Game Theory - No More Secrets (Freddy Fazbear's Pizzeria Simulator)
Episode Date: April 7, 2023I know I said the last FNAF episode was the last FNAF theory, But every time I think I've finished the FNAF theories, Scott releases a new game. It's like he's just sitting around with the...se finished games waiting for my theory to come out, then bam - he releases the new game. So you can probably expect FNAF 7 sometime next month.
Transcript
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And to you monsters trapped in the corridors, be still, and give up your spirits.
They don't belong to you.
For most of you, I believe there is peace and perhaps more, waiting for you after the smoke clears.
Although for one of you, the darkest pit of hell has opened to swallow you whole,
so don't keep the devil waiting friends.
Jeez, Scott!
I know we didn't get along all the time, but condemning me to hell seems a bit extreme.
Seriously though can we turn on some air conditioning here or something it's getting a bit warm in here
Hello internet welcome to game theory
Now NF6 was a very different game from any of the ones that came before not because it had a weird roller coaster
Tycoon-esque meta game connecting all the security camera maintenance you've come to know and tolerate from this series
But because it's much more explicit than usual this game has a lot of talking
accompanied by clear visual storytelling to reinforce what you're hearing
Meaning that a lot of the major plot points of this game are fairly easy to understand,
which has gotta be like a first for the entirety of this franchise.
Fnaf 6 is filled with a sense of finality.
It's clearly meant to tie up all the loose ends and serve as the last game of the series.
Or, let me be clear, the last part of the series covering what I'm gonna call the Purple Guy Saga.
It's like Dragon Ball Z up in here.
A saga which begins with a series of murders that result in animatronics coming to life,
continues with the Afton family meeting with a
a series of terrible fates and ends with the spirits of everyone involved getting closure
one way or another. Because this game feels much more obvious in its story, many
online theorists have chosen to focus on the major story beats, actively ignoring the
game's more unusual bits, the wrinkles that don't quite fit in cleanly, but it's in
those wrinkles that we find answers to some of the longest held questions of the
franchise and the clues that we need to finally put the whole puzzle together. So stick
with me and prepare to get a low wrinkly like
a toe left in the bathtub for too long, because while today is certainly a theory, or rather multiple theories all in one episode,
it's also me trying to open the door to you guys, equipping you with the information necessary to discuss the final points
lingering around the edge of this mysterious franchise, finally closing the book on the Purple Guy Saga.
Now before I get to the deep lore here, let me quickly run through the major reveals of this game just to make sure that we're all working with the same understanding.
In the aftermath of FNAF 3's Happiest Day minigame, the
spirits of Freddy, Foxy, Bonnie, Chica, and Golden Freddy have all been put to rest,
which left only the lingering threads of SpringTrap with William Afton inside,
Enard with Baby inside, Michael Afton, I'm a Living Corpse who used to have robot
tentacles inside, and the puppet with nothing inside. Prior to the release of this game,
Scott's two websites, Scottgames.com, and Fnaffworld.com, were talking to each
other in their source code, a conversation which showed Baby and Ennard
getting into a fight and Baby basically getting voted out of the tribe, which is why
In this new game, the two are once again separate entities.
Enard in this game assumes the form of Molten Freddy, which, adding in this game's other new edition of Rockstar Freddy,
brings the total number of different Freddy forms across the entire series to 12.
12, 12 different Freddy's alone!
And you wonder why this game is confusing to talk about.
Baby, meanwhile, becomes Scrap Baby.
Complete with a lobster claw and roller skates because Scott was like,
It's my final game!
I can make it the designs, whatever the hell I want.
Springtrap now has a cleft chin, and heck, why not?
There's a weird black bear named Lefty, because why the heck not throw a 13th bear onto the pile?
Throughout the game, you're not only tasked with handling the best characters ever,
featuring such standouts as number one crate and Mr. Huggs,
but every night you'll find one of your old friends out in that back alley,
and it's your task per paragraph four of your employment contract to salvage that animatronic,
bringing them into your establishment.
If you are playing this tape, that means that not only have you been checking out science,
at the end of every shift, as you were instructed to do, but also that you have found something that meets the criteria of your special obligations under paragraph 4.
Fast forward a couple nights to the true ending in the game where we learned that the whole pizzeria was just a trap made to lure the stray animatronics into the same place at the same time,
so that they and the horrors of Freddy Fas Bears could be finished off once and for all in a final blaze of glory.
