Game Theory - We Were Right About the Nether!

Episode Date: May 29, 2025

Minecraft confirmed a HUGE piece of lore about the Nether... and we guessed it over a year ago! ...

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Starting point is 00:00:00 Why is the Minecraft Gast always crying? Since we've been able to wander into the fiery depths of the nether, so too have the ghast's had tears streaming down their face. But today, we uncover the reason. Hello, internet. Welcome to Game Theory, the show that reminds you to stay hydrated. Unless you're in the nether, that is. But we aren't the only one suffering down here.
Starting point is 00:00:27 In the most recent Minecraft Live event, Mojang revealed to us some upcoming features, namely a new variant of the nether's iconic gars. For those of you who are unfamiliar with the gast, or you've just been too afraid to get up close to one, garses are these balloony, jellyfishy, ghost-like creatures that roam the nether. If they catch sight of you, you'd better get ready to run, as they'll launch exploding fireballs that can destroy everything around you. These guys are just so strange, and for so long, I have wondered about what their lore is. Sadly, we've just never really had enough to make a theory on it.
Starting point is 00:00:59 That is, until today. because now we're being given a new kind of gas. Only this time, it's smiling. Immediately my theorist senses began to tingle. Why are the gasps behaving so differently living in the overworld? Why are gasts so darn sad in the first place? Did they watch the notebook again? Gets me every time.
Starting point is 00:01:18 And of course, where do they fit into the ever-expanding law of this game? Well, fear not theorists, because this new update gives us everything we need to understand their history. So grab those newfangled harnesses because we're about to discover the, origins of the Minecraft gast. First, let's take a look at where we're starting from. What do we already know about the gast? Or at least, what do we think we know about them? Considering these guys live in Minecraft's version of H.E. Double Hockey sticks, the most obvious initial idea was that these guys are ghosts, haunting the nether, angry at those who took their lives. And while that could be an explanation, if this was the
Starting point is 00:01:53 overworld, that's not how souls work in the nether. We've talked about this in a number of past theories, but the reason we have things like soul sand in the nether is because the souls of those who die end up being absorbed into the ground and work like an energy source for the environment. So that means no souls are flying around to try to haunt you. Then the Minecraft movie trailer came out and showed us that they don't even look that ghostly in reality. They're more like these fleshy hot air balloons, which is truly cursed. Although not that much more cursed than the general art style. Hey-oh! The only other thing we really had to go off of was one of the achievements you can collect in the game.
Starting point is 00:02:30 It's called Uneasy Alliance and it requires you to rescue a GAST from the nether, bring it safely home to the overworld and then kill it. This is not an easy task, but the key detail is the phrase, Bring it safely home. These four words sent the fan base and myself into a theory frenzy for years because it implies that the GAST's real home is the overworld. It's a really fascinating idea. It's just that outside of this one,
Starting point is 00:02:58 Quotes, there wasn't really any evidence to back it up. There have been no signs in the overworld that GAST ever existed there, like bone structures or item drops hidden in chest like we've seen with previous mobs. It also shoots fireballs, which feels much more at home in the fiery hex space of the nether than in the somewhat peaceful and natural overworld. But the big reason I don't think the Gass can come from the overworld is the main thing we worry about with any franchise. The timeline.
Starting point is 00:03:24 Minecraft Legends is the earliest part of the Minecraft timeline as we know it. At the very start of the game, there are no ancient builders and there are no piglin or nether portals. Those all come about during the events of legends. But did you catch it? Right in the background of this shot, a regular sad gast, floating around in the nether only just as the ancient builders arrived and just as the piglins were first crossing into the overworld.
Starting point is 00:03:48 Meaning that the ghasts had to exist in the nether before any kind of cross-dimensional travel existed. And therefore, they would have had no way of travelling between the overworld and and the nether prior to this moment. The phrase, bring them safely home, isn't referring to them being brought safely to their home, but to us, the traveler who has ventured into a dangerous land, keeping ourselves safe as we bring the ghasts back to our home.
Starting point is 00:04:13 Although, that doesn't mean that the achievement can't be used for our law purposes. I believe we've just been looking at the wrong part of it. What we should have been focusing on is the word rescue. And the reason why becomes more clear thanks to what we're seeing in the teasers for this new up There's a new block called a dried gast. It's small, it's grumpy, and it looks just like the baby gass that you could have as a companion in Minecraft dungeons.
Starting point is 00:04:38 Which were so cute. What? I like adorable little guys. Sue me. Anyway, these guys can be found in the soul sand valleys of the nether. If you grab one of them, take them back to the overworld and then put it in water for five days, their frown turns upside down and they come to life as a new mob, a little ghastling. These garslings start roaming around the overworld and to help them grow. into full-sized gasts, you can feed them something I didn't expect snowballs.
Starting point is 00:05:03 Clearly, water and especially cold water, is essential to this mob's survival. So much so that the garsling will imprint on the player who revives them. So it's going to somewhat imprint over players or mobs and just follow them around a bit. But surely that contradicts what I've just been saying about the gast not being from the overworld, but instead being a nether native. The nether has no water whatsoever. In fact, it's so hot that the water completely. evaporates. And this typically would be a theory-breaking contradiction. If it weren't for another
