being online,
everybody is engaged in this at some point. So even if it's, you know, you read a newspaper
online, or you read blogs, or you tweet and you retweet what others say, there's a concern about
nasty people, right? Ad hominem attacks, and people being insulting and rude and vulgar and
racist and so on, to the point where now some publications
are, for instance, shutting down comment sections rather than have to deal with it.
So, I understand the cost of that and I understand why people get upset about it.
But I feel, and I'm curious what you feel, I feel that the more that people are allowed to rant
online, the better off society will be on net. Because if that virtual ranting can let them
get their yayas out and their anger out and their whatever out, then it would stand to reason to me
that there's a smaller likelihood that they'll actually punch somebody in the face for real at
the grocery store if they can punch somebody in the face. And maybe it's us that they punch on
the face virtually, which is one reason why we let people say terrible things
about us online. I think it's kind of great to have that filter and flow. I'm curious what you
have to say about that. Well, I think that's hard because number one, I think people feel a lot of
pain from those kind of online rants. So you're implicitly saying that the punch in the face is far worse than the online rant.
Correct.
But it's not completely clear to me that that's actually true, that the amount of pain.
I mean, because one of the things about the online rant is that they live forever, right?
So that someone can say something hurtful and it can stick around and haunt you on and on and on. The other thing is that one of the
reasons people don't do so much of this sort of ranting and fighting in public is that it's really
socially not accepted very much. And I think there's a reason it's not socially accepted,
because it is. It's not very costly for the ranter, but potentially very, very costly for
the person who gets ranted against.
You know, it just reminds me, I don't know why, of when Super Freak Anomics came out.
And we had this stuff on climate change.
And the online rants against us were untrue.
They were absurd.
They were ad hominem. It was just a bad, ugly situation where a group of people who were very emotional
about what we were saying worked essentially in unison to try to discredit us. And we really
didn't have a good vehicle for fighting back. But what I remember so vividly, if you remember,
I think it was in Washington, D.C., where we were giving a talk, and a heckler got up and began ranting in exactly the way that the online rants were going against us.
And the people in the audience just told him to sit down.
And what was so weird is that he sat down, and he was so bullied and so easily cowed by a few people saying, don't do that.
And so he got to say a little bit of his piece and we got to respond to it.
But it was somehow it seemed to be much more productive than if he had just ranted and ranted and ranted and hadn't let us talk at all, which is really, I think, what you get online.
So, I don't know.
I'm not really that much in favor of giving. I mean, sure, people can rant, but it's such a hard job for other people to sort out
what's true and what's false that rants that can't be verified for truth, I think are terrible.
And we don't have a good online way of saying whether things are true or not. And that's where
I think the cost is.
Hey, podcast listeners.
On next week's show,
a smackdown between the sharing economy.
We're not advocating that there shouldn't be rules.
And the people who think companies like Airbnb and Uber are oversharing. There's a reason for government to regulate business, whether it has a physical site somewhere or whether it's in the cloud, because the real impacts on real people are actually not in the cloud.
It's the internet versus the state. This is one fight you do not want to miss. That's next time
on Freakonomics Radio. Freakonomics Radio is produced by WNYC and Dubner Productions.
Our staff includes David Herman, Greg Rosalski,
Greta Cohn, Caroline English,
Susie Lechtenberg, and Chris Bannon,
with engineering help from Merritt Jacob.
If you want more Freakonomics Radio,
you can subscribe to our podcast on iTunes
or go to Freakonomics.com,
where you'll find lots of radio, a blog, the books, and more.