Even though that technically happened once before in FNAF 3 and SpringTrap survived.
But hey, who's counting?
Me, but you know, that's what I do. And who of all people set up this trap? What is the identity of this mysterious cassette man?
Well, the first clue we get is actually in the closing monologue.
Although for one of you, the darkest pit of hell has opened to swallow you whole.
So don't keep the devil waiting friend.
It's an old friend of William Afton's Henry no last name given. And if that lack of a last name sounds familiar, well it should. I mentioned this guy a lot during that dark period where I used information from the books
for my sister location theories.
In the book series, he's the animatronic genius who partnered with William to create the Freddy bots.
And this isn't only speculation, one of the secret endings, the insanity ending, proves that this is Henry.
If during the game you buy this freak show egg creature for way too much money,
it causes your computer's power button to switch from green to blue.
If you then hold the power button like you're starting the computer in safe mode,
it causes a hidden recording to play.
An audio tape that happens to be labeled H-R-Y, Henry.
But the insanity ending shows us even more than just a light connection back to the novels.
As Henry talks about his regret over ever helping William create the animatronics
and his plan to lure everyone together to finish this off once and for all,
we're shown a series of secret blueprints.
Most of them provide a bit more detail into how this wacky world works.
We're shown that Afton Scooper from sister location functions by infusing things with,
for lack of the better term, soul energy.
what Afton calls Remnant. This is how Michael was able to survive as a purple corpse post his Enard enema.
We also see that Moulton Freddy, formerly Ennard, still contains the souls of Belora, Funtime Freddy, and Fun Time Foxy,
and that our mission under Paragraph 4 is to specifically collect and destroy the Remnant once and for all.
Remnant is destroyed by overheating, hence the fire at the end.
We even learned the detail that literally no one was asking for how to simulate children.
The Rask, or remote-activated-simulated C, C I'm assuming stands for child,
simulates body temperatures of 98.6 degrees and then runs around making child noises.
Hence how you're able to lure all the murderous animatronics around in this game,
and also probably FNAF 3.
But what's most surprising is the final blueprint.
Lefty, that oddball black bear that just showed up in this game.
A bear that, according to its acronym, is programmed to lure something by emitting a bracelet code,
and then encapsulate it with a combination of lullabies and controlled shocks.
A bear suit that was made by Henry that has the sole purpose of capturing none other than the puppet.
You can even tell it's already accomplished its goal if you look closely at this rare screen you sometimes get when you boot up the game.
The signature striped arm of the puppet showing through the lefty animatronic.
But it doesn't stop there.
If you buy and then play the security puppet minigame three times over the course of your week in the restaurant,
you see a child trapped outside the pizzeria wearing a bracelet.
The puppet, a security device of all things, is trained to respond to her specific bracelet code.
Green, and so it chases her outside only to find her dying in the alley.
Short-circuiting from the rain that's pouring down around it,
it lies down next to her, and the two fuse into one.
And this lines up with exactly what we hear in the game's true ending.
My daughter, if you can hear me, I knew you would return as well.
It's in your nature to protect the innocent.
I couldn't save you then.
So let me save you now.
It's time to rest for you and for those you have carried in your arms.
Henry's daughter, the first victim, is the puppets.
The one who gave life to everyone that came after her and gave peace to their souls in FNAF 3.
Finally confirmed after I'd been predicting it for three years since the release of FNAF 2.
So there you have it.
Henry from the books is now canon in the games. His daughter is the puppet trapped inside Lefty
Everyone including Michael dies in the Fnaf 6 fire and baby's name is established as Elizabeth and Henry's closing monologue
It's all pretty cut and dry. I mean if you want to get really deep the images on the walls in the alley are actually blurry
Contracts you can tell based on the bullet points and oddly short paragraphs which I have seen more than enough time to identify at a glance
And all of that relates back to that theme of what is paragraph 4 which has been Scott's
calling card for this game. The creepy imagery of the ventriloquist and clown that you also see in the alleyway isn't teasing some new game like a lot of people have been assuming, but rather it's just an artistic
recreation of the Afton family. William is the ventriloquist. The dummy who looks exactly like him represents Michael Afton who, as we know, looks just like his father, just a smaller version of him, and has to pair it back a lot of what his father tells him to do.
