Game Theory - Did the FNAF 2 Movie FINALLY Solve the Timeline?

Episode Date: January 16, 2026

Did the FNAF 2 Movie actually help to solve the game’s timeline? There’s SO much to unpack with this film and I think it actually helps to solve parts of the timeline for good… ...

Transcript
Discussion (0)
Starting point is 00:00:00 The FNAF2 movie solves the FNAF game timeline by breaking one of the fandom's most foundational theories. Man, Scott really is just a troll, isn't he? Hello, internet. Welcome to Game Theory, the show whose fate is to be springlocked inside this franchise, whatever medium it's in. Just like we see the puppet springlocked inside Toy Chica in the Fnaf 2 movie. Now, that statement might be confusing for longtime Fnaf fans, who for some reason haven't seen the second movie yet. So Toy Animatronics aren't springlocks. they use Endo-2s.
Starting point is 00:00:32 And up until now, you'd be right. That was our thinking. But then this movie came out and we see the, quote, ribs of the Endo-O-2 acting just like the Springlocks in Afton Spring Bonny suit. That's not the only big reveal either. The movie also seems to tell us that there's only one spirit in Faf 2, the puppets. The toys and the withards aren't possessed. Charlie, or Charlotte, as the movie continuously calls out,
Starting point is 00:00:58 is the one controlling them. and she is the only ghost in the location. So, yeah, while the first movie was a pretty paint by numbers reimagining with the first game with some fun Easter eggs, so this second movie, Scott decided to alter his approach and gave us a movie that fundamentally changes our view of the franchise by clarifying some of the most confusing parts. Today, I wanted to focus on one detail in particular, one change that left my jaw absolutely a gape in the theatre when I saw it, the introduction of one of this franchise's most important characters, Michael Afton. For the longest time, we've believed that Michael Afton has been the person that we've been playing as in all of the original six games. Going location to location following the trail of destruction his father William left in his wake.
Starting point is 00:01:43 And trying to cleanse the world of the pain he caused. He starts in sister location where he gets scooped, turned into a walking corpse, then heading onto future locations under a bunch of fake names like Mike Schmidt. He goes through FNAF 2, FNAF 1, Fnaf 3, and eventually Fnaf 6, where his father, as well as all the other spirits, get cornered by Henry, and they all perish in a fire together. But then the Fnaf 2 movie released, and not only where we reintroduced to Mike Schmidt, the regular old security guard from the first movie and the first game's paycheck, we were also introduced to a new character. The brother of Afton's daughter, Vanessa, Michael Afton. Uh, what now? So, Mike Schmidt wasn't a pseudonym.
Starting point is 00:02:24 These two are officially being shown as separate characters. That is a massive change. Something that totally upends what we've believed about the timeline I've mentioned. But after I came down from the shock, I took a step back and gave it a real long thing. You see, something Matt and I would always do at the end of every year was re-evaluate our understanding of FNAF. Wipe the slate clean and start from zero. Doing that, having that separation allowed us to notice small details like the company. changing from ink to LLC, which opened up a whole new path for theorizing, and that was only possible because we took that time to reset.
Starting point is 00:03:00 Last year, I took a look at the knock-on effects that would happen if the books were canon. That one turned out to not be true after Secret of the Mimic release, but the point remains. So, as it's the start of a new year, I wanted to give that a go once again, to take a step back and reassess my understanding. While I and many others have been convinced that Michael and Mike are one in the same, could it be possible that they're not? are in fact different. And if they are, would that fix things? The answer, dear theorists, is a resounding yes. It clarifies a bunch of motivations, it gives us a much cleaner order of events, and it might
Starting point is 00:03:34 even help confirm a theory that's existed in the fan base for a long time. So sorry, Lee, I let you borrow it for a bit, but I'm stealing Fnaf back now, because I gotta get to the bottom of this timeline for good. Let me start by clarifying something myself. Can we use the movie to solve the games at all? It's a fair thing to ask, much like the books. These movies seem to be alternate universe imaginings of the game's stories. We are seeing the event of Fnaf 1 and 2, but key details are different. Vanessa, for example, isn't in the first few games. She's from Security Breach,
Starting point is 00:04:04 and yet here she is in the first two movies. In this new movie, we see Charlotte dying at her Freddy's that the toy animatronics were at in 1982, but the game's version of Freddy's doesn't open until 1983. And at the end of the second movie, we also see a teaser for the third movie, where people find Springtrap to make their horror-themed attraction, which is the same as FNAF3, but this time it's like a year into the future, rather than the 30 years into the future that the games do. They are clearly different stories. So how can we take them seriously from a law perspective? Well, the answer lies in what I just said a few moments ago. The movies are like the books. And even though the books aren't canon, meaning
Starting point is 00:04:44 they're not one-for-one the same story, that doesn't mean we can't use smaller parts and interpret them in order to help inform us of gaps in our knowledge, or to clarify parts of the series that the fan base has gone off course with. Scott does seem to be in his clarification era, from Secret of the Mimic to smaller Easter eggs in five laps at Freddy's. It feels like he's trying to help point us in the right direction after years of theorizing. And heck, without stories like The Mimic or GGY, there's a bunch we wouldn't know about those two characters,
Starting point is 00:05:14 even if they aren't in exactly the same universe. This movie isn't Scott telling us how FNAF2 happened, he's giving us details that either fill in the gaps, like the spring locks and the N-O-O-2s, or he might be showing us where our theories went awry in order that we can be put on the right track again. So long as information doesn't directly contradict game facts, not theories, then it's fair game for interpretation. And I do believe that this Mike Michael thing falls into that category. Let's go back in time a bit and look at this theory of Mike being Michael and where it came from, in order that we can see whether this change feels reasonable and what the knock-on effects are.
