Game Theory - You Will ALWAYS Lose! (Among Us Lore)

Episode Date: April 7, 2023

Among Us has been ruling the internet for a while now. That probably means you think you know the game pretty well by now, huh? You can SUS out the Impostors from the crewmates with your 900 IQ strate...gies. Except, no matter what you do, in the end, we are ALL going to lose to the Impostors. That's right, I figured out the LORE of the Among Us universe. Loyal Theorists, this game is DARK. We are all doomed and the proof is in the game itself.

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Starting point is 00:00:03 O2 is out again. I've got it. Be careful out there. We'll watch out for you. Do you receive me? We've got you, Blue. Hey, uh, I don't feel good about this. Move Blue, move! Move!
Starting point is 00:00:31 Someone's coming for you! Get out of there! Hello, internet! Welcome to Game Theory! The show that's... Hold on. Sorry, I've been having a lot of issues around the Theirist Station lately. Anyway, today is about the lore of this game, because there is a greater story being told here. And let me warn you, it's not a pretty one.
Starting point is 00:01:39 This is a game where, canonically, you lose. Your best interrogation skills, your mastery of 900 IQ strats, you're sussing out of the most sus-sus suspects, all for nothing. You will die. Your friends will die. Your loved ones will all die. There is no winning in Among Us. Don't believe me, stay tuned.
Starting point is 00:02:00 As we're told by the official developers website, Among Us is a game where you're an astronaut crew member that must quote, attempt to hold your spaceship together and return back to civilization, with the stipulation that one crewmate has been replaced by a parasitic shapeshifter. So apologies to all the posters over in the Game Theory subreddit proposing ideas like, what if there was no imposter, but instead was a paranoid crew member going on a killing spree? While I like that head cannon, I underscore exist underscore, yay! A lot of upvotes does not necessarily a confirmed theory make.
Starting point is 00:02:31 The official website saying that one of the people on board is a parasitic shapeshifter, is kind of hard to argue your way out of. Also, if the word of the devs isn't enough to go on, well, I'm not sure what other explanation we have for the fact that one of the kill animations involves the impostor's chest opening up to reveal an alien mouth with a spiked tongue that impales its victims. No amount of psychopathy is making that one happen. Also, also, the parasitic alien explanation takes care of why the impostors are able to fit into the vents while the normal crewmates aren't.
Starting point is 00:03:00 And speaking of vents, feel that cool air. I love a good working AC system. Anyway, before we continue, it's also worth pointing out that these crewmates are most likely human. Maybe that's something that you just assumed, but it's actually not as clear-cut of a conclusion as you might think. You see, we can presume that their biology is somewhat similar to ours, given that they require oxygen to breathe, they have heart rates that we see on the monitors, they have blood types just like we do, and maybe most significantly, they have vending machines full of soft drinks like Mountain Dew and Electronics made by Samsung. Sorry, copyright neutral drinks like Don Doe and Electronics made by Samsung.
Starting point is 00:03:40 Sim-song. Oh, and that vending machine also includes an Easter egg reference to the developer's other game, Henry Stickman, the energy drink. You caught that one, right? Took me an embarrassingly long time to figure out that both games were made by the same team. Hey, imposter! See something, say something. That's so interesting. I wonder... How weird is that? There's gotta be something going on. Anyway, the reason we need to address the questionable humanity, the crew is the fact that apparently they're 3 foot 6 inches or 1.06 meters tall. And they weigh only 92 pounds or 41.7 kilograms each, based on the info that we're getting from the med bay scanners. I mean, that is awfully short and awfully light for a typical human being. What this tells me is that among us is taking place far into the future,
Starting point is 00:04:23 where astronauts have been specifically bred for deep space travel, or are just being selectively weeded out by size. You see, the average male height of a human being is 5'5.6 inches tall, 1.67 meters. The average female is 5-2 or 1.57 meters. Our crewmates in among us are only 70% that size, and yet seem to both function as humans and be surrounded by human products. So why would our crewmates be so short? Well, the fact is, quite simply, that certain body types just work better for certain careers. Consider horse racing jockeys. A racing jockey can technically be anyone, but the most successful ones are going to weigh in at about a hundred pounds or 45.3 kilograms.