Elizabeth, aka Baby, is the clown for fairly obvious reasons and the bear on the leash is just crying child.
A child who was trapped and held back by his family who ultimately dies in the hands of Fred Bear.
Fnaf 6 even offers explanations for the inappropriate costumes that were mentioned by the phone guy calls from Fnaf 3.
Yeah, you remember those?
Until replacement arrives, you'll be expected to wear the temporary costumes provided to you.
Keep in mind that they were found on very short notice, though questions about appropriateness or relevant should be deflected.
They're the mediocre melodies crew from this game, which also happened to match up perfectly to the other masks that you're.
see during FNAF 3's Happiest Day mini-game. A green one is happy frog, the pink one is pig patch, Mr. Hippo is purple, there's some blue one for some reason, and then Orville the elephant is the orange one with the long nose. But for as much as FNAF 6 explains, and it explains a lot pretty explicitly, it leaves open three huge questions.
Three questions that no one has been able to answer for the past two months until now. Or at least I'm pretty confident that I can answer two of those questions,
For the third one, I'm gonna need your help.
Now, you don't need too much to get that true ending.
You just salvage all the animatronics and survive all the nights.
It's basic fnapping 101.
But there's another layer to this game,
an ending that goes one step beyond just the base storyline.
The lore keeper ending, where things start to get complicated in a hurry.
To unlock it, you have to play three specific minigames through to completion.
Security Puppet, Fruity Maze, and Midnight Motorist.
Security Puppet was easy to explain.
The others, though,
are where the questions start to pop up.
In fruity maze, the game starts to become more and more unstable as you progress through the three levels.
By the end of the third stage, collectibles have transformed into slaughtered dogs and burial flowers.
Your on-screen avatar is trailing bloody footprints,
and the blonde-haired blue-eyed girl reflected in the arcade screen is crying.
And for good reason, since standing behind her is none other than the purple guy,
dressed in his golden best.
Now, this one's confused a lot of online theorists, but in my opinion requires some process of elimination to solve.
Fnaf 6 is all about tying up loose ends, right?
And at this point, the puppets set the souls of Fnaf's core 4 of Freddy, Foxy, Bonnie, and Chica as well as Golden Freddy Free, in the Happiest Day minigame.
Baby, the sister location crew, SpringTrap and the puppet are all taken care of by Henry in the true ending of Fnaf 6,
and the three toy animatronics from FNAF 2, which do seem to legitimately be tied to a security database,
are scrapped at the end of their game.
So who, or what, does that leave?
Mangle.
But I'm not saying that the girl is Mangle.
I'm telling you, it's her dog.
Mangle is William Afton's first successful experiment with a remnant,
dog remnant.
Which now that I say it out loud sounds a lot more like dog duty than Miracle Soul formula,
but let me explain.
We obviously see that the girl's crying, but it's not because she's scared.
We actually see that Will Trapp is able to have a normal conversation with her.
her saying, he's not dead, he's still alive, follow me.
She's crying because her dog died, as represented on the screen, and that's the he
that William's referencing here. Your dog is not dead, he is still alive, and we
have proof that William isn't lying about this either. It's an odd detail that I've never
talked about, but in the Save Them mini game from way back in FNAF 2, you're in a
building filled with five dead kids and Purple Guy. All the other animatronics are
stationary except for one. Mangle, alive and well and unlike every other animatronic in the entire series roaming around on all fours.
Even though Mangal technically walks around on three legs, but you get the point.
A design decision so important that we see Scott keep it in Mangal's quest from Fanaf 3 as well.
Mangle is alive without the puppet giving him gifts or giving him life.
So how is the Mangal animatron?
moving in this moment, William, experimenting with animals and remnant.
And as we see in the fruity maze, William uses the fact that the dog is still alive to lure this girl to her death,
allowing her to be reunited with her dog forever.
For more proof, notice that the dead dog in the fruity maze minigame is actually missing an eye,
a detail that we see a chair with Mangle.
Additionally, you ever notice how Mangal is the only animatronic that actually doesn't possess any human-like noises?
The Core 4 all feature moaning, sighs, or laughs at various points throughout the series,
Ballora, Baby, Springtrap, and the Fun Times all talk,
even the Nightmare Animatronics breed, which is a whole other can of worms I'm not opening up today,
but Mangal just has garbled radio noises, almost like its cognitive functioning is much less
than all the other possessed creatures in the series.