Starting point is 00:05:52 Matt first brought up this idea back in the episode FNAF, The Final Theory, Part 2. That was a year ago and definitely wasn't the final theory. Was it, Matt? You like to me? Anyway, for this theory, there were three major pieces of evidence. Firstly, even though he calls himself Michael at the end of sister location, Father, it's me, Michael. During the game, we see the name Mike on hand units.
Starting point is 00:06:16 He also used Mike in the security logbook, and when Afton perishes in Ultimate Custom Night, he also called him by this nickname. The second piece is that in Fnapp 1, we play as a character called Mike Schmidt, who was fired for tampering with the animatronics and his odour. Now, not only, therefore, is he using the same first name, but when you're a literal walking corpse, yeah, you're probably going to smell a bit. Fritz Smith was also fired for the same thing, leading us to believe that Michael was going location to location under fake names in order to fix
Starting point is 00:06:51 everything, which ties into evidence point number three, where at the end of sister location, Michael tells his father, I'm going to come find you. This was his main motivation. Michael was going after his father after learning the truth about what he did with the express purpose of revenge. It felt like a really solid theory and was really narratively satisfying. It explained why the security guards would work these awful, awful jobs and continue coming back night after night. It wasn't about the job. It was about the mission. There was just one teeny tiny problem with this, though, the dates. Sister locations place in the timeline has always been vague at best. But as we pointed out in our
Starting point is 00:07:33 ultimate timeline, if Michael getting scooped in the sister location bunker is the start of his redemptive arc, then it has to be before 1987 when FNAF2 takes place in order for him to get fired as Fritz. Which also means Michael would then go to the Faf 1 location where the animatronics are all intact before William returns to the facility, breaks and melts them down to harvest the souls trapped inside, creating remnant, which he then used to create the fun times. Do you see the problem here? We're pretty sure that the fun times have souls in them. Even with this re-evaluation of evidence, it still feels pretty likely. We saw that the original animatronics were melted down to create remnant in the fourth closet,
Starting point is 00:08:12 which was then injected into the fun times to bring them to life. We also got lines from Candy Cadet about five things becoming one. The five children's souls being smushed together into one thing. Which, once Michael is scooped, they escape using his body as Ennard and then go on to become Moulton Freddy, with the five souls being inside one body. We even saw the spirit arguing with Elizabeth in the source code of Scott's website, revealing to us that transformation from Ennard to Moulton Freddy.
Starting point is 00:08:39 And more recently, people discovered that the third, during the Enid repair level of Help Wanted, contains a bunch of Endo-O-1s, the same endos used for the classic animatronics. These being melted in Ennard's level, the character who is the culmination of these souls, it seems like they might be connected. So, after breaking these animatronics apart, creating the fun times, and then getting spring-locked in a back room, would all have had to happen before Michael goes down to sister location and gets Scoot. Which means Michael can't be the night guard in each location. Basically, even though we liked it, Michael being Mike, was far from a clean theory.
Starting point is 00:09:19 It had some good evidence for and against it. But it felt like the most narratively satisfying answer, and without much to tell us otherwise, that's what we and a lot of the fan base stuck with. I mean, come on. Who would use the same name multiple times? That would just make everything super confusing. Until you remember that this is the series that has so many Jeremy's, it's hard to. to keep track.