Starting point is 00:05:04 And also have most of that weight concentrated in strong upper bodies. For astronauts traveling on long interstellar voyages to foreign planets, it's very likely that sometime in the far, far future, we're gonna have decided that smaller astronauts are gonna yield longer, more successful trips. Why? Well, consider this. When you're traveling in deep space, not only is it gonna be a long trip, it's gonna be a very cramped trip, meaning that every bit of space is gonna be important.
Starting point is 00:05:29 And the more that you're gonna be able to get out of the food and other resources that you pack, the better it's gonna be for everyone on board. Larger people require more food. Caloric requirements are directly proportional to mass, and taller people just are more massive than shorter people. So in the case of astronauts, size really does matter. So the way I see it, these are Earthlings from the far future. At a time when we've either selected or bred our astronauts as a means of stretching the resources available in a deep space trip. Smaller astronauts just wind up being the more efficient option for deep space travel.
Starting point is 00:06:01 So, okay, we're humans on a deep space mission. It's not breaking any real ground here. What else do we know about the story? of these games. Well, the idea that one of the people you know has been replaced with an alien imposter is one of the oldest premises in all of science fiction. I think classics like Invasion of the Body Snatchers from 1956 or it came from outer space in 1953, or the thing from another world in 1951. Geez, there seem to be a lot of movies from the 50s about how your neighbors are actually aliens out to get you. Couldn't have anything to do with all that Cold War paranoia, could it? Nah! But out of all the sci-fi classics, there's one that this game seems to pay direct homage to you. The 1980s science fiction movie, The Thing.
Starting point is 00:06:40 It's actually one of my all-time favorite horror movies, which makes it a perfect time to talk about now that it's October. I'll give you a quick summary since the movie is older than most people watching this video. Let's be honest, it's older than most of the people working on this video. The Thing is set in Antarctica, where a group of American scientists are interrupted at their base by a helicopter shooting at a sled dog. The team rescues the dog, only to learn that the man piloting the helicopter was the sole surviving member of a Norwegian space team. They uncovered an alien space.
Starting point is 00:07:07 spacecraft buried deep in the ice for over a thousand centuries. I'd say the ice that's buried in is 100,000 years old. At least. When the spacecraft thawed, it unleashed a deadly alien parasite that was capable of consuming any biological entity and copying its DNA to become a perfect replica. Sounding familiar, friends. The Norwegian crew is wiped out, leaving only one survivor. The helicopter pilot.
Starting point is 00:07:28 Now a crazed madman desperately trying to kill the dog believing it to be the alien. And he's not wrong. The dog is the alien. Oh, who's a cute little guy? Who's my kid? cute little killer alien. You are? Yes, you are a... Good boy! Go boy! Go fetch! What ensues is, well, basically the plot of Among Us. The people on the science station have various tasks that they have to perform,
Starting point is 00:07:50 requiring them to split up, which has the paranoia ratcheting up as they all begin to suspect each other in the quest to try and ferret out the alien impostors, sometimes even killing innocence. I mean, even the debates that they have in this movie sound a lot like the team meetings that are held in among us. He's one of them. When do you think you got to him? Any time, anywhere. Where? Hey, little childs, come on.
Starting point is 00:08:10 When the lights went out. That would have been the perfect time. Right, you said guys were missing and windows. Where were you? The players are just about as calm and collected as a discussion in Among Us too. So it's among us with the added wrinkle that the killer can now pose as the victim he just killed, which is actually a really cool wrinkle that they should try adding into the game. Oh yeah!