So that's Fruitie maze, but then comes the Biggie.
Perhaps the most vague and bizarre moments from FNAF 6 come from the hidden Easter eggs
in the final lorekeeper mini-game, Midnight Motorist.
It starts, simple enough, a top-down racer game.
But glitched through an opening in the bottom of the track,
and suddenly you're on a rainy drive through a rural tree-filled landscape,
visiting a bar named Juniors,
and eventually making your way to a lonely house hidden deep in the woods.
Out pops the driver, and he's orange?
Thanks, Scott, we finally solve the identity of Purple Guy,
and you just had to throw in one final monochromatic mystery man.
Orange guy?
I like to call him Mustard Man. He charges into the house and rages at the fact that someone
Presumably his son has locked himself in his room. He goes around the back to find a way in only to discover that the window is broken with a set of footprints and some bear tracks
Leading to quote that place again and that's it the mini game abruptly ends there. No matter how many times you replay this game
It's always the same. It's weird. It's disturbing and most of all it's frustrating since it seems to introduce all new characters in a game that's mostly
about bringing every other character's story to a close.
But are these truly new faces?
No.
Look first at the house.
A lone house in a clearing surrounded by trees.
Believe it or not, but we've actually seen this house before
on the title screen to FNAF 4.
A lone house in a clearing surrounded by trees.
Not only that, but both houses have two stories.
Even the roofs look roughly the same.
But now think back to a quote that I mentioned last episode
about how Scott writes
these stories. Quote, there have been other times, however, when my original intentions didn't come across clearly. In those instances, I make a point to clarify in the next game. Fnaf 6 is all about clarifying, explaining Remnant, explaining the Scooper, the puppet, and what's our connective tissue in this minigame? Someone sitting in a living room watching TV, and what did we see at the end of every night of sister location? Michael Afton, going home after his shift, to watch
TV. That slouchy figure there may look like a balding grandma, but it's good old Mike casual bongoes Afton himself
Binging on his immortal and the Restless, and I can further prove it via his text.
Scott has always roughly adhered to the convention of dialogue colors being important.
And this final game is no exception to this rule. Green bouncer dude talks in green,
Orange Guy talks in orange, and Michael Afton on the couch talks in gray,
Exactly like he did when he was laughing at his crying brother back in FNAF 4.
It's definitely a slightly different shade, but he's also the only one in the entirety of this series to speak in gray lettering.
They also both wear gray shirts.
Only the truly fashionable match their t-shirt to their font color.
Couple all of that with him watching TV, the FNAF 4 title screen house, which always has a TV in it,
and the character being protective over some him, say a younger brother, and you have yourself the perfect
portrait of the Afton family, which would make Orange Guy, purple guy, otherwise known as William Afton. He's even got his signature purple car. The same one that we saw him use in the Fnaf 2 take cake mini game before he killed off Henry's daughter. But why? Why would Scott choose to make William Afton some color other than purple for like the first time ever in the final game in the series? The answer is actually kind of mundane because by this point in the series there are two different purple guys. William and his son. It would have been confusing from a storytelling stand,
Though, I do gotta say Scott, it's not that much better since now you're swapping in a whole new color for a character who's been represented by another color the whole time. It's a bit confusing.
Anyway, what does all of this mean? Why out of all things did Scott choose to show us this random scene?
What is he trying to explain about the story through the battle between an orange William Afton and a runaway child?
Plus, in a game that tries to answer everything from the entirety of the series, what was in the fnaf 4 box?
So now, two years, three games,
and four books later, I think I'm finally ready to break open the locks and reveal what was supposed to be in this thing
versus what actually was in the thing.
Because I have reason to believe that the contents of the box have changed three separate times,
and that now, in the wake of FNAF 6, Scott has already shown us what is inside the box.
Let me explain.
Fnaf 4 was released on July 23rd, 2015, and with it, the mysterious box ending.
Exactly one month later, August 24th, Scott made a post on Steam referencing a Halloween update for the game,
an update where he had considered opening the box.
Quote, I wanted to post some information about the upcoming Halloween update.
I started off a few months ago with several ideas in mind for what I wanted to release,
ranging from DLC to a new game to opening the box, more on that later,
but now I've been working steadily and have a pretty clear vision going forward.