Starting point is 00:05:33 theory we made a few years ago about how the nether wasn't always the fiery landscape we know today. It once had an ice age. This idea stemmed from the presence of basalt in the nether, a block that can only be created when a lava source meets both sole soil and blue ice. Therefore, ice must have existed at some point in the nether in order for the basalt deltas to form. Not only that, but the streaky texture of soil soil soil looks remarkably similar to the texture we see on rocks and soil in our world after glaciers have passed over them. Once again, implying that there was an ice and or water source at some point in the nether's salt sand valleys. And would you like to take a guess as to where the garsst spawn in the nether? Yep, the basalt deltas and the solsand
Starting point is 00:06:17 valleys. The garses live in areas where they used to be water, keeping them hydrated and thanks to the nether's previously colder climate, there was plenty of snow and ice to keep them cool and refreshed. But sadly, as we see in legends, the piglins industrialized, creating weapons, armor and bastions in order to conquer more worlds, heating up the atmosphere through greenhouse gases and turning the nether into the torched barren land it is now. The ice melted, the water dried up, leaving the garses without a water supply and a much hotter environment than they're used to. The gast we see in that one shot from legends isn't sad because it's been taken from its home. It's sad because its home has been taken away from it.
Starting point is 00:06:59 That's why the achievement calls for us to rescue the ghast. We may joke about how this place is held, but for the ghast, it literally is. By bringing it to the overworld, we have rescued it from its suffering and brought it to a more forgiving climate where it can thrive. Wait, what's the matter, little guy? It's okay, you're in the overworld now, you're safe. Oh, him? That's just Larry, the sniffer. He's not going to hurt you. At least not anymore. Yeah, sorry for you. friends, I was really hoping for a happy ending to this Minecraft theory, but as I looked more into the dried gast block, I realized something truly horrifying about where we find them. You see, dried gast blocks can be found in the Sol Sand valleys, which makes a lot of sense with everything
Starting point is 00:07:38 else we've looked at so far. The sole sand valleys are where gasts spawn, and it's where they used to be a water supply. But in this teaser, we are being shown that the dried gasts appear in a far more specific location than just the bio. They are shown to be found inside fossil structures. I actually theorized about these fossils in my very first Minecraft theory as host. By combining these fossils from the nether with the fossils from the overworld, we discovered that the fossil structures were a perfect match for giant prehistoric sniffers that existed years before the ancient builders came to the nether and took them back to the overworld. If the dried gass blocks are being found inside the bones of these giant ancient sniffers, that can only really mean one
Starting point is 00:08:19 thing. These adorable baby garsts were inside the sniffers when their bodies decayed because they were food for the ancient sniffer. In our sniffer video, we actually theorized that the sniffer originally lived in the salt sand valleys, where there was plenty of seeds for them to dig up and eat. But as the land dried up, they moved to the warped forest to find another food source. We see this kind of behavior in most herbivores in real life. If their food source disappears in their natural habitat, they will move to find a new environment that contains the same. or a similar food source. However, this isn't the only approach of species can take. There have been some cases in prehistoric times where rather than finding a new habitat with the
Starting point is 00:09:00 same food source, herbivores would change their diet in order to survive and begin feeding on other animals instead. Thylacullio, also known as the marsupial lion, was believed to originally be a herbivore. But as the land of Australia became more deserted, vegetation grew scarce. Additionally, large carnivores were dying out. This left room for the marsupial lion to become an apex predator and start feeding off of smaller animals in the area. Similarly, while some of our giant ancient herbivores sniffers may have gone on to the greener pastures of the warped forest to give them that teal and red color scheme we know today, others chose to stay in their natural habitat and instead find a new food source, one that was weaker and also struggling with the recent change in its environment. The baby gasts were constantly in pain, trying desperately to survive the harsh,
Starting point is 00:09:49 climate and eventually they would become nothing more than a dehydrated block. Easy pickings. But while picking off weakened gastlings may have been an easier food supply, it clearly wasn't enough. Eventually, the carnivorous sniffer would die out. Their bodies decayed leaving nothing but bone and whatever remnants they had left inside their digestive tract, a small, very weak and dehydrated gast, who now waits patiently for someone to come along and save them.
Starting point is 00:10:18 That, my friends, is the story of the ghast. A once docile creature who lived peacefully in the frozen lands of the nether ice age, now desperately trying to survive in a barren wasteland, where the water is gone. Their mere existence is pain, and even the herbivores are trying to eat them. All thanks to the piglin, and their selfish ambition to go to war. Now, after all these years of suffering, all the ghasts have to show for it are the remnant tear tracks on their faces, because they ran out of tears to cry. The water is far too valuable to waste.
Starting point is 00:10:51 Instead, they attack anyone who they see as a threat to their already challenging survival, only giving up their final tier when we forcibly take it from them and put an end to their existence. Those tears can then be used to create potions of regeneration, because for the garses, even that small amount of water is the difference between life and death. But hey, that's just a theory. A game theory! watching.

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