Starting point is 00:09:41 You know, listen, whenever you're doing these stories for this long, eventually you just run out of names. And that reality has now come to a head because we have a movie that presents these two as distinct characters. Mike Schmidt is a guy trying to provide for his family and so takes these crappy jobs because he needs the paycheck, only to discover that he has a strange connection with the place that William Afton kidnapped and killed his brother. Michael Afton, on the other hand, is a creep.
Starting point is 00:10:03 I mean, just look at that face. Great casting, don't get me wrong, but it doesn't make me like the guy. He states in the movie that he's carrying on his father's work. He's using the animatronics to kill people, luring them to the FNAF 2 location. He's meant to be our Act 3 antagonist, although whether that actually happened is kind of debatable. But regardless of how it was implemented, it was, and so here we are. The movies weren't the only time this came up either. Recently, Scott released Ticket to Fun, a collection of FNAF memorabilia, including Jeremy's paycheck, a security badge, and a blacklight.
Starting point is 00:10:37 By using said Blacklight on the included crossword, you find the phrase name Mike Schmidt. Given that outside of the movie, Scott has never brought this name back up since the first game, it feels like once again he's drawing our attention to this name to have us rethink how it fits. We were also recently introduced to another new night guard, Ralph, in the week before. This is the night guard who records the FNAF1 phone calls. But despite everything leading up to this point, he loved Freddy's and was there because he wanted to to provide for his daughter. As the night to go on, he gains a morbid curiosity about what's happening, and so continues to show up each night. Clearly, people in this universe are just willing to work a bad
Starting point is 00:11:18 job. It doesn't have to be because of some eternal vendetta, and all of this actually solves the issue I've been raising. With Michael being his own character, he now doesn't have to be present at all in FNAF 1 to 3. He can just be the protagonist of Fnaf 4 to 6. Snaf 1 to 3 instead can be the story. of Mike Schmitz. His name is on the Fnaf 1 paycheck. Fnaf 2 starts with Jeremy, but after getting bit at the end of night 6, is replaced with Fritz, who is fired for the same reasons as Mike. So, I'm willing to believe that these two could still be the same person with Mike using a fake name. I mean, in the Fnaf 1 movie, we saw how much Mike was struggling for work, so maybe the pseudonym is so he can get work in the first place. Plus, we did see Mike in the Fnaf 2 movie,
Starting point is 00:12:03 only completing a single night when all the animatronics were out. just like Fritz. And then it all culminates in FNAF 3, like we're going to see in the movies. With Mike Schmidt, now knowing what's going on and trying to end it all with fire. Although ultimately, it fails because while he's learned all about Afton's crimes, he doesn't have a full understanding of everything like remnants. I could see that being what they do if they want to make more movies, but I'll leave that kind of theorizing to leave.
Starting point is 00:12:30 This is where Michael can come in. We've suspected for a while that in FNAF 4, we're playing as Michael, not as the crying child David. Because while we see the hospital details tying us back to when David got bit, we also hear things like the FNAF1 phone call, which the crying child likely wouldn't have hurt. But a grown-up Michael working as a security guard would have. And then in Dittophobia, we learn that it's a hallucinogenic guess
Starting point is 00:12:54 used in a place that is weirdly similar to the Fnaf 4 house. And in that story, it's a 17-year-old who hallucinate to be 7. At the end of the story, we also hear the voice of a middle-aged man on the tapes convincing him to turn the gas back on and return to the house. Most of the community has attributed this voice to William Afton, which makes a lot of sense given what we know about Fnaff 4, which then means we could connect this story to the Michael Afton we met in the movie, one who is helping his father, but maybe not fully of his own volition.
Starting point is 00:13:25 He's being haunted by nightmares of animatronics, and he knows that disobeying his father will only lead to it continuing. He would then go down into the bunker following his father's orders. It was right where you said it would be, just like you asked me too. Which leads him to finding baby, discovering the truth about what his father did, and And all of that could happen after Mike Schmidt had already been to these locations, allowing William to go back to FNAF 1, dismantle the animatronics, melt them down for remnants, and infuse them into the fun times, fixing that core timeline issue.