End quote.
So, why wasn't the box included as a part of that update?
Well, he explains it later in the post.
Quote again.
Now, I want to talk about what won't be included.
The Box.
You know, when I released the first game over a year ago,
I was amazed at how quickly everyone found every bit of lore and story.
Then the same happened with Part 2.
Then Part 3 came out, and once again, the story wasn't covered by the community.
But then I released Part 4, and somehow, no one.
Not a single person found the pieces.
The story remains completely hidden.
I guess most people assumed that I filled the game with random Easter eggs this time.
I didn't.
What's in the box?
It's the pieces put together.
But the bigger question is, would the community accept it that way?
The fact that the pieces have remained elusive this time strikes me as incredible and special.
A fitting conclusion in some ways and because of that, I've decided that maybe some things are best left forgotten forever."
End quote.
So clearly in the month after the release of the game,
disappointed that the mysteries were staying hidden,
Scott had already changed his mind about what he wanted to do with this box.
And I just gotta say, Scott, my man!
He didn't even give me a shot at this one.
You change your mind about a game's fundamental mystery in a month?
So that begs the question of what he originally intended to be in the box.
My theory, toys, a badge, a hospital wristband, and a picture of what eventually became known as the Afton family,
the only time we would ever see them truly happy in this franchise.
Remember, Fnaf 4 was meant to be the final game in the series,
and based on all the clues Scott left prior to the release of sister location,
he absolutely intended for Freddy's to be a story,
hold in the mind of a child.
Maybe not so much in dreams, like dream theory would indicate,
but perhaps in a coma, or on the kid's deathbed.
I mean, sure, let me be clear, yes, there was absolutely a real-life string of murders
informing this kid's visions, as evidenced by the puppet and the murder outside the restaurant.
But I mean, look at what he just said in that steam post.
Most people assume that I filled Fnaf 4 with random Easter eggs.
I didn't.
And now look at everything that lines up in this game.
Toys that match the look and behavior of the toy animatronics,
people getting shoved into suits by a guy hidden in shabberg.
that would probably look like a murder to a young child. A boy carrying a balloon to inspire balloon boy.
Bullies who wear masks that perfectly match the nightmares. Shadows that would literally inspire shadow animatronics.
A mangled toy. The concept of a plush Bonnie that bites you. A child's phone and a child's fan to simulate the night guard desk.
People walking around in animatronic suits like spring trap. A grandfather clock like you would find in your home going off to signal the end of the nights.
The list goes on and on and on. And even though he'd moved on
with the story, Scott still wanted us to figure it out, which is why on our October 5th,
2015 GT Live, Scott crashed the live stream, giving us explicit clues to figure it out.
Four games one story, why is Toy Chica missing her beak, and what is seen in shadows is easily
misunderstood in the mind of a child. All three clues again pointing to the conclusion of
some sort of coma theory, with the box containing the items alluding to that story.
Toys and plushies to show where all the ideas are
for the animatronics came from.
A badge to show that this kid's father worked at the restaurant as a security guard.
A hospital band to make it clear that the child was rushed to the hospital in the aftermath of the Fredbear bite
and a happy family that we see shattered in the aftermath of a stupid prank.
This box is locked and hidden away in an attic or a basement when the child dies.
The memories it contains are too tough to bang.
But the line of, would the community accept it that way, is the key phrase in all of this.
God knew that the story, as he envisioned it, would be controversial for a fan base that was literally comparing shades of purple across the series.
He had a solution to the story that he wanted to tell, but was now trapped by his own success.
People were too interested in his mystery box, which is why sister location and everything afterward emphasized more real-life events.
Scoopers and remnant and literal purple people walking around outside.
But before he got to that point, there was one other course correction, Fnaff World.
the pimply faced puberty of the franchise. The game that also like puberty everyone wants to forget, including Scott himself.
And it was here that Scott tried to unveil the mystery of the box a second time.
If you play through the game normally, you would never see any connections to the box.
You would just play through this bizarre fever dream of an RPG and then finally kill Scott Cawthon himself as the final boss of the game.
Yeah! In case you skipped over Fnaff World, Scott is one of the final bosses and complains about how obnoxious the fans of the series can get.
It is strange, it is funny, certainly meta, and most undeniably passive aggressive.
