Game Theory - The TRUTH About Deltarune's Knight
Episode Date: July 20, 2026Deltarune Chapter 5 reveals SO much more about the game, what happened before the game started, and how the fate of one character is worse than even I first realised… ...
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Delta Room Chapter 5 has more law than people will
On the surface, it may appear to just be a simple chapter about some flowery boys and girls,
but this chapter reveals so much more about the game, what happened before the game started,
and how the fate of one character may be worse than even I first realized.
Hello internet!
Welcome to Game Theory, the show that wants you to wake up in a dark fountain and smell the flowers,
because Delta Rune is back.
The story of a kid named Chris befriending the school bully Susie and entering the dark,
Dark worlds. Worlds made up of real objects like playing cards and laptops that then transform
into enemies to battle and new places to explore. With their Darkner friend Rolesay by their
side, they are on a mission to destroy the dark fountains and prevent a cataclysmic event known in
the prophecy as the roaring when the light and dark worlds will cease to exist. Each installment
gives us more of an insight into the true story that Toby Fox is trying to tell us, but this chapter
has already had some mixed reviews from fans, claiming there to be no plot or not adding to the
law at all and instead just being all gameplay. Oh no, there's too much game in my video game. My steak
is too juicy. My lobster is too buttery. But while I agree this chapter focused more on the
gameplay, that doesn't mean there's no law at all. In fact, I believe it's actually giving us
more context into some of the series' biggest mysteries and sets up what we can expect in future
chapters. The festival will have to wait theorists, because it is time for us to open our own dark
fountain and plunge back into the dark world of Delta Rune. Although we only got one chapter this time
around, it was much longer than previous chapters. It's the day of the festival and Chris,
Susie and Noel are exploring everything going on. Susie and Noel end the day by the lake as they
confess their feelings for one another. But when Susie goes to get ice cream, Noel has to leave
suddenly to help her sick father. Chris and Susie then stumble upon a dark fountain inside the flower
shop owned by Chris's father, Asgore. And by stumble, I mean Chris went through the back door and made one.
It's here that we meet Asgore's beloved flowers made real aqua, green, orange, yellow, blue,
Seth and my new favorite character from the series, Flowery. I mean, just look at him, so sharply
dressed. Game recognizes game. And while he can be a bit annoying, nothing is more annoying than Sarty
and somehow I deal with him every day. So Floury is no issue. But these are the only people in the
dark world. Asgore is here too. And while he acts oblivious to the whole thing, it is very clear that
he is fully versed in the effects of the dark world, studying them and becoming pretty obsessed.
Chris and the Fun Gang then tried to stop Flourri and the team from keeping Asgore in the dark
world, fearing that the knight, the enemy from the previous chapters, may come after him. But as they seal
the dark fountain, the dark world still remains. Normally, they collapse in on themselves when the dark
fountain is closed, meaning the knight has opened another one. And lo and behold, they swoop in and
kidnap Asgore. Now with another member taken to the shelter, Chris and Susie feel downcast,
returning to Castle Town, ready for chapter six. That's the basic summary of this new chapter,
and I think the reason people have said that there's no real plot is mostly down to the fact that there's
not a lot to say when it comes to things like the Delta Room prophecy, which was laid on pretty
thick last chapter. But that's because a lot of what we learn about in this chapter isn't about
the prophecy. It's about the events that occurred before Delta Room. Like I said, Asgore is familiar
with the dark world and as you venture into the castle of this chapter, you find research
papers scattered everywhere that Asgore is trying to read. But the words are all mixed up. The key
thing here is that Asgore calls them his old notes. Asgore has researched dark worlds in the past
and now, being back in the dark world, Asgore becomes obsessed with his research notes and getting answers.
The reason that the notes are jumbled is because they're from the light world.
And like how our pencil becomes a sword when we enter the dark world, these notes have distorted and so the words have become jumbled.
Fortunately for us, Ralsai is able to interpret some of these notes, revealing that there used to be a dark world a long time ago.
The further into this chapter we get, the more we understand Asgore's obsession with the dark world.
He wants to prove that it is real in order to stop feeling guilty over an incident.
Something he also refuses to elaborate on.
He says that he blames himself for what happened,
despite Chris Asriel and Toriel never blaming him.
His desire to prove his innocence is actually what drove Toriel away,
which is why they're now separated.
So naturally, this had me wondering,
what was this incident?
What was the thing that happened in the world of lights
that drove Asgard to feel guilty
and how is it connected to this old dark world?
You see, there is one unspoken tragic event
that we know occurred before the events of Delta Room.
the disappearance of Noel's sister, December holiday.
Until now, Death has been a mystery.
In Chapter 4, we saw that Des' room was abandoned and that no one was allowed inside.
Whatever happened, both Chris and Noel seemed pretty traumatized by this event.
Noel is triggered by the word in his spelling beat and breaks down.
And Chris, well, Chris seems to have witnessed this event firsthand.
In Chapter 3, you can pick up a piece of Black Triangle Lacker, which we spoke about in our last theory.