Starting point is 00:14:01 It could even be that all of this happens after FNAF 3. Michael's big ending monologue from sister location where he says, I'm going to come find you, shows an already burnt down Fasbear's fright, meaning that event may have already happened. Personally, I quite like that idea. Because it means after a few weeks when Michael's body decomposes, Ennard leaves forming their new bodies as Scrap Baby and Moulton Freddy, and are almost immediately drawn to the FNAF 6 location,
Starting point is 00:14:26 which takes place that same year. Rather than these rogue animatronics and a literal rotting corpse wandering around for several decades. I mean, Michael may be unable to die, but his corpse ain't getting any fresher. After decades, I'm not even sure how much would be left of him. But I hear you saying, how would Michael hear the FNAF 1 phone call if he's not the one working at the Fnaf 1 location anymore? Well, just because he isn't the character we play as in FNAF 1 doesn't mean he isn't working there at some point.
Starting point is 00:14:53 In the FNAF 2 movie, Michael is working at the original location, allowing YouTubers to come in and film the place only to perish. He also talks about trying to help his father's mission. So it's not unreasonable to assume that at some... point in the games, Michael could have been there doing the same thing, listening to the same pre-recorded messages after Mike Schmidt had moved on. So, does it make more logical sense? Definitely. Does it make things more confusing? Also, definitely. Does it make things more satisfying? Definitely not. Technically, Michael would have the same motivations as he always did. He ends up being a porn in
Starting point is 00:15:27 his dad's schemes, but after finding out the truth, he vows to make things right and immediately finds a job for a Freddy's that shouldn't exist, knowing his dad will be drawn there and then helps Henry end it all. The challenge is that it feels like a speed run. He goes straight from being tortured by his dad to finding out the secret to ending it all. Our previous timelines meant he had build up, time to methodically work against William and figure out how exactly to help the children's souls. But this way, while logical, would mean it all happens within the space of a single year. And his revenge slash redemption is very quickly paid off. Although, looking at the pace of the movies, maybe that's what Scott's going for.
Starting point is 00:16:05 And speaking of the movies, Mike Schmidt, being a separate character, works there and feels satisfying because we get to know him. We know what drives him. But in the games, we know nothing about him. All of what I've suggested is essentially just inference from the movies. And that doesn't feel great because we want to feel like this character and their journey matters. Although, I think it does matter. Just maybe less for the character and more so for us.
Starting point is 00:16:31 The eras of FNAF up until now have been essentially broken down like this. Secret of the Mimic, or the Edwin era, Fnaf 1 to 7, the Afton era, and Help Wanted onwards, the Mimic era. This, what we've been talking about, puts a divide in the middle of the Afton era as we currently know it. But I think that actually makes things clearer. Even though Mike Schmidt may not be important to the actual plot, what is important is what we learn in those games.
Starting point is 00:16:57 We learn about the missing children's incident. We learn about Charlie being killed outside. and we learn about William Afton being springlocked in the back room. The first three games, which were initially the only game Scott was going to make, were teaching us about William's crimes. This was the William era of the story. It wasn't for us to know Mike or care about his story. It was to get us invested in this villain and what he did.
Starting point is 00:17:21 And by making us nothing more than a name, no face, no voice lines, it allowed us to sit in that chair, in that office, and witness it all firsthand. to become part of the ghost story. We became Mike Schmidt, a random guy who stumbled upon this place and this game, and sat through five nights despite it scaring the heck out of us. Then, when the sequels happened, we went back because we felt the intrigue to learn more. And it felt good when we finally beat Springtrap because it felt like we'd ended this horrible man's reign of terror. We did that.
Starting point is 00:17:53 But that novelty, admittedly, only lasts for so long, which allowed the story to be followed by the Michael. era, where the story shifts from being a spooky first person mystery into a character-driven one. We go beyond William's crimes and into William the man, William the father. We learn about his three kids, David in Fnaff 4, Elizabeth in sister location, and throughout it all, we see what it was like to be a child of William through the eyes of Michael. This makes you hate the man even more because not only was he a monster who committed awful crimes, he was a monster towards his own children, seeing them as nothing more than tools in his experiment.
Starting point is 00:18:29 which leads us to cheering on Michael as he finally wins against his old man, where we then get to see him tortured for all eternity. We want so desperately for this story to be this big overarching idea, with every character being important to the plot. We're very guilty of that on this channel to say the least, because it's what feels most satisfying. But actually, we might be being shown that sometimes a character is just a character. A means to an end.
Starting point is 00:18:57 A way to take us, the audience, on a journey so that we can learn about the things that matter for that moment. Sometimes a story is just a story. It also means that characters can stop being important. Right now, the story is no longer really about William or Henry. It's about Edwin and the Mimic. We can't be afraid of letting go of characters or letting new ones come in, even if it's just for a short while.
Starting point is 00:19:20 I guess sometimes you just need a Jeremy or a Mike to do something to help things progress. But hey, that's just a theory. Theory. Thanks for watching.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.