Anyway, if you linger on the opening dialogue between your character and Fred Bear,
you unlock a hidden quest that lurks beneath the surface of the game that was undoubtedly meant to tie into the mystery of the box.
We're told that the quest requires us to quote, leave breadcrumbs for him to help him find his way.
The hymn we're helping is Fnapp 4's bite victim, and we know this from the opening dialogue.
Quote, something has gone wrong. That's why I'm here. But I'm here. But I'm here.
I won't let the same happen to you. I will put you back together.
Ha ha ha! The classic Fnaf 4 line, so infuriatingly vague.
Anyway, that line confirms that the you being talked about here is the bite victim,
that the something has gone wrong is referring to the bite itself,
and that the yellow eyes doing the talking, the one who is trapped here, is the puppet.
From here, your secret quest is to find a series of clocks
and complete mini-games that directly relate to the steps necessary to unlock Fnaf 3's happiest day ending.
You push Balloon Boy into a box, you press four arcade buttons, you set up four cupcakes, etc, etc.
And if you do everything correctly, your secret ending reads as follows.
Quote, we're still your friends. Do you believe that?
The pieces are in place for you. All you have to do is find them.
And we know from FNAF 3 that the pieces are indeed found.
On the cutscenes between nights, we find the clues that FNAF World left for us hidden in the hallway,
telling us to do things like double-click Balloon Boy and collect the four cupcakes,
which then enables us to complete the glitched minigames and release the spirits once and for all.
But the important line of this FNAF world ending is,
The Pieces Are in Place for you,
a line that very intentionally mirrors the language Scott used to describe the contents of the box in the first place.
What's in the box? It's the pieces put together.
And if you think that this is just a linguistic coincidence, it's not.
Remember, Scott doesn't do coincidence, because here's the real shocker.
While trolling through the game's texture files,
Reddit user Poi 2010-201, or at least his was the earliest post that I could find discussing this discovery,
found that FnaF4's box was actually hidden in FnaF World's code.
But it wasn't just the box, it was a texture of the box, unlocked, and opened.
So for a second time, we clearly see that Scott had plans to reveal what was inside his mystery box.
Which then begs the question, what was in at this time?
And honestly, it's hard to say.
As you can probably tell, Fnaf World played with the lore of the main
in some very unusual ways.
For instance, the clock quest showed that this weird self-aware video game world was somehow able to influence the events of the real world,
leaving breadcrumbs in the real world that you would be able to follow in FNAF 3.
But because the game ends with the line, the pieces are in place for you to follow,
it implies that the guard were playing as in Fnaf 3, the one who is actually finding these clues, was the bite victim,
which then opens up an entirely different can of worms.
And if it's all true that the puppet is stuck in this weird nebulous Fnaff world, then the world
of the game is literally, or symbolically, limbo or death?
Anyway, it's very messy.
If I were to guess Scott planned on Fnaff World the game actually being the box.
A game that literally contained all the pieces of this franchise put together.
Yeah, it's a bit symbolic and half-baked, but you know, so was Fnaff World.
But it was here that the mystery would change direction yet again.
This time though, it wasn't the community that prompted the change, but rather Scott himself,
Who made it clear that he was dissatisfied with FNAF World as a rushed and unpolished release.
Embarrassed by the game, he quarantined it off to its own little segment of the franchise.
And in the process, he retconned its story to focus on the new, more human drama-esque direction that the series would take moving forward.
You can see this actually through creative changes like the game's new ending, which revealed Henry and Baby for the very first time,
as well as some lines that got added between updates with glitched Fred Bear foreshadowing, something terrible coming.
AKA, Baby. Instead of being focused backwards on details from previous games like the bite victim and the FNAF 3 minigames
The game was now looking forward to a game that had yet to be released which left the box and the resolution it promised for the entirety of the Freddy story
Once again a ban.
And when both sister location and FNAF 6 rolled credits with no mention of boxes
That's exactly where it seemed like it would stay
Forgotten forever. But I wasn't convinced for as convoluted as the story
often is, Scott cares too much about it and cares too much about this community to leave a mystery this big unanswered.
My first thought about connecting the box to the new game was Candy Cadet, the best character to ever come out of this franchise.
Candy, Candy, Candy, Candy.