Triangle Lacker describes a guitar pick and DES is a talented musician specializing in the guitar,
as seen by the guitar in her room.
However, when you collect the item, it talks about the item slipping through your fingers.
If this item represents DES, it's the idea that Chris felt like they could have done something to help them, to save them,
but they slipped through their fingers.
In Chapter 4, you can find a secret area called the Therapy Room.
In this room, Chris is encouraged to do art, a real therapeutic tool to help traumatized patients express themselves and lower stress levels.
You combine this with the fact that Chris is told that this is where we draw pictures and don't kill people,
and we start to piece together that Chris was either involved in,
or most likely witness something that they believed was killing someone.
Something they feel they could have helped avoid.
Unlike Asriel, it is clear that death didn't run off to college,
but something far more tragic happened.
And now it seems that Asgore was involved,
and that his research into the dark world may have been the reason.
But there is more that connects these two characters than just,
a nameless incident. During chapter 4, if you escape through the vents after Chris violently
removes you from their chest, you can see Asgul talking to an old friend about their plans
for redemption. During this discussion, he mentions how beautiful this black shard is. The black shard
is actually an item in Delteroon that you can obtain. The only way to obtain it is by defeating
the knight. By doing so, you break off a piece of their sword, a shard, if you will. In our last
theory, we theorise that death is the roaring knight. Based on visual clues like the antlers,
Their sword being a bat, something that Des used to hold on to, and that the song Lost.OGG, which used a picture of the guitar from Des' room, uses the same musical motif in the night's fighting music.
For Asgore to have this shard, they would have to have some connection to the knight prior to Chapter 4 and prior to their kidnapping at the end of Chapter 5.
On top of that, they both have access to the shelter.
The knight is stealing people away and hiding in this shelter, and at the end of Chapter 5, we finally get one of the codes to the shelter.
and it's buried in Asgore's Flower Shop under Flowery.
The code is 0915199X.
I'd put my money on the fact that this is the date it happened.
September 15th, 1990 something.
The only date we've seen that resembles this is 1997.
Spampton claims that it's their favourite year,
and it's actually the price of the thorn ring
that creates the snow grave or weird route for Noel,
Des' sister, who, thanks to this route,
and some pushing from us,
becomes stronger and able to overcome her truce.
about Des' disappearance.
Now, while we know Chris likely witnessed this event and that Asgore was involved,
probably along with Carol, as she seems to be the one calling Chris,
telling him not to let Susie know the shelter code and then shows opposite as Susie's about to find it.
But we don't know exactly what happened that night with Des.
However, thanks to unused text in the game files,
we do know what happened in the aftermath.
Chapter 1's unused text said,
Where, where am I?
Hello?
Anyone?
Is... is anybody out there?
Someone?
Anyone?
Can anyone hear me?
It's dark.
It's so dark here.
Someone, anyone, if you can hear me, say something.
Please.
Chapter 2 and 3s are similar, realizing that no one can hear them and wondering how they got there.
In Chapter 4's on News text, this mystery person talks about losing track of time, whether it's been hours or days.
The community has speculated that this is Death, getting lost in the dark world, and I was inclined to think so as well.
But now with the idea that Death suffered an incident involving a dark world, like Asgore mentioned,
it makes me even more certain that this is the case.
But Chapter 5's unused text gives us a little more insight.
I do have one thing, though, and that's memories.
Memories of my life.
Maybe that's all I am at this point, a collection of memory.
Then all I can do is not forget, right?
Don't forget.
I just have to keep telling myself that.
This isn't the first time we've heard that phrase.
Don't forget.
At the end of chapter 4, Chris gets another call, presumably, once again, from Carol,
who tells them, don't forget.
As we've talked about previously, Chris is somehow involved with the knight.
The knight literally knights them in chapter three.
And as I've also said, Carol seems suspiciously involved with this whole thing.
And if you go down the weird route where we force Noel to become violent,
you encounter Sands who is selling ice cream.
Sands asks Susie to draw her friends on a punch card and she draws her, Chris and Ralsay.
At first, this might seem like a random interaction just so Sands can have a little bit more screen time
because, you know, we love that guy.
But fans will know that in Undertale, if you can,
go to the secret lab, you will find a poorly drawn picture of three smiling people, and underneath
it is written, don't forget. And if you've been following these channels for a long time,
you will know that one of the theories we had from Undertale was that Sands was working in this
secret lab alongside Gaster. Memories and remembering those memories are important. Deaths, a
likener, has been in the dark world for so long that they have lost track of time and are losing
everything about themselves, except their memories, to the point where they see.
seem to think they are just memories, no bodily form or anything.
Des' determination to remember is what is keeping them alive in a sense.
And we all remember how important determination is in this series.
This is how the night was created from Desk.
We know the dark world takes form from real world objects distorted by the darkness.
But this dialogue does bring up a question.
What happens if that object or person remains distorted for too long?
They soon begin to lose who they truly are.