Starting point is 00:08:29 And if the parallels between this specific movie and the game weren't clear enough to ya, the alien's favorite form of attack is its long, sharp, piercing tongue that it uses to both grab and and puncture its victims one by one. Pretty reminiscent of that one-kill animation from the game, isn't it? Also, the alien in the movie isn't just something that you can kill by stabbing or shooting it. It has to be burned to a crisp or destroyed an explosion to actually get rid of the thing. Which again is why we see the game requiring more permanent solutions like the airlock or lava pit. In the movie, the remaining human characters eventually decide to do the heroic thing. They accept that they're all going to die in the Antarctic science station so the mission shifts from escape to destroy the alien imposter at
Starting point is 00:09:08 all costs so it can infect anybody else. But that's not the case in the game. Unlike in the movie, in the game, we know that the alien wins and the worst comes to pass. Look at this. Reading the store page description for the game's DLC maps, Mira Hq and Paulus, we learned the following. Mirror Hq, quote, after a long journey on the Skeld, crewmates should spend some time back at the Mira headquarters. Surely there aren't as many impostors there. So obviously the long journey on the Skeld is referring to the events that took place in the game's first map, which presumably is when the crew first encounters the alien. After surviving an encounter with the alien parasite, the crew seems relieved to return to Home Suite headquarters, thinking that they're safe, but it seems the alien menace has traveled with them back to the HQ. And things don't get any better with the third map of Paulus. Again, from the description of the Paulus' DLC store page, quote,
Starting point is 00:10:00 manned the expedition to the research base on Paulus, a planet far away from any would-be impostor. And by the way, Paulus is a direct connection back to the Henry Stickman lore. In episode 4 of Henry Stickman, fleeing the complex, one of the guards is named Paulus Petrovich. Same name, but how do I know they're connected? Grab a hold of his bio and you get this. Quote, Paulus Petrovich, he won a sweepstakes and got to name a planet after himself. So pretty solid confirmation that these two universes are connected. So according to this game's lore, Paulus should be a safe space.
Starting point is 00:10:35 But of course, once you load up the map, people are bound to start dying as the alien parasite is once again running amok. The conclusion here is obvious. If this was indeed a safe place before the crew arrived, then obviously the alien parasite traveled with them. We are bringing the alien parasite wherever we go. We are spreading it. Canonically speaking, we failed in killing the impostors on the skeld, which allowed them to infect the headquarters. Now, because of all of our research missions to other planets, the impostors are able to reach places that they never could have otherwise. Ever think it's strange that a win condition in the game is simply completing all of your science tasks?
Starting point is 00:11:11 I certainly did because it means that you get home, but the impostors are still alive. They're still in your crew. But that's the canonical ending, my friends. You may have thought that you won, but as the game title says, the alien impostors are still among us. It's only a win because you're continuing the grisly tragic story of the game. It's like in all the recent fnaf games, congratulations, your skeleton got screwed. cooped out of your body. You got the official canon ending. Congratulations! Your body was possessed by an evil AI and now your conscience is trapped inside of a digital prison.
Starting point is 00:11:44 You got the good ending. A winner is you. Congratulations! You just doomed the entire galaxy to a gruesome death at the hands of a series of brightly colored jelly beans. In fact, by this point, the crew members seem to have accepted frequent murder by alien impostor as a basic fact of life. It's gotten to the point where they're making snowman recreations of murder scenes. Geez, these astronauts must have themselves a really grim sense. sense of humor and apparently no sense of urgency when it comes to doing their tasks if this is what they're doing in their free time because they know it's impossible they've lost and so will you You don't need to be a 200 IQ crew member to see where this story's going. It's the tale of a bunch of astronauts who through their actions are allowing the alien parasite to spread a fate that was narrowly avoided by the crew and the thing
Starting point is 00:12:27 Every step they take that brings them closer to home is one step closer to the demise of their home planet with every person on it eventually becoming infected. Oh wait, uh, gotta deal with us. Get ready for whatever new DLC map they have in the works. It's gonna be a bloodbath. But hey, that's just a theory. A game theory. Thanks for watching.

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