If you visit Candy Cadet enough times and give him enough tokens, he'll tell you one of three separate stories,
all sharing the same general theme of five objects, merging into one object, and then being put into a box.
In the first, five keys are melted together into one key by the first,
a mother trying to save imprison kids with everyone dying trapped in their own room.
The second has five kittens in danger of being eaten alive by a snake, the remains of which
gets sewn together and stored in a shoebox. And the third, well, the third is the most
uplifting story as five orphans get adopted by a man who wants to protect him from
a burglar, and it doesn't go so well. He left one day to buy food, his heart being
filled with gladness, but returned to find that the burglar had chosen his home,
and killed all five of the children. The man was
could only afford one coffin, so he stitched the five bodies together to make one and buried the child.
That night, there was a knock at the door.
So clearly the Candy Cadet stories were making some connection to boxes, but what did all these stories mean?
Characters getting stitched together immediately made me think of Enard, but even at Enard's peak, he only had four characters inside of him,
Freddy, Foxy, Ballora, and Baby, so that one didn't quite work out.
Famously, there were five children killed as a part of the missing children's incident,
but their souls individually ended up in animatronics rather than being put together and crammed into the same box.
There are five other games in the series, so maybe this is all a meta-commentary about the franchise itself,
but then what would it mean to stitch them together?
Just solve the story? Were the stories fixating on different moments of the Freddy timeline?
Suffice it to say, Candy Cadet led me straight to a dead end.
A dead and, stitched together end, that is.
I gotta say, I scoured the game.
I knew the box was hidden here somewhere and I suspected that Candy Cadet was involved in some way,
But I was so overwhelmed with information at this point.
Clues whirling past me, vague mini-games and stories that had no concrete answers.
Details of games upon games cut, unused content.
The box needed to be some solution that brought together all of these separate pieces.
And then finally, the storm cleared and it all clicked.
The final image of the game.
During the true ending, Henry calls in to unveil his trap.
You have all been called here.
into a labyrinth of sounds and smells misdirection and misfortune.
A labyrinth with no exit, a maze with no prize.
We then see the schematics of the ventilation system we've been working with throughout the entire game.
We see it for a long time as the center square, the actual pizzeria filled with kids,
fades away. And what we're left with is a familiar shape.
A box. A rectangular box. A locked box. A box with no exit. A box where, according to our
responsibilities in paragraph 4, we put all the pieces together by salvaging the
remaining animatronics, playtesting the mini-games for all of the hidden lore, and
finally bring the FNAF storyline to its end once and for all. As we bring
this story to a close, what did Scott finally decide to do with the box? He made it
Henry's trap in FNAF 6 to lure the final pieces together and finish him off
once and for all. Like Candy Cadet told us over and over again in its three
The box is filled with five dead things becoming one.
Five children killed, sewn together, and buried in one coffin.
Five dead kittens, sewn together and kept in one shoebox.
Five keys melted together and torched in one room.
And in our case in FNAF six,
five animatronics trapped in one pizzeria simulator and bird.
And this works any way that you count it.
Baby, spring trap and molten Freddy,
who we know according to his blueprint, has three animatronics in him, thus making five.
Or you can count it,
Baby Springtrap, Moulton Freddy, puppet, and our character who we play as Michael.
Five characters, all essential to the FNAF story, brought into one box to die.
Even Henry himself has a role here in the Candy Cadet stories.
He's the innocent of those stories, the one who started with good intentions, who ultimately fails to protect those under his care.
He's the mom who lets the kids burn. He's the kid who leaves the snake's cage open.
It's Henry's negligence that allows the snake, the burglar William Afton, to claim so many lives. We here
hear him lament this in the insanity ending.
It's only now that I understand the depth of the depravity of this creature, this monster that I
unwillingly helped to create.
This was Scott's subtle nod to the box in Fnaff's final game.
The way to work it in after all the twists and turns his story had to take over the years.
Was it what he originally intended for it?
Absolutely not.
Is it the most obvious explanation?
Not by a long shot.
But when you consider that this animatronic empire started as one big unexpected twist in Scott's life,
and was then fueled by a story full of not so obvious narrative moments,
having the box end up being a symbol for the franchise's final climactic moment,
it feels right. If I can borrow from Scott's original description, it feels special, a fitting conclusion.
And in the meantime, remember, that's just a theory. A game theory! Thanks for watching!