The knight isn't death directly, but rather a distortion of their memories.
This is why they share visual similarities to death, but don't look like a dark world version of them like we see with Chris, Susie or Noel.
They behave instead more like a monster than a darkner, screaming out.
It's taken the memories of death and become something else.
The knight is an amalgamation of death's determination to survive and their memories distorted into this beast who is trying to bring about the roaring,
an event that will bring everyone into darkness just like them.
Death is trying not to forget their memory or else they will lose themselves completely.
In the same way, Sands writes, don't forget on that punch card because he's saying,
Don't forget the memory of the weird route because this path only leads to destruction.
Noel is choosing violence out of grief of losing her sibling,
with the hope of becoming stronger and escaping this pain.
And that is truly what Chapter 5 is all about.
What I saw when playing this chapter was how everyone is dealing with the trash.
tragic loss of death holiday. Something that tragic, losing someone important can lead people to
grieve in different ways. And we are seeing how that is affecting everyone. Asgore's grief in losing
their family friend's child led Asgore to blame himself to the point where he became obsessed
with proving it wasn't his fault. Asgore is grieving and is trying to find answers for what happened.
It's denial. Noel starts out becoming completely paralyzed by the mere mention of December,
but now has been given some level of autonomy by Chris, or rather the soul inside, Chris. Noelle is now
desperate to take matters into her own hands, frustrated at the boring life she lives. She says to
Chris that she wants to grow wings and fly away from this stupid town. She wants escape. This is anger.
We know that Chris was friends with death and is opening dark fountains and more dark worlds.
They are trying to bring about the roaring along with the night. And we talked about their
art therapy that they're going through. This is Chris grieving the loss of a childhood friend
that slit through their fingers. And by working with someone doing what they say to possibly bring
death back, that is bargaining. Even the night is a symbol of Des's grief in losing themselves.
Having nothing left all alone, the night was born and determined to plunge everyone into the
same darkness they felt, to feel just as abandoned as them. This is depression, the loss of one's
self. The only stage of grief we haven't seen yet is acceptance. And maybe that's how the night
will be stopped. Once everyone, Asgorn, Noel, Chris and everyone else involved with Des, chooses to
accept that they are truly gone. Only then can they move on and the prophecy can be fulfilled.
Because if these people continue to grieve and indulge in their obsessions with the dark worlds,
they are all at risk at meeting the same fate as Deaths. And that is being made clear with
Susie. Using the clues from Asgill's story and the unused text files, we have seen that
deaths may have become the night due to being a lightner who stayed in a dark world for too long,
slowly losing themselves and letting the dark world distort them into the night. If this is true,
then I believe it foreshadows Susie's fate in Delta Room. At the end of Chapter 5, having lost
Asgore to the night and killing Flowery, Susie is sad and grief-stricken. She failed to save the day
and the night still caused chaos. Susie then asks Chris to take her home. If you take her to the
apartment block she lives in, she says, you know that's not really what I meant, right? But if you
take her back to school, into the castle town, Dark World, Susie says, thanks for walking me home.
Susie has had a troubled past in family life. And during these adventures,
As soonches with Chris and Rale say, Susie has become a nicer person and grown attached to the darkness like Lancer.
To the point where now we see Susie is calling this place her home.
Even at the start of the chapter, Susie has been in Castletown getting ready for her date with Noel.
Susie is spending increasingly more time in the dark world than the light world.
Right now, it's sweet.
She's found somewhere she feels she belongs.
But if what we've learned about Des Becoming the Night is true,
then the more time Susie is in the dark world, the more of her true self, she will lose.
She will forget herself and distort beyond recognition.
Maybe that's where our prediction for the prophecy that we talked about last time will come into play.
In the last chapter, we saw a bunch of pains that told us the true prophecy of the Delta Room.
However, Susie smashed one of them and seemed upset by what she saw,
and Ralsai had been really sketchy about the whole thing and felt really sorry for her.
We tried to put the pieces back together and came up with this.
And then when all hope is lost for the tale, the final tragedy unveils.
To save the world, there is only one way.
The girl's death breaks the angel's sway.
Only then will the world be saved.
We thought that this was a heroic sacrifice from Susie.
And so when she saw it, she smashed it because she didn't want to accept it.
And that's why Ralsay was also trying to dodge the subject.
But what if what she saw wasn't her death, so to speak,
for her becoming a villain who then has to be slain to save the world.
Flowy actually alludes to this pretty directly just before the final battle.
He suggests destroying Castle Town's fountain and leaving theirs alive instead,
asking Susie if she would take away someone else's fantasy to keep her own.
Susie naturally snaps back about how it's her home.
And Flary simply replies, spoken like a true hero, Susie, putting hero in quotation marks.
Susie is becoming delusional.
Living in her fantasy world and over time will start to forget who she really is.
Right now, she's our closest friend.
But if she keeps hanging out in the dark world, she may become our greatest enemy.
But hey, that's just a theory.
A game theory.
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Thanks for watching.
